Neomad Book 1: Space Junk


By Sutu & The Love Punks (Gerstalt Comics/Big hART)
ISBN: 978-1-922023-14-8

I have no first hand experience of the Australian Experience. Most of what I do know comes from movies, TV or Midnight Oil and Men at Work records.

…And comics of course, ranging from the country’s 1950s DC reprints – both flimsy pamphlets and Christmas Annuals – to their lengthy and venerable take on Lee Falk & Ray Moore’s strip icon The Phantom plus some few precious strips such as Southern Squadron and The Jackaroo (from homegrown superhero anthology Cyclone!) during the 1980s and 1990s when American Indie publishers went for hunting quality material from around the world to fill their empty pages.

Things are way better these days with outfits like Gestalt Comics producing superbly original graphic novels like Torn, Eldritch Kid and Vowels for international audiences, many with the unique flavour of the Land Down Under.

Now, in conjunction with Arts and Social Change organisation Big hART, cartoonist, illustrator and computer-designer Stuart “Sutu” Campbell has joined forces with a talented bunch of kids to produce a multimedia entertainment epic, the barest fraction of which comprises this deliriously engaging and anarchically excellent graphic novel.

The lads are all from Ieramagudu (Roebourne) on the edge of the Pilbara Desert, within the Murujuga National Park and Cultural Heritage Site.

The area is home to approximately one million petroglyphs dating back more than 30,000 years: a place of artistic expression and creativity for almost as long as mankind has existed…

Far more recently, Sutu and Big hART – as part of the Yijala Yala Project – have been teaching some of the kids growing up there computer-colouring techniques whilst the youngsters have been sharing their imaginations, enthusiasm and ideas. The collective result is Neomad, blending ancient indigenous customs and spirituality with dystopian futurism, eternal verities and the never-ending struggle for survival…

Space Junk is the first part of a sci fi trilogy which opens as young Mav relates a fireside interview with his Maali – a paternal grandfather of great sagacity and insight. The oldster was telling the story of the boy’s birth whilst imparting the customs of their people until the night sky was suddenly lit by a falling star.

That’s good luck. Everybody knows that when a star falls at night it brings new life…

Elsewhere but nearby in 2076AD, a tech-smart tribe of youthful extroverts are out illegally tapping the water pipeline when they see a plummeting, blazing rocket booster burn across the heavens.

Jahmal, Edwin, Dan, Jarried, Stanley, Deshawn and the rambunctious rest of the self-appointed Love Punks are more interested in fun than profit and their piratical, good natured squabbling soon sets off an alarm. Panic quickly changes back to cocky determination and bravado so the creepy spybot which races in to determine what’s wrong is soon reduced to spare parts in their accumulated arsenal of recycled, repurposed junk…

The posse are all far less sanguine when the authoritarian cops dubbed the Segz steam in on hover platforms and give frantic chase…

The helter-skelter pursuit careens across the wasteland, past a boy and his Maali sitting at a fire. The rush of wind portentously extinguishes the flames and Mav decides he’d better join his fellow Love Punks…

The high-speed chase roars deeper into the plains – annoying the heck out of assorted wildlife – and Mav catches up to them just as they reach the foot of a monstrous red rock plateau. Things look grim until someone has the bright idea to shove the power crystal from the sabotaged spybot into their faltering and overloaded hoverquad’s engine…

Suddenly hurtling up the vertical rock face and leaving the disgusted Segz far below, the Punks hit the plateau top in time to see the booster crash down and, ever curious, head over to explore.

Cooling the surprisingly intact debris with their purloined water the boys quickly realise that what they’ve got is not simple space debris. Etched onto the vehicle’s slowly cooling side is a strangely disturbing petroglyph similar to the thousands of age-old designs which can be found all over Murujuga…

To Be Continued…

Raucous and riotous, this hell-for-leather rollercoaster of joyous fun is but the beginning of a colossal tale that will take the Love Punks to the ends of the universe to discover the secrets of everything…

Crafted by Sutu with Senior Colourist Haw Kong and featuring contributions from Junior Colourists – and actors – Alison Lockyer, Ashton Munda, Brodie Tahi Tahi, Corbyn Munda, Dannette Wilson, Eric Wedge, Jahmal Munda, Jarried Ashburton, Jordan Coppin, Layla Walker, Maverick Eaton, Max Coppin, Nathaniel Edwins, Sidney Eaton, Tonina Smith, Troydan Long, Vynka Parker, William Eaton and Woedin Wilson, the book comes with a section of photo-features including a boisterous introduction to the real Love Punks, some facts about Murujuga National Park, a glossary of words from the Aboriginal Yindjibarndi and Ngarluma languages (which pepper the text) plus plugs for Book 2: The Last Crystal, the award-winning Love Punks interactive video game, the live-action films and documentaries…

Worthy, impressive and above all else tremendously entertaining, this is a book kids will love and want to be part of for years to come.
© 2013 Big hART.

