Sabrina the Teenage Witch The Complete Collection volume 1: 1962-1972 (Sabrina’s Spellbook Book 1)


By George Gladir, Frank Doyle, Dick Malmgren, Al Hartley, Dan DeCarlo, Joe Edwards, Rudy Lapick, Vince DeCarlo, Bob White, Bill Kresse, Bill Vigoda, Mario Acquaviva, Jimmy DeCarlo, Chic Stone, Bill Yoshida, Stan Goldberg, Jon D’Agostino, Gus LeMoine, Harry Lucey, Marty Epp, Bob Bolling, Joe Sinnott & various (Archie Comic Publications)
ISBN: 978-1-936975-94-5 (TPB/Digital edition)

Created by George Gladir & Dan DeCarlo, Sabrina the Teen-Age Witch premiered in Archie’s Mad House #22 (cover-dated October 1962): a throwaway character in a gag anthology which was simply one more venue for comics’ undisputed kings of kids comedy. She proved popular enough to become a regular in the burgeoning cast surrounding the core stars Archie Andrews, Betty Cooper, Veronica Lodge and Jughead Jones.

By 1969, the high school enchantress had grown popular enough to win her own animated Filmation TV series (just like Archie and Josie and the Pussycats) and graduated to a lead position in Archie’s TV Laugh Out before finally winning her own title in 1971.

That first volume ran 77 issues (from 1971-1983) and, when a hugely successful live action TV series launched in 1996, ed comic book adaptation followed in 1997. That version folded in 1999 after a further 32 issues.

Volume 3 – simply entitled Sabrina – was based on new TV show Sabrina the Animated Series ran for 37 issues (2000- 2002) before a back-to-basics reboot saw the comic revert to Sabrina the Teenage Witch with #38, carefully blending elements of all previous print and TV versions.

A creature of seemingly infinite variation and variety, the mystic maid continued in this vein until 2004 and issue #57 wherein – acting on the global popularity of Japanese comics – the company switched format: transforming series into a manga-style high school comedy-romance in the classic Shoujo manner.

Another recent version abandoned whimsy altogether, depicted Sabrina as a vile and seductive force of evil in Chilling Adventures of Sabrina. This no-frills. massively monochrome compilation re-presents all her appearances – even cameos on covers of other Archie titles – from that first decade, starting with an informative and educational Introduction courtesy of Editor-in-Chief Victor Gorelick before unleashing the wonderment in a year-by-year cavalcade of magic, mystery and mirth.

Clearly referencing Kim Novak as seen in Bell, Book and Candle, ‘Presenting Sabrina the Teenage Witch’ (George Gladir, Dan DeCarlo, Rudy Lapick & Vince DeCarlo from Archie’s Mad House #22) showcased a sultry seductress with a wicked edge preying on mortals at the behest of Head Witch Della, all whilst secretly hankering for the plebeian joys of dating…

Leading off the next year’s chapter, the creatives reunited in Archie’s Mad House #24 (February 1963), with ‘Monster Section’ depicting Sabrina bewitching boys the way mortal girls always have, whilst ‘Witch Pitch’ sees the young beguiler ordered to ensorcel the High School hockey team – with mixed results…

AMH #25 (April) focuses on the supernatural clan’s mission to destroy human romance. In ‘Sister Sorceress’ Della orders Sabrina to split up dating couple Hal and Wanda – with catastrophic results – before ‘Jinx Minx’ (#26, June) sees Sabrina go too far with a love potion at a school dance…

Bob White’s Archie’s Mad House #27 cover (August 1963) leads into #28’s ‘Tennis Menace’ (inked by Marty Epp) as Sabrina’s attempts to enrapture a rich lad go infuriatingly awry. AMH #30 (December) offers pin-up ‘Teen-Age Section’ drawn by Joe Edwards, with Sabrina comparing historical ways of charming boys with modern mortal methods…

The 1964 material opens with a love potion pin-up ‘Teen Section’ by Edwards (AMH #31, February) before Gladir & Edwards’ ‘Ronald the Rubber Boy Meets Sabrina the Witch Queen’ finds the magic miss disastrously swapping abilities with an elastic-boned pal.

Issue #36 (October, by Edwards) sees her failing to jinx her friends’ recreational evening in ‘Bowled Over’, after which (AMH #37, December) finds Gladir reunited with Dan & Vince DeCarlo for a spot of ‘Double Trouble’ when gruesome Aunt Hilda tries to fix Sabrina’s appalling human countenance, only to become her unwilling twin…

In 1965 Sabrina’s only appearance was a Harry Lucey-limned ad for Archie’s Mad House Annual, whereas a year later she triumphantly returned with illustrator Bill Kresse handling Gladir’s script for ‘Lulu of a Boo-Boo’ (AMH #45, February 1966). Here the witch-girl’s attempts to join the In-Crowd constantly misfire whilst ‘Beach Party Smarty’ (#48, August) confirms this new trend, as her spells to capture a hunky beau go badly wrong…

For ‘Go-Go Gaga’ (AMH #49, September) Gladir & Kresse pit the bonny bewitcher against a greedy entrepreneur planning to fleece school kids in his over-priced dance hall, whilst #50’s ‘Rival Reversal’ finds her failing to conjure a date before ‘Tragic Magic’ proves even sorcery can’t keep a teen’s room clean…

Art team Bill Vigoda & Mario Acquaviva join Gladir for 1967’s first tale. ‘London Lore’ (AMH #52, February) with Sabrina transporting new boyfriend Donald to the heart of the Swinging Scene (it meant something else back then) but ill-equipping him for debilitating culture-shock, after which ‘School Scamp’ (Gladir + Dan, Jimmy & Vince DeCarlo, from AMH #53, April) again proves magic has no place in human education…

In #55 Gladir, Dan DeCarlo & Lapick prove Sabrina’s wishing to help a doubly dangerous proposition in ‘Speed Deed’, whilst in #58 (December, Chic Stone & Bill Yoshida) the trend for ultra-skinny fashion models leads to a little shapeshifting in ‘Wile Style’

1968 opens with Gladir, Stone & Yoshida exploring the downside of slot-car racing in ‘Teeny-Weeny Boppers’ (AMH #59, February) after which ‘Past Blast’ (#63, September by Gladir, Stan Goldberg, Jon D’Agostino & Yoshida) sees our mystic maid time-travel in search of Marie Antoinette, Pocahontas and Salem sorceress Hester. The year wraps up with ‘Light Delight’ (Gladir, White, Acquaviva & Yoshida: AMH #65, December) as Sabrina’s aunts Hilda and Zelda try more modern modes of witchy transport…

With Sabrina’s television debut, the end of 1969 saw a sudden leap in her comics appearances to capitalise on the exposure and resulted in a retitling of her home funnybook. Again crafted by Gladir, White, Acquaviva & Yoshida, ‘Glower Power’ comes from Mad House Ma-Ad Jokes #70 (September) with her duelling another teen mage before the cover of Archie’s TV Laugh-Out #1 (December: by Dick Malmgren & D’Agostino) leads into ‘Super Duper Party Pooper’ and the instant materialisation of a new sitcom lifestyle for the jinxing juvenile.

Sabrina yearns to be a typical High School girl. She lives in suburban seclusion with Hilda & Zelda and Uncle Ambrose. She has a pet cat – Salem – and is tentatively “seeing” childhood pal Harvey Kinkle. The cute but clueless boy reciprocates the affection, but is far too scared to rock the boat by acting on his own desires.

He has no idea that his old chum is actually a supernatural being…

This opening sally depicts what happens when surly Hilda takes umbrage at the antics of Archie and his pals after they come over for a visit, whilst ‘Great Celestial Sparks’ (pencilled by Gus LeMoine) reveals what lengths witches go to when afflicted with hiccups…

A full-on goggle-box star, Sabrina blossomed in 1970, starting with a little flying practice in ‘Broom Zoom’; boyfriend trouble in ‘Hex Vex’; fortune-telling foolishness in ‘Hard Card’; amulet antics in ‘Witch Pitch’ and kitchen conjurings in ‘Generation Gap’: all by Gladir, LeMoine, D’Agostino & Yoshida from Mad House Ma-Ad Jokes #72 (January). The issue also offered sporting spoofs in ‘Bowl Roll’ (Dan DeCarlo).

The so-busy cover of Archie’s TV Laugh-Out #2 (March 1970) segues into Gladir, Dan D, Lapick & Yoshida’s ‘A Plug for The Band’ with Sabrina briefly joining The Archies’ pop group, whilst LeMoine contributes a brace of half-page gags – ‘Sassy Lassy’ and ‘Food Mood’ – and limns ‘That Ol’ Black Magic’, wherein the winsome witch’s gifts cause misery to all her new friends in Riverdale…

Dan D’s & Lapick’s June cover for Archie’s TV Laugh-Out #3 leads into Malmgren-scripted ‘Double Date’, with hapless Harvey causing chaos at home until Ambrose finds a potential putrid paramour for Aunt Hilda. The creatives then launch an occasional series on stage magic with ‘Sabrina Tricks’ pages, before single-pagers ‘Goodbye Mr. Chips’, ‘The Hand Sandwich’, ‘The Sampler’, ‘Never on Sundae’ and ‘Finger Licken Good’ reveal a growing divide between house-proud Hilda and accident-prone, ever-ravenous Harvey.

