Archie Americana Series: The Best of the Seventies


By Frank Doyle, George Gladir, Dan DeCarlo, Samm Schwartz, Harry Lucey, Stan Goldberg & various (Archie Comics)
ISBN 978-1-87979-405-4

The monolith of wholesome fun that is Archie Comics had fully cemented its place in America’s popular culture scene by the 1960s. With the Youth Market an acknowledged commercial powerhouse, the red-haired archetype (and the company which created him) was known as much for animated TV shows, the pop single “Sugar, Sugar” and soon a chain of restaurants. Archie also totally dominated the comicbook humour market.

This volume – now also available as a digital download – collects a scant few of the stories from that decade; concentrating on fashions and fads such as Hot Pants, CB radio, Protest Movements, the Bicentennial, Disco, the advent of video games and even popular movie and TV sensations as well as the ever-widening divide between rebellious teens and oppressive adults.

It also delightfully shows the overwhelming power of good writing and brilliant art to captivate an audience of any age. Padding out this potently nostalgic package is a brace of House-ads from the period and a fulsome cover-gallery of iconic power and riotous wit.

The eternal verities are still in effect. Jughead Jones is still wise, weird and eternally hungry. The teachers at Riverdale High School are still hard-pressed and harassed. Archie Andrews is, as ever, that good-hearted, well-meaning boy lacking common sense. Betty Cooper is still the pretty, sensible girl next door, and glamorous Veronica Lodge is as rich, exotic and quixotic as ever, whilst the school and leisure antics of the broader cast are hip, engaging and hugely entertaining.

The eternal triangle and perfect laugh formula was first seen in 1941 and forms the basis of decades of charming, raucous, gentle, frenetic, chiding and even heart-rending comedy ranging from surreal wit to frantic slapstick, and has never been better depicted than here.

Following a poetic Introduction from actress Shirley Jones, the merriment kicks off with

‘Protest’ (Life with Archie #93, January 1970) by Frank Doyle & Samm Schwartz, seeing an ever-more frantic Archie desperate to join the national wave of teen rebellion but unable to find anything to dissent over or anyone angry enough to march with him…

George Gladir, Dan DeCarlo & Rudy Lapick regale us with Riverdale’s response to daring new fashion must-have ‘Hot Pants’ in a wry observation from Laugh #248 (November 1971) after which ‘Decisions, Decision’ (Archie #214, December 1971, by Doyle, Harry Lucey & Marty Epp) deliciously reveals how that Archie-Betty-Veronica quandary keeps going…

The anonymously crafted ‘Bubble Trouble’ (Everything’s Archie #21, April 1972, possibly Stan Goldberg pencilling?) then reveals how the garage band The Archies disprove media accusations that they are merely a bubblegum rock band with the help of a certain legendary star of Rock ‘n’ Roll…

From Archie #217 (April 1972) by Doyle, Lucey & Epp comes ‘The Late Archie Andrews!’ as desperate Principal Mr. Weatherbee goes to outrageous lengths to get the unlucky red-head to school on time, before a quartet of cool covers bridge the gap until the wackiness resumes.

‘Patch Match’ (Betty & Veronica #198, June 1972, Gladir & DeCarlo) details how Betty monopolises that Andrews boy by offering to sew onto his jacket all the cool badges he’s been collecting. Veronica of course responds with all the wealth in her arsenal but still comes out second-best…

‘Loyalville, USA’ (Archie at Riverdale High #12 December 1973, Doyle, DeCarlo & Lapick) sees Betty and Archie help out the town’s worst memorabilia vendor whilst Gladir, Goldberg & Jon D’Agostino prove there’s ‘No Fuel Like an Old Fuel’ (Pep #296, December 1974) by finding a way to save gas during an energy crisis that nevertheless lands Archie and Jughead in a storm of trouble…

Probably the most affecting tale in this collection, ‘You Came a Long Way, Baby’ (Betty & Veronica #233, May 1975, by Doyle, DeCarlo & Lapick) dramatically teaches the condescending girls how much progress in gender equality old maid Miss Grundy has been responsible for at Riverdale High. Then sadly uncredited ‘Bicentennial Banter’ (Archie’s TV Laughout #36 December 1975) sees those same lasses girls teach the boys about the female contributions and the decisive roles played by women during the American Revolution as they rehearse for a commemorative school play…

Archie’s eager fondness for CB radio is detailed in ‘Over and Out’ (Archie #256, September 1976: Doyle, Dan DeCarlo & Lapick) before more covers whet the palate for further fun which comes through an animal-free ‘Pet Parade’ (Everything’s Archie #57, June 1977).

Our gormless star naturally becomes ‘A Fool for Cool’ (Archie Giant Series/World of Archie #461 September 1977) after listening to bad advice and patterning his dating techniques on the Fonz from TV phenomenon Happy Days…

Betty & Veronica #263 (November 1977) was the original home for Gladir & DeCarlo’s ‘Video Vexation’, with the girls losing their place as the boys’ abiding passion once Pop Tate installs a computer arcade system, after which Star Wars gets thoroughly spoofed in ‘Costume Caper’ (Reggie & Me #104, April 1978) with Lapick adding his inking sheen to Gladir & DeCarlo’s smart rib-tickler.

