Dungeon: the Early Years Set (volume 1: The Night Shirt: volume 2: Innocence Lost)


By Joann Sfar & Lewis Trondheim, art by Christophe Blain, translated by Joe Johnson (NBM)
Set ISBN: 978-1-56163-932-1

As crafted by prolific artisans Joann Sfar (Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (La Mouche, Kaput and Zösky, Little Nothings) with assorted associates of their New Wave-ish collective of bande dessinée creators most often seen under the aegis of independent publisher L’Association, the Donjon saga has generated more than thirty interlinked volumes since it launched in 1998 and has become far more than a mere cult hit all over the world.

These slim, translated and re-released tomes form a small sub-division of a vastly generational, eccentrically raucous and addictively wacky franchise which melds starkly adult whimsy to the fantastic worlds of fantasy fiction, and the Early Years tomes (now available as a complete set) fill in some historical gaps which might have puzzled occasional readers of Dungeon Parade, Zenith, Monstres and Twilight.

There’s this magic castle, in a fantastic land of miracles, see, and it’s got a dungeon…

But before that citadel was constructed there was the debauched, bureaucratised and grimly frenetic urban hellhole of Antipolis, greatest and most appalling city on the strange world of Terra Amata…

Illustrated in compellingly frenetic style by Christophe Blain, it all begins with volume one and the origin of ‘The Night Shirt’. Young Hyacinthe De Cavalerre is the scion of an esteemed and noble – if provincial – house and line. The world is changing however; shifting from feudal aristocracy and blood-privilege to a civilisation based on mercantilism, greed and bureaucracy.

Thus a father dispatches his dreamy boy to the capital to study, residing with an estranged uncle to learn the rules of the New Age. The boy’s dreams of literary glory soon founder after an encounter with monstrous “Brutes” in the forest and are forever dashed when faced with the filth and unbridled avarice of the city…

At least he has made one friend: learned fellow traveller Doctor Hippolyte is also heading to Antipolis, determined to petition the city council to free a gigantic Arboress the municipality intends to burn alive as part of their upcoming carnival celebrations…

Literally negotiating their way into the fetid metropolis the travellers separate, and Hyacinthe makes his way to the mansion of wheelchair-bound Count Florotte and has a tense encounter with a serpentine – if mannish – seductress who teasingly offers to teach him how to use his sword.

His uncle calls her Alexandra; a valued – if occasional – employee…

Wearily settling in that night the young man is roused by screams and rushes to the aid of a serving girl being cruelly assaulted by an arrogant bully who boasts that no one will to come to her aid. When the boy intervenes he is casually rebuffed and shamefully leaves. The villain is Michael, his uncle’s most valued deputy and the one Hyacinthe has been indentured to…

Despondently returning to his room the boy then makes the acquaintance of the house elves as they busily steal his golden jacket buttons…

The next day Michael begins the fiscal and social education of his new charge, having Hyacinthe carry the huge bag of gold Florotte regularly dispenses for bribing officials to leave his various business enterprises alone. The lad is horrified to see the system used to throw Hippolyte in jail after failing to convince the town council to spare the captive tree-woman…

Michael celebrates by dragging the lad to an insalubrious tavern and getting plastered. The feline factotum knows Alexandra too…

After carrying the soused villain home, the furious, fanciful boy comes to a bizarre decision and returns to the dark streets, draped in a big blouse, waving his sword and wearing a mask…

More by luck than skill he breaks Hippolyte out of his noisome cell and the pair flee through the city. The flight is particularly easy as someone is killing all the guards and impediments in their path…

Soon they see Alexandra, dispatching more men, and the still-unnamed crusader gallantly rushes to her aid. She is more than a little charmed, even as she saves the neophyte from his own impetuous folly…

After she vanishes Hyacinthe attempts to get Hippolyte out of the city but the scholar refuses to leave without the Arboress. Forced to leave him hidden inside the gigantic tree-woman, the exhausted little hero staggers home and stumbles upon one of Michael’s more devilish schemes. The reprobate is taking gold from the elves to stop his own workers dynamiting the ground under Antipolis…

Some businessmen have plans to build a vast subway system beneath the city and have hired Blasters to blow up or expand the already in situ elf tunnels. Michael is taking cash from the little people to “stop” the project he’s actually expediting. He’s even crass enough to boast to Hyacinthe that they have over-paid him…

Scrupulously honest, the lad determines to return the extra gold but upon reaching the bowels of the city he accidentally causes a huge detonation which kills the Blasters, earning the undying devotion of the elves…

On reaching the house again he is horrified to find the mastermind behind the subway scheme is his own uncle and the elder doesn’t care how many suffer or die to accomplish his grand design…

Later as the Carnival begins, besotted Hyacinthe follows Alexandra and discovers what she does for Florotte: as the finest killer in the Guild of Assassins she is invaluable in his business dealings. When the heartbroken boy confronts her on the matter he painfully learns just how good she is at her job…

Battered and probably delirious, he determines to save her from herself and is astonished to find an army of elves awaiting him in his room. Blasters have returned in force and the wee folk have decided to abandon their underground homes for somewhere less busy…

Donning his commodious crime-busting costume, the lad chooses to do some good by saving Hippolyte and the Arboress. Accompanied by the elves he heads for the enclosure where the remarkably strong little people offer to carry the all-but-immobile tree-woman for their beloved “Nightshirt”. Soon, under cover of colossal carnival floats, the fugitives are heading for the wild woods surrounding the city…

After the carnage of a breakneck chase and unlikely triumph, Arboress and elves are invited to live in the castle of Hyacinthe’s father and a new story begins sometime later with the boy now a dutiful student attending the University of Antipolis.

When newcomer Alcibiades joins the class of prominent Dr. Fontaine, he is soon taken under the lad’s generous wing, experiencing the heady freedom of student life where Hyacinthe is the butt of the organ-juggling jokes of the Necromancy undergraduates. He regularly blows off steam prowling the dark streets, dishing out justice as the infamous urban legend The Night Shirt…

Utterly besotted with Alexandra, one night he spies on her and observes a passionate tryst with the vile Michael. Sadly the villain observes him back and a violent rooftop duel ensues…

Barely escaping with his life Hyacinthe heads home where his uncle has a favour to ask. Fontaine is a strenuous critic of Florotte’s proposed subway and, since a succession of “gifts” have not swayed the scientist’s opinions, perhaps the student might have a quiet word with his teacher?

The interview does not go well and despondent Hyacinthe opts to visit his father in the country rather than return to Florotte’s mansion. Enjoying the break, the lad lapses from unrequitable love of Alexandra and suffers a frustrating dalliance with a young lady named Elise. This leads to a violent battle between forest monsters and the Night Shirt…

Wounded and bleeding he is rescued by the elves who give him a pipe with magic tobaccos which temporarily impart a host of strange powers and abilities. When he returns to Antipolis, Fontaine has been murdered and Night Shirt has claimed responsibility…

Resolved to clear his alter ego’s name, things go quite badly for the boy until Alexandra deals herself in to save the little oaf from himself, but in the end justice is only served and the real killer exposed after sensible Elise takes over…

The saga continued in Volume 2: Innocence Lost as some time later future supreme Dungeon-Keeper Hyacinthe prowls the night as a far more effective masked vigilante. The Night Shirt’s nocturnal adventures are however seriously curtailed by his still-unrequited inamorata Alexandra.

Her violent disdain does not stop her from sharing her unbridled passions – and a rather painful social disease – with the poor fool. Visiting old friend Dr. Hippolyte at the rapidly expanding country castle for advice (and possible medical solutions) he meets fair Gabrielle Olivet and offers to accompany her as she travels to join her fiancé in far-off Necroville.

However during a stopover in lawless, rabbit-infested frontier town Zedotamaxim, she is falsely arrested by over-officious sheriffs and trusts Hyacinthe to engineer her release by fetching her intended – prominent lawyer Eustace Ravin – from the wilds of the charnel hamlet…

Sadly once Hyacinthe gets there Eustace proves to be a rather faithless gadabout who couldn’t care less about Gabrielle’s plight. By the time he convinces the rogue of his duty it’s too late and she has been sold to the biggest brothel in Antipolis.

Determined to set things right The Night Shirt realises he’s going to need the assistance of the kind of people he usually fights…

Second story After the Rain is set many years later when aging and now dissolute Hyacinthe is a middle-aged, unhappily married roué. Set in his ways and terminally unhappy the former Night Shirt is enticed into making a comeback by clever and strangely superhuman Doctor Cormor who must battle greed and the establishment itself to stop completion of the infernal subway being dug through the unstable pile of detritus that forms the bedrock of the city.

Perhaps it is less a noble quest than the return of slinky Alexandra that fires up the weary hero, but when inevitable disaster strikes will Hyacinthe be ready or able to cope?

