Marvel Comics Presents – Stoker’s Dracula


By Bram Stoker, adapted by Roy Thomas & Dick Giordano with Joe Rosen, & VC’s Chris Eliopoulos, Cory Petit, Randy Gentiles & Rus Wooton (Rebellion Studios)
ISBN: 978-0-7851-4905-7 (TPB/Digital edition) 978-0-7851-1477-2 (2005 HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Moody Masterpiece …8/10

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated for much of the decade; peaking globally before explosively falling to ennui and overkill. Older genres such as horror, westerns and science fiction returned, fed by bold trends in movie-making and on TV, which now supplied the bulk of young adult entertainment needs for those kids who had grown up with Marvel.

Inspiration isn’t everything. In fact as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was a resurrection of horror titles in response to the industry down-turn in super-hero sales – a move vastly aided expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The switch to supernatural stars had many benefits. Crucially, it brought a new readership to House of Ideas, one attuned to the global revival in spiritualism, Satanism and all things sinisterly spooky. Almost as important, it gave the reprint-savvy company an opportunity to finally recycle old 1950s horror stories that had been rendered unprintable and useless since the code’s inception in 1954. A scant 15 years later the CCA prohibition against horror was hastily rewritten – amazing how plunging sales can affect ethics – and scary comics came back in a big way with a new crop of supernatural heroes and monsters popping up on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles.

In fact lifting of the Code ban resulted in such an en masse creation of horror titles (both new characters and reprints from the massive boom of the early 1950s) that it probably caused a few more venerable costumed crusaders to (temporarily, at least) bite the dust. Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare on four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary buzz for bizarre themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always in entertainment, the watch-world was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible. One of Marvel’s earliest hits was an annexation of much of the lore around Bram Stoker’s novel Dracula. With the secrets of that comic book success being held in abeyance here due to specific reviews of those tales imminently forthcoming, today we’re focusing on and recommending a lost gem of graphic narrative that grew out of the short lived phenomenon…

As far better explained by Roy Thomas in this compilation’s fact-packed Introduction ‘Dracula Lives – Again!’, the Tomb of Dracula newsstand periodical swiftly begat a non-code, anthological magazine spin-off – Dracula Lives – which, by various processes and endeavours further detailed by illustrator Dick Giordano in his Afterword ‘More than thirty years ago…’, spawned a full and thorough, serialised adaptation of the Stoker source material. More details of its production, and how the sudden downturn in horror themed fare caused the adaptation to stall and the magazines that carried it to fold are fully discussed in both essays and form part of the copious treasure trove of ‘Extras’ that close this tome of terror.

A work of astounding, respectful authenticity, and completely compelling at all stages despite a 30-year pause, this haunting beautiful adaptation is a triumph of that comics subdimension concerning adaptations of found literary material. As such, it compiles the chapters from Dracula Lives #5-8, 10-11 (spanning cover-dates March 1974 – March 1975) plus the completed but homeless seventh chapter which found a home in Marvel Preview #8 (AKA Legion of Monsters #1, September 1975) before the project stalled. After much long protracted wishing, and dalliances with other companies, the project was finally revived and the full finished saga was commissioned by Marvel three decades after the fact. The result was initially released as 4-issue miniseries Stoker’s Dracula (October 2004 to May 2005) before transferring for Halloween 2005 to its more apposite graphic novel incarnation.

A few more things to point out. Thomas and Giordano were deeply invested in the project and pulled out all the innovative stops to make the serial something special. Thomas designated specific lettering for each character’s narration – one of the earliest incidences of the technique, and Giordano – in an era long before graphic novels were possible in America – designed each instalment with drop-away caption boxes, on the hope that if one day the US gathered material in albums like Europe, individual chapter titles and “coming next issue!” captions could just be excised… like in a “real” novel…

However, as we’re all accursed with completism in comics, all those pages, plus miniseries front and back covers, Dracula Lives covers, paste up recap pages (11 in all) are included in the aforementioned Extras section, as well as 15 pages of sketches and 8 more showing the art process from rough pencils to inks and grey-tone wash finishes, before ending with the Giordano cover of Alter Ego #53 which highlighted the completion of the book of many ages…

As for the story, we all know it to some degree, but this one is guaranteed the closest ever to helping kids with their book reports without inflicting the modern bane of AI plagiarism on already despondent English teachers…

In an unbroken flow of gothic wonderment, the monochrome glory begins with a significant opening line quote, as on May 3rd 1897, English lawyer Jonathan Harker is lured to the wilds of Transylvania and horror beyond imagining when an ancient bloodsucking horror prepares to relocate to the pulsing heart of the modern world. As seen in ‘Into the Spider’s Web’, ‘The Female of the Species’, and ‘And in that Sleep…!’ English man of business Harker becomes an enforced guest, left to the tender mercies of his vampiric harem, and narrowly escapes even as their dark master Dracula travels by schooner to England, slaughtering every seaman aboard the S.S. Demeter in ‘Ship of Death’ before quietly unleashing a reign of terror on the sedate and complacent British countryside.

In the seat of Empire, Harker’s fiancée Mina Murray finds her flighty friend Lucy Westenra fading due to troublesome dreams and an uncanny lethargy none of her determined suitors – Dr. Jack Seward, Texan Quincy P. Morris and Arthur Holmwood (the next Lord Godalming) – can dispel. As Harker struggles to survive in the Carpathians, in Britain, Seward’s deranged patient Renfield claims horrifying visions and becomes greatly agitated…

Dracula, although only freshly arrived in England, is already causing chaos and disaster, and constantly returns to swiftly declining Lucy. His bestial bloodletting prompts her three beaux to summon famed Dutch physician Abraham Van Helsing to save her life and cure her increasing mania. As seen in ‘If Madness be Thy Master…!’, ‘Death Be Thou Proud!’, ‘Hour of the Wolf!’ and ‘Tell Truth, and Shame the Devil’ Harker survives his Transylvanian ordeal, and when nuns notify Mina, she rushes to Romania and marries him in a hasty ceremony to save his health and wits…

In London – and ‘For in that Sleep of Death…’ , ‘If Blood be the Price…’ , ‘For the Blood is the Life…’ and ‘The Demon in his Lair’ – Dracula renews his assaults and Lucy dies, and is reborn as a predatory, child-killing monster. After dispatching her to eternal rest, Van Helsing, Holmwood, Seward and Morris – joined by recently returned, much-altered Harker and his bride – vow to hunt down and destroy the ancient evil in their midst, after a chance encounter in a London street between the newlyweds and an astoundingly rejuvenated Count.

Dracula has incredible forces and centuries of experience on his side. Having tainted Mina with his blood-drinking curse, he flees back to his ancestral lands. Frantically, giving the mortal champions give chase in ‘Pursuit’ and ‘Jaws of the Dragon’, battling the elements, the monster’s enslaved “gypsy army” and horrific eldritch power in a race against time lest Mina finally succumb forever to his unholy influence. Thankfully, but at great cost, Dracula’s efforts are all foiled and ‘Sunset’ sees his final death, with the survivors seen enjoying a fresh new dawn in ‘Epilogue’

This breathtaking, oft-retold yarn delivers moody mystery, epic action, moving melodrama and astounding adventure all mantled in grim gothic horror, delivering beguilingly beautiful images and stunning thrills and chills in a most satisfactory traditional manner. Well worth the incredible wait, this is a comics classic every fan should hunt down.
© 2021 MARVEL.

