DC Finest: The Spectre – The Wrath of the Spectre


By Gardner F. Fox, Bob Haney, Mike Friedrich, Steve Skeates, Dennis J. O’Neil, Mark Hanerfeld, Jack Miller, Michael L. Fleisher, Paul Kupperberg, Mike W. Barr, Roy Thomas, Murphy Anderson, Carmine Infantino, Ross Andru & Mike Esposito, Neal Adams, Jerry Grandenetti, Jack Sparling, Bernie Wrightson, José Delbo, Jim Aparo, Frank Thorne, Ernie Chan, Michael R. Adams, Rick Hoberg, Jerry Ordway, Richard Howell, Larry Houston, Gerald Forton & various (DC Comics)
ISBN: 978-1-4012-3417-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times

This stunning compilation is another long-awaited full colour chronolgically curated compilation delivering “affordably priced, large- paperback collections” highlighting DC’s past glories. Sadly, none are yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Win’s Christmas Gift Recommendation: Sublime Seasonal Spookfest for Comics Addicts… 10/10

Created by Jerry Siegel & Bernard Baily in 1940 and debuting via a 2-part origin epic in More Fun Comics #52 & 53, The Spectre is one of the oldest characters in DC’s vast character stable. Crucially, just like Siegel’s other iconic creation, the Ghostly Guardian soon began suffering from a basic design flaw: he was just too darn powerful. However, unlike Superman this relentless champion of justice is already dead, so he can’t really be logically or dramatically imperilled. Moreover, in those far off early days that wasn’t nearly as important as sheer spectacle: forcibly grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch.

Starting as a virtually omnipotent phantom, the Astral Avenger evolved over various revivals, refits and reboots into a tormented mortal soul bonded inescapably to the actual embodiment of the biblical Wrath of God…

The story is a genuinely gruesome one: police detective Jim Corrigan is callously executed by gangsters before being called back to the land of the living. Commanded to fight crime and evil by a glowing light and disembodied voice, he was indisputably the most formidable hero of the Golden Age. He has been revamped many times, and in the 1990s was revealed to be God’s own Spirit of Vengeance wedded to a human conscience. When Corrigan was finally laid to rest, Hal (Green Lantern) Jordan and murdered Gotham City cop Crispus Allen replaced him as the mitigating conscience of the unstoppable, easily irked force of Divine Retribution. Last time I looked, Corrigan had the job again…

However, the true start of that radically revitalised career began in the superhero-saturated mid-1960s when, hot on the heels of feverish fan-interest in the alternate world of the Justice Society of America and Earth-2 (where all their WWII heroes retroactively resided), DC began trying out solo revivals of 1940’s characters, as a counterpoint to such wildly successful Silver Age reconfigurations as Flash, Green Lantern, Atom and Hawkman

This colossal compilation documents the almighty Man of Darkness’ resurrection in the Swinging Sixties, his landmark reinterpretation in the horror-soaked, brutalised 1970s and even finds room for some later appearances before the character was fully de-powered and retrofitted for the post-Crisis on Infinite Earths DC Universe. As such, this Spectre-acular tome of terror (660 subtly sinister peril-packed pages!) re-presents material from Showcase #60, 61 & 64; team-up tales from The Brave and the Bold #72, 75, 116, 180 & 199; The Spectre #1-10; lead strips from Adventure Comics #431-440: a tryptich serial from horror-anthology Ghosts #97-99 and a wartime-set saga from JSA retro hit All-Star Squadron #27-28: cumulatively channelling January/February 1966 to December 1983.

Back in the Sixties DC had attempted a number of Earth-2 team-iterations (Starman & Black Canary – with Wildcat – in The Brave and the Bold #61-62, whilst Showcase #55 & 56 spotlighted Doctor Fate & Hourman, with a cameo from the original Green Lantern), but inspirational editor Julie Schwartz & scripter Gardner F. Fox only finally achieved their ambition to relaunch a Golden Age hero into his own title with the revival of the Ghostly Guardian in Showcase. It had been hard going and perhaps ultimately happened only thanks to a growing general public taste for supernatural stories…

After three full length appearances and many guest-shots, The Spectre won his own solo series at the end of 1967, just as the superhero craze went into steep decline, but arguably Showcase #60 (cover-dated January/February 1966 but actually on sale from Novenember 25th 1965) anticipated the rise of supernatural comics by re-introducing Corrigan and his phantom passenger in ‘War That Shook the Universe’ by Earth-2 team supreme Fox & illustrator Murphy Anderson. This spectacular saga reveals why the Heroic Haunt had vanished two decades previously, leaving fundamentally human (but dead) Corrigan to pursue his war against evil on merely mortal terms – until a chance encounter with a psychic investigator frees the spirit buried deep within him. A diligent search reveals that, 20 years previously, a supernal astral invader broke into the Earth plane and possessed a mortal, but was so inimical to our laws of reality that both it and the Grim Ghost were locked into their meat shells until now…

Thus began a truly Spectre-acular (feel free to groan, but that’s what they called it back then) clash with devilish diabolical Azmodus that spans all creation and blew the minds of us gobsmacked kids…

Showcase #61 (March/April) upped the ante as even more satanic Shathan the Eternal subsequently insinuates himself into our realm from ‘Beyond the Sinister Barrier’: stealing mortal men’s shadows until he is powerful enough to conquer the physical universe. This time The Spectre treats us to an exploration of the universe’s creation before narrowly defeating the source of all evil…

The Sentinel Spirit paused before re-manifesting in Showcase #64 (September/October 1966) for a marginally more mundane but no less thrilling case after ‘The Ghost of Ace Chance’ takes up residence in Jim’s body. By this time, it was established that ghosts need a mortal anchor to recharge their ectoplasmic “batteries”, with this unscrupulous crooked gambler determined to inhabit the best frame available…

Try-out run concluded, the editors sat back and waited for sales figures to dictate the next move. When they proved inconclusive, Schwartz orchestrated a concerted publicity campaign to further promote Earth-2’s Ethereal Adventurer. Thus The Brave and the Bold #72 (June/ July 1967) saw the Sentinel Spook clash with Earth-1’s Scarlet Speedster in ‘Phantom Flash, Cosmic Traitor’ (by Bob Haney, Carmine Infantino & Charles “Chuck” Cuidera). This sinister saga sees the mortal meteor arcanely transformed into a sinister spirit-force and power-focus for expired but unquiet American aviator Luther Jarvis who returns from his death in 1918 to wreak vengeance on the survivors of his squadron – until the Spectre intervenes…

Due to the vagaries of comic book scheduling, B&B #75 (December 1967/January 1968) appeared at around the same time as The Spectre #1, although the latter had a cover-date of November/December 1967. In this edition it follows the debut of the haunted hero in his own title…

‘The Sinister Lives of Captain Skull’, by Fox & Anderson, divulges how the botched assassination of American Ambassador Joseph Clanton and an experimental surgical procedure allows one of the diplomat’s earlier incarnations to seize control of his body and, armed with mysterious eldritch energies, run amok on Earth. These “megacyclic energy” abilities enable the revenant to harm and potentially destroy the Grim Ghost, compelling the Spectre to pursue the piratical Skull through a line of previous lives until he can find their source and purge the peril from all time and space. Meanwhile over in the Batman team-up tale – scripted by Haney and limned by Ross Andru & Mike Esposito – Ghostly Guardian joins Dark Knight to liberate Earth-One Gotham City’s Chinatown from ‘The Grasp of Shahn-Zi!’: an ancient oriental sorcerer determined to prolong his reign of terror at the expense of an entire community and through the sacrifice of an innocent child, after which the Astral Avenger proceeded on Earth-Two in his own title…

With #2 (January/February 1968) artistic iconoclast Neal Adams came aboard for Fox-scripted mystery ‘Die Spectre – Again’ wherein crooked magician Dirk Rawley accidentally manifests his etheric self and severely tests both Corrigan and his phantom lodger as they seek to end the double-menace’s string of crimes, mundane and magical. At this time, the first inklings of a distinct separation and individual identities began. The two halves of the formerly sole soul of Corrigan were beginning to disagree and even squabble…

Neophyte scripter Mike Friedrich joined Adams for #3’s ‘Menace of the Mystic Mastermind’ wherein pugilistic paragon Wildcat faces the inevitable prospect of age and infirmity even as an inconceivable force from another universe possesses petty thug Sad Jack Dold, turning him into a nigh-unstoppable force of cosmic chaos.

Next, ‘Stop that Kid… Before He Wrecks the World’ was written & illustrated by Adams with a similar trans-universal malignity deliberately empowering a young boy as a prelude to its ultimate conquest, whilst #5’s ‘The Spectre Means Death?’ (all Adams again) appears to show the Astral Adept transformed into a pariah and deadly menace to society, until Corrigan’s investigations uncover emotion-controlling villain Psycho Pirate at the root of the Heroic Haunt’s problems…

Despite the incredible talent and effort lavished upon it, The Spectre simply wasn’t finding a big enough audience. Adams left for superhero glory elsewhere and a hint of changing tastes emerged as veteran horror comics illustrator Jerry Grandenetti came aboard. Issue #6 (September/October 1968) saw his eccentric, manic cartooning adding raw wildness to the returning Fox’s moody thriller ‘Pilgrims of Peril!’ Anderson also re-enlisted, applying a solid ink grounding to the story of a sinister quartet of phantom Puritans who invade the slums of Gateway City, driving out the poor and hopeless as they hunt long-lost arcane treasures. These would allow demon lord Nawor of Giempo access to Earth unless Spectre can win his unlife or death duel with the trans-dimensional horror…

As the back of #7 was dedicated to a solo strip starring Hourman (not included here), The Spectre saga here – by Fox, Grandenetti & Anderson – was a half-length tale following the drastic steps necessary to convince the soul of bank-robber Frankie Barron to move on. As he was killed during a heist, the astral form of aversion therapy used to cure ‘The Ghost That Haunted Money!’ proves not only ectoplasmically effective but outrageously entertaining…

Issue #8 (January/February 1969) was scripted by Steve Skeates and began a last-ditch and obviously desperate attempt to turn The Spectre into something the new wave of anthology horror readers would buy.

As a twisted, time-lost apprentice wizard struggles to return to Earth after murdering his master and stealing cosmic might from the void, on our mundane plane an exhausted Ghostly Guardian neglects his duties and is taken to task by his celestial creator. As a reminder of his error, the Penitent Phantasm is burdened by a fluctuating weakness – which would change without warning – to keep him honest and earnest. What a moment then, for desperate disciple Narkran to return, determined to secure an elevated god-like existence by securing ‘The Parchment of Power Perilous!’

The Spectre #9 completed the transition, opening with an untitled short from Friedrich (illustrated by Grandenetti & Bill Draut) finding the Man of Darkness again overstepping his bounds by executing a criminal. This prompts Corrigan to refuse the weary wraith the shelter of his reinvigorating form and when the Grim Ghost then assaults his own host form, the Heavenly Voice punishes the spirit by chaining him to the dreadful Journal of Judgment: demanding he atone by investigating the lives inscribed therein in a trial designed to teach him again the value of mercy.

The now anthologised issue continued with ‘Abraca-Doom!’ (Dennis J. O’Neil & Bernie Wrightson) as The Spectre attempts to stop a greedy carnival conjurer signing a contract with the Devil, whilst ‘Shadow Show’ – by Mark Hanerfeld & Jack Sparling – details the fate of a cheap mugger who thinks he can outrun the consequences of a capital crime. The Spectre gave up the ghost, folding with #10 (May/June 1969), but not before a quartet of tantalising tales shows what might have been. ‘Footsteps of Disaster’ (Friedrich, Grandenetti & George Roussos) follow a man from cradle to early grave, revealing the true wages of sin, whilst ‘Hit and Run’ (Steve Skeates & Jose Delbo) proves again that the Spirit of Judgment is not infallible and even human scum might be redeemed. Jacks Miller & Sparling asked ‘How Much Can a Guy Take?’ with a shoeshine boy pushed almost too far by an arrogant mobster before the series closed with a cunning murder mystery involving what appeared to be a killer ventriloquist’s doll in Miller, Grandenetti & Roussos’ ‘Will the Real Killer Please Rise?’ With that the Astral Avenger returned to comic book limbo for nearly half a decade until changing tastes and another liberalising of the Comics Code saw him arise as lead feature in Adventure Comics #431 (January/February 1974) for a shocking run of macabre, ultra-violent tales from Michael L. Fleisher, Jim Aparo and friends

‘The Wrath of… The Spectre’ offered a far more stark, unforgiving take on the Sentinel Spirit; reflecting the increasingly violent tone of the times. Here, a gang of murderous thieves slaughter the crew of a security truck and are tracked down by a harsh, uncompromising police lieutenant named Corrigan. When the bandits are exposed, the cop unleashes a horrific green and white apparition from his body which inflicts ghastly punishments horrendously fitting their crimes.