Scared to Death volume 1: The Vampire from the Marshes


By Mauricet & Vanholme, with colours by Laurent Carpentier and translated by Luke Spear (Cinebook)
ISBN: 978- 1-905460-47-2

There’s a grand old tradition of scaring, empowering and entertaining kids through carefully crafted horror stories with junior protagonists, and this occasional series is one of the better modern examples.

Conceived and executed by journalist Virgine Vanholme and youthful yet seasoned illustrator Alain Mauricet, the Mort de Trouille series of albums was launched by Casterman in the year 2000. There have been seven sinister sorties so far…

Whilst I’ve not been able to find out much about the author, the artist is rather well travelled, having worked for CrossGen, Image and DC in America as well as on a wide variety of features in Europe.

He’s also to be seen in David Lloyd’s magnificently wonderful digital delight Aces Weekly…

Born in 1967, Mauricet originally inherited the comic bug from his parents and, after studying at the Academy of Fine Arts under legendary creator Eddy Paape, began his own career aged 20 at Spirou.

From spot cartoons he graduated to strips, creating superhero parody Cosmic Patrouille with Jean-Louis Janssens and Les Rastafioles with Sergio Salma. Following the aforementioned stateside sojourn he resumed his Franco-Belgian efforts with the strip under review here, as well as basketball comedy Basket Dunk (with Christophe Cazanove) and Boulard (with Erroc) and others.

He now lives in Brussels, and also designs for computer games whilst working on a more personal graphic enterprise entitled Une Bien Belle Nuance de Rouge…

Back in early 2000, though, he was detailing the first of a sequence of spooky yarns starring studious Robin Lavigne and boisterous overly-imaginative Max Mornet, a couple of lads with an infallible instinct for ferreting out the weird and uncanny…

In 2008 Cinebook picked up Mort de Trouille: Le vampire des Marais and invited British and American kids to solve the mystery of The Vampire from the Marshes, which began when the boys first snuck a peek at forensic scientist Dr. Lavigne‘s locked files…

The well-travelled medic has been called in to examine a body found in rural Deadwater Swamp: a corpse stinking of booze, drained of blood and completely covered in hundreds of tiny triangular bite marks…

His son Robin and especially horror-story obsessed Max are fascinated by the case and the latter envisions all manner of ghastly and vivid vampiric scenarios, despite his more prosaic pal’s protestations…

All too soon the lads are invading the (still potential) crime scene, recording their own findings and suppositions. They are quite freaked out when they find a strangely slaughtered bird but completely terrified when they disturb a poacher who chases them off with murderous curses…

Unbeknownst to all involved, their prying has also alerted and disturbed a clan of far more dangerous and unnatural creatures…

Soon the boys are being constantly shadowed by an uncanny, cloaked figure who even breaks into the Lavigne home as it strives to preserve its anonymity and ancient secrets from the eyes of prying, violent mankind. It is noisily disturbed as it closes in on the boys and they can only thank their lucky stars that the household cat is such a noisy and vicious beast when stepped upon…

Events peak to a cursed crescendo next day after Max falls into his own hastily dug vampire trap and is taken by the noisome Nosferatu. Whilst Robin anxiously and urgently searches for his missing friend, Max is learning the tragic secret history of the bloodsuckers.

His oddly ambivalent abductor is Janus and seems rather reluctant to bleed him as a proper vampire should. The creature has, however, no problem leaving him – and the freshly captured Robin who stumbles upon them – to drown in a deep well…

Next morning Dr. Lavigne and the police are frantically searching the swamp for the missing boys and only find them thanks to some unknown person leaving Max’s camera on the rim of a well…

As the frightened boys are pulled to safety, Robin’s dad questions them and goes ballistic when he learns they’ve been looking through his confidential files. He also utterly trashes their ridiculous theory of vampire killers, patiently explaining the true and rational – if exceedingly grim and grisly – cause of death of the drunk in the swamp…

Chastened but undaunted and sharing an incredible secret no adults will ever believe, the boys are taken home whilst deep in the wooded mire an ancient family of incredible beings pulls up stakes and moves restlessly on to who knows where…

Deliciously delivered in the manner of Goosebumps and Scooby-Doo, this is a superb slice of all-ages spooky fun in the classic mould that will enthral and enchant everyone who’s suffered from “father knows best” syndrome and loves tall tales with devilish twists.
Original edition © Casterman, 2000 by Mauricet & Vanholme. English translation © 2008 by Cinebook Ltd.