‘Melvin’s Angels’ (Betty & Veronica #277, January 1979) by Doyle, DeCarlo & Lapick then sees Betty & Veronica undertaking a bruising mission for a mystery man on a speaker phone before the glitzy glamour-era comics celebration concludes with ‘Disco Dude’ (Laugh #343 October 1979) as a big food prize entices slovenly slowpoke Jughead to show off his amazing dance moves. Of course, his cunning plan goes disastrously awry…

These charming and comfortable yarns are a gentle delight and a much neglected area of cartoon and graphic narrative. It would benefit us all to take another long look at what they have to offer. If only to see how far fashion has not come…
© 1970-1979, 1998 Archie Publications Inc. All rights reserved.

Benny and Penny in The Toy Breaker


By Geoffrey Hayes (Toon Books/Raw Junior)
ISBN: 978-1-935179-07-8

Win’s Christmas Gift Recommendation: An Ideal Means of keep keeping adults and youngsters entertained… 10/10

If you give them a chance and great material, kids love to read. Happily, these days there’s a grand renaissance of books for the young to cut their milk-teeth on, and thanks to the dedication of folk like David Fickling Books (and their wonderful comic The Phoenix) in Britain and Toon Books/Raw Junior in the USA, plenty of avenues for youngsters to grow up reading comics too.

The latter was established by Art Spiegelman and Françoise Mouly as an imprint of the groundbreaking alternative comics magazine to provide high-quality comics stories which would entice pre-schoolers and starter-readers into a lifelong love affair with strips in particular and reading in general.

A broad stable of talented creators has produced many superbly superior comic tales in three accredited educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) and the company even supplements their publications with an on-line tool.

TOON-BOOKS.com also offers follow up such as interactive audio-versions read by the authors – and in a multitude of languages – and a “cartoon maker” facility which allows readers to become writers of their own adventures about the characters they have just met in the printed editions. Many books include a page of tips for parents and teachers on ‘How to Read Comics with Kids’…

Benny and Penny in Just Pretend is part of an on-going multi-award winning series of tales starring two young suburban mice: a typical brother-and-sister act, loving, loyal, occasionally wayward but always ready to learn and willing to learn from their mistakes.

Author Geoffrey Hayes is a past master of the children’s entertainment industry, having written and/or illustrated more than 40 books (including Otto and Uncle Tooth, Bear by Himself, the Patrick Bear series and Margaret Wise Brown’s When the Wind Blew amongst so many others) and happily shows no sign of stopping.

Here, just for a change the ever-argumentative tykes are playing together in the garden, seeking the treasure indicated on the pirate map Benny has made, when they hear the worst possible news. Cousin Bo has arrived for a surprise play-date…

Instantly Benny and Penny rush about hiding their dolls and games and favourite things, because Bo is very rough and is a toy breaker…

They’re only just in time as the well-meaning but over-excitable Bo bustles in, accidentally hitting Benny in the eye.

Unabashed, Bo wants to find the treasure on Benny’s map and, when they refuse to play with him, tears a leg off Penny’s never-to-be-parted cuddle-toy Monkey…

Left on his own, Bo wants to teach them a lesson but soon gets into more trouble than he can handle and it takes Benny, Penny and the mole girl next door to save him. With the crisis over, Bo realises that playing with others is far more fun than bossing everyone about…

Aimed at the four-and-over age-range and released as a child-sized (236 x1 62mm), gloriously evocative, beguilingly beautiful 32 page full-colour hardback, Benny and Penny in The Toy Breaker is the kind of illustrated extravaganza kids of all ages will treasure forever and return to again and again.
© 2010 RAW Junior, LLC. All rights reserved.

Billy & Buddy volume 2: Bored Silly with Billy


By Jean Roba, translated by Luke Spear (Cinebook)
ISBN: 978-1-84918-049-8

Known as Boule et Bill on the Continent (or more accurately in the French speaking bits, as the Dutch and Flemish call them Bollie en Billie), this timeless and immensely popular cartoon story of a boy and his dog debuted in the Christmas 1959 edition of multinational, multilingual Spirou.

The perennially popular strip was the result of Belgian writer-artist Jean Roba (Spirou et Fantasio, La Ribambelle) putting his head together with the magazine’s Artistic Director/Ideas Man Maurice Rosy – who had also ghosted art and/or scripts on Jerry Spring, Tif et Tondu, Bobo and Attila during his decades-long, astoundingly productive career at the legendary periodical.

Intended as a European answer to Charles Schulz’s Peanuts, Boule et Bill would quickly go its own way and carve out a unique personality all its own, becoming Rosa’s main occupation for the next 45 years.

He tirelessly crafted more than a thousand pages of gag-strips in a beguiling, idealised domestic comedy about a little lad and his rather clever Cocker Spaniel before – in 2003 – surrendering the art-chores to his long-term assistant Laurent Verron.

The substitute subsequently took over the writing too after Roba died in 2006.

Jean Roba was born in Schaerbeek, Belgium on July 28th 1930 and grew up reading mostly American newspaper strip translations and reprints. He was particularly fond of Rudolph Dirks and Harold H. Knerr’s Katzenjammer Kids and after the War began working as a jobbing illustrator before adopting the loose, free-wheeling cartooning style known as the “Marcinelle School” and joining the Spirou crew.

He followed Uderzo on Sa majesté mon mari and perfected his craft under Franquin on Spirou et Fantasio before launching Boule et Bill as a mini-récit (a 32-page, half-sized freebie insert) in the December 24th 1959 Spirou.

Like our own Dennis the Menace in The Beano, the strip was incredibly popular from the start and for 25 years held the coveted and prestigious back-cover spot. Older British fanboys might also recognise the art as early episodes – wittily retitled It’s a Dog’s Life – ran in Fleetway’s Valiant from 1961 to 1965…

A cornerstone of European life, the strip has generated a live-action movie, animated TV series, computer games, permanent art gallery exhibitions, sculptures and even postage stamps. Like some select immortal Belgian comics stars, Bollie en Billie have a commemorative plaque and a street named after them in Brussels….

