Black Panther Adventures


By Jeff Parker, Marc Sumerak, Christopher Yost, Elliot Kalan, Roy Thomas, Manuel Garcia, Ig Guara, Scott Wegener, Christopher Jones, Chris Giarusso, John Buscema & various (Marvel)
ISBN: 978-1-3029-1034-1

Since its earliest days Marvel has always courted and accommodated young comicbook consumers through various titles and imprints. In 2003 the company instituted the Marvel Age line to update and reframe classic original tales by Stan Lee, Jack Kirby, Steve Ditko and others for a fresh-faced 21st century readership.

The experiment was tweaked in 2005, becoming Marvel Adventures. The tone of all the tales was very much that of the company’s burgeoning TV cartoon franchises, in execution if not name. Titles bearing the Marvel Adventures brand included Spider-Man, Fantastic Four and The Avengers and ran until 2010 when they were uniformly cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of those yarns have since been collected in digest-sized compilations such as this timely paperback (or eBook), which gathers a quartet of all-ages Black Panther tales and includes a brace of early1960s episodes from his first stint in the Avengers.

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first debuted as a character in Fantastic Four.

In his 1966 debut, the cat king attacked Marvel’s First Family as part of an extended plan to gain vengeance on the murderer of his father, before eventually teaming up with them to defeat the malign master of sound Klaw.

This eclectic compilation – comprising Marvel Adventures Fantastic Four #10, Marvel Adventures The Avengers #22, Avengers: Earth’s Mightiest Heroes #1, Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012), plus Silver Age epics from Avengers #52 and 62 – begins by broadly reimagining that initial encounter in ‘Law of the Jungle’ by Jeff Parker, Manuel Garcia & Scott Koblish from Marvel Adventures Fantastic Four #10 (May 2006) wherein the FF are suckered into buying smuggled Vibranium.

The miracle mineral is Wakanda’s only export and the illegal sale quickly brings the duped heroes into savage conflict with a mysterious cat-garbed super-warrior. Tracking the Black Panther back to his super-scientific jungle kingdom, the FF eventually convince the king of their innocence and good intentions before teaming up to tackle the true villains…

Two years later Marvel Adventures The Avengers #22 (May 2008) revealed the ‘Wakanda Wild Side’ (by Marc Sumerak, Ig Guara &Jay Leisten) as a sighting of murderous mutant Sabretooth in Africa draws Wolverine, Storm, Captain America, Spider-Man, Giant-Girl and the Hulk into an uncharted kingdom. They shouldn’t have bothered: Wakanda’s Panther chieftain was more than equal to the task of taking down the savage invader…

Following a page of comedic Marvel Mini Classics by Chris Giarusso, a short vignette from Avengers: Earth’s Mightiest Heroes #1 (November 2010) as Christopher Yost & Scott Wegener reveal how rival heroes T’Challa and Hawkeye work out their ‘Trust’ issues whilst battling crazed villain Whiplash.

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Another short yarn – this time from Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012) – unites the Panther with fellow Avenger the Hulk.

Crafted by Elliott Kalan, Christopher Jones & Pond Scum, ‘Mayhem of the Madbomb!’ sees the Green Goliath and Cat King bombastically battle Hydra to prevent the triggering of an insanity-inducing WMD cached in the Empire State Building…

Wrapping up the action is a brace of classic adventures from Roy Thomas & John Buscema.

On Captain America’s recommendation Black Panther joined the Avengers in #52’s ‘Death Calls for the Arch-Heroes’ (May 1968 and inked by Vince Colletta): a fast-paced murder mystery which also saw the advent of obsessive super-psycho the Grim Reaper who attempted to frame the freshly-arrived in America T’Challa for the murder of Goliath, the Wasp and Hawkeye.

Then The Monarch and the Man-Ape!’ (Avengers #62, March 1969, by Thomas, Buscema & George Klein) offered Marvel fans the first real view of hidden Wakanda – and a brutal exploration of T’Challa’s history and rivals – as his trusted regent tried to usurp his kingdom and the state religion after declaring himself to be M’Baku the Man-Ape

Augmented with a complete cover gallery by Carlo Pagulayan & Chris Sotomayor, Leonard Kirk & Val Staples, Scott Wegener & Jean-François Beaulieu, Khoi Pham & Edgar Delgado and John Buscema, this fast-paced, ferociously enthralling compilation of riotous mini-epics is extremely enjoyable and engaging, although parents should note that some of the themes and certainly the level of violence might not be what everybody considers “All-Ages Super Hero Action”…
© 2017 Marvel Characters, Inc. All rights reserved.

Tintin in the Land of the Soviets


By Hergé (Egmont)
ISBN: 978-1-40521-477-3 (HB)                    978-1-40526-651-2 (PB)

Georges Prosper Remi, known all over the world as Hergé, created a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Hergé completed 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Charles Dickens with the Mystery of Edwin Drood, Hergé died while working, so final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination – and a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Siécle where he seems to have fallen under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist (himself a dedicated boy scout) produced his first strip series – The Adventures of Totor – for the monthly Boy Scouts of Belgium magazine and by 1928 was in charge of producing the contents of Le XXe Siécle’s children’s weekly supplement Le Petit Vingtiéme.

He was unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette (written by the staff sports reporter) when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues? And also, perhaps highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work. He would produce a strip that was modern and action-packed. Beginning on January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments in Le Petit Vingtiéme, eventually running until May 8th 1930.

The boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would be accompanied by his dog Milou (Snowy to us Brits) and report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme

Arriving in Russia, the dog and his boy are constantly subjected to a series of attacks and tricks in a vain scheme by the Soviets to prevent the truth of their failed economic progress, specious popular feeling and wicked global aspirations being revealed to the Free World.

In a manic, breathless progression of fights, chases, slapstick accidents and futile attempts to bribe and corrupt him – or worse –  a hint of Tintin as a capable, decent and resourceful hero can be seen to gel on every progressive page as he thwarts the plots of the Bolsheviks and Moscow’s ubiquitous Secret Police…

Week by week, page by page, Tintin “gets away clean” in all manner of fast and flashy machines – all lovingly rendered in a stylised, meta-realistic manner not yet used for the human characters. This is a clear forerunner of Hergé’s Ligne Claire drawing style which develops rapidly as the plucky lad makes his way back across Europe to a rapturous welcome in Belgium, and with every kilometre covered, the personalities of the characters move beyond action-ciphers towards the more fully realised universal boy-hero we all know today.

The strip itself is very much a work-in-progress, primitive both in narrative and artistic execution. But amidst the simplified line, hairsbreadth chases and grossly simplistic anti-communistic polemic there is something… an intriguing hint of things to come.

Rendered in sleek monochrome, Tintin in the Land of the Soviets, was one of the last adventures to be published in English and is still available in both hardback and paperback editions.

Although possibly still a little controversial (and not ideal for the stated target market of eight years old and up), this is a highly readable, joyously thrilling, exuberant and deeply informative romp for any fan of the comic strip medium.

Tintin in the Land of the Soviets: artwork © 1999 Editions Casterman, Paris& Tournai.
Text ©1999, 2007Casterman/Moulinsart. All Rights Reserved.