With art continuity (and no, I’m not sure what that means either) from Russell Carley, the draconian encounters continue in #432 as in ‘The Anguish of… The Spectre’ assassins murder millionaire Adrian Sterling and Corrigan meets the victim’s daughter. Although the now-infallible Wrathful Wraith soon exposes and excises the culprits, the dead detective has to reveal his true nature to grieving Gwen. Moreover, Corrigan begins to feel the stirring of impossible, unattainable yearnings…

Adventure #433 exposed ‘The Swami and… The Spectre’ with Gwen seeking spiritual guidance from a ruthless charlatan who promptly pays an appalling price when he finally encounters an actual ghost, whilst #434’s ‘The Nightmare Dummies and… The Spectre’ (with additional pencils by Frank Thorne), reveals a plague of department store mannequins running wild in a killing spree at the behest of a crazed artisan who believes in magic – but cannot imagine the cost of his dabbling. AC #435 introduces journalist Earl Crawford who tracks ghastly fallout of the vengeful spirit’s anti-crime campaign in ‘The Man Who Stalked The Spectre!’ Of course, once he sees the ghost in grisly action, Crawford realises the impossibility of publishing this scoop…

Adventure #436 finds Crawford still trying to sell his implausible story as ‘The Gasmen and… The Spectre’ sets the Spectral Slaughterman on the trail of a gang who kill everyone at a car show as a simple demonstration of intent before blackmailing the city. Their gorily inescapable fate only puts Crawford closer to exposing Corrigan…

Meanwhile elsewhere, Haney & Aparo reunite Batman, Detective Corrigan and a far kinder Spectre for Brave and the Bold #116’s ‘Grasp of the Killer Cult’, as the heroes hunt WWII veterans targetted by the spirits of dead Kali worshippers on a murder spree to generate enough arcane energy to resurrect their goddess, before Adventure #437’s ‘The Human Bombs and… The Spectre’ (pencilled by Ernie Chan with Aparo inks) sees a kidnapper abduct prominent persons – including Gwen – to further a mad scheme to amass untold wealth… until the Astral Avenger ends both financial aspirations and deadly depredations forever.

Despite critical acclaim – and popular controversy – the weird writing was on the wall for the grimmest ghost ever and AC #438 heralded the beginning of the end in Fleischer, Chan & Aparo’s ‘The Spectre Haunts the Museum of Fear’. Here a deranged taxidermist turns people into unique dioramas until the original spirit of vengeance intervenes. The end was in sight again for the Savage Shade and #439’s ‘The Voice that Doomed… The Spectre’ (all Aparo art) turns the wheel of death full circle, as the Heavenly Presence who created him allows Corrigan to fully live again so that he can marry Gwen. Sadly, it’s only to have the joyous hero succumb to ‘The Second Death of The… Spectre’ in the next, last issue (#440, July/ August 1975) before tragically resuming his never-ending mission. This milestone serial set a stunning new tone and style for the Ghostly Guardian which has informed each iteration ever since…

By the early 1980s, the latest horror boom had exhausted itself and DC’s anthology comics were disappearing. As part of the effort to keep them alive, Ghosts featured a 3-part serial starring “Ghost-Breaker” and inveterate sceptic Dr. Terry 13 who at last encounters ‘The Spectre’ in issue #97 (February 1981, by Paul Kupperberg, Michael R. Adams & Tex Blaisdell). Here, terrorists invade a high society séance and are summarily dispatched by the inhuman poetic justice of a freshly-manifested Astral Avenger. Resolved to destroy the sadistic revenant vigilante, recently converted true beliver Dr. 13 returns in #98 when‘The Haunted House and The Spectre’ finds the Ghost-Breaker interviewing Earl Crawford and subsequently discovering the long-sought killer of his own father. Before 13 can act, however, the Spectre appears to hijack his justifiable retribution…

The drama ends in Ghosts #99 as ‘Death… and The Spectre’ (inked by Tony DeZuñiga) sees scientist and spirit locked in one final furious confrontation. Then more team-up classics from Brave and the Bold follow, beginning with ‘The Scepter of the Dragon God’ (by Fleisher & Aparo from #180, November 1980). Although Chinese wizard Wa’an-Zen steals enough mystic artefacts to conquer Earth and destroy The Spectre, he gravely underestimates the skill and bravery of merely mortal Batman, before #199’s ‘The Body-napping of Jim Corrigan’ (June 1983 by Mike W. Barr, Andru & Rick Hoberg), depicts the undead investigator baffled by the abduction and disappearance of his mortal host. Even though he cannot trace his own body, the Spectre knows where the World’s Greatest Detective hangs out…

This staggering compendium of supernatural thrillers concludes with a two-part saga from revivalist treat All-Star Squadron #27 & 28 as Roy Thomas, Jerry Ordway, Richard Howell, Larry Houston & Gerald Forton take us back to embattled 1942 where America’s greatest superheroes strive against the last outbreak of fascist tendencies.

Here the Golden Age Superman, Batman and Robin join Doctor Fate, Tarantula, Firebrand, The Atom, Hawkman, Phantom Lady, Amazing Man, Commander Steel, Dr. Mid-nite, Starman, Sandman, Flash, The Guardian, Johnny Thunder, Green Lantern, Johnny Quick, Liberty Belle and Wonder Woman go in search of a missing ghostly Guardian only to learn ‘A Spectre is Hanting the Multiverse!’ with the mightiest being in creation enslaved to pan-dimensional tyrant Kulak, High Priest of Brztal and facilitating a long-anticipated scheme to eradicate Earth, it’s no small mercy that humanity has other uncanny defenders – such as Sargon the Sorceror – to call upon…

Although an incongruously superhero-heavy tale to end on this compilation covers much of the darlest corners of DC legend and fable. With covers by Anderson, Infantino, Jack Adler, Adams, Grandenetti, Nick Cardy, Aparo, Tatjana Wood, George Tuska, Anthony Tollin & Jerry Ordway, and ranging from fabulously fantastical to darkly, violently enthralling, these comic masterpieces perfectly encapsulate the way superheroes changed over a brief 20-year span, but remain throughout some of the most beguiling and exciting tales of the company’s canon. If you love comic books you’d be crazy to ignore this one.
© 1966, 1967, 1968, 1969, 1974, 1975, 1981, 1983, 2012 DC Comics. All Rights Reserved.

On this day in 1867 strip pioneer Winsor McCay was born. Check out Daydreams and Nightmares – The Fantastic Visions of Winsor McCay for more.

Today in 1938 Belgian giant Raoul Cauvin was born. Bluecoats volume 18: Duel in the Channel was the last book of his we covered, whilst in 1946, the first issue of Le Journal de Tintin went on sale. Stuff from there like Blake and Mortimer is all over this site. Just use the search box and see…

DC Finest: Team-Ups: Chase to the End of Time


By Bob Haney, Cary Burkett, Martin Pasko, Dave Michelinie, Len Wein, Cary Bates, Steve Englehart, Paul Levitz, Jim Aparo, José Luis García-López, Murphy Anderson, Curt Swan, Dick Dillin, Joe Staton, Rich Buckler, Don Newton, Romeo Tanghal, Frank McLaughlin, Frank Chiaramonte, Dick Giordano, Jack Abel, Bob Smith & various (DC Comics)
ISBN: 978-1-79950-082-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times

Here’s another stunning and timely compilation comprising the best of vintage comics; one more astounding and epic DC Finest edition. These weighty, full colour treasure troves are chronologically curated themed tomes highlighting past glories from the company that invented superheroes and so much more. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

As you’ve probably noticed, a big part of superhero fiction involves interacting – if not always uniting – with other costumed stars. Every producer, purveyor and publisher of Fights ‘n’ Tights fare employs and exploits the concept of allied action and chums in conflict, with apparently every consumer insatiably coveting them and more of the same. With The Man of Steel and a whole bunch of super-suited & booted associates happily and profitably cavorting across big screens everywhere now, let’s look at a few of his past collaborations… and while we’re at it, peek at some of his best pal’s other playmates at the same time…

From the moment a kid first sees his second superhero the only thing he/she wants is to observe how the new gaudy gladiator stacks up against the first. From the earliest days of the comics industry – and according to DC Comics Presents first editor Julie Schwartz, it was the same with the pulps and dime novels that preceded it – we’ve wanted our idols to meet, associate, battle together (and if you follow the Timely/Marvel model, that means against each other) far more than we want to see them trounce their archenemies in a united front…

The concept of team-up comic books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then-biggest gun (it was the publicity-drenched weeks before the release of Superman: The Movie and Tim Burton’s Batman was over a decade away) a regular arena to share adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s.

The Brave and the Bold began in 1955 as an anthology adventure comic featuring short tales of period heroes: a format mirroring contemporary movie fascination with historical dramas. Written by Bob Kanigher, issue #1 led with Golden Gladiator, the Silent Knight and Joe Kubert’s now legendary Viking Prince. From #5 the Gladiator was increasingly alternated with Robin Hood, and manly, mainly mainstream romps carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like sister publication Showcase.

Brave and the Bold #25 (August/September 1959) debuted Task Force X: Suicide Squad, followed by Justice League of America (#28), Cave Carson (#31) and Hawkman (#34). Since only the JLA hit first time out, there were return engagements for the Squad, Carson and Hawkman. Something truly different appeared in #45-49 with science fictional Strange Sports Stories before B&B #50 triggered a new concept that once again truly caught reader imaginations.

It paired superheroes Green Arrow and Martian Manhunter in a one-off team-up, as did succeeding issues: Aquaman and Hawkman in #51, WWII wonders Sgt. Rock, Captain Cloud, Mme. Marie and the Haunted Tank in #52 and Atom with Flash in #53. The next team-up – Robin, Aqualad & Kid Flash – swiftly evolved into the Teen Titans. After Metal Men/the Atom and Flash/Martian Manhunter, new hero Metamorpho, the Element Man debuted in #57-58. Then it was back to superhero pairings with #59, and although no one realised it at the time this particular conjunction (Batman & Green Lantern) would be particularly significant. Soon the book would become a vehicle for Batman team-ups…

With the 1978 release of Superman The Movie it was time to reward the Man of Tomorrow with a similar dedicated publication, although in truth, the Action Ace had already enjoyed the sharing experience once before, when World’s Finest Comics briefly ejected the Caped Crusader and Superman paired with a coterie of heroes including Flash, Robin, Aquaman, Teen Titans, Vigilante, Dr. Fate and others (i#198-214; cover-dated November 1970 to October/November 1972) before the traditional status quo was re-established.

This superb all action collection intriguingly re-presents the first 14 star-studded monthly DC Comics Presents releases and the equivalent contemporary issues of The Brave and the Bold – #141-155). These together collectively span May/June 1978 through October 1979. We open with B&B and resident creators Bob Haney & Jim Aparo, so before the off here’s some background.

Robert Gilbert Haney, Jr. was born on 15th March 1926, growing up in Philadelphia listening to radio dramas and serials, and reading newspaper strips like Prince Valiant and Flash Gordon. Higher education at Swathmore College led to service in the US Navy. He was one of the lucky ones to survive The Battle of Okinawa relatively unscathed.

Follow up studies at Columbia University led to a Master’s degree, after which Haney began a prolific storytelling career by writing a slew of popular novels under a number of noms de plume. In 1947, he moved sideways into comic books, beginning with racy tale ‘College for Murder’ in Harvey Comics’ Black Cat #9 (cover-dated January 1948). From then until 1955 he freelanced for various publishers like Fawcett, Hillman, Standard and St. John on genre tales packed with action, grit and wit.

When anti-comics witch-hunts in the 1950s led to a bowdlerising, self-inflicted Comics Code, Haney shifted gears and began an almost exclusive position as a scripter at DC/National Comics, initially for the war comic division. His first sale was ‘Frogmen’s Secret’ in All American Men of War #17 (January 1955), and he scripted the very first Sgt Rock story in 1959, and countless more for all the combat titles.

Immensely versatile, he wrote for every genre division from licensed to humour, western to superhero and for titles including Blackhawk, Adventures of Rex the Wonder Dog, Sea Devils, Tomahawk, Challengers of the Unknown, Superman’s Pal Jimmy Olsen, My Greatest Adventure, Doom Patrol, Aquaman, Hawkman, Space Ranger, Green Arrow, Deadman, The Unknown Soldier, and the very first Batman team-up in The Brave and the Bold #59. For decades the book would be his personal playground and where he delivered his take on most of the company’s vast pantheon…

Haney co-created the Teen Titans, Metamorpho, Eclipso, Enchantress (in Strange Adventures), Aquagirl, Cain of The House of Mystery and the Super-Sons, but ultimately his style began to clash with DC’s changing teen demographic. Happily, he had also been working in animation since the mid-1960s, scripting episodes of The New Adventures of Superman and The Superman/Aquaman Hour of Adventure TV shows; and in the 1980s, DC’s loss was cartoon kids’ gain. Haney worked extensively on new shows including Karate Kat, Silverhawks and ThunderCats, as well as producing books of general fiction and consumer journalism. Ultimately, rapprochement with a new DC management saw Haney return to comics for nostalgia-tinged titles including Elseworlds 80-Page Giant #1 (August 1999); Silver Age: The Brave and the Bold #1 (July 2000); and – posthumously published –Teen Titans Lost Annual #1 (March 2008).

Haney died on November 25th 2004, in La Mesa, California.

Taking his cues from news headlines, popular films and proven genre-sources, Haney continually produced gripping yarns that thrilled and enticed, with no need for more than a cursory nod to an ever-more-onerous continuity. Anybody could pick up an issue of B&B and be sucked into a world of wonder. Consequently, these tales are just as fresh and welcoming today, their themes and premises just as immediate now as then. Moreover, Jim Aparo’s magnificent art is still as compelling and engrossing as it always was.

