Osama Tezuka’s Astro Boy volume 10


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-793-1 (tank?bon PB/Digital edition)

This book contains Discriminatory Content produced during less enlightened times.

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he also performed similar sterling service with Japan’s fledgling animation industry. Look what that led to…

The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes, holding hidden pleasures for older readers and the legion of fans growing up with the Mankaga’s manga masterworks…

The “God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives. Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects or Tomorrow the Birds.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; reinvented the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which has become a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you read them digitally) present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Sh?nen Kobunsha and ran until March 12th 1968 – although Tezuka often added to the canon in later years, both in comics but in also in other media such as newspaper strips and in magazines. Throughout that period, the plucky robot lad spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his later revisions and introductions often mentioned how he found the restrictions of Sh?nen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints and one upheld in abundance in the early tales included here…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised stories and artwork for later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason these editions seemingly skip up and down publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate. It’s just comics, guys, and in case you came in late, here’s a little background to set you up.

In a forthcoming world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to have his team build a replacement. The android created was one of the most groundbreaking constructs in history, and for a while Tenma was content. However, as his mind re-stabilised, Tenma realised this unchanging humanoid was not Tobio and, with cruel clarity, no longer accepted a substitute. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer Astro was unlike the other acts – or indeed, any artificial being he’d ever encountered. Convincing the circus owners to part with the little robot, the boffin closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up other foils and occasional assistants such as the bellicose Elementary School teacher Higeoyaji (AKA Mr. Mustachio) and a robot little sister dubbed Uran

The wiry, widgety wonder’s astonishing exploits resume here after the now traditional ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories. Since the author was keen to combine all aspects of his creation into one overarching continuity, this volume (at last) incorporates classic 1950s material as well as the masterful Sixties sagas and following an intimate chat with the cartoonist opens with masterful monster mash -up ‘Astro vs Garon’ which was originally serialised in Sh?nen Magazine from October 1962 to February 1963. Here a sequence of wild weather events precedes the arrival of a bizarre object from space. As scientists gather, prod and poke about, they determine the package is some sort of cosmic flat-pack parcel. Sadly, once they put all the pieces together, what they have is a planet-restructuring autonomous entity…

Thanks to Ochanomizu and his little robot companion, a packing note is translated, revealing the power and purpose of the construct, and – crucially – that it has arrived on the WRONG PLANET!

Sent to the Superintendent of Megalopa by the King of Planet Yura, the package has been despatched to “kill Plasta” and “modify” planets, so the sagacious observers are perfectly happy to leave it alone from now on if they can’t find a way to destroy it. Sadly, they aren’t quick enough and lightning awakens “the Garon”, which goes on a catastrophic rampage that all Earth’s military might and valiant Astro Boy can barely handle.

Thinking the crisis over, the handmade hero is called back into action when inert Garon is stolen by sleazy Professor Amagawa and a conglomerate of greedy capitalists and gangsters, Transported to the South Pacific the monster is then deliberately unleashed and all hell inevitably breaks loose. Able to convert the atmosphere and alter gravity, Garon goes wild and the astonishingly outpowered robot kid seems unable to pull off a second miracle.

Thankful for an old fable he once heard, Astro Boy devises a way to outsmart and banish the beast he cannot kill…

Japanese kids were editorially and parentally sheltered in different ways to us in the West, and second saga ‘Yellow Horse’ (Sh?nen, October 1955 – February 1956) might be a little shocking to some. It deals with diabolical drug dealers and sees Astro seconded by Police Inspector Nakamura to crack a ruthless smuggling gang with a hideout that is literally out of this world. To defeat them, the boy ‘bot goes undercover posing as a young user and eventually junkie/recruit, having to allow his hero Mr. Mustachio to be attacked and nearly killed and Professor Ochanomizu to be tortured and turned into an addict…

Eventually however, the plan gels and a calamitous battle reveals another shocking secret before the case can be closed…

Next, from Sh?nen magazine March to April 1967, ‘The 100 Million Year Old Crime’ sees a gang of French mutant juvenile delinquents run amok, endangering all of society with their unchecked mental powers. Called in to help, Professor O and Astro are crushed and defeated by the teens after they steal unstoppable robot superweapon Karabusu

As the professor is cruelly enslaved by the mutant kids, the wrecked scraps of Astro are found by ancient aliens. These “water ghosts” have been on/in Earth for 100,000,000 years and the father one is mired in guilt for committing an utterly unpardonable act. His daughter Parma is, however, enchanted by the robot remains and rebuilds him, triggering a cycle of redemption. Repaired and curious, Astro learns that heinous antediluvian crime was meddling with earth creatures’ genetic and creating humanity. All their historical atrocities and planetary harms are the alien’s fault and now he will wipe out his mistake. Desperate, Astro debates with the despondent progenitor and a deadly deal is struck, one involving reforming those mutant kids who seem to be the very worst the species can offer…

Sadly, the morbid maker has no intention of honouring it and Astro has to resort to the kind of tactics he despises for the good of all…

This outing to the orient of cartoon yore ends with a cunning crime caper and contemporary spoof saga as ‘Astro’s Been Stolen!’ (June to September in Tetsuwan Atom Kurabu AKA Mighty Atom Club) sees the mecha mite and his loving (equally mechanical) family distraught following a message from Professor O. This explains that the boy, his sister and they all need to grow for their mental health. That means transferring their processors and personalities into new, appropriately aged bodies every ten years…

Tragically, Ochanomizu has been targeted by diabolical twinned Doctors Rukarike. He’s actually a singular supervillain called Gettrich who cons the well-meaning savant into switching Astro Boy’s electro-brain into an adult replacement frame just so he can steal the junior version and place a hench-minion’s mind in it. The purpose is to gain admittance to the top-secret base containing super artefact the Neo-pyramid, but the fiend has not reckoned with Astro’s resilience and determination, nor the timely interference of British agent James Itch Dnob…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: all ideal examples of Tezuka’s uncanny storytelling gifts. These still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels and our melange of mecha-marvels is further enhanced an older, more sophisticated tone via the material’s constant revision, confirming Astro Boy as a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

Today in 1998 Batman co-creator Bob Kane died. Coincidentally, way back in 1927 letterer Milt Snappin was born on this same date. Milt put the words in Batman & Robin’s bubbles – as well as Superman, Superboy and other DC World’s Finest stars throughout the post Golden and Silver Age period.

Mermaid Saga VIZ Signature Edition volume 1


By Rumiko Takahashi, translated by Rachel Thorn & lettered by Joanna Estep (VIZ Media)
ISBN: 978-1-97471-857-3 (Tankobon TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Rumiko Takahashi is one of the most successful and globally lauded comics creators of all time and indisputably the best-selling woman in the field (as of 2017, over 200 million volumes – and always rising – of her assorted inventions in print) with countless accolades and awards to her name. That makes the recent unavailability of her works in translation – in print or pixels – utterly incomprehensible to me. At least at last that situation is being remedied…

Born in 1957, she enrolled in a manga school whilst at university and began producing Doujinshi (self-published stories) in 1975, under the tutelage of Manga genius Kazuo Koike. She sold her first professional story 3 years later: award-winning science fiction comedy Urusei Yatsura (34 volumes). Her next big series was rom-com Maison Ikkoku (15 volumes) and she continued both series simultaneously until 1987, whilst also producing a vast array of extremely popular short stories and mini-series.

In 1984, she tried something new: an occasional sequence of interlinked gothic-love horror short-stories that would become known as the Mermaid Saga – appearing at uneven intervals over the next decade. Ten years later, Viz Communications began collecting and translating the nine graphic novelettes for the English speaking world, and this volume (from 2020) re-presents and remasters the first three fishy tales in a stunning display of visual virtuosity and macabre menace as part of a paired and glorious Viz Signature Edition.

