Lobo by Keith Giffen & Alan Grant volume 1


By Keith Giffen & Alan Grant with Simon Bisley, Christian Alamy, Denys Cowan, Kevin O’Neill & various (DC Comics)
ISBN: 978-1-4012-7477-1 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: ’Tis the Season To Be Fragged… 8/10

Lobo is an incredibly powerful, inescapably violent, perpetually drunken thug afflicted with a love of space dolphins, an utter disregard for all other life and an unshakable moral code hard for anyone else to grasp. The obnoxious, overbearing, unsanitary intergalactic bounty hunter was first seen in Omega Men #3, cover-dated June 1983. He then cropped up all over the DC universe, even becoming a mainstay of the popular L.E.G.I.O.N. series: indentured by cunning stunt as a (sort of) peacekeeper to the intergalactic commercial police force run by Vril Dox, “son” of one multiversal iteration of cosmic super-villain Brainiac.

He had his own monthly title for a few years as well as multiple miniseries and specials, and was a popular candidate for inter and cross-company team-ups. He’s even been a repeat offender on screen in both live action and animated iterations. In-world, the name Lobo roughly translates as “he who devours your entrails and enjoys it”. Despite being pretty much a one trick pony and increasingly an exercise in outrageous graphic excess, this unstoppable, anarchic force-of-nature exploded in popularity in the decade following debut. He was exactly what many fans wanted.

This collection reprints Lobo #1-4; The Lobo Paramilitary Christmas Special; Lobo’s Back #1-4; Lobo: Blazing Chain of Love; Lobo Convention Special and material from Who’s Who in the DC Universe, collectively spanning all of infinity via cover-dates November 1990 to September 1993.

Without any kind of fair warning, this bloodbath of poor taste and shocking excess opens with initial Limited Series Lobo #1-4: ‘The Last Czarnian’. The skeevy brute always prided himself on being the final survivor of his planet, but here finds to his horror and disgust that he missed someone when he slaughtered his entire race. That lucky survivor is his old fourth grade teacher Miss Tribb, who has unbelievably and unwisely written an unauthorized tell-all biography of “the Main Man” who was her least favourite pupil ever…

Forbidden by his own honour-code from killing her, he must instead escort the snippy snarky old baggage to Dox at L.E.G.I.O.N. HQ with every nut-job in the universe pursuing them, hell-bent on killing one or other or preferably both of them. Subdivided into ‘Part One: Portrait of a Psychopath’, ‘Part Two: Lord of the Dance’, ‘Part Three: Spell or Die’ and ‘Part Four: The Last Last Czarnian’, this blistering bonkers baroque barbarity is plotted and laid out by Giffen, scripted by Grant and outrageously limned by hip headbanger Simon Bisley as colourist; Lovern Kindzierski and letterer Todd Klein aid and abet the cartoon carnage. As usual, despite all the forces ranged against him, The Main Man has the last – albeit misspelled – word…

The Lobo Paramilitary Christmas Special (January 1992) follows with Giffen, Grant, Bisley, Kindzierski and Gaspar Saldino expediting ‘The Lobo Xmas Sanction’ as cash-strapped parents of far-too-many brats look to save on end of year expenses and learn how a certain unsavoury soul and his dog Dawg were hired by The Easter Bunny to take out his biggest rival in the holiday icon game: Santa Claus. The elves were no real problem but old man Kringle was a harder nut to crack and left a surprise Lobo never anticipated…

Beginning in May 1992, and coloured by Danny Vozzo, Lobo’s Back #1-4 comprised ‘The Final Fragdown’, ‘Heaven is… a 4-Letter Word’, ‘If the Jackboot Fits…!’ and ‘The War in Heaven’ then details his return to the private sector after L.E.G.I.O.N. implodes and how he dies trying to bring in the infamous Loo, the most dangerous being in the universe.

What follows is an outrageous, darkly hilarious, blood-soaked spin on a venerable old tale (you’ve probably seen the Bugs Bunny cartoon classic) as Lobo makes himself persona non grata in every aspect of the afterlife. When both Heaven and Hell discover that the Main Man is too much to handle, there’s only one place to go and that’s back here, but nobody said it had to be in his original body…

Fans and the spiritually attuned will want to see what this creative team does with comic guest stars loke The Demon and General Glory and a host of pantheons and holy folk of all denominations…

Behind a cover by Dan Brereton, Lobo: Blazing Chain of Love sees artist Denys Cowan, colourist Noelle Giddings and letterer “Tanya” Klein join Giffen & Grant to explore the Main Man’s other main interest, only to encounter a forced shortage of willing babes of negotiable affection…

You’d think that’s the kind of problem relentless remorseless violence couldn’t fix. You’d be wrong…

This yarn will confound all your expectations as it is in fact a potent, brilliantly-conceived argument for safe sex crafted at the height of the fightback against HIV/AIDS, leading directly into our final furious foray… against Comics fandom itself…

The Lobo Convention Special – with the much-missed Kev O’Neill delivering another inimitable illustration masterclass, and Digital Chameleon adding hues to the queues at ‘Lobo-Con’ – is blackly comedic, ironic, sardonic and manic, as it depicts and cruelly deconstructs the people it depends upon. After skewering the great, good and especially unwashed of the industry, it all ends in carnage but begins with Lobo looking to replace his copy of the Death of Superman and heading to a convention packed with the kind of fanboys we’re all absolutely certain are FAR WORSE than we are…

The carnage concludes with info pages from Who’s Who in the DC Universe

At the height of his popularity the Main Man of Mayhem was a publisher’s dream. There was actual baying from fans and speculators for more product and a largely new and receptive audience which hadn’t seen the unleashed potential of grown up comics. These tales for (im)Mature readers aren’t to everybody’s taste, but Giffen & Grant’s wickedly sharp scripts gave Bisley (assisted by Christian Alamy) and later artists scope for breathtakingly memorable art sequences, and sometimes just going wild is as rewarding as the most intricately balanced craftwork and plot-building.

All that being said, if you’re in the right mood, his kind of gratuitous mayhem can be wonderfully entertaining and has much to recommend it if vicious, sardonic slapstick pushes your buttons. Comics excess at its finest.
© 1990, 1991, 1992, 1993, 2018 DC Comics. All Rights Reserved.

Yakari volume 21: Fury From the Skies


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-019-4 (Album PB/Digital edition)

Win’s Christmas Gift Recommendation: Another Kind of Wonderful Life… 9/10

In 1964 children’s magazine Le Crapaud à lunettes was founded by Swiss journalist André Jobin, who then wrote for it under the pseudonym Job. Three years later he hired fellow Franco-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs): working on The Smurfs strips for venerable weekly Le Journal de Spirou. Thereafter, together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime such groundbreaking strips as Buddy Longway, Celui-qui-est-nà-deux-fois, Jo (first comic to deal with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Over decades, much of Derib’s stunning works have featured his beloved Western themes: magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which led him to his deserved mega-stardom. Debuting in 1969, self-contained episodes trace the eventful, nomadic life of a young Oglala Lakota boy on the Great Plains, with stories set sometime after the introduction of horses (by colonising Conquistadores) but before the coming of modern Europeans.

The series – which also generated two separate animated TV series and a movie – is up to 42 albums thus far: a testament to its evergreen vitality and brilliance of its creators, even though originator Job moved on and Frenchman Joris Chamblain took on the writing in 2016.

