Showcase Presents Bat Lash


By Sergio Aragonés, Denny O’Neil, Nick Cardy & various (DC Comics)
ISBN: 978-1-4012-2295-6

By 1968 the glory-days of comicbooks as a cheap mass-market entertainment were over. Spiralling costs, “free” alternatives like television and an increasing inability to connect with the mainstream markets were leaving the industry at the mercy of dedicated fan-groups with specialised, even limited, interests and worse yet, gradually becoming dependent on genre-trends to maintain sales.

Editorial Director Carmine Infantino, a thirty-year veteran, looked for ways to bolster DC business (already suffering a concerted attack by the seemingly unstoppable rise of Marvel Comics) and clearly remembered the old publisher’s maxim “do something old, and make it look new”.

Although traditional cowboy yarns (which had dominated both TV and cinema screens since the 1950s) were also in decline, novel spins such as Wild, Wild West and Italian “Spaghetti Westerns” were popular, and would be a lot easier to transform into comics material than the burgeoning Supernatural craze that would soon come to dominate the next half-decade – but only after the repressive and self-inflicted Comics Code was finally re-written.

Thus Spanish/Mexican cartoonist (and occasional actor) Sergio Aragonés Domenech was asked by Infantino and Editor Joe Orlando to add some unique contemporary twists to a cowboy hero they had concocted with the aid of the legendary Sheldon Mayer. Although many hands had already stirred the plot, the irrepressible Aragonés – with dialogue-provider Denny O’Neil – rendered and remade the world-weary, lonely saddle-tramp archetype into a something completely fresh and original – at least in comicbook terms…

The result was a seemingly amoral wanderer with an aesthete’s sensibilities, a pacifist’s good intentions, and the hair-trigger capabilities of a top gun-for-hire. …and played for sardonic, tongue-in-cheek laughs…

Roguish, sexually promiscuous and always getting into trouble because his heart was bigger than his charlatan’s façade, Bat Lash caroused, cavorted and killed his way across the West – including Mexico – in one Showcase try-out (#76, August 1968) and seven bi-monthly issues spanning October/November 1968 through October/November 1969 before mediocre sales and a turbulent marketplace finally brought him low.

A lost masterpiece of the era and a splendid variation on the traditional western genre, Bat Lash’s exploits are criminally uncelebrated and – as far as I know – only available in this slim (a mere 240 pages) monochrome tome gathering all those ahead-of-their-times adventures plus later well-meaning revivals from DC Special Series #16 and a short run from the back of rival and fellow controversial cowboy Jonah Hex.

The greatest strength of Bat Lash stories was that they took well-worn plots and added a sardonic spin and breakneck pace to keep them rapidly rattling along. It also didn’t hurt that the majority of the art was produced by unsung genius Nick Cardy, whose light touch and unparalleled ability to draw beautiful women kept young male readers (those who bothered to try the comic) glued to the pages.

The drama begins with eponymous Showcase introduction ‘Bat Lash’ in which the flower-loving nomad wanders into the town of Welcome in search of a fancy feed only to find a gang of thugs and a mystery poisoner in the process of driving out the entire populace…

No “Suthun Gen’leman” – no matter how far he might have fallen – could allow such a situation to proceed…

Mere months later – which leads me to conclude that the Editorial Powers-That-Be were a mite overconfident with their western wonder – Bat Lash #1 hit the stands, carrying on the episodic hi-jinks in ‘Bat Lash… We’re A-comin’ Ta Get You’ as the laconic Lothario narrowly escapes a lynching only to stumble into the murder of a monk carrying part of a treasure map. Is it his finer instincts seeking retribution for the holy man, the monk’s stunning niece or the glittering temptation of Spanish gold that prompts the rootin’ tootin’ action that follows?

In #2 ‘Melinda’s Doll’ opens with a shotgun wedding, expands as the drifter becomes unwilling guardian to a little girl orphaned by gun-runners and brilliantly climaxes with unexpected poignancy and calamitous gunplay…

A radical departure – even for this offbeat series – occurs in ‘Samantha and the Judge’ when the easy Epicurean – whilst reluctantly trying out the temporary role of Deputy Sheriff – encounters a hanging judge who believes he is a Roman Emperor, after which ‘Bat Lash in Mexico!’ sees the mild-mannered wanderer cross the border and stumble into a revolutionary crisis in issue #4.

Soon embroiled in an assassination plot; Bat needs all his wits and a big bunch of luck and guile in a tale as much gritty as witty which truly displays the hidden emotional depths of the rambling man…

Still in Mexico for #5, the impish creative team pit the dashing rogue against his near-equal in raffish charm and gunplay when he meets a deadly bandito in ‘Wanted: Sergio Aragonés!’ Of course, they are both outmatched and overwhelmed by the delightfully deadly Senorita Maribel…

Mike Sekowsky pencilled most of issue #6 for Cardy to ink: a dark, tragic origin tale of ‘Revenge!’ which reveals the anger and tears behind the laughter, before Bat Lash #7 and final foray ‘Brothers’ sets our far-from-heroic protagonist on the trail of a younger sibling he had believed dead for a decade…

And that’s where it was left until 1978 when giant sized anthology comic DC Special Series (#16) produced a Western-themed issue for which O’Neil and artist George Moliterni crafted a slick, sly murder-mystery set in San Francisco. Here an older Bat Lash is getting by as a professional gambler until the idyllic life disappears, enveloped in a deadly war between Irish gangs and Chinese immigrant workers.