The Nostalgia Collection: A Dog Called Bonzo


By George Studdy, with an introduction by Mary Cadogan (Hawk Books)
ISBN: 978-0-94824-852-8

The history of popular culture is studded with anthropomorphic animals that have achieved legendary, almost talismanic status. Mickey Mouse, Tiger Tim, Garfield, Smokey (the) Bear, Bonzo

If that latter causes a puzzled frown that’s a shame because for a while this playful, charming dog-of-dubious-pedigree was a wholly British animorph to rival Disney’s mouse and duck combined.

Only the artistic integrity and creative drive of his creator George Earnest Studdy – always cautious where and how he allowed his canine star to shine – prevented the marvellous mutt from attaining the global domination (and subsequent tawdry commercialisation) of the Disney duo.

In 1878 Studdy was born in Devon to a military family, but a childhood injury prevented him from following that proud path, whilst his prodigious artistic talent moved him to an unsatisfactory position as an engineer before he eventually found his true niche as an illustrator and animator.

Studdy’s first artistic success was a series of Boer War pictures of the Royal Artillery, soon followed by cartoons and illustrations for such comics as Big Budget, Funny Pips, Jester and Wonder and others. He also regularly contributed to papers and magazines including The Graphic, The Humorist, Little Folks, London Magazine, Punch, Windsor Magazine, The Tatler, The Bystander, Illustrated London News, The Field and especially The Sketch.

A superb general stylist, Studdy was most widely known for his animals although he was an early and memorably effective proponent of science fiction themes as well. Naturally, he worked extensively in the budding field of advertising…

Deemed unfit to fight in the Great War, he pioneered animation propaganda films that are still acclaimed for their quality and effectiveness. He first began producing pictures of a homely, engaging dog for The Sketch in the early 1920s, which were immensely popular. Eventually “the Studdy dog” became a permanent fixture and was christened Bonzo in the November 8th issue of 1922.

His luxuriously painted or drawn single panels gradually evolved into fully-sequenced gag-strips with the talking dog and his long-suffering lady-friend Chee-Kee captivating young and old alike with their playful yet slyly mature antics.

Despite Studdy’s decorum, Bonzo became a merchandising miracle of his time, lending his likeness and personality to many games and puzzles, toys of all types, figurines, china and dinnerware, cups, cruet sets and host of other household objects and all manner of advertising campaigns. He even had his very own neon sign in Piccadilly Circus.

Although Studdy voluntarily moved on from his creation to create many other pictorial marvels and to serve his country again in WWII as a draughtsman for the Royal Navy, the delightful dog continued under diverse hands in strips syndicated worldwide by King Features as well as in a series of wonderful books and annuals.

These began in 1935 and continued until 1952, with translations into many foreign editions. For a spectacular view of these you should see the superb websites at Studdying with Bonzo and Bonzo and George Studdy as well as this magical and far too short commemorative edition produced by Mike Higgs under his much-missed Hawk Books imprint. Thankfully this terrific tome is still readily available…

Funny, charming, sublimely illustrated, overwhelmingly successful and still every bit as entertaining today as it always was, the Bonzo experience is long overdue for an extensive repackaging job. Until such a happy event this little gem must act as a tantalising taster…

Go on, Fetch!
© 1990 the Estate of George Studdy. All Rights Reserved.

Moon Girl and Devil Dinosaur volume 1: BFF


By Brandon Montclare, Amy Reeder, Natacha Bustos, Tamra Bonvillain & various (Marvel)
ISBN: 978-1-3029-0005-2

The Marvel Universe is absolutely stuffed with astounding young geniuses but Lunella Lafayette is probably the most memorable you’ll ever meet. Very young, very gifted and black, she lives with her parents on Manhattan’s Lower East Side and attends Public School 20 Anna Silver on Essex Street.

Thanks to her obsessive interest in astronomy and alien races the other kids mockingly call her “Moon Girl” whilst the brilliant, bored 4th grader’s teachers universally despair because she already knows so much more than they do…

It’s a hassle, but Lunella has bigger problems. Time is running out and all her numerous applications to specialist schools such as the Fantastic Four’s Future Foundation have gone unanswered.

Lunella has deduced that she carries dormant Inhuman genes, and the constantly moving mutagenic Terrigen Cloud recently released into Earth’s atmosphere (See the Infinity and Inhumanity events) could transform her into a monster at any windswept moment…

Thanks to her researches, Lunella is an expert in advanced and extraterrestrial technology and her quest for a cure or Terrigen deterrence procedure finds her perpetually sneaking out after bedtime to hunt down gadgets and detritus left behind after the frequent superhero clashes around town…

That impetus reaches its hope-filled climax when her handmade detectors locate a discarded Kree Omni-Wave Projector in opening chapter ‘Repeat After Me’

At some unspecified time in Earth’s prehistory, various emergent species of hominids eked out a perilous existence beside the last of the great lizards and other primordial giants. Here a wide-eyed innocent of the timid but clever Small Folk saved a baby tyrannosaur from ruthless humanoid hunters dubbed the Killer Folk.

They had already slaughtered its mother and siblings with cunning snares and were torturing the little lizard with blazing firebrands which turn its scorched hide a livid, blazing red when Moon Boy intervened…

Under the roaring light of a blazing volcano boy and beast bonded; becoming inseparable companions. It soon became apparent the scarlet saurian was no ordinary reptile. Blessed with uncanny intelligence and unmatchable ferocity, Devil became an equal partner in a relationship never before seen in the world.

That did not, however, prevent the duo becoming targets for ruthless Killer Folk leader Thorn-Teeth who slaughters and sacrifice beasts and Small Folk to the mystic “Nightstone”. A more advanced observer might remark on how much it resembles a Kree Omni-Wave Projector…

When Moon-Boy steals the dread talisman he is savagely beaten near to death even as – in a gym class on Essex Street – Coach Hrbek confiscates and accidentally activates a fancy doodad Lunella’s been playing with instead of paying attention.

Lights flash, time shreds and universes collide. A hole opens in space and a pack of bizarre monkey men shamble into modern New York. Arriving too late in the antediluvian valley, Devil Dinosaur thunders straight through the portal, intent on avenging his dying comrade…

Arriving in an impossibly confusing new world, Devil reacts in panic but, after causing chaos and carnage, the bombastic beast sniffs little Lunella and snatches her up…

A mad chase ensues in ‘Old Dogs and New Tricks’ as the confused Devil rampages through Manhattan with the outraged Lunella unable to escape or control the ferocious thunder lizard. Meanwhile, the Killer Folk begin quickly adapting to their new environment. Hiding out and observing everything occurring in the Yancy Street Subway Station, they soon prove the old adage about primitive not meaning stupid, and within days have grasped the fundamentals of English and concepts such as money, clothes, street gangs and protection rackets…

Thorn-Teeth also remembers that when they arrived, one of the hairless Small Folk was holding his Nightstone…

In ‘Out of the Frying Pan…’ Moon Girl is having little luck ditching the overly-attentive, attention-drawing Titian T-Rex. Tragically, when she finally does the Killer Folk instantly abduct her and the Omni-Wave…

Their triumph is short-lived as the lizard’s superior sense of smell summons Devil to the rescue, but in the resulting melee the precious device is lost. Growing grudgingly fond of the colossal critter, Lunella then hides Devil in her super-secret lab underneath PS 20, but when a spot of student arson sets the school ablaze, her hideaway is exposed as Devil bursts up through the ground to rescue kids trapped on an upper floor…

The fracas also unfortunately attracts the kind of super hero response Lunella has been dreading. ‘Hulk + Devil Dinosaur = “Nuff Said”’ sees smug, teenaged Gamma-powered Avenger Amadeus Cho butt in with his bulging muscles and inability to listen to reason…

Poor Devil is no match for the Totally Awesome Hulk, forcing Moon Girl to intervene with a few of her own inventions even as, across town, the Killer Folk – proudly carrying the Nightstone – despatch the last obstacle to their supremacy in the Yancy Street criminal underworld…

The Battle of PS 20 reaches its inevitable conclusion and Cho confiscates Devil Dinosaur, leaving Lunella thoroughly grounded and (apparently) behaving like a normal little girl in ‘Know How’. Of course, it’s all a trick and as soon as everybody is lulled into complacency Moon Girl kits herself out with more devious gadgets and busts Devil out from the Top Secret Wing of the Natural History Museum.