The Phoenix Presents: The Pirates of Pangaea Book 1


By Daniel Hartwell & Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-08-7

Why are pirates so mean? I don’t know, they just AARRRR…

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional anthology comics weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have passed the 100 issue mark. It celebrated its first anniversary by developing a digital edition available globally as an app and is continually expanding its horizons.

It is, most importantly, tremendous fun, offering not just comedic comic capers, but games, puzzles, “How-To…” pages and even adventure strips.

Crafted by Daniel Hartwell (Urban Beasts) and Neill Cameron (Mo-Bot High, How to Make Awesome Comics), by far the most engaging thriller so far featured is a sublime combination of classic endeavour and enticing fantasy which blends bold buccaneers, boldly brilliant kids, suspenseful swashbuckling escapades and gloriously gigantic dinosaurs.

The alternate-history lesson begins with twelve year old Sophie Delacourt voyaging out from England in 1717 to join her Uncle Silas, the newly appointed Governor of the lost land of Pangaea.

The huge island-continent is reputed to be the oldest land on Earth and a place primarily inhabited by colossal reptiles of the land and air. Master Bosun William takes a paternal interest in the girl, explaining the wondrous nature of the place, but nothing prepares Sophie for the experience of a colossal “long-neck” which dives under their vessel and lifts it bodily into the air.

The interior of Pangaea is a vast shifting ocean of long grass afflicted and infested with fast and deadly predators no man afoot could survive or escape, so all ships are picked up out of blue Caribbean waters then carried upon brobdingnagian beasts’ backs between the rocky high points and plateaux where humanity has built its dwellings and settlements.

The big beasts are kept docile and compliant by the administration of a herb dubbed “Snuff” and piloted by the skilful class of inland mariners known as “Snuffmen”…

Sophie has never seen anything so wonderful in her life but, as Snuffman John guides the magnificent Bessie and her formerly-seagoing burden towards the Governor’s capital city, the amazed girl catches sight of the ever-present peril which besets this latest outpost of empire.

Through the shifting verdure comes a pirate ship strapped atop a terrifying black Land Leviathan and soon the voyagers are fighting for their lives in an ‘Ambush on Pangaea’.

Sophie is locked in her cabin as the corsairs’ devastating attack pillages the vessel and, when the insanely cruel Captain Brookes cries victory, making the crew walk the plank to their deaths, she is the only survivor…

The second chapter opens with the Governor’s niece imprisoned on Brookes’ land-ship, a potential goldmine in ransom for the greedy maniac. Furious and defiant Sophie is slowly befriended by brute’s cabin boy Timothy Kelsey. The lad is the tormented last survivor of a previous foray which saw the murder of his mentor and master Dr. Shaw; a naturalist who had come to the lost land to catalogue the ‘Indigenous Fauna of the Pangaean Land-Mass’.

After witnessing Brookes’ cruelty, Sophie agrees to join in the boy’s desperate plan for escape but as they make their move to fly off on the ship’s captive “Great Wing” lizard, they stumble over the Captain’s first mate.

Ten Gun Jones is also engaged in fleeing on the “Razor Beak”, but the noise of their stumbling over each other rouses the ship and the three are forced to flee together into the night amidst a hail of musket fire…

Soon the trio are hopelessly ‘Lost in the Sea of Green’ as their gravely wounded pterosaur expires just short of a high-projecting stony pinnacle. With deadly “Land Sharks” and “Belly Rippers” closing in on them all hope seems lost until an even deadlier beast pounces.

The “Tyrant” makes short work of the circling velociraptors, but its ravening hunger remains unsated. Only sheer terror carries the three fugitives to the relative safety of the rocky islet and, frantically scaling the igneous tower with the horror snapping at their heels, they all tumble into a cave to find themselves inside an abandoned pirate den…

The dusty lair has weapons, lamps, water, liquor and even brontosaur jerky; everything they might need to outwait the roaring giant outside, but after a sleepless night with Ten Gun less than forthcoming about why he was deserting Captain Brookes, Sophie conceives a dangerous idea.

