Bluecoats volume 12: The David


By Willy Lambil & Raoul Cauvin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-849184-30-4 (Album PB/Digital edition)

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 best-selling volumes until retirement in 2020 – Les Tuniques Bleues (The Bluecoats) debuted at the end of the 1960s, specifically created to replace Lucky Luke when the laconic maverick defected from weekly anthology Le Journal de Spirou to rival publication Pilote.

From its first sallies, the substitute strip swiftly became hugely popular: one of the most popular bande dessinée series in Europe. In case you were wondering, it is now scribed by Jose-Luis Munuera and the BeKa writing partnership…

Salvé was a cartoonist of the Gallic big-foot/big-nose humour school, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually adopted a more realistic – but still overtly comedic – tone and manner. Lambil is Belgian, born in 1936 and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer.

Born in 1938, scripter Cauvin was also Belgian and – before entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling – comedy – and began a glittering, prolific writing career at Le Journal de Spirou. In addition to Bluecoats he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. The Bluecoats alone has sold more than 15 million copies of its 65 (and counting) album sequence. Cauvin passed away on August 19 2021 but his vast legacy of laughter remains.

Here, our long-suffering protagonists are Sergeant Cornelius Chesterfield and Corporal Blutch; worthy fools in the manner of Laurel & Hardy: hapless, ill-starred US cavalrymen defending America during the War Between the States.

The original format featured single-page gags set around an Indian-plagued Wild West fort, but from the second volume – Du Nord au Sud – the sad-sack soldiers were situated back East, fighting in the American Civil War. All subsequent adventures – despite ranging far beyond the traditional environs of America and taking in a lot of genuine and thoroughly researched history – are set within the timeframe of the Secession conflict.

Blutch is your run-of-the-mill, whinging little-man-in-the street: work-shy, mouthy, devious and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s smart. principled or heroic if no easier option is available.

Chesterfield is a big, burly professional fighting man; a proud career soldier of the 22nd Cavalry who passionately believes in the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and hungers to be a medal-wearing hero. He also loves his cynical little troll of a pal. They quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in… a situation that stretches their friendship to breaking point in this deceptively edgy instalment.

The David is the 12th translated Cinebook volume and 19th sequential European release. As Les Tuniques Bleues: Le David it was originally serialised in Le Journal de Spirou #2265-2275 before collection as another mega-selling album in 1982, with C.H.A.B. & Philippe Francart credited for additional research.

The comedic drama is another based on – but broadly extrapolating upon – actual historical events, specifically the deployment of the CSS David: an early success in the development of submarine warfare. Built in 1863 by businessman T. Stoney in Charleston, South Carolina, it was a 4-man, steam-powered submersible torpedo boat used by the Confederate States Navy to challenge the Union’s shipping blockade. David was largely unsuccessful and one of many different protypes built to challenge the North’s “Ironclads”, with its last recorded action occurring on April 18, 1864. As is usually the case, legend far exceeds factual truth, but that’s no bad thing here as the unlikely warriors undertake one of their most dangerous ventures…

Off the Carolina coast, a Union warship spots a blockade-runner trying to reach port with desperately-needed supplies. As the warship confidently closes in, the steamer sends a signal to shore, and within minutes disaster strikes…

Days later, in Washington DC, Abraham Lincoln and the War Cabinet argue the impossibility of fighting an invisible enemy. With the almost-accomplished siege of attrition endangered, the President orders the mystery solved and neutralised at any cost…

Meanwhile inland, Blutch has had enough of the bloodbath battle tactics of utterly deranged, apparently invulnerable maniac Captain Stark. That glory-addicted cavalry charger has caused the deaths of more Union soldiers than the enemy ever could. Thus, at the end of his tether, the little man has downed tools. Refusing to ride again directly into Confederate guns – apparently 11 times in one day is his limit – he has gone on strike. This leads to detention in a stockade where he happily awaits execution by firing squad. At least, at last, his worries will be over…

Nothing loyal Chesterfield can do will change his mind, but when the time comes, typical army inefficiency keeps Blutch impatiently hanging on. In the meantime, the Generals receive orders to send two spies into Charleston to discover the secret of the invisible ship-killer. Knowing no regular soldiers are crazy enough to volunteer, they ask Gung Ho Chesterfield, and offer his inseparable little pal a full discharge from the army if he goes with him. The wily “Brass” are confident neither pest will return…

It’s not quite a done deal or easily achieved, but eventually the pair roll up in Charleston, disguised as wounded soldiers proudly wearing their grey uniforms. Blutch is feigning blindness whilst Chesterfield sits comfortably in a chair with wheels and directs… as usual!

As well as providing plenty of slapstick moments for us, the disguise works well for them and their calamitous progress through the enemy port is painful but largely unimpeded. One very public accident dumps them onto a German-flagged steamer unloading provisions, where – over a little schnapps – the Captain volubly discloses that the South have a diabolical machine ensuring his safe arrivals and departures…

Almost immediately after, Chesterfield and Blutch join crowds rushing towards the seafront to see it in action, and witness the deadly power of the secret weapon sinking another Union ship. When their imposture as veterans fails to get them inside the shipyard housing the devil boat, they resort to cruder methods, ultimately discovering the secret of The David – but only at the cost of their liberty.

Indomitable and utterly dedicated to preserving their own skins, the Odd Couple soon escape, and after failing spectacularly to destroy the weapon, flee desperately for their own lines, frantically pursued by the Confederate army. A sublime chase sequence across swathes of enemy territory proves their wiliness and when the spies are finally recaptured, it’s by their own side and the last person they ever wanted to see again…

With their information changing the shape of the war, Blutch and Chesterfield can only wait for their eagerly anticipated rewards (the big man was promised promotion to Lieutenant if he survived) but there’s a double sting in store as ponderous military procedure glacially expedites their cases…

Combining searing satire with stunning slapstick, this yarn delivers a hugely gratifying poke at the blood-&-glory boys of history. Deftly delivering its anti-war message to younger, less world-weary audiences, The David weds fact to fiction while delivering an uncompromising portrayal of state-sanctioned mass-violence and government’s callous disregard for individual citizens.

These stories weaponise humour, making occasional moments of shocking verity doubly powerful and hard-hitting. Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the kind of war-story and Western to appeal to the best, not worst, of the human spirit.
© Dupuis 1982 by Lambil & Cauvin. All rights reserved. English translation © 2019 Cinebook Ltd.

Lifelike


By Dara Naraghi & various (IDW)
ISBN: 978-1-60010-122-9 (HB) 978-1-60010-286 8 (TPB)

We do it for fame, we do it for fortune (or at least to pay bills), we do it for fun and the very best of us make comics because we absolutely have to. Every story we hear, every event we see provokes the reaction “how would I break that down into panels? How many on a page?” All data – from shopping lists to bad TV – is taken in, panned like gold nuggets through an internal grid and then we worry about how we’ll draw that damn thing one day…

All creative people are a little bit chained to their art-form, and Dara Naraghi apparently more so than most. As well as his own celebrated BigCityBlues and Persia Blues comics, he keeps busy adapting licensed properties such as Robert Patterson’s Witch & Wizard novels, Terminator: Salvation, It! The Terror From Beyond Space and Ghostbusters into graphics narrative form, writing for DC, Image and IDW whilst running his own publishing house Ferret Press. He also scripts (and occasionally draws) utterly sublime tales covering every aspect of the human experience from wild fantasy to chilling slice-of-life in a splendid series of webcomic features.

Wonderfully expansive in narrative scope and illustrated by an astounding gathering of talented artisans, an exemplary bunch of these brief delights was compiled into a fabulous compilation. Every yarn in this anthology comes from the webcomic and are written (and lettered) by Naraghi, complete with commentary and context on the illustrators interpreting each piece.

