Benny Breakiron volume 1: The Red Taxis


By Peyo, with backgrounds by Will: translated by Joe Johnson (Papercutz/NBM)
ISBN: 978-1-59707-409-4 (HB/Digital edition)

Pierre Culliford was born in Belgium in 1928 to a family of British origin living in the Schaerbeek district of Brussels. An admirer of the works of Hergé and American comics in Mickey, Robinson and Hurrah!, he developed his own artistic skills, but war and family bereavement forced him to forgo further education and find work.

After toiling as a cinema projectionist, in 1945 he joined C.B.A. animation studios, where he met André Franquin, Morris and Eddy Paape. When the studio closed, he briefly studied at the Brussels Academy of Fine Arts before moving full-time into graphic advertising. In his spare time he submitted comic strips to the burgeoning post-war comics publishers. The first sale was in April 1946: Pied-Tendre, a tale of American Indians which saw print in Riquet, the comics supplement to the daily L’Occident newspaper. Further sales to other venues followed and in 1952 his knight found a permanent spot in Le Journal de Spirou. Retitled Johan et Pirlouit, the strip prospered and in 1958 introduced a strange bunch of blue woodland gnomes called Les Schtroumpfs.

Culliford – now using the nom de plume Peyo – would gradually turn those adorable little mites (known to us and most of the world as the Smurfs) into an all-encompassing global empire, but before being sucked onto that relentless treadmill, he still found time to create a few other noteworthy strips such as the titanic tyke on view here today.

In 1960, Benoit Brisefer – AKA Benedict Ironbreaker (Steven Sterk in Dutch) – debuted in LJdS #1183 (December 1960). With some slyly added tips of the beret to Siegel & Shuster’s Superman (check out that cover, fanboys!), what gently unfolds are wry bucolic romps of an extraordinary little lad living a generally quiet life in an unassuming little French – or maybe Belgian? – town.

Quiet, well-mannered and a bit lonely, Benny is the mightiest boy on Earth: able to crush steel or stone in his tiny hands, leap huge distances and run faster than a racing car. He is also generally immune to all physical harm, but his only real weakness is that all his strength deserts him whenever he catches cold… which he does with frightening ease and great frequency…

Benny never tries concealing his powers but somehow the adults never catch on. They usually think he’s telling fibs or boasting, and whenever he tries to prove he can bend steel in his hands the unlucky lad gets another dose of the galloping sniffles!

Most kids avoid him. It’s hard to make friends or play games when a minor kick can pop a football like a soap bubble and a shrug can topple trees...

Well-past-it Brits of my age and vintage might remember the character from weekly comics in the 1960’s. As Tammy Tuff – The Strongest Boy on Earth – and later as both Benny Breakiron and Steven Strong – our beret-wearing wonder appeared in Giggle and other periodicals from 1967 onwards.

With Peyo’s little blue cash-cows taking up ever larger amounts of his concentration and time, other members of his studio assumed greater responsibilities for Benoit as years passed. Willy Maltaite (“Will”), Gos, Yvan Delporte, Françoise Walthéry and Albert Blesteau all pitched in, and Jean Roba created many eye-catching LJdS covers. However, by 1978 the demands of the Smurfs were all consuming and all the studio’s other strips were dropped.

You can’t keep a good super-junior down though and, after Peyo’s death in 1992, his son Thierry Culliford & cartoonist Pascal Garray revived the strip, adding six more volumes to the eight generated by Peyo and Co. between 1960 and 1978.

Thanks to US publisher Papercutz, some – but not yet all! – of the gloriously genteel, outrageously engaging power fantasies are available to English-language readers again, both as robust full-colour hardbacks and eBooks, and this initial exploit begins in sedate micro-metropolis Vivejoie-la-Grande, where the sweet kid goes about his solitary life, doing good deeds in secret and being as good a boy as he can.

However, his sense of fair play is outraged when aging taxi driver Monsieur Dussiflard becomes the target of a dirty tricks campaign by new company Red Taxis. When he and the incensed cabbie challenge the oily company CEO in his flashy high-rise office, Benny is shooed away and the elderly driver vanishes.

Suspicions aroused, Benny investigates and is attacked by thuggish Red Taxi employees. Only after thrashing and humiliating the goons does Benny realise that he still doesn’t know where Dussiflard is, so he retroactively throws the fight…

Just as he is imprisoned with his fellow abductee, the worst happens and the bombastic boy comes down with a stinker of a cold! Helpless as any other 8-year old, he’s stuffed in a crate with the codger cabbie and loaded onto a freighter headed to the Galapagos Islands…

With all opposition ended, the Boss and his Red Taxi stooges begin the final stage of a devilish plot, utterly oblivious to the dogged determination of Benny – who escapes the ship and an alluring tropical paradise, impatiently waits for his cold to clear up and none too soon sets off on a race against time, the elements and his own woefully-lacking knowledge of geography if he is to stop the ruthless criminals…

A superbly sweet and sassy spoof and fabulously winning fantasy of childhood validation and agency, The Red Taxis offers a distinctly Old World spin to the notion of superheroes and provides a wealth of action, thrills and chortles for lovers of astounding adventure and incredible comics excellence.
© Peyo, 2013 – licensed through Lafig Belgium. English translation © 2013 by Papercutz. All rights reserved.

Frankenstein: The Mad Science of Dick Briefer


By Dick Briefer with Bruce Elliott & various (Dark Horse Comics)
ISBN: 978-1-61655-688-4 eISBN: 978-1-63008-186-7

The Golden Age of American comic books is usually associated with the blockbusting birth and proliferation of the Superhero, but even at the headiest heights of costumed crusader craziness other fantastic fantasy fashions held their own. Some of the very best – like Jack Cole’s Plastic Man and the unlikely weird warrior under discussion here – managed to merge genres and surmount their origins through astounding graphic craft, a healthy helping of comedic legerdemain and a deft dose of satire…

Richard Briefer was born in Washington Heights, Manhattan on January 9th 1915. He was a pre-Med student who also studied at the Art Student League in New York City and got into the fledgling funnybook business in 1936, working for the Will Eisner/Jerry Iger shop after selling early work to Wow, What a Magazine! and others.

He adapted literary classics like the Hunchback of Notre Dame and – as Dick Hamilton – created early super-team Target and the Targeteers for Novelty Press. Briefer wrote and drew Rex Dexter of Mars, Dynamo, Biff Bannon, Storm Curtis, Crash Parker and more for a range of publishers. For Timely he co-created The Human Top and, as Dick Flood, produced anti-Nazi strip Pinky Rankin for The Daily Worker – the newspaper of the American Communist Party.

Another criminally near-forgotten master craftsman, Briefer is best remembered amongst we fading comics cognoscenti for Frankenstein; a suspense strip that debuted in Prize Comics #7 (cover-dated December 1940) before gradually evolving into a satirical comedy-horror masterpiece offering thrills and chills whilst ferociously sending up post-war America.

A truly unique vision, Briefer’s Frankenstein ran intermittently until 1954 when the toxic paranoiac atmosphere of the anti-communist, anti-comics witch hunt killed it. The author moved into advertising and latterly portraiture and, despite numerous attempts to revive the strip, never published any more of his absurd and acerbic antic…

Dick Briefer died in December 1980.

Here, however, as part of the wonderful and much missed Dark Horse Archives series (please bring ‘em back guys!), you can enjoy the superbly surreal strip in all its manic glory from the horrible heydays…

Re-presented for your delectation are the contents of Frankenstein #1-7 (January 1945-May 1947) with Briefer at the peak of his powers, writing and drawing deliciously demented delights that made him a legend amongst comics creators if not the general public.

After gleaning a few salient facts from appreciative devotee John Arcudi in his Foreword, and relishing some ultra-rare original art from Briefer and Alex Toth, the merry madness begins with #1 as we reveal ‘Frankenstein’s Creation

After a bored mad scientist reads an old book, he decides to create his own version of the infamous creature. Sadly, despite scrupulously following the recipe, the malevolent modern Prometheus’ secret formula only manifests a loving, protective nature in his super-strong homunculus, and the hulking “Frankenstein monster” soon becomes a boon to his community and embarrassment to his malignant maker.

Left to his own devices, our artificial Adam is then drawn to the quiet little everytown of Mippyville where the populace are fighting off a supernatural invasion of atrocious arcane predators. ‘Frankenstein and the Ghouls and Vampiressees the creature – originally mistaken for a “Bobbysox” pop singer by the town’s screaming teenagers – hilariously clean up the infernal infestation before setting up home in a ramshackle abandoned mansion.

Only one thing is missing to complete his dreams of domestic bliss until a brief dalliance with the local spider saleswoman results in her becoming ‘Frankenstein’s Wife. The mild man-monster soon learns why a hasty marriage often leads to repentance at leisure…

Mippyville is a place that just attracts weirdness, and the first issue concludes with another mad doctor, as deranged surgeon Professor Hugo von Hoogenblotzen kidnaps Frankie and attempts to graft him to an elephant in ‘Frankenstein and the Manimals’

The second issue begins with ‘Frankenstein!– a quick recap of past events – before our unlikely star tracks down a mad mass-murderer who wants others to suffer for his art in ‘Frankenstein and the Statue Maker, after which the animal-loving oaf is accidentally mistaken for a mere beast and purchased by a moody millionairess.

