Popeye: The E.C. Segar Popeye Sundays volume 4: Swea’Pea and Eugene the Jeep (February 1936 – October 1938)


By Elzie Crisler Segar, with Charles H. “Doc” Winner, Tom, Sims Kayla E. & various (Fantagraphics Books)
ISBN: 979-8-8750-0001-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There is more than one Popeye. If your first thought when you hear the name is the cheerful, indomitable swabby in full Naval whites always biffing a hulking great beardy-bloke and mainlining tinned spinach, that’s okay. The Fleischer Studios and Famous Films animated features have a vivid brilliance and spontaneous energy of their own (even later, watered-down anodyne TV versions have some merit) and they are indeed all based on the grizzled, crusty, foul-mouthed, bulletproof, golden-hearted old swab who shambled his way into a fully cast and firmly established newspaper strip and would not leave. But they are really only the tip of an incredible iceberg of satire, slapstick, virtue, vice and mind-boggling adventure.

Popeye first washed ashore on January 17th 1929: a casual extra in the Thimble Theatre comic feature. That unassuming newspaper strip had launched on 19th December 1919: one of many funnies parodying and burlesquing the era’s silent movie serials. Its more successful forebears included C.W. Kahles’ Hairbreadth Harry and Ed Wheelan’s Midget Movies/ Minute Movies… which Thimble Theatre replaced in William Randolph Hearst’s papers.

All these strips employed a repertory company of characters playing out generic adventures based on those expressive cinema antics. Thimble Theatre’s cast included Nana & Cole Oyl; their gawky, excessively excitable daughter Olive; diminutive-but-pushy son Castor and Olive’s sappy, would-be beau Horace Hamgravy. The feature ticked along nicely for a decade, competent, unassuming and always entertaining, with Castor and Ham Gravy (as he became) stumbling and tumbling through get-rich-quick schemes, frenzied, fear-free adventures and gag situations until September 10th 1928, when explorer uncle Lubry Kent Oyl gave Castor a spoil from his latest exploration of Africa.

It was the most fabulous of all birds – a hand-reared Whiffle Hen – and was the start of something truly groundbreaking…

Whiffle Hens are troublesome, incredibly rare and possessed of fantastic powers, but after months of inspired hokum and slapstick shenanigans, Castor was inclined to keep Bernice – for that was the hen’s name – as a series of increasingly peculiar circumstances brought him into contention with ruthless Mr. Fadewell, world’s greatest gambler and king of gaming resort ‘Dice Island’. Bernice clearly affected and inspired writer/artist E.C. Segar, because his strip increasingly became a playground of frantic, compelling action and comedy during this period. When Castor and Ham discovered everybody wanted the Whiffle Hen because she could bestow infallible good luck, they sailed for Dice Island to win every penny from its lavish casinos. Big sister Olive wanted to come along, but the boys planned to leave her behind once their vessel was ready to sail. It was 16th January 1929…

The next day, in the 108th episode of that extended saga, a bluff, brusquely irascible, ignorant, itinerant and exceeding ugly one-eyed old sailor was hired by the pathetic pair to man the boat they had rented, and the world met one of the most iconic and memorable characters ever conceived. By sheer surly willpower, Popeye won readers’ hearts and minds, his no-nonsense, rough grumbling simplicity and dubious appeal enchanting the public until, by tale’s end, the walk-on had taken up residency. He would quickly make Thimble Theatre his own. The Sailor Man affably steamed onto the full-colour Sunday pages forming the meat of this curated collection.

This paperback prize is the closing quartile of four books designed for swanky slipcases, comprehensively re-presenting Segar’s entire Sunday canon. Spiffy as that sounds, the wondrous stories are also available in digital editions if you want to think of ecology or mitigate the age and frailty of your spinach-deprived “muskles”…

Son of a handyman, Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His early life was filled with solid, earnest blue-collar jobs that typified his generation of cartoonists. Young Segar worked as a decorator/house-painter, played drums to accompany vaudeville acts at the local theatre and when the town got a movie house played for the silent films. This allowed him to absorb staging, timing and narrative tricks from close observation of the screen, and these became his greatest assets as a cartoonist. Whilst working as a film projectionist, he decided to draw for his living, and tell his own stories. He was 18 years old.

Like so many of that “can-do” era, Segar studied art via mail order: in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – from where Jerry Siegel & Joe Shuster would launch Superman upon the world. Segar gravitated to Chicago and was “discovered” by Richard F. Outcault (The Yellow Kid, Buster Brown), arguably the inventor of newspaper comics. Outcault introduced Segar around at the prestigious Chicago Herald and soon – although still wet behind the ears – Segar’s first strip – Charley Chaplin’s Comedy Capers – debuted on March 12th 1916. Two years later, Elzie married Myrtle Johnson and moved to Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate. Within a year Elzie was turning Thimble Theatre for The New York Journal. In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter/would-be inventor John Sappo and his formidable, indomitable wife Myrtle

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from admittedly rather average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar…

Incoherent, ignorant, plug-ugly and stingingly sarcastic, Popeye shambled on stage midway through ‘Dice Island’ and once his very minor bit part played out, simply refused to leave. Within a year he was a regular. As circulation skyrocketed, he became the star. In the less than 10 years Segar worked with his iconic matelot (from January 1929 until the artist’s untimely death on 13th October 1938), the auteur built an incredible metaworld of fabulous lands and lost locales, where unique characters undertook fantastic voyages, spawned or overcame astounding scenarios and experienced big, unforgettable thrills as well as the small human dramas we’re all subject to. They also threw punches at the drop of a hat…

This was a serial saga simultaneously extraordinary and mundane, which could be hilarious or terrifying at the same time. For every trip to the rip-roaring Wild West, idyllic atoll or fabulous lost kingdom, there was a sordid brawl between squabbling neighbours, spats between friends or disagreements between sweethearts – any and all usually settled with mightily-swung fists and a sarcastic aside.

Popeye was the first Superman of comics and its ultimate working-class hero, but he was not a comfortable one to idolise. A brutish lout who thought with his fists, lacking respect for authority, he was uneducated, short-tempered and – whenever “hot termaters” batted their eyelashes (or thereabouts) at him – painfully fickle. He was also a worrisome gambling troublemaker who wasn’t welcome in polite society… and wouldn’t want to be. However, the mighty marine marvel might be raw and rough-hewn, but he was always fair and practical, with an innate, unshakable sense of what’s right and what’s not: a joker who wants kids to be themselves – but not necessarily “good” – and a guy who took no guff from anybody. Of course, as his popularity grew, he somewhat mellowed. Always ready to defend the weak and with absolutely no pretensions or aspirations to rise above his fellows, he was and will always be “the best of us”… but the shocking sense of unpredictability, danger and anarchy he initially provided was sorely missed by 1936 – so Segar brought it back again…

This concluding compilation of Segar’s Sunday comics masterpiece spans February 23rd 1936 to October 2nd 1938, with the classic pages and vintage views preceded by another sublimely whimsical cartoon deconstruction, demystification and appreciation. ‘“Gift from Uncle Ben” – An Introduction by Kayla E’ finds creative director/designer/artist Kayla E. (Precious Rubbish, Now: The New Comics Anthology) anticipating and celebrating the legacy of the strip in a captivating “silent” cartoon yarn starring the cast and highlighting the incredible Jeep

Throughout, the weekend wonderment accentuates arcane antics of the star attraction, but increasingly the support cast provide comedy gold via potential straight man Popeye’s interactions with Wimpy, Olive Oyl, our eponymous co-stars and all the rest of Segar’s cast of thousands (of idiots). The humorous antics – in sequences of one-off gags alternating with occasional extended sagas – see the Sailor Man fighting for every iota of attention whilst mournful mooching co-star Wimpy becomes increasingly more ingenious – not to say surreal – in his quest for free meals.

An engaging Micawber-like coward, cad and conman, the insatiable J. Wellington Wimpy debuted on May 3rd 1931 as an unnamed and decidedly partisan referee in one of Popeye’s frequent boxing matches. The scurrilous but polite oaf obviously struck a chord and Segar gradually made him a fixture. Always hungry, keen to take bribes and a cunning coiner of immortal catchphrases like “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – he was the perfect foil for a simple action hero and increasingly stole the entire show; just like anything else unless it was firmly nailed down…

When not beating the stuffing out of his opponents or kissing pretty girls, Popeye pursued his flighty, vacillating and irresolute Olive with exceptional verve, if little success, but his life was always made more complicated whenever the unflappable, so-corruptible and adorably contemptible Wimpy made an appearance. He was even an occasional rival suitor, joining returning foils such as long-suffering local charmer Curly as convenient competitors for Olive’s dubious and flighty affections…

Infinitely varying riffs on Olive’s peculiar romantic notions or Wimpy’s attempts to cadge food or money for food were irresistible to the adoring readership, but Segar wisely peppered the Sundays with longer episodic tales, and the weirdest cast in comics then or since. Foils like diner owner Rough House, Alice the Goon and ever-irascible Mr. George W. Geezil perpetually vied for attention with baroque figures like subhuman pal Toar, King Blozo of Spinachovia and the vile Sea Hag, but so many semi-regulars simply defy description.

Eugene the Jeep debuted on March 20th 1936 in the daily strip: a fantastic 4th dimensional beast with incredible powers used by Olive and Wimpy to get very rich, very quickly. They soon lost it all betting on the wrong guy in another of Segar’s classic and hilarious set-piece boxing matches between Popeye and yet another barely-human pugilist. The tales come from an astonishingly fertile period for the strip’s long history. On August 4th, Eugene was instrumental in kicking off another groundbreaking and memorable sequence as the entire ensemble cast took off on a haunted ship to find Popeye’s absentee dad. That memorably riotous tale introduced ancient, antisocial reprobate Poopdeck Pappy and his diminutive hairy sidekick Pooky Jones. The elder mariner was a rough, hard-bitten, grumpy brute quite prepared and even happy to cheat, steal or smack a woman around if she stepped out of line and a visual warning of what might be Popeye’s eventual fate. Once the old goat was firmly established, Segar set Popeye & Olive the Herculean task of civilizing him; a task ongoing to this day…

The full-colour Sunday pages in this volume span February 23rd 1936 to October 13th 1938, opening with uniquely sentimental monster Alice the Goon resurfacing, permanently switching allegiance and becoming nanny to rambunctious tyke Swee’Pea after saving the “infink” from abduction by the sinister oceanic witch. Alice was a regular by the end of April. Her assimilation was part of a series of stand-alone gags revealing Popeye’s violent courtship of Olive and tactics for deterring rivals, counterpointing a stream of pugilistic bouts and reinforcing the gastronomic war of wills between Wimpy and Rough House, with Geezil’s hatred of the moocher also strongly represented week by week.

