Iznogoud and the Day of Misrule (volume 3)


By Goscinny & Tabary, translated by Anthea Bell & Derek Hockridge (Cinebook)
ISBN: 978-1-905460-79-3 (PB album)

In his lifetime (1926-1977) René Goscinny was one of the most prolific, most read writers of comic strips the world has ever seen. Death has barely slowed him down and he still is.

Among his most popular series are Lucky Luke, Le Petit Nicolas and of course Asterix the Gaul. In 1962, scant years after the Suez crisis, the French returned to the deserts when he teamed with the superb Jean Tabary to produce imbecilic Arabian (im)potentate Haroun el-Poussah, but it was prototypical villainous foil, power-hungry vizier Iznogoud who stole the show – possibly the conniving little scrote’s only successful scheme…

Les Aventures du Calife Haroun el Poussah was created for Record with the first instalment appearing in the January 15th issue in 1962. A minor hit, the feature jumped ship to Pilote: a magazine created and edited by Goscinny where it was refashioned into a starring vehicle for the devious little rat-bag who had increasingly hogged the limelight.

Iznogoud is Grand Vizier to Haroun Al Plassid, Caliph of Ancient Baghdad, but the sneaky little toad has loftier ambitions, or as he is always shouting “I want to be Caliph instead of the Caliph!”

The revamped series started in Pilote in 1968, rapidly becoming a huge success, with 30 albums so far, a TV cartoon show and even a live action movie. When Goscinny died in 1977 Tabary assumed the scripting as well as the superbly stylish illustration, moving to book-length complete tales, rather than compilations of short punchy stories which typified their collaborations.

This third translated album – also available in digital formats) was actually the eighth French volume (released in 1972 as Le jour des fous) and offers the best of both worlds. The eponymous lead feature is a whacking great 20-page epic, disclosing the vile Vizier’s best chance to usurp the throne when a city festival dictates that for one day masters and servants swap roles.

All Iznogoud has to do is ensure that the Caliph isn’t around to reclaim his position at the end of the day: What could be simpler?

This is followed by a delightful 8-page slice of whimsy entitled ‘The Challenge’ wherein the Vizier attempts to embroil his sublime simpleton superior in a duel… with the usual insane outcome.

Thereafter, ‘The Labyrinth’ demonstrates the creators’ solid grasp of classic slapstick as an undefeatable maze proves no match for the Caliph’s incredible luck, before the book concludes with a sharp political spoof that also takes a good-natured poke at unions.

In ‘Elections in the Caliphate’ we discover that only the Caliph can vote; but when Iznogoud gets the notion that he can get a fakir or magician to make Haroun Al Plassid vote for absolutely anybody and not just himself as usual, it opens a truly chaotic can of worms – which is quite handy, since on polling day most of Baghdad traditionally goes fishing…

Like all the best storytelling, Iznogoud works on multiple levels. Much like its more famous cousin Asterix – and similarly translated on these pages by master translators Anthea Bell & Derek Hockridge who made the indomitable little Gaul so very palatable to the English tongue – for younger readers Iznogoud is a comedic romp with sneaky baddies coming a well-deserved cropper, but hides its credentials as a pun-filled, witty satire for older, wiser heads,

Here the translators’ famed skills recall the best – and least salacious – bits of the legendary Carry On films as well as some peculiarly Tommy Cooper-ish surreal, absurdity…

Snappy, fast-paced hijinks and gloriously agonising pun-ishing (see what I did there?) patter abound in this mirthfully infectious series: a household name in France where “Iznogoud” became common parlance for a certain type of politician: over-ambitious, unscrupulous – and often of diminutive stature.
© 1972 Dargaud Editeur Paris by Goscinny & Tabary. All Rights Reserved.

Asterix Omnibus Volume 8 Asterix and the Great Crossing; Obelix and Co.; Asterix in Belgium


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Children’s Books)
ISBN: 978-1-44400-837-1 (HB) 978-1-44400-838-8 (TPB)

One of the most popular comics features on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with a dozen animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, unsurprisingly…); all stemming from his gloriously absurd exploits.

More than 325 million copies of unforgettable Asterix books have sold worldwide (not counting the five non-canonical tomes most fans also own), making his joint originators France’s best-selling international authors. There is even the tantalising yet frightening promise of a new – 38th – volume sometime this year by follow-up creative team Jean-Yves Ferri and Didier Conrad…

The diminutive, doughty, potion-powered paragon of Gallic Pride was created by two of the industry’s greatest masters, René Goscinny & Albert Uderzo, as a weekly strip in Pilote, swiftly becoming a national success and symbol. Although their inspirational collaborations ended in 1977 with the death of the prolific scripter, the creative wonderment continued until 2010 from Uderzo and assistants – albeit at a slightly reduced rate.

After nearly 15 years as a comic strip subsequently collected into compilations, in 1974 the 21st tale (Asterix and Caesar’s Gift) was the first to be published as a complete original album before being serialised. Thereafter each new release was a long anticipated, eagerly awaited treat for the strip’s countless aficionados…

The comics magic operates on multiple levels: ostensibly, younger readers revel in the action-packed, lavishly illustrated comedic romps where sneaky, bullying baddies get their just deserts, whilst we more worldly readers enthuse over the dry, pun-filled, sly satire, especially as enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge, who played no small part in making the indomitable Gaul and his gallant companions so palatable to the Anglo-Saxon world. (pour moi, though, a perfectly produced physically poetic “Paf!” to the phizzog is as welcome and wondrous as any painfully potent procession of puns or sardonic satirical sideswipes…)

More than half of the canon occurs on Uderzo’s beloved Brittany coast, where, circa 50 B.C., a small village of cantankerous, proudly defiant warriors and their families resisted every effort of the Roman Empire to complete the conquest of Gaul. The land had been divided by the conquerors into the provinces of Celtica, Aquitania and Amorica, but the very tip of the last-cited just refused to be pacified…

The remaining epics take place in various legendary locales throughout the Ancient World, as the Garrulous Gallic Gentlemen visited all the fantastic lands and corners of civilisations of the era…

When the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus, the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: daily defying the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold. Moreover, following the civil unrest and nigh-revolution in French society following the Paris riots of 1968, the tales took on an increasingly acerbic tang of trenchant satire and pithy socio-political commentary…

La Grande Traversée was the 22nd saga and second original book release in France, premiering in 1975, with a British hardcover edition – Asterix and the Great Crossing – launching here the following year.

It begins with another typical village kerfuffle as to the true and relative vintage of Unhygienix the fishmonger’s wares before descending into the standard-issue, boisterous, all-comers-welcome brawl.

However, the situation is rather more serious this time as Druid Getafix needs really fresh fish for the magic potion that keeps them all free of Rome…

A merchant but not a fisherman, Unhygienix refuses to catch his own stock so Asterix and Obelix eventually volunteer to take to sea in old Geriatrix’s dilapidated skiff to replenish the wizard’s stores, even though a big storm is brewing. Sadly, our heroes aren’t fishermen either, and after losing the nets the neophyte seamen are blown far from home…

Lost at sea and starving, they encounter their old pals the Pirates, but Obelix eats all their provisions in one go and soon the mismatched mariners – and faithful mutt Dogmatix – are in even direr straits as another storm blows them ever further westward.

