Yakari and Great Eagle


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-90546-004-5

Westerns of every sort have always captivated consumers in Europe and none more so than the assorted French-speaking sections who also read comics. Historically we Brits have also been big fans of sagebrush sagas and the plight of the “noble savage”…

In 1964, French-Swiss journalist André Jobin founded children’s magazine Le Crapaud à lunettes and began writing stories for it under the pseudonym Job. Three years later he hired a young fellow French-Swiss artist named Claude de Ribaupierre, who had begun his career as an assistant at Studio Peyo, (home of Les Schtroumpfs) where the promising lad had worked on a number of Smurfs strips for venerable weekly Spirou.

As “Derib”, Claude co-created with Job The Adventures of the Owl Pythagore for Le Crapaud à lunettes. Two years later they struck pure gleaming gold with their next collaboration.

Launching in 1969, Yakari told the compassionate, whimsical tale of a young Sioux boy on the Great Plains sometime after the introduction of horses by the Conquistadores but long before the pillaging advent of the White Man to North America.

Delib, equally adept in both the enticing, comically dynamic “Marcinelle” cartoon big-foot style and a devastatingly evocative meta-realistic mannerism, went on to become one of the Continent’s most prolific, celebrated, honoured and beloved artists – mostly of western-themed tales with astounding and magnificent geographical backdrops and landscapes – and Yakari is considered by many to be the feature that catapulted him to mega-stardom.

The eponymous first collected edition was released in 1973 and the strip rapidly rose to huge prominence. In 1978 it began running in Tintin, spawning two animated TV series (1983 and 2005), the usual merchandising spin-offs and monumental global sales of the 38 albums (in 17 languages) to date. The latest, Yakari et la tueuse des mers, was released in 2014.

In 2005 the translated first volume – Yakari et le grand aigle – was released by Cinebook as part of their opening salvo in converting British audiences to the joys and magic of Euro-comics and it’s still readily available for you and your family to enjoy.

Yakari and Great Eagle begins one quiet night on the plains whilst the little boy is deep in dreams. In that sunny world he is walking to meet his totem spirit who greets him with a grand flourish and presents him with huge feather that enables Yakari to soar like a bird. The rendezvous is tinged with joy and sadness as the big bird informs him that he will no longer come to him in dreams, but if the boy becomes as much like an eagle as possible they will meet again in the living world…

Awake and excited, Yakari rushes about the camp trying to decide what the riddle means. Hunt like a raptor? Wear a feather-filled war-bonnet? Every eager attempt leads to disappointment and embarrassment and sleepy loafer Eye-of Broth can’t even be bothered to wake up and share the benefit of his years of idle contemplation…

However when young friend Rainbow loses the puma cub she is carrying, Yakari gallantly dashes after it and only quick thinking saves them both from the baby’s furious mother…

The next day he asks his father Bold Gaze but the warriors are all too busy preparing to capture a new crop of wild horses. Sneaking off into the rocky desert with older boy Buffalo Seed to watch the roundup, Yakari wonderingly observes how nimble pinto Little Thunder easily avoids all the experienced wranglers’ traps.

When the adults herd the new intake back to the encampment, Yakari follows Little Thunder high into the rocky escarpments and frees the panicked pony from a rockslide that’s pinned a hind leg.

Great Eagle appears and for this selfless act awards the boy a feather, but when Yakari returns home his father takes it from him, admiring his imagination but explaining that only those who have accomplished great deeds – for which read grown-ups – have a right to wear one. Nothing the stern but loving parent can do will change the stubborn boy’s story that a talking eagle awarded him the singular honour…

Days pass and the despondent – featherless – lad wanders alone when he is suddenly engulfed in a stampede and trapped by a brushfire. Immediately Great Eagle is there, guiding him to safety and advising him that soon his father will return the feather to him. The lad is grateful but confused. How is he ever meant to become like his totem spirit? Moreover how will he ever find his way home from the strange region he finds himself in?

As the tribe searches for lost Yakari, the hungry lad has a close encounter with a bear and finds food by observing her cubs, falls into and subsequently escapes from a deep bear trap and narrowly escapes becoming supper for a lone wolf.

Eventually he finds a river and rides a makeshift canoe until he washes up on a shore where horses are drinking. Spotting Little Thunder, the boy tries to capture him but the tricks and tactics Yakari has seen working for his elders are useless against the wily horse.

The lad is utterly gobsmacked when Little Thunder refuses to be his captive but offers to be his friend…

With his new comrade it’s not long before Yakari comes riding proudly home out of the wilderness astride a pony no man can tame and justifiably reclaims his honour-feather… Thus begins the gloriously gentle and big-hearted saga of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world: a forty year parade of joyous, easygoing and inexpressibly fun adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

A true masterpiece of children’s comics literature, Yakari is a series no fan should be without and here is just the place to start…
Original edition © 1973 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

How Obelix Fell into the Magic Potion When He Was a Little Boy


By R. Goscinny & A. Uderzo translated by Anthea Bell & Derek Hockridge (Hodder Children’s Books)
ISBN: 978-0-34065-148-3

Asterix the Gaul has, since its debut, grown to become one of the most-read comics series in the world, translated into more than 100 languages. The wily little hero, his gently bombastic bosom companion Obelix and an ever-expanding and unforgettable cast of bit players have also won hearts and minds through numerous animated and live-action movies, TV series, assorted toys, games and merchandising. They even inhabit their own theme park (Parc Astérix, near Paris).

More than 325 million copies of the 35 canonical Asterix books have sold worldwide over more than fifty years, making Goscinny & Uderzo France’s bestselling international authors.

One of their best and most charming collaborations isn’t a comic strip at all. Although it does star their greatest creation, How Obelix Fell into the Magic Potion When He Was a Little Boy began life as a magazine article penned by Goscinny for Pilote (#291 from 1965), with only a couple of spot-illustrations.

It languished unseen for years until 1989 when Uderzo converted and extended it into a superb, fully realised children’s picture book by crafting (with the assistance of colourist Thierry Mebarki and the design team of Crapule Productions) seven full page illustrations and six magnificent and subtly hilarious double-page spreads to augment the origin tale of the mightiest and mildest champion of ancient history.

Narrated by Asterix himself it is set when both he and his best pal were aged six and just learning how to be proper Gaulish warriors.

Obelix is fat, slow, simple and timid: a perfect target for the other boisterous boys. One day however, when the adults are all out bashing the Romans who are trying to conquer their indomitable, unconquerable village, Asterix convinces him to try a tiny taste of the Druid Getafix‘s magic potion: the one which enables a tiny outpost of rural rebels to resist the full might of the empire.

Sadly, after sneaking into the wise man’s spooky house, there’s a bit of an accident…

Endearing and witty, this delightful tale is packed with the same wry humour as the cartoon albums whilst Uderzo’s sleek and dynamic comic art is suitably replaced here by gorgeous, evocative watercolour plates that mesmerise, beguile and – where appropriate – deliciously amuse…

The diminutive, doughty hero was created in 1959 by two of the art-form’s greatest proponents, René Goscinny & Albert Uderzo: masters of strip narrative then at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of prolific scripter Goscinny, the creative wonderment continued with Uderzo writing and drawing the feature until his retirement in 2010.

His last work on the feature was this compilation of new and old material which was designed to signify and celebrate 50 glorious years of his co-creation before – in 2013 – Asterix and the Picts opened a fresh chapter in the annals as Jean-Yves Ferri & Didier Conrad began a much anticipated and dreaded continuation of the franchise.