Large format album editions began immediately, totalling 21 volumes throughout the 1960s and 1970s. These were completely redesigned and re-released in the 1980s, supplemented by a range of early reader books for the very young. Comics collections have been translated into fourteen languages and sold in excess of 25 million copies of the 32 albums to date.

Renamed Billy and Buddy, the strip debuted en Angleterre in enticing Cinebook compilations from 2009 on: introducing a standard late 20th century sitcom nuclear family consisting of one bemused, long-suffering and short-tempered dad, a warm, compassionate but painfully flighty mum, a smart but mischievous son and his genius dog who has a penchant for finding bones, puddles and trouble…

Ras le Bill was the 19th collection in Europe, but here simply serves to further explore the timeless relationships for our delight and delectation.

Comprised of a constant stream of rapid-fire gags, quips and jests, the progress and behaviour of seven-year old Billy is measured by carefree romps with four-footed friend Buddy: dodging fractious magpies, avoiding baths, building up a treasure trove of bones, putting cats in their place, causing accidents, and costing money; with both kid and mutt equally adept at all of the above.

Buddy is the perfect pet for an imaginative boy, although he’s overly fond of bones and rather protective of them. He also does not understand why everyone is so keen to constantly plunge him into foul-tasting soapy water, but it’s just a sacrifice he’s prepared to make to be with Billy…

The dog also has a fondly paternal relationship with tortoise Caroline which is explored at length in this collection, and a suspicious knack for clearing off whenever dad has one of his increasingly common meltdowns over the cost of canine treats and repair bills. At least Buddy can make himself useful by helping mum in her self-indulgent fashion purchases…

Gently-paced and filled with wry wit and potent sentiment, these captivating gag-pages run the gamut from heart-warming to hilarious, silly to surreal: a charming tribute to and lasting argument for a child for every pet and vice versa. This is a splendidly enticing and rewarding family-oriented bunch of comics no one keen on introducing youngsters to the medium should be without.
Original edition © Studio Boule & Bill 2008 by Roba. English translation © 2010 Cinebook Ltd.

Benny and Penny in Just Pretend


By Geoffrey Hayes (Toon Books/Raw Junior)
ISBN: 978-0-9799238-0-7

Win’s Christmas Gift Recommendation: a perfect way to keep adults quiet whilst opening world of adventure for youngsters… 10/10

Once upon a time – and for the longest time imaginable – comics were universally denigrated as a creative and narrative ghetto cherished only by children and simpletons. For decades the producers, creators and lovers of the medium struggled to change that perception and gradually acceptance came.

These days most folk accept that word and pictures in sequential union can make stories and tell truths as valid, challenging and life-changing as any other full-blown art-form.

Sadly, along the way the commercial underpinnings of the industry went too far.

Where once there were a host of successful, self-propagating comics scrupulously generating tales and delights intended to entertain, inform and educate such specific demographics as Toddler/Kindergarten, Young and Older Juvenile, General, Boys and Girls periodical publications, nowadays Britain and America can only afford to maintain a few paltry out-industry licensed tie-ins and spin-offs for younger readerships.

The greater proportion of strip magazines are necessarily manufactured for a highly specific – and dwindling – niche market, whilst the genres that fed and nurtured comics are more effectively and expansively disseminated via TV, movies and assorted video and interactive games media.

Thankfully old-fashioned book publishers and the new graphic novel industry have a different business model and far more sensible long-term goals, so the lack has been increasingly countered and the challenge to train and bring youngsters into the medium taken up outside the mainstream – and dying – periodical markets.

I’ve banged on for years about the industry’s foolish rejection of the beginner-reading markets, but what most publishers have been collectively offering young/early consumers – and their parents (excepting, of course the magnificent efforts of David Fickling Books and their wonderful comic The Phoenix) – has seldom jibed with what those incredibly selective consumers are interested in or need.

In recent years however the book trade has moved with the times and where numerous publishing houses have opened comic medium divisions, one in particular has gone all-out to cultivate tomorrow’s graphic narrative nation.

Toon Books/Raw Junior was established by Art Spiegelman and Françoise Mouly as an imprint of the groundbreaking alternative comics magazine to provide high-quality comics stories which would entice pre-schoolers and starter-readers into a lifelong love affair with strips in particular and reading in general.

Their burgeoning stable of talented creators have produced a wealth of superbly superior comic tales in three accredited educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) and the company even supplements their publications with an online tool.

TOON-BOOKS.com offers follow up such as interactive audio-versions read by the authors – and in a multitude of languages – and a “cartoon maker” facility which allows readers to become writers of their own adventures about the characters they have just met in the printed editions. Many books include a page of tips for parents and teachers on ‘How to Read Comics with Kids’…

Benny and Penny in Just Pretend is part of an on-going multi-award winning series of tales starring a typical brother-and-sister act of (occasionally) wayward suburban mice.

Author Geoffrey Hayes is a veteran of the children’s entertainment scene, having written and/or illustrated more than 40 books (including Otto and Uncle Tooth, Bear by Himself, the Patrick Bear series and Margaret Wise Brown’s When the Wind Blew among so many others) and proudly affirms that all of Benny & Penny‘s engaging anthropomorphic exploits are drawn in coloured pencil.