August 9th saw the Jeep make his spectacular Sunday debut, with a few demonstrations of the fanciful beast’s incredible powers to make money and cause chaos leading to infinitely varying riffs on Olive’s peculiar romantic notions or Wimpy’s attempts to cadge food or money (for food). These incidents were irresistible to the adoring readership, but Segar wisely peppered the Sundays with longer episodic tales, such as the saga of ‘The Terrible Kid Mustard’ (December 27th 1936 – February 28th 1937) and pitting the “sprize-fighting” Sea Salt against another boxer who was as ferociously fuelled by the incredible nourishing power of Spinach… an epic war of nerves that culminated in a ring bout adjudicated by Wimpy and remembered forever…

Another extended endeavour starred the smallest addition to the cast and co-star of this volume. Rambunctious tyke Swee’Pea was never an angel, and when he began stealing jam and framing Eugene (March 7th through 28th) the search for a culprit proved he was also precociously smart too. The impossible task of civilising Poopdeck Pappy also covered many months – with no appreciable or lasting effect – incorporating an outrageous sequence wherein the dastardly dotard becomes scandalously, catastrophically entangled in Popeye’s mechanical automatic diaper-changing machine…

On June 27th Wimpy found the closest thing to true love after meeting Olive’s friend Waneeta: a meek, retiring soul whose father owned 50,000 cows. His ardent pursuit filled many pages over following months, as did the latest scheme of his arch-nemesis Geezil, who bought a cafe/diner with the sole intention of poisoning the constantly cadging conman. Although starring the same characters, Sunday and Daily strips ran separate storylines, offering Segar opportunities to utilise the same good idea in different ways. On September 19th 1937 he began a sequence wherein Swee’Pea’s mother comes back, seeking custody of the boy she had given away. The resultant tug-of-love tale ran to December 5th, displaying genuine warmth and angst amidst the wealth of hilarious stunts by both parties to convince the feisty nipper to pick his preferred parent…

On January 16th 1938, Popeye was approached by scientists who had stumbled upon an incipient Martian invasion. The evil extraterrestrials planned to pit their pet monster against a typical Earthman before committing to the assault, so the wily boffins believed grizzly old pug Popeye was our world’s best bet…

Readers had no idea that the feature’s glory days were ending. Segar’s advancing illness was affecting his output and between December 1937 and August 1938 many pages ran unsigned and were ghosted by Charles H. “Doc” Winner and Tom Sims. When Segar resumed drawing, the gags were funnier than ever (especially a short sequence where Pappy shaves his beard and dyes his hair to impersonate Popeye and woo Olive!), but tragically the long lead-in time necessary to create Sundays only left him time to finish 15 more pages.

The last signed Segar strip was published on October 2nd 1938. He died eleven days later from leukaemia and liver disease.

Popeye and the bizarre, surreally quotidian cast that welcomed and grew up around him are timeless icons of global culture who have grown far beyond their newspaper strip origins. Nevertheless, in one very true sense, with this marvellous yet painfully tragic final volume, the most creative period in the saga of the one true and only Sailor Man closes. His last strips were often augmented or even fully ghosted, but the intent is generally untrammelled, leaving an unparalleled testament to Segar’s incontestable timeless, manic brilliance for us all to enjoy over and over again.

Popeye is four years shy of his centenary and deserves that status as global icon. How many comics characters are still enjoying new adventures 96 years after their first? These volumes are a perfect way to celebrate the genius and mastery of E.C. Segar and his brilliantly flawed superman. These are tales you’ll treasure all of your life and superb books you must not miss. There is more than one Popeye. Most of them are pretty good and some are truly excellent. Don’t you think it’s about time you sampled the original and very best?
Popeye volume 4: Swea’Pea and Eugene the Jeep is copyright © 2024 King Features Syndicate, Inc./™Hearst Holdings, Inc. This edition © 2024 Fantagraphics Books Inc. Segar comic strips provided by Bill Blackbeard and his San Francisco Academy of Comic Art. “Gift from Uncle Ben” © 2024 Kayla E. All rights reserved.

Osama Tezuka’s Original Astro Boy volume 9


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-792-9 (tank?bon PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry. The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his masterworks…

The “God of Comics” was born in Osaka Prefecture on November 3rd 1928, and suffered from a severe illness as a child. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest. He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives. Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; created the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which became a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you read them digitally) present – in non-linear order – revised exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) offers spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although in later years Tezuka returned to add to the canon often, both in comics but in also in other media such as the newspaper strips. Over that period, Astro Boy spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, movies, collectibles and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as chorus and commentator, and in later revisions and introductions often cited how stifling he found the restrictions of Shōnen comics; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as any fan. They constantly modified stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking is the reason this series of collections seem to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys, and in case you came in late, here’s a little background to set you up.

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most groundbreaking constructs in history, and for a while Tenma was content. However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or indeed, any artificial being he had ever encountered. Convincing the circus owners to part with the little robot, the Prof closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up another foil and occasional assistant in the bellicose and highly skilled form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The wiry wonder’s astonishing exploits resume after the now traditional ‘A Note to Readers’ – explaining in prose why one thing that hasn’t been altered is the depictions of various racial types in the stories. The author was also keen on combining all aspects of his creation into one overarching continuity delivered as a cartoon prelude, so these ruminations promptly give way to an epic action adventure doused with humour and social satire as our plucky android Pinocchio stumbles into a vast global conspiracy and becomes an unwitting pawn and courier of a robot doomsday device in ‘The Secret of the Egyptian Conspirators’ (originally seen between April and August 1969 in Shōnen Magazine). With an abundance of contemporary spy fiction tropes and themes in play Astro is trapped in a deadly war when the nation of Egypt falls under the spell of a robotic Cleopatra and her creator and sets about restoring their ancient empire. Bizarrely, behind the scheme is fiendish inventor Baribari – an old acquaintance and enemy of someone extremely close to Astro Boy, but that unknown connection does not impede the cosmic kid’s attempts to redeem Cleopatra whilst battling a battalion of giant robot beast and monuments, as well as the rival’s vile opportunistic human forces, leading to more tragedy and loss for the lonely manmade boy…

Follow-up fable ‘The Invisible Giant’  ran in Shōnen Magazine from May to July 1961, and by Tezuka’s own admission was heavily inspired by George Langelaan’s short story The Fly as first published in Playboy (June 1957) before becoming a sci fi classic and motion picture franchise from 1958 onwards. Here however the teleportation device maguffin results from an intense rivalry between scientists: venerable, irascible Dr. Woods and glory-seeking upstart B.S. Hanabusa. When the latter’s creation malfunctions, failing to rematerialize assorted animals and manifesting a ghastly ethereal poltergeist, Astro and his human pal Shibukagi are caught up in the duel of wills, embroiled with hitman Killer 0000 and targeted by corrupt 3D TV exec Nada and his murderous thugs.

However, when Astro uncovers the true story of the amalgamated horror stalking the city and what Woods and Nada are planning, he finds the path to justice a lot clearer than anticipated… especially with Mr. Mustachio lending his martial art muscle to the gang war erupting in the streets. Even when Nada kidnaps Ochanomizu, the robot boy and his eerie ally have a plan to save the day and produce a notional win for the good guys…

After that frenetic globe girdling and otherworldly outing, moodier adventure ‘Cobalt’ (Shōnen Magazine, June-September 1954) reintroduces a duplicate Astro Boy, built in the midst of an atomic crisis after the original robot hero of Japan goes missing on a mission. Forced to speed up his creation of Astro Boy’s successor, Professor Ochanomizu cuts some corners, but with a nuclear deadline fast approaching, realises that all Cobalt needs to do is find Astro and let the real hero save everyone…

With incredible and deadly locales, fantastic beasts and an unsuspected villain behind the crisis, that proves to be easier said than done, but in the bitter end the substitute proves he’s more than the sum of his parts…

To Be Continued…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts, which still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels. The melange of marvels is further enhanced here by an older, more sophisticated tone and the introduction of political and social commentary, proving Astro Boy to be a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.
This book is printed in the traditional western ‘read-from-front-to-back’ format.

T.H.U.N.D.E.R. Agents Classics volume 5


By Wally Wood, Steve Skeates, Jerry Siegel, Ralph Reese, Dan Adkins, Mike Sekowsky, George Tuska, Frank Giacoia, John Giunta, Ogden Whitney, Chic Stone & various (IDW)
ISBN: ?978-1-63140-182-4 (HB) eISBN: 978-1-62302-754-4

This book includes Discriminatory Content produced in less enlightened times.

The meteoric lifespan and output of Tower Comics is one of the key creative moments in American comic book history. The brief, bombastic saga of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer fun for fans of both the then-still-reawakening superhero genre and that era’s spy-chic obsession. In the early 1960s, the Bond movie franchise was going from strength to strength, with blazing action and heady glamour totally transforming the formerly low-key and seedy espionage genre. The buzz was infectious: soon a Man like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man from U.N.C.L.E. (premiering in September 1964), bringing the whole shtick into living rooms across the planet.

Veteran Archie Comics editor Harry Shorten was commissioned to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. He brought in creative maverick Wally Wood, who called on some of the biggest names in the industry to produce material in the broad range of genres the company demanded; as well as T.H.U.N.D.E.R. Agents and its spin-offs Undersea Agent, Dynamo and NoMan, there was a magnificent anthology war-comic Fight the Enemy and wholesome youth-comedy Tippy Teen.

Samm Schwartz & Dan DeCarlo handled the funny stuff – which outlasted everything else – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones, Gil Kane, Ditko and Ralph Reese contributed scripts for themselves and the industry’s other top talents to illustrate on the adventure series. With a ravenous appetite for super-spies and costumed heroes growing in comic-book popularity and amongst the general public, the idea of blending the two concepts seemed inescapable…

T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November, so many, many, many happy returns team!). Better yet, all Tower titles were in the beloved-but-rarely-seen 80-page Giant format, offering a huge amount of material in every issue. All that being said these tales would not be so revered if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling, subtly more mature stories was by some of the greatest talents in comics: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Ogden Whitney, Steve Ditko and more, as well as budding stars like Ralph Reese, Steve Skeates and Dan Adkins…

For those who came in late: When philanthropic benevolent supergenius Professor Emil Jennings perished in an assault by forces of the mysterious Warlord, late-arriving UN troops salvaged some of his greatest inventions. These included a belt that increased the density of the wearer’s body until it became as hard as steel; a cloak of invisibility and a brain-amplifier helmet. These uncopiable prototypes were divided between several agents: the basis of a unit of super-operatives to counter the increasingly bold attacks of multiple global terror threats such as the aforementioned Warlord. First chosen was affable, honest, but far from brilliant file clerk Len Brown. To the astonishment of everyone who knew him, he was assigned the belt and codename Dynamo.