‘A Mermaid Never Smiles’ (Parts 1 & 2) begins in a remote rural village in modern Japan as beautiful maiden Mana calls out petulantly to her servants. Meanwhile miles away, a derelict young man wanders aimlessly, searching for something. His name is Yuta and there’s something odd about him…

Mana’s attendants are all women and they are waiting for something. When one performs a unique sacrifice the assembled harridans decree Mana is ready at last for her great purpose…

When Yuta stumbles into the village he is swiftly killed by the old ladies… but doesn’t stay dead for long. Escaping from his grave, Yuta confronts the women and rescues far-from-grateful Mana, who has no idea she has been farmed like a veal calf by her “servants” with but one purpose…

On the run, Yuta explains the legend of Mermaids: eating their flesh can, if one is fortunate, impart immortality and invulnerability. More common is a slow transformation into ghastly monsters, called “Lost Souls”. Most likely, though, is a swift, exceedingly painful death from the malignant meat…

Years previously, Yuta had unwittingly consumed mermaid flesh and has spent half a lonely millennium seeking a cure to his lonely un-aging existence. An old wise woman told him the only solution was to find a live mermaid and ask her for a method to end his interminable life. However, he has cause to regret his wish when he discovers that all the old women here are aged and near-decrepit mermaids and that poor Mana has been bred for years as a means by which they can regain lost youth.

Horrified and reluctantly heroic, Yuta knows he must foil the plan at all costs – but it won’t be easy or pretty…

Also divided into Parts 1 & 2, second story ‘The Village of the Fighting Fish’ takes us back centuries to Feudal Japan and two island communities at war. Eking out their harsh existence with occasional piracy, the fisher-folk of Toba are being slowly squeezed by their ruthless rivals on Sakagami Island. Moreover, the Tobans’ headman is dying and his valiant daughter O-Rin is having difficulty filling his sandals and continuing his legacy and leadership…

She thinks nothing of it when a dead body washes up: that’s just a sign of the times, but when the corpse comes back to life, the sinister, manipulative wife of the Sakagami chieftain seeks him out. It appears she, too, is hunting for a mermaid, just like un-killable stranger Yuta…

With a ruthless agenda of her own, Isago stirs the bubbling pot of tension until war is inevitable, just as restless wander Yuta dares to dream that he might risk loving again, but once more the terrible lure of mermaid flesh and supernatural longevity prove to be more curse than blessing and horrifying bloodshed is the inevitable result…

We return to more-or-less contemporary Japan as Mana & Yuta find an isolated village near deep woods and stop their incessant wandering for one night. However, the naive lass is utterly unaware of the modern world and walks into a near fatal accident. Rushed to the local cottage hospital, the severely injured girl mysteriously goes missing, and when Yuta discovers the woodland called the ‘Mermaid Forest’ he fears the worst. His frantic investigations uncover yet another tragic family destroyed by the mermaid mystique which has tainted so many lives…

Kindly old Dr. Shiina has kept a sinister secret for decades and now, through captive undying Mana, hopes to correct an ancient wrong. Sadly, no-one who has tasted mermaid flesh ever exists or even ends happily, and as Yuta hopelessly battles yet more Lost Soul horrors, our undying hero knows that this time will be no different…

In the aftermath he restless wanderers Yuta & Mana move on, only to stumble into another toxic immortality trap as ‘Dream’s End’ leaves them in the middle of a 40-year duel between a colossal monster mutated by tasting sea-siren flesh and an aging hunter maimed by the beast and rabid for revenge. To world-weary Yuta the case seems clear-cut, but when rampaging Big-eyes shows Mana a softer side, the positions of stalker and prey look far less cut and dried…

Closing this tome is two-part drama ‘Mermaid’s Promise’ as the immortal man comes again to Misaki village to find a sprawling growing metropolis. When he was last here he loved – and left – a maid in dire straits: a broken vow that still plagues him. Tragically, his betrayal turns out to be wasted tears as abandoned Nae is still alive… sort of.

As Mana & Yuta roam the bustling city dubbed Crimson Valley, they are targeted by the big boss of the region, a man with many dark secrets – and loyal thugs – who has also changed a great deal since he vied with Yuta for Nae’s hand sixty decades previously. Killing his rival, ancient Eijiro continues his project of excavating the entire surrounding hills and forests, seeking the ashes of a mermaid. They once enabled his “fiancée” to stay Nae fresh, young, vital. Hopefully another dose will stop her being soullessly, murderously psychotic…

These bleak supernatural tales of jealousy, twisted love and dark devotion are brooding and oppressive epics of understated horror, beautifully realised and movingly effective. One of the best mature manga series ever produced, it can – and should – be read by kids too, but please be aware Japanese social conventions regarding casual nudity are not the same as ours and if you don’t want them seeing naked bodies you should read something else.
TAKAHASHI RUMIKO NINGYO SERIES Vol. 1, 2 © 2003 Rumiko TAKAHASHI. All rights reserved.

Today in 1930 Leo Baxendale was born. We did him just recently, so scroll back to October 20th.

In 1948 master of horror and Swamp Thing co-creator Bernie Wrightson joined the world. You can learn all about him through Frankenstein Alive, Alive – The Complete Collection.

And in 1990 the last issue of UK laughter generator Whizzer and Chips – which had begun the fun way back in 1969 – hit the shelves and spinner racks. You can still get a taste of it all (mostly toffees, liniment, perished rubber and sweaty feet) via Whizzer and Chips Annual 1979.

Helter Skelter Fashion Unfriendly


By Kyoko Okazaki (Vertical)
ISBN: 978-1-93565-483-4 (Tankōbon PB)

This book includes Discriminatory Content produced in less enlightened times.

Following her 1983 debut as a producer of erotic material for the men’s markets, Kyoko Okazaki established a reputation for challenging, controversial, contemporary manga tales before gradually shifting her focus to produce stories specifically for and about women (such as Pink, Happy House and River’s Edge), focusing with unflinching intensity on their social issues and the overwhelming pressures of popular culture in modern Japan.

You can find out more about this pioneering creator here.

From 1994-1995, and following her immensely successful strip Tokyo Girls Bravo in mainstream fashion magazine CUTIE, Okazaki created a biting expose of the industry and its casualties for Shodensha’s Feel Young anthology. Heruta Sukeruta took the author’s concerns, inclinations and observations into realms tinged with dark speculation, but individual episodes never seemed too far-fetched or distant from what we all believed models and managers and clients actually experienced…

Liliko is the undisputed top model in Japan. The face and body of “The Lily” are everywhere, selling products and lifestyle to men, women and especially young girls. She is an iconic, unchanging paragon of look & style and has been so for absolutely ages.

In fact, nobody seems to know quite how long… except ruthless model agency president Mama Tada. Moreover, only Liliko’s long-suffering gofer/manager Hada and make-up artist Kin Sawanabe have any inkling of the real person under the gloss, glitz and glamour…

Despite this stellar star status, Lily is incredibly unhappy: bored, paranoid, burned out and increasingly obsessed with her inevitable usurpation by some fresh young “Next Year’s Model”. Knowing her days are numbered, the fragile but hard-as-nails supermodel is frantically chasing singing and acting gigs, and capitalising on her celebrity. Sadly, lacking discernible talent, she’s only getting ahead by sleeping with all the money-men involved…

When not drugged up, stressed out or screaming, Liliko finds a measure of contentment in the arms of Takao, handsome, spoiled heir to the Nanbu department store fortune (and the man she plans to marry) or in degrading and debauching the obsessively devoted Hada. Liliko’s biggest problem is an incredible secret that could shake the nation. All her beauty and success come from a series of cosmetic procedures carried out by a renegade plastic surgeon at an exclusive clinic that caters to the most powerful and influential people in the world.

Long ago a desperate girl with a sordid past met Mama and agreed to a complete, full-body series of operations. Now only her bones and some meat is her – all that glittering skin and surface is fabrication, maintained by constant use of addictive drugs supplied by the dowdy doctor in charge to fight implacable tissue rejection. Now, after years of use even these experimental remedies aren’t as efficient as before and Liliko’s look is breaking down and fragmenting…

She is by no means the clinic’s only client, and following a spate of suspicious deaths and the trail of illegal aborted foetal organ traffickers, police prosecutor Asada has begun putting pieces together. Sadly, even he is not completely immune to the Lily’s allure…

In the face of increasing breakdown, Mama brings Kin up to date and makes him part of the conspiracy, whilst arranging with “The Doctor” to perform still more operations on her fragile star. Liliko’s damaged psyche endures even greater shocks when her fat, dumpy little sister turns up. Having impossibly tracked down her sublime sibling, little Chikako is sent away with stars in her eyes, a dream in her heart and newfound determination to be beautiful too, whatever the cost.