Abundant with gentle whimsy and heady compassion, Yakari’s life is a largely bucolic and happy existence: at one with nature and generally free from privation or strife. For the sake of dramatic delectation however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart and brave – and who can, thanks to a boon of his totem guide the Great Eagle, converse with animals…

In 1996, La fureur du ciel was the 22nd European album, but as always, the content and set-up are both stunningly simple and sublimely accessible, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

Fury from the Skies is painfully topical as Yakari’s wandering people are moving into lands occupied by buffalo after an eventful winter. The spring sun has brought further problems with oppressive heat and tempers fray when the adults start arguing. Medicine man He-Who-Knows wants to stop and set up camp, but Yakari’s father Bold Gaze chooses to follow his wise son a little further on. The action incenses self-appointed leader Bold Crow and magnifies bad feeling in all the riders…

As Yakari’s parents ride on, the boy is unhorsed by a plague of biting bugs, but his painful embarrassment is as nothing to the distress of his former companions as they set up camp. Old pals Slow Motion and Eyes-Always-Shut have their own ways of dealing with debilitating heat and ravenous flies, but for the rest – even children Rainbow and Buffalo Seed – stress and petty bickering looks like igniting a war, and He-Who-Knows fears big trouble ahead…

Those worries are confirmed when the sky is suddenly filled with fleeing ravens ahead of a monstrous whirlwind that smashing through, devasting the camp, scattering the tribe and injuring helpless humans and their animals. By the time Yakari and his parents return to the demolished campsite, their shocked friends are in a daze with Slow Motion bewailing the disappearance into the clouds of his large lazy friend. The Medicine Man is also gone, and Bold Crow harshly decrees the search party he forms should seek the wise one, not the fat, sleepy one…

Of course, Yakari has his own ideas and – riding his sarcastic steed Little Thunder – sets off to learn what happened to Eyes-Always-Shut. The answer is astonishing and quite troublesome, but at least the lad has a still-stunned camp dog and some very helpful wild turkeys to help him solve a very tricky and potentially dangerous puzzle.

With the big guy recovered, Yakari can turn his attention to finding out what happened to He-Who-Knows, before the adults all go crazy. They had depended on the wise man for years and are beginning to panic and lash out. This task is far more difficult and requires a long journey over spectacularly-realised terrain, some assistance from the Great Eagle himself and literally changing horses in mid-stream before the boy wonder can save the shaman and his world…

Yakari is one of the most unfailingly absorbing and entertaining all-ages strips ever conceived and should be in every home, right next to Tintin, Uncle Scrooge, Asterix and The Moomins. It’s never too late to start reading something wonderful, so why not get back to nature as soon as you can?
Original edition © Derib + Job – Editions du Lombard (Dargaud – Lombard s. a.) – 2000. All rights reserved. English translation 2023 © Cinebook Ltd.

Alley Oop: The First Time Travel Adventure (Library of American Comic Essentials)


By V.T. Hamlin (IDW/Library of American Comics)
ISBN: 978-1-61377-829-6 (Landscape HB)

Win’s Christmas Gift Recommendation: Reliving Those Golden Days… 9/10

Modern comics evolved from newspaper strips. These pictorial features were, until relatively recently, extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the outset humour was paramount; hence our umbrella terms “Funnies” and of course “comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924; gradually moving from mock-heroics to light-action into full-blown adventure with the introduction of Captain Easy in 1929) or Tarzan and Buck Rogers – both debuting January 7th 1929 as adaptations of pre-existing prose properties – the vast bulk of strips produced were generally feel-good humour strips supplemented by the occasional jolly child-oriented fantasy.

This abruptly changed in the 1930s when an explosion of rollicking drama strips launched with astounding rapidity. Not only features but actual genres were created in that decade which still impact on not just today’s comicbooks but all our popular fiction.

Another infinitely deep well of fascination for humans is cavemen and dinosaurs. During that distant heyday of America’s strip-surge a rather unique real character created a rather unique and paradoxical cartoon character: at once both adventurous and comedic; simultaneously forward-looking and fantastically “retro” in the same engagingly rendered package…

Vincent Trout Hamlin was born in 1900 and did many things before settling as a cartoonist. After mustering out of the US Expeditionary Force at the end of the Great War, V.T. finished High School and then went to the University of Missouri. This was in 1920 and he studied journalism but, since he’d always loved drawing, the eager beaver took advantage of the institution’s art courses too.

Hamlin was always a supreme storyteller and lived long enough to give plenty of interviews and accounts – many impishly contradictory – about the birth of his antediluvian archetype…

As a press photographer, Hamlin had roamed the Lone Star State filming the beginnings of the petroleum industry and caught the bug for finding fossils. Whilst drawing ads for a Texas Oil company, he became further fascinated with bones and rocks as he struggled to create a strip which would provide his family with a regular income…

When V.T. resolved to chance his arm at the booming comic strip business, those fossil fragments got his imagination percolating and he came up with a perfect set-up for action, adventure, big laughs and even a healthy dose of social satire.

Alley Oop is a Neanderthal (-ish) caveman inhabiting a lush, fantastic land where dinosaurs still thrive. In fact his greatest friend and boon companion is Dinny; a faithful, valiant saurian chum who terrifies every other dinosaur in creation… as well as all the annoying spear-waving bipeds swarming about. Because Dinny is as smart and obedient as a dog, all the other cave folk – like arrogant, insecure King Guzzle – generally treat the mighty, free-thinking, disrespectful Oop with immense caution…

Unlike most of his audience, Hamlin knew such things could never have occurred, but didn’t much care: the set-up was too sweet to waste and it would prove to be the very least of the supremely imaginative creative anachronisms he and his brilliant wife Dorothy would concoct as the strip grew in scope and popularity.

Oop actually launched twice. In 1930 Hamlin whipped up primeval prototype Oop the Mighty which he then radically retooled and sold to small, local Bonnet-Brown Syndicate as Alley Oop. It debuted on December 5th 1932 and was steadily gaining traction when Bonnet-Brown foundered in the worst days of the Great Depression a year later.

Happily the strip had enough of a popular following that Newspaper Enterprise Association syndicate – whose other properties included Major Hoople, Boots and Her Buddies and the aforementioned Wash Tubbs – tracked down the neophyte scribbler and offered him a regular slot in papers all over America. Thus Alley Oop re-debuted as a daily strip on August 7th 1933, swiftly reprising old stories for a far larger audience before starting new adventures. He inevitably won a Sunday colour page on September 9th 1934, the year V.T., Dorothy and new daughter Theodora relocated to affluent Sarasota, Florida.

Sadly for such a revered series with a huge pedigree – still running today, scripted by Joey Alison Sayers and drawn by Jonathan Lemon – there has never been a concerted effort to properly collect the entire epic. There have however been tantalising reprints in magazines and archive editions from Kitchen Sink, Dark Horse and IDW. This intriguing monochrome hardback (part of The Library of American Comics Essentials range) re-presents – in one day per elongated landscape page – the absolutely most crucial game-changing sequence in the strip’s history as the protagonists escaped their antediluvian environs and calamitously catapulted into the 20th century…

Supplementing the cartoon bedazzlement is a superbly informative and candidly-picture packed introduction by Michael H. Price. ‘V.T. Hamlin and the Road to Moo’ reviews the creator’s amazing life and other strip endeavours before starting his magnum opus and what the feature meant to him, before the grand adventure (Monday March 6th 1939 to Saturday March 23rd 1940) opens in a strange land a long, long way from here and now…

A little background: the cave-folk of that far-ago time lived in a rocky village ruled over by devious, semi-paranoid King Guzzle and his formidable, achingly status-conscious wife Queen Umpateedle. The kingdom was known as Moo and the elite ruling couple were guided, advised and manipulated in equal amounts by the sneaky shaman Grand Wizer, and all three constantly sought to curb the excesses of a rebelliously independent, free-spirited, instinctively democratic kibitzer. Our hero – the toughest, most honest man in the land – had no time for silly fripperies and dumb made-up rules of interfering civilisation, but he did usually give in to the stern glances and fierce admonishments of his long-suffering girl “companion” Ooola. The uneasy balance of power in the kingdom comes from the fact that Guz and the Wizer – even with the entire nation behind them – were never a match for Oop and Dinny when they got mad – which was pretty often…

The big change came when Dinny turned up with an egg: all broody and uncooperative. With Oop’s mighty pal out of sorts, the Wizer played a cruel master-stoke and declared that only the contents of the egg could cure the King’s mystery ailment, prompting a mini civil war…

After revolution and counterrevolution Oop & Ooola are on the run when they encounter a bizarre object which vanishes before their eyes. As they stare in stupefaction they’re ambushed by Guz’s men and only escape because they too fade from sight…

Somewhere in rural America in 1939, brilliant researcher Dr. Elbert Wonmug (that’s a really convoluted but clever pun) discusses with his assistant movies their camera took when they sent it into the distant past via their experimental time machine…

The heated debate about the strangely beautiful and modern-looking cave woman and her monstrously odd-looking mate are curtailed as the subjects actually materialise in the room and the absentminded professor realises he left his chronal scoop running…

Before he can reverse his mistake and return the unwilling, unwitting guests to their point of origin, the colossal mechanism catastrophically explodes, wrecking the lab and burying the astounded antediluvians in rubble.