Just as death seems inevitable, the Gauls wash up on an island of the Empire they have never seen before. In this strange outpost the Romans have red skins, paint their faces and wear feathers in their hair. Most terrifyingly, there are no wild boar to eat, only big ugly birds that go “gobble, gobble”…

After the usual two-fisted diplomacy with the “Iberians, or perhaps Thracians?”, Asterix and Obelix settle down comfortably enough, but the situation changes when the chief decides the big paleface is going to marry his daughter. Desperately, the Gauls steal a canoe one night and strike out across the Big Water towards home but only get as far as a little islet where they’re picked up by Viking explorers Herendethelessen, Steptøånssen, NøgøødreÃ¥ssen, HÃ¥rÃ¥ldwilssen and their valiant Great Dane HuntingseÃ¥ssen, who are all jointly looking for unmapped continents…

Convinced their odd discoveries are natives of this strange New World, the Danes try to entice the oddly eager indigenes to come home with them as proof of Herendethelessen’s incredible discovery. Braving icy Atlantic seas, the dragon ship is soon back in cold, mist-enshrouded Scandinavia where gruff, dismissive Chief Ødiuscomparissen is suitably amazed and astounded…

However, when Gaulish slave Catastrofix reveals they are from his European homeland, tempers get a bit heated and another big fight breaks out…

Taking advantage of the commotion, Asterix, Obelix and Catastrofix – an actual fisherman by trade – steal a boat and head at last for home, picking up some piscine presents for Getafix en route…

This is a wittily arch but delightfully straightforward yarn, big on action and thrills, packed with knowing in-jokes and sly references to other French Western strips such as Lucky Luke and Ompa-pa (Oumpah-pah in French) as well as Shakespeare’s Hamlet, and ultimately formed the basis of the animated feature film Asterix Conquers America.

Strong, stinging satire was the foundation of the next saga. Obélix et Compagnie debuted in 1976 with English-language hardcover Obelix and Co. launching in 1978: once again dealing with frustration-wracked Julius Caesar’s attempting to end the aggravating resistance of the indomitable Gauls.

To that effect the most powerful man in the world dispatches a bold, brash go-getter from the Latin School of Economics to destroy their unity forever. Financial whiz-kid Preposterus has a plan that simply can’t fail and will incidentally pay huge dividends to the Empire.

Meanwhile, the replacing of the Totorum Garrison with fresh troops has allowed the Gauls to give Obelix a truly inspired birthday gift. After beating up the entire contingent on his own and without having to share the soldiers, the delighted big man goes back to carving and delivering Menhirs before meeting a strange young Roman.

Preposterus – a cruelly effective caricature of France’s then Prime Minister Jacques Chirac – intends to destroy the villagers by making them as greedy, lazy and corrupt as any Roman Patrician, all through the introduction of Capitalism and Market Forces…

To that end he pretends to be a Menhir buyer, willing to pay any amount for the giant stone obelisks (which have no appreciable use or worth and were normally swapped for small treats or favours), telling the big gullible oaf that money makes men important and powerful.

Without really understanding, easygoing Obelix begins accepting ever-larger sums for each standing stone, forcing himself to work harder and never stop. He doesn’t know what to do with the money but is caught up in an ever-hastening spiral of production.

Too busy to have fun hunting wild boars or play with Dogmatix, he begins hiring his equally gullible friends and neighbours: first to hunt for him and later to help sculpt Menhirs. All does is work and spend his growing mountain of cash on increasingly daft fancy clothes as he drives himself to miserable exhaustion.

Before long most of the village is caught in the escalating economic bubble, all except wily Asterix, who attempts to bring his old pal to his senses by suggesting to his friends that they set up as rival Menhir manufacturers. The little man is inadvertently helped in this by the status-obsessed village wives who push their men to become as “successful and influential” as the fat oaf…

In Totorum, the megaliths are beginning to pile up as Preposterus proceeds to exhaust all Rome’s funds purchasing Menhirs. Centurion Ignoramus is ecstatic that the plan to destroy the Gauls through cutthroat competition is working, but wants the growing mountain of shaped stones out of his camp, so Preposterous has them shipped back to Rome and starts selling them to rich trendies as indispensable fashion accessories.

The whiz-kid has nearly emptied Caesar’s coffers but his swish and intensive advertising campaign looks sets to recoup the losses with a folk-art sales boom… until sleazy Italian entrepreneur Meretricius starts selling cut-rate Rome-manufactured Menhirs and the Boom leads to a ruthless price war and inevitable Bust which almost topples the Empire…

Meanwhile, success has not made Obelix happy and he’s thinking of quitting, just as the desperate Preposterous returns and inconsiderately, immediately stops buying Menhirs. Of course, being simple peasants the Gauls don’t understand supply and demand or the finer principles of a free market: they’re just really annoyed and frustrated.

Luckily there’s lots of Romans around to help deal with their pent-up tensions…

Soon the air is cleared and the villagers have returned to their old-fashioned ways so Asterix and Getafix can laugh at news of a financial crisis wracking Rome…

This hilarious and telling parody and unashamed anti-Capitalist tract shows Goscinny & Uderzo at their absolute, satirical best, riffing on modern ideologies and dogmas whilst spoofing and lampooning the habits and tactics of greedy bosses and intransigent workers alike. Many politicians and economists have cited this tale – which is as always, stuffed with cameos and in-joke guest shots. I’m reliably informed that the beautiful page 36, which featured Preposterus explaining his ad campaign, was also the 1000th page of Asterix since his debut in 1959.

Asterix travel epics are always packed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive but generally consequence-free action, always illustrated in a magically enticing manner. Such was certainly the case with Astérix chez les Belges, the 24th adventure and Goscinny’s last. The indefatigable writer passed away in 1977 halfway through the book’s completion. You can even commemorate the tragic event as just as Uderzo did, by drawing sullen, stormy skies for the rest of the tale he was completing: marking the moment, and incorporating one last wry shared dig at Belgian weather…

The story is a grand old romp of friendly rivalries – released in Britain in 1980 as Asterix in Belgium – and begins when a relief troop takes over the garrison of Laudanum. These soldiers are delighted to be in Amorica, because it means they are no longer fighting the Belgians. Those barbarians are even worse than the indomitable villagers in Amorica. Caesar himself has called them “the bravest of all the Gaulish Peoples”…

Perplexed by the laid-back attitude of the new occupiers, who consider their new posting a “rest cure”, Asterix and Obelix question one of the replacement Romans. They report his unbelievable news to Vitalstatistix, who is beside himself with indignation. Most of the others don’t really care, but when the furious Chief storms off for the border to see for himself, the old pals follow to keep him out of trouble…

Soon they have crossed the border and encounter the fabled warriors, led by their chiefs Beefix and Brawnix. They are indeed mighty fighters but awfully arrogant too, and soon Vitalstatistix has become so incensed with their boasting that he proposes a competition to see who can bash the most Romans and prove just who are the Bravest Gauls.

Obelix doesn’t mind: the Belgians are just like him. The only thing they like more than hitting Romans is eating and they seem to do the latter all day long…

Before long, however, there are no more Roman forts in the vicinity and the matter of honour is still unsettled. What they need is an unbiased umpire to judge who is the greatest and – fortuitously – Julius Caesar, moved to action by the terrible news from Belgium and rumours that the Amoricans (three of them at least) are also rising in revolt, has rushed to the frontier with the massed armies of the Empire…

Against such a force the squabbling cousins can only unite to force Caesar to admit who’s best…

Stuffed with sly pokes and good-natured joshing over cherished perceived national characteristics and celebrating the spectacular illustrative ability of Uderzo, this raucous, bombastic, bellicose delight delivers splendid hi-jinks and fast-paced action, and is perhaps the most jolly and accessible of these magical all-ages entertainments: a fitting tribute to the mastery of Goscinny and Uderzo.
© 1975-1979 Goscinny/Uderzo. Revised English translation © 2005 Hachette. All rights reserved.

Lucky Luke Volume 2: Ghost Town


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-12-0 (PB Album)

It’s hard to think of one of Europe’s most beloved and long-running comics characters being in any way controversial, but when the changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the planet’s most laconic cowboy moved with them, the news made headlines all over the world.

Doughty yet dependable cowboy champion Lucky Luke is a rangy, good-natured do-gooder able to “draw faster than his own shadow”. He amiably roams the fabulously mythic Old West, enjoying light-hearted adventures on his rather sarcastic know-it-all wonder-horse Jolly Jumper. The taciturn nomad constantly interacts with a host of historical and legendary figures as well as even odder folk…

His unceasing exploits over 7 decades years have made him one of the best-selling comic characters in Europe – if not the world – generating upwards of 85 individual albums and sales totalling in excess of 300 million in 30 languages… so far…

That renown has led to a mountain of spin-off toys, computer games, animated cartoons, a plethora of TV shows and live-action movies and even commemorative exhibitions. No theme park yet but who knows when…?

