Mystery Girl


By Paul Tobin, Alberto J. Albuquerque, Marissa Louise & Marshall Dillon (Dark Horse Books)
ISBN: 978-1-61655-959-5 (TPB/Digital edition)

There are many fabulous smartly entertaining stand-alone comics collections on the market these days, offering readers a single done-in-one hit of graphic entertainment without the grief of buying into massive back-history or infinite cross-continuity.

One of the best I’ve ever seen compiles a fierce, frenetic and funny 4-issue miniseries from 2015, starring the most infallible detective of all time. No sequel yet, but I live in hope, which is a rather apposite thing to say here…

As crafted by American author Paul Tobin (Marvel Adventures Spider-Man, Plants vs. Zombies, Bandette, Colder) and Spanish artist Alberto Jimenez Albuquerque (Les Fugitifs de l’Ombre, Letter 44, Generation X, Wakanda Forever) – with colours by Marissa Louise and letters from Marshall Dillon – this slim, sleek, slick yarn simply screams for more enigmas to be excitingly unravelled by this sleuthing star in waiting.

Like any ancient city, London has its fair share of unique characters and unsolved mysteries, but that’s never the case whenever Trine Dorothy Hampstead sets up her “office” on the pavements and begins chatting…

The effusive, ebullient young woman has an incredible gift. She knows the answer to any question she’s asked. Instantly and infallibly. “Where are my keys?” “Did Dad leave a will?” “Where is my missing son’s body…?”

All inquiries get an instant response and every answer is correct!

Trine is a local celebrity in her community, not only for the fact that she’s never judgemental or exploits her gift, but also because everyone knows there’s only one mystery the poor lass can’t solve: how she got her uncanny power…

Trine has an immense taste for life at full throttle and abiding desire to help those in need: regularly consulting with local private eye Alfie and aiding her perpetually sceptical boyfriend Ken Bloke – a Metropolitan police constable – in his work, even though he refuses to believe in her gift…

Her already extraordinary life takes a big step into the unknown when ancient DNA specialist Jovie Ghislain comes to Trine with a fascinating query. The biologist had been researching a 1930’s expedition to the wild Sakha region of Siberia. In the notes of the fabled Weimar-Steinberg trek, the explorers detailed how they uncovered a frozen mammoth carcass so perfectly preserved that the meat was still fresh and edible. Their records are tragically incomplete and Ghislain – desperate to secure viable DNA from the deceased giant – wants to know where the rest of the body is now…

The answer is not immediately forthcoming. In fact, Trine refuses to say anything unless she can join Jovie’s new expedition to personally show the scientists where it is.

Trine thrives on new experiences and this time her gift pays a huge dividend. As preparations are made, she shrugs off all questions from friends and acquaintances, but does confide in her pet budgie Candide. The reason that mammoth meat was so fresh is obvious. It hadn’t been dead long. Now she’s off to see its kin in the only place on earth where the mighty beasts still live…

Sadly, the original expedition – and its journals – are also the subject of a search by wealthy and far less friendly folk. However, when a mystery billionaire commissions a psychopathic hitman to find and secure all the original journals and stop the new expedition, even deadly Linford is taken with Trine. Foregoing his usual callous efficiency, the murdering mercenary takes his time, insinuating himself into the life of all her friends. It’s all working out just fine until the Mystery Girl is asked about her pal’s latest boyfriend and suddenly “knows” all about the new beau – including his actual profession.

Miss Hampstead’s plan to deal with him is shockingly effective, but doesn’t go nearly far enough…

Believing the coast clear, Trine and Jovie head for the Arctic Circle, blissfully unaware that their trail is being dogged by Linford’s sinister paymaster or that the killer himself is down, but not out. Instead, he has devised a cunning method to turn his opponent’s gift against her…

Even so, the obsessive hitman has underestimated Trine’s power, ingenuity and ruthless resolve. However when finesse fails, he can always fall back on overwhelming firepower and direct action…

With the steadfast explorers nearing their frozen El Dorado, the bad guys make their move, revealing what’s actually behind all the death and destruction. Now it no longer matters if Trine is asked the right question or not…

As the ghastly truth of the Weimar-Steinberg expedition is exposed, their heirs and inheritors prove willing to commit mass murder to keep the bloody secret covered up. Happily, Trine asks herself a different question and a life-saving solution pops into her head…

Fast-paced, spectacularly action-packed, witty and superbly balanced as hero and villain play cat-&-mouse around the world, Mystery Girl is funny, imaginative and savagely uncompromising: a superb introduction to a potent and engaging new female character who seems destined for greatness.

Also included are satisfyingly informative bonus features including a copious and heavily annotated Sketchbook section with commentary from Tobin & Albuquerque; concept to finished art examples; cover roughs: designs and unused cover art, all revealing the masses of effort that went into making this such a treat.

Don’t ask why you weren’t in at the beginning of her climb to stardom: get Mystery Girl and become someone with (some of) the answers…
Mystery Girl ™ & © 2015, 2016 Paul Tobin and Alberto J. Albuquerque. Mystery Girl and all prominently featured characters are trademarks of Paul Tobin and Alberto J. Albuquerque.

Luisa: Now and Then


By Carole Maurel, adapted by Mariko Tamaki & translated by Nanette McGuiness (Humanoids/Life Drawn)
ISBN: 978-1-59465-643-9 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Beguiling Fantasy Unwrapped… 9/10

The concept of time travel is infinitely appetising and irresistibly seductive. The literary conceit offers limitless potential for stories ranging from colossal cosmic Armageddons to last-chance salvation gambits; all of history and the imagination as playground and stage; the use of past and future as a Petrie dish for social satire and cultural exploration, and even fantastical magical quests course-correcting lives and providing deeply personal, painfully intimate second chances for the confused, bewildered or simply lovelorn.

Luisa, Ici et là is one of the latter: a compelling and beguiling small story and little miracle by Carole Maurel that first appeared in 2016 and finds us English-speakers courtesy of Humanoid’s Life Drawn imprint.

It’s a sweet and oft-told tale given a stylish and welcoming contemporary gloss thanks to its wonderfully engaging lead character(s) who transforms a regulation coming-of-age parable into a heart-warming plea for understanding and – where necessary – forgiveness.

It begins as 15-year old Luisa Arambol gets off a bus. Exhausted and frustrated by discord at home in Chartres, she’s fallen asleep, missed her stop and awoken in Paris. She’s not aware of it yet, but she’s also journeyed from 1995 to 2013…

Across town, 33-year old Luisa Arambol is bitching to friend and workmate Farid. He’s heard it all before: the job sucks, she’s getting old, she drinks too much and has accomplished nothing. Worst of all, yet another man didn’t work out…

After panicking whilst trying to buy a phonecard – even the money is different here and everyone has a phone in their pocket now! – young Luisa is rescued by concerned observer Sasha who tries to help out the increasingly distressed kid. The child wants to ring her mother but cannot get through and is spiralling…

Hearing her talk and seeing what she’s wearing and carrying, Sasha soon suspects something incredible has occurred. After all, what teenager doesn’t recognise a computer tablet?

A quiet chat stabilises the kid long enough for Sasha to learn that Luisa has an aunt living in the same building she’s just moved into. It turns out Aurelia Arambol’s fifth floor flat is directly opposite Sasha’s new home, but it’s no longer occupied by the odd, ostracised single lady nobody back home will ever talk about. Little Luisa gets a big shock when that door opens and she meets her world-weary, dream-crushed, spinster older self.

Moreover, both versions instantly and instinctively realise who the other is…

Once upon a time an ambitious schoolgirl had dreams of being an art photographer but life has whittled that dream down to something far more mundane. Full grown her was left the flat by Aurelia – for reasons she still can’t fathom – and her spiky, frosty, naturally defensive state is inexplicably heightened by Sasha. Despite herself, older Luisa can’t stop staring at her new neighbour, even taking covert pictures of her, and is deeply troubled by an erotic dream featuring her…

When the object of her fascination is abruptly called away, Luisa reluctantly takes charge of the underage runaway and the situation worsens. Shared stories of mutual pasts and futures take a wild turn as aspects of their so-different personalities begin to transfer. Now-Luisa rediscovers her endless, long-vanished joie-de vivre and party spirit – and even 20-20 vision – and seems to look younger every day, just as Then-Luisa becomes sullen, responsibility-burdened, grey-haired, morose and short-sighted. Moreover, when they touch, their bodies seem to merge and coalesce…

And so begins a clash of wills and resolution of long-unfinished business found to have started on the day teen Luisa cruelly spurned an innocently impulsive overture from “out” and persecuted classmate Lucy.

