If You Steal


By Jason (Fantagraphics Books)
ISBN: 978-1-60699-854-0 (HB/Digital edition)

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

A global star among cartoon cognoscenti, he has received major awards from all over the planet. Jason’s work always jumps directly into a reader’s brain and heart, utilising the beastly and unnatural to gently pose eternal questions about basic human needs in a softly relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is…

The stylised artwork is delivered in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick outlines and settings of seductive simplicity; augmented by a deft and subtle use of flat colour which enhances his hard, moody, suspenseful and utterly engrossing Cinema-inspired world.

The superbly understated art acts in concert with his dead-on, deadpan pastiche repertoire of scenarios which dredge deep from our shared experience of old film noir classics, horror and sci fi B-movies and other visual motifs which transcend time and culture, and the result is narrative dynamite.

This compilation collects eleven short yarns and opens with the eponymous and eerie ‘If You Steal’, wherein cheap thug Paul perpetually risks everything – including the one person who keeps him feeling alive – in search of quick cash: only to lose it all in the end, after which ‘Karma Chameleon’ sees a small desert community dealing with the discovery of a giant, carnivorous and extremely predatory lizard which nobody seems able to see. Good thing masturbation-obsessed boffin Dr. Howard Jones and his long-suffering daughter Julia are in town…

The deliciously wry and whimsically absurdist Samuel Beckett spoof ‘Waiting for Bardot’ then segues neatly into a dashing mystery of masked derring-do as ‘Lorena Velazquez’ eventually tires of waiting for her ideal man to finish off a necessarily interminable and horrific army of villains prior to doling out a maiden’s traditional rewards, before a fugitive murderer narrates his own paranoia-fuelled downfall after his ‘New Face’ briefly tempts him with love and the never-to-be-achieved promise of peace and safety…

A series of six faux horror comics covers combines to relate the trials of chilling romances in ‘Moondance’. The classic fear theme extends into a rip-roaring battle against the undead in ‘Night of the Vampire Hunter’ and ‘Polly Wants a Cracker’ follows the other unique career path of artistic legend/assassin-for-hire Frida Kahlo.

A junkie musician pushes his luck against some very bad guys because ‘The Thrill is Gone’ after which ‘Ask Not’ takes a trawl through history from Stonehenge in 2583 BC to Salon de Provence in 1554 AD (courtesy of Nostradamus) to 1960s Cuba, revealing the truth behind the assassination of JFK and Abraham Lincoln and what parts Lee Harvey Oswald and Jack Ruby actually played in that millennial plot: a parallel worlds yarn like no other…

The book ends with a stunning, deeply moving graphic examination of dementia which is both chilling and oddly-heart-warming as aging Emma deals with the scary creatures who keep taking away the names of things in ‘Nothing’: proving once more that behind innocuous-seeming cartoons and contemporary fairy tale trappings Jason’s work is loaded with potent questions…

If You Steal resonates with Jason’s favourite themes and shines with his visual dexterity and skewed sensibilities. disclosing a decidedly different slant on secrets and obsessions. Primal art supplemented by sparse and spartan “hardboiled Private Eye” dialogue, enhanced to a macabre degree by solid drawing and skilled use of silence and moment, all utilised with devastating economy, affords the same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian TV dramas such compelling, addictive fare.

These comic tales are strictly for adults, yet allow us all to look at the world through wide-open young eyes. They never, however, sugar-coat what’s there to see…
If You Steal is © 2015 Jason. All rights reserved.

The Con Artists


By Luke Healy (Faber)
ISBN: 978-1-91274-008-6 (HB)

In modern times, Stand-up Comedians don’t tell jokes. These days, they are perspicacious social observers, wry cultural commentators and introspective self-examiners, exposing themselves on painfully primal and crushingly candid levels to make points of modern philosophy, or about politics, the world and the human condition. Well, at least the ones I watch do…

As such, their own lives constitute the raw fuel of their craft and product of their efforts. In that respect they mirror that brand of cartoonists such as Jeffrey Brown (Clumsy, Unlikely, Every Girl is the End of the World for Me), Tillie Walden (I Love this Part, Spinning, A City Inside), Leslie Stein (Eye of the Majestic Creature), Marjane Satrapi (Persepolis) or Harvey Pekar (American Splendor) and R. Crumb (My Troubles with Women). Here, that level of studied, curated introspection and revelation have resulted in a very modern exploration of ambition and trust…

Luke Healy studied journalism, graduated from Dublin University and earned an MFA in Cartooning from the Center for Cartoon Studies (Vermont, USA). His previous published work – such as Americana, Permanent Press and How to Survive in the North – have been awarded prizes and acclaim, and he’s also done gallery shows. His comics for VICE, The Nib, A24, Medium, Nobrow and Avery Hill are really good and he likes exposing himself to ridicule on stage. He has combined all that trauma, weltschmerz and experience into this tale exploring basic big stuff like life, friends, friends who aren’t honest and how to keep your head above emotional water.

Frank is a Stand-Up guy. He’s ambitious, London-based Irish, gay, formerly Catholic (as much as any of us can ever escape the early programming), clinically anxious and helplessly honest. With best mate Ro, he plans to storm it at the Edinburgh Festival before going on to conquer the world of Comedy. He’s getting treatment for self-diagnosed, presumed personal problems but always building for the big day. Suddenly, everything changes after a childhood mate – his best one – calls in a panic. There’s been an accident…

Giorgio was out and proud back at school in Ireland when Frank was still an anguished ball of denial, dragged down by Catholic guilt and repression. His example gave Frank strength and they’ve been buds ever since – although, it must be said, not particularly close or constant ones, even though they both now live in London…

Now there’s been an event and Giorgio is unable to cope on his own. He needs someone to move in and take care of him. You know; simple stuff like feeding and changing him and keeping him stocked in the booze and cigarettes he’s been forbidden to consume with his medication…

Initially willing, Frank obliges, but as days turn into weeks, he sees his own life stall and his plans evaporate into Giorgio’s subtly unforceful, blandly adamant demands and begins to suspect something really isn’t right. Tension exacerbates his own clinical anxiety issues, but while he seeks help, Giorgio brushes off every overture suggesting a change in his self-destructive course.

It all really goes south after Frank finds out how his old pal is making money these days…

However, as he tries to navigate his car crash relationships, Frank knows he’s been made – on every level – an accomplice in Giorgio’s schemes and must now reassess himself for his own safety and sanity… and realises that a life of dishonesty is contagious…

Frank hints that he too tells us what he wants us to know, even while “sharing” the minutiae of his intimately platonic relationship with childhood amigo Giorgio: reluctantly carrying his “best friend” through a moment of extended crisis, aiding him in what turns out to be shockingly unwelcome acts and coming away feeling he’s just been the charmer’s first and longest-serving victim and patsy..

