Jamie Smart’s Max & Chaffy: What a Delicious Discovery!


By Jamie Smart, and coloured by Emily Kimbell (David Fickling Books)
ISBN: 978-1-78845-345-5 (PB)

Laced with cheerful welcoming charm by cartoonist, comics artist and novelist Jamie Smart, Max & Chaffy books for younger readers (five when this one comes out and augmented online by www.findchaffy.com) hark back to more traditional times and fare. Initially introduced in Welcome to Animal Island, little Max moved to a new home in a lighthouse and made many amazing friends like Orlando, Crumbs, Moose, Pedalo and especially a strange little creature called Chaffy.

The tiny fluffbundle has mismatched ears and was easily confused: constantly getting lost and needing Max and the reader’s help to be where it belongs. The reason for getting misplaced so much was and is a desire to locate other unique-unto-themselves Chaffys (as seen in follow-up fables The Great Cupcake Mystery!, Search for the Ice Chaffy! and Hunt for the Pirate’s Gold!): a desire magnified once the soon-to-be-inseparable pair joined the Official Chaffy Finding Club…

Unlike Smart’s multi award-winning comics offerings (Bunny vs. Monkey, Looshkin – the Adventures of the Maddest Cat in the World!!, Fish Head Steve!, Corporate Skull, Space Raoul, and many brilliant strips for The Beano, Dandy and others) or his illustrated kids novels like the Flember quartet, Max & Chaffy adventures are crafted for early readers, offering strong directed stories laced with interactive pages, with participation an integral part of the storytelling. The most engaging of these page games are recurring Search & Find tableaux – just like Where’s Wally? – cunningly combined with grouping/collecting moments as they search for new specimens of Chaffy, all offering flavours of Pokémon and echoes of Mr. Men whenever they find and befriend one.

Joyous, inclusive, accepting and particularly appetising, this outing sees our tiny tot stars initially doing something other than seeking new Chaffys – all with a list of identifying characteristics – a bit later, but opens with them soundly asleep in the Lighthouse… until a colossal explosion wakes them up in a hurry!

The detonation is at the bakery where Crumbles’ lives; caused by her latest recipe going awfully wrong. In fact, all the Chaffy’s efforts at cooking are misfiring, and have never really been right ever since she left baking school. Crumbles also really misses her old baking partner Sprinkles

Max sincerely wants to help and is even more determined once he learns Sprinkles now lives on another island…

Resolved to reunite the cookery champions, Max asks grumpy Captain Foghorn to ferry them over, and when he reuses gets a lift in Orlando Pig’s new Hot Air Balloon. Scarily, it almost doesn’t make it, but eventually everyone alights safely on ‘Food Island’, eager for fun, tasty treats and possibly new Chaffies for Max’s book. Sadly, as Mayor Chomp Chomp explains, they have arrived in the middle of a culinary crisis. The Grand Food Festival has just begun, but in every specialised region, recipes are going wrong and all the new dishes devised are inedible!

Max naturally offers to investigate as he, Crumbles and Chaffy search for Sprinkles, and soon their trek takes them to ‘Pasta Hills!’ where very upset Pasta Pete explains how nothing has the right texture or taste anymore. This sends Chaffy into a finding frenzy that only ends when he finds an undiscovered Burger Chaffy adrift in the land of spaghettis, cheesy sauces and meatballs…

Gradually the pattern repeats across the island, with our explorers locating never-before-catalogued Chaffy pals in ‘Burger Valley!’, ‘Veggie Park!’, ‘Sushi Land’ and ‘Bakersville’, inspiring brand new taste and flavour combinations before ultimately reuniting and similarly reinvigorating the baking partnership of Sprinkles and Crumbles. Max can’t decide what’s best: wonderful new food or more Chaffies for his book. Actually, of course he can…

The fun is followed by a round of exotic fusion foods for all, and supplemented by more things to do, beginning with a bonus feature where Sprinkles asks readers to search for his misplaced ingredients (with answers kindly provided…)

Exuberant, enticing, eminently palatable and remarkably re-readable, this is another must-have treat of no kid of any age could possibly resist.

Text and illustrations © Fumboo Ltd. 2025. All rights reserved.
Max & Chaffy: What a Delicious Discovery! will be released on August 14th 2025 and is available for pre-order now.

Pogo – The Complete Syndicated Comic Strips volume 3: Evidence to the Contrary


By Walt Kelly, edited by Carolyn Kelly & Eric Reynolds (Fantagraphics Books)
ISBN: 978-1-60699-694-2 (HB/Digital edition)

This book includes Discriminatory Content included for comedic and satirical effect.

Today in 1975 the final episode of Pogo was published. Walt’s widow Selby Kelly said it was because newspapers were reducing print size to accommodate more ads but many, Many, Many of us knew it was really because fiction and satire could no longer keep up with reality. now with the burden of hindsight I can safely say “What the $££&%!! did we know?”

Books of this stature, calibre and merit are worth buying and reading at every moment of every day, and rather than waste your valuable time with my purely extraneous blather, you could just hit the shops or online emporia and grab this terrific tome right now. And Stay Tuned, Every time I see the news I resolve to finally finish reviewing these astounding tomes… AND THIS TIME I MEAN IT!

If you still need more though, and aren’t put off by me yet, I’m honoured to elucidate at some length so let’s restart here…

Walter Crawford Kelly Jr. was born in 1913 and began his cartooning career whilst still in High School as artist/reporter for the Bridgeport Post. In 1935 he moved to California and joined the Disney Studio, working on animated short films and such features as Dumbo, Fantasia and Pinocchio. His steady ascent was curtailed by the infamous animator’s strike in 1941. Refusing to take sides, Kelly quit, moving back East and into comic books – primarily for Dell, who held at that time the Disney rights license – amongst many other popular and invaluable properties.

Despite his glorious work on major mass-market, people-based comics classics such as the Our Gang movie serial spin-off, Kelly preferred – and particularly excelled – with anthropomorphic animal and children’s fantasy material.

For the December 1942-released Animal Comics #1 he created Albert the Alligator and Pogo Possum, and wisely retained the copyrights to the ongoing saga of two affable Bayou critters and their young African-American pal Bumbazine. Although the black kid soon disappeared, the animal actors stayed on as stars until 1948 when Kelly moved into journalism, becoming art editor and cartoonist for hard-hitting, left-leaning liberal newspaper The New York Star.

On October 4th 1948, Pogo, Albert and an ever-expanding cast of gloriously addictive, ridiculously exuberant characters began strip careers, appearing in the paper six days a week until the periodical folded in January 1949.

Although ostensibly a gently humorous kids feature, by the end of its NYS run (collected in Pogo: The Complete Syndicated Comic Strips vol. 1), first glimmerings of an astoundingly barbed, boldly satirical masterpiece of velvet-pawed social commentary had begun to emerge.

When the paper folded, Pogo was picked up for mass distribution by the Post-Hall Syndicate, debuting on May 16th 1949 in selected outlets across the nation. The colour Sunday page launched on January 29th 1950 and both were produced simultaneously by Kelly until his death in 1973 and thereafter by his talented wife and family until the feature was at last laid to rest on July 20th 1975. At its height the strip appeared in 500 papers in 14 countries and book collections (which began in 1951) eventually numbered nearly 50; collectively selling over 30 million copies… and all long before this Fantagraphics series even began…

In this third volume of a proposed full dozen reprinting the entire Kelly canon of Okefenokee Swamp’s critter citizenry, undoubtedly our main aspect of interest is the full-on comedic assault against possibly the greatest danger and vilest political demagogue America ever endured (at least in the last century…) but the counterattack against witch-hunter Senator Joe McCarthy is merely one of many delights in this stunning mix of free expression and wild and woolly whimsy…

This colossal and comfortingly sturdy landscape compilation includes monochrome ‘Daily Strips’ from January 1st 1953 to December 31st 1954, and Sundays – in their own full-colour section at the back of the bus book – from January 4th to December 26th of the same years.

Supplemental features this time comprise a Foreword by award-winning cartoonist Mike Peters (Mother Goose & Grimm); a wealth of deliriously winning unpublished illustrations, working drawings by Kelly and utterly invaluable context and historical notes in R.C. Harvey’s ‘Swamp Talk’ appendix. This last also compellingly, almost forensically, details the rise and fall of rabblerousing “red-baiter” Joe McCarthy and how Kelly courageously opened America’s fight back against the unscrupulous, bullying chancer (and the movement for which he was merely a publicity-hungry figurehead. Nope! NOTHING CHANGES) with an unbeatable combination broadside of ridicule and cool disdain…

Mark Evanier’s closing biographical feature ‘About Walt Kelly’ is supplemented by a comprehensive ‘Index of the Strips’ and a gloriously inspired selection of ‘Noteworthy Quotes’ to fill the academic needs of the reader, but of course the greatest boon here is the strips and characters themselves.