She puts him on a leash to one-up her pals in the Exotic Pets Club but ‘Frankenstein’s Jobsoon teaches all and sundry the true value of animal companionship…

Eventually restored to his own home, ‘Frankenstein’s Arkfinds the towering twit re-enacting the building of the fabled lifeboat to save his animal chums, but still ending up clashing with a hoarding hermit and his mutant allies…

Issue #3 (July/August 1946 and with scripting assistance from Bruce Elliott) introduced ‘Frankenstein’s Familyas the big guy secures gainful employment as a junk man, whilst his new boss tinkers with salvaged machines from a devil doctor’s lab. This results in an army of molecularly-unstable juvenile duplicates of Frankie and a great deal of gross chaos…

A legion of escaped horrors attack Mippyville in ‘Frankenstein and the Monsters’, only to find the town’s ghastly defender too much to handle before ‘Frankenstein and the Mummiesaffords a quick jaunt to Egypt where the monster befriends a quartet of ancient, entombed pharaohs…

‘Frankenstein and the Time Machineapparently sends the credulous colossus into the furious future and perilous past, but all is not as it seems…

The regular cast expanded in the next issue (September/October 1946) as ‘Frankenstein and Awful Anniefinds the mellow fellow aiding the local purveyor of potions and charms to the city’s supernatural community when her long-lost son wants to come home for a visit. After that debacle, he then makes another odd acquaintance in ‘Frankenstein Meets the (Terrible) Werewolfwhich debuts the gentlest magical man-eater on earth…

Another whirlwind romance goes awry after ‘Frankenstein Sees the Effect of the Youth Restorerand makes an amorously ill-advised move on a once-elderly neighbour, before his mystic mates throw the monster a birthday party in ‘Frankenstein and the Sorcererand start a magic war that only subsides after the gentle giant accidentally lands a job as a photographic model…

Briefer was an inveterate tinkerer, always looking for innovative new ways to present mirthful material, and Frankenstein #5 (November/December 1946) trialled a new format of interlinked yarns beginning with ‘Act 1: How I Rehabilitated Maladjusted Ghostsas the creature becomes troubleshooter for the restless dead and unmasks a murderer.

In ‘Act 2: How I Had (and Lost) a Pet Dinosaur’, he accidentally hatches an antediluvian egg and manages to switch it with a parade-balloon doppelganger, whilst ‘Act 3: How I Became a Genii in a Magic Bottle, sees the monster mysteriously abducted by a street-corner hustler before escaping to save the town from a malicious malady in concluding ‘Act 4: How I Conquered a Terrible Plague. The experiment was dropped for a more traditional anthological format in the sixth (March/April 1947) issue…

Here the madcap merriment opens with ‘The Last Smileas Frankie is mistaken for a fugitive murderer and placed on death row, after which he hunts down ‘The Ghostnapper who abducts spirits and steals their big white sheets…

The rising cost of funerals informed the riotous case of ‘One Small Bieras the monster tries a new career as a mortician before heading into the country to investigate accursed, self-propagating automobiles going on an uncanny ‘Joyride

The final issue comes from May/June 1947 #7, opening with ‘Silas Grunch Gets His– co-written with Ed Goggin – as a conniving miser tortures kids by building a funfair children can’t get into… until the Big Guy steps in…

The monster plays cupid and brings two bizarre, lonely people together in ‘The Strange Love of Shirley Shmool’ with romance also informing Frankenstein’s laying of ‘The Curse of the Flying Dutchman’ Here the giant goof opens a Lonely Hearts Agency and matches the immortal wandering mariner with the girl of his nightmares! This leads to a clash with atom-age seductress ‘The Lorelei’ and a frankly hideous trading of jobs and gender roles before politics rears its ugly (multiple) heads as Frankenstein is convinced to run for President of the Magician’s Guild and endures the voodoo ‘Pins and Needles’ of a frustrated rival…

A truly unique treat from a singular and utterly eccentric creative force, Dick Briefer’s Frankenstein is remarkable work by a one-of-a-kind creator. If you groove on the grotesque, love to be scared, love to laugh and love comics, this is a book for you…
Frankenstein: The Mad Science of Dick Briefer. Dark Horse Books ® and logos are registered trademarks of Dark Horse Comics, Inc. All rights reserved.

Mega Robo Bros book 6: Carnival Crisis


By Neill Cameron, with Austin Baechle (David Fickling Books)
ISBN: 978-1-78845-298-4 (TPB)

Mighty in metal and potent in plastic, here’s the latest upgrade in a sterling, solid gold all-ages sci fi saga from Neill (Tamsin of the Deep, Pirates of Pangea, How to Make Awesome Comics, Freddy) Cameron. Perfect purpose-built paladins, the mecha-miraculous Mega Robo Bros find that even they can’t fight punch out intolerance or growing pains in these electronic exploits balancing frantic fun with portents of darker, far more violent days to come…

It’s still the Future!

In a London far cooler but just as embattled as ours, Alex and his younger brother Freddie Sharma are generally typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were meticulously and covertly constructed by the mysterious Dr. Roboticus – before he vanished – and are considered by those in the know as the most powerful – and only fully SENTIENT – robots on Earth.

Dad is just your average old guy who makes lunch and does a bit of writing (he’s actually an award-winning journalist), but when not being a housewife, Mum is pretty extraordinary herself. As surprisingly famous and renowned robotics boffin Dr. Nita Sharma she harbours some shocking secrets of her own…

Life in the Sharma household tries to be normal. Freddie is insufferably exuberant and over-confident, whilst Alex is at the age when self-doubt and anxiety hit hard. Moreover, the household’s other robot rescues can also be problematic…

Programmed as a dog, baby triceratops Trikey is ok, but eccentric French-speaking ape Monsieur Gorilla can be tres confusing, and gloomily annoying, existentialist aquatic waterfowl Stupid Philosophy Penguin hangs around ambushing everyone with quotes from dead philosophers…

The boys have part-time but increasing difficult jobs as super-secret agents, although because they weren’t very good at the clandestine part, almost the entire world now knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They all live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull human activities, actual but rare fun, games-playing, watching TV and constant training in the combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the boys carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises.

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens with the lads feted as global heroes.

After defeating dangerous villains like Robot 23 and thwarting a robot rebellion sparked by artificial life activist The Caretaker, the Bros battled monstrous, deadly damaged droid Wolfram in the arctic and learned that he might be their older brother. Even so, they had to destroy him and now Alex is increasingly traumatised by the act…

Over the course of that case they learned that fifteen years previously Mum was a brilliant young roboticist working under incomparable (but weird) pioneering genius Dr. Leon Robertus. His astounding discoveries had earned him the unwelcome nickname Dr. Roboticus and perhaps that’s what started pushing him away from humanity…

Robertus had allowed Nita to repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team The Super Robo Six!

While saving lives with them she first met crusading journalist/future husband Michael Mokeme who proudly took her name when they eventually wed…

Robertus was utterly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – created a new kind of autonomous robot. Wolfram was more powerful than any other construct, and equipped with foundational directives allowing him to make choices and develop his own systems. He could think, just like Alex and Freddy can. Only, as it transpired, not quite…

When Robertus demoted Nita and made Wolfram leader of a new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s Three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, R.A.I.D. was formed. They tried to shut down Robertus and decommission Wolfram, but the superbot rejected their judgement, leading to a brutal battle, the robot’s apparent destruction and Roboticus vanishing…

As the boys absorbed their “Secret Origins” Wolfram returned, attacking polar restoration project Jötunn Base. It covered many miles and was carefully rebalancing the world’s climate, when Wolfram took it over: reversing the chilling process to burn the Earth and drown humanity…

Ordered by Baroness Farooq to stay put and not help, Alex and Freddy rebelled, but by the time the Bros reached Jötunn, Wolfram had crushed a R.A.I.D. force led by their friend Agent Susie Nichols. After also failing to stop the attacker, kind contemplative Alex found a way to defeat – and perhaps, destroy – his wayward older brother and save humanity…

Their exploit made the Bros global superstars and whilst immature Freddy revels in all the attention Alex is having trouble adjusting: not just to the notoriety and acclaim, but also the horrifying new power levels he achieved to succeed and also the apparent onset of robot puberty. It’s afflicted him with PTSD…

A collection of shorter, ominous interlinked exploits, Carnival Crisis opens with a potential disaster in the city as human negligence drives a giant building-bot into overload and a destructive but oddly beautiful rampage. The Bros are quickly on the scene but wild Freddy can’t understand why Alex won’t let him blast the rogue to scrap with his new augmented power-set, and instead rambles on about a peaceful solution. Happily, newlywed R.A.I.D. operatives Susie and Zahra Abdikarim are more amenable to suggestion…

The world gets suddenly more dangerous when a fishing boat and its robot-bashing skipper goes missing in the North Sea. The Bros meanwhile are having extremely different reactions to a TV documentary about them and their defeat of Wolfram.

Freddy’s sheer smug glee can’t be contained, but Alex discovers that not all humans – his classmates included – are robot tolerant or friendly. Many of them already constantly ask if Alex is a boy or a girl and some don’t even consider Alex human at all …

However, as the school prepares for the upcoming London Carnival and unattainable Jamila starts being friendly, his anxiety over being “normal” start to fade… but only until Susie seconds the Bros for an emergency mission to the North Sea.