Throughout, capital “H” Honesty is key here. Who is lying to Frank and crucially, How, Where, When and Why is Frank lying to himself? Is he doing things we know we shouldn’t or is it just his conditioned response to Giorgio? Is Giorgio being cunningly manipulative rather than simply secretive?

Deftly playing with the fourth wall and directly engaging his audience at most inopportune moments, the narrator’s linear scenario is intercut with moments from painful past and present stage performances, whilst direct interventions with the reader as cartoon actor “Frank” serve to examine the chains of childhood friendships and contemporary relationships. The laughs are good but it’s clear how life is lived for cartoon actor Frank, and for people like him Love and Trust don’t always go together…

Enticingly introspective and painfully familiar to anyone who ever had a mate who was more Trouble than Worth, The Con Artists is no joke, but is unmissable reading.

© Luke Healy, 2022. All rights reserved.
The Con Artists will be published on June 2nd  2022 and is available for pre-order now.

Jonah Hex volume 4: Only the Good Die Young


By Justin Gray, Jimmy Palmiotti, Phil Noto, Jordi Bernet, David Michael Beck & various (DC Comics)
ISBN13: 978-1-84576-786-0 (TPB/Digital edition)

Confident enough to apply fantasy concepts to this grittiest of human heroes, the assembled creators working on the last successful incarnation of Jonah Hex blended a darkly ironic streak of wit with a sanguine view of morality and justice to produce some of the most accessible and enjoyable comics fiction ever seen.

This collection, reprinting issues #19-24 of that series, served up six discrete tales revealing how the ravaged and dissolute bounty hunter will takes everything the universe can throw at him with the same irascible aplomb and give back double…

‘Texas Money’, ‘Unfinished Business’ and ‘The Current War’ are all illustrated by Phil Noto; compelling vignettes which well display the thread of black humour that runs through these stories. The first sees Hex hire out to notorious saloon boss Wiley Park for a rescue mission, only to become distracted by the West’s Most Inhospitable Brothel Madam.

The second sees Hex paying for a little jest he had at Park’s expense: a truly iconic tribute to a classic Conan the Barbarian scene, before reuniting with an old stooge to settle all accounts with the shifty saloon owner.

Jordi Bernet handled interlude issue ‘Devil’s Paw’: a seemingly more traditional yarn of deserts and mesas, galloping posses and awful “injuns”, but this dark tale of outrage and revenge is conceptually the most adult and brutal in the book, showing the inner core of righteousness that drives Hex, whatever his aspect and actions might hint to the contrary – and no one concerned about derogatory depictions of minorities should have anything to worry about…

‘The Current War’ offers an elegiac flavour of the Doomed Wild West and Hex gets an unsettling glimpse of things to come when he is hired to retrieve a prototype robot stolen from an inventor by Thomas Edison. Once more, and as always, the wryly cynical authorial voices of Justin Gray & Jimmy Palmiotti make this dark prophecy work in what should be an uncomfortable milieu.

Bernet returns to illustrate a superbly chilling tale of US Cavalry atrocity in ‘Who Lives and Who Dies’, which to my mind is the perfect modern Western tale and this volume concludes with a no-holds-barred supernatural thriller painted by David Michael Beck: ‘All Hallows Eve’.

Called to a haunted saloon where ghostly spirit of Justice and sometime ally El Diablo seeks his aid against the bloodthirsty Prairie Witch, Hex plus – in a delightful comic turn – cowboy vagabond Bat Lash must defeat the harridan’s plot to bloodily sacrifice the entire town of Coffin Creek. In tone, quite similar to a contemporary teen horror flick, this too works perfectly as a vehicle for the best Western Anti-hero ever created.

Dark, bloody and wickedly funny, this sly blend of action and social commentary is an unmissable treat for readers of an adult temperament and a mind open to genre-bending.
© 2007 DC Comics. All Rights Reserved.

Marsupilami volume 5 Baby Prinz


By Franquin, Batem & Yann; coloured by Cerise and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-542-4 (Album PB/Digital edition)

One of Europe’s most popular comic stars is an eccentrically irascible, loyally unpredictable, super-strong, rubber-limbed ball of explosive energy with a seemingly infinite elastic tail. The frantic, frenetic Marsupilami is a wonder of nature and icon of European entertainment invention who originally spun-off from another immortal comedy adventure strip…

In 1946 Joseph “Jijé” Gillain was crafting eponymous keystone strip Spirou for flagship publication Le Journal de Spirou when he abruptly handed off the entire kit and caboodle to his assistant Franquin. The apprentice took the reins, slowly abandoned a previous format of short complete gags to pioneer longer adventure serials, and began introducing a wide and engaging cast of new characters.

For 1952’s Spirou et les héritiers, he devised a beguiling and boisterous South American critter and tossed him like an elastic-arsed grenade into the mix. Thereafter – until his resignation in 1969 – Franquin frequently included the bombastic little beast in Spirou’s increasingly fantastic escapades …

The Marsupilami returned over and over again: a phenomenally popular magical animal who inevitably grew into a solo star of screen, toy store, console games and albums all his own.

André Franquin was born on January 3rd 1924 in Etterbeek, Belgium. Somewhat a prodigy, he began formal art training at École Saint-Luc in 1943, but when the war forced the school’s closure a year later, he found animation work at Compagnie Belge d’Animation in Brussels. Here he met Maurice de Bevere (Lucky Luke‘s creator Morris), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945, all but Culliford signed on with publishing house Dupuis, and Franquin began a career as a jobbing cartoonist and illustrator, drawing covers for Le Moustique and scouting magazine Plein Jeu. During those formative days, Franquin and Morris were being trained by Jijé – at that time the main illustrator at Le Journal de Spirou. He quickly turned the youngsters – and fellow neophyte Willy Maltaite (AKA Will: writer/artist of Tif et Tondu, Isabelle, The Garden of Desire and much more) – into a potent creative bullpen dubbed La bande des quatre; or “Gang of Four”. They subsequently revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through a storyline (Spirou et la maison préfabriquée, in Le Journal de Spirou #427, June 20th 1946). The eager novice ran with it and carried on with Spirou for two decades, enlarging the scope and horizons until the feature became purely his own.

Every week, fans would meet startling and zany new characters like comrade eventual co-star Fantasio or crackpot inventor Count of Champignac, and ultimately Spirou et Fantasio became globe-trotting journalists, “reporting back” their exploits in unbroken four-colour glory for and in Le Journal de Spirou…

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill/Billy and Buddy); Jidéhem (Sophie, Starter, Gaston Lagaffe/Gomer Goof) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him during his tenure on Spirou et Fantasio.