T.H.U.N.D.E.R. Agent NoMan was previously decrepit Dr. Anthony Dunn who chose to have his mind transferred into an android body and then gifted with the invisibility cape. If his artificial body was destroyed, Dunn’s consciousness could transfer to another android body. As long as he had a spare ready, he could never die. The helmet went to John Janus: a seemingly perfect UN employee and mental and physical marvel. He easily passed all the tests necessary to wear the Jennings helmet. Sadly, he was also a double agent: the Warlord’s mole poised to betray T.H.U.N.D.E.R. at the earliest opportunity. All plans went awry once he donned the helmet and became Menthor as the device awakened his mind’s full potential, granting him telepathy, telekinesis and mind-reading powers, but also drove all evil from his mind. Such was the redemptive effect that Janus actually gave his life to save his comrades: an event which astounded readers at the time…

Guy Gilbert was leader of crack Mission: Impossible style T.H.U.N.D.E.R. Squad and asked to beta-test an experimental super-speed suit. As Gung-ho Lightning he proudly did so, even if every use of the hyper-acceleration gimmick shortened his life-span. As the concept grew and the niche universe expanded other augmented agent appeared – such as human fighter jet Raven and subsea spin-off U.N.D.E.R.S.E.A. Agent (AKA Davy Jones of the United Nations Department of Experiment and Research Systems Established at Atlantis

This penultimate collection re-presents the compelling contents of T.H.U.N.D.E.R. Agents#12-14 and Dynamo #4 (cover dated April to June 1967) – with the incomparably cool concept and characters going from strength to strength as a spirit of eccentric experimentation and raucous low comedy increasingly manifested in the wake of the defeat of the Warlord (part of a subterranean race intent on world conquest) and rise of independent supervillains, sinister crime cabals S.P.I.D.E.R. and O.G.R.E. or political foes like China’s Red Star

As always the action opens with a Dynamo solo tale as ‘Strength is Not Enough’ by an unknown scripter, Steve Ditko, Dan Adkins & Wally Wood sees S.P.I.D.E.R. unleash a petty thug transformed into human weapon able to outpower the hero. Sadly, Rocky Stone loved to fight but had a conscience, and when he learned from Dynmao that his rebuild left him with only days to live he sought to make amends on his own terms. Fighting fire with fire was a persistent theme then, as Lightning battled a super-fast ‘Speed Demon’ unleashed by S.P.I.D.E.R.’s Nazi-trained mad scientist Herr Doktor in a rapidly unfolding romp by Steve Skeates, Mike Sekowsky & Frank Giacoia while android avenger NoMan faces ‘The Rock’ (John Giunta & Giacoia): a seemingly unkillable madman with the ability to vitrify his victims and petrify buildings…

Lightning quits using the speed augmenter and returns to the T.H.U.N.D.E.R. Agent squad in a tense thriller by Skeates, Mike Sekowsky & Giacoia, but the act is merely a ploy to locate ‘The Road to Spider HQ’ after which flying agent in Craig Lawson suits up in his heavily armed augmented flight-costume to crush another neo-Nazi revival in Manny Stallman’s politically-charged battle bonanza ‘The Raven Battles the Storm Troopers of Xochimilco’

Behind a Wally Wood cover for Dynamo #4, ‘The Maze’ (Wood & Dan Adkins) sees the strongman undergo terrifying psychologically reinforcement prior to being beamed to another world to face aliens that have previously probed Earth after which Ralph Reese, Joe Orlando, Adkins & Wood reveal the teething of a voice-controlled Thunderbelt in ‘The Secret Word is…’, before Reese & Chic Stone depict the awful monkeyshines of ‘Dynamo’s Day Off’ and the seductive power of returned foe The Iron Maiden who uses her wiles and stuff to turn the super-agent into ‘The Weakest Man in the World’

The fun expands and concludes with a tale of T.H.U.N.D.E.R. Agent Weed (a character Wally Wood regarded as his “spirit animal”) as ‘Once Upon a Time’ (Wood & Ditko) sees the seedy spook reinterpret state secrets and the final battle with the Iron Maiden as an expurgated fairy tale for the kids he’s babysitting…

The big spy bubble was bursting by this point and the spin-off titles had all folded by the time T.H.U.N.D.E.R. Agents #13 was released. The anthological line up continued as always however, and opens here with Adkins & Wood’s ‘ “A” Bullet for Dynamo’ as a handheld atom bomb launcher is stolen by a S.P.I.D.E.R. infiltrator and only Len Brown has any chance of averting ultimate armageddon…

Jerry Siegel & Ogden Whitney then had NoMan seemingly ‘Escape From Destiny’ when a bizarre accident implants his consciousness in a human body. Sadly, conscience and sense of duty ruin his dreams of real life before Steve Skeates and Stone unite to pit Lightning against evil duplicates in ‘The Quick and the Changing’ and the entire T.H.U.N.D.E.R. Agents cadre unites against a villain using ‘The Black Helmet’ once used by Menthor in a titanic tussle by Reese, Wood & George Tuska. The issue ends with an unused U.N.D.E.R.S.E.A. Agent short by Skeates & Paul Reinman. Evil android duplicates also infest this fishy tale as Davy Jones and assistant Skooby inadvertently invade ‘The Second Atlantis’ and foils a dastardly plot to replace all their friends and allies…

Sporting a Gil Kane Raven cover, T.H.U.N.D.E.R. Agents #14 opens with Ditko & Wood & Adkin’s ‘Dynamo vs Andor! Return Engagement’: another spectacular bravura battle between the agent and a misunderstood modern Prometheus.

Long ago the Warlords stole a human baby and spent decades turning the waif into a biological superman devoid of sentiment or compassion. Sadly, they lost all control of the living weapon once he met fellow mortals. Since their defeat, the pitiful misfit’s attempts to rejoin mankind are constantly thwarted and derailed. Here, his latest sanctuary – a hippy commune – is taken over by S.P.I.D.E.R. until he single-handedly repels them and in retaliation they orchestrate a clash with their other nemesis Len Brown…

Lightning’s campaign against disguise master Mock-Man intensifies in return match ‘To Fight is to Die’ by Skeates & Stone and ends with the hero the loser, after which S.P.I.D.E.R. also score a win by reprogramming NoMan and making him an operative ‘On the Other Side’ (Skeates & Giunta) before Kane writes and illustrates ‘Darkly Sees the Prophet’ wherein Raven confronts a rabble rousing, clairvoyant demagogue who is far more than he seems before the entire gang reassembles to save New York and the UN building from terrifying weapons platform ‘The Fist of Zeus’ (anonymous & George Tuska).

With stories all shaded in favour of fast pace, knowing wit, sparse dialogue, explosive action and breathtaking visuals, T.H.U.N.D.E.R. Agents was decades ahead of its time and informed everything in Fights ‘n’ Tights comics that came after it. These are truly timeless comic classics which improve with every reading, so do yourself a favour and add these landmark super-sagas to your collection.
T.H.U.N.D.E.R. Agents Classics volume 5 © 2015 Radiant Assets, LLC. All rights reserved.

Ducoboo volume 5: Lovable Dunce


By Godi & Zidrou, coloured by Véronique Grobet, translated by Mark Bence (Cinebook)
ISBN: 978-1-84918-311-6 (Album PB/Digital edition)

This book includes Discriminatory Content included for comedic effect.

If you’re currently experiencing offspring overload, fear not! The Back to School countdown has begun!

School stories and strips about juvenile fools, devils and rebels are a lynchpin of western entertainment and an even larger staple of Japanese comics – where the scenario has spawned its own numerous wild and vibrant subgenres. However, would Dennis the Menace (ours and theirs), Komi Can’t Communicate, Winker Watson, Don’t Toy with Me, Miss Nagatoro, Power Pack, Cédric or any of the rest be improved or just different if they were created by battle-scarred, shell-shocked former teachers rather than ex-kids or current parents?

It’s no surprise the form is evergreen: schooling (and tragically, sometimes, sufficient lack of it) takes up a huge amount of children’s attention no matter how impoverished or privileged they are, and their fictions will naturally address their issues and interests. It’s fascinating to see just how much school stories revolve around humour, but always with huge helpings of drama, terror, romance and an occasional dash of action…

One of the most popular European strips employing those eternal yet basic themes and methodology began in the last fraction of the 20th century, courtesy of scripter Zidrou (Benoît Drousie) and illustrator Godi. Drousie is Belgian, born in 1962 and for six years a school teacher prior to changing careers in 1990 to write comics like those he probably used to confiscate in class. Other mainstream successes in a range of genres include Blossoms in Autumn, Petit Dagobert, Scott Zombi, La Ribambelle, Le Montreur d’histoires, African Trilogy, Shi, Léonardo, a superb revival of Ric Hochet and many more. His most celebrated and beloved stories are the Les Beaux Étés sequence (only available digitally in English as Glorious Summers) and 2010’s sublime Lydie, both illustrated by Jordi Lafebre.

Zidrou began his comics career with what he knew best: stories about and for kids, including Crannibales, Tamara, Margot et Oscar and, most significantly, a feature about a (and please forgive the charged term) school blockhead: L’Elève Ducobu

Godi is a Belgian National Treasure, born Bernard Godisiabois in Etterbeek in December 1951. After studying Plastic Arts at the Institut Saint-Luc in Brussels he became assistant to comics legend Eddy Paape in 1970, working on the strip Tommy Banco for Le Journal de Tintin whilst freelancing as an illustrator for numerous comics and magazines. He became a Tintin regular three years later, primarily limning C. Blareau’s Comte Lombardi, but also working on Vicq’s gag strip Red Rétro, with whom he also produced Cap’tain Anblus McManus and Le Triangle des Bermudes for Le Journal de Spirou in the early 1980s. Godi soloed on Diogène Terrier (1981-1983) for Casterman prior to moving into advertising cartoons and television. He cocreated animated TV series Ovide with Nic Broca, only returning to comics in 1991 to collaborating with newcomer Zidrou on L’Elève Ducobu. The strip began in Tremplin magazine (September 1992) before transferring to Le Journal de Mickey, with collected albums starting in 1997: 28 so far in a raft of languages. When not immortalising modern school days for future generations, Godi diversified, co-creating (in 1995 with Zidrou) comedy feature Suivez le Guide and game page Démon du Jeu with scripter Janssens. That series spawned a live action movie franchise and a dozen pocket books, plus all customary attendant merchandise paraphernalia.

English-speakers’ introduction to the series (5 volumes only thus far) came courtesy of Cinebook with 2006’s initial release King of the Dunces – in actuality the 5th European collection L’élève Ducobu – Le roi des cancres. The indefatigable, unbeatable format comprises short – most often single page – gag strips like you’d see in The Beano, involving a revolving cast; well-established albeit also fairly one-dimensional and easy to get a handle on. Our star is a well-meaning, good natured but terminally lazy young oaf who doesn’t get on with school. He’s sharp, inventive, imaginative, inquisitive, personable and not at all academical. Today he’d be SEN, banished as someone else’s problem, relegated to a “spectrum” or casually damned by diagnoses such as ADHD, but back then, and at heart, he’s just not interested: a kid who can always find better – or certainly more interesting – things to do…

Dad is a civil servant and Mum left home when Ducoboo was an infant. It’s no big deal: Leonie Gratin – the girly brainbox from whom he constantly and fanatically copies answers to interminable written tests – only has a mum. Ducoboo and his class colleagues attend Saint Potache School and are mostly taught and tested by ferocious, impatient, mushroom-mad Mr Latouche. The petulant pedagogue is something of humourless martinet, and thanks to him, Ducoboo has spent so much time in the corner with a dunce cap on his head that he’s struck up a friendship with the biology skeleton. He (She? They!) answer to Skelly – always ready with a crack-brained theory, wrong answer or best of all, a suggestion for fun and frolics…

Released in 2001, Europe’s sixth collected album Un amour de potache became another eclectic collation of classic clowning about that begins with another new term. Mr. Latouche is hard in, training for the trials to come whilst Ducoboo does his utmost to keep fresh young innocents away from the sinister scholastic hellhole. Here, many strips address burgeoning personal technologies as the wayward lad tests aids like earbuds and smartpens but finds nothing cleverer than his teacher or Leonie…

An extended riff on the kinds of comics and magazines – and free gift premiums – kids consume leads to the cheater retrenching and re-exploring tried-&-tested ways of sneaking answers, before Leonie stumbles into new avenues to exploit and educational toys to distract the big oaf with.

