Iznogoud’s Fairy Tale


By Goscinny & Tabary, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-260-7

For the greater part of his far-too-short lifetime René Goscinny (1926-1977) was one of the world’s most prolific and widely-read writers of comic strips.

He still is.

Amongst his most popular and enduring comic collaborations are Lucky Luke, Le Petit Nicolas, Signor Spaghetti and, of course, Asterix the Gaul, but there were so many others, such as the despicably dark deeds of a dastardly usurper whose dreams of diabolical domination perpetually proved to be ultimately no more than castles in the sand…

In the rueful aftermath of the Suez crisis, the French returned Рby way of comics, at least Рto the hotly contested Arabian deserts as Goscinny teamed with hugely gifted Swedish ̩migr̩ Jean Tabary (1930-2011) Рwho numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips Рto deliriously detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However, as is so often the case, it was the strip’s villainous foil – power-hungry vizier Iznogoud – who stole the show… possibly the conniving little blackguard’s only successful coup.

The first kernel of inspiration came as a piece of background shtick in early 1960s kids’ cartoon book Les Vacances du Petit Nicholas (which we all saw as Nicholas on Holiday). A fuller formation and development came with Les Aventures du Calife Haroun el Poussah, created for Record: debuting in the January 15th issue of 1962.

A petite hit, the feature subsequently jumped ship to Pilote – a new comic created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the unpleasant little upstart who had been hogging all the laughs and limelight.

The Vile Vizier went from strength to strength. According to the brief introduction in this volume, the unwieldy catchphrase “I want to be Caliph instead of the Caliph!” quickly became part of casual French idiom and, in October 1974, the wee rascal won his own socio-political commentary column in newspaper Journal du Dimanche.

Insidious Iznogoud is Grand Vizier to Haroun Al Plassid, the affable, easy-going Caliph of Ancient Baghdad, but the sneaky little second-in-command has loftier ambitions, or as he is always declaiming “I want to be…”

The retooled rapscallion resurfaced in Pilote in 1968, quickly becoming a massive hit, resulting in 29 albums to date (17 by dream team Goscinny & Tabary), his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

Like all great storytelling, Iznogoud works on two levels: for youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and superbly surreal antics.

Following Goscinny’s death in 1977, Tabary began scripting tales, switching to book-length complete adventures rather than the short, snappy vignettes which typified his collaborations. Upon his own passing, Tabary’s children Stéphane, Muriel and Nicolas took over the franchise.

The deliciously malicious whimsy is resplendent in its manic absurdity, cleverly contemporary cultural critiques, brilliantly delivered creative anachronisms and fourth-wall busting outrages which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

Le conte de fée d’Iznogoud (Iznogoud’s Fairy Tale) was originally released in 1976; wracking up an even dozen deliciously daft album compilations, and proffering a potent remarkable quartet of trend-setting tales with our ambitious autocrat as ever scheming to seize power from his good but gullible Lord and Master.

Following the aforementioned Introduction and a preface page reintroducing our constant cast, the merry madness kicks off with ‘Fairy Tale’ as extremely inept Fairy Godmother Blunderbell – in search of an impoverished princess to assist – lands instead in the truculent toad’s lap.

Once she’s convinced him that even if her spells don’t go exactly to plan, the recipient of her magic experiences astounding transformations, it’s not long before she’s gulled into making him the Caliph instead of the Caliph.

…At least that was the plan: have we mentioned that Blunderbell’s not the most accurate spell-caster in the world?

Mystic mayhem also abounds in ‘Mirror Image’ as, on the eve of the ten-yearly vote to reaffirm the Caliph as supreme ruler, Iznogoud is accosted by Al Hiss the Genie from the other side of his looking glass. The fantastic land is completely the same as but exactly reversed from home, and Iznogoud’s shenanigans actually succeed in fixing this election. However although the little schemer actually ousts the Caliph, he has forgotten one crucial factor…

Newly arrive tradesman Tremolo has a strong line in enchanted furnishings. After an astonishingly annoying bout of window shopping the Vizier and his foolish flunky Wa’at Alahf take possession of a fearsomely final divan of despatch dubbed ‘The Send-Away Bed’…

Whoever lies in it vanishes forever, but thanks to visiting dignitaries and the world’s worst case of coffee-nerves, the machinations needed to get the normally sleep-loving Caliph to try it out are doomed to failure… as is Iznogoud…

All the rules and much of the internal logic are thrown away for the closing, epic length saga of ‘The Magic Minarets’ as the strips disgruntled fans rise up in revolt, demanding a proper resolution to the Vizier’s schemes.

What they actually get is a madcap metaphysical odyssey as Iznogoud is sucked into a fantastic realm where he must competitively quest for ten wizardly ideals whilst his moral fibre is tested. The prize for success is the granting of his greatest desire…

However, even after cheating his way to victory, fate has a way of upsetting his game…

Such convoluted witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is also common parlance for a certain kind of politician: over-ambitious, unscrupulous – and frequently insufficient in inches (or should that be centimetres?).

Desiring to become “Caliph in the Caliph’s place” is a popular condemnation in French, targeting those perceived as overly-ambitious, and, since 1992 the Prix Iznogoud is awarded annually to “a personality who failed to take the Caliph’s place”.

Nominees are chosen from prominent French figures who have endured spectacular defeats in any one year and been given to the likes of Édouard Balladur (1995) and Nicolas Sarkozy (1999). The jury panel is headed by politician André Santini, who gave himself one after failing to become president of Île-de-France in regional elections in 2004.

When first released in Britain during the late 1970s and 1980s (and latterly in 1996 as a periodical comicbook) these tales made little impression on British audiences, but at last this wonderfully beguiling strip has deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy connoisseurs…
Original edition © 2012 IMAV éditions by Goscinny & Tabary. All rights reserved. English translation © 2015 Cinebook Ltd.

Manga Shakespeare: A Midsummer Night’s Dream


By William Shakespeare, illustrated by Kate Brown and adapted by Richard Appignanesi (SelfMadeHero)
ISBN: 978-0-9552856-4-6

With the Bard of Avon seemingly everywhere at the moment, I’m taking the chance to leap on yet another bandwagon and using this jolly little graphic treat to opportunistically make myself seem a bit clever…

As far as we can tell, A Midsummer Night’s Dream was written and first performed between 1590 and 1597. It is a fantastical comedy of wonder and folly dealing with the unlikely concatenation of events surrounding the marriage of Athenian Duke Theseus to stately Hippolyta. The impending nuptials affect four young lovers who don’t know their own heads – let alone hearts – and a half-dozen of hoi-polloi workers wanting to perform a celebratory play for their lord.

Sadly in those days, fairies and supernatural sorts gleefully messed with mortals when not selfishly scoring points off each other, and the spiteful machinations of occult overlord Oberon when crossed by his wife Titania has startling repercussions for the humans of every class and manner…

The immortal story has made it into comics form numerous times and, if you’re one of the precious few people unfamiliar with the tale (firstly, shame on you and secondly, go watch it right now; there are many excellent filmed versions in every possible language) this imaginatively welcoming rendition is extremely easy to take up…

SelfMadeHero is a British publisher specialising in literary graphic novels. Their top lines include a number of Shakespeare adaptations in child-friendly manga form and Eye Classics, concentrating on modern masterpieces by the likes of Poe and Kafka. Also in their expanding repertoire are Sherlock Holmes tales, Crime Classics and sequential narrative biographies…

There’s no point précising the plot [see the damn’ play!], but adaptor Richard Appignanesi (Italia Perverso, Yukio Mishima’s Report to the Emperor) with the assistance of consultant Nick de Somogyi and splendorous illustrator Kate Brown (Young Avengers, Fish + Chocolate, Tamsin and the Deep) have conspired to create a truly engaging scenario.

Visually casting the unfolding events in a nebulous near-future where the deathless prose (iambic pentameter and rhyming couplets actually…), forest frolics and pastoral scenes are accompanied by interior settings and costumes at once authentically vintage and comforting futuristic – togas, tee-shirts and sneakers: like an old episode of Dr. Who or Star Trek – the overall effect is at once accommodating, exotic and intriguing.