This compelling, enjoyable yarn eventually led to a four-issue run as back-up in Jonah Hex #49-52 (encompassing June-September 1981) wherein the charming chancer wins a New Orleans bordello in a river-boat card game and, despite numerous attempts to kill him, eventually takes full possession of the Bourbon Street Social Club…

Is he that hungry for lazy luxury and female companionship, or is it perhaps that he knows a million dollars in Confederate gold was hidden there in the dying days of the Civil War and never found…?

Scripter Len Wein and the incomparable Dan Spiegle continued and concluded this utterly under-appreciated character’s solo exploits in fine style; which only leaves it to you to hunt down this brash and bedazzling book or – if you are a truly passionate fan/humanitarian – bombard DC’s editors with (polite) requests and enquiries until they are convinced to give the foppishly reluctant gunslinger the comprehensive compilation – even digitally – that he so deserves…

Enchanting, exciting, wry and wonderful, this is a book for all readers of fun fiction and a superb example of comics’ outreach potential.
© 1968, 1969, 1978, 2006 DC Comics. All Rights Reserved.

Moon Mullins: Two Adventures


By Frank H. Willard (Dover)
ISBN: 978-0486232379

An immensely popular newspaper strip in its day, Moon Mullins grew out of gentle – if bucolically rambunctious – Irish ethnic humour to become the comedy soap opera (one of the very first of its kind) that absolutely everybody followed.

Create by Frank Willard – a two-fisted, no-nonsense type with a cracking ear for dialogue, an unerring eye for winning social faux pas and an incorrigible sense of fun – the strip debuted on June 19th 1923. Willard wrote and drew both monochrome dailies and flashy Sunday colour segments until his death in 1958, whereupon his assistant Ferdinand “Ferd” Johnson (who began working with Willard scant months after the strip launched, and continued even whilst working on his own strips Texas Slim and Lovey-Dovey) assumed full authorship until his own retirement in 1991 – a gloriously uninterrupted tenure of 68 years.

The feature was marketed around the globe by the mighty Chicago Tribune/New York News Syndicate, and recounted the rowdily raucous, ribald, hand-to-mouth, lowbrow life and tribulations of Moonshine Mullins, lovable rogue and unsuccessful prize-fighter who was just getting by in tough circumstances.

The doughty rapscallion spent his time in bars, on the streets (sometimes the gutters) and most tellingly at the pokey boarding house of Emmy Schmaltz, located at 1323 Wump Street. Mullins was amiable and good-natured, liked to fight, loved to gamble, was slick with the ladies and had the worst friends imaginable…

He also had an iconic little brother, named Kayo, who was the visual prototype for every one of those tough-kid heroes in Derby hats (“bowlers” to us Brits) populating Simon & Kirby’s early work.

Brooklyn and Scrapper and all those other two-fisted, langwitch-manglin’ cynical, sassy tykes took their cues from the kid who often had the last word. The other mainstay of the strip was lanky landlady Emmy Schmaltz; a nosy interfering busybody with inflated airs and graces and a grand line in infectious catchphrases.

Other regulars included Uncle Willie – Moon’s utterly dissolute bad relation; saucy, flighty flapper (Little) Egypt – our hero’s occasional girlfriend and a dead ringer for silent film sensation Louise Brooks (and, incomprehensibly, Emmy’s niece), plus Mushmouth – a black character who will make modern audiences wince with social guilt and societal horror – although to be fair, in this strip which celebrated and venerated working class culture, he was far more a friend than foil, stooge or patsy.

One final regular was affluent Lord Plushbottom, whose eye for the ladies – particularly Egypt – constantly brought him sniffing around the boarding house. At the period of the tales in this volume he is a jolly English bachelor, completely unaware that the spidery spinster has set her cap for him. In 1933, after a decade of hilarious pursuit, she finally got her man…

Surprisingly still readily available as a paperback book (surely, if ever anything was crying out to be suitably and permanently digitally archived it’s vintage strips such as this), Moon Mullins: Two Adventures collects and reprints two marvellous extended romps originally reformatted from the newspapers and released in 1929 and 1931 by Cupples & Leon – a publishing company which specialized in reprinting popular strips in lush, black and white albums; very much a precursor of both comicbooks and today’s graphic novels.

In the first story Mullins is given a car in payment for $30 he foolishly lent Emmy’s ne’er-do-well brother Ziggy, unaware the vehicle is stolen. This is a delightful shambolic, knockabout episode with striking slapstick and clever intrigues resulting in the entire cast behind bars at one time or another.

It should be remembered that the cops in these circumstances are always everybody’s enemy and fools unto themselves…

The second tale describes how Plushbottom treats Emmy and Egypt to a Florida holiday, unaware that he’s also paying for Moon and Mushmouth to join them after a brilliantly inventive and madcap road-trip.

Each adventure is delivered via the incredibly difficult method of one complete gag-strip per day combining to form an over-arching narrative… and they’re all wonderfully drawn and still funny. If you’re a fan of classic W.C. Fields, Marx Brothers and other giants of vintage comedy you must see this stuff…

Moon Mullins was one of the key strips in the development of both cartooning and graphic narrative; hugely influential, seditiously engaging, constantly entertaining and perfectly drawn. With such a wealth of brilliant material surely, it’s only a matter of time until some fine publisher releases a definitive series of collected editions…
© 1929, 1931 The Chicago Tribune. All rights reserved.

