Yakari and the White Buffalo (volume 2)


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-90546-004-5 (Album PB)

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on The Smurfs strips for venerable weekly Le Journal de Spirou. Together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that groundbreaking strips such as Celui-qui-est-né-deux-fois, Jo (the first comic ever published dealing with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains; set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The series – which has generated two separate TV cartoon series and a movie release – has achieved 40 albums: a testament to the strip’s evergreen vitality and brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to the boon of his totem guide the Great Eagle – converse with all animals …

Yakari et le bison blanc was the second collected European album, published in 1976 as the strip continued rapidly rising to huge prominence and critical acclaim.

Transformed to English, Yakari and the White Buffalo begins one cold day on the plains with winter snows still heavy on the ground. With spring delayed, animals and humans are going hungry and when the boy and his pinto mount Little Thunder return to camp, they find his father Bold Gaze has decreed they will move south in search of better prospects.

As they progress across the prairie the buffalo that should form the major part of their diet are nowhere to be found…

Then one day scout Grey Wolf furiously rides in. He has seen the herd. Soon they will all be enjoying the nourishment of Great Spirit Wakonda‘s gift. That night the braves dance in honour of the moving mountains they will soon hunt. Not permitted to join the men, Yakari wanders off with his pony and meets totem spirit Great Eagle in a lush clearing. The noble bird warns him the hunt will not go the way it should and the glum boy heads home with Little Thunder buckling under the weight of firewood the worried yet diligent lad has gathered…

Far away, the braves are baffled and still without meat. The night sky is riven with terrifying lightning and a furious storm. Back at camp, Yakari is scared and worried but soon soothed by elderly Quiet Rock. Eventually, the boy sleeps and is again visited by prophetic dreams. After tracking the buffalo over boiling sandy wastes and through a strange horn-like rock formation, the vision ends with him leading the herd and a great white bull back to the people…

As his mother wakes him in the morning, elsewhere the braves have reached a great desert and, with no sign of the great herd, are forced to split into small scouting parties. With little to do, Yakari and Little Thunder race with boisterous older boy Buffalo Seed and gentle Rainbow. The chase takes them to the top of a hill where he sees the rocky prominence of his dream…

His friends cannot deter Yakari from riding right out into the vast, empty plain and before long both boy and pony suffer the harsh trials of scorching heat and burning thirst. Determined to go on, both are near death when Great Eagle arrives and teaches them the secret of getting water out of the tall cacti around them.

Fortified and reinvigorated, they push on into sandy wastes and the next day are confronted by a towering wall of rock. Unable to climb the forbidding massif, Yakari discusses the problem with his pony and the wise steed suggests that every fence has an opening somewhere…

At last, their patient search reveals a deliciously refreshing waterfall and a tunnel into a lush hidden oasis where the missing buffalo herd is grazing in total secrecy…

As they innocently approach the massive ruminants a young bull furiously attacks, but his charge is intercepted by an immense white buffalo who takes the intruders aside for a quiet chat.

The wise beast explains the nature of the hidden pasture and listens with great care to the tale of woe that has left the Sioux starving. The beast understands the role of all creatures in the grand scheme of life and was already preparing to lead the migration back to the plains when Yakari arrived…

By the time horse and rider have led the herd to the spring plains, the hunters have returned home, but the snowy bovine mountain sagely advises Yakari and Little Thunder to ride away before the braves can arrive to fulfil their role in the eternal cycle of life and death of the plains…

The saga of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, moving and inexpressibly entertaining adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour. These tales are a masterpiece of kids’ comics literature and Yakari is a series no fan of graphic literature should be without.
Original edition © 1977 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

Ordinary


By Rob Williams & D’Israeli (Titan Comics)
ISBN: 978-1-78276-009-2 (HB)

Admit it. We’ve all wondered – and both comics and movies have explored at length and in various tones and styles – a particularly thorny contemporary question: what happens if everybody wakes up with superpowers?

Collecting a rather witty riff on that quandary, this wickedly charming little fable from Rob Williams & Matt “D’Israeli” Brooker – first seen in Judge Dredd Megazine #340-345 at the end of 2013, then as a Titan Comics miniseries and here gathered into one scintillating colour hardback or digital tome – takes the big question a step further by positing that on that day of astounding ascension everybody becomes a modern Prometheus but you…

After an effusive Introduction from Warren Ellis the strange tale of off-the-books plumber and inept gambler Michael Fisher begins one apparently typical morning as he wakes up in Queens, NYC. He’s late for another call-out and stumbling almost unthinkingly straight into a great big bunch of complete insanity…

Narrowly escaping a thorough thumping from Samoan thugs he owes cash to, the harried divorcee arrives at his latest job just in time to see the elderly client rapidly de-age to squelchy nothingness and short-tempered boss Brian turn into a talking bear.

Metamorphic madness is everywhere. Giants, flaming men and snotty dragons are popping up every second, but all Michael can think of is calling his ex, Sarah to see if their son Josh is okay.