Augmented by textual features ‘Plot Summary of A Midsummer Night’s Dream’ and ‘A Brief Life of William Shakespeare’, this appetising colour-&-monochrome treat is a terrific read and timeless visit to the realm of romantic wonder. Better yet, it’s still readily available through many online vendors…
© 2008 SelfMadeHero. All rights reserved.

The Louvre Collection: Cruising Through the Louvre


By David Prudhomme translated by Joe Johnson (NBM ComicsLit/Louvre: Musée du Louvre Éditions)
ISBN: 978-1-56163-841-3

Some years ago the Louvre Museum in Paris began an intriguing and immensely rewarding collaboration with the world of comics, and their latest beguiling translated bande dessinée is now available in English, courtesy of those fine folks at NBM.

Cruising Through the Louvre is a multimedia paean to the art of drawing; a beautiful, oversized hardback graphic art narrative which follows the artist on a bewildering tour of the galleries as he searches for his beloved Jeanne.

As he searches for her, he realises that the pictures on the walls, the statues in the halls and the mementoes of world history all form a perfect sequential narrative like his own comics works.

…And then he grasps how the art and the observers are all locked in a mirror-clear relationship feeding off and entertaining each other…

Author/artist Davis Prudhomme was born in Tours in 1969 and, after studying at the École de l’Image in Angoulême, began his cartooning career with Ninon Secrète in 1992, collaborating with Patrick Cothias. Whilst producing that series he worked on solo projects ‘La Tour des Miracles’ (adapted from George Brassens’ book), ‘L’Oisiveraie’, ‘Voyage aux Pays des Serbes’ and ‘Port Nawak’.

Amongst his most notable award-winning efforts are La Marie en plastique, Rébétiko and this fabulous graphic rumination of the creation and situation of art, which first debuted in 2012 as La Traversée du Louvre.

The book in question, which manages to be beguiling, expansive and charmingly funny by turn, is produced in close collaboration with the forward-looking authorities of the Musée du Louvre, but this is no gosh-wow “Night-at-the-Museum” thinly-concealed catalogue of contents from a stuffy edifice of public culture. Rather, here is a sedately seductive, introspectively loving examination of the power of art and history to move the masses and especially the creatively inclined…

Supplementing the voyage of narrative interaction is a fact-packed data-file section detailing the accoutrements and educational and scientific achievements of the institution (how many other art museums have their own functioning particle accelerator?), subdivided into mind-boggling details about ‘The Building’, ‘The Works’, ‘The Visitors’ and ‘The Agents’, plus all the traditional Additional Information and dedication addenda you’d expect and hope to see.

This is another astounding and marvellously magical comics experience no art lover or devotee of the visual narrative medium can afford to miss…
© Futuropolis/Musée du Louvre Éditions 2012. © NBM 2016 for the English translation.

The Imitation Game: Alan Turing Decoded


By Jim Ottaviani & Leland Purvis (Abrams ComicArts)
ISBN: 978-1-4197-1893-9

After decades of cruel injustice and crushing, sidelining silence, British mathematician Alan Turing – one of the greatest intellects of the 20th century – is at last becoming the household name and revered figure he deserves to be.

As well as books and films describing the amazing achievements and appalling way this brilliant, tormented man – arguably the creator of the modern world we inhabit – was treated by society, there’s now a new graphic novel delineating the factual stuff whilst trying to get beneath the skin of a most perplexing and unique individual.

It’s only fair to warn you: this is categorically not an adaptation of the 2014 film.

Spellbindingly scripted by Jim Ottaviani (who has similarly eulogised and dissected quantum physicist Feynman and primatologists Jane Goodall, Dian Fossey and Biruté Galdikas in Primates) and compellingly effective art by Leland Purvis (Vox, Pubo, Vulcan & Vishnu and Suspended in language: Niels Bohr’s life, discoveries, and the century he shaped – a previous collaboration with Ottoviani), this full-colour hardback biography divides Turing’s life into three broad sections, incisively and winningly reviewed as if in a documentary.

Events from his turbulent life are cleverly mixed with “interviews” and candid disclosures from those who knew him – his mother, the computing girls at Bletchley Park, fiancée Joan Clark, Professor Max Newman, engineer and lab partner Bayley and the weak, shady rent-boy who brought about Turing’s eventual downfall and death…

‘Universal Computing’ covers the difficult, solitary boy’s childhood and college years, with plenty of revelatory scenes showing how smart, obsessed and just plain different Turing was.

Top Secret Ultra’ focuses on the war years that made Turing’s reputation as a cryptographer and inventor at the “non-existent” base where the Enigma Code was cracked and the battle against fascism won.

The most painful and potent moments are seen in the post-war years at Manchester University, trying to beat the Americans in the race to build Thinking Machines and coming under increasing stress as his open homosexuality – accepted as fact and ignored at Bletchley – came to overtake and destroy the life of the mis-socialised simple genius whose thoughts and writings resulted in the breakthroughs everybody now knows as ‘The Imitation Game’…

Rounding out the cruelly educational experience is a poignant and challenging ‘Authors Note’ touching on the still unresolved mystery of Turing’s death, a vast ‘Bibliography and Recommended Reading’ list and a bewilderingly comprehensive ‘Notes and References’ section, covering everything from the panel structures to the mathematics involved in and comprising much of the book’s subtly beguiling make-up.

This is an astoundingly inviting way to take in a true story of incredible accomplishment, dedicated passion and terrifying naivety, ending in a horrific loss to us all and forever-unanswered sentiments of “What If?” and “If Only”…
Text © 2016 Jim Ottaviani. Illustrations © 2016 Leland Purvis. All rights reserved.

The Imitation Game: Alan Turing Decoded will be released on March 22nd 2016.

Persia Blues volume 2: Love and War


By Dara Naraghi & Brent Bowman (NBM/ComicsLit)
ISBN: 978-1-56163-977-9

All creative people are a little bit chained to their art-form, and Iranian ex-pat Dara Naraghi far more so than most. As well as his own celebrated Big City Blues comic he’s been responsible for adapting to comics such licensed properties as Robert Patterson’s Witch & Wizard novels, Terminator: Salvation, It! The Terror From Beyond Space and Ghostbusters, writing for DC, Image and IDW and running his own publishing house Ferret Press.

His breakthrough graphic anthology Lifelike set new standards for expressive exploratory tale-telling and he was a founding member of comics creators collective PANEL. He also scripts (and occasionally draws) utterly wonderful tales covering every aspect of the human experience from wild fantasy to chilling slice-of-life in a splendid series of webcomics.

Artist and illustrator Brent Bowman has created art for the Age of Empires collector card game and worked at Caliber Press and Image Comics. He too is a member of PANEL, devoted to pushing the envelope (probably after covering it with doodles and sketches) of graphic narrative.

Together they have conceived a trilogy of graphic novels cunningly blending real-world reportage with fantastic fantasy in a mythic manner both intriguing and captivating. Initial outing Persia Blues: Leaving Home won the 2014 Small Press & Alternative Comics Expo prize for Best Graphic Novel.

That tome introduced spirited young woman Minoo Shirazi who had a history of troublemaking and parental issues in two very different worlds dubbed for discomfort “There” and “Here”…

Far away and long ago a bold warrior woman with an inexplicable incendiary power in her hands battled beside her lover Tyler against brigands and worse to retrieve a holy book in the heyday of the Persian Empire. We’ll call that “Here”…

Over “There” in our world, a forthright, independent Iranian architecture student named Minoo was seen at various moments of her life, constantly challenging the authority of her father and the far more dangerous agents of the theocracy…

In Ancient Persia the war-woman painfully and at first-hand learned of the eternal struggle between the light of Ahura Mazda and dark evil of demonic Ahriman, before becoming embroiled in the struggle – as did her scholarly lover – when a priest was slaughtered by the devil-lord Himself.