Featuring the catastrophic events which destroyed Antipolis and sparked the creation of the modern Dungeon of Terra Armata this is perhaps the most effective yarn in the franchise’s vast scope and span…

The inhabitants of this weirdly surreal universe include every kind of anthropomorphic beast and bug as well as monsters, demons, mean bunnies, sexy vamps and highly capable women-folk who know the true (lack of) worth of a man. This is an epic saga of cynically world-weary political intrigue, played as an eternal and highly amusing battle of the sexes, with tongues planted firmly in cheeks – and no, I won’t clarify or specify…

Comprising in total four translated French albums – ‘Donjon Potron-Minet: Le Chemisede la Nuit’, ‘Un Justicier dans L’Ennui, ‘Une Jeunesse Qui S’Enfuit’ and ‘Apres La Pluie’ – this baroque bunch of barbaric books comprise a delightfully absurd, earthy, sharp, poignant and brilliantly outlandish romp that’s a joy to read with vibrant, wildly eccentric art as moody as Dark Knight, as jolly as Rupert Bear and as anarchic as the best of Leo Baxendale.

Definitely for grown-ups with young hearts, Dungeon is a near-the-knuckle, illicit experience which addicts at first sight, but for fuller comprehension – and added enjoyment – I’d strongly advise buying all the various incarnations which are happily also currently available as collectors’ sets…

© 2001-2006, 2014 Delcourt Productions-Trondheim-Sfar-Blain. English translation © 2005 and 2009 NBM. All rights reserved.

Usagi Yojimbo book 10: The Brink of Life and Death


By Stan Sakai (Dark Horse Comics)
ISBN: 978-1-56971-259-7

Usagi Yojimbo (“rabbit bodyguard”) first appeared as a background character in Stan Sakai’s The Adventures of Nilson Groundthumper and Hermy, which premiered in 1984 amongst assorted furry ‘n’ fuzzy folk Albedo Anthropomorphics #1. He subsequently graduated to a solo act in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up series in Grimjack.

In 1955, when Sakai was two years old, the family moved from Kyoto, Japan to Hawaii. Growing up in a cross-cultural paradise he graduated from the University of Hawaii with a BA in Fine Arts, before leaving the state to pursue further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the filmic works of Akira Kurosawa and his peers, inspirationally transforming a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

Although the deliriously peripatetic and expansive period epic stars sentient animals and details the life of a peripatetic Lord-less Samurai eking out as honourable a living as possible by selling his sword as a Yojimbo (bodyguard-for-hire), the milieu and scenarios all scrupulously mirror the Feudal Edo Period of Japan (roughly 16th – 17th century AD by our reckoning) whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi to Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the tenets of Bushido, he is simply unable to turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

This evocative and enticing tenth black-&-white blockbuster collects yarns from Dark Horse Comics’ Usagi Yojimbo series (volume 3), #1-6 plus additional tales from issues #13, 15 and 16 from the previous Mirage iteration, aligning epic sagas of intrigue with brief vignettes attending to more plebeian dramas and even the occasional supernatural thriller, all tantalisingly tinged with astounding martial arts action and drenched in wit, irony, pathos and even true tragedy…

Following a heartfelt and enthusiastic Introduction from comics author Kurt Busiek, the ever-unfolding yarn resumes with a handy recap in ‘Origin Tale’ summarising the valiant wanderer’s fraught life to date before ‘Kaisō’ finds Miyamoto Usagi befriending a seaweed farmer who’s experiencing a spot of bother with his neighbours…

At peace with himself amongst hard-toiling peasants, Usagi becomes embroiled in their escalating battle with a village of rival seaweed sellers – previously considered helpful and friendly – and soon realises scurrilous merchant Yamanaka is fomenting unrest between his suppliers to make extra profit…

‘A Meeting of Strangers’ in a roadside hostelry introduces a formidable female warrior to the constantly expanding cast as the Lepine Legend graciously offers a fellow weary mendicant the price of a drink. A professional informer then sells Usagi out to the still-smarting Yamanaka and the lethally capable Inazuma has ample opportunity to repay her slight debt to the Rabbit Ronin when he’s ambushed by an army of hired brigands…

Far away a portentous interlude occurs as a simple peasant and his granddaughter are attacked by a band of bandits. The belligerent scum are about to compound extortion and murder with even more heinous crimes when a stranger with a ‘Black Soul’ stops them…

Jei is a veritable devil in mortal form, believing himself a “Blade of the Gods”, chosen by the Lords of Heaven to kill the wicked. The maniac makes a convincing case: when he stalked Usagi the manic monster was struck by a fortuitous – or possibly divinely sent – lightning bolt and still survived.

Still keen to continue his crusade, the monster deals most emphatically with the criminals before allowing orphaned granddaughter Keiko to join him…

Despite – or perhaps because – it is usually one of the funniest comics on the market, occasionally Usagi Yojimbo can brilliantly twist readers’ expectations with tales that rip your heart apart.

Such is the case with ‘Noodles’ as the nomadic Ronin meets again street performer, shady entertainer and charismatic pickpocket Kitsune who has begun plying all her antisocial trades in a new town just as eternally-wandering Usagi turns up.

The little metropolis is in uproar at a plague of daring robberies and when the inept men employed by Yoriki (Assistant Commander) Masuda try – and painfully fail – to arrest the long-eared stranger as a probable accomplice, the ferociously resistant ronin earns the instant enmity of the pompous official.

Following the confrontation, a hulking, mute soba (buckwheat noodle) vendor begins to pester the still-annoyed rabbit and eventually reveals he’s carrying the elegant Kitsune in his baskets…

Astounded the Yojimbo renews his acquaintance with her before the affable thieves go on their way, but trouble and tragedy are just around the corner…

The town magistrate is leaning heavily on his Yoriki to end the crime wave but has no conception that Masuda is actually in the pay of a vicious gang carrying out most of the thefts. What they all need a convincing scapegoat to pin the blame on and poor dumb peasant Noodles is ideal – after all, he can’t even deny his guilt…

With a little sacrificed loot planted, he becomes the perfect patsy and before Usagi and Kitsune even know he’s been taken, the simple fool has been tried and horrifically executed…

‘Noodles Part 2’ opens as they frantically dash for the public trial and almost immediate crucifixion but pickpocket and ronin can do nothing to save the innocent victim. All they can do is swear to secure appropriate vengeance and justice…

In sober mien the rabbit roves on, stumbling into a house of horror and case of possession as ‘The Wrath of the Tangled Skein’ finds Usagi returning to a region plagued by demon-infested forests. Offered hospitality at a merchant’s house he subsequently saves the daughter from doom at the claws of a demonic Nue (tiger/fox/pig/snake devil).

He is almost too late however and only alerted to a double dose of danger when a Bonze (Buddhist Priest) arrives to exorcise the poor child… just like the one already praying over the afflicted waif upstairs…

This duel with the forces of hell leads into ‘The Bonze’s Story’ as Usagi strikes up a friendship with the true priest and learns how misfortune and devotion to honour compelled elite samurai Sanshobo to put aside weapons and war in search of greater truths and inner peace…

Political intrigue and explosive espionage resurface in ‘Bats, the Cat, & the Rabbit’ as Neko ninja chief Chizu re-enters Usagi’s life, fleeing a flight of rival Komori (bat) ninjas. The winged horrors are determined to take a scroll containing the secrets of making gunpowder and after a tremendous, extended struggle the exhausted she-cat cannot believe her rabbit companion is willing to hand it over. She soon shrugs it off. After all the Komori have fallen into her trap and quickly regret testing the purloined formula …

The peripatetic Yojimbo then walks into a plot to murder Great Lord Miyagi involving infallible unseen assassin Kuroshi at ‘The Chrysanthemum Pass’. He is simply aiding karma to a just outcome despite overwhelming odds and a most subtle opponent… This chronicle then sees a return engagement with the lethally adept Inazuma when ‘Lightning Strikes Twice’…

The hunted woman is always at the heart of a storm of hired blades trying to kill her, but during one peaceful moment she finds a little time to share with a fellow swordsmaster the instructive tale of a dutiful daughter who married the wrong samurai and, by exacting rightful vengeance upon his killer, won the undying hatred of a powerful lord…

Despite changing publishers a number of times, the Roaming Rabbit has been in continuous publication since 1987, with more than 30 collections and books to date. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and nearly made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, informative and funny, the saga alternately bristles with tension and thrills and frequently crushes your heart with astounding tales of pride and tragedy, evil and duty.

Bursting with veracity and verve, Usagi Yojimbo is the perfect comics epic: a monolithic magical saga irresistibly appealing that will delight devotees and make converts of the most hardened haters of “funny animal” stories.
© 1998 Stan Sakai. Usagi Yojimbo is a registered trademark of Stan Sakai. All rights reserved.

Treasury of Mini Comics volume 2


By many and various, edited by Michael Dowers (Fantagraphics Books)
ISBN: 978-1-60699-807-6

The act of stringing pictures and/or words together is something almost everybody has done at some stage of their lives. It’s a key step in the cognitive path of children and, for an increasing number of us, that compulsive, absorbing euphoria never goes away.

Whilst many millions acquiesce to the crushing weight of a world which stifles the liberation of creativity, turning a preponderance of makers into consumers, a privileged, determined few carry on: drawing, exploring, and in some cases, with technology’s help, producing and sharing.

Michael Dowers, the force behind not only this compilation but also Brownfieldpress and Starhead Comix, adores the concept of crafting and disseminating mini comics and his books Newave!- The Underground Mini Comix of the 1980 and volume one of this series described and reproduced hundreds of examples: spotlighting with enticing, encouraging exuberance those incurably driven artisans who came out of the “anything goes” 1960s and 1970s Underground Commix movement still craving a vehicle of expressly personal expression.