Interspersed by three more ‘Sabrina Tricks’ pages, mystic mayhem continues with mini-epic ‘I Wanna Hold Your Hand’ (Malmgren, LeMoine, D’Agostino & Yoshida) as our witch girl disastrously attempts to make Jughead Jones more amenable to Big Ethel’s amorous overtures. The food fiascos resume with LeMoine-limned ‘Good and Bad’, as Sabrina’s every good intention is accidentally twisted to bedevil her human pals.

Taken from Mad House Glads #74 (August 1970), Gladir & LeMoine’s half-page chemistry gag ‘Strange Session’ is oddly balanced by the painterly ‘Blight Sight’ of long-forgotten never-was Bippy the Hippy, before we’re back on track and at the beach for Archie’s TV Laugh-Out #4 (September, by Gladir, Vigoda, Lapick & Yoshida). In ‘To Catch a Thief’ Sabrina again assists Ethel in pinning down elusive, love-shy Jughead, and rounding out the issue are single page pranks ‘Beddy Bye Time’ (DeCarlo & Lapick), another ‘Sabrina Tricks’ lesson and seaside folly ‘In the Bag’ from LeMoine & D’Agostino.

ATVL-O #5 (November) offers up Gladir, Vigoda & Stone’s ‘I’ll Bite’ as Sabrina’s hungry schoolfriends learn the perils of raiding Hilda’s fridge and Gladir, DeCarlo & Lapick’s ‘Hex Vex’ as Della storms in, demanding tardy Sabrina fulfil her monthly quota of bad deeds…

Sabrina is an atypical witch: living in the mundane world and assiduously passing herself off as normal, and 1971 opens with DeCarlo & Lapick’s cover for Archie’s TV Laugh-Out #6 (February) and ‘Match Maker’ by Frank Doyle, Harry Lucey & Epp as Hilda tries getting rid of Harvey by making him irresistible to Betty & Veronica. No way that can go wrong…

‘Sabrina the Teen-Age Witch’ (Gladir, LeMoine, D’Agostino & Yoshida) then uses her powers openly with some kids and learns a trick even ancient crone Hilda cannot fathom. Bolstered by a ‘Sabrina Tricks’, ‘Carry On, Aunt Hilda’ (Malmgren, LeMoine & Lapick) hilariously depicts lucky stars shielding Harvey from the wrath of irascible Aunt Hilda…

Bowing to popular demand, the eldritch ingenue finally starred in her own title from April 1971. Dan D & Lapick’s cover for Sabrina the Teen-Age Witch #1 hinted at much mystic mirth and mayhem which began with ‘Strange Love’ (Doyle, Dan D & Lapick). This revealed a jealous response to seeing Harvey with another girl, supplemented by ‘Sabrina and Salem’s Catty Quiz’ before hippy warlock Sylvester comes out of the woodwork to upset Hilda’s sedate life in ‘Mission Impossible’ (Malmgren, LeMoine & D’Agostino).

Another ‘Sabrina Puzzle’ neatly moves us to Doyle, Dan D & Lapick’s ‘An Uncle’s Monkey’ with Harvey and a pet chimpanzee pushing Hilda to the limits of patience and sanity…

The cover of Archie’s TV Laugh-Out #7 (May) precedes a long yarn by Doyle, Bob Bolling & D’Agostino as ‘Archie’s TV Celebrities’ (the animated Archies, Sabrina and Josie and the Pussycats) star in ‘For the Birds’ with a proposed open-air concert threatened by the protests of a bunch of old ornithology buffs.

Thanks to Malmgren, LeMoine & D’Agostino, our celebrity pals tackle an instrument-stealing saboteur in ‘Sounds Crazy to Me’, before Sabrina cameos on the cover of Jughead #192 (May, by Dan DeCarlo & Lapick) before heading for the cover of her second issue (DeCarlo & Lapick, July). Within those pages Malmgren scripts ‘No Strings Attached’ as The Archies visit their bewitching buddy just as Hilda turns Harvey into an axe-strumming rock god…

‘Witch Way is That’ sees Hilda quickly regret opening her house to Tuned In, Turned On, Dropped Out Cousin Bert, prior to Malmgren, Lucey & Epp showing Archie suffering the jibes and jokes of ‘The Court Jester’ Reggie – until Sabrina adds a little something extra to the Andrews boys’ basketball repertoire..

At this time the world underwent a revival of supernatural interest and Gothic Romance was The Coming Thing. In a bold experiment, Sabrina had a shot at a dramatic turn as Doyle, Bolling, Joe Sinnott & Yoshida crafted ‘Death Waits at Dumesburry’: a relatively straight horror/mystery with Sabrina facing a sinister maniac in a haunted castle she inherits…

Rendered by LeMoine & D’Agostino, the cover of Jughead’s Jokes #24 (July 1971) brings us back to comedy central, as does their cover for Archie’s TV Laugh-Out #8 (August) and Malmgren’s charity bazaar-set tale ‘A Sweet Tooth’, with the winsome witch discovering even her magic cannot make Veronica’s baked goods edible…

Dan DeCarlo’s cover for Sabrina the Teen-Age Witch #3 (September) foreshadows a return to drama but in modern milieu as ‘House Breakers’ (Malmgren, DeCarlo & Lapick) finds Harvey and Sabrina stranded in an old dark mansion with spooks in situ, after which ‘Spellbinder’ (Doyle, Al Hartley) sees Hilda cringe and curse when human catastrophe Big Moose pays Sabrina a visit.

Hartley & D’Agostino fly solo on ‘Auntie Climax’ as irresistibility spells fly and both Archie and Hilda are caught in an amorous crossfire before Malmgren, Bolling & Lapick show our cast’s human side in ‘The Tooth Fairy’ as Archie, Jughead and Sabrina intervene to help a juvenile thief caught in a poverty trap …

A trio of DeCarlo & Lapick covers – Archie’s TV Laugh Out #9 (September), Archie’s Pals ‘n’ Gals #66 (October) and Sabrina the Teen-Age Witch #4 (October) segue into the teen thaumaturge’s fourth solo issue, where Doyle, Goldberg & D’Agostino set the cauldron bubbling with ‘Hex Marks the Spot’ as Aunts Hilda and Zelda nostalgically opine for their adventurous bad old days but something seems set on thwarting every spell they cast, after which ‘Which Witch is Right?’ (LeMoine pencils) finds obnoxious Reggie Mantle uncovering Sabrina’s sorcerous secrets.

Goldberg & Sinnott illustrate ‘Switch Witch’ as officious Della suspends Sabrina’s powers as a punishment and can’t understand why the girl is delirious instead of heartbroken, whilst Hartley & Sinnott contribute a run of madcap one-pagers from Gladir, Malmgren and Doyle with clue-packed titles such as ‘Out of Sight’, ‘Beauty and the Beast’, ‘The Teen Scene‘, ‘So That’s Why’ and ‘Time to Retire’.

Wrapping up the issue is ‘The Storming of Casket Island’ by Doyle, LeMoine & D’Agostino, blending stormy sailing, sinister swindling skulduggery and menacing mystic retribution…

More covers follow: Archie #213 and Archie’s TV Laugh Out #10 (both November by Dan D & Lapick) and Archie’s Christmas Stocking #190 (December, Hartley & D’Agostino), which latter also contributes Hartley & Sinnott’s ‘Card Shark’, with Sabrina joining Archie and the gang to explore the point and purpose of seasonal greetings postings. DeCarlo & Lapick’s cover of Betty and Me #39 brings the momentous year to a close…

The last year covered in this titanic tome is 1972, kicking off with DeCarlo & Lapick’s cover for Archie Annual #23, before their Sabrina’s Christmas Magic #196 cover (January) opens on a winter wonderland of seasonal sentiment. It all starts with ‘Hidden Claus’ (by featured team Hartley & Sinnott) as Sabrina ignores her aunt’s mockery and seeks out the real Father Christmas – just in time to help him with an existential and labour crisis…

‘Sabrina’s Wrap Session’ offers tips on gifting and packaging whilst ‘Hot Dog with Relish’ sees the witch woman zap Jughead’s mooching canine companion and make him a guy any girl could fall for. Doyle, Goldberg & Sinnott concocted ‘The Spell of the Season’, depicting our troubled teen torn between embracing Christmas and wrecking it as any true witch would. Guess which side wins the emotional tug-of-war?

More handicraft secrets are shared in ‘Sabrina’s Instant Christmas Decorations’ before Hartley & Sinnott’s ‘Sabrina Asks What Does Christmas Mean to You?’ and ‘Sabrina Answers Questions About Christmas’, after which cartoon storytelling resumes with ‘Mission Possible’ as Hilda & Zelda find their own inner Samaritan.

