Buffy the Vampire Slayer: Crash Test Demons


By Andi Watson, Cliff Richards & Joe Pimentel (Dark Horse/Titan Books)
ISBN: 978-1-84023-199-8

Soon after securing her status as a certified media sensation, Buffy the Vampire Slayer won her own monthly comicbook in 1998, with smart, suspenseful, action-packed yarns (in her own monthly series and fully supplemented by spin-off miniseries and short stories in showcase anthology Dark Horse Presents) which perfectly complemented the sensational, groundbreaking and so crucial TV show.

This slim and sinister compilation (I’m once more featuring the British Titan Books edition which features stories set during the third TV Season) continues an extended storyline which pitted the eclectic “Scooby Gang” against ambitious narcissistic psycho-killer vampire Selke and her new breed of modified demonic thralls.

The ongoing ‘Bad Blood’ saga is written as ever by Andi Watson and illustrated by newcomers Cliff Richards & Joe Pimentel, with this volume collecting issues #13-15 (of the monthly Buffy the Vampire Slayer from September-November 1999).

As well as the usual wealth of covers, pinups and photos by Richards, Dave Stewart, Bennett, Jeff Matsuda & John Sibal, this chronicle also includes as bonus an interview with the Brazilian penciller, stuffed with his character designs and many un-inked pages of glorious art.

In case you’re a stranger to this dimension: Buffy Summers was an addle-pated cheerleader Valley Girl and total waste of teen protein until she inexplicably turned into a hyper-strong, impossibly durable monster-killer.

She learned – after being accosted by an old codger from a secret society of Watchers – that she was the most recent recipient of a meandering mystic lottery which transformed mortal maids into living death-machines for all things supernatural: a Slayer.

Moving with her recently divorced mom to the small California hamlet of Sunnydale, located on the edge of a arcane portal dubbed The Hellmouth, Buffy made a few close friends and, with her newest cult-appointed mentor Rupert Giles, proceeded with her never-ending war on devils, demons and every predatory species of terror inexorably drawn to the area…

Following a handy “previously page”, the wise-cracking action kicks off with ”Delia’s Gone’ as formerly disfigured and depleted vampire Selke pays a visit to local undead gang-boss Rouleau.

The last time he saw – and spurned – her, she was a pathetic, mutilated bag of scars and bile, but now she is both beautiful and overwhelmingly powerful – and bears a grudge…

Nobody knows that she has found a plastic surgeon with a passion for alchemy and no morals at all. Dr. Flitter has taken up Selke’s cause, restoring and improving her with the promise of immortality as his oft-postponed reward.

However, since his normal scientific procedures didn’t work, he resorted to books of magic for a solution where his researches turned up a way to turn vampire blood into a super-steroid for Selke and her “offspring”. Now she and her newly-minted children of the night hunt not only humans for food, but vampires for fuel…

Moreover she is still obsessed with making the Slayer suffer…

Meanwhile, in a vain semblance of normal teen activities, the Scooby Gang – Cordelia, Oz, Xander and Buffy – coach brainy, nervous Willow for an upcoming televised inter-school quiz show. Things start to come unglued when Selke incidentally consumes Sunnydale High’s resident nerd Lyle and Cordy, desperate to change her bimbo image, steals a magic charm from Giles to become a voracious consumer of facts. Sadly there’s no off-switch and ‘Delia’s brain quickly begins to overload…

Selke’s über-vamps are also making mischief: Buffy and recently restored undead lover Angel are finding them almost impossible to destroy…

‘Love Sick Blues’ sees a nocturnal civil war break out between Selke’s squad and the town’s regular fangers. Buffy’s night patrols are crazily broken up by vampires constantly attempting to capture and drain each other, but things take a bleak dark turn when deadly demon lovers Spike and Drusilla return, keen on turning the chaos to their own decadently amused advantage…

Soon their unique talents for obtaining information have led them to the secret of “bad blood”, but Selke and Flitter are oblivious to the new threat to their schemes. The cosmetic alchemist has discovered a way of mystically cloning their own “Dark Slayer” to take care of Buffy, and Selke wants one right now!

Sadly Flitter’s first attempts are woefully inadequate and promptly discarded… even the one that was still sort-of alive…

Even Buffy’s daylight problems are insane. Sleazy, lusty Todd once spread very nasty rumours about her before he temporarily turned into a girl, but now he’s male again he’s fallen desperately in love with the girl he wronged. His misplaced passion and rekindled conscience cost him his life…

Events reach crisis point in ‘Lost Highway’ as the war between leeches escalates, whilst on a rare night off from slaying, Buffy hits one of Selke’s pack with her mom’s (stolen) car and is subsequently ambushed by the whole mob. Even as she impossibly stakes them all, in a hidden lab, Flitter decants his masterpiece – a Summers simulacrum physically identical to and apparently far superior to The Slayer…

To Be Continued…

Engaging, witty, darkly light and fluffy, this fast and furious fists-flying action extravaganza rockets along at a breakneck pace, capturing the smart, intoxicating spirit of the TV show. Although this is only the middle section of the Bad Blood epic, the yarns here are all easily accessible even if you’re unfamiliar with the vast backstory, making this one more terrific thriller as easily enjoyed by the most callow neophyte as by any dedicated devotee.
Buffy the Vampire Slayer ™ & © 2000 Twentieth Century Fox Film Corporation. All Rights Reserved.

X-Men: Curse of the Mutants – Mutants vs. Vampires


By Chuck Kim, Simon Spurrier, Duane Swierczynski, Chris Claremont, Bill Sienkiewicz & various (Marvel)
ISBN: 978-0-7851-5229-3

All major comics publishing events have satellite specials these days and the X-Men: Curse of the Mutants – which ran from July 2010 to May 2011 in selected Marvel titles – was no exception. Thus, this supplementary volume, gathering the One-shots Storm & Gambit, Smoke & Blood and Blade, plus the contents of the anthologized miniseries X-Men: Curse of the MutantsMutants vs. Vampires, makes for a handy and beguiling adjunct to the main feature.

The sinister suspense begins with X-Men: Curse of the Mutants Storm & Gambit (by Chuck Kim, Chris Bachalo, Tim Townsend, Jaime Mendoza, Wayne Faucher, Al Vey, Victor Olazaba & Mark Irwin) as the mutant’s professional thieves are dispatched to the Mediterranean to steal Dracula’s headless corpse from an island infested with vampires.

When the stealthy duo are detected and their craft shot down, Storm quickly realises that they have an unseen ally on the island of blood. This proves crucial as they battle through legions of lychs to ultimate success – but the price of his aid might well be her soul…

Simon Spurrier & Gabriel Hernandez Walta then focus on the frustrations of super-genius Doctor Nemesis (and his X-Club associates Kavita Rao and Madison Jeffries) in X-Men: Curse of the MutantsSmoke & Blood.

Refusing to acknowledge something as stupid and primitive as the supernatural, Nemesis and his team furiously experiment on a captured vampire warrior, also seeking a cure for the infected victims slowly turning into evil blood-suckers in the drastically overstretched laboratories.

His efforts are constantly, inexplicably frustrated until the monster breaks free and the entire research station goes into lethal lockdown – with the doctor and his colleagues on the wrong side of the hermetically sealed walls…

Men: Curse of the MutantsBlade follows as writer Duane Swierczynski and artist Tim Green provide a revelatory prequel. ‘The Light at the End’ finds the demi-human hero uncovering a covert campaign to eradicate all vampire hunters and drawn into a trap where day-walking undead slaughter all his allies. Barely escaping the net of Xarus, the badly rattled sole survivor heads towards San Francisco and an unlikely alliance…

The two issues of X-Men: Curse of the MutantsMutants vs. Vampires comprise a selection of short yarns starring many of the huge mutant cast in solo action, opening with ‘From Husk Til Dawn’ by James Asmus & Tom Raney, wherein the hard-body shapeshifter sets herself up as a walking honey – or is that blood? – trap to take vampires off the streets of San Francisco, one fanger at a time.