Thanks to Skelly, at least anatomy class is a breeze, but when Ducoboo looks for specialist cadavers for use in his other lessons, Latouche loses his cool – and his esteemed position. Inevitably, the pressure proves too great. Sadly, when teacher has a breakdown, the school replaces him with surly cleaning lady Mrs. Mop, who employs extraordinary methods our bad boy cannot overcome…

With swipes at modern methodology and mercantile means – such as teaching-by-photocopy and growing class sizes – a long section on Christmas holidays, festivities and just rewards leads to a new year and more of the same, as times tables, history and poetry increasingly impinge on Ducoboo’s dreary supposedly free days. Nevertheless, he still finds time to defend Leonie from a bully before life goes topsy-turvy with the arrival of a pretty new girl. She’s also called Leonie Gratin, lives in the same house as his educational fount of knowledge wellspring and has just had – reluctantly – her first maternally funded and fuelled makeover…

When that chaos and confusion concludes, mysteriously returned original Leonie agrees to visit a museum with her engaging oaf and again discovers that there are depths he hasn’t plumbed yet: gifts that come in handy when term end approaches and Latouche plans to upgrade the testing/exams and parental reports side of his job.

As summer comes at last the kids enjoy markedly different vacations and activities, but Ducoboo’s take a wild turn as his desperate dad hires a private tutor and accidentally becomes a sort of teacher’s pet himself. It’s clearly a common condition as, far, far away, Leonie succumbs to a holiday urge and finally tries to honestly communicate what she really feels about her truly aggravating classmate…

Despite the accidental and innocent tones of stalking and potential future abuse, these yarns are wry, witty and whimsical: deftly recycling adored perennial childhood themes. Ducuboo is an up-tempo, upbeat addition to a genre every parent or pupil can appreciate and enjoy. If your kids aren’t back from – or to – school quite yet, why not try keeping them occupied with Lovable Dunce, and again give thanks that there are kids far more demanding than even yours…
© Les Editions du Lombard (Dargaud- Lombard s.a.) 2001 by Godi & Zidrou. English translation © 2016 Cinebook Ltd.

Spirou & Fantasio volumes 14 & 16 – The Comet and the Clockmaker and The Z Rises Again


By Tome & Janry with Carlos Rocque and Stuf, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-404-5 (Album PB/Digital edition Clockmaker)
ISBN: 978-1-84918-441-0 (Album PB/Digital edition Z Rises Again)

These books include Discriminatory Content produced in less enlightened times.

Apparently, there’s no time like the present!

Spirou (whose name translates as “squirrel”, “mischievous” and “lively kid” in the language of the Flemish Walloons) was created by French cartoonist François Robert Velter – AKA “Rob-Vel” – for Belgian publisher Éditions Dupuis. The evergreen youngster in red was a response to the success of Hergé’s Tintin at rival outfit Casterman. In the beginning, the character Spirou was a plucky bellboy/lift operator employed by the Moustique Hotel (an in-joke reference to Dupuis’ premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip evolved into astounding and often surreal comedy dramas.

The other red-headed boy adventurer premiered on April 21st 1938 in an 8-page tabloid (in (French and/or Dutch) magazine bearing his name to this day. Fronting a roster of new and licensed foreign strips – Fernand Dineur’s Les Aventures de Tif (latterly Tif et Tondu) and US newspaper imports Red Ryder, Brick Bradford and SupermanLe Journal de Spirou expanded exponentially, adding Flemish-edition Robbedoes on October 27th 1938, boosting page counts and adding action, fantasy and comedy features until it was an unassailable, unmissable necessity for continental kids. His likeness and exploits fuelled mountains of merch, public acclaim, statues and civic art and in 2018 he got his own theme park.

Spirou and chums helmed the magazine for most of its life, with many notable creators building on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin, who took over the strip when her husband enlisted in 1939. She was aided by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the feature. Thereafter comic strip prodigy Joseph Gillain (“Jijé”) carried it until 1946 when his assistant André Franquin inherited the entire affair. Gradually, the new auteur retired traditional short gag vignettes in favour of longer adventure serials, introducing a wide returning cast. Ultimately, Franquin created his own milestone character. Phenomenally popular animal Marsupilami debuted in 1952’s landmark yarn Spirou et les héritiers, swiftly evolving into a scene-stealing regular and eventually one of the most significant stars of European comics.

Jean-Claude Fournier succeeded Franquin: overhauling the feature over nine stirring serial adventures between 1969-1979 by tapping into a rebellious, relevant zeitgeist in tales of drug cartels, environmental concerns, nuclear energy and repressive regimes. By the 1980s, the series seemed stalled; three different creative teams alternated on the serial: Yves Chaland, Raoul Cauvin & Nic Broca, and Philippe Vandevelde writing as “Tome & illustrator Jean-Richard Geurts – AKA Janry. These last reverently referenced the revered and adored Franquin era: reviving the feature’s fortunes over 14 wonderful albums between 1984-1998. On their departure the strip diversified into parallel strands: Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…

Later teams and guests to tackle the wonder boys include Lewis Trondheim, Jean-Davide Morvan & Jose-Luis Munuera, Fabien Vehlmann & Yoann, Benoît Feroumont, Emile Bravo, Jul & Libon, Makyo, Toldac & Tehem, Guerrive, Abitan & Schwartz, Frank le Gall, Flix and many more. By my count that brings the album count to approximately 92 if you include specials, spin-offs series and one-shots, official and otherwise. Happily, in recent years, even some of the older vintages have been reprinted in French, but there are still dozens that have not made it into English yet. Quelle sodding horreur!

Cinebook have been publishing Spirou & Fantasio’s exploits since October 2009, initially concentrating on bringing Tome & Janry’s superb pastiche/homages of Franquin before dipping into the original Franquin oeuvre and latterly adding tales by some of the bunch listed above.

On January 3rd 1924, (belated bon anniversaire!) Belgian superstar André Franquin was born in Etterbeek. Drawing from an early age, he began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, he found work as an animator at Compagnie Belge d’Animation in Brussels. There he met future bande dessinée superstars Maurice de Bevere (Lucky Luke-creator “Morris”), Pierre Culliford/Peyo (creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient). In 1945 everyone but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist/illustrator. He produced covers for Le Moustique and scouting magazine Plein Jeu and, throughout those early days, was (with Morris) trained and mentored by Jijé. At that time main illustrator at Le Journal de Spirou, Jijé turned the youngsters and fellow neophyte Willy Maltaite – AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) – into a creative bullpen known as the La bande des quatre. This “Gang of Four” promptly revolutionised Belgian comics with their engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (LJdS #427, June 20th 1946) and the eager beaver ran with it for two decades, enlarging the scope and horizons until it became purely his own. Almost every episode, fans would meet startling new characters like comrade/rival Fantasio or crackpot inventor The Count of Champignac. Spirou & Fantasio were globe-trotting troubleshooting journalists, endlessly expanding their exploits in unbroken four-colour glory. They travelled to exotic places, uncovering crimes, capturing the fantastic and clashing with a coterie of extraordinary arch-enemies such as Zorglub and Zantafio. Along the way Franquin premiered one of the first strong female characters in European comics – competitor journalist Seccotine (Cellophine in current English translations).

In an admirable example of good practise, Franquin mentored his own apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Zig et Puce, Achille Talon), who all worked with him on Spirou et Fantasio. In 1955, a contractual spat with Dupuis led to Franquin signing up with rivals Casterman on Le Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst also creating raucous gag strip Modeste et Pompon. Franquin quickly patched things up with Dupuis and returned to LJdS, subsequently co-creating Gaston Lagaffe (AKA Gomer Goof) in 1957, but was still obliged to carry on those Casterman commitments too…

From 1959, writer Greg and background artist Jidéhem began regularly assisting Franquin, but by 1969 the master storyteller had reached his Spirou limit. He quit, taking his mystic yellow monkey with him. Later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – was Marsupilami, which – in addition to comics – has become a megastar of screen, plush toy store, console and albums.

Plagued in later life by bouts of depression and cardiac problems, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics. The payout for all that good practise can be enjoyed here as we review hopefully happier if undoubtedly weirder days as,via the vagaries of publishing (almost as byzantine as time travel in its own way) we encounter a continued story annoyingly broken up for English readers due to an adventure published out of sequence…

Spirou & Fantasio volume 14 – The Comet and the Clockmaker

Serialised in 1984, Tome & Janry’s L’Horloger de la comète was their 4th tale together, running in Le Journal de Spirou  #2427-2448 before becoming the 36th S&F album in February 1986). In it, the valiant lad and his inseparable pal are foolishly left housesitting the wonder-packed chateau of their inspirational boffin buddy: mushroom-mutating magician Pacôme Hégésippe Adélard Ladislas, comte de Champignac AKA Count Champignac… and someone else who turns 75 this year…

In the course of the evening, the lads use the installed telescope to track a comet across the sky but are distracted by a ship crashing into the lawn. Inside it is a time traveller who is also the Count’s descendant Aurélian de Champignac. Accompanied by his faithful pet Snuffeller Timothy, Aurélian has come on a mission of extreme importance, one crucially linked throughout history by the comet’s regularly returning appearances. Sadly, his task – to gather plants and reseed the barren world of tomorrow – is made more dangerous by unsuspected and extremely sinister seeming pursuers from beyond his own lifeless era, intent on keeping the future’s status quo intact…

And then the new allies are off, triggering alarms and military responses all over the world as they head for deepest, greenest Palombia, land of lunacy and the Marsupilami. Of course, everything goes wrong and before long our dauntless saviours are not only lost in the green hell but also in time. Fetching up in Portuguese-colonised climes circa 1531 anno Domini, the regreening of Earth seems destined to fail when they crash smack in the middle of a native resistance to European expansion and an internal power-grabbing insurrection amongst the invaders. But then…

If you’re fussy, the Zordolt story which breaks up the narrative flow (volume 15: Shadow of the Z) was reviewed here, so if it makes you more comfortable stop now, go read that and return here once that affirms your particular or preferred take on reality.

Spirou & Fantasio volume 16 – The Z Rises Again

In Europe, L’Horloger de la comète was promptly followed in Le Journal de Spirou #2487-2508 by Le réveil du Z which in September 1986 became the 37th collection. A wry, satirically-charged notional sequel to Franquin’s 1960 yarn Z is For Zorglub, it sees a kind of return for the pompous, conflicted Bond-style supervillain…

Back in their present, Spirou & Fantasio strive to return to their regular lives only to discover that although they have had enough of time travel, it has not had enough of them. Scorned, derided and disbelieved at home and the editorial office, our unruly investigators are suddenly kidnapped to 2062 by Aurélian de Champignac’s assistant So-Yah, where Zorglub Junior is using his ancestor’s mind-bending technologies and mastery of Champignac’s time travel techniques to become ruler of the world…

Happily, the Count has a plan to foil the ascendant tyrant, so all Spirou & Fantasio – with Timothy the Snuffeller – have to do is liberate Aurélian from the forbidding timeless citadel where the villain’s army of ruthless Zorglmen are holding him captive until their war of chronal conquest is won…

… Oh and probably destroying the giant Zorglock device enslaving every mind and directing every life on Earth might be beneficial too…

Fast-paced, wry, edgily-barbed, compellingly convoluted and perfectly blending helter-skelter excitement with keen suspense and outrageous slapstick humour, The Z Rises Again is a terrific romp to delight devotees of easy-going adventure and a perfect counter to the riotous eco-adventure that precedes it. Read together, they comprise a superbly wild sci-fi ride any fan of the genre or just good storytelling will adore. Easily accessible to readers of all ages and drawn with the beguiling style and seductively wholesome élan that make Asterix, Lucky Luke and Tintin so compelling, these are enduring tales from a long line of superb exploits, as deserving to be a household name as much as those series.
Original editions © Dupuis, 1986 by Tome & Janry. All rights reserved. English translations 2018, 2019 © Cinebook Ltd.