Chemically deranged, paranoid and alternately wildly uncontrollable and practically catatonic, Lily goes off the deep end when Takao admits that he’s marrying an heiress for dynastic reasons but will still, of course, have sex with her in secret…

Having already seduced Hada and her boyfriend in a moment of malicious boredom, Liliko induces them to take revenge for her bruised pride and events soon spiral into an inescapable crescendo of catastrophe that extends far beyond the intangible arenas of image and illusion into the very bedrock of Japanese society…

Harsh, raw, brutal and relentlessly revelatory, the author’s forensic examination of the power of sex, temptations of fame and commoditisation of beauty is a multi-layered, shockingly effective – if occasionally surreal – tale that should alarm every parent who reads it. It is also a superb adult melodrama, tense political thriller and effective crime mystery to delight all broad-minded fans of comics entertainment looking to expand their horizons beyond capes, ghosts and ray-guns…

This cautionary tale was collected into a tankōbon edition in 2003, winning a number of awards including the 2004 Osamu Tezuka Culture Prize, and subsequently adapted into a film shown in Cannes.

Grim, existential and explicit, this is not a book for kids or the squeamish, but it is a dark marvel of graphic narrative and one well deserving of your attention.
© 2003 Kyoko Okazaki. All rights reserved.

Barefoot Gen volume 10: Never Give Up


By Keiji Nakazawa (Last Gasp)
ISBN: 978-0-86719-601-6 (TPB) 978-0-86719-840-9 (HB/School Edition)

Whilst we are all commemorating the 80th anniversary of VJ Day (the Americans hold theirs on September 2nd), it’s only appropriate to remember how that war ended and what victory and defeat meant to a world forever changed after the conclusion. In comics, that means Keiji Nakazawa and Hadashi no Gen. A standby of anti-nuclear movements since first release in 1983, new hardback editions combining two paperback editions per volume are underway and will be on sale from January 15th 2026 – if we manage to live that long. You could wait or even check out our past reviews or simply save your time & energy by buying the still-available 10 tank?bon set right now.

After many years of struggle the entire piecemeal epic semi-autobiographical saga was remastered as an unabridged and uncompromising 10-volume English-language translation by Last Gasp under the auspices of Project Gen: a multinational organisation dedicated to peace and the abolition of nuclear weapons. Constantly revised and refined by its creator until his death from lung cancer in December 2012, Barefoot Gen is the quintessential anti-war tract and plea to humanity for peace. The combined volumes are angry and uncompromising, and never forgive those who seek to perpetuate greed, mendacity and bloody-handed stupidity.

Hadashi no Gen was first seen in Japan in 1973, serialised in Gekkan Shōnen Janpu Jampu (Monthly Boys Jump) following an occasional 1972 series of stand-alone stories in various magazines which included Kuroi Ame ni Utarete (Struck by Black Rain) and Aru Hi Totsuzen (One Day, Suddenly).

The scattered tales eventually led Shonen Jump’s editor Tadasu Nagano to commission 45-page Ore wa Mita (I Saw It) for a Monthly Jump special devoted to autobiographical works. Nagano clearly recognised that the author – an actual survivor of the world’s first atomic atrocity – had much more to say which readers needed to see and commissioned the serial which has grown into this stunning landmark epic.

The tale was always controversial in a country which still generally prefers to ignore rather than confront past mistakes and indiscretions and, after 18 months, Hadashi no Gen was removed from Jump, transferring firstly to Shimin (Citizen), then Bunka Hyåron (Cultural Criticism), and Kyåiku Hyåron (Educational Criticism). Just like his indomitable hero, Keiji Nakazawa never gave up and his persistence led to a first Japanese book collection in 1975, translated by the newly-constituted Project Gen team into Russian, English and other languages including Norwegian, French, German, Italian, Portuguese, Swedish, Finnish, Indonesian, Tagalog and Esperanto.

Born in March 14th 1939 and changed forever on August 6th 1945, the hibakusha (“atom bomb survivor”) author first completed his account in 1985 and his telling testament of survival has since been adapted into live-action & anime films; operas; musicals and live television dramas; each spreading the message across every continent and all generations.

Today we’re looking again at the concluding volume which brings the story of irrepressible, ebullient Gen and his friends to a close. One last time we see the forceful vitality of a select band of bomb survivors pitted against the constant shadow of tragedy which implacably dogs them in the city slowly recovering from nuclear conflagration.

Here the indomitable idealistic individualist, having finally found a way to express his anger and effectively fight back against the idiocies and injustices of a world which lets Atom bombs fall but is seemingly incapable of learning from its mistakes, at last strikes back at the demagogues and monsters who still keep the bad old ways alive… even after their people suffered the most hideous of consequences…

Barefoot Gen: Never Give Up begins following an inspirational ‘Gen’s Message: A Plea for Nuclear Abolition’ by the Translators & Editors and – as previously – the other end of this monochrome paperback balances the essay with a biography of the author and invaluable data ‘About Project Gen’

The graphic manifesto resumes in March 1953 as Gen prepares for his school graduation ceremony, despite seldom attending that hidebound institution over the past few years. Fellow bomb orphans Ryuta and quietly stolid Musubi – who have shared Gen’s shabby shack for years – are also in high spirits. They have been constantly selling dresses made by radiation-scarred outcast Katsuko on Hiroshima’s rebuilt street corners, diligently saving the proceeds until she has enough money to open a shop. Now the manager of one of the big stores wants to buy all the clothes they can manufacture to sell in his fashionable venues…

At the Graduation Ceremony Gen once again loses his temper when the faculty begin memorialising the past and celebrating the failed regime of the empire. Later, his savage confrontation with teachers and visiting dignitaries sparks a minor student revolution. For many of the juvenile delinquents it’s also an opportunity to inflict some long-delayed retribution on the educational bullies who have oppressed and beaten them for years…

Encouragingly, however, not all parents and attending adults take the teachers’ side, and a potentially murderous confrontation is (rather violently) defused by Gen. The boy’s life then changes forever when he bumps into a young woman and is instantly smitten. His pursuit of Mitsuko will bring him into conflict with her brutal father, former employer and unrepentant war-lover Nakao who is now a highly successful businessman going places in the reconstructed city…

Gen has been studying with elderly artist Seiga Amano, learning the skills his own father would have passed on had he not died in 1945. The mentor/father-figure encourages his protégé to pursue Mitsuko… and it costs them both their jobs. However, the seeming setback is in fact liberating and before long the star-crossed youngsters are in a fevered euphoria of first love. So engaged is Gen that he is not there when stolid Musubi is targeted by a cruel Yakuza honeytrap who addicts him to drugs before fleecing him of all Katsuko’s hard-earned savings…

With a happy ending so close he can touch it, Gen is dragged back down to earth by a trio of tragedies which leave him near-broken and all alone. The legacies of the bombing have again cost him almost everything…

After a horrendous bout of death and vengeance-taking, Gen seems to have nothing to live for, but the despondent young man is saved by aged Amano who rekindles his spirit and wisely advises him to get out of Hiroshima and start his real life in the world beyond it…

Keiji Nakazawa’s broad cartoon art style has often been subject of heated discussion; his simplified Disney-esque rendering felt by some to be at odds with the subject matter, and perhaps diluting the impact of the message. I’d like to categorically refute that.

The style springs from his earliest influence, Osamu Tezuka, Father of Anime & God of Manga who began his career in 1946 and whose works – Shin Takarajima/New Treasure Island, Tetsuwan Atomu/Astro Boy and so many more – assuaged some of the grim realities of being hibakusha, providing escape, hope and even a career path to the young illustrator. Even at its most bleak and traumatic the epic never forgets to shade horror with humour and counterpoint crushing loss with fiery idealism and enthusiasm.

As such the clear line, solid black forms and abstracted visual motifs act as tolerable symbols for much of the horror in this parable. The art defuses but never dilutes the horror of the tragedy and its aftermath. The reader has to be brought through the tale to receive the message and for that purpose drawings are accurate, simplified and effective. The intent is not to repel (and to be honest, even as they are they’re still pretty hard to take) but to inform, to warn.

Shocking. Momentous. Bleak and violent but ultimately astoundingly uplifting, Nakazawa’s Barefoot Gen is without peer and its legacy will be pervasive and long-lasting. So now you’ve been warned, buy this old book. Buy the entire series. Buy the new editions as they come out. Tell everyone you know about it. Barefoot Gen is an indisputable classic and should be available to absolutely everyone.
© 2009 Keiji Nakazawa. All rights reserved.

Limit Book 1


By Keiko Suenobu, translated by Mari Morimoto (Vertical)
ISBN: 978-1-93565-456-8 (TPB Tank?bon edition)

Travelling a little off the traditional Shōjo (“girl’s comic”) path, Limit is a marvellous thriller by Keiko Suenobu, brought to English-speakers by New York publisher Vertical. In Japan it ran from October 13th 2009 to September 13th 2011, ultimately filling six collected volumes.