In 1955 a contractual spat with Dupuis resulted in Franquin signing up with publishing rivals Casterman on Le Journal de Tintin, collaborating with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

Franquin and Dupuis patched things up within days, and he went back to Le Journal de Spirou. In 1957, he co-created Gaston Lagaffe, but was still legally obliged to carry on his Tintin strip work too. From 1959, writer Greg and background artist Jidéhem assisted Franquin, but a decade later the artist had reached his Spirou limit and in 1969 resigned for good, taking his mystic yellow monkey with him…

Plagued by bouts of depression, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics. Moreover, having learned his lessons about publishers, Franquin retained all rights to Marsupilami and in the late 1980’s began publishing his own adventures of the rambunctious miracle-worker.

He tapped old comrade Greg as scripter and invited commercial artist/illustrator Luc Collin (pen-name Batem) to collaborate on – and later monopolise – the art duties for a new series of raucous comedy adventures. In recent years, the commercial world has triumphed again and since 2016 the universes of Marsupilami and Spirou have again collided allowing the old firm to act out in shared stories again…

Blessed with a talent for mischief, the Marsupilami is a deviously adaptive anthropoid inhabiting the rain forests of Palombia and regarded as one of the rarest animals on Earth. It speaks a language uniquely its own and also has a reputation for causing trouble and instigating chaos. The species is rare and is fanatically dedicated to its young. Sometimes that takes the form of “tough love”…

Baby Prinz was released in 1989, fifth of 32 albums (not including all-Franquin short-story collection volume #0, AKA Capturez un Marsupilami): a canny fable on the dangers of power which opens in Palombian capital city Chiquito, where zookeepers examine an all but forgotten exhibit. This Marsupilami has been caged for decades – nobody knows quite how many – and seems to by dying. The event has deeply agitated all the other animals, and during the fuss a macaw escapes, heading straight for the dark heart of the dense rainforest…

Soon, it finds jungle-dwelling white kids Bip and Sarah, who have been raising themselves in the green hell – with a little oversight from the Marsupilami patriarch. The bird carries a desperate request: the zoo “Marsu” is willing himself to die but the macaw believes a quick intervention from a fresh, wild cousin might give his oldest friend a reason to go on…

The bird has it all figured out. There’s a festival looming and all Chiquito is gearing up for fancy dress larks as the nation celebrates the anniversary of the coup that first brought Papa Prinz to tyrannical power. He’s been dead for years now and his son Baby Prinz is in charge but has to publicly appear to give a speech. It’s a tradition.

Everyone is very excited. Baby Prinz is seldom seen after surviving 12 annual coup attempts and assassinations. His Papa managed 27 before finally being killed by revolutionaries, and the people know that when Baby ceremonially appears again, they can have another go at the little dictator. It’s also tradition…

As festivities escalate, secret police are everywhere: spying on gatherings of one or more people and anticipating trouble on every side. The oppressed and very drunk citizens carry on regardless, gleefully aware of the covert Seguridad cops’ big blunder. Each spy/thug wears exactly the same Marsupilami costume…so they can recognize each other in the crowds…

There is one snag, however. Spoiled, despotic fop Baby Prinz has reached his emotional limit. His nerve has gone. He cannot face making a balcony speech to the foul, unwashed rabble who are literally beneath him.. and probably all concealing a weapon to kill him with. He just wants to curl up in his sensory deprivation tank with his collection of plush animal toys, but his overbearing and bullying major domo/butler/father’s best friend won’t let him…

Just one appearance is enough. The crowds confirm that their tyrant is not a “real man” and their shouts convince the army (the usual suspects and beneficiaries of every Palombian revolution) pick sides and start the process all over again…

As his guardian leads Baby Prinz to safety through long-disused escape tunnels, the rioting people are briefly halted by the rumour of deadly mechanised secret weapons. These mobile landmines are also disguised as Marsupilamis, and the entire revolution is being screened live by television cameramen even more ferocious than the rioters…

All this time the jungle kids, macaw and true Marsupilami have been heading towards the largely abandoned zoo, where the keeper and his wife are drinking and viewing all the excitement from the comfort of his office. The former government employees’ position of safely distanced neutral observance vanishes as the Baby and his major domo exit the escape tunnel under the lion enclosure (formerly the far-safer sloth cage), leaving the big cats their own way out via the tunnel back to the palace.

Safely stashing the fed-up, brain-shocked dictator in another cage, his bad but loyal butler goes looking for hidden passports, unaware that his useless boss has piqued the waning attention of an astoundingly ancient inmate… particularly the froufrou designer handbag with all the designer recreational pharmaceuticals in it…

As latest opportunist Aquileo Zavatas declares himself the new boss, the jungle-based rescue party’s progress is briefly halted when rioters attempt to remove Marsupilami’s “disguise” and discover to their eternal regret that there are worse things in life than a cop in a monkey suit… especially after the furious furry (called by Polombians “El diablo”, and “La catástrofe amarilla”) is trapped inside a tank carrying live rounds and more than lives up to his hype…

Joined by his friends, they continues causing chaos in the streets, even as the old Marsu revives and proceeds to enact his new last wish: travelling to the fabled Marsupilami’s grave yard to end his days among his own kind. Typically, the leechlike Baby Prinz has attached himself to the old beast and the macaw and goes with them…

Ending with astute political comics commentary and a fantastic twist of fate, this tale is a superbly savvy comparison of duty, family values and the power of corruption, but don’t worry about all that because it’s also another masterfully madcap rollercoaster of hairsbreadth escapes, close shaves and sardonic character assassinations, packed to the whiskers with wit and hilarity.

These eccentric exploits of the garrulous golden monkeys are moodily macabre, furiously funny and pithily pertinent, offering engagingly riotous romps and devastating debacles for wide-eyed kids of every age all over the world. Fancy channelling your inner El diablo and joining in the fun? It all stars with Hoobee, Hoobah Hoobah…
© Dupuis, Dargaud-Lombard s.a. 1990 by Franquin, Yann & Batem. English translation © 2020 Cinebook Ltd.

Lucky Luke volume 20: The Oklahoma Land Rush


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-84918-008-5 (PB Album/Digital edition)

Doughty, dashing and dependable cowboy champion Lucky Luke is a rangy, implacably even-tempered do-gooder able to “draw faster than his own shadow”. He amiably ambles across the fabulously mythic Old West, enjoying light-hearted adventures on his rather sarcastic wonder-horse Jolly Jumper. The taciturn trailblazer regularly interacts with a host of historical and legendary figures as well as even odder folk in tales drawn from key themes of classic cowboy films – as well as some uniquely European notions, and interpretations…

Over 8 decades, his exploits have made him one of the top-ranking comic characters in the world, generating upwards of 85 individual albums with sales totalling in excess of 300 million in 30 languages thus far. That renown has led to a mountain of spin-off albums, plus toys, computer games, animated cartoons, a plethora of TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…  when…?