Such creators aren’t really in it for the money – although a few have moved on to find a modicum of mainstream comics fame, at least – and, in an era before computers, they found time to write, draw and compile artwork (small press people are notoriously generous, contributing to projects at the drop of a hat) before laboriously photocopying, cutting, folding, stapling and then distributing the miniscule marvellous results.

Just by way of definition: most mini comics were and still are home-produced pamphlets using borrowed – or when necessary paid for – print processes. The most popular format was an 8½ x 11inch sheet, folded twice, and printed at local copy-shops (or clandestinely churned out on school/work repro systems like early Xerox, Photostat, Mimeo or Spirit Banda machines) on any paper one could lay hands on.

Because they weren’t big, they were called “mini commix”. Inspired, no?

Thanks to a seemingly inexhaustible modern appetite for such uniquely individualistic endeavours here’s a superb sequel tome – one more massive paper brick of fun (848 monochrome and colour pages, 178 x 127mm) – compiling and sharing many of the very best mini masterpieces from the 1970s to right here, right now…

Many key figures in the proliferation of this uniquely eloquent people’s medium are included here, not only through examples of their groundbreaking work, but also through statements, interviews and fond reminiscences.

If human beings have access to any kind of reproductive technology they seemingly cannot resist making copies of their own private parts or creating their own comics, and here content comes from all over the North American continent – and even beyond – covering everything from superhero spoofs, monster-mashes, robot rampages, animal antics, autobiography, recreational drugs, religious, spiritual and philosophical diatribes and polemics, surreal experimental design and just plain fun stories, chatter and gags: all as sexually explicit, violent, strident or personally intimate as their creators wanted them to be…

As usual I’ll deliver here my standard warning for the easily offended: this book contains comic strips never intended for children. If you are liable to be offended by raucous adult, political and drug humour, or illustrated scenes of explicit sex or unbelievable comedy violence, don’t buy this book and stop reading this review. You won’t enjoy any of it and might be compelled to cause a fuss.

I’ll probably cover something far more wholesome tomorrow so please come back then.

It all starts with Michael Dowers’ introduction wherein he brings the history of the sub-medium up to date and posits a connection with the legendarily scandalous “Gentlemen’s under-the-counter” publications known as Tijuana Bibles which livened up life for our forebears in the early part of the 20th century with explicit and illegal cartoon cavortings featuring famous stars of screen and newspaper strips.

That proposition is upheld and further explored following ‘The Hundred Year Old New Waver in “Damn Punks Got it Easy Today”’: a hilarious graphic diatribe (dis)courtesy of Brad W. Foster from Time Warp #3 (2007) after which a genuine, authentic and anonymous Tijuana Bible inclusion offers erotic relief to ‘The Van Swaggers’.

Then follows a batch of modern tributes and reinterpretations beginning with masked wrestler/guitarist The Crippler by Fiona Smyth (2007) and the astoundingly disturbing, politically punishing ‘Obliging Lady’ from Ethan Persoff & Scott Marshall’s The Adventures of Fuller Bush Man & John McCain (2009)…

A splendid faux pastiche of the original pamphlets, Hairy Crotch & Rim Johnson in ‘The Interview’ is an anonymous entry from 1995, whilst Lilli Loge abandons the form but ramps up the spirit for the tale of a girl and her slave in ‘A Blessing in Disguise’ from Ben & Jenny from 2009.

That same year clean-cut Euro icon Lucky Luke got homo-erotically spoofed as ‘Hunky Luke in Calamity Jack’ by Anna Bas Backer after which Antoine Duthoit (2013) plunders Jim Woodring’s style and character cast for the outrageous Spank.

From 1972 Trina Robbins delivers classic pastiche ‘Sally Starr Hollywood Gal Sleuth’ solving a “Minit Mystery” whilst Bob Conway offers classic cartoon capers ‘Out to Lunch’ and ‘Chicken Shit’ in 1980’s Tales of Mr. Fly, and David Miller & Par Holman venerate the disaffected teen outsider experience in a blast of vignettes in Punkomix #1 from 1982.

Clark Dissmeyer laments the life of a Two-Fisted Cartoonist (#1 1983) after which Steve Willis’ 1983 Sasquatch Comix #3 details a strange encounter in the wild woods and R.K. Sloane & Jeff Gaither noxiously explore a life in hell with Fresh Meat from 1985.

A genuine small press big noise reveals all in the ‘Jeff Nicholson Interview’ after which the creator’s infamous cartoon polemic Jeff Nicholson’s Small Press Tirade (1989) still proves to be astoundingly powerful and the ‘Dan Taylor Interview’ segues neatly into some of his superbly eclectic Shortoonz from 1990 and the deliciously vulgarian Unleashed #1 from 2010.

John Trubee’s 1990 Vomit! #1 is a captivating manifesto of the politically baroque and philosophically bizarre whilst from 1992 Jason Atomic’s Wongo Batonga pt. 2 gloriously celebrates the magnificent freedom of superheroic imagination in a lengthy explosion of power-packed battles before Patrick Dowers explores human diversity in Marvels of the Sideshow Freaks.

Corn Comics #1 (Marc Bell, 1993) provides a hilarious laugh-ride of bitter twisted types after which the ‘Tom Hart Interview’ precedes his wittily poignant 1993 slice-of-life saga Love Looks Left and all-star line-up J.R. Williams, Pat Moriarity & R.L. Crabb collaborate on the 1994 cautionary tale ‘Devil Stay Away From Me’.

Impishly shocking Ellen Forney & Renée French then reveal how The Exquisite Corpse Bakes a Pie (1994), after which a ‘Molly Kiely Interview’ is stunningly supplemented by her rendition of a bevy of female music and movie icons who all possessed that indefinable sense of Sass! (1995).

Jeffrey Brown’s 1998 paean to hopelessness and confusion ‘To Wenatchee’ is followed by Pshaw’s whimsical story of a little robot in The One Eyed World (1999) after which ‘Colin Upton Presents A Short Guide To the Care and Production of Mini-Comics’ provides everything anyone needs to know about making story-art stories.

Contemporary cartoon wild child Johnny Ryan 2002 exposes guilty secrets from Shouldn’t You Be Working? #5, before the ‘Souther Salazar Interview’ leads to the artist’s wide-ranging ‘In Case of Emergency Only’ (2003) and Max Clotfelter’s eerily post-apocalyptic Snake Meat #1 from 2004.

Her smartly evocative 2004 Science Fiction Affliction is preceded by an ‘Alison Cole Interview’ after which Thought Cloud Shrines from 2007 perfectly displays Theo Ellsworth’s astounding graphic imagination and meticulous penmanship; gifts shared by Lisa Hanawalt and revealed in a stunning fashion parade of freaks in Stay Away From Other People from 2008, augmented by her hilarious ’12 Things To Do When you Are Stuck in Traffic’.

Travis Millard’s ‘Sad Dad’ introduces a deucedly depressing modern pantheon in Who Let the Gods Out (2008) whilst Bobby Maddness explores a variety of baffling annoyances in Too Small Comics #2 (2010) and Esther Pearl Watson describes a ghastly future populated solely by pop stars and fashion models in Eric Parris World from 2009.

The marvellous Jim Rugg contributes a stunning and outrageous pop at America’s dumbest President and most moronic national symbol in the delirious ‘Rambo 3.5’ (2009) after which, from 2010, Donald & Daniel Zettwoch mesmerise with their incredible personal history of phone exchange technology in ‘Cut Lines and Intricate Minds’ as seen in Tel-Tales #1 and Tom Neely employs dozens of bootlegged Popeyes in a surreal spinach-fuelled Battle Royale for his Doppelgänger…

The ‘Jason T. Miles Interview’ leads naturally enough into his 2010 tale of terror ‘Dump’ from Pines 3.

The irrepressible manga marvel DJ Cat Gosshie goes through a series of adorable “totally-street” trans-Pacific short story syncopations as delineated by Harukichi in 2011 before Pakito Bolino then relates the hyperkinetic end of everything with the ‘Male of the Future’ from D.O.C. (2012)

DemonDust #10 by Bernie McGovern (2012) lyrically explores the poetry of atomic theory and human interactiveness whilst from the same year Shuttlecakes reveals the stunning dexterity and artistic facility of Susan Belle before the ‘Caroline Paquita Interview’ leads to her seductively gender-political compilation Womanimalistic #3 from 2013 to close the monochrome section of this collection.

However, following the ever-so-useful ‘Artist website and contact info’ pages, there’s even more compelling cartoon self-expression all crafted to make use of carefully considered colour, commencing with Kristyna Baczynski’s travails of a pretty kitty in ‘Nine Lives’ from 2012, Leah Wishnia’s disturbing exploration of women’s lives from Spithouse #1 (2008) and an even more distressing tale of psychological brutality from Nick Bertozzi in ‘5/4’ from 2000 before Ethan Persoff concludes the challenging cartoon content with a stunning graphic potpourri from Plastic Tales and Stories #2.

This tremendous tome features some of the host of pioneering craftsmen who worked in the self-printing movement which became today’s thriving Alternative/Small Press publishing industry as well as the current internet comics phenomenon, and this book has incredible appeal on an historical basis.

However, that’s really not the point: the real draw of such collections is that creativity is addictive, good work never pales or grows stale and the great stories and art here will make you keen to have a go too.