Kelly was a masterful inventor of engaging and endearing personalities, all of whom carried as many flaws as virtues. The regular roll call (some commentators reckon to be as many as 1000!) included gentle, perpetually put-upon bemused possum Pogo; boisterous, happily ignorant alligator Albert; dolorous, sensitive Porkypine; obnoxious turtle Churchy La Femme; lugubrious hound Beauregard Bugleboy; carpet-bagging Seminole Sam Fox; pompously ignorant know-it-all Howland Owl; sveltely seductive skunk Miz Mam’selle Hepzibah; long suffering matron Miz Beaver; maternal Miz Groun’chuck and her incomprehensible, bitey baby Grundoon plus all the other bugs, beasts and yapping young’uns of the swamp, but the author’s greatest strength lay in his uniquely Vaudevillian rogues, scoundrels and outright villains.

The likes of Tammanany Tiger, officious Deacon Mushrat, sinister, sycophantic beatnik communist Catbirds Compeer and Confrere, sepulchral Sarcophagus MacAbre, sloganeering P.T. Bridgeport and a trio of brilliantly scene-stealing bats named Bewitched, Bothered and Bemildred were perfect confections to illustrate all manner of pestilential pettifogging, mean manners and venal self-serving atrocities as they intermingled and interfered with the decent folk volubly enduring the vicissitudes of such day-to-day travails as love, marriage, comic books, weather, rival strips, fishing, the problem with kids, the innocent joys of sport, cadging food, making a living and why neighbours shouldn’t eat each other.

You could – and probably should – replace any government anywhere on Earth with them today and nobody would spot a lick of difference…

In this volume topics of exotically extravagant conversation include the longevity and worth of New Year’s Resolutions; the scandalous behaviour of Porkeypine’s kissing-thief Uncle Baldwin; a get-rich scheme involving dirt; and opening shots at the burgeoning phenomenon of commercial television. However, the gradual conversion of the Deacon’s Boy Bird Watchers society into a self-policing vigilante committee looking for strangers and making sure all citizens are right-thinking and proper-looking would quickly insinuate itself into every corner of the feature…

Anti-foreigner sentiments peak following the arrival of Deacon Mushrat’s old pal The Hon. Mole MacCarony; a blind, self-aggrandizing politico determined to root out all (undisclosed) threats, enforce conformity and stamp out the diseases obviously carried by strangers. The xenophobic dirt-digger was based on Nevada Senator Patrick McCarran, who briefly shaped paranoid public opinion on a platform of severely restricting immigration and implementing the speedy deportation of all communists and non-Americans. Clearly and sadly, his poisonous legacy and methodology remains a valuable asset and divine dogma for many politicos and opinion-shapers today…

Things got much darker – and therefore more effectively ludicrous – with the arrival of Mole’s malicious and ambitious associate Simple J. Malarkey – whose bullying tactics soon began to terrify his fellow bigots as much as the increasingly outraged, off-balance citizens. Eventually the villains fall out and trigger their own downfall, with the mortified Deacon sheepishly denying his part in the fiasco. Peace and (in)sanity return and with sunny days ahead weather-prognosticating frog Picayune debuts, only to suffer a great loss when Albert accidentally ingests the amphibian’s pal Halpha – an amoeba who actually did all the meteorological messing about…

Voracious Albert swallowed a lot of things over the years, but his biggest gaffe probably occurs after meeting Roogey Batoon, a pelican impresario who – briefly – “managed” Flim, Flam & Flo: a singing fish act billed as the Lou’siana Perches

Many intriguing individuals shambled into view at this time: Ol’ Mouse and his tutorial pal Snavely (who taught worms how to be cobras and rattlers); cricket-crazed British bugs Reggie and Alf and family icons Bug Daddy and Chile, but the biggest mover and shaker to debut was undoubtedly a sporty Rhode Island Red chicken dubbed Miss Sis Boombah. The formidable biddy is a physically imposing and prodigiously capable sports enthusiast – and Albert’s old football coach – who wanders in as survey taker for Dr. Whimsy’s Report on the Sectional Habits of U.S. Mail Men (a brilliant spoof of societally sensational Kinsey Report on sexual behaviour in America) but her arrival also generates a succession of romantic interludes and debacles which eventually lead to a bewildered Mushrat proposing marriage before leaving her in the lurch and disappearing into the deepest parts of the swamp…

Mole reared his unseeing head again, causing merely minor mischief, but when the marriage-averse Deacon encounters the terrifying Malarkey lurking in hiding with sinister acolyte Indian Charlie (who bears a remarkable resemblance to then US Vice-President Richard Milhouse Nixon) the scene is set for another savage, often genuinely scary confrontation…

That’s also exactly what Miss Boombah has in mind as she sets out – accompanied by Bewitched, Bothered and Bemildred – to hunt down the scoundrel who left her in the lurch at the church…

Other story strands and insane interludes include such epic mini sagas as the search for an abducted puppy – lampooning TV cop series Dragnet – and a long session on the keeping and proper sharing of secrets; much ado about gossip and the art of being a busybody. Most memorable of all though, is Churchy’s sudden predilection for dressing up as a pretty little blonde girl, perpetually visiting Martians, and poor Pogo’s oddly domestic recipe for A-Bombs…

In his time, satirical supremo Kelly unleashed his bestial spokes-cast upon many other innocent, innocuous celebrity sweethearts such as J. Edgar Hoover, the John Birch Society and Ku Klux Clan, as well as lesser leading lights like Hubert Humphrey, Lyndon B. Johnson and – with eerie perspicacity – George W. Romney (U.S. Secretary of Housing and Urban Development, Governor of Michigan and father of a guy named Mitt), but nothing ever compared to his delicious and devilish deconstruction of “Tailgunner Joe” in the two extended sequences reprinted here. Kelly’s unmatched genius lay in his seemingly effortless ability to lyrically, if not vivaciously, portray through anthropomorphic affectation and apparently frivolous nonsense language comedic, tragic, pompous, infinitely sympathetic characters of any shape or breed, all whilst making them undeniably human.

Kelly used that gift to readily blend hard-hitting observation of our crimes, foibles and peccadilloes with rampaging whimsy, poesy and sheer exuberant joie de vivre. However, he usually toned down the satirical scalpels for the magnificently imaginative ‘Sunday Funnies’: concentrating instead on fantastic and unfailingly hilarious serial fables and comedy romps.

Some of the best he ever conceived conclude this volume, beginning with the epic saga of little faun Melonbone whose search for the Fountain of Youth inadvertently causes Sam Duck to revert to an egg. The distraught drake’s wife is not best pleased at having to hatch her own husband out at her age… after all, she’s no spring chicken…

Churchy & Albert endure the ire of sharp toothed tot Grundoon as the kid’s inability to converse leads the alligator to accidentally swallow his turtle pal, after which the animal crackpots all get very lost for a long time in their own swampy backyard…

Howlan Owl’s latest get-rich-quick scheme – digging to China – results in his and Albert’s reluctant consultation of an Atlas and the shocking conclusion that the Russians have taken over Georgia…

The panicked reaction of the chumps precipitates their accidentally awakening an oversleeping bear who opts to celebrate Christmas in the middle of August. Eventually, everybody catches up to him just in time for the true Yule event…

After the usual New Year’s shenanigans, 1954 truly takes hold as everyone’s favourite alligator tries to recount the amazing exploit of ‘King Albert and the 1001 Arabian Knights of the Round Table’ – despite each listener’s evident and express disinterest – before Howlan and Churchy became compulsively embroiled in a furious feud over pugilism. Soon thereafter Albert is mistaken for a monster after getting his head stuck in a cauldron. Sadly, once he’s finally extricated from the calamitous cookpot, other unhappy folk become the infernal alembic’s unwilling method of locomotion…

No sooner does that culinary catastrophe conclude than the whole sorry fiasco promptly kicks off again with a lovesick octopus now playing transient chapeau to a succession of unfortunate and duly startled swamp critters…

The hairy, scaly, feathered, slimy folk of the surreal swamplands are, of course, inescapably us, elevated by burlesque, slapstick, absurdism and all the glorious joys of wordplay from puns to malapropisms to raucous accent humour into a multi-layered hodgepodge of all-ages delight – and we’ve never looked or behaved better. This stuff will certainly make you laugh; it will probably provoke a sentimental tear or ten and will certainly satisfy your every entertainment requirement. Timeless and ineffably magical, Pogo is a giant not simply of comics, but of world literature and this magnificent third tome should be the pride of every home’s bookshelf, right beside the others.