After feeding the monster chunks of the dried meat liberally doused in the Snuff she found in a barrel, in an act of seeming madness Sophie drops onto the horror’s head and soon has it – or rather her – acting like a very dangerous steed…

The fearless lass then explains how an elderly servant in England taught her the secrets of horse-whispering before christening her scaly new pet “Cornflower”. Timothy is elated that they can use the Tyrant to safely cross the lethal Sea of Green to civilisation but Jones has other plans…

The enigmatic pirate’s guarded directions soon bring them to an active volcano which is in truth the neutral port used as a safe-haven by all the freebooters plying the grassy deeps. In a tavern the children learn the ‘Secrets of Raptor Rock’ and are introduced to bombastic Captain Ford, who previously planted Ten Gun in Brookes’ crew to secretly secure the second half of a disputed treasure map…

With both pieces secure the privateer immediately sets to emerald sea, but Ten Gun insists on bringing Sophie and Tim along. They have barely left the rock before Cornflower breaks out of her pen and doggedly follows…

The children are put to work and Sophie soon makes friends with Iwakian Snuffman Tak: a native Pangaean who steers the buccaneers’ bombastic brontosaur Gertrude…

The exploratory voyage comes to a sudden end after crossing the eerie “Longnecks Graveyard” when they hove into view of the fantastic plateau known in legend as “The Forbidden Isle”…

An expeditionary party is soon driving inland to a ancient temple in ‘Quest for the Golden Skull’ but upon entering, the greedy pirates are astounded to discover that the invaluable artefact they’re hunting is not a gilded human head but actually a full size tyrant’s skull cast in precious metal…

That’s when ferocious native defenders – the Kron Iwakia – ambush the party, driving them back to the relative safety of Gertrude, but the rapidly retreating raiders have no idea of what’s happened in the meantime.

Young Kelsey, resentful of being enslaved again has – more by accident than design – blown up the ship and stampeded Gertrude off into the Sea of Green just as maniacal Captain Brookes arrives intent on reclaiming his map and slaughtering everyone…

Even though the enraged Iwakians vanished when the ship began to burn, Ford’s rattled crew are no match for the nautical newcomers and things look bleak and bloody. Sophie and Kelsey desperately head back to the temple chased by Brookes’ men and death seems imminent until, from nowhere, Cornflower hurtles into action and eagerly despatches the pursuing pirates.

This prompts the Kron Iwakia to emerge from concealment to guide Cornflower and the kids back to the temple. The natives worship Tyrant lizards and after a strange ceremony deem Sophie and her reptile holy. That’s when Tim realises that the Golden Skull is not a mere ornament but battle armour for a tyrannosaur Chosen One…

With the Iwakians in close support the valiant children return to the ongoing pirate war to settle a number of old scores before taking control of their own destinies…

Superbly engaging and utterly enthralling, this astounding all-action romp is a riotous delight of astonishing adventure and this fabulous first compilation also includes many maps and crucial fact pages on the assorted dinosaurs from Dr. Shaw’s ‘Indigenous Fauna of the Pangaean Land-Mass’ – specifically ‘Sauropoda’, ‘Pterosauria’, ‘Dromaeosauridae’ and ‘Tyrannosauridae’ – all scrupulously crafted, corrected and annotated by erstwhile cabin boy and greatest living expert Timothy Kelsey…

Bright, breezy furious fun for the entire family, so don’t miss this unburied treasure…
Text © Daniel Hartwell 2015. Illustrations © Neill Cameron 2015. All rights reserved.

Asterix and the Falling Sky


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-7528-7548-4

Asterix began life in the last year of the 1950s and is part of the fabric of French life. His adventures have touched billions of people all around the world over the decades. However when this particular tale was released it was like nothing anybody had ever seen before. It fact it is considered to be the most controversial and least well-regarded by purists. Some even hate it…

They are all welcome to their opinions. I must admit that I too found it a little unsettling when I first read it. So I read it some more and saw the elements that I’d initially had trouble with weren’t lax or lazy or bad but just not what I was expecting. Soon it became one of my favourites just because it was so different.

Uderzo was and is a comics creator par excellence. With Rene Goscinny he created, owned and controlled his intellectual property Asterix and used it to tell the tales he wanted to tell.