Thanks to an unexplained quirk of temporal trans-placement, time travellers always speak the language of wherever they’ve fetched up – albeit through their own slang and idiom – so after utterly unharmed Oop digs his way out, explanations are soon forthcoming from the modern tinkerers. Before long the cave folk are introduced to the fabulous advances of 20th century America.

At least Ooola is – thanks to the friendly advice of Wonmug’s daughter Dee – but the hulking male primitive is quickly fed up with this fragile place, all snarled up with just as many foolish rules and customs as home…

Storming off to catch and eat something he understands, Oop is suddenly whisked across country in a spectacular and hilarious rampage of destruction – in the best silent movie chase tradition – after falling asleep in a transcontinental freighttrain car. After weeks of wondering, Wonmug and the now thoroughly-acclimated Ooola read newspaper reports of a cunning and destructive “Great White Ape” and make plans to fetch their stray home. The government meanwhile have put top agent G.I.Tum on the case…

The Phantom Ape has plans of his own and, after “trapping” an aeroplane and its pilot, makes his own tempestuous way back to the isolated lab. Eventually the whole story comes out and the displaced primal pair become media sensations, just as Wonmug finally completes repairs to the time machine. Now though, Ooola – and to a lesser extent Alley – are not keen on returning to their dangerous point of origin…

Moreover, not everybody believes Elbert has actually cracked the time barrier and the next segment sees scientific sceptic Dr. Bronson demand proof. However, when he eagerly zips off to experience Moo first hand, he disappears and – after much pleading – Oop is convinced to follow him and find out what happened. When the swirling sensation ends, our hirsute hero discovers what the problem is: the machine is by no means accurate and its focus has shifted,  rematerializing outside a gigantic walled city of what we’d call the Bronze Age…

What follows is a stupendous romp of action, adventure and so many laughs as Oop and Bronson become improbable and forgotten heroes of the Trojan War, turning the so-pretty head of enchanting Helen of Troy and becoming the embattled city’s top warrior generals.

In the 20th century Wonmug is arrested for murder. Dee and his assistant Jon struggle to perfect their chronal contraption but in the end resort to busting the genius out to fix the problem and bring the time-lost wanderers back.

In a race against time that’s all soon sorted and Ooola heads for ancient Greece to save the lost boys. Unfortunately she’s picked up by besieging Greeks and, thanks to her skill with guns, mistaken for the goddess Minerva. The legendary story further unfolds with Oop & Ooola on opposite sides until wily Bronson makes a breakthrough based on his historical knowledge and they all return home in time to save Wonmug from the cops…

Soon a compact time team is established to exploit the invention – but not before Oop returns to devastated Troy to retrieve his beloved stone axe. With Bronson and Ooola in tow he then finds himself swept up in little sea voyage we know as The Odyssey

Back in America, the team expands after college chum and genius of all knowledge G. Oscar Boom invites himself to Wonmug’s scientific party. With all contact lost, the unscrupulous rogue offers to go looking for them in the untrammelled past …providing he can take his specially tricked-out station wagon. As this stunning collection concludes Boom and a mighty hitchhiker named Hercules have just run into the missing chrononauts as they are about to enter the Amazonian wilds of the Land of Warrior Women

Escaping the ultimately limiting confines of the strip and becoming a seasoned time travellers Hamlin made the best of all worlds for his characters: Oop and Ooola periodically returned home to Dinny and Moo but they also roamed every intriguing nook and cranny of history – even escaping planet Earth entirely. Hopefully our own future holds the prospect of more such splendid strip sagas. Fast-paced, furious, fantastically funny and bitterly barbed in the wryly acerbic manner of Billy Wilder and Preston Sturges, Alley Oop is a bone fide classic of strip narrative, long overdue the respect of a complete curated chronological collection.

However, until some enlightened publisher gets around to it, by all means start digging online and in bargain bins for each – or any – of the wonderful tomes already released. It’s barely the tip of an iceberg, but we all have to start sometime…
Alley Oop © and ® 2013 United Features Syndicate, Inc. All rights reserved.

Ugly Mug #5, 6 & 7


By many and various aligned to The House of Harley, including Ed Pinsent, John Bagnall, Tom Baxter Tiffin, Marc Baines, Chris Reynolds, Savage Pencil, Jason Atomic, Patricia Gaignat, iestyn, Jim Barker, Masaman, Denny Derbyshire, Oxideguy, Vince Mancuso, Hal Weaver, Alberto Monteiro & various (House of Harley)
ISBN: N/A

Win’s Christmas Gift Recommendation: Wild Fun and the Epitome of Sheer Creativity Perfection… 8/10

Comics may be a billion dollar business these days, but at its core remains all about doing something creative and waiting for people to say “Oi! Come and look at this!”

At that charged and dynamic pictorial coalface are folk who would draw strips and cartoons even if the act carried the threat of exile or death penalty (so, missed a trick there, Soo-Ella Slaverman and Mr. not-so-Cleverly!): crafting and self-publishing the kind of word-wedded images the industry and art form continually renews and reinvents itself with.

Every year The House of Harley unleashes an annual (well duh!) anthology of short stories, posterworks, tableaux, diagrammatic diatribes – even further continued characters and serials – via the ranks of the British Small Press movement (it’s really more of a tendency these days but riveting nonetheless).The project also invites international guests, and it’s well past time you knew more about their splendid efforts.

Available at the moment for your delectation are a trio of tomes, with issue #5 being a horror themed treat including, amongst many, dark delights from Marc Baines, Chris Reynolds, Savage Pencil, Denny Derbyshire and Niall Richardson, an instalment of Ed Pinsent’s ‘Windy Wilberforce’ serial, John Bagnall’s ‘Father Gilderoy Investigates’, Tom Baxter Tiffin’s ‘Berserker’, Pinsent’s ‘R.S.D. Laing, Record Detective’ and some sinister self-help advice from Ess “Strange and Wonderful Creature” Hödlmoser.

City and Country in contention are compiled for #6, with Jim Barker (‘Cardboard Cities’) and Masaman (‘Japanese Graphix’), supplementing the old lags’ regular fare which here includes ‘Seb’ (by House of Harley), PCSO Dan, Dora the Art Restorer, more Windy Wilberforce et al…

This year’s model is a bonanza edition sporting an iestyn pettigrew wraparound cover, with a bumper crop of wonders addressing Karma and Chaos and dedicated to Chris Reynolds (1960-2023). Here lurk fantastic beasts from Pinsent, Bagnall’s crucial ‘How a Comic is Made’, Chris Reynolds’ fumetti ‘Batlight’, prophetic ‘Take the Children Out of Town’ (House of Harley) and epic exploration ‘Otherweirdly’ (Denny Derbyshire). These are backed up by briefer bits, graphic one-offs and episodes of extended exploits for ‘Mark E. Smith: Music Teacher’, Jason Atomic’s ‘King Kong Memories’ and ‘Respecto/Kanyok Hunting Fetish’ by Hal Weaver.