I’ve done it myself, for fun – even once or twice for actual profit – and it’s an incredible buzz (I should note that I am still married to a wife not only tolerant but far more skilled and speedy in the actual “photocopy, cut, fold, staple” bit of the process and willing, if not keen, to join in just so she might occasionally be with the compulsive dingbat she married…)

The sheer boundless enthusiasm and feelgood rewards of intellectual freedom from making such comics celebrated in this astoundingly vast, incredibly heavy and yet still pocket-sized hardback is a pure galvanic joy that will enchant and impel every fan of the art-form: as long as they’re big enough to hold a pencil, old enough to vote, and strong enough to lift the book.
Treasury of Mini Comics volume 2 © 2015 Michael Dowers and Fantagraphics Books. All contents © 2013 their respective creators or authors. All rights reserved.

Greenberg the Vampire – a Marvel Graphic Novel


By J.M. DeMatteis & Mark Badger (Marvel)
ISBN: 0871350904                 ISBN-13: 978-0-8713-5090-9

During the 1980s and following the organic development of a Direct Sales Market, the American comics industry was transformed by a magical proliferation of new titles and companies.

With publishers now able to firm-sale straight to specialist retail outlets rather than overprint and accept returned copies from non-specialised shops, the comics biz was able to support less generic titles whilst creators were able to experiment without losing their shirts and even to own the concepts and characters they invented.

In response Marvel developed a line of creator-owned properties and concentrated a lot of resources into the development of high quality original graphic novels: mixing said creator-owned properties, licensed assets such as Conan the Barbarian and new proprietary Marvel Universe tales launched in extravagant over-sized packages (286 x 210mm rather than the now standard 258 x 168mm, in imitation of the European format albums of the times) which always felt and looked like far more than an average comicbook no matter how good, bad or offbeat the contents might have been.

Even the regular comicbook line upped its game, searching for material which would appeal to a broader customer-base than the provably false traditional marketing concept of an “average” teenaged boy…

From 1986 comes a quirky Marvel Graphic Novel line (#20 if you’re counting) which mixes horror fantasy with the unique comedy of New York’s Jewish community, cannily crafted by Thinking-Man’s funnybook scribe J.M. DeMatteis and lavishly painted by the inimitable Mark Badger.

Oscar Greenberg is a famous writer of horror novels and something of a recluse. He is also, since a night of diligent research went slightly awry, a vampire.

Attending a Satanist’s meeting in search of useful material, he picked up a beautiful, eager and very willing lady who later, in a fit of overly-amatory passion, gave him the wrong sort of bite and ended his life. They’ve been together ever since…

Don’t get Oscar started on Bram Stoker. For every fact the “expert” got right about vampires he got three wrong. For a start, although they all need a certain amount of blood to survive, the undead much prefer animal to human and only the deranged go around deliberately biting people – and then only until the aberrant’s night-living kin can catch and stop them.

Vamps are highly shy, deeply spiritual, intellectual folk who don’t want to be bothered or be a nuisance: it’s the only way they can face themselves in the mirror in the evening. Yes, they do reflect and you can photograph them: something Oscar has been ducking paparazzi to avoid for over a decade…

The modern-day literary hermit is in a stable, loving relationship with Denise Keaton, the bitey lady who accidentally “turned” him and most of his loving family know about his condition – all except poor frail, often confused Mama, whom he’s sure couldn’t stand the shock of learning her beloved boy had predeceased her, even if he still comes calling every chance he gets…

Oscar even hired his obnoxious wannabe-journalist nephew Morrie as his assistant, but the lad hasn’t got that much to do since Uncle Oscar is not having a good time lately. As the city reels and writhes under the escalating terror of a bloody serial killer dubbed the “New York Ripper” the master of gory fictive horror is suffering the cruellest, most long-lived bout of writer’s block ever recorded…

The frustration is killing him, so after another explosive, typewriter-trashing bout of petulance, he takes a welcome break by attending a full-family feast at Mama’s (vampires eat and drink – even garlic – the blood-drinking is strictly for medicinal purposes).

However, en route in a heavily screened limousine, Oscar spots a streetwalker who sends his mind racing back to the day of his Bar Mitzvah…

On that day in 1954 as he rehearsed for the life-changing ceremony to come, a beautiful woman appeared and made him a man in a much more pleasant and supremely physical manner, before vanishing with a promise that they would meet again…

Back in the now the dinner is going well, and doting, oblivious Mama is in her element until she has some sort of fit, screaming at a darkened window and swearing that “she” can’t have “him”. Before passing out Henrietta Greenberg‘s final whispered word is “Lilith”…

Later, as young Morrie waits in a bar for his latest flame Arlene, she becomes the latest gory incident in the Ripper’s campaign. The crushed and despondent youth is utterly unaware how the killing is connected to his own close-knit family…

Oscar meanwhile has been pushed to the edge of insanity by his inability to create and in desperation accepts a longstanding offer to write the screenplay for one of his old stories. The entire family visits the set of “The Blood of Mrs. Morris” where unctuous producer Thad Turkel introduces his captivating ingénue discovery Evie Adams and assures them all of astounding future success…

Oscar is instantly beguiled by the waif and his fall from grace is confirmed. His temperament changes: he’s angry all the time, avoids Denise and all he can think about is the starlet. He doesn’t even notice when Morrie goes crazy and Mama recognises that her grandson’s been possessed by a Dybbuk…

She may be senile sometimes, but Mama Greenberg knows things and has never been a fool. Instantly shelving a decade of maternal disapproval she aligns with “Shiksa” Denise and takes Oscar’s true love into her confidence, revealing how when her baby-boy was just a baby she managed, through love and prayer and ancient rites, to drive off an ancient evil known as Lilith as she tried to steal the child.

The profane First Woman and Mother of All Monsters laughed as she left, promising to possess him one day. Clearly that moment has arrived…

Elsewhere Oscar is fully under the spell of the sorceress who has earmarked him to provide the creative spark she needs to make the world her own, beguiling him body and soul. However as Lilith discards such old worn out toys as the Ripper and concentrates on dominating her glamoured writer, humanity’s last hope is marshalling her own forces…

With her son’s soul on the line, Henrietta Greenberg has dropped all pretence and gathered Denise, her faith and her family about her. Not even the eternal forces of rage, greed and lust will keep a son from his mother…

Poignant, moving, funny and exceptionally entertaining, Greenberg the Vampire is at once a superb light-horror parable and sardonic but sincere paean of praise to the unshakable power of Family expressed through the happily inexhaustible well of literature known as “Jewish Voices”.

As such it compellingly taps into the Jewish-American experience most famously represented by authors as varied as Philip Roth, Isaac Bashevis Singer, Saul Bellow, Joseph Heller or Michael Chabon and comedians/entertainers like Woody Allen, Billy Crystal, Mel Brooks and even Lenny Bruce.

Most enticing, though, is that it easily rests within the small but constantly growing sub-genre of graphic novels like The Golem’s Mighty Swing, The Big Kahn, Hereville, Maus and most clearly the epic and astounding canon of semi-autobiographical tales such as A Contract With God and Other Tenement Stories, The Dreamer and Will Eisner’s New York the Big City.

An enchanting tale of timeless relevance to all people who love happy endings.
© 1986 Marvel Comics Group. All Rights Reserved.

Dirty Pair: Dangerous Acquaintances


By Toren Smith & Adam Warren (Manga Books)
ISBN: 978-1-900097-06-0 (UK edition)

In the fast and furious future of 2141AD, intergalactic proliferation of human civilisation has led to a monumental bureaucracy, greater corruption and more deadly criminals preying upon the citizens of the United Galactica.

Thus the constant need for extra-special Trouble Consultants: pan-planetary private paramilitary police employed by the 3WA (or Worlds Welfare Work Association) to maintain order in hotspots across the (sort-of) civilised universe…

Kei and Yuri are team #234, officially designated “The Lovely Angels” after their sleek and efficient starship. They are lethal, capable and infallible. Whenever they are deployed, they strike fast and hard and never fail…

However, the collateral damage they inevitably cause is utterly unimaginable and usually makes client worlds regret ever asking for their aid in the first place….

Much to the crisis agents’ disgust and chagrin, the ever-present media have dubbed them “The Dirty Pair” and any planetary government unlucky enough to need them generally regards them less as first choice and more a last resort …

The concept was originated for light novels by Japanese author Haruka (Crusher Joe) Takachiho in 1985 before making the jump to TV, movie and OVA anime. Oddly there was no comics iteration until over a decade later. This situation prompted Adam Warren and Toren Smith of manga translation company Studio Proteus to approach independent publisher Eclipse Comics with an idea for a US comicbook miniseries…

The result was Biohazards; a riot of light-hearted, manic murder and monstrous mayhem which was then swiftly collected in a brash and breezy graphic album. The reprintings from US franchise inheritor Dark Horse (and Manga Books in the UK) heralded a blistering run of wry and raucous adventures that still read as well today as they did when the Japanese comics experience was seen as a rare, quaint and exotic oddity…

In the follow-up Dangerous Acquaintances – originally released as a 5-issue miniseries from Eclipse between June 1989 and March 1990, before first being gathered into a trade paperback in 1991 – the catastrophically unlucky private sector peacekeepers are enjoying a spot of well-deserved downtime on planet Rocinante – a world riotously celebrating its 25th year of independence – when soused-to-the-gorgeous-gills Kei spots an unwelcome but very familiar face…

‘Things Past’ explains that although free, single and over 21, the planet is in turmoil due to the imminent arrival of a host of dignitaries on experimental super liner “The Lyra” (one of only three vessels capable of jumping to warp within a planet’s gravity-well) and the increasingly desperate outrages of terrorist cell United Galactica/Free Rocinate.

