Adventure Time: Candy Capers Mathematical Edition


By Ananth Panagariya, Yuko Ota, Ian McGinty, Evan Dahm, Tessa Stone, Maarta Laiho & various (Titan Comics)
ISBN: 978-1- 78276-318-5

If you haven’t seen the Cartoon network show this book spins off from, Adventure Time is set in a post-apocalyptic future about a thousand years after the “Great Mushroom War”. In the oddly magical Land of Ooo a bizarre coterie of largely comestible and confectionery-based life-forms live their strange lives and a human boy and his shapeshifting dog are having a grand old time…

Scripted by Ananth Panagariya and Yuko Ota, primarily illustrated by Ian McGinty and vividly coloured by Maarta Laiho, the Kaboom!/Boom! Studios 6-issue miniseries Adventure Time: Candy Capers has been repackaged as a stunning and sturdily oversized (193 x 287 mm) full-colour hardback which begins by revealing how heroic Jake and Finn are at last recognised as being missing in ‘Sour Problems in Sweet Town’ when regal Princess Bubblegum suddenly remembers she gave them the hammer she really, really needs right now!

Her decision is to assign her creepy major domo Peppermint Butler to the case but his scary scouring of the kingdom doesn’t go well because his un-trusty associate ‘Cinnamon Bun is Helping! (to the despair of those around him)’…

Since it’s not a proper kingdom without heroes Jake and Finn, the Princess promotes the Butler to being-in-charge-of-protecting-everything and goes off to look for them herself…

The new Boss of the Banana Guards is not so good at “Destroying Problems” however and soon decides that the best way forward is to reinstate the ‘Royal Hero Draft’…

Peppermint’s first picks are snarky Marceline the Vampire Queen and elephantine Treetrunks, whom he promptly despatches to weirdly accursed Bloodskull Village to solve the ‘Mystery, She Wrote’.

Using their dubious wiles and the mantra “what would Jake and Finn do?” the bizarre babes soon unearth the Bad Haircut Wizard who claims to be behind the town’s woes… Oh, and they also discover Finn’s Demon Blood Sword is being used as a utensil at the local diner…

When Marceline and Treetrunk both suddenly retire, Peppermint Butler and Cinnamon Bun decide to check out whether the missing heroes are no longer alive and pop down to the Land of the Dead to ask the guy in charge. However to get in they first have to waste time playing the ‘Game of Death’ (art by Evan Dahm) with his moronic minions…

Finally finding that the AWOL champions aren’t dead, PB and CB are forced to carry on looking for them and so reluctantly draft the obnoxiously inept Earl of Lemongrab and gabby Lumpy Space Princess to go quiz the Why-Wolves.

The scary canines are intrigued but in return want all the other wolves to stop calling them nerds when they meet at ‘The Summit of Wolf Mountain’.

Sadly, the ‘Gathering of Wolves’ goes badly but just when the assembled clans are about to eat each other and everybody else, Lemongrab accidentally breaks an ancient curse and something truly extraordinary happens…

Forced to fire his latest draftees, Peppermint Butler again petulantly takes up the case and starts looking for who sold Finn’s Demon Blood Sword to the cursed café. The trail leads to arms dealer Choose Goose but the rhyming rowdy wants something in return for his information and expects the detectives to become his suave spies in the ‘Casino Royal’…

Bad Guy Magpie is a very competent opponent who nevertheless mistakes the dapper minty delicacy for superspy Agent Princess but when the real her comes to the rescue the entire cheating clip joint goes up in flames…

Next to be suckered into the hero-game are Jake and Finn’s old enemies Ice King and Susan Strong, who are called upon to stop a giant from crushing a distant hamlet. Somehow the incompetent idiots uncover an actual plot to frame the big guys but typically, to save the village they have to destroy the village…

Fed up with defending the Realm Peppermint B reveals his own dark wizardly gifts in ‘Reflections and Dark Confections’ before employing those eldritch arts to seek out the lost lads. That doesn’t go too well and soon he and Cinnamon are battling demonic doppelgangers and confronting a kleptomaniac cross-dressing Sea Witch they believe might have kidnapped Jake and Finn. Sadly however, the trail turned out to be a simple red herring…

Princess Bubblegum takes charge again for a raid on the ‘Lair of the Vault King’ (illustrated by Tessa Stone) but Peppermint Butler’s superteam of the Bun, Starchy, Hot Dog Princess, BMO, Neptr, Agent Princess, Gunter, Mr. Cupcake, Muscle Princess, Notorious Pup Crew and the rest are not willing enough or ready for ‘Operation: Cinnamon Bun’s Cool Plan!’ and the sugary sortie goes awry after they all realise that Jake and Finn were never there in the first place…

The interminable mystery is finally resolved in ‘Sunset on Candy Kingdom’ when the badgered butler loses patience and determines to use his magic to make the heroes Ooo desperately needs. Sadly when his gooey golems set of to “Destroy Problems” even his last-minute conversion to costumed crusading is insufficient to end the rampage and it takes the blockbusting Bubblegum Princess to save the day…

And only then does she remember where she put Jake and Finn…

Augmenting this sublimely surreal romp is a huge ‘Cover Gallery’ – 35 stunningly sweet and sickly weird images by Josceline Fenton, Magnolia Porter, Rebecca Mock, Tessa Stone, Yuko Ota, Tyler Parker, Bryan Turner, Maris Wicks, Nomi Kane, Brinson Thieme, Jemma Salume, Scott Maynard, T. Fabert, Melanie Gillman Brooke Allen, Andrea Tamme, Jay Fosgitt, Fellipe Martins, Yasmin Liang, Eva Eskelinen, Michael Dialynas, Mia Schwartz, Laura Birdsall, Andy Price, Mychal Amann, Mad Rupert, Renato Faccini, Wook Jin Clark, Emily Watson, Andy Hirsch and Hannah Nance Partlow – as well as ‘Cold Case Files’ which reveal ‘Cover Inspirations’ providing the original half dozen pop culture detectives who informed Yuko Ota’s covers.

Rounding out the cartoon confections are a cornucopia of ‘Character Designs’ and ‘Layout Designs’ for those inspired to concoct a few graphic Adventures Times of their own…

Strangely addictive, madly absurd and sweet as cartoon candy, this is a treat for young and old alike.
© Cartoon Network (S15). All rights reserved.