The brainchild of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and first officially seen in Le Journal de Spirou‘s seasonal Annual L’Almanach Spirou 1947, Luke sprang to laconic life in 1946, before inevitably ambling into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Working solo until 1955, Morris produced nine albums of affectionate sagebrush spoofery before teaming with old pal and fellow trans-American tourist Rene Goscinny. When Rene became his regular wordsmith, Luke attained dizzying, legendary, heights starting with Des rails sur la Prairie (Rails on the Prairie) which began serialisation on August 25th 1955. In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote for La Diligence (The Stagecoach).

Goscinny co-created 45 albums with Morris before his untimely death, whence Morris soldiered on both singly and with other collaborators. The artist died in 2001, having drawn fully 70 adventures, plus numerous sidebar sagebrush sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others, all taking their own shot at the venerable vigilante…

Lucky Luke has history in Britain too, having first pseudonymously amused and enthralled young readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy paper Giggle, using nom de plume Buck Bingo.

Ruée sur l’Oklahoma was Morris & Goscinny’s 5th collaboration, originally serialised in 1960 before becoming the 14th album release: a wryly satirical romp based on the actual property reallocation event of 1889, and is delivered with only the slightest application of a little extra whimsical imagination to the actual brutal skulduggery and chicanery of history…

In the real world, President Benjamin Harrison signed a proclamation on March 23rd 1889 opening the “Unassigned Lands” of Oklahoma to non-Indian settlers. Citing the 1862 Homestead Act, it promised any white who could stay on and improve a parcel of land for five years would own it free, clear and without cost. It led to a free-for-all scramble on April 22nd year with an estimated 50,000 people looking for a prime location to put down roots…

The comic version begins on the inhospitable plains of the Oklahoma territory where a representative of the American government trades a pile of trinkets and baubles to the resident Cherokee, Creek, Chickasaw, Choctaw and Seminole tribes who were originally dumped there against their collective will by white soldiers.

They are more than happy to leave those dry, dusty, dull, decidedly depressing regions…

In Washington DC, Senators are gloating over opening the region to colonisation, but troubled that all the settlers eager to own their own land and property might one day be accusing them of negligence or worse unless the allocation process is scrupulously fair. Agreeing on a strictly-monitored race as the most transparent method, the statesmen then need to ensure it’s an honest one, and call in American legend Lucky Luke to oversee the process and adjudicate disputes.

Heading westward on Jolly Jumper, the lone rider’s first task is removing the white folk already occupying their own parcels of land before the official start date. Some are there innocently and others have decided to get a head start and secure prime locations, but eventually all are moved back (some into makeshift jails) beyond the notional starting line of the great Oklahoma rush for land…

Backed up by the cavalry and a horde of lawyers Lucky leaves the “Promised Land” clean and clear for the big day, but is kept busy stopping cheating “sooners” from sneaking in early and staking claims illegally: wicked men and enterprising criminals like Beastly Blubber or Coyote Will and his simple stooge Dopey. Their escapades grow increasingly wild as the start day approaches, but Lucky can handle them. What’s more troubling is the ordinary everyday one-upmanship scurrilously employed by the “honest” citizen-contestants: sabotaging each other’s transport, doping their draft animals and worse.

Eventually, the moment comes, cannons boom and the race for space begins…

Humans being what they are, however, every competitor heads for the same few miles of the two million acres (8100 square kilometres) and overnight the mangy metropolis of Boomville springs up. Despite being held until the race was well underway Beastly Blubber, Coyote Will and Dopey are quick to capitalise on the progress and jealous hostility of the settlers, forcing Lucky to step in repeatedly and – ultimately – ban booze and all guns in the city…

Gradually civilisation blossoms and Luke thinks his job is done when the citizens call an election for Mayor. He couldn’t be more wrong, but the plebiscite does signal the end in another painfully ironic and tragically foreboding way…

Employing classic set-piece slapstick and crafty cinematic caricature but layering on an unusually jaundiced – but frighteningly accurate – view of politicians, government and human nature, The Oklahoma Land Rush deftly weaponizes history (Indian displacement, the future Dust Bowl and the billions of barrels of unexploited oil beneath that unhappy soil) to deliver a funny story with plenty of sharp edges and ends, and a sharp twist to keep readers smugly satisfied. Here is another wildly entertaining all-ages confection by unparalleled comics masters, affording an enticing glimpse into a unique genre for today’s readers who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2009 Cinebook Ltd.

Mickey All-Stars (The Disney Masters Collection)


By Giorgio Cavazzano & Joris Chamberlain and many & various: translated by David Gerstein & Jonathan H. Gray (Fantagraphics Books)
ISBN: 978-1-68396-369-1 (HB) eISBN 978-1-68396-422-3

Created by Walt Disney and Ub Iwerks, Mickey Mouse was first seen – if not heard – in the silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved.

It’s why most people who care cite Steamboat Willie – the fourth completed Mickey feature – as the official debut of the mascot mouse and his co-star and occasional paramour Minnie Mouse since it was the first to be nationally distributed, as well as the first animated feature with synchronised sound. The film’s astounding success led to the subsequent rapid release of its fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance, once they too had been given new-fangled soundtracks.

From those rather timid and tenuous beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified, solid gold screen sensation, the mighty mouse was considered a hot property ripe for full media exploitation and he quickly invaded America’s most powerful and pervasive entertainment medium: comic strips…

In close to a century of existence, Walt Disney’s anthropomorphic everyman Mickey Mouse has tackled his fair share of weirdos and super freaks in tales crafted by gifted creators from every corner of the world. A true global phenomenon, the little wonder staunchly overcame all odds and pushed every boundary, and he’s always done so as the prototypical nice guy beloved by all.

He might have been born in the USA, but the Mouse belongs to all humanity now. Mickey has always been and is still a really big deal in Europe and thus, when his 90th anniversary loomed, a comics movement grew to celebrate the event in a uniquely comic strip way.

Invitations went out to creators with a connection to Disney endeavours from countries like Denmark, Germany, Holland, Italy, Belgium, France and more. The rules were simple: each auteur or team would have a single page to do as they liked to, for and with Mickey and all his Disney pals, with the only proviso that each exploit must begin and end with the Mouse passing through a door. The whole affair would be framed by an opening and closing page from illustrator Giorgio Cavazzano and scenarist Joris Chamberlain…

The result is a stunning joyous and often wholesomely spooky rollercoaster ride through the minds of top flight artists all channelling their own memories, feelings and childhood responses to the potent narrative legacy of Mickey & Friends: a tumbling, capacious, infinitely varied journey of rediscovery and graphic virtuosity that is thrilling, beautiful and supremely satisfying.

