Mesmo Delivery


By Rafael Grampá, with Marcus Penna, translated by Júlio Mairena (Dark Horse Books)
ISBN: 978-1-61655-457-6 (HB) 978-1-59582-465-3 (TPB)

In an industry and art form that has become so very dependent on vast interlocking storylines, an encyclopaedic knowledge of a million other yarns and the tacit consent to sign up for another million episodes before reaching any kind of narrative payoff, the occasional short, sharp, intensely stand-alone tale is as welcome and vital as a cold beer in the noon-day desert.

Just such a salutary singleton was Mesmo Delivery, first solo English-language release of singularly gifted writer/artist Rafael Grampá, who originally devised the macabre and gritty thriller in his native Brazil back in 2008.

Picked up and translated by Dark Horse two years later, this stark and spookily effective grindhouse/trucker movie amalgam delivers dark chills, gritty black humour and eerie, compulsive mystery in equal, intoxicating amounts… and it all starts, unfolds and ends right here. No muss, no fuss, no busload of tie-ins.

Aging, raddled Elvis impersonator Sangrecco is an extremely odd deliveryman, working for a rather unique haulage business. For a start, he can’t actually drive, which is why hulking, gentle, cash-starved ex-boxer Rufo has been temporarily hired by the boss to operate the truck on a run through some very bleak bad country.

Rufo doesn’t ask questions. He just pilots that huge container rig with its mysterious and unspecified cargo – that he’s not allowed to see – to God knows where, listening to the obnoxious, pompous Sangrecco mouth off about his many, unappreciated talents.

Things take a bad turn when they break at the isolated Standart Truck Stop. The Elvis freak is too lazy to even fetch his own beer, and when Rufo takes care of business and grudgingly tries to pay, a sleazy pack of locals trick him into an impromptu street fight on a cash-bet.

The ploy is a set-up and when Rufo proves unexpectedly tough, the prize-fight gets too serious and results in a fatality – and possibly more…

Street-fighting boss tough Forceps then convinces his “townie” cronies and the other onlookers that they need to get rid of all the witnesses. And that’s when old Sangrecco reveals what his speciality is…

Stark, brutal, rollercoaster-paced and rendered with savage, exhilarating bravura, this thundering, down-and-dirty fable grips like a vice and hits like a juggernaut, providing the kind of excitement every jaded thriller fan dreams of.

Also included in this brief, slim, scary and mesmerising tome is an effusive Introduction from Brian Azzarello, pin-ups by Mike Allred, Eduardo Risso, Craig Thompson and Fábio Moon plus stunning 16-page sketch, design and commentary section ‘Making of Mesmo Delivery’.

Since Mesmo Delivery, Grampá has gone on to shine with his deliciously eccentric Furry Water as well as on such established titles like Hellblazer, American Vampire, Strange Tales and Uncanny X-Force amongst others, but this superbly visceral, raw storm of sheer visual dexterity and narrative guile is an ideal example of pared back, stripped down, pure comics creativity that no mature lover of the medium can afford to miss.
Mesmo Delivery ™ & © 2008, 2010, 2014 Rafael Grampá. All rights reserved.

These Savage Shores


By Ram V, Sumit Kumar, Vittorio Astone, Aditya Bidikar & various (Vault Comics)
ISBN: 978-1-93942-440-2 (TPB/Digital edition)

Rapidly becoming a force to be reckoned with in western comics, award-winning writer Ram V has been making waves since 2016. I will surprise absolutely no one by revealing that Ram Venkatesan’s career actually began in his birthland of India as early as 2012, and we in the west barely noticed…

While resident in Mumbai, he created acclaimed series Aghori before moving to Britain to take a Creative Writing MA at the City of London University. Since then he’s co-created series such as The Many Deaths of Laila Starr; Ruin of Thieves; Paradiso; Blue in Green; Black Mumba and Brigands. He’s also made serious inroads into the US superhero mainstream with stints on Marvel’s Venom and DC’s Justice League Dark; Catwoman, the reinvented Swamp Thing and Batman: Gotham Nocturne.

His stellar trajectory was enhanced by two projects for America’s Vault Comics: Radio Apocalypse and – spanning October 2018 to October 2019 – 5-issue miniseries These Savage Shores. Illustrated by Sumit Kumar, coloured by Vittorio Astone and lettered by Aditya Bidikar, this brooding, violent tale of timeless love and undying monsters is an historical drama tainted with horror overtones, combining gothic pastiche with the enticing mystique of colonial India, even if the events actually occur in the years before England officially conquered the “Sub-Continent” and became the British Empire…

Most enticingly and powerfully appealing, it takes the form of a bande dessinée-styled tale with broad cross genre appeal and is tailor-made for conversion to the large or small screen…

It begins in a paradisical garden where dancer Kori teasingly tests her lover Bishan, coquettishly enquiring what he is and how he was made…

The year is 1766 and, miles distant, a sailing ship of the East India Company carries a most unwelcome cargo. Disgraced scion of English Society’s most dangerous secret, Lord Alain Pierrefont has been exiled for breaking the cardinal rule of his class: being found out…

Eternal, patient and few in numbers, vampires have infested the aristocracy for centuries, leading discreet lives of bloody privilege while literally feeding off the poor. Those humans who reluctantly share the secret also know their place and keep quiet about the occasional atrocity. However, there are some mortals who ruthlessly hunt the clandestine overlords.

When one team almost ends the slumming predator, his peers and kin have no choice but to banish him for the shameful indiscretion of continuing to feed under the shocked gaze of crowds of no longer complacently ignorant human cattle…

With the discretion that sustains them as much as blood imperilled, vampire lords convene and Count Jurre Grano is compelled to despatch his favourite offspring to the ends of the Earth. In this case it’s also a promising new outpost of expansion: the squalid, unprepossessing port of Calicut on the Malabar Coast. The prodigal is left to the dubious care of his representative Colonel James Wilson Smith: a man of vision with dreams of controlling the immensely profitable wares previously carried by the fabled Spice Road of the East…

The merchant soldier’s plan is to divide and conquer for mercantile gain by grooming child-prince Vikram of the Zamorin, but impatient, spoiled Pierrefont will not be reasoned with. Calicut is just another playground to him and Kori his next meal. However, when the vampire traps her, his last thought is that he should have paid more attention to the Prince’s hulking masked bodyguard Bishan – a being also pretending to be merely mortal…