The wonderment begins with ‘The Long Journey’ illustrated by Irapuan Luiz, following the dramatic escape of a disillusioned Iranian soldier determined to leave the Iran-Iraq War behind him forever. Naraghi is Iranian (born in Tehran in 1971) and his own journey to the west would make pretty interesting reading, although probably without the telling sting in the tale embedded here…

‘Imaginarians’ – winningly crafted by award winning Tom Williams – takes a barbed look at how the media deals with artists on the promo circuit, whilst equally lauded Marvin Mann’s atmospheric ‘Double Cross at the Double Down’ proves that even if crime doesn’t pay, stories about it certainly do.

Rendered by Neil Errar, ‘Art/Life’ is a feel-good fable about a comics creator we all concur with, and Jerry Lange’s moody, misty paint-and-Paintbox (showing my digital age there) treatment examines the exquisite pain of unconditional love lost with ‘Remembrance’, after which Stephen Spenser Ledford opts for monochrome ink washes to recount a particularly trenchant tale of crime and ‘Punishment.’

Sex and booze and rock ‘n’ roll form the basis of cheeky dating vignette ‘Intermission’, illustrated by Andy Bennett, whilst Jerry Lange’s watercolour expertise displays a different arena for the relationship dance in ‘Crush’ and Tim McClurg’s ‘Comeback’ describes a meteoric fall from stardom for one has-been actor.

Marvin Mann displays his artistic versatility in ‘Smoke Break’: a heart-warming peek at modern life and ‘The Routine’ by Steve Black touchingly reminds us that even small victories count in our work-a-day world, whereas the stunning drawing of Adrian Barbu’s gritty thriller ‘Rooftop Philosophy’ adds acres of edge to a dark tale of criminal Darwinism. Tom Williams then astounds again with ‘Skin Deep’, a charming semi-autobiographical shaggy-dog story before our pictorial programme ends on a heartwarming high note in‘Repair’ as Shom Bhuiya treats us to a view of the common man at his very best…

The 14 tales assembled in Lifelike demonstrate the sheer breadth and depth that comics can and should cover: a book that opens up all of human experience and imagination to the cartoonist’s particular skills and insights. Now it’s up to the rest of us to respond and react…
Created and © 2007 Dara Naraghi. All artwork © 2007 by its respective artist. © 2007 Idea and Design Workshop. All Rights Reserved.

Walt Disney’s Donald Duck by Carl Barks: volume 6 – The Old Castle’s Secret


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-653-9 (HB/Digital edition)

Donald Duck ranks among a number of fictional characters who have transcended the bounds of reality to become – like Sherlock Holmes, Tarzan, Popeye and James Bond -meta-real. As such, his origins are complex and convoluted. His official birthday is June 9th 1934: a dancing, nautically-themed bit-player in the Silly Symphony cartoon short The Wise Little Hen.

However, that date is based on the feature’s release, as announced by distributors United Artists and latterly acknowledged by the Walt Disney Company. Recent research reveals the piece was initially screened at Carthay Circle Theatre in Los Angeles on May 3rd, part of a Benefit show. The Wise Little Hen officially premiered on June 7th at the Radio City Music Hall in New York City, before the general release date was settled.

The animated cartoon was adapted by Ted Osborne & Al Taliaferro for the Silly Symphonies Sunday comic strip and thus classified by historians as Donald’s official debut in Disney comics. Controversially though, he was also reported to have originated in The Adventures of Mickey Mouse strip which began 1931. Thus the Duck has more “birthdays” than the Queen of England (plus the generally disUnited Kingdom and gradually diminishing Commonwealth) which probably explains why he’s such a bad-tempered old cuss.

Visually, Donald Fauntleroy Duck was largely the result of animator Dick Lundy’s efforts, and, with partner-in-fun Mickey Mouse, is one of TV Guide‘s 50 Greatest Cartoon Characters of All Time. The Duck has his own star on the Hollywood walk of fame and has appeared in more films than any other Disney player.

During the 1930s his screen career grew from background and supporting roles to a team act with Mickey and Goofy to a series of solo cartoons that began with 1937’s Don Donald, which also introduced love interest Daisy Duck and the nephews Huey, Louie and Dewey. By 1938 Donald was officially more popular than company icon Mickey Mouse, especially after his service as a propaganda warrior in a series of animated morale boosters and information features during WWII. The merely magnificent Der Fuehrer’s Face garnered the 1942 Academy Award (that’s an Oscar to you and me) for Animated Short Film…

Crucially for our purposes, Donald is also planet Earth’s most-published non-superhero comics character and has been blessed with some of the greatest writers and illustrators ever to punch a keyboard or pick up a pen or brush.

A publishing phenomenon and mega star across Europe – particularly Italy, Germany, the Netherlands, Greece, Sweden, Denmark, Norway, Finland and Iceland – Donald & Co have spawned countless original stories and characters. Sales are stratospheric there and in the more than 45 other countries they export to. Japanese manga publishers have their own iterations too…

The aforementioned Silly Symphonies adaptation and Mickey Mouse newspaper strip guest shots were trumped in 1937 when Italian publisher Mondadori launched an 18-page story by Federico Pedrocchi in comic book format. It was quickly followed by a regular serial in Britain’s Mickey Mouse Weekly. The comic was produced under license by Willbank Publications/Odhams Press and ran from 8th February 1936 to 28th December 1957.

In #67 (May 15th 1937) it launched Donald and Donna (a prototype Daisy Duck girlfriend), drawn by William A. Ward. Running for 15 weeks it was followed by Donald and Mac before ultimately settling on Donald Duck, and a fixture until the magazine folded. The comic inspired similar Disney-themed publication across Europe with Donald regularly appearing beside company mascot Mickey…

In the USA, a daily Donald Duck newspaper strip launched on February 2nd 1938, with a colour Sunday strip added in 1939. Writer Ted Karp joined Taliaferro in expanding the duck cast, adding a signature automobile, dog Bolivar, cousin Gus Goose, grandmother Elvira Coot and expanded the roles of both Donna and Daisy…

In 1942, his licensed comic books canon began with the October cover-dated Dell Four Color Comics Series II #9 as Donald Duck Finds Pirate Gold: conceived by Homer Brightman & Harry Reeves, scripted by Karp and illustrated by Disney Studios employees Carl Barks & Jack Hannah. It was the moment everything changed…

Carl Barks was born in Merrill, Oregon in 1901, and raised in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks was an animator before quitting in 1942 to work in the new-fangled field of comic books.

With studio partner Jack Hannah (another future strip illustrator) Barks adapted Karp’s rejected script for an animated cartoon short into Donald Duck Finds Pirate Gold, and although not his first published comics work, it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks operated in self-imposed seclusion: writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian.

Whilst producing all that landmark material Barks was also just a working guy, generating cover art, illustrating other people’s scripts when asked, and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material amongst other Disney strips in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for Dell/Gold Key and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his classic Uncle Scrooge tales.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones…

During his working life Barks was blissfully unaware that his work (uncredited by official policy, as was all Disney’s comics output) had been recognised by a rabid and discerning public as “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013, Fantagraphics Books began chronologically collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 6 re-presenting works from 1948 – albeit not in strict release order. I should also note that all the Four Color issues come from Series II of that mighty anthological vehicle and all cover are by Barks.

