Cedric volume 2: Dad’s Got Class


By Laudec & Cauvin with colours by Leonardo and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-003-0

Raoul Cauvin is one of Europe’s most successful comics scripters. Born in Antoing, Belgium in 1938, he joined publishing giant Dupuis’ animation department in 1960 after studying the dying – and much-missed – print production technique of Lithography.

Happily, he quickly discovered his true calling – comedy writing – and began a glittering, prolific career at Spirou where he devised (with Salvérius) the astoundingly successful Bluecoats as well as dozens of other long-running, award winning series such as Sammy, Les Femmes en Blanc, Boulouloum et Guiliguili, Cupidon, Pauvre Lampil and Agent 212: cumulatively shifting more than 240 separate albums. Bluecoats alone has sold in excess of 15 million copies thus far.

His collaborator on sharp, witty yet kid-friendly family strip Cédric is Italian born, Belgium-raised Tony de Luca who studied electro-mechanics and toiled as an industrial draughtsman until he could make his break into comics.

Following a few fanzine efforts in the late 1970s, Laudec landed soap-style series Les Contes de Curé-la-Fl’ûte at Spirou in 1979. He built it into a brace of extended war-time serials (L’an 40 in 1983 and Marché Noir et Bottes à Clous in 1985) whilst working his way around many of the title’s other strips.

In 1987 Laudec united with Cauvin on the first Cédric shorts and the rest is history… and science and geography and PE and…

We have Dennis the Menace (the Americans have one too but he’s just not the same) whilst the French-speaking world has Cédric: an adorable lovesick rapscallion with a heart of gold and an irresistible streak of mischief dogging his heels. Collected albums of the variable-length strips – ranging from a ½ page to half a dozen – began appearing in 1989 (with 29 released so far) and are always amongst the most popular and best-selling on the Continent, as is the animated TV show spun off from the strip.

This second Cinebook translation – from 2009 and originally continentally released as Cédric 4: Papa a de la classe – hauls straight in to the action as the little lout is invited to a party at the palatial home of posh-boy and romantic rival The Right Honourable Alphonse Andre Jones-Tarrington-Dupree…

Previously, overly-imaginative Cedric had been utterly enamoured of his teacher Miss Nelly but once new girl Chen joined the class Cedric’s life changed forever. She’s different; her skin isn’t the same colour as everybody else’s and she talks really funny. He just can’t stop thinking about her…

All’s fair in love and war as ‘Milady and the Geisha’ finds Dupree tricking Cedric into wearing the most embarrassing fancy dress costume imaginable, only to see his devilish scheme badly backfire, after which ‘There are Flakes, and then there are Flakes…’ reveals how not everything falling from the sky is snow, before ‘Cats, Cats, Cats…’ sees Cedric and best pal Christian try to extort extra New Year’s gifts from feline fancier Aunt Jean only to fall at the first hurdle…

A young man’s first encounter with grooming products and cologne is always a heady experience and the ‘The A-Scent of Man’ shows the result of Cedric’s lack of impulse control whilst the grown-ups take centre stage in ‘A Story That’ll Make Your Hair Stand Up Straight’ as Grandpa starts dangerously criticising his useless son-in-law’s visit to a tonsorial stylist, after which ‘To Each His Own’ renews the simmering war after each tries and fails to hang a picture on the living room wall…

When Chen gets ill, Cedric goes to extreme efforts to be with and be like her in ‘Love, Love, Love’ before ‘Tails of All Sorts’ finds Cedric and Grandpa checking out each other’s romantic fascinations…

Kicking and screaming, Cedric is forced into the local Cub Scout group, and even after yomping all over the countryside in ‘Valderee, Valderah’ uses every opportunity to sabotage the experience. Just as he’s being kicked out, however, the Girl Guides march past with little Chen happily with them in line.

When she becomes obsessed with her headphones, Cedric decides to record a message for darling Chen, but his delivery is no match for his heartfelt enthusiasm in ‘Message Not Received’ and, after Mum and Dad have one of those blazing row over nothing, Grandpa has to explain a few painful facts of life about ‘The Big Scene’ to the appalled kid…

‘Hair Apparent’ deals with the 8-year-old’s first attempt at shaving whilst ‘A Tough Choice’ finds the cash-strapped kid having to choose between a present for Mum or Chen before the episodic antics close on a slapstick high note as another Cubs camping trip is disrupted as ‘A Man Misses His Calling’ sees Cedric seemingly lost in the woods…

Rapid-paced, warm and witty, the exploits of this painfully keen, adorably amorous scallywag are a charming example of how all little boys are just the same and infinitely unique. Cedric is a splendid family-oriented strip perfect for enticing youngsters and old folk alike…
© Dupuis 1991 by Cauvin & Laudec. All rights reserved. English translation © 2009 Cinebook Ltd.

Yakari and the Coyote


By Derib & Job, coloured by Dominque, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-101-3

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who chose the working name “Derib”. The illustrator had begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few of years later with their next collaboration.

Launched in 1969, Yakari detailed the life of a young Oglala Lakota boy on the Great Plains; sometime after the introduction of horses by the Conquistadores and before the coming of the modern White Man. This year the 39th album was released: a testament to the strip’s evergreen vitality and the quality of its creators.

Overflowing with gentle whimsy, Yakari enjoys a largely bucolic existence; at one with nature and generally free from strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, compassionate, brave… and can converse with all animals…

Derib – equally at home with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his beloved Western themes, magnificent geographical backdrops and epic landscapes and Yakari is considered by fans and critics to be the feature which first led him to deserved mega-stardom. Originally released in 1986, Yakari et le coyote was the twelfth European album (and Cinebook’s ninth translated tome), but – as always – is both stunningly simple and effectively timeless; offering certain enjoyment from a minimum of foreknowledge…

One bright sunny day, the boy brave is playing by the river, when his trusty chums the beavers bring him a present. They have found a dilapidated birch-bark canoe and hope Yakari can repair it so they can have some real fun…

Next morning finds the lad and his human friends Rainbow and Buffalo Seed hard at work. Before long the vessel is seaworthy again and the trio are ready for their maiden voyage. As befits a proper hunter, Buffalo Seed insists on bringing his bow and arrows with him…

The current soon catches them and the kids get a huge thrill shooting roaring rapids with no more than a few bumps and a thorough soaking. They continue on in exhilarated contentment, but no one notices that the bellicose little hunter’s moccasins have vanished…

Feeling hungry, they paddle ashore far downstream and begin gathering food, where Rainbow’s search ends in a happy surprise as her foraging uncovers three coyote cubs playing tug-of-war with Buffalo Seed’s shoes. She then endures a far scarier shock when she runs into the cubs’ snarling mother…

Fleeing in terror Rainbow calls for Yakari to explain, but the pups’ magnificent father has already interceded and calmed down his over-protective mate. Admitting to swiping the footwear, the crafty one then invites the children back to meet the family and his great friend and fellow trickster crow…

After a wonderful afternoon of play the children head back to the canoe and Coyote goes hunting, but the humans now have a new problem: Buffalo Seed is missing…

In the morning Rainbow and Yakari are awoken by Coyote, who has news. Their cocky companion tried to hunt a cougar and now the bad-tempered, unreasonable, hungry beast has the human boy trapped in a cave. The foolish hunter had made the great mistake of getting too close to the big cat’s cubs…