Madame Choi and the Monsters – A True Story


By Sheree Domingo & Patrick Spät translated by Michael Waaler (SelfMadeHero)
ISBN: 978-1-91422-422-5 (PB/Digital editions) 1-5389-469-6 (softcover)

Win’s Christmas Gift Recommendation: Miss at Your Peril… 9/10

Throughout the entire post-WWII Cold War era, the arena of drama and fiction was packed with tales of espionage, abduction and impossible love blossoming amidst and against totalitarian odds and opposition. It was a potent life-enhancing trope expressing the hope of better days to come and an undying symbol of how the human spirit will always overcome. There were countless movies made about it…

And then one day, the whole wide world discovered that this had happened…

Freelance writer/editor Dr. Patrick Spät studied philosophy, sociology and literary history in some of Germany’s finest educational establishments, subsequently specialising in socio-political and historical fare. He lives in Berlin – itself no stranger to this kind of yarn – and in 2019 won great acclaim with his graphic novel Der König der Vagabunden (The King of the Vagabonds).

His collaborator on this award winning slice of graphics reportage is Sheree Domingo. After studying at the Kunsthochschule in Kassel and Luca School of Arts in Brussels she began working life as a cartoonist. With impressive graphic novels such as Ferngespräch (Long Distance Call) under her belt, she joined Dr. Spät for this sublime slice of secret history and delivered Madame Choi und die Monster: a masterpiece of modern German expressionist unreal politik…

Employing wild and compellingly emphatic illustration, a limited but vivid colour palette and by dividing events into short scenes across multiple levels of storytelling, Madame Choi and the Monsters – A True Story details the appallingly eventful life of Korean (I’m deliberately not saying North or South here) film star and screen legend Choi Eun-hee.

An abused woman and mother who rose to national stardom despite the men in her life, she fell foul of draconian censorship in the anti-Communist South and was, in 1978, abducted by film fanatic/totalitarian dictator Kim Jong-il. Kidnapped to make wonderful movies for the personal edification of “The Dear Leader” and uplifting of the North Korean people, Madame Choi survived re-education and was eventually joined by the least abusive of her husbands, producer/director/filmmaker Shin Sang-ok. Although divorced from Choi, he had immediately started investigating her disappearance… until the North Koreans snapped him up too. Transported, tortured, exploited and ultimately and reteamed with his muse, he feels old emotions stirring…

Before long the legendary cinema duo are making more movies… but with the right budget, message, and motivation…

How that happened, what the result was and how the couple dramatically made it back from behind the bamboo curtain is interspersed with a comics adaptation (or at least an estimated interpretation built from notes and accounts) of the cinema’s couple’s greatest achievement – a no-holds-barred remake of feudal rebellion/monster epic Pulsagari. The flick is reputed to be a lost classic, but we’ll never probably know as no copies remain in existence… except apparently for those reels confiscated and treasured by the Dear Leader in his private film hoard.

Smart witty, shocking, compelling, romantic and, to be frank, just a bit terrifying, Madame Choi and the Monsters is augmented by a fully detailed ‘Chronology’ of events capping off a brilliant tale of how strange life, love and obsession can be. This is a treat no thinking funnybook fan should miss.
© Edition Moderne / Sheree Domingo & Patrick Spät 2022. All rights reserved.

Showcase Presents the Haunted Tank volume 1


By Robert Kanigher, Russ Heath, Irv Novick, Jerry Grandenetti, Joe Kubert, Jack Abel & various (DC Comics)
ISBN: 978-1-4012-0789-2 (TPB)

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, horror stories and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman and even other genres too numerous to mention here. In 1956, he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age, introducing Barry Allen as a new Flash to the hero-hungry kids of the world.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, and provided scripts for Blue Beetle and the original Captain Marvel. In 1945 he settled at All-American Comics as writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. Writing Flash and Hawkman, he also created Black Canary and, decades later, debuted another memorable female lead in Lady Cop, as well as so many memorable villainesses like Harlequin and Rose and the Thorn. That last torrid noir temptress he redesigned during the relevancy era of the early 1970s, launching a “schizophrenic” crime-busting super-heroine to haunt the back of Superman’s Girlfriend Lois Lane… which Kanigher also scripted.

When mystery-men faded out at the end of the 1940s, the ever-resourceful scribe  shifted over to westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning battle-boutique when Quality Comics sold their titles to DC in 1956, all the while scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, Viking Prince and a host of others.

Kanigher was a restlessly creative writer and used his uncanny but formulaic adventure arenas as a testing ground for future series concepts. Among many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot and The Losers… as well as the irresistibly compelling “combat ghost stories” collected in this stunning, economical monochrome war-journal. This terrific first tome re-presents the early blockbusting exploits of boyhood friends Jeb Stuart Smith, Arch Asher, Slim Stryker and Rick Rawlins, as depicted in G.I. Combat #87-119 (April/May 1961- August/September 1966), and also includes guest-star missions from The Brave and the Bold #52 (February/March 1964) and Our Army at War #155 (June 1965).

The eerie action opens with ‘Introducing – the Haunted Tank’, illustrated by the sublime Russ Heath. In this debut the now-adult pals are all assigned to the same M-3 Stuart Light Tank, named for a legendary Confederate Army General who was a strategic wizard of cavalry combat. During a patrol, the underdog neophytes somehow destroy an enemy Panzer even though they are all knocked unconscious in the process…

Narrated by Jeb as he mans the Commander’s spotter-position (head and torso sticking out of the top hatch and completely exposed to enemy fire whilst driver Slim, gunner Rick and loader Arch remain inside), the tanker recounts how a ghostly voice seems to offer advice and prescient, if veiled, warnings. These statements and their midget war machine soon draw the jibes of fellow soldiers who drive bigger, tougher war machines…

Eventually the little tank proves its worth and Jeb wonders if he imagined it all due to shock and his injuries, but in #88 ‘Haunted Tank vs. the Ghost Tank’, Jeb is actually seeing and conversing with his phantom namesake as he and the boys solve the utterly rational mystery of an enemy battle-wagon which seems to disappear at will. ‘Tank with Wings’ in G.I. Combat #89 was illustrated by Irv Novick, describing how old General Stuart’s impossible prophecy comes chillingly true after the M-3 shoots down a fighter plane whilst hanging from a parachute, after which Heath is back to limn a brutal clash against German ‘Tank Raiders’ who steal the Americans’ haunted home on treads.

Throughout the early days Jeb’s comrades continually argued about what to do with him. Nobody believed in the ghost and they all doubted his sanity, but ever since he began to see the spirit soldier, Stuart Smith has somehow become a tactical genius. His “gifts” are keeping them all alive against incredible, impossible odds…

G.I.C #91’s ‘The Tank and the Turtle’ sees a chance encounter with a plucky terrapin lead to clashes with strafing aircraft, hidden anti-tank guns and a booby-trapped village, whilst ‘The Tank of Doom’ (art by Jerry Grandenetti) sees the snowbound tank-jockeys witnessing true heroism and learning that flesh, not steel, wins wars. In #93 Heath depicted a ‘No-Return Mission’ which depletes American tank forces until the Ghostly General takes a spectral hand to guide his mortal protégés through a veritable barrage of traps and ambushes, after which ‘The Haunted Tank vs. the Killer Tank’ seeks to widen the General’s role as the phantom protector agonises over intel he is forbidden to share with his Earthly namesake during a combined Allied push to locate a Nazi terror-weapon. This time, the young sergeant must provide his own answers…

The rest of the crew are near breaking point and ready to hand Jeb over to the medics in #95’s ‘The Ghost of the Haunted Tank’, but when Slim assumes command he too starts seeing and hearing the General amidst the blistering heat of battle…

In ‘The Lonesome Tank’ Jeb is back in the hot-seat and scoffing at other tank commanders’ reliance on lucky talismans, until the General seemingly abandons him and he is pushed to the brink of desperation, after which G.I.C #97’s ‘The Decoy Tank’ proves that a brave man makes his own luck after a Nazi infiltrator takes the entire crew hostage. ‘Trap of Dragon’s Teeth’ allows the Ghostly Guardian to teach Jeb a useful lesson in trusting one’s own senses over weapons and machinery in combat, and issue #99 greets legendary Joe Kubert who starts a stint on the series in the book-length thriller ‘Battle of the Thirsty Tanks’, with the Stuart labouring under desert conditions which reduce both German and American forces to thirsty wrecks as they struggled to capture a tantalising oasis.