Buster Brown: Early Strips in Full Color


By Richard F. Outcault with an introduction by August Derleth (Dover Publications)
ISBN: 978- 0-1-486-23006-1

Richard F. Outcault is credited with being the father (fans and historians are never going to stop debating this one, but Outcault is one of the most prime of all contenders) of the modern comic strip. His breakthrough was a scandalous creation dubbed The Yellow Kid for legendary newspaperman Joseph Pulitzer’s New York World in 1895 (the feature was actually entitled Hogan’s Alley) but the cartoon shenanigans captivated the reading public and even led to the coining of a new term: “Yellow Journalism”.

Outcault was notoriously fickle and quickly tired of his creation, and of the subsequent features he created for William Randolph Hearst in the New York Journal during a particularly grave period of bitter newspaper circulation warfare.

In 1902, he created a Little Lord Fauntleroy style moppet called Buster Brown, but the angelic looks actually acted as camouflage for a little boy perpetually wedded to mischief, pranks and poor decision making. Once again Outcault soon became bored and moved on, but this strip was another multi-media sensation, which captured public attention and spun off a plethora of franchises.

Buster was a merchandising bonanza. By a weird set of circumstances, Buster Brown Shoes became one of the biggest chain-stores in America, and in later years produced a periodical comicbook Premium (a giveaway magazine free to purchasers) packed with some of the greatest comic artists and adventure stories the industry had ever seen. Outcault may have dumped Buster, but the little devil darling never quit comics…

Way back in 1974 Dover Publications released this facsimile reproduction of an earlier collection from 1904, then entitled Buster Brown and his Resolutions, featuring fifteen glorious full-colour strips from the first two years of the run, and it’s about time they thought about doing it again – or even of publishing a far more comprehensive edition…

Until then however, let’s re-examine what we have here and meet the cherubic Hellion and his faithful dog Tige, and see that if indelicate or untoward happenstance doesn’t create another round of chaos in the ordered and genteel life of the well-to-do Mr. and Mrs. Brown, then little Buster is always happy to lend a hand.

Each lavish page, rendered in a delightfully classical, illustrative line style – like Cruickshank or perhaps Charles Dana Gibson – ends with a moral or resolution, but one that is subversively ambiguous.

As Buster himself is wont to comment, “People are usually good when there isn’t anything else to do.”

Historically pivotal, Buster Brown is also thematically a landmark in content, and a direct ancestor of the mischievous child strip that dominated the family market of the 20th century. Could Dennis the Menace (“Ours” or “Theirs”), Minnie the Minx or Bart Simpson have existed without Buster or his contemporary rivals The Katzenjammer Kids?

It’s pointless to speculate, but it’s no waste of time to find and enjoy this splendid strip.
© 1974 Dover Publications. All Rights Reserved.

Sleaze Castle: Directors Cut (Part #0)


By Dave McKinnon & Terry Wiley with various (Cosmic Ray Gun Incorporated/Markosia)
ISBN: 978-1-905692-93-4                  978-1-62098-068-2

I’m old, me. I’ve been around for a bit and met a few folks. So, as occurs when I’m reviewing something by people I’ve gone drinking with, I feel compelled to admit to potential conflicts of interest such as here.

The Society of Strip Illustrators/Comics Creators Guild used to meet on the last Thursday of every month in London. In highly refined and dignified surroundings old lags and aspiring talents rubbed scruffy, grimy, dandruffed – occasionally scrofulous – shoulders, talking comics old and new whilst showing off what we were up to.

Always a fun, laid-back evening, those occasions when the laconic Terry Wiley would turn up from Points North with copies of the latest self-published issue of Tales From Sleaze Castle were especially un-memorable: a combination of subsidised booze and the fact that most folks immediately buried their heads in the mesmerising, transcendentally British, trans-dimensional, time-busting kitchen sink comedy/drama/nostalgic fantasy buddy-movie of a comic and lost all power of speech until they’d finished…

It’s just that good – probably the very best home-grown comic saga you’ve never read – and it also holds strong claim to probably exploiting the very best and most appalling literary puns in all sequential narrative.

Scripted by the equally demi-mythical Dave McKinnon, the epic adventure is rendered pretty straightforward but also nearly indescribable. The story unfolds in a progression of mini-chapters and vignettes which act as diary and six-month countdown to an inescapable, predestined event…

After a rather bemused Introduction from author McKinnon, this edition of the monochrome masterpiece of wacky understatement starts with ‘Another Earth, Another Dimension, Another Reason to Go Shopping’ and a brace of ‘Prologues’ in which we meet incomprehensibly ancient Pandadomino Quartile, puissant albino Empress of another Realm of Reality and undisputed dominant resident of the incredible, infinite domicile dubbed Sleaze Castle.

Also brought to our attention are the thoroughly grounded though no less implausible Dribble family of Earth; mother Poppy, younger daughter Petra and her older sister Jocasta, befuddled student and co-star of our show…

As post-grad Jo returns to college in the astonishingly attractive if uncivilised Northern wilds of England and her ongoing M.A. in Televisual Studies, far away in soft, cosmopolitan London, the Queen (not ours, the other, alien one) goes shopping. It is ‘Sep. ’86: Castaway’ and there’s about to be a small hitch…

When the time/space door malfunctions Pandadomino is annoyingly stranded here. Establishing shaky communications with home she is assured that things will be fixed but it will take six months to retrieve her. Moreover, the portal will only appear in another location…

An incoming call then gives further details and instructions. It’s from herself who has literally just returned to Sleaze Castle and she has some advice for her younger, stranded self. It’s quite bizarre, paradoxical and tediously specific instructions on what to do for the next 178 days so she’d better get a pencil…

Jocasta Dribble is on ‘Autopilot 11:23’ as she makes her way from the railway station to her room in the Ethel Merman Hall of Residence at the University of Novocastria.