None of that means anything to the drunken danger girl: all she can think about is getting her hands on a woman who once betrayed and nearly killed her…

Back when she and Yuri were mere trainee cadets they were constantly and humiliatingly surpassed in every discipline by Shasti. Their rival was a bioroid built by 3WA to be the ultimate Trouble Agent: a tetrad possessing a perfectly designed body and, thanks to multiple uploaded personalities, able to shift instantly between being the ideal warrior, detective, spy or social specialist, amongst others.

She never failed on any mission but there were worries that her schizoid mind-menu might have made her crazy…

Back in the present Kei refuses to calm down and chaotically pursues her target through massing crowds with the constantly complaining Yuri hot on her heels. As ‘Dangerous Acquaintances’ opens, they track Shasti across town and Yuri casts her mind back to their last mission with her, when they were all assigned to bring in a deadly sociopath named Lacombe…

On present-day Rocinante the totally-tanked pursuers catch up with the oblivious target at a shopping plaza in time to see her trading a briefcase with a suspicious-looking bearded stranger. Unfortunately, when they confront her, Shasti has lost none of her combat advantages…

As the bioroid orders her accomplice to flee, Yuri’s mind flashes back to the mission when Shasti’s instability kicked in and she inexplicably proclaimed her love for the lethally compelling Lacombe…

The reverie is shattered as the planet’s Special Police storm in, brutally arresting the Trouble Agents whilst letting their meek-seeming “victim” go, and ‘Unquiet Zone’ finds the furious, sober and mortally hung-over operatives sprung simply because the cops need their cell for more provably-crazy UG/FR fanatics.

As Kei and Yuri hit the streets their fragile ears are bombarded with a public broadcast announcing the imminent arrival of the dignitary-stuffed, treasure-laden “Lyra” and, horrified, they realise where Shasti will strike, even if not what exactly she’s after…

Whilst the determined pair are planning to sneak aboard the wonder-ship, in an opulent hotel room their despised foe is giving her band of revolutionaries a final inspirational pep-talk, but her minds are focused on the moment long ago when she and her team of Trouble Agents cornered Lacombe.

The mission was going perfectly until she switched sides, joining the insanely seductive terrorist and murdering all her comrades. Or so she thought…

On the Lyra, Yuri and Kei have endured all manner of hell, (barely) dressed as hospitality hostesses constantly groped by the great and good of many civilisations. The ruse has however allowed them to find Shasti’s inside man and after a little “enhanced interrogation” he reveals his freedom-loving leader’s plan.

Except, of course, Shasti has been lying to the UG/FR all along. Now in control of the prototype ship, the bioroid activates the lockdown protocols and sealing everybody in. Whilst the still oblivious rebel cadres carve a bloody swathe through the imprisoned plutocrats, she undertakes her true goal: stealing the entire experimental warp section right out of the super-liner…

Locked cabins and robotic security lasers are no match for angry Angels and in ‘One of My Turns’ the apparently unkillable agents bust out and, tooling up with ballistic ordinance from the Lyra’s museum exhibit of ancient weapons, go hunting…

As the suddenly engine-less Lyra plunges to fiery doom at the ‘Ground Zero’ of Rocinante’s capital city, in deep space the engine section module reappears and Shasti waits for a rendezvous with her murderous beloved. She has no idea that the women she betrayed, almost murdered and unforgettably humiliated have made the jump with her and are hungrily approaching to take a decade’s-worth of bloody vengeance…

At once incredibly information-dense and astonishingly addictive, these deliciously daft yet cool, light-hearted cyber-punk space operas offer a solidly satisfying slice of futuristic fantasy to delight all fans of tech-heavy blockbusters. Also included is a pastiche-packed, behind-the-scenes farcical feature as Adam Warren shockingly reveals ‘Just How the Dirty Pair Gets Done!!’ to leaven all that savage comedy with some outrageous silliness…

The digest-sized (210x150mm) UK editions have the tag line “in the tradition of Red Dwarf” and that assessment is not a million miles from the truth – as long as you factor in sexy death-dealing ingénues, sharp socio-political commentary, incomprehensibly skimpy costumes and utter oodles of cartoon carnage.

Brutally wry, explosively funny, hilariously action-packed and extremely spectacular, this is a truly stellar romp to get every sci fi aficionado panting for more.
The Dirty Pair © 1994 Haruka Takachiho. English language version © 1994 Adam Warren and Studio Proteus. All rights reserved.

The Phoenix Presents: The Pirates of Pangaea Book 1


By Daniel Hartwell & Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-08-7

Why are pirates so mean? I don’t know, they just AARRRR…

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional anthology comics weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have passed the 100 issue mark. It celebrated its first anniversary by developing a digital edition available globally as an app and is continually expanding its horizons.

It is, most importantly, tremendous fun, offering not just comedic comic capers, but games, puzzles, “How-To…” pages and even adventure strips.

Crafted by Daniel Hartwell (Urban Beasts) and Neill Cameron (Mo-Bot High, How to Make Awesome Comics), by far the most engaging thriller so far featured is a sublime combination of classic endeavour and enticing fantasy which blends bold buccaneers, boldly brilliant kids, suspenseful swashbuckling escapades and gloriously gigantic dinosaurs.

The alternate-history lesson begins with twelve year old Sophie Delacourt voyaging out from England in 1717 to join her Uncle Silas, the newly appointed Governor of the lost land of Pangaea.

The huge island-continent is reputed to be the oldest land on Earth and a place primarily inhabited by colossal reptiles of the land and air. Master Bosun William takes a paternal interest in the girl, explaining the wondrous nature of the place, but nothing prepares Sophie for the experience of a colossal “long-neck” which dives under their vessel and lifts it bodily into the air.

The interior of Pangaea is a vast shifting ocean of long grass afflicted and infested with fast and deadly predators no man afoot could survive or escape, so all ships are picked up out of blue Caribbean waters then carried upon brobdingnagian beasts’ backs between the rocky high points and plateaux where humanity has built its dwellings and settlements.

The big beasts are kept docile and compliant by the administration of a herb dubbed “Snuff” and piloted by the skilful class of inland mariners known as “Snuffmen”…

Sophie has never seen anything so wonderful in her life but, as Snuffman John guides the magnificent Bessie and her formerly-seagoing burden towards the Governor’s capital city, the amazed girl catches sight of the ever-present peril which besets this latest outpost of empire.

Through the shifting verdure comes a pirate ship strapped atop a terrifying black Land Leviathan and soon the voyagers are fighting for their lives in an ‘Ambush on Pangaea’.

Sophie is locked in her cabin as the corsairs’ devastating attack pillages the vessel and, when the insanely cruel Captain Brookes cries victory, making the crew walk the plank to their deaths, she is the only survivor…

The second chapter opens with the Governor’s niece imprisoned on Brookes’ land-ship, a potential goldmine in ransom for the greedy maniac. Furious and defiant Sophie is slowly befriended by brute’s cabin boy Timothy Kelsey. The lad is the tormented last survivor of a previous foray which saw the murder of his mentor and master Dr. Shaw; a naturalist who had come to the lost land to catalogue the ‘Indigenous Fauna of the Pangaean Land-Mass’.

After witnessing Brookes’ cruelty, Sophie agrees to join in the boy’s desperate plan for escape but as they make their move to fly off on the ship’s captive “Great Wing” lizard, they stumble over the Captain’s first mate.

Ten Gun Jones is also engaged in fleeing on the “Razor Beak”, but the noise of their stumbling over each other rouses the ship and the three are forced to flee together into the night amidst a hail of musket fire…

Soon the trio are hopelessly ‘Lost in the Sea of Green’ as their gravely wounded pterosaur expires just short of a high-projecting stony pinnacle. With deadly “Land Sharks” and “Belly Rippers” closing in on them all hope seems lost until an even deadlier beast pounces.

The “Tyrant” makes short work of the circling velociraptors, but its ravening hunger remains unsated. Only sheer terror carries the three fugitives to the relative safety of the rocky islet and, frantically scaling the igneous tower with the horror snapping at their heels, they all tumble into a cave to find themselves inside an abandoned pirate den…

The dusty lair has weapons, lamps, water, liquor and even brontosaur jerky; everything they might need to outwait the roaring giant outside, but after a sleepless night with Ten Gun less than forthcoming about why he was deserting Captain Brookes, Sophie conceives a dangerous idea.