Showcase Presents Blue Beetle


By Len Wein, Joey Cavalieri, Paris Cullins, Gil Kane, Ross Andru, Don Heck & various (DC Comics)
ISBN: 978-1-4012-5147-5 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

The Blue Beetle premiered in Mystery Men Comics #1, released by Fox Comics and dated August 1939. The pulp-inspired hero was created by Charles Nicholas and possibly initially scripted by Will Eisner. “Charles Nicholas” was a shared pseudonym used by Chuck Cuidera (Blackhawk), Jack Kirby (everything) and Charles Wojtkowski (Blonde Phantom, Young Allies, Nyoka, Iron Corporal) with that last one generally attributed with inventing our remarkably resilient Azure Avenger.

The Cobalt Crimecrusher was inexplicably popular from the start: translating his comics venues into merchandise, a radio show and even a newspaper comic strip. Constantly traded and acquired by numerous publishers, BB survived the extinction of most of them: blithely undergoing many revisions to his origins and powers. By the mid-1950s he ended up at Charlton Comics, appearing sporadically in a few long-inventoried tales before seemingly fading away. However, that was only until the superhero resurgence of the early 1960s when Joe Gill, Bill Fraccio, Tony Tallarico and, latterly, neophyte scripter/devoted Golden Age acolyte Roy Thomas revised and revived the character. Technically, it resulted in a 10-issue run cover-dated June 1964 to 1966 (actually two separate 5-issue runs), but if you also check out our Action Heroes Archive review you’ll see that it wasn’t quite that simple…

Pulling together many disparate strands from previous incarnations, former cop and valiant troubleshooter Dan Garrett was reshaped into an archaeologist gifted with a mysterious and magical ancient Egyptian scarab recovered from lost tomb. This trinket would transform him into a lightning-throwing, flying superman whenever he touched the scarab and uttered the trigger phrase “Khaji Dha!”

After another brief sojourn in comic book limbo, Garret (note the different spelling, it varies from issue to issue, but we’ll stick to double “r”, double “t”, okay?) resurfaced as Steve Ditko took on the concept, tweaking it to construct a fresh new, retooled hero. This one started as a back-up feature in Captain Atom #83 (November 1966) before graduating to his own solo title. Ted Kord was a troubled scientist with mystery and undisclosed tragedy in his past, as well as an unspecified connection to Garrett. In fact, he was the police’s prime suspect in the academic’s disappearance and possible murder…

The Ditko version was sublime but short-lived: an early casualty when the Sixties Superhero boom reversed and horror again ruled the newsstands, Charlton’s “Action Hero” experiment was gone by the close of 1968, leading a long line of costumed champions into limbo and clearing the decks for a horror renaissance.

Time passed and reading tastes changed again. After the cosmos-consuming Crisis on Infinite Earths re-sculpted DC’s universes in 1986, a host of stars and even second stringers got floor-up rebuilds to fit them for a tougher, uncompromising, straight-shooting, no-nonsense New American readership of the Reagan era. In the intervening years, DC had pursued an old policy: acquiring characters and properties of defunct publishers. A handful of Charlton buy-outs had featured in Crisis and now Captain Atom, The Question and two Blue Beetles seamlessly slotted into the new DCU, ahead of the rest of the lost contingent…

Primarily scripted and steered by Len Wein (Swamp Thing, New X-Men, Batman, almost everything else), this massive monochrome compilation gathers the entire 24-issue run of Blue Beetle volume 6 (cover-dates June 1986 through May 1988) plus a superb crossover origin/restated backstory from Secret Origins (volume 2) #2, originally released as a vanguard to the series. Sans preamble, a steady diet of light-hearted swashbuckling begins with Len Wein, Paris Cullins & Bruce D, Patterson’s ‘Out from the Ashes!’ wherein a Chicago office building burns down. Suddenly, above the roaring flames a giant mechanical bug floats into view and from it plunges rookie hero Blue Beetle. He is desperate but determined to help the beleaguered firefighters… but not with the conflagration. His target is deranged super-arsonist Firefist, but the glorified acrobat’s tricky gadgets seem to be no match for the heavily armoured foe’s ferocious firepower. Barely escaping with his life, Beetle takes some comfort from the fact that even if he didn’t stop the bad guy or save the skyscraper, he has rescued an imperilled fireman…

In the aftermath, the masked man heads back to work: revealed to us as junior genius Ted Kord who has just (most reluctantly) assumed control of his tyrannical father’s technological innovations and manufacturing business. Ted doesn’t like business but loves inventing, which is why he spends as much time as possible with the company’s quirky thinktank geniuses Jeremiah Duncan, Melody Case and Murray Takamoto. Now he learns the company is sitting on a discovery of Earth-shattering importance. What Ted doesn’t know is that someone nefarious and extremely close wants it, or that far, far away someone has broken into the crypt on Pago Island where Ted’s mad scientist uncle Jarvis Kord killed Dan Garrett – the original Blue Beetle. An archaeological rival, Conrad Carapax is seeking the fabled something that cost his competitor his life…

Suddenly, Firefist attacks again and the neophyte hero rushes off to challenge him. The woefully one-sided battle gets serious in ‘This City’s Not for Burning!’ as the arsonist almost kills our hero again, forcing Ted to get smart and investigate where and why; not how. Despite catastrophic collateral their final clash leads to victory of sorts but leaves the hero open to betrayal from within his trust circle and targeted by a major supervillain seeking the modified wonder element Promethium undergoing modifications in Kord Inc’s labs…

Also adding to Ted’s woes and generally amping up tensions is slowly circling – and rapidly spiralling – cop Lt. Max Fisher who cannot shake the conviction that the glib scientist in his sights knows something about the Garret disappearance…

With Firefist apparently dead, two separate evil masterminds amp up their plans with the disguised janitor at affiliate/partner S.T.A.R. Labs convincing career criminal Farley Fleeter to revive his old gang The Madmen to attack Kord Inc. in BB #3’s ‘If This Be Madness…!’ As the melee is interrupted by the handily close-by Blue Beetle, corporate machinations and untrustworthy trusted friends all further their own treacherous schemes against Ted, allowing one of those villains in the shadows to make a move, revealing ‘The Answer is Alchemy!’ Here old Flash-foe Al Desmond/Mr. Element/Doctor Alchemy steals the hotly contested Promethium sample to reenergise his failing, matter-reshaping Philosopher’s Stone, but the battle to reclaim it is wild and violent, and against all odds the Beetle triumphs…

With a plethora of soap opera subplots in place, the tales assume a more action-driven shape and pace in the Azure Avenger’s first team up. ‘Ask the Right Question!’ introduces DC’s remodelled iteration of Ditko’s other, Other, OTHER immortal creation – albeit prior to his reinvention by Denny O’Neil & Denys Cowan. As up-&-coming masked mobster The Muse organises Chicago’s disparate gangs into an army a well-dressed but faceless vigilante in a powerplay to seize control from reigning Don Vincent Perignon. After the customary introductory confusion-clash Beetle and Question (AKA investigative journalist Vic Sage) set about dismantling the organisation and usurpation in ‘Face-Off!’ (BB #6) and blockbusting, Dell Barras-inked conclusion ‘Gang War!’

A delightful sentiment-soaked divertissement comes in BB #8 as ‘Henchman!’ sees Ted Kord reject job applicant and former criminal minion Ed Buckley, inadvertently driving him back to lawlessness and a position with evil genius The Calculator: a tragic mistake that the hero is happy to pay for when reformed-&-honest Ed subsequently saves the Beetle’s life…

The other lurking super-villain reveals himself at last in #9 & 10 as ‘Timepiece!’ (Cullins & Barras art) and sequel ‘Time on his Hands!’ (Chuck Patton & Barras) – both tie-ins to crossover event Legends. They see America’s superheroes outlawed by Presidential decree as part of New God Darkseid’s plan to destroy the very concept of heroism. As Ted’s conscience and desire to save innocents compete, another close friend falls foul of time bandit Chronos, and he suits up to settle the matter with the villain, law or no law. Meanwhile elsewhere, the Kord Promethium project has advanced to a point where it’s ready to be stolen by more lurking fiends, whilst on Pago Island, Carapax has uncovered a terrifying menace…

Guest-starring the New Teen Titans (Nightwing, Cyborg, Wonder Girl, Starfire, Jericho & Changeling/Beast Boy) ‘Havoc is… the Hybrid’ (#11, Cullins & Barras) sees deranged former Doom Patrol member Mento (Steve Dayton) unleash a personal pack of Promethium-mutated villains against the super-team with Blue Beetle caught as ‘Man in the Middle’ (co-scripted by Joey Cavalieri) before Wein, Cullins & Barras reveal the final fate of another unlucky unfaithful Kord collaborator in ‘Prometheus Unbound!’

Simultaneously, Carapax finally recovers and is subsumed by the maverick tech he accidentally unleashed. In BB #14 to Ted makes a momentous decision. Set on finally confronting Max Fisher about the death of Garrett, Ted is unaware that the cop is already facing ‘The Phantom of Pago Island!’ after travelling to the atoll and meeting a monster which promptly slaughters his entire party. Resolved to deal with Fisher, Blue Beetle arrives in time to join him ‘In Combat with… Carapax!’ (pencilled by Ross Andru) with both escaping believing the killer robot gone for good. As they form a tenuous new relationship with Fisher increasingly exploiting the fact that he knows Kord is a superhero, another manic supervillain (Catalyst) and megalomaniacal business competitor (Klaus Cornelius) lurk in the wings, kidnapping Jeremiah Duncan for info on Kord’s business secrets…

In ‘Anywhere I Hang my Head is Home!’ – art by Andru & Danny Bulanadi – cop and vigilante unite to catch a ruthless “Skid Row Slasher”, before Fisher oversteps by picking targets for the Beetle, even as the gallant hero is battling new masked menace Overthrow in #17’s ‘The Way the Brawl Bounces!’ (Cullins & Bulanadi) before and inevitably the original Blue Beetle returns to reclaim his mantle in ‘…And Death Shall Have No Dominion’ (all Cullins art): a grim and brutal clash with a shocking sting in the tale.

Exposing criminality and deceptions at S.T.A.R. Labs, Ted hunts a potential heir of Dan Garrett and clashes with a bizarre mechanoid organism in #19’s ‘A Matter of Animus!’ (as Andru & Bulanadi begin a sustained run), prompting a trip to Kord’s middle east facility as ‘Iran Scam!’ (another company crossover event component – this time for Millennium) reveals how a close enemy is actually an agent for ancient alien cabal the Manhunters, in a sly cover for a worthy pop at how women are oppressed under the Ayatollahs. It’s counterbalanced and leavened by purer superheroics in follow-up Millennium chapter ‘If This Works, It’ll Be a Miracle!’ (BB #21) wherein Ted and Justice League International take on a nest of Manhunters.