James N. Aparo (August 24th 1932 – July 19th 2005) was a true but quiet giant of comic books. Self-taught, he grew up in New Britain Connecticut, and, after failing to join EC Comics whilst in his 20s, slipped easily into advertising, newspaper and fashion illustration. Even after finally becoming a comics artist he assiduously maintained his links with his first career. For most of his career he was a triple-threat, pencilling, inking and lettering his pages. In 1963 he began drawing Ralph Kanna’s newspaper strip Stern Wheeler, and three years later was working on a wide range of features for go-getting visionary editor Dick Giordano at Charlton Comics. Aparo especially shone on the minor company’s licensed top gun The Phantom. In 1968 when Giordano was lured away to National/DC he brought his top performers (primarily Steve Ditko, Steve Skeates and Aparo) with him. Aparo began a life-long association with the company where legends live illustrating and reinvigorating moribund title Aquaman – although he also continued with The Phantom until his duties grew with the addition of numerous short stories for the monolith’s burgeoning horror anthologies and revived 1950s supernatural champion The Phantom Stranger.

Aparo went on to become a multi award-winning mainstay of DC’s artistic arsenal, with stellar runs on The Spectre, The Outsiders and Green Arrow, but his star was always and forever linked to Batman’s.

In B&B #141’s ‘Pay – Or Die!’ that relationship and the artist’s versatility shines as Black Canary helps Batman quash The Joker’s byzantine extortion scheme.

Fast-paced, straightforward, done-in-one dramas almost by definition, these quick treats were perfect introducer tales and seldom carried over, but in #142, ‘Enigma of the Death-Ship!’ sees Aquaman and wife Mera battle the Dark Knight to suppress a family secret, before the sordid trail of a covert Gotham drug lord leads to the most respected man in America in the next issue, with Cary Burkett collaborating with Haney for conclusion ‘Cast the First Stone’ as manic crime-crusher The Creeper confronts his mentor and finds even the most esteemed hero can have feet of clay…

The brave, bold portion of our entertainment pauses here to allow the Metropolis Marvel his moment to shine with a debut 2-part thriller from DC Comics Presents #1 & 2 (July/August & September/October 1978), featuring Silver Age Flash Barry Allen, who had also been Superman’s first co-star in that aforementioned World’s Finest Comics run. ‘Chase to the End of Time!’ and ‘Race to the End of Time!’ by scripter Marty Pasko & utterly astounding José Luis García-López inked by Dan Adkins, rather reprises that selfsame WF tale. Here warring alien races trick both heroes into speeding relentlessly through the time-stream to prevent Earth’s history from being corrupted and destroyed. As if that isn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash, but the heroes sort it all out in the end…

In B&B #144 Haney& Aparo deliver a magical mystery tale of ‘The Arrow of Eternity’ as Caped Crusader and Emerald Archer head back in time to Agincourt and foil a wicked plot by time-tamperer the Gargoyle, whilst in DCCP #3, David Michelinie’s tantalising pastiche of classic Adam Strange/Mystery in Space thrillers results in a modern masterpiece for García-López to draw and ink in ‘The Riddle of Little Earth Lost’. Here Man of Two Worlds and Man of Steel foil the diabolical cosmic catastrophe scheme of deranged ex-tyrant Kaskor to transpose, subjugate and/or destroy Earth and light-years distant planet Rann.

Courtesy of Haney & Aparo, The Phantom Stranger and Batman face ‘A Choice of Dooms!’ pursuing voodoo crime lord Kaluu in B&B #145 whilst DCCP #4 welcomed Len Wein to script the superb ‘Sun-Stroke!’ for García-López, as Man of Steel and madly-malleable Metal Men join forces to thwart solar-fuelled genius I.Q. and toxic elemental menace Chemo after an ill-considered plan to enhance Earth’s solar radiation exposure provokes a cataclysmic solar-flare…

Haney and guest artists Romeo Tanghal & Frank McLaughlin switch worlds and times in B&B #146 as the Batman of World War II assists faceless superspy the Unknown Soldier in stopping Nazi assassin Count von Stauffen from murdering America’s top brass and greatest scientists to sabotage the nation’s most secret weapon project, whereas modern day Sea King Aquaman is embroiled in ‘The War of the Undersea Cities’ (by Wein, Paul Levitz & Murphy Anderson) in DCCP #5.

This time, Superman must step in after Aquaman’s subjects in Poseidonis re-open ancient hostilities with the mer-folk of undersea neighbour Tritonis, home of the caped Kryptonian’s college girlfriend Lori Lemaris. Fortunately, cooler heads prevail when the deadly Ocean Master is revealed to be meddling in their sub-sea politics…

Supergirl enjoyed her first ever B&B Bat team-up. She had previously paired with Wonder Woman in #63, in the outrageously-dated and utterly indefensible ‘Revolt of the Super-Chicks!’ but here in #147 however, Burkett & Aparo’s ‘Death-Scream from the Sky!’ sees her and the Gotham Guardian save the world from extermination by satellite and shady surprise super villain Dr. Light

A DCCP two-parter opens with ‘The Fantastic Fall of Green Lantern’ (Levitz, Curt Swan & Francisco Chiaramonte) in #6 which sees the Man of Steel briefly inherit the awesome power ring after Hal Jordan falls in battle against his female antithesis Star Sapphire. Although triumphant against her, “Green Superman” is subsequently ambushed by warriors from antimatter universe Qward leading to ‘The Paralyzed Planet Peril!’ (#7 by Levitz, Dick Dillin & Chiaramonte) wherein those bellicose aliens seek to colonise Earth… until robotic AI hero Red Tornado swirls in to the rescue.

Back in B&B, Good Cheer mingles with Drama as ‘The Night the Mob Stole X-Mas!’ delivers seasonal fluff by Haney pencilled by Joe Staton, with Aparo applying his overpowering inks to a tale of cigarette smugglers and aging mafioso, with Plastic Man helping to provide a mandatory Christmas miracle. The disbanded Teen Titans briefly reform in #149 for Haney & Aparo’s ‘Look Homeward, Runaway!’ to help Batman hunt and redeem a kid gang moving from petty crime to the big leagues after which in DCCP #8, ‘The Sixty Deaths of Solomon Grundy’ (Steve Englehart & Murphy Anderson) teams Swamp Thing with Action Ace. At this time the bog-beast still believed he was a transformed human and not an enhanced plant, and Alec Holland searches the sewers of Metropolis for a cure to his condition, only to stumble onto a battle between the Man of Steel and the mystic zombie who was “born on a Monday”…

Anniversary event The Brave and the Bold #150 was celebrated with a pairing that was both old hat and never seen before. Haney & Aparo’s ‘Today Gotham… Tomorrow the World!’ commemorates the landmark anniversary with an extended tale of Bruce Wayne’s abduction by terrorists and the undercover superhero who secretly shadows him. No hints here from me…

In that other caped crimebuster’s book, Pasko returns to script Staton & Jack Abel’s ‘Invasion of the Ice People!’ in #9, wherein Wonder Woman assists in repelling an arctic assault by malign disembodied intellects whist in B&B #151, The Flash becomes prey and appetiser for a predatory haunt feeding off patrons at Gotham’s hippest nightspot… and Batman barely breaks the spell at the ‘Disco of Death’ (Haney & Aparo). Another 2-part tale commences with DCCP #10’s ‘The Miracle Man of Easy Company’ (Cary Bates, Staton & Abel), as a super-bomb blasts Superman back to WWII and a momentous if amnesia-tainted meeting with indomitable everyman soldier Sgt. Rock. However before the Caped Kryptonian returns home to battle a brainwashed and power-amplified Hawkman in #11’s ‘Murder by Starlight!’ (Bates, Staton & Chiaramonte) there’s an intriguing interruption. B&B #152 splits the saga as Haney & Aparo reveal ‘Death Has a Golden Grab!’. Here mighty mite The Atom helping the Gotham Gangbuster stop a deadly bullion theft.  Chronologically #153 – courtesy of Burkett, Don Newton & Bob Smith – then sees Red Tornado help Batman survive old school greed and the hi-tech ‘Menace of the Murder Machines’ before DCCP #12 arranged a duel between the Man of Steel and New God Mister Miracle in ‘Winner Take Metropolis’ by Englehart, Richard Buckler & Dick Giordano.


B&B #154 finds Element Man Metamorpho treading ‘The Pathway of Doom…’ to save former girlfriend Sapphire Stagg and help Batman disconnect a middle eastern smuggling pipeline, prior to the brave, bold portion of our entertainment coming to a close with #155’s ‘Fugitive from Two Worlds!’ as Haney & Aparo detail Green Lantern Hal Jordan clashing with the Dark Knight over jurisdiction rights regarding an earthshaking alien criminal.

Closing this perfectly curated portion of comics history is another two-part tale spanning centuries as Levitz scripts an ambitious epic limned by Dillin & Giordano that begins with ‘To Live in Peace… Nevermore!’ When the Legion of Super-Heroes visit the 20th century they must prevent Superman saving a little boy from alien abduction to preserve the integrity of the time-line. It doesn’t help that the lad is Jon Ross, son of Clark Kent’s oldest friend and most trusted confidante. Furious and deranged by loss, Pete Ross risks the destruction of reality itself by enlisting the aid of Superboy to battle his older self in ‘Judge, Jury… and No Justice!’, but achieves only stalemate and a promise from the Man of Tomorrow to somehow make things right…

This titanic tome offers a tantalising snapshot of combined A-lister capers and demonstrates the breadth of DC’s roster of lesser stars in punchy, pithy adventures acting as a perfect shop window and catalogue of legendary fascinating characters – and creators. It also delivers a delightful variety of self-contained, satisfying entertainments ranging from the merely excellent all the way to utterly unmissable. DC Finest: Team-Ups is an ideal introduction to the DC Universe for every kid of any age and passport to Costumed Dramas of a simpler, more inviting time.
© 1978, 1979, 2025 DC Comics. All Rights Reserved.

DC Finest: Justice League of America – The Bridge Between Earths


By Gardner F. Fox & Mike Sekowsky, Denny O’Neil, Dick Dillin, Frank Giacoia, Joe Giella, Sid Greene, George Roussos, Neal Adams & various (DC Comics)
ISBN: 978-1779528377 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is part of the first tranch of long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories.Whilst primarily and understandably concentrating on the superhero character pantheon, there will also be genre selections like horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the lst decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Keystone of the DC Universe, the Justice League of America is the reason we still have a comics industry today. The day the first JLA story was published marks the moment when superheroes truly made comic books their own particular preserve. Even though the popularity of masked champions has waxed and waned a few time since 1960, and other genres have re-won their places on published pages, in the minds of America and the world, Comics Means Superheroes and the League signalled that men – and even a few women – in capes and masks were back for good…

When Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956, his Rubicon move came a few years later with the uniting of his reconfigured mystery men into a team. The JLA debuted in The Brave and the Bold #28 (cover-dated March 1960) and cemented the growth and validity of the revived subgenre, consequently triggering an explosion of new characters at every company publishing funnybooks and spreading to the rest of the world as the decade progressed.

Spanning June 1966 to June 1969, this first full-colour paperback compendium of classics re-presents issues #45-72 of the epochal first series with scripter Gardner Fox and illustrator Mike Sekowsky eventually giving way to new wave Denny O’Neil and Dick Dillin with inkers Joe Giella, Sid Greene, George Roussos seemingly able to do no wrong. While we’re showing our gratitude, lets also salute stalwart letterer Gaspar Saladino for his herculean but unsung efforts to make the uncanny clear to us all…

The adventures here focus on the collective exploits of Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, J’onn J’onzz – Manhunter from Mars, Green Arrow, The Atom, hip and plucky mascot Snapper Carr, latest inductee Hawkman and a few unaffiliated guest stars as the team consolidated its hold on young hearts and minds whilst further transforming the entire nature of the American comic book experience.

The volume encompasses a period in DC’s history that still makes many fans shudder with dread but I’m going to ask them to reconsider their aversion to the “Camp Craze” that saw America go superhero silly in the wake of the Batman TV show (and, to a lesser extent, the Green Hornet series that introduced Bruce Lee to the world). I should also mention that comics didn’t create the craze. Many popular media outlets felt the zeitgeist of a zanier, tongue-in-cheek, mock-heroic fashion: Just check out episodes of Lost in Space or The Man from U.N.C.L.E if you doubt me…

Without pause or preamble we plunge straight into the fun with Justice League of America #45 (cover dated June 1966) with Fox, Sekowsky, Frank Giacoia & Joe Giella for the witty monster-menace double-feature ‘The Super-Struggle against Shaggy Man!’ A wisecracking campy tone was fully in play with the next issue, in acknowledgement of the changing audience profile. It was the opening part of the fourth annual crossover with the Justice Society of America and this time the stakes were raised to encompass destruction of both planets in ‘Crisis Between Earth-One and Earth-Two’ and #47’s ‘The Bridge Between Earths!’ Here a bold – if rash – experiment pulls the two sidereal worlds into an inexorable hyperspace collision, whilst making matters worse, an antimatter being uses the opportunity to explore our positive matter universe.

Peppered with wisecracks and “hip” dialogue, it’s sometimes difficult to discern what a cracking yarn this actually is, but if you’re able to forgive or swallow dated patter, this is one of the best plotted and illustrated stories in the entire JLA/JSA canon. Furthermore, the vastly talented Sid Greene signed on as regular inker with this classic adventure, adding expressive subtlety, beguiling texture and whimsical humour to the pencils of Sekowsky and Fox’s increasingly light, comedic scripts. The next issue was an 80-Page Giant (reprinting Brave and the Bold #29 and Justice League of America #2 and 3, represented here by its stirring Sekowsky/Murphy Anderson cover, to be followed by ‘Threat of the True-or-false Sorcerer’ in which a small team of the biggest guns (Batman, Superman, Flash & Green Lantern) must ferret out a doppelganger Felix Faust before the mage inadvertently dissolves all creation.