As freaked-out military rapidly fail to control the situation, the truth slowly dawns. Not just New Yorkers but all of humanity has, in the space of an instant, become a race of shapeshifters, superhumans and worse.

Everyone except Michael…

As madness and panic grips the world, Mike naturally heads for a bar. When Brian joins him they watch the President’s emergency news conference. It would have gone much better if someone had been able to tell PotUS that his new power is broadcasting his actual thoughts in little cartoon thought balloons above his head…

When TV news shows Josh’s school is on fire, Brian urges Michael to get across the river and find his boy, but the now-empowered Samoans almost catch him and it takes low cunning, a Midas touch and a cosmically aware cabbie to save the day…

With chaos and carnage ravaging the nation, deep in the Pentagon the President is visibly losing it as his fundamentalist Vice-President stridently argues that the power proliferation is a Heaven-sent blessing intended to help the Land of the Free smite all the world’s unbelievers.

Scottish Genomics Professor and resident scientific expert Dr. Tara McDonald has a more reasoned argument. The situation is a literal plague and uncontrolled super-abilities will destroy mankind unless a cure is quickly found. Already, America’s enemies are gathering and nations all over Earth are marshalling their burgeoning meta-resources to settle age-old scores and eradicate contemporary rivals.

However, before McDonald can even postulate a remedy, they have to find someone immune to the catastrophic contagion…

Against all his normal instincts and incredible odds – which comprise both transformees and the increasingly hard-pressed, savagely dictatorial remnants of the civil authorities – Michael has made his way into Manhattan even as in Washington, McDonald’s best efforts have yielded pitiful results.

Things really go south after a nuke detonates in Afghanistan and the Veep seizes command. The rabid Christian doesn’t want a cure and when the only man in existence without uncanny abilities becomes a minor media celebrity by rescuing his son from a New York school, the acting Commander-in-Chief’s zealots are only one of a number of ruthless factions instantly targeting unfortunate Mr. Fisher…

Now it’s a race against time as deadly opponents from warring and friendly nations alike contend to control the unluckiest, most useless man in the world, with the fate of humanity in the balance. Fate and science, however, have teamed up to deliver a big surprise for everybody…

Augmenting this thought-provoking package is a gallery of guest pinups from Edmund Bagwell, Ben Oliver, Laurence Campbell, Brian Ching & Michael Atiyeh, Brendan McCarthy, Neil Googe, Dom Reardon, Henry Flint, Alison Sampson & Ruth Redmond, James Harren, Ale Aragon, Mark Buckingham & D’Israeli, plus a little learned discourse – stuffed with the illustrator’s behind-the-scenes sketches and working drawings – on ‘Ordinary Science’ from Evolutionary Biologist and comics fan JV Chamary (PhD)…

Devilishly clever, cruelly passionate, potently humane and devastatingly funny, this sharp treatise on the true meaning of power politics offers a uniquely British spin on the eternal fantastic flight of idle fantasy and will delight all lovers of the genre with a world-weary eye to the way life really works…
Ordinary is ™ and © 2014 Rob Williams and Matt Brooker. All rights reserved.

Papyrus volume 6: The Amulet of the Great Pyramid


By Lucien De Geiter, coloured by B. Swysen: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-240-9 (Album PB)

Papyrus is the astoundingly addictive magnum opus of Belgian cartoonist Lucien de Gieter. Launched in 1974 on the pages of legendary weekly Le Journal de Spirou, it has run to 35 albums and spawned a wealth of merchandise, a TV cartoon series and video games.

Born in 1932, the author studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. In 1961 he made the jump to sequential narrative, first via ‘mini-récits’ (half-sized, fold-in booklet inserts) for Spirou, starring his jovial cowboy ‘Pony’, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis.

He later joined Peyo’s studio as inker on ‘Les Schtroumpfs’ (The Smurfs), took over long-running newspaper strip ‘Poussy’ and launched mermaid fantasy ‘Tôôôt et Puit’ when Pony was promoted to Spirou‘s full-sized pages. Deep-sixing the Smurfs, de Gieter expanded his horizons by joining a select band contributing material to both Le Journal de Tintin and Le Journal de Mickey.

From 1972-1974 he worked with cartooning legend Berck on ‘Mischa’ for Germany’s Primo whilst perfecting his dream project: a historical fantasy which would soon occupy his full attention and delight millions of fervent fans for decades to come.

The annals of Papyrus encompass a huge range of themes and milieux, mixing Boy’s Own adventure with historical fiction, fantastic action and interventionist mythology. The Egyptian epics gradually evolved from standard “Bigfoot” cartoon style and content to a more realistic, dramatic and authentic iteration. Each tale also deftly incorporated breaking historical theories and discoveries into the beguiling yarns.

Papyrus is a fearlessly forthright young fisherman favoured by the gods who rises against all odds to become an infallible hero and friend to Pharaohs. As a youngster, the plucky Fellah was singled out and given a magic sword, courtesy of the daughter of crocodile-headed Sobek, before winning similar boons and blessings from many of the Twin Land’s potent pantheon.