The brainchild of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and first seen in Le Journal de Spirou‘s seasonal Annual L’Almanach Spirou 1947, Luke sprang to laconic life in 1946, before ambling into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Working solo until 1955, Morris produced nine albums of affectionate sagebrush spoofery before teaming with old pal and fellow trans-American tourist Rene Goscinny, who became regular wordsmith as Luke attained dizzying, legendary, heights starting with Des rails sur la Prairie (Rails on the Prairie). This began serialisation in Spirou on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own periodical magazine Pilote with ‘La Diligence’ (The Stagecoach).

Goscinny co-created 45 albums with Morris before his untimely death, from whence Morris soldiered on both singly and with fresh collaborators.

Morris died in 2001, having drawn fully 70 adventures, plus many spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others, all taking their own shot at the venerable vigilante…

Lucky Luke has previous in this country too, having first pseudonymously amused and enthralled British readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy weekly Giggle, where he used the nom de plume Buck Bingo.

In each of these venues – as well as many attempts to follow the English-language album successes of Tintin and Asterix – Luke laconically puffed on a trademark roll-up cigarette which hung insouciantly and almost permanently from his lip. However, in 1983 Morris – amidst pained howls and muted mutterings of “political correctness gone mad” – deftly substituted a piece of straw for the much-travelled dog-end, thereby garnering for himself an official tip of the hat from the World Health Organization. For historical veracity, that tatty dog-end has been assiduously restored for this particular tale and indeed all of Cinebook’s fare – at least on the interior pages…

The Kent-based Euro-publisher is the most successful in bringing Lucky Luke to our shores and shelves, and it’s clearly no big deal for today’s readership as we’re at 74 translated books and still going strong…

Moreover, apart from that very first adventure, Lucky, to misappropriate a quote applied to the thematically simpatico Alias Smith and Jones “in all that time he never shot or killed anyone”…

Originally collected in 1965 as La Ville fantôme, the 25th adventure and Goscinny’s 16th collaboration with Morris is available in English as an oversized paperback – and digitally too as Ghost Town: the second of the Cinebook series.

It all begins as Luke rides the range and encounters tarred-and-feathered gamblers Denver Miles and Colorado Bill. Despite instantly assessing their scurrilous natures – and naturally they subsequently try to rob him – Lucky gives them assistance and a ride to the nearest outpost of civilisation.

That happens to be the deserted mining town of Gold Hill where they encounter embittered aged miner Old Powell who chases them off at gunpoint.

A little further on they reach Bingo Creek and discover the mad old coot was once the victim of a gold-salting scheme (hiding gold on worthless land and getting a sucker to buy it) but stubbornly refused to quit, convinced that somewhere in his mountain the motherlode still lies hidden…

Denver and Colorado are incorrigible crooks and after Lucky exposes their fleecing of the townsfolk the bent gamblers try to backshoot him, only to fall foul of Powell’s skill with a rifle…

Eternally grateful, Lucky determines to befriend and assist the irascible old coot, despite all his surly protests, whilst Denver and Colorado sketch out the perfect revenge by attempting to steal his mine to re-salt and sell on to some other sucker…

To this end they try to buy up the claim, have Old Powell hanged for witchcraft, frame him for cattle-rustling and even plant the stolen cash-register from the saloon in his mine. The scoundrels haven’t reckoned on the ingenuity of Lucky Luke, however…

Against the masterful wits and wicked wits of our indomitable hero the gamblers are ultimately helpless in this splendidly intoxicating blend of all-ages action, slapstick and wry cynical humour.

Although the dialogue is perhaps a bit dry in places, this is a grand old hoot in the tradition of Destry Rides again and Support Your Local Sheriff (or perhaps Paint Your Wagon,Evil Roy Slade or Cat Ballou are more your style?), superbly executed by master storytellers and offering a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the mythical Wild West.

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout, but quite a high probability that they’ll want more to binge on loads more Lucky Luke…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2006 Cinebook Ltd.

Cardcaptor Sakura Collector’s Edition volume 1


By Clamp, translated & adapted by Mika Onishi, Anita Sengupta & Karen McGillicuddy: lettered by Aaron Alexovich (Kodansha Comics)
ISBN: 978-1-63236-751-8 (HB)
After beginning as an 11-strong manga dojinshi (self-publishing or amateur) group in the late-1980s, Kuranpu – better known as CLAMP – eventually stabilised as primarily writer ÅŒkawa Nanase and artists Igarashi Satsuki, Nekoi Tsubaki & Mokona (Apapa). From 1989 their seamless collaborations on such series as RG Veda, Clamp Detective School, Magic Knight Rayearth, Legal Drug, xxxHolic, Chobits and so many more revolutionised Japanese comics throughout the 1990s and into the 21st century.

Beginning their profession endeavours in the shōjo (teen female) marketplace, the collective quickly began challenging established forms and eventually produced material for far more mature and demanding readerships. They even crafted a shared universe between their many divergent series, and sales in collected tankōbon volumes of their 28 different titles to date far exceeds 100 million copies.

This monolithic hardback celebration launches a line of stunning archival tomes re-presenting one of their most memorable mystic yarns: the series which made CLAMP a global creative force and created a multi-media and merchandising phenomenon which includes films, TV, music, games, apparel, themed cafes and anything else marketers could conceive of.

Kādokyaputā Sakura originally ran in Kodansha’s Nakayoshi (Good Friends Magazine) from May 1996 to July 2000, and was eventually compiled as 12 volumes of magical fantasy.

Cardcaptor Sakura features 10-year old Sakura Kinomoto, roaming the comfortably familiar environs of Tomoeda City while attempting to retrieve semi-sentient magical cards embodying different elemental, natural and physical forces before their unleashed power spells disaster for the world…

In her quest to restore these “Clow Cards” (created by sorcerer Clow Reed and imprisoned in a mighty book until their escape), dauntless Sakura is aided and advised by shapeshifting familiar Cerberus – whom she calls Kero-Chan. As “the Creature of the Seal” he was ensorcelled to keep the cards inside the titanic tome… before somebody’s inquisitiveness let all the totems out…

It helps that little Sakura has manifested natural, if untutored, mystic abilities since the escape, which the guardian beast is teaching her to properly utilise…

Significant others in her complex life include her single parent dad Professor Fujitaka Kinomoto, mean big brother Tōya and older boy-crush Yukito Tsukishiro and that all have secrets of their own that will be made known in the near future. Her greatest ally is friend and classmate (and quite possibly and potentially much more) Tomoya Daidouji: a super-wealthy confidante who diligently films all the recapture missions and provides Sakura with suitable costumes for each astounding adventure…

Elements of tragedy are fostered by the fact that Sakura’s mother is long dead, and that brief happy marriage latterly provoked an acrimonious division in the Kinomoto and Daidouji families that still triggers repercussions to this day…

The episodic escapades gathered here find the neophyte overcoming understandable doubts and fears while surviving on-the-job training by dominating and defeating the Windy, Fly, Watery and Flower cards after increasingly difficult efforts, but blithely unaware that a secret rival for control of the Clow Cards is surreptitiously stalking her…

To Be Continued…

In 2016 a sequel serial – Cardcaptor Sakura: Clear Card – dealing with Sakura’s junior high school years stared running in Nakayoshi. The saga continues…

Following earlier translated editions from Tokyopop, Madman Entertainment and Dark Horse Manga, Kodansha have established their own English-language imprint for this luxurious reissue (complete with free gift) which also offers comprehensive contextualising ‘Translation Notes’. The second volume in this series is set for a mid-September release and would combine with this book as an ideal Christmas present for the next generation of comics – or card – collectors…
© CLAMP® Shigatsu Tsuitachi Co., Ltd/Kodansha Ltd. English translation © CLAMP® Shigatsu Tsuitachi Co., Ltd/Kodansha Ltd. All rights reserved.
This book is printed in ‘read-from-back-to-front’ format. Cardcaptor Sakura Collector’s Edition volume 1 will be released on 27th June 2019 and is available for pre-order now.