It begins eponymously with The Old Castle’s Secret’ (FC #189, June 1948) as a crisis in the McDuck financial empire triggers a mission for Donald and the nephews: accompanying Scrooge to the ancestral pile in Scotland to search for millions in hidden treasure. Apparently the craggy citadel is haunted, but what they actually encounter is both more rationalistically dangerous and fantastically unbelievable…

Two single-page gags from the same issue follow, with ‘Bird Watching’ exposing the hidden perils of the hobby whilst superstition is painfully debunked in ‘Horseshoe Luck’ before ‘Wintertime Wager’ (Walt Disney’s Comics and Stories #88, January) introduces annoying cousin Gladstone Gander. Amidst chilling winter snows, the miraculously lucky, smugly irksome oik invites himself over for Christmas and soon he and Donald are involved in an escalating set of ordeals that might cost the Duck his house. Thankfully, Daisy and the boys are there to solve the problem…

Gainful employment was a regular dilemma for Donald and February’s ‘Watching the Watchman’ (WDC&S #89) finds him taking a midnight-to-daybreak job at the docks, but pitifully unable to alter his sleep patterns. Once again, Huey, Louie and Dewey offer outrageous assistance but this time it’s the Duck’s inability to stay awake that foils a million dollar heist….

They’re actually Donald’s rivals in ‘Wired’ (WDC&S #90, March) when all seek big bucks as telegram messengers. Sadly, millionaires are not generally friendly, welcoming or prone to giving giant gratuities…

A dedicated social climber, Donald plans a garden party in WDC&S #91 (April), but his notion of fancy dress and family solidarity utterly anger the boys, who retaliate with manic mesmerism in ‘Going Ape’, after which March of Comics #20 finds butterfly-hunter Donald at war with avaricious lepidopterist Professor Argus McFiendy across two continents.

Donald’s sharp and ruthless tactics inspire onlooker Sir Gnatbugg-Mothley to fund a safari to ‘Darkest Africa’ in search of the rarest butterfly on Earth. The daunting quest for the Almostus Extinctus is frenetically fraught, astoundingly action-packed and fabulously fun-filled but please be aware that despite Barks’ careful research and diligent, sensitive storytelling some modern folk could be upset by his depictions of indigenous peoples in terms of the accepted style of those decades-distant times.

Nevertheless, the bombastic war ends with a delicious sting in the tail.

In case you were wondering: March of Comics releases were prestigious promotional giveaways tied to retail products and commercial clients like Sears, combining licensed characters from across Whitman/KK/Dell’s joint catalogue. The often enjoyed print runs topping 5 million copies per issue. Being a headliner for them was a low key editorial acknowledgement of a creator’s capabilities and franchise’s pulling power…

Back in the regular world, Donald’s eternal war of nerves with the kids boiled over in FC #189 (June) as ‘Bean Taken’ saw his obsessive side dominant in a guessing game, a single-pager, preceding another exploring the downside of sandlot baseball in ‘Sorry to Be Safe’ (FC #199, October) and standard 10-page romp ‘Spoil the Rod’ (WDC&S #92, May). Here passing do-gooder Professor Pulpheart Clabberhead seeks to stop Donald’s apparent abuse of Huey, Louie and Dewey – but only until he gets to know them…

Although the science fiction boom and flying saucer mania was barely beginning in 1948, Barks was an early advocate and ‘Rocket Race to the Moon’ (WDC&S #93, June) sees newspaper seller Donald suckered into piloting an experimental lunar exploration ship. Tragically, Professors Cosmic and Gamma seem more concerned with a large cash-prize contest than advancing science and rival rocketman Baron De Sleezy is a ruthless schemer, but no one – not even the stowaway nephews – were prepared for what lived on the moon…

Patriotism inspires our bellicose birdbrain to enlist as ‘Donald of the Coast Patrol’ (WDC&S #94, July) but it’s his innate gullibility and bad temper that helps him bag a bunch of spies before true wickedness rears its downy head as ‘Gladstone Returns’ (WDC&S #95, August).

The ghastly Gander was designed as a foil for Donald, intended to be even more obnoxious than the irascible, excitable film fowl.

This originally untitled tale reintroduces him as a big noxious noise every inch as blustery a blowhard as Donald but still lacking his seemingly supernatural super-luck talent. Here, both furiously boast and feud, trying to one-up each other in a series of scams that does neither any good… especially once the nephews and Daisy join the battle…

Arguably Barks’ first masterpiece, ‘Sheriff of Bullet Valley’ was the lead tale from Dell Four Color Comics #199, drawing much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction – albeit seductively tempered with his self-deprecatory sense of absurdist humour. For example, a wanted poster on the jailhouse wall portrays the artist himself, offering the princely sum of $1000 and 50¢ for his inevitable capture.

Donald is – of course – a self-declared expert on the Wild West (he’s seen all the movies) so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up and sworn in as a doughty deputy, determined to catch rustlers plaguing the locals. Unfortunately for him, the good old days never really existed and today’s bandits use radios, trucks, tommy guns and ray machines to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephews’ collective brains and ingenuity defeat the ruthless high-tech raiders?

Of course they can…

That same issue first saw a brace of short gags, beginning with ‘Best Laid Plans’ as Donald’s feigned illness earns him extra hard labour rather than a malingering day in bed and closing with ‘The Genuine Article’ wherein suspicions of an antiques provenance leads to disaster…

The lads plans to go fishing are scuppered – but not for too long – when Donald demands their caddying services in ‘Links Hijinks’ (WDC&S #96, September). It all really goes south once Gladstone horns in and Donald’s competitive spirit overwhelms everybody…

That tendency to overreact informs ‘Pearls of Wisdom’ (WDC&S #97, October) when the nephews find a small pearl in a locally-sourced oyster and big-dreaming Donald goes overboard in exploiting the” hidden millions” probably peppering the ocean floor, before we close with another mission for Uncle Scrooge.

To close a deal with British toff Lord Tweeksdale, McDuck must prove his family pedigree by excelling in the most “asinine, stupid, crazy, useless sport in the world”: fox hunting. Designating Donald his champion, the Downy Dodecadillionaire of Duckburg is thankfully unaware Huey, Louie and Dewey also consider themselves ‘Foxy Relations’ (WDC&S #98, November), injecting themselves covertly into proceedings with catastrophic repercussions…

The visual verve over, we move on to validation as ‘Story Notes’ offers commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’, before ‘Biographies’ explain why he and commentators Alberto Beccatini, R, Fiore, Craig Fischer, Jared Gardner, Leonardo Gori, Rich Kreiner, Ken Parille, Stefano Priarone, Francesco (“Frank”) Stajano and Mattias Wivel are saying all those nice and informative things.

We close with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s Duck characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “The Old Castle’s Secret” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Green Mansion volumes 1 & 2: Assassins and Gentleman & The Inconvenience of Being Dead


By Bodart & Vehlmann, translated by Elaine Kemp and Luke Spear (Cinebook Expresso)
ISBN: 978-1-905460-53-3 (vol. 1 Album PB) 978-1-905460-64-9 (vol. 2 Album PB)

Shared preconceptions are a wonderful toy to play with if you are a narrative creator – or reviewer. For instance, the French are generally considered more passionate than us reserved Brits (I wonder if that’s still the case?) and always eager to dole out grandiose appellations and epithets about creators, but at least they’re very seldom wrong in their acclamations.

Here’s a little Continental whimsy exploring the notion…

Fabien Vehlmann was only born in 1972 yet his prodigious canon of work (published from 1998 to the present) has earned him the soubriquet of “the Goscinny of the 21st Century”…

Vehlmann entered the world in Mont-de-Marsan and grew up in Savoie, studying business management before taking a job with a theatre group. In 1996, after entering a writing contest in Le Journal de Spirou, he caught the comics bug and two years later published – with illustrative collaborator Denis Bodart – a quirky, mordantly dark and gleefully sophisticated portmanteau period crime comedy entitled Green Manor.

The episodic, blackly funny tribute to the seamy underside of Victoriana appeared only sporadically until 2005 (and was revived in 2011), whilst the author spread his wings with a swathe of other features such as Wondertown (art by Benoît Feroumont) and the hugely popular children’s thriller Seuls (with artist Bruno Gazzotti and translated after far too long as the Alone series) before undertaking a high-profile stint on veteran all-ages adventure strip Spirou and Fantasio.