A wonderful adjunct to the adventures of France’s Greatest Heroes and a brilliant introduction for younger readers to the world of comics, How Obelix Fell into the Magic Potion When He Was a Little Boy is a book every home should have.
© 1989, 2009 Éditions Albert René/Goscinny-Uderzo. English translation: © 1989 Éditions Albert René/Goscinny-Uderzo. All rights reserved.

Asterix & Obelix’s Birthday: The Golden Book


By R. Goscinny & A. Uderzo (Orion)
ISBN: 978-1-4440-0095-5

One of the most-read comics series in the world, the chronicles of Asterix the Gaul have been translated into more than 100 languages; with numerous animated and live-action movies, TV series, assorted toys and games and even their own tourist hotspot (Parc Astérix, near Paris). More than 325 million copies of the 35 canonical Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

The diminutive, doughty hero was created in 1959 by two of the art-form’s greatest proponents, René Goscinny & Albert Uderzo: masters of strip narrative then at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of prolific scripter Goscinny, the creative wonderment continued with Uderzo writing and drawing the feature until his retirement in 2010.

His last work on the feature was this compilation of new and old material which was designed to signify and celebrate 50 glorious years of his co-creation. In 2013 a new adventure – Asterix and the Picts – opened a fresh chapter in the annals as Jean-Yves Ferri & Didier Conrad began their much anticipated and dreaded continuation of the franchise.

Like everything great, the core premise of the immortal series works on multiple levels: ostensibly, younger readers enjoy the action-packed, lavishly illustrated comedic romps where conniving, bullying baddies always get their just deserts, whilst more worldly readers enthuse over the dry, pun-filled, slyly witty satire, enhanced for English speakers by the brilliantly light touch of translator Anthea Bell who played no small part in making the indomitable Gaul so palatable to the Anglo-Saxon world. Personally I still thrill to a perfectly delivered smack in the mush as much as a painfully swingeing string of bad puns and dry cutting jibes…

The eponymous hero is a smart, bold underdog who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar‘s Roman Empire with brains, bravery and a bit of magic potion. The stories were alternately set on the tip of Uderzo’s beloved Brittany coast, where a small village of redoubtable warriors and their families resisted every effort of the Roman Empire to complete their conquest of Gaul or throughout the expansive Ancient World circa 50 BC.

Unable to defeat this last bastion of Gallic insouciance, the mostly victorious invaders resorted to a policy of cautious containment. Thus the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of a rather diminutive dynamo and his weak-minded super-strong best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

René Goscinny was one of the most prolific – and remains one of the most-read – writers of strips the world has ever seen. A Parisian born in 1926, he was raised in Argentina where his father taught mathematics. From an early age the boy showed artistic promise. He studied fine arts, graduating in 1942, and while working as junior illustrator at an ad agency in 1945 was invited by an uncle to stay in the USA, where he found work as a translator.

After National Service in France Goscinny settled in Brooklyn and pursued a creative career, becoming in 1948 an art assistant for a little studio which included Harvey Kurtzman, Will Elder, Jack Davis and John Severin as well as a couple of European giants-in-waiting: Maurice de Bévère (“Morris”, with whom Rene produced Lucky Luke from 1955-1977) and Joseph Gillain (Jijé). He also met Georges Troisfontaines, head of the World Press Agency, the company that provided comics for the French magazine Spirou.

After contributing scripts to Belles Histoires de l’Oncle Paul and ‘Jerry Spring’ Goscinny was made head of World Press’ Paris office, where he first met his life-long creative partner Albert Uderzo (Jehan Sepoulet, Luc Junior) as well as creating Sylvie and Alain et Christine (with “Martial” – Martial Durand) and Fanfan et Polo (drawn by Dino Attanasio).

In 1955 Goscinny, Uderzo, Jean-Michel Charlier and Jean Hébrard formed the independent Édipress/Édifrance syndicate, generating magazines for general industry (Clairon for the factory union and Pistolin for a chocolate factory). Scripting for Uderzo he produced Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst writing and illustrating Le Capitaine Bibobu.

Under the pen-name Agostini he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé) and in 1956 began an association with the revolutionary comics magazine Tintin, writing stories for many illustrators including Signor Spagetti (Dino Attanasio), Monsieur Tric (Bob De Moor), Prudence Petitpas (Maréchal), Globule le Martien and Alphonse (both by Tibet), Modeste et Pompon (for André Franquin), Strapontin (Berck) as well as Oumpah-Pah with Uderzo. He also scripted strips for the magazines Paris-Flirt and Vaillant.

In 1959 Édipress/Édifrance launched Pilote and Goscinny went into overdrive. The first issue starred his and Uderzo’s instant masterpiece Asterix the Gaul, debuted Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard) and also re-launched Le Petit Nicolas and Jehan Pistolet/Jehan Soupolet.

When Georges Dargaud bought Pilote in 1960, Goscinny became editor-in-Chief, but still found time to add new series Les Divagations de Monsieur Sait-Tout (Martial), La Potachologie Illustrée (Cabu), Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx).

He also wrote frequently for television. In his spare time he created a little strip entitled Les Aventures du Calife Haroun el Poussah for Record (first episode January 15th 1962) illustrated by Swedish-born Jean Tabary. A minor success, it was re-tooled as Iznogoud when it transferred to Pilote.

Goscinny died in November 1977.

In the post-war reconstruction of France, Albert Uderzo returned to Paris and became a successful artist in the country’s burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior, and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is long overdue for a new archival edition…).

Equally indefatigable, Uderzo’s subsequent creations included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir. In 1950 he even illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the prodigy met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Both Jehan Pistolet and Luc Junior were created for La Libre Junior and they invented a spoof western starring a Red Indian (ah, simpler, if more casually racist, times…) who evolved into the delightfully infamous Oumpah-Pah. In 1955 with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his Tintin debut as Oumpah-Pah finally found a home and a rapturous, devoted audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine collaborating with Charlier on Les Aventures de Tanguy et Laverdure whilst working with Goscinny on a little something called Asterix…

Although the ancient Gaul was a massive hit from the start, Uderzo continued working on Tanguy et Laverdure, but as soon as epic was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 the strip occupied all Uderzo’s attention, and in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. At the same time, after nearly 15 years as a weekly comic strip subsequently collected into compilations, 21st tale (Asterix and Caesar’s Gift) was the first to be published as a complete original album before being serialised. Thereafter each new release was a long anticipated, eagerly awaited treat for the strip’s millions of fans…

When Goscinny passed away three years later, Uderzo had to be coaxed and convinced to continue the sagas as writer and artist. He produced a further ten volumes until his retirement in 2010.

According to UNESCO’s Index Translationum, Uderzo is the tenth most-often translated French-language author in the world and the third most-translated French language comics author – right after his old mate René Goscinny and the grand master Hergé.

After the controversial reception to 2005’s Asterix and the Falling Sky, Uderzo’s 34th and last outing with his creations took four years to materialise and was once again not what was expected.

In the manner of a TV clip show or “roast”, the anniversary saga wove snippets and rarely seen ancillary material into a beguiling parade of gently surreal congratulation preceded by a Foreword from the doughty Gaul himself and a moving and laudatory recollection by Goscinny’s daughter Anne, after which the usual set-up pages lead into a strange scene…

It is the year 1 (or 0, depending on your grasp of arithmetic) AD. Fifty years after the heyday of the indomitable Gaulish resistance the regular characters are old but still as bellicose as ever. The world however is no longer a place of constant turmoil and adventure. Elderly Asterix has again dumped his horde of grandkids on aged uncle Obelix but both long for the days of having fun and bashing Romans.