… Or, in the popular campaign parlance of the all politically astute critters – “I Go Pogo!”… and so should you.

Pogo Vol. 3: Evidence to the Contrary and all POGO images, including Walt Kelly’s signature © 2014 Okefenokee Glee & Perloo Inc. All other material © 2014 the respective creator and owner. All rights reserved.

Lucky Luke volume 24: The Judge


By Morris & Goscinny, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-045-0 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Doughty, rangy, and dashingly dependable cowboy Lucky Luke is an imperturbable, implacably even-tempered do-gooder who can “draw faster than his own shadow”. He roams the mythic, cinematically fuelled Old West in light-hearted adventures astride his petulant, stingingly sarcastic wonder-horse Jolly Jumper. Over nine decades, his exploits in Le Journal de Spirou (and from 1967, in rival periodical Pilote) have made the sharpshooter a legend across all media… and a monument of merchandising.

Working solo with occasional script assistance from his brother Louis, Morris – AKA Maurice de Bévère – produced 10 albums worth of affectionate and thrilling sagebrush parody before formally uniting with René Goscinny, who became regular wordslinger with Des rails sur la Prairie (Rails on the Prairie) commencing in Le Journal de Spirou on August 25th 1955. Morris & Goscinny literarily rode together on another 44 albums as Luke scaled the dizzying heights of superstardom. The partnership continued after the six-gun straightshooter switched teams in 1968, transferring to Goscinny’s own magazine Pilote with classic comedy thriller La Diligence (The Stagecoach).

Our laconic volunteer lawman’s trailblazing travails often draw on actual western history as much as movie mythology and he regularly interacts with noteworthy figures, as well as even odder fictional folk as his authors incessantly explore and refine key themes of classic cowboy films – plus some uniquely European notions and interpretations. The happy wanderer is not averse to being a figure of political change and Weapon of Mass Satire… as in this primal, heavily history-affronting affair…

First published continentally in December 1959, Le Juge was the 13th European album and Morris & Goscinny’s fourth official outing together, opening – after a terse background note on the real Judge Roy Bean – with Lucky as a literal cowboy ferrying a herd of prime steers from Austin, Texas to Silver City, New Mexico. The relatively uneventful cattle conveyance sadly stalls when, ignoring the advice that “there ain’t no law west of the Pecos”, Lucky stops at Langtry: a growing town on that legendary river that is ruled by saloon keeper/self-appointed Judge Roy Bean, who with his trained bear Joe rides roughshod over the citizenry whilst making himself incomprehensibly rich by exploiting an old law book he possesses. Through a system of carefully mis-applied court fines, bribes, indentured servitude and judicious hangings, the charismatic rogue is a virtual king who finally bites off more than he can chaw after impounding Lucky’s herd and subjecting him to a bogus trial (for rustling his own cattle) that ends with the hero sentenced to hang…

Escaping at gunpoint, Luke suddenly hatches a plan after travelling gambler Bad Ticket hits town and decides to set up in opposition to Bean with his own saloon, bad booze, sham trials and crooked scams…

Craftily striving to balance the scales of injustice, Lucky at first aids newcomer Bad Ticket in the war of law and lore. However, as Bad Ticket swiftly proves to be even less honourable and more devious than Bean, Luke switches sides – albeit almost too late – as the new judge turns on him and also sentences the citizens to string him up…

Opting for the devil he knows, Lucky recruits exiled loser Roy Bean – and Joe – to help him reclaim the town for decency and, with the rascally reprobate actually trying to make amends and (in his own way) atone for past sins and misdemeanours, sets Langtry back on the path to peace and progress. Of course that means much fighting, running, shenanigans & hijinks, insane alliances and a unique day in court for all concerned, in a case utterly unique to the annals of jurisprudence…

These youthful forays of an indomitable hero offer grand joys in the wry tradition of Destry Rides Again, Support Your Local Sheriff, or, dare I say it, John Milius & John Huston’s misunderstood 1972 demi-classic The Life and Times of Judge Roy Bean. Superbly executed by master storytellers, this is a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…
© Dargaud Editeur Paris 1971 by Morris. © Lucky Comics. English translation © 2010 Cinebook Ltd.

Pandora in Puzzlevale: The Secret Town (volume 1)


By Paul Duffield, Poqu, Siobhan McKenna & various (Pheonix Comic Books/David Fickling Books)
ISBN: 978-1-78845-349-3 (TPB)

These days, kids are more likely to find their formative strip narrative experiences online or in specially tailored graphic novels rather than the anthological, pick ‘n’ mix of pictorial periodicals that defined my long-dead youth. And yet, once upon a time, the comics industry was a commercial colossus that thrived by producing copious amounts of gaudy, flimsy pamphlets in a multitude of subjects and sub-genres, subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications.

These eye-catching items generated innumerable tales and immeasurable delight, designed to entertain, inform and educate tightly-defined target demographics including Toddler/Pre-school, Younger & Older Juvenile, Girls, Boys. General and even Young Teens, but today Britain can barely maintain a few paltry out-industry licensed tie-ins and spin-offs for a dwindling younger readership. Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific niche market, whilst all those beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and interactive media. There are a few venerable, long-lived holdouts like The Beano & 2000 AD, but overall the trend since the 1970s has been downwards and declining.

That seeming inevitability was happily turned on its head in January 2012 when Oxford-based family publisher David Fickling Books launched The Phoenix: a traditional (seeming) anthology comic weekly aimed at girls and boys between 7 and 14, revelling in those good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content. It has been generating fun, fantasy, educational episodes and wild adventure for kids ever since, scoring many impressive results whilst lifting the standards of comics literature and quality of graphic novels. Each weekly issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, the comic has gone from strength to strength. It is, most importantly, big and bold, totally tuned in to its contemporary readership and tremendous fun.

The powers that be at the company also understand the sheer wonder of the creative urge and spend a vast amount of time and energy getting readers to have a go themselves: honing their own comics storytelling skills and making their own characters and stories via various outlets cumulatively designated The Phoenix Comics Club.

You can run that by your preferred search engine or just buy this book and access their portal via the enclosed QR code…

Moreover, as established comics companies seem to give up the ghost (in this country at least), old-school prose publishers embraced the graphic novels that evolved to fill their vacated niche. With a less volatile and tenuous business model and far more sustainable long-term goals, book sellers have prospered from magazine makers’ surrender, and there have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy. Happily, many of The Phoenix’s superb serials and series have joined that market, having been superbly repackaged as all-ages graphic albums. There are comedy adventures Bunny Vs Monkey, Mega Robo Bros, Toby and the Pixies, Evil Emperor Penguin, Donut Squad, Looshkin, Star Cat, Long Gone Don, Corpse Talk and fantasy dramas like No Country, Tosh’s Island, Tamsin, Pirates of Pangaea, Lost Tales, Troy Trailblazer, Tales of Fayt and The Adventures of John Blake.

The comic has inspired factual series like the award-winning Martin Brown’s Lesser Spotted Animals sequence and an entrancing and absorbing range of puzzle/activity books including Von Doogan and the Curse of the Golden Monkey/The Great Air Race, Bunny vs Monkey: The Whopping World of Puzzles! or How to Make Awesome Comics (With Professor Panels & Art Monkey!), and more…

The one we’re looking at today is Pandora in Puzzlevale: The Secret Town, the first of a serial offering a dazzling display of cartoon virtuosity and brain-busting challenges co-composed by writer/art director Paul Duffield, graphic staging scenarist Poqu and illustrator Siobhan McKenna. A comic strip mystery that operates and progresses by solving assorted tests and conundrums, it all begins in ‘Welcome to Puzzlevale’ as aspiring crimebuster and Detective Crow devotee Pandora is dragged from her comic long enough to realise that the tedious drive to their holiday home has been paused. Although the route to the much-anticipated “secrets-themed” village seemed straightforward, the road is long, winding and confusing. Now, heavy mists are falling and the satnav doesn’t seem to work right anymore…

When Mum and Dad pull up at a petrol station to ask directions, Pandora is fully engrossed in her comic, but eventually she looks up and realises she’s all alone. Her parents are gone…

Thus opens the catalogue of confusion and a casebook of ratiocination and logical deduction as the young girl is drawn deeper and deeper into a program apparently designed to test her physical and mental abilities.