Here the boisterous argumentative tots are playing in the garden when Penny realises she cannot find her brother. An increasingly frantic search reveals him lost in dreams of being a pirate, but he’s so wrapped up in the game that he refuses to play with her and a fight inevitably starts…

As the regulation spat escalates tempers fray and eventually Mommy has to intervene. Forced to play with his little sister, Benny suggests Hide and Seek and, when Penny is safely lost, “forgets” to look for her…

Eventually, however, he starts to worry. She’s not making any annoying noises and soon Benny is really hunting for her with growing panic. He’s really worried and not so keen on playing on his own anymore…

So when Penny at last turns up, Benny is happy to pretend Penny isn’t always annoying and soon sees that she makes a pretty good pirate too…

Aimed at the four-and-above age-range and released as a child-sized (236 x1 62mm), gloriously evocative, beguilingly beautiful 32 page full-colour hardback, Benny and Penny in Just Pretend is the kind of pictorial treasure that kids and their minders will be drawn back to over and over again.
© 2008 Raw Junior, LLC. All rights reserved.

Jack and the Box


By Art Spiegelman (Toon Books/Raw Junior)
ISBN: 978-0-9799238-3-8 (HC)        978-1-9351793-0-6 (PB)

Win’s Christmas Gift Recommendation: One to share and explore whilst snacking under the tree… 8/10

Cartoonist Art Spiegelman was born in Stockholm in 1948 before the family moved to America and should have been a dentist. However, he rejected parental aspirations for a life in comics. He first began his exploration into his family’s history in 1972 when he created a short strip for the Underground anthology Short Order Comix, in which he first examined his own reactions and response to his mother’s suicide in 1968. That exercise led to a desire to understand his troubled father Vladek and a determination to turn his recollections and experiences as a Holocaust survivor into a series of strips.

The individual chapters of what would become Maus began appearing at the end of the decade as monochrome mini-comic inserts in Spiegelman’s experimental, increasingly prestigious art-house anthology Raw!

The first collected edition of the scratchy, primally evocative chapters were released in 1986 with a concluding volume published in 1991.

It’s a graphic masterwork everybody should read, but the man is not defined by that tale alone. Dedicated to the comics medium, Spiegelman has created many other impressive projects, but probably none as potentially worthwhile as Toon Books/Raw Junior.

With his partner and wife Françoise Mouly, Spiegelman set up the publishing firm as an imprint of his legendary alternative comics magazine to provide high-quality comics stories in formats that would entice pre-schoolers and beginning readers into a life-long love affair with strips in particular and reading in general.

Their stable of talented creators have produced a wealth of superbly superior comic tales in three accredited educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) all of which the company supplement with on-line tool TOON-BOOKS.com which offers follow-ups such as interactive audio-versions – in many languages – plus a “cartoon maker” facility enabling readers to become writers of their own adventures about the characters they have just met in the printed editions.

Most books also include a page of tips for parents and teachers on ‘How to Read Comics with Kids’.

Having set up the system Spiegelman inevitably succumbed to his creative urges and crafted an actual book for the line…

Aimed at the very youngest beginners, Jack and the Box comes in landscape format (in both hard and softback editions), and at 237 x 159 mm will fit perfectly in tiny hands as it tells the tale of little Jack as he exults in a present from Mum and Dad.

The box prove resistant to his unwrapping assault but when he puts it down, a strange clownish creature springs out of it and gives him a fright…

It is a most wilful toy with a mind of its own and a fondness for sudden surprises. Soon, however, Jack is utterly intrigued as the toy’s pranks draw him into a world of games riddles and surprises such his/its name… Zack!

And once they’re properly acquainted Zack begins to share his secret gifts and puzzles, enticing Jack into a fabulous world of mystery, excitement and imagination where his many friends such as Mack and Quack are always ready to play their boisterous games…

This is a terrific tome for those just starting to read on their own (winner of Publishers Weekly‘s Best Children’s Picture Books of 2008, The White Raven Award 2009 and Bank Street College of Education’s Best Children’s Book of the Year), delivering deliciously anarchic antics and explorations, reassuringly bolstered by parents who are supportively present but not oppressively dominant.

Moreover, rendered in delightfully pared-down, flat-coloured cartoon line, this is also a beguilingly seductive visual experience for bookworms and browsers of any vintage.
A Toon book ™© 2008 Raw Junior, LLC. All rights reserved.

Marvel Adventures Avengers: Thor and Captain America


By Paul Tobin, Scott Gray, Todd Dezago, Ronan Cliquet, Ron Lim, Lou Kang & various (Marvel)
ISBN: 978-0-7851-5584-3

Since its earliest days Marvel has always courted young comicbook consumers. In 2003 the company instituted the Marvel Age imprint to update and reframe classic original tales by Stan Lee, Jack Kirby, Steve Ditko and others for a fresh-faced 21st century readership.

The experiment was tweaked in 2005, becoming Marvel Adventures. The tone was very much that of the company’s burgeoning TV cartoon franchises, in execution if not name. Titles bearing the Marvel Adventures brand included Spider-Man, Fantastic Four, Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Almost all of those yarns have been collected in digest-sized compilations such as this one which gathers a selection of fantastic feats starring the God of Thunder or Sentinel of Liberty and their friends, comprising four all-ages tales from the second volume of Marvel Adventures Super Heroes #13-16 (spanning June-September 2011).

The action opens with a mythological masterpiece by Paul Tobin, Ronan Cliquet & Amilton Santos wherein plucky novice hero Nova is invited by Avenging comrades Thor and Valkyrie to accompany them on an annual errand for Odin the All-Father.

