Jamie Smart’s Bunny vs Monkey Book 11: Intergalactic Monkey Business! TPB


By Jamie Smart, with Sammy Borras, Paul Duffield & Armin Roshdi (The Phoenix Comic Books/ David Fickling Books)
ISBN: 978-1-78845-362-t (TPB), 978-1-78845-416-2 (Tesco Exclusive Edition), 978-1-78845-417-9 (WHSmith Travel Exclusive Team Monkey Edition)

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the first issue back in 2012: cataloguing a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with a cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember, Find Chaffy; Megalomaniacs), these trendsetting, mindbending yarns have been wisely retooled as multi award-winning, bestselling graphic albums available in digest softcover such as this one hardback and sponsored special editions and even as an AUDIOBOOK. Just let that one last one sink in…

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-causing, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or tagalong useless “henches” Metal Steve & Action Beaver

Daily wonders and catastrophes were exacerbated by a broad band of unconventional Crinkle creatures, none more so than aforementioned monochrome mad scientist Skunky, whose intellect and cavalier attitude to life presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

Now the Graphic Novel of the Year of the British Book Awards 2026 is out in time for the summer hols in a nifty paperback edition and will keep everyone stuck in the car or waiting to pass customs suitably amused. Best get a couple though – kids, dads and grandmas do not like to share…

So, what’s going on?

Here, with artistic fiddling about from design deputy Sammy Borras, the unending war of nerves and mega-ordnances resumes as if nothing cosmic or multiverse-changing had ever happened, or any hint of a restart after a cosmic culmination. See, that’s what happens if you let books pile up and don’t read them immediately! Go check out Bunny vs Monkey: The Great Big Glitch! and then come back and we’ll chat some more…

Okay then, new day, new start, same old mega mecha meta nonsense as ‘Clouding Over’ sees a suspiciously low-lying cirrus formation start dumping rain and then increasingly more noisome and noxious substances on the woods-folk in what appear to be targeted strikes. Could there possibly be some kind of intelligence behind the atmospheric attacks?

With propriety and good taste under attack (and soon in full retreat), the sensorial assaults resume in ‘Guts n’ Butts!’ as Monkey & Skunky debate the appalling assets and proposed “improvements” to the weaponised flatulence engine they call Bungamungus with no consideration of those in its path prior to the simian unleashing his own worst nightmare…

The giant ‘MonkeyBot 5000’ is supposed to make life hell for his fluffy white foe, but it appears Bunny can find plenty of uses for a mechanised personal organiser that can bench press trucks, topple buildings, file and colour co-ordinate…

Reality is rocked all over again when Monkey’s ‘Mum and Dad’ pop by for a visit and nice bit of tea, but nature’s innocents Weenie and Pig Piggerton are too busy having adventures with ‘Frogs!’ and their mystical king to really notice, whereas ‘Lucky… The Unluckiest Red Panda in the World!!’ stumbles into unbridled chaos (she’s used to it by now) when Skunky & Monkey decide to go through the forgotten inventions bin. Worried about declining productivity, the sinister science sinner then uses his 3D printer to unleash a horde of ‘Fun-Size Skunkies’ who are anything but, before Bunny learns where all the wreckage, rubbish and remains go when the latest catastrophe has finished unfolding. Sadly, there are good reasons nobody wants to see ‘Binbag Sam’ carry out his nasty but necessary job…

Always seeking peace and serene contemplation, mysterious Le Fox has found a wilderness to dig in, but when Monkey comes by and discovers gold in ‘Them Thar Hills’ that’s another dream dead, but only prelude to planet-shaking events when Skunky’s new signal array test coincides with Monkey’s latest eating challenge. ‘Message in a Butthole’ reveals how – after, inevitably – a monumental foofie erupts across the universe, the consequences will be appalling… but not at all unexpected.

In a fabulous tribute to Chuck Jones cartoons, ‘Monkey vs Ai’ sees the annoying ape test a bunch of inventions that should work “in theory”, before going back to stinky basics with a cheese cannon. Sadly, the anticipated “Cheesepocalyse” is definitively derailed by ‘The Turning of the Pig’ as pacifistic Piggerton reaches a limit and shows the monkey miscreant just what it all feels like…

‘Buzzing Off’ sees Skunky testing ways to end the really annoying fly suit he built for his partner in chaos and then hiding along with everyone else in ‘Who’s Afraid of the Monkey’ when the simian simpleton gets really, really hungry. Eventually sated, the little sod resumes pranks & pestiferations with a giant robot in ‘Close Encounters of the Bird Kind’. Remember that olfactory beacon blasted across infinity? This is the moment something answers that unique clarion call…

Suddenly, in ‘You Looking at Me?’ Crinkle Woods are alive with alien weirdoes, but it’s just Skunky messing about with quantum physics and nothing to do with Monkey, because he’s currently hurtling to the other side of the Universe, testing to destruction the super-high-tech toilets of the extraterrestrials who abducted him…

He can’t be blamed for the astonishing void discovered by Pig and Weenie prompting the chilling question ‘What Lies Inside… the Hole?!’ or sensible but naïve robot Metal E.V.E.’s attempts to balance out Lucky’s cosmic misfortunes in ‘What Luck Befalls’, or even Metal Steve’s crisis of confidence and inexplicable desire to ‘Destroy’ because Monkey is currently spreading his brand of chaos while ‘Hitching a Ride’ on the ship of judgemental civilisation-eradicating superior being Grand Master Nexus

Meanwhile on Earth, Skunky discovers the missing co-miscreant has left his life unfulfilled and dissatisfied and switches to a copy to serve his unsuspected emotional needs. ‘Little Monkey’ is feral, bitey, uncommunicative, un-potty-trainable and disgusting… such an improvement on the original! Enjoying his fresh start the evil inventor unleashes ‘A Clever Endeavour’ in the compulsive form of a malign puzzle box that baffles and bamboozles everyone – except the mini monkey who might just be the smartest thing in the woods now…

Pig’s penchant for peculiar pets sees the adoption of an odd avian Blue-bummed Bimblebug. Inappropriately dubbed ‘Parpy’, the critter’s 24-hour lifespan brings near-instant woe, and leads to the advent of colossal hermit savant Capybara 5000 whose answers to all the ‘Big Questions’ are unexpectedly violent. That search for truth culminates in sage advice ‘Run!’ before calm returns as Pig explores wild water rafting and Le Fox confronts increasingly sinister Little Monkey in ‘The Happiness of the Kitsune’.