As usual the trip is fraught with wool-gathering and petty weirdnesses but eventually she slumps onto her term-time bed and makes the acquaintance of her new neighbour.

The oddly naive girl with the shock of black hair, exotic face and too much eye makeup is from Thailand.

Sandra “call me Panda” Castle has absolutely no idea about living in England so Jo takes her under her maternal wing, blithely oblivious that her new friend is an unwilling extraterrestrial immigrant, used to commanding vast armies and geniuses of various species, cunningly disguised with dyes and contact lenses. Moreover, the strange stranger has used all her wiles to cheat her way into the room next door which will, some months’ distant, very briefly become an inter-dimensional gateway before snapping shut forever…

And thus begins the gentle and seductively enchanting story of the growing relationship between two of the most well-realised women in comics. As geeky outsider Jo at last blossoms into a proper grown-up – she even finds a boyfriend, more than a decade after her precocious schoolgirl sister Petra – her instruction of the oddly sophisticated “Thai” into British civilisation and college life is simultaneously heart-warming, painful, hilarious, poignant and irresistibly addictive to watch.

It’s also deliciously inclusive and expansive: packed with what 21st century consumers apparently call “Easter Eggs”. These hidden nuggets of in-jokes, wry observations and oblique cultural and comics references are witty and funny enough in their own right, but if you were in any way part of the comics scene in the late 1980s they are also an instant key into golden times past, packed with outrageous guest-appearances by many of the upcoming stars and characters of the British cartooning and small press movement.

(Whilst the absolutely riveting scenes of Jo and Panda trying out both Novocastria’s Women Cartoonist Society and all-male Komik Klub are timeless slices of shtick to you lot, they were a solid reminder of times past and people I still owe Christmas cards to…)

Panda spends her first Christmas ever with the Dribbles and their ferociously Italian extended family but, as the days are counting down, the displaced millennia-old queen is beginning to wonder what will happen once she leaves…

Astoundingly there are people and places and things and people and one person in particularly who is apparently unique and irreplaceable even in the unending pan-cosmic Reality she owns. There’s this friend she’s really can’t bear to lose…

Beautifully scripted, alluringly paced and exquisitely rendered, this book would be paralysingly evocative for any Brit who went to college between 1975 and 1990, but what makes it all so astonishingly good is the fact that this delightful melange of all the things that contributed to our unique culture are effortlessly smooshed together as mere background for a captivating tale of two outsiders finding friendship through adversity and by perpetually lying to each other…

There have been comparisons to Los Bros Hernandez’ Love and Rockets but they’re superficial and unfair to both. I will say though that both are uniquely the product of their own time and regional geography…

This collection also includes a cover gallery and pin-ups as well as the additional plus of ‘And Finally… Three Lost Tales’ which features an aspect of the business I really miss.

A few of the self-publishing community cameoed in the Women Cartoonist Society and elsewhere – in a spirit of communal tit-for-tat – collaborated on side-bar stories featuring Panda, Jo and the rest during the comic’s initial run. With commentary from McKinnon they are happily re-presented here, so even after the cliffhanger story-pause you can still have a laugh with ‘The Rules of the Game part I’ by Lee Kennedy, ‘The Rules of the Game part II’ by Lee Brimmicombe-Wood and what I’ll call ‘An Idea in a Book is Worth Two in the Head’ by Jeremy Dennis.

You’ll need to buy this book to realise why…

Made even better by a gallery of gripping covers, calendar art and more, this a superb collation by lovers of comics for lovers of comics, and now that I’ve read this brand-new e-Edition with its remastered pages and fresh snippets of original material I’m going to forgo re-reading the next three volumes in those well-worn Gratuitous Bunny Editions I bought years ago in favour of these safely unwrinkled-able, spunkily perky digital tomes too.

And if you have your own temporal retrieval system or a computer and a credit card – you can do likewise…
Sleaze Castle is ™ & © 1992, 2012 Dave McKinnon & Terry Wiley. This edition ™ & © Dave McKinnon, Terry Wiley and Markosia Enterprises, Ltd. All rights reserved. Three Lost Tales © 1996, 2012 Lee Brimmicombe-Wood, Lee Kennedy and Jeremy Day.

Valerian: The Complete Collection volume 1


By J.-C. Méziéres & P. Christin with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-352-9

Val̩rian is possibly the most influential science fiction series ever drawn Рand yes, I am including both Buck Rogers and Flash Gordon in that expansive and undoubtedly contentious statement.

Although to a large extent those venerable newspaper strips formed the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia’s Slave Girl outfit…

Don’t take my word for it: this splendid oversized hardback compendium – designed to cash in on the epic movie from Luc Besson released this summer – has a copious and good-natured text feature entitled ‘Image Creators’ comparing panels to stills from the films…

In case you were curious, other additional features include the photo and design art-packed ‘Interview Luc Besson, Jean-Claude Méziéres and Pierre Christin (Part I)’ and bullet-point historical lectures ‘How it All Began…’, ‘Go West Young Men!’, ‘Colliding Worlds’, ‘Explore Anything’ and ‘Hello!’ This is Laureline…’

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling roller-coasting of Méziéres & Christin than any other cartoon spacer ever imagined possible.