Born in Kitakyushu, Fukuoka in March 1979, Suenobu graduated from the University of Tsukuba before beginning her creative career with the school romance Happy Tomorrow. She gravitated towards darker themes of conformity, social pressure and bullying in Vitamin and the moving, controversial and multi award-winning Raifu – translated as Life by TokyoPop in 2006 and later assumed by Kodansha for a20 volume run. This was followed by 2019’s ongoing It’s Over If You Fall.

In 2009 the author took her interest in social issues and the nastier side of school life to imaginative extremes when Limit began serialisation in Kodansha’s Bessatsu Friend. Dark and exceptionally grim, it’s another minor classic inexplicably out of print and hard to find but which will definitely appeal to a readership far beyond the general Shōjo target-market if it ever gets re-issued…

Mizuki Konno is lucky – and savvy – enough to fit with the “In-Crowd” at her all-girls school. Acceptably cute and suitably smart, she’s learned to make no waves and accept that the ways things work is the way things should be. The popular girls – like undisputed teen goddess Sakura Himezawa – make the rules, and the rest conform. It’s a simple matter of survival…

If you’re physically different or interested in odd things, like dumpy manga-fan/tarot reader Arisa Morishige, life can be hell. Only the strongest personalities, like bookish, decent and determinedly wound-tight non-conformist Chieko Kamiya have any chance of standing up to the constant pressure to comply, accept and keep your place in the hierarchy of ‘A Perfect World’

However, everything changes when Sakura’s class drive off for an extended visit to an Exchange Camp in the wilderness. Each class spends a week roughing it with nothing more than a communal scythe and their ever-present cell phones to hold back the horrors of nature, but with this last trip of the semester things go tragically wrong. High in the mountains the coach driver has a heart attack at the wheel and the vehicle, packed with excited girls and their harried teacher, plunges catastrophically into a wooded hidden valley.

Only five girls survive, and undisputed queen of the modern world Sakura isn’t one of them…

As Konno drags shell-shocked Haru Ichinose – Sakura’s subordinate and deeply devoted deputy, and utterly unable to function without her – out of the wreckage sometime later, she sees smoke from a fire. Tracking the signal they find middle-ranking Chikage Usui with her leg splinted and bandaged outside a cave. The wounded survivor has been saved and succoured by coldly efficient Kamiya, who has also scavenged everything potentially useful from the crash site.

At the back of the cave, Morishige sits inside a pentagram, casting the cards. Kamiya has brusquely taken charge, organising resources and outlining options until they can be found and rescued, but introspective Konno can barely grasp the strange situation and new rules of survival. Events take an even nastier turn when the Tarot reader suddenly explodes in jubilation, claiming her prayers have been answered and her tormentors all punished…

Indifferent, ambiguous pragmatist Konno is forced to confront a new world order in ‘The Strong vs. the Weak’, wherein increasingly unstable Morishige takes control. After panicking and unsuccessfully failing to climb out of the box valley, Konno returns to find bereft Haru attacking the former class pariah, but Morishige’s big and burly frame – which brought her such cruel treatment in school – is now the most valuable asset in this new hostile environment. Moreover, she has found that wickedly lethal scythe…

The new queen easily defeats her attacker and then regales the horrified girls with a litany of all the cruel acts she saw their perfect princesses constantly inflict upon each other during their wonderful school days. Haru is unable to accept the change of status and even refuses Konno’s overtures to become allies, just as ascendant Morishige casts the cards again and sees a future where only the strong will survive…

With food already running out, events spiral towards deadly conflict as Konno recalls better days that weren’t actually all that great, only to be dragged back to reality when Morishige decides to split the remaining rations four ways. The clearly unstable would-be witch has established her own social hierarchy with pragmatically compliant Kamiya as Royalty, Usui a Commoner and the roles of Servant and Slave still to be determined by her under ‘The Empress’ Rules’

Haru is provisionally Slave but since they don’t get food she must fight Konno to determine who gets the final privileged – and elevated – role of Servant… To the death, naturally…

To Be Continued…

Rather inaccurately likened to Michael Lehmann’s 1988 cult black comedy Heathers (although perhaps influenced by Koushun Takami’s novel Batoru Rowaiaru or Kinji Fukasaku’s filmic adaptation Battle Royale) Limit certainly derives much of its energising concepts from William Golding’s landmark Lord of the Flies. This bleak, viciously introspective and absolutely chilling tale marries lavish illustration to fearsome examination of what civilised folk consider acceptable behaviour and asks many entertainingly challenging questions.

This lost book – which also includes a charming glance at the author’s methodology in the mini-feature My Workroom – is printed in traditional Japanese right to left, back to front format, but surely we’re all used to that by now?
© 2012 Keiko Suenobu. All rights reserved.

Oh My Goddess! volume 2


By Kosuke Fujishima, original translation by Dana Lewis, Alan Gleason & Toren Smith (Dark Horse Manga)
ISBN: 978-1-59307-457-9 (tankōbon TPB) eISBN: 978-1-62115-756-4

This book includes Discriminatory Content produced in less enlightened times and cultures.

All over the world, college days offer plenty of opportunities for romance, comedy and comics creativity. Apparently manga always gets there first and explores avenues you never even realised existed….

Fujishima Kosuke was born in Chiba, Japan on July 7th 1964, and, after completing High School, got a job as an editor. His plans to be a draughtsman had foundered after failing to secure a requisite apprenticeship, and he instead joined Puff magazine in that administrative role. Life started looking up after he became assistant to manga artist Tatsuya Egawa (Be Free, Golden Boy, Magical Taluluto). Fujishima graduated to his first solo feature in 1986: writing and illustrating police series You’re Under Arrest until 1992. In 1988, he began a consecutive second series: a fantasy comedy that would reshape his life. Despite other series such as Paradise Residence and Toppu GP over intervening decades, Aa! Megami-sama – alternatively translated as Ah! My Goddess and Oh My Goddess! became his signature work and one that has made him a household name in Japan.

The saga began in the September 1988 issue of Kodansha’s seinen (“teen boys/young males”) periodical Monthly Afternoon and ran until April 2014, generating enough material for 48 tankōbon volumes and a supplementary series whilst spawning anime, special editions, TV series, musical albums, games and all the attendant spin-offs and merchandise mega-popularity brings. In 2020 there were 25 million physical copies of the books in circulation and an unguessable number of digital sales. It has won awards, been translated across the globe in print and on screens and has a confirmed place in comics history…

Oh My Goddess! is a particularly fine example of a peculiarly Japanese genre of storytelling combining fantasy with loss of conformity and maxed out embarrassment. In this case, and as seen in volume 1’s opening chapter ‘The Number You Have Dialled is Incorrect’, when nerdy engineering sophomore Keiichi Morisato dials a wrong number one night, he inadvertently connects to the Goddess Technical Help Line.

When captivatingly beautiful and cosmically powerful minor administrative deity Belldandy materialises in his room offering him one wish, he snidely asks that she never leave him. That rash response traps her on Earth, unable even to move very far beyond his physical proximity. Her powers are mighty, but come with many provisos and restrictions. The most immediate and terrible repercussion manifests quickly as he is ejected from his student residence for having a girl in his room…

In a structured society like Japan there’s plenty of scope for comedy when a powerful and beautiful female seemingly dotes on a barely average male, especially as Keiichi’s new girlfriend seems to all observers unwilling to ever leave his side. Captivating Belldandy’s profligate use of divine powers, utter naivety and tendency to attract chaos and calamity make the bonded pair’s search for a new home a fraught exercise, but after a few foredoomed forays the odd couple settle in a temple gifted them by a Buddhist priest. The proximity quandary is settled by Belldandy using her powers to enrol at his school, the Nekomi Institute of Technology. However, the clearly “European” newcomer can’t help but draw unwelcome attention, particularly from Keiichi’s macho, petrolhead fellow students and creepy lecturer Dr. Ozawa. The lifelong rival of Morisato’s favourite teacher “Doc” Kakuta is suspicious when all his students switch to the classes Belldandy audits and he commences a covert campaign to get rid of her…

College is a series of crucial interconnections and – other than Belldandy – Morisato is inexplicably closest to his colleagues in the Nekomi Institute of Technology Motor Club: a gang of overbearing, exploitative, bullying gearhead maniacs who gleefully spend his money, eat his food and get him into trouble. However, the earthbound divinity/clingy girlfriend’s hardwired role is to aid those in need and whenever she detects a problem she addresses it, dragging her poor partner along for the ride…

More trouble materialises as campus queen Sayoko Mishima realises the lovely new lass threatens her social supremacy and so the predatory Mean Girl sets her destructive sights and wealth on stealing Belldandy’s hapless chump of a “boyfriend”. The goddess is fully aware of the interloper’s mystical bad mojo and takes kind, gentle but firm retaliatory action when necessary. Sadly, Sayoko is determined, inspired and relentless.