That event was exacerbated by increased bullying at school and brutally reinforced at home by her own mother’s rigorous rejection of such shocking deviant behaviour as utterly unnatural, sparking a decades-long crusade to find Luisa a man…

Confused and upset, little Luisa acted up, got on a bus and ended up now while her older self just lived a lie for years…

The merging and trading of characteristics lends urgency to affairs before a long-deferred and dreaded confrontation with the Luisas’ mother generates surprising revelations about Aurelia, exposes the unknown fate of Lucy and prompts a complete revision of those attitudes that have shaped and repressed the modern-day doppelganger…

Addressing her family’s ingrained bigotry and intolerance and at last acknowledging and accepting she doesn’t just like boys or have to settle for a man is merely the first step in Luisa’s reunification and readjustment, auguring massive changes for all and forever that will begin when her fresher self at last boards a bus for home…

Refreshingly honest, charmingly blunt and captivatingly funny whist maintaining a sensitive neutrality of opinion – or prejudice – over sexuality and choices, Luisa: Now and Then sparkles with wit and charm: a sophisticated yet simple saga of self-examination that will delight all who read it, embracing the fanciful whimsy of cinema classics like The Enchanted Cottage or the Peter Ustinov’s 1948 film Vice Versa.
Luisa, Ici et là © 2016 La Boîte à Bulles et Carole Maurel. All rights reserved.

Valerian – The Complete Collection volume 5


By J-C Méziéres & P Christin with colours by E. Tranlé: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-400-7 (Album HB/Digital edition)

Valérian: Spatio-Temporal Agent first took to the skies and timestream in 1967: gracing the November 9th edition of Pilote (#420) in an introductory serial which ran until February 15th 1968. Although an instant hit, album compilations only began with second tale – The City of Shifting Waters – as the creators considered their first yarn as a work-in-progress, not quite up to their preferred standard.

You can judge for yourself by getting hold of the first hardcover compilation volume in this sequence of compilations Or you can consider yourself suitably forward-looking and acquire an eBook edition…

The groundbreaking fantasy series followed a Franco-Belgian boom in science fiction comics sparked by Jean-Claude Forest’s 1962 creation Barbarella. Other notable hits of that era include Greg & Eddy Paape’s Luc Orient and the cosmic excursions of Philippe Druillet’s Lone Sloane, which all – with Valérian in the vanguard – boosted public reception of the genre. It all led, in 1977, to the creation of dedicated fantasy periodical Métal Hurlant

Valérian and Laureline (as the series became) was light-hearted and wildly imaginative: a time-travel action-adventure romp drenched in wry, satirical, humanist and political social commentary. The star was – at least initially – an affable, capably unimaginative, by-the-book cop tasked with protecting universal timelines and counteracting paradoxes caused by casual, incautious or criminally-minded chrononauts…

In the course of that debut escapade, Valerian picked up impetuous, sharp-witted peasant lass Laureline, who was born in the 11th century before becoming our star’s assistant and deputy. In gratitude for her truly invaluable assistance, the he-man hero brought her back to Galaxity, the 28th century super-citadel administrative capital where the feisty firebrand took a crash course in spatiotemporal ops before accompanying him on his cases…. luckily for all existence.

The series is not only immensely popular but also astoundingly influential.

This fabulous fifth oversized hardback – also available digitally – re-presents 1988’s On the Frontiers, 1990’s The Living Weapons and 1994’s The Circles of Power, and again offers a treasure trove of text features, beginning with critical appraisals ‘Valerian and Laureline: The Stuff of Heroes’; ‘Valerian, the Accidental Hero’; ‘Laureline, Bewitching and Wise’ and ‘The Heroes’ Metamorphosis’ by Stan Barets. Accompanying them are clip-art photo features ‘The Secret Charms of Laureline’, ‘The Colours of Laureline’ and essay ‘And Meanwhile…’ (detailing the creative duo’s other occupations at the time of creation).

A flurry of photos, sketches, designs and reference material detail the connections between comic album The Circles of Power and movie epic The Fifth Element in ‘A Taxi for Two’, and rounding out the extras is a selection of reportage comics by inveterate traveller Christin, illustrated by Philippe Aylmond, Alain Mounier, Enki Bilal, Méziéres, Olivier Balez and Max Cabanes.

Then, following a retrospective overview of the albums, it’s time to blast-off…

Valerian is arguably the most influential science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that undoubtedly contentious statement. Although to a large extent those venerable newspaper strips formed the medium’s foundations, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic franchise has shamelessly plundered for decades: everything from the look of the Millennium Falcon to military uniforms to Leia’s Slave Girl outfit…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted, socially-critical swashbuckling of Méziéres & Christin’s co-creation than any other cartoon spacer ever imagined. Now having scored their own big budget movie, that surely unjust situation is finally addressed and rectified…

Packed with cunningly satirical humanist action, challenging philosophy and astute political commentary, the mind-bending yarns always struck a chord with the public and especially other creators who have been swiping, “homaging” and riffing off the series ever since.

Sur les frontiers (On the Frontiers to English-speakers) was the 13th tale and marked a landmark moment in the series’ evolution.

When first conceived, every adventure started life as a serial in Pilote before being collected in album editions, but with this adventure from 1988, the publishing environment changed. This subtly harder-edged saga debuted as an all-new, complete graphic novel with magazine serialisation relegated to minor and secondary function. The switch in dissemination affected all top characters in French comics and almost spelled the end of periodical publication on the continent…

In the previous storyline the immensity of Galaxity had been erased from reality and our Spatio-Temporal Agents – with a few trusted allies – were stranded in time and stuck on late 20th century Earth…

Here, and now, we open in the depths of space as a fantastic and fabulous luxury liner affords the wealthy of many cultures and civilisations the delights of an interstellar Grand Tour. Paramount amongst guests are two god-like creatures amusing themselves by slumming amongst lower lifeforms whilst performing an ages old, languidly slow-moving mating ritual of their kind…

Sadly, puissant, magnificent Kistna has been utterly deceived by her new intended Jal. He actually has no interest in her or propagating the species: he intends stealing her probability-warping powers…

Jal is a disguised Terran and once he has completed his despicable charade, compels the ship’s captain to leave him on the nearest world: a place its indigenes call Earth…

Stranded on that world since Galaxity vanished, partners-in-peril Valerian and Laureline have been using their training and a few futuristic gadgets they had with them to become freelance secret agents. At this moment they’re in Soviet Russia where Val has just concluded that the recent catastrophic meltdown of the Chernobyl nuclear reactor was deliberately sparked by persons unknown…

As officials on site absorb the news, Val is extracted from the radioactive hotspot and ferried by laborious means across the frozen wastes to Finland and a belated reunion with Laureline and Mr. Albert: previously Galaxity’s jolly, infuriatingly unflappable 20th information gatherer/sleeper agent. The topic of discussion is tense and baffling: who could possibly profit from sparking Earth’s political tinderbox into atomic conflagration?

Far away in a plush hotel, a man with extraordinary luck discusses a certain plan with his awed co-conspirators, unaware that in the Tunisian Sahara near the frontier with Libya, three time-travelling troubleshooters are following his operatives…

That trail leads to a nuclear mine counting down to detonation, but happily the agents are well-versed in tackling primitive weaponry and the close call allows Albert to deduce why Libya and an unknown mastermind are working to instigate nuclear conflict in Africa…

After another near-miss on the US-Mexican border, investigators finally get a break, isolating the enigma behind these many almost-Armageddon moments. However, when Laureline approaches the super-gambler financing global nuclear terrorism through his bank-breaking casino sprees, she is astounded to realise the deadly disaster capitalist knows Galaxity tech…

As Valerian hurtles to her rescue, he discovers the enemy is an old comrade. For what possible reason could a fellow Galaxity survivor orchestrate Earth’s destruction? After all, isn’t it the home and foundation of the time-travelling Terran Empire they are all sworn to protect and restore?

This stunning caper was Christin & Méziéres deft re-rationalisation and clarification of their original drowned Earth storyline (as seen in 1968’s The City of Shifting Waters): adjusting it to the contemporary period that they were working in, with the added benefit of sending Valerian and Laureline into uncharted creative waters. Thus the agents’ solution to the problem of their deranged, broken – and god-powered – comrade was both impressively humane and winningly conclusive…

It was followed by 1990’s Les Armes Vivantes, with Valerian and Laureline forced to expend their last assets – a damaged astroship, some leftover alien gadgets and their own training – to eke out a perilous existence as intergalactic trans-temporal mercenaries.

Despite the misbehaviour of fractious inter-dimensional circuits in the much-travelled ship, our celestial voyagers are bound for distant, disreputable planet Blopik where Val has agreed to hand-deliver some livestock-improvement supplies. Moralistic Laureline is deeply suspicious of the way her man is behaving: it’s as if he’s doing something he knows she will disapprove of…

After a pretty hairy landing, she exits the ship to explore the burned-out pest-hole on her own. making the acquaintance of a trio of unique individuals: intergalactic performers stranded in their worst nightmare – a world without theatres and an absentee manager…

Before long they are all travelling together. The showbiz trio – malodorous metamorphic artiste Britibrit from Chab, indestructible rock-eater Doum A’goum and the indescribable Yfysania are seeking a venue to play in and appreciative audience to admire them, whilst taciturn Valerian is simply hunting the proposed purchaser of the wares in his case.