Valérian: Spatio-Temporal Agent launched in the November 9th 1967 edition of Pilote (#420, running until February 15th 1968). It was an instant hit. However, the graphic album compilations only began with second tale The City of Shifting Waters, as all concerned considered the first yarn as a work-in-progress and not quite up to a preferred standard. You can judge for yourself, as Bad Dreams kicks off this volume, in its first ever English-language translation…

The groundbreaking series followed a Franco-Belgian mini-boom in science fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Other notable successes of the era include Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane adventures, which all – with Valérian – stimulated mass public reception to science fiction and led to the creation of dedicated fantasy periodical Métal Hurlant in 1977.

Valérian and Laureline (as the series eventually became) is a light-hearted, wildly imaginative time-travel adventure-romp (a bit like Doctor Who, but not really at all), drenched in wry, satirical, humanist and political commentary, starring (at least in the beginning) an affable, capable, unimaginative and by-the-book cop tasked with protecting the universal time-lines and counteracting paradoxes caused by casual time-travellers…

The fabulous fun commences with the aforementioned Bad Dreams – which began life as ‘Les Mauvais Rêves – a blend of comedy and adventures as by-the-book time cop Valérian voyages to 11th century France in pursuit of a demented dream-scientist seeking magical secrets to remake the universe to his liking. Sadly, our hero is a little out of his depth but is soon rescued from a tricky situation by the fiery, capable young woman named Laureline.

After handily dealing with the dissident Xombul and his stolen sorceries, Valerian brings Laureline back with him to the 28th century super-citadel and administrative wonderland of Galaxity, capital of a vast and mighty Terran Empire.

The indomitable girl trained as a Spatio-Temporal operative and was soon an apprentice Spatio-Temporal Agent accompanying Val on his missions throughout time and space…

Every subsequent Val̩rian adventure Рuntil the 13th Рwas first serialised in weekly Pilote until the conclusion of The Rage of Hypsis (January 1st-September 1st 1985) after which the mind-bending sagas were simply launched as all-new complete graphic novels, until the magnificent opus concluded in 2010.

(One clarifying note: in the canon “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters. When Bad Dreams was finally released in a collected edition in 1983 it was given the number #0.)

The City of Shifting Waters was originally published in two tranches; ‘La Cité des Eaux Mouvantes’ (#455 25th July to 468, 24th October 1968) and followed by ‘Terre en Flammes’ (Earth in Flames, #492-505, 10th April to 10th July 1969).

Both are included in this compilation and the action opens here with the odd couple dispatched to 1986 – when civilisation on Earth was destroyed due to ecological negligence and political chicanery and atomic holocaust – to recapture Xombul, still determined to undermine Galaxity and establish himself as Dictator of the Universe.

To attain his goal the renegade has travelled to New York after a nuclear accident has melted the ice caps and flooded the metropolis – and most of everywhere else. He is hunting hidden scientific secrets that will allow him to conquer the devastated planet and prevent the Terran Empire from ever forming… at least that’s what his Galaxity pursuers believe…

Plunged back into an apocalyptic nightmare where Broadway and Wall Street are under water, jungle vines connect the deserted skyscrapers, Tsunamis are an hourly hazard and bold looters are snatching up the last golden treasures of a lost civilisation, the S-T agents find unique allies to preserve the proper past, but are constantly thwarted by Xombul who has built his own deadly robotic slaves to ensure his schemes.

Visually spectacular, mind-bogglingly ingenious and steeped in delightful in-jokes (the utterly-mad-yet-brilliant boffin who helps them is a hilarious dead ringer for Jerry Lewis in the 1963 film The Nutty Professor) this is still a timelessly witty delight of Science Fiction which closes on a moody cliffhanger…

Rapidly following, Earth in Flames concludes the saga as our heroes head inland and encounter hardy survivors of the holocaust. Enduring more hardships they escape even greater catastrophes such as the eruption of the super-volcano under Yellowstone Park before finally frustrating the plans of the most ambitious mass-killer in all of history… and as Spatio-Temporal Agents they should know…

Concluding this first fantastic festive celebration is The Empire of a Thousand Planets which originally ran in Pilote #520-541(October 23rd 1969 to March 19th 1970) and saw the veteran and rookie despatched to the fabled planet Syrte the Magnificent, capital of a vast system-wide civilisation and a world in inexplicable and rapid technological and social decline.

The mission is one of threat-assessment: staying in their base time-period (October 2720) the pair are tasked with examining the first galactic civilisation ever discovered that has never experienced any human contact or contamination, but as usual, events don’t go according to plan…

Despite easily blending into a culture with a thousand separate sentient species, Valerian and Laureline find themselves plunged into intrigue and dire danger when the acquisitive girl buys an old watch in the market.

Nobody on Syrte knows what it is since all the creatures of this civilisation have an innate, infallible time-sense, but the gaudy bauble soon attracts the attention of one of the Enlightened – a sinister cult of masked mystics who have the ear of the Emperor and a stranglehold on all technologies….

The Enlightened are responsible for the stagnation within this once-vital interplanetary colossus and they quickly move to eradicate the Spatio-Temporal agents. Narrowly escaping doom, the pair reluctantly experience the staggering natural wonders and perils of the wilds beyond the capital city before dutifully returning to retrieve their docked spaceship.