There’s no excessive hoopla to celebrate the fiftieth issue but ‘The Lord of Time Attacks the 20th Century’ is another brilliantly told tale of heroism, action and sacrifice that -uncharacteristically for the company and the time – references the ongoing Vietnam conflict. With “Batmania” in full swing, editor Schwartz also deemed it wise to include Robin, The Boy Wonder with regulars Aquaman, Flash, Green Arrow, Wonder Woman, Snapper Carr & Batman. Issue #51 concluded a long-running experiment in continuity with ‘Z – As in Zatanna – and Zero Hour!’, in which a young sorceress concluded a search for her long-missing father with the assistance of a small group of Leaguers and guest-star RalphElongated ManDibny.

Zatarra was a magician-hero in the Mandrake mould. In the 1940s he fought evil in the pages of Action Comics for over a decade, beginning with the very first issue. During the Silver Age Fox had Zatarra’s young and equally gifted daughter, Zatanna, go searching for him by guest-teaming with a selection of superheroes Fox was currently scripting (if you’re counting, these tales appeared in Hawkman #4, Atom #19, Green Lantern #42, and the Elongated Man back-up strip in Detective Comics #355). Thanks to a very slick piece of back writing the roster included the high-profile Caped Crusader via Detective #336’s ‘Batman’s Bewitched Nightmare’. For that full story you could track down Justice League of America: Zatanna’s Search

Experimentation was also the basis of #52’s ‘Missing in Action – 5 Justice Leaguers!’, a portmanteau tale showing what happened to those members who didn’t show up for issue #50. Hawkman – plus wife and partner Hawkgirl – Green Lantern, Martian Manhunter and Superman reported their solo yet ultimately linked adventures, whilst The Atom referred them to his time-travelling escapade with Benjamin Franklin from the pages of his own comic (The Atom #27 ‘Stowaway on a Hot Air Balloon!’). Batman still managed to make an appearance through the magic of a lengthy flashback, showing again just how ubiquitous the TV show had made him. No editor in his right mind would ignore a legitimate (or even not-so much) chance to feature such a perfect guarantee of increased sales.

‘Secret Behind the Stolen Super-Weapons!’ saw Batman, Wonder Woman, Green Arrow & Hawkman – again with Hawkgirl guest-starring – deprived of their esoteric armaments and in desperate need of the Atom, Flash, Aquaman & Superman whilst card-carrying criminals returned in ‘The History-Making Costumes of the Royal Flush Gang!’: a taut mystery-thriller with plenty of action to balance the suspense, and fed into another summer-spectacular team-up with the JSA.

Boasting a radical change, the Earth-2 team now starred an adult Robin instead of Batman, but Hourman, Wonder Woman, Hawkman, Wildcat, Johnny Thunder & Mr. Terrific still needed the help of Earth-1’s Superman, Flash, Green Lantern & Green Arrow to cope with ‘The Super-Crisis that Struck Earth-Two!’ and ‘The Negative-Crisis on Earths One-Two!’

This cosmic threat from a dying universe was in stark contrast to the overly-worthy but well intentioned ‘Man – Thy Name is Brother!’ in #57, where Flash, Green Arrow & Hawkman joined Snapper Carr in defending human rights and equality via three cases involving ethnic teenagers: a black kid, a native American/Apache (and if that modern phrase doesn’t indicate the necessity and efficacy of such stories in the 1960’s then what does?) and an aid-worker in India. Morepver, although it’s all beautifully drawn and obviously heartfelt, I still ponder on the fact that all the characters are male…

Eventually comics would confront even that last bastion of institutionalised prejudice….

Another Eighty-Page Giant cover – by Infantino & Anderson – follows as #58 reprinted Justice League of America #1, 6 & 8, which is followed by the extremely odd conceptual puzzler ‘The Justice Leaguer’s Impossible Adventure!’ wherein the heroes battle beyond realty to prevent raw evil poisoning the universe before another “hot” guest-star debuted as JLA #60 featured ‘Winged Warriors of the Immortal Queen!’ and pitted the enslaved and transformed team against DC’s newest sensation: Batgirl.

However, by 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s. Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios. Moreover, comic-book heroes were now appearing on the small screen. Superman, Aquaman, Batman, the Marvel heroes and even the JLA were there every Saturday in your own living room…

It was a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work-benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether.

The remainder of this collection increasingly reflects the turmoil of the times as the writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a “new wave” writer and a fresh if not young artist.

Kicking off the fresh start is ‘Operation: Jail the Justice League!’ by Fox, Sekowsky & Greene: a sharp and witty action-mystery with an army of supervillains wherein the team must read between the lines as Green Arrow announces he’s quitting the team and super-hero-ing!

George Roussos replaced Greene as inker for ‘Panic from a Blackmail Box!’, a taut thriller about redemption involving the time-delayed revelations of a different kind of villain, and ‘Time Signs a Death-Warrant for the Justice League’, where the villainous Key finally acts on a scheme he initiated way back in Justice League of America #41. This rowdy fist-fest was Sekowky’s last pencil job on the team (although he returned for a couple of covers). He was transferring his attentions to the revamping of Wonder Woman (for which see the marvellous Diana Prince: Wonder Woman volume 1 ).

Fox ended his magnificent run on a high point with the 2-part annual team-up of League and the Society. Creative to the very end, his last story was yet another of Golden Age revival of the kind that had resurrected the superhero genre. JLA #64 & 65 featured the ‘Stormy Return of the Red Tornado!’ and ‘T.O. Morrow Kills the Justice League – Today!’ with a cyclonic sentient super-android taking on the mantle of the comedic 1940s “Mystery Man” who appeared in the very first JSA adventure (if you’re interested, the original Red Tornado was a brawny washer-woman/landlady named Ma Hunkle, who fought street crime dressed as a man).

Fox’s departing shot saw the artistic debut of veteran Blackhawk artist Dick Dillin: a prolific draughtsman who would draw every JLA exploit for the next 12 years, as well as many other adventures of DC’s top characters like Superman and Batman. His first jobs were inked by the returning Sid Greene, a pairing that seemed vibrant and darkly realistic after the eccentrically stylish, almost abstract late period Sekowsky.

Not even the heroes themselves were immune to change. As the market contracted and shifted, so too did the team. With no fanfare Martian Manhunter was dropped after #61. He just stopped appearing and the minor heroes (ones whose strips or comics had been cancelled) got less and less space in future tales. Denny O’Neil took over scripting with #66, opening with a rather heavy-handed satire entitled ‘Divided they Fall!’ wherein defrocked banana-republic dictator Generalissimo Demmy Gog (did I mention it was heavy-handed?) used a stolen morale-boosting ray to cause chaos on a college campus. O’Neil was more impressive with second outing ‘Neverwas – the Chaos Maker!’: a time-lost monster on a rampage. However, the compassionate solution to his depredations better fitted the social climate and hinted at joys to come when the author began his legendary run on Green Lantern/Green Arrow with Neal Adams.

‘A Matter of Menace’ featured a plot to frame Green Arrow by daft villain Headmastermind , but is most remarkable for the brief return of Diana Prince. Wonder Woman had silently vanished at the end of #66 and her cameo here is more a plug for her own de-powered adventure series than a regulation guest-shot. This is followed by a more traditional guest-appearance in #70’s ‘Versus the Creeper’ wherein the much diminished team of Superman, Batman, Flash, Green Lantern & Atom battle misguided aliens inadvertently brought to Earth by the astoundingly naff Mind-Grabber Kid (latterly seen in Seven Soldiers and 52) with the eerie Steve Ditko-created antihero along for the ride and largely superfluous to the plot.

Eager to plug their radical new heroine, Diana Prince guested again in #71’s ‘And So My World Ends!’: a drastic reinvention of the history of the Martian Manhunter from O’Neil, Dillon & Greene which, by writing him out of the series, galvanised and reinvigorated the character for a new generation. The plot introduced the belligerent White Martians of today and revealed how a millennia long race war between Whites and Greens devastated Mars forever.

Closing down this outing, ‘Thirteen Days to Doom!’ offers a moody gothic horror story in which Hawkman was turned into a pillar of salt by demons, precipitating another guest-shot for Hawkgirl, but excellent though it was, the entire thing was but prelude to O’Neil’s first shot at the annual JLA/JSA team-up in issues #73 and 74.

For which you’ll need a different volume…

With iconic covers by Sekowsky, Dillin, Carmine Infantino, Neal Adams, Joe Kubert & Murphy Anderson, these tales are a perfect example of all that was best about the Silver Age of comics, combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. Best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern readers who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic. Although an era of greatness had ended, it ended at the right time and for sound reasons. These thoroughly wonderful thrillers mark an end and a beginning in comic book storytelling as whimsical adventure was replaced by inclusivity, social awareness and a tacit acknowledgement that a smack in the mouth doesn’t solve all problems. The audience was changing and the industry was forced to change with them. But underneath it all the drive to entertain remained strong and effective. Charm’s loss is drama’s gain and today’s readers might be surprised to discover just how much punch these tales had – and still have.

And for that you need to buy this book…
© 1966, 1967, 1968, 1969, 2024 DC Comics. All Rights Reserved.

Identity Crisis 20th Anniversary Deluxe Edition


By Brad Meltzer, Rags Morales & Michael Bair & various (DC Comics)
ISBN: 978-1-7795-2592-5 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Dark Highlights Not to Be Forgotten… 9/10

This book includes Discriminatory Content included for dramatic effect.

For most of us older acolytes, comics – drenched as they are in childhoods shared and solitary – are a nostalgic wonderland as much as fantasy playground. We grew up with certain characters and they mean a lot to us. It’s often a wrench to share such golden moments with other – usually new or just younger – disciples, especially if those new guys have different notions on what we communally cherish.

Jam-packed with all the heroes and villains and supporting cast Silver Agers and Boomers grew up with, 2004 miniseries Identity Crisis was, more than any other, the story that changed the tone and timbre of the DC universe forever.

For such an impressive, far-reaching comics event, the core collection is a rather slim and swift read. Whilst the serialised comic book drove the narrative forward in the manner of a whodunit, most of the character by-play and staggeringly tectonic ripples of the bare-bones murder-mystery at the heart of the story could only be properly experienced in interlinked, individual issues of involved (or perhaps “implicated”) titles. As this was all absorbed week-by-week, month-by-month, the cumulative effect was both bewildering and engrossing, and I doubt that such a muti-level entertainment experience could be duplicated or even attempted in traditional publishing… or any other medium.

Comprising and compiling Identity Crisis #1-7, with additional editorial material from Identity Crisis, Absolute Edition, this potent memento mori opens with an ‘Introduction by Dan Didio’ explaining some hows and whys of the tale. Still controversial after all these years, the plot unfolds next, involving DC heroes brutally, painfully and uncompromisingly re-assessing their careers whilst frantically hunting a murderer.

This assailant struck too close to home however, killing Sue Dearborn-Dibny, the beloved and adored-by-all wife of second-string hero/deceptively top drawer detective The Elongated Man. The deed is done in ‘Coffin’, exposing a toxic ‘House of Lies’ and leading to escalating incidents that point to a cape-&-cowl ‘Serial Killer’ on the rampage. However, with heroes at each other’s throats and cuttingly questioning past mistakes – especially a very vocal younger generation of costumed champions only just learning of cover-ups and dubious decisions made by their mentors – eventually, rational heads and deductive procedures force distraught protagonists to ask ‘Who Benefits’.

This leads to revelatory discoveries on ‘Father’s Day’ and appalling disclosures between ‘Husbands and Wives’ before the culprit is unmasked and the superhero community reels and begins a long, painful recovery…

As the investigation proceeds, the heroes – and villains – confront and reassess many of their bedrock principles including tactics, allegiances and even the modern validity of that genre staple, the Secret Identity.

Throughout, characterisation is spot-on and dialogue is memorable with the artwork never short of magnificent. Moreover, this time the aftershocks of revelation did indeed live up to their hype. How sad then than this central book feels like a rushed “Readers Digest” edition, whilst many of the key moments are scattered in a dozen other (unrelated) collections. Maybe it’s time to start more modern omnibus collected editions, and even make them available digitally  too?

As befits a 20th Anniversary Deluxe Edition, there is a vast amount of extra material, and behind the scenes treats including a ‘Cover Gallery’, heavily-illustrated essays ‘The Making of Identity Crisis’, ‘The Making of The Covers’, ‘The Making of the Action Figures’ (!!) and an appreciative memorial piece ‘Remembering Michael Turner’.

Gripping, painful in places but extraordinarily cathartic, Identity Crisis is a book every superhero fan must see and will never forget.
© 2004, 2005, 2011, 2024 DC Comics. All Rights Reserved.

Kingdom Come – New Edition



By Mark Waid & Alex Ross, with Todd Klein & various (DC Comics)
ISBN: 978-1-4012-9096-2 (TPB/Digital edition)

With documentary The Legend of Kingdom Come out and another commemorative edition scheduled for early next year, it’s time to revisit this modern classic once more and prep for all the furore to come. It’s also a damn fine read to amble into the festive season with…

In the mid-1960s a teenaged Jim Shooter wrote a couple of stories about the Legion of Super-Heroes set some years into the team’s own future. Those stories of adult Legionnaires revealed hints of things to come that shackled the series’ plotting and continuity for decades as eager, obsessed fans (by which I mean all of us) waited for the predicted characters to be introduced, presaged relationships to be consummated and heroes to die. By being so utterly impressive and similarly affecting, Kingdom Come accidentally repeated the trick decades later, subsequently painting the entire post Crisis on Infinite Earths DC Universe into the same creative corner until one of the company’s periodic continuity reboots unleashed possibility and uncertainty again…

Envisaged and designed by artist Alex Ross as DC’s answer to groundbreaking epic Marvels, Kingdom Come was originally released as a 4-issue Prestige Format miniseries in 1996 to rapturous acclaim and numerous awards and accolades. Although set in the future and an “imaginary story” released under DC’s Elseworlds imprint, it almost immediately began to affect the company’s mainstream continuity.