Christopher Sequeira & Sana Takeda then go all disco nostalgic as Dazzler meets a band of vampires who have all been grooving and chilling since they died during the glitter-balled, star-spangled Seventies in ‘I’m Gonna Stake You, Sucka’…

Peter David & Mick Bertilorenzi continue in darkly comedic vein with ‘Rue Blood’ as Rogue confronts a somehow familiar bloodsucker and experiences an unsuspected karmic connection with the tragic, beautiful blood-beast, after which Rob Williams & Doug Braithwaite reveal a grim secret and lost comrade from Magneto’s past in ‘Survivors’…

From issue #2 ‘Flesh, Fangs and Burnt Rubber’ by Mike Benson & Mark Texeira pits Gambit against a marauding gang of undead biker chicks from Hell, whilst in ‘Call Me Santo’ by Spurrier & Gabriel Hernandez Walta, Rockslide and Armor face the largest vampire ever turned whilst transporting food and supplies to Utopia.

Next Howard Chaykin goes ‘Skin Deep’ to reveal how Vietnamese mutant Karma uncovers a cunning fanged predator who had discovered how to hunt safely and with her victims’ tacit consent…

The last story, by Mike W. Barr & Agustin Padilla, stars The Angel in ‘Voices’ wherein the winged wonder hunts down a once-human beast who satisfies his drive to kill by only consuming murderers. As Angel constantly struggles against the dark desires programmed into him by the mutant horror Apocalypse, he can only wonder just who is the greatest monster here?

Following pencilled pages, sketches and roughs from Mico Suayan and Bachalo, plus character designs by Hernandez Walta, the story portion concludes with ‘Night Screams!’ by Chris Claremont, Bill Sienkiewicz & Bob Wiacek (from Uncanny X-Men #159, July 1982) relating the mutant heroes’ first encounter with the lord of vampires.

After Dracula ambushes Storm, Nightcrawler, Colossus, Kitty Pryde and Wolverine must race the dawn to confront her assailant and effect a cure before the Windrider becomes undead forever…

With covers and variants by Suayan, Bachalo, Townsend, Christina Strain, Clayton Crain, Dave Wilkins, Nick Bradshaw, Jim Charalampidis and Sienkiewicz, this is a splendidly dark selection of Costumed Dramas which will delight both dedicated fans and casual readers alike. Just finish it before the sun sets…
© 1982, 2010, 2011 Marvel Characters, Inc. All rights reserved.

X-Men: Curse of the Mutants


By Victor Gischler, Paco Medina, Juan Vlasco & various (Marvel)
ISBN: 978-0-7851-4847-0

With a property as vast and valuable as the X-Men, change is a necessarily good thing, even if you sometimes need a scorecard to keep up. This thoroughly entertaining read (collecting X-Men volume 2 #1-6 and text features from X-Men: Curse of the Mutants Saga and X-Men: Curse of the Mutants Spotlight from July 2010 to May 2011) keeps the baggage to a sustainable minimum for non-addicts and concentrates on delivering a tense and action-packed thriller heavy on conflict and light on extended sub-plots.

Sweetening the pot is a veritable feast of superb covers and variants by Medina, Vlasco, Adi Granov, Olivier Coipel, Mark Morales, Laura Martin, John Romita Jr., Dean White, Marte Gracia, Marko Djurdjevic and Mike Mayhew.

As the story opens most of the World’s remaining mutants are residing on an island in San FranciscoBay dubbed “Utopia” with X-Men team-leader Cyclops running the enclave like a kingdom…

The bizarre freaks are generally welcomed by the easygoing human population.

In other news: the planet’s assorted vampire clans have been recently united after centuries of internecine struggle by Xarus, second son of Dracula, who executed his formidable father to succeed to the supreme position of Lord of Vampires. The horrific heir is a meticulous planner and has even secured technology and magics which allow the undead to walk safely in sunlight…

When a nosferatu suicide-bomber explodes himself in a crowded San Francisco plaza his fiendishly re-engineered blood taints and compromises the shocked, stunned bystanders with a virus that inexorably infects and overwhelms everybody exposed to it. The recently united night-hunters have declared all-out war on their food-supply, bolstering their ranks without risking being hunted… and one of the first to succumb is veteran X-warrior Jubilee…

As the contagion spreads, Wolverine leads a scouting mission into the increasingly overrun city and discovers that the campaign is meticulously organised and extremely far advanced. Moreover the new vampire lord has planned carefully and ambitiously: a key tactic is to “turn” every mutant in Utopia, providing the would-be conqueror with a compliant army of super-powered, blood-sucking storm-troopers. Jubilee has already joined them…

Always genned-up on undead affairs, half-vampire, all-Hunter Blade joins the party and brings the embattled mutants up to speed, making them realise that they face impossible odds. With new vampires springing up everywhere Cyclops makes the seemingly suicidal decision to revive Dracula, over Blade’s strenuous objections.

…And then Wolverine finally succumbs to the manufactured virus and switches sides…

When the Children of the Night make their final assault against the assembled mutant heroes all seems lost… but Cyclops has a cunning plan…

The bonus features section begins with material from X-Men: Curse of the Mutants Saga; specifically ‘X-Men a Go-Go!’ wherein John Rhett Thomas, assisted by Michael Kronenberg, interviews event main scripter Victor Gischler, after which ‘We are The X-Men’ pictorially introduces the major players – mutant and otherwise – in a spectacular spread.

Then from X-Men: Curse of the Mutants Spotlight, Chris Arrant and Gischler discuss the aftermath of the event in ‘X-Men: Lifting the Curse’, Paco Medina pictorially reveals all in ‘Drawing Blood’, and ‘Blade: Curse of the Vampires!’ details the history and possible future of Marvel’s most famous night-stalker…

This is an exhilarating, exemplary romp that pushes all the right buttons, engagingly written by Gischler and entrancingly illustrated by Medina & Juan Vlasco. If you want fast, furious, grim ‘n’ gritty Fights ‘n’ Tights magic this is a perfect one-shop stop for your edification and delectation.
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Dark Horse Book of Witchcraft


By various, edited by Scott Allie (Dark Horse)
ISBN: 978-1-59307-108-0

Scary stories have always been a staple of comics, and anthology collections invariably offer fearsome fun and the biggest Boo for your buck so I’m taking a skittish peek at one that has definitely stood the test of time.

Following a bucolic Introduction by series Editor Scott Allie, this glorious hardback grimoire of ghoulish delights and funny fables opens with an illustrated extract from ‘Macbeth’ (guess witch bit) chillingly adapted by Tony Millionaire, after which comics and movie fans get a treat all their own.

This captivating “Book of…” mystery compilation is part of a series that spun out of Dark Horse Comics’ legendary monster-hit Hellboy, and ‘The Troll Witch’ by Mike Mignola presents a terrific vignette of the hulking demon foundling who visits Norway in 1963 and has a tense conversation with a very peculiar Wise-woman.

Next up is a classic prose short story by Weird Tales horror star Clark Ashton Smith. Illustrated by Gary Gianni, ‘Mother of Toads’ offers the chilling and ghastly feudal tale of a lusty peasant, love philtres and the consequences of cavorting with strange women who live far off the beaten track…

Editor Scott Allie and artists Paul Lee and Brian Horton briefly abandon their Devil’s Footprint series to recount the chilling choice of ‘The Flower Girl’ who, pushed to the limits by her diabolically spoiled and obnoxious little sister, is offered a vile solution by a neighbour with very dark secrets of her own…

Set in Louisiana in 1838 ‘The Gris-Gris’, by Jim & Ruth Keegan, blends the rich dark earth of voodoo with the theme of witchcraft as a cowardly Southern Gentleman picks the wrong crone to trifle with when trying to cheat his way out of a duel of honour, after which 1938 Mississippi hosts the ‘Golden Calf Blues’, by Mark Ricketts & Sean Phillips, exploring the power of an accursed guitar and the Devil’s Music to seduce the supposedly righteous…

‘The Truth About Witchcraft’ is an extended and fascinating interview with attorney, advocate and Wiccan High Priestess Phyllis Curott, after which the comics wonderment resumes with a stunning tale from the height of the infamous “Witch Trials” in ‘Salem and Mary Sibley’ by Scott Morse, before everything ends in an engaging and hilarious romp wherein the neighbourhood mutts and a deeply confused cat join forces to thwart the Forces of Darkness and the local coven of Crones in ‘Unfamiliar’, scripted by Evan Dorkin and magnificently rendered by Jill Thompson.