The youthful champion’s first accomplishment was freeing supreme deity Horus from imprisonment in the Black Pyramid of Ombos and restoring peace to the Double Kingdom, but it was as nothing compared to current duty: safeguarding Pharaoh’s wilful, high-handed and insanely thrill-seeking daughter Theti-Cheri – a dynamic princess with an astounding knack for finding trouble …

The Amulet of the Great Pyramid was 6th-&-last-to-date Cinebook translation (the 21st album of the series, originally released in 1998 as Le Talisman de la grande pyramide). It’s an enthralling rollercoaster romp through living mythology and a spooky trial for the plucky chosen one which begins when Papyrus is dragged from the palace – and a rare reward from Theti-Cheri for saving her life and soul again – by spookily intelligent donkey Khamelot.

The savvy beast of burden belongs to court jester Puin and whenever it comes running in such a manner, it means the funny little man has found more trouble…

An eventful trip to the Giza plateau with its royal necropolis and great pyramids of Kheops, Khefren and Mykerinusresults in the daring lad finding not only his diminutive friend but also a desiccated yet extremely active mummy unearthed by tomb-robbers.

Puin has been hearing ghastly screams emanating from the tombs and convinces the boy-hero to stay and listen for them too. He never anticipated his bold friend to look for what made them…

The sinister sounds lead deep into the nobles’ grave fields, but as they proceed, the searchers stumble upon another acquaintance. The unconscious man is one of the three Pepi brothers charged with keeping the recently-restored Sphinx free of desert sands. Leaving the comatose victim in Puin’s care, Papyrus presses on. Before very long though, the eerie events prove too much and the panicked Professional Fool bolts. His pell-mell rush carries him down a passage far under the Kheops pyramid where he is confronted with the spirit of Seneb the Dwarf, magician and priest of that august and long-deceased pharaoh…

The garrulous ghost is in need of a favour and urges his terrified “guest” to carry his jewelled heart scarab to Papyrus who will know what to do with it…

Scrabbling out of the ancient passageway, Puin is eventually rescued by his donkey and impetuous Theti-Cheri – who again refused to be left out of any action and secretly followed her bodyguard into peril.

Papyrus, meanwhile, plunges deeper into the necropolis and is attacked by a pack of spectral jackals. Even his magic sword is no help and the malign mobbing only ends when Anubis himself calls a halt to it. The God of the Dead is angered by the sudden increase in grave-robbing and has abducted two of the caretaking Pepi brothers, thinking them desecrators.

Unfortunately, rather than admit a mistake, the jackal-headed judge demands Papyrus retrieve Kheops’ heart amulet in return for their liberty. Anubis needs it to weigh the king’s soul before he can remove all the wandering spirits of the region to a place where the living can no longer disturb them…

And thus ensues an astonishing race against time as the young champion has to scour the Great Pyramid from top to bottom (magnificently detailed and scrupulously explained in some of the best action illustration the author has ever produced); defeating deadly traps, defying spectral sabotage and godly interventions and solving the riddles of the dead to accomplish his mission.

However, even after more than satisfying the demands of Anubis, there’s still the murderously mundane menace of the real grave-robbers holding Theti-Cheri hostage to deal with before the canny champion can rest easy…

Epic, chilling, funny, fast-paced and utterly engaging, this is another amazing adventure to thrill and enthral lovers of wonder from nine to ninety-nine, confirming Papyrus to be a sublime addition to the family-friendly pantheon of Euro Stars who wed heroism and humour with wit and charm.

Any avid reader who has worn out those Tintin, Lucky Luke and Asterix albums would be wise beyond their years to add such classic chronicles to their bookshelves, and actively agitate the publishers to get on with releasing the rest of these too-long buried treasures.
© Dupuis, 1998 by De Gieter. All rights reserved. English translation © 2015 Cinebook Ltd.

The Black Project


By Gareth Brookes (Myriad Editions)
ISBN: 978-1-908434-20-3 (PB)

As I eagerly await Gareth Brookes’ imminent latest release, let’s look at his first award-winning work: one that set the scene not just for his trademark versatility of style and artistic weapons of choice, but also the uniquely skewed mindset that finds the extraordinary in everyday life and those weird things called people…

Brookes is a capital-A artist, printmaker, textile creator and educator who learned his craft(s) at the Royal College of Art and who has subsequently appeared in ArtReview; Kus; The British Library’s Comics Unmasked exhibition and numerous classrooms and lecture theatres as inspirational teacher.