However, our dauntless duo are distracted and embroiled in a deadly rebellion fomented by the Commercial Traders Guild. Infiltrating the awesome palace of the puppet-Emperor and exploring the mysterious outer planets, Valerian and Laureline discover a long-fomenting plot to destroy Earth – a world supposedly unknown to anyone in this Millennial Empire…

All-out war looms and the Enlightened’s incredible connection to post-Atomic disaster Earth is astonishingly revealed just as interstellar conflict erupts between rebels and Imperial forces, with our heroes forced to fully abandon their neutrality and take up arms to save two civilisations a universe apart yet inextricably linked…

Comfortingly, yet unjustly, familiar this spectacular space-opera is fun-filled, action-packed, visually breathtaking and mind-bogglingly ingenious.

Drenched in wide-eyed fantasy wonderment, science fiction adventures have never been better than this.
© Dargaud Paris, 2016 by Christin, Méziéres & Tranlệ. All rights reserved. English translation © 2016 Cinebook Ltd.

Wildcat: Health Service Wildcat


By Donald Rooum & “Victoria N. Furmurry” (Freedom Press)
ISBN: 0-900384-73-5

The truly amazing – and most disheartening – thing about Donald Rooum’s immaculate Anarchist cartoon strip is not the superb drawing talent displayed, nor even the staggeringly broad range of subjects that fall under the bellicose scrutiny of his coterie of lampooning and lambasting characters.

It is simply and sadly that the issues he and his occasional collaborators highlight and skewer just never, never go away. The names and faces of the political mountebanks and industrial scoundrels may change but the mistakes and problems they create just keep going.

Take this particular collection of strips, originally released in 1994 and dedicated to “the daft doctrine that people trained in making profits can provide a better Health Service than people trained in caring for the sick” as a particularly telling case in point.

…And now, a whole bunch of regime-changes later I’m telling you to buy the book again, because the “all-the-same-as-each-other sods” we let govern us are still at it…

Victoria N. Furmurry was a long serving Health Service worker. She spent decades doing her job and even managed to enjoy a rather successful sideline as a professional comic book writer.

She was eventually compelled to combine her two jobs here in a desperate attempt to highlight the problems that beset the new management structure and system.

The obvious pseudonym was also necessary. Among the new crimes in the service were “bringing the service into disrepute” for which read ‘complaining or disagreeing’ and the truly Orwellian “causing the management to lose confidence in you as an employee”, both of which constituted “Gross Misconduct” and were grounds for instant dismissal. Understandably, she took the advice offered and kept her head down whilst delivering the fusillade of brickbats and jabs for the erudite and talented Mr. Rooum to render and compile in this slim monochrome tome.

Twenty-three years later and nothing has really changed and the care provision offered is actually under even greater threat and more insidious assault. When was the last you checked if your local hospital still has an A&E or Maternity unit?

Market principles still rule the Health Service, the wrong people still give impossible orders and profit handsomely from their ineptitude, the workers at the sharp end are still ignored and blamed, and ultimately it’s All Our Fault for letting ourselves be ill or injured, or old or incurably poor…

So why not pick up this slim book of scathing and deadly funny indictments and at least give an alternative treatment a shot. After all, isn’t laughter the best medicine?
© 1994, 2007 Donald Rooum and “Victoria N. Furmurry”. All Rights Reserved.

Star Wars: Tag & Bink Were Here


By Kevin Rubio, Lucas Marangon & Howard M. Shum (Marvel/Dark Horse)
ISBN: 978-1-84576-370-X (DH PB)             eBook ASIN: B00PR4B4I6

Just last week I re-reviewed my favourite Star Wars graphic novel as a lazy way to commemorate (cash in on) the 40th anniversary of the stellar franchise. Star Wars: Tag & Bink Were Here was the missed-it-by-a-whisker other candidate in the final countdown and, as I had so much fun re-reading it and it’s now available in a digital edition as part of Marvel’s Star Wars Legends line, I feel perfectly justified in running it here while I bear down on a looming deadline affecting my day job…

One of the greatest strengths of an all-encompassing franchise such as Star Wars is the ability to accept and of course profit from some occasional fun at its expense. This winning little tome plays with the movies’ magic and still makes me laugh after multiple re-readings, but do be warned; you will definitely need more than passing familiarity with Star Wars IV-VI: A New Hope, The Empire Strikes Back and Return of the Jedi – not to mention certain lesser, newer films – to fully appreciate all the in-jokes and general jocularity.

In the original Dark Horse 2-issue miniseries Tag and Bink Are Dead, the eponymous zeroes are introduced as two shiftless slacker crewmen (think Dude, Where’s My Car? or Clerks in space) on Princess Leia‘s cruiser at the beginning of A New Hope. When Darth Vader attacks the obnoxious oafs take the places of two Storm Troopers and get sucked helter-skelter into the events of the grand storyline in a classic comedy of errors…

Skilful researcher (for which read “watched the movies over and over”) Rubio manages to insert the hapless duo into key scenes from the films to such effect that it’s safe to assume that whenever you see two faceless guards, troopers or characters keeping still or marching in the background it’s Tag and Bink, and their hapless participation is what actually saved the galaxy, too!

The initial miniseries was followed by The Return of Tag and Bink Special Edition, which embroiled them much more fully in the events of Return of the Jedi, as their hidden interference is instrumental in defeating Jabba the Hutt and costing Luke Skywalker his hand when they undertake a mission for the Rebel Alliance. They’re also there when the Emperor get his final comeuppance…

Star Wars: Tag and Bink Episode One then plunges back into the mists of history to reveal the unlikely origin of the characters in an outrageously hilarious romp set during the last days of Old Republic, where the intergalactic imbeciles were reckoned the absolute worst Younglings at the Jedi School. One notable highpoint is when young Tag gives sullen Anakin Skywalker tips on how to score with hot chick Padmé Amidala…

Irreverent, rocket-paced and genuinely funny – far beyond the films’ broad-based and often perfunctory slapstick – Tag and Bink Were Here is a book to read over and again, especially with the captivating artwork of Lucas Marangon and Howard M. Shum, reminiscent of the great Ernie Colon, which tackles explosive action and subtle expression with equal aplomb.