It was his right to say and draw whatever he wanted to through his creation and nobody has the right to dictate what he could or could not do with it as long as no laws were broken.

It’s a lesson the whole world needs to learn, now more than ever…

A son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927 in Fismes on the Marne. He dreamed of becoming an aircraft mechanic but even as a young child watching Walt Disney cartons and reading Mickey Mouse in Le Pétit Parisien he showed artistic flair.

Albert became a French citizen when he was seven and found employment at thirteen, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching. He was brought to that pivotal point by his older brother Bruno (to whom this volume is gratefully and lovingly dedicated for starting the ball rolling) but when World War II reached France he moved to Brittany, spending time with farming relatives and joining his father’s furniture-making business.

The region beguiled and fascinated Uderzo and when a location for Asterix‘s idyllic village was being mooted, that beautiful countryside was the only possible choice…

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own comic masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

Tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, dabbled in animation, worked as a journalist and illustrator for France Dimanche and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy first met Goscinny in 1951. Soon bosom buddies, they resolved to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was published in November of that year; a feature piece on savoir vivre (gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they resulted in a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart (also for La Libre Junior), replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new enterprise, collaborating with Charlier on Tanguy et Laverdure and devising – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a monumental hit from the start, Uderzo continued on Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, and in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as both writer and artist, producing a further ten volumes until 2010 when he gracefully retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first published as a complete original album prior to serialisation. Thereafter each new release was an eagerly anticipated, impatiently awaited treat for the strip’s millions of fans…

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors, and now that torch has been passed and new sagas of the incomparable icon and his bellicose brethren are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with numerous animated and live-action movies, TV series, games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper if you want, or as a punfully sly and witty satire for older, wiser heads. English-speakers are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

Many of the intoxicating epics are set in various exotic locales throughout the Ancient World, with the Garrulous Gallic Gentlemen reduced to quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era. The rest – more than half of the canon – take place in and around Uderzo’s adored Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last named just refuses to be pacified…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

This particular iconoclasm, Uderzo’s eighth solo outing (and originally entitled Le Ciel lui tombe sur la tête) was released in 2005 as the 31st volume of an ever-unfolding saga. The English language version was released that same year as Asterix and the Falling Sky. Apart from the unlikely thematic content and quicker pacing, the critics’ main problem seemed to stem from a sleeker, slicker, less busy style of illustration – almost a classical animation look – but that’s actually the point of the tale.

The entire book is a self-admitted tribute to the Walt Disney cartoons of the artist’s formative years, as well as a sneakily good-natured critique of modern comics as then currently typified by American superheroes and Japanese manga…

The contentious tale opens with the doughty little Gaul and his affable pal Obelix in the midst of a relaxing boar hunt when they notice that their quarry has frozen into petrified solidity.

Perplexed, they head back through the eerily silent forest to the village, only to discover that all their friends have been similarly stupefied and rendered rigidly inert…

Only faithful canine companion Dogmatix and the old Druid Getafix have any life in them, but only when Obelix admits to giving the pooch the occasional tipple of Magic Potion does Asterix deduce that it’s because they all have the potent brew currently flowing though their systems…

With one mystery solved they debate how to cure everybody else – as well as all the woodland creatures and especially the wild boars – but are soon distracted by the arrival of an immense golden sphere floating above and eclipsing the village…

Out of if floats a strange but friendly creature who introduces himself as “Toon” from the distant star Tadsilweny (it’s an anagram, but don’t expect any help from me). He is accompanied by a mightily powered being in a tight-fitting blue-and-red costume with a cape. Toon calls him Superclone…

The mighty minion casually insults Obelix and learns that he’s not completely invulnerable, but otherwise the visitors are generally benevolent. The paralysis plague is an accidental effect of Toon’s vessel, but a quick adjustment by the strange visitor soon brings the surroundings back to frenetic life.

That’s when the trouble really starts as the villagers – and especially Chief Vitalstatistix – see the giant globe floating overhead as a portent that at long last the sky is falling…

After another good-spirited, strenuously physical debate, things calm down and Toon explains he’s come from the Galactic Council to confiscate an earthly super-weapon and prevent it falling into the hands of belligerent alien conquerors the Nagmas (that’s another anagram) and there’s nothing the baffled Earthlings can do about it…

At the Roman camp of Compendium Centurion Polyanthus is especially baffled and quite angry. His men have already had a painful encounter with the Superclone but the commander refuses to believe their wild stories about floating balls and strangers even weirder than the Gauls, but he’s soon forced to change his mind when a gigantic metal totem pole lands in blaze of flame right in his courtyard.