He began literally crafting comics in 2015 with an astounding, disturbing and hilarious epic entitled The Black Project. In essence it’s a paean to uncomfortable, outsider British youth: the ones shunned and ignored by those who overachieve in class, look like gods on the sports field and have great hair and no trouble talking to girls or the right boys. If you’re old enough, try humming “David Watts” (either The Kinks or The Jam versions) while reading this and you won’t go far wrong…

It’s the 1990’s and schoolboy Richard is at that difficult age. Status, social pressure, shifting relationships are all acting on a bizarrely changing body, but at least he’s not overly worried about proving his burgeoning manhood. According to him, getting a prestige-enhancing girlfriend is simple. All you need is time, peace and quiet and the right components…

Sadly, once Richard has completed his amatory endeavours, there’s the small matter of keeping her secret from his few – rather unpleasant – friends, assorted adults in his family circle, teachers and overly-fussing mother. He may not be able to express why, but the clever lad instinctively knows nobody will understand what he’s done, or why…

Inevitably, disaster strikes and “Laura” is lost to him, but Richard is not daunted. He simply adjusts, regroups and starts the laborious creative process again. And again and…

Darkly hilarious and outrageously clever, powerfully mired in the minutiae of English suburban nostalgia and peppered with twisty subplots and red herrings, The Black Project is rendered with mastery in stark monochrome imagery, generated by deftly-chiselled lino cuts and pieces of painstakingly-sewn embroidery. It’s like nothing you’ve ever seen and equally unique in terms of narrative.

Supplemented by a revelatory Q&A Afterword delving deep into the methodology and inspiration for the book, this is a graphic triumph no fan of the medium or lover of dark fiction should be without.
© Gareth Brookes 2013. All rights reserved.

Bad Girls


By Steve Vance, Jennifer Graves, Christine Norrie, J. Bone & Daniel Krall (DC comics)
ISBN: 978-1-4012-2359-5 (TPB)

Ever since English-language comics proudly proclaimed they weren’t “just for kids anymore” the industry and art form has struggled to produce material to appeal to young consumers and a general teen readership.

Girls. We’re talking about girls. We’ve never been able to keep enough girls reading comics – or even talking to us, if I’m brutally honest. Flooding the market with derivations of popular shows, or adaptations of movies, toys and trends, has never addressed the issue.

Haunted by a terrifying suspicion that the core buyers were a specific hooked generation who aged with the passing years and would die out without renewing or replenishing the buying base, mainstream companies have, since the 1990’s, frantically sought ways to make the medium as attractive to new and youthful buyers and potential fans.

Fighting a losing battle on format – it’s always going to be sequential pictures, whether on a screen or in some kind of book or pamphlet, requiring a basic ability to read – and never able to combat the vibrant, bells-and-whistles immediacy of TV, DVDs, streamed video or games consoles, comic producers, apparently distrusting the basic innate strengths of our medium, could only repeatedly attempt to appeal to young consumers’ other sensibilities and interests.

Leaving aside the obvious – and ancient – failed tactic of making comicbook iterations out of their perceived rival entertainments, the only other way to entice newbies into our playground has been to widen the genre divides and offer fresh or imported ideas, stories and art styles that (like manga) might appeal to people who don’t normally think of comics as entertainment.

Sadly most of those – good, bad or indifferent – went unread anyway, because they were only advertised in comics and retailed through dedicated in comicbook stores – infamous as impenetrable girl-free zones…

One such delightful yet tragically lost experiment was released by DC as a 5-part miniseries in 2003. Author Steve Vance’s best comics work is child-accessible, with long and intensely enjoyable runs on the animation-inspired Adventures in the DC Universe and Simpsons Comics (among others) and in this witty blend of high school comedy and science fiction conspiracy movie, he and artist co-creator Jennifer Graves had a huge amount of sly fun producing what could still be a perfect Teen Movie in the manner of Heathers, Bring It On, Mean Girls, John Tucker Must Die or even Teen Wolf.

As a comic book, however, it just never found the wide audience it deserved. Yet here I am, telling you to track it down and give it a shot…

Apparently, almost every American kid endures the savage crucible of organised education, and the youthful attendees of San Narciso High are a pretty typical bunch. Even in a brand new institution opening for its very first day, there are the faceless majority and nerds and jocks and the popular ones: all part of the mythically perennial melting pot.

… And then there’s Lauren Case, a forthright, sensible young lady who has changed schools many, many times.

In ‘Girl Power’ she starts off well-enough, safely lost in the crowd, but before the first morning is over, an acrobatic and painful encounter with science geek Ronald Bogley leads to a face off with the community’s ultra-spoiled princesses Tiffany, Brittany, Destinee and Ashley.

Ms Case suffers the hallowed punishment of a crushing snub from the haughty Mean Girls whilst the Jock Squad – ever eager to impress the de facto rulers of the roost – treat poor Ronald to the traditional watery going-over in the restrooms. However a dunking in the oddly purple toilet water results, for just a split second, in the nerd gaining the strength to smash walls in his bare hands. Alert to all sorts of possibilities, Ronald fills a drinking bottle with the lavender lavatory liquid for testing in his lab…

Later in science class Lauren is partnered with Ronald and inadvertently blows up the lab, but at least she makes friend out of quick-thinking Simone who puts out the resultant conflagration.