Vehlmann has continued to craft enticing and engaging tales for kids (Samedi et Dimanche) but is equally adept on more mature fare like IAN and Sept psychopaths (with Sean Phillips). He even briefly drew his own strip Bob le Cowboy…

His partner in crime on Green Manor was Denis Bodart, who studied at the Saint Luc academy in Brussels before taking up teaching. He soon resorted to a life in comics, debuting in 1985 with Saint-Germaine des Morts (scripted by Streng) for publishing house Bédéscope.

Three years later he co-created – with writer Yann (Yannick Le Pennetier) – Célestin Speculoos for Circus and Nicotine Goudron for l’Écho des Savanes, whilst acting as a jobbing freelance comics artist with work regularly appearing in Le Journal de Spirou and elsewhere.

Following his highly acclaimed turn here (beginning with Assassins et gentleman), he moved on to succeed Jean-Maire Beuriot as artist of Casterman’s prestigious Amours Fragiles.

The premise of the mystery story is both deliciously simple and wickedly palatable. As this book opens in the infamous Bethlehem Psychiatric Hospital in 1899, eminent Dr. Thorne is attempting to interview the inmate known as Thomas Below.

A domestic in a Gentleman’s Club for his entire life, the poor unfortunate became violently delusional mere days before retirement. Now as Thorne questions the madman deep in the bowels of “Bedlam”, the savant realises the sorry soul before him believes he is Green Manor incarnate. He has certainly been privy to all that strange place’s secrets, surprises and hushed-up scandals. Hesitantly at first, Below begins telling tales of rich, powerful and ostensibly honourable men at their most excessive and unbearable…

What follows is a macabre menu of short tales linked by proximity and tone, beginning with ‘Delicious Shivers’, wherein a roomful of The Great and the Good gathered around aged patriarch Dr. Byron on an October night in 1879. The respected physician posed an intriguing challenge to the assemblage: “can there be a murder without a victim or a murderer?”

Most of the men present had dark hearts and cunning minds and Sir Foswell rose to the challenge with his story of a noted aristocrat who erased an unwise early marriage and “disappeared” his unwanted bride by dint of bloodshed, money and influence.

Inspector Darcroft then related a case whereby there was no discernible murderer although the victim was most certainly gunned down at close range…

As the heated banter built, events took a very dark turn once Byron informed them that he had personally caused such an impossible crime to be committed. To the shocked silence of the throng he described how the administration of an extremely slow-acting poison in the drinks of some, many or all of those gathered might or might not kill an unspecified number of them at some unguessable time in the future…

Of course he might just have been jesting to win a point, but nobody went home complacently that night…

‘Post-Scriptum’ described the lethal intellectual duel between dashing young Detective Johnson and aged Sir Alfred Montgomery in August 1882, after the latter defied the policeman to stop him killing a young woman. The rules of the competition are quite strict and the noble believes he has succeeded in committing a perfect crime, but although the noble correctly considers himself a cunning planner his character judgement leaves much to be desired…

Weary and frustrated police Inspector Gray‘s decades-long hunt for a serial killer ended in shock and castigation when he arrived at an astounding conclusion one gloomy night at the Club in September 1882. That worthy’s too-late grasp of an impossible ‘Modus Operandi’ subsequently led to glorious triumph, but also a most surprising outcome and response from a fellow clubman and confidante…

The most baroque and arcane yarn involves another intellectual game and imaginative wager placed in March 1893, when two connoisseurs of crime determined to commit the most artful murder of all time. Their target would be none other than author and criminologist Sir Arthur Conan Doyle, and to make things interesting the offending weapon could only be ’21 Halberds’…

In April 1872 Lord Denton invited young artist Eric Kaye into the Green Manor Club to repair a damaged painting by the great lost genius Jason Sutter. However, the dazzled dauber became obsessed with the story behind the austere family portrait – especially a tragic, beautiful daughter who suddenly vanished from history – depicted in ‘Sutter 1801’, and his fervent enquiries led to the resolution of a decades-old mystery, murder most foul and eventual banishment as his only reward.

Proud and undaunted, Kaye patiently devised a most exquisite vengeance…

The catalogue of upper class skulduggery concludes with ‘The Ballad of Dr. Thompson’ and a most arcane and uncanny murder mystery which begins in 1878, as great friends Professor Ballard and Thompson bid each other a drunken goodnight on the club steps. Only one of them makes it home safely…

When the other’s corpse is found stuffed into a grandfather clock police investigations soon lead to the most insane of conclusions…

Wry, witty, wickedly funny and sublimely entertaining, Assassins and Gentlemen offers a superbly rewarding peek at High Society and low morals as seen from across the Channel and over eventful decades, which will delight and astound lovers of clever crime fiction and classy comics confabulations – and there’s even better to follow…

 

Sequel release The Inconvenience of Being Dead is a double-length compact Cinebook edition, and like its predecessor is sadly unavailable in English digital formats. However, it does deliver the final pair of original volumes – De l’inconvénient d’être mort and Fantaisies meurtrières – which saw Green Manor’s continual catalogue of High Society crime, calumny, depravity and outrage lead to an inevitable sorry conclusion…

The premise is deliciously simple and wickedly palatable. As seen in the first collection, prominent alienist Dr. Thorne has become obsessed with Thomas Below, currently incarcerated in the infamous Bethlehem Psychiatric Hospital.

Thorne resumes the unconventional interviews in 1899 as the savant is dragged from his bed to attend Below once again. This time the need is most urgent. The old retainer has escaped, broken into a house and taken a family hostage. Hesitantly the healer makes his approach and engages the affable maniac in conversation. All too readily Below begins telling more tales of rich, powerful and ostensibly honourable men at their most excessive and unbearable…

The macabre menu of skits and sketches opens with ‘Child’s Play’ from March 1871 wherein cruel Lord Virgil observed and was incensed by a passive, gentle servant with the patience of Job. The noble’s instantly resolved instinct was to turn the saint into a murdering thing of evil.

Admitting to possession of a foolproof, infallible and much-proved method of killing-by-proxy to a roomful of The Great and the Good gathered around, Virgil determined to drive good-natured George into eternally debasing and damning himself by using the system to save himself from torment. Sadly, one man’s torment is another man’s test of faith, and good old George is far from the predictable peasant he appears…

In 1885, dilettante supernaturalist Joseph Sharp returned from Prague following a fruitless shopping trip for magical spells and objects, only to find his best friend Mark Abbott languishing under the force of a family curse. However, detailed investigation of ‘The Mark of the Beast’ and a ghastly family secret in a crypt only proved once again that the unknown has very little force or impact when measured against a mother’s hate, the infinite patience of the tormented and a victim’s fevered imagination…

One night in 1876, Lord Justice Sherman realised he had condemned an innocent man to death, even though not a single shred of evidence existed to confirm his opinion. With one night remaining to save his man, the elderly jurist took to the streets of London to find the true culprit and succeeded, utterly unaware that the malefactor involved had already taken vengeance for the judge’s noble act in advance of its completion and Sherman’s ‘Last Wishes’…

In 1897 bombastic, belligerent General Miller gloated at the Club. He had at last come into possession of the fabled Spear of Longinus. The military martinet had no fear of the legends and many deaths laid upon the artefact or ‘The Centurion’s Shadow’, but was beguiled by its repute as a tool to make great men all-conquering.