By October 2nd 1766, vampire hunter Zachariah Sturn has reached Calicut, determined to finish his business with Pierrefont. He believes the monster has found powerful and wealthy new allies to shield him and is unaware of the vampire’s actual fate. Reporting meagre progress in a letter to his clergyman brother, Sturn lays plans to topple these obstacles, assuming the boy Vikram has already been turned into a royal vampire…

Meanwhile in Mysore, young prince Tipu (Sultan Fatah Ali Sahab Tipu, known historically as Tipu Sultan, The Tiger of Mysore) meets his father Sultan Hyder Ali, Sahab to discuss the East India Company and their blatant plans for the always-warring rival kingdoms of India. The English are already destabilising the regions and are clearly going to use Vikram of the Zamorin as their wedge for further progress. The prophetic debate is derailed when recently-rejected Smith receives word that Pierrefont is dead – permanently dead – and realizes that there will be Hell to pay once the exile’s unholy family in England learn of it…

As the Sultan attempts to parlay with the Zamorim faction, their rebellious Prince Vikram has decreed a royal hunt to catch the “man-eater” that killed Pierrefont and Bishran bids farewell to Kori. The blatant cover-up does not deter Sturn, who stalks Vikram only to discover there are other, greater monsters serving those in the power in this land…

Pierrefont’s death gives the English justification to attack Mysore, but the international crisis has dangerously personal implications too. In England, Grano has learned of his kin’s death and reacts with typically ruthless disregard for human life. As the western invaders cut inland, Hyder Ali’s pleas for aid from Vikram fall on deaf ears, but his immortal guardian Bishram agrees to help fight the English. In March 1767 as a climactic battle looms, the eternal man-beast ponders how his endless ages of existence have been briefly brightened by love for the mortal Kori, before returning to the current war. Two months later, as Wilson’s soldiers remorselessly advance, Calicut greets another ship from Britain, carrying Grano and a contingent of vampires resolved to lay down their law and avenge a slain kinsman…

The fate of a nation is decided without them, as betrayal leads to British triumph. After waiting too long, Bishan unleashes the legendary beast inside him, but now only spiteful vengeance-taking is possible…

It is too little, too late. In November, the battle-ravaged land endures more horror as freshly-turned vampires roam by night: an undead army commanded by Grano who still obsessively hunts Pierrefont’s killer. The arrogant peer underestimates Vikram and his allies, however, almost losing everything in a brutal clash at the palace gates. His forces devasted, the vampire lord nevertheless succeeds, finally learning how his progeny died, and when Bishran returns a month later, he finds the malign bloodletter has returned to England, but left behind him a keepsake: one who will also abide forever…

The spectacular conclusion comes as Bishan voyages to London for definitive confrontation with Grano: one that will change many lives and determine the future of two kingdoms…

Superbly blending a sparkling and terrible time in history with classic horror themes, dark romance with canny political machinations and stunning action, These Savage Shores is a potent examination of power in all forms and its misuses, gloriously realised by illustrator Kumar (Batman; Justice League; Man-Bat) who also provides a large and lovely gallery of covers and variants here.

Beguiling, exotic wonderment for fear-loving older readers, this is a tale of the east no one should miss.
© 2019 Ram V & Sumit Kumar. All rights reserved.

Vimanarama


By Grant Morrison & Philip Bond (Vertigo)
ISBN: 978-1-4012-0496-9 (TPB/Digital edition)

South Asian Heritage Month (SAHM) starts today, running, as it does every year, from 18th July to 17th August. We’ll be dropping the occasional new and old review that might be of added significance over that period and probably beyond if I can find enough books that qualify through content or creators. Let’s start with a certifiable classic…

Superbly aided and abetted by the brilliant art of Philip Bond, Grant Morrison’s classic modern theological soap opera fantasy Vimanarama is set in and around an “open all hours” corner shop in Bradford.

Here second son Ali is fretting because his arranged bride is due to arrive any moment. His future happiness and life’s success or failure is tied to a girl he has never even met but fears that he is utterly unsuited for and will inevitably disappoint. Therefore, he really hasn’t got time to worry about the massive hole that has opened up under the shop, or brother Omar’s severe injuries from falling down it, or even that the baby has wandered into it and found a lost outpost of Atlantis.

Forced to explore the incredible ancient and remarkably well-preserved under-Earth mega-metropolis, Ali is, however, pretty impressed by the very capable and newly-arrived Sophia. His intended bride has made her own way to the shop, and also sought to find the toddler… She’s beside Ali when the savage techno-demons – who had slumbered there for millennia – awake and escape, intent on undoing creation. She helps him awaken the godly Ultrahadeen. …And she’s beautiful.

The problem is that the leader of these lordly heroes instantly loves Sophia too, which could drastically impinge on the whole saving humanity thing, as well as interfering with Ali’s now eagerly anticipated nuptials. The god-like Ben Rama is really tall, really beautiful, and, let’s not forget, a god.

How the world is saved and Ali gets what he deserves is a gloriously exuberant romp, bright, colourful and very, very funny. I haven’t heard a cool media term to pigeon-hole this sort of cross culture comic with, and I’m not going to use any form of “Bollywood” derivative. You should just read this and make one up yourself. Or, if not that, you should just read this.

This very Vedic epic was originally seen as a 3-issue miniseries in 2005 and first collected as book a year later. The story is also available as half of a graphic double bill with Morrison & Bond’s anarchically surreal social comedy Kill Your Boyfriend. When I review that soon , you can either reread the above review again or just ignore it. As ever in this Cycle of Existence, the choice is yours (although our assorted destinies are already written)…
© 2005 Grant Morrison & Philip Bond. All Rights Reserved.

Orbital volume 3 & 4: Nomads & Ravages


By Serge Pellé & Sylvain Runberg, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-080-1 & 978-1-84918-088-7 (Album PBs/Digital Editions)

French science fiction always delivers amazing style and panache even when the underlying premise might be less than original. In Serge Pellé & Sylvain Runberg’s beautiful Orbital sequence, an initially-mismatched pair of Diplomatic Peacekeeper agents are deployed to quell incipient brushfire wars and mediate internal pressures within a vast pan-species intergalactic alliance, but the hoary “buddy-movie” format is a mere skeleton for eye-popping missions, star-spanning intrigue and intense personal interactions. These are always handled with deft wit and great imagination, never failing to carry the reader along in a blaze of fantastic fun…

What you need to know: after decades of pariah-status and intergalactic exclusion, Earth in the 23rd century has finally been allowed to join a vast Confederation of interstellar civilisations, despite grave and abiding concerns about humanity’s aggressive nature and xenophobic tendencies.