With chaos following him everywhere, increased angst occurs after Morisato finally finds the nerve to move beyond the painfully platonic life sentence he’s locked into. Of course, books like Going Steady for Dummies get him no closer to even kissing his goddess, and their first stab at an intimate dinner date is a disaster. It’s further compounded when constant financial shortfalls force him to accept his little sister Megumi into his secrets and inner circle. Miss Morisato is a gossip spreader and imaginative tale teller. What family furore she will make of him living with a gorgeous exotic foreigner cannot be imagined. She causes chaos from the start: bearing enough cash to tide them over – but only if Keiichi boards her for a week while she takes some important entrance exams. There’s no way the kid won’t expose Belldandy’s supernatural nature to the world, but what big brother should have fretted over was the actual tests, as Megumi aces her exams and is admitted to Nekomi Tech, right beside him… and his goddess.

This second volume gathers Chapters 10-16 where, having adapted to being inextricably linked to a naïve, beautiful goddess, you’d think life would settle down for our socially inadequate misfit student. However,  things keep getting more complicated for Keiichi. His college society are determined to prove them their dominance: swiping his cash and getting him into trouble. In ‘An Honest Match’ they arbitrarily settle his money woes by signing him up to an art class: one run by scheming Sayoko, who seeks to crush his spirit by making him and Belldandy nude models, exposed to everyone’s judging gaze. The goddess has other ideas…

The impossible romance of that first kiss edges closer to reality on a gentle day out together in ‘This Life is Wonderful’ before manic mundanity returns in ‘Love is the Prize’ as the Nekomi cycle club pressgang Morisato into competing in a dangerous race with rivals of the Ushikubo University Motorcycle Club – with Belldandy as an unofficial prize! – before events precipitate a ‘System Force Down’ on a 4-day Nekomi beach retreat as Belldandy’s powers run amok. Unbeknownst to her, the fault has been divinely manufactured by her wayward, oft-demoted, even more powerful older sister Urd, who uses the crisis to visit Earth and scope out Morisato. Intrigued by what she finds the salacious, sex-obsessed  meddler makes him her pet project, but the scheme backfires and she too ends up stuck in the world of mortals with oh-so-lucky Keiichi in ‘Oh My Older Sister!’

Her bombastic nature erupts to the fore during the Nekomi Campus festival where Urd manipulates events and people to star a war to confirm ‘I’m the Campus Queen’, but she’s met her match in Sayoko, who participates in a cheesy beauty/talent contest and drags poor Belldandy unto the line of fire too. By the time the furore ends it’s the anniversary of Morisato’s careless wish and ‘What Belldandy Wants Most’ finds him – and her – in contemplative mood. Eager as always to advance the relationship he wants to get her a ring, but must first earn enough to buy one. The result is almost constant humiliation and many near-death experiences as he takes a number of jobs to fund the gift, but at least the reward is worth the effort…

To Be Continued…
This mainly monochrome compendium is peppered with brief full colour sections and – as is also traditional – the main story is augmented by mini features. Goddess Side Story ‘Oh My Manga Artist!’ offers 4-panel gag strips ‘The Shield’, ‘The Trap’ and ‘The Paper’, a selection of ‘Letters to the Enchantress’ from the US series’ original comic book incarnation and ‘Editor’s Commentary on Vol. 2’: another expansive collection of factoids detailing significant cultural clues that might bypass most readers.

Decades after it began Oh My Goddess! remains a beguiling, engaging and eminently re-readable confection, at once frothy fun and entrancing drama. Think of it as a Eastern take on Bewitched or I Dream of Genie, especially as the painfully awkward forbidden romance develops: one that both mortal and immortal protagonists are incapable of admitting to. Throw in the required supporting cast of friends, rivals, insaniacs, petrol-heads, weird teachers and interfering entities, and there’s almost too much light-hearted fun to be found in this bright and breezy manga classic.
© 2006 by Kosuke Fujishima. All rights reserved. This English language edition © 2006 Dark Horse Comics, Inc.

Speed Racer Classics


By Tatsuo Yoshida, translated by Nat Gertler (Now Comics)
ISBN: 0-70989-331-34 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

During the 1960s when Japanese anime was first starting to appear in the West, one of the most surprising small screen hits in America was a classy little cartoon series entitled Speed Racer. It first aired on Japan’s Fuji Television from April 1967 to March 1968;  52 high velocity episodes that steered into US homes mere months after. Back then nobody knew the show was based on and adapted from a wonderful action/science fiction/sports comic strip created in 1966 by manga pioneer Tatsuo Yoshida for Shueisha’s Shōnen Book periodical.

The comic series was itself a recycled version of Yoshida’s earlier racing hit Pilot Ace.

The original title Mach GoGoGo was a torturously multi-layered pun, playing on the fact that boy-racer Gō Mifune – more correctly Mifune Gō – drove the supercar “Mach 5”.

“Go” is the Japanese word for five and a suffix applied to ship names whilst the phrase Gogogo is the usual graphic sound effect for “rumble”. All in all, the title means “Mach-go, Gō Mifune, Go!” which was adapted for US screens as and its assumed simpleton viewers Go, Speed Racer, Go!, initially running from 1967 and for decades in syndicated reruns…

In 1985 Chicago-based Now Comics took advantage of the explosion in comics creativity to release a bevy of full-colour licensed titles based on popular nostalgic icons such as Astro Boy, Green Hornet, Fright Night and the TV cartoon version of Ghostbusters, but started the ball rolling with new adventures of Speed Racer. Gosh, I wonder who owns the rights to all those great comics and if we’ll ever see them revived in modern collections?

The series was a palpable hit and in 1990 the company released this stunning selection of Yoshida’s original stories in a smart monochrome edition graced with a glorious wraparound cover by Mitch O’Connell. It was probably one of the first manga books ever seen in US comic stores. Although the art was reformatted for standard comic book pages the stories are relatively untouched with the large cast (family, girlfriend, pet monkey and all) called by their American TV nomenclature/identities, but if you need to know the original Japanese designations and have the puns, in-jokes and references explained, there are many Speed Racer websites to consult and there have been many more translated collections in familiar tankōbon style editions…

Pops Racer is an independent entrepreneur and car-building genius estranged from his eldest son Rex, a professional sports-car driver. Second son Speed also has a driving ambition to be a pro driver (we can do puns too, just so’s you know) and the episodes here follow the family concern in its rise to success, peppered with high drama, political intrigue, criminal overtones and high octane excitement (whoops!: there I go again)…

The action begins with ‘The Return of the Malanga’ as – whilst competing in the incredible Mach 5 – Speed recognises an equally unique vehicle believed long destroyed when running this same gruelling road-race. The plucky lad becomes hopelessly embroiled in a sinister plot of remote-controlled murder and vengeance after learning that the driver of the resurrected supercar crashed and died under mysterious circumstances years ago. Now, the survivors of that tragic incident are perishing in a series of fantastic “accidents”; are these events the vengeance of a restless spirit or is an even more sinister force at work?

In ‘Deadly Desert Race’ the Mach 5 is competing in a trans-Saharan rally when Speed is drawn into a personal driving duel with spoiled Arab prince Kimbe of Wilm. When a bomb goes off, second son Racer is accused of attempting to assassinate his rival and must clear his name and catch the real killer by traversing the greatest natural hazard on the planet whilst navigating through an ongoing civil war: a spectacular competition climaxing in a blistering military engagement…

After qualifying for the prestigious Eastern Alps Competition, our youthful road ace meets enigmatic Racer X: a masked driver with countless victories, a shady past and a hidden connection to the Racer clan before ‘This is the Racer’s Soul!’ reveals the true story of Pops’ conflict with Rex Racer when criminal elements threaten to destroy everything the inventor stands for.