For readers the principle is simple: by accessing the book and selecting a choice of action at a critical moment in each episode, you/Pandora are directed to another page to experience the ramifications of that decision. The final objective is to find her folks and learn the nested secrets of Puzzlevale but it’s you who will be doing much of the work…

In-world, there are people in the mist-shrouded hamlet such as fortune tellers, tea shop staff, rambling bystanders and potential witnesses like gossip Granny Garnett and enigmatic rhymer Rita Idyll – but everyone’s motives and accounts are unverifiable and not to be trusted so Pandora is ultimately left to fend for herself. At least in this very strange and mutable place, she occasionally has Detective Crow by her side and leading her on…

Her methodology includes clue finding, location identification, map-making, maze-defeating, symbol deciphering, wordsearch weaving, witness-statement verifying, code-breaking, rune reading, message translating, riddle-solving, character assessing, crossword completing, key & lock retrieving, object unearthing, back-story compiling and comparison testing as well as frequent odd behaviour explanation, with all facts slowly forming a working hypothesis and eventual plan of action in her trusty ever-present notebook…

But there are so many questions, such as why do the buildings seem to shift, and why do so many villagers wear masks and all-concealing costumes?

Pandora’s quest is divided into 26 sequential ‘Mysteries’ undertaken across five chapters – ‘Welcome to Puzzlevale’, ‘The Curious Crow’, ‘The Mysterious Mask’, ‘The Great Escape’, and ‘The Mists of Change’ – each with its own set of tests and challenges contributing to a Big Picture solution, but even after Pandora completes them all, she’s left with much more to solve and a divergent path to follow…

To Be Continued…

Story! Games! Action! Beguiling mystery unravelled in the manner of multiple-choice decisions and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?

Well, quite a lot actually since this premier tome devotes a bunch of pages to related activities in a swathe of features offered under the aegis of the aforementioned Phoenix Comics Club: tips and snippets by Duffield & McKenna on ‘Drawing Pandora’, and how Poqu crafts the buildings, backgrounds and locations of Puzzlevale, as well as how to construct puzzles, draft alphabets and design symbols, before we conclude for now with a full list of mystery solving clues and hints detailing how it all came about in a closing glimpse at ‘Pandora’s Notes’

Bring paper, pencils and your intellectual A-game, and have the time of your life…
Text and illustrations © The Phoenix Comic, 2025. All rights reserved.

Pandora in Puzzlevale: The Secret Town will be published on June 5th 2025 and is available for pre-order now.

Neill Cameron’s Donut Squad: Take Over the World (Book 1)


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-340-0 (Digest TPB)

Do You Like Donuts?

Only you can truly answer that question, but if you’re undecided, and dangerously unaware of the ramifications of indecision, rabid raconteur and art fiend Neill Cameron has many arguments you might want to consider before deciding, all jam-packed into a manic new compendium of strips, activities and artificially-sweetened exploits starring a bargain box of comics champions cherrypicked from modern British periodical treasure trove The Phoenix.

Since debuting in 2012 and just like The Beano, Dandy and other perennial childhood treasures, the wonderful weekly has masterfully mixed hilarious comedy with enthralling adventure serials… and frequently in the same scintillating strip. Everybody strapped in? Got your snacks? Then let’s go…

Crafted by Cameron (Mega Robo Bros, Freddy, Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), a unique team of toothsome adventurers convene here as ‘Meet the Squad!!’ cuts down confectionary crusaders dark horse Sprinkles, accident prone Jammyboi, Chalky (the ghost of a murdered Victorian Donut), violent vigilante Justice Donut, nerve-wracked Anxiety Donut, piratical Caramel Jack! (he’s a little bit salty!), Dadnut & Li’l Timmy, and utterly unknowable Spronky! who each individually regale us with short adventures liberally seasoned with lashings of ads for Donut Squad merch like T-shirts, mugs and orbital death-rays. Also probably not really available are fancy dress costumes, hats and giant pants, but you never know…

Although ruggedly individualistic, the assorted vignette stars all seem to work towards a communal conclusion as we explore many ‘Donut Mysteries’, examine ‘Rejected Donut Flavours’ and question the verities of existence in repeated ‘Ask your Father with Dadnut & Li’l Timmy’ episodes. Certainty of a greater world to come is verified via exploits of spectral phenomenon ‘The Cursed Donut’ whilst a reason for living is offered in ‘Meet the Donut Squad Babies! Basically the same but cuter!!’

Life is short and full of surprises so sometimes old friends simply don’t hang around. When Jammyboi shockingly makes his exit, the prospect of cleaner hands and unstained furnishings evaporates with the introduction of much messier messroom treat Choccy-plops – a revelation just crying out for more mirthful merch announcements. Oooh! Tea towels!

With the addition of ‘Sweetum! The Sweetest Donut of all!’ a narrative undercurrent starts carrying all later vignettes in the same direction, starting with ‘New Season! New Donut Flavours’ before Sprinkles details a tasty masterplan at the ‘Secret Donut Squad Meeting!’ outlining his efforts to enlist human converts and enrol them in the ‘Donut Squad Legion of Enthusiasm!’ The program is supplemented by all the latest ‘Conspiracy Theories!’ and the DSLoE ‘Code of Conduct’

Briefings on ‘Rare Donut Varieties’ are interrupted by an incursion by secret archfoes/sworn enemies the ‘Bagel Battalion’ (Private Plainbagel, Sergeant Sesameseed and Platoon Commander Poppyseed), but before everything gets too heavy we pause to peruse the wonders of ‘Donut Park’.

Sadly, such commercial distractions lead to more subversive assaults by the relentless foe, offering ‘New Bagel Flavours’ and prompting an arms race resulting in retaliatory experiments with ‘New Cheesier Donuts’

The carb-shot cold war hots up with a wave of ‘Bagel Battalion merchandise’ including ads for themed thermal vests, ties and protractor & compass sets garnishing counterintelligence sallies such as ‘Ask your Bagel father’. Initially wrongfooted, the sweet & sugary contingent can only resort to more theme park ads, even as ‘How to draw donuts’ features are swiftly counterbalanced by ‘How to draw bagels’ until all consumer confidence is shattered…

A public backlash begins, leading to a breaking of the doughy fourth law and some gutter crawling – and sniping – as ‘Anxiety Donut Has to Go on an Adventure!’, circumventing more mesmerising ads, and inadvertently spying on the Bagels before reporting back on their ‘Battle readiness’

Inevitably war boils over between the baked goods factions. The horrors culminate in the creation of an horrific ‘Bagel Battalion Metabomb’ and, after the deployment of all comestibles, tanks, skateboards and battle dinosaurs, the opposing forces calamitously clash. Cosmic destruction is only narrowly averted and when the powdered sugar settles we learn ‘Hooray! The Donut Squad is Victorious!’ and are not really surprised by a follow-up press release confirming ‘Hooray! The Donut Squad Have Taken Over the World!’

Smart, witty, laugh out loud weird and utterly bonkers, this seemingly piecemeal treat cunningly connects a whole bunch of stuff kids love without knowing why, but which totally bewilder us oldsters and keeps us in our place. Breezy eccentric and captivating, the sugar rush is counterpointed with a selection of Donut related artistic activities extracted from ‘The Phoenix Comic Club’, including drawing ‘Basic Shapes!’, adding ‘Flavour!’, ‘Personality!’, ‘Expression!’, ‘Poses’, ‘Extras!’, ‘Characters!’ and all aspects of ‘Storytelling!’

This manic missive then closes with a welcome extract from Cameron’s Mega Robo Bros just in case your kid is the only one who hasn’t read it yet. And don’t let anyone read it whilst eating…

Moreover, as all the best books and movies say: DONUT SQUAD WILL RETURN…
Text and illustrations © Neill Cameron 2025. All rights reserved.

Neill Cameron’s Donut Squad: Take Over the World! is scheduled for UK release on May 8th 2025 and is available for pre-order now.

Rex Generations


By Ted Rechlin (Rextooth Studios/Sweetgrass Books)
ISBN: 978-1-59512-229-4 (HB)

Got your eggs yet? Some come pretty big…

I’ve never met a kid who didn’t love dinosaurs, and that gleeful fascination doesn’t fade with age or what we laughingly regard as maturity. Ted Rechlin clearly ascribes to that belief too, and has made it his life’s work, whether it’s in his 30+ books (including End of the Ice Age, Jurassic, Epsilon: a Yellowstone Wolf Story, Howl, Comicquest Time Travel Trouble or the award-winning Sharks: A 400 Million Year Journey) or superhero stuff such as freelance commissions for the likes of DC Comics, Dark Horse or Dover Publications.