Far away in another beleaguered solar system, Monkey is slowly wearing down Nexus and his minions, before accidentally warping them all back to Earth to enjoy a spontaneous battle of ‘Rather Big Lasers’ with Skunky. When that eradicates the fuzzy mastermind’s secret underground lair all Skunky can think of is ‘Revenge’. With Little Monkey in tow the genius goes ‘On the Hunt’ in a unique battleship, pursuing ‘Space Wars’ even as his hirsute former best baddie buddy seizes control of the Nexus craft and drives it into ‘A Hella Interstellar Yeller’

Marooned on a muddy morass world, Monkey establishes his dream dictatorship. Sadly, ‘Chutneyopia’ is right next to the equally barren planet Skunky crashed on and war is declared as the newcomer demands an apology that will never be forthcoming. Moreover, when Skunky took off after Monkey, most of Crinkle Wood went with him and as Bunny ruminates on ‘The Intergalactic Adventures of Weenie and Cinnamon Bun Pig!’, plans are underway to terraform the barren planetoid into ‘A New Home’. Unfortunately that’s being undertaken by ‘Even More Skunkies’

With the enemy busy converting Chutneyopia into his other, better dream of Monkeyopia, ‘A New Plan’ is needed, but the still-active Grand Master finally concedes that its superior mentality and firepower are no match for the annoying Earth ape. With its minions in revolt and resolved to blow up Earth, there nothing left for Monkey to worry about ‘Apart from the Bomb’ that’s going to end his grotty mucky dream world…

What better time for a reconciliation with Skunky?

Back on Earth, other Crinkle Wood critters have briefly but wholeheartedly enjoyed a time of growth and limelight in ‘Not Bunny vs Monkey’ but the likes of Stan Stoat and Randolph Raccoon are helpless when the minions start blasting. As Monkeyopia becomes a vast spaceship, Skunky begins his ‘Race to Save the World’ with his secret weapon Little Monkey, but the outcome is never certain and our heroes all decide they’re ‘Best Off Out of It’, leaving a monumental deus ex machina to sort everything out…

Wrapping up these sidereal shenanigans and cosmic bum gags are related activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and yourself to a compact online course in all aspects of comic strip creation supervised by Jamie Smart & Armin Roshdi detailing ‘How to draw King Frog!’, ‘A Bungamungous!’, ‘Capybara 5000!’ and ‘An Alien!’ before closing with an extensive plug for the Phoenix Comics Club website, complete with instant access via a QR code, plus previews of other treats & wonders to be seen in The Phoenix to wind down from all that cosmic kerfuffle…

Another book for your kids to explain to you, Bunny vs Monkey: Intergalactic Monkey Business! is weird wit, wild invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?
Text and illustrations © Fumboo Ltd. 2025. All rights reserved.

Today in 1923 comics artist and strip cartoonist Dan Barry (Airboy, Doc Savage, Tarzan, Flash Gordon) was born, with British whiz kid Phillip Bond (Wired World, Angel and the Ape, Kill Your Boyfriend, Vimanarama) turning up in 1966 and artist Eric Battle (Kobalt, Hardware, The Spectre) born in 1967.

Today in 1975 author and cartoonist Crockett Johnson (Barnaby, How to Make an Earthquake, Harold and the Purple Crayon) died.

Jess Bradley’s Squid Bits! : That’s a Nice Hat!


By Jess Bradley with Emily Kimball, Kate Brown & various (DFB/Phoenix)
ISBN: 978-1-78845-395-0 (TPB)

The Phoenix has been the shining saving grace of traditional British kids’ comics since 2012, regaling rabid readers with anthology strips for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. Although pretty strong in its action and mystery yarns, the publication is probably best known for its award-winning comedy stylings, and has always offered perplexing pages of puzzles, fun facts and info downloads in cartoon form.

And then there’s Squid Bits.

Concocted by Jess Bradley (Comic Strip Science series, Super Dweeb, A Day in the Life of…), the composite self (un)help feature offers advice, suggestions, recipes, style tips, listicles, little snippets of information and much more by dredging up (more like making up!!!) countless tips from all human knowledge: history to astrology, science to economics, baking to nonsense and beyond. These articles are all purportedly supplied by mystery cartoonist The Squid and THEY CANNOT BE TRUSTED!

At the height of the Ritalin* Generation and after years of periodical dis, mis and even hiss information (there’s lots of stuff on lizards and reptiles) across many pages of octopoidal excess, the mix-&-match wonderment and sheer randomised inventiveness – undoubtedly sparked by an excess of imagination and too much tea and confectionary – has been compiled and curated into an almanac of absurdity, unleashed upon the reading public as Jess Bradley’s Squid Bits: That’s a Nice Hat. The perpetrators even have the temerity to threaten more books coming!

The seemingly utilitarian assemblages of pictorial bric-a-brac are manipulated and wrangled on-page by a Greek chorus of stick-figure doodles called “The Doodles” (individually Dog, Cat, Lizard, Rabbit, Mouse & Goat) seeking to please, placate and ingratiate their multi-tentacled Master/Benefactor/Employer. However, as the graffiti gang introduce themselves in an introductory chapter, old rivalries emerge and the linear sextet are consumed by millinery madness. From this point onwards all six lie, cheat, create, purloin, commandeer, otherwise obtain and steal – especially steal – a succession of staggering titfers and chapeaus to impress their unseen overlord.

Amidst and in between all bouts of hat madness and 2-dimensional personal quests for validation, a vast selection of exemplary, data-drenched drawings from the Squid Bits feature bombards your-ever-expanding brainpan, technically making you smarter, but absolutely no use at all in any kind of crisis…

Recurring features within the strip include the life of ‘Red Panda – Nature’s Jerk!’; the lectures of piscine critic ‘Art Shark’; the indescribable ‘Banana!’; ‘The Amazing Lizard Bros!’; ‘Werewolf Problems!’; ‘President Dog!’; ‘Undercover Pigeon!’; ‘Dr. Bacon, M.D.’; ‘Cecil P. Wombat – Expert on Everything!’;‘Adventures in Opposite Land!’ and so very much you never needed or wanted to know about slugs, shopping, fighting, monsters, ghosts, flatulence, vampires or other staples of modern childhood.

Also incrementally improving reader’s lives are such perennial favourites as ‘Totally Real Nature Guide’; ‘Squid Bits Horoscopes’; ‘In the Olden Days’; ‘Squid Bits Weather Report!’ ‘That Escalated Quickly…’; ‘For Sale!’; ‘Squid Bits Homework Help!’; ‘Job Interviews!’; ‘Monster Fashion!’; excerpts from ‘The Adventurer’s Guide’ and the ever-topical and handy “Check List!” of things you probably don’t need for a far better life.

These are counterbalanced by occasional or one-off events such as ‘5th Annual Nudibranch Festival!’, ‘Cut ‘n’ Keep Gentle Reminder!’; a visit to ‘The Evil Forest!’; ‘Stick Insect Romance!’ and ‘Time Travel Foibles’; ‘Too Many Guinea Pigs’ and ‘What Were You Before the Experiment?’