Adventures of Tintin: The Calculus Affair


By Hergé, Bob De Moors and others, translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont UK)
ISBN: 978-1-40520-817-8 (HB) 978-1-40520-629-7 (TPB)

Georges Prosper Remi, known all over the world as Hergé, created an incontrovertible masterpiece of graphic literature with his tales of a plucky boy reporter and his entourage of iconic associates.

Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and other supreme stylists of the select Hergé Studio, he created 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

On leaving school in 1925, he worked for the conservative Catholic newspaper Le Vingtiéme Siécle where he fell under the influence of its Svengali-esque editor Abbot Norbert Wallez. A devoted boy scout, a year later Remi produced his first strip series The Adventures of Totor for monthly Boy Scouts of Belgium magazine, and by 1928 was producing the contents of the newspaper’s weekly children’s supplement Le Petit Vingtiéme.

He was illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette, written by the staff sports reporter when Wallez asked Remi to create a new adventure series. Perhaps a young reporter who roamed the world, doing good whilst displaying solid Catholic values and virtues?

The rest is history…

After a troubled period during the war years, the Boy Reporter and his companions became a staple of the European childhood experience through weekly trans-national magazine Le Journal de Tintin and regular album collections. The anthology comic regularly achieved a circulation in the hundreds of thousands, allowing the artist and his team to remaster past tales and create bold new romps reflecting the tone of the times.

Although Hergé’s later life was troubled by personal problems and health issues, this only seemed to enhance his storytelling abilities. The later adventures are all sleek, polished thrillers, rife with intrigue and camaraderie; perfectly garnished with comedy set-pieces of timeless brilliance. Even after decades of working, the artist/auteur continued fresh and challenging, always seeking new arenas of drama to explore.
Hergé entered the most successful period of his artistic career. He had mastered his storytelling craft, possessed a dedicated audience eager for his every effort and was finally able to say exactly what he wanted in his work, free from fear or censure. That meant a return to observations of contemporary themes and situations, as in this effective treatise on the burgeoning Cold War…

L’Affaire Tournesol began in the Christmas issue of the Belgian edition of Le Journal de Tintin (dated December 22nd 1954) and ran uninterrupted until February 22nd 1956. The French editions ran it from February 1955, and the completed saga was collected as an album in 1956 and is notable for the introduction of three characters who would become semi-regular cast members: Jolyon Wagg, Cutts the Butcher, and recurring villain Colonel Spoons.

The Calculus Affair once again sees the zany Professor abducted from the palatial home of Captain Haddock, resulting in a dire and desperate chase through espionage-infested Europe. Our heroes are hampered in their efforts to save their friend by the introduction of the infinitely annoying and crushingly dull insurance salesman Jolyon Wagg and, more ominously, rival bands of relentless, ruthless spies.

As they doggedly pursue Calculus to Geneva, Tintin and Haddock encounter not only the insidious agents of Borduria but find that their erstwhile allies of Syldavia are also trying to make the Professor “disappear”. After frantic chases, pitched battles and assassination attempts, diplomatic duplicity defeats them, and Calculus becomes an unwilling guest of the totalitarian Bordurians, who are pleased to accept as a “gift” his new invention, which they intend to use as a weapon of mass destruction.

Temporarily stymied, Tintin and Haddock finagle their way into the country, and with the aid of Opera Diva and human tornado Bianca Castafiore, bamboozle the secret police to rescue the Professor and save the day.

Although all the elements in play are tried and trusted ingredients of the Tintin formula, the level of artistic achievement here is superb and the interplay of tense drama, slapstick comedy and breakneck action make this brooding thriller the most accomplished of Hergé’s tales. The simple fact that the contemporary Cold War fever is absent for modern readers makes no difference at all to the enjoyment of this magnificent graphic masterpiece.

The Calculus Affair: artwork © 1956, 1984 Editions Casterman, Paris & Tournai. Text © 1960 Methuen & Co Ltd/2012 Egmont UK Limited. All Rights Reserved.

E.C. Segar’s Popeye volume 5: Wha’s a Jeep?


By Elzie Crisler Segar (Fantagraphics Books)
ISBN: 978-1-60699-404-7 (HB)

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His father was a handyman and Elzie’s early life was filled with the types of solid, earnest blue-collar jobs that typified his generation of cartoonists. The younger Segar worked as a decorator and house-painter and played drums, accompanying vaudeville acts at the local theatre. When the town got a movie house, he played for the silent films, absorbing the staging, timing and narrative tricks from the close observation of the screen that would become his greatest assets as a cartoonist. It was while working as the film projectionist, aged 18, he decided to become a cartoonist and tell his own stories.

Like so many others of that “can-do” era, Segar studied art via mail, in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio (from where Jerry Siegel & Joe Shuster would launch Superman upon the world), before gravitating to Chicago where he was “discovered” by Richard F. Outcault – arguably the inventor of newspaper comic strips with The Yellow Kid and Buster Brown.

The senior artist introduced him around at the prestigious Chicago Herald. Still wet behind the ears, Segar’s first strip, Charley Chaplin’s Comedy Capers, debuted on 12th March 1916. In 1918 he married Myrtle Johnson and moved to William Randolph Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre, which launched December 19th 1919 in the New York Journal. In its earliest incarnation the strip was a pastiche/knock off of Movie features like Hairbreadth Harry and Midget Movies, with a repertory cast to act out comedies, melodramas, comedies, crime-stories, chases and especially comedies for huge daily audiences. The core cast included parental pillars Nana and Cole Oyl, lanky daughter Olive, diminutive-but-pushy son Castor and Olive’s plain and simple occasional boyfriend Horace Hamgravy (later just Ham Gravy).

In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle (surely, no relation?).

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from his admittedly average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar.

Popeye the sailor, brusque, incoherent, plug-ugly and stingingly sarcastic, shambled on stage midway through nautical adventure ‘Dice Island’, (on January 17th 1929: see E.C. Segar’s Popeye volume 1: “I Yam What I Yam!”) and once his very minor part was played out, simply refused to leave. Within a year he was a regular and as the strip’s circulation skyrocketed, he became the star. Eventually, the strip title was changed to Popeye and all of the old gang except Olive were consigned to near-oblivion…

Popeye inspired Segar. The near decade of thrilling mystery-comedies which followed revolutionised the industry, laid the groundwork for the entire superhero genre (sadly, usually without the leavening underpinnings of his self-aware humour) and utterly captivated the whole wide world.

These superb oversized (almost 260 mm by 372mm) hardback collections are the ideal way of discovering or rediscovering Segar’s magical tales. Over and above the increasingly incredible tales from the daily and Sunday strips, this vibrantly enticing fifth volume also contains an insightful introductory essay from Richard Marschall – ‘Character and Personality in Thimble Theatre’ – a captivating article of the period (‘Segar’s Hobbies Put Punch in Popeye Comics’) reprinted from Modern Mechanix and Inventions, plus a fascinating end-piece covering assorted original art teasers editors used to promote upcoming tales in the magical days before television or viral ad campaigns.

The monochrome Monday to Saturday section opens this volume, (covering July 25th 1935-December 12th 1936), encompassing one-and-a-half major storylines, and begins with the eagerly-anticipated conclusion of ‘Popeye’s Ark’, wherein our bold sailor-man carries out an ambitious plan to set up his own country of Spinichovia. The incredible scheme is funded by misogynist millionaire Mr. Sphink who insists that the new country be absolutely without women, and Popeye goes along with it, recruiting a host of disaffected guys looking for a fresh start…

Soon however, the thousands of able-bodied men populating the country are starving for any kind of female companionship: – even Olive Oyl, currently exiled on an island of her own. Things get very strange when the lonely Spinichovians discover a tribe of mermaids frolicking off the coast, but romance is soon forgotten when Brutian despot King Zlobbo decides the new nation must be his in ‘War Clouds’.

To scout out potential opposition, Zlobbo dispatches enticing spy Miss Zexa Peal, but as the most beautiful woman in the country – and comprising 50% of Spinichova’s female population – she isn’t exactly inconspicuous…

When war breaks out, it results in Popeye’s greatest victory – with just a little excessively violent help from feisty “infink” baby Swee’ Pea…

By the conclusion of that epic tale all the players have returned to America, just in time for the introduction of the star of this tome.