A militant “Isolationist” faction on Earth had moved from politics to horrific terrorism in the immediate run-up to humanity’s formal induction: committing atrocities both on Earth and far distant worlds where mankind had developed colonies and mining bases thanks to misused Confederation technology. Ultimately, the “Isos” failed to prevent our species’ inclusion in the pan-galactic union.

One particular and abiding Confederation concern was the way humans had treated the ancient alien civilisation of the Sandjarrs, whose world was previously invaded in Earth’s all-consuming drive for territory and exploitable resources. Subsequent human atrocities almost exterminated the stoic, pacifistic desert creatures…

Interworld Diplomatic Office operatives are assigned in pairs to troubleshoot throughout the stars, defusing crises before they become flashpoints of violence. IDO’s first human recruit Caleb Swany had been controversially teamed with Sandjarr Mezoke Izzua: a situation clearly designed as a high-profile political stunt, as was their initial mission: convincing an Earth mining colony to surrender a profitable planetary mining industry back to the aliens who actually own the moon Senestem it was situated on…

Moreover, even though Earth is a now a Confederation member, with humans well-placed in all branches of interstellar service, the Isolationist cause is still deeply cherished by many, needing only the slightest spark to reignite…

Nomades was originally released continentally in 2009, and as third translated Cinebook album Orbital: Nomads (2011) picks up soon after Caleb and Mezoke’s hard-won, brutally pragmatic solution was implemented. The Galactic Great-and-Good have since voyaged to Earth to very publicly celebrate and affirm the end of Human/Sandjarr hostilities in a series of spectacular Reconciliation Ceremonies, but the political glad-handing looks to be upstaged by another interspecies crisis…

One of the greatest benefits of induction into The Confederation has been the infusion of alien technologies which have cleansed and reinvigorated the ecosystem of long-abused and much-polluted Earth. Now however, an incident occurs in the newly restocked, again-abundant seas and mangrove swamps around Malaysia. The inexplicable death of millions of cloned and released sea species leads to a bloody clash between local human fishermen and an previously-unsuspected enclave of nomadic space-gypsies: The Rapakhun

In Kuala Lumpur, Caleb is reminiscing with his old mentor Hector Ulrich – instrumental in brokering Earth into the Confederation and Swany into the Interworld Diplomatic Office – when news arrives of the trouble.

This will be tricky: much of mankind is still passively anti-alien, and local economies are fragile, whilst the Rapakhun are apparently no innocent angels. Many stellar civilisations despise them as shiftless, flighty wanderers who go where they please, refusing to be represented in or on Confederation Councils. Worst of all, they practice cannibalism…

By the time Caleb and Mezoke arrive on scene, events have escalated and tensions heightened to fever pitch, with a committee of human fishermen facing off against Rapakhun spokeswoman Alkuun.

The unwanted ancient tries to explain that the problem was simply an escaped Elokarn. The wanderers’ gigantic domesticated aquatic beasts have all been excessively agitated since arriving on Earth…

With the Diplomatic Agents assuring all parties that tests are underway to ascertain not only why the Elokarn went crazy but also why fish are dying off again, the situation seems contained, but when Alkuun invites the human guests to join in their holy consumption of a still-living and eager Rapakhun male, all the attendant peacemakers are physically revolted. Once seen, no amount of explanation that the willing, deeply spiritual and hugely prestigious sacrifice is meant to strengthen and invigorate the life force of Earth can offset that grisly sight…

Returning to Kuala Lumpur, Mezoke and Caleb are anxious. Although the Malaysian Navy are policing the area, the IDO agents know full well the tenuous trust humans place in any alien species, but their attention is unfortunately diverted by the sudden arrival of Caleb’s old friend Lukas Vesely.

The scrawny teen of his youth has become a hulking, good-natured member of Ulrich’s security force who seems very keen to relive the good old days. Caleb’s memories, however, can’t get past what he, little sister Kristina and Lukas used to do as teen vigilantes in Prague, mercilessly wreaking misguided vengeance upon isolationists like the ones who assassinated the Swany’s parents. In Caleb’s head, it’s just like yesterday…

In the mangrove swamps, fish are still dying, and now so are plants. When another group of fisherman get too close to the agreed-upon neutral zone, Ulrich’s forces overreact and the intruders perish, an event twisted by certain members of the outraged Malaysian Navy observers…

Despite and because of the distracting presence of Confederate supremo Evona Toot, Caleb and Mezoke are fully occupied as the delegation of Sandjarr dignitaries arrive. With a hungry pack of journalists eager to build and detonate a media-storm, the DA’s must navigate and manage the aloof, stand-offish guests of honour even though they somehow provoke fellow Sandjarr Mezoke to surly silence…

Soon, grim reports from Senestem take the shine off the supposed triumphant solution, while test results from the swamps all prove inconclusive. No contamination of any sort killed the wildlife: the culprit is some unknown form of energy…

Over gender-opaque Mezoke’s objections, Caleb seeks to downplay and even suppress the concatenation of bad news to keep the Reconciliation Ceremonies alive, until she/he/it/they reveals a shocking truth about the Sandjarr’s status prior to joining IDO…

Reports of human deaths are leaked to the populace and a “patriotic” clique in the Navy colludes to look the other way if any fishermen feel like dealing with the nomads once and for all…

By the time the IDO agents react to another human incursion, appalling bloodshed has ceased and – wading through a site of unspeakable carnage – Caleb and Mezuke decide to split up. The rapidly destabilising situation on Earth must be carefully managed, but most important is urgently sending an investigation team to the Rapakhun’s stopover world to learn exactly what the wanderers are capable of…

To Be Continued…

Fast-paced, action-packed, gritty space-opera with delightfully complex sub-plots fuelled by political intrigue and infighting elevates this tale to lofty and exotic heights, confirming Orbital as a series well worth your time and attention…

 

Ravages (Orbital volume 4) sees mismatched Diplomatic Peacekeeper agents conclude the sinister saga begun in Orbital: Nomads: subtly tweaking and deftly twisting a cunning skein of far-flung, futuristic political intrigue as the situation devolves into a full-on horror story of relentless alien terror…

Released in France in 2010, Orbital: Ravages is the fourth translated Cinebook album, picking up as Caleb and Mezoke flounder whilst a simple but tedious state function rapidly becomes an interspecies crisis…

The Galactic glitterati are on Earth to confirm the end of Human/Sandjarr hostilities in spectacular Reconciliation Ceremonies, but the cosmic bigwigs are only really concerned with how their precious Reconciliation plays out on their own worlds. The  political glad-handing looked likely to implode after Kuala Lumpur’s human fisherman clashed with a hitherto unsuspected enclave of Rapakhun: cannibalistic space gypsies…

Confederation’s technologies had cleansed and reinvigorated Earth’s gravely wounded, ecosystem, but the restocked, seas and swamps around Malaysia are suddenly blighted by the mass extinction of millions of valuable fish. Humans blame the uninvited aliens, demanding the ODI Agents forcefully intervene. Swany and Mezoke swiftly comply, promising the truth will be found and shared.