The crew reveal their fathers had all been tank jockeys in WWI and who disappeared in action when ‘Return of the Ghost Tank’ in #100 finds the lads back in Europe. Shock follows shock as they realise their sires had all been part of the same crew, with credibility further stretched when the M-3 begins to retrace and re-enact the last mission of their missing dads…

Any doubts about whether the General is real or imagined are laid to rest in #101’s ‘The Haunted Tank vs. Attila’s Battle Tiger’ (illustrated by Jack Abel), as the barbarian’s evil spirit becomes patron to a German Panzer, opening a campaign to destroy both living and dead Jeb Stuarts, after which Kubert returned for ‘Battle Window’: a moving tale of old soldiers wherein a broken-down, nonagenarian French warrior gets one final chance to serve his country, as the American tank blithely trundles into a perfect ambush…

A particularly arcane prognostication in #103 drives Jeb crazy until ‘Rabbit Punch for a Tiger’ shows him how improvisation can work like magic in a host of hostile situations, whilst ‘Blind Man’s Radar’ helps the crew complete a dead man’s mission after picking up the sightless sole survivor of an Axis attack.

In the mid-1960s before the Batman TV show led to rampant “Bat-mania”, The Brave and the Bold featured team-ups of assorted DC stars. Issue #52 (February/March 1964) grouped Tankman Stuart with Sgt. Rock and Lt. Cloud as the 3 Battle Stars in ‘Suicide Mission! Save Him or Kill Him!’ (by Kanigher & Kubert). In this superb thriller, the armoured cavalry, infantry and Air Force heroes unite to escort and safeguard a vital Allied agent… who had been sealed into a cruel and all-encompassing iron suit. Fast-paced, action-packed and utterly outrageous, the perilous chase across occupied France is one of the best battle blockbusters of the era.

Back in G.I. Combat #105 the ‘Time-Bomb Tank!’ starts seconds after the B&B yarn, as the Haunted Tank receives intel that Rock’s Easy Company are under attack. As they dash to the rescue, however, circumstances cause the M-3 to become a mobile Marie Celeste…

The ‘Two-Sided War’ finds Jeb promoted to Lieutenant and suffering apparent hallucinations when he and his crew are trapped in the Civil War, after which #107’s ‘The Ghost Pipers!’ details how the tankers aid the last survivor of a Scottish battalion in an attack that actually spans two wars, before again teaming up with Rock in ‘The Wounded Won’t Wait’. As Rick, Arch and Slim are injured, the Easy Co. topkick rides shotgun on the brutal return trip back to base…

Issue #109’s ‘Battle of the Tank Graveyard’ downplays supernatural overtones for a more straightforward clash deep within a deadly mountain pass, whilst ‘Choose Your War’ has the Confederate General chafing at his role assisting “Union” cavalry – until circumstances again seem to place the modern soldiers in a historical setting and the two Jebs work out their differences.

For #111’s ‘Death Trap’ the uncanny crew again work with Easy Company – in the desert this time since continuity was never a big concern for Kanigher. However, when the M-3 is captured, Jeb and the boys endure a bloody taste of infantry fighting before taking it back.

‘No Stripes for Me’ is actually a Rock tale from Our Army at War #155 (June 1965) with the Haunted Tank in close support as a battle-hungry General’s son continually refuses the commendations and promotions his valiant actions deserve, no matter what the cost to men or morale around him…

Rock and Jeb stayed together for G.I. Combat #112’s struggle against the Luftwaffe ‘Ghost Ace!’ who is Attila the Hun’s latest mortal avatar: a blistering supernatural shocker that once more forces the Phantom General to take a spectral hand in the battle against evil, after which ‘Tank Fight in Death Town!’ sees the war follow the M-3 crew back into a much-needed leave. Luckily Rock and Easy Co. are around to provide vigorous fire-support…

After nearly four years in the saddle, scripter Kanigher decided to revamp the backstory of the crew and issue #114 (October/November 1965) featured the Heath illustrated ‘Battle Origin of the Haunted Tank’, with the General revealing he had been assigned to watch over the M-3’s boys by Alexander the Great. In the afterlife, all great military commanders sponsor mortal combatants, but Stuart had refused to pick anybody and was stuck looking after “Damned Yankees”. Happily, the mettle and courage under fire of the boys changed many of his opinions after watching their first battle in the deserts of North Africa…

Heath also drew the team-up in #115 wherein Jeb is reunited with Navajo fighter-pilot Johnny Cloud as ‘Medal for Mayhem!’ pits both spiritually-sponsored warriors against overwhelming odds and forced to trade places in the air and on the ground. (Cloud regularly encountered a cirrus-mounted “Indian Brave” dubbed Big-Brother-in-the Sky galloping across the heavens during his fighter missions…) Novick then illustrated a sequel when Cloud and Stuart help proud Greek soldier Leonidas fulfil his final mission in the stirring ‘Battle Cry of a Dead Man!’

‘Tank in the Icebox’ in #117 is another Heath martial masterpiece wherein a baffling mystery is solved and a weapon that turns the desert into a frozen hell is destroyed, before Novick assumes the controls for the last two tales in this volume, beginning with ‘My Buddy – My Enemy!’ wherein bigoted Slim learns tragically too late that not all Japanese soldiers are monsters, and #119 again asks difficult questions when Jeb and the crew must escort an American deserter to his execution, with German forces attempting to kill them all before they get there in ‘Target for a Firing Squad!’ An added attraction for art fans and battle buffs are the breathtaking covers by Heath, Kubert & Grandenetti, many of them further enhanced through the stunning tonal values added by DC’s brilliant chief of production Jack Adler.

These spectacular tales cover The Haunted Tank through the blazing, gung-ho early years to a time when America began to question the very nature and necessity of war (Vietnam was just beginning to really hurt the home front in 1966), and combat comics started addressing the issues in a most impressive and sensitive manner.

The war fare here combines spooky chills with combat thrills but always offer a powerful human message that has never dated and may well rank amongst the very best war stories ever produced. This is a series long overdue for a modern archival and digital renaissance.
© 1961-1966, 2006 DC Comics, Inc. All Rights Reserved.

1066: William the Conqueror


By Patrick Weber & Emanuele Tenderini, translated by Pierre Bison and Rebekah Paulovch-Boucly (Europe Comics)
No ISBN: digital only

Although I’ve never for a moment considered history dry or dull, I can readily appreciate the constant urge to personalise characters or humanise events and movements, especially when that job is undertaken with care, respect, diligence and a healthy amount of bravado.

An excellent case in point is this superb, digital-only (still!) retelling from 2011, ruminating upon and postulating about individual motives and actions, whilst relating the verifiable events leading up to the most significant moment in English – if not full-on British – history  – apart from all the other ones. Other individual and national opinions may apply…

In case you were one of those who were asleep, surreptitiously ogling a classmate who didn’t even acknowledge your existence, or carving your name into a desk or body part: on October 14th 1066, a force of French invaders led by William, Duke of Normandy clashed with the forces of Anglo-Saxon king Harold Godwinson in East Sussex near Hastings (most historians agree that the actual bloodletting happened in a place later dubbed – for no apparent reason – “Battle” and commemorated thereafter by the edifice of Battle Abbey.