This translation comes with an explanatory Foreword laying out the rules far better than I just did and ends with ‘The All-Star Lineup’ offering full and informative mini biographies of all concerned responsible for each page.

They are – in order of appearance – Flix, Dav, Keramidas, Fabrice Parme, Alfred, Brüno, Batem & Nicholas Pothier, Federico Bertolucci & Frédéric Brrémaud, Silvio Camboni & Denis-Pierre Filippi, Thierry Martin, Guillaume Bouzard, José Luis Munuera, Alexis Nesme, Fabrizio Petrossi, Jean-Philippe Peyraud, Pirus, Massimo Fecchi, Boris Mirroir, Godi, Florence Cestac, Éric Hérenguel, Marc Lechuga, Cèsar Ferioli, Tebo, Clarke, Dab’s, Pieter De Pootere, Antonio Lapone, Ulf K, Pascal Regmauld, Johan Pilet & Pothier, Mathilde Domecq, Nicolas Juncker, Jean-Christophe & Pothier, Mike Peraza, Arnaud Poitevin & Chamberlain, Olivier Supiot, Éric Cartier, Zanzim, Marco Rota, Paco Rodriguez, Sascha Wüsterfeld, and the aforementioned Giorgio Cavazzano & Joris Chamberlain.

Frantic, frenzied fun for one and all. Everything you could dream of and so much more…

© 2021 Disney Enterprises, Inc. All rights reserved.

Ken Reid’s Football Funnies – The First Half


By Ken Reid (Rebellion Studios)
ISBN: 978-1-78108-883-8 (HB/Digital edition)

If you know British Comics, you’ll know Ken Reid.

He was one of a select and singular pantheon of rebellious, artistic prodigies who – largely unsung and regularly uncredited – went about transforming British Comics, entertaining millions and inspiring hundreds of those readers to become cartoonists too.

Reid was born in Manchester in 1919 and apparently drew from the moment he could hold an implement. Aged nine, he was confined to bed for six months with a tubercular hip, and occupied himself by constantly scribbling and sketching. He left school before his fourteenth birthday and won a scholarship to Salford Art School, but never graduated.

He was, by all accounts, expelled for cutting classes and hanging about in cafes. Undaunted, he set up as a commercial artist, but floundered until his dad began acting as his agent.

Ken’s big break was a blagger’s triumph. Accompanied by his unbelievably supportive and astute father, Ken talked his way into an interview with the Art Editor of the Manchester Evening News and came away with a commission for a strip for its new Children’s Section.

The Adventures of Fudge the Elf debuted in 1938 and ran until 1963, with only a single, albeit lengthy, hiatus from 1941 to 1946 when Reid served in the armed forces.

From the late 1940s onwards, Reid dallied with comics periodicals. Super Sam, Billy Boffin, Foxy were published in Comic Cuts and he sent submissions to prestigious market leader The Eagle, before a fortuitous family connection – Dandy illustrator Bill Holroyd was Reid’s brother-in-law – brought DC Thomson managing editor R.D. Low to his door with a cast-iron offer of work.

On April 18th 1953 Roger the Dodger debuted in The Beano with Reid drawing the feature until 1959. He created numerous others, including the fabulously mordant doomed mariner Jonah, Ali Ha-Ha and the 40 Thieves, Grandpa and Jinx amongst many more.

In 1964, Reid and fellow under-appreciated superstar Leo Baxendale jumped ship to work for DCT’s arch rival Odhams Press. This gave Ken greater license to explore his ghoulish side: concentrating on comic horror yarns and grotesque situations in strips like Frankie Stein, and The Nervs in Wham! and Smash!, as well as more visually wholesome but still strikingly surreal fare as Queen of the Seas and Dare-a-Day Davy.

In 1971 Reid devised Face Ache – arguably his career masterpiece – for new title Jet. The hilariously horrific strip was popular enough to survive the comic’s demise – after a paltry 22 weeks – and was carried over in a merger with stalwart periodical Buster where it thrived until 1987. Ken Reid died that year from the complications of a stroke he’d suffered on February 2nd . He was at his drawing board, putting the finishing touches to a Face Ache strip. On his passing, the strip was taken over by Frank Diarmid who drew it until cancelation in October 1988.

All his working life, Reid innovated; constantly devising new strips like Harry Hammertoe the Soccer Spook, Wanted Posters, Martha’s Monster Makeup, Tom’s Horror World, Creepy Creations and World-Wide Weirdies. He was also always open to fresh opportunities. This collection gathers a quartet of series he created for specialist comics weeklies Scorcher and Scorcher and Score: both specialist boys’ periodicals blending strips, photo-features and general sports journalism dedicated to the beautiful game.

Preceding them is text feature ‘Kicking it Off…’ by Reid’s son Antony J., describing the circumstances that saw a man in his 50s with no appreciable interest in or knowledge of football accept an offer from a desperate editor and pull off a hat trick (plus one!) of unique series by displaying the seldom seen side of the great scribbler: his inspirational and ironclad professionalism and admirable “have-a-go” attitude…

Scorcher kicked off on January 10th 1970, became Scorcher and Score after 77 issues (by merging with Score ‘n’ Roar in early July 1971) and called “time” with the October 5th 1974 issue – a further 171 outings. Its best bits were ultimately absorbed into Tiger, but Annuals and Summer Specials continued to appear until 1984.

As suits the nature of the magazines, each Reid picture riot (originally running from January 1970 to mid-1972) is individually hilarious but in total a bit formulaic. That was never a problem at the time as editors held the belief that readers had a definite shelf-life and would quickly move on to better things… like Chaucer, Len Deighton, or the back pages of The Sun or Daily Mirror

Moreover, Reid was meant to be a half-time palate cleanser. Straight football comics content was already covered by traditional – if often unconventional – strips like Kangaroo Kid, Royal’s Rangers, Bobby of the Blues, Paxton’s Powerhouse, Lags Eleven, Jack of United, Jimmy of City, and later classics Hotshot Hamish, Nipper, and Billy’s Boots.

The line-up for Scorcher #1 included Reid’s Sub (He’s always on the sidelines!), with unfit, unloved and decidedly fiendish Duggie Dribble on the touchline. He was always there: as well as being hated by Biggleswick Wanderers’ manager and other players, Dribble was useless on the field. His disappointment turned to malice and he spent his days trying to take out his own teammates just so he could get a game…

Before being replaced in the August 15th edition, Duggie conspired to maim, poison, hypnotise, overfeed, electrocute his colleagues, and regularly employed other tactics, like sabotaging kit, relocating matches, wrecking pitches and even occasionally offering to play for the opposition in his fervour for a kickabout in front of roaring crowds – who didn’t much like him either.