Troy Trailblazer and the Horde Queen


By Robert Deas (David Fickling Books)
ISBN: 978-1-910200-46-9

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional anthology comics weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of British picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

The magazine inevitably led to a line of superbly engaging graphic novel compilations, the latest of which is a rollicking space opera romp that will delight readers with a profound sense of fun and unchecked imaginations.

From that fabulous first year and created by Robert Deas (November, Manga Shakespeare: Macbeth, Pride & Prejudice, Medikidz) comes impetuous stellar sentinel Troy Trailblazer – who originally appeared in The Phoenix #10, 18 and 27-32 – in a riotous complete adventure which mixes light-hearted sidereal shenanigans with just a touch of dark and dreadful doom…

Thanks to the double-page pin-up ‘Meet Team Troy’ you’ll quickly become familiar with the valiant lad, his advanced tactical droid Blip, animalistic alien associate Barrus and super-cool former bounty hunter Jess Jetrider.

Moreover the schematics for ‘The Pathfinder’ will provide all you need to know about the freelance heroes’ astounding starship, so there’s no need to pause before racing into ‘Chapter 1: Mistakes of the Past’ which finds the questing quartet bombastically retrieving the Infinity Jewel with a maximum of collateral damage from the Royal Palace on planet Thagus…

Congratulating themselves on a job well done the astral adventurers celebrate by setting course for the sunny beaches on Solus, but before too long battle-hardened Jessica is roused from hyper-sleep by a disturbing dream and acknowledges a distress call from ice-world Siberas…

On awakening, the baffled lads are far from happy to be wading across glaciers in beachwear and when the arctic conditions wreck the Pathfinder’s engines they lose all sense of proportion. It’s quickly regained, however, when a gigantic snow-beast starts chasing them and hurt feelings turn to pure terror when a clutch of horrific bug-like parasites easily bring the shaggy carnivore down…

Pushing on rapidly through the snows the cosmic champions soon find the mining colony which issued the distress call, only to discover the workers possessed by more of the creepy bugs. Most disturbing is the fact that Jess is seemingly hearing voices and acting weirdly distracted…

Things come to a grisly head when they recover a holo-message from security chief Alan Ripley which describes how deep excavations disinterred a monstrous hive-creature from an entombed starship. His warning is cut off mid-sentence and almost instantly our heroes are running for their lives from the bug-wearing, mind-locked miners who tirelessly hunt their would-be rescuers…

Somewhere amidst all the chaos Jess gets separated from her companions and, apparently answering a mental siren call, wanders off into the deepest part of the pit…

There’s a brief tension-break for ‘Blip’s Autopsy Report’ – wherein the robotic science wizard dissects and provides dissertation on the diabolical parasites – before the shocking suspense resumes with the Pathfinder crew following Jess but ultimately failing to stop her being taken over by the Horde Queen and becoming the malevolent monster’s perfect weapon of complete conquest…

After a frantic panic and race to escape the story resumes fifteen years later in ‘Chapter 2: The Fate of the Future’…

Over that dark period the Horde Queen’s spawn have erupted into space and devastated planet after planet. On Troy’s homeworld of Nova 2, the older, wiser and battle-weary Trailblazer is now leader of the hard-pressed Horde Resistance, fighting a losing battle against the ghastly melding of his best friend and the parasite-mother.

The determined freedom-fighters have lost every battle but thanks to brilliant Blip have devised a last chance solution which might win the war. Unfortunately, just as they activate the cobbled-together time-machine and head back to Siberas to stop Jess ever falling under the Queen’s spell, the triumphant horror bursts in and follows Troy and Barrus back to the beginning…

What happens next is both astoundingly heroic and bitterly tragic and reveals what happy endings actually cost.

Fast-paced, fun and not afraid to be really scary when it counts, this is a superb interstellar saga, excitingly told in a broadly manga manner which will delight space freaks and thrill seekers of all ages.

Text and illustrations © Robert Deas 2015. All rights reserved.

Troy Trailblazer and the Horde Queen will be released on June 4th 2015 and is available for pre-order now.

Batman Adventures volume 1


By Kelly Puckett, Marty Pasko, Ty Templeton, Brad Rader, Mike Parobeck & Rick Burchett (DC Comics)
ISBN: 978-1-4012-5229-8

Batman: The Animated Series aired in America from September 5th 1992 until September 15th 1995. The TV cartoon show – ostensibly for kids – was devised and designed by Paul Dini and Bruce Timm and quickly revolutionised the image of the Dark Knight, subsequently resulting in some of the absolute best comicbook tales in the Dark Knight’s decades-long publishing history as the series spawned a comicbook spinoff.

By employing a timeless visual tone (dubbed “Dark Deco”) the TV episodes mixed iconic elements from all iterations of the character and, without diluting the power and mood of the premise, perfectly honed the grim avenger and his team into a wholly accessible, thematically memorable form that the youngest of readers could enjoy, whilst adding shades of exuberance and style that only most devout and obsessive Batmaniac could possibly find fault with.

Naturally the comicbook version became a cast-iron certainty for collection in the newly-emergent trade paperback market which stormed into and out of shops in the mid-1990s. Now those titanic all-ages tales have been rediscovered and gathered here are the first ten titanic tales epics The Batman Adventures comicbook (first seen from October 1992 to July 1993) in a smashing, straightforward sampler of Fights ‘n’ Tights fantasy.

The moody magnificence action begins with ‘Penguin’s Big Score’ by Kelly Puckett, Ty Templeton & Rick Burchett. Each story was divided into three chapters and ‘Charm School Dropout!’ found the Bird of Ill Omen taking tips on how to rehabilitate his nefarious reputation from The Joker, whilst in ‘Top of the World, Ma!’ the Foul Fowl’s new standing as a philanthropist had all Gotham agog.

The sinister scheme was finally exposed by Batman in the climactic third act ‘Power of the Press’, but the hero had no idea that the real winner was the Clown Prince of Crime…

In issue #2, ‘Catwoman’s Killer Caper’ (Puckett, Templeton & Burchett) kicked off with a gem heist before, on Joker’s insistent urging, sultry Selina Kyle visited England’s Tower of London to swipe ‘The Family Jewels!’