Normally, Coyote would handle things, but cougars are their greatest rivals, and this situation needs careful handling…

Leaving Rainbow to watch mother coyote teaching her babies useful survival tricks, Yakari, Crow and Coyote – only stopping infrequently to play a few harmless jests on other animals – pick their way up a rocky cliff face where an extremely irate cat patiently waits for his elected prey to come out of the hole he’s barricaded himself in…

Back at the Sioux encampment, Yakari’s faithful steed Little Thunder had grown concerned. With the children gone for days, the pony broke out of the corral and started tracking them down. Now in the woods below far below, the wonder steed finds Rainbow and the coyote family. However Yakari and the wily papa are elsewhere, facing a rather dangerous impasse…

The irate cougar will not be reasoned with and is determined to kill Buffalo Seed. Thus, unable to overpower the brute, the new companions have devised a risky plan that should draw him away from the cave entrance long enough for the boy to get out. Sadly, even with Coyote and crow distracting the already-angry cat, the real problem will be getting away from the fast-moving hunter, once he notices he’s been fooled…

And then Yakari hears the drumming of hoofbeats…

Superbly suspenseful, joyously inventive and offering a hilarious twist to counter the tension, this is another visually stunning, seductively smart and happily heart-warming saga to delight young and old alike.

Yakari is one of the most unfailingly entertaining all-ages strip every conceived and deserves to be in every home, right beside Tintin and Asterix.
Original edition © Le Lombard (Dargaud- Lombard S. A.) 2000 Derib + Job. English translation 2011 © Cinebook Ltd.

Billy & Buddy volume 1: Remember This, Buddy?


By Jean Roba, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-91-5

Known as Boule et Bill on the Continent (or more accurately in the French speaking bits, as the Dutch and Flemish call them Bollie en Billie), this timeless and immensely popular cartoon story of a boy and his dog debuted in the Christmas 1959 edition of multinational Spirou.

It was the result of Belgian writer-artist Jean Roba (Spirou et Fantasio, La Ribambelle) putting his head together with the magazine’s Artistic Director/Ideas Man Maurice Rosy – who had also ghosted art and/or scripts on Jerry Spring, Tif et Tondu, Bobo and Attila during his decades long, productive career with the legendary periodical.

Intended as a European answer to Charles Schulz’s Peanuts, Boule et Bill would quickly go its own way and carve out a unique personality all its own, becoming Rosa’s main occupation for the next 45 years.

He tirelessly crafted more than a thousand pages of gag-strips in a beguiling idealised domestic comedy about a little lad and his rather clever Cocker Spaniel before – in 2003 – handing the art-chores over to his long-term assistant Laurent Verron. The substitute subsequently took over the writing too after the originator died in 2006.

Jean Roba was born in Schaerbeek, Belgium on July 28th 1930 and grew up reading primarily American reprint strips. He was particularly fond of Rudolph Dirks and Harold H. Knerr’s Katzenjammer Kids. After the War he began working as a jobbing illustrator before adopting the loose, free-wheeling cartooning style known as the “Marcinelle School” and joining the Spirou crew.

He followed Uderzo on Sa majesté mon mari and perfected his comics craft under Franquin on Spirou et Fantasio before launching Boule et Bill as a mini-récit (a 32-page, half-sized freebie insert) in the December 24th 1959 Spirou.

Like our own Dennis the Menace in The Beano, the strip was incredibly popular from the start and for 25 years held the coveted and prestigious back-cover spot. Older British fanboys might also recognise the art as early episodes – retitled It’s a Dog’s Life – ran in Fleetway’s Valiant from 1961 to 1965…

A cornerstone of European life, the strip has generated a live-action movie, animated TV series, computer games, permanent art gallery exhibitions, sculptures and even postage stamps. Like some select immortal Belgian comics stars, Bollie en Billie have a commemorative plaque and a street named after them in Brussels….

Large format album editions began immediately, totalling 21 volumes throughout the 1960s and 1970s. These were completely redesigned and re-released in 1980s, supplemented by a range of early reader books for the very young. Comics collections have been translated into fourteen languages and sold in excess of 25 million copies of the 32 albums to date.

Renamed Billy and Buddy, the strip debuted en Angleterre in enticing Cinebook compilations from 2009 on: introducing a standard sitcom nuclear family consisting of one bemused and long-suffering father, a warm, compassionate but painfully ditzy mother, a smart son and his genius dog which has a penchant for finding bones, puddles and trouble…

The majority of this book – Tu te rappelles, Bill? – was originally the sixth collection before being cut down and reissued as volume 17 in Europe, but here acts as the ideal vehicle to set up the characters and settings for our delight and delectation.

Inside you’ll see a non-stop parade of quick-fire quips and jests as seven-year old Billy enjoys carefree romps with four-footed friend Buddy: digging up treasure on the beach, chasing cats, learning tricks to be useful around the house and generally baffling and annoying grown-ups.

Buddy is the perfect pet for an imaginative boy, although he’s overly fond of bones and rather protective of them. He also does not understand why everyone is so keen to constantly plunge him into foul-tasting soapy water, but it’s just a sacrifice he’s prepared to make to be with Billy…

Gently-paced and filled with wry wit and potent sentiment, these captivating vignettes range from heart-warming to hilarious: a charming tribute to and argument for a child for every pet and vice versa. This is a solid, family-oriented collection of comics no one trying to introduce youngsters to the medium should be without.
Original edition © Studio Boule & Bill 2008 by Roba. English translation © 2009 Cinebook Ltd.

Batman Adventures volume 3


By Kelley Puckett, Paul Dini, Mike Parobeck & Rick Burchett with Michael Reaves, Bruce Timm, Matt Wagner, Klaus Janson, Dan DeCarlo, John Byrne & various (DC Comics)
ISBN: 978-1-4012-5872-6

The brainchild of Paul Dini and Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. The TV cartoon – ostensibly for kids – revolutionised everybody’s image of the Dark Knight and inevitably fed back into the printed iterations, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all eras of the character and, without diluting the power, tone or mood of the premise, re-honed the grim avenger and his team into a wholly accessible, thematically memorable form.

It entranced young fans whilst adding shades of exuberance and panache that only the most devout and obsessive Batmaniac could possibly object to.

A faithful comicbook translation was prime material for collection in the newly-emergent trade paperback market but only the first year was ever released, plus miniseries such as Batman: Gotham Adventures and Batman Adventures: the Lost Years.

Nowadays, however, we’re much more evolved and reprint collections have established a solid niche amongst the cognoscenti and younger readers…

This third inclusive compendium gathers issues #21-27 of The Batman Adventures comicbook (originally published from June to December 1994) plus that year’s Batman Adventures Annual: a scintillating, no-nonsense frenzy of family-friendly Fights ‘n’ Tights fantasy from Kelly Puckett, Mike Parobeck & Rick Burchett and a few fellow-pros-turned-fans…

Puckett is a writer who truly grasps the visual nature of the medium and his stories are always fast-paced, action packed and stripped down to the barest of essential dialogue. This skill has never been better exploited than by Parobeck who was at that time a rising star, especially when graced by Burchett’s slick, clean inking.