A giant, wingless talking griffon then despatched them to distant Persepolis to meet her long-lost mother. The divine messenger also decreed Minoo the Warrior would play a crucial role in the battle between good and evil and must accept her fate…

En route, they encountered famed and legendary Anusiya battling an horrific army of scorpion men and other beasts. Dashing to join the hard-pressed Persian Royal Guard, they turned the tide and the grateful soldiers escorted them to an audience with the Emperor…

In modern times when word of Minoo’s latest brush with the authorities reached her father, once-eminent history professor Bijan Shiraz took unwelcome and unwanted steps to protect the last member of his family.

For years he had been a thorn in the side of the religious fundamentalists rewriting and revising the grand and glorious history of Persia to suit the self-serving demands of a theocratic, clerical dictatorship and consequently his entire family had suffered…

Bijan and his wife Manijeh argued for years. She wanted the family to leave but the scholar refused to leave the proud history of Persia in the hands of revisionists. Minoo often listened, terrified her parents were divorcing, but older brother Ramin was always there to calm her fears…

Three years ago Minoo and her father discussed her recent graduation. Her prospects had long been a brittle bone of contention, and she would not accept the aging intellectual’s argument that she should pursue a Master’s Degree. Not in a country that openly suppresses choice and opportunity for women…

She was utterly astounded when he reveals he had changed his mind and would use all his resources, contacts and waning influence to secure her a University place outside Iran…

And in Persepolis the supreme ruler is revealed as Empress Purandokht, Queen and Protector of the Persian Empire who greets her wandering daughter but does not recognise her…

This is a tale of interconnected contrasts, with the modern scenes – deliberately convoluted by mixing the chronological sequence of flashback events – rendered in stark black line whilst the exotic and thrilling Persian adventure is presented as lush, painterly pencil-grey tones.

Moreover, although the general dialogue and idiom of the ancients is what you’d expect in an historical drama, Tyler and mystic Minoo speak like American 20-somethings, eventually admitting to Purandokht they are from somewhere called “Columbus”…

Following a graphic reintroduction to the major players and a quick recap in ‘Our Story Thus Far’ the twin-tracked tale-telling recommences over “There” in Tehran eleven years ago as young teenager Minoo goes ski-boarding for the first time and meets a boy. Over-protective Ramin’s response is not what she anticipated…

Way back “Here” Tyler and Minoo soon get bored cooling their heels in the palace and – avoiding Purandokht’s hyper-maternal oversight – sneak out to find the nation’s ultimate hero Rostam who might be the only hope to defeat Ahriman’s converging dark forces…

Modern Minoo meanwhile is still settling in at the University of Ohio in America. It is one year ago…

Her fellow Students are all very welcoming but the culture is so different in its minutiae and daily details. However, when she introduces herself to her father’s old friend Professor Yazdi she finds him with a charming young man discussing his Graduate Degree. His name is Tyler Clarke and he is obsessed with the culture and history of Iran. Even more so apparently, after meeting Minoo…

In the wilds of Persia, a wild ride and valiant quest at last leads the strange warriors to mighty Rostam and his wonder steed Rakhsh. Finishing off the demon he has been toying with the heroic marvel joyously accompanies them back to embattled Persepolis…

In Columbus as Tyler and Minoo get better acquainted, the scene suddenly shifts to Iran twelve years previously. The Shiraz family are fragmenting and the kids are dealing with Bijan and Manijeh’s divorce very differently. Jumping ahead seven years, the dutiful daughter is still arguing with dad after he’s been beaten up… again…

Rostam’s tumultuous return to Persepolis is none too soon: his glorious welcome parade is barely begun when the monster armies of Ahriman turn up…

Ten years ago in Tehran, Minoo finally gets to watch football-crazy Ramin play, even if the trip nearly gets her arrested. It’s the best game of his life and the last time she will ever see him…

The battle for Persepolis is long and hard and only the direct intervention of Ahura Mazda saves overmatched Minoo when her flame powers fail…

In America six months ago Tyler took Minoo camping and learned a lot about her, such as her family history and troubles and the fact that she is a demon with a game console…

“Here” as Persepolis reels from the catastrophic assault, “There” in Tehran twenty-one years ago another parental clash left Minoo alone with Daddy, who proudly read his little girl the far-from-bedtime story of the Seven Labours of Rostam…

Although forced from the battlefield Ahriman is undeterred and directly attacks Purandokht in the palace. Although her formidable daughter is in time to drive the devil off, the queen is stricken by the beast’s poisons…

In Tehran eleven years ago the fractured family gather at the hospital. Manijeh’s chemotherapy has failed and surgery is now the only option. Minoo cannot comprehend her father’s reactions…

As before, glimpses of a greater truth come from a brace of Epilogues. The first sees Minoo in Columbus three months ago: Skypeing with the dad she still doesn’t trust but blithely unaware of the trouble he’s in, whilst the second focuses on Persepolis where a distraught daughter is confronted by the all-wise Griffon. He challenges the warrior woman’s understanding of her strangely incomplete existence and asks difficult questions about the father she cannot remember…

To Be Concluded…

Gilded with excerpts of classical poetry by Rumi (13th century Persian poet, jurist, scholar, theologian and Sufi Mystic Jalāl ad-Dīn Muhammad Rūmī AKA Jalāl ad-Dīn Muhammad Balkhī or simply “our master”: very cool and totally worthy of your further attention…), this is a smart and subtle melding past and present, fact and fiction, revelling in exploiting reader expectation and confusion whilst crafting a beguiling multi-layered tale of family, responsibility, guilt, oppression and the hunger for independence which carries the reader along, promoting wonder and second-guessing whilst weaving a tantalising tapestry of mystery.

Engaging, rewarding and just plain refreshingly different, Persia Blues looks set to become a classic for all time…
© 2015 Dara Naraghi and Brent Bowman.

Iznogoud and the Jigsaw Turk


By Goscinny & Tabary, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-209-6

For the greater part of his far-too-short lifetime René Goscinny (1926-1977) was one of the most prolific and widely-read writers of comic strips in history.

He still is.

Amongst his most popular and enduring comic collaborations are Lucky Luke, Le Petit Nicolas, Signor Spaghetti and, of course, Asterix the Gaul, but there were so many others, such as the despicably dark deeds of a dastardly usurper whose dreams of diabolical skulduggery perpetually proved to be ultimately no more than castles in the sand…

In the wake of the Suez crisis, the French returned Рby way of comics, at least Рto the hotly contested Arabian deserts after Goscinny teamed with hugely gifted Swedish ̩migr̩ Jean Tabary (1930-2011) Рwho numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips Рto detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However, as is so often the case, it was the strip’s villainous foil, power-hungry vizier Iznogoud, who stole the show… possibly the conniving little blackguard’s only successful insurrection.

Les Aventures du Calife Haroun el Poussah was created for Record; the first episode appearing in the January 15th issue of 1962. A petite hit, the feature subsequently jumped ship to Pilote – a new comics magazine created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the devious little Tuareg toe-rag who had been hogging all the laughs and limelight.

Insidious Iznogoud is Grand Vizier to Haroun Al Plassid, the affable, easy-going Caliph of Ancient Baghdad, but the sneaky little second-in-command has loftier ambitions, or as he is always declaiming “I want to be Caliph instead of the Caliph!”…

The retooled rapscallion resurfaced in Pilote in 1968, quickly becoming a massive hit, resulting in 29 albums to date, his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

Like all great storytelling, Iznogoud works on two levels: for youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and superbly surreal antics.

Following Goscinny’s death in 1977, Tabary began scripting his own tales, switching to book-length complete adventures rather than the short, snappy vignettes which typified his collaborations. Upon his own passing, Tabary’s children Stéphane, Muriel and Nicolas took over the franchise.