In hot pursuit, the Gotham Gangbuster headed across The Pond to quell ‘Panic over Londontown’ and solved the mystery of a seemingly impossible theft in ‘Midnight Madness’ – but not before the Harlequin of Hate snatched the real prize…

All that crafty conniving culminated in ‘Joker’s Late-Night Lunacy!’ from #3 by Puckett, Templeton & Burchett, with Gotham’s airwaves hijacked and Commissioner Gordon kidnapped by the larcenous loon who made himself literally unmissable viewing in ‘A Star is Born!’

‘I Want My JTV!’ saw District Attorney Harvey Dent make it onto the Joker’s inhospitable guest list, but Batman was again one step ahead of the game and lowered the boom in the explosive ‘Flash in the Pan!’

Writer Marty Pasko and penciller Brad Rader joined inker Burchett for a gripping two-issue tale of terror guest starring Robin as ‘Riot Act’ describes ‘Panic in the Streets’ after a strange plague caused citizens to lose the ability to read.

Even with utter chaos gripping the city the Teen Wonder’s ‘Help on the Wing’ results in a huge step forward but when ‘Robin Takes a Fall’ the mastermind reveals himself and the drama intensifies in #4 with ‘Riot Act: Johnny Can’t Read!’ as the Scarecrow steps up his campaign to teach all the slackers of the modern world a harsh lesson….

However, the Dynamic Duo are well aware of the ‘Hi-Fi Hijinx’ at the root of the problem and, with the help of a repentant henchman, end the crisis in ‘Those Who Can’t Do!’

Next comes a crafty change of pace as Bruce Wayne is arrested for murder in ‘The Third Door!’ Crafted by Puckett, Rader & Burchett, the cunning locked-room mystery opens with ‘The Party’s Over’ as the prime suspect details the facts of the case to young Dick Grayson, before being locked up with a mob of dangerous thugs in ‘Crime and Punishment’, leaving the wonder kid to ferret out the real killer in tense conclusion ‘War and Peace’…

After a mere half-dozen superb stories the comicbook adventures took a step towards utter perfection when then-rising star Mike Parobeck assumed the pencilling duties.

Although his professional comics career was tragically short (1989 to 1996 when he died, aged 31, of complications from Type 1 Diabetes) Parobeck’s gracefully fluid, exuberant and magically kinetic fun-fuelled animation-inspired style revolutionised superhero action drawing and sparked a resurgence of kid-friendly comics and merchandise at DC and everywhere else in the comics publishing business.

His timeless tenure began with ‘Raging Lizard!’ which sees shady pro wrestler Killer Croc face a long dark night of the soul in ‘Requiem for a Mutant!’ when he’s scheduled to fight Masked Marauder – a grappler who had humiliated and broken him in their last match…

Batman meanwhile is searching for Chicago mobster Mandrake who’s planning on taking over Gotham by ousting reigning crime czar Rupert Thorne in ‘Eye of the Reptile!’ Naturally all those trajectories converge in the third act for a major throw-down ‘Under the Waterfront!’…

From issue #8 ‘Larceny, My Sweet’ begins with the hunt for an unstoppable thief who can ‘Break the Bank!’ with his bare hands, whilst TV reporter Summer Gleeson divides her time between chasing scoops and being romanced by a dashing stranger in ‘Love’s Lost Labours’. Sadly when the Gotham Gangbuster crushes the crime-wave he also exposes monstrous old muck menace Clayface and ends the affair of ‘Beauty and the Beast!’

In #9 ‘The Little Red Book’ everyone is chasing holds all Thorne’s dirty secrets and Commissioner Gordon is presiding over a ‘Gangster Boogie!’ With the cops and entire underworld looking to win out over ‘The Big Boss’, it takes all Batman’s energy and wits to bring the diary to DA Dent for the beginning of ‘Rupert’s Reckoning!’…

Wrapping up the all-ages action is‘The Last R?ddler Story’ which describes ‘Nygma’s Nadir!’ as the perpetually frustrated Prince of Puzzlers considers retirement. Dispirited and despondent because the Caped Crusader always solves his felonious games, the villain grudgingly accedes to his faithful hench-persons’ pleas to give it one more try in ‘Days of Wine and Riddles!’

How upset would Eddie Nygma be if he knew Batman isn’t even aware of him, absorbed as he is in apprehending infamous trio Mastermind, Mr. Nice and The Perfesser in ‘Triumph or Tragedy …?’

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are quintessential Bat-magic, and this long-awaited compilation is a treasure every fan of any age and vintage will adore.

Pure, unadulterated delight!

© 1992, 1993, 2014 DC Comics. All Rights Reserved.

Flawed Dogs – The Year-End Leftovers at the Piddleton “Last-Chance” Dog Pound


By Berkeley Breathed (Little, Brown & Co.)
ISBN: 978-0-316-71359-7

After an all-too-brief and glittering career as a syndicated strip cartoonist and socio-political commentator (so often the very same hallowed function) Berkeley Breathed retired his deadline-crushing Bloom County and Outland strips to become a writer and illustrator of children’s books.

He lost none of his perception, wit or imagination, and actually got better as a sequential artist. He never completely abandoned his entrancing cast of characters and always maintained the gently excoriating, crusading passion and inherent bittersweet invective which underscored those earlier narratives.

An adventurous – if accident-prone – man with a big heart and love of animals, in 2003 Breathed crafted a stunningly moving, achingly heartbreaking and darkly hilarious painted hardback picture-book which presented itself as a brochure of no-hope pooches (and their former owners) being offered one final chance to escape the needle at a Podunk animal shelter deep in the wilds of Vermont…

The Piddleton “Last-Chance” Dog Pound is the place other institutions send all the dogs who have failed to find homes anywhere else, but even it has space limitations. The tireless organiser of the annual push to re-home all these one-of-a-kind, misunderstood mutts is Miss Heidy Strüdleberg; a former President of the American Kennel Club and prominent dog show judge who had a close encounter with a three-legged Dachshund that changed her life forever.