Although his professional career was tragically short (1989 to 1996 when he died, aged 31, from complications of Type 1 Diabetes) Parobeck’s gracefully fluid, exuberantly kinetic, frenetically fun-fuelled, animation-inspired style revolutionised superhero action drawing and sparked a renaissance in kid-friendly material and merchandise at DC… and everywhere else in the comics publishing business.

The wall to wall wonderment begins with the contents of Batman Adventures Annual #1: a giant-sized gathering of industry stars illustrating Paul Dini’s episodic, interlinked saga ‘Going Straight’.

Illustrators Timm & Burchett set the ball rolling as jet-propelled bandit Roxy Rocket is released from prison, prompting Batman and faithful retainer Alfred to discuss whether any villains ever reform…

Apparently one who almost made it was Arnold Wesker, who played mute Ventriloquist to his malign dummy Scarface. Tragically in ‘Puppet Show’ (art by Parobeck & Matt Wagner) we see how even a good job and the best of intentions are no defence when Arnold’s new boss wants to exploit his criminal past…

Harley Quinn is insanely devoted to killer clown The Joker and Dan DeCarlo & Timm wordlessly expose her profound weakness for that bad boy as she’s released from Arkham Asylum but is seduced back into committing crazy crimes in just ’24 Hours’…

The Scarecrow‘s return to terrorising the helpless resulted from his genuine desire to help a girl assaulted by her would-be boyfriend in the chilling, poignant ‘Study Hall’ (with art by Klaus Janson), after which ‘Going Straight’ concludes with Timm detailing how Roxy Rocket is framed by Catwoman and Batman has to separate the warring female furies…

The melange of mayhem even came with its own enthralling encore with The Joker solo-starring in ‘Laughter After Midnight’ as the Mountebank of Mirth goes on a spree in Gotham, courtesy of artists John Byrne & Burchett…

The Batman Adventures #21 then saw Michael Reaves join Kelley Puckett to script tense thriller ‘House of Dorian’ for Parobeck & Burchett as deranged geneticist Emile Dorian escapes from Arkham and immediately turns Kirk Langstrom back into the marauding Man-Bat.

Moreover, although the Mad Doctor’s freedom is bad news for Gotham, Langstrom and Dorian’s previous beast-man Tygrus; for a desperate fugitive afflicted with lycanthropy, the insane physician is his last chance at a cure for his curse…

Dorian couldn’t care less. All he wants is revenge on Batman and Selina Kyle…

Like the show, most stories were crafted as a three-act plays and the conceit resumes with #22 as Puckett, Parobeck & Burchett settle in for the long haul.

‘Good Face Bad Face’ sees the return of Two-Face; also busting out of Arkham in ‘Harvey Doesn’t Live Here Anymore’ to settle scores with Gotham’s top mobster Rupert Thorne. His first move is to set free his gang in ‘Nor Iron Bars a Cage’, but this time Batman is waiting…

Poison Ivy is back in #23, spreading ‘Toxic Shock’ as she teams up with the Dark Knight in ‘Strange Bedfellows’ to save a famed botanist and ecologist dying from a mystery toxin. ‘Fighting Poison with Poison’, she and Batman search for a cure, forcing the mystery assassin into more prosaic methods in ‘How Deadly Was my Valley’…

‘Grave Obligations’ sees the Gotham Guardian’s past come back to haunt him when a ninja clan invades the city. They seem more concerned with fighting each other in ‘Brother’s Keeper’, but a little digging reveals how one has come ‘From Tokyo, With Death’ in mind for Batman, and it takes the force of a much higher authority to halt the chaos in ‘Cancelled Debts’…

An inevitable team-up graces Batman Adventures #25 as Puckett, Parobeck & Burchett reintroduce legendary ‘Super Friends’.

With Lex Luthor in town and bidding against Waynetech for a military contract, a mystery bombing campaign begins in ‘Tik, Tik, Tik…’

Even as unwelcome guest Superman horns in, Batman realises his old foe Maxie Zeus might be taking the credit but is certainly not to blame for the ‘Sinners in the Hands of an Angry Zeus!’

A little deduction and a grudging alliance with the Caped Kryptonian results in the true scheme being unravelled in ‘The Gods Must be Crazy’ and Batman rejoices in having made a powerful friend and a remorseless and resourceful new enemy…

‘Tree of Knowledge’ focuses on college students Dick Grayson and Babs Gordon as they score top marks in a criminology course. ‘Pop Gun Quiz’ sees them singled out for special study by their impressed Professor Morton and on hand in ‘Careful What You Wish For’ to experience an impossible crime in the University Library. Despite all their investigations, it’s only as Robin and Batgirl that a devilish plot is unravelled and crucial ‘Lessons Learned’…

The last tale in this terrific tome revisits the tragedy of Batman’s origins as ‘Survivor Syndrome’ sees an impostor risking his life on Gotham’s streets in search of justice or possibly his own death.

‘Brother, Brother’ reveals how athlete Tom Dalton‘s wife was murdered and how he surrendered to a ‘Call to Vengeance’. Everything changes once the real Dark Knight takes charge of Tom and trains him to regain ‘The Upper Hand’…

With a full compliment of covers by Timm and Parobeck & Burchett – plus a ‘Pin-Up Gallery’ with stunning images by Alex Toth, Dave Gibbons, Kelley Jones, Kevin Nowlan, Mark Chiarello, Mike Mignola, Matt Wagner and Chuck Dixon & Rick Burchett – all coloured by the astounding Rick Taylor – this is another stunning treat for superhero lovers of every age and vintage.
© 1994, 2015 DC Comics. All Rights Reserved.

Astro Boy volume 3


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-678-6

Osamu Tezuka rescued and revolutionised the Japanese comics industry. From the late 1940s onward until his death in 1989, he generated an incomprehensible volume of quality work that transformed the world of manga and how it was perceived. A passionate fan of Walt Disney’s cartoon films, he performed similar sterling service with the country’s fledgling animation industry.

His earliest stories were intended for children but right from the start his ambitious, expansive fairytale-flavoured stylisations harboured more mature themes and held hidden treasures for older readers and the legion of fans growing up with his many manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928. As a child he suffered from a severe illness which made his arms swell. The doctor who cured him also inspired the boy to study medicine, and although Osamu began his professional drawing career while at university in 1946, he wisely persevered with his studies and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such unforgettable comics masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of children and adults equally. His creations ranged from the childishly charming to the disturbing – such as Adolf or The Book of Human Insects.

He died on February 9th 1989, having produced more than 150,000 pages of timeless comics, recreated the Japanese anime industry and popularised a peculiarly Japanese iteration of graphic narrative which became a fixture of world culture.

This superb digest volume (168 x 109 x 33 mm) continues to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its successful, if bowdlerised, dissemination around the world as an animated TV cartoon) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The landmark, groundbreaking series began in the April 3rd 1952 issue of Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years. Over that time Astro spawned the aforementioned global TV cartoon sensation, comicbook specials, games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka often drew himself into his tales as a commentator and in his revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as the fans. They constantly tinkered and revised both stories and artwork in later collections, so if you’re a certified purist you are just plain out of luck. Such tweaking and modifying is the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so the stories aren’t treated as gospel and their order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a road accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

Some time later, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or any artificial being he had ever encountered. Convincing the circus owners to part with the little robot he closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as friends and admirers the familiar environment provided another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio) …

The astounding action and spectacle resumes in this third mighty monochrome digest volume following ‘A Note to Readers’ – which explains why one thing that hasn’t been altered is the depictions of various racial types in the stories.