Despite a rather distressing (and misleading) title ‘Popcorn Poopsie’ reveals a way of making tasty decorative snacks whilst ‘Sabrina’s Animal Crackers’ tells a tale of men turned to beasts before a yuletide ‘Sabrina Pin-Up’ and exercise feature ‘Sabrina Keeps in Christmas Trim’ return us to the entertainment section.

An all-Hartley affair, ‘Sabrina’s Witch Wisher’ examines what the vast cast would say if given a single wish, after which Doyle, Goldberg & Sinnott conclude this mammoth meander down memory lane by revealing how an evil warlock was punished by becoming ‘A Tree Named Obadiah’. Now – decked out in lights and tinsel – he’s back and making mischief in Veronica’s house…

An epic, enticing and always enchanting experience, the classic adventures of Sabrina the Teenage Witch are sheer timeless comics delight that no true fan will ever grow out of – and who says you have to?

© 1962-1972, 2017 Archie Comic Publications, Inc. All rights reserved.

The Dead Rider: Crown of Souls


By Kevin Ferrara (Dark Horse)
ISBN: 978- 1-61655-750-8 (TPB/Digital edition)

Westerns are very much in the eye of the beholder. Some of my very favourites are The Seven Samurai, The Thirteenth Warrior and Outland… and nary a six-gun or Stetson in the bunch. Like all genres, it’s about tone and themes and timbre; motivation and resolution, rather than just slavish attention to tropes and forms. Trappings and locations are not as important as the Why and the How…

A fascinating case in point is Dead Rider. Conceived and crafted by writer, artist and historian Kevin Ferrara (Aliens/Predator, Green Lantern, Creepy) it offers a miasmic merging of classical EC-styled tongue-in-cheek terror amidst grittily familiar sagebrush locales, resulting in a beautifully rendered if meandering yarn about true love, magical misery and vengeance forestalled, but never escaped…

Originally released as two comic book issues, the saga came to an abrupt ending before concluding, with this graphic album, the reviving and completing of the tale.

Near frontier town Magruder, Nevada in the 1890s a vile owlhoot calling himself The Cobra is hunting a man. Having successfully diverted a similarly-employed cavalry troop into a wild goose chase, the rogue relishes the prospect of tackling legendary gunman The Dead Rider. The scoundrel has no idea what he is about to confront, or that his prospective prey is being watched over by a local shaman with much more than skin in the game…

After brutalising and terrorising the township, Cobra secures the clue he needs and rides off to his date with destiny whilst the wise man rushes to warn the much-sought-after rider who currently resides in an old iron mine. The décor doesn’t trouble the wanted man much. After all, he’s been an ambulatory rotting corpse for years now and physical feeling is a long-forgotten luxury…

Once, Jacob Bierce was a gentle, loving man whose only desire was to wed his adored paramour Sarah. However, thanks to a string of cruel accidents and malign misfortunes, Jacob fell under the power of a scheming and manipulative Bog Witch who made him immortal… by turning him into a walking corpse. The downside was retaining his mind and conscience, even during the appalling, frequently recurring moments when the sorceress possessed his body to go on killing sprees.

Thus, the revenant’s formidable reputation, the authorities pragmatic despatching of deranged General Cavanaugh and a troop of soldiers to capture the notorious Dead Rider and Cobra’s obsession with immortalising his own reputation by killing the zombie fugitive…

As all the disparate players converge for a final showdown, the Witch has one last eldritch card to play; she’s been collecting the last vestiges of the dead to build a potent artefact: the Crown of Souls. She does not, however, fully appreciated the power of true friendship, the force of love from beyond the grave or the obsessive nature of glory-crazed military men…

Although the plot carries s some gaping inconsistencies and the dialogue is sometimes uninspired, The Dead Rider is rendered in a spectacularly lush manner reminiscent of the best of Graham Ingels, Bernie Wrightson, Scott Hampton or Thomas Yeates and races along, offering scads of action and wry humour as well as a classic tragedy-laced horror hero that would certainly score well with modern moviegoing aficionados.

Fast, fun and fabulous, this turbulent tome comes with a Gallery of sketches, roughs, covers and unused art pages, plus accompanying commentary, and is a sure-fire guilty pleasure for fans seeking quality art and something off the path of comics’ mainstream.
© 2007, 2008, 2015 Kevin Schnaper. All rights reserved.

Mr. Monster Presents… The Secret Files of Dr. Drew


By Jerry Grandenetti, Marilyn Mercer, Abe Kanegson with Will Eisner, compiled and edited by Michael T. Gilbert (Dark Horse)
ISBN: 978-1-61655-532-0 (HB) eISBN: 978-1-62115-999-5

Superheroes pretty much carried American comic books in the early years, but after WWII the Fights ‘n’ Tights boom started fading and new kinds of champions from more traditional forms rose to the fore. Simultaneously – as had happened following the end of the Great War – the public’s entertainment appetites turned from patriotic adventure to pedestrian crime and supernatural themes, and funnybooks quickly cashed in on the trend.

In conjunction with dedicated horror anthology titles, regular comics publications also dabbled in monsters (such as The Heap in aviation adventure title Airboy for example – although he had been sloshing around since the early 1940s) and a new kind of two-fisted ghostbuster began manifesting in lots of different publications.

One of the very best was sagacious supernatural sleuth Dr. Desmond Drew, who appeared bimonthly in Ranger Comics from June 1947 to August 1951: helming 14 captivating cases crafted by Will Eisner’s top creative crew: writer Marilyn Mercer, artistic wunderkind Jerry Grandenetti and master calligrapher Abe Kanegson.

Although never a breakout hit or cover feature, the startlingly effective tales – spanning Ranger Comics #47 to 60 – were oft-reprinted before publisher Fiction House finally closed its doors. The yarns had a life-altering effect on modern comics auteur Michael T. Gilbert, who claims these eerie escapades as a major influence on his own Mr. Monster character.

The hows, whens and whys of the Ghostbreaking Guardian – as well as his eventual fate – are investigated in fascinating, abundantly illustrated ‘Introduction: The Secret Files of Dr. Drew!’, scrupulously compiled by Gilbert for this superb archival and that history lesson is the perfect aperitif before the fabulously chilling and enthralling tales are disclosed…

Once you’ve absorbed all there is to know from a fan devoted to sharing his great knowledge, the curious Case Files commence with an arcane parable of greed and vengeance as – preceded by a 2-page cartoon intro from Mr. Monster himself – ‘The Strange Case of the Absent Floor!’ (Ranger #47, June 1949) opens wide…

The “Stalker of the Unknown” was visually based on actor Basil Rathbone in his role of Sherlock Holmes, and debuted sans origin tale: fully-formed with plenty of idiosyncratic baggage to flesh him out. From his foreboding mansion atop brooding Bone Hill, the consulting detective of all things unnatural would sally out in an old-fashioned horse-drawn buggy to tackle ancient horrors in the new Atomic Age: especially in the twisted streets of the city stretched out below his daunting abode…

The initiating escapade sees him rectify a long-standing miscarriage of justice after an elevator operator begs him to investigate an unsuspected floor in the old Wainwright Building: an edifice which never boasted a thirteenth storey until the night an oddly dressed couple boarded his lift…

Incredible peril lurked far closer to home in ‘The Philosopher’s Stone!’ (RC #48, August) since Drew actually owned that potent talisman. However, as he could never get it to work, the doctor had no qualms in lending it to his old friend Gordon Kyle. When Kyle was found instantly aged into decrepitude, a frantic hunt for a remorseless ancient predator begins…

For #49 (October), a young woman paralysed and in utter agony draws the ghostbreaker into battle against a vicious spurned lover employing ‘The Witch’s Doll!’ to gain vengeance, after which ‘The Devil’s Watch!’ (December) pits Drew against his greatest adversary when attempting to deny the Devil a legally-purchased old soul… which just happens to now reside in an innocent young musician…

When ethereal fog heralds a spate of debilitating sickness, victims – all male – are heard to utter ‘The Gypsy Girl!’ (#51, February 1950) before sinking into death. It takes all Drew’s resources to connect the outbreak to a witch-burning three centuries previously, and achieves critical personal importance after he learns his own ancestor was one of the witnesses at Gypsy Anna’s trial. Thankfully, fate and wisdom provide the key to banishing the vengeful spirit in the nick of time…

The hardest part of his struggle against a Balkan bloodsucker haunting a movie set is being dragged out of Bone Hill and flown to Hollywood in ‘The Mark of the Vampire!’ (#52, April) but his clash with bizarre cult ‘The Order of Elusa!’ (Ranger #53, June) proves far more arduous as the primordial murderous sect is located at the bottom of the sea and its immortal wizards almost seduce and corrupt the paranormal paragon with his greatest weakness: ancient, undiscovered, secret knowledge…

When an aqueduct project falters, construction bosses call in the dark detective to dispel a ship full of land-locked phantom buccaneers in ‘The Pirates of Skull Valley!’ (#54, August) before ‘The Curse of the Mandibles!’ (#55, October) finds a desperate client trying to prevent his imminent murder by a spirit which has – over centuries – decimated his entire family. The true culprit behind the string of deaths is even stranger and more incomprehensible than can be imagined…

‘Sabrina the Sorceress!’ (#56, December) is a common criminal charlatan, but when the fake medium is accused of murdering her client she suddenly faces true supernatural terror beside – and despite – Drew, after which the man of mysteries saves an anxious bridegroom from dying at the hands of his spectral bride in ‘Druid Castle!’ (#57, February 1951).