This might be tricky: much of mankind remains staunchly anti-alien, local economies are fragile and the Rapakhun’s bad reputation across Confederation space might not be simple prejudice…

With the Agents occupied babysitting the Sandjarr delegation, fish and fisherman continue to die and the Malaysian Navy can no longer be trusted. As Caleb downplays – and even tries to suppress – bad news in hope of keeping the Ceremonies alive, the situation provokes a “patriotic” Navy clique to look the other way when locals try to deal with the nomads once and for all…

Riots and bloodshed erupt and the IDO operatives realise they must know more about the Rapakhun: someone has to visit their last port of call and see what they are really capable of…

The saga resumes in Kuala Lumpur’s grimily cosmopolitan Shah Alam district where human and alien scrap-merchants work side by side, salvaging materials and tech from junked starships. As tensions rise everywhere, one greedy toiler makes a grisly discovery and dies horribly in exactly the same manner as the fishermen in the distant swamps…

Caleb – over Mezoke’s protests – is in full-spin-control mode; weaving a pack of placatory lies to the journalists of uncounted watching worlds. Unable to leave Earth mid-crisis, the IDO agents recruited enigmatic human star-pilot Nina and her secretly-sentient Neuronome ship Angus to canvas distant world Dehadato, last refuge of the Rapakhun. Before they can report back a vast riot breaks out in Shah Alam…

The Fishermen’s Quarter is ablaze, a war-zone exploding with scared and angry humans and aliens, but when Caleb, Mezoke and Hector Ulrich overfly the scene of chaos and looting, they are brought down by rioters and must fight their way out…

Thanks to IDO intervention, canny bargaining, judicious bribery by city officials and an unlikely detente between the extraterrestrial scrap merchants and the ambitious new spokesman of the Fisherman’s Federation, the situation is soon damped down and all sides again tensely wait for answers…

On Dehadato, Nina and Angus explore the Rapakhun’s last campsite, uncovering scenes of horrific devastation, even as in Kuala Lumpur, Confederation leaders – terrified the situation is becoming politically untenable – consider cutting their losses and cancelling the Ceremonies…

It takes all Caleb’s strident persuasiveness to convince them – and Mezoke – to continue the itinerary of events. However, he gets a first inkling that they might be right when he’s informed a body has been found in the city, killed in the same extreme and inexplicable manner as the various swamp casualties…

On Dehadato, Nina and Angus rescue a poacher from the folly of his actions in pursuing monstrous, colossal and officially-protected Nargovals. As the Sülfir recovers, he imparts snippets of information about the Rapakhun and an incredible beast which infested the planet before the stellar nomads left. The doughty hunter only tried for the unstoppable leviathans which killed his entire poaching team after first ensuring there were no more Varosash on Dehadato, so the primordial predator must have departed with the gypsy cannibals…

Caleb has already concluded the Rapakhun are behind his problems, but as he stalks them through the swamps, word comes from Nina that he’s wrong, and it’s probably already be too late for the planet…

At Kuala Lumpur’s biggest sports arena, thousands of avid Speedball fans – human and otherwise – are packed together; reaching a fever pitch of excitement and unaware a hideous invisible killer – the very essence of all mankind’s fear of alien monsters – is ready to consume them all. Can disunited Caleb and Mezoke and their pitifully few allies destroy the invisible rapacious threat before it ends humanity? Or maybe there’s is hope as Nina and the Sülfir think they have a plan. Risky and probably fatal, but a plan nonetheless…

Fast-paced, action-packed, gritty and spectacular, Ravages offers pure high-octane space-opera, with deliciously complex sub-plots fuelled by political intrigue and a vast unexplored canvas tantalising readers at very moment.

One of the most beguiling sci fi strips of all time, Orbital is a delight every fan of the future should indulge in…
Original editions © Dupuis 2009, 2010 by Runberg & Pellé. All rights reserved. These editions published 2011 by Cinebook Ltd.

Doctor Solar, Man of the Atom Dark Horse Archives volume Four


By Dick Wood, Roger McKenzie, Don Glut, Al McWilliams, Ernie Colón, José Delbo, Dan Spiegle, Jesse Santos, George Wilson & various (Dark Horse Books)
ISBN: 978-1-59307-825-6 (HB) 978-1-61655-512-2 (TPB)

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of the monolithic Western Publishing and Lithography Company since 1915: drawing upon commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York.

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949).

From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles including newspaper strips, TV tie-in and Disney titles (like Nancy and Sluggo, Tarzan, or The Lone Ranger) with in-house originations such as Turok, Son of Stone, Brain Boy, and Kona Monarch of Monster Isle.

Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Mighty Samson; Magnus – Robot Fighter; M.A.R.S. Patrol, Total War; Space Family Robinson and – in deference to the atomic obsession of the era – a cool, potently understated thermonuclear white knight…

The new company’s most recognisable and significant stab at a superhero bore the rather unwieldy codename of Doctor Solar, Man of the Atom, who debuted in an eponymous title cover-dated October 1962 and thus on sale in the last days of June – Happy 60th Birthday Doc! – sporting a captivating painted cover by Richard M. Powers which made it feel like a grown up book rather than a simple comic.

With #3, George Wilson took over the iconic painted covers: a glorious feature that made the hero unique amongst his costumed contemporaries…

This fourth and final collection spans April 1968 via a 12-year hiatus – all the way to March 1982, encompassing a period when superheroes again faded from favour, whilst supernatural themes proliferated in comics books. Gold Key had their own stable of magical mystery titles: anthologies such as Boris Karloff Tales of Mystery, Ripley’s Believe it or Not, Grimm’s Ghost Stories and The Twilight Zone. They even ran a few character-driven titles including Dagar the Invincible, Tragg and the Sky Gods and The Occult Files of Dr. Spektor.

Included in this volume are the contents of Doctor Solar, Man of the Atom #23-31, plus a guest cameo from The Occult Files of Dr. Spektor #14: a very mixed bag preceded by an Introduction from the late Batton Lash (Supernatural Law; Archie Meets the Punisher; Wolff and Byrd, Counselors of the Macabre).