‘The Greatest Robot on Earth’ was first seen from June 1964 through January 1965 in Shōnen Magazine, and introduces formidable fighting fabrication Pluto. This monstrous mechanoid marvel was commissioned by Sultan; a small disgruntled Eastern potentate who dreams of being King of the World, and convinces himself that if his colossal construction (built by enigmatic masked genius Dr. Abullah) defeats and destroys the seven most powerful robots in existence, Pluto could declare himself ultimate overlord of the planet and rule as Sultan’s proxy…

Nothing is ever that simple of course. Despite initially eradicating mighty – and benevolent – Mont Blanc of Switzerland, Pluto’s ferocious attack on Astro Boy ends in a draw. Cleverly outmanoeuvred, the beast withdraws to reconsider.

As the cataclysmic conflicts continue and a pantheon of super-robots inexorably grows smaller, Astro futilely seeks ways to help his fellow targets but meets with repeated failure. However, what nobody expects was pulverising Pluto challenging his core programming and developing a conscience…

Packed with devious plot twists and sudden surprises, this extended epic also includes a starring role for Astro’s feisty little sister Uran before our artificial hero achieves his dream of upgrading his power to one million horsepower (thanks to a reconciliation with Dr. Tenma) and takes on the conflicted Pluto one last time…

Action-packed and brutally astute – Tezuka gives each endangered robot beguiling character and a winning personality before it is led to the slaughter – this is a stunning example of the author’s narrative mastery and still manages to pull off a stunning surprise ending.

Concluding this Little Book of Wonders is ‘Mad Machine’ (Shōnen Kobunsha August to September 1958) which introduces robot Parliamentarian Colt and his crusade to establish an official “Machine Day” for and celebrating Earth’s non-organic citizens.

His real troubles only begin after his triumph, as the mean-spirited and corrupt movers and shakers of business enterprise Colossal attempt to turn back progress and thwart the will of the people – organic and otherwise.

The plan involves hiring certified mad scientist Dr. Nutso to build a device capable of generating waves to disrupt the brains of all thinking machines…

With mechanisms from cars to military machines going bonkers, it’s a good thing the greedy double-dealing quack warned the public first. His treacherous tactic – designed to extort two fees for his machine – allows Professor Ochanomizu time to dismantle Astro Boy until the first fusillade of Nutso Waves passes.

Now, however, the Prof has only minutes to reassemble the mechanical marvel and have Astro destroy the hidden generator inside the heavily booby-trapped Colossal skyscraper before the next program-scrambling barrage begins…

Astro Boy is one of the most beguiling kids’ comics ever crafted: a work all fans and parents should know, but be warned: although tastefully executed, these tales don’t sugar-coat drama or combat and not all endings can be judged as happy by today’s anodyne, risk-averse definitions.

Breathtaking pace, outrageous invention, bold, broad comedy and frenetic action are the watchwords for this riotous assemblage, bringing to a close another perfect exhibition of Tezuka’s uncanny storytelling gifts which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

Marvel Adventures Iron Man volume 1: Heart of Steel


By Fred Van Lente, James Cordeiro, Ronan Cliquet, Scott Koblish, Amilton Santos, Gary Erskine & various (Marvel)
ISBN: 978-0-7851-2644-7

In 2003 the ever-expanding House of Ideas instituted the Marvel Age line: an imprint updating classic original tales and characters for a new and younger readership.

The enterprise was tweaked in 2005, with core titles morphing into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name. Supplemental series included Super Heroes, The Avengers, Hulk and Iron Man. These all chuntered along merrily until 2010 when they were all cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of the re-imagined tales have since been collected in gleefully inviting digest-sized compilations such as this one which features the first four forays starring the gadget-laden Golden Avenger.

In original mainstream continuity, supreme survivor Tony Stark has changed his profile many times since his 1963 debut when, as a VIP visitor in Vietnam, observing the efficacy of weaponry he’d designed, the arch-technocrat wünderkind was critically wounded and captured by a local warlord.

Put to work with the spurious promise of medical assistance upon completion, Stark instead built an electronic suit to keep his heart beating and deliver him from his oppressors. From there it was a small jump into a second career as a high-tech hero in Shining Super-Armour…

Conceived in the wake of the Cuban Missile Crisis at a time when the economy was booming and “Commie-bashing” was America’s favourite national pastime, the emergence of a suave new Edison using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World seemed an obvious development.

Combining the then-sacrosanct tenet that technology and business in unison could solve any problem with the universal imagery of noble paladins battling evil, the Invincible Iron Man seemed an infallibly successful proposition.

Over the subsequent decades Tony Stark has been depicted as a liberal capitalist, eco-warrior, space pioneer, civil servant, statesman, and even spy-chief: Director of the world’s most scientifically advanced spy agency, the Strategic Hazard Intervention Espionage Logistics Directorate.

For most of that period his best friend and frequent stand-in was James Rhodes, a former military man who acted as pilot, bodyguard, advisor, co-conspirator and occasional necessary conscience. “Rhodey” even replaced Iron Man when Stark succumbed to alcoholism and eventually carved out his own chequered career as remorseless mechanised warrior and weapon of last resort War Machine…

Here Rhodey is again reduced to a technical support role and joined by a supporting cast member of a much earlier vintage. Secretary and hyper-efficient factotum Pepper Potts has been in the picture since the seventh adventure (way back in October 1963), evolving from love-struck typist into a businesswoman and hero in her own right. Here a middle ground is struck and she’s Stark’s trusted Executive Administrator, confidante and general dogsbody…

Culled from Marvel Adventures Iron Man #1-4 (July-October 2007) this machine-tooled, perfect packet of explosive yarns is written throughout by Fred Van Lente, with colours from Studio F’s Martegod Gracia and letters by Blambot’s Nate Piekos and also includes a Cover Gallery supplied by Comics legend Michael Golden.

As ever, these stories are intended to bring newcomers up to speed on key points and characterisation whilst updating the material and begins with ‘Heart of Steel’ – winningly illustrated by James Cordeiro & Scott Koblish – which once again modifies the technological wizard’s origin in tune with modern sensibilities…

It all begins as a huge robotic monster attacks Manhattan and Stark suits up in his latest miracle-armour to tackle the beast. The clash sends his mind racing back six months to the moment when the spoiled multi-billionaire idol and smug was publicly challenged by esteemed scientist Gia-Bao Yinsen. The venerable sage accused Stark of selling his war-weapons to anybody with money and thereby letting them be used to destroy the island of Madripoor…

Upset by the confrontation, the young genius shrugged it off until he was summarily abducted by techno-terrorists Advanced Idea Mechanics. They wanted him to build more death-toys for them and were pretty sure he would cooperate. Tony’s heart was grievously damaged in their attack and only AIM’s doctors could keep him alive…

Dumped in a top-of the line lab/workshop, Tony found old Yinsen was also a prisoner and together they devised mobile, weaponised life-support units to fight their way to freedom. Although Yinsen didn’t make it, his final words changed Stark’s life forever…

As also illustrated by Cordeiro & Scott Koblish, Iron Man’s greatest enemy is then reintroduced in ‘Enter the Dragon’. When Stark’s Chinese factory is suddenly depleted of its entire workforce, he charges to the rescue and clashes with supreme tech-genius the Mandarin: a descendent of Genghis Khan who intends topping his ancestor in the world-conquest stakes.