She’s on a tight deadline now: her weather-monitoring gear confirms that the Terrigen Cloud is rolling back towards New York…

The spectacular jailbreak results in a ‘Eureka!’ moment, coinciding with the Killer Folk consolidating their grip on the streets and using the Omni-Wave to capture Moon Girl. It also results in Lunella’s mum discovering who broke a dinosaur out of jail and furiously heading to the school for a reckoning with her wayward child…

The final conflict sees out little warrior finally victorious over the Killer Folk, but too late. As Moon Girl and Devil Dinosaur roar in triumph on the rooftops, Lunella realises she is trapped outside as the Terrigen cloud descends. Her time and opportunity to create a cure has come and gone…

To Be Continued…

Collecting Moon Girl and Devil Dinosaur #1-6 from January to June 2016, this compelling and immensely entertaining romp is crafted by writers Brandon Montclare & Amy Reeder, with art from Natacha Bustos, colours by Tamra Bonvillain and letters from Travis Lanham. With a cover and variants gallery by Trevor Von Eeden, Pascal Campton, Paul Pope, Jeffrey Veregge and Pia Guerra, this addictively engaging trade paperback (also available in eBook formats) affords non-stop fun: a wonderful all-ages Marvel saga that is fresh, thrilling, moving and hilariously funny.

Moon Girl and Devil Dinosaur: BFF is just the kind of tale to lure youngsters into the comics habit and is the perfect tool to seduce jaded older fans back into the fold.
© 2016 Marvel Characters, Inc. All rights reserved.

Krazy & Ignatz 1935-1936: “A Wild Warmth of Chromatic Gravy”


By George Herriman, edited by Bill Blackbeard (Fantagraphics Books)
ISBN: 978-1-56097-690-5

The Krazy Kat cartoon strip is, for many of us, the pinnacle of graphic narrative innovation; a singular and hugely influential body of work which shaped the early comics industry to become an undisputed treasure of world literature. It’s 105 years old and should be known and loved by far more folk than it is. Also worth remarking is that it may be the strangest and most authentic love story in comics history…

Krazy and Ignatz, as Fantagraphics designated its sequence of glorious archival tomes, is a creation which must be appreciated on its own terms. The feature evolved a unique language – at once both visual and verbal – to deal with the immeasurable variety of human experience, foibles and peccadilloes with unfaltering warmth and understanding without ever offending anybody.

Sadly, however, it baffled far more than a few…

Never a strip for dull or unimaginative people who simply won’t or can’t appreciate the complex multi-layered verbal and pictorial whimsy, absurdist philosophy or the seamless blending of sardonic slapstick with arcane joshing, it’s still the closest thing to pure poesy narrative art has ever produced.

George Herriman was already a successful cartoonist and journalist in 1913 when the cat and mouse who had been cropping up in his ever-evolving, outrageous domestic comedy strip The Dingbat Family/The Family Upstairs graduated to their own feature.

Krazy Kat debuted in William Randolph Hearst’s New York Evening Journal on Oct 28th 1913 and – largely by dint of the publishing magnate’s overpowering direct influence and hands-on interference – gradually spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (such as e.e. Cummings, Frank Capra, John Alden Carpenter, Gilbert Seldes, Willem de Kooning, H.L. Mencken and others) all adored the strip, most local and regional editors did not; many taking every potentially career-ending opportunity to drop it from the comics section whenever they could.

Eventually the Kat found a home and safe haven in the Arts and Drama section of Hearst’s papers. Protected there by Hearst’s heavy-handed patronage, Krazy flourished, unharmed by editorial interference and fashion. One way or another and by hook or by crook Krazy ran – generally unmolested – until Herriman’s death in April 1944.

The core premise is simple: Krazy Kat is an effeminate, dreamy, sensitive and romantic feline of indeterminate gender hopelessly in love with rude, crude, brutal, mendacious, thoroughly scurrilous Ignatz Mouse.

Ignatz is a truly unreconstructed and probably irredeemable male; drinking, stealing, fighting, conniving, constantly neglecting his wife and children and always abusively responding to Krazy’s genteel advances by clobbering the Kat with a well-aimed brick (obtained singly or in bulk from noted local brick-maker Kolin Kelly). The smitten kitten invariably misidentifies these assaults as tokens of equally recondite affection.

The third crucial element completing an anthropomorphic eternal triangle is local cop Offissa Bull Pupp; a figure of honesty and stolid duty completely besotted with Krazy. Ever vigilant, he is professionally aware of the Mouse’s true nature, yet hamstrung – by his own amorous timidity and sense of honour – from permanently removing his devilish rival for the foolish feline’s affections.

Krazy is, of course, blithely oblivious to Pupp’s dilemma and has cast him eternally into what we now call the “Friend Zone”…

Crowding out the ever-mutable stage are a stunning supporting cast of inspired bit players such as Joe Stork (dreaded deliverer of unplanned, and generally unwanted, babies); hobo Bum Bill Bee; unsavoury conman trickster Don Kiyoti; self-aggrandizing Walter Cephus Austridge; fussbudget busybody Pauline Parrot, inscrutable, barely intelligible Chinese mallard Mokk Dukk; dozy Joe Turtil and a host of other audacious animal krackers, all equally capable of stealing the limelight or even supporting their own strip features.

The exotic, quixotic episodes occur in and around the Painted Desert environs of Coconino (based on the artist’s Coconino County, Arizona vacation retreat) where absurdly surreal playfulness and the fluid ambiguity of both flora and landscape are perhaps the most important member of the cast.

The strips are a masterful mélange of unique experimental art: wildly expressionistic and strongly referencing Navajo and Mexican art forms whilst graphically utilising sheer unbridled imagination and delightfully evocative lettering and language.

Those bizarre balloons and chaotic captions are crammed with florid verbiage: alliterative, phonetically and even onomatopoeically joyous with a compelling musical force (“l’il dahlink”, “You is inwited to a ketnip potty or “so genteel, so riffime, so soba”)…

Yet for all that, these adventures are lyrical, satirical, timely, timeless, bittersweet, self-referential, fourth-wall bending, eerily idiosyncratic, astonishingly hilarious escapades encompassing all aspects of humour from painfully punning shaggy dog stories to riotous, violent slapstick.