At the end of a very trying first day Lauren offers a hand of peace and guiltily patronising friendship to the bespectacled geek – who is utterly smitten with her – when the Princess Pack turns up, intrigued that the new girl’s propensity for mischief and mayhem might make her eligible for their condescending attention. She might even, with a lot of hard work, become one of them…

Knowing anything they want is theirs by divine right, the girls drink the strange purple juice Ronald left and invite Lauren to join them at a club that night…

With their departure Ronald comes out of hiding and shows her his science project; lab mice Snowie and Doodles who are demonstrating increased vitality after drinking the purple potion he “discovered”…

Hating herself, Lauren joins the Popular People at Club Trystero and strikes up a conversation with Simone, but quickly drops her when the anointed ones show up. Soon she is lost in the swirl of drink, music and attentive, fawning, testosterone-fuelled boys but gets a severe unreality check when the spoiled ones abruptly begin demonstrating super-powers (Brittany – shape-shifting, Destinee – invisibility, Tiffany – flight and Ashley – super-strength), trashing the place with sublime indifference and their usual casual disregard to consequences.

Knowing that the insanely entitled girls will be more vile and malicious than ever, she tells Ronald, who reveals that after closely observing his beloved mice, he’s discovered that the liquid only imparts permanent abilities to females.

He then suggests that Lauren become a superhero to battle Tiffany and her terrible tarts, but naturally she hotly rejects his insane suggestion. Realising only he can now stop the bad girls, Ronald rushes to the toilets for more of the purple water only to find a repair crew fixing the damage he caused and the water there is fresh, clear and very, very, normal…

In ‘Party Girls’ (illustrated by Christine Norrie & J. Bone) the Petty, Pretty Things are going firmly off the rails, with stealing test answers and framing others for indiscretions – just because they can – quickly graduating to raiding ATMs, purloining booze and shop-lifting.

Meanwhile Ronald accidentally stumbles upon the true source of the purple power juice and begins more testing, unaware that a Federal investigation team is covertly examining the damaged washroom and other odd occurrences in San Narciso…

At an unsanctioned party the girls go wild, at last realising that their incredible abilities can make them… celebrities!

In her egomaniacal smugness Tiffany causes one boy severe injury but when the police arriveBrittanyturns into a cop and “escorts” her sinister sisters out of custody…

Narrowly escaping arrest herself, Lauren awakes the next morning feeling awful and gradually realises that she can read minds…

With her new cacophonous and distracting ability it doesn’t take long to discover that Ronald has dosed her with the mystery fluid, but ‘Mindfield’ offers temptation beyond endurance, as her power – once she gets the hang of it – makes Lauren’s life so much easier. Still a probationary member of Tiffany’s clique, she also becomes privy to the terrified intimate thoughts of Destinee, Ashley and Brittany, and what they really feel about themselves and their self-obsessed leader. Aware of how close to the dark side she has drifted, Lauren confides everything to Simone. Meanwhile Agents Osgood and Buckner are keenly watching the Bad Girls’ every move and when Destinee is caught shoplifting again a frantic chase results in the invisible girl’s death…

‘Girl, Intercepted’ (art by Norrie & Daniel Krall) opens at the funeral with Destinee, Ashley and Tiffany far more concerned about how they’re dressed than the fate of their departed… associate… uncaring of the rumours now circulating. Lauren decides to use her power to surreptitiously help her school mates and teachers – although for some reason she cannot read science teacher Mr. Heisenberg’s mind – but Ronald has his own problems: Snowie and Doodles have broken free of their cage and escaped…

At least that’s what Heisenberg wants the geeky kid to believe…

Events come to an unbelievable head after the girls finally discover Lauren’s sneaky secret power and throw her out of a skyscraper, before going on one final petulant rampage. In a torrent of frantic revelation the agents’ true aims are exposed, the origin of the power-potion disclosed, Heisenberg’s schemes are uncovered and a few more astounding surprises unleashed in ‘All Bad Things Must Come to an End’: a thrilling and cynically satisfying conclusion that will delight fun-loving readers and viewers alike.

This fabulous engaging tome also includes the gallery of spiffy covers by Darwyn Cooke and a Sketches section of Jennifer Graves’ production designs.

© 2003 Steve Vance and Jennifer Graves. All Rights Reserved. Cover, text and compilation © 2009 DC Comics. All Rights Reserved.

Amazing Athletes – 50 Remarkable Athletes of History


By Till Lukat, translated by Cecil Bronswear (Centrala)
ISBN: 978-1-912278-13-8 (HB)

We’re all in need of role models and actual heroes – these days more than ever. Here’s a charming little (245x x 330 mm) hardback compendium aimed squarely at kids but delivering a mighty sardonic kick for all lovers of competition and achievement.

Comics and graphic novels have an inconceivable power to deliver information in readily accessible form, and – like all the best teachers – can do so in ways that are fascinating, fun and therefore unforgettable. Berlin-born world traveller Til Lukat splits his time between there and Bristol these days, crafting award-winning comics such as Tuff Ladies and this compilation of sporting memorabilia.