The deliciously malicious whimsy is always heavily dosed with manic absurdity, cleverly contemporary cultural critiques, brilliantly delivered creative anachronisms and fourth-wall busting episodes which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

La tete de turc d’Iznogoud (The Turkish Head of Iznogoud) was originally released in 1975, the 11th mirthfully malignant album compilation, offering a rather remarkable quartet of trend-setting tales with our ambitious autocrat as ever scheming to seize power from his good but gullible Lord and Master. Following the traditional preface page introducing our tawdry star and other regulars, the devious deceptions resume with the epic length saga of ‘The Jigsaw Turk’.

With Baghdad gripped in a strike by refuse collectors, a fuming Vizier visits the freshly-opened magical accessories shop of Dokodah Bey in search of something to solve his promotion-impeding problem. The proprietor is an annoyingly jolly japester who typically meets his intellectual equal in the Vizier’s foolish flunky Wa’at Alahf, but finds time between pranks to sell the surly insurgent a magic puzzle of a Turk’s head.

All one has to do is complete the 10,000 piece jigsaw, but just before adding the final tile, think of the thing you want to get rid of: he/she/it will crumble into as many fragments as the puzzle with the addition of that last component…

And thus begins a catalogue of chaos, with every moment of the weeks that follow finding the Vizier intolerably interrupted. Eventually however he finally finishes the infernal pasteboard pastime only to discover the last piece is missing. Now he has to endure an epic voyage to the faraway factory to replace the missing trigger to all his dreams coming true, but even after he secures it, Iznogoud has no idea his problems are only just beginning…

A commotion in the harbour at Basra is the opening movement in the next cacophonous composition of calamity as the Vizier and his hulking henchman buy a most unlovely mermaid trawled up by Crawdad the Sailor. The deaf, daft seadog needs to get rid of the Siren in his bathtub because ‘The Freezing Song’ she shrieks paralyzes all who hear it…

Smelling opportunity, the ambitious autocrat buys the garrulous nymph and sneaks her into the palace, but as usual there’s hitch after hitch and in the end it’s the Vizier’s stinking scheme which ends up going flat…

Next up is a tantalising oddment. ‘The Adventures of Caliph Haroun Al Plassid: The Sheik’s Potion’ looks to me like an earlier yarn of Les Aventures du Calife Haroun el Poussah from Record, recycled and remastered for the contemporary series. In it a much altered Iznogoud attempts to administer a shrinking potion to his Lordly Master but, after a furore of frantic attempts meet with ever-diminishing success, only succeeds in making himself look small…

This sublime selection ends on a superbly surreal note as the Vile Vizier consults a chronally adrift Gypsy seer and buys ‘The Magic Calendar’ which will allow its careful owner to move about in time. With such an arcane addition to his arsenal, surely his ambitions must be realised?

Of course the most important word here is “careful” and before/after/between long the impatient impotentate is lost many somewheres in time and ends up annoying a most confused cartoonist who only wants a little time to finish his latest script about that obnoxious oaf who wants to be Caliph instead of the Caliph…

Such convoluted witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is common parlance for a certain kind of politician: over-ambitious, unscrupulous – and frequently insufficient in inches (or should that be centimetres?).

Desiring to become “Caliph in the Caliph’s place” is a popular condemnation in French, targeting those perceived as overly-ambitious, and since 1992 the Prix Iznogoud is awarded annually to “a personality who failed to take the Caliph’s place”.

Nominees are chosen from prominent French figures who have endured spectacular failures in any one year and been given to the likes of Édouard Balladur (1995) and Nicolas Sarkozy (1999). The jury panel is headed by politician André Santini, who gave himself one after failing to become president of Île-de-France in regional elections in 2004.

When first released in Britain during the late 1970s and 1980s (and again in 1996 as a periodical comicbook) these tales made little impression, but at last this wonderfully beguiling strip has deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy connoisseurs…
Original edition © 2012 IMAV éditions by Goscinny – Tabary. All rights reserved. English translation © 2014 Cinebook Ltd.

Long John Silver volume 4: Guiana-Capac


By Xavier Dorison & Mathieu Lauffray, translated by Jerome Saincantin (Cinebook) ISBN: 978-1-84918-175-4

British and European comics have always been far more comfortable with period-piece strips than our American cousins and much more imaginative when reinterpreting classical fiction for jaded comicbook audiences. The happy combination of familiar exoticism, past lives and world-changing events blended with drama, action and, most frequently, broad comedy has resulted in a uniquely narrative art form suited to beguiling readers of all ages and tastes.

Our Franco-Belgian associates in particular have made an astonishing success out of repackaging days-gone-by – generally in comedic form – but this particularly enchanting older-readers yarn forgoes broad belly-laughs whilst extending the adventures of literature’s greatest rogue into a particularly engaging realm of globe-girdling thriller with one hell of a twist.

Robert Louis Stevenson’s Treasure Island was originally serialised from 1881-1882 in Young Folks magazine as Treasure Island or, the mutiny of the Hispaniola, as pseudonymous penned by “Captain George North”.

It was collected and published as a novel in May 1883 and has not been out of print since. A landmark of world storytelling, Treasure Island has been dramatised too many times to count and adapted into all forms of art. Most significantly, the book created a metafictional megastar – albeit at best an anti-hero – as immortal as King Arthur, Robin Hood, Sherlock Holmes, Tarzan or Superman. Almost everything the public “knows” about pirates devolves from the book and its unforgettable, show-stealing one-legged antagonist…

Writer Xavier Dorison was born in Paris in 1970 and graduated business school before moving into storytelling. He works as an author, film writer, lecturer and movie script doctor. His comics works include West, Sanctuary and The Third Testament and in 2006 he began the award-winning Long John Silver in conjunction with preferred collaborator Mathieu (Prophet) Lauffray, with this last volume released in Europe in 2013.

Lauffray is also Parisian; born in 1970. He spends his days illustrating, drawing comics, crafting games and concept designing for movies. His art has graced international items as varied as Dark Horse’s Star Wars franchise, games like Alone in the Dark, the album Lyrics Verdun, February 21, 1916 – December 18, 1916, Tarzan and much more…

Their collaborative exploration of the piratical prince’s later years is a foray into far more mature arenas set decades after the affair of the Hispaniola and ranges far and wide: from foggy, oppressive England to the vast, brooding inner recesses of the Amazon and into the darker deeps beyond

What Has Gone Before: in 1785 treasure-hunting Lord Byron Hastings found the lost bastion of Guiana-Capac but needed further funds to exploit this fabulous City of Gold.

In England, his profligate and wanton wife Lady Vivian had been enjoying herself too much and was with child by a lecherous neighbour. With a baby in her belly and a husband three years gone, she was considering having Byron declared dead and undertaking a hasty remarriage…

Suddenly shattering those plans her despised brother-in-law turned up with an aged, garish tribesman named Moxtechica bearing both message and map from her long-lost husband. Prudish and cruel, Royal Naval officer Edward Hastings gleefully told the despicable scheming strumpet his brother had succeeded and demanded she sell everything – including all the treasured family possessions, manor house and lands she had brought to the marriage – to finance his return…

Byron named Edward sole Proxy and the martinet delighted in giving high-born trollop Vivian her marching orders. He even urged her to confine herself to a convent and save them all further shame and disgrace…

The Lady considered numerous retaliatory tactics before settling upon the most bold, dangerous and potentially rewarding. After announcing to the stunned Edward that she would accompany him to the Americas and reunite with her beloved husband, the fallen noblewoman sought out a certain doctor to help care of her problem…

Dr. Livesay was a decent, god-fearing soul who led a quiet, prosperous life ever since his adventures on Flint’s Island. However, it was not just her condition which brought Vivian to the physician’s door, but also persistent tales of a former acquaintance; a formidable, peg-legged rogue with a reputation for making life’s difficulties disappear…

Against his better judgement, Livesay capitulated to Vivian’s urgings and introduced her to retired sea-cook John Silver. Amidst the (alleged) ex-pirate’s inner circle of scary-looking confederates she spun the story of the Spaniard Pizarro’s discovery of a City of Gold and how, centuries later, her husband had reclaimed it.