In the distant past when Asgardians warred with Trolls, a godling messenger named Glane failed in his mission and was banished to the ghastly Fields of the Fallen to pay penance by continually battling the Golden Realm’s vilest enemies.

Periodically Thor has been sent to add new tasks to the sinning failure’s heavy burden, and this year as the Thunderer and Valkyrie ready themselves for the trip, they invite the starstruck Nova to tag along.

However, as the trio battle their way through horrific monsters and overwhelming odds, Nova finds himself increasingly uncomfortable with the sentence meted out to Glane and even begins to doubt the motives of his immortal mentors. All that changes once he meets and battles beside the convicted penitent…

Originating in MASH #14, ‘Out of Time!’ is by Todd Dezago, Ron Lim & Scott Koblish (inspired by Gerry Conway & Ross Andru’s tale from the original Marvel Team-Up #7) and sees the Lord of Storm intercepting Spider-Man after the wall-crawler is blasted high into the sky whilst battling raving maniac the Looter.

That happy coincidence occurs just a bizarre force freezes time around them. When the heroes discover that only they have escaped a devastating weapon deployed by Trollish tyrant Kryllk the Conqueror to paralyze and overwhelm both Asgard and the mortal plane, they must divide their strength to simultaneously smash the conqueror in both Manhattan and Asgard if they are to set time running free again…

Captain America takes the spotlight in #15 as ‘Back in Time’ (Tobin, Cliquet & Santos) finds the Star-Spangled Avenger battling Neanderthals with ray-guns in a National Forest after tracking down rogue geneticists who have stolen a huge amount of plutonium.

A mere mile away, Peter Parker‘s girlfriend Sophia Sanduval is getting back to nature and chilling with her furry, scaly and feathered friends. As Chat, the mutant teen’s power to communicate with animals makes her a crucial component of the mystery-solving Blonde Phantom Detective Agency, but even she has never seen anything like the wave of extinct creatures which appear after Cap begins battling the tooled-up cavemen.

Soon she has been briefed on the deadly experiments of rogue technologist Jerrick Brogg – whose ambition is to build an army out of revived extinct creatures – and swears to help Cap put the maniac away and save all the beasts he has recreated from short painful lives of terror and brutal exploitation…

Wrapping up the action comes ‘Stars, Stripes and Spiders!’ by Dezago, Lou Kang & Pat Davidson (based on Len Wein & Gil Kane’s tale from Marvel Team-Up #13).

When a certain wall-crawling high-school student and occasional masked hero stumbles into Captain America tackling an AIM cadre stealing super-soldier serum, the nervous lad learns a few things about the hero game from the legendary guy who wrote the book. Sadly, not making that lesson any easier is petrifying super-villain Grey Gargoyle, whose deadly touch almost ends Spidey’s homework worries – and continued existence – forever…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Fast, furious, funny and enthralling, these riotous mini-epics are extremely enjoyable yarns, although parents should note that some of the themes and certainly the level of violence might not be what everybody considers “All-Ages Super Hero Action”…
© 2011 Marvel Characters, Inc. All rights reserved.

Sonic the Hedgehog/Mega Man Worlds Unite Book 1: Deadly Fusion


By Ian Flynn, Joel Enos, Dan Schoening, Tracy Yardley, Terry Austin, Luis Antonio Delgado, Matt Herms, Ben Bates, Jack Morelli & various (Archie Comics)
ISBN: 978-1-62738-998-3

From the earliest days of comicbooks, the periodical pamphlets have been a cheap and effective way to augment brands and franchises: offering stopgap and interim “extra” adventures and experiences for stars like John Wayne, Roy Rogers or Alan Ladd, TV, movie and kids cartoon dynasties such as Star Trek, Tom & Jerry or Bugs Bunny and an almost infinite number of games, toys and even sugar-packed edibles.

It’s solid business sense and mutually advantageous: publishers get to sell comics, maintain space on shop shelves and cross-sell to new audiences whilst licensees get a relatively inexpensive method of keeping their properties active in at least part of the public consciousness in the long periods between blockbuster releases or off-season doldrums.

Since its 1991 release, Sega’s video game Sonic the Hedgehog has become a fully entrenched global phenomenon. Soon after the initial game release the speedy beast and his crime-busting animal associates became comicbook stars in Britain, America and all over the world.

In the USA, family friendly Archie Comics won the rights to publish an ever-expanding cast of characters beginning with a brace of miniseries in 1992 and 1993. Sonic the Hedgehog volume 3 debuted in July 1993 and has continued continuously ever since, becoming the longest-running game/toy based comicbook in American history at 283 issues and counting. With demand remaining high, the Hedgehog quickly generated a raft of spin-off titles such as Knuckles the Echidna and Sonic X to fill out a whole boutique universe of similarly-themed titles.

Decades later Capcom also picked Archie as publisher for their own complex, complicated and heavily cross-marketed video game franchise Rockman. You probably know it as Mega Man. An expanding line of comics started in April 2011 as the time-bending, dimension-hopping sci fi exploits of the plucky robot warrior and his worthy allies became another genuine funnybook phenomenon.

Last year the world – especially the corporate fantasy-scape shared by kids and game-playing adults – grew closer and overlapped when these two separate but intellectual properties clashed in a spectacular, monolithically successful team-up called Worlds Collide wherein the universes of Sonic and Mega Man were explosively thrown together, creating fresh worlds, a new kind of excitement and better villains to battle…

Nothing screams “sequel” like record-breaking sales and a legion of strident, thrill-starved fans, so that breakthrough meeting was swiftly revisited in an even more ambitious follow-up. The Worlds Unite event reunites the heroes and villains, encompassing all the disparate titles of both pantheons and will eventually fill three graphic novel compilations.