The Supreme Science Hero was born when a campaign of sabotage at US research base Atom Valley culminated in the death of Dr. Bentley and accidental transmutation of his lab partner Doctor Solar into a (no longer quite) human atomic pile with incredible, impossible and apparently unlimited powers and abilities. Of course, his mere presence is lethal to all around him until scientific ingenuity devises – with dutiful confidantes girlfriend Gail Sanders and mentor Dr. Clarkson – a few brilliant work-arounds…

Solar was created by Paul S, Newman but the majority of later tales were written by Golden Age all-star Dick Wood (Sky Masters of the Space Force; Crime Does Not Pay; The Phantom; Mandrake the Magician; Flash Gordon and countless others). In this final volume a number of artists shared duties, beginning with Alden “Al” McWilliams (Danny Raven/Dateline: Danger; Star Trek, Flash Gordon; Twilight Zone; Buck Rogers; Justice Inc.; Star Wars and so much more) who drew the first tale here.

The atomic adventuring resumed with the latest ploy of evil mastermind Nuro: Solar’s nemesis and a madman who defeated death by implanting his personality inside a super-android. ‘King Cybernoid Strikes Part I & II’ (#23: cover-dated April 1968 by Wood & McWilliams) sees the malevolent man-machine escape his destroyed citadel of evil to replace a billionaire philanthropist, infiltrate Atom Valley and orchestrate his enemy’s demise by shutting down the nuclear reactors Solar needs to sustain his existence. The hero’s plan to survive seems like nuclear suicide but happily works out…

Ernie Colón was next to render the Atomic Ace beginning with #24’s (July 1968) Wood-written ‘The Deadly Trio Part I & II’.

Born in Puerto Rico on July 13th 1931, Ernie Colón Sierra was a multi-talented maestro of the American comics industry whose work delighted generations of readers. Whether as artist, writer, colourist or editor, his contributions affected the youngest of comics consumers (Monster in My Pocket, Richie Rich, Casper the Friendly Ghost at Harvey Comics and Marvel’s Star Comics imprint) to the most sophisticated connoisseur with strips.

His mature-reader material comprised newspaper sci fi classic Star Hawks, comic book graphic novels Ax, Manimal, The Medusa Chain and more, and comics as wide-ranging as Vampirella, Battlestar Galactica, Arak, Son of Thunder, Damage Control, Doom 2099, I… Vampire, Amethyst: Princess of Gemworld, and Airboy. He also drew the 1990s revival of Magnus: Robot Fighter for Valiant amongst so very many others.

Colón was master of many trades and served as an innovative editor, journalist, historian and commentator as well. Amongst his vast output were sophisticated experimental works and seminal genre graphic novels done in collaboration with Harvey Comics/Star Comics collaborator Sid Jacobson. These include The 9/11 Report: A Graphic Adaptation, After 9/11: America’s War on Terror, Che: a Graphic Biography and Vlad the Impaler. In 2010 they released Anne Frank: The Anne Frank House Authorized Graphic Biography and 2014’s The Warren Commission Report: A Graphic Investigation into the Kennedy Assassination with Gary Mishkin.

While diligently hard at work on newspaper strip SpyCat (Weekly World News 2005-2019) he sought other challenges, like historical works A Spy for General Washington and The Great American Documents: Volume 1, both collaborations with his author wife Ruth Ashby. He died on August 8th 2019…

Here he adds an edge of high-octane dramatic tension to Solar’s exploits as the fugitive King Cybernoid unleashes three deadly war machines, each the ultimate weapon in its preferred environment of earth, air and water and each a crucial component in a lethal booby trap…

‘The Lost Dimension Part I & II’ (#25, October) began a continued tale with Atom Valley’s teleportation experiments opening Earth to attacks from an evil parallel dimension. Impatient to solve the mystery of vanishing test subjects, Gail’s nephew and resident teen super-genius Hamilton Mansfield Lamont uses the apparatus on himself and is captured by mirror universe duplicates. When Solar follows he uncovers a plot to invade and conquer our universe and must use his intellect as well as atomic powers to resist the wicked facsimiles’ plans ‘When Dimensions Collide parts I & II’ (#26 January 1969).

A new year saw a fresh illustrative hand. Argentinian illustrator José Delbo (Billy the Kid; Mighty Samson; Yellow Submarine; The Monkees; Wonder Woman; Superman; Batman; Turok, Son of Stone; Transformers,) had been a prolific US comics illustrator since 1965, and was a valued contributor to Gold Key’s licensed titles. He took on the Atomic Ace in a 2-issue run that spanned 12 years, beginning with Doctor Solar, Man of the Atom #27.

Cover-dated April 1969, the done-in-one yarn written by Wood saw the titanic troubleshooter clashing again with cyborg Nuro. It began at a British radio telescope as the hero sought to prevent marauding energy beings using the installation to invade Earth via ‘The Ladder to Mars’. After solving ‘The Mystery Message’, Solar triumphs in an outer space ‘Battle of the Electronic Fighters’.

This was the last appearance for quite a while, as the taste for men in tights waned. A guest shot from the genre-experimental 1970s was a rare treat, before a superhero resurgence saw Solar’s return in what I’m assuming was an inventory tale that had sat in a drawer since cancellation. In the meantime, Gold Key had undergone a few changes and was now using the publishing umbrella of “Whitman”.

Cover-dated April 1981, Doctor Solar, Man of the Atom #28 featured Wood & Delbo’s ‘The Dome of Mystery’: a traditional 2-chapter saga that saw Nuro use a deadly force field dome to destroy his enemies. Although initially helpless against ‘The Movable Fortress’, Solar’s persistence and ingenuity eventually triumphs in ‘The Dome of Mystery: An Army of Molecules’. Also included was an informational strip by Al McWilliams ‘A Day at the Man of the Atom’s Secret Training Grounds’.

The next issue was cover-dated October 1981, with writer Roger McKenzie (Captain America; Daredevil; Next Man; Battlestar Galactica; Men of War: Gravedigger) joined by veteran artist Dan Spiegle. Criminally unsung, his career was two-pronged and incredibly long. Born in 1920, Spiegle wanted to be a traditional illustrator but instead fell – after military service in the Navy – into comics at the end of the 1940s. He was equally adept at dramatic narrative art and humorous cartooning, and his impossibly large and varied portfolio includes impeccable work on Hopalong Cassidy; Rawhide; Sea Hunt; Space Family Robinson; Blackhawk and Nemesis for DC; Crossfire; Scooby Doo; Who Framed Roger Rabbit?; Indiana Jones; the entire Hanna-Barbera stable and so much more.