Listed here, with no patronising division into sex-based niches, is a wittily engaging primer of the greatest exponents of victory, defeat and all aspects of sporting accomplishment, delivered as a portrait, minicomic and fact-packed text block. The fun begins with an introductory spread recalling the ‘Good Old Times’ of ‘Milo of Croton’ before jumping to 19thcentury cyclist ‘Henri Desgrange’ and mountain climber ‘Alexandra David-Néel’.

Other entrants include the proud, famous, notorious and simply tragic such as ‘Francisco Lázaro’, ‘Johnny Weissmüller’or ‘Yuliya Stepanova’ as well as the generally unsung like ‘Alfonsina Strada’, ‘Helene Mayer’, ‘Jesse Owens’, ‘Fanny Blankers-Koen’, ‘Toni Stone’, ‘Barbara Buttrick’, ‘Tamara Tyshkevich’, ‘Wilma Rudolph’, ‘Katherine Switzer’, ‘Florence Griffith-Joyner’, ‘Tonya Harding’, ‘Ellen MacArthur’ and many others.

Crucial moments in sporting history are précised in spreads such as ‘Christmas on the Front’, ‘Equality: 1 Disability: 0’, ‘A Clean Game’, ‘Kicking Apartheid’ and ‘The Dark Side’ while adding intrigue if not lustre is the ‘Sibling Rivalry’ of Rudolf and Adolf Dassler (you should look them up, or better yet buy this book) to seal a superbly entertaining deal combining comics dash with athletic glory.
© Till Lukat & Cambourakis 2017. All rights reserved.

Supergirl: Cosmic Adventures in the 8th Grade


By Landry Q. Walker, Eric Jones & various (DC Comics)
ISBN: 978-1-7795-0670-2 (

As a rule, superhero comics don’t generally do whimsically thrilling anymore. They especially don’t do short or self-contained. The modern narrative drive concentrates on extended spectacle, major devastation and relentless terror and trauma. It also helps if you’ve come back from the dead once or twice and wear combat thongs and thigh boots…

Although there’s nothing intrinsically wrong with that – other than the inappropriateness of striving to fix wedgies during life-or-death struggles – sometimes the palate just craves a different flavour.

Once such continued cosmic cataclysm was the exception, not the rule, and this enchanting re-issue from 2009 – available on paperback and digital formats – harks back to simpler days of complex plots, solid characterisation and suspenseful fun by way of an alternative take on Superman’s cousin Kara Zor-El, late of Argo City and Earth’s newest alien invader…

After a few intriguing test-runs, Supergirl began as a future star of the expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually, Argo turned to Kryptonite like the rest of the detonated world’s debris, and Kara’s dying parents, observing Earth through their scopes, sent their daughter to safety even as they perished.

Landing on Earth, she met the Action Ace, who subsequently created the cover-identity of Linda Lee and hid her in an orphanage in bucolic Midvale whilst she learned of her new world and mastered her powers in secrecy and safety.

In 2009 much of that treasured back-history was joyously reinstated for a superb miniseries for younger readers with Saturday morning animation sensibilities. As reimagined by Landry Walker (Clash of Kings, Red Lanterns, Teenage Mutant Ninja Turtles) and Eric Jones (Scary Larry, Little Gloomy, Batman: The Brave and the Bold), here Kara Zor-El is recast as a plucky 12-year-old whose world is suddenly turned upside down: a decidedly ordinary kid forced to adapt to and cope with impossible changes at the craziest time of her life…

It all begins as Superman and Lex Luthor indulge in another life-and-death duel. The battle ends suddenly as the evil genius’ war machine is wrecked by a gleaming rocket, from which emerges a dazed girl in a knock-off Man of Steel outfit. Panicked by the press pack that converges on her, the waif jumps back and suddenly catapults into the air.

Soon, however, Superman catches and calms the careering child and explanations ensue. She’s his cousin Kara from Argo City, which escaped the destruction of Krypton by a fantastic fluke: being hurled by the blast unharmed and entire into another dimension…

The Argoans thrive in their pocket reality and watch baby Kal-El become a mighty hero. In fact, it’s a message-probe aimed at him that Kara sneaked onto before being accidentally sent to Earth and a horrific shock to learn Superman has no idea how to get her back to them…

Marooned on a weird, primitive planet with powers she doesn’t understand and cannot control is bad enough, but discovering her cousin has no time or space to look after her is the worst. Soon, wearing a pair of awful glasses, orphan “Linda Lee” begins a new life at Stanhope Boarding School…

The lessons are dull or baffling; nobody likes her, Principal Pycklemyer is a snide, snarky ass and worst of all, Kara’s powers keep turning off and on without any rhyme or reason. The first week is sheer hell, but ends on an up note as, after another fruitless attempt to get home, Linda heads back to the girls’ dormitory and finds a present waiting: a super-phone which can reach her mum and dad…

The Pre-Teen Powerhouse is still screwing up in class and her troubles multiply in detention when an odd green mineral interacts with a light projector in the science lab and creates an evil doppelgang.