Deadly Fusions – gathering material from Sonic Universe #76, Sonic Boom #8, Sonic the Hedgehog #273, Mega Man #50, Sonic the Hedgehog: Worlds Unite Battles #1 and Mega Man: Worlds Unite Battles #1 – sets the ball rolling; filled with a frankly bewildering array of heroes and villains in constant (family-friendly) conflict, but that’s merely a tantalising, appetite-whetting prelude to cataclysmic and universe altering events yet to come…

Cooperatively crafted by scripters Ian Flynn & Joel Enos with art by Dan Schoening, Ben Bates, Tracy Yardley, Terry Austin, Luis Antonio Delgado, Matt Herms, Ben Bates, Jack Morelli & Rachel Deering, the drama begins when über-menace Sigma comes back from a furious future in the realm of Mega Man X to ally with contemporary master-menace Zavok and crazed terrorist Xander Payne. In his spare time Sigma also kidnaps Mega Man and Sonic’s respective arch-nemeses Dr. Wily and Dr. Eggman to create a legion of baddies dubbed the Deadly Six of Lost Hex…

From his pocket dimension he then declares war on Mega Man’s world and that of Sonic and his animal allies. Sigma seems unstoppable after both heroes are defeated and “disappeared”, even though their friends the Robot Masters and Freedom Fighters valiantly take up the struggle.

However, as the tomorrow tyrant’s schemes inexorably near fruition, he is unaware that his captive scientific renegades are scurrilously working their own agendas: preparing to each become sole survivor and singular conqueror of all the varied realms of creation…

To Be Continued…

A non-stop, manic fight-fest to delight youngsters – and everybody with bulging thumbs who steadfastly hone their competitive natures on a console every chance they get – Deadly Fusion is an uncomplicated and relentless avalanche of non-stop rollercoaster action, packed with visually potent extras.

These include a handy prequel recap feature, a brace of ‘Bonus Battles’ vignettes, a series of gag-strips (by Bill Freiberger, Jonathan H. Gray, Lamar Wells, Rick Bryant & Aleah Baker), a copious sketch and design section detailing the development of the new characters and a truly vast gallery of covers and variants by Patrick “SPAZ” Spaziante, Rafa Knight, Ben Bates, Evan Stanley, Jamal Peppers, Phyllis Novin, Ben Hunzeker, Ryan Jampole, Gary Martin, Steve Downer, T. Rex, Roger & Idalia Robinson, Ed Huang, Irvin Rodriguez and Patrick Thomas Parnell.

Breathtaking and compulsive game-based fun –all that’s missing is the electronic beeping and explosion sounds, and I’m sure someone will be happy to provide those as the pages oh-so-swiftly turn…
© Sega. All rights reserved. CAPCOM, Mega Man and all related characters © CAPCOM. Published by Archie Comics Publications, Ltd under license.

Astro Boy volume 4


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-679-3

From the late 1940s onward until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry.

The earliest stories were intended for children but right from the start Tezuka’s expansive fairytale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from a severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics, created the Japanese anime industry and popularised uniquely Japanese graphic narrative which became a fixture of world culture.

This fourth monochrome digest volume (168 x 109 x 33 mm) continues to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years. Over that time Astro spawned the aforementioned global TV cartoon boom and starred in comicbook specials, games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised both stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

Some time later, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or any artificial being he had ever encountered. Convincing the circus owners to part with the little robot he closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as friends and admirers the familiar environment provided another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The astonishing exploits resume after ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories.

‘Robot Land’ originally ran May to September, 1962 in Shōnen Magazine and sees Dr. Haido fulfil his life’s dream by turning the island of Aragashima into an actualisation of the beloved fairytales and legends he read as a child.

The immense theme park is manned by purpose-built robots and receives an early visit from Ochanomizu and Astro, who are amazed at everything they see. They’re less impressed when the truly terrifying simulacra of Satan and The Dragon go online, but Haido scorns their advice to deactivate the ultimate villains…

Mere months later, an exhausted Swan Princess crashes into Astro’s room. She begins to relate the horrors she has escaped from but is cut short by Satan smashing into the house and demanding her return. After a mighty but inconclusive struggle, the monster plays his trump card and claims the fugitive is Haido’s property and must be surrendered. The doctor, it seems, is as debased as his worst creations…

Undeterred, Astro Boy resolves to help and goes undercover, discovering the sweet land of childish fantasy has been turned into a ghastly gulag run like a dictatorship with helpless robots enslaved by Haido and Satan, who pay for their empire of evil by building advanced weaponry for criminals.

Once he knows the score, all Astro Boy can do is battle on until the armed camp of evil is destroyed, or he is…

‘Ivan the Fool’ (February-March 1959 in Shōnen Magazine) details how Earth’s first luxury-liner spaceship The Titan is hit by a meteor on its maiden voyage.