‘Eugene the Jeep’ debuted on March 20th 1936: a fantastic 4th dimensional beast with incredible powers that Olive and Wimpy use to get very rich, very quickly, only to lose it all betting on the wrong guy in another of Segar’s classic and hilarious set-piece boxing matches between Popeye and yet another barely-human pugilist…

These tales come from an astonishingly fertile period for the strip’s long history. On August 4th, Eugene was instrumental in kicking off another groundbreaking and memorable sequence as the entire ensemble cast took off on as haunted ship to undertake ‘The Search for Popeye’s Papa’.

When Popeye first appeared, he was a shocking anti-hero. The first Superman of comics was not a comfortable icon to idolise. A brute who thinks with his fists and doesn’t respect authority; uneducated, short-tempered, fickle (when hot tomatoes batted their eyelashes – or thereabouts – at him), a gambler and troublemaker, he wasn’t welcome in polite society… and he wouldn’t want to be.

Popeye was the ultimate working-class hero: raw and rough-hewn, practical, but with an innate and unshakable sense of what’s fair and what’s not. He was a joker who wants kids to be themselves, but not necessarily “good”, and a man who takes no guff from anyone.

Of course, as his popularity grew, he somewhat mellowed. He was always ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows. He was and will always be “the best of us”… but the shocking sense of unpredictability, danger and anarchy he initially provided was sorely missed by 1936 – so Segar brought it back again…

This memorably riotous tale introduced ancient, antisocial crusty reprobate Poopdeck Pappy and his diminutive hairy sidekick Pooky Jones during another fabulous voyage of discovery. The elder mariner was a rough, hard-bitten, grumpy brute quite prepared and even happy to cheat, steal or smack a woman around if she stepped out of line…

Once that old goat was firmly established, Segar set Popeye and Olive the Herculean task of ‘Civilizing Poppa’ which is where the monochrome adventures here conclude…

The full-colour Sunday pages in this volume span April 4th 1935 to September 13th 1936, and see the bizarrely entertaining Sappo (and mad scientist lodger Professor O.G. Wotasnozzle) supplemental strip gradually diminish to allow the Popeye feature even more room to excel and amaze.

Eventually Sappo became a cartooning tricks section allowing Segar to play graphic games with his readership. Popeye’s Cartoon Club also disappeared, as the focus inexorably shifted to Popeye and Co. in alternating one-off gag strips and extended sagas. However, the Sailor-Man had to fight for space with his mooching co-star J. Wellington Wimpy…

When not beating the stuffing out of his opponents or kissing pretty girls, Popeye pursued his flighty, vacillating and irresolute Olive Oyl with exceptional verve, if little success, but his life was always made more complicated whenever the unflappable, so-corruptible and adorably contemptible Wimpy made an appearance.

The engaging Micawber-like coward, moocher and conman was first seen on 3rd May 1931 as an unnamed and decidedly partisan referee in one of Popeye’s regular boxing matches. The scurrilous but ever-so-polite oaf obviously struck a chord and Segar gradually made him a fixture. Eternally hungry, always eager to take a bribe and a cunning coiner of many immortal catchphrases such as “I would gladly pay you Tuesday for a hamburger today” and “let’s you and him fight”, Wimpy was the perfect foil for a simple action hero and often stole the entire show.

Infinitely varying riffs on Olive’s peculiar romantic notions or Wimpy’s attempts to cadge food or money for food were irresistible to the adoring readership, but Segar wisely peppered the Sundays with longer episodic tales, such as the cast’s gold-prospecting venture to the inhospitable western desert of ‘Slither Creek’ (April 14th – August 25th 1935) and a sequel sequence wherein the temporarily wealthy but eternally starving Wimpy buys his own diner – the ultimate expression of blind optimism and sheer folly…

The uniquely sentimental monster Alice the Goon returned to the strip on February 23rd 1936, permanently switching allegiance and becoming nanny to rambunctious tyke Swee’ Pea. She was a cast regular by the end of April.

August 9th saw Eugene the Jeep make his Sunday debut, and a few demonstrations of the fanciful beast’s incredible powers to make money and cause chaos fill out this fifth fantastic tome…

There is more than one Popeye. If your first thought on hearing the name is an unintelligible, indomitable white-clad sailor always fighting a great big beardy-bloke and mainlining tinned spinach, that’s okay: the animated features have a brilliance and energy of their own (even the later, watered-down anodyne TV versions have some merit) and they are indeed based on the grizzled, crusty, foul-mouthed, bulletproof, golden-hearted old swab who shambled his way into Thimble Theatre and wouldn’t leave. But they are really only the tip of an incredible iceberg of satire, slapstick, virtue, vice and mind-boggling adventure…

There is more than one Popeye. Most of them are pretty good and some are truly excellent. Don’t you think it’s about time you sampled the original and very best?
© 2011 Fantagraphics Books Inc. All comics and drawings © 2011 King Features Inc. All rights reserved.

King Coo: The Curse of the Mummy’s Gold


By Adam Stower (David Fickling Books)
ISBN: 978-1-78845-052-2 (PB)

The old demarcations – whether in format or content – between comics and “proper books” are all but gone these days and the results are, quite frankly, long overdue and simply intoxicating…

Since the pre-print era of illustrated manuscripts, books have always possessed the capacity (budgets permitting) to include images in the text. As the book trade progressed, pictures were generally phased out of cheaper, mass-market editions because they required costly and time-consuming extra effort by skilled technicians. Most artists and illustrators wanted payment for their efforts too, so books with pictures were regarded as extra special, most often crafted for children, students or aficionados of textbooks…

Comics strips grew out of cartoon images, beginning as static illustrations accompanied by blocks of printed text before gradually developing into pictorial sequences with narration, dialogue and sound effects incorporated into the actual design.

These days print processes are speedy and efficient, and many creative bright sparks have realised that they can combine all these tangential disciplines into a potent synthesis.

Gosh, wasn’t that lecture dull?

What I’m saying is that these days, the immediacy of comics, the enchantment of illustrated images, the power of well-designed infographics and the mesmeric tone and mood of well-written prose can all be employed simultaneously to create tales of overwhelming entertainment.

A perfect example of this is artist Adam Stower’s (Bottom’s Up!, Spymice, The Dragons of Wayward Green, The Secret Country) second adventure of Ben Pole and his fabulous companion King Coo.

When Ben was being pitilessly persecuted by bullies at school, one desperate attempt to escape took him to a vast and fantastic forest that lay somehow hidden at the bottom of a hole in a tatty alleyway between skyscrapers in the city. Here he met capable wild-child King Coo: a spear-carrying, crown-wearing girl who builds incredible, impossible inventions and lives in a tree house with her wombat chum Herbert. Most of the time, Coo is covered from her nostrils to her sturdy bare feet in a luxuriant, all-encompassing beard.

She soon helped him sort out his bullying problem once and for all…

Now, as summer holidays end, Ben is heading back to school, just as his mum starts her new job as a security guard at the City Museum. As if having a massive new exhibition featuring the priceless golden treasures of mummified medicine-man Mighty Ozozo of the Blue-Foots Tribe isn’t enough to worry about, many other museums and galleries have recently been plundered by the sinister and mysterious Midnight Mob…

Sadly for Ben, his homebody dad’s culinary escapades haven’t gotten any better either…

Ben’s desire to continue having life-&-limb threatening adventures with Coo and her bizarre gizmos is slightly lessened after his class is introduced to substitute teacher Professor Pickering and his attendant transfer students: the oddly fascinating pupils of the Lilly Lavender Private Academy for Exceptional Girls…

And thus unfolds a thrill-stuffed, action-packed romp involving vile villains, daring robberies, a hostage situation, dastardly deception and the terrifying prospect of supernatural revenge from beyond the grave. Happily, King Coo has a plan… but then again, she always has a plan, and blueprints and prototypes and…

Fast-paced, astoundingly inventive and laugh-out-loud hilarious, this brilliant kids’ caper merges compact effective prose with beguiling monochrome pictures, comic strips, breathtaking double-page spreads, explanatory diagrams, informative info-pages, mini-posters and all the visual gimmicks that give comics their overpowering immediacy.