Each episode is a single page masterclass in black comedy, macabre timing and grotesque excess that would do the Addams Family proud…

Substituting for Dribble’s doomed tactics, Football Forum (August 15th 1970-January 16th 1971) took a satirical and often absurdly surreal swipe at TV pundits as a panel of experts answered questions posed by readers – for the usual £1 postal order despatched to the lucky cove who fired Reid’s imagination that week. The panel included referee Percival Peeps, Centre-Forward Charlie Cannon and a guest speaker carefully tailored to deliver maximum laughs. Subjects covered included ‘The best way to take a penalty’; ‘is soccer too dirty?’; ‘players’ hair length’; ‘are players overpaid?’, ‘are referees too soft?’ and ‘how to deal with teams who play the offside trap’ but the answers were never helpful and frequently led to mayhem, carnage and use of the damp sponge…

Arguably, Reid’s most well-regarded contribution was Manager Matt, who began his career in the January 23rd edition. Pompous and self-important Matt was fed up with the standard of positions he was offered at the Labour Exchange and was fortunate enough to be passing by Mudchester United’s ground just as the corrupt and doddering Board of Directors agreed that what they needed was a complete fool to take the blame for their mismanagement and malfeasance. Soon the perfect scapegoat was in situ: a man who knew nothing about anything…

To be fair, it was the perfect set-up, because the stadium was a shambolic neglected ruin and the players were little better than beasts and bullies. Over the next 29 weeks, team and neophyte tyrant slowly gelled into a bunch of useless strangers who hated each other but somehow managed to win a few matches and even go on a world tour that enabled them to bring home a sack full of European silverware…

Manic and compulsive, these tales are less about football than the fundamentals of slapstick comedy, but they are astoundingly entertaining.

Concluding this first foray into football fun comes a strip you can’t help but feel is Reid being utterly honest with himself and the readers.

Hugh Fowler – The man who HATES football! launched in the August 14th issue (and ran until May 6th 1972), with a man very much the prototype of Basil Fawlty fulminating and thundering over his loathing for the Beautiful Game.

Each week he attempted to spoil matches, maim players and even excise the sport from the ken of mankind. Obviously he ultimately failed in his endeavours as people still gather to sing songs, eat pies and cheer on fit people as they chase a ball, but that’s probably due more to the interference of pesky kids spoiling his schemes than his facility with explosives, superglue, kidnapping, pitch sabotage, match fixing, ball tampering and so forth.

He even tried to remove the sport from libraries and stop the printing of Scorcher and Score, but somehow his divine crusade never achieved its aims…

There’s a bit of extra time left in this initial foray, and an Annuals sections calls up a couple of Sub shorts from the Scorcher Annual 1970 whilst the 1971 seasonal package finds Manager Matt languishing in laundry woes and the 1973 edition sees Hugh Fowler extend his campaign to include arcade games with equally unpleasant outcomes…

This astoundingly absorbing comedy classic is another perfect example of resolutely British humorous sensibilities – absurdist, anarchic and gleefully grotesque – and these lesser known cartoon capers are a welcome reintroduction to the canon of British comics history: painfully funny, beautifully rendered and ridiculously unforgettable. This is one more treasure-trove of laughs to span generations which demands to be in every family bookcase. Part of Rebellion’s ever-expanding Treasury of British Comics, this is a superb tribute to the man and a brilliant reminder of what we all love…
© 1970, 1971, 1972, & 2021 Rebellion Publishing Ltd. All Rights Reserved.

The Cisco Kid™ 


By Rod Reed & José Luis Salinas (Ken Pierce Books) 

ISBN: 0-912277-00-9 (PB) 

As with so many classic mass-media heroes, The Cisco Kid began as charismatic villain. Created by O. Henry for short prose tale “The Caballero’s Way”, he first appeared in Everybody’s Magazine in July 1907, and was included in the author’s anthological collection Heart of the West, which was published in the same year. 

Gone but not forgotten, The Kid returned and was gradually rehabilitated via a series of 27 films spanning 1914-1950; a radio serial running from 1942-1956; a one shot comic book in 1944 and – most crucially – a TV series (the first ever shot in colour) comprising 156 episodes, which spanned 1950-1956. Those latter media milestones in particular spawned a Dell Comics series (41 issues from 1950-1958) and informed a spectacular and beautiful comic strip licensed by King Features Syndicate which ran in numerous newspapers and across the world from 1951 to 1968. 

The hero is a dashing Mexican roaming the American west like the Lone Ranger, righting wrongs for no appreciable reason or reward. His comedy sidekick Pancho is fat, jolly, and eternally anxious, but also smart, deceptively brave and extremely capable: a rare example of positive depictions of Latino characters at that time or even by most modern examples… 

In the end, every effort of so many creators across the mass-communications divide couldn’t much help as increasingly polarized views about minorities pretty much cemented a certain view of Mexican characters in American public opinion in the 1960s and 1970, but at least our guys always were heroes, not low-grade villains, and lazy language stereotyping was kept to an absolute minimum.  

Cisco and Pancho spoke floridly, but never like Speedy Gonzales…  

This strip feature, like so many beautiful examples of western adventuring, has been all but forgotten today, but holds up remarkably well in terms of modern sensibilities …and as I’ve indicated, it is so very, very beautifully drawn.  

This impossible-to-find collection comes courtesy of pioneering comics archivist Ken Pierce, whose one-man campaign to preserve the best of newspaper strips throughout the 1970 and 1980s (Abbie an’ Slats; Axa; Danielle; Fred Kida’s Valkyrie) resulted this slim single volume of monochrome daily episodes, fronted by writer Rod Reed’s evocative Introduction. Reed was a veteran golden age scripter whose best work was for Fawcett and Quality Comics, and in the five stories re-presented here (covering January 17th to May 4th 1950), he ingeniously blends traditional family entertainment/action with wry wit and a devilishly wicked sense of the absurd… 

The writing is top notch but the true joy comes from the stunning draughtsmanship and graphic empathy of the illustrator. José Luis Salinas (February 11, 1908-January10, 1985) was Argentinian, beginning as an advertising artist before moving into comics El Tony and Paginas de Columba. In 1936 he created his first strip. Hernán el Corsario in Patoruzu was followed by many more classic adventure escapades. In 1949, he began working for American enterprise King Features Syndicate, who eventually partnered him with Reed. Their partnership – and the strip – lasted eighteen years, and apparently they never ever met or even corresponded even once… 