After the riveting race action and blockbusting outcome, this volume concludes with a compelling mystery yarn as – in ‘The Secret of the Classic Car’ – Speed foils the theft of a vintage vehicle by organised crime before being sucked into a nefarious scheme to obtain at any cost a lost secret of automotive manufacture hidden by Henry Ford. When the ruthless thugs kidnap Speed, Pops catapults into action just as the gang turns on itself with the saga culminating in a devastating and insanely destructive duel between rival super-vehicles…

These are delightfully magical episodes of grand, old-fashioned adventure, realised by a master craftsman, well worthy of any action fan’s eager attention, so even if this particular volume is hard to find, other editions and successive collections from WildStorm, DC and Digital Manga Publishing are still readily available.

Go, Fan-boy reader! Go! Go! Go!…
Speed Racer ™ & © 1988 Colour Systems Technology. All rights reserved. Original manga © Tatsuo Yoshida, reprinted by permission of Books Nippan, Inc.

Last Gender: When We Are Nameless volume 1 (of 3)


By Rei Taki translated by Rose Padgett (Vertical/Kodansha)
ISBN: 978-1-6472191-4 (Vertical tank?bon PB) Digital edition 978-1-68491-721-1

A woman goes into a bar.

That’s usually shocking enough for Japanese fiction, but in Rei (Tada Ooki na Neko ni Naritai, Love-Kyo: Kateikyoushi ga xx Sugite Benkyou Dokoro ja Nai) Taki’s deft exploration of sexual diversity, it’s merely the start of a well-intentioned, honest appraisal of what infinite variety in human experience and being actually means. The tale is especially extraordinary as it comes from a country and culture currently involved in a (very polite and restrained) war of past and future and tradition vs. change, where gender and gender roles have always been cast in stone and a hot button topic…

After a short stand-alone try-out tale was reworked and developed (which is included at the end of this edition), Last Gender: Nani Mono demo nai Watashi-tachi debuted in 2022. Its brief interlocking vignettes eventually filled three volumes, employing a picaresque format – in many ways thematically similar to US sitcom Cheers – to peruse those people who generally inhabit the margins of society… either through choice or more often than not due to fear and shame.

In such a strictly formalised society those judgements are most likely to be self-inflicted and imagined, and painfully concrete and condemnatory, as we will see…

Chapter 1 opens with one person’s candid ruminations on what is gender before ‘Welcome to BAR California’ finds nasty, preachy gossip and media scandalmongering hanging in the air as assistant manager Yo prepares to open up for the evening. Checking bottles are full, glasses clean, rooms ready and restocked and all lube, fresh underwear and condom dispensers are full, they are soon distracted by a nervous and curious young woman. She has come in to the venue where “all are welcome” carrying her husband’s membership card and very much wanting to know what it exactly entitles her spouse to…

An explanation of facilities, by-laws, responsibilities, duties and potential rewards – further clarified by a new friend – results in Manami addressing her prior pre- and mis-conceptions, and signing up to discover lots more she didn’t know about herself…

With frequent subtle reminders, asides and dissertations on what staff and patrons consider constitutes gender, sexualities statuses, consent and suitable behaviour, the vignettes continue with ‘An Orchid Blooming in the Fog’. Transgender bisexual Ran shares with Yo early unhappy encounters (incidentally providing us with mindboggling factual detail on insurance cover and finance for gender affirmation surgery in Japan), and happy-go-lucky, persistently pally pansexual Mao adds his own unique perspective and past moments. Ultimately his benign attentions and upbeat manner manifest more revelations of his own unsettled life and its pressures…

The forces of expectation and tradition shaping Mao are more closely monitored in ‘Family of Mannequins’ even as stolid salaryman Sawada Masanori and college girl Amiru debut with their own individual flavours of difference. It’s a risky road to travel but bigender Sawada will only really be content once his wife and child can understand how and why he is also Marie and that will only happen if they can affirm their ‘True Love’, whilst the student still struggles to accept that any boundaries exist…

Amiru steps into the spotlight for closing episode ‘Aromantic Fairy Tale’ delving deeper into her innate belief that sex and love have nothing to do with each other and explaining how all the stories society train us with need to be re-examined if not revoked. Of course, nothing has worked yet to stop her yearning for “the one”, and some of the test candidates have been a bit extreme to say the least. Just look at Yukihiro, with his odd provisos and props… and just what is the secret he shares with only Yo?

To Be Continued…

Filling up this initial tome are ‘Translation Notes’, house ads, a featurette on sex bars and how the clientele adopts aliases in ‘BAR California’s Back Yard #1’ as well as an afterword from Rei Taki, prior to that aforementioned ‘Prototype Story: A Self For All Seasons’ showing how the initial explorations of spousal abuse and similar reasons for such sex bar venues was dialled down for a more subtle and forensic investigation of the people who need them…

There are – even by manga standards – fairly explicit and frequent sex scenes amidst all the character interplay, and the occasionally blunt yet potent evaluations, clarifications and reiterations of gender issues, minorities and status through the lens of Japanese frankness can be a bit breathtaking if we westerners aren’t braced. Nonetheless, Last Gender: When We Are Nameless is a compelling and intriguing foray into gender & sexual diversity, pansexuality, propensities, individuality and autonomy that needs to be seen by anyone still breathing and still dating. Over to you then…
© 2021 Rei Taki. English translation © 2022 Rei Taki. All rights reserved.

Lone Wolf and Cub volume 6: Lanterns for the Dead


By Kazuo Koike & Goseki Kojima, translated by Dana Lewis (Dark Horse Manga)
ISBN: 978-1-56971-507-9 (TPB/digital edition)

Best known in the West as Lone Wolf and Cub, the vast Samurai saga created by Kazuo Koike & Goseki Kojima is without doubt a global classic of comics literature. An example of the popular Chanbara or “sword-fighting” genre of print and screen, Kozure Okami was first serialised in Weekly Manga Action from September 1970 until April 1976. It was an immense and overwhelming Seinen (“Men’s manga”) hit. The tales prompted thematic companion series Kubikiri Asa (Samurai Executioner – which ran from 1972-1976) but the major draw – at home and, increasingly, abroad – was always the nomadic wanderings of doomed feudal noble Ogami Ittō and his solemn, silent child Daigoro as they were framed by family rivals, dishonoured by the Shōgun and condemned to death by his peers. Breaching all etiquette the court executioner refused to suicide quietly and instead opted to vengefully walk the bloody road to Meifumadō: the hell of Buddhist legend…

Revered and influential, Kozure Okami was – after years of supplication by fans and editors – followed by sequel Shin Lone Wolf & Cub (illustrated by Hideki Mori) and even spawned – through Koike’s indirect participation – science fiction homage Lone Wolf 2100 (by Mike Kennedy & Francisco Ruiz Velasco) The original saga has been successfully adapted to most other media, spawning movies, plays, TV series (plural), games and merchandise. The property is infamously still in Hollywood pre-production…

The several thousand pages of enthralling, exotic, intoxicating narrative art produced by these legendary creators eventually filled 28 collected volumes, beguiling generations of readers in Japan and, inevitably, the world. More importantly, their philosophically nihilistic odyssey – with its timeless themes and iconic visuals – has influenced hordes of other creators. The many manga, comics and movies, TV and animated versions these stories have inspired around the globe are utterly impossible to count. Frank Miller, who illustrated the cover of this edition, referenced the series in Daredevil, his dystopian opus Ronin, The Dark Knight Returns and Sin City. Max Allan Collins’ Road to Perdition is a proudly unashamed tribute to the masterpiece of vengeance-fiction. Stan Sakai has superbly spoofed, pastiched and celebrated the wanderer’s path in his own epic Usagi Yojimbo, and even children’s cartoon shows such as Samurai Jack are direct descendants of this astounding achievement of graphic narrative. The material has become part of a shared global culture.

In the West, we first saw the translated tales in 1987, as 45 Prestige Format editions from First Comics. That innovative trailblazer foundered before getting even a third of the way through the vast canon, after which Dark Horse Comics acquired the rights, systematically reprinting and translating the entire epic into 28 tankōbon-style editions of around 300 pages each. Once the entire epic was translated – between September 2000 and December 2002 – it was all placed online through the Dark Horse Digital project.

Following cautionary warning on stylistic interpretation ‘A Note to Readers’, this moodily morbid monochrome collection truly gets underway, keeping in text many terms and concepts western readers may find unfamiliar. Thankfully on offer at the close is a Glossary providing detailed context on the term used in the stories. The endless journey resumes in Lanterns for the Dead with 29th exploit ‘Floating Spirits’ as the wanderer buys two bamboo boats as a votive offering, even as elsewhere extremely low-placed yakuza foot-soldiers Kinpachi and Kotomi make a life-changing mistake that costs both their dignity and one his life.