Summoned to the local penitentiary, the thaumic troubleshooter faces body-snatching refugees from the 4th dimension in ‘The Dartbane Horrors!’ (April), before voyaging to Paris to clash with despised rival psychic Salazar whilst solving a string of murders perpetrated by an unworldly fiend who favours ‘The Ancient Reek of Brimstone!’ (June).

The Keeper of Knowledge pauses his comic book crusade in London, bringing a theatrical monster to justice with the assistance of a ghostly actress holding the crucial secret of ‘Sandini’s Trunk!’ (Ranger Comics #60, August 1951).

This fabulous grimoire harbours further delights such as reminiscence-packed reverie ‘The Jerry Grandenetti Interview!’ (conducted by Gilbert before the master draughtsman died in 2010) as well as ‘The Secret Files of The Spirit’s Ghosts!’: a section copiously investigating ‘The Creators!’ and even laying to rest a true enigma of comics history by explaining the abrupt disappearance of Abe Kanegson (who completely dropped off the map in 1950 and was never seen again by his comics colleagues)!

Rendered in the unmistakeable style of classic Eisner’s Spirit episodes, with mature scripting from Marilyn Mercer (who left comics to become a writer, journalist and fashion editor) and Kanegson’s flamboyantly expressive lettering graphics, these are astonishingly compelling comic treasures no fan of the medium or lover of sinister suspense should dismiss. There’s even a selection of Ranger Comics covers and original inked art.

Eerie, gripping and timelessly enthralling, this is a minor masterpiece of monster-mashing comics fiction: one you’d be thrice-damned and really quite accursed to miss.
Mr. Monster Presents… The Secret Files of Dr. Drew™ & © 2014 Michael T. Gilbert. Introduction, Jerry Grandenetti interview and creator biographies © 2014 Michael T. Gilbert. All rights reserved.

Captain Midnight Archives volume 2: Captain Midnight Saves the World


By William Woolfolk, Leonard Frank, Leonard Starr, Dan Barry & various (Dark Horse Comics)
ISBN: 978-1-61655-243-5 (TPB) eISBN: 978-1-62115-921-6

Created by broadcast scripters Wilfred G. Moore and Robert M. Burtt, Captain Midnight began as a star of radio serials in the days when troubleshooting All-American aviators were the acme of adventure genre heroes. The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired sponsorship rights to promote their top product: Ovaltine.

From there on, national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956) before being overdubbed, retitled and syndicated as “Jet Jackson, Flying Commando” well into the 1960s. There was a mountain of now-legendary merchandise such as the infamous Captain Midnight Secret Decoder Ring

And there was a comic book franchise – one recently reinvigorated for 21st century audiences.

The hero’s basic origin related how after the Great War ended, pilot and inventor Captain Jim Albright returned home having earned the sobriquet “Captain Midnight” after a particularly harrowing mission that concluded successfully at the witching hour. He then formed a paramilitary “Secret Squadron” of like-minded pilots to continue making the world a better place – often at the covert behest of the President – using guts and gadgets to foil spies, catch crooks and defend the helpless.

Captain Midnight truly hit his stride after Japan’s sneak attack on Pearl Harbor, becoming an early Home Front media sensation throughout the war years. However, his already fluid backstory and appearance underwent a radical makeover when he switched comic book horses in midstream.

This stunningly engaging collection gathers a slew of often gruesome science fiction-themed tales taken from the latter end of the Fawcett Comics run. Captain Midnight #48, 50, 52-56, 58, 60, 62, 64 and 66 collectively spanned February 1947- August 1948. As times and tastes changed, the venerable title folded with the next issue.

Following a fervent Introduction from Batton Lash discussing the career of the much-travelled, constantly evolving “Monarch of the Airways” and the telling differences between radio, screen and comic book iterations, the contents explosively unfold with a tragic dearth of credit and attributions. Much comic material from this era is criminally unattributed, but writers known to be active on Midnight at this juncture include Bill Woolfolk and Otto Binder, whilst artists look like the unflagging Leonard Frank and young legends-to-be Leonard Starr and Dan Barry.

From issue #48 ‘Captain Midnight Visits the Golden Asteroid’ sees Albright and his mechanic Ichabod Mudd piloting their newly invented rocket-ship to investigate a new stellar body only to find that the astronomer who discovered it has an ulterior and nefarious motive for getting to the stellar wanderer.

Illustrated by Frank from #50, ‘Captain Midnight Spikes the Sun Gun’ pits the modern Edison against devilish Dr. Pyrrho who has found a way to inflict destructive heat on the already sweltering citizens of the American Southwest, after which a return prospecting trip to our nearest neighbour uncovers ‘The Moon Creatures’ (Woolfolk) who aggressively resisted all attempts to human colonise Luna…

With the solar system now a regular destination for exploration, Albright began occasional sorties to the planets and picked up some new recurring foes. The first was a plundering barbarian from Pluto who raids Earth for its Uranium reserves in #52’s ‘Captain Midnight versus the Space Raider!’ (Binder & Frank). The resultant chase and recovery takes our hero to Mars and first contact with an unsuspected race also under threat of merciless assault by the murderous Jagga

After driving the fiend off and recovering his ill-gotten gains, Midnight next encounters the ruthless Plutonian inflicting ‘Peril on Venus’ in #53. By sending him packing once again, the inventor consequently aids the long-lost last survivors of Atlantis in getting their failing colony onto an even keel in a world overrun by dinosaurs…

In #54, Midnight and Icky find yet another embattled civilisation – on Ceres. A literally golden kingdom is fending off Jagga’s bacterial onslaught and meteor bombardments. With the Air Aces’ assistance, the monster is finally driven off in ‘The Asteroid Battle’.

There’s a double dose of super-scientific spectacle in #55, beginning with Albright’s perhaps unwise invention of a monumental dirigible intended as ‘The Sky Airport’. When common thugs steal the mobile monolith and use it as a base for air raids on banks, the heartbroken genius is forced into desperate action to clear his conscience…

This is followed by another interplanetary incident as ‘Captain Midnight Finds the Lunar Lair’ and finally brings Jagga to justice in the form of a trial in Earth’s courts. Unequivocally guilty, the beast is sentenced to death by electrocution in #56’s ‘The Last Rites of Jagga’ (Frank art) but said execution proves to be a major mistake and Midnight is called upon to deliver the sentence in his own infallible scientific manner…

A new threat emerges in #58 ‘On the Planet of Peril’ when an unknown race reanimates Earth’s greatest villains and monsters. A month later ‘Captain Midnight Battles the Ice Age’ finds our interplanetary explorers on Neptune: changing that world’s climate to give its humanoid inhabitants a big step up the ladder to civilisation, whilst issue #60 sees the return of earthly arch-enemy Dr. Osmosis who terrifies and torments humanity with his explosive ‘Flying Saucers of Death’

Captain Midnight #62 detailed the inventor’s efforts to save America’s ‘Farmers on the Moon’ from sabotage as Earth agricultural entrepreneur Jim Klaw sought to maintain his produce monopoly at all costs…

A new extraterrestrial enemy debuted in #64 as ‘Beyond the Sun’ (Frank) introduced shapeshifting tyrant Xog: a gaseous monster from Saturn who boarded America’s newest spaceships as step one in his plans for interplanetary domination. When Midnight thwarted the scheme and rescued hostage Terrans, the vile king swore vengeance…

It came in the final tale in this superbly retro rollercoaster of rocket-powered fun – from #66 with art by Frank – as Xog transforms the good Captain into sentient gas before invading Earth. Happily, even ‘Without a Body’, Albright is too much for the malign marauder and once more saves the day and the world…

With a stunning gallery of covers by Frank, Charles Tomsey, Dan Barry and Mac Raboy, plus cool mini-features such as ‘Captain Midnight’s Air Lingo’, ‘US Army Aviation Badge Insignia’ and ‘Famous Planes’, this fabulous feast of fearsome fantasy is guaranteed to satisfy the yearnings of every starry-eyed space cadet, whatever their age.
Captain Midnight Archives volume 2: Captain Midnight Saves the World! ® and © Dark Horse Comics 2014. All rights reserved.

Creepy Presents Alex Toth


By Alex Toth, with Archie Goodwin, Gerry Boudreau, Rich Margopoulos, Roger McKenzie, Doug Moench, Nicola Cuti, Bill DuBay, Steve Skeates,Leopoldo Durañona, Leo Summers, Romeo Tanghal, Carmine Infantino & various (Dark Horse Comics)
ISBN: 978-1-61655-692-1 (HB) eISBN: 978-1-63008-194-2

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly, that particular discipline is all but lost to us today.

Alex Toth was a master of graphic communication who shaped two different art-forms and is largely unknown in both of them.

Born in New York in 1928, the son of Hungarian immigrants with a dynamic interest in the arts, Toth was a prodigy and, after enrolling in the High School of Industrial Arts, doggedly went about improving his skills as a cartoonist.