Set approximately 20 years into the future, the grandiose saga details a tragic failure and subsequent loss of Faith for Superman and how his attempt to redeem himself almost leads to an even greater and ultimate apocalypse. The events are seen through the eyes and actions of Dantean witness Norman McCay, an aging cleric co-opted by Divine Agent of Wrath the Spectre after the pastor officiates at the last rites of dying superhero Wesley Dodds. As the Sandman, Dodds was cursed for decades with precognitive dreams which compelled him to act as an agent of justice.

Opening chapter ‘Strange Visitor’ reveals a world where metahumans have proliferated to ubiquitous proportions: a sub-culture of constant, violent clashes between the latest generation of costumed villains and vigilantes, all unheeding and uncaring of the collateral damage they daily inflict on the mere mortals around and in all ways beneath them. The shaken preacher sees a final crisis coming, but feels helpless until the darkly angelic Spectre comes to him. Taken on a bewildering voyage of unfolding events, McCay is to act as the ghost’s human perspective whilst the Spirit of Vengeance prepares to pass final judgement on Humanity.

First stop is the secluded hideaway where farmer Kal-El has hidden himself since the ghastly events which compelled him to retire from the Good Fight and the eyes of the World. The Man of Tomorrow was already feeling like a dinosaur when newer, harsher, morally ambiguous mystery-men began to appear. After the Joker murdered the entire Daily Planet staff and hard-line new hero Magog consequently executed him in the street, the public applauded the deed. Heartbroken and appalled, Superman disappeared for a decade. His legendary colleagues also felt the march of unwelcome progress and similarly faded from sight.

With Earth left to the mercies of dangerously irresponsible new vigilantes, civil unrest escalated. The younger heroes displayed poor judgement and no restraint, with the result that within a decade the entire planet had become a chaotic arena for metahuman duels.

Civilisation was fragmenting. The Flash and Batman retreated to their home cities and made them secure, crime-free solitary fortresses. Green Lantern built an emerald castle in the sky, turning his eyes away from Earth and towards the deep black fastnesses of space. Hawkman retreated to the wilderness, Aquaman to his sub-sea kingdom whilst Wonder Woman retired to her hidden paradise. She did not leave until Armageddon came one step closer…

When Magog and his Justice Battalion battled the Parasite in St. Louis, the result was a nuclear accident which destroyed all of Kansas and much of Iowa, Missouri and Nebraska. Overnight the world faced starvation as America’s breadbasket turned into a toxic wasteland. Now with McCay and the Spectre invisibly observing, Princess Diana convinces the bereft Kal-El to return and save the world on his own terms…

In ‘Truth and Justice’ a resurgent Justice League led by Superman begins a campaign of unilateral action to clean up the mess civilisation has become: renditioning “heroes” and “villains” alike, imprisoning every dangerous element of super-humanity and telling governments how to behave, blithely unaware that they are hastening a global catastrophe of Biblical proportions as the Spectre invisibly gathers the facts for his apocalyptic judgement.

In the ensuing chaos, crippled warrior Bruce Wayne rejects Superman’s paternalistic, doctrinaire crusade and allies himself with mortal humanity’s libertarian elite – Ted (Blue Beetle) Kord, Dinah (Black Canary) Lance and Oliver (Green Arrow) Queen – to resist what can only be considered a grab for world domination by its metahuman minority. As helpless McCay watches in horror, Wayne’s group makes its own plans; one more dangerous thread in a tapestry of calamity…

At first Superman’s plans seem blessed to succeed, with many erstwhile threats flocking to his banner and his doctrinaire rules of discipline, but as ever there are self-serving villains with their own agendas. Lex Luthor organises a cabal of like-minded compatriots – Vandal Savage, Catwoman, Riddler, Kobra and Ibn Al Xu’ffasch (“Son of the Demon” Ra’s Al Ghul) – into a “Mankind Liberation Front”. With Shazam-empowered Captain Marvel as their slave, this group are determined the super-freaks shall not win. Their cause is greatly advanced once Wayne’s clique joins them…

‘Up in the Sky’ sees events spiral into catastrophe as McCay, still wracked by his visions of Armageddon, is shown the Gulag where recalcitrant metahumans are dumped. He also witnesses how it will fail, learns from restless spirit Deadman that The Spectre is the literal Angel of Death and watches with growing horror as Luthor’s plan to usurp control from the army of Superman leads to shocking confrontation, betrayal and a deadly countdown to the End of Days…

The deadly drama culminates in a staggering battle of superpowers, last moment salvation and a second chance for humanity in a calamitous world-shaking ‘Never-Ending Battle’

Thanks to McCay’s simple humanity, the world gets another chance and this edition follows up with epilogue ‘One Year Later’ ending the momentous epic on a note of renewed hope…

This particular edition – released as a 20th Anniversary deluxe hardback, a standard trade paperback and in digital format – came with an introduction by author and former DC scribe Elliot S. Maggin, assorted cover reproductions and art-pieces, an illustrated checklist of the vast cast list plus a plethora of creative notes and sketches in the ‘Apocrypha’ section, and even hints at lost glories in ‘Evolution’: notes, photos and drawings for a restored scene that never made it into the miniseries. We will have to see what Kingdom Come DC Compact Comics Edition additionally offers when it’s released next May…

Epic, engaging and operatically spectacular, Kingdom Come is a milestone of the DC Universe and remains to this day a solid slice of superior superhero entertainment, worthy of your undivided attention.
© 1996, 2006, 2008, 2016, 2019 DC Comics. All Rights Reserved.

Win’s Christmas Gift Recommendation: Because Quality Counts …9/10

Crisis Aftermath: The Spectre & The Spectre: Tales of The Unexpected


By Will Pfeifer & Cliff Chiang, David Lapham, Eric Battle, Prentis Rollins, Tom Mandrake & various (DC Comics)
ISBN: 978-1-84576-577-X (TPB Aftermath): 978-1-84576-668-9 (TPB Unexpected)

The Spectre first appeared in More Fun Comics #52 (cover-dated February 1940), brainchild of Superman co-creator Jerry Siegel and artist Bernard (Hourman) Baily. Jim Corrigan, a murdered police detective, was ordained an open-ended mission by a glowing light and disembodied voice to fight crime and evil: swiftly becoming one of the most overwhelmingly powerful heroes of the Golden Age.

The astral avenger has been revamped and revived many times since. Latterly and powerfully (by John Ostrander &Tom Mandrake) revealed to be God’s Spirit of Vengeance bonded to a human conscience, Corrigan was finally laid to rest and Hal Jordan replaced him. Jordan was a Green Lantern who nearly destroyed the universe when possessed by antediluvian fear-parasite Parallax, before redeeming his soul and sacrificing his life to reignite our dying sun in the Final Night miniseries.

Bonded and bound to The Spectre force, Jordan became more a Spirit of Redemption than Retribution and, following a complex series of events in the wake of the Infinite Crisis was resurrected as a mortal superhero – leaving The Spectre without human guidance or scruple…

Collecting 3-part miniseries Crisis Aftermath: The Spectre and the lead stories from Tales of the Unexpected #1-3, this book follows the Ghostly Guardian’s search for a new host. This it finds in the reluctant, intangible form of by-the-book cop Crispus Allen, a black detective in Gotham City’s police force, and a just man callously murdered by fellow officer/ dirty cop Jim Corrigan (no relation to the original).

Will Pfeifer (Batman, Catwoman, Blood of the Demon) & Cliff Chiang (Human Target, Paper Girls, Wonder Woman) open the account in ‘Dead Again’ as The Spectre tries to convince what remains of angry atheist Allen to bond with him and jointly dispense Heavenly Justice. It then must prove the validity of the admittedly random and illogical way the Spirit of Retribution selects targets/victims from the billions of murderous sinners in sore need of the grim phantom’s personal, bloodily ironic attentions.

Subtle, compelling and challenging, the inescapable tragedy of the ending lends desperately needed depth to a timeless character far too powerful for traditional tale-telling. It is followed by the first quarter of an 8-part epic by David Lapham, Eric Battle &Prentis Rollins that featured in DC’s revival of the classic anthology title Tales of the Unexpected.

Slum-lord Leonard Krieger has been murdered in one of his own rat-traps. He was found chained and tortured (for two weeks) in the foul basement of a tenement filled with desperate people and outcasts on the edge of society. When he was very nearly dead Krieger was then stabbed repeatedly. There’s certainly no shortage of suspects…

Crispus Allen may be dead but he’s a still a detective and knows there’s a terrible secret buried in the wasteland of the Granville Towers. So do investigating officers Marcus Driver and Josh Azeveda. When The Spectre identifies and dispatches the killer it seems the case is over, but all the dark mysteries of the tenement are not yet revealed and all the horrors within keep calling out to both the harassed unsettled cops and Allen as well…

David Lapham (Shadowman, Stray Bullets, Silverfish) took The Spectre into uncharted waters with this raw and savage portmanteau saga. Rather than one baroque crime and one appropriately grisly punishment, he examines the nature of evil by focusing on all inhabitants of the slum and their degree of culpability in this murder as well as other sins. Can every door hide a secret worthy of God’s Punishment? Moreover, does Crispus have the power – and inclination – to temper the Spectre’s awful judgements?

‘The Cold Hand of Vengeance’ is engrossing and challenging stuff, well worth your attention, but to truncate the saga this way (the remaining issues 4-8 are collected in sequel volume The Spectre: Tales of the Unexpected) is annoying and unnecessary. Even with a gallery of alternate covers by luminaries like Neal Adams & Moose Bauman, Michael Wm. Kaluta & David Baron, Michael Mignola, Matt Wagner & Dave Stewart, this brilliant tale screams “unfinished business”…

 

Spectre: Tales of the Unexpected

Completing the intense horror-suspense begun in Crisis Aftermath: The Spectre murdered detective Crispus Allen returns, newly-bonded to an all-powerful supernatural force and finds himself irresistibly drawn back to the tenement house where slum-lord Leonard Krieger was killed.

Eventually killed. Prior to that he was chained in the basement for weeks, starved, tortured, abused and generally made to regret the miseries he had inflicted on his many tenants. One man has already paid the Ghostly Guardian’s ghastly price for that, but somehow the sin remains unpunished and Allen, as well as GCPD grunts Marcus Driver and Josh Azeveda, are convinced there’s more to know and further horror to come from God’s Spirit of Vengeance.

Already the ameliorating human influence is being challenged and has little effect when the Spectre – unable to leave Gotham – goes on a rampage of grotesque and barbaric retribution in the murder capital of the world. As the police chip away at the mystery of Krieger’s death and the wall of silence from the other tenants of seemingly accursed Granville Towers, Crispus becomes ever more inured to the atrocities humanity perpetrates on a daily basis. Without intervention, he may become more ruthless and relentless than The Spectre itself.

With outstanding guest-appearances by Batman and The Phantom Stranger (the latter illustrated by veteran Spectre illustrator Tom Mandrake) this volume reprints #4-8 of the lead strip in anthological revival Tales of the Unexpected, including original covers by Bernie Wrightson, Mike Huddleston, Bill Sienkiewicz, Art Adams, Prentis Rollins, Eric Battle & Dave Stewart.

A harsh, uncompromising exploration of justice, provocation and guilt, this is not a story for the young or squeamish and the mystery, engrossing though it be, is secondary to the exploration of the events that produced it. Can the modern world still use an Old-Testament solution to sin, or is every crime now too complex for prescribed punishments?

It’s rare for superhero comics to be this challenging but Tales of the Unexpected manages that and still delivers a visceral, evocative thriller that is a joy to read. These are lost gems crying out for a fresh chance to shine in the darkness… and at 128 pages for the first one and 144 for the follow-up, would it be so hard to make them one volume?
© 2006, 2007 DC Comics. All Rights Reserved.

Blue Beetle: Jaime Reyes Book Two


By John Rogers, J. Torres, Keith Giffen, Justin Peniston, Rafael Albuquerque, Freddie E. Williams II, Andy Kuhn, David Baldeón, Dan Davis, Steve Bird & various (DC Comics)
ISBN: 978-1-7795-2027-2 (TPB/Digital edition)

As the most recent incarnation of the venerable Blue Beetle brand makes the jump from comic book limbo and kids’ animation reruns into live action movie madness, here’s a recent collection from the superb 36-issue run that began in 2006: one of the most delightfully light-hearted and compelling iterations of the Golden Age stalwart and still pure joy to behold…

The Blue Beetle first appeared in Mystery Men Comics #1, published by Fox Comics and cover-dated August 1939. The eponymous lead character was created by Charles Nicholas (AKA Charles Wojtkowski): a pulp-styled mystery man who was a born nomad. Over the years and crafted by a Who’s Who of extremely talented creators, he was also inexplicably popular and hard to kill: surviving the failure of numerous publishers before ending up as a Charlton Comics property in the mid-1950s.