As jammed-packed with beguiling thrilling stuff as any British X-mas Annual of yore, these curated creations brim with surreal narrative force and come overloaded with wry and witty visual oomph, an example of the compulsion to leave our marks wherever we can.
All contents © their respective creators.

For all this and much more please check out: houseofharley.net/shop

Marsupilami volumes 7 & 8: The Gold of Boavista & The Temple of Boavista


By Yann & Batem, coloured by Cerise and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-069-2 (Album PB/Digital edition Gold)
ISBN: 978-1 80044-099-9 (Album PB/Digital edition Temple)

Win’s Christmas Gift Recommendation: Mad Monkeyshines with Gallic Aplomb… 9/10

One of Europe’s most popular comic stars is an eccentrically irascible, loyally unpredictable, super-strong, rubber-limbed ball of explosive energy with a seemingly infinite elastic tail. The frantic, frenetic Marsupilami is a wonder of nature and icon of European entertainment originally spun-off from another immortal comedy adventure strip…

When Andre Franquin began crafting eponymous keystone strip Spirou for eponymous flagship publication Le Journal de Spirou, he quickly abandoned the previous format of short complete gags to pioneer longer adventure serials, and began introducing a wide and engaging cast of new characters.

For 1952’s Spirou et les heritiers, he then devised a beguilingly boisterous South American critter and tossed him like an elastic-arsed grenade into the mix. Thereafter – until resigning in 1969 – Franquin constantly added the bombastic little beast to Spirou’s increasingly incredible escapades…

Marsupilami popped up constantly: a phenomenally popular wonder animal who inevitably grew into a solo star of screen, toy store, console games and albums all his own. In 1955 a contractual spat with Dupuis saw Franquin sign up with publishing rivals Casterman for Le Journal de Tintin: collaborating with René Goscinny and old pal Peyo whilst creating raucous gag strip Modeste et Pompon.

Franquin and Dupuis patched things up within days, and he went back to Le Journal de Spirou. In 1957, he co-created Gaston Lagaffe, but was still legally obliged to carry on his Tintin work too. From 1959, writer Greg and background artist Jidéhem assisted, but over the next decade Franquin reached his Spirou limit. In 1969 he quit for good, taking his mystic yellow monkey with him…

Plagued by bouts of depression, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped European comics. Moreover, having learned his lessons about publishers, Franquin retained all rights to Marsupilami and in the late 1980’s began publishing his own adventures of the rambunctious miracle-worker.

He recruited old comrade Greg as scripter and invited commercial artist/illustrator Luc Collin (AKA Batem) to collaborate on – and later monopolise – art duties for the new adventures. In recent years, the commercial world triumphed again and – since 2016 – the universes of Marsupilami and Spirou have reconnected, allowing the old firm to participate in shared exploits of a world created and populated by Franquin.

Graced with a talent for mischief, the Marsupilami is a deviously ingenious anthropoid inhabiting the rainforests of Palombia. One of the rarest animals on Earth, it speaks a language uniquely its own and has a reputation for making trouble and sparking chaos. The species is rare and is fanatically dedicated to its young. Sometimes that takes the form of “tough love”. This behaviour frequently extends to any humans it encounters and “adopts”…

The first of two books telling one tale, L’or de Boavista was released in October 1992. The seventh of 33 solo albums, it was followed a year later by concluding volume Le Temple de Boavista, combining into an edgily gripping comedy drama with much dark and scary social activism underpinning the usual hairy hijinks.

It opens in Palombian capital Chiquito, where children are going missing. No one cared when it was orphans and homeless urchins, but it’s quite different when Donald Maxwell-Trent plays truant and is abducted off the street. He’s spoiled, rich and the son of the US Ambassador…

Tragically, that means nothing to the ruthless thugs who need a constant supply of kids his size and age to work at an illegal, highly polluting goldmine in the jungle upriver. The toxic mess and mercury-made mire these Garimpeiros are creating has incensed and outraged the Marsupilami who now deems them his worst enemies ever…

After another of the yellow terror’s night attacks, overseer Solaria – a slightly older boy with an agenda of his own – helps Donald, now cruelly called “Gordito” by his malnourished comrades, to escape into the green hell. The older boy is only interested in freedom, wealth and returning to the undiscovered tribe he was stolen from, but from his cough may have waited too long to make his break…

Soon brutal gang boss Ingo is in hot pursuit, but his party’s progress is severely hampered by the stalking Marsu – whenever the golden beast isn’t clandestinely helping the fugitives. The furious furry (called by Polombians “El diablo”, and “La catestrofe amarilla”) is then instrumental in linking up the lads with an acceptable resident human…

Transplanted animal trainer Noah keeps his menagerie of friends on a river boat. Appalled by what Solario tells him, Noah resolves to stop the mining but that confrontation does not work out as planned and soon they are all fleeing for their lives up the dreaded Rio Boavista into lethal, legend-drenched “Spatoolah Territory” with dozens of killers on their collective tails…

To Be Concluded…

 

The dark drama heads into even wilder regions with The Temple of Boavista as relentless pursuit drives our heroes ever deeper into unexplored locales of the mighty tributary. Thankfully the hidden people they meet are mostly friendly, but their heightened state of fear is not ended for long. That night the jungle reverberates with horrific laughter emanating from a gargantuan edifice almost reclaimed by centuries of encroaching trees and vines…

The building is an ancient Zygomaztec temple and in its lee are some very nasty tomb robbers. Zoltan and Zorrino plan on stealing Noah’s floating zoo to carry their latest haul, but haven’t reckoned on the alliance of kids and tribal people, nor whatever is making the dire noises wracking the night with sinister sounds.

… And that’s before Ingo’s Garimpeiros and utterly fed up and furious Marsupilami get involved, or morose millionaire Harold “Buster” Stonelove and his safari guide Rhode Island Smith show up. These “ugly Americans” are looking for the secret of laughter and believe the raucous ruins can supply their answer, when they should be watching the yellow critter with the elastic tail and bad attitude…

As all the competing factions calamitously converge on the temple interior, a remarkable answer to the mirth mystery emerges and in a storm of giggling terror everybody gets jut what they deserve…

These eccentric exploits of the garrulous golden monkey are moodily macabre, furiously funny and pithily pertinent, offering engagingly riotous romps and devastating debacles for wide-eyed kids of every age all over the world. Fancy channelling your inner El Diablo and joining in the fun? It all starts with Hoobee, Hoobah Hoobah…
Marsupilami: The Gold of Boavista Original edition © Dupuis 1992, by Batem & Yann
Marsupilami: Temple of Boavista Original edition © Dupuis, Dargaud-Lombard s.a. 1993, by Batem & Yann, Franquin. All rights reserved. English translations © 2022 Cinebook Ltd.
© Marsu Productions 1992. All rights reserved. English translation © 2022 Cinebook Ltd.

Daydreams and Nightmares – The Fantastic Visions of Winsor McCay (second edition)


By Winsor McCay & various (Fantagraphics Books)
ISBN: 978-1-56097-569-4 (TPB/Digital editions)

Win’s Christmas Gift Recommendation: Picture Perfect… 10/10

Winsor McCay was a cartoonist and animator best known for Little Nemo in Slumberland. There was of course, so much more to him and this retrospective touches on the man whilst displaying a glorious abundance of his many graphic marvels.

Born in Spring Lake, Michigan, on 26th September, 1869 (or maybe 1871 in Canada: records differ) Zenas Winsor McCay was a brilliant and hugely successful cartoonist and animator who worked on newspaper illustrations, strips and political panels from 1898 until his untimely death in 1934.