Rex Generations is an incredibly informative and engaging book about family, rendered with great deftness, gleeful aplomb, and packed with the latest scientific thinking regarding arguably the most famous species of big lizard (or is that bird?) on Earth.

In case you weren’t paying attention, the clan in question is thundering great tyrannosaur Cobalt and his feisty mate Sierra, just getting by in what is nowadays Hell Creek, Montana.

This stunning full-colour hardback, however, opens in the Mesozoic bit of the Cretaceous Period, or approximately 66 million years ago on a very special night. Here our anxious apex predators proudly celebrate the hatching of four eggs, heralding the start of a new generation, after which we’ll closely follow the pack over the next decade or so. The parents teach and provide in a casually lethal environment packed with a wide variety of dangerously capable prey, rival predators and unknown perils of every description.

This is dinosaurs and natural history, not Lady and the Tramp with really big teeth, so brace yourself and your own youngsters with a little spoiler alert: not everybody present at this antediluvian nativity is going to make it…

Compelling, beguilingly educational and splendidly entertaining, T. Rex Generations is a glorious celebration of Earth’s earlier Saurian inhabitants and our enduring love affair with them. Get this read the rest and go wild!
© 2018 Ted Rechlin. All rights reserved.

Noggin the Nog


By Oliver Postgate & Peter Firmin (Egmont)
Noggin the King ISBN: 978-1- 4052-8152-2 (HB)
Noggin and the Whale ISBN: 978-1- 4052-8153-9 (HB)
Nogbad Comes Back ISBN: 978-1- 4052-8155-3 (HB)
Noggin and the Dragon ISBN: 978-1- 4052-8154-6 (HB)
Nogbad and the Elephants ISBN 978-1- 4052-8142-3 (HB)
Noggin and the Moon Mouse ISBN: 978-1- 4052-8141-6 (HB)
Noggin and the Storks ISBN: 978-1- 4052-8144-7 (HB)
Noggin and the Money ISBN: 978-1- 4052-8143-0 (HB)

Baby Boomers like me consider our childhoods – no matter how feted or feral, and personally privileged or dire and deprived – to have been a golden age in terms of liberty, agency and especially entertainment. That’s probably due in large part to being exposed to the gentle, life-affirming fantasy worlds of these guys.

Today celebrating a century of being splendid, Richard Oliver Postgate was a writer, puppeteer, animator and unrepentant itinerant storyteller who was born to an extremely prestigious, overachieving and drama-drenched family. He entered the world on April 12th 1925 in Hendon Middlesex and was eventually educated at Woodstock School, Woodhouse Secondary, the legendary Dartington Hall School/College and Kingston College of Art. He joined the Home Guard in 1942 but when at last called up, declared himself a Conscious Objector – just as his father had during the Great War. Court martialled and sentenced to Feltham Prison, Oliver eventually became a land-worker growing crops. After the war he worked for the Red Cross in Occupied Germany. On returning to Britain in 1948, he went to Drama School and drifted from job to job.

In 1957, whilst working as a stage manager for commercial TV company Associated Rediffusion, he observed the appalling quality of children’s programming up close and knew he could do better for the same paltry money offered. Writing Alexander the Mouse he convinced a Central School of Art tutor named Peter Firmin to draw the backgrounds for him. After moving on to short-lived deaf-viewer project The Journey of Master Ho, in 1959 the creators formalised their partnership as independent studio Smallfilms. The rest is history… and fantasy and wonder and charm and devastating nostalgia…

When not shaping the minds of 30-years-worth of kids, Postgate continued trying to save the world and refine its inhabitants. He was active in the CND movement, penning their pamphlet The Writing on the Sky and 1981 book Thinking it Through: The Plain Man’s Guide to the Bomb. In 1986, he created a 15-meter artwork for his latterday romantic partner Naomi Linnell’s book Illumination of the Life and Death of Thomas Beckett, repeating the exercise for The Triumphant Failure (about Christopher Columbus) and triptych A Canterbury Chronicle, which ended up in the city’s Royal Museum Art Gallery and Eliot College Campus…

Working when he pleased, Postgate narrated – in the calm, quietly compelling voice that became hardwired into the brains of millions – radio comedy and documentary shows, more books such as autobiography Seeing Things, and accompanied (arguably) his greatest creation Bagpuss – voted in 1999 the Most Popular Children’s Television Programme of All Time – as the plushly-stuffed purple & white cat accrued awards such as an honorary degree from the University of Kent at Canterbury.

Postgate died – hopefully properly and rightly well-contented – in Broadstairs Kent, on December 8th  2008.

Peter Arthur Firmin was born in Harwich on 11th December 1928. Following training at Colchester School of Art and National Service in the Royal Navy, he attended Central School of Art and Design in London from 1949 to 1952. A creative man of many talents and disciplines, he then worked as a stained-glass designer, jobbing illustrator and lecturer.

Whilst teaching at Central in 1957 he was targeted by audacious, up-and-coming children’s TV writer Oliver Postgate who believed (quite rightly) that clever individuals could produce high-quality kids’ viewing at reasonable cost.

After crafting backgrounds for Postgate’s Alexander the Mouse and The Journey of Master Ho, Firmin became equal partner in new venture Smallfilms, which grew in and out of a shed at the artist’s Canterbury home. The kindred spirits initially produced hand-drawn cartoons and eventually stop motion animation episodes for series including Ivor the Engine, Pingwings, The Saga of Noggin the Nog, Pogle’s Wood/The Pogles, Bagpuss, The Clangers and much more. Postgate wrote, voiced and filmed, whilst Firmin – roping in any family and friends in the immediate vicinity – drew, painted, built sets and made puppets. Their spouses were often dragooned too, if they showed useful talents like sewing or knitting…

During those early days Firmin seemed tireless. In addition to the Smallfilms job he also devised, designed and populated other kids shows such as The Musical Box and Smalltime. In 1962 with Ivan Owen he created a fox puppet for The Three Scampies. That creation soon had his own show and career as Basil Brush

Throughout his life, Firmin continued his cartooning and illustration career. This included writing and/or illustrating a number of books including Basil Brush Goes Flying, The Winter Diary of a Country Rat, Nina’s Machines and Postgate’s Seeing Things – An Autobiography. Firmin also worked as a printmaker and engraver, designer and educator. In 1994 he was asked to create a British postage stamp and produced a magnificent offering featuring Noggin and the Ice Dragon.

Even at their most productive and overworked, Postgate & Firmin always ensured there was plenty of ancillary product such as Christmas Annuals, comic strips, spin-off books, games and puzzles for their devoted young fans. One of the most charming and enduring was a series of “Starting-to-Read” books released by Kaye & Ward between 1965 and 1973. Postgate & Firmin crafted all 8 books in a kid-friendly format gently sharing the further adventures of the Nicest Norseman of Them All…

In 2016 the octet of all ages, easy-going comedy dramas and gently humorous escapades were rereleased as superb hardcover editions perfect for tiny hands, but are now (at least thus far) out-of-print-&-hard-to-find. Starring the full TV cast and illustrated in a variety of duo-toned line-&-colour tomes, they display all the wit and subtle charm of the irrepressible Firmin whilst Postgate seductively and seditiously showed how much nicer things could be if we all tried a little harder to get on with each other.

This is the Saga of Noggin the Nog… Upon the death of his father, quiet, unassuming Noggin becomes king of the northland Viking tribe known as the Nogs. He rules with understanding and wisdom – generally thanks to his advisors: wife Nooka who hails from the far north (we’d call her an Inuit or Inuuk princess these days), bluff old codger Thor Nogson and wisdom-stuffed talking green cormorant Graculus. Despite many fantastic but necessary adventures, Noggin prefers a quiet home life with his people and his boisterous son Knut

Noggin the King opens with bucolic pastoral scenes of the Nogs, with the good-hearted sovereign helping his people however he can. However, whilst happily repairing the roof of an old farmer, the ruler dislodges a bird’s nest. Bringing the nest and its occupants back to his castle, he cares for the fledglings and mother, pondering if he is also the King of birds in the Land of Nogs. If he is, then they are his subjects too and thus he is responsible for their safety and welfare. Riven with doubt, the King, with Nooka at his side, sets out on a short quest/ fact-finding mission to confirm his suspicions and is rewarded by the feathered kingdom with a great but grave new honour…

Noggin and the Whale features far more light-hearted aspects of kingship as the mild-mannered monarch celebrates his birthday in the usual manner: doling out gifts to all the children of his realm. This year they all get musical instruments, but when they hold an impromptu concert on a boat in the little walled harbour, the merriment is interrupted by a most insistent whale.