As the panicked passengers head for the life-pods, Astro Boy ends up in the same capsule as a disparate and relatively unsavoury cross-section of humanity including a petty bully, a spoiled family, a minor celebrity and a jewel thief…

The crisis is far from over. Lacking sufficient fuel, the pod can’t reach Earth and with tension mounting Astro has to crash the tiny vessel on the Moon. Mystery replaces terror as the survivors discover air, a (relatively) benign environment and evidence of prior civilisation. The desperate situation quickly degenerates into an outrageous holiday experience, but with Astro trying assorted ways to alert Earth to their plight, the mood radically shifts again after a lurking monster is spotted…

When the Mighty Atom finds an old ship he uncovers an incredible story of the first days of Russian space exploration and sorts out a rescue mission, but somebody has noticed a vast field of diamonds and is not ready to leave quite yet. It’s a recipe for death and disaster…

Cultural tradition was acknowledged and updated in ‘A Day to Remember’ (Shōnen Magazine special expanded summer edition 1960) as the O-Bon Lantern (Day of the Dead) Festival was re-imagined to encompass robot copies of departed loved ones annually returning for a 3-day visit. Sadly, this particular year a recent bereavement leaves no time to construct a facsimile and Astro is asked to play the role of the robot revenant for a family whose little boy has died…

His discomfort at playing substitute ends when Astro discovers Jiro was a genius who built a time machine in his bedroom; something his parents only learn after a gangster bursts in demanding a return on the illicit cash he advanced the kid to build it…

After dispensing with the thug Astro Boy hops into the chronal carriage and follows Jiro’s path, ending up in the turbulent 20th century on a rescue mission that promises plenty of peril before the inevitable happy ending…

The exotically eccentric escapades then conclude with ‘Ghost Manufacturing Machine’ from the 1957 Supplement Edition of Shōnen Magazine, which begins with scientists testing their latest horrific discoveries made in the service of the most evil man on Earth.

Premier Hitlini is a madman and ambitious dictator without parallel. His chief boffin Professor Pablos is not coming up with the goods he needs to further his schemes and is about to be replaced by Ochanomizu… even though the benevolent technologist doesn’t know it yet…

A frantic warning arrives too late and Ochanomizu is abducted to totalitarian Golgania, but when Astro Boy attempts to rescue his mentor he is prevented by international law which proscribes robots entering another country without human invitation.

Astro fumes in frustration as the Professor is compelled to work on Hitlini’s dream: a device to make duplicates of the dictator so his tyranny will be eternal. However his family eventually convince him to go, promising to handle the legal repercussions…

The toy boy wonder invades the embattled nation and experiences all manner of subtle horror and brutal threats. Autonomous robots and androids are forbidden. The government has lobotomised most mechanicals, turning them into slaves of Hitlini’s war machine, ever-ready to extend his power.

Soon, however, Astro has joined the Robot Resistance and befriended their leader Quantum. The valiant freedom fighter has a secret: he was built by Pablos and has contacts in the very heart of the dictator’s sanctum…

Meanwhile, deep inside the palace the laboratories are buzzing. Reluctant Ochanomizu is making progress, despite interference from Pablos, but neither suspect what the tyrant has planned for them as soon as they succeed.

…And when Quantum is captured, all long-range plans evaporate and Astro decides his only option is a direct assault. However, neither the Mighty Atom nor Ochanomizu realise the situation has also forced the hand of the secret plotter in the dictator’s inner circle and events have rapidly spiralled into murderous anarchy and chaos…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are the hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

The Phoenix Presents… Lost Tales


By Adam Murphy (David Fickling Books)
ISBN: 978-1-910989-19-7

The educational power of comic strips has been long understood and acknowledged: if you can make material memorably enjoyable, there is nothing that can’t be taught better with pictures. The obverse is also true: comics can make any topic or subject come alive and reveal how even the most ancient or alien of cultures is just people like us wearing different hats…

The same amiable ethos and graphic versatility that made Adam Murphy’s wonderful Corpse Talk collections such a treasure to read and learn with also informs this superb collection of visualised folk tales, gathered from distant, less-frequented corners of the world; ones not generally seen in our schools or nurseries.

In 2012 Oxford-based family publisher David Fickling Books launched an anthological weekly comic for girls and boys channelling the grand old days of British picture-story entertainment. Every issue offers humour, adventure, quizzes, puzzles and educational material: a joyous parade of cartoon fun and fantasy.

Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it. Inevitably the publishers have branched out into a wonderful line of superbly engaging graphic novel compilations, the latest of which will magically broaden every reader’s fantasy landscape…

This superb compilation of tales – first seen in The Phoenix – goes beguilingly beyond mythical borders established by generations of westernised kids reared primarily on the works of the Brothers Grimm and Hans Christian Anderson, and offers tantalising flavours far fresher to the jaded fantasy palate.

However, when you look closer, you’ll soon see that the themes, problems and solutions don’t vary that much and might well be universal…

Opening proceedings is ‘Strong Wind and Little Scabs’ which comes from the Mi’kmaq tradition of North America, detailing how a poor girl brutalised and maltreated by her older sisters becomes the wife of a god-like hero, after which ‘The Gifts of Wali Dad’ takes us to the ancient Punjab where a poor yet virtuous man finds his harmony and inner peace disrupted by too much wealth…

An old Romani legend becomes ‘Lucky Jim and the Golden Hair of the Sun’ as a vile king learns his daughter is fated to marry a simple gypsy peasant. His many scandalous attempts to thwart fate are futile and bring about his own doom, whilst a tale of avarice and guile defeated by honesty and ever sharper wits is revealed in ‘Two Merchants’, which comes from the lost Central African kingdom of Kanem-Bornu…

An honest, adoring but extremely simple peach-seller once married a beautiful and smart woman who gave him a drawing of her to keep him always happy. When he lost ‘The Picture Wife’ she was then compelled to orchestrate his rise to the heights of society in feudal Japan, before Brazil brings us a heartbreaking tragedy of sea-monsters, broken friendships and shallow, forgetful princesses which explains ‘Why the Sea Moans’…