As anthologies go, horror and mystery are never out of style and collections like this serve as the ideal vehicle for pulling resistant readers into our world of comics. When they can be this diverse whilst maintaining such a staggering level of craft, variety and quality, they should be mandatory for any proselytizing fan, and hold pride of place on any aficionado’s bookshelf
Dark Horse Book of Witchcraft ™ and © 2004 Dark Horse Comics, Inc. All Rights Reserved. All interior stories and features © their respective copyright holders.

Buffy the Vampire Slayer: Bad Blood


By Andi Watson, Joe Bennett, Rick Ketchum & Jim Amash (Dark Horse/Titan Books)
ISBN: 978-1-84023-179-3

Soon after establishing herself as a bona fide media sensation, Buffy the Vampire Slayer won her own monthly comicbook in 1998, with smart, suspenseful, action-packed yarns (in her own her monthly series and fully supplemented by spin-off miniseries and short stories in the company’s showcase anthology Dark Horse Presents) which perfectly complimented the sensational, groundbreaking and so utterly hip TV show.

This slim and sinister compilation (I’m once more featuring the British Titan Books edition and – if you’re asking – these stories are set during TV Season 3) collects the first issues of an extended storyline which found the eclectic teen team battling an honest-to-god arch enemy in the sorry shape of narcissistic vampire Selke, all courtesy of regular creative team Andi Watson, Joe Bennett & Rick Ketchum.

This volume collects issues #9-11 of Buffy the Vampire Slayer (May-July 1999) and includes as a bonus a short complete adventure from that March’s Dark Horse Presents #141.

In case you’re a stranger to this dimension: Buffy Summers was a so-simple Valley Girl and teen cheerleader waste of carbon until she inexplicably turned overnight into a monster-killer. She soon discovered – after being contacted by a crusty curmudgeon from a secret society of Watchers – that she was the latest unwilling winner of a mystic, genetic lottery which transformed mortal maids into human killing machines of all things supernatural: Slayers.

Moving to the small California hamlet of Sunnydale, located on the edge of a mystic portal dubbed The Hellmouth, she made a few close friends and with her newest cult-appointed magical mentor Rupert Giles battled devils, demons and every predatory species of terror inexorably drawn to the area…

Following a handy “previously page” and both photo and drawn covers for the following tale, the action resumes with ‘Hey, Good Looking Part I’ as a rare romantic moment with recently restored undead lover Angel in the local cemetery is interrupted by a new type of threat. However this particular monster is too quick to be seen and apparently consumes corpses rather than living flesh…

Meanwhile in a dingy alley the formerly beautiful vampire Selke seethes. Even though her kind cast no reflections, she knows her previous clashes with the Slayer have destroyed not only her strength but also her sublime allure…

Even as Buffy’s mom idly considers cosmetic surgery to bolster her own fading youth, Selke accosts plastic surgeon Dr. Flitter, offering the challenge of a lifetime and unchanging, undead eternal life in return. Obsession with appearances seems to be epidemic in Sunnydale and when Buffy is approached by talent scout Lana she seriously considers her proposal to become a model. If only it doesn’t cut into her Slaying schedule… oh, and school of course…

Whilst Giles had been busy researching the thing that eats cadavers, Mrs. Summers had regained her equilibrium and decided against going under the knife, which was lucky as Flitter has taken up Selke’s offer to restore her. However as his normal procedures don’t work he’s resorting to old books of magic for a solution, and is keeping the impatient nosferatu complacent by feeding her his other clients…

The tale continues in ‘Hey, Good Looking Part II’ as Buffy prepares to battle what Giles calls “Ghouls” and faces a far worse, emotional, battering from the other models on her first day at work. Selke, meanwhile, fooling herself that Flitter’s efforts are working, has tried to recruit vampire allies from the town’s new undead overlord Rouleau and been humiliated.

Later that night as Angel and the Slayer finally eradicate the ghoul gang the furious Selke puts her increasing arcane cosmetologist on warning: succeed soon or die horribly… Issue #11 continues the themes of looks and sexual politics as sleazy musician Todd Dahl hits town with his band and starts looking for hotties to bed.

After the Slayer forcefully turns him down, Todd brags that he has bagged Buffy and goes on to insult and rebuff the more-than-willing teen witch Amy. Soon however the repulsive love-rat is treated to a scary look at the other side of the bed when he suddenly transforms into ‘A Boy Named Sue’…

Flitter meanwhile has intercepted a grimoire intended for Giles’ lore library and deduced a way to heal Selke and even hype-up the strength of her own bite-created offspring. Unfortunately, it involves preying upon other vampires to get the raw ingredients…

The direly dangerous process succeeds and a fully restored, deadlier than ever Selke triumphantly puts her plans into play. Soon everyone who ever crossed her will pay and pay and pay in blood and torment…

As well as a cover gallery by Bennett, Jeff Matsuda, John Sibal, Chris Bachalo & Art Thibert, this sleek, slim chronicle also contains an added story bonus. ‘Hello Moon’, written by Daniel Brereton & Christopher Golden, with art by Joe Bennett & Jim Amash (from Dark Horse Presents #141 from March 1999) is a wistful vignette wherein the Slayer attacks a monster on the beach but soon discovers that she has much in common with the troubled fish-man who also bears the weight of unwelcome responsibility for his endangered race. No sooner had these two champions made their peace though than a band of roving vamps attacked…

Engaging, witty, fun and cleverly concealing a strong message of tolerance and gracious acceptance, this pictorially powerful, fast-fists-flying action extravaganza rockets along at a breakneck pace, perfectly mimicking the smart, intoxicating spirit of the TV show. Although Bad Blood is only the first part of a much longer saga, this is still an easily accessible romp even if you’re not familiar with the vast backstory, another suspenseful thriller as easily enjoyed by the most callow neophyte as by any dedicated devotee.
Buffy the Vampire Slayer ™ & © 2000 Twentieth Century Fox Film Corporation. All Rights Reserved.

Misery City


By K. I. Zachopoulos & Vassilis Gogtzilas (Markosia)
ISBN: 978-1-905692-81-1

For purists every literary genre is sacrosanct – unless you can come up with a way to mix or blend them with such style, verve and panache that something new is born which feels like it’s always been one if the gang…

Misery City is a dark, bleak and ferociously introspective comic that relates the cases of Max Murray, a dowdy, down-at-heel shamus walking the meanest streets imaginable, in a vast and ever-changing metropolis situated on the outskirts of Hell – and, no, that’s not poetic license or flowery prose, it’s a geography lesson…

Following an effusive Foreword from arch-stylist Sam Keith and an Introduction from big-league writer J. M. de Matteis, the first five issues of the comics series unfold in this pocket novel package: a stark, unrelenting procession of grimly trenchant case-files starring a shabby private eye just trying to get by uncovering other people’s secrets and make some sense of the most pitiless town in creation.