Smug, arrogant Superiorgirl calls herself Belinda Zee and is instantly more popular with everybody. She also determined to make Linda’s life an unending succession of petty aggravations and annoyances…

However, Belinda’s greatest scheme to humiliate Linda is foiled by a new transfer student. High-maintenance misfit Lena Thorul is a scary genius who takes an instant liking to fellow outcast Linda and saves the day with a mind-control helmet she whipped up. Soon the weird pair are dorm-mates, even though Lena is a bit clingy and rather aggressive. She might even be preventing other students befriending Linda…

Life is never quiet and when Supergirl intercepts a glowing red meteor in space the fallout scatters scarlet debris all over Stanhope. The effect is amazing, as almost everybody develops superpowers…

Naturally Linda can’t reveal her own hidden abilities, so she and a few pitiful others are quickly relegated to a remedial class for the “super-heroically challenged”. When her powers suddenly fade, Supergirl is kept busy saving students from their own youthful follies and is astonished to later discover the power drain was caused by Lena…

And that’s when things get truly complicated, as her solution to the on-going problem gives Supergirl the ability to time-travel and the notion that she can warn her earlier self to respond differently to the crisis…

Another day, and another disaster dawns as Linda’s experiments with Green Kryptonite – in hopes of finding a cure – instead grant an alley cat superpowers. As Streaky stalks the halls of Stanhope, Lena reveals her true nature and Superiorgirl is forced to choose sides…

The adventure concludes on ‘Graduation Day’. Chaos reigns and the real reason for all the incredible events Linda has endured are finally revealed. Luthor escapes jail, Streaky returns, Belinda becomes queen of Bizarro Zombies, Fifth Dimensional Sprites attack and Supergirl meets Supragirl before ending with a new trusty companion – Comet the Superhorse. Sadly, he’s not enough to aid Linda as she strives to prevent the destruction all there is…

With Reality unravelling, Supergirl needs a little help, and it comes from the last person she expects…

Joyous, thrilling, warm-hearted and supremely entertaining, this festival of Fights ‘n’ Tights fun is a delightful romp for youngsters and a fabulous tribute to DC’s Silver Age, and fans can also enjoy bonus features including sketch sections on ‘Redesigning Supergirl’, lovely pencil roughs and a full cover gallery.

Also included is a tantalising preview taste of Diana: Princess of the Amazons by Shannon & Dean Hale, illustrated by Victoria Ying: a similarly intentioned reinvention for the smaller set focusing on the school days of the peerless Princess of Power…

Some characters are clearly capable of surviving seemingly infinite reinvention and the Girl of Steel is certainly one of those. Here in this charming, engaging, inspiring yarn you can enjoy a pure and primal romp: simultaneously action-packed and funny as it perfectly demonstrates how determination, smarts and courage trump superpowers and cosmic omnipotence every time.

© 2009, 2020 DC Comics. All Rights Reserved

The Magical History Tour volume 1: The Great Pyramid


By Fabrice Erre &Sylvain Savoia translated by Joseph Laredo (Papercutz)
ISBN: 978-1-54580-633-3 (HB)

Here’s the first instalment of a superb European export designed to make history even more compelling for kids. Originally edited by the fabulous Lewis Trondheim and Frédéric Niffle, Le Fil de l’Histoire is a series of handy introductions to pertinent periods starring an all-wise older sister and her little brother who visit key moments and learn lots.

This kiddies’ hand-sized hardback tome was originally Tome 2: La Pyramide de Khéops, and sees Annie turn young Nico‘s Lego-building triumph into an immersive teaching moment, whisking them back to see the great Pyramid in all its glory, detailing how and why it was built and conducting a tour of the interior most Egyptologists would give their last scarab cartouche for…

Responsible adults are author/educator/newspaper columnist and Doctor of History Fabrice Erre while illustration honours go to diligent comics pro Sylvain Savoia, who will be further entertaining later this month when I review his magnificent Marzi series. Trust me, you can’t wait…

Today’s treat also offers building techniques, comparisons of other mastabas, mausoleums and tombs and traces the history of the magnificent edifice through the centuries. Herodotus‘ misreading of facts, the Caliph of Baghdad’s brutal desecration of the site, tomb robbers, Napoleon‘s obsession and others interactions are all covered as well as a peek into possible future of the site.

Adding extra value are biographies of Imhotep, Cheops, Hemiunu, Herodotus, plans of the Giza Plateau, the Six Other Wonders of the World (now lost) and a comprehensive Timeline.

History is fun and comics are great. This book is both. Add it to your shelves and brace yourself for the chronicles to follow.
© 2018- DUPUIS – Erre – Savoia. All other material © 2021 Papercutz.