Rejecting that unforgiving and artificially idealised society, she resolved to strike a blow against a world that shuns the flawed and only has time for perfection. And here you can see in all their homely glory a host of uniquely lovable last-chancers like Bipsie, Noodles, Titus and Sam the Lion, all accompanied by pictorial examples of how they achieved their current sorry states with pungently potent verses of doggerel describing their meagre blandishments…

The success of this book led to notional sequel/prequel Flawed Dogs: The Shocking Raid on Westminster and Heidy’s tale will be seen as a forthcoming major motion picture…

Less a story than a crushingly captivating cartoon catechism for canine deliverance, delivered in sharp and lyrical rhyme, this is a book to trigger consciences and promote (considered) dog adoption which will make a grown man howl and children sit up and beg. You’ll laugh, you’ll cry, you’ll think hard before going online and adopting a pet that needs a home…
© 2003 Berkeley Breathed. All rights reserved.

Yakari and the Beavers


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-09-0

Tales of untamed the American West have always fascinated fans in Europe, and none more so than the assorted French-speaking regions who also adore comics. Historically we Brits have also been big fans of sagebrush sagas and the plight of the “noble savage”…

In 1964, Franco-Swiss journalist André Jobin founded the children’s magazine Le Crapaud à lunettes and began writing stories for it under the pseudonym Job. In 1967 he hired fellow French-Swiss artist Claude de Ribaupierre, who had begun his career as an assistant at Studio Peyo (home of Les Schtroumpfs) where he worked on a number of Smurfs strips for venerable weekly Spirou.

As “Derib”, he co-created with Job The Adventures of the Owl Pythagore and two years later they struck pure gold with their next collaboration.

Launching in 1969, Yakari whimsically and enchantingly related the life of a young Sioux boy on the Great Plains; sometime between the introduction of horses by the Conquistadores and advent of the modern White Man. It’s a generally bucolic existence in tune with nature and free of strife, punctuated with the odd crisis generally resolved without fame or fanfare by the little lad who is smart, compassionate, brave… and can converse with all animals…

Derib, equally fluent and brilliant in both the enticing, comically dynamic “Marcinelle” cartoon style and a devastatingly compelling meta-realistic action illustration form, went on to become one of the Continent’s most prolific, celebrated and beloved creators through such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne).

A large and significant proportion of his stunning works over the decades reverberate with Western themes and magnificent geographical backdrops and landscapes, and Yakari is considered by many to be the feature which catapulted him to mega-stardom.

Yakari chez les castors was the third collected European album, published in 1977 as the strip continued to grow in prominence and popularity. A year after this release the feature began running in Tintin, subsequently spawning two animated TV series (1983 and 2005), all the usual merchandising spin-offs and achieving monumental global sales of the 38 albums (in 17 languages) to date. The most recent, Yakari et la tueuse des mers was released in 2014.

In 2005 the first translated volume – Yakari and Great Eagle – was part of Cinebook’s opening salvo in converting British audiences to the joys and magic of Euro-comics and the English language assortment now numbers an even dozen, all still readily available for you and your family to enjoy.

Yakari and the Beavers begins in summer as the nomadic Sioux make camp at a confluence of rivers. The children are playing, testing their strength, speed and archery skills, but with burly Buffalo Seed winning most of the honours – and the fascinated attention of pretty Rainbow – soon physically less-developed Yakari slopes off to cavort with his faithful and forthright pony Little Thunder.

As the pair romp and swim in the river they come across a strange wooden construction ranging from bank to bank and unexpectedly arouse the ire of an excitable beaver named Thousand Mouths. He is the impatient and irascible foreman of a band of buck-toothed brethren, determined to finish the family home in record time, but his fellows are far less enthusiastic and when one – dubbed Linden Tree – spots the palomino it starts a stampede of rodents who would all rather ride horses than chew timber and move mud. While they’re all goofing around their boss is going ballistic and a wise old beaver is teaching a rapt Yakari everything he needs to know about dam-building…

After more idle days in the camp Yakari’s thoughts return to the beavers and soon he and Little Thunder are heading back to the dam. En route however they are distracted by an astonishing noise and follow it to discover extremely ambitious beaver Double-Tooth far from the river and attempting to chew down a colossal tree all alone…

The eager beaver soon confides his dreams of being a sculptor but their conversation is curtailed when a bad tempered grizzly bear wanders up and menaces little straggler Wild Rose.

With the ursine interloper clearly not amenable to reason Yakari drives the surly brute off with a rough-hewn jousting lance rapidly gnawed into shape by Double-Tooth’s flashing gnashers…

On escorting the kits back to the river Yakari is astounded to see the progress made in the wood-and-mud abode and is delighted to be asked to help. In actual fact most of the assistance comes from hard-pressed Little Thunder who reluctantly becomes the engine transporting trees and saplings from the woods to the river…

Returning late to camp Yakari is observed by Rainbow who desperately wants to know what her friend is up to. Next morning she invites herself along as they return to the Beaver Lodge and cannot understand why, in the midst of listening to the hairy toilers chattering, Yakari spurs his pony away and races away.

Mounted behind him she listens incredulously as the boy explains that little Linden Tree is missing and then makes him backtrack to the really important bit. Yakari understands and can talk to all birds and beasts…

Racing downriver the children are soon joined by Yakari’s totem animal sagacious Great Eagle who provides a telling clue to the lost beaver’s whereabouts. However after daring subterranean depths the little brave eventually finds his lost friend but is himself trapped. Happily the artistic skills of late-arriving Double-Tooth prove invaluable in devising a climbing device and soon everybody – even utterly bemused Rainbow – are all celebrating back at the Lodge.

With things back to normal the irrepressible frustrated artist corners Yakari for one last secret project and a few days later the busy beavers are all astounded to see Double-Tooth’s river-borne aesthetic magnum opus poled into the lee of the dam by the proud Yakari…

The exploits of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, moving and inexpressibly entertaining adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These gentle sagas are true landmarks of kids’ comics literature and Yakari is a series no fan of graphic entertainment should be without.
Original edition © 1977 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

Yakari and the White Buffalo


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-90546-004-5

Western yarns have always captivated consumers in Europe, and none more so than the assorted French-speaking regions who also adore comics. Historically we Brits have also been big fans of sagebrush sagas and the plight of the “noble savage”…

In 1964, French-Swiss journalist André Jobin founded the children’s magazine Le Crapaud à lunettes and began writing stories for it under the pseudonym Job. In 1967 he hired fellow French-Swiss artist Claude de Ribaupierre, who had started out as an assistant at Studio Peyo, (home of Les Schtroumpfs) where the lad had worked on a number of Smurfs strips for venerable weekly Spirou.