His earliest dreams were of a strip like Milton Caniff’s Terry and the Pirates, but his uncompromising devotion to the highest standards soon soured him on the newspaper market when he discovered how hidebound and innovation-resistant that family-values-obsessed industry had become whilst he was growing up.

At age 15, he sold his first comic book works to Heroic Comics and, after graduating in 1947, worked for All American/National Periodical Publications (who would amalgamate and evolve into DC Comics) on Dr. Mid-Nite, All Star Comics, Green Lantern, The Atom, Johnny Thunder, Sierra Smith, Johnny Peril, Danger Trail and a host of other two-fisted fighting features.

On the way he dabbled with newspaper strips (see Casey Ruggles: the Hard Times of Pancho and Pecos) and confirmed that nothing had changed…

Constantly aiming to improve, he never had time for fools or formula-hungry editors who wouldn’t take artistic risks. In 1952 Toth quit DC to work for “Thrilling” Pulps publisher Ned Pines who was retooling his prolific Better/Nedor/Pines companies (Thrilling Comics, Doc Strange, Fighting Yank, Black Terror and others) into Standard Comics: a comics house targeting older readers with sophisticated, genre-based titles.

Beside his particularly favourite inker Mike Peppe and fellow graphic artisans Nick Cardy, Mike Sekowsky, Art Saaf, John Celardo, George Tuska, Ross Andru & Mike Esposito, Toth set an incredibly high bar for a new kind of story-telling. In a cavalcade of short-lived titles dedicated to War, Crime, Horror, Science Fiction and especially Romance, the material produced was wry, restrained and thoroughly mature. After Simon & Kirby invented love comics, Standard, through artists like Cardy and Toth and writers like amazing, unsung Kim Aamodt, polished and honed the genre, routinely turning out clever, witty, evocative and yet tasteful melodramas and heart-tuggers both men and women could enjoy.

Before going into the military, where he still found time to create a strip (Jon Fury for the US Army’s Tokyo Quartermaster newspaper The Depot’s Diary) ,Toth illustrated 60 glorious tales for Standard; as well as some pieces for EC and others.

On his return to a different industry – he didn’t much like – Toth split his time between Western/Dell/Gold Key (Zorro and movie/TV adaptations) and National (assorted short pieces, superhero team-ups, Hot Wheels and Eclipso): doing work he increasingly found uninspired, moribund and creatively cowardly.

Before long he moved primarily into television animation: character and locale designing for Space Ghost, Herculoids, Birdman, Shazzan!, Scooby-Doo, Where Are You? And Super Friends among so many others. He returned sporadically to comics, setting the style and tone for DC’s late 1960’s horror line in House of Mystery, House of Secrets and especially The Witching Hour, whilst illustrating more adult fare in Warren’s Creepy, Eerie and The Rook.

In the 1980s he redesigned The Fox for Red Circle/Archie, produced stunning one-offs for Archie Goodwin’s Batman and war comics (whenever they offered him “a good script”) and contributed to landmark/anniversary projects like Batman: Black and White. His later, personal works included European star-feature Torpedo and magnificently audacious Bravo for Adventure!: both debuting at the publishing company owned by Jim Warren.

Alex Toth died of a heart attack at his drawing board on May 27th 2006.

The details are fully recounted in Douglas Wolk’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene. Whilst working for Warren (intermittently and between 1965 and 1982) Toth enjoyed a great deal of editorial freedom and cooperation. He produced 21 starkly stunning monochrome masterpieces – many self-penned or written by fellow legend Archie Goodwin – and all crafted without interference from the Comics Code Authority’s draconian and nonsensical rules.

They ranged from wonderfully baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste… or at least as far as horror tales can be. The uncanny yarns appeared in monochrome anthologies Creepy (# 5-7, 9, 75-80, 114, 122-125, 139) and Eerie (2, 3, 64, 65 and 67), affording the master of minimalism time and room to experiment with not only a larger page, differing styles and media, but also dabble in then-unknown comics genres.

Those lost Warren stories were gathered into this spectacular oversized (284 x 218 mm) hardback compendium (and eBook): part of a series of all-star artist compilations including Corben, Wrightson, Ditko and more – hereafter an appreciative Foreword from critic and historian Douglas Wolk.

The terror treats open with the short shockers from Creepy and – moodily rendered in grey wash-tones –‘Grave Undertaking’ comes from #5 (October 1965). Scripted by Goodwin, the period piece relates the shocking comeuppance of a funeral director who branches out into providing fresh corpses for the local medical school, after which December’s #6 offers insight into ‘The Stalkers’, as a troubled soul seeks psychoanalytic help for hallucinations of aliens plaguing him…

Prophetic visions play a part in ‘Rude Awakening!’ (#7, February 1966) as a guy flees omens of being gutted by a madman, before Toth reverted to his minimalist line style for ‘Out of Time’ (#9, June). Here a murderous mugger seeks sanctuary for his latest crime and ends up making a devil’s bargain…

A long absence ended in November 1975 as Creepy #75 heralded a wealth of new stories from Toth, beginning with Gerry Boudreau’s crime-thriller ‘Phantom of Pleasure Island’ wherein a mob-owned San Diego funfair is plagued by a sinister sniper. Private Eye Hubb Chapin is on the case, but his dogged determination to find the killer opens a lot of festering sores his client should have left well alone…

Spectacularly experimental and powerfully stark, ‘Ensnared!’ (scripted by Rich Margopoulos for #76, January 1976) is another paranoiac psychodrama with science fiction underpinnings, before Toth begins writing his own stories in Creepy #77 (February). A wash-&-tone tour de force depicting the strange fate of missing air mail pilot ‘Tibor Miko’ in 1928…

March’s issue #78 continued the tonal terrors with another 1920s tale exposing the stunning secret of a celluloid icon in ‘Unreeal!’ before we storm into Indiana Jones territory with ‘Kui’ (#79, May) wherein a couple of anthropologists make the holiday find of a lifetime on a deserted tropical island.

This tranche of Toth treats ends with ‘Proof Positive’ from June’s issue #80 wherein a gang of fraudulent patent lawyers and their ruthless honeytrap pay the ultimate price for gulling the wrong inventor. When Toth returned in January 1980 his first story was another chilling collaboration with old pal Goodwin. Rendered in overpowering scratchy line and solid blacks, Creepy #114’s ‘The Reaper’ details how a virologist with six months to live decides he’s not dying alone and leaving a world of idiots behind him…

Issue #122 (October 1980) found Toth inking veteran illustrator Leo Durañona for the Roger McKenzie-scripted civil war yarn ‘The Killing!’ Here a Northern raiding party occupying a mansion endure conflicting passions of lust and vengeance before death inevitably settles all scores.

Doug Moench writes, Leo Summers draws and Toth inks & tones ‘Kiss of the Plague!’ (#123, November 1980) as a welter of grisly murders slowly subtracts inhabitant of a seemingly accursed house, after which ‘Malphisto’s Illusion’ (#124, January 1981) finds Nichola Cuti, Alexis Romero (AKA Romeo Tanghal) & Toth explaining in grisly detail just how a stage magician pulls off his greatest trick. #125’s ‘Jacque Cocteau’s Circus of the Bizarre’ (McKenzie, Carmine Infantino & Toth) maintains the entertainment motif with a short shocker about a freak show like no other…

Toth’s last Creepy gig was another Goodwin collaboration. Issue #139 (July 1982) again featured the master’s moodily macabre tone painting in a grim, post-apocalyptic rumination on ‘Survival!’

Toth’s tenure on companion anthology Eerie #2 was relatively brief, beginning with the second issue (March 1966). ‘Vision of Evil’ was the first of two Goodwin tales limned in tone and bold line, revealing the fate of an overly-arrogant art collector who wouldn’t take no for an answer, whilst #3’s ‘The Monument’ (May 1966) saw an equally obnoxious architect accidentally engineer his own doom by stealing ideas from an old idol…

Eerie #64 offered intolerance, fear and sentiment in equal measure in ‘Daddy and the Pie’ (written by Bill DuBay). In Depression-era America a very alien stranger is made welcome by one hard-up family despite the barely repressed hostility of his neighbours…

A very modern monster’s exploits comprise the end of this stupendous collection as Steve Skeates pens a wry tale of serial killers and doughty detectives in old London town. ‘The Hacker is Back’ (#65 April) depicts a maniac’s return to slaughter after a decade’s hiatus and leads to an inconclusive resolution before ‘The Hacker’s Last Stand!’ (#67 August) finds forces of law and order overwhelmed by a killing spree unlike any other…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped-down plots and a mordant tone which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Toth’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for.
Creepy, the Creepy logo and all contents © 1965, 1966, 1975, 1976, 1980. 1981, 1982, 2015 by New Comic Company. All rights reserved.

Solomon Kane volume 1: The Castle of the Devil


By Scott Allie, Mario Guevara, Dave Stewart & various (Dark Horse Books)
ISBN: 978-1-59582-282-6 (TPB)

Although Marvel have resumed control of Robert E. Howard’s star turns, they haven’t yet re-issued all the prior efforts of the previous licensee yet. That’s a shame as this particular tome has Halloween written all over it. Until they do, why not scour shoppes and online sites for a copy. The exercise will probably do you good and who knows what else you might find?