Sometimes Herriman even eschewed his mystical mumblings and arcane argots for the simply sublime grace of a supremely entertaining silent gag in the manner of his beloved Keystone Cops and other stars of silent slapstick comedies…

Krazy Kat’s resurgence started in the late 1970s when the strip was rediscovered by a better-educated, open-minded and far more accepting generation. This top notch tinted tome – offering material from 1935-1936 – luxuriates in the switch to full colour (after decades of monochrome mirth and madness) under the sheltered safe-haven of a nationally-controlled Hearst comics insert package and manifests as a comfortably tactile paperback or eBook edition.

It was the first collection “Coalescing the Complete Full-Page Comics Strips, with the usual extra Rarities” such as candid photographs, contemporary press articles, toys, merchandise and even a 1916 original Krazy Kat page sublimely hand-tinted by Herriman to open this volume…

The precarious history of how these ultra-rare later strips were preserved and returned to print once more are detailed in Bill Blackbeard’s Introduction ‘Autumn Leaves: Herriman’s Klosing Kat Pages Revel in Fine Syndicate Kolur (But with a Briefly Blue Ignatz)’: supplemented by an examination of Herriman’s unclear – if not positively murky – past, potential ethnicity and the strip’s treatment of race issues in Jeet Heer’s article ‘The Kolors of Krazy Kat’.

Augmenting the journalism and sociology are a number of early strips plus a few magnificent painted pieces from the maestro, as well as a selection of merchandising treasures to ogle over and lust after…

The actual strip pages resume with June 1st 1935 – the colour provided by professional separators rather than Herriman – and pretty much pick up where the black and white feature left off.

We do, however, meet some new characters: perambulating elephants; an entrepreneurial cow; a Mocking Bird called Moggin Boid; doleful doggie and tax-dodging calf L’il Thinn Dyme and dismal dodo Dough Dough amongst others.

The most significant debuting presence is a thoroughly brutal bad guy dubbed “the Growler”. This deplorable mutt adds a frisson of dangerous gangsterism to the aura of domestic dispute and romantic disharmony. Although the surly bandit easily outmatches and cows Offisa Pupp, he is clearly no match for the tangled trio working what we’ll kindly designate as “together”…

Despite having to split his time between watching the mouse, confronting the Growler, administrating tax and dole crises and freeing the county of generalised sin and depravity, the lawdog soon settles into a comfortable pattern of wishful monitoring in these strips as Ignatz and Krazy perpetuate their bizarre romantic ritual. The Mouse constantly innovates in his obsessive desire to bean the Kat’s bonce: generally ending up in the cells whether successful or otherwise.

The Kat kontinues to await bad love’s brainbusting kiss, joyous of every kontusion and konkussion and deflated and woeful every time fate, cruel misfortune or the konstabulary aborts that longed for high-velocity assignation…

Pupp still proactively stalks and thwarts Ignatz, but as always, the mouse’s continual search for his ammunition of choice and the perfect ambush spot hogs most pages, leading to many brick-based gags and increasing frustration amongst all involved.

The county lock-up remains a key component as escalating slapstick silliness frequently concludes with Ignatz in the dog’s “house”. Naturally, that just means the malign Mus Musculus maximising his malevolent efforts; regularly taking to the air or adopting uncanny disguises to achieve his aims…

New topics of interest and comedic provenance include the arrival of novel and challenging foodstuffs to the region – tortillas, water-melons and an assortment of fast foods. Also numbering amongst new arrivals and fresh phenomena are a film crew lensing authentic and reasonable romantic encounters, ghost sightings, unoccupied top hats, overly-effective hair restorers, a smoking ban, trick photography, beauty salons for pelt/skin tone reassignment procedures, boomerangs and strange lights in the sky…

Worst of all, with 1936 a Leap Year, the populace all seem to lose their bearings and become marriage mad even as Joe Stork – whose delivery of unexpected babies still brings dread responsibility and smug schadenfreude in equal amounts to all – expands his remit by becoming a self-appointed truant officer to Ignatz’ many progeny …

The region abounds with a copious coterie of confidence tricksters – a scurrilous sub-population which seems to grow weekly – but a new addition is a clique of nouveau riche billionaires and trillionaires seeking to increase their short-term assets before the year ends with a nasty outbreak of election fever and bogus prognostication…

As always there is a solid dependence on the strange landscapes and eccentric flora – especially the viciously ferocious coconuts and various cacti – for humorous inspiration, and bizarre weather plays a greater part in inducing anxiety and bewilderment. Strip humour was never more eclectic or indefinable…

Supplementing the cartoon gold and ending this slim tome is another erudite and instructional ‘Ignatz Mouse Debaffler Page’, providing pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed before the collection closes with a fabulous photo feature on possibly the very first Krazy Kat stuffed toy and a selection of pinback buttons (we Brits call them badges) from the 1910s-1930s.

Herriman’s epochal classic is a phenomenal achievement: in all the arenas of Art and Literature nothing has been seen like these comics which shaped our industry and creators: inspiring auteurs in fields as disparate as prose fiction, film, dance, animation and music, all whilst delivering delight and delectation to generations of wonder-starved fans on a daily and weekly basis.

If, however, you’re one of Them and not Us, or if you yet haven’t experienced this gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon concocted by George Herriman from the dawn of the 20th century until the dog days of World War II, this astounding compendium is a supremely effective and accessible way to do so.
© 2005 Fantagraphics Books. All rights reserved.

Corpse Talk: Ground-Breaking Scientists


By Adam & Lisa Murphy (David Fickling Books)
ISBN: 978-1-910989-60-9

The educational power of comic strips has been long understood and acknowledged: if you can make the material memorably enjoyable, there is nothing that can’t be better taught with pictures. The obverse is also true: comics can make any topic or subject come alive… or at least – as here – outrageously, informatively undead…

The conceit in Corpse Talk is that your scribbling, cartooning host Adam Murphy (ably abetted off-camera by Lisa Murphy) tracks down – or rather digs up – famous personages from the past: all serially exhumed for a chatty, cheeky This Was Your Life talk-show interview that – in Reithian terms – simultaneously “elucidates, educates and entertains”. It also often grosses one out, which is no bad thing for either a kids’ comic or a learning experience…

Another splendid album release culled from the annals of The Phoenix (courtesy of those fine saviours of weekly comics at David Fickling Books) this timely themed collection is dedicated to quizzing a selection of famous, infamous and “why-aren’t-they-household names?” women from history in what would probably be their own – post-mortem – words…

Be warned, as we celebrate 100 years of female suffrage and you absorb these hysterical histories, you may say to yourself again and again “but… that’s not FAIR…”

Catching up in order of date of demise, our fact-loving host begins these candid cartoon conferences by digging the dirt with ‘Hatshepsut: Pharaoh 1507-1458 BCE’, tracing her reign and achievements and why her name and face were literally erased from history for millennia.

As ever, each balmy biography is accompanied by a side feature examining a crucial aspect of their lives such as here where ‘Temple Complex’ diligently details the controversial pharaoh’s astounding and colossal “Holy of Holies”: the Djeser-Djeseru Mortuary Temple of Hatshepsut.