As “Derib”, Claude co-created with Job The Adventures of the Owl Pythagore for Le Crapaud à lunettes and two years later they struck pure gold with their next collaboration.

Launching in 1969, Yakari whimsically and enchantingly related the life of a young Sioux boy on the Great Plains; sometime after the introduction of horses by the Conquistadores but long before the pillaging advent of the White Man to North America.

Derib, equally adept in both the enticing, comically dynamic “Marcinelle” big-foot cartoon style and devastatingly compelling meta-realistic action-rendering, went on to become one of the Continent’s most prolific, celebrated and beloved creators with such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne).

A large proportion of his stunning works over the decades reverberate with western themes and magnificent geographical backdrops and landscapes – and Yakari is considered by many to be the feature that catapulted him to mega-stardom.

Yakari et le bison blanc was the second collected European album, published in 1976 as the strip continued rapidly rising to huge prominence and critical acclaim. In 1978 the feature began running in Tintin, subsequently spawning two animated TV series (1983 and 2005), all the usual merchandising spin-offs and achieving monumental global sales of the 38 albums (in 17 languages) to date.

The most recent, Yakari et la tueuse des mers was released in 2014.

In 2005 the first translated volume – Yakari and Great Eagle – was part of Cinebook’s opening salvo in converting British audiences to the joys and magic of Euro-comics – and is still readily available for you and your family to enjoy.

Yakari and the White Buffalo begins one cold day on the plains with the winter snows still heavy on the ground. With Spring delayed, animals and humans are all going hungry and when the boy and his pinto mount Little Thunder return to camp they find his father Bold Gaze has decreed they will move south in search of better prospects.

As the tribe progress across the prairie the buffalo that should form the major part of their diet are nowhere to be found…

Then one day scout Grey Wolf furiously rides in. He has seen the herd. Soon they will all be enjoying the nourishment of Great Spirit Wakonda‘s gift and that night the braves dance in honour of the moving mountains they will soon hunt.

Not permitted to join the men, Yakari wanders off with his pony and meets his totem spirit Great Eagle in a lush clearing. The noble bird warns him that the hunt will not go the way it should and the glum boy heads home with Little Thunder buckling under the weight of firewood the worried yet diligent lad has gathered…

Far away the braves are baffled and still without meat. The night sky is riven with terrifying lightning and a furious storm. Back at the main camp Yakari is scared and worried but soon soothed by elderly Quiet Rock. Eventually the boy sleeps and is once more visited by prophetic dreams. After tracking the buffalo over boiling sandy wastes and through a strange horn-like rock formation, the vision ends with Yakari leading the herd and a great white bull back to the people…

As his mother wakes him in the morning, elsewhere the braves have reached a great desert and, with no sign of the great herd, are forced to split into small scouting parties. With little to do Yakari and Little Thunder indulge in a race with boisterous older boy Buffalo Seed and gentle Rainbow. The chase takes them to the top of a hill where he sees the rocky prominence of his dream…

His friends cannot deter Yakari from riding right out into the vast empty plain in his quest and before long both boy and pony are suffering the harsh trials of scorching heat and burning thirst. Determined to go on, they are both near death when Great Eagle arrives and teaches them the secret of getting water out of the tall cacti around them.

Fortified and reinvigorated they push on into the sandy wastes and the next day are confronted by a towering wall of rock. Unable to climb the forbidding massif, Yakari discusses the problem with his pony and the wise steed suggests that every fence has an opening somewhere…

At last their patient search reveals a deliciously refreshing waterfall and a tunnel into a lush hidden oasis where the missing buffalo herd is grazing in total secrecy…

As they innocently approach the massive ruminants a young bull furiously attacks but his charge is intercepted by an immense white buffalo who then takes the intruders aside for a quiet discussion.

The wise beast explains the nature of the hidden pasture and listens with great care to the tale of woe that has left the Sioux starving. The white buffalo understands the role of all creatures in the grand scheme of life and was already preparing to lead the migration back to the plains when the boy arrived…

By the time horse and rider have led the herd to the spring plains the adult hunters have returned home, but the snowy bovine mountain sagely advises Yakari and Little Thunder to ride away before the braves can arrive to fulfil their role in the eternal cycle of life and death on the plains…

The saga of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, moving and inexpressibly entertaining adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour. These tales are a masterpiece of kids’ comics literature and Yakari is a series no fan of graphic literature should be without.

Original edition © 1977 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

In the Shadow of the Derricks: Lucky Luke volume 5


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-17-5

Lucky Luke is a rangy, good-natured, lightning-fast quick-draw cowboy who roams the fabulously mythic Old West on his super-smart horse Jolly Jumper, having light-hearted adventures and interacting with a host of historical and legendary figures of the genre.

He’s probably the most popular Western star still active in the world today. His unbroken string of exploits over nearly seventy years has made him one of the best-selling comic characters in Europe (81 albums selling in excess of 300 million copies in 30 languages thus far), with spin-off toys, computer games, animated cartoons and even a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) for the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, before launching into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Prior to that, Morris met future comics super-stars Franquin and Peyo while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio and contributing caricatures to weekly magazine Le Moustique.

Morris quickly became one of “la Bande des quatre” (The Gang of Four) which comprised creators Jijé, Will and Franquin: the leading proponents of the loose and free-wheeling artistic style known as the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in Tintin Magazine.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring some work from newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West. That research resonates on every page of his life’s work.

Working solo until 1955, Morris produced another nine albums worth of affectionate sagebrush parody before teaming up with Goscinny, who became the regular wordsmith. Luke rapidly attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the six-gun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny produced 45 albums with Morris before his death in 1977, after which Morris continued both singly and with fresh collaborators.

Morris died in 2001 having drawn fully 70 adventures, plus the spin-off adventures of Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), after which Achdé, Laurent Gerra, Benacquista & Pennac took over the franchise, producing another five tales to date.