Crisis successfully averted, Ted is blindsided by vengeful Chronos who traps the Blue Beetle millions of years in the past before Kord turns the tables on him in #22’s ‘A Question of Time!’ (Andru, Gil Kane & Bulanadi art) before returning to now and a second episode with the Madmen in ‘Don’t Get Mad, Get Even!’ (Don Heck & Bulanadi). Now the series abruptly terminates on a cliffhanger as – in the midst of battling Carapax again – Ted’s dad Thomas Kord reclaims “his” company from the son and heir who’s ruining it in ‘If At first, You Don’t Succeed…!’

With the solo series ended, Ted made a welcome home as a beloved but underestimated comedy foil in various Justice League iterations, whilst this book closes on that promised origin yarn ,as seen in Secret Origins #2. Crafted by Wein & Kane, ‘Echoes of Future Past!’ spectacularly traces valiant Dan Garrett’s life, career and ultimate sacrifice in a bravura masterclass on superheroism as a humble college professor becomes a divinely chosen wonder man saving Earth from undead giant mummies, corrupt governments, scientific madmen, supervillains and worse before paying the final price and inspiring a lineage of heroes…

With covers by Cullins Patterson, Barras, Terry Austin, Patton, Andru, Bulanadi, Steve Bové, Dick Giordano, Mike Mignola, Chris Wozniak, Keith S. Wilson, Garry Leach, Gil Kane & Ricardo Villagran this bold bonanza of Fights ‘n’ Tights delights is a book no superhero lover should miss – unless DC finally get around to giving one of comics’ grandest brands the archive treatment he/they deserve…
© DC 1986, 1987, 1988, 2015, DC Comics All Rights Reserved.

Mac Raboy’s Flash Gordon volume 4


By Mac Raboy & Don Moore, Dan Barry & various (Dark Horse Books)
ISBN: 978-156971-979-9 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

By almost every metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (Happy Birthday Flash!) with equally superb Jungle Jim running as a supplementary “topper” strip, it was a slick, sophisticated answer to Philip Nolan & Dick Calkins’ revolutionary, ideas-packed, inspirational, but quirkily clunky Buck Rogers (which also launched on January 7th – albeit in 1929) with two fresh elements added to the wonderment: Classical Lyricism and Poetic Dynamism. The newcomer became a weekly invitation to stunningly exotic glamour and astonishing beauty.

Where Buck merged traditional adventure with groundbreaking science concepts, Flash reinterpreted fairy tales, hero epics and mythology, draping them in the spectacular trappings of contemporary futurism, with the varying “rays”, “engines” and “motors” of modern pulp sci fi substituting for trusty swords and lances. There were also plenty of those too – and exotic craft and contraptions stood in for galleons, chariots and magic carpets. Look closely, though, and you’ll see cowboys, gangsters and of course, contemporary flying saucer fetishes adding flourish to the fanciful fables. The narrative trick made the far-fetched satisfactorily familiar – and was continued with contemporary trends and innovations by Austin Briggs and Don Moore before Mac Raboy (with Moore and Robert Rogers) took over the Sunday strips for a groundbreakingly modern yet comfortably familiar tenure lasting from 1948 to 1967.

The sheer artistic talent of Raymond, his compositional skills, fine linework, eye for clean, concise detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from literally all over the world. When original material comic books began a few years later, many talented kids used Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Raymond’s stylistic polar opposite: emulating Milton Caniff’s expressionist masterwork Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, limned by the wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a wandering world about to smash into our planet. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Hans Zarkov, who imprisoned them in the rocket-ship he had built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it! Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz, John Carter of Mars and a hundred other fantasy realms promising paradise yet concealing vipers, ogres and demons, all cloaked in a glimmering sheen of sleek scientific speculation. Worthy adversaries such as utterly evil yet magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

With Moore handling the bulk of scripts, Alex Raymond’s ‘On the Planet Mongo’ ran every Sunday until 1944, when the artist joined the Marines. On his return, he forsook wild imaginings for sober reality by introducing gentleman gumshoe Rip Kirby. The public’s unmissable weekly appointment with wonderment perforce continued under the artistic auspices of Austin Briggs – who had drawn the monochrome daily instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop”, comic book artist Emmanuel “Mac” Raboy took over illustrating the Sunday page. Moore remained as scripter and began co-writing with the new artist. Raboy’s sleek, fine-line brush style – heavily influenced by his idol Raymond – had made his work on Captain Marvel Jr., Kid Eternity and especially Green Lama a pinnacle of artistic quality in the early days of the proliferating superhero genre. His seemingly inevitable assumption of Flash Gordon’s extraordinary exploits led to a renaissance of the strip and in a rapidly evolving post-war world, it became once more a benchmark of timeless, hyper-realistic quality escapism which only Hal Foster’s Prince Valiant could match.

This fourth and final 276-page paperback volume – printed in stark monochrome, landscape format and still criminally out-of-print/long overdue for a fresh edition – spans December 16th 1962 through December 31st 1967 – by which time successor Dan Barry was already adding his artistic contributions to the final chapter (from December 24th). After one last informative appraisal of Raboy in Bruce Jones’ Introduction ‘Walking with Giants’ it’s time for one last blast-off as the adventure resumes with already-in-progress thriller ‘Sons of Saturn’… Sequence SO91 had begun on October 21st 1962 and cliffhangerly closed the previous volume barely weeks in. It resumes here with the episode for December 16th and carries on until January 20th 1963 revealing how the hitherto unsuspected super-civilisation thriving in the clouds of the Sixth Planet is revealed when an Earth probe provokes its current overlord to determine human nature and resource by sending super-criminal outcast Baldr to plague, punish and test them. That results in the indestructible giant breaking into Flash’s ship and going on a rampage, but ultimately alien force proves no match for human – i.e. Flash Gordon’s – ingenuity and the embattled visitors accidentally initiate a sudden and very permanent regime change…

Running from January 27th to April 14th pure cold war paranoia shapes sequence S092. ‘The Force Dome’ sees well-meaning Professor Howe build a perfectly impenetrable protective energy barrier and convince the authorities to let him run a live test by shielding all of Metropole City. When Howe dies suddenly the experiment goes awry and the generators can’t be switched off. Thankfully, Flash and Zarkov are on site and able to avert the crisis before all the air under the city-sized bubble is used up…

Its back to the beyond next as (S093: 21/4/63 – 14/7/63) finds our hero further testing the bounds of Earth’s recently-developed Faster-Than-Light technologies, with Flash despatched to a far star system to discover what happened to an off-line ‘Star Beacon’ that has stopped providing subspace navigation data. That all sounds quite technical, but it’s just a plot device to enable Flash & Co to wryly clash with cunning alien primitives after which it’s back to Earth and the Himalayas to rescue explorer Bill Penrose from fabled monsters (S094: 21/7/63-17/11/63). However, as Flash digs deeper, he learns these ‘Yeti’ are actually robots employed by extraterrestrial resource bandits to steal uranium, resulting in an epic battle beneath the Earth, before returning to space and a new station orbiting Jupiter. Set on Earth’s newly-constructed interstellar transit station, sequence S095 (24/11/63 to 15/3/1964) sees Dale and Flash accidentally in loco parentis to Miki – an extremely impulsive ‘Boy From Another World’ …and his disruptively radioactive pet Zhlubb

The furore builds as the star waifs suddenly go missing just as interplanetary bandit trio the Breen Brothers invade the station whilst Flash is testing Zarkov’s latest super-ship, triggering a monumental and manic battle beyond the stars. When the shooting stops and with Miki restored to his parents, Flash finally boosts off in the new FTL vessel, destined for a colony world that has called for help by sending back all its women and children. In truth, the castaways’ return is a bid by aliens on a dying world who seek to inveigle tribute and rations for their starving civilisation by holding the male human colonists hostage.

Backed up by colonist Kitty Corum and rash, overconfident Star Patrol Special Service recruit Dino, Flash’s test ride becomes a rescue/diplomatic mission to the ‘Dark Sun of Dragor’ (S096: 22/3/ to 7/19/64): a most unconventional confrontation that culminates in the death of a star system, followed by a brief diversion. Spanning 26th July to November 8th, sequence S097 sees a family of giant, shapeshifting aliens crash on Earth and their colossal child faces typical panic and bigotry until Dale steps in to salve tensions and save ‘The Chameleon’, prior to sheer arrogance almost destroying the world’s hopes of halting chaotic storms caused by solar flares and securing reliable ‘Man-Made Weather’ (S098: 15/11/64 – 2/14/February 65). The problem is a clash of wills between abrasive Dr Franz Graf and Zarkov, but eventually the meteorological fireworks spark a world-saving inspiration…

Another mountaintop yarn finds Flash and junior shuttle pilot Wally Green captive of the ‘Lost Tribe of the Andes’ (S099: February 21st to 13th June), facing the bellicose descendants of Spanish conquistadors shielded from progress for hundreds of years and ultimately duelling dastardly power-hungry despot-in-waiting El Mono, before a return to modern civilisation brings the first Moon’s Fair and a transport nightmare when the best pilot in space gets involved in transporting Michelangelo’s David to the exhibition site. It all results in ‘The Greatest Art Theft’ (SI00: June 20th – October 10th) as petty tyrant/organised crime overlord Baron Borgaz purloins the masterpiece for his private orbital fiefdom and is vain enough to allow Flash entrance to search his sinister, thug-&-monster-stuffed citadel…

Next comes a yarn older British fans might recognise as part of the 1967 digest series World Adventure Library: a line that also included Mandrake the Magician, The Phantom, The Man from U.N.C.L.E. and Batman. Here Flash plays space cop in pursuit of devious disguise artist/thief Merlyn, who swindles his way across the solar system and even escapes Gordon’s justice… but not his fate or just deserts in year spanning comedic change-of-pace ‘Con Man in Space’ (SI01: 17/10/1965 to 30/01/1966). It’s followed by ‘A Visit From Mercury’ (February 6th to June 5th ’66 and another tale reprinted in the UK) as a trip to erupting volcano Vesuvius allows “impervium”-clad Flash, Dale & Zarkov to enter a undiscovered base deep in the magma, where visitors fleeing the first rock from the sun are hiding. Sheltered from geological upheaval and basking in Earth’s warmth, they’re ultimately restored to their point of origin with Earth’s aid, but only after Gordon deals with flaming recidivist usurper Janj

Old-style mystery and monster hunting shapes survival saga ‘Death World’ (SI03: 12/06 – 23/10/66) as Flash and a Space Agency Survival Corps squad led by Sikh commander Singh are despatched to learn what caused the disappearance of an entire human colony and rise of a swathe of killer beasts. What they discover changes lives and the annals of bio-science, before Flash tangles with another low-orbit lowlife when ‘The Duke of Naples’ (SI04: 30th October 1966 – April 2nd 1967) reinstitutes privateering, slave-taking and gladiatorial combat on his private space station in his passionately plutocratic desire to return humanity to feudalism, after which big science engineering finds Flash and Zarkov mediating war between grudge-bearing Madame Mimi Duclos and martinet Godfrey Ledge as each attempts to seize control and complete construction of ‘The Moon Launcher’ (April 9th to July 16th). The ion launch platform is an obvious and permanent boon to human space expansion, but the project takes on desperate urgency after explorers on Pluto encounter trouble and the acceleration launcher offers the only possibility of getting a rescue ship to them in time.