Laureline is, by now, frankly baffled. The centaurs who inhabit Blopik only understand and appreciate one thing – combat – and the planet’s cindered state is due to them setting fire to everything during the annual war between rival tribes. She can’t imagine what such folk would want with “farming gear”. For that matter, she also can’t imagine why Valerian keeps arguing with whatever he has in his travel-case…

Eventually, however, the alien Argonauts reach a grassy plain to be met by a bombastic centaur general. For “met”, read attacked without warning, but the natural abilities of the astounding performers soon gives pause to the hooved hellions and warlord Rompf agrees to parlay. He’s a centaur with a Homeric dream and Shakespearean leanings as well as the proposed purchaser of the bio-weapon in Valerian’s case. That thing has come direct from Katubian arms dealers and Laureline is appalled that Val has sunk so low and been devious enough to keep her out of the loop…

Rompf has declared War on War. He seeks to unify the tribes of Blopik by beating them all into submission and desperately needs the flame-spitting, foul-mouthed Schniafer couriered by the shamefaced former Spatio-Temporal peacekeeper to seal the deal. However, now that he’s seen what the offworld clowns can do, Rompf wants them too…

The various vaudevillians are not averse to the idea, but pride demands they put on a show too! They even have ideas how Laureline can be part of the fun.

…And that gives Valerian a chance to redeem himself too…

This tesseract of timely tales close here for now with The Circles of Power (released continentally in 1994 as Les Cercles du pouvoir). The hard-ridden, worn-out brutally battered astroship has finally given up the ghost after reaching planet Rubanis: an advanced but violently volatile and dangerous world divided into five nested rings of influence and specialism. Leaving the ship for some extremely costly repairs in the anarchic, technological boomtown of the First Circle, the Spatio-Temporal Agents start looking for some way of earning enough cash to pay for it all…

Worryingly, their occasional allies the Shingouz have already found a profitable prospect (and naturally factored in their own cut): sending the humans to meet old acquaintance and current planetary Chief of Police Colonel Tlocq in his palatial, low-orbit, high security citadel. That means taking a flying taxi and learning more than they wanted to as their highly excitable, enthusiastic and informative cabbie briefs them on the planet. He is also a young man with strong beliefs, big ideas and an often expressed violent streak…

Tlocq is a venal, casually violent but extremely efficient being policing a brutal, callous rogue world with permanently conflicting interests. Moreover, he has adopted mistrust, deception and institutional corruption as the most effective methodology to keep everything on an even keel. His policy seems to be “keep your enemies close and your allies and subordinates close enough to stab in the back”…

His chief deputy Krupachov holds the exalted rank of “Informer” and they maintain a constant atmosphere of productive, self-limiting disorder in and between the ringed regions…

However, even Tlocq has realised that something extra nasty is unfolding below him: not just in the always-explosive Heavy Industry First Circle but also in the Second (Business) Circle; the Trade/Entertainments/Arts morass of the Third Circle and even the elitist, crime-free and off-limits Fourth Circle reserved for Religion, Administration, Finance and Aristocracy. This rarefied region generates what passes for Tlocq’s directives, orders and operating rules, but he hasn’t received anything from them for some time now…

In the past he received direction via one of the ubiquitous enigmatic “machines” dotted around the cities, but is utterly opposed to letting the humans poke around inside them. He believes the machines are somehow connected to the sporadically spreading, microcephaly-inducing Scunindar virus cropping up all over Rubanis. In fact, the last time Valerian and Laureline saw him (in The Ghosts of Inverloch), Tlocq was dying from it, but he seems to have fully recovered now…

To ensure they do things his way, Tlocq doubles their fee and, knowing exactly how his world works, also gives an advance: a Grumpy Transmuter from Bluxte, able to spontaneously generate any kind of cash to buy their way out of trouble…

What he wants is not clearcut or straightforward. Although the Colonel still controls the utterly mercenary, self-serving forces under him, he has lost faith in and contact with those above who issue his orders. He wants the outsiders to bypass them and invade the ineffable Fifth Circle and find out who or what truly governs this world…

Valerian and Laureline begin by heading for the Third Circle in the flying cab, but are immediately targeted by a hidden foe. Attacked by a by a mystery woman in a tricked-up luxury vehicle that could only come from the richer echelons, they are forced down, but thanks to the cabbie’s combat skills, bring the war-limousine down with them. Go-getting taxi pilot S’traks also leads them to shelter in a seedy club in the region of entertainment…

The Shingouz are already there, haggling with a seedy mechanic who claims to know a secret way into the Last Circle…

All dickering and bargains are put on hold when their attacker bursts in, leading a squad of Vlago-Vlago mercenaries and wielding a “moroniser” whip that paralyzes, pauses cognition and wipes short-term memory. Helpless and hidden, Val and the cabbie watch merciless crime lord Na-Zultra cart off stupefied Laureline, much to the anger and frustration of her incorrigible, besotted new admirer S’traks…

It’s his idea for the undeclared love rivals to conceal themselves in the crashed limo and wait for vicious virago Na-Zultra to reclaim her highly exclusive property, and it almost works, but when they emerge from the vehicle thy are deep in unknown territory, covertly watching a procession of High Priests, business moguls and assorted aristopatrons attend a secret ceremony. They all have preternaturally shrunken heads…

Regaining consciousness a prisoner, Laureline resists all Na-Zultra’s entireties and threats of torture whilst extracting the schemer’s intentions. She learns that the ambitious criminal was hired by some faction in the Fourth Circle to secure control of Rubanis for them, but now intends to seize power for herself. When Valerian and S’Traks are discovered, Na-Zultra goes after them with the majority of her forces and Laureline makes her move…

After recuing the men and having exposed a web of conspiracies as well as the deliberate pointless of their commission, the heroes split up with Valerian confronting Tlocq about his true intent whilst Laureline seeks out the Shingouz to finally expose the mystery of the Last Circle, with go-getting S’traks using the deteriorating situation and his cabbie connections to mobilise the lower classes in an armed uprising…

Ultimately the shocking truth is exposed, triggering planetary revolution with Tlocq, Na-Zultra and S’Traks leading separate factions. Before the dust at last settles, he is well on his way to controlling Rubanis via a popular revolution across all the Circles…

Smartly subtle, sophisticated, complex and hilarious, the exploits of Valerian and Laureline mix outrageous satire with blistering action, stirring the mix with wryly punishing, allegorically critical social commentary: challenging contemporary cultural trends to forge one of the most thrilling sci fi strips ever seen.

These stories are some of the most influential comics in the world, timeless, dynamic, funny and just too good to be ignored. The time is now and there’s no space large enough to contain the sheer joy of Valerian and Laureline, so go see what all the fuss is about right now…
© Dargaud Paris, 2017 Christin, Méziéres & Tran-L?. All rights reserved. English translation © 2018 Cinebook Ltd.

Oh My Goddess! volume 1


By K?suke Fujishima, original translation by Dana Lewis, Alan Gleason & Toren Smith (Dark Horse Manga)
ISBN: 978-1-59307-387-9 (tank?bon TPB) eISBN: 978-1-62115-755-7

Talking of school – as we were the other day – college days also offer plenty of opportunities for comics creativity and, as is usually the case, manga has been there first and explored avenues you never even realised existed.

Fujishima K?suke was born in Chiba, Japan on July 7th 1964, and after completing High School, got a job as an editor. His plans to be a draughtsman had foundered after failing to secure a requisite apprenticeship, and he instead joined Puff magazine in that backroom role. Life began looking up after he became assistant to manga artist Tatsuya Egawa (Be Free, Golden Boy, Magical Taluluto)

Fujishima graduated to his first solo feature in 1986: writing and illustrating police series You’re Under Arrest until 1992. In 1988, he began a consecutive second series: a fantasy comedy that would reshape his life forever. Although he would work on other manga like Paradise Residence and Toppu GP over the decades, Aa! Megami-sama – alternatively translated as Ah! My Goddess and Oh My Goddess! became his signature work and one that has made him a household name in Japan.

The series began in the September 1988 issue of Kodansha’s seinen (“young males”) manga periodical Monthly Afternoon. The strip ran until April 2014, generating enough stories for 48 tank?bon volumes, a spin-off series and spawning anime, special editions, numerous TV series, musical albums, games and all the attendant spin-offs and merchandise such popular success brings.

In 2020 there were 25 million physical copies of the editions in circulation and an unguessable number of digital sales. OMG! has won awards, been translated across the globe in print and on screens and has a confirmed place in comics history…

Oh My Goddess! is a particularly fine example of a peculiarly Japanese genre of storytelling combining fantasy with loss of conformity and embarrassment. In this case, and as seen in opening chapter ‘The Number You Have Dialled is Incorrect’ nerdy engineering sophomore Keiichi Morisato dials a wrong number one night and inadvertently connects to the Goddess Technical Help Line.