Every time the kids get going the cetacean surges up under the boat and eventually even placid Noggin loss his temper and orders the sea-beast to swim away. Instead it glides over to the open harbour gate and sulkily blocks the way, just as Noggish fishing boats are trying to moor up for the night. Nothing the townsfolk can do will shift the surly creature.

Suddenly Prince Knut has an idea. He realises why the whale has been acting so strangely and, after consulting with his father, commissions Royal Inventor Olaf the Lofty to create a unique present for the morose marine mammal…

Originally released in 1966, Noggin and the Dragon sees little Prince Knut and his chums pestering the royal couple to let them go on a dragon hunt. Noggin and Nooka are reluctant at first – Dragon Valley is no place for little boys and besides, the best thing to do with dragons is give them sweets and make friends – but eventually the proud parents capitulate to pester power. To ensure things go smoothly they insist doughty old warrior Thor Nogson goes with them, but as the unruly boys trek into a gathering storm, no one has any idea of the shocking surprise in store for them all…

From the same year, Nogbad Comes Back highlights the return from exile of Noggin’s wicked usurping uncle, just in time to try and spoil the King’s annual animal and vegetable show. Living up to his name, Nogbad the Bad tries to win the glittering jewel-encrusted cup for best flora and fauna by devious cheating and, when that fails, through simple shameful theft. Thankfully, Nooka is not as forgiving and kind as her husband and has been keeping a close eye on her outlaw in-law…

The next year saw two more tomes: one of which may have been a notional precursor to one of Smallfilms’ most successful franchise creations. Noggin and the Moon Mouse begins with Knut enacting an official ceremony at a water trough. Proceedings are utterly disrupted when a strange silver ball crashes down and a child-sized rodent-like creature emerges. Caught up in the excitement, the prince and his unruly pals give chase… until Queen Nooka takes charge. After admonishing the boys, she and Noggin befriend the strange visitor (who actually comes from another world) helping him gather odd household items he requires to return to the stars.

And yes, a few years later a peculiar band of armoured woolly beasties began communicating with us all in their universally comprehensible pennywhistle pipings in a little show called The Clangers

Nogbad and the Elephants proves there are many perks to being royal. One is wonderful presents such as the gigantic gem-encrusted, long-nosed big-eared beast presented to Prince Knut by the King of Southland. Sadly, the wonderful creature is perpetually unhappy and falls under the sway of crafty Nogbad who lures it away to steal its jewelled coat. Realising it’s been hoodwinked, the piteous pachyderm takes restorative action in its own unique manner, compelling Knut to make his first grown-up decision…

The last brace of tales originated in 1973, beginning with hilariously anti-capitalist tract Noggin and the Money. Here Court Inventor Olaf the Lofty suffers a setback in his dream to modernise the nation. Nogs have been happily soldiering on using barter and trade as long as anyone can remember, so when the big thinker creates coins as currency, he thinks he’s made life easier for everybody. Thor Nogson soon disagrees after he’s despatched to acquire eggs for the royal breakfast and meets rather a lot of resistance to this new-fangled commerce nonsense…

Wrapping up the fun is Noggin and the Storks as the King sagely deals with a minor ecological crisis. Sooty Storks have nested on the chimneys of the town for decades, using the heat of human cooking fires to warm their eggs. This year, as the birds are particularly numerous, the populace are continually being smoked out of their own homes.

Despite his people angrily petitioning Noggin to let them chase the pests away, as king of birds as well as people, the smooth sovereign seeks another, more equitable solution. Cue Olaf the Lofty, who has an idea involving an old chalk quarry, a stand of hollow trees, masses of convoluted piping, steel sheets and tons of firewood…

Serenely bewitching, engaging and endlessly rewarding (both these books and their much-missed, multi-talented originators) the works of Postgate and Firmin shaped generations of children and parents. If you aren’t among them, do yourself a great favour and track down those DVD box sets, haunt the streaming services and buy these books and anything else with their names on it. You won’t regret it for an instant.
Text © The Estate of Oliver Postgate 1965-1973. Illustrations © Peter Firmin/The Estate of Peter Firmin 1965-1973.

Bunny vs Monkey: The Whopping World of Puzzles!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-350-9 (Digest HB)

Bunny vs Monkey has been the hairy/fuzzy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies in an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mindbending multi award-winning yarns have been wisely retooled as graphic albums available in digest editions such as this one.

The tail-biting tension and animal argy-bargy began yonks ago after an obnoxiously annoying little anthropoid plopped down in some serene British woodland, in the wake of a disastrous local space shot. Crashed down in Crinkle Woods, scant miles from his launch site, lab animal Monkey reckoned himself the rightful owner of a strange new world… despite every effort to dissuade him by reasonable, rational, sensible, genteel, contemplative forest resident Bunny. No amount of patience, propriety or good breeding on the part of the laid-back lepine could curtail, contain or control the incorrigible idiot ape.

A keen rivalry arose between them, as the ape intruder crudely made himself at home, and to this day Monkey remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his perfect “Monkeyopia” – with or without the aid of evil supergenius ally Skunky or their “henches” Metal Steve and Action Beaver. Problems are exacerbated by other unconventional Crinkle creatures, like Pig, Weenie, Ai, Lucky, Le Fox. Mad scientist Skunky’s intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, Brobdingnagian bio-beasts and sundry other super-weapons…

Here the mundane multi-coloured – albeit rendered here in multifarious shades of mystifying monochrome tones – manic war of nerves and mega-munitions is pettishly paused for a session of traditional entertainment and activities as the entire cast amble ‘To the Woods’ and into a fun-filled framing comic tale. Exploring and ending up somewhere never seen before, our cuddly combatants mutually discover and take charge of a ramshackle and abandoned “lost” fun-fair. Their ingrained competitive lunacy sees all involved revive old rides but also -and this is where you come in – refit and revamp games and puzzles stalls, seeking to make it a holiday fun ride for all…

Cue a selection of character-themed quizzes, puzzles, tests of skill and imagination and other pen and paper activities, Part One of which focuses on reconditioned ‘Games Stalls’. We open with the titular attention-seeking simian lout. His odd-one-out conundrum ‘I am Monkey’ leads to self-explanatory ‘Bunny’s Cross Words’ and more esoteric wordplay in ‘Action Beaver’s Bibblesearch’, ‘Weenie’s Wall of Words’, and ‘Ai’s Speedy Wordswitches’ before naughty wordsearch ‘Monkey’s Too Rude!’ brings us to pencil-driven ‘Metal E.V.E.’s Hall of Mirrors’, ‘Spaces for Faces’ and ‘Embiggening for Beginners’

Riddles and enigmas abound next in ‘Codewords with Le Fox’ after which traversing the ‘Amazing Mud Maze’ will afford a pause to assess ‘Who Will Win? Only You Can Decide’ prior to Part Two commencing with ‘Costume Conundrums!’ and paper-folding foolishness for ‘Fortune-Telling Monkey’ and his ‘Laugh of Truth’ before ‘Bunny’s Would You Rather?’ poses challenging questions in advance of really AARRRRD! stuff in ‘Name That Pirate with Weenie and Pig’ and ‘Talk Like a Pirate’, before again asking ‘Who Will Succeed? Only you can decide!’

Part Three contains culinary calamities and chewy comestibles aplenty, all bedecking assorted ‘FoodStalls’. Learn how to deal with ‘Candyfloss Quiffs’ and identify ‘Weenie’s Cake a Difference’ whilst cowering in glee over ‘Cookery Corner: Wobbleberry Buns’. Having cooked but not burned, we wonder ‘What’s That Smell?’, ‘What’s That Noise?’ and ‘Who’s in the Loo?’ and reassess how ‘Only One Will Succeed!’ before Part Four brings us to a House of Horror uncovering Skunky’s private lab wherein lurks ‘Skunky’s Monster Maker’, ‘House of Horror’, and ‘The All-Seeing Eye!’