Moreover, apart from the initial adventure, Lucky (to appropriate a quote applied to the thematically simpatico Alias Smith and Jones) “in all that time… never shot or killed anyone”…

Lucky Luke first appeared in Britain syndicated to weekly comic Film Fun and reappeared in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most successful attempt at bringing Lucky Luke to our shores and shelves is the most recent. Cinebook (who have rightly restored the foul weed to his lips on the interior pages if not the covers…) have translated 53 albums thus far. In the Shadow of the Derricks was the fifth, now available both on paper and as an e-book edition.

As À l’ombre des derricks, it was first published in 1962: the 18th European release and Goscinny’s ninth collaboration with Morris. It’s also one of the team’s many tales blending historical personages with their wandering hero’s action-comedy exploits and as such it’s a wry condemnation of the oil business both in terms of unchecked commercial adventurism and ecological impact and one of the earliest negative opinions of the trade in comics…

It all begins with a little history lesson on how a toxic contaminant farmers once hated and dreaded finding on their land rapidly became a treasured commodity able to turn rational souls into greed-crazed prospecting zombies, after pioneer Edwin Laurentine Drake (popularly known as Colonel Drake and notoriously renowned as the first man to drill for oil in America) set up shop in Titusville, Pennsylvania in 1857.

Two years later his invention of the “Oil Derrick” triggers the first oil rush in history and prospectors come from far and wide to cash in on the new bonanza mineral. Terrified of the inrush of ne’er-do-wells and chancers, the Titusville City Council quickly telegraph for the greatest cowboy lawman in the world to come protect them…

By the time Lucky Luke rides in, the little city is a fetid sinkhole of greed and corruption which looks and smells as bad as it acts. The dignitaries who summoned him are now as enamoured of “black gold” as any transient prospector and the Deputy Mayor’s last official duty is to give Luke his sheriff’s badge before joining the deranged digging fraternity.

The crowning indignity comes when a passing prospector stops him from lighting a cigarette. The oil fumes are so prevalent and pernicious that one match might eradicate the entire town!

Setting to work, Lucky heads for the saloon and is accosted by a gang of thugs. The brutish Bingle is intent on scaring the lawman off but has completely underestimated his opponent…

Hauling the defeated desperado to jail Luke meets the only man in town immune to oil-fever. Old Sam Jigs loathes what the evil muck has made of his town and is happy to watch Bingle while Lucky goes to inspect Colonel Drake’s installation, meeting also the celebrity’s ingenious engineer Billy Smith.

The Colonel takes the sheriff on a tour of various claims and working wells, imploring him to try and restore some order to the wild and wicked region. However all the current fighting, feuding and wildcatting is as nothing to the growing depredations of smooth, slick, oily Texan lawyer Barry Blunt whom Luke first encounters when he stops a lynching.

The legal weasel has a plan to own every well in America and knows enough lawful dodges to trick or force all the other prospectors out of business before they’ve even begun. This is a new kind of opponent for the straight-shooter, who normally holds the Law in great esteem…

Blunt is inexorably forcing the independents to leave or sell up to him; his legion of legal wrangles and small-print scams backed up by a gang of ruthless cutthroats. One such is Bingle, whom the shady shyster tries to spring from jail, only to find that his hulking heavy doesn’t want to leave. He’s already struck oil while digging an escape tunnel…

When prospectors who won’t sell or quit start experiencing devastating oil-fires and unemployed townsfolk sell themselves into virtual slavery in Barry’s growing enterprises it’s time for drastic action, and Luke resolves to start using the spirit rather the letter of the law…

Soon Barry is in jail on trumped up charges and the villain shows his true colours. Busting out and setting the entire region ablaze, Blunt proves himself a suicidal madman: if he can’t own the oil, nobody will…

After the final showdown Lucky and Jolly Jumper resign, heading back home extremely relieved that goofy old Texas doesn’t have to put up with idiot oil hunters…

Cleverly barbed, wickedly ironic and spectacularly cynical, this witty romp is another grand old hoot in the tradition of Destry Rides Again and Support Your Local Sheriff (perhaps Paint Your Wagon, Evil Roy Slade or Cat Ballou are more your style?), superbly executed by master storytellers as a wonderful introduction to a unique genre for today’s kids who might well have missed the romantic allure of an all-pervasive Wild West that never was…

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout, but quite a strong probability that they’ll be addicted to Lucky Luke Albums…

© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics.
English translation © 2007 Cinebook Ltd.

Iznogoud Rockets to Stardom


By Goscinny and Tabary (Cinebook)
ISBN: 978-1-84918-092-4

For the greater part of his too-short lifetime (1926-1977), René Goscinny was one of the most prolific and most-read writers of comic strips the world has ever seen. He still is.

Among his most popular comic collaborations are Lucky Luke, Le Petit Nicolas and, of course, Asterix the Gaul, but there were so many others, such as the dazzling, dark deeds of a dastardly usurper whose dreams of diabolical skulduggery perpetually proved to be ultimately no more than castles in the sand…

In the wake of the Suez crisis, the French returned to the hotly contested deserts when Goscinny teamed with sublimely gifted Swedish ̩migr̩ Jean Tabary (1930-2011) Рwho numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips Рto detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However it was the strip’s villainous foil, power-hungry vizier Iznogoud who stole the show – possibly the conniving little blackguard’s only successful heist.

Les Aventures du Calife Haroun el Poussah was created for Record; the first episode appearing in the January 15th issue. 1962. A minor hit, it subsequently jumped ship to Pilote – a comics magazine created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the devious little ratbag who had increasingly been hogging all the laughs and limelight.

Like all great storytelling, Iznogoud works on two levels: for the youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and marvellously surreal episodic comic capers.

This same magic formula made its more famous cousin Asterix a monolithic global success and, just like the saga of the indomitable Gaul, the irresistibly addictive Arabian Nit was originally adapted into English by master translators Anthea Bell & Derek Hockridge who made those Roman Follies so very palatable to British tastes.