Nevertheless, he was soon one more corpse attributed to the talisman – and not the last – until a pair of the Club’s armchair investigators applied learning and logic: exposing a deadly trap constructed by one of history’s greatest thinkers…albeit, just a little too late…

With the hostage crisis coming to end, Below shares his most shocking epigram as ‘Voodoo Night’ finds the gathered gentlemen – over cigars and brandy – casually dissecting a juicy murder one evening in December 1870. With irreconcilable facts and impossible assumptions heatedly flying about, soon only absurdity or the supernatural are left as answers to the mystery of the slaying of boorish lout Lord Killian. However, in another room, the genteel conversation of the closeted Ladies married to the assemblage of tobacco-smoking idiots soon reveals a so-simple truth…

The last legends of the Club were gathered up in appendix Murderous Fancies, with the increasingly obsessed Thorne receiving word that Below has passed away. Briefly thinking himself free at last, it is with mixed feeling that the doctor takes custody of the illegible scrawls of the troubled retainer and wearily, warily dares to decipher them…

‘Endgame’ relates an incident from June 1871 when the Club was driven to distraction by the will of recently paralysed Lord Wyatt. It was in the form of a nonsense riddle, and the first to solve it would win all Wyatt’s prodigious wealth…

At the same time, the executor secretly consulted with pioneering dementia expert Dr. Sheffer over the mental state of his master. The aristocrat claimed his parlous condition was the result of a murder attempt, and this riddle might well be a trap to catch the assailant. Sheffer knew better but soon had every reason to regret his rather rash conclusions…

‘A Small Crime Serenade’ found an aged, innocuous gentleman in garrulous mood one night in 1867, sharing with a dutiful Club servant his great gift and passion: a life-long ability to get away with murder. Sadly, his boast of capping his career with one final killing was derailed by a most unanticipated event.

In 1827, talk at Green Manor was of only one matter: the recent demise of a radical libertarian poet. Especially fervent was young devotee Dr. Daniel Ballantyne who promptly fell for a cruel prank when the Club grandees purportedly offered him a chance to autopsy the body and look ‘In the Head of William Blake’. They had arranged that what he saw would be like nothing he had ever experienced…

Ballantyne disappeared that night, and in the cold light of day an inexorable campaign of terror began as the japesters were slowly driven mad by notes threatening vengeance from the “Tygers of Wrath”…

In lighter vein, ‘Fight to the Finish’ related how a brace of bored big game hunters invented an imaginative game in May 1859. Their aim was to determine who exactly was the absolute best. The prey was to be each other but – although the rules of the competition were strict and fair – as the days progressed it seemed that neither Lord Bennett nor Lord Turner were as able or as gentlemanly as they claimed…

The dead man’s tales ended with a chilling homily from 1872 wherein the cream of Society discussed the strange case of Lord Sanders who had blighted his own financial empire and destroyed his greedy heirs by cruelly and carefully tying the purse-strings of their inheritances.

The dominating oligarch had left a vast list of tasks for his four children to fulfil in ‘The Testament’: far too many for any person or persons to complete before getting their undeserving hands on his ill-gotten gains. Of course, even he could not predict how and where greed and frustration could take a desperate man…

And with that final story shared, Below no longer plagued the good doctor’s days, but his influence remained long after he was gone…

Mordant, imaginative, darkly wry and cruelly rewarding, The Inconvenience of Being Dead confirms our most heartfelt suspicions about the pointlessly privileged and inexplicably esteemed, damning them all as useless, venal and worse: A class apart that we could all do without, but a perfect target for all the disdain we can wring from them with rich black comedy and classy comics confabulations like these.
Original editions © Dupuis 2005 by Vehlmann & Bodart. All rights reserved. English translations 2008 by Cinebook Ltd.

If You Steal


By Jason (Fantagraphics Books)
ISBN: 978-1-60699-854-0 (HB/Digital edition)

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

A global star among cartoon cognoscenti, he has received major awards from all over the planet. Jason’s work always jumps directly into a reader’s brain and heart, utilising the beastly and unnatural to gently pose eternal questions about basic human needs in a softly relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is…

The stylised artwork is delivered in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick outlines and settings of seductive simplicity; augmented by a deft and subtle use of flat colour which enhances his hard, moody, suspenseful and utterly engrossing Cinema-inspired world.

The superbly understated art acts in concert with his dead-on, deadpan pastiche repertoire of scenarios which dredge deep from our shared experience of old film noir classics, horror and sci fi B-movies and other visual motifs which transcend time and culture, and the result is narrative dynamite.

This compilation collects eleven short yarns and opens with the eponymous and eerie ‘If You Steal’, wherein cheap thug Paul perpetually risks everything – including the one person who keeps him feeling alive – in search of quick cash: only to lose it all in the end, after which ‘Karma Chameleon’ sees a small desert community dealing with the discovery of a giant, carnivorous and extremely predatory lizard which nobody seems able to see. Good thing masturbation-obsessed boffin Dr. Howard Jones and his long-suffering daughter Julia are in town…

The deliciously wry and whimsically absurdist Samuel Beckett spoof ‘Waiting for Bardot’ then segues neatly into a dashing mystery of masked derring-do as ‘Lorena Velazquez’ eventually tires of waiting for her ideal man to finish off a necessarily interminable and horrific army of villains prior to doling out a maiden’s traditional rewards, before a fugitive murderer narrates his own paranoia-fuelled downfall after his ‘New Face’ briefly tempts him with love and the never-to-be-achieved promise of peace and safety…

A series of six faux horror comics covers combines to relate the trials of chilling romances in ‘Moondance’. The classic fear theme extends into a rip-roaring battle against the undead in ‘Night of the Vampire Hunter’ and ‘Polly Wants a Cracker’ follows the other unique career path of artistic legend/assassin-for-hire Frida Kahlo.

A junkie musician pushes his luck against some very bad guys because ‘The Thrill is Gone’ after which ‘Ask Not’ takes a trawl through history from Stonehenge in 2583 BC to Salon de Provence in 1554 AD (courtesy of Nostradamus) to 1960s Cuba, revealing the truth behind the assassination of JFK and Abraham Lincoln and what parts Lee Harvey Oswald and Jack Ruby actually played in that millennial plot: a parallel worlds yarn like no other…

The book ends with a stunning, deeply moving graphic examination of dementia which is both chilling and oddly-heart-warming as aging Emma deals with the scary creatures who keep taking away the names of things in ‘Nothing’: proving once more that behind innocuous-seeming cartoons and contemporary fairy tale trappings Jason’s work is loaded with potent questions…

If You Steal resonates with Jason’s favourite themes and shines with his visual dexterity and skewed sensibilities. disclosing a decidedly different slant on secrets and obsessions. Primal art supplemented by sparse and spartan “hardboiled Private Eye” dialogue, enhanced to a macabre degree by solid drawing and skilled use of silence and moment, all utilised with devastating economy, affords the same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian TV dramas such compelling, addictive fare.

These comic tales are strictly for adults, yet allow us all to look at the world through wide-open young eyes. They never, however, sugar-coat what’s there to see…
If You Steal is © 2015 Jason. All rights reserved.

The Con Artists


By Luke Healy (Faber)
ISBN: 978-1-91274-008-6 (HB)

In modern times, Stand-up Comedians don’t tell jokes. These days, they are perspicacious social observers, wry cultural commentators and introspective self-examiners, exposing themselves on painfully primal and crushingly candid levels to make points of modern philosophy, or about politics, the world and the human condition. Well, at least the ones I watch do…

As such, their own lives constitute the raw fuel of their craft and product of their efforts. In that respect they mirror that brand of cartoonists such as Jeffrey Brown (Clumsy, Unlikely, Every Girl is the End of the World for Me), Tillie Walden (I Love this Part, Spinning, A City Inside), Leslie Stein (Eye of the Majestic Creature), Marjane Satrapi (Persepolis) or Harvey Pekar (American Splendor) and R. Crumb (My Troubles with Women). Here, that level of studied, curated introspection and revelation have resulted in a very modern exploration of ambition and trust…

Luke Healy studied journalism, graduated from Dublin University and earned an MFA in Cartooning from the Center for Cartoon Studies (Vermont, USA). His previous published work – such as Americana, Permanent Press and How to Survive in the North – have been awarded prizes and acclaim, and he’s also done gallery shows. His comics for VICE, The Nib, A24, Medium, Nobrow and Avery Hill are really good and he likes exposing himself to ridicule on stage. He has combined all that trauma, weltschmerz and experience into this tale exploring basic big stuff like life, friends, friends who aren’t honest and how to keep your head above emotional water.