Employing his monumental mechanical wyrm to attack the Great Wall, the maniac makes a pretty good start until Iron Man gets heavy…

Pepper takes centre-stage in ‘The Creeping Doom’ (with art by Ronan Cliquet & Amilton Santos) as the Stark jet touches down in a desert wilderness to interview genetic engineer and botanist Samuel Smithers who has a few radical ideas about revolutionising global Agribusiness. Sadly, by the time they arrive, Sam has moved beyond the need for investors: having merged with his creations to become a marauding Plantman intent on seizing the world for the floral kingdom.

The only use he has for meaty organic matter is for mulch and compost, but he has reckoned without the sheer cunning of his adversaries…

Wrapping up this collection is ‘Hostile Takeover’ (with Cordeiro & Gary Erskine making the pictures) as Stark Board member Justin Hammer tries to manipulate stock and gain control of the company.

His method is flawless. Hire the infallible Spymaster to hack Iron Man’s armour, sending Tony’s “bodyguard” on a destructive rampage through the city – with Stark helpless inside it – and just watch the stock price fall until it’s time to make his killing. Hammer’s big mistake was assuming Pepper and Rhodey were the sort of servile flunkies he preferred to hire at Hammer Industries…

Rocket-paced, spectacularly exciting and enthralling with plenty of sharp wit to counterpoint the drama and suspense; these riotous super-sagas are a splendid example of Iron Man’s versatility that will delight Fights ‘n’ Tights fans of all ages and vintage.
© 2007 Marvel Characters, Inc. All rights reserved.

Osamu Tezuka’s Original Astro Boy volumes 1 & 2


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-59582-153-9

There aren’t many Names in comics.

Lots of creators; multi-disciplined or single-focussed, who have contributed to the body of the art form, but precious few Global Presences whose contributions have affected generations of readers and aspirants all over the World, like a Mozart, Michelangelo or Shakespeare.

We only have Hergé, Jack Kirby, Moebius, Will Eisner and Osamu Tezuka.

Tezuka rescued and revolutionised the Japanese comics industry. Beginning in the late 1940s, he generated an incomprehensible volume of quality work that transformed the world of manga and how it was perceived. A passionate fan of Walt Disney’s cartoon films, he performed similar sterling service with the country’s fledgling animation industry.

His earliest stories were intended for children but right from the start his ambitious, expansive fairytale-flavoured stylisations harboured more mature themes and held hidden treasures for older readers and the legion of fans who would grow up with his many manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928. As a child he suffered from a severe illness which made his arms swell. The doctor who cured him also inspired the boy to study medicine, and although Osamu began his professional drawing career while at university in 1946, he wisely persevered with his studies and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such unforgettable comics masterpieces as Kimba the White Lion, Buddha, Adolf, Black Jack and so many other graphic narratives.

Working ceaselessly over decades Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of children and adults equally. His creations ranged from the childishly charming to the disturbing – and even terrifying such as Ningen Konchuuki which we’ve seen in the West as The Book of Human Insects.

He died on February 9th 1989: having written and drawn more than 150,000 pages of comics, recreated the Japanese anime industry and popularised a peculiarly Japanese iteration of graphic narrative and made it a part of world culture.

This superb digest (168 x 109 x 33 mm) paperback gathers two earlier volumes in one massive monochrome compilation; presenting in non-linear order some early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its successful, if bowdlerised, dissemination around the world as an animated TV cartoon) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The iconic series began in the April 3rd 1952 issue of Shōnen Kobunsha and ran intermittently until March 12th 1968 – although he often returned to add to the canon in later years. Over that time Astro spawned the aforementioned groundbreaking TV cartoon, comics specials, games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka often drew himself into his tales as a commentator and here in his revisions and introductions mentions how often he found the restrictions of Shōnen comics stifling; specifically, perpetually pausing the plot to placate the demands of his audience by providing a blockbusting fight every episode.

As further explained in the context-expanding and defining Introduction by scholar and series translator Frederik L. Schodt, Tezuka and his production team were never as wedded to close continuity as fans: constantly tinkering and revising both stories and artwork in later collections. It’s the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so the stories aren’t treated as gospel and their order immutable or inviolate…

There’s a final prevarication in ‘A Note to Readers’ explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories before the cartoon wonders commence with ‘The Birth of Astro Boy’. This was first seen in June 20th 1975 as part of a new story for volume 1 of Asahi Sonorama’s Tetsuwan Atomu reprint series.

In the early days origins were never as important as getting on with having adventures, but here the secret is exposed as the development of a world where robots are ubiquitous and have (sometimes limited) human rights is described in detail, as are the laws of robotics which govern them.

When brilliant Dr. Tenma lost his son Tobio in a road accident, the grief-stricken genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructions in history, and for a while Tenma was content. However, as his mind stabilised, Tenma realised the unchanging humanoid was not Tobio and with cruel clarity rejected the replacement. He ultimately removed the insult to his real boy by selling the robot to a shady dealer…

Some time later, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised the little performer “Astro” was unlike the other acts – or any construction he had ever encountered…

He convinced the circus owners to part with the little bot and, after studying the unique boy, realised just what a miracle had come into his hands…

Introductions over, the vintage tales properly begin with a rather disturbing adventure as ‘The Hot Dog Corps’ (Shōnen Kobunsha March to October 1961) pits the solenoid superhero against a maniac stealing pets. After much investigation our champions discover with horror that mystery villains were implanting canine nervous systems in humanoid warrior bodies to circumvent the Laws preventing robots from fighting humans…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy, and the metal and plastic marvel became embroiled in the bizarre interplanetary plot when his Elementary School teacher Higeoyaji (AKA Mr. Mustachio) had his beloved dog stolen by Cossacks in a flying car…

After many false leads and deadly battles all over the world, the trail finally leads the valiant robot to a hidden polar base and an ancient city on the Moon, where a deranged Russian émigré plans a deadly revenge on the world that abandoned her…

Thankfully with Earth under overwhelming assault, mighty Astro Boy finds that a dog’s love for his master transcends shape and he has a secret ally deep within the enemy’s ranks…

Although a series built on spectacular action sequences and bombastic battles, Astro Boy had a skilful way of tugging heartstrings and hitting hard with the slapstick.

‘Plant People’ was a short tale from 1961’s Special Expanded New Years Day Edition of Shōnen which opens with Astro and his school chums playing in the snow. At the height of their sport they accidentally uncover a strange alien flower. Engaging his friends’ rapt attention, the Plastic Pinocchio then describes how he foiled an alien invasion in this location and how a valiant extraterrestrial ally perished on that very spot, only to be transformed into…

Following a leisurely and scathing discussion of violence in his comics and the squeamishness of America’s TX executives over content in the TV episodes, cartoon Tezuka yields focus to Astro Boy for ‘His Highness Deadcross’ (September through December 1960 in Shōnen magazine).