Of course he has a few secrets of his own…

The black parade begins on the ‘Night of the Corpse’ when the world-weary Max is attacked by a giant skeleton and has to use his beloved and handy handgun Fat Betty to end the undead animate. Times are both tough and weird so he doesn’t give it much thought before retiring to his dingy office to await a new client and case…

When the phone rings it’s that sexy waitress Pakita from the Bar. Max has had the serious hots for her forever, but his rising hopes take a dive when the mercurial Mexican only hires him to check up on her cheating boyfriend.

With heavy heart and azure cojones the gumshoe goes looking, utterly unaware that an old enemy has returned seeking vengeance. Professor Ego was penned in unimaginable torment because of Murray, and now that he’s out he’s wasting no time in sending a plague of devils to get some payback…

As a host of demonic clowns hunt the private detective, Max has found Pakita’s man. Seeing the faithless dog with another woman drives him crazy though and the shamus goes ballistic, beating the cheating Dick to a pulp. Appalled and repentant, Max then heads over to Pakita’s place to apologise and finds her gone, snatched by his long-forgotten foe.

Answering the ‘Call of Ego’ Max heads for the horror’s Tower hideout and a brutal showdown…

Despite his shoddy appearance, this PI is no dumb palooka. His secret vice is reading and his internal monologue is peppered with quotes and allusions from poets like Dante and Tennyson. They’re the only thing comforting him as ‘A Wooden Coffin for Max Murray part I’ finds him taking the Hell train to the worst part of MiseryCity for a surveillance job.

Horny as usual, Max is disappointed to discover what the owner of that sexy French voice on the phone looks like, but still agrees to check out the old abandoned timber-framed family house the tearful widow fears property developers want.

Maybe he should have been more suspicious, but the client’s stunning daughter Josephine had turned his head and all points south…

When he enters the ramshackle old pile a colossal zombie fiend attacks Max and, before he can react, the entire house explodes out of the ground and rockets into orbit…

Lost in space and out of options, the gumshoe reveals a few of his own incredible survival secrets destroying the monster (said client’s vengeful and very angry husband) in ‘A Wooden Coffin for Max Murray part II’ before escaping the timber trap and settling scores with the murderous she-devils.

It appears Max is on a first name basis with the Big Boss of the Inferno, and the head man is keen on renewing a satanic acquaintance with the understandably reluctant detective…

The malign mystery yarns conclude with a stunning surprise in ‘The Last Drag of a Pocket God’ as Max tracks down a puissant phantom with astounding delusions of grandeur. However, after sending Marty “The Voice” Coronado to his final rest, an uncomfortable conversation with Pakita forces him to confront his own long-suppressed thoughts and examine the illusions that keep him going on the pitiless streets of Misery City…

Potent targeted vulgarity and a brusque, verbally confrontational narrative style gives Kostas Zachopoulos’ manic scripts a supremely savage edge, whilst the freakish, surreal Horror-Noir milieu is perfectly captured by illustrator Vassilis Gogtzilas’ astoundingly frenetic art, delivered in a melange of assorted styles. This mean, moody and menacing chronicle is topped off with a host of powerful pin-ups and a cover art gallery to further disquiet and beguile the unwary reader.
Misery City ™ & © 2013 Kostas Zachopoulos, Vassilis Gogtzilas and Markosia Enterprises, Ltd. All rights reserved.

Buffy the Vampire Slayer: The Remaining Sunlight


By Andi Watson, Joe Bennett & Rick Ketchum with J. L. van Meter & Luke Ross (Dark Horse/Titan Books)
ISBN: 978-1-84023-078-9

Fully established as a media sensation, Buffy the Vampire Slayer debuted in her own monthly comicbook in 1998, with sharp, thrilling tales that perfectly complimented the sensational, groundbreaking and so, so cool TV show.

After debuting with an original graphic novel (see Buffy the Vampire Slayer: the Dust Waltz) the character quickly became a major draw for publisher Dark Horse – whose many other licensed comicbook successes included Star Wars, Indiana Jones, Aliens and Predator – and her monthly exploits were frequently supplemented by short stories in the company’s showcase anthology Dark Horse Presents and other venues.

This premier compilation (I’m once more featuring the British Titan Books edition and – if you’re asking – the stories are all set during TV Season 2) collects the first three issues of the regular Dark Horse comicbook crafted by Andi Watson, Joe Bennett & Rick Ketchum.

Included as a bonus is the short story which was the Slayer’s very first comicbook appearance, taken from Dark Horse Presents Annual 1998, written by J.L. van Meter, with art by Luke Ross & Ketcham.

In case you’ve only just returned From Beyond the Veil: Buffy Summers was a clueless Valley Girl and hip teen cheerleader until she turned overnight into a monster-killer: latest winner of a mystic, genetic lottery which transformed mortal maids into human killing machines: Slayers.

Moving to the small California hamlet of Sunnydale, obliviously located on the edge of a mystic portal dubbed The Hellmouth, she, a close band of new friends and her cult-appointed magical mentor Rupert Giles battled devils, demons and every species of terror inexorably drawn to the area and who/what/which considered humanity a snack…

The action begins with ‘Wu-Tang Fang’ as, after another tedious school day Willow, Xander and Buffy blow off steam at local club The Bronze.

When a pack of Vampires attacks them on the way home, the Slayer easily deals with the ill-conceived assault but is afterwards confronted and threatened by a mysterious oriental figure in a cloak and straw hat.

It disappears without incident but Xander, fed up with being saved by a girl and following an all night kung fu movie marathon, enrols next day at a martial arts Dojo.

As he painfully finds his new sensei is a bullying brute, Buffy and Giles are discovering a string of martial artists killed by vampires. The standard searches of the Library’s lore-books turn up a name: San Sui of the Xiang River – an ancient wandering warrior who challenged fighters to duels and drank their blood when they lost…

However, after Xander’s teacher meets an horrific end courtesy of the mysterious stranger, San Sui is unprepared for Buffy, who takes out all the extra training she’s been forced to endure on his smug, undead ass…

The next issue covered the annual arcane imbecility of ‘Halloween’ in Sunnydale – a night when vamps generally stayed in due to the hordes of happy people wandering about. This time, however, a pack of smart young dead things decide to stock up on tasty human titbits for their enforced vacation…

One of them is scholarly stalwart Willow who was snatched after storming out of an argument with her folks. Since, like most of the older high-schoolers, Buffy is stuck with chaperoning little kids on the night, nobody notices her BFF is missing until almost too late…

Of course the Slayer does her thing and rescues her gal-pal in time, but after a spectacular vamp-eviscerating battle, Buffy’s concern for Willow causes her to miss one demon who manages to flee with severe – but not death-threatening – injuries. That would prove a costly oversight in months to come as Selke slowly regained her power and fed her burning hatred…

From issue #3 ‘Cold Turkey’ continued the holiday horrors with Buffy lumbered by her mother with producing the daunting Thanksgiving blow-out. Stuck with necessarily late-night shopping in-between school and Slayer-ing, she and Giles are obsessing over the missing fourth Halloween human-hoarder.

Selke is hiding out and recuperating via the most degrading and disgusting means, but when she spots her hated enemy picking up turkey and trimmings at the soul-destroying All-Nite-O-Mart, the damaged devil decides to surprise the Slayer and speed her recovery with a hot meal.

Not her best idea ever, but even after a blistering cemetery confrontation the irrepressible Queen of the Damned again escapes with most of her scurvy skin intact…

The devastating and dramatic danses macabre conclude here with the aforementioned added bonus ‘MacGuffins’ from Dark Horse Presents Annual 1998: a gleeful mirthquake wherein Buffy receives a brace of mischievous, uncontrollable gremlins in the post.

This time however the trollish terrors are not a malign menace but a Watcher-sponsored test – one Giles would learn to regret once the hilariously grudge-bearing Slayer finally got her hands on the slippery little supernatural sods…

With photos and original covers by Arthur Adams, Chris Bachalo, Tim Townsend & Joe Bennett, this fast and furious, pictorially powerful compilation is sharply scripted and proceeds at a breakneck rollercoaster pace, to perfectly capture the brittle, intoxicating spirit of the TV series.