After feeding the monster chunks of the dried meat liberally doused in the Snuff she found in a barrel, in an act of seeming madness Sophie drops onto the horror’s head and soon has it – or rather her – acting like a very dangerous steed…

The fearless lass then explains how an elderly servant in England taught her the secrets of horse-whispering before christening her scaly new pet “Cornflower”. Timothy is elated that they can use the Tyrant to safely cross the lethal Sea of Green to civilisation but Jones has other plans…

The enigmatic pirate’s guarded directions soon bring them to an active volcano which is in truth the neutral port used as a safe-haven by all the freebooters plying the grassy deeps. In a tavern the children learn the ‘Secrets of Raptor Rock’ and are introduced to bombastic Captain Ford, who previously planted Ten Gun in Brookes’ crew to secretly secure the second half of a disputed treasure map…

With both pieces secure the privateer immediately sets to emerald sea, but Ten Gun insists on bringing Sophie and Tim along. They have barely left the rock before Cornflower breaks out of her pen and doggedly follows…

The children are put to work and Sophie soon makes friends with Iwakian Snuffman Tak: a native Pangaean who steers the buccaneers’ bombastic brontosaur Gertrude…

The exploratory voyage comes to a sudden end after crossing the eerie “Longnecks Graveyard” when they hove into view of the fantastic plateau known in legend as “The Forbidden Isle”…

An expeditionary party is soon driving inland to a ancient temple in ‘Quest for the Golden Skull’ but upon entering, the greedy pirates are astounded to discover that the invaluable artefact they’re hunting is not a gilded human head but actually a full size tyrant’s skull cast in precious metal…

That’s when ferocious native defenders – the Kron Iwakia – ambush the party, driving them back to the relative safety of Gertrude, but the rapidly retreating raiders have no idea of what’s happened in the meantime.

Young Kelsey, resentful of being enslaved again has – more by accident than design – blown up the ship and stampeded Gertrude off into the Sea of Green just as maniacal Captain Brookes arrives intent on reclaiming his map and slaughtering everyone…

Even though the enraged Iwakians vanished when the ship began to burn, Ford’s rattled crew are no match for the nautical newcomers and things look bleak and bloody. Sophie and Kelsey desperately head back to the temple chased by Brookes’ men and death seems imminent until, from nowhere, Cornflower hurtles into action and eagerly despatches the pursuing pirates.

This prompts the Kron Iwakia to emerge from concealment to guide Cornflower and the kids back to the temple. The natives worship Tyrant lizards and after a strange ceremony deem Sophie and her reptile holy. That’s when Tim realises that the Golden Skull is not a mere ornament but battle armour for a tyrannosaur Chosen One…

With the Iwakians in close support the valiant children return to the ongoing pirate war to settle a number of old scores before taking control of their own destinies…

Superbly engaging and utterly enthralling, this astounding all-action romp is a riotous delight of astonishing adventure and this fabulous first compilation also includes many maps and crucial fact pages on the assorted dinosaurs from Dr. Shaw’s ‘Indigenous Fauna of the Pangaean Land-Mass’ – specifically ‘Sauropoda’, ‘Pterosauria’, ‘Dromaeosauridae’ and ‘Tyrannosauridae’ – all scrupulously crafted, corrected and annotated by erstwhile cabin boy and greatest living expert Timothy Kelsey…

Bright, breezy furious fun for the entire family, so don’t miss this unburied treasure…
Text © Daniel Hartwell 2015. Illustrations © Neill Cameron 2015. All rights reserved.

Green Manor volume 1: Assassins and Gentlemen


By Bodart & Vehlmann, translated by Elaine Kemp (Cinebook Expresso)
ISBN: 978-1-905460-53-3

The French are generally considered more passionate than us Brits and always eager to dole out grandiose appellations and epithets about creators, but at least they’re very seldom wrong in their acclamations. Young writer Fabien Vehlmann was only born in 1972 yet his prodigious canon of work (published from 1998 to the present) has earned him the soubriquet of “the Goscinny of the 21st Century”

Vehlmann entered the world in Mont-de-Marsan and grew up in Savoie, studying business management before taking a job with a theatre group. In 1996, after entering a writing contest in Spirou, he caught the comics bug ands two years later published – with illustrative collaborator Denis Bodart – a quirky, mordantly dark and sophisticated portmanteau period crime comedy entitled Green Manor.

The episodic, blackly funny tribute to the seamy underside of Victoriana appeared only sporadically until 2005 (and was revived in 2011), whilst the author spread his wings with a swathe of other features such as Wondertown (art by Benoît Feroumont) and the hugely popular children’s thriller Seuls (with artist Bruno Gazzotti) before undertaking a high-profile stint on veteran all-ages adventure strip Spirou et Fantasio.

Vehlmann has continued to craft enticing and engaging tales for kids (Samedi et Dimanche) but is equally adept on more mature fare like Sept psychopathes (with Sean Phillips). He even briefly drew his own strip Bob le Cowboy…

His partner in crime on Green Manor was Denis Bodart, who studied at the Saint Luc academy in Brussels before taking up teaching. He soon resorted to a life in comics, debuting in 1985 with Saint-Germaine des Morts (scripted by Streng) for publishing house Bédéscope.

Three years later he co-created – with writer Yann (Yannick Le Pennetier) – Célestin Speculoos for Circus and Nicotine Goudron for l’Écho des Savanes whilst becoming a jobbing freelance comics artist with work regularly appearing in Spirou and elsewhere.

Following his highly acclaimed turn here he moved on to succeed Jean-Maire Beuriot as artist of Casterman’s prestigious Amours Fragiles.

The premise is both deliciously simple and wickedly palatable. As this book opens in the infamous Bethlehem Psychiatric Hospital in 1899, prominent Dr. Thorne is seeking to interview the inmate known as Thomas Below.

That poor unfortunate had served as a domestic in a Gentleman’s Club for his entire life but became violently delusional mere days before retirement. Now as Thorne questions the madman deep in the bowels of “Bedlam”, the savant realises the sorry soul before him believes he is Green Manor incarnate. He has certainly been privy to all that strange place’s secrets, surprises and hushed-up scandals…

Hesitantly Below begins telling tales of rich, powerful and ostensibly honourable men at their most excessive and unbearable…

What follows is a macabre menu of short tales beginning with ‘Delicious Shivers’ wherein a roomful of The Great and the Good gather around aged patriarch Dr. Byron on an October night in 1879. The respected physician poses an intriguing challenge to the assemblage: “can there be a murder without a victim or a murderer?”

Most of the men gathered have dark hearts and cunning minds and Sir Foswell rises to the challenge with his story of a noted aristocrat who erased an unwise early marriage – and “disappeared” his unwanted bride – by dint of bloodshed, money and influence.

Inspector Darcroft then proffers a case whereby there was no discernable murderer although the victim was most certainly gunned down at close range…

As the heated banter builds, events take a very dark turn once Byron informs them that he has personally caused such an impossible crime to be committed. To the shocked silence of the throng he describes how the administration of an extremely slow-acting poison in the drinks of some, many or all of those gathered may or may not kill an unspecified number of them at some unguessable time in the future…

Of course he might just be jesting to win a point but nobody goes home complacently that night…

‘Post-Scriptum’ then describes the lethal intellectual duel between dashing young Detective Johnson and aged Sir Alfred Montgomery in August 1882, after the latter defies the policeman to stop him killing a young woman. The rules of the competition are quite strict and the noble believes he has succeeded in committing a perfect crime, but although the noble correctly considers himself a cunning planner his character judgement leaves much to be desired…

Weary and frustrated police Inspector Gray‘s decades-long hunt for a serial killer ends in shock and castigation when he arrives at an astounding conclusion one gloomy night at the Club in September 1882.

That worthy’s too-late grasp of an impossible ‘Modus Operandi’ subsequently leads to glorious triumph but also a most surprising outcome and response from a fellow clubman and confidante…

The most baroque and arcane yarn in this collection involves another intellectual game and imaginative wager placed in March 1893, when two connoisseurs of crime determine to commit the most artful murder of all time. Their target must be none other than author and criminologist Sir Arthur Conan Doyle, and to make things interesting the offending weapon must be ’21 Halberds’…

In April 1872 Lord Denton invited young artist Eric Kaye into the Green Manor Club to repair a damaged painting by the great lost genius Jason Sutter. However the dazzled dauber became obsessed with the story behind the austere family portrait – especially the tragic beautiful daughter who suddenly vanished from history – depicted in ‘Sutter 1801’ but his fervent enquiries led to the resolution of a decades old mystery, murder most foul and eventual banishment as his only reward.

Proud and undaunted, Kaye patiently devised a most exquisite vengeance…

The catalogue of upper class skulduggery concludes with ‘The Ballad of Dr. Thompson’ and a most arcane and uncanny murder mystery which begins in 1878 when great friends Professor Ballard and Thompson bid each other a drunken goodnight on the club steps.

Only one of them makes it home safely and when the other’s corpse is found stuffed into a grandfather clock the police investigations soon lead to the most insane of conclusions…

Wry, witty, wickedly funny and sublimely entertaining, Assassins and Gentlemen offers a superbly rewarding peek at High Society and low morals which will delight and astound lovers of clever crime fiction and classy comics confabulations.
Original edition © Dupuis 2005 by Vehlmann & Bodart. All rights reserved. English translation 2008 by Cinebook Ltd.

Iznogoud the Infamous


By Goscinny and Tabary (Cinebook)
ISBN: 978-1-84918-074-0

For the greater part of his too-short lifetime (1926-1977) René Goscinny was one of the most prolific and most-read writers of comic strips the world has ever seen. He still is.