Translated into a compelling, lively and lovely digital edition thanks to the benevolence of the collective imprint Europe Comics, 1066: William the Conqueror opens with historian and author Patrick Weber’s foreword ‘Before Setting Sail’, revealing how the magnificent Bayeux Tapestry closely inspired the fictionalised account he crafted with veteran comics illustrator Emanuele Tenderini (Dylan Dog, Wondercity, World of Lumina).

The story is gripping and savvy, putting flesh and bones on a wide range of complex characters, all trapped in a web of royal intrigue and savage power politics, long before Halley’s comet appeared in the skies over northern Europe more than a millennium ago. The war of nerves between the kings and kingmakers of proto-England, machinations of the ferocious Godwinson clan and untrammelled ambitions of the Norman Duke play out against the pitiful backdrop of a rich and powerful country suffering for lack of coherent – or even barely capable – leadership. The parallels to today are painful to behold and we all know how the last shambles played out.

Here, though, is a possible explanation of why…

Most marvellous of all, this is also a brilliantly compelling adventure yarn with readers not sure who to root for before the big action finish…

Adding lustre to the tale is bonus section ‘Deep Within the Inner Stitchings’: an accessible exploration of the Tapestry, accompanied by character sketches and designs.

Potent, beguiling, evocative and uncompromising, this a retelling any fan of history and lover of comics will adore.
© 2015 – Le Lombard – Tenderini & Weber. All rights reserved.

The Chronicles of Legion volume 1-4: Rise of the Vampires, The Spawn of Dracula, Blood Brothers & The Three Faces of Evil



By Fabien Nury, Mathieu Lauffray, Mario Alberti, Zhang Xiaoyu, Tirso, Eric Henninot & various, translated by Virgine Selavy (Titan Comics)
ISBN: 978-1-78276-093-1 (vol. 1), 978-1-78276-094-8 (vol. 2), 978-1-78276-095-5 (vol. 3), 978-1-78276-096-2 (vol. 4) – album HBs/Digital editions.

This book includes Discriminatory Content included for dramatic effect.

We’ve all been in love with vampires since the golden age of Victorian Gothic and it’s taken the undead in some extremely odd directions (I personally draw the line at sparkly immortal kissy-face boy-toys, but to each his own)…

Thankfully our European cousins have a more sanguine view of such matters and innate respect for tradition even when they reinterpret the old classics. Prolific scribe Fabien Nury (Stalin’s Death: A Real Soviet History, Once Upon a Time in France, The Master of Benson Gate, Necromancy as well as the epic Je Suis Légion with John Cassaday) began in 2011: a generational saga putting a fresh creepy spin on the legend whilst keeping a steady eye on the tone of what has gone before…

Les Chroniques de Legion was illustrated by round-robin art-team Mathieu (Star Wars, Long John Silver) Lauffray, Mario (Nathan Never, Morgana, assorted DC covers) Alberti, the enigmatic Zhang Xiaoyu (Crusades, Savage Highway) & Tirso Cons (Eye of the Devil, Le Manoir murmurs), reflecting the tale’s beguiling skirmishes occurring across a number of evocative eras.

First volume Rise of the Vampires found its English-language voice in 2014, opening in 1476 as barbaric warlord Vlad Tepes finally falls before the overwhelming armies of the invading Moslem horde. His stubborn Transylvania a crushed and broken province, the infamous leader had been dragged from the arms of his favourite concubine and beheaded by exultant general Selim Bey. Working for the invaders, Vlad’s despised and treacherous brother Radu knew that the story was not over yet…

As the victorious Turk ravishes his despised enemy’s beloved, Dracula’s implacable sibling rival is just too late to stop his brother’s malign blood invading the Moslem’s body and eating his devout mind. In an instant, Selim Bey’s is gone, overwritten by the undying Impaler…

Nor can Radu stop the sanguine horror escaping, and after “Selim” murders the Sultan and vanishes, the Transylvanian turncoat endures all the anger and hatred of the Ottomans. Of course, since his blood is just as accursed as Vlad’s, Radu’s story doesn’t end with his body’s destruction either…

In 1521, Vlad is on the move once more, inhabiting the body of Gabriella Del La Fuente. This recent orphan voyages to the New World; contracted to marry audacious conquistador Hernan Torres. A flower of the aristocracy, her perfect beauty is only marred by a strange scarlet mark on the back of her neck… a blemish shared with her recently-departed father Victor and a long-dead Turk named Selim Bey…

She has no idea Radu reached the Americas long ago, and transformed them to a hell of his own devising. The other brother has sustained his own arcane life by equally esoteric means, only in his case the intellect was scattered and diminished by the swarm of rats who consumed him and passed on his essence for the longest time…

Russia in 1812, and an undying warrior spirit wears French Hussar Armand Malachie. As Napoleon’s broken armies flee vengeful Cossacks after the battle of Berezina, he convinces his faithful subordinates Kholya, Stern, Hartmann and Feraud to desert with him. Detouring to the Wallachian Mountains, they hunt for valuable loot Armand had heard about: the “Lost Treasure of Vlad Dracula Tepes”…

It’s all a lie. The true reason for the diversion is that Dracula sensed far-distant Radu had allowed an unprecedented atrocity to be created and the time has come to end their infinitely extended vendetta forever…

London, 1887: elderly lawyer Morris Webster contacts friendless, antisocial clerk and gambling addict Victor Douglas Thorpe with an offer that will forever liberate the morose wastrel and ne’er-do-well from the drudgery of his impoverished Whitechapel life. For reasons inexplicable, Thorpe has been selected by immensely rich aristocratic recluse Lord Byron Cavendish to inherit all his lands and properties… upon successful conclusion of a personal interview, of course…

To Be Continued…

 

The Chronicles of Legion volume 2: The Spawn of Dracula

The epic war between immortal blood-drenched brothers continues in the second translated volume with a reiteration of the gory facts: Vlad Tepes Dracula and his younger brother Radu possess the power to extend their lives beyond what anyone else would think of as death. Their consciousnesses are carried in their blood, and by transferring the potent ichor to other living beings they can possess and dominate any number of victims infinitely. Both have lived for centuries and for all that time they have hated each other…

Here the story expands across three theatres of war with their unceasing attempts to destroy each other centred in very different eras. However,  rather than disparate clashes over time and space, these duels comprise glimpses of an extended, ceaseless campaign of terror with mere mortals callously disposable tools, weapons and cannon fodder…

The opening act occurs in 1885 as gambling addict and utter swine Victor Douglas Thorpe enters the palatial home of reclusive Lord Byron Cavendish. Should the upcoming interview go well, the impoverished cad will soon be heir to the largest fortune in the Empire…

The conference goes exactly as the unseen benefactor intends. When the successful applicant returns to London, he bears a strange red mark and is no longer quite himself.

Centuries earlier in 1521, Gabriella Del La Fuente bears the same scarlet sigil as she is escorted through the green hell of the New World to a meeting with her powerfully placed future husband. Guided by the conquistador’s enticingly masculine mulatto bastard Martin, the Doña’s party – rough soldier, cloying Spanish priests, avaricious self-important dignitaries and her fanatically loyal bodyguard Carlos – slowly make their way through the jungles until an uncanny sense warns of danger ahead…

Seconds later they are attacked by a horde of screaming barbarian warriors seemingly immune to pain and mortal harm, fighting on after being holed by musket fire or even beheaded.

Moments before her body’s imminent demise, Gabriella recognises her brother’s bloodmark on an attacker’s neck and, even as faithful, steadfast Carlos comes to her rescue, Vlad realises Radu has beaten her to this new continent and made himself at completely home.