Then as Uderzo physically injects himself into the tale the scene magically shifts, the heroes regain youth and vitality and in 50 BC the village is frantically getting ready for a big party. Asterix and Obelix were born on the same day and this year’s birthday party is going to be monumental…

As Vitalstatistix makes another speech Geriatrix‘s glamorous young wife interrupts with a prophetic clothes show allowing readers to see what Obelix would look like as a fashion plate in eleven coming eras. Her sole design for Asterix is just as radical…

When the big guy’s unrequitable (in fact, happily married and utterly unaware) love Panacea sends him a birthday missive, Obelix has to admit that he cannot read and Druid Getafix lends him an alphabet book he’s been working on. The intensive course of study does not end well…

Next follows a selection of birthday greetings from inept Egyptian architect Edifis and Redbeard‘s far from unsinkable pirates, after which a touch of character assassination from Geriatrix and introspection by Druid Psychoanalytix segues into an intriguing set of designs and sketches in the manner of Leonardo da Vinci and the first present: a text and prose book entitled ‘The Circumbendibus Travel Guide’ delineating many of the fascinating places the Gauls have visited (based on an article by Goscinny originally seen in Pilote #347 16th June 1966)…

Also included is vibrant infomercial ‘Put Your Travels on the Map’ hosted by Cacofonix which is followed by more creative anachronism in the form of parody record covers and a glimpse at the pan-European Imperiovision Song Contest (Bards Only) plus a little girlish table-talk as the village women express their hidden feelings and secret imaginings about the bombastic birthday boys, as well as who should marry them…

As young entrepreneur Squareonthehypotenus offers plans for a theme park dedicated to the wonderful warriors, his plans are eagerly embraced by the villagers and encourage Druid Valueaddedtax to invent new types of potion, whilst impresario Laurensolivius imagines a time of moving pictures and the great dramas the story of the villagers will inspire…

Finally a section on the great art which will one day be created because of Asterix and Obelix (augmented by faux reproductions of famous artworks by da Vinci, Rodin, Delacroix, Edvard Munch, Arcimboldo, Manet and David) before tension breaks out after Queen Cleopatra and Julius Caesar finally arrive for the party.

She might eternally be grateful to the Gauls but the Emperor bears grudges and takes the opportunity to have his apothecary Choleramorbus add a little something nasty to the amphora of wine he’s giving as a gift…

As ever, Roman duplicity is no match for Gaulish guile…

More a collection of themed gags than a singular saga and packed with posters and sly in-jokes this is a delicious addition – or perhaps perk – to the long and glorious career of two of France’s greatest heroes – both the real ones and their fictive masterworks.
© 2009 Les Éditions Albert René/Goscinny-Uderzo. English translation: © 2009 Les Éditions Albert René/Goscinny-Uderzo. All rights reserved.

Spirou and Fantasio volume 7: The Rhinoceros’ Horn


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-224-9

Spirou (whose name translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter under the pen-name Rob-Vel for Belgian publisher Éditions Dupuis in response to the phenomenal success of Hergé’s Tintin for rival outfit Casterman.

The legendary title was launched on April 21st 1938 with a rival red-headed lad as the lead of an anthology weekly comic which bears his name to this day.

The character began life as a plucky bellboy/lift operator employed by the Moustique Hotel (a reference to publisher’s premier periodical Le Moustique) whose improbable adventures with his pet squirrel Spip eventually evolved into high-flying surreal comedy dramas.

Spirou and his associates have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939.

She was assisted by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took the helm.

In 1946 Jijé‘s assistant André Franquin assumed the reins, gradually sidelining the short, gag-like vignettes in favour of longer epic adventure serials, introducing a wide and engaging cast of regulars and eventually creating a phenomenally popular magic animal dubbed Marsupilami to the mix (first seen in Spirou et les héritiers in 1952 and now a spin-off star of screen, plush toy store, console games and albums all his own).

He crafted increasingly fantastic tales and absorbing Spirou sagas until he resigned in 1969.

He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures which tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction: three different creative teams alternated on the feature, until it was at last revitalised by Philippe Vandevelde – writing as Tome – and artist Jean-Richard Geurts AKA Janry, who adapted, referenced and in many ways returned to the beloved Franquin era. Their sterling efforts consequently revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998.

As the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…) the team on the main vehicle were succeeded by Jean-David Morvan & José-Luis Munuera, and in 2010 Yoann & Vehlmann took over the never-ending procession of amazing adventures…

Cinebook have been publishing Spirou & Fantasio’s exploits since October 2009, mainly translating Tome & Janry’s superb pastiche/homages of Franquin, but for the fifth episode (The Marsupilami Thieves), they reached all the way back to 1952 and the second appearance of the adorable wonder-beast by the great man himself.

With that brave experiment clearly having paid dividends they repeated the experiment here, but with times and taste having changed so radically felt the need to issue a heartfelt warning and carefully considered apologia regarding some content of The Rhinoceros’ Horn…

I’ll précis it here: it was sixty years ago and our attitudes to hunting, minorities and especially the modern obscenity of killing for ivory and horn have thankfully changed. Please read this book with that in mind. The publishers, of course, phrased it much better…

André Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943. When the war forced the school to close a year later, he found animation work at Compagnie Belge d’Animation in Brussels where he met Maurice de Bevere (Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Peyo signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu.

All during those early days Franquin and Morris were being tutored by Jijé who was the main illustrator at Spirou. He turned the youngsters and fellow neophyte Willy Maltaite AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) into a perfect creative bullpen known as the La bande des quatre or “Gang of Four” who revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Spirou #427, June 20th 1946) and the lad ran with it for two decades, enlarging the scope and horizons until it became purely his own.

Almost every week fans would meet startling new characters such as comrade and rival Fantasio and crackpot inventor the Count of Champignac. Along the way Spirou and Fantasio became globe-trotting journalists, continuing their exploits in unbroken four-colour glory.

The heroes travelled to exotic places, uncovering crimes, revealing the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Zantafio. This particular tale saw the debut of one of the first strong, capable female characters in European comics; rival journalist Seccotine (renamed Cellophine for this translation).

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him on Spirou et Fantasio.

In 1955 – around the time this story was collected into an album – contractual conflicts with Dupuis forced Franquin to sign up with rival outfit Casterman on Tintin. Here he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

He soon patched things up with Dupuis and returned to Spirou, subsequently co-creating Gaston Lagaffe in 1957, but was obliged to carry on his Tintin work too…

From 1959 on, writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic Marsupilami with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – is Marsupilami.

Franquin, plagued in later life by bouts of depression, passed away on January 5th 1997 but his legacy remains, a vast body of work that reshaped the landscape of European comics.

The Rhinoceros’ Horn was originally serialised in two sequences in Spirou: #764-787 (Spirou et la Turbotraction) and #788-797(La corne de rhinocéros), spanning late 1952 and early 1953 before being united in hardback album La corne de rhinocéros in 1955.

The story begins with Spirou exulting over the success of Fantasio’s latest enterprise – personal helicopters worn as backpacks – but his pal is rather down in the dumps. He’s just been dressed down by his editor on The Mosquito and warned that the paper has hired a new reporter: a real go-getting hotshot…

Dejected and desperate Fantasio determines to revive his career by staging a publicity stunt: robbing the Good Bazaar Department Store…

As the rattled reporter draws up his plans and sends a warning to the store of his intentions, a colossal explosion shakes the town. Persons unknown have blown up the nearby Turbot car plant. With even more to prove now, Fantasio proceeds…

Dragged along for the ride to photograph the stunt, Spirou and Spip reluctantly join their pal in the hare-brained venture. Landing on the roof of the emporium courtesy of the petrol-powered “Fantacopters”, they deftly break in through the fire-door, Spirou recording everything with his gigantic flash camera.