She wanted to travel there with capable men and make those riches her own, but needed Silver and his associates to infiltrate Edward’s crew, seize the ship he’d chartered and complete the voyage under her command…

Unable to convince Vivian to desist or Silver to reject her offer, Livesay reluctantly joined them in vain hopes that he could keep the debased woman from mortal harm. Nobody was aware Silver concealed a debilitating, soon-to-be-fatal affliction as the rascal orchestrated his own hiring and thereafter packed the Neptune with suitable scoundrels – but only after compelling Lady Vivian to sign a sacrosanct Pirate’s Contract.

With each schemer believing their own plans were proceeding satisfactorily, the ship sailed, but at the last moment Silver suffered a major setback when rival rogue Paris inveigled his way onto the crew…

As the tense voyage progressed, Silver’s men, Paris’ contingent and even Hastings’ innocent hires all slowly succumbed to the sea cook’s glib tongue and bombastic tales of the Red Brotherhood.

Only Hastings’ lieutenants Dantzig and Van Horn had any inkling of the battle of wills below decks, but even that shaky détente shattered when Lady Vivian’s maid Elsie was murdered. Painfully aware that everybody aboard was gripped by gold-fever, Hastings had been ruling with a rod of iron and full naval discipline. Settling upon Jack O’Kief (Paris’ protégé, but beloved by Silver) as responsible for her death, Hastings had the boy brutally flogged.

A prolonged battle of wills followed, pushing the crew to the edge of mutiny. Hastings delayed final landfall off the tantalisingly close South American coastline and strained tempers exploded just as a colossal storm pushed the Neptune inexorably towards its foregone destination. Inevitable mutiny erupted, resulting in appalling bloodshed and a red-handed settling of many scores…

Literally above it all, old shaman Moxtechica rode out both tempests, patiently waiting to see what dawn might bring…

In the ghastly aftermath of the twin maelstroms the becalmed and battered Neptune drifted idly off-shore and survivors reeled aimlessly on her decks until Silver’s ferocious tongue-lashing brought them to life.

Now completely in charge, the old pirate makes Dantzig (the only trained pilot/navigator left) second-in-command, despite the Navy Man swearing he’ll see them all hang one day…

Boldly sailing the ship straight into the cliffs, Silver and Dantzig navigated a barely discernible channel through the stony walls and brought the Neptune into a sedate, beguiling tributary of the Amazon. With time taken to repair and recover, however, the men soon resort to their old ways. Dead are buried, some old scores settled and Jasper, a new rival to Silver’s authority, began to assert himself. Seeing the way things were going, Vivian stepped in, employing wiles and cunning…

Seducing the entire crew with her story of Emperor Viracocha and his City of Gold, she tells of how her husband claimed it and won them over by revealing how they would take it from him…

The wary mariners impatiently and so-slowly sailed up the vast river in an epic voyage through labyrinthine courses and jungle backwaters. Each time they stalled, Moxtechica was there, silently divining their route to Guiana-Capac.

This sparked growing suspicion in Vivian. Her brutal, impatient husband was never given to trusting or inspiring loyalty – even in other Englishmen – and she harboured grave doubts over the shaman’s true motives…

Those same thoughts plagued Silver and his wily shipmate Olaf as the river grew perilously shallow, especially after the voyagers discovered the foundered, rotting hulk of Hastings’ ship The Nimrod in the shallows abutting a vast overgrown, jungle-smothered city…

As Silver readied the depleted contingent to begin searching the ruins, Vivian surprised him by requesting to be put aboard Nimrod. Perhaps her husband’s ship held answers to the many questions vexing her. As she scanned his grimy journal, aboard Neptune nobody really cared that Moxtechica was missing… but they should have…

This epic conclusion commences as Vivian is taken and reunited with her husband. Lord Byron is a much altered man with a new overarching passion…

Meanwhile, at the gates of the city Silver and his small scouting party – which includes Doctor Livesay – are confronted by the gloating shaman before being set upon by gigantic iguanas. Forced to plunge deep into the sinister metropolis to save themselves, their hasty explorations uncover a map crafted by the Conquistadors. It does not depict where gold is stored but rather where the Christian warriors set huge stores of gunpowder in an attempt to destroy the infernal god-forsaken citadel…

Silver is undaunted: he came for treasure and will not be thwarted, but as the Englishmen continue their search they discover a procession of robed natives ascending to a temple and cautiously follow.

Vivian is still reeling at the changes to her husband and the disclosures he fervently shares. He evangelically recounts the story of his own voyage and reveals that he came not for gold but in search of an ancient god.

He was successful…

This was also what the Conquistadores came for, but they failed in their quest to destroy the profane entity and now its long-foretold coming is imminent. Its latest high priest then reveals it is currently feeding one-by-one on the captured crew of the Neptune, but what it really craves and requires is the baby in Vivian’s belly…

The appalled Lady reels, realising at last that the entire venture has been a Byzantine ploy to bring her to the city where the God will use the results of her sins to finally come to Earth…

Equally aghast are Silver and his party: they have stumbled upon a colossal chamber in time to see Olaf beguiled and sacrificed. Helpless to save him they swear terrible vengeance. Vivian is of the same mind as she drives a great sword through the body of her smug, uncomprehending and astounded husband…

Too furious even to plot, Silver goes on a rampage and whilst slaughtering priest-natives discovers the rest of his crew. Leaving his companions to rouse the drugged or ensorcelled shipmates and get them back to the Neptune, Silver storms on. Followed by Livesay the rogue eventually finds an inner chamber rigged with more barrels of gunpowder. It’s also packed floor to ceiling with glittering gold…

As the seamen make a valiant last stand against the enraged and innumerable warriors of Guiana-Capac, Vivian stumbles upon Silver and Livesay moments before Moxtechica find them. Knowing the value of her child to the pagan maniacs she holds her own life hostage until the pirate and doctor can get away…

As the outnumbered buccaneers sell their lives dearly across the city, Vivian is taken to the sacrificial chamber for the consummation of centuries of arcane anticipation, but inveterate villain Silver finds himself acting completely against his nature, aligning with the doctor in a most uncharacteristic manner to foil the hellish natives, frustrate a god and still claim the treasure his entire life has been dedicated to winning…

And as a man-made apocalypse descends upon the infernal city, the slightest whim of fate and steadfast determination of the unlikeliest of heroes saves a small fraction of the doomed company to tell the tale…

Suspenseful, eerily compelling, spectacularly powerful and magnificently realised, this final exploit of Long John Silver sets the seal on a modern masterpiece of adventure fiction worthy of Stevenson’s immortal adventure (and perhaps even the works of Clark Ashton Smith or H.P. Lovecraft). They might even convince a few more folks to actually read the originals.

This is unmissable stuff which could only be improved upon by bundling all four albums into one single treasure-trove volume…
© Dargaud, Paris, 2013 by Dorison & Lauffray. All rights reserved. English translation © 2013 Cinebook Ltd.

Paleo: the Complete Collection


By Jim Lawson, with Stephen R. Bissette, Peter Laird & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80356-2

It’s a rare hominid that hates dinosaurs. Sure, the occasional chimpanzee might prefer a nice kitten or peanut, but most of us soft, hairy two-leggers can’t get enough of our antediluvian predecessors. Apart from the cool way they look and the marvellous variety they came in, it’s pretty clear they concentrated on eating their surroundings and/or each other and never once tried organised sports, or to appropriate more deckchairs than they could use, or wreck the planet…

Seriously though, there’s an irresistible, nigh-visceral appeal to all manner of saurians; small or super-sized. Most of us variously and haphazardly evolved hairless apes seem obsessively drawn to all forms of education and entertainment featuring monster lizards from our primordial past. That’s especially true of comics.