Following on from their revitalisation – if not actual creation – of the comic book Sword and Sorcery genre in the early 1970s (with their magnificent adaptation of pulp superstar Conan the Barbarian), Marvel Comics quite naturally looked for more of the same. They found ample material in Robert Ervin Howard’s other warrior heroes such as King Kull, Bran Mac Morn and dour Puritan Avenger Solomon Kane.

The fantasy genre had undergone a global prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and the 1960s resurgence of two-fisted action extravaganzas by such pioneer writers as Edgar Rice Burroughs, Otis Adelbert Kline and Fritz Lieber. This led to a generation of modern writers like Michael Moorcock and Lin Carter kick-starting their careers with contemporary interpretations of man, monster and mage. Without doubt, though, nobody did it better than the tragic Texan whose other red-handed stalwarts and tough guys such as El Borak, Steve Costigan, Dark Agnes and Red Sonya of Rogatino excelled in a host of associated genres and like milieus.

Solomon Kane debuted in the August 1928 issue of Weird Tales in a gripping tale of vengeance entitled “Red Shadows”. He made seven more appearances before vanishing in 1932 as his creator concentrated on far more successful Conan. Three further tales, some epic poems and a few unfinished ideas and passages remained unpublished until 1968, when renewed interest in the author’s work prompted publishers to disinter and complete the yarns.

Apart from two noteworthy 4-colour exceptions, during the 1970s and 1980s, Marvel was content to leave Solomon Kane to monochrome adaptations of canonical Howard stories (in Dracula Lives, Savage Sword of Conan, Monsters Unleashed and other older-reader magazines), but with his transfer to the Dark Horse stable the Holy Terror flourished in broader, lavishly-hued interpretations of the unfinished snippets left when the prolific Howard took his life in 1936.

Beginning in 2008 and released as a succession of miniseries, these nearly-new adventures offer modern fans a far darker, more moody glimpse at the driven, doom-laden wanderer.

Kane is a disenfranchised English soldier of fortune in the 17th century on a self-appointed mission to roam the Earth doing God’s Work: punishing the wicked and destroying devils and monsters. With no seeming plan, the devout Puritan lets fate guide his footsteps ever towards trouble…

Expanded upon and scripted by Scott Allie from tantalisingly unfinished fragment The Castle of the Devil, this initial volume collects a 5-issue story-arc from September 2008-February 2009 and also includes a short piece which originally featured online in the digital MySpace Dark Horse Presents site in June 2008.

The drama opens as the surly pilgrim bloodily encounters bandits and an horrific wolf-beast in Germany’s Black Forest, losing his horse in the attack. Proceeding on foot he finds a boy hanging from a gibbet and cuts the near-dead body down. Soon after, he meets mercenary John Silent, another Englishman in search of fortune…

From his new companion, Kane learns local lord, Baron von Staler, has an evil reputation and will not be happy to have his affairs meddled with. The puritan doesn’t care: he wants harsh words with the kind of man who would execute children…

Despite genuine misgivings, the insufferably jolly Silent insists on accompanying his clearly suicidal countryman. Soon the pair are admitted to a bleak and terrifying Schloss built on the remains of an old abbey…

Von Staler is not the mad tyrant they had been warned of. The gracious, pious old warrior with devoted servants and a beautiful young Moorish wife welcomes them in, offering the hospitality of his hearth and charming them with his easy manner. The lord is appalled by the tale of the hanged boy, denying any knowledge of the atrocity and swears to bring the culprits to justice.

Over supper he and his bride Mahasti explain that their ill-repute is unjustly earned. The simple peasants have unfairly conflated him with the manse’s previous accursed inhabitants: a chapter of monks who murdered their own Prior two centuries past.

Vater Stuttman had been a holy man until he sold himself to Satan. His desperate brethren had been forced to entomb and starve him to contain his evil. With the church determinedly ignoring their plight, the chapter faded from the sight of Man and eventually Staler’s family had purchased the lands, building their ancestral seat upon the ruins.

The peasants however, still called it “the Church of the Devil”…

Gratified to find a man as devoted to God as himself, Kane relaxes for the first time in months, thankful to spend a night in a warm bed with people as devout as he. The truth begins to out at ‘The Dead of Night’ as Silent goes prowling within the castle and kills one of the Baron’s retainers, even as Kane’s rest is disturbed by shameless Mahasti offering herself to him…

Spurning her advances, the furious puritan leaves the citadel to wander the forest, and again encounters the colossal wolf thing. Back in his bed Silent, nursing a deep wound, dreams of beleaguered old monks and their apostate Prior…

In ‘Offerings’ the truth slowly begins to dawn on the melancholy wanderer after discourse with the strangely ill-tempered Silent. Something is badly amiss in the household, but when Kane and the Baron ride out that morning, all suspicions are stayed by the discovery of another gibbet and another boy. This one, however, is nothing but ragged scraps for the crows that festoon his corpse, and Kane’s rage is dwarfed by the ghastly uncomprehending shock and disbelief of the Baron…

The servants are not so flustered and something about their muted conversations with the master sits poorly with the morose Englishman. In the castle, Mahasti finds Silent a far more amenable prospect, happy to listen to the secrets she wants to share…

‘Sound Reasons and Evil Dictates’ offer more insights into the incredible truth about von Staler, as Kane takes his countryman into his full confidence before Silent and Mahasti ride out into the wild woods, meeting a ghost who reveals the terrifying truth about Vater Stuttman and the appalling thing the monks uncovered two hundred years past…

The demonic cadaver whispered unknowable secrets to one of that long-gone congregation and has continued for all the days and years since. Now the man who was Father Albrecht is ready to welcome it and its appalling kin back to full, ravening life in these benighted grounds…

Von Staler and Kane are arguing and, as accusations become blows, the secret of ‘The Wolf’ is at last revealed, even as faithful retainers capture Mahasti and Silent, leaving them on the gibbets as fodder for a quartet of horrors returning for their fleshly tribute in ‘His Angels of the Four Winds’. Savagely battling his way free of the castle, Kane is only in time to save one of the monsters’ victims, but more than ready to avenge centuries of slaughter and blasphemy in ‘The Chapel of the Devil’: grimly cleansing the tainted lands in the ‘Epilogue: Wanderers on the Face of the Earth’

The art is beguiling, emphatically evocative with Mario Guevara’s pencils astonishingly augmented by a painted palette courtesy of colourist Dave Stewart, and the book is packed with artistic extras and behind-the-scenes bonuses. These include a gallery of covers and variants and ‘The Art of Solomon Kane’ with sketches and designs by the penciller, architectural shaper Guy Davis and illustrators John Cassaday, Stewart, Laura Martin & Joe Kubert. The tome terminates with that aforementioned digital vignette wherein Kane applies his own savage wisdom of Solomon to a troubled village of ghost-bedevilled souls in ‘The Nightcomers’

Powerful, engaging and satisfactorily spooky, this fantasy fear-fest will delight both fans of the original canon and lovers of darkly dreaming, ghost-busting thrillers.
© 2009 Solomon Kane Inc. (SKI). Solomon Kane and all related characters, names and logos are ™ © and ® SKI.

Doctor who Graphic Novel #23: The Highgate Horror


By Mark Wright, Jonathan Morris, Steve Lyons, Roger Langridge, Jacqueline Rayner, Scott Gray, David A. Roach, Mike Collins, John Ross, Adrian Salmon, Martin Geraghty, Dave Gibbons, John Ridgway, Dan McDaid & various (Panini Comics)
ISBN: 978-1-84653-749-3 (TPB)

Somewhere in time, it’s always that moment just before the TV got turned on and the Time Lord was born. This year is the 60th Anniversary of Doctor Who. Here’s another Timey-Wimey treat to celebrate a unique TV and comics institution in a periodical manner …

The British love comic strips, adore “characters” and are addicted to celebrity. The history of our homegrown graphic narratives includes an astounding number of comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Arthur Askey, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Ace of Wands, Timeslip, Supercar, Pinky and Perky, The Clangers and countless more. If folk watched or listened, an enterprising publisher made printed spectacles of them. Hugely popular anthology comics like Radio Fun, Film Fun, TV Fun, Look-In, TV Comic, TV Tornado, and Countdown readily and regularly translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who debuted on black-&-white televisions across Britain on November 23rd 1963 with the opening episode of ‘An Unearthly Child’. Mere months later, in 1964 a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’ by an unknown author with the art attributed to illustrator Neville Main.

On 11th October 1979, Marvel’s UK subsidiary launched Doctor Who Weekly. Turning monthly magazine in September 1980 (#44) it’s been with us – via various iterations – ever since. All proving the Time Lord is a comic star of impressive pedigree, not to be trifled with.