When the captivatingly beautiful and cosmically powerful minor deity Belldandy materialises in his room offering him one wish, he mockingly asks that she never leave him. This rash response effectively traps her on Earth, unable even to move very far beyond his physical proximity. Her powers are mighty but also come with a bucketload of provisos and restrictions. The most immediate and terrible repercussion manifests quickly as he is ejected from his student residence for having a girl in his room…

Belldandy’s profligate use of her divine powers, utter naivety and tendency to attract chaos and calamity make their search for a new home a fraught exercise, but finally second chapter ‘Lair of the Anime Mania’ finds Keiichi trying the apartment of old friend Sada. He was not a preferred choice because he is addicted to anime: a living zombie of fannishness who welcomes the refugees in without even noticing them …or letting go of the TV and video remotes…

All too soon however, and again thanks to the Goddess’ gifts, Sada notices Belldandy’s similarities to his cartoon fantasies and they have to move again…

After a night on the freezing streets, providence smiles on them when a Buddhist priest welcomes them into his dwelling. An individual prone to conclusion-jumping, the holy man’s eventual deduction of her true nature prompts him to undertake a pilgrimage of rediscovery, bequeathing them custody of his earthy abode in ‘A Man’s Home is His… Temple?’

With accommodation secured, the hapless student needs to get back to his education, and in a structured society like Japan there’s plenty of scope for comedy when a powerful and beautiful female seemingly dotes on a barely average male, especially as Keiichi’s new girlfriend seems unwilling to even leave his side…

The solution is to use her powers to “enrol” at his school – the Nekomi Institute of Technology. However, when the clearly “European” newcomer becomes a ‘College Exchange Goddess’ she can’t help but draw unwelcome attention, particularly from Keiichi’s macho, petrolhead fellow students and creepy lecturer Dr. Ozawa. The lifelong rival of Morisato’s favourite teacher “Doc” Kakuta has his suspicions aroused when all his students switch to the classes Belldandy audits and he begins a covert campaign to get rid of her…

More trouble materialises in ‘Those Whom Goddess Hath Joined Together, Let No Woman Put Asunder’ as thoroughly unlikeable campus queen and predatory Mean Girl Sayoko Mishima realises the new kid is a threat to her social supremacy and sets her destructive sights and wealth on Belldandy’s hapless chump. The goddess is more aware of the interlopers inadvertent mystical bad mojo and takes kind, gentle but firm retaliatory action…

College is a series of crucial interconnections and – other than Belldandy – Morisato is closest to his colleagues in the Nekomi Institute of Technology Motor Club: a gang of overbearing, bullying gear-head maniacs, always spending his money, eating his food and getting him into trouble…

However, the earthbound divinity’s role is to aid those in need and when she detects chief brute Otaki is enduring unrequited love she plays matchmaker in ‘Single Lens Psychic: The Prayer Answered’ and sets off a chain of domestic shock and awe…

This mainly monochrome compendium is peppered with brief full colour sections and one such opens ‘Lullaby of Love’ as Morisato finally summons the nerve to move beyond the painfully platonic life sentence he’s been locked into. Sadly, books like Going Steady for Dummies can get him no closer to even kissing his goddess and their first stab at an intimate dinner date turns into a disaster further compounded in ‘The Blossom in Bloom’ as financial shortfalls presage the introduction of Morisato’s little sister Megumi: a gossip spreader and imaginative tale teller. What family furore she will make of him living with a gorgeous exotic foreigner cannot be allowed…

She causes chaos from the start: bearing enough cash to tide them over but only if Keiichi boards her for a week while she takes some important entrance exams. There’s no way the kid won’t expose Belldandy’s supernatural nature to the world…

What big brother should have fretted over was the actual tests, as Megumi aces he exams and is admitted to Nekomi Tech. Now Morisato is plagued with ‘Apartment Hunting Blues’ as he hunts for a decent place to house her. It’s a good thing that Belldandy accompanies the siblings as – once they find the perfect place – the goddess has to exorcise and transform the evil spirit haunting it …the true reason it was so cheap in the first place…

Following the comics comes a text feature by editor Carl Gustav Horn. ‘Letters to the Enchantress’ details the strip’s history and evolution to an English language series, and is supplemented by ‘Editor’s Commentary on Vol. 1’: an expansive collection of footnotes clarifying everything from explaining untranslated background kanji and graphics to detailing significant cultural clues that might bypass most readers.

Oh My Goddess! is a beguiling, engaging and eminently re-readable confection, at once frothy fun and entrancing drama. Think of it as a Eastern take on Bewitched or I Dream of Genie, especially as the romance develops: one that both mortal and immortal protagonists are incapable of admitting to. Throw in the required supporting cast of friends, rivals, insane teachers and interfering entities and there’s plenty of light-hearted fun to be found in this bright and breezy manga classic.
© 2005 by Kosuke Fujishima. All Rights Reserved. This English language edition © 2005 Dark Horse Comics.

Bluecoats volume 13: Something Borrowed, Something Blue


By Willy Lambil & Raoul Cauvin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-531-8 (Album PB/Digital edition)

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 volumes until retirement in 2020 – Les Tuniques Bleues (or Dutch co-incarnation De Blauwbloezen) debuted at the end of the 1960s: created to replace Lucky Luke when that laconic maverick defected from weekly anthology Le Journal de Spirou to rival publication Pilote.

From its first sallies, the substitute strip swiftly became hugely popular: one of the most popular bande dessinée series in Europe. In case you were wondering, it is now scribed by Jose-Luis Munuera and the BeKa writing partnership…

Salvé was a cartoonist of the Gallic big-foot/big-nose humour school, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually adopted a more realistic – but still overtly comedic – tone and manner. Lambil is Belgian, born in 1936 and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer.

Born in 1938, scripter Cauvin was also Belgian and – before entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling – comedy – and began a glittering, prolific writing career at Le Journal de Spirou. In addition, he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. Les Tuniques Bleues alone has sold more than 15 million copies of its 66 (and counting) album sequence. Cauvin died on August 19th 2021, but his vast legacy of laughter remains.

Here, as The Bluecoats, our long-suffering protagonists are Sergeant Cornelius Chesterfield and Corporal Blutch; worthy fools in the manner of Laurel & Hardy: hapless, ill-starred US cavalrymen defending America during the War Between the States.

The original format offered single-page gags set around an Indian-plagued Wild West fort, but from the second volume – Du Nord au Sud – the sad-sack soldiers were situated back East, fighting in the American Civil War. All subsequent adventures – despite ranging far beyond the traditional environs of America and taking in a lot of genuine and thoroughly researched history – are set within the timeframe of the Secession conflict.

Blutch is your run-of-the-mill, whinging little-man-in-the street: work-shy, mouthy, devious and ferociously critical of the army and its inept commanders. Ducking, diving, or deserting whenever he can, he’s you or me – except at his core he’s smart, principled and even heroic …if no easier option is available.

Chesterfield is a big, burly professional fighting man; a proud career soldier of the 22nd Cavalry who passionately believes in the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and hungers to be a medal-wearing hero. He also loves his cynical little troll of a pal. They quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in: a situation that once more stretches their friendship to breaking point in this cunningly conceived instalment.

Des bleus et des dentelles was originally serialised in 1983 in Le Journal de Spirou (#2384-2387) before collection into another mega-selling album in 1985. It was the 22nd European release and in 2020 became Cinebook’s 13th translated volume. As Something Borrowed, Something Blue it offers a lighter touch and tone than many, with the underlying horror salved by a kind-of romance and ridiculously surreal black comedy.

Once again Union forces are stalemated with no advance possible. Even the cavalry – under the leadership of utterly deranged, apparently invulnerable maniac Captain Stark – are stuck in dugouts, dodging enemy artillery fire beside ordinary foot soldiers. The zealot’s constant, costly, pointless charges at Confederate gun emplacements have left them short of riders and out of horses…

Sergeant Chesterfield is furious, but Blutch is perfectly happy keeping his head down and playing cards… until a shell lands on his position. By some miracle, he survives, but as Chesterfield brings him to the casualty-packed field hospital, it becomes clear that the odds of remaining so are against him.

Only the sarge’s armed intimidation can get a doctor to even look at his pal, and when they try to hack off Blutch’s leg, only the little man’s hidden gun stops them from completing the unnecessary surgery…

Suddenly, the entire camp’s attention is switched to the hospital, as the General’s latest morale-boosting scheme arrives: volunteer medical assistants – all women…

Suddenly, the entire army is stricken with some malady or other. Even Stark abandons the joy of slaughter to secure some female attention, and a top level secret plan is enacted to retore order. It involves scrupulous triage before any soldier can be admitted for treatment and to make doubly sure of weeding out malingerers, the formidable Miss Bertha will examine every man claiming injury.