Here the super-synthezoid answers a surreal plea from an embattled leader desperate to save his nation. President Rag rules in the first nation to elect a robot to high office, but although voted in by both an organic and mechanical electorate, the robot ruler is being undermined and targeted for destruction by a sinister cabal he is unable to act against because of his core programming to never harm humans.

Astro is similarly restricted, but he also has a super brain and might be able to find a solution to this dreadful crisis…

Panicked yet emboldened, Deadcross craftily imprisons Mustachio for a little leverage whilst launching an all-out assault with deadly mindless mechanical monsters. Astro valiantly overcomes the invaders, but the mastermind then plays his trump card and replaces President Rag with a subservient substitute…

To make matters worse, Astro – depleted of energy after saving Mustachio – is reduced to fragments by Deadcross’ marauders, and with the nation about to fall to the usurpers, the liberated teacher and recently-arrived Professor Ochanomizu strive mightily to rebuild their robotic redeemer in time to expose the plot and save the day…

‘The Third Magician’ originally appeared in Shōnen between October 1961 and January 1962 and sees Kino, the world’s greatest stage illusionist, captured by another proponent of the art of prestidigitation. That villain calls himself Noh Uno and wants the secret of passing through walls, even if he has to dismantle the presumptuous, uppity robot conjuror to get it…

Like most kids, Astro is a huge fan of Kino and when his super-hearing picks up the magician’s distress he charges to the rescue. Tragically, by the time he battles through Noh Uno’s house of horrors he is too late…

A few days later Japan is shocked by an announcement that the amazing Kino is going to steal one hundred priceless works of art in one go. The police are unwilling to listen to Astro or Mustachio’s protestations that Noh Uno is the real culprit and their diligent preparations only make the heist easier for the villain…

A confrontation between Inspector Tawashi and Kino only convinces the authorities they are correct. It also leads the powers that be to start the legislative process to pre-emptively lobotomise all high functioning robots…

With so much at stake Astro Boy ignores official orders. Undertaking more intensive investigation and amidst increasing political unrest, he tracks down Kino, only to discover that the seemingly-corrupt conjuror has a double possessing all his gifts and tricks.

On the run from the cops, Astro and Kino persevere and lead their pursuers a merry chase which leads to the subterranean lair of Noh Ino and the Third Magician. Now all they have to do is defeat them, clear their names and stop the anti-robot bill…

This initial exploration of a classic cartoon future concludes with a delightful homage to another trans-Pacific antique anime export. ‘White Planet’ came from the New Years 1963 edition of Shōnen and featured a tribute to the early manga works of Tatsuo Yoshida whose Mach GoGoGo and its seminal progenitor Pilot Ace would become another American Anime hit in the 1960s: Speed Racer…

In this smart pastiche, Astro aids a boy racer whose intelligent super-car is sabotaged just prior to a round-the-world grand prix. Astro and Ochanomizu have a robotic solution to his dilemma, but it will take a tragic sacrifice to make it work…

Wrapping things up is a potted biography of ‘Osama Tezuka’: making this a perfect introduction to the mastery of a man who reinvented popular culture in Japan and who can still deliver a powerful punch and wide-eyed wonder on a variety of intellectual levels.

Astro Boy is one of the most beguiling kids’ comics ever crafted: a work that all fans and parents should know, but be warned, although tastefully executed, these tales don’t sugar-coat drama or action and not all endings can be truly judged as happy.

The material in this tome plus volume 3 were combined and re-released in 2015 as the first wrist-wrenching, eye-straining Astro Boy Omnibus, but you can avoid injury and ongoing controversy about whether that tome is too small and heavy to read (I admit I found it so) by picking up this splendid, physically accessible and still readily available edition from your preferred internet vendor or online comics service… and you really, really should…
Tetsuwan Atom by Osama Tezuka © 2002, 2008 by Tezuka Productions. All rights reserved. Unedited translation and Introduction © 2002 Frederik L. Schodt.

Lucky Luke Volume 8 Calamity Jane


By Morris & Goscinny, translated by Pablo Vela (Cinebook)
ISBN: 978-1-905460-25-0

Lucky Luke is seventy years old this year: a rangy, good-natured, lightning-fast quick-draw cowboy who roams the fabulously mythic Old West on his super-smart and stingingly sarcastic horse Jolly Jumper, having light-hearted adventures and interacting with a host of historical and legendary figures of the genre.

He’s probably the most popular Western star in the world today. His unbroken string of laugh-loaded exploits has made him one of the best-selling comic characters in Europe (82 albums selling in excess of 300 million copies in 30 languages at the last count), with spin-off toys, computer games, assorted merchandise, animated cartoons and even a passel of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) for L’Almanach Spirou 1947 of Le Journal de Spirou (the Christmas Annual), before springing into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Prior to that, Morris had met future comics super-stars Franquin and Peyo while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio and contributing caricatures to weekly magazine Le Moustique. He quickly became one of “la Bande des quatre” (Gang of Four) comprising creators Jijé, Will and Franquin: all leading proponents of the loose, free-wheeling art-style dubbed the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in rival magazine Tintin.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow tourist René Goscinny, scoring some work from newly-formed EC sensation Mad whilst making copious notes and sketches of the swiftly vanishing Old West.

That research resonates on every page of his life’s work.

A solo act until 1955, Morris produced another nine albums worth of affectionate parody before formally partnering with Goscinny, who became his regular wordsmith. Lucky Luke rapidly attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began serialisation in Spirou with the August 25th of 1955. In 1967 the six-gun straight-shooter changed horses in midstream, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach).

Goscinny & Morris produced 45 albums together before the author’s death in 1977, after which Morris continued both singly and with fresh collaborators. Morris passed away in 2001, having drawn fully 70 adventures, plus beginning spin-off adventures for Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin).

The immortal franchise was left to fresh hands, beginning with Achdé, Laurent Gerra, Benacquista & Pennac who have produced another ten tales to date.

Curiously, apart from the initial adventure, Lucky (to appropriate a quote applied to the thematically simpatico Alias Smith and Jones) “in all that time… never shot or killed anyone”. He did however smoke, like all the cool cowboys did…

Lucky Luke was first seen in Britain syndicated to weekly comic anthology Film Fun, then reappeared in 1967 in Giggle, renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

Unquestionably, the most successful attempt at bringing Lucky Luke to our shores and shelves is the current incarnation. Cinebook (who have rightly restored the foul weed to his lips on the interior pages, if not the covers…) have translated 58 albums thus far. Calamity Jane was their eighth, still readily available both on paper and as an e-book edition.

It was first published Continentally in 1967: the 30th European offering and Goscinny’s twenty-first collaboration with Morris. It’s also one of the team’s better tales, blending historical personages with the wandering hero’s action-comedy exploits and as such it’s a slice of Horrible Histories-tinged Americana you can’t afford to miss.

It all begins with our hero taking a welcome bath in a quiet river, only to be ambushed by a band of Apaches spoiling for a fight. Their murderous plans are ruined by a bombastic lone rider who explosively drives off the raiders in a hail of gunfire before stopping to laugh at the embarrassed Luke. His cool, confidant rescuer is tough, bellicose, foul-mouthed, tobacco-chewing and infamous: although born Martha Jane Cannery most folk just call her Calamity Jane…

She’s becomes more amenable after learning who Luke is and over coffee and a scratch meal, mutual respect develops into real friendship. Recounting her (remarkably well-researched) history she learns in return why Luke is in the region: someone has been supplying the Indians with guns just like the ones that almost killed him earlier…

Keen to help, Calamity joins Lucky and they ride into frontier town El Plomo and another little crisis. The saloon prefers not to serve ladies… until Jane convinces them to change the policy in her own unique manner.