‘Hypatia of Alexandria: Mathematician & Philosopher 360s-415’ sketches out the incredible accomplishments, appalling treatment and tragic fate of the brilliant teacher and number-cruncher, and is supplemented here by a smart lesson in the almost-mystical concept of ‘The Golden Ratio’.

Throughout all civilisations, (mostly male) historians have painted powerful women with extremely unsavoury reputations and nasty natures. Just this once, however, the facts seem to confirm that ‘Irene of Athens: Empress of Byzantium 752-803’ was every bit as bad as her detractors described her. Her atrocious acts against friends, foes and her own son Constantine are offset in the attendant fact-feature ‘Spin Class’ revealing how Irene employed religious industrial espionage to break China’s millennial monopoly on silk production, complete with detailed breakdown of how the Byzantine silk trade worked…

Every comic reader or fantasy fan is familiar with the idea of women warriors but the real-life prototype for them all was the great-granddaughter of Genghis Khan. ‘Khutulun: Wrestling Princess 1260-1300s’ refused to be married off unless a suitor could defeat her in the Mongolian grappling martial art Bökh. So effective a fighter, archer and strategist was she, that the Khan appointed her his Chief Military Advisor and even nominated her his successor on his deathbed – an honour and can of worms she wisely sidestepped to become a power behind the throne.

Her incredible account is backed-up by an in-depth peek into the ferocious wrestling style she dominated in ‘Mongolian Moves’ after which ‘Joan of Arc: Saint 1412-1431’ explains how it all went wrong for her in asks-&-answers ‘How Do You Become a Saint?’

On more familiar ground, ‘Elizabeth I: Queen of England 1533-1603’ recounts her glorious reign and explains the how and why of her power dressing signature appearance in ‘A Killer Look!’ whilst transplanted near-contemporary ‘Pocahontas: Powhattan Princess 1596-1617’ shares the true story of her life before ‘Sad Ending, Continued…’ discloses the ultimate fate of her tribe at the hands of English Settlers.

Another astonishing character you’ve probably never heard of, ‘Julie D’Aubigny: Swashbuckler 1670-1707’ was a hell-raising social misfit who scandalised and terrorised the hidebound French Aristocracy. The daughter of a fencing teacher, she fought duels, broke laws, travelled wherever she wanted to, enjoyed many lovers – male and female – and even sang with the Paris Opera (now that’s a movie biopic I want to see!). What else could she offer as a sidebar but a lesson on duelling for beginners in ‘Question of Honour’?

‘Granny Nanny: Resistance Fighter 1686-1755’ started life as an Ashanti Princess, but after being taken to Jamaica s a slave, organised the ragtag runaways known as Maroons into an army of liberation. The workings of her rainforest citadel Nanny Town (now Moore Town) is explored in ‘Fortresses of Freedom’ after which a more sedate battle against oppression is undertaken with the interrogation of ‘Jane Austen: Novelist 1775-1817’, complete with cartoon precis of her subversive masterpiece ‘Pride & Prejudice (The Corpse Talk Version)’

‘Ching Shih: Pirate Queen 1775-1844’ tells of another woman who beat all the odds and has since faded from male memory: a young girl kidnapped by China Seas pirates who rose to become their leader. Ravaging the Imperial coast, she created an unshakable pirate code that benefitted the poor, outsmarted the Emperor and ultimately negotiated a pardon for herself and all her men and lived happily ever after! That salty sea saga is accompanied by the lowdown and technical specs on ‘Punks in Junks’ and followed by another bad girl with a good reputation.

‘Princess Caraboo: Con-Artist 1791-1864’ was never the Malayan royal refugee British High Society was captivated by, but rather a Devonshire serving maid who made the most of outrageous fortune and quick wits. Her story is backed up by a delightful opportunity to forge your own faux identity with ‘Caraboo’s Character Creation Course!’

Far more potent and worthy exemplars, ‘Harriet Tubman: Abolitionist 1822-1913’ ferried more than 300 of her fellow slaves from Southern oppression to freedom in America and what we now call Canada, supplemented here by a detailed breakdown of ‘The Underground Railway’ before emancipation martyr ‘Emily Wilding Davison: Suffragette 1872-1913’ shares her brief troubled life and struggle to win women the right to vote and participatory roles in society, backed up by an absolutely unmissable graphic synopsis of the long struggle in ‘A Brief History of Women’s Rights’

Someone who made every use of those hard-won concessions was ‘Nellie Bly: Journalist 1864-1922’, whose sensational journalistic feats and headline-grabbing stunts made her as newsworthy as her many scoops. One of the most impressive was beating Jules Verne’s fictional miracle of modernity by voyaging for ‘72 Days Around the World’ – as seen in the gripping sidebar spread – whereas the career of ‘Amy Johnston: Aviator 1903-1941’ was cut tragically short by bad luck and male intractability. Her flying triumphs are celebrated through a fascinating tutorial on her preferred sky-chariot the ‘De Havilland Gypsy Moth’.

The short and tragic life of ‘Anne Frank: Journalist 1864-1922’ follows, complimented by a detailed breakdown of the secret hideout and necessary tactics employed to conceal Anne, her family and friends in ‘The Secret Annex’.

Thankfully closing on an emotional high note, the rags to riches, riches to rags to riches life of dancer, comedian, freedom fighter and social activist ‘Josephine Baker: Entertainer 1906-1975’ details the double rollercoaster life of a true star and closes this book with her teaching the secrets of how to ‘Dance the Charleston’.

Clever, moving, irreverently funny and formidably factual throughout, Corpse Talk cleverly but unflinchingly deals with history’s more tendentious moments whilst personalising the great, the grim and the good for coming generations.

It is also a fabulously fun read no parent or kid could possibly resist. Don’t take my word for it though, just ask any reader, spiritualist or dearly departed go-getter…

Text and illustrations © Adam & Lisa Murphy 2018. All rights reserved.
Corpse Talk: Ground-Breaking Women will be released on 1st March 2018 and is available for pre-order now.

Marsupilami volume 1: The Marsupilami’s Tail


By Franquin, Batem & Greg; coloured by Leonardo and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-363-5

One of Europe’s most popular comic stars is an eccentric, unpredictable, rubber-limbed ball of explosive energy with a seemingly infinite elastic tail. The frantic, frenetic Marsupilami is a wonder of nature and bastion of European storytelling who originally spun-off from another immortal comedy adventure strip…

In 1946 Joseph “Jijé” Gillain was crafting keystone strip Spirou for flagship publication Le Journal de Spirou when he abruptly handled the entire kit and caboodle to his assistant André Franquin who took the reins, slowly abandoned the previous format of short complete gags in favour of longer epic adventure serials and began introducing a wide and engaging cast of new characters.

In 1952’s Spirou et les héritiers he devised a beguiling little South American critter dubbed Marsupilami to the mix. The little beast returned over and over again: a phenomenally popular magic animal who inevitably grew into solo star of screen, toy store, console games and albums all his own. He increasingly included the bombastic little beast in Spirou’s increasingly fantastic escapades until he resigned in 1969…

Franquin was born in Etterbeek, Belgium on January 3rd 1924. Something of a prodigy, he began formal art training at École Saint-Luc in 1943 but when the war forced the school’s closure a year later, found animation work at Compagnie Belge d’Animation in Brussels. Here he met Maurice de Bevere (Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Culliford signed on with publishing house Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu.