The Remaining Sunlight is an easily accessible romp even if you’re not familiar with the vast backstory: a creepy chronicle and tumultuous thriller as easily enjoyed by the most callow neophyte as by any dedicated devotee.
Buffy the Vampire Slayer ™ & © 1999 Twentieth Century Fox Film Corporation. All Rights Reserved.

Blade of the Immortal volume 1: Blood of a Thousand


By Hiroaki Samura translated by Dana Lewis & Toren Smith (Dark Horse/Studio Proteus)
ISBN: 978-1-56971-239-9

Born in Chiba Prefecture in 1970, manga master Hiroaki Samura differs from many of his contemporary colleagues in that he actually pursued classical art training before abandoning oil paints and easels for the monochrome freedom and easy license of the “whimsical drawings” industry.

He was, however, plucked from college in the early 1990s before finishing his degree, to find huge success creating the astonishing fantasy saga Mugen no Jūnin (The Inhabitant of Infinity) for Seinen magazine Afternoon.

The series ran from June 25th 1993 to December 25th 2012, a total of 30 volumes which spectacularly blended ubiquitous Samurai comics themes and scenarios with vengeful supernatural plots, political intrigues, existential philosophy and punk-era nihilism as the driven, murderously efficient antihero constantly deployed his outrageously eccentric arsenal of fanciful edged weapons, whilst pondering the merits of salvation and the meaning and point of living too long…

The series was picked by Dark Horse in 1996 and released as Blade of the Immortal, first as a monthly comicbook series and, from 2007 onwards, exclusively in collected graphic novel editions.

One note of caution for purists: the series’ dialogue is written in an updated, quirkily anachronistic literary style which strives for emotional veracity rather than (faux) period authenticity, so it can all be a little disconcerting at first…

Set in middle of the Tokugawa Shogunate (between 1600 and 1868AD), this first sublimely engaging volume opens with ‘About the Translation’ – a prose section explaining the translation process and the symbology of the piece – before ‘Prologue: Criminal’ introduces debased and unsavoury Ronin Manji; one-eyed outlaw and a weary killer looking for peace and redemption in all the wrong places.

The “Slayer of 100 Good Men” – including his own peace-keeper brother-in-law – Manji is currently stalking Gyobutsu “Johnny” – a mass-murderer who kills his victims whilst disguised as a priest. When a trap goes wrong the debased Ronin manfully ignores a pistol shot through his brain to finish his sacrilegious quarry.

The Ronin is no longer as other men. There are worms in his head, and as they knit his inexplicably non-fatal wound back together, Manji broods.

In his despicable past he was a cheap sell-sword who killed as he pleased. When his misdeeds brought him into conflict with his “cop” brother-in-law he also butchered him. The shock drove his sister Machi mad.

She was the only thing Manji ever cared about…

Yaobikuni has no problem with living forever – she won’t die until she’s saved every soul in Japan – and when the unkillable reprobate again meets the 800-year old nun who inflicted on him the sacred Kessen-chu bloodworms which can heal any hurt, she draws him into the old pointless discussion about salvation. Yaobikuni urges him to give up the sword, but all he wants to do is die….

Even if he could, it’s no longer an option now that he has to care for his grievously damaged Machi…

The problem is savagely solved when the vengeful brother and 20-strong gang of “Johnny” abduct her, determined to make her murderous brother pay emotionally and physically for the death of their leader.

Manji’s botched rescue attempt leaves him triumphant above a sea of corpses and utterly alone in the world…

Pushed too far, he finds Yaobikuni and offers her a deal: if he kills one thousand truly evil men she must remove the Kessen-chu and let Manji rest at last.

Despite misgivings that he’s just found another way to keep on killing, the nun agrees…

‘Conquest’ introduces young Rin, whose father Asano was targeted for slaughter by a merciless gang of anarchist thugs calling themselves the Ittō-ryÅ«.

Long ago the grandfather of their leader Anotsu Kagehisa had been shamefully and unjustly expelled from Asano’s Mutenichi ryÅ« fencing Dojo, and the grandson had resolved to destroy all such schools and the socially stratified, arrogantly smug advocates of privilege who populated them.

Gathering an army of similarly aggrieved, like-minded rebels and outcasts, Anotsu murdered many Swords-masters: destroying their legacies and accumulating a powerful army before seeking his ultimate triumph over a despised ancestral enemy…

After ending Rin’s father, Anotsu gave her mother O-Toki to his men, but told them to leave the little girl alone.

Rin never saw her mother again and now, aged sixteen, the last sword of the Mutenichi- ryū School was in the metropolis of Edo looking for payback. What she found was a jolly little nun who suggested she seek out a maimed-and-mangy, mean-looking Ronin to act as her bodyguard…

They didn’t hit it off. Manji was condescending and patronising and wanted her to prove her contention that the members of Ittō-ryÅ« were genuinely evil before he subtracted them from his target tally of 1000 human monsters…

Reaching an agreement of sorts the pair join forces, unaware that Rin has been followed by Anotsu’s macabre lieutenant Kuroi Sabato. The deranged psycho-poet has been sending taunting verses to the girl ever since that fateful night, whilst secretly treasuring his keepsake of her mother O-Toki all these lonely years…

Now he’s ready for Rin to complete a ghastly set of horrific personalised trophies but the satanic stalker has never met – or killed – anyone like Manji before…

The eerie epic closes here with ‘Genius’ wherein the decidedly odd couple seek aid and assistance from an old friend of Rin’s father. Retired samurai Sōri has dedicated his remaining years to becoming an artist, but still struggles to master the tricky discipline of “sword-painting”. The uncouth Manji can barely contain his scornful taunts, especially as the artist seems unwilling to assist a lady in distress, apparently far more concerned with the trivial problem that he can never get the reds right in his compositions…

Of course the revenant Ronin has no idea that once Sōri was The Shogun’s Ninja …

More of Anotsu’s psycho-killer goons have followed Rin and Manji to the painter’s lodgings however, looking for the blade-wielding girl genius who killed the lethally adept Kuroi. When they attack the sleeping Rin they soon discover to their everlasting regret the mettle of her allies…

In the stillness after the slaughter, Rin and Manji move on to continue their vendetta against the Ittō-ryū, but Sōri regretfully remains behind to pursue his art.

At least now he knows what pigments suit him best…

‘An Interview with Hiroaki Samura’ and a selection of cover illustrations from the comicbook iteration complete this viscerally brutal, staggeringly beguiling first volume of mythic martial mastery…

Although crafting other works such as the western Emerald, romantic comedies, erotic works and horror stories such as Night of the Succubus and Bradherley’s Coach, Blade of the Immortal is undoubtedly Mr. Samura’s signature creation – so far – and a truly unparalleled delight for fans of not just manga but for all lovers of dark fantasy.
© 1996, 1997 Hiroaki Samura. All rights reserved. English translation rights arranged through Kodansha Ltd. New and adapted artwork & text © 1996, 1997 Studio Proteus and Dark Horse Comics Inc. All other material © 2000 Dark Horse Comics Inc. All rights reserved.

Showcase Presents the Spectre volume 1


By Gardner F. Fox, Bob Haney, Michael L. Fleisher, Paul Kupperberg, Murphy Anderson, Neal Adams, Jim Aparo & various (DC Comics)
ISBN: 978-1-4012-3417-1

The Spectre is one of the oldest characters in DC’s vast stable, created by Jerry Siegel and Bernard Baily in 1940 and debuting via a 2-part origin epic in More Fun Comics #52 and 53. Moreover, just like Siegel’s other iconic creation, he soon began to suffer from a basic design flaw: he’s just too darn powerful.

Unlike Superman however, this champion of justice was already dead, so he can’t really be logically or dramatically imperilled. Of course in those far off early days that wasn’t nearly as important as sheer spectacle: forcibly grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch.