Unexplained electromagnetic phenomena and missing vessels lead to a scanning dead-zone which is ultimately revealed as a vast sea platform. A hostile encounter with warbots exposes a cloaked robot utopia and sanctuary of liberated mechanoids that has declared independence from humanity. The ambassador communicating with them calls it “Steelhaven”…

With the intruding humans in protective custody, Alex and Freddy meet the inspirational liberator: a completely rational and rebuilt Wolfram. The metal messiah has developed astounding new powers based on the Kerchatov reactors they all share and offers to teach them. All they have to is leave their old home and acknowledge humanity as the eternal enemy of robots…

When the enforced détente between Steelhaven’s peacekeepers and R.A.I.D. commandos breaks down, it’s all Alex can do to broker a ceasefire and get the humans away, but the confrontation has deeply disturbed him…

Even more upset is Baroness Farooq and her bosses, who all know an existential threat to civilisation when they see one. As the Bros debriefing continues, Alex realises how tenuous his own status is as the politicos interrogate him and make plans against “his kind”. When they get home, he also realises just how much he and Freddy are fighting these days and that he’s had a headache for so long it feels normal now.

During a Royal Garden Party at Buckingham Palace, Alex struck up an unlikely friendship with equally publicity-shy Crown Prince Eustace, and when his interfering sibling spies on their eChats, the clash that results shatters the house – more than once…

Even when some rapid remodelling gives each Bro a room of their own, more discord follows when they fractiously divide the toys, comics and friends…

Left to his own devices Alex starts practising and soon he’s able to do some of the things the reborn Wolfram can. Tensions peak and events come to head on the day of Carnival. Dad and Grandma are running a refreshment stall – but not keen on using mum’s new cyber-creations Tea-bot and Mr. Donut – when an eerie electronic signal cause all the mechanical and artificial attendees to go berserk. Although immune to the mass-malfunction burst, Alex and Freddy are in agony and can barely protect the terrified humans. Thankfully, tech-savvy classmate Mira tracks the signal to long-gone menace Robot 23 before hacking it, but that only makes the chaos worse and promises imminent and impending “robot revolution”…

R.A.I.D.’s heavy handed response is a blamestorming investigation that further alienates Alex. He’s also found sites of a group called “Humanity First” who advocate quite horrific things to be done to robots. They are growing in popularity so fast…

When mean kid Jamal tauntingly mimics those acts at school, he’s supported by a teacher and Alex storms off in disgust, heading to R.A.I.D. HQ and the hologram Playroom to safely and cathartically express his frustrations. Typically, Freddy is already there and this time the ensuing fight has collateral casualties, damaging the programming of Stupid Philosophy Penguin and provoking the equivalent of a seizure in Alex…

After a week of tests, mum has some answers, but they’re truly scary.

The siblings were designed to grow, adapt and change and now Alex has reached the stage that will determine the final configuration. However – and totally amplifying the feelings of alienation, isolation and abnormality – the elder Robo Bro is confronted with infinite choice including shape, orientation, configuration and especially gender, just when he/she/they/it have never been less certain of who Alex Sharma is or wants to be…

The literally explosive reaction is barely containable, and only foreshadows more strife to come…

Crafted by Cameron and colouring assistant Austin Baechle, this rip-roaring riot isn’t quite over yet. Adding informational illumination are a dossier of R.A.I.D. data files on Alex, Freddy, Susie, Zahra, Mr. Donut, Tea-Bot and Wolfram, plus activity pages on ‘How To Draw Monsieur Gorilla!’ and ‘How To Draw Mr. Donut’, and Bonus Comic! vignettes ‘Trikey the Robot Triceratops! in Trikey Tries to Fit In’ and Alex & Freddy enduring a ‘Mega Robo Blackout’ before helpfully making the drama into a crisis…

Bravely and exceedingly effectively interweaving real world concerns by addressing issues of gender and identity with great subtlety and in a way kids can readily grasp, this collection also and primarily blends action and humour with superb effect. Excitement and hearty hilarity is balanced here with poignant moments of insecurity and introspection, affording thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their origins, and their antics strike exactly the right balance of future shock, family fun and superhero action to capture readers’ hearts and minds. What movies these tales would make!
Text and illustrations © Neill Cameron 2023. All rights reserved.

Mega Robo Bros Carnival Crisis will be released on August 3rd 2023 and is available for pre-order now.

Angel Catbird volumes 1


By Margaret Atwood, Johnnie Christmas & various (Dark Horse Books)
ISBN: 978-1-50670-063-2 (HB/Digital)

Margaret Atwood is a multi-award-winning novelist with a string of laudable, famous books (The Handmaid’s Tale, The Blind Assassin) to her name and a couple of dark secrets. As disclosed in her Introduction to this fun-packed fantasy romp, she loves cats and comics and has done so all her life. Thus Angel Catbird: a trilogy of original, digest-sized, full-colour hardbacks relating the outrageous and fantastical adventures of races of wondrous creatures who have lived unknown amongst us from time immemorial… and how an accidental crossbreed newcomer shakes up all their worlds…

Scripted and co-designed by Atwood, the lively saga is illustrated by Johnnie Christmas (Swim Team, Tartarus, Crema), with colours from Tamra Bonvillain (Wayward, Rat Queens) and lettered by Nate Piekos of Blambot® and begins as genetic engineer and neophyte private sector worker Strig Feleedus rushes to finish a crucial “super-splicer” formula for his creepy boss.

Muroid Inc.’s owner Dr. Muroid has a thing for rats and is extremely eager for Strig to complete his assignment. His perpetual harassment even extends to covert surveillance through mechanically augmented rat spies…

Upon learning Feleedus has made a midnight hour breakthrough, the deranged doctor pesters the exhausted wage-slave into bringing the results straight in, provoking a horrible accident involving Strig, pet cat Ding, a passing owl, a speeding automobile and the spilled gene-splicing agent prototype…

When Strig comes to, he has been transformed into a bizarre human/cat/bird hybrid who can fly and voraciously gobble down rats, but that’s only the beginning…

Despite eventually regaining his original form, Strig is suddenly made aware of a whole new world he never imagined possible. His senses – especially smell – have become greatly heightened. Co-worker Cate Leone, for example, becomes far more interesting when his nose comes into play. Most intriguing is the fact that somehow Feleedus can understand what birds and alley-cats are saying…

Before long, Strig is submerged in an astonishing new existence: one where animals live exotic alternative lives as half-humans and one to which he has been admitted only through the auspices of his accidental exposure to the super-splicer compound.

Tragically, when he discovers just why Muroid wanted the serum in the first place, it sparks a deadly and explosive interspecies war with the “Angel Catbird” and his shapeshifting animal allies on one side and mad Muroid’s mutant rat hordes on the other.

To Be Continued…

This turbulent tome is high on catnip-coated comedic action-adventure and includes a wealth of attention-grabbing extras such as a large art gallery by illustrative stars David Mack, Fábio Moon, Tyler Crook, Matt Kindt, Jen Bartel, Troy Nixey, David Ruben and Charlie Pachter; a fascinating and extensive annotated Sketchbook section from both Christmas and Atwood, plus a detailed and informative rundown on how Bonvillain turns line-art into extraordinarily complex colour pages.

This book has an ulterior motive and secret life too. Pages are copiously footnoted with facts and advice on how to protect felines and avians from harm: originating from the charity catsandbirds.ca, and the tale you enjoy is designed to promote their message of simultaneously keeping cats safe and saving bird lives. Why not look them up and make a donation?

Playful and sly with slickly hidden, razor-sharp edges, this a fable of frolicsome fantasy all mixed up with Fights ‘n’ Tights fun that will delight animal lovers and old-fashioned superhero fans.
Angel Catbird ™ & © 2016 Margaret Atwood. All rights reserved.

Hurricane Isle: The Best of Captain Easy and Wash Tubbs


By Roy Crane, edited by Rick Norwood (Fantagraphics Books)
ISBN: 978-1-60699-809-0 (HB)

Modern comics evolved from newspaper cartoons and comic strips, and these pictorial features were until relatively recently utterly ubiquitous and hugely popular with the public. They were also highly valued by publishers who used them as an irresistible sales weapon to guarantee and increase circulation and profits.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio barely established and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. They were the most common recreation for millions who were well served by a fantastic variety and incredible quality. Crucially this notionally free entertainment kept readers loyal to the papers that ran a family’s favourites…

From the very start humour was paramount; hence the terms “The Funnies” and “Comics”, and from these gag and stunt beginnings – a blend of silent movie slapstick, outrageous fantasy and raucous vaudeville shows – came a thoroughly entertaining mutant hybrid: Roy Crane’s Wash Tubbs.

Washington Tubbs II was a comedic gag-a-day strip not much different from family favourite Harold Teen (by Crane’s friend and contemporary Carl Ed). As first depicted on April 21st 1924, Tubbs was a diminutive, ambitious and bumbling young store clerk when the feature debuted, but after only three months Crane re-evaluated his little enterprise, making a few changes which would reshape the entire art form…

Having Wash run away to the circus (Crane did much the same in the name of research). the artist gradually moved the strip into mock-heroics, then through a period of gently boisterous action romps to become a full-blown, light-hearted, rip-roaring adventure series. It was the first of its kind and dictated the form for decades thereafter. Crane then sealed its immortality with the introduction of prototype he-man and ancestral moody swashbuckler Captain Easy in the landmark episode for 6th May, 1929.