Most nations and many languages have filled countless pages with illustrated stories featuring cretaceous cameos and lizardly line-ups, but America has proudly gone one stage further than most by evolving a true sub-genre. As eruditely and loving explained by Stephen R. Bissette in his scholarly overview and Introduction ‘The Paleo Path: Paleo and the History of Dinosaur Comics’, the terrifying thunder lizards have been visitors and antagonists in literature and the arts for decades but it was comics – specifically a minor back-up feature in Turok, Son of Stone #8 (August 1957, by Paul S. Newman & Rex Maxon) – which finally gave them a voice of their own.

What’s a Dinosaur Comic? One set in the creatures’ own times and scenarios, with no human intrusion or overblown authorial invention. They are scientifically credible tales about animals living and dying on their own terms and in their own context: no cavemen, aliens, time machines or human heroes. All Then, All Lizard, All the Time…

There have been precious few – and Bissette lists them all, including his own wonderful Tyrant – but for us devotees, paramount amongst them is the far-too occasional Paleo: Tales of the Late Cretaceous by Jim Lawson.

Since 2001 the exceptionally gifted, prolific and apparently tireless Lawson has relaxed from his day jobs (most impressive of which are the thousands of pages of Teenage Mutant Ninja Turtles he has written and drawn for more than two decades) by crafting a string of 8 black-&white comics detailing the fictionalised natural history and dramas of the big beasts.

Now Dover has republished Lawson’s 2003 graphic novel compilation, with the added attraction of two more unpublished issues: three all-new stories produced in collaboration with Bissette, Peter Laird and other equally dedicated devotees.

In case the name still seems familiar, Lawson’s other interests include motorcycles – one day I’ll review his outrageous debut series Bade Bike and Orson – and fantastic fantasy. His other cartoon forays include Rat King, Planet Racers (with TMNT co-originator Laird) and in 2013 he began new project Dragonfly…

This mammoth monochrome collection begins with that aforementioned Introduction before quickly thundering on to the meat we all crave, opening with Book One (inked and lettered by Laird) which focuses attention on a key moment in the life of a Triceratops seventy million years ago…

These “Tales from the Late Cretaceous” are all delivered with the earnest veracity and unsentimental authenticity of a show on Animal Planet, or perhaps the better Disney wildlife films of the 1960s and 1970s, and the spectacular, eye-popping narrative takes the form of informed observation as a young, leathery, three-horned cow interacts with or avoids Quetzalcoatalus, egg-stealing proto-rodents and voracious Daspletosaurs, getting into a fix which nearly ends her young life. Nearly…

Lawson inked his own pencils on Book Two where an alpha male Dromeosaur deals with a pushy young male in the female-heavy pack. Status quo re-established, the hunters collaboratively take down a massive Tsintaosaurus but when an apex predator Albertosaur claims the kill, the pack’s hierarchy again becomes an issue of survival…

This issue was supplemented with ‘Gratitude… A Paleo Short Story’ wherein the most experienced female of the pack examines her precarious place in the world…

Book Three examines a strange case of maternal transference as a baby Stegoceras loses one mother and believes a roosting Quetzalcoatalus might be a likely substitute whilst Book Four reviews ‘A Busy Day in the life of a Plotosaurus’ with the colossal sea lizard coming in-shore to scavenge from Aublysodons and later making the kill of a lifetime in deep water after boldly attacking a much larger Thallassomedon Plesiosaur…

It’s a time of snow and deadly cold in Book Five as an aging Albertosaurus takes a bad wound from the Styracosaur he planned on eating. As the world slowly turns white, the hunter finds himself regarded as prey…

There’s a shift in focus and look at the true top killers in Book Six as a herd of feeding Corythosaurs idly watch a dragonfly pass. The insect which is the epoch’s most efficient hunter then makes a mistake for the ages when it lands on the wrong tree at the right moment…

Lawson is at his dramatic best depicting a night hunt in ‘A Paleo Short Story’: a stark, wordless, dramatically chiaroscuric duel to the death in the dark…

Book Seven offers layers of passionate empathy as a Tyrannosaurus Rex battles a host of lesser beasts taking advantage of her seeming defeat by an unconquerable enemy – viscous mud flats – before Book Eight lingers lovingly on the lives of the era’s biggest beasts as a brace of Alamosaurs provide smaller herbivores such as Lambeosaurs and Edmontosaurs a safe, sheltering, mobile feeding environment. But what happens when one disappears and the other is no longer passive…?

The lengthy new material begins with ‘Easy’ (story by Bissette, art Lawson & lettered by Thomas Mauer) as a healthy young male meat-eater succumbs to the pressure of the breeding impulse, heedless of the deadly consequences, after which the same creative team craft ‘Floater’ with a baffled tyrannosaur unable to tear himself away from a tantalising carcass in the river. She’s long dead. She should just be food, but why is her belly still heaving and moving?

This catalogue of carnosaur carnage and herbivore history closes with ‘Loner’ – an all-Lawson affair – as an adolescent Tyrannosaur is driven away by his mother and sisters and learns the cost of being alone. Why then would such a solitary survivor after years alone adopt another rejected young male at he risk of his life?

This book superbly opens a window onto distant eons of saurian dominance and provides a profound panorama that focuses on a number of everyday experiences which simply have to be exactly how it was, way back then…

As in all these tales, the astoundingly rendered and realised scenery and environment are as much characters in the drama as any meat and muscle protagonists and all the other opportunistic scavengers and hangers-on that prowl the peripheries of the war, ever eager to take momentary advantage of every opportunity in a simple battle for survival…

Lawson’s love for his subject, sublime feel for spectacle and an unmatchable gift for pace coupled to a deft hand which imbues the vast range and cast with instantly recognisable individual looks and characters, always means the reader knows exactly who is doing what.

This is book no lover of lizards and comics fan should miss.
© 2003, 2016 Jim Lawson. All rights reserved.

Paleo: the Complete Collection is available in comic shops and online around the world now. It can be pre-ordered online for a February 26th release in the UK.

Blackhawk Album #1


By Dick Dillin, Chuck Cuidera, Jack Kirby, Sheldon Moldoff, George Roussos, Mort Meskin, Nick Cardy, Frank Frazetta, Bill Ely, Bob Brown & various (Strato Publications)
No ISBN:

Here’s another long-lost oddity of the eccentric and exotic British comics market that might be of passing interest to curio collectors and unrepentant comics nerds like me.

The early days of the American comicbook industry were awash with both opportunity and talent and those factors happily coincided with a vast population hungry for cheap entertainment.

The new medium of comicbooks had no acknowledged fans or collectors; only a large, transient market open to all varied aspects of yarn-spinning and tale-telling – a situation which publishers believed maintained right up to the middle of the 1960s. Thus, in 1940 even though America was loudly, proudly isolationist and more than a year away from any active inclusion in World War II, creators like Will Eisner and publishers like Everett M. (“Busy”) Arnold felt Americans were ready for a themed anthology title Military Comics.

Nobody was ready for Blackhawk.

Military #1 launched at the end of May 1941 (with an August cover-date) and included in its gritty, two-fisted line-up Death Patrol by Jack Cole, Miss America, Fred Guardineer’s Blue Tracer, X of the Underground, The Yankee Eagle, Q-Boat, Shot and Shell, Archie Atkins and Loops and Banks by “Bud Ernest” (actually aviation-nut and unsung comics genius Bob Powell), but none of these strips, not even Cole’s surreal and suicidal team of hell-bent fliers, had the instant cachet and sheer glamour appeal of Eisner and Powell’s “Foreign Legion of the Air” led by the charismatic Dark Knight of the airways known only as Blackhawk.

Chuck Cuidera, already famed for creating the original Blue Beetle for Fox, drew ‘the Origin of Blackhawk’ for the first issue, wherein a lone pilot fighting the Nazi invasion of Poland in 1939 was shot down by Nazi Ace Von Tepp; only to rise bloody and unbowed from his plane’s wreckage to form the World’s greatest team of airborne fighting men…

This mysterious paramilitary squadron of unbeatable fliers, dedicated to crushing injustice and smashing the Axis war-machine, battled on all fronts during the war and – once the embattled nations had notionally laid down their arms – stayed together to crush international crime, Communism and every threat to democracy from alien invaders to supernatural monsters, consequently becoming one of the true milestones of the US industry.