This is a book kids of all ages will adore, so why not grant yourself and your entourage a personal audience with King Coo at your earliest convenience?
Text and illustrations © Adam Stower 2019. All rights reserved.

King Coo: The Curse of the Mummy’s Gold will be released on 6th June 2019 and is available for pre-order now.

Asterix Omnibus volume 7: Asterix and the Soothsayer; Asterix in Corsica; Asterix and Caesar’s Gift


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-1-44400-835-7 (HB), 978-1-44400-836-4 (PB)

One of the most-read comics strips in the world, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with animated and live-action movies, TV series, assorted games, toys and even a theme park outside Paris (Parc Astérix, unsurprisingly…) all stemming from his glorious exploits.

More than 325 million copies of Asterix’s many albums have sold worldwide, making his joint creators France’s bestselling international authors.

The doughty, potion-powered paragon of Gallic Insouciance was created by two grandmasters of comics: René Goscinny & Albert Uderzo. Although their inspirational collaborations ended with the death of the prolific scripter in 1977, the creative wonderment continued until relatively recently from Uderzo, assistants and ultimately his successors – albeit at a slightly reduced rate.

The wonderment works on multiple levels: ostensibly, younger readers revel in action-packed, lavishly illustrated comedic romps wherein sneaky, bullying baddies get their just deserts, whilst we more worldly readers enthuse over the dry, pun-filled, sly satire, especially as enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge, who played no small part in making the indomitable Gaul and his gallant companions so palatable to the Anglo-Saxon world.

(Moi, I still rejoice in a perfectly produced “Paf!” to the phizzog as much as any painfully potent procession of puns or sardonic satirical sideswipe…)

The stories were set on Uderzo’s beloved Brittany coast, where a small village of warriors and their families resisted every effort of the Roman Empire to complete the conquest of Gaul, or alternately, anywhere in the Ancient World, circa 50 BCE, as the Gallic Gentlemen wandered the multifarious provinces of the Empire and even beyond its generally-secure borders…

When the heroes were playing at home, the Romans, unable to defeat this last bastion of Gallic insouciance, resorted to a policy of containment. Thus, the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The truculent Gauls don’t care: they daily defy the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

Le Devin was the 19th serialised epic, originally running in Pilote #652-673 throughout 1972, first translated into English album Asterix and the Soothsayer in 1975, and begins ominously whilst the village’s venerable mystic protector Getafix is away at his annual Druiding conference.

During a torrential storm, a nefarious soothsayer named Prolix turns up seeking shelter. His dark predictions instantly spread disharmony amongst the hospitable, hot-headed, painfully superstitious and credulous Gaulish stalwarts… except for level-headed, canny little Asterix.

As Prolix leaves, Chief’s wife Impedimenta sneaks after him, keen on a personal prediction, and the crafty charlatan soon discovers he’s on to a good thing and profitably cushy number…

Before long the entire village is under the soothsayer’s grimy thumb, but when he vanishes the ladies of the village accuse Asterix of driving him away.

In actuality, the unsavoury sage has been arrested by the Romans who have standing orders to deal harshly with all non-Roman prognosticators and troublemakers. Wily Prolix barters for his life with Centurion Arteriosclerosus, who sees a way to end his Indomitable Gaul problem by using the obviously fraudulent fortune-teller as a wedge to drive out the obstreperous resistors. Prolix returns to the village uttering a doom-laden pronouncement: the place has been cursed by the Gods and a pestilential stench will precede plague. Inevitable death will be their fate if they remain…

Panicked, the gullible Gauls head for the beach and take refuge on an off-shore island – all that is, except for Asterix, Obelix and chivalrous canine companion Dogmatix…

With the Romans at last in possession of the village – and all Gaul finally conquered – the bold last rebels make their plans until Getafix returns. On his arrival the three men and a dog embark on an elaborate scheme to take back their home and teach their foolish fellows a much-needed lesson.

Concocting a stunningly malodorous vapour which drives the occupiers from the village, the druid convinces the Romans that Prolix is a real soothsayer and ambitious Arteriosclerosus sees a chance to become the next Caesar. Increasingly baffled, conman Prolix begins to believe his predictions are real…

After dressing down the refugee Gauls, Getafix leads them back to their beloved homes where the incensed and wiser villagers top up on magic potion before rushing off to teach the invaders – and Prolix – a much needed lesson. On this occasion, Impedimenta and the village women accompany their men, determined to expiate their embarrassing gullibility with a little cathartic violence of their own…

This delightfully arch and acerbic attack on gullibility and superstition is a splendid and long-overdue chance to see the minor characters play to their strengths and weaknesses, with Asterix and Obelix almost relegated to walk-on parts…

First translated two years earlier in England but chronologically following on from The Soothsayer in the original French serialisations, Astérix en Corse (Pilote #687-708, in 1973) was the 20th adventure and the best-selling French-language album of the series.

Another globe-trotting yarn, it begins with the Romans of the four occupying garrisons “deploying for manoeuvres” to avoid having to deal with Gauls’ painfully exuberant celebration of the anniversary of the Battle of Gergovia. Unfortunately for Centurion Hippotamus and his men, they are delayed by the arrival of a party from Praetor Perfidius, Governor of Corsica, escorting a dangerous prisoner into exile. They are all still in Totorum when the high-spirited villagers (and many guest-star friends from previous tales) arrive, keen for a punch-up and a little annoyed that all the other Roman camps are deserted…

When the dust settles and the groans of pain subside, Asterix discovers and liberates the prisoner Boneywasawarriorwayayix and invites him back to the village for a slap-up feed. Over boar and beer, the Gauls hear how Perfidius had the popular Corsican leader exiled to prevent him revealing how the Praetor has been over-taxing the people and embezzling the gold for himself instead of sending it to Caesar in Rome.

Corsica is officially the most troublesome spot in the Empire and the exile is determined to return and expose the hated Governor, so proud, haughty Boneywasawarriorwayayix is delighted when Asterix and Obelix – with faithful canine companion Dogmatix – determine to help him sneak back to his fiercely over-fortified and contained island (most volumes of this album have a map of Corsica instead of the traditional Gaulish village, and the tiny nation contains four towns and forty-six Roman camps)…

Hilariously obtaining passage on the pirate ship of Redbeard, the voyagers soon find themselves on the island – but by no means unnoticed…

Soon the dissolute and lazy soldiery are hunting the heroes as they make their way inland to the exile’s home village to rally the populace, whilst in the city of Aleria Perfidius reckons the jig is up and prepares to flee with his ill-gotten gains…

Attempting to rally the natives, Boneywasawarriorwayayix comes up against the age-old dilemma: most Corsicans are involved in centuries-long vendettas and would much rather fight each other – at least when they’re not taking a siesta – than unite to attack the invaders. However, eventually – and almost too late – a determined band of warriors march on Aleria. Perfidius has been secretly loading his loot onto a ship, but when his soldiers discover the riches, they realise their leader is planning to abandon them to the fiercely furious Corsicans – at least if overtaxed diplomatic Asterix can keep the natives from killing each other first…

Asterix travel epics are always packed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive but generally consequence-free action, always illustrated in a magically enticing manner.

Stuffed with sly pokes and good-natured trans-national teasing of perceived (and generally treasured) national characteristics; celebrating the terrifying power of Corsican cheeses and liberally served up with raucous hi-jinks and fast-paced action, this is another magical titbit of all-ages entertainment.

In 1974 Le Cadeau de César was the first tale to be published as a complete album prior to being serialised, with British translation Asterix and Caesar’s Gift appearing in 1977. The saga begins in Rome where two 20-year veteran legionaries drunkenly celebrate being honourably discharged. Tremensdelirious and Egganlettus eagerly look forward to being given their service reward: a parcel of land each.