Yakari volume 17: The Snow Bird


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-460-1 (Album PB)

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Le Journal de Spirou. Together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that groundbreaking strips such as Celui-qui-est-né-deux-fois, Jo (the first comic ever published dealing with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains; set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The series – which has generated two separate TV cartoon series and a movie release – has achieved 40th albums: a testament to the strip’s evergreen vitality and the brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain has assumed the writer’s role from 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to the boon of his totem guide the Great Eagle – converse with all animals …

Originally released in 1992, L’osieau de niege was the 18th European album, but – as always with the best books – the content and set-up are both stunningly simple and effectively timeless, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

This time, the little wonder willingly yields focus to human companion Rainbow as the kids idly play at the debilitating heights of the summer. They are confined to one of the capacious rawhide tipis thanks to a sudden deluge when the storm suddenly picks up the entire tent – floor and all – and whisks them away into the sky…

The tipi heads steadily north at high altitude and eventually lands in frozen tundra where old pal and mystic spirit rabbit Nanabozho is waiting. He’s summoned them for fun and adventure…

Rapt in wonder, the little girl soon befriends a lemming and saves him from a hunting snowy owl before she and Yakari are separated. A long search for each other finds them exhausted and baffled as the sun never goes down…

After a long nap on the too-bright plains, Yakari has a long chat with the giant owl and joins an army of lemmings as they cross a stream. Rainbow, meanwhile, is caught in a similar migration, but the reindeer she’s wandered into are far larger and determined. Before long she’s been carried with them and dumped in a raging river. Thankfully, the owl is soaring above and drags her out before she can drown…

Reunited at last, the little wanderers seek out their tipi, and befriend a herd of musk oxen just as a snap snowstorm hits. Not only do the mighty beasts warm them until it passes, but they’re quite protective when a hungry and inquisitive pack of wolves considers them as the next meal…

When Nanabozho pops up again, the general consensus is that it might be time to return, but as the tipi takes off, the kids realise they have a stowaway…

Exotically enticing, deviously educational and wildly entertaining, this cheery travelogue of natural wonders allows Derib & Job full rein to display their astounding and compelling narrative virtuosity: a glorious graphic tour de force capturing the appealing courage of our diminutive heroes, and a visually stunning, seductively smart and happily heart-warming saga to delight young and old alike.

Yakari is one of the most unfailingly absorbing all-ages strips ever conceived and should be in every home, right beside Tintin, Uncle Scrooge, Asterix and The Moomins.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s. a.) 2000. English translation 2019 © Cinebook Ltd.

Cage!


By Genndy Tartakovsky, Stephen DeStefano & various (Marvel)
ISBN: 978-0-7851-2786-4 (TPB)

For most of modern history black consumers of popular entertainments enjoyed far too few fictive role models. In the English-speaking world that began changing in the turbulent 1960s and truly took hold during the decade that followed. Many characters stemming from those days come from a cultural phenomenon called Blaxploitation. Although criticised for its seedy antecedents, stereotypical situations and violence, the films, books, music and art were the first mass-market examples of minority characters in leading roles, rather than as fodder, flunkies or flamboyant villains. If you scroll back a bit, you’ll see a rather pompous review by (old, white) me detailing how that groundbreaking era led to the birth of superheroic cultural icon Luke Cage. You should read those stories: they’re rather good.

In 2016, animation superstar Genndy Tartakovsky (Dexter’s Laboratory, Samurai Jack, Hotel Transylvania) reminded readers of something else: those tales were outrageously frantic fun too.

Four-issue miniseries Cage! dials us back to that fabulous mythical moment – or at least 1977 in New York – for a sublimely daft interlude as the street-jivin’ Hero for Hire interrupts roller skating bank robbers before being drawn into an incredible mystery…

Super heroes and top ass-kickers like his friends Misty Knight and Iron Fist are going missing and diligent investigation leads him into nothin’ but trouble…

Soon the bewildered champion is facing off against an army of old enemies, enduring psychedelic enlightenment, and battling simian Professor Soos to liberate the lost defenders and survive a deadly festival of combat on a lost island…

With raucous and rowdy guest appearances from the pre-Dark Phoenix X-Men, Dazzler, Black Panther, Ghost Rider, Brother Voodoo and a host of period stars of the Marvel Pantheon, this timeless delight also includes a full reprint of origin/debut ‘Out of Hell… A Hero!’ (by Archie Goodwin, George Tuska, Billy Graham, Roy Thomas &John Romita Senior) as seen in Luke Cage Hero for Hire #1, plus a stunning covers-&-variants gallery by Tartakovsky, Trevor Von Eeden, Marco D’Alfonso, Joe Quesada, Damion Scott, Bruce Timm, Bill Pressing and Arthur Adams & Paul Mounts

I honestly don’t know what the commissioning editors were thinking, but By Gosh, It Works! This is a superb pastiche and spoof of distant days, packed with fun and frenetic energy. Read it fast with loud music playing and preferably wearing orange rayon slacks. Dig it in paperback or digital, but do, do dig it Baby…
© 2016 Marvel Characters, Inc. All rights reserved.