Eisner wrote the first four Blackhawk episodes before moving on and Cuidera stayed until issue #11 – although he triumphantly returned in later years. There were many melodramatic touches that made the Blackhawks so memorable in the eyes of a wide-eyed populace of thrill-hungry kids. There was the cool, black leather uniforms and peaked caps. The unique, outrageous – but authentic – Grumman F5F-1 Skyrocket planes they flew from their secret island base and of course their eerie battle-cry “Hawkaaaaa!”

But perhaps the oddest idiosyncrasy to modern readers was that they had their own song (would you be more comfortable if we started calling it an international anthem?) which Blackhawk, André, Stanislaus, Olaf, Chuck, Hendrickson and Chop-Chop would sing as they plummeted into battle. (To see the music and lyrics check out the Blackhawk Archives edition but just remember this catchy number was written for seven really tough leather-clad guys to sing while dodging bullets…

Quality adapted well to peacetime demands: superheroes Plastic Man and Doll Man lasted far longer than most of their Golden Age mystery man compatriots and rivals, whilst the rest of the company line turned to tough-guy crime, war, western, horror and racy comedy titles.

The Blackhawks soared to even greater heights, starring in their own movie serial in 1952. However the hostility of the marketplace to mature-targeted titles after the adoption of the self-censorious Comics Code was a clear sign of the times and as 1956 ended Arnold sold most of his comics properties to National Publishing Periodicals (now DC) and turned his attentions to becoming a general magazine publisher.

Most of the purchases were a huge boost to National’s portfolio, with titles such as GI Combat, Heart Throbs and Blackhawk lasting uninterrupted well into the 1970s (GI Combat survived until in 1987), whilst the unceasing draw and potential of characters such as Uncle Sam, the assorted Freedom Fighters costumed pantheon, Kid Eternity and Plastic Man have paid dividends ever since.

The “Black Knights” had also been a fixture of the British comics reprint industry since the early 1950s, with distributor-turned publisher Thorpe & Porter releasing 37 huge (68-page, whilst the US originals only boasted 36 pages) monochrome anthologies to entrance thrill-starved audiences under their Strato imprint.

This commodious British collection combines a flurry of tales featuring the Air Aces, balanced out by an assortment of mystery and science fiction tales from DC’s wide selection of weird adventure anthologies (primarily culled in this instance from September and October 1957) and kicks off with the contents of (US) Blackhawk #117 and ‘The Fantastic Mr. Freeze’ wherein the paramilitary aviators battle a chilling criminal maniac with a penchant for cold crimes before tackling smugglers masquerading as Vikings in ‘The Menace of the Dragon Boat’.

‘How Not to Enjoy a Vacation’ was seen in many places; a Public Service feature probably written by Jack Schiff and definitely illustrated by Rueben Moreira, followed by prose poser ‘I Was a Human Missile’, relating a technician’s account of when he was trapped during the test firing of a missile – and how he escaped – after which ‘The Seven Little Blackhawks’ become the targets of a ruthless mastermind exploiting their fame and reputations to plug his new movie…

Regrettably most records are lost so scripter-credits are not available (likely candidates include Ed “France” Herron, Arnold Drake, George Kashdan, Jack Miller, Bill Woolfolk, Jack Schiff and/or Dave Wood) but the art remained in the capable hands of veteran illustrators Dick Dillin & Chuck Cuidera: a team who meshed so seamlessly that they often traded roles with few any the wiser…

Moreover although broadly formulaic, the gritty cachet, exotic crime locales, Sci Fi underpinnings and international jurisdiction of the team always allowed great internal variety within the tales…

Here however the uniformed escapades pause as House of Mystery #67 (October 1957) offers the sorry saga of ‘The Wizard of Water’ – a scurvy conman who accidentally gets hold of King Neptune’s trident as drawn by Bill Ely – and, after an always-engaging ‘Science Says You’re Wrong’ page and text terror tale ‘The Mummy’s Revenge’, counts down ‘Five Days to Doom’ (illustrated by Sheldon Moldoff from House of Mystery #66, September 1957) wherein a printer discovers a seemingly-prophetic calendar and uses it to track down aliens planning to destroy Earth.

‘The Legend of the Golden Lion’ (HoM #67 again and illustrated by George Roussos) then described a Big Game Hunter’s confrontation with a leonine legend of biblical pedigree whilst from the same issue the ever-excellent Bob Brown depicted a weird science-tinged crime caper about ‘The Man Who Made Giants’ before the Blackhawks soared back into action battling ‘The Bandit with a Thousand Nets’ – yet another audacious costumed thief with a novel gimmick (from Blackhawk #118, October 1957).

That issue also provided ‘The Blackhawk Robinson Crusoes’ wherein the Pacific Ocean proved to be the real enemy when an accident marooned the Aviators as they hunted the nefarious pirate Sting Ray, followed by much-reprinted western classic ‘The Town Jesse James Couldn’t Rob’ limned by Frank Frazetta and itself a reprint from Jimmy Wakely #4.

Text feature ‘From Caveman to Classroom’ charted the history of map-making after which Blackhawk #118 continues to completion as ‘The Human Clay Pigeons’ found the entire squadron helpless targets of international assassin/spymaster the Sniper, leaving the rest of this collection to astound and amuse with more genre-specific tales such as the Roussos illustrated psychological crime thriller ‘Sinister Shadow’ from House of Mystery #66 Sept 1957.

Also in that issue is Jack Kirby’s eerie mystery of best friends turned rivals ‘The Thief of Thoughts’, Moldoff’s jungle trek chiller ‘The Bell that Tolled Danger’ and Mort Meskin & Roussos’ tragic supernatural romance ‘The Girl in the Iron Mask’.

Rounding out the collection are selections from House of Mystery #64 (July 1957) beginning with Nick Cardy’s irony-drenched riff on the curse of Midas wherein a criminal subjects himself to ‘The Golden Doom’ – pausing briefly for Jack Miller’s prose expose of mind-readers ‘A Clever Code’ (from HoM #66) and another Public Service ad with teen star Binky explaining ‘How to Make New Friends’ (Schiff & Bob Oksner) – before Bill Ely delivers a murderous revelation regarding ‘The Artist Who Painted Dreams’.

A brace of Henry Boltinoff gag pages starring ‘Professor Eureka’ and ‘Moolah the Mystic’ then segues into Bernard Baily’s macabre depiction of criminal obsession in ‘My Terrible Twin’ (HoM #64) to bring the fun to a close on a spooky high note.

These stories were produced – and reprinted here – at a pivotal moment in comics history: the last showing of broadly human-scaled action-heroes and two-fisted mystery-solvers in a marketplace increasingly filling up with gaudily clad wondermen and superwomen. The iconic blend of weary sophistication and glorious, juvenile bravado where a few good men with wits, firearms and an occasional trusty animal companion could overcome all odds was fading in the light of spectacular scenarios and ubiquitous alien encounters.

These are splendidly engaging tales that could beguile and amaze a whole new audience if only publishers would give them a chance. But whilst they won’t your best bet is to seek out books like this in specialist comic shops or online.

Go on; let your fingers do the hard work…

Despite there being no copyrights included in this tome, I think it’s safe to assume:
All material © 1957, 1958, 2015 DC Comics. All Rights Reserved.

The Super Summer Holiday Annual (No. 1)


By various (Atlas Publishing & Distributing Co. Ltd.)
No ISBN:

It took the British a very long time to get the hang of American-style superheroes – just ask any old UK-based fan about Tri-Man, Gadget Man and Gimmick Kid or the Phantom Viking if you doubt me – but we never had any trouble with more traditional genre standards, which is why this delightful oddment of UK reprint publishing boasts such a decidedly eclectic all-star line up.