The most secret part is that she is actually the hugely unhappy Private Burke in drag. His greatest fear is dying in a dress, but at least he won’t have to explain his new “uniform” to the wife and kids…

Meanwhile, actually injured Blutch is slowly recovering, thanks in great part to the diligent ministrations of nurse Jenny. Angel and patient are always together now, and Chesterfield finds himself increasingly lonely and jealous …but not as much as Blutch’s incredibly smart horse Polka

As the shirker heals, the military situation is worsening. The unassailable artillery is grinding the Union stronghold to rubble and ruin, but things start changing after another futile Stark sortie leads to the enemy troops learning there are women in their enemies’ camp. Soon, Rebel wounded are demanding that they be treated in the Union hospital too…

The situation is untenable and Chesterfield is going crazy, but the biggest bombshell comes not from enemy guns but little Blutch, as he hobbles around on crutches. The little guy is going to marry Jenny…

Initially horrified, the General unexpectedly agrees to the match, but as preparations take the men’s minds off the perpetual bombardment another shock lands after Stark requests he be allowed to wed “Bertha”…

Moreover, as Mr and Mrs Blutch ride a buggy back to safety and civilisation, Chesterfield discovers the truth about Bertha and is ordered to take his place as a female-presenting triage nurse. When “Miss Cornelia” then discovers how Blutch and Jenny have fooled everybody and escaped the war, he goes ballistic and sets off after the delinquents. He finds them frantically coming towards him scant yards ahead of a Confederate sneak attack approaching the Union camp from the rear.

Suddenly, it’s time for everyone to get back to the real business of war, with the Bluecoats survival dependant on Stark’s insane tactics…

Combining searing satire with stunning slapstick, Something Borrowed, Something Blue deftly delivers a beguiling message about the sheer stupidity of war equally clear  to younger, less world-weary audiences and old lags who have seen it all.

These stories weaponise humour, making occasional moments of shocking verity doubly powerful and hard-hitting. Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the kind of war-story and Western, appealing to the best, not worst, of the human spirit.
© Dupuis 1985 by Lambil & Cauvin. All rights reserved. English translation © 2020 Cinebook Ltd.

Frank Robbins’ Johnny Hazard: Volume One – the Newspaper Dailies 1944-1946



By Frank Robbins with an introduction by Daniel Herman (Hermes Press)
ISBN: 978-1-61345-004-8 (HB/Digital edition)

Johnny Hazard was a newspaper strip created in the style and manner of Terry and the Pirates, but in many ways this steely-eyed hero most resembles – and indeed predates – Milton Caniff’s second masterwork Steve Canyon. Unbelievably, until 2011 this stunningly impressive, enthralling adventure strip had never been comprehensively collected in archival volumes – at least not in English – although selected highlights had appeared in magazines like Pioneer Comics, Dragon Lady Press Presents and the Pacific Comic Club.

Boston born, Franklin Robbins (9th September 1917 – 28th November 1994) was an artistic prodigy who shone from early on. At age nine he was awarded a scholarship to the Boston Museum of Fine Arts and at 15, moved to New York City to attend the National Academy of Design on a Rockefeller grant. Skilled, inventive and prolific as both painter and graphic artist, he freelanced continually, even working with Edward Trumbull on the legendary murals for the NBC building and Radio City Music Hall.

Robbins created graphics for RKO Pictures, worked in advertising and magazine illustrations but never stopped painting, with work shown at the Whitney Museum of American Art, Metropolitan Museum of Art, The Corcoran Gallery of Art and Walker Art Gallery, although he found his perfect medium of expression when invited to take over a top comic strip…

Even whilst relentlessly creating a full seven days of newspaper strips, he exhibited work at the Whitney Museum of American Art’s Annual show and – after ending his comics career – retired to Mexico to end his days with a brush in his hand.

The truth is that comics changed Robbins’ life. He was a brilliant natural cartoonist whose unique artistic and lettering styles lent themselves equally to adventure, comedy and super-heroic tales, whilst his expansive raconteur’s gifts made him one of the best writers over three generations.

He first found popular fame in 1939 by taking over aviation strip Scorchy Smith from Bert (The Sandman) Christman, who had left America to fight with the Flying Tigers in China. Robbins thrived in the role and created a Sunday page for the feature in 1940.

The groundbreaking feature had been originated by John Terry before the astounding Noel Sickles replaced him: revolutionising it and – with Milton Caniff – inventing a new impressionistic style of narrative art to reshape the way comics were drawn and perceived .

Robbins remained until 1944 and was then offered high-profile Secret Agent X-9. Instead, he devised his own lantern-jawed, steely-eyed man of action.

A tireless and prolific worker, even whilst producing the daily and Sunday Hazard (with a separate storyline for each), Robbins continued freelancing as an illustrator for The Saturday Evening Post, Look, Life and a host of other mainstream magazines. He also tried comic books for the first time when Johnny Hazard won his own title in 1948-1949, just as superheroes began being supplanted by he-men, gangsters and monsters…

Robbins tried again in 1968: quickly becoming a key contributor as both artist and writer on Superboy, The Flash and The Atom, as well as a regular contributor to humour mag Plop! and DC’s mystery and war anthologies. He particularly excelled on Batman, Batgirl and Detective Comics where, with Neal Adams, he created Man-Bat, before following Michael Kaluta as artist on The Shadow.

Moving to Marvel in the 1970s, Robbins concentrated on drawing a variety of titles including Captain America, Daredevil, Ghost Rider, Morbius, The Man from Atlantis, Human Fly, Power Man and The Invaders – which he co-created with Roy Thomas.

When Johnny Hazard launched on Monday June 5th 1944, he was an aviator in the US Army Air Corps. When hostilities ceased, he briefly became a freelance charter pilot and spy before settling into the of a globe-girdling, troubleshooting mystery-solver: a modern day Knight Errant. The strip ended in 1977: one more victim of diminishing panel-sizes and the move towards simplified, thrill-free, family-friendly gag-a-day graphic fodder to frame small-ads. In its time it was syndicated in nine different languages in thousands of newspapers across the world, and even scored a residency in 1950s British weekly Rocket.

This fabulous hardcover/digital series – reproduced from original King Features proofs – at long last re-presents the definitive magnum opus in fitting form: a monochrome, landscape format archival collection of the first 2 years (covering June 5th 1944 to November 11th 1945), resurrecting the Amazing Aviator in followers’ hearts and hopefully finding new fans.

The action begins with a selection of those 1948 comic book covers and an informative ‘Introduction: Frank Robbins and Johnny Hazard’ by Daniel Herman before we meet the man himself in ‘The Escape’.

Here, the reader meets coolly capable flyer Lt. Johnny Hazard and his pals Loopy and Scotty as – having escaped from a German POW camp – they break into a Nazi air field to steal a bomber and fly home. Fast-paced, sharp-tongued and utterly gung-ho, the yarn introduces a cunning, charming, happy-go-lucky lout, insouciantly ruthless and prepared at every stage to risk his own freedom and life if it means killing a few more of the enemy and sabotaging the German war effort.

His saga truly begins with the 5th July episode as the liberated and again ready-for-duty airman touches base with friendly civilians only to meet feisty, headstrong and dedicated war photographer ‘Brandy’ during an air raid. All sorts of sparks fly as a series of spectacular events continually push them together and ultimately passionate fury and disgust on both sides turns to something else amidst all the deadly missions and flaming firepower.

The romantic turning point comes when Brandy impetuously parachutes into occupied territory to get a perfect shot and Hazard – hating himself every moment – goes after her…

The strip could not keep up with the fast-moving events after D-Day (the real world Allies invaded “Fortress Europa” the day after Johnny Hazard debuted) and third story arc ‘Sun Tan and General Mariwana’ – opening on September 11th 1944 – saw the hero’s squadron transferred to the Pacific Theatre of Operations to reinforce the battle against Japan. Through ingenious means Brandy inveigles herself into the picture as recently promoted Captain Hazard and his crew undertake a top-secret mission couriering a Chinese resistance leader back to her people.

Enigmatic Sun Tan is both staggeringly beautiful and lethally dangerous… and the Japanese Secret Service’s top target. Her leaked intentions spark a byzantine assassination plot wherein an experimental tracking device is hidden in Brandy’s camera gear during a refuelling stopover in Iran…

The architect of the plot is Colonel Mariwana: a pilot disfigured in a previous clash with the freedom fighter. His maniacally relentless pursuit costs him his command but does succeed in bringing down Hazard’s plane in the Himalayas. Ultimately, the grim episode of revenge leads to mass-murder and desecration of temples before honour is avenged. The mission is completed, but at a punishing cost…

A new year reinforced the darker tone as January 31st 1945 opened the saga of ‘Colonel Kiri’, as Hazard sets up shop on an embattled army air base under constant assault by Japanese forces on the front line of occupied China. It also introduces ace wingman Captain “The Admiral” Slocum: last in an unbroken line of valiant patriotic mariners, but reduced to defending his country in the skies since his debilitating sea sickness prevents him from serving afloat like a true warrior…

The Americans are hard-pressed, targeted by a secret Japanese installation decimating the region. When Brandy is shot down while helping to evacuate Chinese refugees, she is sheltered by farmers who disguise her as one of them. She meets malign war criminal Kiri when he claims her as a “comfort woman” and triggers his fate by freeing recently captured Hazard and Slocum, who spectacularly sabotage the ghost base. In the chaos, carnage and confusion, the Americans steal a Japanese tank and head for their own lines…

The closing chapter here is a deft and delicious tribute to the characters of Damon Runyon, embodied in displaced, pool-addicted, New York gunsel ‘Side-Pocket Sam’ (August 13th to November 11th 1945).