Frank is a Stand-Up guy. He’s ambitious, London-based Irish, gay, formerly Catholic (as much as any of us can ever escape the early programming), clinically anxious and helplessly honest. With best mate Ro, he plans to storm it at the Edinburgh Festival before going on to conquer the world of Comedy. He’s getting treatment for self-diagnosed, presumed personal problems but always building for the big day. Suddenly, everything changes after a childhood mate – his best one – calls in a panic. There’s been an accident…

Giorgio was out and proud back at school in Ireland when Frank was still an anguished ball of denial, dragged down by Catholic guilt and repression. His example gave Frank strength and they’ve been buds ever since – although, it must be said, not particularly close or constant ones, even though they both now live in London…

Now there’s been an event and Giorgio is unable to cope on his own. He needs someone to move in and take care of him. You know; simple stuff like feeding and changing him and keeping him stocked in the booze and cigarettes he’s been forbidden to consume with his medication…

Initially willing, Frank obliges, but as days turn into weeks, he sees his own life stall and his plans evaporate into Giorgio’s subtly unforceful, blandly adamant demands and begins to suspect something really isn’t right. Tension exacerbates his own clinical anxiety issues, but while he seeks help, Giorgio brushes off every overture suggesting a change in his self-destructive course.

It all really goes south after Frank finds out how his old pal is making money these days…

However, as he tries to navigate his car crash relationships, Frank knows he’s been made – on every level – an accomplice in Giorgio’s schemes and must now reassess himself for his own safety and sanity… and realises that a life of dishonesty is contagious…

Frank hints that he too tells us what he wants us to know, even while “sharing” the minutiae of his intimately platonic relationship with childhood amigo Giorgio: reluctantly carrying his “best friend” through a moment of extended crisis, aiding him in what turns out to be shockingly unwelcome acts and coming away feeling he’s just been the charmer’s first and longest-serving victim and patsy..

Throughout, capital “H” Honesty is key here. Who is lying to Frank and crucially, How, Where, When and Why is Frank lying to himself? Is he doing things we know we shouldn’t or is it just his conditioned response to Giorgio? Is Giorgio being cunningly manipulative rather than simply secretive?

Deftly playing with the fourth wall and directly engaging his audience at most inopportune moments, the narrator’s linear scenario is intercut with moments from painful past and present stage performances, whilst direct interventions with the reader as cartoon actor “Frank” serve to examine the chains of childhood friendships and contemporary relationships. The laughs are good but it’s clear how life is lived for cartoon actor Frank, and for people like him Love and Trust don’t always go together…

Enticingly introspective and painfully familiar to anyone who ever had a mate who was more Trouble than Worth, The Con Artists is no joke, but is unmissable reading.

© Luke Healy, 2022. All rights reserved.
The Con Artists will be published on June 2nd  2022 and is available for pre-order now.

Jonah Hex volume 4: Only the Good Die Young


By Justin Gray, Jimmy Palmiotti, Phil Noto, Jordi Bernet, David Michael Beck & various (DC Comics)
ISBN13: 978-1-84576-786-0 (TPB/Digital edition)

Confident enough to apply fantasy concepts to this grittiest of human heroes, the assembled creators working on the last successful incarnation of Jonah Hex blended a darkly ironic streak of wit with a sanguine view of morality and justice to produce some of the most accessible and enjoyable comics fiction ever seen.

This collection, reprinting issues #19-24 of that series, served up six discrete tales revealing how the ravaged and dissolute bounty hunter will takes everything the universe can throw at him with the same irascible aplomb and give back double…

‘Texas Money’, ‘Unfinished Business’ and ‘The Current War’ are all illustrated by Phil Noto; compelling vignettes which well display the thread of black humour that runs through these stories. The first sees Hex hire out to notorious saloon boss Wiley Park for a rescue mission, only to become distracted by the West’s Most Inhospitable Brothel Madam.

The second sees Hex paying for a little jest he had at Park’s expense: a truly iconic tribute to a classic Conan the Barbarian scene, before reuniting with an old stooge to settle all accounts with the shifty saloon owner.

Jordi Bernet handled interlude issue ‘Devil’s Paw’: a seemingly more traditional yarn of deserts and mesas, galloping posses and awful “injuns”, but this dark tale of outrage and revenge is conceptually the most adult and brutal in the book, showing the inner core of righteousness that drives Hex, whatever his aspect and actions might hint to the contrary – and no one concerned about derogatory depictions of minorities should have anything to worry about…

‘The Current War’ offers an elegiac flavour of the Doomed Wild West and Hex gets an unsettling glimpse of things to come when he is hired to retrieve a prototype robot stolen from an inventor by Thomas Edison. Once more, and as always, the wryly cynical authorial voices of Justin Gray & Jimmy Palmiotti make this dark prophecy work in what should be an uncomfortable milieu.

Bernet returns to illustrate a superbly chilling tale of US Cavalry atrocity in ‘Who Lives and Who Dies’, which to my mind is the perfect modern Western tale and this volume concludes with a no-holds-barred supernatural thriller painted by David Michael Beck: ‘All Hallows Eve’.

Called to a haunted saloon where ghostly spirit of Justice and sometime ally El Diablo seeks his aid against the bloodthirsty Prairie Witch, Hex plus – in a delightful comic turn – cowboy vagabond Bat Lash must defeat the harridan’s plot to bloodily sacrifice the entire town of Coffin Creek. In tone, quite similar to a contemporary teen horror flick, this too works perfectly as a vehicle for the best Western Anti-hero ever created.

Dark, bloody and wickedly funny, this sly blend of action and social commentary is an unmissable treat for readers of an adult temperament and a mind open to genre-bending.
© 2007 DC Comics. All Rights Reserved.

Marsupilami volume 5 Baby Prinz


By Franquin, Batem & Yann; coloured by Cerise and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-542-4 (Album PB/Digital edition)

One of Europe’s most popular comic stars is an eccentrically irascible, loyally unpredictable, super-strong, rubber-limbed ball of explosive energy with a seemingly infinite elastic tail. The frantic, frenetic Marsupilami is a wonder of nature and icon of European entertainment invention who originally spun-off from another immortal comedy adventure strip…

In 1946 Joseph “Jijé” Gillain was crafting eponymous keystone strip Spirou for flagship publication Le Journal de Spirou when he abruptly handed off the entire kit and caboodle to his assistant Franquin. The apprentice took the reins, slowly abandoned a previous format of short complete gags to pioneer longer adventure serials, and began introducing a wide and engaging cast of new characters.

For 1952’s Spirou et les héritiers, he devised a beguiling and boisterous South American critter and tossed him like an elastic-arsed grenade into the mix. Thereafter – until his resignation in 1969 – Franquin frequently included the bombastic little beast in Spirou’s increasingly fantastic escapades …

The Marsupilami returned over and over again: a phenomenally popular magical animal who inevitably grew into a solo star of screen, toy store, console games and albums all his own.

André Franquin was born on January 3rd 1924 in Etterbeek, Belgium. Somewhat a prodigy, he began formal art training at École Saint-Luc in 1943, but when the war forced the school’s closure a year later, he found animation work at Compagnie Belge d’Animation in Brussels. Here he met Maurice de Bevere (Lucky Luke‘s creator Morris), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945, all but Culliford signed on with publishing house Dupuis, and Franquin began a career as a jobbing cartoonist and illustrator, drawing covers for Le Moustique and scouting magazine Plein Jeu. During those formative days, Franquin and Morris were being trained by Jijé – at that time the main illustrator at Le Journal de Spirou. He quickly turned the youngsters – and fellow neophyte Willy Maltaite (AKA Will: writer/artist of Tif et Tondu, Isabelle, The Garden of Desire and much more) – into a potent creative bullpen dubbed La bande des quatre; or “Gang of Four”. They subsequently revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through a storyline (Spirou et la maison préfabriquée, in Le Journal de Spirou #427, June 20th 1946). The eager novice ran with it and carried on with Spirou for two decades, enlarging the scope and horizons until the feature became purely his own.