The high price of casual ingratitude informs the Russian fable of ‘The Snow Daughter’ who was magically bestowed upon a childless old couple and this fabulous lexicon of international wonders closes far closer to home with a Scottish tale of greedy, gullible and ultimately evil landowners who covet the precious few passions of a poor crofter. Thankfully, the old farmer has wits far surpassing the money and vicious intentions of his adversaries and ‘Riben, Robin and Donald McDonald’ has a happy ending with just deserts liberally served all around…

Witty, welcoming and utterly beguiling, The Phoenix Presents… Lost Tales seductively introduces readers to the myths of a wider world, and is also a fabulously fun read no parent or kid could possibly resist.
Text and illustrations © Adam Murphy 2015. All rights reserved.

The Phoenix Presents… Lost Tales will be released on August 4th 2016 and is available for pre-order now.
Why not check out the Phoenix experience at https://www.thephoenixcomic.co.uk/ and see what Adam’s up to at http://adammurphy.com/portfolio/comics/

Marvel Adventures Spider-Man Volume 4: Friendly Neighborhood


By Paul Tobin, Roberto Di Salvo, Matteo Lolli, Terry Pallot & various (Marvel)
ISBN: 978-0-7851-5257-6

Since its earliest days Marvel has always courted the youngest comicbook audiences. Whether through animated movie or TV tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Tessie the Typist, Millie the Model, Homer the Happy Ghost, Li’l Kids or even Calvin, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days however, accessible child-friendly titles are on the wane and with Marvel’s proprietary characters all over screens large and small, the company usually prefers to create adulterated versions of its own pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

The process began in 2003 when the company created a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby and Steve Ditko, merging it with the remnants of its failed manga-based Tsunami imprint, which was also intended for a junior demographic.

The experiment was tweaked in 2005, becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The reconstituted classics were then replaced by all-original yarns.

Additional titles included Marvel Adventures: Super Heroes, The Avengers and Hulk, running until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man which carried on the established continuities.

This digest-sized collection collects issues #13-16 of that second iteration and sees Paul Tobin firmly in the driving seat, deftly blending action with humour and even inserting a little low level soap opera romance as 16-year old Peter Parker continues his first steps as reluctant yet driven superhero Spider-Man. Even after all the time he has prowled the streets and skyscrapers of New York, fighting crime and injustice, he’s still just a kid learning the ropes and pretty much in over his head all the time…

Illustrated by Roberto Di Salvo, the drama begins with our hero and his Aunt May vacationing in Britain. Whilst the senior Parker checks out antiques shops and farmers’ markets in Devon, her poor nephew has found a spot of bother on Dartmoor, beside British “Scooby Gang” T.U.F.F. (Teenage Ultimate Forteans Forever).

Following reports of monster sightings on the moors, Spidey and Co. unite with jungle lord Ka-Zar and his smilodon ally Zabu to crush a ring of exotic pet smugglers selling dinosaurs stolen from the Savage Land in ‘Raptor of the Baskervilles’.

A tricky task at the best of times, their valiant endeavour almost ends in disaster when the thieves bring in mutant maniac Sabretooth to kill the pesky, interfering kids…

Back in the Big Apple, the Web-spinner then teams up with Police Captain George Stacy to stop a run of armoured car heists perpetrated by Mysterio. ‘The Illusionist’ (Matteo Lolli & Pallot) had liberally dosed the heroes with hallucinogenic gases but was unaware of Spider-Man’s secret weapon: Peter Parker’s mutant girlfriend Sophia Sanduval who can communicate with animals and works as a part-time operative of the Blonde Phantom Detective Agency. “Chat” has got a lot of unusual animal resources at her disposal and is more than willing to lend some assistance…

The critter-whisperer is of even greater use when Doctor Doom seizes control of the UN whilst she and Peter are attending on a school trip. With delegates held hostage and a deadly bomb hidden on the premises, Chat and her bestial buddies play a key role saving the day in ‘Council of Doom’ (Di Salvo art) whilst all Spidey has to do is keep the Iron Dictator and his deadly army of robot doubles distracted. Well, that and not die…

Wrapping up the narrative action is ‘Magically Suspicious’ (Lolli & Pallot) as insane enchanter Baron Mordo seeks to open the gates of hell and let the Elder Eldritch Ones loose on Earth.

To facilitate their return he has pre-emptively unleashed a horde of demonic wraiths to take out the world’s superheroes, leaving only Spider-Man, Chat and Sorcerer Supreme Doctor Stephen Strange free to lead the extremely messy resistance…

These Spidey super stories (accompanied by a cover gallery from Barry Kitson, Patrick Scherberger, Edgar Delgado, Ale Garza & Chris Sotomayor and a big bundle of pin-ups by the likes of John Romita Senior, Terry & Rachel Dodson, Salvador Larroca and more) are all exceptionally enjoyable escapades, but parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and would perhaps sit better with older kids…

Fast-paced and impressive, brightly and breezily leavening light-hearted action with loads of sly laughs, this book shows the alternative web-spinner at his wall-crawling best with the violence toned down and “cartooned-up” whilst the stories take great pains to keep the growing youth-oriented sub-plots pot-boiling on but as clear as possible.

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an amazing and arguably more culturally accessible means of introducing character and concepts to kids born two or three generations away from those far-distant 1960s originating events.
© 2011 Marvel Characters, Inc. All rights reserved.