As always, wrapping up these multi-pronged life-lessons and graphic shenanigans are opportunities to get creative and construct your own Fake News. This timely opportunity appears as activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils, a ruler, no respect for rules and especially You to a compact online course (QR code provided!), Alternatively, do it in the ancient ways as all aspects of comic strip creation are presented and supervised “in-book” by Bradley herself. The section details ‘How to Draw the Squid Bits Way!’ and individual lessons and topics include the draughting delights of Red Panda, Banana & Art Shark.

Also in view are ‘How to Draw Expressive Doodles’, ‘How to Draw Expressions’, ‘Have Fun With Hairstyles’, ‘Let’s Talk Body Language’, ‘Bringing it All Together’, ‘Lost in a Haunted House’, ‘Blowing Bubbles’, ‘Tentacle Attack’, plus extension specialisms ‘Guinea Pig Balancing Champions’ and – most crucially of all – ‘Sulky Pie Dropper’. Won’t get nowhere sketch-wise without knowing that one, Just ask Art Shark…

Hugely funny, infinitely (for a given value of infinite, of course) inventive and addictively, daftly and deftly drawn, Jess Bradley’s Squid Bits: That’s a Nice Hat is a wondrous “dipping book” and another item that your kids will have to explain to you. Thus, you’d be ill-advised to let your kids have a copy if you’re driving anywhere with them in the back. Otherwise, it’s great and worth your keenest attentions. I tip my hat to it, of course…
Text and Illustrations © Jess Bradley, 2026.

*Other forms of Methylphenidate are available, but should not be considered as a an alternative to study and diligent parenting.

Today in 1949, British all-rounder comics creator John Higgins (Judge Dredd, Watchmen, World Without End, Dr Who, Batman: The Killing Joke, Razorjack) was born, sharing the date with both Underground Commix star Bobby London (Dirty Duck, Air Pirates, Popeye) and writer-turned-producer & Dark Horse Comics founder Mike Richardson (The Mask, Star Wars, Aliens, Predator, Cravan: Mystery Man of the 20th Century, Deep Gravity) in 1950. In 1951 Dean of Disney Duck delights Don Rosa arrived, as did realist comics artist Bo Hampton (Greylore, Viking Glory, Batman: Castle of the Bat) in 1954 and Allan Heinberg (Wonder Woman, Young Avengers) in 1967.

1985 today saw the last published edition of UK comics bastion Jack and Jill after more than 1640 weekly issues.

Today in 1888, American cartoonist turned Comics pioneer Frank Bellew died, as did immortal legend Steve Ditko in 2018.

Pandora in Puzzlevale: (volume 2) Call of the Crow


By Paul Duffield, Poqu, Siobhan McKenna & various (DFB/Phoenix)

ISBN: 978-1-78845-3769 (TPB)

These days, kids are more likely to find their formative strip narrative experiences online or in specially tailored graphic novels than the anthological, pick ‘n’ mix of pictorial periodicals that defined my long-dead youth. Such was not always the case, but at least comics like The Phoenix are still plugging away, blending the best of the old days with modern appurtenances of all types, just like this splendid sequel saga, culled from the sagacious periodical’s pages.

Pandora in Puzzlevale: The Secret Town debuted a comic strip mystery that progressed as our plucky protagonist solved assorted tests and conundra to recover the parents who had vanished from her side as they all enjoyed a little road trip.

It began as the aspiring crimebuster and Detective Crow C fan was dragged from her comic long enough to realise the tedious drive to their holiday home had been paused. Although the route to the much-anticipated “secrets-themed” village seemed straightforward, the road was long, winding and confusing. When heavy mists descended and the satnav packed in, Mum & Dad pulled up at a petrol station for directions. Engrossed in reading, Pandora eventually looked up to discover she was all alone. Her parents were gone…

Her catalogue of confusion and casebook of ratiocinative deduction filled up quickly as she was drawn into a schema apparently designed to test her physical and mental abilities. That meant taking up precarious residence in a strange hamlet with all odd cons: somewhere everyone had a secret that they wouldn’t share unless Pandora played their games…

In case you’re still wondering, this book – like its predecessor – is all about active participation. By accessing these pages and selecting an action at a critical moment in each episode, you/Pandora are directed to another page to experience the ramifications of that choice. The final objective is still to find the folks uncover the nested truths of the village… and escape Puzzlevale… but it’s you who will be doing the work.

In-world, seemingly helpful people are plentiful in the mist-shrouded village – like fortune tellers, tea shop staff, rambling bystanders and potential witness/gossip Granny Garnett and enigmatic rhymer Rita Idyll, but most welcoming and useful is a were-wolfly hotel clerk. Max/Monster Max is positively friendly but in truth everyone’s motives and accounts are unverifiable and not to be trusted, so Pandora is ultimately left to fend for herself.

At least in this very strange and mutable place, she increasingly has Magically Real Detective Crow by her side and steering her path, and relative stability in a room at local hotel The Veil. Pandora’s methodology includes clue finding, location identification, map-making, maze-defeating, symbol deciphering, wordsearch weaving, witness statement verifying, code-breaking, rune reading, message translating, riddle-solving, character assessing, crossword completing, key & lock retrieving, object unearthing, back-story compiling and comparison testing as well as frequent odd behaviour explanation, with facts meticulously forming a working hypothesis and dictating her plan of action: all jotted down in her trusty, ever-present notebook. She needs all that and more, this time…

After a moody recap, the next morning sees Pandora and her crow companion reviewing the case and wishing the ever-encroaching mists would let up, before a querulous, decision-loaded morning learning the hotelier’s secrets from Max’s sister ensues. This belatedly occurs in The Grand Gardens of Blatherwick Manor. However, getting to the silent sibling means foiling snooty question master/butler Reeves, and steadfast truth obstacle/fount of knowledge Lord Blatherwick

As unceasing enigmas unfold. Pandora and former fictional detective Crow Boy join new ally (or is she?) Aunty Amethyst in overcoming intellectual and physical challenges, but there are so many! She still hasn’t solved the old ones, like why do the buildings shift, and why do so many wear masks and all-concealing costumes? It isn’t long before she decides “when in Rome…”

Pandora’s quest is divided into 25 sequential ‘Mysteries’ undertaken across four chapters – ‘Trapped in Puzzlevale’, ‘A Family Secret’, ‘Bridging the Divide, and ‘To Raven City’ – each with its own set of tests and challenges contributing to a Big Picture solution, but even after Pandora completes them, she’s left with more to solve and another weird path to follow…

Now with an abrupt hard-earned elevation to official status, magical transformation and the end in clear sight, how can this be anything but To Be Continued…

Pandora in Puzzlevale: Call of the Crow is the second in a serialised sleuth-fest offering a dazzling display of cartoon virtuosity and brain-busting challenges co-composed by writer/art director Paul Duffield, graphic staging scenarist Poqu & illustrator Siobhan McKenna. Their compelling blend of Story! Games! & Action! offers beguiling mystery to be unravelled in the manner of multiple-choice decisions and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?