Unfortunately, Tremensdelirious is overheard disparaging Caesar, but the sardonically cruel Emperor does not punish the old soldier or even withhold his pension. In fact, he gives the veteran a lovely portion of the Gaulish coast in Armorica: all he has to do is shift a few recalcitrant Gauls from their village on his new small holding…

A drunk but not a fool, the old soldier knows his fate is sealed and soon trades his dispensation to Lutetian inn-keeper Orthopaedix to settle his outstanding and prodigious bar-bill…

The first that the Indomitable Gauls know of this is when Orthopaedix, wife Angina and daughter Influenza roll up in their cart and try to take possession. After some hilarity the villagers go back about their business and the inn-keeper is left to suffer the fury of his wife at the uprooting of the family to a barbaric hovel where nobody acknowledges their claim.

No stranger to such a tongue-lashing, Chief Vitalstatistix takes pity on Orthopaedix, offering to let them stay and open an inn in the hamlet, but the standoffish villagers are angered by Angina’s superior airs and a riot breaks out on opening night…

The world-weary publican is ready to quit, but now humiliated Angina is in a status duel with Impedimenta and, determined to stay, forces Orthopaedix to challenge Vitalstatistix for the post of village Chief. As the campaign to win the support of the always-argumentative villagers intensifies, all manner of shoddy tactics, dubious lobbying and outright bribery takes place, with each party frantically trying to curry political favour from the fickle but extremely astute potential voters who know the value of their own support…

Meanwhile, simple, gentle, oafish Obelix has fallen under the spell of the lovely Influenza, and she leads him on cruelly to help out her mother’s naked ambition, leading to a clash with his best friend. Only Asterix seems aware that the discord could well be the death of the village and lead to Caesar’s ultimate triumph and before long the waters are further muddied when elderly Lothario Geriatrix declares himself a third party, splitting the potential vote even further.

The political crisis reaches boiling point when Tremensdelirious turns up, demanding his land-grant back: after all it’s illegal to sell them to Gauls, and Orthopaedix has no say in the matter…

When the ex-legionary turns violent, Asterix steps in to save the day and the old sot is driven off at sword-point. He doesn’t go far – only to the garrison of Laudanum where old comrade Egganlettus has re-enlisted – and together they blackmail Centurion Tonsillitus into attacking the Gauls to uphold Roman law and get back that “official” pension land which is every soldier’s right…

That kind of military intervention usually ends disastrously, but this time the village is hopelessly divided by political intrigue and backstabbing and even Asterix cannot unite them against their real and common foe. It seems that the Gauls must lose everything until Orthopaedix makes a supreme sacrifice to save the day…

Brittle, barbed and devilishly sharp, this outrageous political thriller and satire on modern electioneering is as pertinent and punchy as it ever was, proving once again that these Gallic graphic masterpieces are perfect comics which everyone should read over and over again.
© 1972-1974 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Tiny Titans: The First Rule of Pet Club…


By Art Baltazar & Franco with Geoff Johns & various (DC Comics)
ISBN: 978-1-4012-2892-7 (TPB)

DC’s Cartoon Network imprint was a potent and fun bastion of children’s comics in America and consolidated the link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and others. The comics line also produced some truly exceptional material based on TV iterations of their proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as original material like Billy Batson and the Magic of Shazam! which was merely indistinguishable in tone and content.

Perhaps the imprint’s finest release was a series ostensibly aimed at early readers but which quickly became a firm favourite of older fans – and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans became a sublime nostalgia-weaponised antidote to continuity cops and slavish fan-boy quibbling by reducing the vast cast of the Teen Titans animated series, the greater boutique of mainstream comicbooks and, eventually, the entire DC Universe to little kids and their parents/guardians in the wholesome kindergarten environment of Sidekick City Elementary School.

It’s a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and screen-watchers….

Collecting issues #19-25 (spanning October 2009 – April 2010) of the magically madcap and infinitely addictive all-ages mini-masterpiece, this fourth volume begins on a romantic note with Deep in Like.

Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly charming style of storytelling that just happily rolls along, with assorted characters getting by, trying to make sense of the great big world and just coincidentally having “Adventures in Awesomeness”. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After a handy and as-standard identifying roll-call page, ‘Imagine Me and You…’ finds scary blob Plasmus and tiny winged Bumblebee brighten up each other’s drab day, before a similar cupid moment affects the Brain and M’sieu Mallah even as diligent Robin (accompanied by faithful Bat-hound Ace) finds his earnest attempts to finish his homework disturbed by a succession of pesky young ladies including Starfire, Batgirl and Duella all caught up in a ‘Like Triangle’.

‘Dates’ sees Bumblebee and Plasmus inadvertently causing chaos during an afternoon movie monster mash – and even the ‘Intermission’ – after which a sly sight gag for us oldies highlights the company’s many Wonder Girls in ‘Jump Rope’.

The hallowed anthropoid obsession of DC is highlighted in ‘New Recruits’ when Beast Boy chairs a meeting of the Titans Ape Club before regular feature The Kroc Files depicts ultimate butler Alfred, roguish reptilian star Kroc and Plasmus each demonstrating ‘How to Enjoy a Lollipop’ in their own signature manner…

The issue closes with a word puzzle whilst the next promises to disclose The Hole Truth about Raven: beginning with a daybreak disaster at ‘Home with the Trigons’. Raven’s dad is an antlered, crimson trans-dimensional devil-lord – and a teacher at Sidekick Elementary – so when he oversleeps, his sorceress scion gets him to work on time by simply opening a few wormholes.

Of course, leaving those dimensional doors around is just asking for trouble…

Meanwhile it’s washday at Wayne Manor, but Alfred won’t let Robin, Beast Boy or Aqualad go down ‘To the Batcave’. Sadly, even the dapper domestic can’t withstand united pester-power and eventually gives in… and learns to regret it…

Following a perplexing maze game-page, the All Pet Club Issue! launches as Starfire and mean sister Blackfire write home for their beloved critters Silky and Poopu, so that they can go to the oh-so-secret social event, whilst can-do kid Cyborg actually builds himself a brace of chrome companions in ‘Pet-Tronics’…

With ‘Club Hoppin”, the entire school gathers with their uniquely compatible pets and interview some potential new members – specifically tongue-tied and thunderstruck Captain Marvel Junior and his fuzzy pal Hoppy, the Marvel Bunny. With so many members, the club then has to find roomier quarters, leading to a painful tryst for Beast Boy and Terra in ‘Meanwhile, on the Moon…’

There’s a brilliant vacuum-packed bonus pin-up of the Tiny Titans in space from Franco before Hot Dogs, Titans, & Stretchy Guys! finds the kids back on solid ground and wrapped up with the DCU’s many flexible fellows as ‘Offspring into Action’ introduces Plastic Man‘s excitably boisterous bonny boy.

In ‘Just Playing and Bouncing’ Bumblebee spends some time with the diminutive Atoms Family but loses control of their Teeny-Weeny, Super Duper Bouncy Ball and accidentally gets Plastic Man, Offspring, Elongated Man and Elastic Lad all wound up before helplessly watching it bowl over Principal Slade and Coach Lobo in ‘Coffee Dog Latte’.

Thankfully, Robin has exactly the right gimmick in his utility belt to set things straight, but can’t stay since he’s en route to his Bird Scouts meeting. Here potential new members Hot Spot and Flamebird are trying out for Hawk, Dove, Raven and Talon. Distressingly, when shiny Golden Eagle turns up, the girls want to make him the new leader…

The semi-regular ‘Epilogue’ page often supplies one more punch-line to cap each themed issue and this one leads directly into a convoluted and confounding Elastic Four pin-up/cover which in turn precedes a spookily uproarious tale of Bats, Bunnies, and Penguins in the Batcave! Oh My!...