Typically the lead-footed burglars make an appalling clatter and tremendous mess but no night-watchmen confront them. They’ve all been incapacitated and tied up by real robbers…

Hearing the villains approach, the lads take refuge in a wardrobe in the bedrooms department and discover an old acquaintance already there. Behring works for Turbot and was wounded in the explosion earlier. Moreover, he’s carrying blueprints for the company’s latest advancement and the burglars in the darkened store are actually bandits trying to finish him off to get them…

Handing the boys an envelope and begging them to get it to his employer Mr. Martin, the troubleshooter loses consciousness just as the nervous heroes are challenged by a shadowy figure demanding the precious prize. It’s not the bad guys however, but Fantasio’s new journalistic nemesis…

Cellophine is already streets ahead of them: she knows of the plot to steal Turbot’s revolutionary supercar. All she needs is the address Behring muttered to secure an interview with the in-hiding Martin and her next terrific scoop…

And that’s when the gun-toting bandits make their move, demanding blueprints and rendezvous address. Thankfully Spirou is still holding the camera and super-bright flashgun…

Hilariously and calamitously fleeing for their lives through the darkened store, the boys eventually make their escape via fantacopters from the top storey, allowing Cellophine to lock the bandits up on the roof before dragging Behring to safety.

The next morning the boys are in Whistleton but Martin has already fled. His note reveals nothing, but later a sinister stranger in a café advises them to surrender the blueprints and warns them not to join Martin in Bab-el-bled in North Africa.

Ignoring him and returning home, they encounter the distressingly persistent Cellophine and Spirou clues her in. Sadly the thugs have tracked them down and overhear the plans. When the boys catch a jet liner to Africa, the heavily disguised heavies are in the seats behind them…

They villains are on their tails all though the streets of Bab-el-bled, but a wig malfunction in the Souk warns Spirou they’re being followed and another hectic chase ensues.

Thinking they’ve at last shaken their pursuers our heroes go to Martin’s house only to learn he was ambushed by the bandits…

Happily the troubled Turbot exec escaped and fled further into North Africa. He’s rushing off to the M’saragba Animal Reservation but as the boys try to follow Cellophine appears and pips them to the last spot on the plane – stowed away in the baggage hold…

Forced to follow by train, it is eight days later when Fantasio and Spirou finally reach the Reserve and yet again – as the infinitely annoying Cellophine explains – they’ve just missed Martin. He was chased into the bush by the implacable bandits…

The youngsters go after him and, later that afternoon, find him just after the thugs do. Having shot Martin, the villains are smugly gloating when the sinister stranger from the café in Whistleton appears. He’s a cop and finally has enough evidence to arrest them for blowing up the factory…

They are all too late. The harassed entrepreneur has already got rid of his portion of the plans, giving them to a native friend to hide.

As Martin is carried to hospital, Spirou and Fantasio volunteer to retrieve the accursed documents but they have not reckoned on the quirky ingenuity of the chief of the Wakukus, the vastness of the reserve and the sheer bloody-mindedness of the local flora and fauna.

After days of unpleasant and painful adventures they finally locate the tribe and, following even more nerve-wracking moments convince the chief that they too are friends of Martin. That’s when the king delivers his bombshell.

Tasked with keeping safe the plans – now contained on a spool of microfilm – the wily Wakuku had his men capture a live rhino before drilling a hole in its horn and sealing the container within. He then released it back into the wild. He has no idea where it is now or even which of the 200 in the park it might be…

Determined to complete their mission, the lads spend months tracking and capturing the assorted beasts. The task becomes only slightly easier after they find a dipsomaniac white trader who sells them hunting gear and latterly, yellow paint so that they can tell the rhinos they’ve already checked from the ones so cunningly evading them…

It’s a backbreaking, heartbreaking and increasingly pointless task but only when their resolve crumbles and they brokenly give up and head for home do they find the prize in the very last place they looked…

Even the trip back is a tribulation, and eventually they collapse only to awake in a nice clean hospital with Martin and Cellophine offering to fill in the blanks on this baffling case…

Six weeks later the lads are recuperating at home when Behring shows up. He’s got a little reward for them from the grateful Turbot Company but, as usual, Cellophine is on hand to spoil it for Fantasio…

Stuffed with superb slapstick situations, riotous keystone kops chases and gallons of gags, this exuberant yarn is a true celebration of angst-free action, thrills and spills. Easily accessible to readers of all ages and drawn with all the beguiling style and seductively wholesome élan which makes Asterix, Lucky Luke, The Bluecoats and Iznogoud so compelling, this is another enduring comics treat from a long line of superb exploits, certain to be as much a household name as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1955 by Franquin. All rights reserved. English translation 2014 © Cinebook Ltd.

The Moomins and the Great Flood


By Tove Jansson, translated by David McDuff (Sort Of Books)
ISBN: 978-1-90874-513-2

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive with basic components such as pen and ink, manipulating slim economical lines and patterns to realise sublime realms of fascination, whilst her deeply considered dexterity made simple forms into incredibly expressive and potent symbols.

Tove Marika Jansson was born into an artistic, intellectual and practically bohemian Swedish family in Helsinki, Finland on August 9th 1914.

Her father Viktor was a sculptor, her mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom – or immortal kids’ fantasy – as the piece they were all destined to act in.

After intensive study from 1930-1938 (University College of Arts, Crafts and Design, Stockholm, the Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris) she became a successful exhibiting artist all through the troubled period of the Second World War. She was immensely creative in many fields, and began her first novel as the war clouds began blighting Europe in 1939.

As she recounts in her Preface to the 1991 Scandinavian edition, all too soon it became too much and she laid it aside. Only once the war was over did she acquiesce to the urgings of friends to complete it.

In 1945 the first fantastic Moomins adventure was published: Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or latterly and more euphoniously The Moomins and the Great Flood), a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends, all searching for something precious that was lost in the aftermath of a terrible calamity…

A youthful over-achiever, from 1930-1953 Tove worked as an illustrator and cartoonist for Swedish satirical magazine Garm, and achieved some measure of notoriety with an infamous political sketch of Hitler in nappies that lampooned the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II. She was also an in-demand illustrator for many magazines and children’s books, and had started selling comic strips as early as 1929.

Moomintroll was her signature character. Literally.

The lumpy, lanky, gently adventurous big-eyed romantic goof began life as a spindly sigil next to her name in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from her maternal uncle Einar Hammarsten who attempted to stop her pilfering food when she visited by warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Eventually Snork/Moomin filled out, became timidly nicer – if a little clingy and insecure – acting as a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood didn’t make much of an initial impact but Jansson persisted, probably as much for her own edification as any other reason, and in 1946 her second book Kometjakten (Comet in Moominland) was published. Many critics and commentators have reckoned the terrifying tale a skilfully compelling allegory of Nuclear Armageddon.

When it and her third illustrated novel Trollkarlens hatt (Finn Family Moomintroll or occasionally The Happy Moomins from 1948) were translated into English in 1952 to great acclaim, it prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet and sensibly surreal creations.

Jansson had no misgivings or prejudices about strip cartoons and had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Mumintrollet och jordens undergängMoomintrolls and the End of the World – was a popular feature so Jansson readily accepted the chance to extend her eclectic family across the world.