Well, quite a lot actually, since this tome devotes posterior pages to related activities and features offered under the aegis of the Phoenix Comics Club. Here are tips by Duffield & McKenna on ‘Drawing Crow Boy’, ‘Building blocks’ to ‘Final details’ as well as how to craft puzzles, whilst Poqu shares constructing ‘Secret woodland’, before we conclude with a full list of solutions, clues and hints in closing glimpses at ‘The Final Mystery’ and ‘Pandora’s Notes’

Bring paper, pencils and your intellectual A-game, and have the time of your life…
Text and illustrations © The Phoenix Comic, 2026. All rights reserved.

Today in 1893 Josette Frank was born. Go look her up now. She earned it. In 1901 Carl Barks was born. Absolutely him too.

If you’re not all worthied out, Hy Eisman (who walked in giants’ footsteps on Popeye and Katzenjammer Kids) arrived in 1927 as did writer/entrepreneur/ publisher/agent Mike Friedrich in 1947.

We lost attorney, psychologist and Wonder Woman co-creator Elizabeth Holloway Marston today in 1993 – so look her up too – as well as Dick Giordano who died in 2010. Italian spaghetti westerner Leone Cimpellin AKA “Ghilbert” (Red Carson, Casey Ruggles, Jonny Logan) bit his last bullet in 2017.

In 1982 Eagle relaunched in Britain. It was pretty good, had lots of cool contributors, but just wasn’t the same…

Stuff about Sex for Guys Who Are Not Like, Total Idiots


By David Mellon (Top Shelf Productions)
No ISBN ASIN: B01BMV519A (pamphlet)

Utterly unavailable – and how like most men today is THAT? – here’s a tiny treat that’s educational and well worth tracking down. You might even agitate for its revival and expansion and return…

Whilst not actually a graphic novel, I couldn’t resist adding this outrageous little comic book essay to my St. Valentines Day celebrations, and wholeheartedly recommend it to any oldster who likes a gentle, knowing laugh or any young man in need of an understanding non-judgemental pep talk before setting out to find a mate… either for a night, a little while or a lifetime.

In the manner of a relatively non-judgemental older sibling, David Mellon (The Boogieman, Silent) expresses, frankly and in the most simple of terms, how to start having sex. He covers the onset of adult relationships; dispelling myths, addressing if not positively coddling neuroses and especially bestowing actual useful advice (yes, really! Wash often and wear clean clothes!) to help nervous neophytes meet women (or consensual alternatives) and not nauseate them.

Beautifully rendered in accessible monochrome cartoons, Mellon takes us through the initial obstacle of ‘Shame!’, arguing that ‘It’s the Same for Everybody’ and claiming ‘Everybody Wants to Drop that Mask!’

Nothing is held back as the author sensibly deals with ‘Personal Hygiene’ and tackles issues such as ‘Premature Ejaculation’ and ‘Masturbation’, the pros and cons of ‘Virginity’ and even asks the big question…‘What’s Love Got to Do With It?’

Even the great imponderables get a look in as we examine ‘Normal’ and discuss ‘What Women Want’

Smart, sensible, unflinching but never harsh or mean, Mellon’s mature approach to an age-old traumatic experience and rite of passage should be mandatory reading in schools (but won’t be because of all the naked men and women he’s drawn here) as a serious and earnest contrition to sex education.
Stuff about Sex™ & © 2012 David Mellon. All rights reserved.

Today in 1865 Henry creator Carl Thomas Anderson was born, and so was civil rights champion/political cartoonist Oliver Harrington in 1912, followed four years later by writer/editor/MLJ and Archie Comics co-founder John Goldwater. In 1967 the world became a better place with the birth of New Zealand’s greatest comic export Roger Langridge.

In 1962 we lost Korky the Cat creator James Crighton, the world bid adieu to comics star turned Hanna-Barbera animator Alex Lovyin 1992 and in 2007 Germany said farewell to artist/animator Willy Moese.

In 1904, Jimmy Swinnerton’s strip Little Jimmy debuted while UK comics changed forever in 1976 when Fleetway’s astoundingly controversial weekly Action launched.

Neill Cameron’s Donut Squad: Make a Mess! (Book 2)


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-358-5 (Digest TPB Standard edition), 978-1-78845-408-7 (Waterstones edition)

Had enough to eat yet? Do You Like Donuts?

Only you can truly answer that question, but if you’re undecided, and dangerously unaware of the ramifications of indecision, then rowdy raconteur and inestimable art fiend Neill Cameron has another batch of artisanal, edibly-edifying arguments you might want to consider before deciding, all jam-packed into a manic new compendium of strips, activities and artificially-sweetened exploits starring a bargain box of comics champions cherrypicked from modern British periodical treasure trove The Phoenix.

Since debuting in 2012 and just like Beano, Dandy and other perennial childhood treasures, the wonderful weekly has masterfully mixed hilarious comedy with enthralling adventure serials… and frequently in the same scintillating strip. Everybody braced in? Got your snacks? Napkins? Right then, let’s go…

Crafted by Cameron (Mega Robo Bros, Freddy, Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), a unique team of toothsome adventurers reconvene here in world much improved by an absence of bagels. As enny fule kno, bagels are the arch enemy of Donuts and probably all Life…

Moreover, there are fresh additions to the team we met in volume 1 (Donut Squad Take over the World! May 2nd 2025) besides commander-in-chief Sprinkles, accident prone Jammyboi, Chalky (the ghost of a murdered Victorian Donut), violent vigilante Justice Donut, nerve-wracked Anxiety Donut, piratical Caramel Jack! (he’s a little bit salty!), Dadnut & Li’l Timmy, and utterly unknowable and incomprehensible Spronky! who will make themselves known in good time…

First though we indulge in some ‘Fun Times with Sprinkles’ and the rest, prior to a passionately resolute ‘No Bagels.’ Public Service Announcement, leading us all into an extended exploit in ‘The Great Outdoors’ involving camping, campfires and being eaten by bears…

Ruggedly individualistic, the assorted flavourites (said it. Not proud.) generally work in solo vignettes that combine to make a full package but all pitch in for regular features such as the ads for merch like the ‘Official Donut Squad Camping Gear!’ which here include Tents, Backpacks and High-Power Bear Tranquiliser Guns, and are sensibly, accommodatingly backed up by ‘Hot New Donut Flavours for Summer!’ How about Piña Coladonut!, Choco Banana! or Sweat and Suncream! – or even Cool Cool Mango!, Watermellon Baller and Seagull Beaks!?