Among his most popular comic collaborations are Lucky Luke, Le Petit Nicolas and, of course, Asterix the Gaul, but there were so many others, such as the dazzling, dark deeds of a dastardly usurper whose dreams of diabolical skulduggery perpetually proved to be ultimately no more than castles in the sand…

Scant years after the Suez crisis, the French returned to the hotly contested deserts when Goscinny teamed with sublimely gifted Swedish émigré Jean Tabary (1930-2011) – who numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips – to detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However it was the strip’s villainous foil, power-hungry vizier Iznogoud who stole the show – possibly the conniving little imp’s only successful coup.

Les Aventures du Calife Haroun el Poussah was created for Record; with the first episode appearing in the January 15th issue. 1962. A minor hit, it subsequently jumped ship to Pilote – a comics magazine created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the devious little ratbag who had increasingly been hogging all the laughs and limelight.

Like all great storytelling, Iznogoud works on two levels: for the youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and marvellously accessible episodic comic capers.

This same magic formula made its more famous cousin Asterix a monolithic global success and, just like the saga of the indomitable Gaul, the irresistibly addictive Arabian Nit was originally adapted into English by master translators Anthea Bell & Derek Hockridge who made those Roman Follies so very palatable to British tastes.

As always the deliciously malicious whimsy is heavily dosed with manic absurdity, cleverly contemporary cultural critiques and brilliantly delivered creative anachronisms which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

Insidious anti-hero Iznogoud is Grand Vizier to affable, easy-going Caliph of Ancient Baghdad Haroun Al Plassid, but the sneaky little toad has loftier ambitions, or as he is always declaiming “I want to be Caliph instead of the Caliph!”…

The retooled series launched in Pilote in 1968, and quickly became a massive European hit, with 29 albums to date (carried on by Tabary’s children Stéphane, Muriel and Nicolas), his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

When Goscinny died in 1977 Tabary began scripting his own sublimely stylish tales (from the 13th album onwards), switching to book-length complete adventures, rather than the compilations of short, punchy vignettes which typified the collaborations.

Originally released in 1969, Iznogoud l’infâme was the fourth Dargaud collection and the second volume published by Methuen in 1977, and here it’s the seventh splendid Cinebook album, offering a wry and raucous quintet of short tales with the Vile Vizier on top form as he schemes to seize power from his sublimely oblivious Lord and Master.

The eternal drama begins with ‘The Sinister Liquidator’, which finds Iznogoud and his bumbling, long-suffering henchman and strong-arm crony Wa’at Alahf making their way through a malodorous swamp in search of a Djinn with the power to reduce all he touches to unliving liquid.

Enduring the evil Ifreet’s ghastly manners and painful punning, the devilish diplomat strikes a bargain which spells doom for the Caliph… but first he has to get the demon back to the palace.

Since the Djinn cannot completely leave his fetid fluid environment and glorious bustling Baghdad is beyond the Great Desert, Iznogoud and Wa’at Alahf must Djinngerly transport their secret weapon home. Moreover, as under no circumstances can they afford to be moistened by the monster themselves, a succession of buckets, bowls, bottles and vials inexorably diminish the watery wonder and the Vile Vizier’s chances of success until – as you’d expect – the inevitable occurs…

The pun-punctuated comedy of errors is followed by a sneaky dose of inspired iniquity dubbed ‘The Invisible Menace’ wherein the Vizier learns a magic spell which will banish his imperial impediment from the sight of man. Of course he still has to find and keep his target still long enough for the magic to work…

Sheer broad slapstick-riddled farce is the secret ingredient of the next craftily convoluted saga. When Iznogoud deliberately accepts a cursed gem which brings catastrophic misfortune in the expectation that he can palm it off on his unsuspecting boss, he greatly underestimates the power of ‘The Unlucky Diamond’.

As soon the ghastly gem latches on to a truly deserving victim and unleashes a succession of punitive calamities, it determines to never let go…

A state visit by an African potentate allows the Vizier plenty of time to confer with his opposite number in ‘The Magic Doll’. However the bemused Witch Doctor has no idea that his numerous demonstrations of voodoo magic with a clay figurine are Iznogoud’s dry runs for a stab at the throne.

Of course, for the sorcery to work the Vizier has to somehow obtain a lock of Haroun Al Plassid’s closely guarded and held-as-holy hair…

The manic mirth concludes with a decent into sheer surreal absurdity (granting Tabary license to ascend to M.C. Escher-like heights of graphic invention) as an itinerant magician known as ‘The Mysterious Billposter’ creates a magic advert which can transport people to an idealised paradisiacal holiday destination.

Iznogoud is far more interested in the fact that, once in, no-one can get out again…

Just for a change the plan succeeds perfectly and the blithely unaware Caliph is trapped in an inescapable, idealised extra-dimensional state. Sadly, due to his extreme eagerness, so is his not-so-faithful Vizier…

Just such witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is common term for a certain type of politician: over-ambitious, unscrupulous – and frequently a little lacking in height.

When first released in Britain during the late 1970s (and again in 1996 as a periodical comicbook) these tales made little impression, but certainly now this snappy, wonderfully beguiling strip has finally and deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy Kids Of All Ages…
Original edition © Dargaud Editeur Paris, 1969 by Goscinny & Tabary. All rights reserved. This edition published 2011 by Cinebook Ltd.

The Mighty Crusaders: Origin of a Super-Team


By Jerry Siegel, Paul Reinman & various (Red Circle Productions/Archie Comics)
ISBN: 978-1-87979-414-6

If you like your superheroes grim, gritty and ultra-serious you won’t like what follows, but honestly in the final analysis it’s not Chekhov or Shakespeare, just people in tights hitting each other, so why not lighten up and have a little fun…?

In the early days of the US comicbook biz, just after Superman and Batman ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, relished only as trivia by sad old duffers like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to manufacture a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

Beginning in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1 the MLJ content comprised a standard blend of two-fisted adventure strips, prose pieces and gag panels before, from #2 on, costumed heroes joined the mix.

The company rapidly followed up with Top-Notch and Pep Comics. …

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof who took his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. The 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper and his unconventional best friend and confidante Jughead Jones in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began a gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit “Sugar, Sugar” (a tune from their animated show) became a global smash: their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage blazed through a rather impressive legion of costumed champions – such as The Shield; America’s first patriotic superhero who predated Captain America by 13 months.

A select core of these lost titans would communally form the backbone of numerous future superhero revivals, most notably during the “High-Camp”, “Marvel Explosion”, “Batmania” frenzied mid-60’s…

Archie Comics had tentatively tried a few new characters (Lancelot Strong: The Shield, The Fly and The Jaguar) when DC began bringing back masked mystery men in the late 1950’s with a modicum of success, and used the titles to cautiously revive some of their Golden Age stable in the early 1960s.

However, it wasn’t until superheroes became a Swinging Sixties global craze, fuelled as much by Marvel’s unstoppable rise as the Batman TV sensation, that the company committed to a full return of costumed craziness, albeit by what seemed to be mere slavish imitation…

They simply couldn’t take the venture seriously though and failed – or perhaps refused – to imbue the revitalised champions with drama and integrity to match the superficial zanyness. I suspect they just didn’t want to.

As harmless adventures for the younger audience the efforts of their “Radio Comics” imprint manifested a manic excitement and uniquely explosive charisma of their own, with the hyperbolic scripting of Superman co-creator Jerry Siegel touching just the right note at exactly the right moment for a generation of kids…

It all began when The Fly (originally created by Joe Simon & Jack Kirby) was renamed Fly-Man to milk the growing camp craze and began incorporating mini-revivals of forgotten heroes such as Shield, Comet and Black Hood in his highly imitative pages.

With the addition of already-well-established sidekick Fly-Girl, an oddly engaging, viable team was formed and for a couple of truly crazy years the company proceeded to rollout their entire defunct pantheon for an exotic effusion of multicoloured mayhem before fading back into obscurity…

Here, then, is a deliciously indulgent slice of sheer backward-looking bluster and bravado from 2003 when the House of Wholesome Fun compiled a selection of Silver Age appearances into a brace of slim – and still mostly overlooked – compilations.

The Mighty Crusaders: Origin of a Super-Team collects the three tenuous team-ups from Fly-Man #31-33 (May- July 1965) plus the first issue of spin-off Mighty Crusaders (November 1965) which finally launched the extremely quarrelsome champions as an official squad of evil eradicators…

The wacky wonderment begins with a history lesson and loving appreciation in a ‘Foreword by Michael Uslan and Robert Klein’ before those first eccentric inklings of a new sensation are re-revealed in Fly-Man #31.

As previously stated, Jerry Siegel provided baroquely bizarre, verbally florid scripts, deftly parodying contemporary storytelling memes of both Marvel and National/DC: plenty of pace, lots of fighting, a whirlwind of characters and increasingly outrageous expository dialogue.

The artist was veteran illustrator Paul Reinman who had been drawing comics since the dawning moments of the Golden Age. His credits included Green Lantern, Sargon the Sorcerer, Atom, Starman and Wildcat.

He drew The Whizzer, Sub-Mariner and Human Torch at Timely and for MLJ he produced strips in Blue Ribbon Comics, Hangman, Jackpot, Shield-Wizard, Top-Notch and Zip Comics on such early stars as Black Hood, the Hangman and the Wizard. He even found time to illustrate the Tarzan syndicated newspaper comic strip.