In high energy action mode here, he limns the Atomic Ace’s close encounter with extradimensional energy vampire ‘Li’Rae’ and her subsequent attempt to colonise and consume Earth. The hero’s penultimate exploit was cover-dated February 1982, with McKenzie & Spiegle resurrecting the Man of the Atom’s greatest foe. When international Man of Mystery Mr. Dante gathers the world’s greatest scientist on his artificial paradise of New Atlantis, Solar soon uncovers his real identity and deadly scheme, but not before the villain unleashes a geothermal ‘Inferno’…

One month later the heroic exploits concluded with #31 and an assault by an misguided admirer of Gail’s. When actor Ron Barris gains incalculable power in a special effects accident, he targets “rival” Solar in his TV superhero role ‘When Strikes the Sentinel!’ in his deranged scheme to make her his own, but his new powers are no match for the Atomic Avenger…

The mid-70s cameo appearance previously mentioned closes this archive. It comes from The Occult Files of Dr. Spektor #14 (June 1975): a series starring a troubled mystic and supernatural troubleshooter in the classic vein. ‘The Night Lakota Died’ is by Don Glut & Jesse Santos (who also painted the cover) and finds famed ghostbuster Dr. Adam Spektor accused of murdering his assistant and lover. On the run, the magician uncovers a plot by archenemy Kareena to entrap the mage and seduce him to the side of her Dark Gods.

Her plan revolves around keeping a certain atomic superhero under her mesmeric spell, but once again the witch underestimates the resolve of the forces of light…

Enticingly restrained and understated, these Atom Age action comics offered a compelling counterpoint to the hyperbole of DC and Marvel and remain some of the most readable thrillers of the era. These tales are lost gems from a time when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again…
DOCTOR SOLAR®, MAN OF THE ATOM ARCHIVES Volume 4 ® and © 1968, 1969, 1975, 1981, 1982, 2015 Random House, Inc. Under license to Classic Media, LLC. All rights reserved.

Taproot: A Story About a Gardener and a Ghost


By Keezy Young (The Lion Forge/Oni Press)
ISBN: 978-1-941302-46-0 (Lion Forge PB/Digital edition) ‎978-1-63715-073-3 (Oni Press PB/Digital edition)

I’m ending our meagre contributions to this year’s Pride Month with a heads up/timely reminder for a superb, upbeat love story in the sincere hope that one day we won’t need a specially appointed time and space for queer people, or women, or black and asian ones or in fact any person not white and “naturally” hetero-male.

It’s all just stories, folks. Why can’t we just share them out fairly?

Back in 2017, queer, non-binary artist, author and storyteller Keezy Young (Never Heroes, Hello Sunshine) created a supernatural romance that garnered lots of critical attention, accolades and awards. Young resides in Seattle and has used art to tell tales since able to hold a crayon in a fist, so it’s no surprise how good they are at it now. They specialise in creating YA comics and stories about being young, adventurous and LGBTQIA.

Rendered in bright pastel colours and big, welcoming images, Taproot is the story of Hamal; a gentle young man who loves plants and growing things. He always has time to chat and offer advice on plant care, even though his boss at the flower store is a bit of a tartar about unnecessary customer service.

Mr Takashi would be even more surly if he realised that many of the people Hamal talks to are dead. Unable to understand or explain his gift, Hamal is not afraid: gathering a small band of ghostly regulars who spend much of their time with him. There’s moody teen April, effervescent grade schooler Joey and Blue. a good looking older teen who spends too much time trying to fix up Hamal’s love-life. If Blue knows who Hamal really pines for, he’s good at covering it up…

They’ve been close for a year now. The aimless revenant just followed Hamal one day and was astounded when the living doll stared into his invisible face and asked him why. No longer isolated and cut off from existence, Blue stuck around and other wandering spirits gradually tagged along.

It’s not all sunshine and roses though. Recently, something dark and strange has begun slowly unfolding. The plants aren’t thriving, and increasingly the spooks are being sucked into a ghastly spectral forest realm of doom and decay. It would be really frightening if they weren’t already dead…

It all comes to a head after Blue is drawn to the forest and confronts a monster who knows what’s really going on in creation. Terrifying and predatory, it recognises what Hamal really is and has plans for both the living and the dead. Worst of all, it has a way to fulfil Blue’s most heartfelt desire… if the ghost boy will play along…

Thankfully, that’s just the beginning of a whole new life for the would-be lovers and a novel existence for Hamal, as the story takes on fresh life via some captivating plot twists that every romantic who loves happy endings can see just by tapping this…
© 2017 Keezy Young. All Rights Reserved. English text © 2007 NetComics.

Lonesome volume 1: The Preacher’s Trail


By Yves Swolfs, coloured by Julie Swolfs; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-000-5 (Album PB/Digital edition)

In comics, Western skies are at their most moody and iconic when seen through European eyes.

On the Continent, the populace has a mature relationship with comics. They collectively recognise what too many here still dismiss as “kids’ stuff” as having academic and scholarly standing, as well as meritorious nostalgic value and the validation of acceptance as a true art form.

Myths and legends of the American Old West have fascinated Europeans virtually since the actual days of stagecoaches and gunfighters. Hergé and Moebius were passionate devotees of cowboy culture and stand at the forefront of the wealth of stand-out Continental comics series. These range from Italy’s Tex Willer to such Franco-Belgian classics as Blueberry, Comanche and Lucky Luke, and tangentially even children’s classics like Yakari or colonial dramas such as Pioneers of the New World and Milo Manara & Hugo Pratt’s superbly evocative Indian Summer.

Lonesome: La piste du prêcheur debuted in 2018, the first volume of a gritty, historically-grounded drama with supernatural overtones, similar in tone and mood to Clint Eastwood’s High Plains Drifter.

It is crafted by veteran Belgian taleteller Yves Swolfs, who was born in April 1955 and – like most kids of that generation and geographical location – probably grew up surrounded by imported and home-generated cowboy culture.

He studied Literature and Journalism at Brussels’ Saint-Luc Institute before joining Claude Renard’s Atelier R comics studio, in 1978. His first stories were published in the studio’s own Le Neuvième Rêve magazine before stepping out into the field of commercial design and illustration. His first success was a western: Durango was published by Éditions des Archers in 1980 and ran for four decades, under various publishers. The feature was inspired by cinematic spaghetti westerns of the 1970s and served as  a staple source of income as Swolfs experimented with other genres: French Revolution-set historical drama Dampierre (1987); horror fantasy Le Prince de la Nuit (1991); dystopian sci fi thriller Vlad (2000) and contemporary thriller James Healer (2002).