After releasing a few issues sporadically, the company eventually shelved him until the superhero revival of the early 1960s when Joe Gill, Roy Thomas, Bill Fraccio & Tony Tallarico revised and revived the character in a 10-issue run (June 1964, February 1966). Cop-turned-adventurer Dan Garrett was reinvented an archaeologist, educator and scientist who gained super-powers whenever he activated a magic scarab with the trigger phrase “Khaji Da!”

Later that year, Steve Ditko (with scripter Gary Friedrich) utterly reimagined the Blue Beetle. Ted Kord was an earnest and brilliant young researcher who had been a student and friend of Professor Garrett. When his mentor seemingly died in action, Kord trained himself to replace him: a purely human inventor/combat acrobat, bolstered by ingenious technology. This latter version joined DC’s pantheon during Crisis on Infinite Earths, earning a solo series and quirky immortality partnered with Booster Gold in Justice League International and beyond…

Collecting Blue Beetle (volume 7) #13-25 and spanning June 2007 to May 2008 – the saga follows the hallowed formula of a teenager suddenly gifted with great powers, and reveals how some heroes are remade, not born – especially when a sentient scarab jewel affixes itself to your spine and transforms you into an armoured bio-weapon.

At the height of the Infinite Crisis, El Paso high-schooler Jaime Reyes found a weird blue jewel shaped like a bug. That night, as he slept, it invaded him and turned him into a bizarre insectoid warrior.

Almost instantly, he was swept up in the chaos, joining Batman and other heroes in a climactic space battle. Inexplicably returned home, Jaime revealed his secret to his family and tried to do some good in his hometown of El Paso but had to rapidly adjust to huge changes. Best bud Paco had joined a gang of super-powered freaks, he learned that the local crime mastermind was his other best bud Brenda’s foster-mom, and a really scary military dude named Christopher Smith AKA Peacemaker started hanging around. He claimed the thing in Jaime’s back was malfunctioning alien tech, not life-affirming Egyptian magic and that he also had an unwelcome and involuntary connection to it…

We resume this cinematically-inspired return engagement with John Rogers, Rafael Albuquerque, David Baldeón & colourist Dan Davis’ ‘Defective’. Here a benevolent (seeming) alien from an interstellar collective named The Reach introduces himself and reveals that the scarab is an invitation used to prepare endangered worlds like Earth for trade and commerce as part of a greater pan-galactic civilisation. Unfortunately the one attached to Jaime has been damaged over the centuries it was here and isn’t working properly.

The Reach envoy is a big fat liar…

The Scarab should have paved the way for a full invasion and once they discover this, Jaime and Peacemaker grasp that The Reach are the worst kind of alien invaders; patient, subtle, deceptive and stocked with plenty of space-tech to sell to Earth’s greedy governments. The only hope of defeating the marauders is to expose their real scheme to the public – which is currently too dazzled by the intergalactic newcomers’ media blitz to listen…

‘Mister Nice Guy’ (Rogers & Albuquerque) finds the Beetle teamed again with erratic Guy Gardner: a Green Lantern who knows all about The Reach and their Trojan Agenda. Here the unhappy allies must defeat the macabre Ultra-Humanite who has sold his telepathic services to the prospective new overlords.

Seeking allies and solutions, Jaime meets Superman in guest creators J. Torres & Freddie Williams Jr.’s ‘Someone to Watch Over Me’: battling electrical anti-villain Livewire before one of the DCU’s gravest menaces manifests in Rogers & Albuquerque’s startlingly powerful change of pace tale ‘Total Eclipso: the Heart’.

‘Something in the Water’ sees elemental menace Typhoon employed by The Reach to endanger a coastal city – and Bruce Wayne’s off-shore oil wells – in a clever, insightful tale packing plenty of punch, before ‘Away Game’ – with contributions from Baldeón & Davis – finds the Beetle and Teen Titans in pitched and pithy battle against the unbeatable alien biker-punk Lobo.

Weirdly whimsical Keith Giffen joins Rogers & Albuquerque next, focusing on Brenda, who has blithely lived her entire life unaware that her surrogate parental unit is El Paso’s crime boss supreme. La Dama is also a hoarder and supplier of alien, futuristic and magical weaponry. The distraught lass learns ‘Hard Truths’ when rival mob Intergang declare war: sending 50-foot woman Giganta to smash La Dama’s family to gooey pulp… until the Beetle buzzes in…

The previous tales were first collected in 2008 as Blue Beetle: Reach for the Stars and are accompanied here by most of sequel volume End Game, which finds the blue boy fighting a very secret war against the seemingly saintly visitors from the stars.

What the Green Lantern Corps already know is that The Reach are rapacious conquerors who follow near-sacrosanct ancient “strategies” to increase their empire. First a scarab converts an indigenous inhabitant into a pathfinder – a devastating marauding bug warrior – before the undetectably orbiting Reach “arrive”, offering weapons and planet-changing technologies to any who want them. And in the interim, the benefactors build world-ripper engines to eventually tear planet and remaining resources into manageable, marketable portions…

Rogers & Albuquerque set up the climactic counterstrike to Armageddon in ‘Fear to Live’, as Peacemaker is selected by a Sinestro Corps power ring due to his ability to “instil great fear”, just as Reach’s Chief Negotiator seeks to take him out. The silent invaders are terrified: desperate to learn why after countless millennia a scarab has rebelled against their infallible programming and created a disobedient, destructive maverick in Reyes.

Having finally deduced the part Peacemaker plays in the rebellion of his strategic weapon, the Negotiator infects Smith with a fully-obedient scarab and transforms him into a monstrous killer-drone. However, the terrifying “Infiltrator” is still no match for Jaime and his now sentient and liberated inner bug, especially after the yellow ring and alien Green Lantern Brik join the struggle…

Before Jaime’s meticulously constructed masterplan to save Earth gets underway, Justin Penniston & Andy Kuhn step in with a powerful tale of mistakes and consequences in #21’s ‘Ghost of a Chance’. Stepping in to quell a riot at a Federal Correctional facility, The Beetle finds the latest incarnation of The Spectre impatiently executing murderers the authorities haven’t got around to yet. Severely outmatched and deeply emotionally conflicted, Jaime needs the sage advice of his father and sorceress girlfriend Traci 13 to a get a handle on the Why as much as the How and Who of this crisis…

After almost a year of preparation, the fate of Earth is resolved in End Game parts one to four, by Rogers, Albuquerque & Majors, starting out ‘Under Pressure’ as Earth’s leaders get deeper in debt to the so-amenable Reach, whilst the Beetle and his allies – his parents, Peacemaker, Paco, Brenda and Danni Garrett (granddaughter of the first Blue Beetle) – try to expose the hidden world-ripper stations and uncover a hidden race who are far from what they seem…

The unravelling eternal strategies have sown discord amongst the Reach with Chief Negotiator’s subordinate openly displaying defiance and advocating abandoning the texts and a century of invisible sedition for total savage warfare right now. Pushed into rash action, the big boss targets the Reyes family, but too late…

‘World Tour’ reveals how Blue Beetle has already invaded their orbiting cloaked base, using a tactic and weapon the scarabs have never before used…

All too soon the boy is defeated, captured, tortured and deprived of the malfunctioning scarab designated Khaji Da. As the Negotiator sadistically gloats, he’s unaware that this was the plan: to strike from ‘Outside-In’

With Traci 13 shielding the Reyes from retaliation, Jaime and his now-sentient symbiotic scarab are methodically taking the Reach apart, provoking a rash public attack on El Paso, the abrupt exposure of the formerly-shielded Reach legions and bases and a gathering of heroes. Can it be merely coincidence that the first responders in concluding clash ‘A Little Help From…’ are Ted Kord’s closest friends and allies, Fire, Ice, Guy Gardner and Booster Gold, or that Jaime has outwitted the perfidious purveyors of illicit high technology with the most primitive methods ever devised by humanity?

… And as Jaime and Khaji Da are plucked from certain death, the rebels leave behind something that will have devastating repercussions for The Reach…

To Be Continued

With covers by Cully Hamner, and Albuquerque this is a smart, fast and joyous thrill ride to delight fans of comics and other, lesser, media forms. There are so few series combining action and adventure with all-out fun and genuine wit, or which can evoke shattering tragedy and poignant loss on command. John Rogers and his stand-ins excel in this innovative and impossibly readable saga and the art is always top notch. With the climactic final battle against the Reach only setting the scene for more and better to come, this is a second chance you probably don’t deserve but should reach out and grab onto with all you’ve got.
© 2007, 2008, 2023 DC Comics. All Rights Reserved.

Bizarro Comics! – The Deluxe Edition


By a big bunch of very funny people AKA Jessica Abel, Todd Alcott, Rick Altergott, Peter Bagge, Kyle Baker, Gregory Benton, Charles Berberian, Aaron Bergeron, Nick Bertozzi, Ariel Bordeaux, Rand & David Borden, Ivan Brunetti, Eddie Campbell, Jim Campbell, Dave Cooper, Leela Corman, Mark Crilley, Jef Czekaj, Farel Dalrymple, Brian David-Marshall, Paul Dini, Paul Di Filippo, D’Israeli, Evan Dorkin, Mike Doughty, Eric Drysdale, Ben Dunn, Philippe Dupuy, Sarah Dyer, Phil Elliott, Hunt Emerson, Maggie Estep, Bob Fingerman, Abe Foreu, Ellen Forney, Liz Glass, Paul Grist, Matt Groening, Tom Hart, Dean Haglund, Tomer & Asaf Hanuka, Dean Haspiel, Danny Hellman, Sam Henderson, Gilbert Hernandez, Jaime Hernandez, Matt Hollingsworth, Paul Hornschemeier, Dylan Horrocks, Nathan Kane, John Kerschbaum, Chip Kidd, Derek Kirk Kim, James Kochalka, John Krewson, Michael Kupperbaum, Tim Lane, Roger Langridge, Carol Lay, Jason Little, Lee Loughridge, Matt Madden, Tom McCraw, Pat McEown, Andy Merrill, Scott Morse, Peter Murrietta, Tony Millionaire, Jason Paulos, Harvey Pekar, Will Pfeifer, Paul Pope, Patton Oswalt, Brian Ralph, Dave Roman, Johnny Ryan, Alvin Schwartz, Marie Severin, R. Sikoryak, Don Simpson, Jeff Smith, Jay Stephens, Rick Taylor, Raina Telgermeier, Craig Thompson, Jill Thompson, M. Wartella, Andi Watson, Steven Weissman, Mo Willems, Kurt Wolfgang, Bill Wray, Jason Yungbluth, & various (DC Comics)
ISBN: 978-1-7795-1012-9 (HB/Digital)

Here am big, dull shopping list of top-ranking cartoonists from beginning of twenty-oneth century. Bunch of names not very entertaining, but what they draw and write am, especially when taking loving pot-shots at beloved DC Comics icons and moments…

I’ll happily go on record and say that practically all of the fun and true creativity in comics has come out of the ‘alternative’ or non-mainstream writers and artists these days. To prove my point I’d list a bunch of things, and very near the top of that list would be this book -actually two older, smaller books sensibly nailed together in 2021.

In its near 90 years of comics publishing, DC Comics has produced many of the most memorable, most engaging and most peculiar comic characters and concepts you could imagine. For all that, they also managed to stir echoes and forge a deep and abiding affection in the hearts and minds of some of the most creative people on the planet.

As I’ve already said, the material in this titanic tome of titters (sorry, apparently I’m channelling my inner Frankie Howerd today) first emerged in a brace of cartoon anthology volumes: Bizarro Comics and Bizarro World in 2001 and 2005, disrespectively.

They delivered fast and furious skits, sketches and gags by profoundly engaged – often deeply disturbed – fans turned pros. There was a heavy dependence on small-press and self-published creators all used to having complete control of their work…

It was all meant to make you laugh and feel longing for simpler whackier times, and the Introduction by Kyle Baker should be all you need to steer you through what follows.

If I were you, I’d stop here and just buy the book, but just in case you’re a stubborn holdout, I’m going to add to my editor and proof-reader’s many woes by listing exactly who is in the thing, what they did and even add a few critical comments, just to earn my keep.

Then I’ll make my poor staff read the book too, just to cheer them up after all my word salad…

Following Matt Groening’s Bizarro Comics cover (which you get here for free) lurks a hilarious framing sequence, as a monstrous unbeatable creature attempts to conquer Mr Mxyzptlk’s 5th dimensional home. Chris Duffy & Stephen DeStefano – aided by legendary cartoonist and colourist Marie Severin – tell a weird and wonderful tale of outlandish failed Superman clone Bizarro that begins in ‘Bizarre Wars Part One’ and diverges into a wonderland of individual battles against cosmic games player A.

As the appointed defender of the entire endangered dimension, Bizarro resorts to a heretofore unsuspected ultimate power: producing comic strips featuring unfamiliar adventures of DC’s most recognizable heroes that come to life …ish.

Cue a veritable Who’s Who of the cool and wonderful of modern comics creating a plethora of wacky, dreamy, funny, wistful and just plain un-put-downable strips that would delight any kid who read comics but then accidentally grew up.

In rapid rollercoaster fashion and Fighting the Goof Fight for reality come ‘Bizarro-X-Ray One’ by Gregory Benton, Bizarro-X-Ray Two’ by John Kerschbaum and Bizarro-X-Ray Three’ by Gilbert Hernandez – all coloured by Tom McCraw. Sam Henderson & Bob Fingerman reconvene the ‘Super-Pets’ whilst Duffy & Craig Thompson expose Green Lantern in ‘The Afterthoughts’. Chip Kidd & Tony Millionaire revisit early days of ‘The Bat-Man’ in stylish monochrome before Henderson, Dean Haspiel, Bill Oakley & Matt Madden recount the silly charm-packed saga of ‘Captain Marvel and the Sham Shazam’

Baker & Elizabeth Glass test the mettle of ‘Letitia Lerner, Superman’s Babysitter!’ and Aquaman endures double trouble as Evan Dorkin, Brian David-Marshall, Bill Wray & Matt Hollingsworth draw attention to ‘Silence of the Fishes’ before Andy Merrill & Jason Little douse the Sea King in ‘Porcine Panic!’