Miles away, seeing through the dying eyes of his puppets, the other undying scion of Transylvania screams in fear and fury…

With daylight the much-diminished party struggles on towards Torres’ citadel and half-constructed cathedral, with the bride-to-be increasingly succumbing to lust as she cares for her wounded and septic future son-in-law. Once inside the Mission, she is forced back into the role of diffident contract-bride, but Hernan is no easy man to love. His thoughts are solely of preserving a legacy and creating a legitimate dynasty, and her bringing more grasping priests and fanatical Inquisitors to plague him has not endeared her to the Great Man…

Reduced to the status of closeted brood-mare, Gabriella has Carlos capture a huge eagle and, by allowing it to bite her, gains a mighty avian frame from which to view the world and survey her own inexorable rise to power. As he slowly recovers, Martin too falls under her spell, but this bewitching has nothing to do with her blood…

In late 19th century England an aristocrat’s estate burns in a vast and deliberate conflagration, but the new Lord has no regrets and looks only forward, never back.

In 1812 a band of deserters from Napoleon’s army have reached Targovishte. Armand Malachie has led faithful surviving subordinates Kholya, Stern, Hartmann and Feraud to the Wallachian Mountains in search of the treasure of Dracula, but the long-suffering peasants there, rapidly recognise who the dashing French Hussar is carrying inside him…

When an innkeeper passes on a message from Radu, arrogant Vlad disregards it, but later engages in a pointless clash with a band of Cossacks leading to the death of his mortal host…

As his men abandon his corpse to the snows, the embarrassed immortal marshals his fading strength to reanimate the cadaver and follow in search of a new meat-home…

And in 1887, Victor Douglas Thorpe attends the funeral of his so-suddenly and suspiciously deceased benefactor and is accosted by the woman who carries his unborn child. Her entreaties go unacknowledged and, as he is driven away in his livered carriage, she bitterly damns him…

To Be Continued…

 

The Chronicles of Legion volume 3: Blood Brothers

The unstinting war of immortal sanguinite siblings flows into a third translated volume as here some hint of what caused their enhanced states of being and eternal enmity is at last revealed. Still unfolding, across varied theatres of war, very different aspects of their inhumanity, our saga resumes in 1812 where Transylvanian snows conceal so many creatures which are Radu, collectively awaiting the next move of the Napoleonic deserters lured to this frozen wasteland by dreams of finding Dracula’s gold.

The teller of those tales was Captain Armand Malachi who led his battle-hardened comrades to Wallachia Mountains before dying in battle. At least that’s the way they all saw it. Vlad, riding Malachi, found it expedient to fall down when “killed” but now, with his host form actually ceasing to function in the crippling cold, the eternal warrior is forced to transfer his accommodations to something more welcoming and sustaining. When he catches up to his former friends, however, their understandable reaction leads to more violence and in the end only poor Kholya remains of any real use…

Half a world away and back in 1521, Gabriella, bearing a sign marking all the blood-ridden, stoically endures the vigorous dynastic intentions of future husband Hernan. She had endured the New World to be his comfortable, church-sanctioned brood-mare but is now far more interested in the Conquistador’s bastard son.

Her empire-building is not only imperilled by her treacherous body’s needs, but also by the impossibly powerful, indefatigably hostile natives bearing the taint and preternatural vitality of brother Radu.

When the “Indios” mount a full attack on the half-built compound, the Europeans barely repel the assault, and then only at the cost of the Doña’s steadfast and mystically augmented Carlos, whom she impetuously sacrifices to preserve Martin. In the gory aftermath, Hernan’s son realises what she is and what she’s done, but when they foolishly consummate their overwhelming passion, the constantly spying priests of the Inquisition make their own move. They are of course, no match for the powers of a Dracula…

Soon Hernan is gone too and Gabriella turns her attentions to making the New World her own. All that remains to bar her progress is firmly embedded Radu…

London in 1887 is the centre of the universe and formerly impoverished scoundrel Victor relishes his return to it, even as the latest embodiment of a monster. The new Lord Cavendish takes his place amongst the aristocracy of the Athenaeum Club but cannot escape their haughty disapproval and even outright hostility. No one knows why the immensely wealthy old oligarch settled his title and the largest fortune in the Empire upon such a blatant parvenu blackguard, but they all have suspicions…

When Chief Superintendent Warren of Scotland Yard and solicitor Mr. Morris Webster attempt to extort the new Peer with a fabrication of supposition and innuendo, they are unaware that they are challenging a sadistic absolute monarch carrying centuries of experience in removing threats to his security, but his summary treatment of them is as nothing to the way the next chancer is dealt with…

Soon afterwards the holder of Thorpe’s old gambling debts attempts to reassert his old hold on the former addict and foolishly uses Esther Harrington as leverage. When he was human, Thorpe had left her pregnant and penniless without a second thought, but as new Lord Cavendish is more concerned about making a statement than any sum of money. Before long Whitechapel’s grimy streets first run red with his all-encompassing vengeance and then explosively burn in a furious storm of purging flame.

Afterwards Cavendish cannot really explain why he lets Esther live or why he sets her up with a fortune and a new life… in distant India…

And in the cold snows of a dark night, Roma gypsies gather around a campfire where an old man tells the story of two brothers who were held hostage by the Ottoman Sultan to keep their lordly father compliant. The boys dealt with enforced captivity in different ways. Tough, rebellious Vlad bided his time and nursed his hatred whilst softer, weaker sibling Radu quickly capitulated, becoming a favourite plaything of the Sultan.

One day an aged pilgrim came to court carrying a box with two scorpions in it and Vlad discovered the means to fulfil all his dreams, but at such an incredible cost…

To Be Concluded…

 

The Chronicles of Legion volume 4: The Three Faces of Evil

Bleak, thrilling and sumptuously sinister, this last instalment feels a little rushed as the wetware war of brothers escalates across separate eras. With the Carpathian brothers clashing continually, and taking everyone in their proximities to hell with them, the fate of the unborn abomination is undisclosed…

However, as Vlad and Radu exploit their specific advantages and specialities, the physical clashes enter the terrifying realm of 20th century global conflicts and espionage endeavours, with corpses piling high everywhere. However, and as always, throughout their entwined existences, no one gets out alive and at last the bloody chess game and extended proxy wars can only be settled up close and personally: face to face and ichor to ichor…

Ultimately there a victor of sorts, but it doesn’t feel like it…

With illustrator Eric Henninot (Little Jones, Carthago, XIII Mystery) stepping in to limn a portion of the cataclysmic conclusion, the winner appears to be attrition and weariness, but is there one last bite in one of these beasts?

Physically unfolding as a quartet of luxurious oversized (211 x 282mm) full-colour hardbacks, as well as in digital editions, this superbly illustrated and beguiling told serial saga presents an intoxicatingly absorbing jigsaw of terror and tragedy that is a stunning and ambitious treat for all fans of fang and fear…
The Chronicles of Legion and all contents © Editions Glénat 2011-2012. Translated editions © Titan Comics, 2014 & 2015.

Tosh’s Island

Version 1.0.0

By Linda Sargent, Joe Brady & Leo Marcell, adapted by Kate Brown (David Fickling Books)
ISBN: 978-1-78845-333-2 (Digest HB)

Win’s Christmas Gift Recommendation: Powerful, Moving and Memorable… 9/10

British comics’ triumph The Phoenix has been generating fun, fantasy and wild adventure for kids since 2012, scoring some impressive results – such as Bunny Vs Monkey, Mega Robo Bros and No Country – and generally lifting the standards of comics literature and quality of graphic novels for children.

Now, thanks to writers Linda Sargent (drawing on her own childhood experiences) & Joe Brady, and illustrator Leo Marcell, the comic periodical has developed a far more traditional kind of children’s drama: one that should rank beside such potent “real-world” fantasies as A Dog So Small, The Family from One End Street or The Secret Garden.

Tosh’s Island is set in bucolic Kent hops country in the era between the end of rationing and advent of mobile phones, and follows the decline and resurgence of an indomitable spirit coming to terms with the cruellest and most unjust of circumstances.