During those formative early days Franquin and Morris were being trained by Jijé – at that time the main illustrator at Spirou. He quickly turned the youngsters and fellow neophyte Willy Maltaite – AKA Will – (Tif et Tondu, Isabelle, Le jardin des désirs) into a potent creative bullpen dubbed La bande des quatre or “Gang of Four” who subsequently revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Spirou #427, June 20th 1946). The eager novice ran with it for two decades, enlarging the scope and horizons until it became purely his own.

Almost every week fans would meet startling and zany new characters such as comrade and eventual co-star Fantasio or crackpot inventor the Count of Champignac. In the ever-evolving process Spirou et Fantasio became globe-trotting journalists, continuing their weekly exploits in unbroken four-colour glory and “reporting back” their exploits in Le Journal de Spirou

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill/Billy and Buddy), Jidéhem (Sophie, Starter, Gaston Lagaffe/Gomer Goof) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him during his tenure on Spirou et Fantasio.

In 1955 a contractual spat with Dupuis resulted in Franquin signing up with publishing rivals Casterman on Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

Franquin soon patched things up with Dupuis and returned to Spirou, subsequently co-creating Gaston Lagaffe in 1957 but was now legally obliged to carry on his Tintin work too…

From 1959, writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned for good, happily taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – is Marsupilami, which in addition to comics tales has become a star of screen, toy store, console and albums.

Franquin, plagued in later life by bouts of depression, passed away on January 5th 1997 but his legacy remains, a vast body of work that reshaped the landscape of European comics.

Having learned his lessons about publishers, Franquin kept the rights to Marsupilami and in the late 1980’s began publishing new adventures of the fuzzy and rambunctious miracle-worker.

He tapped old comrade Greg as scripter and invited commercial artist and illustrator Luc Collin (pen name Batem) to collaborate on – and later monopolise – the art duties for a new series of comedy tales. Now numbering 30 albums (not including an all-Franquin short story collection volume #0), the first of these was La Queue du Marsuplami, released in 1987 and translated here as The Marsupilami’s Tale.

Blessed with a talent for mischief, the Marsupilami is a devious anthropoid inhabiting the rain forests of Palombia, and regarded as one of the rarest animals on Earth. It speaks a language uniquely its own and also has a reputation for causing trouble and instigating chaos…

Into that teeming life-web of the Palombian rainforest comes dissolute riverboat captain Bombonera and his idiot boilerman Innadeiz. They are ferrying impatient and irascible great white hunter Mr. Bring M. Backalive up the inaccessible Rio Huaytoonarro so that he can be the first to capture and exhibit the legendary long-tailed monkey to an unbelieving world.

Sadly, Backalive has just reached the inescapable conclusion that the bumbling, prevaricating river rogue hasn’t the faintest clue where Marsupilamis dwell…

With his life endangered, Bombonera thinks fast and remembers a native fisherman who might be able to help. Yafegottawurm is up for the change of pace too; anything is better than sitting on a log waiting for the vile and voracious piranha to bite… at least until he realises the crazy white man wants to hunt the infernal, trouble making Marsupilami…

And so begins a madcap rollercoaster of hairsbreadth escapes, crazy plans and close shaves as the humans stalk the unflappable golden monkey (and its unsuspected, equally formidable family), upsetting the rhythms of the jungle and making enemies of not just the beasts but the Havoca natives who should have known better than to ignore their better judgement and join the hunt for the supposedly wonderful tasting Marsupilami…

Fast-paced, furiously funny and instantly engaging, the riotous romps and cataclysmic chases instigated by the mesmerising Marsupilami are big hits and beloved reads of wide-eyed kids of every age all over the world. Now it’s your turn to join in the fun. Hoobee, Hoobah Hoobah!
© Dupuis, Dargaud-Lombard s.a. 2017 by Franquin, Greg & Batem. English translation © 2017 Cinebook Ltd.

Lucky Luke volume 13: The Tenderfoot


By Morris & Goscinny, translated by Frederick W Nolan (Cinebook)
ISBN: 978-1-905460-65-6

Lucky Luke is a rangy, good-natured, cowboy able to “draw faster than his own shadow”. He amiably roams the fabulously mythic Old West, having action-packed, light-hearted adventures with his sarcastic horse Jolly Jumper, whilst interacting with a host of historical and legendary figures.

His continuing exploits over seventy years have made him one of the best-selling comic characters in Europe (more than 83 individual albums, sales totalling in excess of 300 million in 30 languages… so far…), with the usual spin-off toys, computer games, animated cartoons and a plethora of TV shows and live-action movies.

First seen in the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, Lucky was created by Belgian animator, illustrator and cartoonist Maurice de Bévère (AKA “Morris”), before ambling into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Working solo until 1955, Morris produced nine albums of affectionate sagebrush spoofery before teaming with old pal and fellow trans-American tourist Rene Goscinny, who became regular wordsmith as Luke attained the dizzying heights of legend, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began serialisation in Spirou on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Before his untimely death in 1977, Goscinny went on to co-author 45 graphic albums with Morris, after which Morris soldiered on both singly and with fresh collaborators.

Morris died in 2001 having drawn fully 70 adventures, plus spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others, all taking their own shot at the venerable vigilante…

Lucky Luke first amused British readers during the late 1950s, syndicated to weekly anthology Film Fun, and later rode back into comics-town again in 1967, using the nom de plume Buck Bingo in UK weekly Giggle.

In all these venues – as well as in numerous attempts to follow the English-language album successes of Tintin and Asterix – Luke sported a trademark cigarette hanging insouciantly from his lip. However, in 1983 Morris – amidst both pained howls and muted mutterings of “political correctness gone mad” – deftly substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent and magnificently successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who have rightly restored the foul weed to his lips on the interior pages, if not the covers…), and it’s clearly no big deal for today’s readership as we’re approaching 70 translated volumes and still going strong.

Lucky Luke – Le pied-tendre was the Dynamite Duo’s 23rd collaboration (available in English on paper and as an e-book as The Tenderfoot): first published in Europe in 1968.

The wryly silly saga details how the “harmless” western tradition of ruthlessly hazing and bullying newcomers for their supposed lack of manliness, strange customs, fancy clothes and good manners is threatened after the fine folk of Dry Gulch bury crusty compadre Ol’ Baddy.

The beloved, centenarian old coot seemed to be truly one of them but when his heir arrives to inherit the spread, the town has to accept that the aged landowner was not only a British émigré named Harold Lucius Badmington but was also shamefully aligned to the snooty, snobbish nobility…

The fun-loving straight-shooters and right-thinkers are appalled at politely unflappable greenhorn toff Waldo Badmington: none more so than saloon owner Jack Ready who had devised his own wicked plans for Baddy’s vacant lands.