As our heroes enjoy the destructive capabilities of their new ride they almost accidentally capture a major prize. High command officer General Ishigaki and his glamorous French “assistant” Mademoiselle Touché aren’t quick or smart enough to escape the fleeing Yanks, and none of them are able to avoid the army of Chinese bandits who scoop them up and deliver them to their slick Yankee boss.

Side-Pocket Sam is debonair, charming but utterly amoral. He knows one of his “guests” carries Japan’s failsafe game plan for World War III and – once it’s his – plans to make the deal of his life…

Tragically, he’s underestimated his enemies and his friends, enabling Johnny, Brandy and the Admiral to save the day and head for safety…

Sharp, snappy and devilishly funny repartee in the style of movies like Howard Hawks’ His Girl Friday and Frank Capra’s It Happened One Night is a hallmark of these rapid fire yarns, some of the greatest comic strips in history, and that in itself can present a few problems for modern readers.

Contemporary attitudes to sexuality, gender and particularly race are far from what we find acceptable – or should even tolerate – today. That situation is further compounded by an understandably fervent patriotic tone: equal parts pure jingoism and government-sponsored morale boosting.

Every contemporary-based feature of the era participated in the war effort by shaping its content accordingly, and terms like “Jap”, “Nip”, “Kraut” and many different forms of “othering” were common parlance in both movies and comics – the two main forms of popular entertainment. These slurs became a character-defining shorthand, used without consideration and thus an indelible facet of national speech and behaviour for decades to follow.

We know better now – at least most of us do – but must accept and understand that hurtful and unjust as such terms are, they did exist and we’re doing history and our society a huge and dangerous disservice by ignoring, downplaying or worst of all self-censoring those terms and the attitudes that fed them.

In truth, Johnny Hazard was far less egregious than most: Robbins may have made Kiri and Mariwana contemptible villains, but the Japanese army (who had committed many verified real world atrocities) were given fair play and did not unnecessarily suffer from the worst propagandist nonsense used by the Allies to bolster a united war spirit.

Other ethnicities – like Chinese, Iranian, Tibetans and Italians – are treated with the full dignity of different but equal cultures and depicted as competent comrades in arms, not ignorant primitives in need of a white man’s saving graces. However, arch comedian Robbins clearly couldn’t resist playing mischievous games with accents, names and speech patterns that would do Benny Hill, Hogan’s Heroes or Charlie Chan (the opposite of) proud, so if you don’t think you’re capable of remaining historically detached, best to forgo those delights that have transcended time…

To be continued…

These exotic action-romances perfectly capture the mood and magic of a distant but incredibly familiar time; with cool heroes, hot dames and exceedingly intemperate bad-guys encountering exotic locales and stunning scenarios, all peppered with blistering tension, slyly mature humour and vivid, visceral excitement.

Johnny Hazard is a brilliant two-fisted thriller-strip too long forgotten, and this is your chance to remedy that.
© 2011 King Features Syndicate, Inc. ® Hearst Holdings Inc. All rights reserved.

Almost Silent


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-606-99315-6 (HB/Digital edition)

John Arne Saeterrøy, who works under the pen-name Jason, was born in Molde, Norway in 1965, and appeared on the international cartoonists’ scene at age 30 with his first graphic novel Lomma full ay regn (Pocket Full of Rain) which won that year’s Sproing Award (Norway’s biggest comics prize).

He followed with the series Mjau Mjau (winning another Sproing in 2001) and in 2002 turned almost exclusively to producing graphic novels. Now an international star, he has won seven major awards from such disparate regions as France, Slovakia and the USA.

Here the fine folks at Fantagraphics collected four of his earliest graphic novels in a superb hardback companion to the 2009 classic [Low Moon] which provides more of Jason’s surreal and cinematic, darkly hilarious anthropomorphic ruminations on his favourite themes of relationships and loneliness, viewed as ever through a charmingly macabre cast of silent movie archetypes, cinematic monsters and sad sack chumps.

Told in pantomimic progressions rather than full stories – and often as classical chase scenes reminiscent of Britain’s The Benny Hill Show – the wonderment begins with breakthrough album ‘Meow, Baby’ wherein a mummy goes walkabout from his museum sarcophagus encountering bums and gamins, vampires, aliens, angels, devils, skeletons and cops – always so many cops – in hot pursuit…

This primarily monochrome collection is called Almost Silent because it mostly is. Moreover, what dialogue appears is never informative or instructive, merely window dressing. The artwork is displayed in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick lines and settings of seductive simplicity unwinding like an unending, infinite zoetrope show. These early works are collections of gags and situations more experienced than read.

A second untitled tale follows the perceived social inadequacies of males hungry for love: a werewolf, caveman – complete with courting cudgel, a Martian, Frankenstein’s monster and even Elvis. All try and die in the modern dating whirl…

The next sequence introduces cannibal ghouls and a movie-buff Travis Bickle/Arnold Schwarzenegger wannabe also starving for acceptance, and continues with the bleakly comedic ‘Return of the Mummy’ and a delightfully tongue in cheek pastiche of Tintin and Blake and Mortimer entitled ‘The Mummy’s Secret’, featuring the entire ghastly cast, before ending with a fascinating selection of 3-panel gag strips.

The next featured volume is ‘Tell Me Something’: a more ambitiously visual outing that acknowledges its antecedents and influences by using silent movie dialogue cards instead of word balloons. It follows a plucky heroine as she searches for affection in all the wrong places with her Harold Lloyd-like would-be beau. Also in attendance are the usual cast of filmic phenomenons…

‘You Can’t Get There from Here’ concentrates mainly on the 1930s movie Frankenstein cast: the monsters, their equally artificial wives, their lovelorn and covetous creators and even the Igors: misshapen, wizened assistants also all seeking that one special person – or thing. Here the art is supplanted by the startling and highly effective addition of bronze inks for a compelling duo-tone effect that sits oddly well with the beast’s bittersweet search for his stolen, bespoke bride.

We conclude with a rather riotous adventure romp. ‘The Living and the Dead’ details a perfect first date interrupted by the rising of the unquiet dead and end of civilisation in the rotting teeth of carnivorous zombies on their final march – possibly the funniest and most romantic yarn in the whole book.

Jason’s work always jumps directly into the reader’s brain and heart, using the beastly and unnatural to ask gentle questions about basic human needs in a wicked quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is.

His comic tales are strictly for adults but allow us all to look at the world through wide-open childish eyes. He is a taste instantly acquired and a creator any fan should move to the top of the “Must-Have” list, so consider this superb hardback your guaranteed entry into his fabulous fun world…
© 2009 Jason. All rights reserved.

Primer

By Jennifer Muro & Thomas Krajewski, illustrated by Gretel Lusky (DC Comics)

ISBN: 978-1-4012-9657-5 (TPB/Digital edition)

In recent years DC opened up its interlinked superhero multiverse to generate Original Graphic Novels featuring its stars and new characters in stand-alone(ish) adventures for the demographic clumsily dubbed Young Adult.

They’ve been especially scrupulous producing material catering to girls and other previously neglected comics minorities, and to date results have been rather hit or miss. However, when they’re good, they are very good indeed. One such triumph is Primer, which taps into the communal history and mystique of the DCU to introduce a sparkling new character who encapsulates every aspect of youthful rebellion channelled into doing good in the traditional cape and cowl manner…

Written by animation scripters Jennifer Muro (Critical Role: The Legend of Vox Machina; Spider-Man; Star Wars: Forces of Destiny; Justice League Action; Lego DC Super Hero Girls) & Thomas Krajewski (Buddy Thunderstruck; Fairly OddParents; Scooby-Doo and Guess Who?; Penguins of Madagascar; Looney Tunes; Iron Man; Teenage Mutant Ninja Turtles) this origin adventure crackles with pace and thrills whilst basking in superbly effective dialogue and sharp one-liners.

Making the pictures sparkle and shine is 2-D visual developer, animation/games character designer and jobbing illustrator Gretel Lusky. Primer is her first comics project and augurs a long and fruitful career ahead as the artist seems able to effortlessly mix drama, pathos, spectacular action and sheer glee for maximum impact.

Lettered throughout by Wes Abbott, the wonderment first unfolds in ‘Primary Colors’ as a crashing airliner is plucked from the sky over Washington DC. Suddenly, everyone is saved by what appears to be a paint-spattered, super-powered thirteen year old girl…

Flashing back three weeks, we meet troubled Ashley Rayburn, who – after another bout of nightmares about her dad – escapes from the State group home to go tagging walls with her personal brand of street art. The cops who arrest and return her are pretty sympathetic – for cops. They realise it must be tough having a major crook for a father… even if he is currently in jail.