The glitzy dive is owned and operated by unctuous, sleazily sinister August Oyster who instantly suspects that legendary lawman Luke is there because of his own underhand, under-the-counter activities…

As the cowboy heads off to check in with the sheriff, Calamity gets into games of chance and skill with the sleazy Oyster and his hulking henchman Baby Sam, swiftly causing an upset by winning his hotel and saloon. Happily, Lucky is back on the scene by the time the grudging grouse has to officially hand over his money-making venture.

Flushed with success, the new proprietor starts making changes and no man cares to object to the Calamity Jane Saloon and Tearoom (Reserved for Ladies). They’ll happily buy her beer and whiskey too, but not even at gunpoint will they eat her crumpets…

Oyster and Baby Sam are frantic, however: the saloon was crucial to their side business selling guns to renegade Apaches and they have to get it back before increasingly impatient Chief Gomino takes matters into his own bloodstained hands…

Still hunting for the gunrunners and pretty certain who’s behind the scheme, Luke is constantly distracted by the petty acts of sabotage and even arson plaguing Calamity, but even as he finds his first piece of concrete proof, Oyster instigates his greatest distraction yet: organising the haughtily strait-laced Ladies Guild of El Plomo to close down the insalubrious saloon and run its new owner out of town…

Never daunted, Luke calms his tack-spitting pal down and deftly counterattacks by sending for an etiquette teacher to polish rough diamond Jane enough to be accepted by the ferocious and militant guildswomen. It is the greatest challenge urbane and effete Professor Robert Gainsborough (an outrageously slick caricature of British superstar actor David Niven) has undertaken and his eventual (partial) success leaves him a changed and broken man…

Stymied at every turn, the panicking August Oyster is soon caught red-handed by the vigilant vigilante, but it is too late. Frustrated and impatient, Gomino has decided to raid the town in broad daylight and seize his long-promised guns and ammo from their hiding place.

The terrifying marauders however have not reckoned on the steely fighting prowess of Lucky Luke and the devil woman they superstitiously call “Bang! Bang!”…

Cleverly barbed, wickedly witty and spectacularly playing with the key tropes of classic sagebrush sagas, this raucous romp is another grand escapade in the comedic tradition of Destry Rides Again and Support Your Local Sheriff, superbly executed by master storytellers as a wonderful introduction to a venerable genre for today’s kids who might well have missed the romantic allure of an all-pervasive Wild West that never was…

Also included here is a photo pin-up of the actual Martha Jane Cannery in her gun-toting prime and, in case you’re worried, even though the interior art still has our hero drawin’ on that ol’ nicotine stick, trust me, there’s very little chance of any reader craving a quick snout (or crumpets wild west style), but quite a strong likelihood that they’ll be addicted to Lucky Luke albums…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics.

Yakari and the White Fleece


By Derib & Job, coloured by Dominique, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-055-9

In 1964 Swiss journalist André Jobin founded a new children’s magazine entitled Le Crapaud à lunettes. He then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who opted for the pen-name “Derib”. His own career began when he joined Studio Peyo (home of Les Schtroumpfs), as an assistant working on Smurfs strips for the weekly Spirou. Together, Jobin and de Ribaupierre crafted the splendid Adventures of the Owl Pythagore before striking pure comics gold a couple of years later with their next collaboration.

Launching in 1969, Yakari detailed the life of a young Oglala Lakota boy on the Great Plains; sometime after the introduction of horses by the Conquistadores and before the coming of the modern White Man.

Overflowing with gentle whimsy and wholesome suspense, the beguiling strip explores a captivating, bucolic existence at one with nature and generally free from strife. For the sake of our entertainment however the seasons are punctuated with the odd crisis and generally resolved without fame or fanfare by a little Sioux lad who is smart, compassionate, brave… and able to converse with all animals…

Derib – equally excellent in both enticing, comically dynamic “Marcinelle” cartoon style yarns and with devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators.

It’s a crime that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we remain in a state of hopeful anticipation…

Many of his most impressive works over the decades have featured his beloved Western themes, magnificent geographical backdrops and epic landscapes, and Yakari is considered by most fans and critics to be the feature which catapulted him to deserved mega-stardom.

Originally released in 1984, Yakari et la toison blanche was the eleventh European album and Cinebook’s lucky 13th, but chronology and continuity addicts won’t suffer unless they are of a superstitious turn of mind since this tale is both stunningly simple and effectively timeless; offering certain enjoyment from a minimum of foreknowledge…

The tribe are nomadic; perpetually moving with the seasons and this tale opens as they make camp at the base of a mighty mountain range. Two warriors leave to round up wild mustangs but as they scale the lower ranges, over-eager Bold Crow ignores an omen and is attacked by a golden eagle. The diving raptor knocks him from his pony and, while he lies stunned, snatches away his medicine pouch and personal talisman.

Playfully scaling the rocks nearby, Yakari, Rainbow and blustering Buffalo Seed see Watchful Snake bringing comatose Bold Crow back and rush to see what has happened…

Even medicine man He Who Knows cannot wake the fallen hunter, and Yakari is worried that somehow his own totem Great Eagle has caused the tragedy. Determined to intercede on the fallen warrior’s behalf and recover the stolen pouch, Yakari sets off to climb the mountain on his wondrous pony Little Thunder.

Eventually, though, even the wonder horse can no longer keep his footing and after conferring with a helpful elk and a timid clan of marmots the little lad heads on alone, always aiming for the highest peak where the eagles live…

Nearing the top Yakari spots the giant bird of prey and with some relief realises it is not his adored Great Eagle who has caused the injury to Bold Crow’s spirit. Before he can decide what to do next however, the bold boy is distracted by strange sounds and sees a herd of mountain sheep playfully butting heads.

From his vantage point the weary boy can see his people far below and for miles around. It’s the only thing that saves him as the weather suddenly changes and an ice storm hits. Unable to climb down in the tempest, he heads for a cave higher up the rock face and frantically scrabbles in. With snow pounding down he crawls as far as he can through the darkness and falls asleep in the withering cold…

He awakes alive, surprised and gloriously warm, to find himself at the centre of a huge heap of smiling, fleecy mountain goats. Over breakfast he tells the welcoming family of his quest. They too have reason to be wary of the great raptor, as it has been know to menace newborn kids and generous Broken Horn offers to guide him as close as she can…

Sadly even carrying Yakari, they cannot get close enough to the inaccessible eagle’s eyrie and have to retreat. Rather than admit defeat however, the lad has a plan, but it all rests upon his ability to weave and braid the fleeces shed by his new friends into a certain form…

Now all that remains is to regain the summit, brave the hunter’s lair and survive the inevitable counterattack, but at least thanks to a last-minute arrival, the goats are not his only allies in the deadly heights…

Always visually spectacular, seductively smart and happily heart-warming, Job’s beguiling script again affords Derib a splendid opportunity to go absolutely wild with the illustrations; creating a dizzying, breathtaking scenario which only makes his eventual victory even more unlikely until it actually happens…

The exploits of the valiant voyager who speaks with beasts and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, marvellously moving adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These seductive sagas are true landmarks of comics and Yakari is a strip no parent or fan of graphic entertainment should ignore.
Original edition © Le Lombard (Dargaud- Lombard S.A.) 2000, by Derib + Job. English translation 2010 © Cinebook Ltd.