If you don’t mind me asking, how big are your nuts? Are you man enough to handle Omega Gargantunut, Gargantunut Titan, Extinction Level Gargantunut, Gargantunut: Nemesis? Steve thinks he is but significant other Janet just thinks he’s full of himself…

No matter how rich they might sound they are as nothing compared to Daddy Billions! – The Richest Donut in the World! If you’re not sure we can direct you to ‘Ask your Mother!: with Mumnut & Li’l Timmy’ episodes before meeting the new guys. These ‘Meatynuts!’ include ‘Spicyboi!’, ‘Beefychunks!’, ‘Crazy Mayonnaisey!’ and ‘Ham Alan’, who shares his extensive backstory before we explore ‘Sweet-Meat Fusion Donuts’ like ‘Chocolate-Frosted Beef’, ‘HAMnJAM!’ or ‘Caramel Sausage!’

A barrage of parental queries season ‘Great Moment’s in Donut History’ and ‘Classic of World Donut Cinema’, and intermittent silhouette games commence with ‘Name That Donut’, supported by more merch such as Donut Squad Caps!, Water Bottles!, Plutonium Enrichment Plants!, Hoodies, Cushions and Autonomous Humanoid Robots!, prior to everyone from Beefychunks to the entire afterlife getting a go at answering dear Timmy’s questions…

Regular features like ‘Donut-Related Conspiracy Theories!’ and ‘It’s Spronky!’ vie for attention with new treats like ‘Do You Like Cheese Donuts? Introducing Tasty Bob!, Nordic Helga and Camemboi!’ and ‘The Life of Michael’ plus ‘Donutiquette – DOs and DON’Ts of POLITE DONUT EATING’, ‘Extreme Donut Eating!’ and ‘Great Figures of History Who Were Secretly Donuts’..

Of course all this is fine but – following the lengthy saga of ‘The Totally Normal Humans’ – things get a bit weird and very nasty as all the long-banished Bagel Battalion break free of their extradimensional jail in THE VOID and attempt to take over the book by invading its gutters!

They succeed too…

Having whetted your appetite you’ll need to buy the book to see what happens next, but be warned, the bready brutes broke out by infiltrating the activity section at the rear, with Cameron’s ‘Phoenix Comic Club’ art classes on How to Draw ‘Sprinkles!’, ‘…Anxiety Donut!’, ‘…Justice Donut!’, ‘…Caramel Jack!’, and all the others caught up in the conflict…

Smart, witty, laugh out loud weird and utterly bonkers, this seemingly piecemeal treat cunningly connects a whole bunch of stuff kids love without knowing why, but which totally bewilders us oldsters and keeps us in our place. Devious, eccentric and captivating, the sugar rush is guaranteed and if you get toothache it’s from laughing not quantum confessions…

Moreover, as all the best books and movies say: DONUT SQUAD WILL RETURN…
Text and illustrations © Neill Cameron 2026. All rights reserved.

Neill Cameron’s Donut Squad: Take Over the World! is scheduled for UK release on January 1st 2026 and is available for pre-order now; or wait until next year and get it tomorrow while walking off all those donuts and bagels…

Today in 1956 Nexus co-creator and Kirby fan Steve Rude was born. In 1965 Dirty Plotte auteur Julie Doucet arrived, but the day also commemorates major losses. In 1978 graphic genius Basil Wolverton went to his long-anticipated reward, and in 2005 inimitable Maurice (The Perishers) Dodd told his last joke. While talking of newspaper strips that changed lives, December 31st 1995 also saw Bill Watterson’s final Calvin and Hobbes episode. Sigh.

You know where to look by now, so perhaps do that between all the “auld lang synes” and dry white whines.

A Quick & Easy Guide to Consent


By Isabella Rotman with Luke B. Howard (Limerance Press/Oni Press-Lion Forge Publishing Group)
ISBN: 978-1-62010-794-2 (PB) eISBN: 978-1-62010-815-4

I’ve constantly argued here that comic strips are a matchless tool for education: rendering the most complex topics easily accessible and displaying a potent facility to inform, affect and alter behaviour. Here’s another superb example of the art form using its great powers for good.

The Quick & Easy Guide series has an admirable record of confronting uncomfortable issues with taste, sensitivity and breezy forthrightness: offering sound solutions as well as awareness or solidarity. Here, Maine-based cartoonist Isabella Rotman (Wait What?: A Comic Book Guide to Relationships, Bodies and Growing Up; You’re So Sexy When You Aren’t Transmitting STIs) and New Orleans colourist Luke Howard collaborate on a cogent, compelling primer covering the irrefutable basics When, Where, Why and most especially What can be taken as Consent. This is such a charged issue that the light, informative lecture is preceded by a very clear and well thought out Content Warning defining terms and the specifics of situations, with firm regard to gender, scope and even an Informational Disclaimer – that’s how hot a topic this still is…

Terms are examined and situations explored during a tenuous first encounter between two healthy young adults. However, as things heat up, a phantasmal guide pops in to steer the participants and give voice to their suppressed concerns, through chapters such as ‘What is Consent?’, ‘Consent is Simple’, ‘What is Sex?’ and ‘Consent Must be Freely Given!’, all emphasised through sidebars like ‘Tell Them What Turns You On!’ and an enumeration of what definitively ‘Have Nothing to do With Consent!’

The dialogue and comics show-&-tells are punctuated by quotes from professional Sexual Consent Educators, augmented by role plays, quizzes and a section outlining and defining current (US only) ‘Age of Consent’ laws, before asking ‘Is Everyone Fully Informed?’ This last is primarily about all the many factors – physical and emotional – potential partners should always be apprised of, but also broadmindedly enquires ‘What About Kink?’, and even tackles the ever-present – and potentially devastating – ‘Fear of Rejection’

In closing, the convivial confrontation offers a list of potential faux pas in ‘So Don’t…’; a summation ‘In Review…’ before providing a ‘Yes. No. Maybe So Checklist’ as well as a selection of ‘Safer Sex: Contraception’, ‘…STI Risk Reduction’ and ‘…Activities’ suggestions.

Being wise beyond her years and probably acutely aware of how inventive humans are, the author closes with sagacious questionnaire ‘Anything Else?’, plus a fulsome Bibliography and list of Resources to contact including Sex & Relationship Education, appropriate Hotlines and online Checklists… although considering how hostile most parents, many governments and all organised religions are to such dangerous knowledge in the sweaty hands of actual consentors/consentees, these might no longer be of much use…

I hail from (and am a grateful survivor of) a fabulous far-distant era where we happily ravaged the planet without a qualm and believed emotional understanding led to universal acceptance. At the same time, it seems most of us never stopped being greedy cave monkeys obsessively snatching whatever we wanted with no consideration of others or the greater consequences. Then again, some seem (apparently) a little more in tune with the planet now, and finally learning to share and play well with others…

This witty, no-nonsense treatise offers sage advice on becoming our best selves by dealing with our selfish natures – something that really should have been bred out of humanity eons, if not centuries, ago. This should be compulsory reading in every school and college… and pub, and nightclub, and scenic natural beauty spot, and cinema and waiting room and…
A Quick & Easy Guide to Consent™ & © 2020 Isabella Rotman. All rights reserved.