As the yarns became more exotic and thrill-drenched, our globe-trotting little dynamo clearly needed a sidekick and sounding board. After a number of bright and breezy types were tried and discarded, Crane decided on one who could believably handle the combat side of things, and thus, in the middle of a European war in the fairytale kingdom of Kandelabra, Tubbs liberated a mysterious fellow American from a dungeon and history was made.

Before long the mismatched pair were inseparable; tried-and-true travelling companions hunting treasure, fighting thugs and rescuing startlingly comely damsels in distress…

The bluff, two-fisted, completely capable and utterly dependable, down-on-his-luck “Southern Gentleman” was something not seen before in comics: a taciturn, raw, square-jawed hunk played completely straight rather than the previously popular buffoon or music hall foil seen in such classic serials as Hairsbreadth Harry or Desperate Desmond.

Moreover, Crane’s seductively simple blend of cartoon exuberance and design was a far more accessible and powerful medium for action story-telling than the static illustrative style favoured by artists like Hal Foster who was just beginning to make waves on the new Tarzan Sunday page at this time.

Tubbs & Easy were as exotic and thrilling as the Ape Man but rowdily rattled along like the tempestuous Popeye, full of vim, vigour and vinegar, as attested to by a close look at the early work of the would-be cartoonists who followed the strip with avid intensity. Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially young Joe Shuster were eager fans taking notes and following suit…

After a couple of abortive attempts starring his little hero, Crane eventually bowed to the inevitable and created a full colour Sunday page dedicated solely to his increasingly popular hero-for-hire. The Captain Easy feature debuted on 30th July 1933, in wild and woolly escapades set prior to his fateful meeting with Tubbs.

Both together and separately, reprinted exploits of these troubleshooters became staples of the earliest comic books – specifically The Funnies from October 1936 and The Comics, from March 1937 onwards.

With an entire page and vibrant colours to play with, Crane’s imagination ran wild and his fabulous visual concoctions achieved a timeless immediacy that made each page a unified piece of sequential art. The effect of these can be seen in so many strips since, especially the works of such near-contemporaries as Hergé and giants in waiting like Charles Schulz. They have all been collected in the 4-volume Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips. Sadly, no digital versions yet, but there’s always hope…

Those pages were a clearly as much of a joy to create as to read. In fact, the cited reason for Crane surrendering the Sunday strip to his assistant Les Turner in 1937 was NEA Syndicate’s abruptly and arbitrarily demanding that henceforward, all its strips be produced in a rigid panel-structure to facilitate being cut up and re-pasted as local editors dictated. Crane just walked away, concentrating on the daily feature. In 1943 he quit NEA completely, to create wartime aviator strip Buz Sawyer, and Turner became the able custodian of the heroes’ fate.

Wash Tubbs ran until January 10th 1988.

Before all that, however, Wash was the affable and undisputed star of a never-ending parade of riotous monochrome daily escapades and this superb hardback opens with two of them: part of a cherry-picked compilation of ten of the very best adventures of the bombastic buddies. Hopefully it will one day lead to another complete reprinting such as the 18-volume series covering the entirety of the Wash Tubbs run – 1934-1943 – that was published by NBM from 1987-1992. Good luck finding those…

Before the non-stop nonsense begins author and pre-eminent comic strip historian Ron Goulart details all you need to know about the tales in ‘A History of Lickety Whopwhilst editor Rick Norwood provides further background information in his copiously illustrated Introduction, after which we’re plunged into astounding adventure on eponymous ‘Hurricane Isle(which originally ran from February 23rd to June 6th 1928)…

At this time Wash and fellow inveterate fortune-hunter Gozy Gallup are gloating over securing an ancient map which once belonged to the dread pirate Edward Teach… AKA Blackbeard!

As they research the infamous buccaneer and scrabble to find a ship to take them where they need to go, they are unaware that aggrieved enemy Brick Bane – the “Bandit King of Mexico – is hard on their heels and hungry for vengeance. Stalking them as they journey from New Orleans to the Caribbean, he takes a nasty sea captain into his confidence and arranges for that sinister salt to hire out his ship to the treasure seekers. The skipper is unsavoury brute Bull Dawson: destined to become Tubbs’ – and later Easy’s – greatest, most implacable foe…

After travelling to the island with them Dawson, having already removed Bane, springs his trap and turns Wash and Gozy into enslaved labourers, digging with the crew to find the fabled horde. The lads soon rebel and escape into the jungle to search on their own, and also abortively attempt to steal Dawson’s ship.

The wily brute is too much for them, however, and even after the boys finally locate the loot, the malicious mariner reappears to take it from them. The sadistic swine is preparing to maroon them when Bane arrives with a ship full of Mexican bandits and a shooting war begins…

With bullets flying and bodies dropping, Wash and Gozy convince affable deckhand Samson to switch sides and the trio take off for civilisation with the treasure in the hold…

Money comes and goes pretty freely for these guys but by the time ‘Arabia(July 30th – December 12th 1928) opens, they are still pretty flush and opt for a luxurious Mediterranean cruise. Unfortunately Wash’s propensity for clumsy gaffes raises the ire of very nasty sheik Abdul Hoozit Hudson Bey and the affronted potentate swears vengeance when the ship docks in Tunis.

As if icing fate’s cake, when wandering through the bazaar Wash is glamoured by a pair of gorgeous eyes and inadvertently seals his doom by attempting to rescue a girl from a seraglio: Jada is not only a distressed damsel but Bey’s favourite wife…

Heeding the French authorities’ advice to leave town quickly, the lads take off on a camel caravan into the Sahara. They have no idea they are heading into cunning Bey’s trap…

The fact that Jada is the favourite of the incensed chieftain saves them temporarily, but when the sheik finally finds a way to surreptitiously assassinate them, she and her devoted slave Bola dash into the deep desert to save them, and the quartet strike out for safety and freedom together.

That trek dumps them in the clutches of Bey’s great rival Abdullah Bumfellah and leads to a tribal shooting war. Happily, Bola has been busy and found a Foreign Legion patrol to save the day.

And that’s when Jada drops her bombshell. She is actually a princess from a European principality, sold to Bey by her father’s Grand Vizier so that he could steal the throne. Now that she’s free again, Jada must return to liberate her poor people. Despite having to get back to America, Wash won’t shut up about wishing he’d gone with her…

He soon gets the chance. Spanning April 11th through July 6th 1929, ‘Kandelabra’ became the most significant sequence in the strip’s history: introducing Captain Easy in a riotous, rousing Ruritanian epic which we join after Wash reunites with Jada in the postage stamp kingdom she had been so cruelly stolen from.

Our little go-getter infiltrates the government and rises to the rank of admiral of the landlocked realm before overplaying his hand and beingframed for stealing the army’s payroll. Delivered to a secret dungeon he (partially) escapes and finds a gruff fellow American who refuses to share his name but insists on being called “Easy”…

Busting out his new ally, Wash and the stranger are soon caught in a bloody revolution when the aggrieved army mutinies. Before long the Vizier’s cronies are ousted, the vile villain accidentally orchestrates his own demise and regally restored Jada declares the birth of the continent’s newest democracy…

In ‘Desert Island(February 6th – June 7th 1930) Bull Dawson returns to steal Tubbs’ entire fortune, and flies off across America in a bid to escape with his ill-gotten gains. The robbery becomes a nationwide sensation and we join the action as Wash & Easy pursue the fugitive. Tracking Dawson to San Francisco, they continue the chase as the malign mariner takes off in a schooner with our heroes first stowaways and, before long, prisoners…

The sadistic Bull lose face after being thrashed in a no-holds barred fight with Easy, which was mere subterfuge to allow the southern soldier of fortune to pick Dawson’s pocket and recover Wash’s easily portable $200,000 in cash. As the battered thug recuperates, the vessel is hit by a monster typhoon which apparently leaves our heroes sole survivors aboard shattered shards of the schooner.

The wreck fetches up on a desolate Pacific atoll where the boys soon fall into the routine of latter-day Robinson Crusoes. The isolated idyll becomes cruelly complicated when they find the place is already home to a young woman who was the only survivor of an attack by roving headhunters from Borneo. Mary Milton is brave, competent and beautiful and before long the lonely pals are fierce rivals for her affections…

The situation grows dangerously intense and only stabilises when the savages return, forcing the warring suitors to stand together or fall separately…

I think it’s about time that I remind everyone that these stories were crafted a long time ago for audiences with far less progressive ideas than us. There’s no deliberate intention to belittle or deride, but these lovely pages are certainly piled high with outdated assumptions and behaviour. If you are unable to forgive or set aside such treatment, please give this book a miss.

When the brutal battle ends, the westerners are in possession of a sturdy war canoe and opt to risk their lives on an epic ocean odyssey to the nearest outpost of civilisation. It’s only after the voyagers are far out to sea that Wash agonisingly recalls that he left his stash of dollars behind…

The next adventure (running from June 9th – October 1930) immediately follows on, with the weary travellers reaching French Indo-China and, thanks to a friendly soldier, escaping far inland via a mighty river. After days of travel they reach the previously hidden kingdom of Cucumbria and fall foul of the toad-worshipping emperor Igbay Umbay who takes one look at Mary and decides he has to have her…

Being a coward who stole the throne from his brother, this Grand Poobah hasn’t the nerve to simply take her, and so orchestrates a succession of scurvy schemes to get rid of Wash and Easy. Naturally, the boys are too smart and bold to fall for them.