Fingerman, Pat McEown, Oakley & Hollingsworth inflict ‘The Tinnocchio Syndrome’ on The Metal Men before Andi Watson, Mark Crilley & Lee Loughridge orchestrate ‘Wonder Girl vs Wonder Tot’ and James Kochalka, Dylan Horrocks & Abe Foreau pit Hawkman against ‘The Egg-Napper!’, even as ‘The GL Corps: The Few, The Proud’ glean more story glory courtesy due to Will Pfeifer, Jill Thompson, Clem Robins, Rick Taylor & Digital Chameleon.

Horrocks, Jessica Abel & Madden then see Supergirl and Mary Marvel have a moment in ‘The Clubhouse of Solitude’ whilst Nick Bertozzi & Tom Hart tune in to ‘Kamandi: The Last Band on Earth!’ before Jeff Smith, Paul Pope & Loughridge depict Bizarro demanding ‘Help! Superman!’ as Jef Czekaj & Brian Ralph confront Aquaman with ‘The Man Who Cried Fish!’ in advance of Wonder Woman pondering ‘One-Piece, Two-Piece, Red-Piece, Blue-Piece’ on a shopping trip organised by Fingerman & Dave Cooper.

Ellen Forney, Ariel Bordeaux & Madden probe a young girl’s ‘Bats Out of Heck’ and Eddie Campbell, Hunt Emerson, Rick Taylor & Digital Chameleon went full-on Batmaniacal in ‘Who Erased the Eraser’ before Crilley & Watson negotiate a shocking ‘First Contact’ with The Atom, after which The Batman invites us ‘Inside the Batcave’ with Pope & Jay Stephens as tour guides.

Dorkin, D’Israeli & Digital Chameleon expose ‘Solomon Grundy: Bored on a Monday’ before Alvin Schwartz, Roger Langridge & Loughridge debut ‘The Most Bizarre Bizarro of All’ and Ivan Brunetti, Dorkin & Sarah Dyer reveal ‘That’s Really Super, Superman!’ to The World’s Finest Team whilst Dorkin, Carol Lay, Tom McCraw & Digital Chameleon invite everyone to ‘The J’onn J’onzz Celebrity Roast’ before Bordeaux, Forney & Madden share ‘Wonder Woman’s Day Off’

The initial volume and that framing Mxyzptlk yarn are coming to a close as Dorkin, Wray, John Costanza & Hollingsworth craft ‘Unknown Challenges of the Challengers of the Unknown’ and Dorkin, Steven Weissman & Dyer go to bat for all the forgotten creature sidekicks in ‘Without You, I’m Nothing’ before Duffy, DeStefano, Phil Felix, Severin & Digital C reunite for the climactic conclusion of ‘Bizarre Wars – Part Two’

If you haven’t heard of anybody on that overwhelming list then get Googling. Then get this book and get enjoying.

No? that’s okay… There’s More…

The turn of this century was a particularly fraught time – aren’t they always? – and one of the best ways to combat the impending travail was to make people laugh. A follow up to the remarkably successful Bizarro Comics again invited a coterie of alternative comics creators (and guests!) to make sport of various hallowed DC icons. Superman, Batman, Wonder Woman and all the lesser gods were dragooned into more tales humorous, dolorous and just plain peculiar, drawn in an eye-wrenching range of styles. Many of those involved continued to display a disturbing knowledge of, if not respect for, the DC continuity of the 1960s whilst others seem to centre on the TV and Movie interpretations, but the fondness for times gone by was readily apparent throughout.

Behind a Bizarro World cover from Jaime Hernandez, Rian Hughes & Coco Shinomiya is unsurprisingly story ‘Bizarro World’ by Duffy, Scott Morse, Rob Leigh & Dave Stewart as a couple of unwary kids fall into a universe stuffed to overflowing with everyday super people…

Answers come from a crusty reporter with extensive files and notes from many stringers…

Kidd, Millionaire & Jim Campbell review ‘Batman with Robin the Boy Wonder’ and Merrill, Langridge & Madden get seasonally silly in ‘Jing Kal-El’, whilst Mo Willems, Forney & Madden reveal ‘The Wonder of it All’ for the youthful feminist before Foreu, Kochalka & Madden have shapeshifter Chameleon Boy ask ‘Where’s Proty?’

Nostalgia and childish wish-fulfilment masterfully merge in pants-wettingly funny ‘Batman Smells’ by American National Treasures Patton Oswalt, Fingerman & Stewart, whilst Duffy & Craig Thompson channel ‘The Spectre’ and Jasons Yungbluth & Paulos confirm with Hal Jordan that ‘It’s Not Easy Being Green’ even as Aaron Bergeron & Kerschbaum revel in ‘The Power of Positive Batman’

Mike Doughty & Danny Hellman’s Fish-out-of-water ‘Aquaman’ segues into another true Stand Out story: ‘Batman: Upgrade 5.0’ by Dean Haglund & Peter Murrieta, illustrated by Don Simpson, before comics bad boy John Ryan joins Dave Cooper to explore being ‘Super-Dumped’ via the sad story of Clark and Diana

Elsewhere, Dorkin & M. Wartella retroactively introduce Batman to ‘Monkey, the Monkey Wonder’ whilst comics verité legends Harvey Pekar & Dean Haspiel declare ‘Bizarro Shmizarro’ just as Dylan Horrocks, Farel Dalrymple & Paul Hornschemeier proposition ‘Dear Superman’ on behalf of a youngster with a secret…

‘The Red Bee Returns’ courtesy of Peter Bagge, Gilbert Hernandez & Madden, after which Eric Drysdale, Tim Lane, Oakley & Madden organise ‘The Break’ for the JLA. Dorkin & Watson then find The Legion of Super-Heroes ‘Out with the In Crowd’ just as Todd Alcott, Michael Kupperman & Ken Lopez detail the ‘Ultimate Crisis of the Justice League’

Tomer & Asaf Hanuka join Lopez & Campbell to define ‘Batman’ whilst Paul Dini & Carol Lay have the very last word on ‘Krypto the Superdog’ and Ariel Bordeaux & Rick Altergott unwisely launch ‘Legion.com’ before mercurial Harvey Dent enjoys a ‘Dinner for Two’ thanks to Dorkin & Iva Brunetti…

Maggie Estep & Horrocks take on ‘Supergirl’ and her horsey history before Leela Corman & Tom Hart steer a ‘Power Trip’ for Batgirl, Wonder Woman and the Girl of Steel, whilst Eddie Campbell, Paul Grist & Phil Elliott schedule ‘A Day in the Life in the Flash’ before hilariously reprising their manic madness via ‘The Batman Operetta’

Bizarro returns in an activity page from his ‘Daily Htrae’ – by Dorkin & R. Sikoryak – and the GL Corps turn Japanese in ‘Lantern Sentai’ from Rand & David Borden of Studio Kaiju, manifested by multi-talented Benn Dunn. Philippe Dupuy & Charles Berberian then offer a continental touch in ‘Batman of Paris’, Kurt Wolfgang & Brian Ralph have fun with ‘The Demon’ and John Krewson, Dorkin & Dyer expose ‘Kamandi, The Laziest Boy on Earth’.

Despite all the craziness, the best has wisely been left until last and end begins with The Justice League of America regretting ‘Take Your Kids to Work Day’ (by Dave Roman & Raina Telgemeier) whilst ultimate manservant Alfred Pennyworth conducts his master’s business as a “Personal Shopper” thanks to Kyle Baker & Elizabeth Glass, before we finish with Deadman who learns with horror – from Paul Di Filippo & Derek Kirk Kim – that ‘Good Girls Go to Heaven. Bad Girls Go Everywhere’

What do you get if you give a whole bunch of vets and alternative comics creators carte blanche and a broad brief? You should get this.
© 2001, 2005, 2021 DC Comics. All rights reserved.

Madame Xanadu volume 1: Disenchanted


By Matt Wagner, Amy Reeder Hadley, Richard Friend & various (DC/Vertigo)
ISBN: 978-1-4012-2291-8 (TPB)

After the Vertigo imprint carefully aligned a number of DC properties beyond an iron curtain of sophisticated suspense and grown-up tale telling, in the early 21st century Matt Wagner was at the forefront of reuniting the divided camps. He successfully blurred the boundaries between mainstream DC continuity and the story-driven experimentation of mature, independent Vertigo. Although it still drives continuity mavens raving bonkers, stuff like this graphic gold – a superbly fetching yarn which tells a stand-alone tale for newcomers whilst also being a smart piece of historical in-filling for dedicated readers – is steeped in the arcane magical lore of DC’s multiverse, allowing old guard readers to pick and mix with spectacular effect. This sort of subtle side saga eventually led to the full integration of storylines in the “New 52” and after…

Collecting the first 10 issues of the lovely, thoughtful monthly comic that was the third volume of Madame Xanadu, Disenchanted finally provided an origin for one of the most mysterious characters in the company’s pantheon, and made her a crucial connection and lynchpin in the development of a number of the company’s biggest stars.

Madame Xanadu originally debuted in Doorway to Nightmare #1 (cover-dated February 1978): one of DC’s last 1970’s mystery stable, and a rare deviation from the standard anthology format. As designed by Michael William Kaluta & Joe Orlando, she was a wilfully enigmatic but benign tarot reader who became (peripherally) involved in the supernatural adventures of her clients.

The incarnation ended after only five issues although four further tales appeared in The Unexpected, and one last solo adventure was released as a one-shot billed as DC’s second “Direct Sales only” title.

After lurking in the musty, magical corners of the DCU for decades, she finally got another shot at the limelight. It was well worth the wait.

In the final days of Camelot, the fairy Nimue, Mistress of the Sacred Grove and sister to the Lady of the Lake and haughty Morgana, is disturbed by growing chaos in the land. However, when the puissant clairvoyant is unexpectedly visited by a Stranger who urges her to act on her visions, she is proud and reluctant, and drives him away.

Meanwhile, her lover Merlin is making dire preparations for inevitable battle, and lets his loving mask slip. His dalliance with her is clearly exposed as mere pretence to obtain her secrets of immortality…

As Camelot falls and the land burns, Merlin summons a demon from Hell to protect him and leaves it loose after the castle falls. The stranger returns, urging Nimue to beware Merlin’s intentions, but although she is wary of the wizard, she will not believe him capable of harming her.

She learns otherwise almost too late, and seeks to bind Merlin in a magical snare, but the wizard’s retaliation is terrible as – with his last vestige of power – he destroys her enchanted nature. With her potions, she will still know magic, but never again will she be magical…

Centuries later she is seer for mighty Kublai Khan when the stranger appears again: guiding the expedition conveying Marco Polo to his heady destiny. Once again, the enigma’s warnings are unwelcome but true, and again Nimue’s complacent sheltered life and innocent friends suffer because she will not listen.

She departs, painfully aware that the Stranger believes he serves a purpose more important than innocent lives. When she confronts him he vanishes – as always – like a Phantom…

Time marches on: in France, she advises Marie Antoinette, both before and after she is dragged to the Bastille, and begs the ubiquitous stranger to save the tragic queen to no avail. When she finally returns to England she hunts Jack the Ripper, unable to fathom how the stranger can believe any cause more important than stopping such a monster. The episodic epic pauses for now in 1930s New York, during the fleeting moments before masked avengers and costumed supermen burst onto the world stage. Here Nimue finally discovers what the stranger’s mission is, learning how her ancient antics shaped it…

Despite hosting a huge coterie of magical guest-stars, from Etrigan to Zatarra to Death of the Endless and delightfully disclosing close ties to key moments of DC’s shared history, this is a fabulous, glorious, romantic, scary stand-alone tragedy starring one of the most resilient women in comics, and a classic long overdue for revival and one that any fervid fantasy fan and newcomer to comics could easily read… and really must.
© 2008, 2009 DC Comics. All Rights Reserved.

Crisis on Multiple Earths Book 2: Crisis Crossed


By Mike Friedrich, Len Wein, Martin Pasko, E. Nelson Bridwell, Cary Bates, Elliot S! Maggin, Paul Levitz, Gerry Conway, Dick Dillin, Frank McLaughlin, Joe Giella, Dick Giordano & various (DC Comics)
ISBN: 978-1-77951-342-7 (TPB/Digital)

Win’s Christmas Gift Recommendation: utterly Unmissable Entertainment… 9/10

As I’ve incessantly mentioned, I was one of the “Baby Boomer” crowd growing up with Julie Schwartz, Gardner Fox and John Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternal summery days of the early 1960s. To me, those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new. And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

The transcendent wonderment began, naturally enough, in The Flash; pioneering trendsetter of the Silver Age Revolution. After successfully ushering in the triumphant return of the superhero concept, the Scarlet Speedster – with Fox & Broome writing – set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, always illustrated with captivating style and clean simplicity by Carmine Infantino.

The epochal epic that literally changed the scope of American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961, reprinted in many places, but not here): introducing to an emerging continuity the concept of alternate Earths and, by extension, the multiversal structure of the future DCU as well as all the succeeding cosmos-shaking yearly “Crisis” sagas that grew from it.