Always busy, in 1999 Swolfs scripted western Black Hills 1890 for illustrator Marc-Renier and in 2003 wrote and drew medieval fantasy saga Légendes, amongst a host of other comics projects. He relaxes by playing in a rock band.

The Preacher’s Trail opens in 1861, with a solitary rider trekking through snow-enveloped wastes in the savage period of mounting tensions leading to the American Civil War. Newly-created territories Nebraska and Kansas have been a proxy battleground for the North and South since 1854, with slave-owners’ agents and radical Abolitionists clashing and stirring up the citizens for religious, political and commercial reasons. Blood has been spilled by anti-slavery “Jayhawkers” and Missouri’s “Border Ruffians” indiscriminately and the entire region is a powder keg waiting to explode.

Into this disaster-in-waiting rides the determined searcher. He’s hunting a proselytizing preacher, and easily overcomes the murderous bushwhackers Abolitionist Reverend Markham stationed in an isolated saloon to deter his enemies. However, before the last gunman dies, the stranger touches him and is granted a vision of where his target is heading…

In nearby township Holton City, the Reverend – surrounded by an army of gunslingers – stridently entreats the people to join his crusade against the abomination of slavery. Many are not roused or fooled, but all are keenly aware that the holy man care nothing for their lives…

The town banker/Mayor Harper may be throwing his support behind the rabblerouser, but local newspaper publisher Marcus has been doing some research and has reached a dangerous conclusion…

As the rider beds down for the night, his thoughts go back to the Indian medicine man who raised him after his family were murdered and he ponders his eerie gift. At that moment elsewhere, farming family the Colsons are being butchered by the Preacher’s acolytes. Markham has judged them to be immoral sinners, but the atrocities he personally inflicts upon the woman prove it’s no God driving his campaign of terror…

Next morning the rider stumbles across the massacre. By now, he’s fully conversant with the Preacher’s methods and ignores the faked “evidence” of South-supporting Border Ruffians, but is astounded and delighted to discover a survivor…

Taking the child to Holton, the stranger is unsurprised to see his accounts of the crime and description of the perpetrators ignored. He knows Markham always finds influential supporters like bankers and local politicians. The townsfolk are shaken though. First the newspaper office burns down and Marcus vanishes, and now a massacre…

After ignoring an unsubtle warning to mind his own business from Harper’s hired gun Clayton, the rider’s breakfast is interrupted by Sheriff Abel. He’s more inclined to believe stories about the Preacher, but knows who runs things, if not why…

When the rider leaves town in the morning, it’s with new knowledge gained through his strange gift and furtive conversations with bargirl Lucy, an ally of Marcus. Well versed in the brutal whims of men like Harper and Markham. Unfortunately, her allegiance is uncovered and she pays a heavy price after the stranger leaves…

On the trail, the stalker meets fugitive Marcus and hears what the idealistic journalist has uncovered of an international plutocratic plot to instigate war, but his sole concern is catching the Preacher. Debate distracts them and almost costs their lives when Clayton’s gang ambushes them after they stop at a friend’s cabin. The shootout leaves the stranger with Marcus’ notebook and the psychometrically derived knowledge of what Harper and Clayton did to Lucy, as well as a fierce determination to fix things in Holton before resuming his pursuit of Markham… and this time, the rider will be the one dictating how and where the final clash takes place…

Dark, uncompromisingly gritty, diabolically clever and lavishly limned in a style reminiscent of Jean Giraud’s Blueberry, this is as much conspiracy drama as revenge western with an enigmatic figure slowly discovering himself whilst derailing a plot to change the world. Here the inescapable war that’s looming is not due to a crusade of opposing beliefs but a devious scheme by commercial interests to foment war for profit and their own gain.

Before publication by Cinebook, Lonesome was initially released in digital-only English translation by Europe Comics, so if you don’t want to wait for later Cinebook editions, you can satisfy your impatience that way. Regardless, this is a superb example of a genre standard done right and if you like your west wild and wicked you won’t be sorry…
© Editions du Lombard (Dargaud-Lombard s.a.) 2018 by Yves Swolfs. All rights reserved. English translation © 2020 Cinebook Ltd.

If You Steal


By Jason (Fantagraphics Books)
ISBN: 978-1-60699-854-0 (HB/Digital edition)

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

A global star among cartoon cognoscenti, he has received major awards from all over the planet. Jason’s work always jumps directly into a reader’s brain and heart, utilising the beastly and unnatural to gently pose eternal questions about basic human needs in a softly relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is…

The stylised artwork is delivered in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick outlines and settings of seductive simplicity; augmented by a deft and subtle use of flat colour which enhances his hard, moody, suspenseful and utterly engrossing Cinema-inspired world.

The superbly understated art acts in concert with his dead-on, deadpan pastiche repertoire of scenarios which dredge deep from our shared experience of old film noir classics, horror and sci fi B-movies and other visual motifs which transcend time and culture, and the result is narrative dynamite.

This compilation collects eleven short yarns and opens with the eponymous and eerie ‘If You Steal’, wherein cheap thug Paul perpetually risks everything – including the one person who keeps him feeling alive – in search of quick cash: only to lose it all in the end, after which ‘Karma Chameleon’ sees a small desert community dealing with the discovery of a giant, carnivorous and extremely predatory lizard which nobody seems able to see. Good thing masturbation-obsessed boffin Dr. Howard Jones and his long-suffering daughter Julia are in town…

The deliciously wry and whimsically absurdist Samuel Beckett spoof ‘Waiting for Bardot’ then segues neatly into a dashing mystery of masked derring-do as ‘Lorena Velazquez’ eventually tires of waiting for her ideal man to finish off a necessarily interminable and horrific army of villains prior to doling out a maiden’s traditional rewards, before a fugitive murderer narrates his own paranoia-fuelled downfall after his ‘New Face’ briefly tempts him with love and the never-to-be-achieved promise of peace and safety…

A series of six faux horror comics covers combines to relate the trials of chilling romances in ‘Moondance’. The classic fear theme extends into a rip-roaring battle against the undead in ‘Night of the Vampire Hunter’ and ‘Polly Wants a Cracker’ follows the other unique career path of artistic legend/assassin-for-hire Frida Kahlo.