Individual storylines very much mirror TV episodes of any western of the era – like Hopalong Cassidy, Champion the Wonder Horse; Gunsmoke, Bonanza or the aforementioned Lone Ranger and all the usual tropes are in play, but thanks to Reed’s deft touches and Salinas’ skill, what might to us seem cliched, still sparkles with verve and vivacity… 

The dramas launches with ‘The First Story’ as the heroes help feisty rancher Lucy Baker uncover a swindle perpetrated by the local judge. His malfeasance is initially uncovered because he won’t allow “the wimmen-folk” vote on his new dam project, but all too soon it devolves into murder plots, frantic horse-chases and plenty of gunplay… 

‘The Deadly Stage Ride’ then sees the nomads save a failing stage coach company by replacing the driver and shotgun guard. Even if they had known sinister mastermind The Jagged Dagger was behind the campaign of sabotage and robbery, it would not have stopped them doing the right thing…  

Humour is paramount in ‘The Artist’ as French painter François Palette arrives, determined to capture the action and glamour of the Wild West and its great heroes – like Wyatt Earp, Bat Masterson, and The Cisco Kid – only to become the target of a fugitive Barbary Bill: a bullying thug who didn’t like his portrait… 

The Latin Lawgivers stumble across a dying man and carry out his deathbed wish to save an innocent man from execution in ‘The Harmonica Mistake’ before this delicious but dated delight closes down with a heartwarming mystery as Cisco and Pancho aid a poor widow and her son when outlaws kidnap the family pet. It seems there’s lost loot somewhere which old Spot can track in ‘Treasure Dog’…    

Swashbuckling thrills in the flamboyant style of Errol Flynn and Gene Kelly, combining the character dynamics of Don Quixote (& Sancho Panza ) with Holmes & Watson and Batman and Robin, these merry light-adventure yarns are so very moreish, and it’s well past time one of the specialist archival outfits like Hermes Press or IDW brought them all back to us… 

The Cisco Kid™ © 1983 Doubleday & Company. Editorial content and arrangement © 1983 Rod Reed. All rights reserved.

Welcome Home


By Clarrie & Blanche Pope (Minor Compositions) 
ISBN: 978-1-57027-394-0 (PB)  

Comics are cheap and primal: easy to create, disseminate and understand. That’s why (after music) they are the most subversive and effective form of revolutionary art. To see what I mean just check out straightforward polemical texts such as The Adventures of Tintin: Breaking Free, Fight the Power, Speechless, Wildcat Anarchist Comics, Willie & Joe: Back Home, or subtler cartoon sagas that couch their message in terms of an ostensible entertainment narrative like Brought to Light, Puma Blues, The Stringer, or Pogo. Welcome Home fits comfortably into the latter category, as creators Clarrie & Blanche Pope concoct a contemporary soap opera cast to carry their observations about the way society is heading and the disturbing questions that path leaves unaddressed and unanswered. Like most of that noteworthy list cited above, the sisters drew from and referenced personal experience whilst cunningly employing humour and pathos to hone their scalpel-like investigations: trusting to the familiarity of shared context to make their point. 

Haven’t you wondered what and who occupied your space before you did? Don’t you dread the fading of your memories and the loss of the places that punctuated your time on earth? And who hasn’t had a mate or relative who was more Trouble than Worth? 

Having both been young, squatters and care home workers, the creators weave a rowdily rousing, frighteningly authentic yet engagingly upbeat yarn of activism riding piggyback on modern need and ingrained privation that begins when a disparate band of acquaintances and old friends break into an empty flat. 

The place is in a tower block that has been condemned, where tenant families wait powerlessly for rehoming and the building’s demolition. The squatters range from die-hard believers in a cause to friends and lovers who can’t afford rent, united in a mission to rouse the entire block and organize resistance to the destruction of homes and a community that only needs a little financial care and attention. 

Sadly, before the final page comes, romance, passion (so NOT the same thing), ambition, confusion and the distractions of everyday life are going to play hob with their good intentions and grand dreams… 

The story is told primarily through the actions of Rain, a professional care worker who can’t make ends meet despite being worked to death with compulsory extra shifts at the Fairview home that was built as part of the original housing estate. Its post-privatisation owners Who Care and on-site manager Julie are positively Dickensian in their blindly self-indulgent hypocrisy, but at least by talking to residents like dementia-afflicted Dottie/Doris – whose vacant flat they now illicitly occupy – Rain gradually builds up a potent picture of the generational community the imminent demolition will finally end. 

Ultimately, the young/old bond will also allow the fraught and confused protagonist to sort out her own feelings and stop looking for love in all the wrong places… 

Shortlisted for the Myriad First Graphic Novel Prize, this bleak yet beguiling monochrome study of urban dissolution societal safety nets, relationship triangles, generational cultural continuity, dementia and the disempowerment of the old, young, different, nonconformist and poor is peppered with ferociously barbed faux ads drenched in the contemporary Thought Speak used by Local Councils, Cabinet Ministers, social engineers and gentrifying property companies who constantly find nonsensically bland and comforting ways to restate “you’re the wrong colour, too poor, and love the wrong sort to live here anymore” 

Welcome Home is an enticingly introspective and painfully universal saga that should appeal to anyone who ever had a moment of monetary despair and emotional outrage at what we’ve allowed ourselves to become. It will not appeal at all to many of the societal predators listed at the end of the last paragraph, but they should be made to read to too. Or maybe hit with it: It’s a free country, after all, if you’re prepared to accept the consequences of your actions… 

© Clarrie & Blanche Pope, 2022.

The Eldritch Kid™ volume 2: Bone War 


By Christian D. Read, Paul Mason, Justin Randall & Wolfgang Bylsma (Gestalt Publishing) 
ISBN: 978-1-922023-92-6 (TPB/Digital edition) 

Felt like a scary western today. Dug this one up… 

There was a time, not so very long ago, when all of popular fiction was bloated and engorged with tales of Cowboys and Indians. As always happens with such periodic populist phenomena – such as the Swinging Sixties’ Super-Spy Boom, the Vampire Boyfriend or recent Misunderstood Teens vs Corrupt Adult Dystopias trends – there was a goodly amount of momentary merit, lots of utter dross and a few spectacular gems. 

Most importantly, once such surges peter out, there’s also always a small cadre of frustrated devotees who mourn the passing and resolve to do something to venerate or even revive their lost and faded favourite fad… 

After World War II, the American family entertainment market – for which read comics, radio and the rapidly burgeoning television industry – were comprehensively enamoured of the clear-cut, simplistic sensibilities and easy, escapist solutions offered by Tales of the Old West: at that time already a firmly established standby of paperback publishing, movie serials cinematic blockbusters and low-budget B-feature films. 