Ashley is basically a good kid acting out, and home supervisor Mrs. Boyd is trying her best to be understanding, but after regular graffiti incidents with cops involved, and being swiftly returned by five sets of prospective foster parents, the child is becoming a real problem with diminishing chances of a normal life…

If Ash doesn’t gel with latest prospects Mr & Mrs Nolan, she might be stuck in the system for her entire teen years. Thankfully, these adults are pretty cool. Kitch is a laid back art teacher with a wicked sense of fun/mischief, whilst his partner Yuka is a brilliant scientist: a geneticist who’s as obsessed with football as Ashley is.

Within a week, they’re all happily settling in together …so that’s when things start going wrong after the kid inadvertently overhears her new mom fretting about having made a mistake that will ruin their lives…

When there’s an accident in the kitchen, Ash overreacts and relapses into old behaviours: running away to paint walls again. This time, Kitch follows and they bond over her unleashed creativity. Soon he’s giving her art lessons and inviting her to share his studio. The first class is how to use brushes and canvas like she uses spray cans and other people’s walls…

Everything seems cool at home too now, but they don’t know what Yuka has done and can’t imagine how their lives are going to change…

Answers come as Ashley starts Middle School in ‘No Paint, No Gain’, but her resolution to make no new enemies only lasts until she stops bullies picking on a little kid. At least Luke – who’s being harassed for being small and a future star hairstylist – is now her ally against the rest of the jocks and jerks…

What Yuka’s actually fretting over is revealed as her employers Zecromax Labs are occupied by a client – the US Army in the forms of Major General Temple and his extremely menacing assistant Cal Strack. The science facility had been undertaking Project Warpaint for them, before Dr. Nolan secretly destroyed all the files and removed the only samples of their experiments.

These are gel solutions enhanced with the DNA of superheroes and villains. They look like body paints and can temporarily endow specific powers – 33 different ones – in whoever absorbs them through skin contact.

By the time the warmongers come to claim them, Yuka has acted for the good of humanity and – she thought – completely covered her tracks…

Sadly, she’s new to parenting and doesn’t realise that acting suspicious and conspicuously hiding a flashy briefcase is the best way to get a teenager about to celebrate a birthday to poke around where she shouldn’t. Before long, Ash and Luke have uncovered the paint tubes and are playing with borrowed superpowers…

From there on, things get exponentially complicated pretty quickly, as the military mavericks hunt their missing miracle weapon, even as Ashley’s real dad reaches out from the maximum security penitentiary he’s locked in to play his old mind games and remind her that deep down she’s just like he is. The pressured girl reacts by creating her own new alter ego and fighting super-criminals (albeit not particularly effective ones) on the streets of DC in ‘Red, White, and Bruised’.

Restricting the personal crusade of “Primer” because she’s afraid of being caught by Yuka, Ashley has no idea Temple and Strack are hunting the mystery thieves of Project Warpaint, and already on the Nolan’s trail, though the Major General has no idea that his deputy – and personal guinea pig – has his own ambitions involving the superpower supply…

The flashback reaches real time as Ashley finally rejects her dad’s mind games to save the falling plane and go public. Unfortunately, her televised debut enables a lot of people to recognise her and leads to the Nolans’ abduction by Strack and a gaudy gladiatorial clash as the power-crazed maniac attempts to capture all the paints and discovers, to his shock, Primer’s ‘True Colors’

Even with the drama satisfactorily concluded, there’s an added inducement: an introductory section from Grace Ellis & Brittney Williams’ DC OGN Lois Lane and the Friendship Challenge offering a light and airy sneak peek at the formative years of the ace reporter and another splendidly welcome tale aimed at inspiring younger female readers.

A fabulously gripping tale about origins, exploring the process of finding yourself and being your best, smartly cloaked in the bombastic trappings of costumed heroics, and the search for belonging and taking control of your life, Primer is a compelling romp to warm the heart, stir the pulse and light up your life. Sequel ASAP and series soon, Please!

© 2020 DC Comics. All Rights Reserved.

Clifton volume 8: Sir Jason


By De Groot & Turk, translated by Mark Bence (Cinebook)
ISBN: 978-1-84918-407-6 (Album PB/digital edition)

For some inexplicable reason and despite our recent obnoxiously ungrateful behaviour, most of Europe’s comics cognoscenti – most especially French and Belgians – seem fascinated with us Brits. Maybe it’s our shared heritage of Empires lost and cultures in transition? An earlier age might well have claimed it’s simply a case of “Know your Enemy”…

Whether we look at urban guttersnipes Basil and Victoria, indomitable adventurers Blake and Mortimer, the Machiavellian machinations of Green Manor or even the further travails of Long John Silver, so many serried stalwarts of our Scepter’d Isles cut a dashing swathe through the pages of the Continent’s assorted magazines and albums, it’s like Europe is our second home.

…And then there’s Clifton

As originally devised for iconic comic Le Journal de Tintin by strip genius Raymond Macherot (Chaminou, Les croquillards, Chlorophylle, Sibylline), this doughty True Brit troubleshooter first appeared in December 1959. After three albums worth of material – compiled and released in 1959 and 1960 – Macherot quit Tintin for arch-rival Le Journal de Spirou, leaving the eccentric crime-fighter to flounder until LJdT revived him at the height of the Swinging London scene. This was courtesy of Jo-El Azaza & Greg (Michel Régnier), and those strips were subsequently collected as Les lutins diaboliques in French and De duivelse dwergen for Dutch-speakers in 1969.

It was back to retirement for a few years until the early 1970s saw writer Bob De Groot & artist Philippe “Turk” Liégeois revive Clifton for the long haul: producing 10 tales of which this – Sir Jason (from 1976) – was their seventh collaboration.

Son of a cabinet maker, Turk was born in Durbuy, Belgium on July 8th 1947. His wonderful mother ran a boarding house and didn’t seem to mind that her dreamy, lazy lad spent his days taking things apart or redrawing (“improving”) his favourite comics – usually ones by Peyo and Franquin.

In fact, in 1963, when Phillipe was just 16, she sent a bunch of those upgrades to Le Journal de Spirou where editor Yvan Delporte promptly arranged for the kid to become an office apprentice, learning the profession under celebrated cartoonist Maurice Rosy (Jerry Spring; Spirou et Fantasio; Tif et Tondu; Max the Explorer; Boule et Bill/Billy & Buddy).

Young Liégeois worked for two years at Dupuis’ Brussels studio, and his first professional sale – to LJdS – came in 1967. It was the year he first met Bob De Groot as they collaborated as artists on a strip scripted by “Fred” (AKA Frédéric Othon Théodore Aristidès) to appear in Pilote. The casual alliance became a life-long association in such series as Archimède; Robin Dubois; Léonard and more. The price of success is increased workload and they were convinced to add Macherot’s moribund spy saga to their schedules…

Those comic escapades all ran in parallel with Turk’s other projects such as Les Club des “Peur-de-rien”; La Plus Grande Image du Monde; Docteur Bonheur and more.

Bob de Groot was born in Brussels in 1941, to French and Dutch parents. He was art assistant to Maurice Tillieux on Félix before creating his own short works for Pilote. A rising star in the 1960s, he was drawing 4 × 8 = 32 L’Agent Caméléon when he met Philippe Liégeois. They hit it off and as established a team with De Groot beginning a slow transition from artist to writer on Clifton and 1989’s Digitaline – devised with Jacques Landrain and a strong contender for the first comic created entirely on a computer. He kept busy, working with legendary creator Morris on both Lucky Luke and its canine comedy spin-off Rantanplan whilst co-creating Des villes et des femmes with Philippe Francq; Doggyguard with Michel Rodrigue, Pére Noël & Fils (Bercovici art) and Le Bar des acariens (with Godi) and so much more.

The association with Clifton is perennial however and even after their first tour of duty ended they stayed in touch. From 1984 on, artist Bernard Dumont – AKA Bédu – limned De Groot’s scripts: eventually assuming the writing role as well, persevering until the series ended in 1995. In keeping with its rather haphazard nature and typically undying nature, the Clifton experience resumed once again in 2003, crafted by De Groot & Rodrigue for four further adventures: a grand total of twenty album length tales and as many shorter exploits.

In 2016 the old comrades even co-operated on more Clifton cases with Zidrou scripting…. and one day we’ll see English editions of Clifton et les gauchers contraries (Clifton and the Upset Left-Handers???) and 2017’s Just Married

So what’s the Sit Rep?

The scenario is deliciously simple: pompous and irascible Colonel Sir Harold Wilberforce Clifton, ex-RAF, former Metropolitan Police Constabulary and recently retired from MI5, has a great deal of difficulty dealing with being put out to pasture in rurally bucolic Puddington. He thus takes every opportunity to get back in the saddle, occasionally assisting the Government or needy individuals as an amateur sleuth.