As always the deliciously malicious whimsy is heavily dosed with manic absurdity, cleverly contemporary cultural critiques and brilliantly delivered creative anachronisms which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

Insidious anti-hero Iznogoud is Grand Vizier to affable, easy-going Caliph of Ancient Baghdad Haroun Al Plassid, but the sneaky little toad has loftier ambitions, or as he is always declaiming “I want to be Caliph instead of the Caliph!”…

The retooled debuted in 1968, and quickly became a massive European hit, with 29 albums to date (carried on by Tabary’s children Stéphane, Muriel and Nicolas), his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

In 1977 after Goscinny’s death, Tabary began scripting his own sublimely stylish tales, switching to book-length complete adventures, rather than the compilations of short, punchy vignettes which typified the collaborations.

The fifth Dargaud collection (and the seventh volume published by Methuen in 1980), Des Astres pour Iznogoud, was originally released in 1969, and here it’s the eighth explosively outrageous Cinebook album, offering an astoundingly absurd quintet of short tales with the Vile Vizier on top form as he schemes to seize power from his sublimely oblivious Lord and Master.

The eternal struggle resumes with eponymously anachronistic Iznogoud Rockets to Stardom’, wherein the Vizier’s bumbling, strong-arm crony Wa’at Alahf is in the bazaar listening to a storyteller extolling the virtues of brilliant inventor Ahstroh Nautikhal. That clever old tinkerer has apparently built a machine which can travel to the stars…

After sharing the tale with his mean master, the big oaf is soon following the Vizier into the city as Iznogoud tracks down the rather insubordinate innovator. The little monster is delighted to hear that the machine works and even happier to find that Nautikhal has no way of bringing his towering rocket back to Earth…

Moreover the normally grudging Caliph is delighted at a thought of a trip to the edge of creation, but since he’s too lazy to walk to the rocket Iznogoud has to bring the five-storey high ship to the palace… by camel train…

And even after that mammoth feat of determined optimism the impatient villain still has to wrestle with the tricky and unpredictable black-powder propellant which never seems to ignite when it’s supposed to…

The pun-punctuated comedy of errors is followed by a sneaky dose of inspired iniquity entitled ‘Iznogoud’s Pupil’ as the Vizier conspires to become personal tutor to Prince B’oufaykhar, son of the incredible short-tempered and violent Sultan Pullmankar…

The scheme is wickedly simple: if he makes the prince miserable, the Sultan will destroy the Caliph and he can take over. Unfortunately the Vizier has never met a brat as spoiled as B’oufaykhar nor anybody who possessed a genie like the formidable and terrifying Djinn Rummih…

The broad slapstick gives way to mystic mayhem when far-travelled Klot Ed Krim of Tartary sells the infamous schemer an amulet that makes dreams come true. Sadly, the operating instructions for ‘The Tartar’s Talisman’ are rather specific and one can’t always dream about what one wants to, even if you eat the strangest things before bedtime…

On discovering an old law which states no Caliph may rule if he’s crazy, Iznogoud finds an assuredly infallible method to secure his ambitions in ‘My Hat!’. Getting hold of a magic hat which makes the wearer instantly insane is not a problem, but getting the Caliph to put it on is. In fact, as the dire deed is attempted at a birthday party it’s inevitable that the only one not to act like a mad hatter is happy-go-lucky Haroun Al Plassid…

The frantic antics conclude with a reality-warping riot as the Vile Vizier accidentally saves an ensorcelled wizard and is rewarded with a magic pencil. Whatever is rendered with the arcane implement will be forever banished to a desert island when the drawing is ripped up, and instantly Iznogoud begins capturing the Caliph’s likeness…

Sadly the upset usurper is no artist and his own ineptitude is Haroun’s greatest defence against ‘Dark Designs’ so there’s nothing for it but to get drawing lessons from the Caliphate’s greatest artist Tahbari al Tardi, a man far too eager and helpful for his own good…

Just such witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is common term for a certain type of politician: over-ambitious, unscrupulous – and frequently insufficient in inches (or should that be centimetres?).

Desiring to become “Caliph in the Caliph’s place” is a popular condemnation in French, targeting those perceived as overly-ambitious and, since 1992 the Prix Iznogoud is awarded annually to “a personality who failed to take the Caliph’s place”.

Its nominees are chosen from prominent French figures who have endured spectacular failures in any one year and been given to the likes of Édouard Balladur (1995) and Nicolas Sarkozy (1999). The jury panel is headed by politician André Santini, who gave himself one after failing to become president of Île-de-France in regional elections in 2004.

When first released in Britain during the late 1970s and 1980s (and again in 1996 as a periodical comicbook) these tales made little impression, but certainly now this snappy, wonderfully beguiling strip has finally and deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy Kids Of All Ages…

Original edition © Dargaud Editeur Paris, 1969 by Goscinny & Tabary. All rights reserved. This edition published 2011 by Cinebook Ltd.

Yakari and Great Eagle


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-90546-004-5

Westerns of every sort have always captivated consumers in Europe and none more so than the assorted French-speaking sections who also read comics. Historically we Brits have also been big fans of sagebrush sagas and the plight of the “noble savage”…

In 1964, French-Swiss journalist André Jobin founded children’s magazine Le Crapaud à lunettes and began writing stories for it under the pseudonym Job. Three years later he hired a young fellow French-Swiss artist named Claude de Ribaupierre, who had begun his career as an assistant at Studio Peyo, (home of Les Schtroumpfs) where the promising lad had worked on a number of Smurfs strips for venerable weekly Spirou.

As “Derib”, Claude co-created with Job The Adventures of the Owl Pythagore for Le Crapaud à lunettes. Two years later they struck pure gleaming gold with their next collaboration.

Launching in 1969, Yakari told the compassionate, whimsical tale of a young Sioux boy on the Great Plains sometime after the introduction of horses by the Conquistadores but long before the pillaging advent of the White Man to North America.

Delib, equally adept in both the enticing, comically dynamic “Marcinelle” cartoon big-foot style and a devastatingly evocative meta-realistic mannerism, went on to become one of the Continent’s most prolific, celebrated, honoured and beloved artists – mostly of western-themed tales with astounding and magnificent geographical backdrops and landscapes – and Yakari is considered by many to be the feature that catapulted him to mega-stardom.

The eponymous first collected edition was released in 1973 and the strip rapidly rose to huge prominence. In 1978 it began running in Tintin, spawning two animated TV series (1983 and 2005), the usual merchandising spin-offs and monumental global sales of the 38 albums (in 17 languages) to date. The latest, Yakari et la tueuse des mers, was released in 2014.