As the heartsick survivor seeks redress of deadly killer Kyōjō Isogitabi and vengeance upon his gang of brutal killers, the petty thug is inexorably drawn into the orbit of the Lone Wolf. The hell-bound wanderer is undertaking his latest commission and already pursues Kyōjō, with that inevitable clash granting Kinpachi and Kotomi deferred but suitably bloody vengeance of a kind…

When a gang of criminal fraudsters attempt their riskiest con after intercepting a client of the Lone Wolf and impersonating Ogami Ittō, the cost to the scurrilous ‘Deer Chaser’ gang is full and fatal. However, the delivery of their fate does not come from the mimicked hitman but from a trusted source turned traitor…

A rather shocking (Absolutely not for the squeamish!) tale – to western sensibilities at least – follows as famine blights the region. The lord of Kigaru Castle’s favourite sport is hunting and torturing dogs and when he does so at ultimate cost to his serfs in ‘Hunger Town’, Wolf and Cub exploit his obsession at great personal cost (especially little Daigoro, who has never had a pet before). With both assassin and deranged noble oblivious to a rural revolt, it all plays out exactly as Ogami expects…

Steeped in Buddhist lore and mythology, ‘The Soldier is the Castle’ sees the grim nomad tested by desperate men before agreeing to become an unlikely saviour. Uncovering a plot to destroy their homeland of Iwakidaira Han by subterfuge, they ask the Wolf to foil a sham gold robbery intended to disgrace and dismantle a region long-coveted by the Shōgun. The impossible task is not just to stop the robbery ever happening but also destroy with notice an army of warriors and the Court’s relentless Kurokuwa Ninjas. Proud to die for the treasured outmoded principle of “Kanjō” (literally The Soldier is the Castle), Ogami Ittō manufactures a miracle, but again only at terrible personal cost…

A potent change of pace concludes the adventure here at ‘One Stone Bridge’ as little Daigoro seeks to care for his grievously wounded father despite the predations of a gang of bullying older kids. His efforts charm and latterly astound a wealthy childless couple who consider adopting the waif.

When they find the child is caring for an adult they seek to help – but only until the assassin drags himself from what should be his deathbed to face Kurokuwa Ninjas who have – due to his actions against the Shōgun rescinded their previous neutrality and declared war on the killer bound for Hell. When Ogami again overcomes all, the couple are still keen to help, if only to get father and child away from them as soon as possible…

Closing with ‘Creator Profiles’ of author Koike Kazuo & illustrator Kojima Goseki plus a tonal ‘Art Gallery’ of powerfully moving images by the latter, this is another classic volume in a series of Japanese imports which utterly changed the nature of American comics and a saga no lover of historical fiction should be without.
Art and story © 1995, 2001 Kazuo Koike & Goseki Kojima. All other material © 2000 Dark Horse Comics, Inc. Cover art © 2001 Frank Miller. All rights reserved.

Planetes Omnibus volume 1


By Makoto Yukimura, adapted by Anna Wenger & Brendan Wright, translated by Yuki Johnson (Dark Horse Manga)
ISBN: 978-1-61655-921-2 (Omnibus TPB)

The hard, gritty mystery and imagination of space travel, so much a component of immediate post-WWII industrial society, briefly re-captivated legions of level-headed imagineers at the end of the 20th century when relative newcomer and manga debutante Makoto Yukimura  rekindled interest in near-space exploration in all its harsh and grimy glory with this inspirational “nuts-&-bolts” manga series exploring the probable rather than the possible…

Yukimura (born in Yokohama in 1976, just as the once-ambitious US space program was languishing in cash-strapped doldrums and five long years before the first space shuttle launch) began his professional life as an assistant to veteran Mankaka (“comics creator”) Shin Morimura before launching his independent career with the Planetes. Working exclusively for Kodansha, his award-winning premier Seinen series ran in Weekly Morning magazine (from January 1999 – January 2004) before being collected in four tankōbon editions. The serial easily made the jump to an anime series and the books became a multi-award-winning global sensation. Yukimura – after producing evocative one-shot Sayōnara ga Chikai node (For Our Farewell is Near) for Evening magazine – in 2005 abandoned the future for the past, to concentrate his creative energies on monolithic historical epic Vinland Saga. Serialized in Weekly Shōnen Magazine and Afternoon, it has thus far filled 27 rousing volumes to date…

The premise of Planetes is diabolically simply and powerfully engaging. Humanity is a questing species but cannot escape its base origins. In 2074, space travel and exploitation is commonplace but as we’ve conquered the void between Earth and the asteroid belt and prepare to explore – and ruinously exploit – the outer planets, the once-pristine void around us has become clotted and clustered with our obsolete tech and all manner of casually discarded rubbish. Even the most minute speck of junk or debris falling through hard vacuum is a high-velocity, potentially deadly missile, so to keep risk to a minimum hardy teams of rugged individualists must literally sweep the heavens free of our discarded crap.

Prelude ‘Phase 1: A Stardust Sky’ begins with the death of a passenger on a commercial low-orbit spaceliner before jumping six years forward and introducing a trio of these celestial dustbin-men scooping up Mankind’s negligent castoffs and unconsidered detritus. Hachirota Hoshino is the newest, youngest member of the team, a kid who craves becoming a real astronaut and famed explorer like his dad. Dreaming of one day owing his own prestige spaceship, excitable “Hachimaki” is soon disenchanted with the dreary, dull and disgusting daily life of drudgery aboard DS-12: a sanitation/cargo ship fondly dubbed “Toybox” but little better than the discards he and his two comrades daily scoop up or destroy…

These days there’s something wrong with the sombre, stoic Russian, Yuri Mihairokov. The big man is increasingly distracted, blanking out, staring vacantly into the Wild Black Yonder as the cleaners orbit Earth at 8 kilometres per second. Events come to head when a shard of micro-debris holes their ramshackle vessel and an old timer reveals the Russian’s tragic secret.

Long ago Yuri and his wife were passengers on that shuttle and when it was holed she died. Heartbroken, her husband – one of the few survivors – returned to space to clear the deadly trash that took his wife. He never forgot her.

Years later, whilst drifting in the void the solitary heartsick astronaut sees a glitter, and her keepsake compass just floats into his hand, brought back to him by the winds of space and cruel fate. Beguiled, he falls into Earth’s gravity well and only Hachimaki’s most frantic efforts save his comrade from fiery death.

Safely back in free orbit, the Russian opens his gauntleted fist. On the compass are scratched his wife’s final thoughts as death took her – “please save Yuri”…

The poignant, bittersweet and deeply spiritual tale properly begins with ‘Phase 2: A Girl From Beyond the Earth’ wherein Hoshino slowly and impatiently recovers from a broken leg in the hospital of the moon colony Archimedes Crater City. These tales are laced with the most up-to-date space science available to author Yukimura, and the recent revelations that extended time spent in low/zero-gravity radically weakens bones and muscles was the lynchpin of this moving brush with another youngster bound irrevocably to the void.

When a doctor suggests returning to full-gravity Earth to recuperate the easy way, Hachi is in two minds and sorely tempted. His commander and fellow debris-destroyer Fee Carmichael and a grizzled 20-year both veteran pour scorn on the quitter’s option. All real astronauts know that once back on the home world few ever come back to space.