It begins as Tosh is getting ready for secondary school: helping dad ready the hops and prepare the Oast House for Autumn and having him tell again the story of her being The Gooseberry Girl found under a bush. It’s much better than the ordinary story of how they adopted her. Tosh is fit and active and great at rounders, loves her bike, climbing with best friend Millie, and making up fantastic tales – especially about mermaids…

And suddenly, one afternoon it all starts to go wrong.

Slowly pain visits her, increasingly wracking her body and sucking all the energy out of her. The doctor thinks it’s nothing, but soon Tosh is constantly, chronically suffering. Not wanting to make a fuss, she soldiers on, but soon, it’s impossible to keep her suffering – and fears – secret. As big school starts, she finds everything harder, and old and new friends soon start talking about and taunting the troublesome attention-seeker.

Thankfully, her parents believe her, moving heaven and earth to get to the bottom of the mystery. There’s always hope of a recovery or at least end to pain, and treats like a visit to the beach. Here she meets a lonely French boy as forlorn as her – and as imaginative. Together they build a mind palace of refuge, an island for mermaids and shark rides and castles in the air. Corresponding with Louis will save Tosh’s sanity, but only after inadvertently causing her immense grief and embarrassment…

The mystery and misery continue until at last the right diagnosis and even treatment is found, but it certainly not all good news…

A forceful and evocative personal history of fortitude and resolve mesmerisingly clad in whimsy, charm and beguiling imagination, Tosh’s Island is a brilliant introduction to real world problems any kid can grasp and be moved by, in exactly the way books like Animal Farm, Tarka the Otter or Lord of the Flies negotiate the transition from sheltered child to understanding proto adult… and all in utterly entrancing pictures.

Do not miss this landmark tale.
Text © Linda Sargent & Joe Brady, 2024. Illustrations © Leo Marcell, 2024. All rights reserved.

Tosh’s Island will be published on October 10th 2024 and is available for pre-order now.

Dracula: A Symphony in Moonlight and Nightmares


By John J Muth (NBM/Marvel-Epic)
ISBN: 978-1-56163-060-8 (HB) (Marvel Graphic Novel #25: 978-0-87135-171-5)

This book includes Discriminatory Content produced in less enlightened times.

As part of an adventurous foray into the then-budding world of graphic albums, the Marvel Graphic Novel line combined experimental projects and storytelling alongside glorified giant comic books. This particularly arty package from came from gallery guy/award winning children’s book illustrator Jon J. Muth.

Born in Cincinnati, Ohio on July 28th 1960, he is much travelled, and studied sculpture and shodō (brush calligraphy) in Japan, and in England mastered painting, drawing and printmaking. For a brief moment, years ago, he was a new force in sequential art, scoring much attention on Sandman: The Wake, Lucifer: Nirvana, Swamp Thing: Roots, and The Mystery Play, after turning heads at Marvel and Epic with Moonshadow and Havok and Wolverine: Meltdown.

Also a writer, in 1986 Muth appropriated and accommodated elements of Bram Stoker’s classic novel, reweaving them as the framework for a painterly tour-de-force of gothic set-pieces and moving, intimate images. Familiarity with the original’s plot is not essential – if not actually ill-advised – as mood rather than narrative is favoured in Dracula: A Symphony in Moonlight and Nightmares, and the pictures are of paramount interest even if, jarringly and inexplicably, Muth’s narrative mixes first-hand accounts from protagonists Lucy Seward and her father, prose and “newspaper excerpts”, with faux film-script pages into this dark tale of bloody obsession.

For all these problems, it was picked up by NBM in 1992 and re-issued as a gloriously enlarged upscale hardcover album (with eventually a paperback edition) which particularly enhanced those extended sections where Muth’s paintings were allowed to carry the story without the distraction of text.

Although this is so much more “Graphic” than “Novel” and not quite as clever as first seems – all beautiful surface with no depth at all – it is staggeringly pretty, and a delight for any fan with an appreciation of the visual arts and dark delights.
© 1986, 1992 John J Muth. All rights reserved.

Showcase Presents Sgt. Rock volume 4


By Robert Kanigher, Bob Haney, Joe Kubert, Russ Heath, & various (DC Comics)
ISBN: 978-1-4012- (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In America after the demise of EC Comics in the mid-1950’s and prior to game-changing Blazing Combat magazine, the only certain place to find controversial, challenging and entertaining US war comics was at DC. In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Flash, Green Arrow and the Justice League of America was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-&-freedom oriented generation with a radical new sensibility. In response DC’s (or rather National Periodical Publishing, as it then was) military-themed comic books became even more bold and innovative…

For what seemed like forever at the time, the “combat-happy Joes” of Easy Company and their indomitable invincible “top-kick” Sgt Rock were one of the great and enduring creations of American comics. The gritty meta-realism of Robert Kanigher’s ordinary guys in a constant welter of life-or-death situations captured the imaginations of generations of readers, young and old. So pervasive is this icon of pictorial combat that it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but was in fact a late addition to and child of the Silver Age of Comics: debuting as just another Kanigher & Joe Kubert tale in war anthology G.I. Combat (#68, January 1959). Happy 65th Anniversary you G.I. guys!

The archetypal and idealised “common man” sergeant was an anonymous boxer who wasn’t especially skilled or gifted but simply refused to be beaten: absorbing all punishment dealt out to him. When ‘The Rock!’ enlisted, that same Horatian quality soon attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men. The tale inspired an instant sequel or two before – in Our Army at War #83 (June 1959) – the mythmaking truly began…

This fourth monumental military milestone collects in chronological publishing order and stark, stunning monochrome, more of the groundbreaking classics which made Sgt. Rock a legend. These grimly gritty, epically poetic war stories are taken from still-anthological Our Army at War #181-216 (bracketing cover-dates June 1967 – February 1967): a period when American comics underwent a spectacular renaissance in style, theme and quality, even as the Vietnam war took over the nation’s consciousness and conscience.

They are also still criminally unavailable in modern editions – colour and/or digital – but hope and profit motives still cling on…

Scripted throughout by Writer/Editor Kanigher and illustrated primarily by Russ Heath and/or Joe Kubert, the terse episodes herein begin with #181 as the taciturn topkick meets ‘Monday’s Coward – Tuesday’s Hero’ with Heath depicting how the sarge helps three deserters find their fates whilst Easy escort them to a firing squad, after which a change of venue – to North Africa – sees ‘The Desert Rats of Easy!’ (#182, Kanigher & Heath) avenge their comrades of Baker Company by destroying a cunningly concealed munitions dump…

A general industry shift towards mystery and supernatural themes was impacting all sectors of DC’s output and OAaW #183’s ‘Sergeants Don’t Stay Dead!’ tipped into symbolism and metaphysics as a dying soldier’s drawing and an exploding tank seemingly send the titanic topkick back into earlier manifestations as a key combatant in the Revolutionary, Civil and First World wars, prior to Kubert illustrating a terse ethical psycho-drama in #184 as Rock and his comrades risk their lives saving a ‘Candidate for a Firing Squad!’ who is happy to see them all die if he can save his own skin…

Unsafely ensconced in Europe again, ‘Battle Flag for a G.I.’ finds the weary warriors endangered by a starry-eyed young patriot whose battle banner imperils and – ultimately – inspires them all before #186 reprinted the Kanigher/Kubert classic from OAaW #90 as ‘3 Stripes Hill!’ revealing how Rock won his stripes, after which Heath returns for #187’s ‘Shadow of a Sergeant!’ as a hero-worshipping replacement dogs Rock’s heels and gets too close to the action…

Kubert & Jack Abel limn ‘Death Comes for Easy!’ as Easy are knocked off-kilter by fortune-telling replacement “Gypsy” after which #189 tackles the unsettling topic of child-soldiers in Kanigher, Kubert & Abel’s ‘The Mission was Murder!’ When French resistance fighters are killed, their kids regroup as Unit 3 to assist Rock and Easy in eradicating a hidden Nazi radar station, after which Our Army at War #190 (an 80-page Giant reprint issue) offers another chance to read Kubert’s ‘What Makes a Sergeant Run?’ as Rock shares his hard-earned war wisdom with the young and the hapless, as first seen in OAaW #97.