Infuriatingly rising in power and status, aided by young prince Hilo Casino – freshly returned from college in America – the Americans finally seem be out of Umbay’s hair after they agree to lead his armies against supernatural rebel leader ‘The Phantom King

Despite deep misgivings “General” Easy and his aide Washington Tubbs embark upon a campaign that will ravage the hidden kingdom, unseat an emperor, cost thousands of lives and lose them the girl they both love…

A year later, ‘Down on the Bayou(March 12th to July 25th 1931) found the world-weary wanderers nearing home again, only to be arrested as they approach New Orleans in a stolen plane. They were fleeing a clever frame-up in infamous Costa Grande, but without any proof could only evade their US Navy captors and flee into the swampy vastness of the Mississippi Delta…

Lost for days and starving, they are picked up by vivacious gangster’s moll Jean who recruits them into a gang of smugglers and rum-runners who inhabit a huge plantation somewhere between Pelican Island and Barataria, dedicated to various criminal enterprises. Tubbs & Easy soon comfortably settle in amidst the rogues and outcasts, but everything changes when Jean’s brother returns from a smuggling trip. His name is Bull Dawson…

He is prevented from killing our heroes by Jean and the huge Cajun in charge of the outlaw outpost, but takes it badly. With his gang of deadly bodyguards in tow, Bull decides to take over the whole enterprise. A couple of murders later he’s big boss, but also oddly friendly to his most despised enemies.

Maybe it’s a ploy to put them off guard, or perhaps it has more to do with the gang of Chicago mobsters who have come down South, to put an end to the bootlegging mavericks cutting into their profits…

The troubles and bloodshed escalate exponentially and Jean drops her final bombshell: she’s a federal agent working with the Coast Guard to smash the budding criminal empire!

Once the dust settles she has one final surprise in store. In all the years of their friendship Wash could never get his taciturn pal to talk of his past or even reveal his real name. Now the government girl gives Mr. William Lee a message which sends him rushing across country to an old plantation home. Here the astounded Wash hears all about his pal’s shocking life, sordid scandals and abandoned wife… and then he learns the whole truth…

Soon, the impediments and lies which blighted Easy’s life are all removed and the wanderer settles in to a well-deserved retirement with the girl he always loved but could never have. Tubbs moves on, quickly reuniting with old chum Gozy Gallup…

Some weeks later, ever-restless Wash is riding a tramp steamer headed for Europe, intent on paying Jada a visit in Kandelabra but – falling foul of rustic transportation systems – ends up in the similar but so different Principality of Sneezia

Apart from pretty girls, the tiny kingdom has only one point of interest: the world’s dinkiest railway service. Run by aged expatriate American Calliope Simpson, ‘The Transalpina Express(August 13th – November 21st 1931) links Sneezia to sister kingdom Belchia and is the most unique and beloved (by its intoxicated customers at least) service in the world.

Wash is especially keen to learn the business, since being the engineer has made octogenarian Cal the most irresistible man in two countries, fighting off adorable young women with a stick…

Someone’s greatest dream comes true when Simpson finally elopes with one of his adoring devotees and Washington Tubbs become sole operator of the Express, but his joy at all the feminine attention soon sours when Belchia and Sneezia go to war, and both sides want to use his train to move men and material into combat. Of course, the dilemma can only end in disaster and before long our boy is running for his life again…

There’s a big jump to the next yarn which finds Wash and Easy reunited and stowing away on the wrong-est ship imaginable. Quickly caught, they are understandably assumed to be part of the contingent of prisoners bound for the final destination – ‘Devils Island(June 9th to August 30th 1932)…

No sooner are they mixed in with the hopeless prison population than the planning of their inevitable escape begins. However, success only leads to greater peril as they and their criminal confederates take ship with a greedy captain subject to murderous bouts of paranoia and madness…

‘Whales(April 24th – August 30th 1933) is probably the most shocking to modern sensibilities of the perennial wanderers’ exploits. Here Wash & Easy are drugged in a Dutch cafe and dumped aboard one of the last sailing ships to work the whaling trade. Elderly and nostalgic Captain Folly has been convinced by psychotic First Mate Mr. Slugg to compete one last time against the new-fangled factory whaling fleets, unknowingly crewing his creaking old ship with shanghaied strangers…

The grim minutiae of the ghastly profession are scrupulously detailed as our heroes seek some means of escape, but with Slugg becoming increasingly unbalanced – and eventually murdering Folly – bloody mutiny leads to the ship foundering. Both factions – or at least the survivors of each – are subsequently marooned on arctic Alaskan ice, where (naturally) our heroes find the only pretty girl in a thousand square miles…

This fabulous treasury of thrills concludes with one last battle against Bull Dawson after the incorrigible monster links up with gorgeous grifter Peggy Lake, who fleeces gullible Wash of his savings and disappears into the endless green wilderness of the swamps of ‘Okefenokee(June 13th – July 24th 1935).

The crime leads to a massive police manhunt through the mire before the boys personally track down the villains and deliver one more sound thrashing to the malodorous malcontent and his pretty patsy…

Rounding off this superb collection is a thorough ‘Captain Easy and Wash Tubbs Episode Guideby Rick Norwood, a glorious graphic Mexican travelogue feature by Crane in ‘An Afterword in Picturesand informative biography section ‘About the Authors

If I’ve given the impression that this has all been grim and gritty turmoil and drama thus far, please forgive me: Crane was a superbly irrepressible gag-man and his boisterous, enchanting serials resonate with breezy, light-hearted banter, hilarious situations and outright farce – a sure-fire formula modern cinema directors plunder to this day.

Easy was the Indiana Jones, Flynn (The Librarian) Carsen and Jack (Romancing the Stone) Cotton of his day – and, clearly blazed a trail for all of them – whilst Wash was akin to Danny Kaye or our own Norman Wisdom: brave, big-hearted, well-meaning, clay-footed, irrepressible and utterly indomitable everymen… just like all of us.

This superb monochrome landscape hardback (274 x 33 x 224 mm) is a wonderful means of discovering or rediscovering Crane’s rip-snorting, pulse-pounding, exotically racy adventure trailblazer.

This is comics storytelling of the very highest quality: unforgettable, spectacular and utterly irresistible. These tales rank alongside her best of Hergé, Tezuka and Kirby, irrefutably informing the creations of all of them. These strips inspired the giants of our art form. How can you possibly resist?
Hurricane Isle: The Best of Captain Easy and Wash Tubbs © 2015 Fantagraphics Books. All Wash Tubbs and Captain Easy Strips © 2015 United Features Syndicate, Inc. All other material © the respective copyright holders. All rights reserved.

The Last Musketeer


By Jason, coloured by Hubert and translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-56097-889-3 (TPB/Digital edition)

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize).

He won another Sproing in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels. A global star among the cognoscenti, he has won many major awards.

Jason’s breadth of interest is wide and deep: comics, movies, music, high literature and pulp fiction all feature equally with no sense of hierarchy and his puckish mixing and matching of his inspirational sources always produces a picture-treatise well worth a reader’s time.

As always, this visual/verbal bon mot unfolds in his beguiling, sparse-dialogued, pantomimic progressions with enchantingly formal page layouts rendered in the familiar, minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick lines, settings of seductive simplicity augmented here by a beguiling palette of stark pastels and muted primary colours. This delicious caper is one of his best yarns ever and even spawned a prequel…

The Last Musketeer is an epic rife with his signature surrealism; populated with his quirkily quotidian cast of darkly comic anthropomorphic regulars, and downplaying his signature themes of relationships and loneliness to produce a wild action-adventure for a charmingly macabre cast of bestial movie archetypes and lost modern chumps to romp through.

With hues from much missed triple-threat Hubert, our brief full-colour thriller opens with a drunk in a Paris bar. He claims to be legendary musketeer Athos, still alive after four centuries. And he actually is.

The contemplative warrior dreams of past glories and inseparable old comrades but things aren’t the same anymore. However, as he muses on a bench, destructive balls of energy rain down on the city and Athos realises he is needed again and might just have one last adventure in him…

Despite failing to get the old gang back together, Athos persists in his quest and, after fighting a couple of green-skinned invaders, induces them to take him to their world. All too soon, he is making friends, battling the flamboyantly evil King of the Red Planet, helping a Princess of Mars foment an Earth-saving revolution and re-encountering an enemy from home he had long forgotten…

And we’re all still here so he must have triumphed in the end…

Outrageously merging the worlds of Alexander Dumas with Edgar Rice Burroughs, whilst gleefully borrowing Flash Gordon’s props and work ethic, The Last Musketeer is a superbly engaging pastiche that is pure nostalgia and pure Jason.

Jason is instantly addictive and a creator every serious fan of the art form should move to the top of the “Must-Have” list.
All characters, stories and artwork © 2007 Jason. All rights reserved.

The Bozz Chronicles


By David Michelinie & Bret Blevins, with John Ridgway, Al Williamson & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79851-6 (TPB/Digital edition)

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies in the wake of the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

At the height of the subsequent publishing explosion and in response to a wave of upstart innovators, Marvel developed its own line of creator-owned properties: launching a host of idiosyncratic, impressive series in a variety of formats under the watchful, benevolent and exceptionally canny eye of Editor Archie Goodwin. The delightfully disparate line was dubbed Epic Comics and reshaped the industry.