In 1953 The London Evening News began the first of 21 Moomin strip sagas which promptly captivated readers of all ages. Tove’s involvement in the cartoon feature ended in 1959, a casualty of its own success and a punishing publication schedule. So great was the strain that towards the end she had recruited her brother Lars to help. He took over, continuing the feature until its end in 1975, captivating generations of children and adults alike and pushing Jansson’s gentle gang to the forefront of literary universes…

Eventually after a succession of nine novels, five picture books and that sublime strip, Tove returned to painting, writing and her other creative pursuits, generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera as well as thirteen books and short-story collections strictly for grown-ups.

Tove Jansson died on June 27th 2001 and her awards are too numerous to mention, but consider this: how many modern artists – let alone comics creators – get their faces on the national currency?

Her Moomin comic strips have long been available in Scandinavian volumes and the discerning folk at Drawn & Quarterly have translated these into English for your – and especially my – sheer delight and delectation.

The Moomins and the Great Flood – being slightly more sombre than the later tales – was out of print for years in Europe (until the aforementioned 1991 edition) and never translated into English at all until 2005 – published by Schildts of Finland for the 60th anniversary of the series.

This resplendent hardback edition hails from 2012, published in Britain by Sort Of Books and a charmingly moving little thing it is. Not strictly a comic strip or a graphic novel, but rather a beautifully illustrated picture book, unafraid to be allegorical or scary or sad yet closing with a message of joy and hope and reconciliation…

It begins as capable Moominmamma and her nervous little son enter the deepest part of the great Forest one day at the end of August. They are tired and hungry and have been searching for the longest time for Moominpappa. The big gallant fool went off adventuring with the crazy wandering Hattifatteners and they haven’t seen him for years…

Soon they are joined by a nervous Little Creature and after escaping a Great Serpent meet a blue haired girl named Tulippa who used to live in a flower…

Travelling together they meet an old gentleman who lives in a tree which contains a huge park full of sweets and treats, traverse a terrific abyss in a railway cart and narrowly escape an ant-lion.

Persevering the hopeful party continue their wandering search until they meet a band of Hattifatteners and join them on their boat just as the skies begin to darken and a vast deluge begins…

The tumultuous voyage search takes them through a world turned upside down by calamity but eventually leads to a joyous reunion after all the assorted and individualistic creatures affected by disaster pull together to survive the inundation and its effects…

Augmented with 14 stunning sepia-wash illustrations and 34 spot-illos in various styles of pen and ink scattered like cartoon confetti throughout the confection, this is a magical lost masterpiece for the young, laced with the unfettered imagination, keen observation and mature reflection which enhances and elevates only the greatest kid’s stories into classics of literature. Charming, genteel, amazingly imaginative and emotionally intense, this is a masterpiece of fantasy no one could possibly resist…
Text and illustrations © Tove Jansson 1945, 1991. English translation © David McDuff 2012.

The Mystery of the Crooked Imp – Tales of Fayt


By Conrad Mason & Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-42-1

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional anthology comics weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

That same year “The Little Company that Could” also began publishing a trilogy of excellent children’s fantasy novels starring the strange denizens of a fantastic place called Port Fayt.

Conrad Mason’s enchanting saga of life’s underbelly in a bustling commercial harbour situated at the other end of the Ebony Ocean is wonderfully redolent of Sir Terry Pratchett’s sublime Discworld – both in tone and scope.

The seething dock community – shared by humans, trolls, elves, fairies, magicians and so many other sorts of fey folk and night people – is revealed though the continuing exploits of The Demon’s Watch – a pan-species band of volunteer police who do what the lackadaisical constables of the official Dockside Militia cannot or will not…

Trade is king in Port Fayt and the “Blackcoats” mustered by the dominant and immensely powerful Trading Companies are supposed to arrest pickpockets, smugglers and other business-harming riffraff, but the ordinary citizenry have far more faith in the Watch’s shark-tattooed brotherhood of bluecoats who do good because it’s right and not because they’re (badly) paid to…

Supplementing the prose novels, this superb graphic outing is magically illustrated by David Wyatt (Peter Pan in Scarlet, the Larklight Trilogy, Mortal Engines, assorted tomes of the aforementioned Mr. Pratchett and J.R.R. Tolkien amongst others) and opens with an informative background lecture in ‘Crafty Crocklewick’s Giude to Port Fayt’: a potted history complete with detailed and annotated maps of the region and its more infamous landmarks such as Manticore Playhouse, The Brig and Bootle’s Pie Shop – HQ and front office of the Demon’s Watch.

Their latest case opens one sparkling midnight when a band of desperate fairies hold up a coach and steal a very unusual human baby. It is most odd: fairies are notorious thieves but generally their preferred loot is sugar, not infants with sparkly eyes…

Next morning the child’s parents enjoy a visit from the Demon’s Watch offering assistance, but the wealthy Rattigans seem more annoyed than upset over little Clarence‘s abduction and, whilst half-ogre Captain Newton, troll brothers Frank and Paddy Bootle, ancient elf Old Jon and young magician Hal quiz them, wise and crafty young apprentice Tabitha gets the impression their maid Joanna knows more than she’s letting on…

Soon however the Watch are tracking down the carriage driver – a dwarf by the name of Whelk – but there are still a few unanswered questions to ponder. For instance: where was the baby going in a coach at midnight and why weren’t the parents with him?

For that matter why haven’t these wealthy types called in the Militia?

The investigation leads to insalubrious inn the Rusty Anchor but when they arrive the Watch discover Whelk expiring with a cutlass in his guts. Leaving Hal and Tabitha to tend the dying dwarf, they pursue the assailants and Tabs catches Whelk’s dying words: “the crooked imp”…

In the crowded alleyways below they confront a most motley crew of blackguards and a ferocious battle ensues until late-arriving Tabs joins in and distracts Newton enough so that the killer clowns can escape…

As the elder watchmen ponder the mysteries, downhearted Tabs prowls the market, sulking whilst buying the cakes she’s been despatched for until she encounters a frantically fleeing fairy named Spoon. The flighty fool has become the target of an obsessive and hungry seagull and is most grateful for her help in escaping the feathered fiend. She even spends a little precious time getting acquainted with the self-proclaimed “Free Fairy”…

When they part company Tabs goes back to Pie Shop and Spoon goes home where his formidable mum makes him help feed that appalling human baby they snatched for their human client…

Captain Newton meanwhile has taken his team into the seamiest dives in Port Fayt in search of information, but no one knows of a Crooked Imp. Wily old elf Jeb does know something of a band of garish thugs however. They sound like the nasty cutthroats employed by a maniacally bonkers troll gang-boss known as The Actor…

As Jeb fills them in on the monster’s likely lair – an old abandoned playhouse in the Marlinspike Quarter – the suspect is currently taking a meeting with an extremely dangerous client of his own: one nasty enough to give even a psychopathic troll pause and one who really, really wants the baby he was promised…

When the Watch tool up for a serious fight with The Actor’s crew Tabs is furious at being left behind again, but soon finds a new clue when Joanna turns up with a rather dubious ransom note for Clarence. It has been signed by the Free Fairies…

Whilst Tabs frantically hunts down Spoon, at the playhouse The Actor and his frankly terrifying employer are still engaged in heated debate when Newt and the lads storm in for a final dust-up. All manner of pointless carnage ensues but when our heroes return, bloodied, unbowed but without either Actor or Clarence, they find that Tabitha has discerned the secret of the Crooked Imp…

The Watch soon rescue Clarence and solve the case of his kidnapping, but it only leads to even greater danger as the role of the Actor and intentions of his eerie employer – as well as the ghastly Rattigans – is finally revealed. However before they can close the case the maniacs turn the tables on our heroes, capturing them all and attempting to make them walk the plank into a nest of artificial sharks. Once again it’s up to Tabs to save the day, so it’s a good thing she has Spoon and that crazy seagull on her side…

Topped off with a foreboding promise of Things to Come and a handy set of information pages on the Demon’s Watch, this boisterous blockbuster is bright, breezy and packed with pies and punch-ups: a rip-roaring mystery yarn that’s furious fun for the entire family. Grab this and prose novels The Demon’s Watch, The Goblin’s Gift and The Hero’s Tomb and surrender to Fayt…

Text © Conrad Mason 2015. Illustrations © David Wyatt 2015.
The Mystery of the Crooked Imp will be released on April 2nd 2015 and is available for pre-order now.