Starting as a virtually omnipotent ghost, the Grim Ghost evolved, over various returns, refits and reboots into a tormented mortal soul bonded inescapably to the actual embodiment of the biblical Wrath of God.

The story is a genuinely gruesome one: police detective Jim Corrigan was callously executed by gangsters before being called back to the land of the living. Ordered to fight crime and evil by a glowing light and disembodied voice, he was indisputably the most formidable hero of the Golden Age.

He has been revamped and revived many times, and in the 1990s was revealed to be God’s Spirit of Vengeance wedded to a human conscience. When Corrigan was finally laid to rest, Hal (Green Lantern) Jordan and latterly murdered Gotham City cop Crispus Allen replaced him as the mitigating conscience of the force of Divine Retribution…

However the true start of that radically revised and revitalised career began in the superhero-saturated mid-1960s when, hot on the heels of feverish fan-interest in the alternate world of the Justice Society of America and Earth-2 (where all the WWII heroes retroactively resided), DC began trying out solo revivals of 1940’s characters, as opposed to their wildly successful Silver Age reconfigurations such as Flash, Green Lantern, Atom and Hawkman…

This sublime and colossal Showcase selection collects and documents the Man of Darkness’ return in the Swinging Sixties, his landmark reinterpretation in the horror-soaked, brutalised 1970s and even finds room for some later appearances before the character was fully de-powered and retrofitted for the post-Crisis on Infinite Earths DC Universe.

As such this mammoth monochrome tome (624 peril-packed pages!) contains Showcase #60, 61 and 64, The Spectre #1-10, team-up tales from The Brave and the Bold #72, 75, 116, 180 & 199 and DC Comics Presents #29, the lead strips from Adventure Comics #431-440 and one last hurrah from horror-anthology Ghosts #97-99, encompassing the end of 1965 to the middle of 1983.

As previously mentioned, DC tried out a number of Earth-2 iterations (Starman/Black Canary – with Wildcat – in The Brave and the Bold #61-62 whilst Showcase #55 & 56 spotlighted Doctor Fate & Hourman with a cameo from the original Green Lantern), but Schwartz and Fox only finally achieved their ambition to launch a Golden Age hero into his own title with the revival of the Ghostly Guardian in Showcase – but it was hard going and perhaps benefited from a growing general public interest in supernatural stories…

After three full length appearances and many guest-shots, The Spectre won his own solo series at the end of 1967, just as the super-hero craze went into a steep decline, but maybe Showcase #60 (January/February 1966) anticipated the rise of supernatural comics by re-introducing Corrigan and his phantom passenger in ‘War That Shook the Universe’ by Earth-2 team supreme Gardner F. Fox & Murphy Anderson.

This spectacular saga revealed that the Heroic Haunt had vanished two decades previously, leaving the fundamentally human Corrigan to pursue his war against evil on merely mortal terms until a chance encounter with a psychic investigator freed the ghost buried within him.

A diligent search revealed that, twenty years previously, a supernal astral invader had broken into the Earth plane and possessed a mortal, but was so inimical to our laws of reality that both it and the Grim Ghost were locked into their meat shells – until now…

Thus began a truly spectre-acular (don’t groan – that’s what they called it back then) clash with the devilish Azmodus that spanned all creation and blew the minds of us gobsmacked kids…

Issue #61 (March/April) upped the ante when the even more satanic Shathan the Eternal subsequently insinuated himself into our realm from ‘Beyond the Sinister Barrier’, stealing mortal men’s shadows until he was powerful enough to conquer the physical universe. This time The Spectre treated us to an exploration of the universe’s creation before narrowly defeating the source of all evil…

The Sentinel Spirit returned in Showcase #64 (September/October 1966) for a marginally more mundane but no less thrilling adventure when ‘The Ghost of Ace Chance’ took up residence in Jim’s body. By this time it was established that ghosts needed a mortal anchor to recharge their ectoplasmic “batteries”, and the unscrupulous crooked gambler was determined to inhabit the best frame available…

The try-out run concluded, the editors sat back and waited for sales figures to dictate the next move. When they proved inconclusive Schwartz orchestrated a concerted publicity campaign to further promote Earth-2’s Ethereal Adventurer.

The Brave and the Bold #72 (June/July 1967) saw the Spectre clash with Earth-1’s Scarlet Speedster in ‘Phantom Flash, Cosmic Traitor’ by Bob Haney, Carmine Infantino & Charles “Chuck” Cuidera. This sinister saga saw the mortal meteor transformed into a sinister spirit-force and power-focus for unquiet American aviator Luther Jarvis who returned from death in 1918 to wreak vengeance on the survivors of his squadron – until the Spectre intervened…

Due to the vagaries of comicbook scheduling, Brave and the Bold #75 (December 1967/January 1968) appeared at around the same time as The Spectre #1, although the latter had a cover-date of November/December 1967.

In the Batman team-up title – scripted by Haney and drawn by Ross Andru & Mike Esposito – the Ghostly Guardian joined the Dark Knight to free Gotham City’s Chinatown from ‘The Grasp of Shahn-Zi!’: an ancient oriental sorcerer determined to prolong his reign of terror at the expense of an entire community and through the sacrifice of an innocent child, after which the Astral Avenger finally, simultaneously, debuted in his own title…

The Spectre #1 featured ‘The Sinister Lives of Captain Skull’ by Fox & Anderson, and divulged how the botched assassination of American Ambassador Joseph Clanton and an experimental surgical procedure allowed one of the diplomat’s earlier incarnations to take over his body and, armed with mysterious eldritch energies, run amok on Earth.

Those “megacyclic energy” abilities enabled the revenant to harm and potentially destroy the Ghostly Guardian and compelled the Spectre to pursue the piratical Skull through a line of previous lives until he could find their source and purge the peril from all time and space…

With issue #2 (January/February 1968) artistic iconoclast Neal Adams came aboard for the Fox-scripted mystery ‘Die Spectre – Again’ wherein crooked magician Dirk Rawley accidentally manifested his etheric self and severely tested both Corrigan and his phantom partner as they sought to end the double-menace’s string of crimes, mundane and magical. At this time the first inklings of a distinct separation and individual identities began. The two halves of the formerly sole soul of Corrigan were beginning to disagree and even squabble…

New scripter Mike Friedrich joined Adams for #3’s ‘Menace of the Mystic Mastermind’ wherein pugilistic paragon Wildcat faced the inevitable prospect of age and infirmity even as an inconceivable force from another universe possessed petty thug Sad Jack Dold and turned him into a nigh-unstoppable force of cosmic chaos…

‘Stop that Kid… Before He Wrecks the World’ was written & illustrated by Adams and saw a similar trans-universal malignity deliberately empower a young boy as a prelude to its ultimate conquest, whilst #5’s ‘The Spectre Means Death?’ (all Adams again) appeared to show the Ghostly Guardian transformed into a pariah and deadly menace to society, until Jim’s investigations uncovered the emotion-controlling Psycho Pirate at the root of the Spectre’s problems…

Despite all the incredible talent and effort lavished upon it, The Spectre simply wasn’t finding a big enough audience. Adams departed for straight superhero glory elsewhere and a hint of changing tastes came as veteran illustrator of horror comics Jerry Grandenetti came aboard.

Issue #6 (September/October 1968) saw his eccentric, manic cartooning adding raw wildness to the returning Fox’s moody thriller ‘Pilgrims of Peril!’ and Murphy Anderson also re-enlisted to apply a solid ink grounding to the story of a sinister invasion by a quartet of phantom Puritans who invaded the slums of Gateway City, driving out the poor and hopeless as they sought lost arcane treasures. These would allow demon lord Nawor of Giempo access to Earth unless The Spectre could win his unlife or death duel with the trans-dimensional horror…

As the back of issue #7 was dedicated to a solo strip starring Hourman (not included in this collection), The Spectre saga here – by Fox, Grandenetti & Anderson – was a half-length tale which followed the drastic steps necessary to convince the soul of bank-robber Frankie Barron to move on. Since he was killed during a heist, the astral form of aversion therapy used to cure ‘The Ghost That Haunted Money!’ proved to be not only ectoplasmically effective but outrageously entertaining…

Issue #8 (January/February 1969) was scripted by Steve Skeates and began a last-ditch and obviously desperate attempt to turn The Spectre into something the new wave of anthology horror readers would buy.