Every week, fans would meet startling and zany new characters like comrade eventual co-star Fantasio or crackpot inventor Count of Champignac, and ultimately Spirou et Fantasio became globe-trotting journalists, “reporting back” their exploits in unbroken four-colour glory for and in Le Journal de Spirou…

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill/Billy and Buddy); Jidéhem (Sophie, Starter, Gaston Lagaffe/Gomer Goof) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him during his tenure on Spirou et Fantasio.

In 1955 a contractual spat with Dupuis resulted in Franquin signing up with publishing rivals Casterman on Le Journal de Tintin, collaborating with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

Franquin and Dupuis patched things up within days, and he went back to Le Journal de Spirou. In 1957, he co-created Gaston Lagaffe, but was still legally obliged to carry on his Tintin strip work too. From 1959, writer Greg and background artist Jidéhem assisted Franquin, but a decade later the artist had reached his Spirou limit and in 1969 resigned for good, taking his mystic yellow monkey with him…

Plagued by bouts of depression, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics. Moreover, having learned his lessons about publishers, Franquin retained all rights to Marsupilami and in the late 1980’s began publishing his own adventures of the rambunctious miracle-worker.

He tapped old comrade Greg as scripter and invited commercial artist/illustrator Luc Collin (pen-name Batem) to collaborate on – and later monopolise – the art duties for a new series of raucous comedy adventures. In recent years, the commercial world has triumphed again and since 2016 the universes of Marsupilami and Spirou have again collided allowing the old firm to act out in shared stories again…

Blessed with a talent for mischief, the Marsupilami is a deviously adaptive anthropoid inhabiting the rain forests of Palombia and regarded as one of the rarest animals on Earth. It speaks a language uniquely its own and also has a reputation for causing trouble and instigating chaos. The species is rare and is fanatically dedicated to its young. Sometimes that takes the form of “tough love”…

Baby Prinz was released in 1989, fifth of 32 albums (not including all-Franquin short-story collection volume #0, AKA Capturez un Marsupilami): a canny fable on the dangers of power which opens in Palombian capital city Chiquito, where zookeepers examine an all but forgotten exhibit. This Marsupilami has been caged for decades – nobody knows quite how many – and seems to by dying. The event has deeply agitated all the other animals, and during the fuss a macaw escapes, heading straight for the dark heart of the dense rainforest…

Soon, it finds jungle-dwelling white kids Bip and Sarah, who have been raising themselves in the green hell – with a little oversight from the Marsupilami patriarch. The bird carries a desperate request: the zoo “Marsu” is willing himself to die but the macaw believes a quick intervention from a fresh, wild cousin might give his oldest friend a reason to go on…

The bird has it all figured out. There’s a festival looming and all Chiquito is gearing up for fancy dress larks as the nation celebrates the anniversary of the coup that first brought Papa Prinz to tyrannical power. He’s been dead for years now and his son Baby Prinz is in charge but has to publicly appear to give a speech. It’s a tradition.

Everyone is very excited. Baby Prinz is seldom seen after surviving 12 annual coup attempts and assassinations. His Papa managed 27 before finally being killed by revolutionaries, and the people know that when Baby ceremonially appears again, they can have another go at the little dictator. It’s also tradition…

As festivities escalate, secret police are everywhere: spying on gatherings of one or more people and anticipating trouble on every side. The oppressed and very drunk citizens carry on regardless, gleefully aware of the covert Seguridad cops’ big blunder. Each spy/thug wears exactly the same Marsupilami costume…so they can recognize each other in the crowds…

There is one snag, however. Spoiled, despotic fop Baby Prinz has reached his emotional limit. His nerve has gone. He cannot face making a balcony speech to the foul, unwashed rabble who are literally beneath him.. and probably all concealing a weapon to kill him with. He just wants to curl up in his sensory deprivation tank with his collection of plush animal toys, but his overbearing and bullying major domo/butler/father’s best friend won’t let him…

Just one appearance is enough. The crowds confirm that their tyrant is not a “real man” and their shouts convince the army (the usual suspects and beneficiaries of every Palombian revolution) pick sides and start the process all over again…

As his guardian leads Baby Prinz to safety through long-disused escape tunnels, the rioting people are briefly halted by the rumour of deadly mechanised secret weapons. These mobile landmines are also disguised as Marsupilamis, and the entire revolution is being screened live by television cameramen even more ferocious than the rioters…

All this time the jungle kids, macaw and true Marsupilami have been heading towards the largely abandoned zoo, where the keeper and his wife are drinking and viewing all the excitement from the comfort of his office. The former government employees’ position of safely distanced neutral observance vanishes as the Baby and his major domo exit the escape tunnel under the lion enclosure (formerly the far-safer sloth cage), leaving the big cats their own way out via the tunnel back to the palace.

Safely stashing the fed-up, brain-shocked dictator in another cage, his bad but loyal butler goes looking for hidden passports, unaware that his useless boss has piqued the waning attention of an astoundingly ancient inmate… particularly the froufrou designer handbag with all the designer recreational pharmaceuticals in it…

As latest opportunist Aquileo Zavatas declares himself the new boss, the jungle-based rescue party’s progress is briefly halted when rioters attempt to remove Marsupilami’s “disguise” and discover to their eternal regret that there are worse things in life than a cop in a monkey suit… especially after the furious furry (called by Polombians “El diablo”, and “La catástrofe amarilla”) is trapped inside a tank carrying live rounds and more than lives up to his hype…

Joined by his friends, they continues causing chaos in the streets, even as the old Marsu revives and proceeds to enact his new last wish: travelling to the fabled Marsupilami’s grave yard to end his days among his own kind. Typically, the leechlike Baby Prinz has attached himself to the old beast and the macaw and goes with them…

Ending with astute political comics commentary and a fantastic twist of fate, this tale is a superbly savvy comparison of duty, family values and the power of corruption, but don’t worry about all that because it’s also another masterfully madcap rollercoaster of hairsbreadth escapes, close shaves and sardonic character assassinations, packed to the whiskers with wit and hilarity.

These eccentric exploits of the garrulous golden monkeys are moodily macabre, furiously funny and pithily pertinent, offering engagingly riotous romps and devastating debacles for wide-eyed kids of every age all over the world. Fancy channelling your inner El diablo and joining in the fun? It all stars with Hoobee, Hoobah Hoobah…
© Dupuis, Dargaud-Lombard s.a. 1990 by Franquin, Yann & Batem. English translation © 2020 Cinebook Ltd.

Lucky Luke volume 20: The Oklahoma Land Rush


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-84918-008-5 (PB Album/Digital edition)

Doughty, dashing and dependable cowboy champion Lucky Luke is a rangy, implacably even-tempered do-gooder able to “draw faster than his own shadow”. He amiably ambles across the fabulously mythic Old West, enjoying light-hearted adventures on his rather sarcastic wonder-horse Jolly Jumper. The taciturn trailblazer regularly interacts with a host of historical and legendary figures as well as even odder folk in tales drawn from key themes of classic cowboy films – as well as some uniquely European notions, and interpretations…

Over 8 decades, his exploits have made him one of the top-ranking comic characters in the world, generating upwards of 85 individual albums with sales totalling in excess of 300 million in 30 languages thus far. That renown has led to a mountain of spin-off albums, plus toys, computer games, animated cartoons, a plethora of TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…  when…?