Only the saddest fanatic could fail to be amused by this terrific tome. Sing along now “♫We’re Off on the Road to Dantooine… ♫”
Star Wars and related text and illustrations are trademarks and/or copyrights in the United States and other countries of Lucasfilm Ltd. and/or its affiliates. © & ™ Lucasfilm Ltd.

The Perishers Omnibus volume 1


By Maurice Dodd & Dennis Collins (Daily Mirror Books)
ISBN: 0-85939-031-4

Although written almost entirely by Maurice Dodd throughout its 48-year history, the National Treasure that is (are? am?) The Perishers was actually created in 1957 by artist Dennis Collins, writer Bill Witham (who went on to huge success with uniquely innocent everyman Useless Eustace) and cartoon editor Bill Herbert.

The daily tribulations, ruminations, exploits and misadventures of a bunch of typical kids (for the latter half of the 20th century at least) was first published in the Manchester edition of the Daily Mirror in February 1958. but after only a couple of frankly mediocre months the wacky adventures of Maisie and Marlon were withdrawn and retooled.

Jack-of-all-trades, budding artist and advertising whiz-kid Dodd was then approached by ex-paratrooper service comrade and drinking buddy Herbert. The freelance designer jumped at the chance to reinvent the characters in what was a meandering but beautifully illustrated, all-ages feature simply stuffed with untapped potential.

Drawing on his own life (he would describe it as shamelessly pilfering), Dodd created a plethora of new characters, animal and human – although with this strip the distinctions are loose and hard to defend – and rescued an early 1958 casualty in the unkempt and ill-maintained person of laconic orphan and philosophical dilettante Wellington.

This bewildered and anxious symbol of the post-war era was a street urchin who lived on his wits but still attended school and endured all the daily trials and indignities of British youth.

Relaunched in October 1959 in the London and national editions, the revamped Perishers strip quickly caught on and became a morning mainstay for generations of Britons, blending slapstick and surreal comedy with naive charm, miniaturised modern romantic melodramas (Maisie loves Marlon, Marlon loves fashion and “inventing”, and Wellington loves sausages), liberally laced with sardonic cultural commentary – especially a continuing and wonderfully twisted faux misperception of contemporary politics and the burgeoning advertising and commercial media.

Even in its earliest days the strip was superbly illustrated, conjuring up in a few judicious lines and cannily applied grey tones a communal urban wonderland we all knew as kids: a familiar post-war wonderland of shops and streets, building sites and overpasses, alleys and parks and fields where we could get on with our adventures and no adults could interfere or spoil the fun. The unsavoury old git in me still hungers in absentia on behalf of the youth of today who will never experience such freedom without being labelled “neglected” …or possibly “feral”.

The major protagonists of the series are Wellington and Boot, his old English Sheepdog (sort of: the wily, hairy chancer and raconteur considers himself a Manorial Milord “sufferin’ under the curse of a Gypsy wench”). They are ably unsupported by the formidable Maisie, a thoroughly modern miss torn between her self-delusion (for the utterly non-existent) boy of her dreams); sweets, an unsurpassed capacity for greed and unrelenting violence and a tremendous unslaked passion the aforementioned Marlon, who she thinks is what she wants.

Cool, suave and debonair are just three of the many, many words Marlon doesn’t know the meaning of, but lots of the girls at school fancy him anyway. If he grows up he wants to be a brain surgeon or a bloke wot goes down sewers in great big gumboots…

Being on his own, Wellington takes every opportunity to support himself with sordid scavenging and shoddy schemes – usually involving selling poorly constructed carts and buggies to Marlon who has far more money than sense: to be honest Marlon has more noses than sense…

Maisie is a shy beautiful maiden waiting for her true beloved to sweep her off her feet – and if he doesn’t, she gives him a thorough bashing up and nicks his sweets…

Other unreasonable regulars introduced here include Baby Grumplin’ – Maisie’s toddler brother and a diabolical force of nature, Plain Jane – a girl who asks too many questions, and the dapper Fiscal Yere: smugly complacent go-getting son of a millionaire and another occasional sucker for Wellington’s automotive inexpertise. Kids like him are what made today’s world what it is…

On the anthropomorphic animal front the extremely erudite Boot regularly encounters stroppy ducks, militant squirrels, socialist revolutionaries Fred the Beetle and his long-suffering wife Ethel, Asiatic bloodhound journalist B.H. Calcutta (Failed) and, latterly, a nicotine-addicted caterpillar who stunted his growth and became Fred’s inseparable comrade in the struggle against canine oppression. The little Trot is also an implacable rival for any food or dog-ends the Bolshevistic bug might find…

Notable events in this madcap melange include: Wellington gentrifying out of the large concrete pipe that he used to live in to take up residence in an old railway station abandoned after the Beeching Cuts decimated the train infrastructure, and the first couple of kids-only, unaccompanied camping holidays to the seaside (such innocent times).

Here they encounter sun, surf and the rock-pool crabs who worship the uncannily canine “Eyeballs in the Sky” which annually manifest in their isolated “Pooliverse”…

Utterly English, fabulously fantastical and resoundingly working-class, the strip generated 30 collections between 1963-1990, 4 Big Little Books, 5 novels and 2 annuals as well as an audio record and an immensely successful animated TV series.