When the usual cruel welcoming tactics fail to get a rise out of Waldo, Jack renews his efforts to seize the spread by force, but Baddy’s old Indian retainer Sam and interfering do-gooder Lucky Luke have their own ideas about that…

What neither Waldo nor his own devoted manservant Jasper know is that the wandering troubleshooter has been secretly commissioned by Baddy in a deathbed request to ensure the newcomer keeps hold of his inheritance… but only if Luke judges him worthy of it…

The doughty young worthy certainly seems to cut the mustard at first sight. He manfully ignores being tossed in a blanket, disdainfully accepts being a human target, drinks like a native and joins in with the traditional and frequent bar-brawls. Better yet, he refuses to give in to Jack’s far from subtle pressure to sell up and go back where he came from…

With his greedy plans frustrated, Jack piles on the pressure, hiring gunmen and attacking the Badmington spread, and when that fails, plays his last card: craftily disappearing whilst framing Waldo for his “murder”…

However, the blackguard has not reckoned on Lucky’s determination and detective skills, and when the frame-up is exposed Jack is forced to settle the matter of impugned honour the English way…

Dry, sly and cruelly satirical, The Tenderfoot is a deviously-devised lampoon of classic cowboy movies with plenty of action, lots of laughs and barrel-loads of buffoonery superbly crafted by comics masters: proffering a potent peek into a unique and timeless genre to today’s readers who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1968 by Goscinny & Morris. © Lucky Comics. English translation © 2008 Cinebook Ltd.

The Incredible Adventures of Professor Branestawm


By Norman Hunter, illustrated by W. Heath Robinson (Puffin/Red Fox and others)
ISBNs: PSS33 (1969 Puffin edition)              978-1-86230-736-0 (Red Fox 2008)

In a year packed with anniversaries pertinent to comics and related fantasy entertainments, I’d be remiss if I didn’t note the particular delights of this worthy British institution, originally illustrated by a veritable giant of world cartooning and recently the freshly revived star of BBC television.

The venerably traditional illustrated novel used to be a happily inescapable staple of bedtime for generations in this country and this particular example is particularly memorable, not simply because it’s a timeless masterpiece of purely English wit and surreal invention, but also because most editions are blessed with a wealth of stunning pictures by an absolute master of absurdist cartooning and wry, dry wit.

Norman George Lorimer Hunter was born on November 23rd 1899 in Sydenham; a decade after that part of Kent was absorbed by the ever-expanding County of London. He started work as an advertising copywriter before moving into book writing with Simplified Conjuring for All: A collection of new tricks needing no special skill or apparatus for their performance with suitable patter; Advertising Through the Press: A guide to press publicity and New and Easy Magic: A further series of novel magical experiments needing no special skill or apparatus for their performance with suitable patter. They were all published between 1923 and 1925.

Hunter was working as a stage magician in Bournemouth during the early 1930s when he first began concocting the genially explosive exploits of the absolute archetypical absent-minded boffin for radio broadcasts. These tales were read by the inimitable Ajax – to whom the first volume is dedicated – as part of the BBC Home Service’s Children’s Hour.

In 1933 The Incredible Adventures of Professor Branestawm was published in hardback, including 76 enthrallingly intricate illustrations by W. Heath Robinson to great success, prompting the sequel Professor Branestawm’s Treasure Hunt (illustrated by James Arnold & George Worsley Adamson) four years later.

During WWII Hunter moved back to London and in 1949 emigrated to South Africa where he worked outside the fiction biz until his retirement. Following the release of Thames Television’s Professor Branestawm TV series (which adapted many of the short stories from the original books in the summer of 1969) Hunter returned to Britain in 1970, and resumed writing: another 11 Branestawn tomes between 1970-1983, plus a selection of supplemental books including Dictionary (1973): Professor Branestawm’s Compendium of Conundrums, Riddles, Puzzles, Brain Twiddlers and Dotty Descriptions (1975); Professor Branestawm’s Do-it-yourself Handbook (1976) and many magic-related volumes.

Norman Hunter died in 1995.

William Heath Robinson was born on May 31st 1872 into something of an artistic dynasty. His father Thomas was chief staff artist for Penny Illustrated Paper. His older brothers Thomas and Charles were also renowned illustrators of note.

After schooling William tried unsuccessfully to become a watercolour landscape-artist before returning to the family trade and, in 1902, produced the fairy story ‘Uncle Lubin’ before contributing regularly to The Tatler, Bystander, Sketch, Strand and London Opinion. During this period, he developed the humorous whimsy and a penchant for eccentric, archaic-looking mechanical devices that made him a household name.

During the Great War William uniquely avoided the Jingoistic stance and fervour of his fellow artists, preferring instead to satirise the absurdity of conflict itself with volumes of cartoons such as The Saintly Hun.

Then, after a 20-year career of phenomenal success and creativity in cartooning, illustration and particularly advertising, he found himself forced to do it again in World War Two.

He died on13th September 1944.

Perhaps inspired by the Branestawm commission, Heath Robinson’s 1934 collection Absurdities hilariously describes the frail resilience of the human condition in the Machine Age and particularly how the English deal with it all. They are also some of his funniest strips and panels. Much too little of his charming and detailed illustrative wit is in print today, a situation that cries out for Arts Council Funding or Lottery money, perhaps more than any other injustice in the sadly neglected field of cartooning and Popular Arts.

The first inspirational Professor Branestawm storybook introduces the dotty, big-domed, scatty savant as a ramshackle cove with five pairs of spectacles – which he generally wears all at once – gadding about with his clothes held together by safety pins …as the constant explosions he creates blow his buttons off.

The wise buffoon spends most of his days thinking high thoughts and devising odd devices in his “Inventory” whilst his mundane requirements are taken care of by dotty, devoted, frequently frightened or flustered housekeeper Mrs. Flittersnoop. Branestawm’s best chum is the gruff Colonel Dedshott of the Catapult Cavaliers, although said old soldier seldom knows what the big thinker is babbling on is about…

The over-educated inspirationalist and his motley crew first appeared in ‘The Professor Invents a Machine’ which featured the debut of an arcane device that moves so quickly that Branestawm and Dedshott are carried a week into the past and accidentally undo a revolution in Squiglatania, upsetting everybody on both sides of the argument.

In ‘The Wild Waste-Paper’ Mrs. Flittersnoop’s incessant tidying up causes a spill of the Professor’s new Elixir of Vitality: with the consequent enlargement and animation of a basket full of furiously angry bills, clingy postcards and discarded envelopes, whilst in ‘The Professor Borrows a Book’ the absent-minded mentor mislays a reference tome and has to borrow another copy from the local library.

A house full of books is the worst place to lose one, and when the second one goes AWOL Branestawm must borrow a third or pay the fine on the second. By the time he’s finished the potty Prof has checked out fourteen copies and is killing himself covertly transporting it from library to library…

When his stuff-stuffed house is raided by Burglars!’ the shocked and horrified thinker concocts the ultimate security system. It is the perfect device to defend an Englishman’s Castle – unless he’s the type who regularly forgets his keys or that he has built and installed an anti-burglar machine…

After losing a day because he hasn’t noticed his chronometer had stopped, the Professor devises a new sort of timepiece that never needs winding and becomes something of a business success. Even the local horologist (look it up) wants one.