Pandora in Puzzlevale: The Secret Town (volume 1)


By Paul Duffield, Poqu, Siobhan McKenna & various (Pheonix Comic Books/David Fickling Books)
ISBN: 978-1-78845-349-3 (TPB)

These days, kids are more likely to find their formative strip narrative experiences online or in specially tailored graphic novels rather than the anthological, pick ‘n’ mix of pictorial periodicals that defined my long-dead youth. And yet, once upon a time, the comics industry was a commercial colossus that thrived by producing copious amounts of gaudy, flimsy pamphlets in a multitude of subjects and sub-genres, subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications.

These eye-catching items generated innumerable tales and immeasurable delight, designed to entertain, inform and educate tightly-defined target demographics including Toddler/Pre-school, Younger & Older Juvenile, Girls, Boys. General and even Young Teens, but today Britain can barely maintain a few paltry out-industry licensed tie-ins and spin-offs for a dwindling younger readership. Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific niche market, whilst all those beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and interactive media. There are a few venerable, long-lived holdouts like The Beano & 2000 AD, but overall the trend since the 1970s has been downwards and declining.

That seeming inevitability was happily turned on its head in January 2012 when Oxford-based family publisher David Fickling Books launched The Phoenix: a traditional (seeming) anthology comic weekly aimed at girls and boys between 7 and 14, revelling in those good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content. It has been generating fun, fantasy, educational episodes and wild adventure for kids ever since, scoring many impressive results whilst lifting the standards of comics literature and quality of graphic novels. Each weekly issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, the comic has gone from strength to strength. It is, most importantly, big and bold, totally tuned in to its contemporary readership and tremendous fun.

The powers that be at the company also understand the sheer wonder of the creative urge and spend a vast amount of time and energy getting readers to have a go themselves: honing their own comics storytelling skills and making their own characters and stories via various outlets cumulatively designated The Phoenix Comics Club.

You can run that by your preferred search engine or just buy this book and access their portal via the enclosed QR code…

Moreover, as established comics companies seem to give up the ghost (in this country at least), old-school prose publishers embraced the graphic novels that evolved to fill their vacated niche. With a less volatile and tenuous business model and far more sustainable long-term goals, book sellers have prospered from magazine makers’ surrender, and there have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy. Happily, many of The Phoenix’s superb serials and series have joined that market, having been superbly repackaged as all-ages graphic albums. There are comedy adventures Bunny Vs Monkey, Mega Robo Bros, Toby and the Pixies, Evil Emperor Penguin, Donut Squad, Looshkin, Star Cat, Long Gone Don, Corpse Talk and fantasy dramas like No Country, Tosh’s Island, Tamsin, Pirates of Pangaea, Lost Tales, Troy Trailblazer, Tales of Fayt and The Adventures of John Blake.

The comic has inspired factual series like the award-winning Martin Brown’s Lesser Spotted Animals sequence and an entrancing and absorbing range of puzzle/activity books including Von Doogan and the Curse of the Golden Monkey/The Great Air Race, Bunny vs Monkey: The Whopping World of Puzzles! or How to Make Awesome Comics (With Professor Panels & Art Monkey!), and more…

The one we’re looking at today is Pandora in Puzzlevale: The Secret Town, the first of a serial offering a dazzling display of cartoon virtuosity and brain-busting challenges co-composed by writer/art director Paul Duffield, graphic staging scenarist Poqu and illustrator Siobhan McKenna. A comic strip mystery that operates and progresses by solving assorted tests and conundrums, it all begins in ‘Welcome to Puzzlevale’ as aspiring crimebuster and Detective Crow devotee Pandora is dragged from her comic long enough to realise that the tedious drive to their holiday home has been paused. Although the route to the much-anticipated “secrets-themed” village seemed straightforward, the road is long, winding and confusing. Now, heavy mists are falling and the satnav doesn’t seem to work right anymore…

When Mum and Dad pull up at a petrol station to ask directions, Pandora is fully engrossed in her comic, but eventually she looks up and realises she’s all alone. Her parents are gone…

Thus opens the catalogue of confusion and a casebook of ratiocination and logical deduction as the young girl is drawn deeper and deeper into a program apparently designed to test her physical and mental abilities.

For readers the principle is simple: by accessing the book and selecting a choice of action at a critical moment in each episode, you/Pandora are directed to another page to experience the ramifications of that decision. The final objective is to find her folks and learn the nested secrets of Puzzlevale but it’s you who will be doing much of the work…

In-world, there are people in the mist-shrouded hamlet such as fortune tellers, tea shop staff, rambling bystanders and potential witnesses like gossip Granny Garnett and enigmatic rhymer Rita Idyll – but everyone’s motives and accounts are unverifiable and not to be trusted so Pandora is ultimately left to fend for herself. At least in this very strange and mutable place, she occasionally has Detective Crow by her side and leading her on…

Her methodology includes clue finding, location identification, map-making, maze-defeating, symbol deciphering, wordsearch weaving, witness-statement verifying, code-breaking, rune reading, message translating, riddle-solving, character assessing, crossword completing, key & lock retrieving, object unearthing, back-story compiling and comparison testing as well as frequent odd behaviour explanation, with all facts slowly forming a working hypothesis and eventual plan of action in her trusty ever-present notebook…

But there are so many questions, such as why do the buildings seem to shift, and why do so many villagers wear masks and all-concealing costumes?

Pandora’s quest is divided into 26 sequential ‘Mysteries’ undertaken across five chapters – ‘Welcome to Puzzlevale’, ‘The Curious Crow’, ‘The Mysterious Mask’, ‘The Great Escape’, and ‘The Mists of Change’ – each with its own set of tests and challenges contributing to a Big Picture solution, but even after Pandora completes them all, she’s left with much more to solve and a divergent path to follow…

To Be Continued…

Story! Games! Action! Beguiling mystery unravelled in the manner of multiple-choice decisions and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?

Well, quite a lot actually since this premier tome devotes a bunch of pages to related activities in a swathe of features offered under the aegis of the aforementioned Phoenix Comics Club: tips and snippets by Duffield & McKenna on ‘Drawing Pandora’, and how Poqu crafts the buildings, backgrounds and locations of Puzzlevale, as well as how to construct puzzles, draft alphabets and design symbols, before we conclude for now with a full list of mystery solving clues and hints detailing how it all came about in a closing glimpse at ‘Pandora’s Notes’

Bring paper, pencils and your intellectual A-game, and have the time of your life…
Text and illustrations © The Phoenix Comic, 2025. All rights reserved.

Pandora in Puzzlevale: The Secret Town will be published on June 5th 2025 and is available for pre-order now.