The brainchild of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and first officially seen in Le Journal de Spirou‘s seasonal Annual L’Almanach Spirou 1947, Luke sprang to laconic life in 1946, before inevitably ambling into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Working solo until 1955, Morris produced nine albums of affectionate sagebrush spoofery before teaming with old pal and fellow trans-American tourist Rene Goscinny. When Rene became his regular wordsmith, Luke attained dizzying, legendary, heights starting with Des rails sur la Prairie (Rails on the Prairie) which began serialisation on August 25th 1955. In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote for La Diligence (The Stagecoach).

Goscinny co-created 45 albums with Morris before his untimely death, whence Morris soldiered on both singly and with other collaborators. The artist died in 2001, having drawn fully 70 adventures, plus numerous sidebar sagebrush sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others, all taking their own shot at the venerable vigilante…

Lucky Luke has history in Britain too, having first pseudonymously amused and enthralled young readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy paper Giggle, using nom de plume Buck Bingo.

Ruée sur l’Oklahoma was Morris & Goscinny’s 5th collaboration, originally serialised in 1960 before becoming the 14th album release: a wryly satirical romp based on the actual property reallocation event of 1889, and is delivered with only the slightest application of a little extra whimsical imagination to the actual brutal skulduggery and chicanery of history…

In the real world, President Benjamin Harrison signed a proclamation on March 23rd 1889 opening the “Unassigned Lands” of Oklahoma to non-Indian settlers. Citing the 1862 Homestead Act, it promised any white who could stay on and improve a parcel of land for five years would own it free, clear and without cost. It led to a free-for-all scramble on April 22nd year with an estimated 50,000 people looking for a prime location to put down roots…

The comic version begins on the inhospitable plains of the Oklahoma territory where a representative of the American government trades a pile of trinkets and baubles to the resident Cherokee, Creek, Chickasaw, Choctaw and Seminole tribes who were originally dumped there against their collective will by white soldiers.

They are more than happy to leave those dry, dusty, dull, decidedly depressing regions…

In Washington DC, Senators are gloating over opening the region to colonisation, but troubled that all the settlers eager to own their own land and property might one day be accusing them of negligence or worse unless the allocation process is scrupulously fair. Agreeing on a strictly-monitored race as the most transparent method, the statesmen then need to ensure it’s an honest one, and call in American legend Lucky Luke to oversee the process and adjudicate disputes.

Heading westward on Jolly Jumper, the lone rider’s first task is removing the white folk already occupying their own parcels of land before the official start date. Some are there innocently and others have decided to get a head start and secure prime locations, but eventually all are moved back (some into makeshift jails) beyond the notional starting line of the great Oklahoma rush for land…

Backed up by the cavalry and a horde of lawyers Lucky leaves the “Promised Land” clean and clear for the big day, but is kept busy stopping cheating “sooners” from sneaking in early and staking claims illegally: wicked men and enterprising criminals like Beastly Blubber or Coyote Will and his simple stooge Dopey. Their escapades grow increasingly wild as the start day approaches, but Lucky can handle them. What’s more troubling is the ordinary everyday one-upmanship scurrilously employed by the “honest” citizen-contestants: sabotaging each other’s transport, doping their draft animals and worse.

Eventually, the moment comes, cannons boom and the race for space begins…

Humans being what they are, however, every competitor heads for the same few miles of the two million acres (8100 square kilometres) and overnight the mangy metropolis of Boomville springs up. Despite being held until the race was well underway Beastly Blubber, Coyote Will and Dopey are quick to capitalise on the progress and jealous hostility of the settlers, forcing Lucky to step in repeatedly and – ultimately – ban booze and all guns in the city…

Gradually civilisation blossoms and Luke thinks his job is done when the citizens call an election for Mayor. He couldn’t be more wrong, but the plebiscite does signal the end in another painfully ironic and tragically foreboding way…

Employing classic set-piece slapstick and crafty cinematic caricature but layering on an unusually jaundiced – but frighteningly accurate – view of politicians, government and human nature, The Oklahoma Land Rush deftly weaponizes history (Indian displacement, the future Dust Bowl and the billions of barrels of unexploited oil beneath that unhappy soil) to deliver a funny story with plenty of sharp edges and ends, and a sharp twist to keep readers smugly satisfied. Here is another wildly entertaining all-ages confection by unparalleled comics masters, affording an enticing glimpse into a unique genre for today’s readers who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2009 Cinebook Ltd.

Mickey All-Stars (The Disney Masters Collection)


By Giorgio Cavazzano & Joris Chamberlain and many & various: translated by David Gerstein & Jonathan H. Gray (Fantagraphics Books)
ISBN: 978-1-68396-369-1 (HB) eISBN 978-1-68396-422-3

Created by Walt Disney and Ub Iwerks, Mickey Mouse was first seen – if not heard – in the silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved.

It’s why most people who care cite Steamboat Willie – the fourth completed Mickey feature – as the official debut of the mascot mouse and his co-star and occasional paramour Minnie Mouse since it was the first to be nationally distributed, as well as the first animated feature with synchronised sound. The film’s astounding success led to the subsequent rapid release of its fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance, once they too had been given new-fangled soundtracks.

From those rather timid and tenuous beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified, solid gold screen sensation, the mighty mouse was considered a hot property ripe for full media exploitation and he quickly invaded America’s most powerful and pervasive entertainment medium: comic strips…

In close to a century of existence, Walt Disney’s anthropomorphic everyman Mickey Mouse has tackled his fair share of weirdos and super freaks in tales crafted by gifted creators from every corner of the world. A true global phenomenon, the little wonder staunchly overcame all odds and pushed every boundary, and he’s always done so as the prototypical nice guy beloved by all.

He might have been born in the USA, but the Mouse belongs to all humanity now. Mickey has always been and is still a really big deal in Europe and thus, when his 90th anniversary loomed, a comics movement grew to celebrate the event in a uniquely comic strip way.

Invitations went out to creators with a connection to Disney endeavours from countries like Denmark, Germany, Holland, Italy, Belgium, France and more. The rules were simple: each auteur or team would have a single page to do as they liked to, for and with Mickey and all his Disney pals, with the only proviso that each exploit must begin and end with the Mouse passing through a door. The whole affair would be framed by an opening and closing page from illustrator Giorgio Cavazzano and scenarist Joris Chamberlain…

The result is a stunning joyous and often wholesomely spooky rollercoaster ride through the minds of top flight artists all channelling their own memories, feelings and childhood responses to the potent narrative legacy of Mickey & Friends: a tumbling, capacious, infinitely varied journey of rediscovery and graphic virtuosity that is thrilling, beautiful and supremely satisfying.

This translation comes with an explanatory Foreword laying out the rules far better than I just did and ends with ‘The All-Star Lineup’ offering full and informative mini biographies of all concerned responsible for each page.

They are – in order of appearance – Flix, Dav, Keramidas, Fabrice Parme, Alfred, Brüno, Batem & Nicholas Pothier, Federico Bertolucci & Frédéric Brrémaud, Silvio Camboni & Denis-Pierre Filippi, Thierry Martin, Guillaume Bouzard, José Luis Munuera, Alexis Nesme, Fabrizio Petrossi, Jean-Philippe Peyraud, Pirus, Massimo Fecchi, Boris Mirroir, Godi, Florence Cestac, Éric Hérenguel, Marc Lechuga, Cèsar Ferioli, Tebo, Clarke, Dab’s, Pieter De Pootere, Antonio Lapone, Ulf K, Pascal Regmauld, Johan Pilet & Pothier, Mathilde Domecq, Nicolas Juncker, Jean-Christophe & Pothier, Mike Peraza, Arnaud Poitevin & Chamberlain, Olivier Supiot, Éric Cartier, Zanzim, Marco Rota, Paco Rodriguez, Sascha Wüsterfeld, and the aforementioned Giorgio Cavazzano & Joris Chamberlain.

Frantic, frenzied fun for one and all. Everything you could dream of and so much more…

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