This collection (a remastered release of a 1998 celebration) offers up some sublime examples of his many oeuvres. Following a Foreword by Gary Groth and context-packed biographical preface ‘The Dream Master’ by Richard Marschall, the man himself relates what we need to know in his own words thanks to 1927 essay ‘From Sketchbook to Animation by Winsor McCay’ and a 1926 letter to fellow artisan Clare Briggs (Danny Dreamer, Mr. and Mrs.) ‘On Being a Cartoonist’ before we begin a magical trawl through a magnificent career…

Spanning 1989 to 1903 – when McCay signed with The New York Herald publisher James Gordon Bennett – ‘Chapter One: Early Magazine Work’ offers political broadsides, early editorial diatribes in pictorial form, social commentary and pure illustration pieces, albeit gradually trending towards his later fascination with fantastic architecture and parlous prognostications of cultural collapse, before ‘Chapter Two: Newspaper Fantasy Illustrations’ focusses on wry speculative futurism – a popular topic of periodical publication back then…

Encompassing 1904-1924, ‘Chapter Three: Midsummer Daydreams and Other Comic Strips’ offers timeless examples of his ceaseless cartoon endeavours including A Pilgrim’s Progress, Poor Jake, Midsummer Daydreams/Daydreams, It Was Only a Dream, The Dreams of a Lobster Fiend, The Faithful Employee, He’s One of Those Telephone Lobster Fiends, And Then – Kerchoo! – He Sneezed!, Everyone Has Met That Well Known Character, Mr. Duck, and Rabid Reveries but sadly omits Jungle Imps, Dull Care, The Man from Montclair, Mr. Bosh, Hungry Henrietta and It’s Nice to be Married

On October 15th 1905 the most important children’s strip in the world debuted in the Sunday Herald but Little Nemo in Slumberland had precursors and indeed a mature-reader rival. ‘Chapter Four: Dream of the Rarebit Fiend’ explores the many variations and iterations penned (and inked) from 1904 to 1913. Tireless McCay had conjured up visions for adult readers of The Evening Telegram, initially entitled Dream of the Rarebit Fiend. The editor, wishing to distance the feature from other strips, required McCay to use a pen-name, and he complied, signing the strips “Silas”, reputedly after a local garbage cart driver.

Where Nemo was a beautifully clean formal and surreal fantasy of childish imagination, Fiend displayed a creepy, subdued tension resonant with the fears and worries of its adult audience. Black, cruel and often outright sick humour pervades the series combining monstrous destruction and expressionist trauma. Even root causes of otherworldly nightmares were salutary. Each self-contained episode (18 reproduced here) and disturbing sequence of unsettling or terrifying, incredibly realistic images was the result of overindulgence; usually in late night toasted cheese treats!

Every anxiety from surreal terror to social embarrassment was grist for the fantasist’s mill and startling perspectives, bizarre transformations and uncanny scenes – always immaculately rendered – made the strip hugely successful and well-regarded strip in its day.

In 1906, American film pioneer Edwin S. Porter created a landmark 7-minute live action special-effects movie entitled The Dream of a Rarebit Fiend and the Edison company produced a cylinder recording with the same name the following year – played by the Edison Military Band. McCay himself produced four animated shorts in 1916-17: Dream of a Rarebit Fiend; Dreams of The Rarebit Fiend: The Pet, Dreams of The Rarebit Fiend: The Flying House and Dreams of The Rarebit Fiend: Bug Vaudeville, and despite his many other later successes returned to the feature sporadically over the years. Between 1923 – 1925 he revived it as Rarebit Reveries, officially attributing the strip to his son who signed the panels Robert Winsor McCay, Jr.

An artist hugely in-demand then and revered today, from 1903 to 1906 McCay invented many other all-ages cartoon works and ‘Chapter Five: Sunday Excursions’ highlights one of most enduring and inventive with 18 episodes of Little Sammy Sneeze, before the linear lunacy ends with his speculations on the world, its people and impending dystopias in ‘Chapter Six: Sermons on Paper’ with 54 stunning tableaux full-page rendered between 1913-1934, shaped by war and other disasters depicting so very many ways humanity could end and so few where we stop our species’ extinction event…

Although working far more than a century ago McCay still affects all aspects of graphic narrative produced ever since and his visions are more pertinent now than in his own lifetime. A darker side of an absolute master of our art form, this is work you must see and cannot miss.
Daydreams and Nightmares © 2005 Fantagraphics Books.

Doctor Strange Masterworks volume 4


By Roy Thomas, Stan Lee, Gardner Fox, Barry Windsor-Smith, Archie Goodwin, Gene Colan, Marie Severin, Herb Trimpe, Don Heck, Sam Kweskin, Frank Brunner, P. Craig Russell, Jim Starlin & various (Marvel)
ISBN: 978-0-7851-3495-4 (HB/Digital Edition)

Win’s Christmas Gift Recommendation: Arcane Anniversary Astonishment… 9/10

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963, it was a bold and curious move. Anthologically, bizarre adventures and menacing aliens were still incredibly popular, but most dramatic mentions of magic or the supernatural (especially vampires, werewolves and their equally eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content – the self-inflicted Comics Code Authority.

That eldritch embargo probably explains writer/editor Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society.

Within a year of Fantastic Four #1, long-lived monster-mystery anthology Strange Tales became home for the blazing boy-hero Human Torch (from #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

In 1963, Tales of Suspense #41 saw new sensation Iron Man battle a crazed scientific wizard dubbed Doctor Strange, and with the name in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto, The Hulk and more had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a truly different kind of hero.

The company had already devised a quasi-mystic troubleshooter for a short run in Amazing Adventures (volume 1 #1-4 & #6, spanning June-November 1961). The precursor was balding, trench-coated savant Doctor Droom – retooled in the 1970s as Doctor Druid when his exploits were reprinted. Psychiatrist, sage and paranormal investigator, he tackled everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). He was subsequently retro-written into Marvel continuity as an alternative candidate for Stephen Strange’s ultimate role as Sorcerer Supreme.

The man we know debuted in Strange Tales #110 (July 1963). After a shaky start, the Master of the Mystic Arts became an unmissable icon of cool counter-culture kids who saw in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds. That might not have been the authors’ intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto.

After Ditko abruptly left the company at the height of his fame and success in early 1967, the feature went through a string of creators before Marvel’s 1968 expansion allowed a measure of creative stability as the mystic master won his own monthly solo title in a neat moment of sleight of hand by assuming the numbering of Strange Tales. Thus, this enchanting full colour compilation gathers Doctor Strange #180-183 (May-November 1969) whereupon he became one of the earliest casualties of a superhero implosion heralding the end of the Silver Age. Also included are guest appearances in Sub-Mariner #22 and Incredible Hulk #126 (both 1970), prior to the sorcerer’s return in Marvel Feature #1 (December 1971) and a second bite of the cherry as star of Marvel Premiere #3-8 (July 1972 through May 1973).

Those complex, convoluted, confusing times are better explained in Roy Thomas’ Introduction before the drama resumes with #180’s ‘Eternity, Eternity!’

Previously, Dr. Stephen Strange had joined Black Night Dane Whitman and assorted Avengers in saving Earth from doom by Asgardian demons Surtur and Ymir and here – thanks to Thomas, Gene Colan & Tom Palmer – suffers nightmares and dire premonitions on New Year’s Eve before learning that the guiding spirit of creation has been enslaved by sadistic dream demon Nightmare

After a Colan pin-up of the good doctor and his closest associates, ‘If a World Should Die Before I Wake…’ follows the mage into the dreamlands and beyond to rescue the lynchpin of reality where he is defeated and despatched to uncharted regions. In the miasma he makes an unlikely ally as concluding episode ‘And Juggernaut Makes Three!’ sees Eternity liberated, Nightmare defeated and Stephen Strange rewarded by the reality-warping over-god by being unmade and recreated in a new identity. In the minds of humanity, Dr. Stephen Sanders is nothing to do with recently outed, publicly vilified masked mystic Dr. Strange…

The radical reset was too little too late and Dr. Strange #183 (November 1969) was the final issue. In ‘They Walk by Night!’, Thomas, Colan & Palmer introduced a deadly threat in the Undying Ones, an elder race of devils hungry to reconquer the Earth.