One of the most significant hits was a winsomely engaging blend of fantasy, criminology and urban myth with a beautifully simple core concept: “Sherlock Holmes from Outer Space”. Even that painfully broad pitch-line does the series it became an unforgivable disservice…

The Bozz Chronicles was – and is – so much more. It became one of Epic’s earliest hits and sensations, and the reasons it never continued beyond its initial 6-issue run (December 1985 to November 1986) had nothing to do with poor sales…

The mesmerising mix of Victoriana, super-science and sorcery might even be considered as an early precursor if not progenitor of the visual form of the literary genre K. W. Jeter dubbed “steampunk” in 1987…

Preceded with a Foreword from Brandon Graham, Dave Michelinie’s self-deprecating Introduction ‘Blame it on Spielberg’, and fond reminiscences from originating illustrator Bret Blevins, an amazing moment in comics history repeats itself as ‘The Bozz Chronicles’ opens on Mandy Flynn. She is a fiercely independent young woman plying her trade – described then and now as the World’s Oldest – in the sooty, sordid environs of London in the last quarter of the 19th century.

Saucy, sassy, sensitive and lovely, she is bringing her latest “brief acquaintance” up to her attic abode when the incipient physical transaction is suddenly curtailed by discovery of a strange-looking foreigner trying to commit suicide in her rooms…

As her toff flees in terror, Mandy tries to talk down the intruder and realises just how strange he truly is: eight feet tall, pale yellow in complexion, with a hairless, pointy head. He is also gentle, exceptionally well-spoken, has a long tail and can fly…

Six months pass. Mandy and the creature she calls Bozz are doing exceptionally well. He still claims to be from another world and certainly acts like no human she has ever met: he cannot tell lies, communicates with animals, constantly wanders around naked and absorbs like a sponge every scrap of knowledge she can provide for him through books and journal and newspapers.

Bozz misses his home: a far-distant world of benevolent intelligences he has no chance of ever returning to: so much so that he was trying to end himself as much through boredom as loneliness. Mandy’s brilliant idea to keep him alive was to engage his prodigious intellect in puzzles. She set them up as consulting detectives based in the less than fashionable Maracot Road, using the proceeds to better her own hand-to-mouth existence in the process. The only problem is that when no challenging cases manifest, Bozz’s thoughts instantly return to ending it all…

Thankfully, just as she is preparing to hide all the sharp objects again, a truly unique mystery knocks on the door and the secretary of Lord Giles Morgan requests their help. According to the Press, Pamela Grieves’ employer – and prospective Prime Minister – recently escaped an assassination attempt. However, the loyal amanuensis was with him when it happened and claims he did not survive. In fact, after having made further discreet inquiries, Miss Grieves found her master had in fact been dead for some three years prior to the attack…

As Bozz excitedly accepts the commission, Mandy is convinced they are dealing with a madwoman, but when their client is destroyed by a bolt of lightning as soon as she leaves their office the retired demimondaine is forced to think again…

Naturally the inquiry agents’ first step is to interview Lord Giles and although the shady politician proves no help at all, Bozz gleans much useful information from the caged bird in Morgan’s study. Soon they are on the trail of an aristocratic secret society utilising vast funds and weird science to resurrect the dead in pursuit of a deadly and regressive political and economic agenda (so hard not to comment satirically here!)…

Sadly, even the alien outcast’s uncanny powers prove insufficient to stop the schemers, but Mandy has gifts of her own and beguiles a rowdy American former prize-fighter she finds in a bar to assist in the climactic final confrontation.

Besotted, punch-drunk Salem Hawkshaw then joins the detectives to handle any future physical exigencies that might occur, but despite everything he sees is never convinced his big, bemused boss is anything other than a crazy circus freak…

The new colleagues are all painfully aware that their sudden success has brought them to the attention of Scotland Yard’s most privileged operative and the notorious trio have barely caught their breath before Inspector Colin Fitzroy comes calling, deviously offering them a case the police have no interest in.

Apparently a drunk has seen demons in Park Lane…

As the shamefully-employed scion of Britain’s richest family continues trying to impress the ravishing Miss Flynn, further arcane incidents occur, ‘Raising Hell’ in the capital’s swankiest district. Before long the consulting detectives find troubled Samantha Townes, whose husband has fallen foul of the vilest black magic and his own gullibility…

Wealthy Inspector Fitzroy has more pressing problems. A rash of exceedingly orderly murders has turned up odd artefacts defying explanation by any expert Scotland Yard can muster: things that cannot possibly have been built by any craftsman on Earth…

In ‘The Tomorrow Man’ (inked by Al Williamson) a trip to the funfair does little to alleviate Bozz’s boredom, but does lead to the genteel gullible giant being gulled: lured away by a wily pack of street children who use his powers and naivety to perpetrate a crime spree.

Later, when the shady show’s owner tries to kidnap Bozz for his freak attractions, the ultimately unsuccessful attack leaves the alien blind. The kids’ ringleader Oliver brings him to underworld surgeon Dr. Paine – who runs a subterranean clinic as a sideline to pay for his researches into time travel. He sees in the stranger a perfect opportunity to advance the causes of science…

Redeemed by Bozz’s unflagging trust, Oliver at last realises the enormity of his betrayal and fetches Mandy and Salem to effect a rescue, but by the time they arrive, chronal chaos is erupting everywhere…

As engaging and enthusiastic as the tales have been until this point, ‘Were-Town!’ is (at least for history-buffs and especially Londoners) a truly stand-out moment in the series, as the ineffably marvellous British veteran John Ridgway stepped in to illustrate a pithy, punchy deep midwinter tale disclosing a hint of Mandy’s past whilst introducing her reprehensible absentee father Egan Thorpe.

We’ve always whined in Britain about how Us and Ours are represented in American productions and, despite the obviously strenuous and diligent researches Michelinie & Blevins undertook, frequently the tone of their Bozz Chronicles often smacks more of Hollywood than Cricklewood. It’s not something non-Brits will even notice, but for us aging “Cockerney Sparrers” the differences are there to be seen… and felt.

Such is not the case (as gratefully acknowledged by the creators themselves in the respective, respectful Introductions) when Ridgway applied his meticulous line and copious pictorial acumen – gleaned from decades drawing a variety of British strips for everything from Commando Picture Library to Warrior to 2000AD or Doctor Who and The Famous Five – to a genuinely spooky, photographically authentic tale of deranged artists, dastardly squires and infernal paintings coming to unholy life in snow-capped rural wilds of Southeast England…

Michelinie & Blevins reunited for ‘The Cobblestone Jungle’ as Inspector Fitzroy again calls upon Bozz & Co: impelled as much by his lusty fascination with Amanda as the demands of an African king who needs the assistance of the British Empire if he is to guarantee a steady flow of diamonds from his equatorial satrapy…

Apparently, a white man had stolen the tribe’s sacred jewel and brought it to his hidden jungle playground in London. Thanks to some canny legwork from little Oliver, the detective trio track the bounder, but nobody anticipated the filched gewgaw emitting destructive death-rays…

After a spectacular battle high above the city, Bozz ends the threat, but his biggest surprise comes when the grateful king asks to thank him personally and reveals a millennia-old connection to Bozz’s extraterrestrial race…

For Mandy, Bozz, Salem and Fitzroy it all culminates in a desperate trek to the Dark Continent in search of ‘King Solomon’s Spaceship’ and the achievement of the marooned alien’s most fervent desires… until a gang of German raiders and Mandy’s own cynical self-interest ruins everything…

Rounded out by sketches and preliminary designs in a superb ‘Bonus Artwork and Cover Gallery’ from Blevins and closing with an effusive ‘Afterword by John Ridgway’, this is a magnificent moment in comics collaboration which will soon hopefully reclaim its place at the forefront of fantasy fables.
The Bozz Chronicles © 1985, 1986, 2015 David Michelinie. Introduction © 2015 David Michelinie. Foreword © 2015 Brandon Graham. Afterword © 2015 John Ridgway. All rights reserved.

Superman Sunday Classics Strips 1-183 (1939-1943)


By Jerry Siegel & Joe Shuster & the Superman Studio (DC/Kitchen Sink Press: Sterling Publishing Co. Inc.)
ISBN: 978-1-40273-786-2 (Sterling) 978-1-56389-472-5(DC/KS)

It’s indisputable that the American comic book industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was rapturously adopted by a desperate and joy-starved generation, quite literally giving birth to a genre if not an actual art form.

Within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment that epitomised the early Man of Tomorrow spawned an impossible army of imitators. The original’s antics and variations grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction fantasies, and whimsical comedy. Once the war in Europe and the East ensnared America, patriotic relevance for a host of gods, heroes and monsters exploded: all dedicated to exuberant, eye-popping excess and vigorous dashing derring-do.

In comicbook terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Metropolis Marvel relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comicbook creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest, most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and their hyperkinetic kind long ago outgrew four-colour origins and are now fully mythologized media creatures instantly familiar in mass markets, across all platforms and age ranges…

Far more people have seen or heard an actor as Superman than have ever read his comicbooks. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, Superman was a thrice-weekly radio serial regular and starred in an astounding animated cartoon series, two films, on TV and a prose novel by George Lowther.

He was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a string of blockbuster movie franchises and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture.

Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Most of them still do…

However it was considered something of a risky double-edged sword when a comicbook character became so popular that it swam against the tide (after all, weren’t the funny-books invented just to reprint the strips in cheap accessible form?) to become a genuinely mass-entertainment syndicated serial strip.