Panini’s UK division ensured the immortality of the comics feature by collecting all strips of every Time Lord Regeneration in a uniform series of over-sized graphic albums – although we’re still waiting for digital versions. Each time tome focused on a particular incarnation of the deathless wanderer, with this one gathering stories originally published in Doctor Who Magazine #484 and #489-500. Spanning March 2015 to July 2016; they star Peter Capaldi’s irascible old chrononaut the Twelfth Doctor and saucy sidekick/Impossible Girl Clara Oswald in action across the universe and every Elsewhen imaginable.

The adventures of the Grumpy Gallifreyan are – as always – described and delineated by a rapidly rotating roster of British creators who also provide a treasure-trove of background information in the Commentary section at the back. These comprise story-by-story history, background and insights from authors and illustrators, supplemented by scads of sketches, roughs, designs, production art and photos.

None of which is relevant if all you want is a darn good read. Thankfully, all imagineers involved have completed the ultimate task of any artisan – to produce engaging, thrilling, fun work which can be enjoyed equally by the callowest of neophytes and most slavishly dedicated and opinionated fans imaginable.

That feast of fun – coloured throughout by James Offredi and lettered by multi-talented Roger Langridge – opens with Mark Wright, Mike Collins & David A. Roach’s ‘Space Invaders!’ as The Doctor and Clara fetch up at an orbiting storage facility just as the owners start their latest sell-off of unclaimed items. Typically, the time-travellers are not quite quick enough to stop avid bargain-hunters opening a container of just hatched planet-eating monster eggs…

Following smart social satire is a multi-part action romp. ‘Spirits of the Jungle’ – by Jonathan Morris & John Ross – finds our stars joining an extraction mission to recover lethal intelligent weapons-tech before apparently walking into trap on a planet where the forests have their own definition of World Wide Web…

Gothic horror and vintage thrills permeate Wright, Roach & Collins’ superb chiller ‘The Highgate Horror’ wherein Clara, her immortal straight man and neophyte Companion Jess Collins experience the 1970s London cemetery by hunting vampires and satanic covens and encounter a race of ancient predators who want far worse than mere blood…

As conceived and realised by Steve Lyons & Adrian Salmon, ‘The Dragon Lord’ was a radical activist attempting to save magnificent saurians from human fun-seekers killing them for sport on a medieval-themed fantasy resort world. However, by the time our turbulent troubleshooters turn up, things have turned decidedly lethal and it looks like nobody is getting out alive…

Roger Langridge then offers an all-him treat as Harry Houdini sends out a distress call and his old chum The Doctor dutifully answers. Sometimes even fakers and charlatans have power and really resent being de-bunked by upstart human escapologists playing in the ‘Theatre of the Mind’

A new time-bending miscreant debuts in Jacqueline Rayner, Martin Geraghty & Roach’s epic tale of persecution and justice when temporal prankster Miss Chief infiltrates Clara’s workspace. After causing havoc at Coal Hill School, said trickster drops Miss Oswald in the vicious clutches of Witchfinder General Matthew Hopkins, leaving The Doctor to either participate in a time duel or somehow search the whole 17th century for his missing school ma’am in a ‘Witch Hunt’ with potentially fatal and final consequences…

Our temporal tintinnabulations conclude with a splendidly appropriate anniversary party get-together of old friends – and foes – that will delight lifelong devotees without bewildering or baffling newbies or casual readers.

Written by editor Scott Gray, ‘The Stockbridge Showdown’ returns the Time Lord to the alien-beleaguered British village just as cosmic corporate conqueror Josiah W. Dogbolter thinks he’s finally leveraged the keys to time itself.

As the universe nears a shocking “Going Out of Business” sale, the wily Gallifreyan and many allies from the past 500 issues unite to teach the richest man in creation the paucity of his resources and the lesson of his life in a tale crafted by artists past and current, including Dave Gibbons, Langridge, Salmon, Dan McDaid, Ross, Collins, John Ridgway, Geraghty and Roach.

Another marvellous chronicle for casual comics readers, this is also an unmissable shelf-addition for dedicated fans of the show and a perfect opportunity to cross-promote our art-form to anyone minded to give comics a proper go.
All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and used under licence. Licensed by BBC Worldwide. Tardis image © BBC 1963. Daleks © Terry Nation. All commentaries © 2016 their respective authors. Published 2013 by Panini UK Ltd. All rights reserved.

Scared to Death volumes 1 & 2: The Vampire From the Marshes & Malevolence and Mandrake


By Mauricet & Vanholme, with Lee Oaks: colours by Laurent Carpentier and translated by Luke Spear (Cinebook)
ISBN: 978- 1-905460-47-2 (Album PB Vampire) 978- 1-905460-77-9 (Album PB Mandrake)

There’s a grand old tradition of scaring, empowering and entertaining kids through carefully crafted horror stories with junior protagonists, and this occasional series is one of the better modern examples.

Conceived and executed by Belgian journalist Virgine Vanholme and youthful-yet-seasoned illustrator Alain Mauricet, the Mort de Trouille series of graphic albums was launched by Casterman in 2000 resulting in five further sinister sorties until everything paused in 2004.

Whilst I’ve not been able to find out much about the author, the artist is well travelled, having worked for CrossGen, Image and DC as well as on a wide variety of features in Europe. He’s also been in David Lloyd’s magnificently wonderful digital delight Aces Weekly.

Born in 1967, Mauricet inherited the comic bug from his parents and, after studying at the Academy of Fine Arts under legendary creator Eddy Paape, began his own career aged 20: another recruit for major magazine Le Journal de Spirou. From spot cartoons he graduated to strips, creating superhero parody Cosmic Patrouille with Jean-Louis Janssens and Les Rastafioles with Sergio Salma. Following the aforementioned stateside sojourn he resumed his Franco-Belgian efforts with the strip under review here, as well as basketball comedy Basket Dunk (with Christophe Cazanove) and Boulard (with Erroc) and others.

A resident of Brussels, he also designs for computer games whilst working on a more personal graphic enterprise entitled Une Bien Belle Nuance de Rouge and in latter days worked for DC on Superman and Batman. In 2021 he released Porchery – On n’attrape pas les cochons avec des saucisses.

Back in early 2000, though, he was detailing the first of a sequence of spooky yarns starring studious Robin Lavigne and boisterous, overly-imaginative Max Mornet: a couple of lads with an infallible instinct for ferreting out the weird and uncanny. Cinebook translated Mort de Trouille: Le vampire des Marais in 2008: inviting British, Antipodean and American kids to solve the mystery of The Vampire from the Marshes, which began when the boys first snuck a peek at forensic scientist Dr. Lavigne‘s locked files…

The well-travelled medic has been called in to examine a body found in rural Deadwater Swamp: a corpse stinking of booze, drained of blood and completely covered in hundreds of tiny triangular bite marks. His son Robin and especially horror-story obsessed Max are fascinated by the case. The latter envisions all manner of ghastly and vivid vampiric scenarios, despite his more prosaic pal’s protestations. All too soon the lads are invading the (still “potential”) crime scene, recording their own findings and suppositions. They are pretty freaked out when they find a strangely slaughtered bird and completely terrified when they disturb a poacher who chases them away with murderous curses. Unbeknownst to all involved, their prying has also alerted and disturbed a clan of far more dangerous and unnatural creatures…

Soon the boys are being shadowed by an uncanny, cloaked figure. He/she/it even breaks into the Lavigne home: striving to preserve anonymity and ancient secrets from the eyes of prying, violent mankind. However, when it is noisily disturbed as it closes in on the boys, they can only thank their lucky stars that the household cat is such a noisy and vicious beast when stepped upon…

Events peak to a cursed crescendo next day after Max falls into his own hastily dug vampire trap and is taken by the noisome Nosferatu. Whilst Robin anxiously and urgently searches for his missing friend, Max is learning the tragic secret history of the bloodsuckers.

His oddly ambivalent abductor is Janus who seems rather reluctant to bleed him as a proper vampire should. The creature has, however, no problem leaving him – and freshly captured Robin when he stumbles upon them – to drown in a deep well…

Next morning, Dr. Lavigne and the cops are frantically but methodically searching the swamp for the missing boys, but only find them thanks to some unknown person leaving Max’s camera on the rim of a well…

As the frightened lads are pulled to safety, Robin’s dad questions them and goes ballistic on learning they’ve been looking through his confidential files. He also utterly trashes their ridiculous theory of vampire killers, patiently explaining the true and rational – if exceedingly grim and grisly – cause of death of the drunk in the swamp.