The story went nowhere until Sub-Mariner #22 (February 1970 by Thomas, Marie Severin & Johnny Craig) as ‘The Monarch and the Mystic!’ brought the Prince of Atlantis into play, as told in a sterling tale of sacrifice wherein the Master of the Mystic Arts seemingly dies holding the gates of Hell shut with the Undying Ones pent behind them.

The extended saga then concluded on an upbeat note with The Incredible Hulk #126 (April 1970) ‘Where Stalks the Night-Crawler!’ by Thomas & Herb Trimpe, wherein a New England cult dispatches helpless Bruce Banner to the nether realms in an attempt to undo Strange’s sacrifice.

Luckily cultist Barbara Norris has last minute second thoughts and her sacrifice frees the mystic, seemingly ending the threat of the Undying Ones forever. At the end of the issue Strange retired, forsaking magic, although he changed his mind before too long as the fates – and changing reading tastes – called him back to duty.

Cover dated December 1971, Marvel Feature #1 bombastically introduced the trio of antiheroes united as The Defenders, and just how Strange resumed his mystic arts mantle was tucked into a heady 10-page thriller at the end, proving that not all good things come in large packages. Crafted by Thomas, Don Heck & Frank Giacoia, ‘The Return’ finds medical consultant Stephen Sanders back in Greenwich Village where his old Sanctum Sanctorum is home to an incredible impostor posing as his former self. It takes the intervention of his sagacious mentor The Ancient One to restore his forsaken skills before the conundrum is solved and a villain unmasked…

Back in arcane action, Dr. Strange took up residence in Marvel Premiere, beginning with #3 (July 1972) as Stan Lee, Barry Windsor-Smith & Dan Adkins employ cunning, misdirection and an ancient enemy to attack the mage in ‘While the World Spins Mad!’

That visual tour de force segued into an epic Lovecraftian homage/pastiche beginning in MP#4 when Archie Goodwin, Smith & Frank Brunner detail how Strange’s attempt to aid embattled Ethan Stoddard remove a ghastly malefic contagion from his New England hometown of Starkesboro goes awry. Shamelessly plundering Lovecraft’s literary lore for a graphic gothic masterpiece attempt leads to a severely weakened Master of the Mystic Arts ambushed by the victims he helped and offered as a sacrifice in ‘The Spawn of Sligguth!’

Written by Gardner F. Fox with art by Sam Kweskin (as Irv Wesley) & Don Perlin, and incorporating themes inspired by Robert E. Howard, the dark tale unfolds as Strange breaks free and learns that ‘The Lurker in the Labyrinth!’ is merely a herald for a greater primordial evil about to reawaken before facing another of its vanguard in #6’s ‘The Shambler from the Sea!’ (Fox, Brunner & Sal Buscema). With faithful allies Wong and Clea drawn into the weird war against now-exposed malignant mega-manipulator Shuma-Gorath, Strange’s latest triumph/close shave directs the secret heroes to Stonehenge…

Marvel Premiere #7 highlights ‘The Shadows of the Starstone!’ courtesy of Fox, P. Craig Russell, Mike Esposito Giacoia & Dave Hunt, as new players Henry Gordon and enigmatic medium Blondine join the human resistance just in time to combat latest horror Dagoth, but quickly enough to save Strange from a thaumaturgical boobytrap…

The serialised shocks pause with #8 (May 1973, by Fox, Jim Starlin, Giacoia & Hunt) as animated mansion Witch House assaults the assembled humans until Strange puts an end to the matter. Resolved to work alone he heads back to Stonehenge and employs ancient forces to defeat an army of devils and follow their trail to another world. However, even after destroying their lord he is marooned there by ‘The Doom that Bloomed on Kathulos!’

To Be Continued…

Although the comics spellbinding ends here, there are still treats and surprises in store, beginning with the first cover to Doctor Strange #180 by Colan & Palmer. It had been lost in the post for years and required fast action to be replaced back in 1968. Also on offer are production art proofs and pre-editorial changes: a fascinating glimpse at the tricks behind the comics wonderment, and maybe the biggest Biographies section you’ve ever seen…

The Wizard of Greenwich Village has always been an acquired taste for superhero fans, but the pioneering graphic bravura of these tales and the ones to come in the next volume left an indelible mark on the Marvel Universe and readily fall into the sublime category of works done “ahead of their time”. Many of us prefer to believe Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament (and now we have mega-blockbuster movies to back us up, so Yar Boo Sucks to them naysayers!). This glorious grimoire is a miraculous means for fans to enter his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 2016 Marvel Characters, Inc. All rights reserved.

Moomin volume 8 – The Complete Lars Jansson Comic Strip


By Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-77046-121-5 (HB) eISBN: 978-1-77046-555-8

Win’s Christmas Gift Recommendation: Magical Mirthful Manners Unbridled… 10/10

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive with basic components like pen and ink, manipulating economical lines and patterns into sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols. So was her brother…

Tove Marika Jansson was born into an artistic, intellectual and rather bohemian Swedish family in Helsinki, Finland on August 9th 1914. Patriarch Viktor was a sculptor and mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars – AKA “Lasse” – and Per Olov became – respectively – an author and cartoonist, and an art photographer. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to inhabit.

After extensive and intensive study (from 1930-1938 at the University College of Arts, Crafts and Design, Stockholm, Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), Tove became a successful exhibiting artist through the troubled period of the Second World War.

Brilliantly creative across many fields, she published the first fantastic Moomins adventure in 1945. Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or latterly and more euphoniously The Moomins and the Great Flood) was a whimsical epic of gentle, inclusive, accepting, understanding, bohemian misfit trolls and their strange friends…

A youthful over-achiever, from 1930-1953 Tove had worked as an illustrator and cartoonist for the Swedish satirical magazine Garm: achieving some measure of notoriety with an infamous political sketch of Hitler in nappies that lampooned the Appeasement policies of European leaders in the build-up to WWII. She was also an in-demand illustrator for many magazines and children’s books, and had started selling comic strips as early as 1929.

Moomintroll was her signature character. Literally.

The lumpy, big-eyed, gently adventurous romantic goof began as a spindly sigil next to her name in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument with her brother about Immanuel Kant.

The term “Moomin” came from her maternal uncle Einar Hammarsten who attempted to stop her pilfering food when she visited, warning her a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Snork/Moomin filled out, became timidly nicer – if a bit clingy and insecure – acting as a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood didn’t make much of an initial impact but Jansson persisted, probably as much for her own edification as any other reason, and in 1946 second book Kometjakten (Comet in Moominland) was published. Many commentators believe the terrifying tale a skilfully compelling allegory of Nuclear Armageddon. You should read it now… while you still can…

When it and third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or sometimes The Happy Moomins) were translated into English in 1952 to great acclaim, it prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet and sensibly surreal creations.

Jansson had no misgivings or prejudices about strip cartoons and had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Mumintrollet och jordens undergäng Moomintrolls and the End of the World – was a popular feature so Jansson readily accepted the chance to extend her eclectic family across the world. In 1953, The London Evening News began the first of 21 Moomin strip sagas which promptly captivated readers of all ages. Jansson’s involvement in the cartoon feature ended in 1959, a casualty of its own success and a punishing publication schedule. So great was the strain that she recruited brother Lars to help. He took over, continuing the feature until its end in 1975. His tenure as sole creator officially resumes here…

Liberated from cartooning pressures, Tove returned to painting, writing and other pursuits: generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and 9 more Moomin-related picture-books and novels, as well as 13 books and short-story collections strictly for grown-ups.