As a twisted, time-lost apprentice wizard struggled to return to Earth after murdering his master and stealing cosmic might from the void, on the mundane plane an exhausted Ghostly Guardian neglected his duties and was taken to task by his celestial creator.

As a reminder of his error, Penitent Phantasm was burdened by a fluctuating weakness – which would change without warning – to keep him honest and earnest. What a moment for the desperate disciple Narkran to return then, determined to secure his elevated god-like existence by securing ‘The Parchment of Power Perilous!’…

The Spectre #9 completed the transition and opened with an untitled short from Friedrich (illustrated by Grandenetti & Bill Draut) which saw the Man of Darkness again overstep his bounds by executing a criminal. This prompted Corrigan to refuse the weary wraith the shelter of his reinvigorating form and, when the Grim Ghost then assaulted his own host form, the Heavenly Voice punished the spirit by chaining him to the dreadful Journal of Judgment: demanding he atone by investigating the lives inscribed therein in a trial designed to teach him again the value of mercy…

The now anthologised issue continued with ‘Abraca-Doom’ (Dennis J. O’Neil & Bernie Wrightson) as The Spectre attempted to stop a greedy carnival conjurer from signing a contract with the Devil, whilst ‘Shadow Show’ by Mark Hanerfeld & Jack Sparling detailed the fate of a cheap mugger who thought he could outrun the consequences of a capital crime…

The next issue gave up the ghost and The Spectre folded with #10 (May/June 1969), but not before a quartet of tantalising tales by writer or writers unknown showed what might have been…

‘Footsteps of Disaster’ with art from Grandenetti & George Roussos, followed a man from cradle to early grave and revealed the true wages of sin, whilst ‘Hit and Run’ (probably drawn by Ralph Reese) proved again that the Spirit of Judgment was not infallible and even human scum could be redeemed…

‘How Much Can a Guy Take?’ (Sparling) offered salvation to a shoeshine boy pushed almost too far by an arrogant mobster, and the series closed with a cunning murder mystery involving what appeared to be a killer ventriloquists doll in the Grandenetti & George Roussos illustrated ‘Will the Real Killer Please Rise?’

With that the Astral Avenger returned to comicbook limbo for nearly half a decade until changing tastes and another liberalising of the Comics Code saw him return as the lead feature in Adventure Comics #431 (January/February 1974) in a shocking run of macabre, ultra-violent tales from Michael L. Fleisher & Jim Aparo.

‘The Wrath of… The Spectre’ offered a far more stark and unforgiving take on the Spirit Sentinel and reflected the increasingly violent tone of the times as a gang of murderous thieves slaughtered the crew of a security truck and were tracked down by a harsh, uncompromising police lieutenant named Corrigan.

When the bandits were exposed, the cop unleashed a horrific green and white apparition from his body which inflicted ghastly punishments that horrendously fitted their crimes…

With art continuity (and no, I’m not sure what that means either), from Russell Carley, the draconian fables continued in #432 as in ‘The Anguish of… The Spectre’ assassins murdered millionaire Adrian Sterling and Corrigan met the victim’s daughter Gwen. Although the now-infallible Wrathful Wraith soon exposed and excised the culprits, the dead detective had to reveal his true nature to the grieving daughter. Moreover, Corrigan began to feel the stirring of impossible, unattainable yearnings…

Adventure #433 exposed ‘The Swami and… The Spectre’ as Gwen sought spiritual guidance from a ruthless charlatan who promptly paid the appalling price when he finally met a real ghost, whilst in #434 ‘The Nightmare Dummies and… The Spectre’ (with additional pencils by the great Frank Thorne) saw a plague of department store mannequins run wild in a killing spree at the behest of a crazed artisan who believed in magic – but couldn’t imagine the cost of his dabbling…

Issue #435 introduced journalist Earl Crawford who tracked the ghastly fallout of the vengeful spirit’s anti-crime campaign and became ‘The Man Who Stalked The Spectre!’ Of course once he saw the ghost in grisly action Crawford realised the impossibility of publishing this scoop…

Adventure #436 saw Crawford still trying to sell his story as ‘The Gasmen and… The Spectre’ set the Spectral Slaughterman on the trail of a gang who killed everybody at a car show as a demonstration of intent before blackmailing the city. Their gorily inescapable fate only put Crawford closer to exposing Corrigan, after which in #437 ‘The Human Bombs and… The Spectre’ (with pencils from Ernie Chan & Aparo inks) found a kidnapper abducting prominent persons – including Gwen – to further a merciless mad  scheme of amassing untold wealth… until the Astral Avenger ended their depredations forever…

In #438 ‘The Spectre Haunts the Museum of Fear’ (Chan & Aparo again) saw a crazed taxidermist turning people into unique dioramas until the Grim Ghost intervened, but the end was in sight again for the Savage Shade and #439’s ‘The Voice that Doomed… The Spectre’ (all Aparo) turned the wheel of death full circle, as the Heavenly Presence who created him allowed Corrigan to fully live again so that he could marry Gwen.

Sadly it was only to have the joyous hero succumb to ‘The Second Death of The… Spectre’ (#440, July/August 1975) and tragically resume his endless mission…

This milestone serial set a stunning new tone and style for the Ghostly Guardian which has informed each iteration ever since…

From midway through that run, Brave and the Bold #116 provided another continuity-crunching supernatural team-up with Batman in a far less graphically violent struggle against the ‘Grasp of the Killer Cult’ (Haney & Aparo). When Kali-worshipping Thugs from India seemingly targeted survivors of a WWII American Army Engineer unit, Detective Corrigan and the Dark Knight clashed on both the method and motives of the mysterious murderers…

DC Comics Presents #29 (January 1981, by Len Wein, Jim Starlin & Romeo Tanghal) revealed what happened after Supergirl was knocked unconscious after a cataclysmic battle and sent hurtling through dimensions measureless to man. When her cousin tried to follow, the Ghostly Guardian was dispatched to stop the Metropolis Marvel from transgressing ‘Where No Superman Has Gone Before’…

By the early 1980s the horror boom had exhausted itself and DC’s anthology comics were disappearing. As part of the effort to keep them alive, Ghosts featured a 3-part serial starring “Ghost-Breaker” and inveterate sceptic Dr. Terry 13 who at last encountered ‘The Spectre’ in issue #97 (February 1981, by Paul Kupperberg, Michael R. Adams & Tex Blaisdell), where terrorists invaded a high society séance and were summarily dispatched by the inhuman poetic justice of the Astral Avenger…

Now determined to destroy the monstrous revenant vigilante, Dr. 13 returned in #98 as ‘The Haunted House and The Spectre’ found the Ghost-Breaker interviewing Earl Crawford and subsequently discovering the long sought killer of his own father. Before 13 could act, however, the Spectre appeared and stole his justifiable retribution from the aggrieved psychic investigator…

The drama closed in Ghosts #99 as ‘Death… and The Spectre’ (Kupperberg, Michael R. Adams & Tony DeZuniga) found the scientist and the spirit locked in one final furious confrontation.

This staggering compendium of supernatural thrillers concludes with two more team-up classics from Brave and the Bold beginning with ‘The Scepter of the Dragon God’ by Fleisher & Aparo (from #180, November 1980).