The bitter war between the project chiefs sparks industrial strife, worker mutiny and even criminal changes against Flash’s new best pal Pancho, but sooner rather than later the job is done and Gordon (plus fugitive stowaway Pancho) are rocketing into infernal darkness and Raboy’s last adventure.  Sequence SI06 spans 23/7/1967 to 7/1/1968 (with Dan Barry taking over on December 24th) as the voyagers find the lost explorers but are ‘Captured on Pluto’ by super-advanced aliens playing mindgames and conjuring fantastic worlds and beings in a cosmic scaled romp deeply redolent of 1964 Star Trek pilot episode The Cage

To Be Continued… by other hands

Each week as he toiled on the strip, Raboy produced ever-more expansive artwork filled with distressed damsels, deadly monsters, incredible civilisations, increasingly authentic space hardware and locales, and all sorts of outrageous adventure that continued until the illustrator’s untimely death in 1967. Perhaps it was a kindness. He was the last great Golden Age romanticist illustrator and his lushly lavish, freely-flowing adoration of perfected human form was beginning to stale in popular taste. The Daily feature had already switched to the solid, chunky, He-Manly burly realism of Dan Barry and Frank Frazetta, but here at least the last outpost of ethereally beautiful heroism and pretty perils still prevailed: a dream realm you can visit as easily and often as Flash, Dale & Zarkov popped between planets, just by tracking down this book and the one which preceded it…
© 2003 King Features Syndicate Inc. ™ & © Hearst Holdings, Inc. All rights reserved.

Buster Book 1974


By many and various (IPC)
No ISBN: ASIN: 85037-054X

This book includes Discriminatory Content produced in less enlightened times.

The 1950s ushered in a revolution in British comics. With wartime restrictions on printing and paper lifted, a steady stream of new titles emerged from many companies, and when Hulton Press launched The Eagle in April 1950, the very idea of what weeklies could be altered forever. Fleetway was an adjunct of IPC (at that time the world’s largest publishing company) and had, by the early 1970s, swallowed or out-competed all other English companies producing mass-market comics except the exclusively television-themed Polystyle Publications. As it always had been, the megalith was locked in a death-struggle with Dundee’s DC Thomson for the hearts and minds of their assorted juvenile markets – a battle the publishers of The Beano and The Dandy would finally win when Fleetway sold off its diminishing comics line to Egmont publishing and Rebellion Studios in 2002.

At first glance, British comics prior to Action and 2000 AD seem to fall into fairly ironclad categories. Back then, you had genial and/or fantastic preschool fantasy; a large selection of licensed entertainment properties; action; adventure; war; school dramas, sports and straight comedy strands. Closer looks would confirm that there was always a subversive merging, mixing undertone, especially in such antihero series as Dennis the Menace or our rather strained interpretation of superheroes. Until the 1980s, UK periodicals employed a traditional anthological model, offering variety of genre, theme and character on a weekly – sometimes fortnightly – basis. Primarily humorous comics like The Beano were leavened by action-heroes like The Q-Bikes or General Jumbo whilst adventure papers like Smash, Lion or Valiant always carried palate-cleansing gagsters like The Cloak, Grimly Feendish, Mowser and other laugh treats. Buster offered the best of all worlds.

Accomplishing 1902 issues from May 28th 1960 to 4th January 2000,(plus specials, spin-offs and annuals), Buster juggled drama, mystery, action and comedy, with its earliest days – thanks to absorbing Radio Fun and Film Fun – heavily spiced with celebrity-licensed material starring popular media mavens like Charlie Drake, Bruce Forsyth and Benny Hill backing up the eponymous cover star who was billed as “the son of Andy Capp” – cartoonist Reg Smyth’s drunken, cheating, skiving, wife-beating global newspaper strip star. The comic became the final resting place of many, many companion papers in its lifetime, including The Big One, Giggle, Jet, Cor!, Monster Fun, Jackpot, School Fun, Nipper, Oink! and Whizzer and Chips, so its cumulative strip content was always wide, wild and usually pretty wacky…

From 1973 (all UK annuals are forward-dated to next year), just as Marvel UK was making inroads with its own brand of comics madness, comes this experimental collation. Fleetway’s hidebound, autocratic bureaucracy still ruled the roost, even though sales had been steadily declining in all sectors of the industry – Pre-school, Juvenile, Boys and Girls, Educational – since the 1960s closed, and increasingly the company were sanctioning niche products to shore up sales rather than expand or experimental endeavours like the Buster Book of Scary Stories and others.

That’s all reflected here in the oversized, soft-card covered Buster Book 1974 which opens with a sporty fishy visit to Buster’s Dream-World (probably scripted by editor Nobby Clark and illustrated by Spanish mainstay Ángel Nadal Quirch) wherein our lad conflates rugby with angling, before dipping into drama with a tale of Fishboy – Denizen of the Deep: a kind of undersea teen Tarzan mostly produced by Scott Goodall & John Stokes but is here limned by possibly Fred Holmes or an overseas artist unknown to me. Here the briny boy hero scuppers the schemes of sinister, polluting, illegal uranium prospectors, before we segue to spooky nonsense in Rent-A-Ghost Ltd., courtesy of Reg Parlett, as the haunts for hire discourage someone’s noisy neighbour, whilst domestic sitcom clones The Happy Family endure a nosy noisome aunt’s visit and The Kids of Stalag 41 (by Jimmy Hansen or Mike Lacey?) face another cold Christmas outwitting Colonel Schtink and his oafish Nazi guards whilst Clever Dick – by Leo Baxendale – builds another labour-intensifying manic invention.

Drifter Long – The Football Wanderer finds his superstitious nature works to his advantage in a short tale by someone doing a passing impression of Tony Harding, as a selection of cartoon gags offer Fun Time! apre Parlett’s Dim Dan the Film Stunt Man and idiot pet shop pooch Bonehead leading into a dentist dodging caper for Face Ache (possibly by Ken Reid but more likely unsung substitute hero Ian Mennell), before fish out of water drama ‘The Laird of Lazy Q’ sees kilt-wearing Scottish highlander Duncan MacGregor inherit a ranch in Kansas and face hostility, gunfighters, fake “injuns” and murderous gold-stealing owlhoots before making the place his home. The tale was a reformatted serial from companion comic Knockout in 1967 which originally ran as ‘McTavish of Red Rock’.

Well-travelled veteran strip kid Smiler (by Eric Roberts, as also seen in Whoopee and Knockout) loses a pin next, whilst Sam Sunn – the Strongest Boy in the World finds circus life profitable, after which classic monster yarn Galaxus – The Thing from Outer Space finds the size-shifting alien ape and his human pals Jim & Danny Jones still hunted by humanity but finding time to save an explorer from lost Inca tribesmen in a cracking tale from the Solano Lopez studio.

More Clever Dick by Baxendale precedes car crash yarn Buster Tells a Tale before Eric Bradbury shines in a short tale of evil hypnotist Zarga – Man of Mystery and Face Ache visits a haunted house whilst Hobby Hoss – He knows it all!– sees the smug mansplainer prove his lack of equestrian expertise in advance of more gags in Linger for a laugh and fresh jungle hijinks for old Valiant expat/lion lag Tatty-Mane – King of the Jungle (Nadal again?)

Baxendale cowboy spoof Pest of the West segues into more mirthful magical mystery with Rent-A-Ghost Ltd., and Dim Dan the Film Stunt Man prior to clueless cub scout Bob-A-Job wrecking a jumble sale before western drama The Laird of Lazy Q (drawn by Mike Western?) concludes and Baxendale’s anarchic pachyderm Nellyphant debuts, just as The Happy Family go treasure hunting even as Another Tale from Buster reveals bath night woes with a guest appearance by Andy Capp’s long suffering “missus” – AKA Buster’s mum – Flo

Willpower Willy – The Coward who Turned Tough details how a bullied schoolboy turns the tables after becoming a boffin’s human guinea pig, and model plane enthusiasts fail to benefit from their lecture by Hobby Hoss (who still knows it all!) before more Bonehead antics, Sam Sunn exertions and Smiler capers bring us to time travelling thievery courtesy of Jack Pamby whose rendition of The Astounding Adventures of Charley Peace find the old rogue on the right side of the law for once…

Animal fun and frolics then wrap up festivities with Tatty-Mane – King of the Jungle facing imminent usurpation and Nellyphant learning to fly…

Eclectic, eccentric, egalitarian  and always packed with surprises, Buster offered variety in all forms for any palate, and could well be a still-accessible treat you should seek out and share.
© IPC Magazines Ltd., 1973 All rights reserved throughout the world.

The Dandy Book 1978


By Eric Roberts, Bill Holroyd, Hugh Morren, Jimmy Hughes, George Martin, Jack Prout, Charles Grigg, Ron Spencer, Ken H. Harrison, & many & various (DC Thomson & Co, Ltd.)

ISBN: 978-0-85116-043-6 (HB) ASIN ? : ?B004WY70VW

This book includes Discriminatory Content produced in less enlightened times.

For generations of British (and – Tharg help us! – former colonial) fans, Christmas means The Beano Book, The Broons, Oor Wullie and making every December 25th magical. There used to be many more DC Thomson titles, but the years have gradually winnowed them away. Thankfully, time means nothing here, so this year I’m concentrating on another Thomson Christmas cracker that made me the man wot I am. As usual my knowledge of the creators involved is woefully inadequate but I’m going to hazard a few guesses anyway, in the hope that someone with better knowledge will correct me whenever I err.

The Dandy comic predated The Beano by eight months, utterly revolutionising the way children’s publications looked and – most importantly – how they were read. Over decades it produced a bevy of household names that delighted millions, with end of year celebrations being bumper bonanzas of the weekly stars in magnificent hardback annuals.

Premiering on December 4th December 1937, The Dandy broke the mould of its hidebound British predecessors by utilising word balloons and captions rather than narrative blocks of text under sequential picture frames. A colossal success, it was followed on July 30th 1938 by The Beano. Together they revolutionised children’s publications. Dandy was the third longest running comic in the world (behind Italy’s Il Giornalino – launched in 1924 – and Detective Comics in March 1937). Over decades the “terrible twins” spawned countless cartoon stars of unforgettable and beloved household names who delighted generations of avid and devoted readers…

The Christmas Annuals were traditionally produced in the wonderful “half-colour” British publishers used to keep costs down whilst bringing a little spark into our drab and gloomy young lives. The process involved printing sections with only two (of potentially 4) plates, such as blue/Cyan and red/Magenta as seen in this majority of this tome. The versatility and palette range provided was astounding. Even now the technique screams “Holidays” to me and my contemporaries, and this volume uses the technique to stunning effect.

As you can see, the fun-filled action begins on the covers and continues on the reverse, with front-&-back covers occupied by superstar Korky the Cat (Charlie Grigg) setting the tone with a sequence of splendid seasonal sight gags that begins with a suitably destructive Desperate Dan frontispiece spread – which concludes on the inner back pages at the end, all limned by Grigg.