Tove Jansson died on June 27th 2001. Her awards are too numerous to mention, but just think: how many modern artists get their faces on the national currency?

Lars Fredrik Jansson (October 8th 1926 – July 31st 2000) was just as amazing as his sister. Born into that astounding clan 12 years after Tove, at 16 he started writing – and selling – his novels (nine in total). He also taught himself English because there weren’t enough Swedish-language translations of books available for his voracious reading appetite.

In 1956, he began co-scripting the Moomin strip at his sister’s request: injecting his own witty whimsicality to ‘Moomin Goes Wild West’. He had been Tove’s translator from the start, seamlessly converting her Swedish text into English. In 1959, her contract with The London Evening News expired and Lars officially took over, having spent the interim period learning to draw and perfectly mimic his sister’s art style. He had done so in secret, assisted and tutored by their mother Signe Hammarsten-Jansson. From 1961 to strip’s end in 1974, Lars was sole steersman of the newspaper iteration of trollish tails.

Lasse was also a man of many parts. Other careers included aerial photographer, professional gold miner, writer and translator. He was basis and model for the cool kid Snufkin

Lars’ Moomins was subtly sharper than his sister’s version and he was far more in tune with the quirky British sense of humour, but his whimsy and wry sense of wonder was every bit as compelling. In 1990, long after the original series, he began a new career, working with Dennis Livson (designer of Finland’s acclaimed theme park Moomin World) as producers of anime series The Moomins and – in 1993 with daughter Sophia Jansson – on new Moomin strips…

Moomintrolls are easy-going free spirits: modern bohemians untroubled by hidebound domestic mores but under Lars, increasingly diverted and distracted by societal pressures. Moominmama is warm, kindly tolerant and capable if perhaps overly concerned with propriety and appearances whilst devoted spouse Moominpappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys.

Their son Moomin is a meek, dreamy boy with confusing ambitions. He adores and moons over permanent houseguest the Snorkmaiden – although that impressionable, flighty gamin prefers to play things slowly whilst waiting for somebody potentially better…

A particularly wry affair, this 8th monochrome compilation revisits serial strip sagas #30-33, opening with Lars fully in charge and revealing how a near-fatally bored young Moomintroll drags the entire clan and clingers-on across the oceans to become ‘Moomin Family Robinson’. Wracked by sameness and tedium whilst simultaneously beguiled by charismatic, enigmatic Snufkin, he convinces the Snorkmaiden to run away to sea with him…

Before long the cruise liner stowaways are caught and cast adrift. Their problems only grow once they reach land and wash ashore on a private beach. Naturally, when mama and papa take ship after them everything instantly gets even worse. If only they didn’t keep looking for Man Friday. But wasn’t that an entirely different book?

Ultimately restored to their proper place, more unsavoury antics by unscrupulous barbarian Stinky lead to the assembled Moomins accidentally winning a prestigious photographic competition and becoming ‘Artists in Moominvalley’.

Along with the prize comes a literal horde of creative glitterati of varying degrees of talent and renown, all seeking the incredible sight the amateurs captured on film. All too soon, the fancy-schmancy, self-congratulatory in-crowd are pompously transforming the quiet valley into an appalling floating “art colony” that only Moominpapa’s urgent need to join has any hope of destroying…

Conman, venal chancer and annoying persistent associate Sniff again involves – or more accurately “implicates” – the whole family by helping himself to their beach front to build a ramshackle resort packed full of annoyingly needy paying holidaymakers before absconding. Leaving the inexplicably guilt-struck Moomins to manage ‘Sniff’s Holiday Camp’ generates chaos and the tried-&-true British middle class sitcom manner but thankfully – and also just like the UK – Moominvalley suffers from “weather”…

Crime, punishment and even more embarrassment accompanies ‘The Inspector’s Nephew’ after a drunken young wastrel becomes enamoured of rural crime busting and replaces idleness with over-imagination and zealousness. On the trail of skulduggery and early promotion, the likely lad soon targets the genteel Moomin family as kingpins in an empire of extortion, dope dealing (!), rum smuggling and more. Thankfully, his harassed uncle will do anything to restore calm to the valley…

This compilation closes with a closer look at the creator in ‘Lars Jansson: Roll Up Your Sleeves and Get to Work’ courtesy of family biographer Juhani Tolvanen, extolling his many worthy attributes…

These are truly magical tales for the young, laced with the devastating observation and razor-sharp mature wit which enhances and elevates only the greatest kids’ stories into classics of literature. These volumes – both Tove and Lars’ – are an international treasure trove no fan of the medium – or carbon-based lifeform with even a hint of heart and soul – can afford to be without.
© 2013 Solo/Bulls. “Lars Jansson: Roll Up Your Sleeves and Get to Work” © 2011/2013 Juhani Tolvanen. All rights reserved.

Zombillenium 5 & 6: Black Friday and Sabbath Grand Derby


By Arthur de Pins, translated by Joe Johnson (NBM)
ISBN: 978-1-681123-17-2- (HB) eISBN: 978-1-681123-18-9

Win’s Christmas Gift Recommendation: Spooky Satisfaction Guaranteed… 9/10

Arthur de Pins is a British-born French filmmaker, commercial artist and Bande Dessinées creator whose strips – such as adult comedy Peccadilloes -AKA Cute Sins and On the Crab – have appeared in Fluide Glacial and Max. His superbly arch and beautifully illustrated supernatural horror-comedy Zombillenium has become his signature success and led to the overlong hiatus between the last translated volume and the cracking read under review today. De Pins has also orchestrated and co-directed (with Alexis Ducord) a magnificent animated movie, so check that out too…

The Bande Dessinée it was based on is a truly addictive comics cult classic that began in 2009 (serialised in Le Journal de Spirou from #3698 on) and now concludes for English-speakers in this bumper double-book tome (96 huge tabloid pages) courtesy of NBM.

Rendered with beguiling style and sleek, easy confidence, the unfolding saga details odd goings-on in a horror-themed amusement park staffed by actual monsters. As time and tomes went by we learned it is owned and controlled by a cabal of venturesome capitalistically-inclined infernal powers. They had big expansion plans only curtailed by perpetually lethal jockeying for pole position on the diabolical Board of Directors…

The place Zombillenium is a magical entertainment experience celebrating every aspect of the spooky and supernatural, where (human) families can enjoy a day out rubbing shoulders with werewolves, witches and all breeds of bogeyman. Of course, those enthralled customers might not laugh so hard if they knew all the monsters were real, usually hungry and didn’t much like humans – except in a culinary fashion…

The inaugural volume introduced hard-working, exceedingly humane Park Director (and vampire) Francis Von Bloodt, newly-reborn Aurelian Zahner (a pathetically inept thief until he expired at the park to return as a demonic indentured employee) and stroppy British Witch Gretchen: a youthful newcomer interning there whilst advancing her own secret agenda.

As all individually toiled away in the vast entertainment enterprise, its true nature slowly emerged: for unwary, unlucky mortals the site is a conduit to the domain of the damned and devilish overlord Behemoth: an intolerant capitalist horror insatiable for fresh souls…

Humans in the nearby town know the monsters’ true natures (because work-shy absconders hide from their bosses there), trying many schemes to evict/exorcise the occult occupants. For the uncanny Park workers – who would rather be anywhere else – conditions of employment worsen daily. Zombillenium is regarded as the least profitable holiday destination on Earth and The Board constantly threaten sweeping changes.