Sadly for Clifton – as with that other underappreciated national treasure Captain George Mainwaring in TV landmark Dad’s Army – he is convinced that he is the only truly competent man in a world full of blithering idiots. Of course, he’s generally proved correct in that assumption…

In this translated album from 2018, the Gentleman Detective is again enduring the mixed blessing of a holiday in England when he is outrageously dragged out of his permanent dudgeon and unwanted retirement by his old spymaster handlers who need him to attend to a tricky problem only someone of his vast experience and discretion could handle…

It begins in the sleepy hamlet of Dormhouse, where the vacationing surly sod livens up his day by furiously debating the correct surface temperature of toast, annoying village “bobby” Constable Walrus and failing to fish in idyllic streams. That changes in an absurdly fraught instant when old associate Captain Twincam ambushes him…

The government operative is in a bit of a pickle and needs the old Clifton finesse…

Twincam’s partner is Sir Jason: a strapping Adonis of a young man with generations of pedigree and privilege behind him. His family – the highly-entitled clan Macassock -have always produced sons who became spies or clergymen, and despite this lad’s heartfelt desire to be a jazz musician, he will do his duty and follow family tradition…

The minor noble has finished training and is – on paper at least – a superbly-schooled, hyper-fit, lethally capable super-agent in waiting. There’s only one small snag: this aristocratic boy wonder freezes at the merest hint of actual action…

With the future of the whole hidebound spycraft system under threat, the Secret Service need someone to teach the lad how to use what he knows for the good of the nation. No expense spared, carte blanche in methods used and the promise of some much-missed excitement finally induce old warhorse Clifton to agree, and no sooner does he accept the mission than fate smiles on them as mentor and apprentice stumble into an armed robbery and indulge in a spectacular high speed chase through the verdant countryside…

It’s an utter disaster and the Colonel realises he has his work cut out for him if he’s to unleash the tiger buried deep, deep, deep inside the spy scion…

After a short stopover in his own house in bucolic Puddington  and a fractious reunion with Housekeeper Miss Partridge, it’s off to London for Clifton and his protégé. Unbeknownst to Sir Jason (as most things seem to be), the wily old spy has hired some of his seedier acquaintances to jump the lad as a kind of live fire test. Confidant that in the crunch, superb training, heroic heritage and elevated lineage will kick in, the old soldier lets himself get beaten up and witnesses some truly shameful acts of cowardice before giving up…

They are down by the Embankment cleaning up when Clifton sees two frogmen riding a minisub emerge from the waters. He knows true evil in play when he sees it but is barely able to stop these really capable villains killing them both to keep whatever they’re up to secret…

Now mentor and terrified apprentice are on the run with relentless, ruthless hunters chasing them all over the landscape. Jason gains plenty of on-the-job experience but no appreciable increase in confidence, gumption or backbone. Cut off from all possible assistance, the veteran warrior has no choice but to go after the killers’ boss himself, using his partner’s failings to his advantage and hoping they all make it out alive and relatively unscathed…

Visually spoofing 1970’s London and eternally staid and stuffy English Manners with wicked effect, these comfy thrillers are big on laughs but also pack loads of consequence-free action into their eclectic mix. Delightfully surreal, instantly accessible and doused with daft slapstick in the manner of Jacques Tati and humoresque intrigue like Margaret Rutherford as Miss Marple, this wild ride rattles along in the grand comedic manner of Will Hay, Terry-Thomas and Alistair Sim (maybe Wallace and Gromit or Johnny English if you’re of a later generation) by channelling classic crime series like The Sweeney or The Professionals – offering splendid fun and timeless laughs for all.
Original edition © Les Editions du Lombard (Dargaud-Lombard S. A.) 2001 by Turk & De Groot. English translation © 2018 Cinebook Ltd.

Gone With the Goof – Gomer Goof volume 3


By Franquin, Jidéhem & Delporte, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-409-0 (PB Album/Digital edition)

Like so much in Franco-Belgian comics, it started with Le Journal de Spirou. The magazine had debuted on April 2nd 1938, with its engaging lead strip created by Rob-Vel (François Robert Velter). In 1943, publishing house Dupuis purchased all rights to the comic and its titular star, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm for the redheaded kid’s exploits.

In 1946 Jijé’s assistant André Franquin was handed creative control. He gradually abandoned short gag vignettes in favour of extended adventure serials. Franquin introduced a broad, engaging cast of regulars and created phenomenally popular magical beast the Marsupilami. Debuting in 1952 (Spirou et les héritiers) the critter eventually became a spin-off star of screen, plush toy stores, console games and albums in his own right. Franquin continued crafting increasingly fantastic tales and absorbing Spirou sagas until his resignation in 1969.

Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, he found work at Compagnie Belge d’Animation in Brussels and met Maurice de Bévére (AKA Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs and Benny Breakiron) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Peyo signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu. During those early days, Franquin and Morris were being tutored by Jijé, who was the main illustrator at LJdS. He turned the youngsters – and fellow neophyte Willy Maltaite (AKA “Will” – Tif et Tondu, Isabelle, Le jardin des désirs) – into a smoothly functioning creative bullpen known as La bande des quatre or “Gang of Four”. They would ultimately reshape and revolutionise Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling…

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriqué (#427, June 20th 1946). He ran with it for two decades; enlarging the scope and horizons of the feature until it became purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac.

Spirou &Fantasio became globetrotting journalists, visiting exotic places, exposing crimes, exploring the fantastic and clashing with a coterie of bizarre and exotic arch-enemies. Throughout it all, Fantasio was still a full-fledged reporter for Le Journal de Spirou and had to pop into the office all the time. Sadly, lurking there was an accident-prone, smugly big-headed junior in charge of minor jobs and dogs-bodying. He was called Gaston Lagaffe

There’s a long history of fictitiously personalising the mysterious creatives and all those arcane processes they indulge in to make our favourite comics, whether its Stan Lee’s Marvel Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy. Let me assure you that it’s a truly international practise and the occasional asides on text pages featuring well-meaning foul-up/office gofer Gaston – who debuted in #985, February 28th 1957 – grew to be one of the most popular and perennial components of the comic, whether as short illustrated strips or in faux editorial reports in text form.

On a strictly personal note, I still think current designation Gomer Goof (this name comes from an earlier, abortive attempt to introduce the character to American audiences) is unwarranted. The quintessentially Franco-Belgian tone and humour doesn’t translate particularly well (la gaffe translates as “blunder” not “idiot”) and the connotation contributes nothing here. When he surprisingly appeared in a 1970s UK Thunderbirds annual as part of an earlier syndication attempt, Gaston was rechristened Cranky Franky. Perhaps they should have kept that one or even his original designation…

In terms of actual schtick and delivery, older readers will recognise favourite beats of Benny Hill and Jacques Tati timeless elements of well-meaning self-delusion, whilst Britons will recognise recurring situations from Some Mothers Do Have ‘Em or Mr Bean. It’s slapstick, paralysing puns, infernal ingenuity and invention, pomposity lampooned and no good deed going noticed, rewarded or unpunished…

As previously stated, Gomer is employed (let’s not dignify or mis-categorise what he does as “work”) at the Spirou editorial offices: reporting to go-getting journalist Fantasio and generally ignoring the minor design jobs like paste-up he’s paid to handle. There’s also editing readers’ letters… the official reason why fans requests and suggestions are never answered…

Gomer is lazy, peckish, opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry, with his most manic moments all stemming from cutting work corners and stashing or illicitly consuming contraband food in the office…

This leads to constant clashes with police officer Longsnoot and fireman Captain Morwater, yet the office oaf remains eternally easy-going and incorrigible. Only two questions are really important here: why does Fantasio keep giving him one last chance, and what can gentle, lovelorn Miss Jeanne possible see in the self-opinionated idiot?

Originally released in 1987 as Gaston – Rafales de gaffes, this third compilation eschews longer cartoon tales and comedic text “reports” from the comic’s editorial page to deliver non-stop all-Franquin comics gags in single-page bursts. Here the office hindrance – as ever – invents stuff that makes life harder for everyone; sets driving records no one can believe; breaks laws physicists consider sacrosanct, upsets cops, firemen and clients and always, in all ways, lets down his colleagues and employers…

Many strips involve his manic efforts to modify the motorised atrocity he calls his car: an appallingly decrepit and dilapidated Fiat 509 auto(barely)mobile desperately in need of his many well-meant attempts to counter its lethal road pollution…

The remainder of the volume’s picture strip pandemonium encapsulates the imbecile’s attempts at getting rid of minor illnesses, ailments and new office innovations. Much is made of his latest  musical invention in the recurrent saga of his truly terrifying Brontosaurophone/ Goofophone as well the woes of automotive engineering Good Samaritanism; a distinctly novel approach to babysitting and work crèches; new lows in animal husbandry; an approach to cookery bordering on criminal perversity and fresh – if somewhat illegal – methods of advertising the magazine…

Far better enjoyed than précised or described, these strips allowed Franquin and occasional co-scenarists Yvan Delporte & Jidéhem (in reality, Jean De Mesmaeker: his analogue is a regular in the strips as an explosively irate and unfortunate foil for the Goof) to flex their whimsical muscles and even subversively sneak in some satirical support for their beliefs in pacifism and environmentalism. However, at their core the gags remain supreme examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading.

Why aren’t you Goofing off yet?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2018 Cinebook Ltd.