Alice in Cryptoland – Bitcoin, NFT and Other Curiosities


By Nicolas Balas, Daniel Villa Monteiro, translated by Margaret Morrison (NBM)
ISBN: 978-1-68112-355-4 (HB) eISBN: 978-1-68112-356-1

This book also includes some Discriminatory Content included for dramatic and literary effect.

Sequential narrative is a nigh-universal, overwhelmingly powerful medium fluent in a host of topics and genres, but the area where it has always shone brightest is in its chimeric capacity to convey complex arguments, positions and states in a clear and compelling manner. Although daubing marks on a surface is possibly our oldest art form, the potential to ask questions, make stories and concisely communicate via that primal process remains infinitely adaptable to modern mores and as powerful as it ever was in exploring the unchanging basics of the human condition.

Narrative plus image – and the interactions such conjunctions can embrace – underpin all of our communal existence and form the primary source for how we view our distant forbears; especially as if employed by incisive, sensitive, uncompromising agents and interlocutors…

That’s never been more apparent than in this short sweet deep dive into one of the most controversial of new modern innovations.

Crafted during the Covid lockdowns and released on the continent in 2023, using the avatar of a cute and appealing young woman disaffected with the contemporary financial, governmental and environmental status quo, writer/educator Daniel Villa Monteiro and animator/illustrator Nicolas Balas jointly outline the pros & cons of cryptocurrencies, addressing the history, development, advantages and pitfalls of Bitcoin, Non Fungible Tokens, Blockchain and other trade/pecuniary artefacts of the digital age in a staggeringly accessible manner that even I could grasp.

Just before coronavirus is set to change human society forever, art student Alice receives an inheritance from her grandmother. Constantly harassed by her “breadhead” banker/financier dad on how best to invest the nest egg, self-aware, system-suspicious, rebellious Alice eventually discovers alternate currency Bitcoin and after some trepidation dives into a new world. As an artist, she thinks visually, using cartoons and graphics to enhance her understanding of this brand new world and even explain what she’s doing to her little brother. The results are so effective that soon she is sharing her images and online tutorials with other curious pre-converts, becoming well known to advocates of digital economy and is on the cusp of a promising new career.

If only she can completely convince herself that it’s all safe and secure…

Warm, beguiling and immensely straightforward Alice in Cryptoland is a charming and readily comprehensible argument for its subject that puts understanding of a bewildering subject first and foremost, not only in its context-rammed ‘Foreword’ and utterly crucial ‘Glossary of Terms’ but also on every lovely welcoming cartoon page.

Why not invest some of your actual capital resources on something that could end your dependence on it?

Originally published as Alice au pays des cryptos by Editions du Faubourg, © 2023. All rights reserved. © 2025 NBM for the English translation.
Scheduled for UK release on 13th May, Alice in Cryptoland is available for pre-order now.

The Best of Eagle


By many & various including Frank Hampson, Alan Stranks & John Worsley, Harry Lindfield, John Ryan, Charles Chilton & Frank Humphris, Norman Thelwell, Edward Trice & E. Jennings, George Beardmore & Robert Ayton, Alan Jason & Norman Williams, Chad Varah, Frank Bellamy, Clifford Makin, Christopher Keyes, Peter Jackson, Peter Simpson & Pat Williams, George Cansdale, David Langdon, Ionicus/ Joshua Charles Armitage: edited by Marcus Morris (Michael Joseph Ltd./Mermaid Books)
ISBN: 978-0-71811-566-1 (tabloid HB) 978-0718122119 (tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times.

Currently quite easily to find and well worth the effort is this upbeat pictorial memoir from the conceptual creator of arguably Britain’s greatest comic. Eagle was the most influential comic of post-war Britain, and launched on April 14th 1950, running until 26th April 1969. It was the brainchild of a Southport vicar, The Reverend Marcus Morris, who was worried about the detrimental effects of American comic-books on British children, and wanted a good, solid, Christian antidote. Seeking out like-minded creators he jobbed around a dummy to many British publishers for over a year with little success until he found an unlikely home at Hulton Press, a company that produced general interest magazines such as Lilliput and Picture Post.

The result was a huge hit that also spawned clones Swift, Robin and Girl – targeting other sectors of the children’s market – and generated radio series, books, toys and all other sorts of merchandising. The title and phenomenon also reshaped the industry, compelling UK comics colossus Alfred Harmsworth to release cheaper versions through his Amalgamated Press/ Odhams Fleetway/IPC in the far longer lived Lion (running from 23rd February 1952 to 18th May 1974) and its many companion titles such as Tiger and Valiant.

A huge number of soon-to-be prominent creative figures worked on Eagle, and although Dan Dare is deservedly revered as the star, many other strips were as popular at the time, and many even rivalled the lead in quality and entertainment value. At its peak the periodical sold close to a million copies a week, but eventually changing tastes and a game of “musical owners” killed Eagle. In 1960 Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. Due to multiple episodes of cost-cutting exercises, many later issues carried cheap Marvel Comics reprints rather than British originated material. It took time, but the Yankee cultural Invaders won out in the end.

In 1969 with the April 26th issue Eagle was merged into Lion, before eventually disappearing altogether. Successive generations have revived the title, but never the initial blockbuster success.

For this carefully crafted compilation Morris selected a wonderfully representative sampling of the comic strips that graced those pages of a Golden Age to accompany his recollection of events. Being a much cleverer time, with smarter kids than ours, the Eagle had a large proportion of scientific, historical and sporting articles as well as prose fiction.

Included here are 30+ pages reprinting short text stories, cut-away paintings (including the Eagle spaceship), hobby and event pages, sporting, science and general interest features – and it should be remembered that the company also produced six Eagle Novels and many and various sporting, science and history books as spin-offs between 1956 and 1960. Also on show here are many candid photographs of the times and the creators behind the pages.

Of course, the comic strips are the real gold here. Morris included 130 pages from his tenure on Eagle typifying the sheer quality of the enterprise. Alongside the inevitable but always welcome Hampson Dan Dare are selections from his The Great Adventurer and pioneering adfomercial Tommy Walls strips.

Other gems include The Adventures of P.C. 49 by Alan Stranks & John Worsley, Jeff Arnold in Riders of the Range by Charles Chilton & Frank Humphris, Chicko by Norman Thelwell, Professor Brittain Explains…’ Harris Tweed and Captain Pugwash by John Ryan, Cortez, Conqueror of Mexico by William Stobbs, Luck of the Legion by Geoffrey Bond & Martin Aitchison, Storm Nelson by Edward Trice & E. Jennings and Mark Question (The Boy with a Future – But No Past!) by Stranks & Harry Lindfield.

There are selections from some of the other glorious gravure strips that graced the title: Jack o’Lantern by George Beardmore & Robert Ayton, Lincoln of America by Alan Jason & Norman Williams, The Travels of Marco Polo by Chad Varah & Frank Bellamy, The Great Charlemagne and Alfred the Great (both by Varah & Williams).