Jesse James: Lucky Luke volume 4


By Morris & Goscinny, translated by Frederick W. Nolan (CineBook)
ISBN: 978-1-905460-14-4

It’s hard to think of one of Europe’s most beloved and long-running comics characters being in any way controversial, but when changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the planet’s most laconic cowboy moved with them, the news made headlines all over the world.

Lucky Luke is a rangy, good-natured, lightning-fast cowboy who roams the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper and interacting with a host of historical and legendary figures of the genre.

His continued exploits over nearly seventy years have made him one of the best-selling comic characters in Europe (81 collected books and more than 300 million albums in 30 languages thus far), with spin-off toys, computer games, animated cartoons and even a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) for the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, before launching into his first weekly adventure ‘Arizona 1880’on December 7th 1946.

Prior to that, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, Morris met future comics super-stars Franquin and Peyo, and worked for weekly magazine Le Moustique as a caricaturist – which is probably why (to my eyes at least) his lone star hero looks uncannily like the young Robert Mitchum who graced so many memorable mid-1940s B-movie Westerns.

Morris quickly became one of “la Bande des quatre” – The Gang of Four – which comprised creators Jijé, Will and his old comrade Franquin: the leading proponents of the loose and free-wheeling artistic style known as the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists on Tintin Magazine.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring some work from the newly-formed EC sensation Mad whilst making copious notes and sketches of the swiftly vanishing Old West.

That research would resonate on every page of his life’s work.

Working solo until 1955, Morris produced another nine albums worth of affectionate sagebrush parody before reuniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the six-gun straight-shooter switched sides, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny eventually produced 45 albums with Morris before his death, from whence onwards Morris continued both singly and with fresh collaborators.

Morris himself died in 2001 having drawn fully 70 adventures, plus spin-off sagas of Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others all taking a crack at the evergreen franchise…

Moreover, apart from that very first adventure, Lucky (to appropriate a quote applied to the thematically simpatico TV classic Alias Smith and Jones) “in all that time… never shot or killed anyone”…

Lucky Luke first appeared in Britain syndicated to weekly comic Film Fun in the late 1950s and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who have rightly restored the foul weed to his lips on the interior pages if not the covers…) and Jesse James was the fourth of 50 albums (and counting) currently available both on paper and as e-book editions.

On the continent it was the 35th comic cowboy chronicle and Goscinny’s 26th collaboration with Morris, originally appearing in 1969 and featuring an engaging overlapping of real world history and fantastic fiction. You have been warned…

After an informative and funny graphic reintroduction to our splendid stars and their impressive capabilities, the saga commences as a recuperating gentleman named Jesse reads a book about Robin Hood and decides that he too is going to rob from the rich and give to the poor.

His first foray as a gun-toting social worker goes well except for the moral quandary resulting from giving a poor man all the money he’s just liberated and making him a rich one. Shakespeare-quoting brother Frank has a clever solution: if they keep the money, but keep passing it back and forth to each other, they can take from the rich and give to the poor at the same time and keep it in the family too…

To make sure nobody stays rich for too long they bring hulking practical joking cousin Cole Younger into the pact and set about making themselves the most feared and unwelcome bandits in Oklahoma, Arkansas and Missouri. After robbing banks and derailing trains throughout the region the gang heads for Texas where events are already unfolding to their eventual detriment.

In sleepy, prosperous Nothing Gulch two of the least undercover detectives ever employed by the Pinkerton Agency approach lean, laconic Luke. Agents Smith and Jones (not their real names) want his aid in apprehending the most wanted men in America, but our hero can only promise that since they’ve committed no crimes in Texas he will watch them and act accordingly if they do…

Satisfied with the compromise, the very Public Eyes retire to their camp outside town whilst Lucky proceeds to warn the locals of their impending guests. He is greeted with a wave of Texan bombast and bravado but realises the people are not-so-secretly terrified by the prospect of the James Boys…

The subjects of all that apprehension have just crossed the border into Texas and, after much pleading, foolishly allowed Cole to try his hand at derailing a train. The big lunk simply doesn’t have the knack for it however and soon Main Street is torn up as a runaway locomotive and still-attached carriages – having careened across county without benefit of rails – plough to a halt outside the saloon…

The spectacular event is the trigger for every citizen to pull their cash out of the town bank before the bandits do and spurs Luke into riding off and intercepting Jesse and Co to deliver a friendly warning.

Unfortunately Jesse is too proud to be told and the gang hit town only to discover the residents have taken even more extreme measures, donating enough cash to the town drunk to make him – comparatively – the richest man in Nothing Gulch…

With Lucky Luke watching and pickings slim, the James Boys begin a sly charm offensive to put everybody at ease but once the townsfolk calm down enough to put their money back in the bank all bets are off. Luring Luke away Jesse goes to work, raiding the Bank whilst Cole has another go at derailing, unaware that Lucky has second-guessed him and turned the gold-carry train into a trap…

However, on dragging the owlhoot back to town he finds the citizens so cowed that they organise a quick sham trial just so they can clear Younger of all charges and get him out of the district. Utterly disgusted, our hero and Jolly Jumper abandon the yellow Texans and Cole rides off to tell his cousins that the town is wide open for another raid…

In the shameful night time the citizens gather and something strange happens. Disgusted with themselves the ordinary folk talk themselves into a froth of righteous indignation and seek out Lucky. They need to redeem themselves and humbly beg the disgusted hero to join them as they prepare for Jesse James’ inevitable return…

Fast-paced, seductive slapstick and wry cynical humour colour this splendidly mad ride, making it another grand old hoot in the tradition of Destry Rides Again and Support Your Local Sheriff (perhaps Paint Your Wagon, Evil Roy Slade or Cat Ballou are more your style?), superbly executed by master storytellers and a wonderful introduction to a unique genre for today’s kids who might well have missed the romantic allure of an all-pervasive Wild West that never was…

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout – especially since Jolly Jumper is acting like a Greek chorus warning of the hazards of the evil weed – but quite a high probability that they’ll be addicted to Lucky Luke Albums…
© Dargaud Editeur Paris 1969 by Goscinny & Morris. © Lucky Comics.
English translation © 2006 Cinebook Ltd.

Captain America & the Korvac Saga


By Ben McCool, Craig Rousseau, Rachelle Rosenberg, with Jim Shooter, George Pérez, Pablo Marcos & various (Marvel)
ISBN: 978-0-7851-5160-9

Over the decades since its founding, Marvel has published a number of popular and/or critically successful mega-epics which fans always talk about with great fondness. In relatively recent years the company began to reconfigure some of them – such as Avengers & the Infinity Gauntlet and Spider-Man & the Secret Wars for younger readers in the manner of the company’s all-ages Marvel Adventures format: notionally “in-continuity” tales offering cosmic thrills, chills and light drama as a (possibly misdirected) way to bring kids in on the House of Ideas’ biggest successes.

This yarn is one of the most intriguing, greatly diverging from its source material as writer Ben McCool, illustrator Craig Rousseau and colourist Rachelle Rosenberg wittily wove an alternate interpretation adding a contemporary tone to the twice time-displaced Sentinel of Liberty.