…And, where DC led, others followed…

Received with tumultuous acclaim, the concept was revisited months later in Flash #129 which also teasingly reintroduced evergreen stalwarts – Wonder Woman, The Atom, Hawkman, Green Lantern, Doctor Mid-Nite and Black Canary: venerable members of the fabled Justice Society of America. Clearly Editor Schwartz had something in mind…

That tale directly led into the veteran team’s first meeting with the Justice League of America and the start of an annual tradition. When ‘Flash of Two Worlds’ brought us the notion of Infinite Earths and multiple iterations of costumed crusaders, fan pressure had begun almost instantly to agitate for the return of the Greats of the “Golden Age”. Editorial powers-that-be were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative adventures generated an avalanche of popular and critical approval (big sales figures, too) so inevitably the trans-dimensional tests led to the ultimate team-up in the summer of 1963. This second gloriously enthralling volume celebrating Infinite Diversity in Infinite Costumes gathers more summer double-headers starring the JLA & JSA and includes a number of revivals and outreach tam-ups designed to set young hearts racing and pulses pounding. The alliances encompass Justice League of America # 91-2, 100-102, 107-108, 113, 123-124, 135-137, 147-148 and 159-160: stunning superhero wonderments which never fail to astound and delight. Also on offer are Len Wein’s context-conveying Foreword ‘Too Much of a Good Thing?’ revealing how the landmark anniversary team-up he scripted came about, and colourist Carl Gafford’s Introduction discussing the incredible achievements of the series’ illustrators such as the criminally underappreciated Dick Dillin who pencilled every story here… usually with his long-term inker Frank McLaughlin, although there are few other old friends here.

In terms of narrative, the writing – by a formidable cohort of writers nurtured and mentored by “Julie” – consists of nothing more and nothing less than bunches of beguiling mystery men getting together to deal with extra-extraordinary problems…

From the early 1970s, DC started methodically reintroducing lost and forgotten characters from other companies and pantheons DC had bought out over the years, at last convinced that costumed heroes were not a fad but here to stay. With hindsight, it was all also about sales and the attempted revival of so many super-characters during a period of intense sales rivalry between DC Comics and Marvel was just sound business sense…

The dramas resume with Mike Friedrich, Dillin & inker Joe Giella’s Justice League of America #91 (cover-dated August 1971), the hero-heavy opening chapter of the annual get-together. In ‘Earth… the Monster-Maker!’, the Supermen, Flashes, Green Lanterns, Hawkmen, Atoms and Robins of two separate Realities simultaneously but ineffectually battle an alien boy and his symbiotically-linked “dog” on twin planets a universe apart.

The result is pointless carnage and imminent death until ‘Solomon Grundy… the One and Only!’ gives all concerned a life-saving lesson on togetherness and lateral thinking…

Justice League of America #100 (August 1972) heralded a move away from relevancy and social hot-button topics that had dominated the industry for a number of years and a return to full-on Costumed melodramas, beginning with a colossal 3-team collaboration that also featured almost every hero in then-DC’s pantheon.

‘The Unknown Soldier of Victory!’ saw debuting scripter Len Wein assemble champions of two Earths to facilitate a monumental hunt through time and retrieve forgotten heroes the Seven Soldiers of Victory: not simply out of common decency, but also because the vanished vigilantes held the answer to defeating a criminal mastermind literally holding the world of Earth-Two to ransom.

Inked by Giella & Dick Giordano, the quest continued in ‘The Hand that Shook the World!’ before ending in one adventurer’s gallant final sacrifice in ‘And One of Us Must Die!’

A year gone by, Justice League of America #107 by Wein, Dillin & Giordano proclaimed ‘Crisis on Earth-X!’ as the opening chapter of another landmark crossover. Following the successful revival of a lost team in their previous get-together, this time the annual shenanigans reintroduced another band of Golden Age warriors – from corporate acquisition Quality Comics and newly rechristened The Freedom Fighters

It begins when a recreational trip across the dimensional barrier is accidentally sabotaged by android stowaway Red Tornado, depositing Batman, Green Arrow and Elongated Man from Earth-One and Superman, Sandman and Doctor Fate from Earth-Two into another alternate universe – one where the Nazis had won World War II.

Trapped and outnumbered, the seven displaced heroes were rescued by the last liberty-loving champions of a world dominated by fascist super-science and a secret dictator. Joining forces with embattled champions Uncle Sam, The Ray, Doll Man, Phantom Lady, Black Condor and The Human Bomb, the newcomers ended the fascist threat forever in sinister sequel ‘Thirteen Against the Earth!’

With everybody returned to their home planes, #113 (September/October 1974) proved how desperate times were the for the spandex set as the epic annual collaboration was restricted to a single issue. Nevertheless, ‘The Creature in the Velvet Cage!’ proved to be one of the very best tales as a JLA visiting party to Earth-Two (Batman, Superman, Green Lantern and Elongated Man) share the shame and horror of The Sandman, when his greatest secret is catastrophically revealed.

Years previously, the Master of Dreams had accidentally transformed his sidekick Sandy, the Golden Boy into a ravening silicoid monster during an attempt to modify their crimebusting technology. Dreading a holocaust, Wesley Dodds been compelled to sedate and imprison his best friend for years…

Now after three decades the beast was awake and free, seemingly intent on destroying the world. At least, that’s what Hourman and the Golden Age Flash and Wonder Woman believe] when they join their old comrade on his tragic manhunt…

For the next annual yarn, Cary Bates, Elliot S! Maggin, Dillin & Frank McLaughlin stepped far off the reservation with ‘Where on Earth Am I?’ and ‘Avenging Ghosts of the Justice Society!’ (#123 and 124)….

In Flash #179 (‘The Flash – Fact of Fiction?’: May 1968) Bates & Gardner Fox first took the multiple Earths concept to its illogical conclusion by trapping the Monarch of Motion in “our” Reality of Earth-Prime, where the Sultan of Speed was merely a fictional comic book character.

For this sequel, Bates and co-scripter Maggin revisited the notion, as a story conference in Editor Julie Schwartz’s office leads to the oafish goons playing with the Flash’s hastily-constructed Cosmic Treadmill. Inevitably their meddling sends one of them hurtling between dimensions…

Transformed and empowered by the journey, Bates becomes the most dangerous villain alive, leading Earth-Two criminals The Wizard, Shade, Sportsmaster, Huntress, Icicle and The Gambler in a lethal assault on JSA heroes Robin, Hourman, Wildcat, Wonder Woman, Johnny Thunder and Dr. Mid-Nite.

Maggin, meanwhile, has followed his friend but ended up on Earth-One. Undaunted, he recruits Batman, Black Canary, Aquaman, Hawkman, Green Arrow and Flash to save three imperilled universes, but it takes the Divine Might of the supernal Spectre to truly set everything back to its assigned place and time…

Plotted by E. Nelson Bridwell and scripted by Marty Pasko, 12 months later the get-together attained epic proportions with the inclusion of venerable champions of the recreated Shazam! Universe – imaginatively dubbed Earth-S. It opens with a ‘Crisis in Eternity!’

One of the most venerated and loved characters in American comics, the original Captain Marvel was created by Bill Parker & C. C. Beck: the best of a wave of costumed titans devised in the wake of Superman’s blockbuster 1938 debut.

Although there were many similarities in the early years, the Fawcett character moved early into fanciful light entertainment and even comedy, whilst as the 1940s progressed the Man of Steel increasingly left whimsy behind in favour of action and drama.

Homeless orphan Billy Batson was chosen to battle injustice by an ancient wizard who bestowed upon him the powers of six gods and heroes. Billy transforms from scrawny boy to brawny (adult) hero by speaking aloud the wizard’s name – an acronym for the legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury. At the height of his popularity Captain Marvel was published twice a month and outsold Superman.

However, as tastes and the decade changed, sales slowed and a court case begun by National Comics citing copyright infringement was settled. The Big Red Cheese disappeared – as did many superheroes – becoming merely a fond memory for older fans.

As America lived through another superhero boom-&-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collector/aficionados, not casual or impulse buys. DC needed sales and were prepared to look for them in unusual places: opting to tap into a proven, discriminating fanbase…

After the settlement with Fawcett in 1953, DC secured the rights to Captain Marvel and Family, even though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967). In 1973, riding a wave of nostalgia, DC brought back the entire beloved Fawcett cast and crew in their own kinder, weirder universe. To circumvent an intellectual property clash, they entitled the new comic book Shazam! (With One Magic Word!) the trigger phrase used by most of the many Marvels to transform to and from mortal form, and a word that had entered the American language due to the success of the franchise the first time around…

In Justice League of America #135, the usually stand-alone Shazam heroes meet other costumed champions when antediluvian dictator King Kull (a bestial despot from a pre-human civilisation who held mankind responsible for the extinction of his race) invaded the Wizard’s home on the Rock of Eternity.

From this central point in the Multiverse, Kull intends wiping out humanity on three different Earths and commences by capturing the gods and goddesses who empower Billy and his magical allies Captain Marvel Jr. and Mary Marvel.

Thankfully, fleet Mercury is able to escape, warning Earths-One and Two, even as lesser heroes Bulletman & Bulletgirl, Ibis the Invincible, Spysmasher and Mister Scarlet & Pinky take up the fight without the missing Marvels…

Recruiting an army of super-villains from three worlds, Kull unleashes a plague of unnatural disasters in ‘Crisis on Earth-S!’, unaware that Mercury, Shazam and dim-witted magic-wielder Johnny Thunder are undertaking a devious counterattack to bring the vanished Marvel Family back into action, just in time to avert a cataclysmic ‘Crisis in Tomorrow!’

The cross-collaboration protocol resurfaces one year later in brace of double-length sagas guest-starring Silver Age DC’s second-most popular superteam…

Once upon a time, a thousand years from now, a band of super-powered kids from many worlds took inspiration from the greatest heroic legend of all time, founding a club of champions. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus began the vast, epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958), just as the revived superhero genre was gathering an inexorable head of steam in America.

The coalition grew and prospered, becoming a phenomenon generally attributed with birthing organised comics fandom. After years of slavishly remaining a closely-guarded offshoot of Superman’s corner of continuity, the Legion finally crossed over into the broader DCU with this saga wherein Paul Levitz & Martin Pasko united to detail ‘Crisis in the 30th Century!’

It begins when ultimate sorcerer Mordru drags a handful of JLA and JSA-ers (Superman, Batman, Green Lantern, Green Arrow and Black Canary from Earth-One plus the other Green Lantern, Doctor Fate, Power Girl, Flash and Hawkman from E-Two) into the future to replace a band of ensorcelled Legionnaires he has somehow lost contact with…

Mordru’s previous slaves had been tasked with retrieving three arcane artefacts that were in the JLA’s keeping a millennium past, but with the pawns lost, the wizard now expects his new pets to finish the task. Naturally, the ancient heroes have other ideas…

Even after linking up with the lost Legionnaires, the 20th Centurians cannot prevent the return of demonic triumvirate Abnegazar, Rath and Ghast, but happily, their eons in stasis have affected the eldritch horrors’ psychological make-up and their consequent disunity gives the puny humans one shot at saving the universe from a ‘Crisis in Triplicate!’

This monumental melange of metahuman mayhem concludes with another time tempest and more forgotten stars as five legendary warriors are plucked from history by a most malevolent malefactor for the noblest of reasons. They are then pitted against the greatest superheroes of two worlds in ‘Crisis from Yesterday!’ by scripter Gerry Conway and artistic dynamic duo Dillin & McLaughlin.

In his zeal to conquer and plunder, the nefarious Lord of Time has accidentally created an omnipotent super-computer which is counting down to permanently ending the passage of time. Unable to halt or avoid an impending cosmic catastrophe, the temporal terrorist extracts Jon, the Viking Prince, English freebooter Black Pirate, Revolutionary War heroine Miss Liberty, western gunman Jonah Hex and WWI German enemy ace Hans von Hammer: supercharging them with eerie energies and programming them to attack the united Justice League and Society.

The Time Lord’s logic is simple: after suffering a shattering defeat, the teams – fired with determination and righteous fury – will promptly track him down, invade his Palace of Eternity and destroy for him his unstoppable computer. Or at least, the survivors will…

Surprisingly, that convoluted plan seems to work out in ‘Crisis from Tomorrow!’, but only after the chronally kidnapped quintet overcome their perfidious programming and revert to their valiant true selves. Even as the beleaguered superhero teams sacrifice everything to thwart the Lord of Time, the time-lost warriors prove their mettle against the errant computer…

This staggering panoply of multi-manned calamities and alternate Armageddons is rounded off with an instructive contextual lecture in John Wells’ Afterword ‘Those Were the Days’, augmented by all the rousing front covers by Neal Adams, Giordano, Nick Cardy, Ernie Chan, Frank Giacoia, McLaughlin, Rich F. Buckler, Jack Abel & Dillin: supported by full creator biographies and a ‘Cover Gallery’ from Alex Ross, featuring his painted delights from earlier collected editions.

These tales won’t suit everybody, and I’m as aware as any that in terms of the “super-powered” genre, the work here can be boiled down to bunches of heroes formulaically getting together to deal with extra-extraordinary problems.

Thankfully, I don’t have to be mature in my off-hours and for those who love costume heroes, crave cunningly constructed modern mythologies and actually care about fun, this is simply a grand parade of straightforward action, great causes and momentous victories.

…And since I wouldn’t have it any other way, why should you?
© 1971, 1972, 1973, 1974, 1975, 1976, 1977, 1978, 2021 DC Comics. All Rights Reserved.