Framed in blue and red, Korky’s playing foosball on the Introduction pages as D.C. Thomson confirm again how adept they were at combining anarchic, clownish comedy with solid fantasy/adventure tales. Peter’s Pocket Grandpa (Ron Spencer) sees the pint-sized pensioner creating chaos after using a roller skate and unwilling mutt as his chariot after which Jimmy Hughes’ feuding fools The Jocks and the Geordies renew their small nationalistic war in a duel of soap box carts.

In a quick switch to blue & black and all the tones between, cowboy superman Desperate Dan’s Christmas morning is spent trying to free his nephew Danny and niece Katey’s football from arboreal bondage. It should have been quick work but they told him it was a lost cat not mislaid toy and he applied due caution if not reason…

The daftness drifts into sublimely entertaining drama as Black Bob the Dandy Wonder Dog – presumably by veteran Jack Prout – sees shepherd Andrew Glenn and his canine companion solve the mystery of a persistent – and violent – hole excavator over four thrilling chapters prior to Korky renewing his decades-old conflict with gamekeepers and fishing wardens before Bill Holroyd switches us to blue and red while detailing how alien schoolboy Jack Silver – still visiting Earth from fantastic planet Marsuvia – joins human pal Curley Perkins in battling an apelike giant thieving bazzoon employed by supervillain Captain Zapp.

From there we revert to the cheeky comfort of simpler times as Dirty Dick – by the incredibly engaging Eric Roberts (no, not the actor) – finds our perennially besmudged and befouled boy profiting from turning a tip into a sports ground whilst George Martin’s mighty pooch/sheriff Desperate Dawg benefits from a brief diet and Holroyd’s young DIY enthusiast disastrously modify grandad’ pipe in The Tricks of Screwy Driver

Back in blue, it all goes typically wrong in Bully Beef and Chips (Hughes) when the bullied boy builds a yeti before the second Black Bob instalment carries us away into the big bad dirty city before The Smasher enters the picture. A brawny lad hewn from the same mould as Dennis the Menace, in the first of his vignettes (drawn by Hugh Morren or perhaps David Gudgeon?) he attempts to score boxing match tickets go awfully awry, just as Desperate Dan resurfaces in a bad odour over poor quality eggs and Martin’s Izzy Skint – He Always Is! finds the youthful entrepreneur failing spectacularly to secure an archery kit of his own…

Korky the Cat clashes with old enemies the house mice whilst the snack-deprived students of Martin’s arch nosh-stealer Greedy Pigg (ever-attempting to confiscate and scoff his pupils’ treats) score a singular triumph.

Prolific Eric Roberts always played a huge part in making these annuals work and next up his signature star – schoolboy grifter Winker Watson – scores for the Third Form lads of Greytowers School not only a forbidden trampoline but also an illicit pet dog, despite the worst efforts of form master Mr. Creep. As usual Winker’s a cunning scheme – worthy of Mission Impossible or Leverage – makes the teacher the butt of a joke and star of the show but does so with spectacular slapstick panache…

Desperate Dawg goes camping and spars with assorted wildlife in advance of the third Black Bob chapter (where the wonder dog is captured by crooks) before Holroyd – or perhaps Steve Bright – conjures up confusion and excitement for schoolboy Charley Brand and robotic pal Brassneck when the pals mistakenly bring home an escaped convict rather than the visiting uncle they had never met…

Another spate between The Jocks and the Geordies at a camping site leads to civic minded good Samaritan Desperate Dan turning vigilante to capture gunslinging bank bandits after which Ken H. Harrison’s Rah-Rah Randall plays hooky in stolen boots and Peter’s Pocket Grandpa discovers the disadvantage of his height when beekeeping…

In a non-existent (if not wholly imagined on my part) homage to the rise of Punk, there’s a concatenation if not concentration of violent young offenders next as The Smasher indulges in indoor/domestic mountain climbing and Bully Beef and Chips clash over water, whilst scuff supreme Dirty Dick goes dousing – for trash – before Black Bob part 4 brings the mystery to a solid conclusion.

Desperate Dawg effectively but accidentally captures renegades and The Tricks of Screwy Driver bring poachers to justice even as Greedy Pigg settles his own nefarious hash, although an incensed teacher intervenes in the final mismatched battle between Bully Beef and Chips, before The Smasher’s attempts to share his violent skillset leads to injury all around…

One last Korky yarn, involving cannon and football training, bring us to an ad for more Dandy delights to close this year’s treasury of wonders (via that aforementioned Desperate Dan frontispiece… back-ispiece? spread). Stuffed with glorious gag-pages and bursting with classic all ages’ adventure, this remains a tremendously fun read and even in the absence of the legendary creators such as Dudley Watkins, Leo Baxendale and Ken Reid, there’s still so much merriment on offer I can’t believe this book is over 45 years old. If ever anything needs to be reissued as commemorative collections it’s D.C. Thomson annuals such as this one.

The only thing better would be curated archive reissues and digital editions…
© D.C. Thomson & Co., Ltd, 1977.

Batman Annual 1967


By Bill Finger, Jack Miller, Sheldon Moldoff, Joe Certa, Dick Sprang, Henry Boltinoff & various (Atlas Publishing & Distributing Co. Ltd/K. G. Murray Publishing)
No ISBN: ASIN: B000SBX0N0

This book includes Discriminatory Content produced in less enlightened times.

As stated below, before DC Comics and other US publishers exported directly into Britain, our exposure to their unique brand of fantasy fun came from licensed reprints. As well as monochrome anthologies from UK publishers and/or printers like Miller, Class & Co, Australian outfit K. G. Murray there were  many sturdy Annual compilations.

Britain saw hardcover Atlas Batman Annuals from 1960 but, due to vagaries of licensing, once the 1966 TV series started were soon inundated with a wealth of choices as World Distributors’ released their own collections Batman Story Book Annuals – between 1967 and 1970. Since then a variety of publishers have carried on the tradition but only one at a time…

This particular tome – Batman Annual 1967 – was the eighth UK-targeted US comics compilation, released the same year as the other Bat-book seen here today and possibly offering grandparents and other elders a moment of agonised total recall as they flash back to the moment at the start of that Batman phenomenon when they stood arguing with equally harassed and panicked shopkeepers over which was the right book “from the telly”…

Printed in the cheap and quirky mix of alternatively monochrome, dual-hued and full-colour pages which made Christmas books such bizarrely beloved treats, and re-presenting material from before all Earth went Camp-Crazed and Bat-Manic, this book delivers a delightfully eclectic mix of material crafted just before Julie Schwartz’s 1964 stripped-down relaunch of the character. Here crimebusting mixes with alien fighting and idle daydreaming, as the world’s greatest crime-fighters indulge in a comfortably strange, masked madness that was the norm in the Caped Crusader’s world.

The sublime suspense and joyous adventuring begins with ‘The Return of the Second Batman and Robin Team’ (by Bill Finger & Sheldon Moldoff from Batman #135, October 1960): a sequel to a tale within a tale wherein faithful butler Alfred postulated a time when Bruce Wayne married Batwoman Kathy Kane and retired to let their son join grown-up Dick Grayson as a second-generation Dynamic Duo. Here the originals are forced to don the bat mantles one last time when an old enemy captures the new kids on the block…

British books always preferred to alternate action with short gag strips and the Murray export publications depended heavily on the amazing output of DC cartoonist Henry Boltinoff. Delivery man ‘Homer’ then suffers a canine interruption before Batman invades ‘The Lair of the Sea Fox’ (Batman #132; June 1960, by Finger, Moldoff & Charles Paris). The nefarious underwater brigand’s scheme to use Gotham City’s watery substructure to facilitate his plundering soon founders when the Caped Crusaders break out the Bat-Sub…

Boltinoff’s crystal-gazing ‘Moolah the Mystic’ clears up the ether his way as a prelude to the introduction of this Annual’s engaging co-star. John Jones, Manhunter from Mars debuted at the height of American Flying Saucer fever in Detective Comics #225. He was created by Joe Samachson, and is now generally accepted as the first superhero of the Silver Age, beating by a year the new Flash (in Showcase #4. cover-dated October 1956). The eccentric, often formulaic but never disappointing B-feature strip depicted the clandestine adventures of stranded alien J’onn J’onzz. Hardly evolving at all – except for finally going public as a superhero in issue #273 (November 1959) – the police-centred strip ran in Detective until #326 (1955- 1964 and almost exclusively written by Jack Miller from issue #229 and illustrated from inception by Joe Certa), before shifting over to The House of Mystery (#143 where he continued until #173) and a whole new modus vivendi. J’onzz temporarily faded away during the Great Superhero Cull of 1968-70 but is back in full fettle these days.

His origins were simple: reclusive genius scientist Dr. Erdel built a robot-brain which could access Time, Space and the Fourth Dimension, accidentally plucking an alien scientist from his home on Mars. After a brief conversation with his unfortunate guest, Erdel died of a heart attack whilst attempting to return J’onzz to his point of origin. Marooned on Earth, the Martian discovered that his new home was riddled with the ancient and primitive cancer of Crime and – being decent and right-thinking – determined to use his natural abilities (telepathy, psychokinesis, super-strength, speed, flight, vision, super-breath, shape-shifting, invisibility, intangibility, invulnerability and more) to eradicate evil, working clandestinely disguised as a human policeman. His only concern was the commonplace chemical reaction of fire which sapped Martians of all their mighty powers…

With his name Americanised to John Jones he enlisted as a Middletown Police Detective: working tirelessly to improve his new home; fighting evil secretly using inherent powers and advanced knowledge with no human even aware of his existence. Here in a thriller from Detective #299 (January 1962) Miller & Certa’s ‘Bodyguard for a Spy’ sees the mighty Manhunter almost fail in his mission, because his human assistant Diane Meade is jealous of the beautiful Princess in his charge…

The magnificent Dick Sprang – with Paris inking – astoundingly illustrated Finger’s script for ‘Crimes of the Kite Man’ (Batman #133, August 1960): a full-colour extravaganza with the Caped Crusader hunting an audacious thief plundering the skyscrapers of Gotham whilst ‘The Deadly Dummy’ (Finger, Moldoff & Paris; Batman #134, September 1960) pitted the heroes against a diminutive showman-turned-bandit fed up with being laughed at.

Reverting to monochrome, ‘The Martian Show-Off’ (Detective #295, September 1961) poses a confusing conundrum as the eerie extraterrestrial connives to inexplicably deprive a fellow cop of his prestigious 1000th arrest after which ‘Batman’s Interplanetary Rival’ (Detective Comics #282, August 1960) by Finger, Moldoff & Paris finds the human heroes constantly upstaged by an alien lawman hungry for fame and concealing a hidden agenda before the interplanetary intrigue – and the Annual action – ends with ‘The Mystery of the Martian Marauders’ (Detective Comics #301, March 1962) as deranged scientist Alvin Reeves fixes Erdel’s robot brain and accidentally brings Martian criminal invaders to Earth. After battling impossible odds, the Manhunter triumphs and wins the ability to return at any time to his birthworld…

Cheap, cheerful and deliriously engaging, this is a fantasy masterwork and nostalgic treat no baby-boomer could possibly resist.
© National Periodicals Publications Inc., New York 1967. Published by arrangement with the K. G. Murray Publishing Company, Pty. Ltd., Sydney.