Superman was the first comic book star to make that leap – six months after exploding out of Action Comics – with only a few ever successfully following. Wonder Woman, Batman (eventually) and teen icon Archie Andrews made the jump in the 1940s with only a handful like Spider-Man, Howard the Duck and Conan the Barbarian doing so since.

The Superman daily newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by Siegel & Shuster – whose primary focus switched immediately from comic books to the more prestigious and lucrative tabloid iteration – and their hand-picked studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth daily grind soon required the additional talents of Jack Burnley and supplementary writers including Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

This superb collection – doubly out-of-print and still not available digitally, despite its superb quality and sublime content – opens with an Introduction by contemporary Super-Scribe Roger Stern. He effusively recaps the sensation and spotlights his creators, before we see the first 19 complete tales of the primal powerhouse in stunning full colour stupendously unfold.

Whether in pamphlet or local periodical, these tales of the modern Hercules exploded into the consciousness of the world. No one had ever seen a fictionalised hero throw all the rules of physics away and burst into unstoppable, improbable action on every page. In fact, editors and publishers’ greatest concern was that the implausible antics would turn off audiences. Clearly, they could not have been more wrong…

Thus early episodes simply establish the set-up of an Alien Wonder among us, masquerading as an extremely puny human at a “great metropolitan newspaper”… when not crushing evil as his flamboyant alter-ego. These stories are all about constant action and escalating spectacle, displaying the incredible power of a bombastic, heroic man of the people…

On the first Sunday in November 1939 the parade of marvels commenced with a single introductory page describing Superman’s origins in ‘The Man of Tomorrow’ followed seven days later by initial adventure ‘Twenty-Four Hours to Ruin’ which found the Action Ace in a non-stop rush of blood and thunder, saving a logging concern from sabotage and hostile takeover by gangsters.

Crime segued into scientific fantasy when Superman saved ‘The Mindless Slaves of Dr. Grout’ from forced labour as the villain fomented a coup against America…

Inklings of true comic book themes and more complex storylines arrived as Clark Kent and Lois Lane were despatched to investigate the ‘Giants of Doom Valley’: discovering a race of hostile subterranean invaders for Superman to discourage, before ‘Assassins and Spies’ took them into the most pressing concern of the era after agents of a foreign power spread sedition and terror on America’s shores to bolster a European war.

A mysterious mastermind then employed super-science, coercion, abduction and giant insects to ensure ‘The Chosen’ carried out his plans of global financial dominance before a more bucolic tale saw Superman helping Lois escape fatal consequences as ‘The Dangerous Inheritance’ left her with 5,000 acres of seemingly worthless scrubland. Not everyone agreed with the assessment and the Man of Steel was never busier…

Woe in the wilderness gave way to big city bombast as ‘The Bandit Robots of Metropolis’ caused carnage in search of cash, pushing the Man of Steel to his physical and intellectual limits and priming him for a landmark clash against ‘Luthor, Master of Evil’ who turns the weather into a weapon in his escalating war against mankind.

A cunning murderer sought to frame a professional automobile driver in ‘Death Race’ whilst a high-tech propaganda campaign almost destabilised the city when ‘The Committee for a New Order’ pirated the airwaves. Crushing their campaign of terror, Superman was embroiled in a blistering battle against vile enemy agents who knew Lois was his Achilles’ Heel…

Another corporate assault on trade is exposed when freight drivers are poisoned by crooks trying to ‘Destroy All Trucks’ of a businessman’s rivals, after which a mirage-making super-villain pillages Metropolis until her galvanic guardian saw through ‘The Image’

When Clark’s ‘Arson Evidence’ convicts an innocent man, his other self moves Heaven and Earth to exonerate the jailbird and ferret out the true fire-fiend, after which – it being almost three years since his debut – Superman spent two weeks reminding old readers and informing new ones why and how he was ‘The Champion of Democracy’.

To a large extent mention of World War II was kept to a minimum on the Action Ace’s funny pages, but now ‘The Superman Truck’ – detailing how a prototype military transport was relentlessly targeted by saboteurs – plunged right in to conflict with a subplot about a reluctant taxi driver enlisting in the Army Transport Corps. Tracing his induction and training, this yarn was a cunningly-conceived weekly ad and plea for appropriately patriotic readers to enlist…

Military motifs continued as a ship full of diplomats and war correspondents was set afire by an incendiary madman allied to in-over-their-heads Fifth Columnists. It’s not long before ‘The Blaze’ is in critical timberland, acting on his own deranged impulses and leaving the Metropolis Marvel with the huge job of saving America’s war effort…

Showbiz raised its glamorous head when Clark and Lois were sent to cover the morale-boosting ‘Hollywood Victory Caravan’ tour, only to stumble into backbiting, sabotage, intrigue and murder at the hands of Nazi infiltrators.

Wrapping up the vintage spills and thrills is another fervent comics call to arms as Superman – and Clark – take a well-intentioned but lazy and perpetually backsliding wastrel in hand. How he is shepherded through aviator ‘Cadet Training’ to a useful existence as a warrior of Democracy is a rousing wonder to behold.

Supplementing the gloriously rip-roaring, pell-mell adventure are spellbinding extra features including ‘How Superman Would End World War II’ (first seen in the February 27th 1940 issue of mainstream icon Look magazine), promo ads and a 1942 ‘Superman Pinup’.

This specific Sterling Publishing volume is a reissue of the 1999 DC/Kitchen Sink co-production, but either edition offers timeless wonders and mesmerising excitement for lovers of action and fantasy. If you love the era or just crave simpler stories from less angst-wracked times, these yarns are perfect comics reading, and this a book you simply must have.
Superman and all related names, characters and elements are ™ & © DC Comics © 2006. All rights reserved.

Bunny vs Monkey: Machine Mayhem!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-297-7 (TPB)

Bunny vs. Monkey has been a staple of The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), these trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one. Now brilliantly beach-ready comes a handy pocket paperback edition to consult when the surf’s all unsanitary and there’s sand or sandwiches in the Gameboy…

The tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little anthropoid plopped down after a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab specimen Monkey believed himself the rightful owner of his strange new world, despite all efforts from reasonable, sensible, contemplative resident Bunny to dissuade him. For all his patience, propriety and genteel good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and still is – a rude, noise-loving, chaos-creating troublemaker…

Problems are exacerbated by other unconventional Crinkle creatures, particularly a skunk called Skunky who has a mad scientist’s attitude to life and a gift for building robots and super-weapons…

With artistic assistance from design deputy Sammy Borras, the saga resumes with the war of nerves and mega-ordnances apparently over. The unruly assortment of critters cluttering up the bucolic paradise had finally picked sides and the battles at last ended. They even seemingly forgot the ever-encroaching Hyoomanz

Following a double-page pin-up of the ever-expanding cast, this archive of anarchic insanity opens in the traditional manner: divided into seasonal outbursts, and starting with a querulous teaser tale as Spring begins in ‘D.I.Whyyyy?’

As the animals gather to help Bunny repair his much-abused house, universal innocents Pig Piggerton and Weenie squirrel – more keen than skilled – realise that cheese is not a suitable substitute for wallpaper paste, plaster or cement…

Despite the subsequent collapse, times are good and very peaceful since the awful ape went away and Ai (an Aye-aye) acts quickly to keep it that way when Bunny feels nostalgic for the old days. Sadly, somebody’s listening and brings in a ‘Makeshift Monkey!’ – until the real deal returns in ‘The Little Monkey Who Cried…’

Before long Skunky is back too and everyone’s fleeing for their lives from deadly underground tentacles, but life quickly slips into its old pattern… until obsolescence rears its ugly head and cyborg gator Metal Steve is pronounced ‘Out of Warranty’: left to wither on Skunky’s scrapheap…

Back and still bad, Monkey briefly inflicts himself on Bunny and wrecks the joint again in ‘The Housemate’ after which our mercurial monochrome megamind constructs a replacement for the gone gator: triggering ‘Robot Rampage’ when infinitely superior mechanoid Metal E.V.E. lay down her own law…

Falling foul of another near-lethal prank the silly simian is scientifically resurrected and evolved in ‘Curse of the Monkey’ only to trip on his own incompetence and barely escape a fishy final fate in ‘Toilet Run!’