I’ve often ruminated on how and why, simultaneously, the dark, bleakly nigh-nihilistic and left-leaning Film Noir genre quietly blossomed alongside that wholesome rip-snorting range-&-rodeo revolution, seemingly only for a cynical minority of entertainment intellectuals who somehow knew that the returned veterans still hadn’t found a Land Fit for Heroes… but perhaps that’s a thought for another time and a different review. 

Even though comics encompassed Western heroes from the get-go (there were cowboy strips in the premier issues of both New Fun and Action Comics and even Marvel Comics), the post-war boom years saw a vast outpouring of titles with gun-toting heroes ousting the rapidly-dwindling supply of costumed Mystery Men. True to formula, most of these pioneers ranged from transiently mediocre to outright appalling… 

Despite minor re-flowerings in the early 1970s and mid-1990s, Western strips have largely vanished from funny book pages: apparently unable to command enough mainstream support to survive the crushing competition of garish wonder-men and furiously seductive futures. 

Europe and Britain also embraced the Sagebrush zeitgeist, producing some extremely impressive work, before France, Belgium and Italy made the genre emphatically their own by the end of the 1960s. They still make the best straight Western strips in the world for an avid audience unashamedly nurturing an appetite for them… 

Fantasy and Horror stories, on the other hand, have never really gone away and this utterly outrageous and supremely entertaining sequel sagebrush saga from Australian raconteur Christian Read his latest visualiser Paul Mason (with colourist Justin Randall and letterer/editor Wolfgang Bylsma) superbly blends time-honoured tropes of the wild west with sinister sorcerous sensibilities to create a bewitching alternate reality where dark bloody deeds are matched by dire demonic forces and decent guys called upon to combat them have to dabble in the diabolical too… 

Once upon a time in the west, the world changed and magic – although always real and rare – became part and parcel of everyday life… 

Without preamble the adventuresome action opens with a gunfight against an extremely unpleasant and grudge-bearing witch…  

Our narrator is an urbane and erudite Oxford-educated shaman detailing his life following his return to the land of his birth. His recollections began in the previous volume and began in Spring 1877: the great Indian Wars were over. Custer was dead but so was Crazy Horse. The Whites were greedily covering the entire country and an educated man with the wrong skin tones was reduced to playing scout for a bunch of barely literate morons wagon-trekking across the plains to California. They need him but regard their supremely capable guide with suspicion, disdain and barely-disguised disgust… 

Wicasa Waken, outcast Shaman of the Oglala Lakota – AKA Ten Shoes Dancing of the mighty Sioux and lately graduated Master of Arts and Literature, Oxford, England (1875) – always knew devil magic when he smelled it, but – since his teachers taught him to treasure human life – he remained faithful to their training and always sought to do good. That got a lot harder after saving a strange white from five-headed snakes and zombies … 

Once recovered, the “victim” eagerly joined the fight: his accursed guns making short work of the ravening Heyokas and Ten Shoes Dancing realised he had made the rather prickly acquaintance of a modern Western Legend and celebrated dime novel hero – The Eldritch Kid. 

Sadly like most heroes finally-met, he’s a surly, taciturn, creepy freak. basking in hero-worship, hot vittles and wanton female attention… 

It’s not just this becoming-nation America that is awash with blood and wickedness. The entire world is swamped with boggles, spectres and far worse, but since the War Between the States, the Kid had achieved a certain notoriety for dealing harshly and permanently with all things supernatural and predatory. 

Nevertheless, he’s a mean, mercenary bastard and a tough man to like for the philosophically inclined, poetry-loving Ten Shoes, but circumstances keep them together. Faced with daily mystic mayhem, the mismatched heroes bond even after the Lakotan learned his personal patron god Lord Hnaska was deeply troubled by the cold, dark deity sponsoring the magic-guns toting Kid. Of course, the Great Spirit was far more concerned with the crawling things that hungered for human morsels, and allowed a loveless alliance to be forged. Eventually, the Kid finally opened up enough to share the history that made him the most feared gunhawk in the West. 

In 1865 Camp Elmira, New Jersey held Confederate prisoners.. The detention centre was a hellhole even by human standards, but when a demon began taking inmates, one of the terrified, beaten, sitting duck captives was offered a deal by an ancient northern god. Odin, grim King of Death, was unhappy with beasts and night things increasingly infesting Earth and offered a trade: power for service… 

After a suitably painful and gory “offering” the prisoner was given just enough of a supernatural advantage to kill the monsters – human and otherwise – and escape. Wielding a brace of Rune-Pistols, he’s been doing his Lord’s work ever since… 

That mission continues here as the Diabolist Duo inconclusively clash with bounty hunting old enemy Jacinta Gun-Gunn, and in the aftermath are recruited by former palaeontologist Mr. Othniel. He wants them to steal back his greatest discovery, the full and bejewelled skeleton of a lost prince of a civilisation that perished millions of years previously.  

The astounding artefact was swiped by his rival “Doc” Drinker, but theirs is not a regular scientific dispute. Othniel is a necromancer who survived his own decapitation and now resides a head in a jar, and Madam Drinker travels with a coterie of witches and unruly women. Both parties clearly have secret agendas but Ten Shoes Dancing and the Eldritch provisionally accept the generous commission because of the most pertinent fact: the skeleton has come back to arcane unlife and recalled revenant subjects from its long-fallen, mystically malign dinosaur empire of Tzenshaitchan to raise fresh Hell across the Badlands… 

Thanks to timely assistance from the Lakotan’s Frog-God patron, our heroes are made aware of the true situation and switch sides when  a better offer is made, but they are still bushwacked by Drinker’s presumed ally the Ani Kutani Witch Tsintah who has her own sinister scheme in play and even nastier masters to answer to… 

With dinosaur skeletons tearing the countryside up, the gunslingers are kept too busy to stop Othniel building himself a newer and more deadly body and the witch summoning the almighty horror called the Priest King and restoring an even earlier age of bloody sacrifice and life-extending butchery… 

And as the battle intensifies and all the arcane ages of terror converge to create a charnel ground of warfare, humanity’s deity Odin arrives… 

Ragnarok, anyone? 

The tantalising conclusion is supplemented by a cover/chapter break gallery by Nichola Scott, Douglas Holgate, Emily K. Smith & James Brouwer; original art pages from Mason and Read’s original script pages.  

Rowdy, rousing, purely bonkers and spectacularly action-packed, The Bone War is a sharp, satisfying and mordantly funny yarn to delight lovers of genre fiction and witty mash-ups. Black hats, white hats, lost worlds, haunts and horrors, stunning visuals and macabre twists – what more could you possibly ask for? 

Apparently, another sequel, so hopefully I’ll be getting to that too in the fullness of time… 
© 2017-2019 Christian Read, Paul Masan & Gestalt Publishing Pty Ltd. All rights reserved.Â