Although Chinese wizard Wa’an-Zen stole enough mystic artefacts to conquer the world and destroy the Spectre, he foolishly underestimated the skill and bravery of the merely mortal Batman, whilst #199 (June 1983) ‘The Body-napping of Jim Corrigan’, by Mike W. Barr, Ross Andru & Rick Hoberg, found the ethereal avenger baffled by the abduction and disappearance of his mortal host.

Even though he could not trace his own body, the Spectre did know where the World’s Greatest Detective hung out…

Ranging from fabulously fantastical to darkly – violently – enthralling, these comic masterpieces perfectly encapsulate the way superheroes changed over a brief twenty year span, but remain throughout some of the most beguiling and exciting tales of DC’s near-80 years of existence. If you love comicbooks you’d be crazy to ignore this one…
© 1966, 1967, 1968, 1969, 1974, 1975, 1981, 1983, 2012 DC Comics. All Rights Reserved

Tales from The House of Mystery


By Jack Oleck, illustrated by Berni Wrightson (Warner Paperback Library)
ISBN: 0-446-75226-6- 095

When superheroes entered their second decline in the early 1970s, four of the six surviving newsstand comicbook companies (Archie, Charlton, DC, Gold Key, Harvey and Marvel) relied increasingly on horror and suspense anthologies to bolster their flagging sales. Even wholesome Archie briefly produced Red Circle Sorcery/Chillers comics and their teen-comedy core moved gently into tales of witchcraft, mystery and imagination.

DC’s first generation of mystery titles had followed the end of the first Heroic Age when most comicbook publishers of the era began releasing crime, romance and horror genre anthologies to recapture the older readership which was drifting away to other mass-market entertainments like television and the movies.

As National Comics in 1951, the company bowed to the inevitable and launched a comparatively straight-laced anthology – which nevertheless became one of their longest-running and most influential titles – with the December 1951/January 1952 launch of The House of Mystery.

When a hysterical censorship scandal led to witch-hunting hearings attacking comicbooks and newspaper strips (feel free to type Senate Subcommittee on Juvenile Delinquency, April-June 1954 into your search engine at any time) the industry panicked, adopting a castrating straitjacket of stringent self-regulatory rules and admonitions.

Even though mystery/suspense titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock and Gore, the appetite for suspense was still high, and in 1956 National introduced sister titles Tales of the Unexpected and House of Secrets.

Supernatural thrillers and spooky monster stories were dialled back into marvellously illustrated, genteel, rationalistic fantasy-adventure vehicles which nonetheless dominated the market until the 1960s when the super-hero returned in force – having begun a renaissance after Julius Schwartz reintroduced the Flash in Showcase #4, 1956.

Green Lantern, Hawkman, the Atom and a host of other costumed cavorters generated a gaudy global bubble of masked myrmidons which even forced the dedicated anthology suspense titles to transform into super-character split-books with Martian Manhunter and Dial H for Hero in House of Mystery and Mark Merlin – later Prince Ra-Man – sharing space with anti-hero Eclipso in House of Secrets.

When the caped crusader craziness peaked and popped, Secrets was one of the first casualties, folding with the September-October 1966 issue. House of Mystery carried on with its eccentric costumed cohort until #173 and Tales of the Unexpected to #104.

However nothing combats censorship better than falling profits, and at the end of the 1960s the superhero boom busted again, with many titles gone and some of the industry’s most prestigious series circling the drain too…

This real-world Crisis led to the surviving publishers of the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles at the time, but as the liberalisation coincided with another bump in public interest in all aspects of the Great Unknown, the resurrection of scary stories was a foregone conclusion and obvious “no-brainer.”

Thus with absolutely no fanfare at all House of Mystery and Unexpected switched to scary stories and House of Secrets rose again with issue #81, (cover-dated August-September 1969); retasked and retooled to cater to a seemingly insatiable public appetite for tales of mystery, horror and imagination … Before long a battalion of supernatural suspense titles dominated DC and other companies’ publishing schedules again.

Simultaneously and contiguously, there had been a revolution in popular fiction during the 1950s with a huge expansion of affordable paperback books, driving companies to develop extensive genre niche-markets, such as war, western, romance, science-fiction, fantasy and horror…

Always hungry for more product for their cheap ubiquitous lines, many old novels and short stories collections were republished, introducing new generations to fantastic pulp authors like Robert E. Howard, Otis Adelbert Kline, H.P. Lovecraft, August Derleth and many others.

In 1955, spurred on by the huge parallel success of cartoon and gag book collections, Bill Gaines began releasing paperback compendiums culling the best strips and features from his landmark humour magazine Mad and thus comics’ Silver Age was mirrored in popular publishing by an insatiable hunger for escapist fantasy fiction.

In 1964 Bantam Books began reprinting the earliest pulp adventures of Doc Savage, triggering a revival of pulp prose superheroes, and seemed the ideal partner when Marvel began a short-lived attempt to “novelise” their comicbook stable with The Avengers Battle the Earth-Wrecker and Captain America in the Great Gold Steal.

Although growing commercially by leaps and bounds, Marvel in the early 1960s was still hampered by a crippling distribution deal limiting the company to 16 titles (which would curtail their output until 1968), so each new comicbook had to fill the revenue-generating slot (however small) of an existing title. Even though the costumed characters were selling well, each new title would limit the company’s breadth of genres (horror, western, war, etc) and comics were still a very broad field at that time. It was putting a lot of eggs in one basket and superheroes had failed twice before for Marvel.

As Stan Lee cautiously replaced a spectrum of genre titles and specialised in superheroes, a most fortunate event occurred with the advent of the Batman TV show in January 1966. Almost overnight the world went costumed-hero crazy and many publishers repackaged their old comics stories in cheap and cheerful, digest-sized monochrome paperbacks. Archie, Tower, Marvel and DC all released such reformatted strip books and the latter two carried on their attempts to legitimise their output by getting them into actual bookshops to this day.

Released in 1973, when the horror boom was at its peak, Tales from The House of Mystery was another attempt to breach the bookshop barrier. A prose anthology by veteran comics scripter Jack Oleck, the compendium adapted and modified, for a presumed older audience, eight short scary stories from the comics, each magnificently illustrated by DC’s top terror artist “Berni” Wrightson, who also provided a moodily evocative frontispiece starring the comic’s macabre host Cain and the stunning painted cover above.

The wry, dry shock-ending mini-epics begin with ‘Chamber of Horrors’ wherein a violently paranoid young man gets the notion that the newcomers in town are a family of vampires, after which ‘Nightmare’ reveals the uncanny fate of an obnoxious American vacationer who was determined to ruin a day-trip to Stonehenge for all those gullible over-imaginative fools on the tour bus…

‘Collector’s Item’ related how two old friends sharing a passion for coin collecting met a ghastly fate after squabbling over some particularly impressive specimens from ancient Judea, and ‘Born Loser’ proved that for some poor schmucks even magic wasn’t enough to escape a shrewish wife and the consequences of murder…

‘Tomorrow, the World’ detailed the efforts of a concerned psychiatrist who was unable to shake the convictions of his hopeless patient that a coven of witches and warlocks was about to conquer the world for Satan, whilst the bittersweet romance of ‘The Haunting’ revealed a shocking truth about the house acquired by devoted newlyweds Joel and Peggy.

Voodoo and reincarnation proved the lie to the maxim ‘You Only Die Once’ after a French plantation owner thought he had gotten away with murdering his coldly disdainful wife, and this brief box of dark delights ends on a savagely ironic and even cruel note as well-meaning social workers and doctors cure a desolated lame orphan of his foolish belief in a happy fantasy land by an ‘Act of Grace’…

By today’s standards this octet of occult thrillers might seem a little tame or dated, and the experiment clearly had no lasting effect on either comics or book consumers, but this little oddity is still a fascinating experiment that will delight comics completists, arch-nostalgics and fantasy fans alike…
© 1973 National Periodical Publications, Inc. All rights reserved.