For most of its existence – despite the incredible bargaining power of its many monster Trade Unions – the only exit from a Zombillenium contract was the True Death and final transition to Hell, until a cascade of changes upset many apple-carts. Through it all, newcomer Aurelian somehow always shouldered the blame for each new crisis…

Stuck between a rock and a hot place, he gradually adapted to his new (un)life of constant sorrow whilst growing closer to Gretchen – once she shared her own awful life-story with him; revealing what he has become whilst disclosing what her real mission is. The big boob never knew how much she left out…

The saga moved into apocalyptic high gear when Gretchen’s secret agenda unfolded a little and her private plot gathered pace after contacting a loved one in Hell. The bold sorceress promised seemingly impossible liberation, whilst in the mortal world, a long-dreaded day dawned and all arcane artisans and supernatural staff quailed at “Big News”…

Ultimately, incessant pressure and scheming from the bosses below triggered rebellion in the earthside workforce. Most were scared, appalled and resistant, but a significant proportion saw an opportunity they’d long argued for: a last chance to feed and feast and hunt all those obnoxious yet tasty human morsels on the best Black Friday anyonething could have possibly imagined…

 

Mounting tensions sparked cataclysmic battle between supernatural forces and a revolt of the monsters, triggering Zombillenium’s evacuation. Casualties were kept to a minimum but when the dust settled, Francis was out and elite vampire/corporate flunky Bohemond Jaggar de Rochambeau was in charge pro tem: actively encouraging killing unattached or unaccompanied humans. They, typically, now came in droves to the most exciting entertainment experience they’d ever seen…

This infernal escapade hurtles headlong to the end by initially looking back to 1987. In Manchester, England a foolhardy bargain with the wrong entity reveals how Gtechen came to be, before flashing to Black Friday Now. The theme park crisis has become the lede in human news, as dilettante, desperate and even previously disinterested demonic factions sit up and take notice that everything has changed. Zombillenium is sealed and as the world(s) watch, human visitors rapidly move from hostages to bargaining chips without ever really leaving the menu of many of their “hosts”…

With The Board challenged by infernal upstarts, they respond only to the numbers mounting up whilst Gretchen takes to the skies to save as many as she can. That plan goes deep, deep south once an old friend turns up on behalf of the bosses…

As Jaggar goes into spin control mode for massed human media, Gretchen links up with the Unionised park rebels to recalibrate. Their solution is incredibly brave… and undeniably stupid… and begins with the valiant proletarian monster resistance boarding “the Hell Express” to beard the Management in its own stronghold.

Meanwhile, under Earth’s skies, former boss-once-removed Francis Von Bloodt debates with Jagger once and for all modern business methodology in traditional vampire terms…

The economic endeavours expire in grand style after a meeting of magical movers and shakers declares a Sabbath Grand Derby to settle provenance and ownership of Zombillenium and its ambulatory property. When Gretchen and her allies hit bottom, they trigger a high-stakes gladiatorial contest/TV Reality show/magic Rollerball duel with all concerned depending on the scrupled sorceress being able to shake her past and eradicate so many people she used to love.

At stake are all those still alive far above, her family (actual, historical and acquired), humanity in general and control of the most amazing entertainment franchise in existence. And let’s not forget her true opponents are the most sinister, pitiless, duplicitous, morally bankrupt, double-dealing, conniving beings in creation… who are actual devils too…

Available in English in both oversized Hardback Album and eBook formats, this is a seditiously mature and subversively ironic horror-comedy, bringing together cultural archetypes and modern bugbears with smart and sassy contemporary insouciance and a solid reliance on the verities of Nature – Human or otherwise.

Sly, smart, sexy and scarily hilarious, Zombillenium has mastered the remarkable trick of marrying slapstick with satire whilst deftly treading its own unforgettable and enticing path. You’ll curse yourself for missing out and if you don’t, there are things out here which will do it for and to you…
© Dupuis 2020, 2022 by De Pins. All rights reserved. © NBM 2023 for the English edition.

Zombillenium 5 & 6: Black Friday & Sabbath Grand Derby will be released on December 12th 2023 and is available for pre-order now. For more information and other great reads please go to http://www.nbmpub.com/

Lucky Luke volume 38 – Doc Doxey’s Elixir


By Morris, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-141-6 (Album PB/Digital edition)

Doughty, dashing and dependable cowboy “good guy” Lucky Luke is a rangy, implacably even-tempered do-gooder able to “draw faster than his own shadow”. He amiably ambles around the mythic Old West, having light-hearted adventures on his petulant and rather sarcastic wonder-horse Jolly Jumper.

Over nine decades, his exploits have made him one of the top-ranking comic characters in the world, generating upwards of 85 individual albums and spin-off series like Kid Lucky and Ran-Tan-Plan, with sales thus far totalling upwards of 300 million in 30 languages. That renown has translated into a mountain of merchandise, toys, games, animated cartoons, TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…

Originally the brainchild of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and first – officially – seen in Le Journal de Spirous seasonal Annual L’Almanach Spirou 1947, Luke actually sprang to (un-titled) laconic life in mid-1946, before inevitably ambling into his first weekly adventure ‘Arizona 1880’ on December 7th of that year.

Morris was one of “la Bande des quatre”– The Gang of Four – comprising Jijé, Will and Franquin: leading proponents of a fresh, loosely free-wheeling artistic style known as the “Marcinelle School”. It came to dominate Le Journal de Spirou in aesthetic contention with the “Ligne Claire” style favoured by Hergé, E.P. Jacobs and other artists in Le Journal de Tintin. In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, befriended René Goscinny, scored work at newly-formed EC sensation Mad and constantly, copiously, noted and sketched a swiftly vanishing Old West.

Working solo until 1955 (with early script assistance from his brother Louis De Bevere), Morris crafted nine albums – of which today’s was #7 – of affectionate sagebrush spoofery before teaming with old pal and fellow transatlantic émigré Goscinny. With him as regular wordsmith, Luke attained dizzying, legendary heights starting with Des rails sur la Prairie (Rails on the Prairie) which began serialisation on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote in La Diligence (The Stagecoach). Goscinny co-created 45 albums with Morris before his untimely death, whereupon Morris soldiered on both singly and with other collaborators. He went to the Last Roundup in 2001, having drawn fully 70 adventures, plus numerous sidebar sagebrush sagas crafted with Achdé & Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and more, all taking their own shot at the venerable vigilante.

Lucky Luke has a long history in Britain, having first pseudonymously amused and enthralled young readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy paper Giggle, using nom de plume Buck Bingo. And that’s not counting the many attempts to establish him as a book star starting with Brockhampton Press in 1972 and continuing via Knight Books, Hodder Dargaud UK, Ravette Books and Glo’Worm, until Cinebook finally found the right path in 2006.

As L’elixir du Docteur Doxey, today’s yarn spanned December 11th 1952 to 8th October 1953 when originally serialised in LJdS #765-808. The extended serial was then compiled as the seventh annual Lucky Luke album: published in November 1955, with successive volumes launching every year thereafter in that month.

Doc Doxey’s Elixir (entitled “Lucky Luke and Doc Doxey” on the opening page) relates the predatory journeys of a charlatan physician dispensing disgusting and often lethal liquid cure-alls, aided and abetted by his athletic stooge Scraggy. He gulls the public with disguises, near-miraculous instantaneous “recuperations” and equally fast exits.

Their pernicious peregrinations come to an end after poisoning the frontier town of Green Valley, putting dogged do-gooder Lucky on their trail – a long, perilous and relentless pursuit packed with classic and episodic chase gags. Said hunt concludes with the sneaky snake oil peddler behind bars. Of course, he doesn’t stay there long as sequel saga ‘Manhunt’ details his cunning escape, a change of identity – but not modus operandi – and an ultimately unsuccessful plot to murder the wandering cowboy…

Ideal for older kids who have gained a bit of historical perspective and social understanding – although the action and slapstick situations are no more contentious than any Laurel and Hardy film, Chuckle Brothers skit and whatever TikTok clip the waifs of the coming generation (Gen Eric?) titter to – these early exploits are a grand old hoot in the tradition of Destry Rides Again or Support Your Local Sheriff, superbly executed by a master storyteller, and a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2012 Cinebook Ltd.