Extracts from Bellamy & Clifford Makin’s legendary Happy Warrior and less well known The Shepherd King (King David), run beside The Great Sailor (Nelson) by Christopher Keyes, as well as The Baden Powell story (Jason & Williams) and even David Livingstone, the Great Explorer (Varah & Peter Jackson), and the monochrome They Showed the Way: The Conquest of Everest by Peter Simpson & Pat Williams makes an appearance.

The book is fabulously peppered with nostalgic memorabilia and such joys as George Cansdale’s beautiful nature pages and a host of cartoon shorts including the wonderful Professor Puff and his Dog Wuff by prolific Punch cartoonist David Langdon and Professor Meek and Professor Mild by Ionicus (illustrator Joshua Charles Armitage).

Also included is The Editor’s Christmas Nightmare by Hampson, a full colour strip featuring every Eagle character in a seasonal adventure that is still fondly remembered by all who ever saw (it and are still kicking)…

These may not all resonate with modern audiences but the sheer variety of this material should sound a warning note to contemporary publishers about the fearfully limited range of comics output they’re responsible for. But for most of us, it’s enough to see and wish that this book, like so many others, was back in print again.
Text © 1977 Marcus Morris. Illustrations © 1977 International Publishing Corporation. All Rights Reserved.

Neill Cameron’s Donut Squad: Take Over the World (Book 1)


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-340-0 (Digest TPB)

Do You Like Donuts?

Only you can truly answer that question, but if you’re undecided, and dangerously unaware of the ramifications of indecision, rabid raconteur and art fiend Neill Cameron has many arguments you might want to consider before deciding, all jam-packed into a manic new compendium of strips, activities and artificially-sweetened exploits starring a bargain box of comics champions cherrypicked from modern British periodical treasure trove The Phoenix.

Since debuting in 2012 and just like The Beano, Dandy and other perennial childhood treasures, the wonderful weekly has masterfully mixed hilarious comedy with enthralling adventure serials… and frequently in the same scintillating strip. Everybody strapped in? Got your snacks? Then let’s go…

Crafted by Cameron (Mega Robo Bros, Freddy, Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), a unique team of toothsome adventurers convene here as ‘Meet the Squad!!’ cuts down confectionary crusaders dark horse Sprinkles, accident prone Jammyboi, Chalky (the ghost of a murdered Victorian Donut), violent vigilante Justice Donut, nerve-wracked Anxiety Donut, piratical Caramel Jack! (he’s a little bit salty!), Dadnut & Li’l Timmy, and utterly unknowable Spronky! who each individually regale us with short adventures liberally seasoned with lashings of ads for Donut Squad merch like T-shirts, mugs and orbital death-rays. Also probably not really available are fancy dress costumes, hats and giant pants, but you never know…

Although ruggedly individualistic, the assorted vignette stars all seem to work towards a communal conclusion as we explore many ‘Donut Mysteries’, examine ‘Rejected Donut Flavours’ and question the verities of existence in repeated ‘Ask your Father with Dadnut & Li’l Timmy’ episodes. Certainty of a greater world to come is verified via exploits of spectral phenomenon ‘The Cursed Donut’ whilst a reason for living is offered in ‘Meet the Donut Squad Babies! Basically the same but cuter!!’

Life is short and full of surprises so sometimes old friends simply don’t hang around. When Jammyboi shockingly makes his exit, the prospect of cleaner hands and unstained furnishings evaporates with the introduction of much messier messroom treat Choccy-plops – a revelation just crying out for more mirthful merch announcements. Oooh! Tea towels!

With the addition of ‘Sweetum! The Sweetest Donut of all!’ a narrative undercurrent starts carrying all later vignettes in the same direction, starting with ‘New Season! New Donut Flavours’ before Sprinkles details a tasty masterplan at the ‘Secret Donut Squad Meeting!’ outlining his efforts to enlist human converts and enrol them in the ‘Donut Squad Legion of Enthusiasm!’ The program is supplemented by all the latest ‘Conspiracy Theories!’ and the DSLoE ‘Code of Conduct’

Briefings on ‘Rare Donut Varieties’ are interrupted by an incursion by secret archfoes/sworn enemies the ‘Bagel Battalion’ (Private Plainbagel, Sergeant Sesameseed and Platoon Commander Poppyseed), but before everything gets too heavy we pause to peruse the wonders of ‘Donut Park’.

Sadly, such commercial distractions lead to more subversive assaults by the relentless foe, offering ‘New Bagel Flavours’ and prompting an arms race resulting in retaliatory experiments with ‘New Cheesier Donuts’

The carb-shot cold war hots up with a wave of ‘Bagel Battalion merchandise’ including ads for themed thermal vests, ties and protractor & compass sets garnishing counterintelligence sallies such as ‘Ask your Bagel father’. Initially wrongfooted, the sweet & sugary contingent can only resort to more theme park ads, even as ‘How to draw donuts’ features are swiftly counterbalanced by ‘How to draw bagels’ until all consumer confidence is shattered…

A public backlash begins, leading to a breaking of the doughy fourth law and some gutter crawling – and sniping – as ‘Anxiety Donut Has to Go on an Adventure!’, circumventing more mesmerising ads, and inadvertently spying on the Bagels before reporting back on their ‘Battle readiness’

Inevitably war boils over between the baked goods factions. The horrors culminate in the creation of an horrific ‘Bagel Battalion Metabomb’ and, after the deployment of all comestibles, tanks, skateboards and battle dinosaurs, the opposing forces calamitously clash. Cosmic destruction is only narrowly averted and when the powdered sugar settles we learn ‘Hooray! The Donut Squad is Victorious!’ and are not really surprised by a follow-up press release confirming ‘Hooray! The Donut Squad Have Taken Over the World!’

Smart, witty, laugh out loud weird and utterly bonkers, this seemingly piecemeal treat cunningly connects a whole bunch of stuff kids love without knowing why, but which totally bewilder us oldsters and keeps us in our place. Breezy eccentric and captivating, the sugar rush is counterpointed with a selection of Donut related artistic activities extracted from ‘The Phoenix Comic Club’, including drawing ‘Basic Shapes!’, adding ‘Flavour!’, ‘Personality!’, ‘Expression!’, ‘Poses’, ‘Extras!’, ‘Characters!’ and all aspects of ‘Storytelling!’

This manic missive then closes with a welcome extract from Cameron’s Mega Robo Bros just in case your kid is the only one who hasn’t read it yet. And don’t let anyone read it whilst eating…

Moreover, as all the best books and movies say: DONUT SQUAD WILL RETURN…
Text and illustrations © Neill Cameron 2025. All rights reserved.

Neill Cameron’s Donut Squad: Take Over the World! is scheduled for UK release on May 8th 2025 and is available for pre-order now.