It all begins in ‘Ice to Meet Ya!’ when Wayne Manor’s extraordinarily large penguin population get into a turf war with the house rabbits, displacing the Batcave’s regular inhabitants in ‘Driving Me Batty’. The conflict escalates in ‘All in the Batman Family’ before Robin gets a rather stern admonition from his senior partner to put things right or else…

Happily, ever-so-cute and capable Batgirl is willing to lend a hand – but (unfortunately) so too are the kids she’s baby-sitting (Tim and Jason: you’ll either get that or you won’t, bat-fans) and impishly infuriating Batmite…

With even Batcow helping out, things soon start calming down, but ‘Meanwhile, at the Titans’ Treehouse…’ not all of the fugitive Bat-bats have heard the good news…

Once your ribs have stopped hurting you can then enjoy a Tiny Titans Aw Yeah Pin-up by Franco before The All Small Issue! starts with assorted big kids accidentally drinking ‘Milk! Milk!’ from the Atoms’ fridge and shrinking away to nearly nothing.

Good thing the Atomic nippers think to call their dad, who’s with fellow dwindlers Ant, Molecule and substitute Atoms Adam and Ryan (another in-continuity howler targeting dedicated fans) for a Team Nucleus meeting…

That compressive cow-juice causes more trouble in the ‘Epilogue’ before a Blue Beetle puzzle clears the mind prior in advance of an outrageous ending in Superboy Returns! in a fairly cosmic crossover – with additional scripting by Geoff Johns.

When Conner Kent shows up, all the girls are really impressed and distracted, whilst across town Speedy is trading a lot of junk he shouldn’t be touching to Mr. Johns’ Sidekick City Pawn Shop and Bubblegum Emporium in ‘Brightest Day in the Afternoon!’

When Starfire and Stargirl then buy the seven different coloured “mood rings” from the shop, they and BFFs Duella, Batgirl, Wonder Girl, Terra and Shelly, are turned into Green, Red, Yellow, Orange, Blue, Violet and Indigo Lanterns!

Soon, the Tiny Titans are up in the air again and annoying the Guardians of the Universe and their Green Lantern Corps.

It all ends well though, first in an Emerald ‘Epilogue’ and a lavish pin-up of a passel of pistachio-painted interplanetary peace-keepers…

Available in trade paperback and digital formats and despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in pure comic-bookery – are deliciously hilarious tales no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating. Go mellow out with some kids’ stuff, now, okay?
© 2009, 2010 DC Comics. All Rights Reserved.

Batman: The Brave and the Bold: Emerald Knight


By Landry Q. Walker, Sholly Fisch, Adam Schlagman, Robert Pope, Eric Jones, Carlo Barberi & various (DC Comics)
ISBN: 978-1-4012-3143-9 (TPB)

The Brave and the Bold premiered in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format which mirrored that era’s filmic fascination with flamboyant if fanciful historical dramas. Devised and written by Bob Kanigher, issue #1 led with Roman epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s now legendary Viking Prince. Soon the Gladiator was alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories as well as the epochal Justice League of America, the comic soldiered on until issue #50 when it provided another innovative new direction which once again truly caught the public’s imagination.

That issue paired two superheroes – Green Arrow and Martian Manhunter – in a one-off team-up, and was followed by other ones: Aquaman and Hawkman in #51, WWII “Battle Stars” Sgt. Rock, Captain Cloud, Mme. Marie & the Haunted Tank in #52 and Atom & Flash in #53.

The next team-up – Robin, Aqualad and Kid Flash – quickly evolved into Teen Titans and after Metal Men/the Atom and Flash/Martian Manhunter appeared, a new hero debuted in #57-58: Metamorpho, the Element Man.

From then it was back to the increasingly popular superhero pairings with #59, and although no one realised it at the time, that particular conjunction – Batman with Green Lantern – would be particularly significant….

After a return engagement for the Teen Titans, two issues spotlighting Earth-2 champions Starman and Black Canary and Earth-1’s Wonder Woman with Supergirl, an indication of things to come came when Batman duelled hero/villain Eclipso in #64: an early acknowledgement of the brewing TV-induced mania mere months away.

Within two issues (following Flash/Doom Patrol and Metamorpho/Metal Men), B&B #67 saw the Caped Crusader take de facto control of the title and the lion’s share of the team-ups. With the late exception of #72 and 73 (Spectre/Flash and Aquaman/Atom) the comic was henceforth a place where Batman invited the rest of company’s heroic pantheon to come and play…

Decades later, the Batman Animated TV series masterminded by Bruce Timm and Paul Dini in the 1990s revolutionised the Dark Knight and subsequently led to some of the absolute best comicbook adventures in his seventy-year publishing history with the creation of the spin-off print title…

With constant funnybook iterations and tie-ins to a succession of TV cartoon series, Batman has remained popular and a sublime introducer of kids to the magical world of the printed page. One fun-filled incarnation was Batman: The Brave and the Bold, which gloriously celebrated the team up in both its all-ages small-screen and comicbook spin-off.

Shamelessly and magically plundering decades of continuity arcana in a profusion of alliances between the Dark Knight and DC’s other heroic creations, the show was supplemented by a cool kid’s periodical full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced neophyte kids…

This stellar trade paperback and digital collection re-presents issues #13, 14, 16, 18, 19 and 21 in an immensely entertaining package suitable for newcomers, fans and aficionados of all ages originally released between March and November 2010. Best of all, although not necessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience…

Following the format of the TV show, each tale opens with a brief vignette adventure before telling a longer tale. Issue #13 sees the Caped Crimebuster break a leg while working with Angel O’Day and Sam Simeon (the astonishingly daft but wonderful Angel & The Ape) and laid up for main feature ‘Night of the Batmen’ (by Sholly Fisch, Robert Pope & Scott McRae) as an army of (uninvited and unwelcome) heroic comrades – including Green Arrow, Plastic Man, Aquaman and Shazam!-powered Captain Marvel among others – impersonate the Dark Knight to keep Gotham safe from fiends such as Bane, Killer Croc, Penguin, Deadshot and Catwoman. However, when the Joker joins the party, it results in the real deal ending his recuperation early…

Crafted by Landry Q. Walker & Eric Jones, the next yarn opens with Bats and Plastic Man tackling the Scarecrow before the Gotham Gangbuster meets the Huntress. She is having trouble with a costumed crazy with a nasty obsession and ends up briefly ‘Captured by Mr. Camera!’…

The same creative crew return for #16 as a battle with the Teen Titans against Nocturna hatches a sinister sub-plot in ‘Egg Hunt! or: The Evil of Egg Head!’ as the ovoid mastermind revives antediluvian elder god Y’ggphu Soggoth (offering a guilty treat for old fans of truly naff supervillains) and Batman needs the aid of Wonder Woman to scramble the scheme…

Batman: The Brave and the Bold #18 alters the format slightly with a brace of linked tales from Walker & Jones. ‘Life on Mars’ features Batman and Martian Manhunter J’onn J’onzz defeating the human extermination plans of super-psionic shapeshifting White Martian Ma’alefa’ak before a strangely off-kilter Dark Knight calls in mystic master Doctor Fate to diagnose and treat a case of possession in follow-up thriller ‘All in the Mind’…

The last two yarns collected here both co-star Hal Jordan and other stalwarts of the Green Lantern Corps. From #19 and by Adam Schlagman, Carlo Barberi & Terry Beatty, ‘Emerald Knight’ details how the ring-slinger is captured by ultimate tech pirate Cyborg Superman and robotic Manhunters. Unable to prevail alone, Jordan temporarily bequeaths his power to Batman who lead his comrades in the Corps to victory, after which a brief interlude battling dinosaur gangsters beside the Lady Blackhawks leads to the Gotham Guardian and the fully-restored Jordan uniting to defeat ‘The Menace Known as Robert’. Another Walker & Jones production, this depicts the calamitous threat of a primordial alien horror invading Earth and the terrifying lengths Batman will go to save the world…

Despite being ostensibly aimed at TV-addicted kids, these mini-sagas are also wonderful, traditional comics thrillers no self-respecting fun-fan should miss: accessible, well-rendered yarns for the broadest range of excitement-seeking readers. This is a fabulously fun rollercoaster ride and confirms the now-seamless link between animated features and comicbooks. After all, it’s just adventure entertainment in the end; really unmissable entertainment…

What more do you need to know?
© 2010, 2011 DC Comics. All Rights Reserved.