Chastened but undaunted and sharing an incredible secret no adults will ever believe, the boys are taken home whilst deep in the wooded mire an ancient family of incredible beings pulls up stakes and moves restlessly on to who knows where…

 

With additional art assistance from Lee Oaks, the schoolboy spook-chasers resurfaced in Scared to Death volume 2: Malevolence and Mandrake. Scholarly Robin and rowdy, horror-fan Max are still chasing every implausible rumour and probing unknowns but becoming increasing dependent – though they’d never admit it – on the wit and bravery of Robin’s brilliant little sister Sophie Lavigne

Cinebook’s second translated selection was actually the third Franco-Belgian chiller chronicle Mort de Trouille: Maléfice et mandragora: suitably set around All Hallows Eve and posing uniquely terrifying problems for the young trouble-magnets…

It begins a little before the much-anticipated night, with Elizabeth Simon Secondary School abuzz with worries over missing student Thomas and the seemingly simultaneous arrival of oddly-attractive, exotic transfer student Emma Corpescu. She comes from Romania and Max is strangely antipathic to her at first. That soon changes, though…

Robin also feels a bit off as the newcomer blatantly insinuates herself into their lives, paying particular attention to Max. Soon, so-savvy Sophie is paying closer attention. Far more so than the idiot boys do…

She’s wise to do so: Emma is soon revealed as an ancient shapeshifting sorceress named Malevolence, who steals the youth of boys to restore her own life force… and to – one day – resurrect her properly dead sister Mandrake

After doing desperate research online, Sophie arms herself with anti-witch tricks and gadgets and – after discovering the incredible fate of Thomas – eventually convinces her incredulous brother to stalk the wicked enchanter to her lair in Deadwater Swamp and rescue the now officially-missing Max. The poor oaf has fully succumbed to Emma’s wiles and now resides in her lair, transformed into the same uncanny form as Thomas was…

Arriving just in time, the rescuers are set for an incredible clash of wills and powers – especially Sophie, who’s borrowed a few supernatural forces for the ordeal…

Of course, good triumphs in the end, but can such seductive evil truly die?

Deliciously delivered in the manner of Goosebumps and Scooby-Doo – if not Stranger Things – these superb slices of spooky fun work classic kids’ horror tropes and style to enthral and enchant everyone who has suffered from “father knows best” syndrome and loves tall tales with devilish twists. Seamlessly mixing fear with hilarity to enthral and enchant all generations equally, these tales should be resuurected and completed for all of us in need of scary relaxation.
Original edition © Casterman, 2000 and 2003 by Mauricet & Vanholme. English translation © 2008 by Cinebook Ltd.

H.P. Lovecraft’s The Hound and Other Stories


Adapted by Gou Tanabe, translated by Zack Davisson (Dark Horse)
ISBN: 978-1-50670-312-1 (Tankobon paperback/Digital edition)

If you’re one of those people who’s never read a manga tale, or who’s been tempted but discouraged by the terrifying number of volumes these tales can run to, here’s a delicious feast of fantasy fables complete in one book revealing all that’s best about comics from the East in one darkly digestible big gulp.

Most manga can be characterised by a fast, raucous, even occasionally choppy style and manner of delivery but this volume of emphatically eerie adaptations is atmospheric, suitably scary and marvellously moody: just as you’d hope when recreating classic tales by the undisputed master of supernatural terror…

Howard Phillips Lovecraft was frail, troubled and remarkably ill-starred. Born August 20th 1890, he was truly afflicted with a hunger to write, but only achieved any degree of success after his death in March 1937 – following a life of desperate penury – from complications of intestinal cancer. Once he was gone, his literary star ascended, with posthumous publications making him a household name who changed the face of fiction forever.

His stories have deeply affected generations all over the world. One person particularly moved is international literary specialist Gou Tanabe who has previously adapted the works of Maxim Gorky and Anton Chekov to manga form.

Perfectly capturing the relentlessly oppressive and inescapably sombre sense of approaching fatality permeating most of Lovecraft’s potent prose, ‘The Temple’ was written in 1920 and first published 5 years later in the September issue of Weird Tales. The adaptor’s mildly updated version (migrated from WWI to WWII) originated in esteemed anthology magazine COMIC BEAM in March and April 2009: detailing the depredations of U-Boat U-29 and the doomed fools who man her.

After a particularly rewarding campaign, German Navy Commander Karl Heinrich Graf von Altberg-Ehrenstein and his officers are taking the night air when they notice a dead British mariner gripping the sub’s handrail. Whilst trying to unlock the mariner’s death grip and eject the corpse, one of them salvages an ancient artefact – a small carved head – and pockets it.

From that moment, their voyage is damned…

Soon, madness and mishap grip the vessel. Death decimates the crew and inexorably the survivors drift ever deeper into depths both physical and metaphorical. When only one remains, he finds the U-boat drawn to a fantastic city and magnificent temple sunken beneath the waves. It is filled with statuary like the little head in his pocket…

Just as he raises his pistol to end the horror, the shattered sole survivor sees shining lights in the sunken edifice…

Lovecraft penned ‘The Hound’ in September 1922 and Weird Tales published it in 1924. Gou Tanabe’s chilling interpretation debuted in July 2014 in the online edition of Comic Walker. The tale is grim, grisly, exquisitely decadent and supremely shocking, detailing the extravagant excess of English gentleman grave-robbers and diabolist magical parvenus St. John and our unnamed narrator.

Bored and indolent, they renew their sordid, blasphemous hobby in a Dutch boneyard, exhuming an arcane trinket from a grave sealed for half a millennium and reap a ghastly bounty after liberating a vengeful howling horror…

After its first foray into the material world, the surviving dabbler attempts every stratagem to escape or expiate the beast, and finds some things have no use for apologies or reparations…

Concluding this first (hopefully of many) Lovecraft treasure trove is another export from Comic Walker (August 2014 this time).

‘The Nameless City’ was written in January 1921 and published 10 months later in The Wolverine. Tapping into the contemporary vogue for arcane exploratory adventure as also favoured by the likes of literary horrorist brethren Seabury Quinn, Clark Ashton Smith, and latterly August Derleth and Robert E. Howard, here Lovecraft shares the story of an itinerant western wanderer (think Indiana Jones without no sense of humour or chance in Hell) who survives Arabian deserts only to stumble upon a previously unsuspected deserted conurbation suddenly exposed by the roaring eternal winds.

Genned-up on local legends, the explorer cannot resist entering the vast metropolis. However, as he plunges deeper within, he finds thousands of boxes like a legion of coffins and realises the occupants are far from human. They may not even be dead…

Enthralling, understated and astoundingly effective, these classic tales have been reverently adapted and packaged in an inexpensive, digest-sized monochrome paperback that will delight avowed aficionados and beguile terror-loving newcomers alike.

© 2014 Gou Tanabe. All rights reserved. This English-language edition © 2017 Dark Horse Comics, Inc.

Curses – A collection of short comics


By George Wylesol (Avery Hill Publishing)
ISBN: 978-1-910395-75-2 (TPB)

Baltimore-based George Wylesol (Internet Crusader, 2120) is a cartoonist with lots to say and extraordinarily intriguing ways of doing so. His oeuvre channels avowed fascinations – old computer kit and livery; anxiety; a culture of graphic inundation, pervasive iconography; the nostalgic power of commercial branding and signage plus a general interest in plebian Days Gone By. Drawings of these he melds into chilling affirmations of his faith in the narrative power of milieu and environment as opposed to characters. He’s also pretty big on scaring the pants off folk…

That is especially the case in this latest tome: a retro-modernist glimpse over the shoulder at past shorter tales. This vibrant volume gathers novella Ghosts from 2017 and a section of short comics created between 2015 and 2021 uniformly exploiting his garishly macabre peccadilloes, opening with a devil’s dozen depicted as the ‘Comprehensive List of Curses’: part of a sporadic sequence of stand-alone (or are they?) images peppered throughout the pages.

Breakthrough tale ‘Ghosts’ details a worker sharing experiences wandering in a complex of tunnels under a hospital, after which 2015’s ‘The Rabbit’ macabrely plucks heartstrings (you can see them if you look) in a tale of odd relationships…

Computer game inspired ‘Castle Maker’ seductively and inevitably leads to a powerful exploration of ‘Porn’ that is nothing like you could possibly expect.

Talking heads spouting ‘Cheese’ and worse bring us a ‘List of Cursed Entities’ before ‘Worthless’ pushes the limits of visual reportage and conceptual condemnation. More far-from-random images offer a reset button as prelude to a visit to realtor purgatory via the ‘Open House’ after which ‘The Loser’ displays another way to fail yet win…

Bombarded by fresh pictorial asides, we pause to consider the void in ‘Untitled’ before a sequence of entwined episodes commences, tracing the saga of ‘The Cursed Lover’.

Set in the ghastly, internal-organ-obsessed municipality of Zujojhidi – as governed by drab routine and television prophets – Ghoul is struggling with school and his job at the meat factory. Everything changes once a stranger shows him a spirit hidden under his cloak. From that moment, Ghoul’s existence changes forever and for the worst…

Can the interest of young Mercey – whose attentions he is blithely oblivious to – divert the doomed kid from the inexorable path to apocalypse and oblivion?

Deftly manipulating realities and landscaping the liminal spaces at the boundaries of peripheral vision, Wylesol reshapes forms and formula to carve out chilling, potent suspense sagas unlike anything you’ve ever seen. Genuinely disturbing in the manner of the best psychological dramas, with plenty of scary moments and distressingly eerie characters, the coldly diagrammatical illustration and workplace-bright colour palette adds immensely to the overall aura of unease.

Compelling and compulsive, these eerie evocations are aimed right at you. Whether you duck, dodge or dive in says all you need to know of yourself and proves nothing is what it seems. This is a wild ride not to be missed.
© George Wylesol 2023. All rights reserved.