Should you need to take breath ‘Skudoku’ and ‘Badgoku’ are available as are ‘Metal E.V.E.’s Hints and Tips’ and ‘Skunky’s Number Puzzle’ just before a barrage of life-challenging decisions await those tackling adventure quiz ‘None of the Fun of the Fair’

The comic story resumes and concludes in traditional shocking vulgar fashion before the last survivors stagger up to the bit with all the ‘Answers’

Daft, compulsively addictive, dangerously read-out-loud-able and fearfully unputdownable, this cutting edge retro-treat is the perfect gift for anyone with crayons, paper and too many kids.
Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Bunny vs Monkey: The Whopping World of Puzzles! will be published on March 27th 2025 and is available for pre-order now.

The Complete Peanuts volume 9: 1967-1968


By Charles M. Schulz (Fantagraphics Books/Canongate Books UK)
ISBN: 978-1-56097-826-8 (US HB) 978-085786-213-6 (UK HB)

This book includes Discriminatory Content produced in less enlightened times.

Peanuts is unequivocally the most important comic strip in the history of graphic narrative. It is also the most deeply personal. Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly surreal philosophical epic for half a century: 17,897 strips spanning October 2nd 1950 to February 13th 2000. He died – from complications of cancer – the day before his last strip was printed.

At its height, Peanuts ran in 2,600 newspapers, in 21 languages and75 countries. Many of those venues still run it in perpetual reprints, as they have ever since his death. During his lifetime, book collections, a merchandising mountain and television spin-offs had made the publicity-shy doodler an actual billionaire at a time when that really meant something…

None of that matters. Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived: proving cartoon comedy could have edges and nuance and meaning as well as soon-forgotten pratfalls and punchlines.

We begin with an effusive foreword from film icon John Waters expressing his utter support of the mighty Lucy Van Pelt and all who sail in range of her, drawing references and similarities to actor/personality Divine I never saw before, but now can’t shift…

Notionally, our focus and point of contact remains quintessential, inspirational loser Charlie Brown who, beside fanciful, high-maintenance mutt Snoopy, remains squarely at odds with a mercurial supporting cast, hanging out doing what at first sight seems to be Kids Stuff and an increasingly hostile universe of perverse happenstance.

Always, gags centre on play, varying degrees of musicality, pranks, interpersonal alignments, the mounting pressures of ever-harder education, mass media lensed through young eyes and a selection of sports in their season, leavened by agonising teasing, aroused and crushed hopes, the making of baffled observations and occasionally acting a bit too much like grown-ups. However, in this tome, themes and tropes that define the entire series (especially in the wake of many animated TV specials) become mantra-like yet endlessly variable, but focus less on Charlie Brown and more on those around him. One deliciously powerful constant that remains and grows more abundant is his inability to fly a kite. Here the war with wind, gravity and landscape reaches absurdist proportions, as a certain tree pursues his adored pastime with vicious violent and malicious venom…

Human interactions still find the boy a pitiable outlier. Mean girl Violet, musical prodigy Schroeder, self-taught psychoanalyst and dictator-in-waiting Lucy, her brilliantly off-kilter little brother Linus and dirt-magnet “Pig-Pen” are fixtures honed to generate joke-routines and gag-sequences around their signature foibles, but some early characters have faded away in favour of fresh attention-attracting players joining the mob. Newcomers sidle in and shuffle off without much flurry or fanfare but in our real world the debut of “Minority” characters José Peron of New Mexico and African American Franklin attracted much attention and drew controversy – because, I guess, there will always be gits and arseholes…

A little girl Lila also debuted, but another white kid wasn’t much of shock to the system, even if she shared a fantastic life-changing secret with Snoopy…

At least the Brown boy’s existential crisis/responsibility vector/little sister Sally has grown enough to become just another trigger for relentless self-excoriation. As she grows, pesters librarians, forms opinions and propounds steadfastly authoritarian views, Charlie is relegated to being her dumber, but eternally protective, big brother…

Resigned to – but far from uncomplaining about – life as a loser in the gunsight of cruel and capricious fate, the boy Brown is helpless meat in the clutches of openly sadistic Lucy. When not sabotaging his efforts to kick a football, she monetises her spiteful verve via a 5¢ walk-in psychoanalysis booth (although supply and demand economics also affects this unshakeable standard), ensuring that whether at play, in sports, kite-flying or just brooding, the round-headed kid truly endures the character-building trials of the damned. She’s so good at it that a certain dog opens up a rival concern…

By this time, the beagle is the true star of the show, with his primary quest for more and better food playing out against an increasingly baroque inner life, wild encounters with birds, skateboarding, dance marathons and skating trysts with a “girl-beagle”, philosophical ruminations, and ever-more-popular catchphrases. Here, the burgeoning whimsy leads to constant glimpses of the dog’s WWI other life, peppered with classic dogfights against the accursed Red Baron, but also focuses on his side hustles: running for civic office, competing as arm wrestler The Masked Marvel and brief but intense time as an Olympic ice skater…

Snoopy also indulges in a protracted period impersonating a vulture, but pickings seem to have been quite slim…

As always, timeless episodes of play, peril, peewee psychoanalysis and personal recrimination are beards for some heavy topics. Rendered in marvellous monochrome, there are crucial character introductions, more plot developments and creation of even more traditions we all revere to this day. Of particular note is confirmation of the soft revolution leaving the wonder beagle and Lucy Van Pelt in the driving/pilot’s seat and head of the table/analyst’s couch…

Health and status became increasingly important at this time and the collection opens with a painfully relevant sequence of gags as Linus and Lucy get their measles vaccinations. It was played for laughs then and all ended well, but the way today’s parental moron sector are playing Russian roulette with kids’ lives is still no bloody joke…

Another trenchant continued gag-series follows Lucy attempts to “cure” Linus of his blanket dependency by playing him off against grandma who will give up smoking if he gives up clutching fabric and sucking thumb…

Snoopy is the only force capable of challenging if not actually countering Lucy. Over these two years, her campaign to curb that weird beagle, cure her brother of his comfort blanket addiction and generally reorder reality to her preferences reaches astounding heights and appalling depths, but the dog keeps trying and scores many minor victories. As always volumes open and close with many strips riffing on snow, food, movie-going and television – or the gang’s responses to it – become ever more pervasive. As aways, Lucy constantly and consistently sucks all the joy out of the white wonder stuff and the astounding variety offered by the goggle-box. Perpetually sabotaged, and facing abuse from every female in their life, Brown and Snoopy endure casual grief from smug, attention-seeking Frieda, championing shallow good looks over substance. Linus is still beguiled by the eerie attractions of his teacher Miss Othmar and Lucy’s amatory ambitions for Schroeder grow ever more chilling and substantive…

Schulz established way points in his year: formally celebrating certain calendar occasions – real or invented – as perennial shared events: Mothers and Fathers’ Days, Fourth of July, National Dog Week strips accompanied in their turn yearly milestones like Christmas, St. Valentine’s Day, Easter, Halloween/Great Pumpkin Day and Beethoven’s Birthday were joined this year by a return to another American ritual as many of the cast return to summer camp. This heralds a greater role for old pal Patricia Reichardt AKA tomboy Peppermint Patty (who debuted in the previous collection on August 22nd 1966); this time around, she becomes a counsellor to younger girls, ousts Charlie Brown from his own baseball team and even replaces him as manager with the beagle…

More endless heartbreak ensues as Charlie Brown fruitlessly pursue his ideal inamorata the “little red-haired girl”: a fascination outrageously exploited by others whenever he doesn’t simply sabotage himself. The poor oaf still has no idea how to respond to closer ties with his dream girl or why even Patty cares…

Sports loom large and terrifying as ever, but star athlete Snoopy is more interested in his new passions than boring old baseball or hockey. Even Lucy finds far more absorbing pastimes but still enjoys crushing the spirits of her teammates in whatever endeavour they are failing at. Anxiety-wracked Brown even steps down from the baseball team to ease his life, but being replaced by Linus only intensifies his woes. It also does nothing to help his kite wielding or paper plane folding…

Linus endures more disappointment in two Great Pumpkin seasons and before you know it, there’s the traditional countdown to Christmas and another year filled with weird, wild and wonderful moments…

Neatly interspersed with the daily doses of gloom, the Sunday page first debuted on January 6th 1952: a standard half-page slot offering more measured fare than the 4-panel dailies. Thwarted ambition, sporting failures, crushing frustration – much of it kite/psychoanalysis related – abound, alternating with Snoopy’s inner life of aviation and war stories, star gazing, shooting the breeze with bird buddies, weather woes and food fiascos. These and other signature sorties across the sabbath indulgences afforded Schulz room to be his most imaginative, whimsical and provocative…

Particular tentpole moments to relish include as always, the sharply-cornered romantic triangle involving Lucy, Schroeder & Beethoven; Snoopy v Lucy deathmatches; Charlie Brown’s food feud with the beagle, and assorted night terrors, Lucy’s unique solutions to complex questions; Valentines’ card coup counting, doggy dreams; the power of television; sporting endeavours; and more…

To wrap it all up, Gary Groth celebrates and deconstructs the man and his work in ‘Charles M. Schulz: 1922 to 2000’, preceded by a copious ‘Index’ offering instant access to favourite scenes you’d like to see again…

Readily available in many formats, this volume guarantees total enjoyment: comedy gold and social glue metamorphosing into an epic of spellbinding graphic mastery that still adds joy to billions of lives, and continues to make new fans and devotees long after its maker’s passing.
The Complete Peanuts: 1967-1968 (Volume Nine) © 2008 Peanuts Worldwide, LLC. The Foreword is © 2008, John Waters. “Charles M. Schulz: 1922 to 2000” © 2008 Gary Groth. All rights reserved.