The kid is still tempted though… until he strikes up a friendship with a thin, wasted young woman. Nono has been on Luna for 12 years and dreams of blue skies and open seas, even though she will never see them. After aged Mr. Roland chooses to spend the rest of his life among the stars, Hachimaki discovers Nono’s sad, incredible secret and at last abandons all notion of forsaking the stars…

Focus stays on nicotine-fiend Fee Carmichael as she struggles to enjoy a well-deserved vice in ‘Phase 3: A Cigarette Under Starlight’ in Orientale Basin Underground City some months later. With breathing-oxygen at a premium, smokers must juggle their addiction with the dedication to life in space. Poor Fee has been Jonesing for a drag for far too long. Now though, whilst on shore-leave at a station big enough (and sufficiently civilised) to house a designated smoking area, the Toybox’s chief is still unable to indulge her vice…

Ideological terrorist group the Space Defense Fighters want to keep the void pristine and free of Mankind’s polluting influence and have been detonating bombs in outposts all over the moon. Their latest outrage targets the base’s vending machines and smoking rooms, so the authorities have sealed them all in the name of public safety. Driven near to madness, Fee snaps and lights up in public toilets, forgetting fire countermeasures and smoke detection devices are automatic, incredibly sensitive and painfully effective…

Humiliated, sodden but undeterred, she takes off for another city and a solitary snout (for any non-Brits, that’s a particularly demeaning and derogatory term for a smoke) and finds the only guy more in need of a drag than her. Of course, setting bombs is nervous work and a quick ciggy always calms his nerves…

The frustration is too much and Fee returns to her job, but the SDF’s explosive campaign has barely begun. Their next scheme is the creation of a deadly Kessler Syndrome wave (a blast or impact which changes the trajectories of free-floating orbital scrap and debris, creating even more debris/shrapnel and aiming it like a hard rain of lethal micro-missiles)…

With a commandeered satellite directed at a space station, the terrorists intend to detonate their captured vehicle and shred the habitat – which coincidentally carries the last cigarettes in space – shooting it out of the sky to create a lethal chain reaction to make high-orbit space forever unnavigable.

Unsure of her own motives, Fee uses the DS-12 to suicidally shove the stolen projectile away from the station and into Earth’s atmosphere…

Whilst she recuperates in Florida, ‘Phase 4: Scenery for a Rocket’, depicts Hachimaki bringing Yuri to visit the family home in Japan. However, the volatile lad immediately slips back into a violent sibling rivalry with younger brother Kyutaro: a rocketry prodigy even more resolved to conquer space than his surly and increasingly fanatical brother… or their absentee astronaut father Goro. Happily the steadfast Russian’s calming influence begins repairing fences between the warring Hoshino boys, although not before a series of explosive confrontations lead to Yuri finally passing on his beloved wife’s compass…

‘Phase 5: Ignition’ finds Fee, Yuri and Hachimaki reunited just in time for the junior junkman to suffer an (almost) career-ending psychological injury. Although physically uninjured by a rogue solar flare, the lad is completely isolated in the void for so long that he develops post-traumatic “Deep-Space Disorder”. If he can’t shake off the debilitating hallucinatory condition his life in space is over. Nothing experts at the supervising Astronaut Training Center do has any lasting effect, but fortunately Yuri knows just what prodding might awaken the wide-eyed, Wild Black Wonderment in his feisty little comrade…

‘Phase 6: Running Man’ has the Toybox’s weary crew visit Moon Orbital Space Port where the obsessively training Hachimaki is approached by an unctuous business type looking for his infamous dad. Werner Locksmith is head and chief designer of the Earth Development Community-sponsored manned mission to Jupiter and, unknown to the starry-eyed kid, had pegged Hachi’s father as the only man capable of piloting the innovative new vessel on the 5-year mission: one the lad would give anything to be on. Frustratingly, the elder explorer doesn’t want to go and has actually absconded from the Private/Public sector project and is currently a fugitive on the run through the vents and ducts of various moon bases…

The old rogue has had enough of space-faring: a fact he finds impossible to relate to his furious, outraged son when they accidentally meet. The old spacer intends to retire to Earth and make things right with the wife he’s abandoned so many times…

Meanwhile Locksmith has been called away. Something has gone disastrously wrong with the Jupiter ship “Von Braun”…

Above Luna as Hachi argues with his dad, another crisis crescendos as a devastating explosion rips through the station. As everybody evacuates, in the safe chill of the void, Hachi and the crew watch a phenomenal debris field emanate from the moon’s surface. The Von Braun’s experimental engines have failed and an entire lunar base has been evaporated…

Following the tragedy, ruthlessly cool Locksmith unswervingly starts to rebuild and the senior Hoshino breathes a huge sigh of relief. Hachi however is undeterred. He fanatically resumes his physical training, knowing that when the Von Braun is ready to fly, he will be ready to join it…

In ‘Phase 7: Tanabe’ stoic Yuri and harassed commander Fee acknowledge and address their comrade’s impossible dream, inducting a raw recruit to the Toybox crew and task Hachi with training her to be his (eventual) replacement. According to the ambitious spacer, however, mere girl Ai is a hopeless case, fruitlessly wasting valuable time he could be using to train and study for his application to the Jupiter Mission. Suffering mightily from having to babysit the useless girl, he only discovers her suppressed inner fire after a 50-year old space coffin is recovered from the dark expanse and provokes a bitter dispute about love, passion and man’s place in the cold, lonely universe…

Hachi’s dream comes a giant leap closer to reality in ‘Phase 8: A Black Flower Named Sakinohaka (Part 1)’ as he begins his official audition regimen for the Von Braun. He has become an emotional void with nothing but cold ambition driving him. He can’t even process the deadly constant threat posed by increased sabotage activity from the terrorist SDL: more determined than ever to keep space free of Man’s toxic presence.

Despite competing with more than 20,000 applicants, Hoshino is beginning to distinguish himself when a series of bomb blasts rock the project. Narrowly escaping death, Hachi is visited by his old friends who are horrified his obsessive and blasé attitude and apparent disregard for the pain and suffering of his rival candidates caught in the detonations. Is he truly so determined to get on the mission that all he sees are fewer competitors?

Only fellow applicant and new buddy Hakimu seems to understand that any sacrifice and personal misery are worth the prize…

Soon testing reaches its final stages and Locksmith lectures the remaining candidates from the bridge of the almost completed Von Braun. Only a handful of desperate spacers will make this final cut but the big day is again delayed after Hachi confronts the insidious saboteur… and fails to stop him.

The tale resumes six months later, and the last 23 candidates await final call as ‘Phase 9: A Black Flower named Sakinohaka (Part 2)’ sees Hachi’s still-fugitive father targeted by SDL assassins and heading back to the son who disowned him. His arrival coincides with Ai Tanabe’s visit as she delivers Hachi’s belongings from Toybox, and leads to an embarrassing confusion as to her amatory status, but before things can be clarified the terrorists attack again, seeking to kill the “only man who could pilot the Von Braun”…

Fleeing via the lowest levels of Oriental Basin Underground Tunnel City, the spacer trio are more dangerous to each other than their murderous pursuers. After another devastating blast Hachi again confronts the traitor who sabotaged his last attempt to join the Jupiter mission and almost commits an unpardonable act… until gentle Tanabe talks him off the emotionally-charged metaphorical ledge. ‘Phase 10: Lost Souls’ sees Hachi successful in final training for the mission that has become his life when a lunar accident strands him and new comrade Leonov on the unforgiving surface with only hours of oxygen and a 40-kilometre walk to the nearest relief station. It would have been impossible even if the copilot wasn’t wounded with a slowly-leaking suit. By the time rescue arrives Hachi has reached the stage where he fights his saviours, frantic to prove he needs no one’s help to achieve his goals.

‘Phase 11: – what on the page translates as “Spasibo”’ (either “thank you” or “God save you”) sees recuperating Hachi return to the family home in Japan, accompanied by his penitent father, and visited by Leonov’s grateful mother. Although he doesn’t understand a word she says, the old lady still makes far more sense than his constantly warring family and, after another drunken fight with dad, events come to tragic, galvanising crisis which at last crushes the walls enclosing his traumatised head and heart…

This first passionately philosophical, sentimentally suspenseful chronicle concludes here with a moment of eerie portent when ‘Phase 12: ‘A Cat in the Evening’ sees a simulation test with crewmate Sally turn into a creepy moment of premonition after Hachimaki finds himself stalked to the point of distraction by a dead and decaying alley cat that talks philosophy and tries to kill him…

To Be Concluded…

Each chapter opens with a full colour painted section before reverting to comfortingly appropriate monochrome line art, with superb developmental sketches, pin-ups, a selection of 4-panel sidebar humour strips (‘A Four Panel Comic’, ‘Namao-san (Presumably Male)’, ‘Eat? That Thing?’, ‘Drinking Hot Coffee through a Straw’) included throughout as breaks between story phases. Should you be lucky enough, the original turn-of-the-century English-language TokyoPop editions (which have bonus features not included in the omnibus edition) are still obtainable in many comics shops.

Suspenseful, funny, thrilling and utterly absorbing, these tales perfectly capture the allure of the Wild Black Yonder for newer generations, making this authentic, hard-edged, wittily evocative epic a treat no hard-headed dreamer with eyes set firmly above the clouds should miss…
© 2015 Makoto Yukimura. All rights reserved. Publication rights for this edition secured by Kodansha, Ltd, Tokyo.