Air Ace and proud Navajo flier Johnny Cloud co-stars in 191’s ‘Death Flies High!’ as the soldiers and airman complete a downed bomber’s mission against a lethal windmill(!) after which Kubert & Abel illustrate another Unit 3 thriller as Rock is captured and faces ‘A Firing Squad for a Sergeant!’, before Kubert flies solo in #193in a flashback to Easy’s African campaign. ‘Blood in the Desert’ sees the tough top kick playing bodyguard to a farmer obsessed with making the sands bloom, even if he must irrigate it with his own blood…

Kubert writes and draws the next Unit 3 yarn in #194 as a mission goes sour and Rock is caught by sadistic Colonel Koldbludt. The gleeful torturer really wants the kid guerillas and in ‘A Time for Vengeance’ regrets getting his wish…

Kanigher & Kubert reunite for #195 as Rock and the kids hit a ‘Dead Town!’ dripping with recent blood and ancient history to liberate slave labourers before another Kubert all-alone tale foresightedly explores PTSD before we even had the term when Rock reaches his limit in ‘Stop the War… I Want to Get Off’ and a mysterious figure helps him out with a perspective-altering voyage through history…

In OAaW #197, Kanigher & Heath place Rock’s guys and Unit 3 between the German army and a doomed French village in ‘Last Exit for Easy’ (if you are precious about chronology the inexplicable placement of this yarn just after Dunkirk will drive you bonkers, but just remind yourself it’s only comics and you’ll survive), after which Kanigher & Kubert return to basics for # 198’s ‘Plugged Nickel!’ as the sarge proves the true value of good luck keepsakes in combat and tackles an alpine fortress and its ‘Nazi Ghost-Wolf’ in #199…

As much to celebrate the era as the anniversary, Our Army at War #200 inducted proto-hippie ‘The Troubadour’ in a bizarre tale of frontline pacifism and protest (delivered in rhyme and sans word balloons, too!). It’s supplemented by a classy ‘Special Battle Pin-up’ by Kubert and precedes a subtle shift in narrative emphasis beginning with #201’s ‘The Graffiti Writer!’ as Easy company slog across battlefield and devastated villages only to discover that “Kilroy was here!” first…

The ”combat happy Joes” take centre stage in #202 after learning (erroneously) that ‘The Sarge is Dead!’ but their battles briefly pause for an 80-Page Giant in #203 which offers similarly-themed reprint ‘Easy’s Had It!’ (by Bob Haney & Kubert from #103), exploring what happens when Rock is wounded and the company must fight without their guiding light and lucky talisman…

OAaW #204 & 205 were also reprint issues, represented here by their superb Kubert covers, but #206 resumes abnormal military service with ‘There’s a War On!’ as a Nazi psy-ops expert targets Rock with drugs, women and real food, but still fails to break his resolve, after which ‘A Sparrow’s Prayer’ harks back to North Africa where a tough spot seemed to need a devout recruit’s ardent orisons to save his companions’ bodies and souls…

Heath returned as regular artist with # 208 as ‘A Piece of Rag… a Hank of Hair!’ found Easy in a French village and reluctant babysitters to a little girl used a decoy by SS killers, before ‘I’m Still Alive!’ focussed on a replacement who was convinced his days were numbered…

Our Army at War #210 delivered a much-demanded sequel when Easy infiltrated an Italian fishing village and found their cheeky bugbear was still there first in ‘I’m Kilroy!’

A spiritual tone pervades #211’s Alpine adventure ‘The Treasure of St. Daniel!’ as the liberation of a small village reveals the location of a long lost treasure and the fact that the greedy occupiers didn’t really leave, after which a bombing raid renders the sarge deaf in in the middle of a joint US/UK commando raid in ‘The Quiet War!’

A small tale with big impact comes in #213’s ‘A Letter for Bulldozer!’ as the company strongman is torn apart by an envelope he dares not open, prior to the arrival of disruptive loner PFC Willy Hogan who leans too late how to be Easy in 214 ‘Easy Co… Where Are You?’ before the new material concludes with ‘The Pied Piper of Peril!’ in #215, wherein French kids appear to prefer their retreating Nazi overlords to the liberating Americans. Of course, there’s a simple nasty explanation if only Rock can find it…

Designated Sgt. Rock’s Prize Battle Tales, 80-Page Giant OAaW #216 ends this combat catalogue with Kanigher & Kubert’s classic yarn ‘Doom over Easy!’ – as seen originally in #107 – with the usually savvy soldiers afflicted by crippling superstition until the sergeant steps in…

Robert Kanigher at his worst was a declarative, heavy-handed and formulaic writer, but when writing his best stuff – as here – his stories are imaginative, evocative, iconoclastic and heart-rending. He was a unique reporter and observer of the warrior’s way and the unchanging condition of the dedicated and so very human ordinary foot-slogging G.I. He was also a strident and early advocate of equality and integration.

With superb combat covers from Kubert or Heath fronting each sortie, this battle-book is a visually vital compendium and certified delight for any jaded comics fan seeking something more than flash and dazzle. A perfect example of true Shock and Awe; these are stories every comics fan and combat collector should see, and one day we’ll have them in the full archival dress and trimmings they deserve…
© 1967, 1968, 1969, 1970, 2013 DC Comics. All Rights Reserved.

The Phoenix Presents: The Pirates of Pangaea Book 1


By Daniel Hartwell & Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-08-7 (TPB)

Why are pirates so mean? I don’t know, they just AARRRR

Moreover, nobody tells pirates they can only have one day to be themselves, so here’s more buccaneer-bootied bravado and bombast with a little lizardly allure tipped in too…

The Phoenix has been the saving grace of British kids’ comics since 2012, regaling readers with anthology comics for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy.

Although best known for its comedy stylings, it’s always been pretty strong in its action and mystery yarns…

Crafted by Daniel Hartwell (Urban Beasts) and Neill Cameron (Mo-Bot High, How to Make Awesome Comics), by far the most engaging thriller so far featured is a sublime combination of rip-roaring endeavour and enticing fantasy blending canny corsairs, boldly brilliant kids, suspenseful swashbuckling escapades and gloriously gigantic dinosaurs.

The alternate-history lesson begins with 12-year old Sophie Delacourt voyaging out from England in 1717 to join her Uncle Silas, newly appointed Governor of the lost land of Pangaea.

The colossal continent is reputed the oldest landmass on Earth and a place primarily inhabited by stupendous reptiles of land and air. Master Bosun William takes a paternal interest in the girl, explaining the wondrous nature of the place, but nothing prepares her for the shock of a colossal “long-neck” diving under their vessel and lifting it bodily into the air.

The interior of Pangaea is a vast shifting ocean of long grass afflicted and infested with fast, deadly predators no man afoot could survive or escape, so all ships are picked up out of blue Caribbean waters then carried upon Brobdingnagian beasts’ backs between the rocky high points and plateaux where puny humanity has built its dwellings and settlements.

The big beasts are kept docile and compliant by administration of a herb dubbed “Snuff” and piloted by a skilful class of inland mariners known as “Snuffmen”

Sophie has never seen anything so wonderful in her life but, as Snuffman John guides the magnificent Bessie and her formerly-seagoing burden towards the Governor’s capital city, the amazed lass catches sight of an ever-present peril besetting this latest outpost of empire.