Toby and the Pixies: volume 2: Best Frenemies!


By James Turner & Andreas Schuster with Kate Brown, Austin Boechle & Leanna Daphne (David Fickling Books)
ISBN: 978-1-78845-338-7 (TPB)

Way back in January 2012, Oxford-based David Fickling Books made a rather radical move by launching a traditional anthology comics weekly aimed at under-12s. It revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

To this day each issue features humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. The Phoenix has successfully established itself as a potent source of children’s entertainment because, like The Beano and The Dandy, it is equally at home to boys and girls, and mastered the magical trick of mixing amazingly action-packed adventure series with hilarious humour strip serials such as this one. Most of the strips have also become graphic collections just like this one…

Crafted by the astoundingly clever James Turner (Star Cat, Super Animal Adventure Squad, Mameshiba, The Unfeasible Adventures of Beaver and Steve) and Canadian cartoonist/designer/animator Andreas Schuster (KLARA AND ANTON in PRIMAX Magazine), Toby and the Pixies began in January 2020 (as I Hate Pixies) and, once out of the compost bag of creative wonders, just wouldn’t stop.

Those first forays were remastered and released as Toby and the Pixies: Worst King Ever! where the unwary and unwise learned how one nerdy boy at a Surburbiton high school – 12-year old overachiever Toby Cauldwell – really began fitting in. After all, it was hard enough enduring overbearing popular classmates like smarmy trendy “online influencer” Joe and snarky bully Steph but at least fellow style exile Mo was in the same boat. Everything changed – generally for the worst – after Toby’s electric toaster-obsessed Dad ordered the little wastrel to sort out the unruly back garden…

That’s when Toby discovered the wild, suburban jungle was, unknown to any mortal, a screen for a fabulous fey realm. This ethereal yet rather mucky enclave had endured unseen in the green shambles of the Cauldwell backyard for countless ages. However – due to an inept and inadvertent act of emancipation sparked by Toby kicking an unfortunately placed plaster garden gnome – the status quo forever altered and the reluctant lad was inadvertently elevated to the position of supreme overlord. It was only for a hidden kingdom of magical morons but they were really happy to be shot of their previous mad mean magical master.

As interpreted by the former King’s advisors Mouldwarp (Royal Druid), wise(ish) Gatherwool (Lore Keeper/Potion Master) and Toadflax (she eats stuff); deliberate or not, despatching King Thornpickle made Toby new absolute monarch. Pixie law also stated said ruler could do anything they wanted… a prospect so laden with responsibility that it made Toby weep with terror…

Just coming to terms with magic actually existing and that freaky, anarchic little imps can do it whilst still being absolute idiots and morons was awful enough, without also still having to survive school’s normal and traditional horrors. Thankfully, as the little odds and sods increasingly impinged and impacted on Toby’s life, education and prospects, they also turned school upside on a daily basis, and Toby’s fellow outcast Mo soon discovered the shocking secret. In the short term, it actually made things worse but now, apart from constant teasing and perpetual whining pleas to visit the magic kingdom, there is a fellow human King Toby can moan at.

… And then succession problems kicked off as magic-slime wielding Princess Sugarsnap – daughter of Thornpickle and rightful heir to a job Toby really, really doesn’t want – started her war to take back the throne…

This second commodious compendium opens with a chance to meet key regulars Toby, Mo, Steph, advisors Toadflax, Gatherwool & Mouldwarp and evil usurper-in-waiting Princess Sugarsnap in a comprehensive double page intro. Then it’s back to school and off the deep end in ‘Chapter 1: Bully’ wherein the pestiferous advisors gear up to look (nothing) like a normal person. The plan is to sort out mean girl Steph, but only serves to amplify suspicions she never used to have, leading to revelation and a well-deserved détente. ‘Chapter 2: Steph Meets the Pixies’ sees her forcibly brought up to speed on the incredible truth of Toby’s life when Sugarsnap launches a slime invasion, ensuring the strictly minor league abuser gets a peek at real stinky evil and, maybe, her own potential future…

Now, still obnoxious and bossy but part of the team, Steph helps contain the chaos when Toadflax trades identities with Toby (without asking permission) and inadvertently deals attention-addict Joe a reputation-ruining life lesson in ‘Chapter 3: Body Swap’ prior to an official invitation to the magic kingdom in ‘Chapter 4: Steph Joins the Team’. The state visit gives her and Toby time to bond over a shared passion – TV sleuth Inspector Humps – and even solve a uniquely fairy felony when someone steals Farmer Haydrizzle’s stinkworms…

Idle playground chatter about wasted time and pointless tasks leads to ‘Chapter 5: Double Trouble’ after Gatherwool unleashes a harvest of doppelgangers by sowing a crop of double seeds. The school is pretty used to weirdness by now, and only unlikable geography teacher Mr. Morris doesn’t make it back next day…

Toby’s perpetually disappointed grandmother and grandfather are compelled to expose their long-suppressed true natures after ‘Chapter 6: Grandparent Grumblings’ sees an unwelcome duty go utterly off the rails when the magically tooled-up advisors come along for the ride, after which the reluctant ruler joins Mo on a birthday jaunt to see the animals in ‘Chapter 7: Zoo’s There?’ Typically unwilling to be left behind, the advisors don’t really get the point of “animal prison” and their mystic meddling has lasting repercussions. At least Mo, Steph and Toby get to become their spirit animals in the vain efforts to fix the carnage…

A terrifying human rite of passage comes next as a school landmark looms for Toby and Mo. Maybe the mania and mayhem happened because he admitted liking pretty blonde Deborah, or perhaps it was just the cursed dancing shoes the King stupidly accepted from the advisors that led to leads to ‘Chapter 8: Disco Discombobulation’

Rampant capitalism hits the magic kingdom hard and without mercy next, as a property boom is manufactured by cunning cove and self-appointed loan-shark/banker Tricksy the Pixie in ‘Chapter 9: Boom and Bust’. It wasn’t so much all the ugly flimsy new builds, rampant unheeding greed of the elfin borrowers or even the million percent interest rates that caused the inevitable collapse as putting their faith in a base currency that was water soluble and biodegradable…

As the King dealt with the fallout of that crisis Mo and Steph applied tried & trusted narrative principles to a potential pixie couple experiencing romantic frustration in ‘Chapter 10: Fairy Fail!’ – with typically revolting results, and a human fancy dress party (plus irate, interfering advisors) triggers a riot of fanciful manifestations in ‘Chapter 11: Princess-pocalypse’ before the magical misery tours stumble to a pause when a day choosing instruments and performers for the school orchestra only generates a spontaneous wave of despondency in ‘Chapter 12: The Glooms!’ Typically, the talent search degenerates into a cacophony of sadness and woe with magically mutagenic effects even young King Cauldwell and his court are affected: all but Steph who has to do something truly unwelcome to save the day…

Wrapping up the fey foolishness is an activity section detailing ‘How to Draw Steph Expressions’ and  ‘Steph’s Body’ and thereafter closing with the now-standard Special Preview feature focusing on what other word-&-picture wonderment awaits in the periodical Phoenix

Toby and the Pixies is a joyous concatenation of nonsense no lover of laughs and lunacy should deprive themselves of and a feast of yuckky yoks all kids will gleefully consume.
Text and illustrations © The Phoenix Comic 2025. All rights reserved.

Toby and the Pixies: volume 2: Best Frenemies! is published on March 13th 2025 and available for preorder now.