Reinman excelled at short genre tales for Atlas in the 1950s and became a key inker for Jack Kirby on the Hulk, Avengers and X-Men as the King irrevocably reshaped the nature of comics storytelling in the early 1960s.

Here he used all that Fights ‘n’ Tights experience to depict ‘The Fly-Man’s Partners in Peril’ as criminal mastermind The Spider (nee Spider Spry) broke out of jail to attack his old enemy, only to have all his cunning traps spoiled by alien-equipped tech-master The Comet and, in second chapter ‘Battle of the Super-Heroes’, by The Shield and man of mystery Black Hood (whose irrepressible sidekick at this time was a miraculous robotic horse dubbed “Nightmare”)…

Caustically christening his foes The Mighty Crusaders, the villain attempted to ensnare them all in ‘The Wicked Web of the Wily Spider!’ but ultimately failed in his plot. The story ended with the heroes hotly debating whether they should formally amalgamate and swearing that whatever occurred they would never call themselves by the name The Spider had coined…

Two months later they were back in Fly-Man #32 to battle an incredible psionic dictator from long-sunken Atlantis. With Fly-Girl adding glamour but unable to quell the boys’ argumentative natures, the still un-designated team clashed with the many monstrous manifestations of ‘Eterno the Tyrant’ before confronting the time-tossed terror and banishing him to trans-dimensional doom…

One final try-out appeared in Fly-Man #33 (September 1965) as boisterous bickering boiled over into outright internecine warfare between ‘Fly-Man’s Treacherous Team-Mates’, all ably assisted by the evil efforts of vile villain The Destructor.

The sort-of team had been recently joined by two further veteran heroes climbing back into the superhero saddle, but both The Hangman and The Wizard subsequently succumbed to rapacious greed as the Fly Guys gathered billions in confiscated loot; trying to steal the ill-gotten gains for themselves…

Finally in November 1965 Mighty Crusaders #1 premiered (by Siegel & Reinman with a little inking assistance from Joe Giella or perhaps Frank Giacoia?).

‘The Mighty Crusaders vs. the Brain Emperor’ saw the heroes bowing to the inevitable after a team of incredible aliens attacked at the bilious bidding of an extraterrestrial megamind who could enslave the most determined of individuals with the slightest wrinkling of his see-through brow. However the mental myrmidon was no match for the teamwork of Earth’s most experienced crime-crushers…

Also included in this captivating chronicle is a splendidly strange cover gallery by Reinman.

The heroes all but vanished in 1967 but impressively resurfaced in the 1980s (albeit as a straight dramatic iteration) under the company’s Red Circle imprint but again failed to catch a big enough share of the reading public’s attention.

Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC Comics for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful…

When the line folded in 1993 the characters returned to limbo until the company called for one more collaborative crack at the big time in 2008, briefly incorporating Mighty Crusaders & Co into DC’s own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

In 2012 Archie began reinventing their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision, beginning with a second generation of The Mighty Crusaders (reinforced by traditional monthly print versions six months later) and latterly The Fox: new costumed capers emphasising fun and action which were equally welcoming to inveterate fanboys and eager newcomers alike, so there’s still hope for the crazy gang to make good…

Jerry Siegel’s irreverent, anarchic pastiche of Marvel Comics’ house-style, utilising Archie’s aged pantheon of superheroes is one of the daftest and most entertaining moments of superhero history, and the sentiment and style of these tales has become the basis of much of modern kids animation, from Powerpuff Girls to Batman: Brave and the Bold to Despicable Me. That tells me these yarns urgently need to be reissued because at last the world is finally ready for them…

Weird, wild and utterly over the top! This is the perfect book for jaded veterans or wide-eyed neophytes in love with the very concept of costumed heroes…
© 1965, 2003 Archie Comics Publications, Inc. All Rights Reserved.

Hägar the Horrible – The World is Flat!


By Dik Browne (Egmont/Methuen)
ISBN: 0-416-05090-5             ASIN: B000R9A1OO

Dik (AKA Richard Arthur Allan) Browne was a native New Yorker born in 1917 who studied at Cooper Union and apprenticed as a copy boy and art-bod for the New York Journal America before joining the US Army.

His wartime duties in the Engineering Corps included strategic map-making, but whilst in service he also created the comic strip Jinny Jeep about the Women’s Army Corps, which set the tone for his peacetime career.

After mustering out he became a professional cartoonist and illustrator, working for Newsweek and also in advertising, gaining a reputation as a superb logo designer (The Campbell Soup Kids, Chiquita Banana and the Birdseye Bird number amongst his most memorable creations).

He also dabbled with comicbooks (some Classics Illustrated Junior issues) and produced children’s books, before teaming up with Beetle Bailey creator Mort Walker to draw the hugely successful spin-off strip Hi and Lois in 1954.

Whilst illustrating that family comedy – and deviously training sons Chance and Chris to eventually take over his cartooning duties – he came up another strip that he would write as well as render.

Hägar the Horrible debuted through the King Features Syndicate on February 4th 1973 and quickly became a world-wide hit. The strip is still a fixture in 1,900 newspapers – in 58 countries and thirteen languages – and the iconic characters have migrated to books, comic albums such as this one, games, animated movies, toys and more…

Dik Browne retired from cartooning in 1988 and died from cancer on June 4th 1989. Chance now produces Hi and Lois whilst Chris continues to wield pen, wave sword and wear the chief’s hornèd helmet on Hägar…

Hägar the Horrible is a hard-drinking, hardworking, voracious sea-roving Viking family man. He and his scurvy crew constantly trek to far climes before perennially staggering home to their quirky clans in a never-ending stream of sight gags, painful puns and surreal situations.

With such daily adventuring taking the world by storm, it was only natural that European-style albums would follow and this truly surreal and hilarious extended saga (the fourth of seven released in Britain) came circuitously via German publishing powerhouse Ehapa Verlag to our own Egmont outfit in 1978.

Hägar’s family tree – and its many surrounding weeds – includes the great man of business and his doughty dependents plus a few notable and iconic regulars. As pictured on a double page spread of the unusual suspects, they include long-suffering wife Helga, embarrassingly studious son Hamlet and troublesome teenaged daughter Honi.

Also making an appearance are faithful canine Snert, stroppy house-duck Kvack, Honi’s besotted musician beau Lute and Hägar’s faithful if intellectually challenged sidekick Lucky Eddie…

The magic of the daily strips is the constant stream of quickfire japes and capers constantly revisiting established themes and hot-button topics. At home Honi keeps Lute on a string whilst testing out other matrimonial options and alternatively considers a full-time career as an axe-swinging Valkyrie whilst bookish Hamlet is always there to disappoint and delight his gregarious, bellicose dad.

Snert and Kvack frequently outwit and appal the humans who share their home and at sea Lucky Eddie and the mismatched crew of incompetent reavers follow the red-bearded rascal into battle against foreign armies, daunting dragons, a coterie of assorted clergy and the unwelcoming elements, content in the knowledge that somehow, somewhere they will find more booze and loot…

In this delightful full-colour chronicle however there’s room and time to develop a proper storyline which hilariously begins with the widely promulgated and reiterated tenet that “The World is Flat”…

This is something all Vikings know, from the youngest baby to the aged and roister-loving King. It informs all of Hägar’s planned excursions and loot-accruing expeditions. However one day the world inexplicably changes thanks to the connivance of an Italian toymaker whose latest invention flops.

Nobody wants his round “bouncy-bouncy” balls until he has the notion to shove a stick through the centre, paint countries on them and call them globes. Suddenly everybody wants one and a strange new idea seems to be spreading that Earth is giant sphere.

…And once one new idea sticks all manner of conceptual innovations follow…

On Hägar’s latest voyage of acquisition he continually discovers things are not what they were and is shocked to find that the wave of innovations – such as invaded countries charging customs duty, the theory that bathing isn’t bad for the skin or “the Meek inheriting the Earth” are spreading everywhere.

That disturbing trend for change even invades the heart of Viking society. When he arrives home broken and baffled, Helga expects him to help with the housework and Honi is wearing miniskirts…

Shaken to the core, all the Viking men attend a huge meeting and it’s decided that a heroic voyage must be undertaken to prove the world is still flat… by sailing over the edge…

Moreover, caught up in the manly bluster and bravado, our inebriated hero is horrified to discover that he has volunteered…

And so begins a wickedly inspired and playfully surreal sea voyage which eventually proves both hypotheses false as Hagar, Lucky Eddie, lovesick Lute and a hand-picked crew of ignorant, stupid, non-Viking speaking and straight-out kidnapped mariners set out to discover the final truth, allowing the author a chance to outrageously cut creatively loose… whilst always minding the corners…

Enticing, irrepressible, hilarious and beguiling, The World is Flat is a madcap mini masterpiece of the strip cartoonists’ unique art form and one guaranteed to deliver delight over and over again to young and old alike. So, let’s get it and all the others back in print soon, shall we?
All rights reserved. © 1978 King Features New York/Bulls, Frankfurt a M. and Ehapa Verlag GmbH. Copyright this edition © 1978 Egmont Publishing Limited, London. Hägar the Horrible is © 2014 King Features Syndicate and ™ Hearst Holdings, Inc. All rights reserved.