In 2005 the translated first volume – Yakari et le grand aigle – was released by Cinebook as part of their opening salvo in converting British audiences to the joys and magic of Euro-comics and it’s still readily available for you and your family to enjoy.

Yakari and Great Eagle begins one quiet night on the plains whilst the little boy is deep in dreams. In that sunny world he is walking to meet his totem spirit who greets him with a grand flourish and presents him with huge feather that enables Yakari to soar like a bird. The rendezvous is tinged with joy and sadness as the big bird informs him that he will no longer come to him in dreams, but if the boy becomes as much like an eagle as possible they will meet again in the living world…

Awake and excited, Yakari rushes about the camp trying to decide what the riddle means. Hunt like a raptor? Wear a feather-filled war-bonnet? Every eager attempt leads to disappointment and embarrassment and sleepy loafer Eye-of Broth can’t even be bothered to wake up and share the benefit of his years of idle contemplation…

However when young friend Rainbow loses the puma cub she is carrying, Yakari gallantly dashes after it and only quick thinking saves them both from the baby’s furious mother…

The next day he asks his father Bold Gaze but the warriors are all too busy preparing to capture a new crop of wild horses. Sneaking off into the rocky desert with older boy Buffalo Seed to watch the roundup, Yakari wonderingly observes how nimble pinto Little Thunder easily avoids all the experienced wranglers’ traps.

When the adults herd the new intake back to the encampment, Yakari follows Little Thunder high into the rocky escarpments and frees the panicked pony from a rockslide that’s pinned a hind leg.

Great Eagle appears and for this selfless act awards the boy a feather, but when Yakari returns home his father takes it from him, admiring his imagination but explaining that only those who have accomplished great deeds – for which read grown-ups – have a right to wear one. Nothing the stern but loving parent can do will change the stubborn boy’s story that a talking eagle awarded him the singular honour…

Days pass and the despondent – featherless – lad wanders alone when he is suddenly engulfed in a stampede and trapped by a brushfire. Immediately Great Eagle is there, guiding him to safety and advising him that soon his father will return the feather to him. The lad is grateful but confused. How is he ever meant to become like his totem spirit? Moreover how will he ever find his way home from the strange region he finds himself in?

As the tribe searches for lost Yakari, the hungry lad has a close encounter with a bear and finds food by observing her cubs, falls into and subsequently escapes from a deep bear trap and narrowly escapes becoming supper for a lone wolf.

Eventually he finds a river and rides a makeshift canoe until he washes up on a shore where horses are drinking. Spotting Little Thunder, the boy tries to capture him but the tricks and tactics Yakari has seen working for his elders are useless against the wily horse.

The lad is utterly gobsmacked when Little Thunder refuses to be his captive but offers to be his friend…

With his new comrade it’s not long before Yakari comes riding proudly home out of the wilderness astride a pony no man can tame and justifiably reclaims his honour-feather… Thus begins the gloriously gentle and big-hearted saga of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world: a forty year parade of joyous, easygoing and inexpressibly fun adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

A true masterpiece of children’s comics literature, Yakari is a series no fan should be without and here is just the place to start…
Original edition © 1973 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

How Obelix Fell into the Magic Potion When He Was a Little Boy


By R. Goscinny & A. Uderzo translated by Anthea Bell & Derek Hockridge (Hodder Children’s Books)
ISBN: 978-0-34065-148-3

Asterix the Gaul has, since its debut, grown to become one of the most-read comics series in the world, translated into more than 100 languages. The wily little hero, his gently bombastic bosom companion Obelix and an ever-expanding and unforgettable cast of bit players have also won hearts and minds through numerous animated and live-action movies, TV series, assorted toys, games and merchandising. They even inhabit their own theme park (Parc Astérix, near Paris).

More than 325 million copies of the 35 canonical Asterix books have sold worldwide over more than fifty years, making Goscinny & Uderzo France’s bestselling international authors.

One of their best and most charming collaborations isn’t a comic strip at all. Although it does star their greatest creation, How Obelix Fell into the Magic Potion When He Was a Little Boy began life as a magazine article penned by Goscinny for Pilote (#291 from 1965), with only a couple of spot-illustrations.

It languished unseen for years until 1989 when Uderzo converted and extended it into a superb, fully realised children’s picture book by crafting (with the assistance of colourist Thierry Mebarki and the design team of Crapule Productions) seven full page illustrations and six magnificent and subtly hilarious double-page spreads to augment the origin tale of the mightiest and mildest champion of ancient history.

Narrated by Asterix himself it is set when both he and his best pal were aged six and just learning how to be proper Gaulish warriors.

Obelix is fat, slow, simple and timid: a perfect target for the other boisterous boys. One day however, when the adults are all out bashing the Romans who are trying to conquer their indomitable, unconquerable village, Asterix convinces him to try a tiny taste of the Druid Getafix‘s magic potion: the one which enables a tiny outpost of rural rebels to resist the full might of the empire.

Sadly, after sneaking into the wise man’s spooky house, there’s a bit of an accident…

Endearing and witty, this delightful tale is packed with the same wry humour as the cartoon albums whilst Uderzo’s sleek and dynamic comic art is suitably replaced here by gorgeous, evocative watercolour plates that mesmerise, beguile and – where appropriate – deliciously amuse…

The diminutive, doughty hero was created in 1959 by two of the art-form’s greatest proponents, René Goscinny & Albert Uderzo: masters of strip narrative then at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of prolific scripter Goscinny, the creative wonderment continued with Uderzo writing and drawing the feature until his retirement in 2010.

His last work on the feature was this compilation of new and old material which was designed to signify and celebrate 50 glorious years of his co-creation before – in 2013 – Asterix and the Picts opened a fresh chapter in the annals as Jean-Yves Ferri & Didier Conrad began a much anticipated and dreaded continuation of the franchise.

A wonderful adjunct to the adventures of France’s Greatest Heroes and a brilliant introduction for younger readers to the world of comics, How Obelix Fell into the Magic Potion When He Was a Little Boy is a book every home should have.
© 1989, 2009 Éditions Albert René/Goscinny-Uderzo. English translation: © 1989 Éditions Albert René/Goscinny-Uderzo. All rights reserved.