Through the shifting verdure hails a pirate vessel strapped atop a terrifying black Land Leviathan and soon the voyagers are fighting for their lives in an ‘Ambush on Pangaea’.

Sophie is locked in her cabin as the ferocious freebooters’ devastating attack pillages the outmatched victim-vessel. After insanely cruel Captain Brookes cries victory and makes the crew walk the plank to their deaths, she is the only survivor…

The second chapter opens with the Governor’s niece imprisoned on Brookes’ land-ship, a potential goldmine in ransom for a rapacious maniac. Furiously defiant, Sophie is slowly befriended by the brute’s cabin boy Timothy Kelsey. This lad is the tormented last survivor of a previous foray, having witnessed the murder of his mentor and master Dr. Shaw: a naturalist come to the lost land to catalogue the ‘Indigenous Fauna of the Pangaean Land-Mass’.

After experiencing Brookes’ cruelty, Sophie agrees to assist Timothy’s desperate plan for escape but as they make their move to fly off on the ship’s captive “Great Wing” lizard, they stumble over the first mate. Ten Gun Jones is also engaged in fleeing on the “Razor Beak”, but the din of their stumbling over each other rouses the ship and the three are forced to flee together into the night amidst a hail of musket fire…

Soon the trio are hopelessly ‘Lost in the Sea of Green’ as their gravely wounded pterosaur expires just shy of a high-projecting stony pinnacle. With deadly “Land Sharks” and “Belly Rippers” closing in, all hope seems lost until an even deadlier beast pounces. The “Tyrant” makes short work of the circling velociraptors, but its ravening hunger remains unsated. Only sheer terror carries the fugitives to relative safety – a rocky islet where, frantically scaling the igneous tower with the horror snapping at their heels, they tumble into a cave and find themselves inside an abandoned pirate lair…

The dusty den holds weapons, lamps, water, liquor and even brontosaur jerky: everything needful to outwait the roaring giant outside, but after a sleepless night with Ten Gun less than forthcoming about why he was deserting, Sophie conceives a dangerous idea.

Feeding the monster chunks of dried meat liberally doused in Snuff found in a barrel, in an act of seeming madness Sophie drops onto the horror’s head and soon has it – her, actually – acting like a very dangerous steed…

The fearless child then explains how an elderly servant in England taught her the secrets of horse-whispering before christening her scaly new pet “Cornflower”. Timothy is elated that they can use the Tyrant to safely cross the lethal Sea of Green to civilisation, but Jones has other plans…

The enigmatic seadog’s guarded directions soon bring them to an active volcano – in truth the neutral port used as safe-haven by all pirates plying the grassy deeps. In a tavern the children learn the ‘Secrets of Raptor Rock’ and are introduced to bombastic Captain Ford, who had planted Ten Gun in Brookes’ crew to secretly secure the second half of a disputed treasure map. With both pieces in hand the privateer immediately sets to emerald sea, but Ten Gun insists on bringing Sophie and Tim along. They have barely left the rock before Cornflower breaks out of her pen and doggedly follows…

The children are put to work and Sophie befriends Iwakian Snuffman Tak: a native Pangaean who steers the buccaneers’ bombastic brontosaur Gertrude, before the exploratory voyage comes to a sudden stop after crossing the eerie “Longnecks Graveyard” and approaches the fantastic plateau known in legend as “The Forbidden Isle”…

An expeditionary party is soon driving inland to an ancient temple in ‘Quest for the Golden Skull’ but upon entering, the greedy raiders are astounded to discover the priceless artefact they’re hunting is not a gilded human head but actually a full-size tyrant’s skull cast in precious metal. That’s when ferocious native defenders – the Kron Iwakia – ambush the party, driving them back to the relative safety of Gertrude. Sadly, the rapidly retreating reivers have no idea of what’s happened in the meantime. Young Kelsey, resentful of being enslaved again, has – more by accident than design – blown up the ship and stampeded Gertrude off into the Sea of Green, just as maniacal Captain Brookes arrives intent on reclaiming his map and slaughtering everyone…

Even though the enraged Iwakians vanished when the ship started burning, Ford’s rattled crew are no match for the nautical newcomers and things look bleak and bloody. Sophie and Kelsey desperately retreat to the temple, chased by Brookes’ men with death seemingly imminent until, from nowhere, Cornflower arrives and eagerly despatches the pursuing pirates. This draws the Kron Iwakia from concealment to guide Cornflower and the kids to their destination. The wilderness warriors worship Tyrant lizards and, after a strange ceremony, deem Sophie and her reptile holy. That’s when Tim realises the Golden Skull is not a mere ornament but battle armour for a tyrannosaur Chosen One…

With the Iwakians in close support, the valiant children return to the ongoing pirate war to settle a number of old scores before taking control of their own destinies…

Superbly engaging and utterly enthralling, this astounding all-action romp is a riotous delight of astonishing adventure: a fabulous first compilation that also includes many maps and crucial fact pages on assorted dinosaurs from Dr. Shaw’s ‘Indigenous Fauna of the Pangaean Land-Mass’: specifically ‘Sauropoda’, ‘Pterosauria’, ‘Dromaeosauridae’ and ‘Tyrannosauridae’, all scrupulously crafted, corrected and annotated by erstwhile cabin boy and greatest living expert Timothy Kelsey…

Bright, breezy furious fun for the entire family, so don’t miss this unburied treasure…
Text © Daniel Hartwell 2015. Illustrations © Neill Cameron 2015. All rights reserved.

Frankenstein


By Mary W. Shelley adapted by Martin Powell & Patrick Olliffe (Malibu Graphics Inc./ Moonstone/ CreateSpace)
ISBN: 0-944735-39-8 (TPB Malibu), 978-0-97129-379-3 (HB Moonstone)
978-1-47927-227-3 (TPB CreateSpace Independent Publishing Platform)

This book includes Discriminatory Content produced in less enlightened times.

Mary Wollstonecraft Shelley’s gothic classic The Modern Prometheus was first published in 1818 and is still one of the most influential novels of popular fiction ever written. As is so often the case, it is the book rather than the many cinematic or other reinterpretations that best informs this impressive lost graphic gem from 1990.

Originally released as a 3-issue miniseries from Eternity Comics, it followed the success of author Powell’s Sherlock Holmes pastiches Scarlet in Gaslight and A Case of Blind Fear (collected by Moonstone as Sherlock Homes Mysteries Volume 1, ISBN: 978-0-97216-686-7), but rather than extrapolation, the author aimed for a more straightforward adaptation of the source material.

Although no true and faithful version yet exists – since most of the novel deals with the agonies, travails and travels of hellbent natural philosopher Victor Frankenstein and his interactions with his damned creation are relatively few (albeit torturous and telling) – this is an effective and often chilling interpretation made starkly memorable by illustrator Patrick Olliffe (Edgeworld: Sand, Amazing Spider-Man, 52, Dracula: Lord of the Undead, Hero Alliance).

Version 1.0.0

The chiaroscuric art-in-transition of the young artist perfectly establishes a mood of tortured humanism, with breathtaking resonances of Roy G. Krenkel and solid echoes of Berni Wrightson; but, oddly, not that latter’s own impressive treatment of Shelley’s text. Of the many, many versions of the tale, this ranks closest to the superb Mike Ploog version put out by Marvel in the early 1970’s (see The Monster of Frankenstein link please to October 15, 2022).

This is not a replacement for the novel – so please read that too – but a well-crafted addendum that deserves a larger audience. Oddly enough the Spanish and others abroad already agree with me as editions of this quintessentially English masterpiece have been available in their languages for decades.

¿Qué pasa? Quoi?
Script © 1990 Martin Powell. Artwork © 2006 Patrick Olliffe. All Rights Reserved.