This highly entertaining digest-sized collection collects the 4-issue miniseries Captain America & the Korvac Saga from February-May 2011 and also re-presents the opening shot in the original epic from Avengers #167 (January 1978) as crafted by Jim Shooter, George Pérez & Pablo Marcos.

The new yarn retells the saga, giving the Star-Spangled Avenger the leading role in an engaging and appealing way, adding contemporary sensibilities and a lighter take to a classic but rather dark and gritty Fights ‘n’ Tights yarn.

I would strongly suggest, however, that if you’ve never seen the original epic, you track it down either in Essential Avengers volume 8, Avengers: the Korvac Saga or elsewhere: it’s not strictly necessary but you will get to read an extremely classy piece of fantasy fiction as it was originally intended…

The action here opens in ‘Strange Days’ as Cap leads his avenging comrades Spider-Man, Scarlet Witch, Vision, The Beast and Iron Man against a quartet of super-villains inexplicably amped up and retooled into major menaces.

Maelstrom, Quasimodo, Living Laser and Super-Adaptoid are putting up far more resistance than expected and when the android Vision detects unusual emanations he and the Sentinel of Liberty track the signals to a sinister technologist who oddly presents no real threat and is easily subdued.

With his defeat the fearsome foursome also fold, but as Cap hauls him off to jail the mystery man exhibits an unnerving understanding of the Super Soldier’s sense of being a man cut off from his own time…

Disturbed without knowing why, the Star-Spangled Avenger later visits the stranger in jail and is on hand when a strange team of super-beings try to break the enigmatic prisoner out…

‘Souljacker’ finds the aggressive newcomers demanding custody of the stranger, a thing they call “Korvac”. They also claim it is a cyborg from a thousand years in the future…

The smug captive delights in all the commotion; turning to energy and freeing his villainous quartet to attack the newcomers. A time portal is opened but in the melee only the acrobatic alien named Nikki and tempestuous star-warrior Firelord follow Korvac through it. Before it finally snaps shut though, Captain America also hurtles into the stellar unknown…

On the other side is the year 3003 and a scene of fantastic future warfare where Nikki and Firelord reveal how they and her now-stranded companions Starhawk, Vance Astro and Charlie-27 – AKA The Guardians of the Galaxy – had been hunting Korvac before it could use the “Power Cosmic” it stole from space god Galactus to destroy humanity…

No sooner have the explanations finished than the energy entity attacks them. After valiantly driving the killer off Cap is determined to make things right and enquiring how to stop it learns that the long-gone star deity had a special weapon known as the “Ultimate Nullifier” which could negate Korvac’s purloined power…

As the trio set off for Taa-II, Galactus’ solar-system-sized ship, ‘The Traveler’ takes us back to the year 3001 when the battered fugitive cyborg first encountered the seemingly abandoned starship and tapped into incomprehensible energies which allowed it to became a transcendent new form of life…

Two years later as the determined trio vector in on the incredible vessel, Korvac materialises and ambushes them. With cosmic-powered Firelord taking the brunt of the assault, Cap and Nikki painfully crash into the system-ship and begin a terrifying safari through astounding beasts and terrors in search of the Ultimate Nullifier. They are within sight of their goal when their beaten companion crashes at their feet and the triumphant Korvac comes for them…

With doom inescapable ‘The Star Lord’ brings the cosmic odyssey to a tremendous conclusion as Captain America’s final indomitable battle against the cyborg God from Tomorrow brings the long vanished Galactus into the fray to set all things aright…

This star-spanning, time-busting blockbusting little box of delights includes a cover gallery by Rousseau & Chris Sotomayor, as well as one by Pérez & Terry Austin which precedes one final treat as the fresh adventure is capped off by a re-presentation of the original 1970s saga.

In the 1960s Jim Shooter was a child-prodigy of comics scripting writing the Legion of Superheroes and Superman before he’d even finished High School. After college, when he returned to the industry and gravitated to Marvel Comics it seemed natural to find him working on a comic with just as many characters as that fabled future super-team.

His connection to The World’s Mightiest Superheroes, although episodic, was long-lived and produced some of that series’ best tales, and none more so than the cosmic epic begun here: a sprawling tale of time-travel and universal conquest which originally ran in The Avengers issues #167-168 and 170-177.

In previous issues a difference of opinion between Captain America and Iron Man over leadership styles had begun to polarise the team and those submerged tensions started to show in ‘Tomorrow Dies Today!’

In the Gods-&-Monsters filled Marvel Universe there are entrenched and jealous Hierarchies of Power, so when a new player mysteriously materialises in the 20th century the very Fabric of Reality is threatened…

It all kicks off when star-spanning 31st century Guardians of the Galaxy materialise in Earth orbit, hotly pursuing a cyborg despot named Korvac.

Inadvertently setting off planetary incursion alarms, their minor-moon sized ship is swiftly penetrated by an Avengers squad, where, after the customary introductory squabble, the future men – Charlie-27, Yondu, Martinex, Nikki, Vance Astro and enigmatic space God Starhawk – explain the purpose of their mission…

Cap had previously fought beside them to liberate their home era from Badoon rule and Thor had faced Korvac before so peace soon breaks out, but even with the resources of Earth’s Mightiest Heroes the time travellers are unable to locate their quarry…

Meanwhile on Earth a new and mysterious being named Michael is lurking in the background. At a fashion show staged by Janet Van Dyne he achieves a psychic communion with model Carina Walters and they both vanish, oblivious to a pitched superhero battle that breaks out involving not only the Wasp and her husband Yellowjacket, but also Nighthawk against the perfidious Porcupine…

To Be Continued – Elsewhere…

In 2012 the Marvel Adventures line was superseded by specific comicbook titles tied to Disney XD TV shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing and perhaps more culturally accessible means of introducing character and concepts to kids born often two generations or more away from those far-distant 1960s originating events.

However even though these stories are extremely enjoyable yarns, parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Neomad Book 1: Space Junk


By Sutu & The Love Punks (Gerstalt Comics/Big hART)
ISBN: 978-1-922023-14-8

I have no first hand experience of the Australian Experience. Most of what I do know comes from movies, TV or Midnight Oil and Men at Work records.

…And comics of course, ranging from the country’s 1950s DC reprints – both flimsy pamphlets and Christmas Annuals – to their lengthy and venerable take on Lee Falk & Ray Moore’s strip icon The Phantom plus some few precious strips such as Southern Squadron and The Jackaroo (from homegrown superhero anthology Cyclone!) during the 1980s and 1990s when American Indie publishers went for hunting quality material from around the world to fill their empty pages.

Things are way better these days with outfits like Gestalt Comics producing superbly original graphic novels like Torn, Eldritch Kid and Vowels for international audiences, many with the unique flavour of the Land Down Under.

Now, in conjunction with Arts and Social Change organisation Big hART, cartoonist, illustrator and computer-designer Stuart “Sutu” Campbell has joined forces with a talented bunch of kids to produce a multimedia entertainment epic, the barest fraction of which comprises this deliriously engaging and anarchically excellent graphic novel.

The lads are all from Ieramagudu (Roebourne) on the edge of the Pilbara Desert, within the Murujuga National Park and Cultural Heritage Site.

The area is home to approximately one million petroglyphs dating back more than 30,000 years: a place of artistic expression and creativity for almost as long as mankind has existed…

Far more recently, Sutu and Big hART – as part of the Yijala Yala Project – have been teaching some of the kids growing up there computer-colouring techniques whilst the youngsters have been sharing their imaginations, enthusiasm and ideas. The collective result is Neomad, blending ancient indigenous customs and spirituality with dystopian futurism, eternal verities and the never-ending struggle for survival…

Space Junk is the first part of a sci fi trilogy which opens as young Mav relates a fireside interview with his Maali – a paternal grandfather of great sagacity and insight. The oldster was telling the story of the boy’s birth whilst imparting the customs of their people until the night sky was suddenly lit by a falling star.