The tome under review here was released in 1974; the first of a series of extra-sized recapitulations, and containing most of the contents of the first four Perishers collections (covering 1959-1965). It superbly sets the scene for newcomers with a glorious extravaganza of enchanting fun and frolics, liberally annotated by Dodd himself.

Dennis Collins magnificently and hilariously illustrated the feature until his retirement in 1983, after which Dodd himself took up the pens and brushes.

Eventually artist Bill Melvin took over the art chores whilst Dodd scripted until his death in 2006. Once the backlog of material was exhausted The Perishers finished on June 10th 2006.

Soon after, The Mirror began reprinting classic sequences of the strip to the general approval of everyone, so perhaps it’s not too much to hope that eventually – or even SOON – all the classic collections will once more be freshly available to one and all – even if it’s only on that new-fangled, never-gonna-last interwebtoobs…

Quite frankly, it’s what we need and what I deserve…
© 1974 IPC Newspapers Limited.

The Last Musketeer


By Jason, coloured by Hubert and translated by Kim Thompson (Fantagraphics Books) ISBN: 978-1-56097-889-3

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize).

He won another Sproing in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels. Now a global star among the cognoscenti he has won seven major awards from such disparate regions as France, Slovakia and the USA.

Jason’s breadth of interest is capacious and deep: comics, movies, music, high literature and pulp fiction all feature equally with no sense of hierarchy and his puckish mixing and matching of his inspirational sources always produces a picture-treatise well worth a reader’s time.

As always, this visual/verbal bon mot unfolds in Jason’s beguiling, sparse-dialogued, pantomimic progressions with enchantingly formal page layouts rendered in the familiar, minimalist evolution of Hergé’s Claire Ligne style; solid blacks, thick lines and settings of seductive simplicity augmented here by a beguiling palette of stark pastels and muted primary colours. This delicious caper is one of his best yarns ever and even spawned a prequel…

The Last Musketeer is an epic gem rife with his signature surreality; populated with his quirkily quotidian cast of darkly comic anthropomorphic regulars, and downplaying his signature themes of relationships and loneliness to produce a wild action-adventure for a charmingly macabre cast of bestial movie archetypes and lost modern chumps to romp through…

The brief full-colour thriller opens with a drunk in a Paris bar. He claims to be the musketeer Athos, still alive after four centuries… and he is.

The contemplative warrior dreams of past glories and inseparable old comrades but things aren’t just the same anymore…

As he muses on a bench, destructive balls of energy rain down on the city and Athos realises he is needed again and might just have one last adventure in him…

Despite failing to get the old gang back together, he persists in his quest and, after fighting a couple of green-skinned invaders, induces them to take him to their world…

All too soon he is making friends, battling the flamboyantly evil King of the Red Planet, helping a Princess of Mars foment an Earth-saving revolution and encountering an enemy from home he had long forgotten…

And we’re all still here so he must have triumphed in the end…

Outrageously merging the worlds of Alexander Dumas with Edgar Rice Burroughs whilst gleefully borrowing Flash Gordon‘s props and work ethic, The Last Musketeer is a superbly engaging pastiche that is pure nostalgia and pure Jason.

Jason is instantly addictive and a creator every serious fan of the art form should move to the top of the “Must-Have” list.
All characters, stories and artwork © 2007 Jason. All rights reserved.

Sshhhh!


By Jason (Fantagraphics Books)
ISBN: 978-1-56097-497-0

Jason is John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award.

He won another in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels. A global star among the cognoscenti, he has many more major awards from such disparate regions as France, Slovakia and the USA.

All his tales brim with bleak isolation and are swamped with a signature surreality; largely pantomimic progressions populated with cinematically-inspired, darkly comic anthropomorphs ruminating on his favourite themes of relationships and loneliness, viewed through a charmingly macabre cast of bestial movie archetypes and cartoon critters.

A perfect example of his oeuvre is ‘Sshhhh!’: a deliciously evocative, extended romantic melodrama created without words; the bittersweet tale of boy-bird meeting girl-bird in a world overly populated with spooks and ghouls and skeletons but afflicted far more harshly by loneliness and regret. Of course, it’s not just that. It’s also boy-bird loses girl-bird to death, other men, his own inadequacies and the vagaries of parenthood. It’s about how money fixes nothing and how Death is ever at your elbow and can be – quite frankly – a bit of a pest…

It’s sex and death and discontentment and bloody ungrateful kids; aliens, being invisible, miserable vacations, disappointing locations, guys who are sexier than you and The Devil… and birds-nests…

The enchantingly formal page layouts are rendered in a minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick lines and settings of seductive simplicity augmented here by a stunning palette of stark pastels and muted primary colours.

Jason’s work always jumps directly into the reader’s brain and heart, always probing the nature of “human-ness” by using the beastly and unnatural to ask persistent and pertinent questions. Although the clever sight-gags are less prominent here, his repertory company of “funny-animal” characters still uncannily display the subtlest emotions with devastating effect, proving again just how good a cartoonist he is.

This comic tale is best-suited for adults but makes us all look at the world through wide-open childish eyes. Jason is instantly addictive and a creator every serious fan of the medium should move to the top of the “Must-Have” list. Don’t even wait for a physical copy, buy a digital edition ASAP, just so you can see immediately what all the fuss is about…
All characters, stories and artwork© 1998, 1999, 2008 Jason. All rights reserved.