Bunny vs. Monkey Book Three


By Jamie Smart (David Fickling Books)
ISBN: 978-1-910200-84-1

Way back in 2012, Oxford-based family publisher David Fickling Books launched a weekly comics anthology for girls and boys which revelled in reviving the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Still going strong, each issue offers humour, adventure, quizzes, puzzles and educational material: a joyous parade of cartoon fun and fantasy. Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

The publishers naturally gathered their greatest serial hits into a line of fabulously engaging album compilations, the latest of which is a third contentious engagement in the dread conflict gripping a once-chummy woodland waif and interloping, grandeur-obsessive simian…

Concocted with feverishly gleeful inspiration by Jamie Smart (Fish Head Steve!), Bunny vs. Monkey has been a fixture in The Phoenix from the first issue: recounting a madcap vendetta between animal arch-enemies set amidst an idyllic arcadia which started out as a more-or-less mundane English Wood.

Book Three ramps up the tittering, tail-biting tension, detailing the ongoing war of wits and wonder-weapons over another half-year in the country. The obnoxious simian intruder originally arrived after a disastrous space shot went awry. Having crash-landed in Crinkle Woods – a scant few miles from his blast-off site – Monkey believes himself the rightful owner of a strange new world, despite the continual efforts of reasonable, sensible, genteel, contemplative Bunny. Despite patience, propriety and good breeding the laid-back lepine is increasingly compelled to wearily admit that the incorrigible idiot ape is a rude, noise-loving, chaos-creating troublemaker…

Following the vivid Contents pages and a spectacular pinup double-spread, the month-by-month mayhem reports recommence with January and chilly snow blanketing the ground. In ‘Log Off!’ Bunny is in need of a little firewood, but should never have asked happily brain-battered, bewildered former stuntman Action Beaver to help…

Blithering innocents Weenie Squirrel and Pig take centre stage next as the baking-addicted tree-rodent reveals he has an imaginary friend. The mocking fools have no idea that ‘Lionel!’ is actually one of the ghastly Hyoomanz intent on the demolition of Crinkle Wood and the building of something called a motorway…

Monkey’s greatest ally is ostracised outcast and hairy mad scientist Skunky (a brilliant inventor with a bombastic line in animal-themed atrocity weapons and a secret agenda of his own) whose latest bovine-inspired stealth weapon ‘Ca-Moo-Flarj!’ promptly goes the way of most of his ghastly gimmicks, after which both furry factions catch gold fever in ‘The Quest for Blackbeard’s Treasure!’ Sadly the old map found in a tree trunk is of most recent vintage…

February opens with ‘T3-ddy!’ as Skunky’s colossal and devastating robo-bear is suborned and defeated by its own innate need for a cuddle, after which Bunny discovers a vast cavern under his food store. Aft first he thinks its just Skunky’s latest indiscretion, but even the evil mega-genius is surprised at the hideous thing ‘What Lies Beneath!’

‘Casa Del Pig!’ sees the woodland folk unite to make the porcine ingénue a home of his own after which ‘Meet Randolph!’ brings them all together to greet a visiting raccoon. The masked stranger claims to be the cousin of surly radical environmentalist and keeper of ancient secrets Fantastique Le Fox, and he can certainly handle himself in a crisis, as evidenced by the swift and efficient way he despatches Monkey and Skunky’s rampaging mechanical Helliphant…

March ushers in a not-so fragrant Spring as Skunky decides to weaponise his own natural defences, but ‘The Stench!’ proves yet again that his intellect far outstrips his common sense and any iota of self-restraint…

When an irrepressible yet lonely cyber crocodile finds a message in a bottle he unbends enough to ask Bunny for reading and writing lessons in ‘The Educating of Mister Metal Steve!’ Sadly his eventual RSVP proves that core-programming is hard to escape…

A rare victory for Evil is revealed through the creation of a giant beached flounder in ‘Fishy Plops!’ before nature reasserts itself in ‘Bad Crowd!’ wherein the tantrum-throwing Monkey meets some heretofore unknown woods-dwellers who terrify even him…

The Skunk scientist finally goes too far in his quest for knowledge and accidentally invents Boomantium, capable of creating ‘The Biggest, Mostest Enormousest Explosion in the World!’ Nobody expected dim-witted Action to find a solution to the imminent cacophonous catastrophe but as April opens ‘Billion Dollar Beaver!’ reveals that their crash-helmeted comrade is indestructible…

He should therefore be considered another actual ultimate weapon… unless, of course, you’re just a short-sighted, imagination-limited primate with delusions of grandeur…

Over the months the Woods have become home to an increasingly impressive variety of non-native species and an unsavoury crisis of explosive proportions is barely averted when ‘The Kakapo Poo Kaboom!’ defeats the ever-encroaching “Humans” but not the combined contemplative efforts of Bunny and Skunky.

His evil dominance in decline, the invader anthropoid is blackmailed by Pig and Weenie into being their ‘Monkey Butler!’ before May blossoms and ‘The Big Eye Am!’ sees a gigantic laser-firing orb crashing through the verdure, closely followed by its previous owner…

‘On the Road!’ finds the animals trying to decide on how to stop the human motorway builders when the meeting is disrupted by cute running-toy addict Hamster 3000. This allows Skunky and Le Fox to resume their own private negotiations after which Monkey returns to his devious top form when subjecting the flora and fauna to the inundation of

‘The Purple!’

May becomes June during ‘The Weird, Weird Woods! (Part One and Two)’ as the animals invade the humans’ building site shed. They are furiously repelled and pursued by the bizarre and terrified creatures within, but their first foray is soon forgotten when Bunny wakes up in proposed paradise ‘Bunnyopia!’ only to discover it is a monstrous and frightening sham…

Skunky’s perpetual and wanton splashing about in the gene-pool results in terrifying travesty ‘Octo-Fox!’ and only Monkey’s arrant disregard for all rules and laws – including Nature’s – saves the day by one-upping the tentacled terror, after which ‘Weenie’s Big Adventure!’ gives the benign waif a day to remember after waking an oversleeping bear. A little later, however, a mind-swapping device in the wrong paws leads to a plague of chaotic ‘Brainache!’

With a seemingly quiet moment to spare the animals all consider the past and their futures in ‘Woodland Story!’, leading to our latest hiatus in this ever more convoluted mystery after Skunky’s new Clone-a-Tron generates ‘So Many Monkeys!’ that the dream of Monkeytopia seems a forgone conclusion, resulting in tantalising puzzle-feature ‘Masses and Masses of Monkeys’… after which guaranteed audience participation we can only assure you To Be Continued…

Absurdist adventure of the most enthralling kind, Bunny Vs Monkey is an absolute treasure-chest of weird wit, brilliant invention and superb cartooning: an utterly irresistible joy for youngsters of all ages.

Text and illustrations © Jamie Smart 2016. All rights reserved.
Bunny Vs Monkey Book Three will be released on 7th July 2016 and is available for pre-order now.