A junkie musician pushes his luck against some very bad guys because ‘The Thrill is Gone’ after which ‘Ask Not’ takes a trawl through history from Stonehenge in 2583 BC to Salon de Provence in 1554 AD (courtesy of Nostradamus) to 1960s Cuba, revealing the truth behind the assassination of JFK and Abraham Lincoln and what parts Lee Harvey Oswald and Jack Ruby actually played in that millennial plot: a parallel worlds yarn like no other…

The book ends with a stunning, deeply moving graphic examination of dementia which is both chilling and oddly-heart-warming as aging Emma deals with the scary creatures who keep taking away the names of things in ‘Nothing’: proving once more that behind innocuous-seeming cartoons and contemporary fairy tale trappings Jason’s work is loaded with potent questions…

If You Steal resonates with Jason’s favourite themes and shines with his visual dexterity and skewed sensibilities. disclosing a decidedly different slant on secrets and obsessions. Primal art supplemented by sparse and spartan “hardboiled Private Eye” dialogue, enhanced to a macabre degree by solid drawing and skilled use of silence and moment, all utilised with devastating economy, affords the same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian TV dramas such compelling, addictive fare.

These comic tales are strictly for adults, yet allow us all to look at the world through wide-open young eyes. They never, however, sugar-coat what’s there to see…
If You Steal is © 2015 Jason. All rights reserved.

Jonah Hex volume 4: Only the Good Die Young


By Justin Gray, Jimmy Palmiotti, Phil Noto, Jordi Bernet, David Michael Beck & various (DC Comics)
ISBN13: 978-1-84576-786-0 (TPB/Digital edition)

Confident enough to apply fantasy concepts to this grittiest of human heroes, the assembled creators working on the last successful incarnation of Jonah Hex blended a darkly ironic streak of wit with a sanguine view of morality and justice to produce some of the most accessible and enjoyable comics fiction ever seen.

This collection, reprinting issues #19-24 of that series, served up six discrete tales revealing how the ravaged and dissolute bounty hunter will takes everything the universe can throw at him with the same irascible aplomb and give back double…

‘Texas Money’, ‘Unfinished Business’ and ‘The Current War’ are all illustrated by Phil Noto; compelling vignettes which well display the thread of black humour that runs through these stories. The first sees Hex hire out to notorious saloon boss Wiley Park for a rescue mission, only to become distracted by the West’s Most Inhospitable Brothel Madam.

The second sees Hex paying for a little jest he had at Park’s expense: a truly iconic tribute to a classic Conan the Barbarian scene, before reuniting with an old stooge to settle all accounts with the shifty saloon owner.

Jordi Bernet handled interlude issue ‘Devil’s Paw’: a seemingly more traditional yarn of deserts and mesas, galloping posses and awful “injuns”, but this dark tale of outrage and revenge is conceptually the most adult and brutal in the book, showing the inner core of righteousness that drives Hex, whatever his aspect and actions might hint to the contrary – and no one concerned about derogatory depictions of minorities should have anything to worry about…

‘The Current War’ offers an elegiac flavour of the Doomed Wild West and Hex gets an unsettling glimpse of things to come when he is hired to retrieve a prototype robot stolen from an inventor by Thomas Edison. Once more, and as always, the wryly cynical authorial voices of Justin Gray & Jimmy Palmiotti make this dark prophecy work in what should be an uncomfortable milieu.

Bernet returns to illustrate a superbly chilling tale of US Cavalry atrocity in ‘Who Lives and Who Dies’, which to my mind is the perfect modern Western tale and this volume concludes with a no-holds-barred supernatural thriller painted by David Michael Beck: ‘All Hallows Eve’.

Called to a haunted saloon where ghostly spirit of Justice and sometime ally El Diablo seeks his aid against the bloodthirsty Prairie Witch, Hex plus – in a delightful comic turn – cowboy vagabond Bat Lash must defeat the harridan’s plot to bloodily sacrifice the entire town of Coffin Creek. In tone, quite similar to a contemporary teen horror flick, this too works perfectly as a vehicle for the best Western Anti-hero ever created.

Dark, bloody and wickedly funny, this sly blend of action and social commentary is an unmissable treat for readers of an adult temperament and a mind open to genre-bending.
© 2007 DC Comics. All Rights Reserved.

2120


By George Wylesol (Avery Hill Publishing)
ISBN: 978-1-910395-65-3 (TPB)

Baltimore-based George Wylesol (Internet Crusader; Ghosts, Etc.) is a cartoonist with lots to say and intriguing ways of doing so. Past works have channelled his avowed fascinations – old computer kit/livery; anxiety; iconography; the nostalgic power of commercial branding and signage and a general interest in plebian Days Gone By – into chilling affirmations of his faith in the narrative power of milieu and environment as opposed to characters.

That remains the case in his latest retro-modernist extravaganza… a canny revival of a brief fad stillborn on the way to today’s computer game world; explored through a salutary experience befalling a rather bland service engineer…

Once upon a time (way back in the 1980s) books and graphic novels experimented with an interactive approach: constructing stories where readers could opt to proceed in a linear manner, whilst being encouraged to jump ahead or back, by following suggestions at certain decision points of the narrative. Depending on which one a reader followed, the story could travel in numerous directions and outcomes were many and varied…

The fad faded as technology surpassed physical print restrictions and now most games offer even more variety and immersion, but the process was and still is a powerful device for storytelling and point-making, if you know the trick of it.

Wylesol does, and in 2120 skillfully manipulates the form to create a chilling and potent suspense saga. The set-up is simple. Forty-something computer repairman Wade Duffy is booked to service a machine at 2120 Macmillan Drive: an isolated building in a vacant lot.

The place seems deserted and decommissioned, but after gaining entry, Wade dutifully proceeds through countless empty rooms and corridors – far more than seems possible for a facility of its size. The place seems to go down too many levels, and as he seeks endlessly for the broken computer he is determined to repair, his responsible work attitude gradually erodes under tidal waves of suspicion, uncertainty and nervous tension.

The place is just not right…

Too many rooms, odd sights and sounds, bizarre detritus, scraps and remnants indicating rapid abandonment… and his solitary, endless examinations and futile explorations only tip further into paranoia once he finally finds other occupants and his mind starts doubting him…

I first read the book without making any choices. I’m not saying you should, but if you do, let your mind build a story of its own then reread as often as you want, using the page directions to reshape the events and outcomes and see how that changes the momentous “Big Reveal” hidden within.

Genuinely disturbing in the manner of the best psychological dramas, with plenty of scary moments and distressingly eerie characters, the coldly diagrammatical illustration and workplace bright colour palette adds immensely to the overall aura of unease.

A compelling and compulsive experience, seamlessly wedding sensory evocation to carefully neutralised visual input, like the subject matter itself, this book is not what it seems and should not be missed.
© George Wylesol 2019. All rights reserved.