Sadly, the meandering mentalist forgets to add a what-not to stop them all striking more than twelve and as the beastly things inexorably add one peal every hour soon there are more dings than can fit in any fifty-nine minutes. ‘The Screaming Clocks’ quickly become most unwelcome and eventually an actually menace to life and limb…

Branestawm often thought so hard that he ceased all motion. Whilst visiting The Fair at Pagwell Green’ Mrs. Flittersnoop and Colonel Dedshott mistake a waxwork of the famously brilliant bumbler for the real thing and bring “him” home to finish his pondering in private. Conversely, the carnival waxworks owner alternatively believes he has come into possession of a wax statue which has learned to talk…

‘The Professor Sends an Invitation’ sees the savant ask Dedshott to tea yet forget to include the laboriously scripted card. By means most arcane and convoluted, the doughty old warrior receives an ink-smudged blotter in an addressed envelope and mobilises to solve a baffling cipher. Of course, his first port-of-call must be his clever scientific friend – who had subsequently forgotten all about upcoming culinary events…

‘The Professor Studies Spring Cleaning’ finds Branestawm applying his prodigious intellect and inventive acumen to the seasonal tradition that so vexes Mrs. Flittersnoop and inevitably perfecting a way to make an arduous labour far worse. He thus constructs a house-engine that empties and cleans itself. Sadly, it can’t differentiate between sofa, couch, cupboard or housekeeper…

‘The Too-Many Professors’ appear when the affable artificer invents a solution which brought pictures to life. Flittersnoop is guardedly impressed when illustrations of apples and chocolates become edibly real but utterly aghast when a 3-dimensional cat and elephant commence crashing about in the parlour.

So it’s pretty inevitable that the foul-smelling concoction be spilled all over the photograph albums…

In a case of creativity feeding on itself, ‘The Professor Does a Broadcast’ relates how the brilliant old duffer is invited to give a lecture on the Wireless (no, not about radio, but for it…). Unaccustomed as he is to public speaking, the tongue-tied boffin has Dedshott rehearse and drill him until he can recite the whole speech in eleven minutes. Unfortunately, the scheduled programme is supposed to last half an hour…

A grand Fancy Dress Ball results in two eccentric pillars of Pagwell Society wittily masquerading as each other. Naturally ‘Colonel Branestawm and Professor Dedshott’ are a great success but when the Countess of Pagwell’s pearls are pinched whilst the old duffers change back to their regular attire nobody notices the difference or believes them…

‘The Professor Moves House’ relates how the inventor is forced to rent larger premises because he has filled up the old one with his contraptions. However, Branestawm’s attempts to rationalise the Moving Men’s work patterns prove that even he doesn’t know everything…

At least the disastrous ‘Pancake Day at Great Pagwell’ rescues his reputation when his magnificent automatic Pancake-Making Machine furiously feeds a multitude of friends and civic dignitaries. The Mayor likes it so much he purchases the chaotic contraption to lay all the municipality’s pavements…

This gloriously enchanting initial outing ends with ‘Professor Branestawm’s Holiday’ as the old brain-bonce finally acquiesces to his housekeeper’s urgent urgings and indulges in a vacation at the seaside. Keen on swotting up on all things jellyfish, the silly savant sets off but forgets to check in at his boarding house, resulting in a desperate missing-persons search by Dedshott, Flittersnoop and the authorities.

Things are further complicated by a Pierrot Show which boasts the best Professor Branestawn impersonator in Britain: so good in fact that even the delinquent dodderer’s best friends can’t tell the difference…

With the actual performer locked up in a sanatorium claiming he isn’t a Professor, it’s a lucky thing the one-and-only wandering wise man is unable to discern the difference between a lecture hall and a seaside show-tent…

As I’ve already mentioned, these astonishingly accessible yarns were originally written for radio and thus abound with rhythmic cadences and onomatopoeic sound effects that just scream to be enjoyed out loud. Augmented by some of Heath-Robinson’s most memorable character caricatures and insane implements, this eternally fresh children’s classic offers some of the earliest and most enduring example of spiffing techno-babble and fantabulous faux-physics – not to mention impressive iterations of the divine Pathetic Fallacy in all its outrageous glory – and no child should have to grow up without visiting and revisiting the immortal, improbable Pagwell Pioneer.

In 2008 a 75th Anniversary edition of The Incredible Adventures of Professor Branestawm was released by Red Fox but you’re just a likely to find this uproarious ubiquitous marvel in libraries, second-hand shops or even jumble sales, so by all means do…
© 1933 Norman Hunter. All rights reserved.

The Snowman – 35th Anniversary Edition


By Raymond Briggs (Puffin)
ISBN: 978-0723297420 (HC)            978-0723275534 (PB)

Released to celebrate 35 years since the debut of the perennial children’s favourite in 1978, and with the 40th anniversary swiftly bearing down on us, it’s a fitting time and the right season to re-examine this wonderful book, free of the huge ancillary industry and multi-media branding that’s grown around it, strictly in terms of pure graphic narrative.

Despite being repackaged as numerous book spin-offs, and dogged by impact-diluting sequels, animated films and even a stage musical, The Snowman started out as a slim (32 page) picture book: A lyrical tale of forgotten winter joy.

I can’t remember the last time we had enough snow to even baffle my cat (if you’ve never seen a pampered house-moggy’s first response to solid-seeming-cold-wet-white-stuff, then you’ve never laughed so hard the cocoa came out of your nose) let alone coat the world in a clean blanket of wonder, but that’s what happens here.

This is a subtle and compelling story. A young boy awakens to a heavy snowfall. Dressing, he dashes outside and romps among the falling flakes. He spends all day building a snowman, and even when he he’s snugly back inside, he can’t stop looking at his magnificent creation. Happy and exhausted he goes to bed.

When everybody’s asleep he invites the now-animate icy golem indoors where they play, share a meal, and – naturally – do the washing up when they’ve finished. Outside the skies are clear and the white flakes no longer fill the heavens. Having seen the boy’s world, the Snowman offers to show his own, and the pair soar aloft on a wondrous voyage over land and sea where the snows are falling still.

On eventually returning to the mundane Earthly home, they say goodnight. The boy goes reluctantly back to bed and the frosty sentinel takes up his abandoned position in the garden. In the morning the boy dashes out, but only heartbreak and disappointment await, for the new morning has melted his midnight companion.

This truly beautiful tale is no cheery, mawkish fantasy; it is an examination of the intense nature of a child’s life and the poignancy of change. We never know if the adventure was simply a dream or an actuality, but the knowledge that such all-encompassing wonder is fleeting is a lesson we all learn as we grow.

The ability to recapture such a lesson – both its joys and its pains – is a rare and awesome thing, and what a tribute to Raymond Brigg’s abilities that we don’t hate him for making us enjoy re-experiencing it.

Utterly wordless, in panels deprived of dark borders and hard edges, Briggs spins a delicate web of magic. Using the child’s own creative tools of pencil and crayon he crafts lyrical pastel picture-poems that are truly evocative and spellbinding. Despite being co-opted by the Christmas Industry this isn’t merely a seasonal tale but a timeless one. There’s no Bright Red or Holly Green to dazzle and break this charm: Briggs, as always uses presentiment and understatement as his basic tools.

Our industry seems to wilfully neglect this creator whose graphic narratives have reached more hearts and minds than Spider-Man, The Spirit or Spawn ever will, yet his works remain among the most powerful and important in the entire field. The Snowman, despite my pompous pontificating, remains a work of sublime and simple universal beauty. Get it for your kids, get it for yourself, but when the cartoon comes on again this Christmas, don’t watch that, Read This.
© 1978 Raymond Briggs. All Rights Reserved.