That’s good luck. Everybody knows that when a star falls at night it brings new life…

Elsewhere but nearby in 2076AD, a tech-smart tribe of youthful extroverts are out illegally tapping the water pipeline when they see a plummeting, blazing rocket booster burn across the heavens.

Jahmal, Edwin, Dan, Jarried, Stanley, Deshawn and the rambunctious rest of the self-appointed Love Punks are more interested in fun than profit and their piratical, good natured squabbling soon sets off an alarm. Panic quickly changes back to cocky determination and bravado so the creepy spybot which races in to determine what’s wrong is soon reduced to spare parts in their accumulated arsenal of recycled, repurposed junk…

The posse are all far less sanguine when the authoritarian cops dubbed the Segz steam in on hover platforms and give frantic chase…

The helter-skelter pursuit careens across the wasteland, past a boy and his Maali sitting at a fire. The rush of wind portentously extinguishes the flames and Mav decides he’d better join his fellow Love Punks…

The high-speed chase roars deeper into the plains – annoying the heck out of assorted wildlife – and Mav catches up to them just as they reach the foot of a monstrous red rock plateau. Things look grim until someone has the bright idea to shove the power crystal from the sabotaged spybot into their faltering and overloaded hoverquad’s engine…

Suddenly hurtling up the vertical rock face and leaving the disgusted Segz far below, the Punks hit the plateau top in time to see the booster crash down and, ever curious, head over to explore.

Cooling the surprisingly intact debris with their purloined water the boys quickly realise that what they’ve got is not simple space debris. Etched onto the vehicle’s slowly cooling side is a strangely disturbing petroglyph similar to the thousands of age-old designs which can be found all over Murujuga…

To Be Continued…

Raucous and riotous, this hell-for-leather rollercoaster of joyous fun is but the beginning of a colossal tale that will take the Love Punks to the ends of the universe to discover the secrets of everything…

Crafted by Sutu with Senior Colourist Haw Kong and featuring contributions from Junior Colourists – and actors – Alison Lockyer, Ashton Munda, Brodie Tahi Tahi, Corbyn Munda, Dannette Wilson, Eric Wedge, Jahmal Munda, Jarried Ashburton, Jordan Coppin, Layla Walker, Maverick Eaton, Max Coppin, Nathaniel Edwins, Sidney Eaton, Tonina Smith, Troydan Long, Vynka Parker, William Eaton and Woedin Wilson, the book comes with a section of photo-features including a boisterous introduction to the real Love Punks, some facts about Murujuga National Park, a glossary of words from the Aboriginal Yindjibarndi and Ngarluma languages (which pepper the text) plus plugs for Book 2: The Last Crystal, the award-winning Love Punks interactive video game, the live-action films and documentaries…

Worthy, impressive and above all else tremendously entertaining, this is a book kids will love and want to be part of for years to come.
© 2013 Big hART.

Scared to Death volume 1: The Vampire from the Marshes


By Mauricet & Vanholme, with colours by Laurent Carpentier and translated by Luke Spear (Cinebook)
ISBN: 978- 1-905460-47-2

There’s a grand old tradition of scaring, empowering and entertaining kids through carefully crafted horror stories with junior protagonists, and this occasional series is one of the better modern examples.

Conceived and executed by journalist Virgine Vanholme and youthful yet seasoned illustrator Alain Mauricet, the Mort de Trouille series of albums was launched by Casterman in the year 2000. There have been seven sinister sorties so far…

Whilst I’ve not been able to find out much about the author, the artist is rather well travelled, having worked for CrossGen, Image and DC in America as well as on a wide variety of features in Europe.

He’s also to be seen in David Lloyd’s magnificently wonderful digital delight Aces Weekly…

Born in 1967, Mauricet originally inherited the comic bug from his parents and, after studying at the Academy of Fine Arts under legendary creator Eddy Paape, began his own career aged 20 at Spirou.

From spot cartoons he graduated to strips, creating superhero parody Cosmic Patrouille with Jean-Louis Janssens and Les Rastafioles with Sergio Salma. Following the aforementioned stateside sojourn he resumed his Franco-Belgian efforts with the strip under review here, as well as basketball comedy Basket Dunk (with Christophe Cazanove) and Boulard (with Erroc) and others.

He now lives in Brussels, and also designs for computer games whilst working on a more personal graphic enterprise entitled Une Bien Belle Nuance de Rouge…

Back in early 2000, though, he was detailing the first of a sequence of spooky yarns starring studious Robin Lavigne and boisterous overly-imaginative Max Mornet, a couple of lads with an infallible instinct for ferreting out the weird and uncanny…

In 2008 Cinebook picked up Mort de Trouille: Le vampire des Marais and invited British and American kids to solve the mystery of The Vampire from the Marshes, which began when the boys first snuck a peek at forensic scientist Dr. Lavigne‘s locked files…

The well-travelled medic has been called in to examine a body found in rural Deadwater Swamp: a corpse stinking of booze, drained of blood and completely covered in hundreds of tiny triangular bite marks…

His son Robin and especially horror-story obsessed Max are fascinated by the case and the latter envisions all manner of ghastly and vivid vampiric scenarios, despite his more prosaic pal’s protestations…

All too soon the lads are invading the (still potential) crime scene, recording their own findings and suppositions. They are quite freaked out when they find a strangely slaughtered bird but completely terrified when they disturb a poacher who chases them off with murderous curses…

Unbeknownst to all involved, their prying has also alerted and disturbed a clan of far more dangerous and unnatural creatures…

Soon the boys are being constantly shadowed by an uncanny, cloaked figure who even breaks into the Lavigne home as it strives to preserve its anonymity and ancient secrets from the eyes of prying, violent mankind. It is noisily disturbed as it closes in on the boys and they can only thank their lucky stars that the household cat is such a noisy and vicious beast when stepped upon…

Events peak to a cursed crescendo next day after Max falls into his own hastily dug vampire trap and is taken by the noisome Nosferatu. Whilst Robin anxiously and urgently searches for his missing friend, Max is learning the tragic secret history of the bloodsuckers.

His oddly ambivalent abductor is Janus and seems rather reluctant to bleed him as a proper vampire should. The creature has, however, no problem leaving him – and the freshly captured Robin who stumbles upon them – to drown in a deep well…

Next morning Dr. Lavigne and the police are frantically searching the swamp for the missing boys and only find them thanks to some unknown person leaving Max’s camera on the rim of a well…

As the frightened boys are pulled to safety, Robin’s dad questions them and goes ballistic when he learns they’ve been looking through his confidential files. He also utterly trashes their ridiculous theory of vampire killers, patiently explaining the true and rational – if exceedingly grim and grisly – cause of death of the drunk in the swamp…

Chastened but undaunted and sharing an incredible secret no adults will ever believe, the boys are taken home whilst deep in the wooded mire an ancient family of incredible beings pulls up stakes and moves restlessly on to who knows where…

Deliciously delivered in the manner of Goosebumps and Scooby-Doo, this is a superb slice of all-ages spooky fun in the classic mould that will enthral and enchant everyone who’s suffered from “father knows best” syndrome and loves tall tales with devilish twists.
Original edition © Casterman, 2000 by Mauricet & Vanholme. English translation © 2008 by Cinebook Ltd.