Probably released in 1961, it’s a monochrome affair with soft card-covers, gathering select licensed snippets from National Comics/DC, presumably thought to be appealing or of interest to us junior limeys. The decidedly quirky special offers choice late-1950s escapades of Batman and Robin the Boy Wonder, The Viking Prince, Superman & Lois Lane and Davy Crockett, bundled up as a marvellously mixed bag of tales which must have frankly baffled and bedazzled the kids of Britain in equal amounts.

The book was (probably) released in 1961 by UK based Atlas Publishing and Distribution, re-reprinting material licensed to Australian outfit KG Murray Publishing Company – one of many small outfits repackaging American strips for the anything-goes UK marketplace…

In America during the 1950s, when superheroes were in a seemingly inescapable trough, comicbook companies looked to different types of leading men in their action heroes. In 1955 writer/editor Robert Kanigher created a traditional adventure comic entitled The Brave and the Bold which featured historical strips and stalwarts.

The Golden Gladiator, illustrated by Russ Heath, was set in the declining days of the Roman Empire, The Silent Knight fought injustice in Norman Britain, courtesy of Irv Novick, and the already-legendary Joe Kubert was drawing the exploits of a valiant young Norseman dubbed the Viking Prince.

This last feature appeared in almost every issue and eventually took over Brave and the Bold entirely, until the resurgent superhero boom saw B&B retooled as a try-out title with its 25th issue. Before that, however, those fanciful, practically “Hollywoodish” Viking sagas were among some of the finest adventure comics of all time (and they’re long overdue for a definitive collection of their own).

The valiant Jon has long been a fan favourite, intermittently returning in DC’s war titles and often guest-starring in such varied venues as Sgt. Rock and even Justice League of America.

Here at the height of his popularity, the lonely wanderer and his companion the Mute Bard kick off proceeding in fine fettle, accepting ‘The Challenge of the Flying Horse’ (B&B #19 Aug/Sep 1958 by Bob Haney & Kubert) and invading Valhalla to aid the comely Valkyries against an invasion of menacing Moon Vikings…

Tales from the censorious 1950s (with just a little overlapping touch of the 1960s) always favoured plot over drama – indeed, a strong argument could be made that all DC’s post-war costumed crusaders actually shared one personality (and yes I’m including Wonder Woman) – so narrative drive focused on comfortably familiar situations or outlandish themes and paraphernalia, but as a kid they simply blew me away.

They still do.

The Gotham Gangbusters especially had to perpetually think and act outside the box as they fought crime and worse with kid gloves on. ‘Batman… Superman of Planet X!’ (from Batman #113, February 1958 by France Herron, Dick Sprang & Charles Paris) offers fantastic science fiction fantasy and perhaps the best ever art job ever seen in an incredible, spectacular stupendous romp with the Cowled Crimebuster shanghaied to a distant galaxy to save an advanced civilisation from invasion…

At a time when the rise of television had made the colonial west crucial viewing, almost every publisher who had survived the birth of the Comics Code had their own iteration of Davy Crockett. National/DC joined the party rather late with Frontier Fighters, which ran for 8 issues between summer 1955 and the end of 1956.

The anthological title supplemented the man of the moment with the equally public-domain likes of Kit Carson, Buffalo Bill, Buck Skinner and similar mythic types whilst incorporating all the tropes and ingrained stereotypes you’d expect of the times, but cover-featured Crockett was always the main attraction.

‘The Renegade Fur-Traders’ was first seen in #6 (July-August 1956), by an unnamed author and illustrated with captivating authenticity by the excellent John Prentice, not long before he would begin ghosting the Rip Kirby newspaper strip. It told of how Davy and his mountainous pal Sam Willoughby saved a tribe of Piegan Indians from being swindled by wicked white men…

When Lois Lane – arguably the oldest supporting character/star in the Superman mythology if not DC universe – finally received her own shot at a solo title, it was very much on the terms of the times. I must shamefacedly admit to a deep, nostalgic affection for her bright and breezy, fantastically fun adventures, but as a free-thinking, (nominally) adult liberal of the 21st century I’m often simultaneously shocked nowadays at the jolly, patronising, patriarchally misogynistic attitudes underpinning too many of the stories.

Of course I’m (painfully) aware that the series was intended for young readers at a time when “dizzy dames” like Lucille Ball or Doris Day played to the popular American gestalt stereotype of Woman as jealous minx, silly goose, diffident wife and brood-hungry nester, but to ask kids to seriously accept that intelligent, courageous, ambitious, ethical and highly capable females would drop everything they’d worked hard for to lie, cheat, inveigle, manipulate and entrap a man just so that they could cook pot-roast and change super-diapers is just plain crazy and tantamount to child abuse. They’re great, great comics but still…

I’m just saying…

Superman’s Girlfriend Lois Lane #1 launched at the start of 1958) and became the regular venue for stunning yarns illustrated by sleek, slick Kurt Schaffenberger whose distinctive art-style would quickly become synonymous with the reporter. In this yarn from the second issue (April/May) Lois was apparently appalled to uncover ‘Superman’s Secret Sweetheart’ (possibly written by Bill Finger), but was in fact on her very best mettle, helping a bullied college girl fight back against her mean sorority sisters…

Prince Jon then became ‘The Viking Genie’ (Bill Finger & Joe Kubert from B&B #14 Dec 1958/Jan 1958) as he is sealed in a barrel by his enemies and washes up some time later on the shores of distant Araby.

Freed from his prison by an old man and his beautiful daughter, the golden-haired Northman uses ingenuity and superb physicality to grant the dotard’s three wishes, consequently unseating a tyrant and restoring the old man to the throne of Baghdad…

Detective Comics #249 (November 1957) was the original setting for Finger & Sheldon Moldoff’s ‘The Crime of Bruce Wayne’ wherein civic-minded Bruce Wayne agrees to Commissioner Gordon’s scheme to impersonate masked criminal The Collector. Sadly things go badly awry: Gordon is hospitalised and Wayne is sentenced to death, with Robin and Batwoman frantically trying to find the real Collector before time runs out for the incarcerated, incognito Caped Crusader…

Davy Crockett was then captured by ‘Two Little Paleface Indians’ (Frontier Fighters #3 Jan Feb 1956, art by Prentice) stolen and raised by the warlike Creek. Not only does he have to escape imminent execution but also return the bellicose little waifs to their true parents, after which ‘The Bombshell of the Boulevards’ (Leo Dorfman & Schaffenberger) sees Lois Lane donning a peroxide wig to deceitfully secure a Hollywood interview.

Apparently blondes not only have more fun but also make more trouble and soon she has provoked a death-duel between rival enflamed suitors. Of course, it was only another scheme by Superman and Jimmy Olsen to teach her a lesson in journalistic ethics. Good thing reporters are so much less unscrupulous these days…

The Viking Prince returns to frozen climes to confront the ‘Threat of the Ice-King’ (Haney & Kubert from B&B #18, June/July 1958) and spectacularly rescues a Rose Princess from the icy ogre’s legion of arctic monsters before Davy Crockett tackles ‘The Indian Buccaneers’ (Frontier Fighters #5, May/June 1956 Prentice) dragooned into raiding Louisiana with infamous pirate Swampfox Cy…

The weirdly enticing array of adventures ends with charming Public Service ad ‘Don’t Give Fire a Place to Start’ by Jack Schiff & Win Mortimer, wrapping up the all-ages fun on a cautionary note every hoarder of highly inflammable collectibles should heed…

Although I’ve been nostalgically self-indulgent and a touch jocund throughout, there’s no denying the merit of these ancient tales, especially since they’re presented in staggeringly powerful and beautifully composed black and white: all marvellous examples of a level of artistic individuality and virtuosity we’re losing today as computer-colour advances and digital shortcuts are increasingly homogenising the craft and design of graphic narrative.

While we’re all revelling in the variety and creative freedom of today’s technology, let’s never forget the sheer force and potent efficiency of the lone line and an artist’s innate sense of flair and individuality. These are things of magical beauty and infinite potential…

Although there are no copyrights included I think it’s safe to assume:
All material © 1956, 1957, 1958, 2015 DC Comics. All Rights Reserved.