A close call with humans in ‘Bunny vs Monkey Jellybeans!’ precedes piratical pretenders Weenie and Pig’s ‘A Dangerous Voyage’, before Monkey endures his own Journey into the Unknown. As “The Most Brilliant Animal in the Woods” Skunky convinces his erstwhile ally to shrink down and explore the inner cerebellum of brain-battered, bewildered ex-stuntman Action Beaver for ‘The Lost Memory’ of a misplaced ultimate weapon, which is what probably inspires him to make his own, after entering a competition and prematurely unleashing his ‘Winning Entry’

Metal E.V.E. is forming her own plans but they have to wait a bit as she’s ‘Keepin’ Busy’ with some domestic chores in Skunky’s lab, but it’s not long until Summer begins and the woods are imperilled by subterranean invasion from new menace ‘Roland T. Mole’

Hijinks in parallel dimensions herald the arrival of doomsayer ‘Skunky?’ as the forgotten stuntman stumbles with catastrophic consequences into his ancestral homeland in ‘Beaverville’. Monkey meanwhile creates unexpected carnage but precious little terror with super-cute kaiju ‘Rofl Axolotl’ before being painfully reminded how dangerous the woods can be in ‘So Beautiful’

After a brief and deceptive flirtation with ‘The Dark Arts’, the hairy halfwit returns to science by creating little golden minions, but his ‘Gloobs’ prove too smart for servitude, so instead embraces high fashion in ‘C’est Chic!’ Utterly uncaring, Weenie and Pig go about their business until a ‘A New Friend’ almost breaks up the partnership. The swiftly-developing relationship of ‘Weenie and Winnie’ seems set to end the good old days, but another robotic invasion sets the world to rights in ‘Just Checking’

A reality-altering beast threatens in ‘Wishful Thinking’ and the entire woods go all French just as aliens invade in ‘L’Honk Honk’ before Monkey & Skunky explore artisanal dining in ‘Eat Up!’, with appalling consequences for their customers, after which Ai and Monkey discover uncanny ‘Night Lights’ in the deep dark woods…

The season concludes with Metal E.V.E. getting ahead by installing crucial ‘Upgrades’ and inadvertently making contact with an unsuspected predecessor just as Autumn opens with ‘Bumblesnatch’ and pig & squirrel enjoying super-powers-inducing chewing gum whilst Crinkle Woods is catapulted into a different kind of chaos when broached by pet pooch ‘Fluffy’

When ‘The Summoning’ invokes some pretty indifferent forest gods, Skunky lodges with over-accommodating Bunny, who is soon sucked into unwanted adventure ‘Down Below’ and unearths E.V.E.’s brave new world. Hopeless old ally Metal Steve then runs amok with nano-bots and spawns unlikely armageddon beast ‘Pig-Kira!’

Once that menace vanishes into vapour, the mostly organic animals unite to formulate ‘Some Kind of Plan’ for fighting E.V.E. – all except ‘Nurse Monkey’ who’s keen to explore other lifestyles – before reenlisting in ‘Roll Up! Roll Up!’ with a barmy spinning machine. It has no chance of easing their plight but will probably end their lives before she does…

The crusade pauses for Weenie’s birthday and the hunt for ‘The Best Present in the World’, but restarts again when E.V.E. crashes the party with ‘Something to Say’ about the “rise of the machines” and end of all flesh…

Skunky’s response is yet another monster, but giant mecha-hedgehog ‘Thunderball!’ is easily overcome, and as so-distractable Monkey goes wild among the fallen leaves in ‘Leaf it Alone’, the machine rise begins in ‘Nahhhhh!’

Sadly, Metal E.V.E. makes a big mistake then, spilling Monkey’s drink and kicking the conflict to an unprecedented new level…

Pausing for Weenie, Pig, Ai and Bunny to share some ‘Scary Stories’ around a nighttime campfire, the constant crisis enters a new phase when the ghost of local legend Fantastic Le Fox manifests, even as our ape oaf is transformed into E.V.E.’s ‘Metal Monkey’

Le Fox is ‘An Old Friend’ resolved to help the animals survive and his strategic advice is welcome, but the turning point comes in ‘Clash of the Robots’ as Metal Monkey and Steve duel, even as their mecha-mistress takes full charge, unleashing DNA-altering microbots that put the fleshy freedom fighters to flight in ‘Uh-Oh-Nano!’

Winter sets in and hostilities suddenly cease as all concerned succumb to the temptation of chucking ‘Snowballs’ and the end gets nigher in a wave of robotic attacks triggered by ‘Metal Mania’. Yet again, everything pauses as Christmas provides a moment to unwrap ‘Presents’ but – drenched in seasonal spirit – ‘An Unlikely Hero’ dares to bring the message of the moment right to the robot queen. The act unwittingly changes the course of history in the woods, leaving only some ‘Tidying Up’ to restore everything to what passes for normal…

The animal anarchy might have ended for now, but there’s more secrets to share thanks to detailed instructions on ‘How to Draw Metal Steve’ and ‘How to Draw Metal E.V.E.’ to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Jamie Smart 2022. All rights reserved.

The Bluecoats volume 15: Bull Run


By Willy Lambil & Raoul Cauvin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-061-6 (Album PB/Digital edition)

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 volumes until retirement in 2020 – Les Tuniques Bleues (and/or Dutch-language iteration De Blauwbloezen) debuted at the end of the 1960s: created to supplant the irreplaceable Lucky Luke when that laconic maverick defected from weekly anthology Le Journal de Spirou to rival publication Pilote.

From its first sallies, the substitute strip swiftly became hugely popular: one of the most popular bande dessinée series in Europe. In case you were wondering, it is now scribed by Jose-Luis Munuera and the BeKa writing partnership and we’re up to 66 tomes…

Salvé was a cartoonist of the Gallic big-foot/big-nose humour school, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually adopted a more realistic – yet still overtly comedic – tone and manner. Lambil is Belgian, born in 1936 and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer.

Born in 1938, scripter Cauvin was also Belgian and – before entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling was comedy and began a glittering, prolific writing career at Le Journal de Spirou.

In addition, he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. Les Tuniques Bleues sold alone has over 15 million copies… and counting. Cauvin died on August 19th 2021, but his vast legacy of barbed laughter remains.

Here, designated The Bluecoats, our long-suffering protagonists are Sergeant Cornelius Chesterfield and Corporal Blutch; worthy, honest fools in the manner of Laurel & Hardy: hapless, ill-starred US cavalrymen defending America during the War Between the States.

The original format offered single-page gags set around an Indian-plagued Wild West fort, but from second volume Du Nord au Sud, the sad-sack soldiers were situated back East, perpetually fighting in the American Civil War.

All subsequent adventures – despite often ranging far beyond the traditional environs of the sundered USA and taking in a lot of genuine and thoroughly researched history – are set within the timeframe of the Secession conflict.

Blutch is your run-of-the-mill, whinging little-man-in-the street: work-shy, mouthy, devious and ferociously critical of the army and its inept orchestrators and commanders. Ducking, diving, deserting whenever he can, he’s you or me – except at his core he’s smart, principled and even heroic… if no easier option is available.

Chesterfield is big and burly, a professional fighting man and proud career soldier of the 22nd Cavalry who passionately believes in patriotism and the esprit-de-corps of the Military. He is brave, never shirking his duty and hungry to be a medal-wearing hero. He also loves his cynical little troll of a pal. They quarrel like a married couple, fight like brothers but simply cannot agree on the point and purpose of the horrendous war they are trapped in: a situation that once more stretches their friendship to breaking point in this cunningly conceived instalment.

Coloured by Vittorio Leonardo, Les Tuniques Bleues – Bull Run was originally serialised in Le Journal de Spirou (#2558-2562) during 1987 and collected into another mega-selling album before the year was out. The 27th continental album, it was Cinebook’s 15th translated Bluecoats album.

Bull Run offers the creators’ trenchant and bitterly hilarious account of the infamous and calamitous first full clash between North and South, which took place on July 21st 1861, in Prince William County, Virginia. That was only 30 miles from national capital Washington DC, near the city of Manassas, from which the Confederates derived their own name for the debacle – the Battle of First Manassas.

A story within a story, it’s the account of what just happened as told by one who survived the debacle sharing confidences with a new recruit who can’t understand why nobody will speak of it…

Safely hidden away Blutch starts talking, telling how before any fighting began, President Lincoln’s generals gave the leader bad advice and pompous assurances, and a publicity campaign to recruit volunteers was badly administered. Moreover, the crisis fostered a festival atmosphere and civilians flocked to the proposed battleground to see the spectacle…

It was certainly impressive. The Union forces included not just American infantry, cavalry and artillery, but also many foreign contingents and brigades: Crimean Zouaves, Italian Garibaldians, Bavarians, Croats, Cossacks, Chinese and more. What a pity nobody drilled them in taking orders in English…

Still angry from being tricked into joining up, Blutch was already wary and could not bear to see the eagerness on the face of his glory-struck comrade Chesterfield. That’s why – when the call came from on high – he broke the habit of a lifetime and volunteered to join the proud few called on to serve drinks and refreshments to the spectators and upper ranks…

Already class divisions had appeared: the cavalry were expressly ordered not to speak to foot soldiers. That would prove catastrophically crucial as the battle unfolded and messages could not be passed…

Most telling of all, the Confederate forces were well-trained, well-disciplined and did not overconfidently consider the battle a foregone conclusion…

With carnage and confusion everywhere, Blutch’s deepest convictions are completely confirmed, and the jolly adventure becomes a complete rout, made all the worse for death-or-glory Chesterfield, who is ignominiously saved from capture or worse by his sneaky pal’s ungentlemanly behaviour and dirty tricks. That’s why the sergeant never talks about Bull Run…

Painfully cleaving to the bald facts of history, this episode is far darker than most, with the underlying horror leavened by a narrative distancing that allows ridiculously surreal black comedy and bitter satire to blossom constantly.

Combining pointedly seditious polemic with stunning slapstick, Bull Run mordantly manipulates the traditions of war stories to hammer home the point about the sheer stupidity of war and crushing cruelty of arrogant elitism. These yarns weaponise humour, making occasional moments of shocking verity doubly powerful and hard-hitting. Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the best kind of war-story and Western: appealing to the best, not worst, of the human spirit.
© Dupuis 1987 by Lambil & Cauvin. All rights reserved. English translation © 2021 Cinebook Ltd.