Out of it flies an incredible, bizarre, insectoid, oriental-seeming warrior demanding the whereabouts of a powerful wonder-weapon. Extremely cowed and slightly charred, Polyanthus tells him about the Magic Potion the Gauls always use to make his life miserable…

The Nagma immediately hurries off and encounters Obelix, but the rotund terrestrial is immune to all the invader’s armaments and martial arts attacks and responds by demonstrating with devastating efficacy how Gauls fight…

After zapping Dogmatix the Nagma retreats and when Obelix dashes back to the village follows him. No sooner has Toon cured the wonder mutt than the colossal Nagma robot-ship arrives, forcing the friendly alien to fly off and intercept it in his golden globe…

The Nagma tries to trade high-tech ordnance for the Gauls’ “secret weapon” but Asterix is having none of it, instead treating the invader to a dose of potion-infused punishment.

Stalemated the Nagma then unleashes an army of automatons dubbed Cyberats and Toon responds by deploying a legion of Superclones. The battle is short and pointless and a truce finds both visitors deciding to share the weapon…

Vitalstatistix is outraged but Getafix is surprisingly sanguine, opting to let both Toon and Nagma sample the heady brew for themselves. The effects are not what the visitors could have hoped for and the enraged alien oriental unleashes more Cyberats in a sneak attack.

Responding quickly, Asterix and Obelix employ two Superclones to fly them up to the marauding robots, dealing with them in time-honoured Gaulish fashion.

The distraction has unfortunately allowed the Nagma to kidnap Getafix and Toon returns to his globe-ship to engage his robotic foe in a deadly game of brinksmanship whilst a Superclone liberates the incensed Druid. None too soon the furious, frustrated Nagma decides enough is enough and blasts off, determined never to come back to this crazy planet…

Down below Polyanthus has meanwhile taken advantage of the chaos and confusion to rally his legions for a surprise attack, arriving just as the Gauls are enjoying a victory feast with their new alien ally. The assault goes extremely badly for the Romans, particularly after a delayed effect of the potion transforms affable Toon into something monstrous and uncanny…

Eventually all ends well and, thanks to technological wizardry, all the earthly participants are returned to their safely uncomplicated lives, once again oblivious to the dangers and wonders of a greater universe…

Fast, funny, stuffed with action and hilarious, tongue-in-cheek hi-jinks, this is a joyous rocket-paced rollercoaster for lovers of laughs and all open-minded devotees of comics. This still-controversial award-winning(Eagle 2006 winner for Best European Comic) yarn only confirmed Uderzo’s reputation as a storyteller willing to take risks and change things up, whilst his stunning ability to pace a tale was never better demonstrated. Asterix and the Falling Sky proves that the potion-powered paragons of Gallic Pride will never lose their potent punch.
© 2005 Les Éditions Albert René, Goscinny-Uderzo. English translation: © 2005 Les Éditions Albert René, Goscinny/Uderzo. All rights reserved.

Iznogoud the Infamous


By Goscinny and Tabary (Cinebook)
ISBN: 978-1-84918-074-0

For the greater part of his too-short lifetime (1926-1977) René Goscinny was one of the most prolific and most-read writers of comic strips the world has ever seen. He still is.

Among his most popular comic collaborations are Lucky Luke, Le Petit Nicolas and, of course, Asterix the Gaul, but there were so many others, such as the dazzling, dark deeds of a dastardly usurper whose dreams of diabolical skulduggery perpetually proved to be ultimately no more than castles in the sand…

Scant years after the Suez crisis, the French returned to the hotly contested deserts when Goscinny teamed with sublimely gifted Swedish émigré Jean Tabary (1930-2011) – who numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips – to detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However it was the strip’s villainous foil, power-hungry vizier Iznogoud who stole the show – possibly the conniving little imp’s only successful coup.

Les Aventures du Calife Haroun el Poussah was created for Record; with the first episode appearing in the January 15th issue. 1962. A minor hit, it subsequently jumped ship to Pilote – a comics magazine created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the devious little ratbag who had increasingly been hogging all the laughs and limelight.

Like all great storytelling, Iznogoud works on two levels: for the youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and marvellously accessible episodic comic capers.

This same magic formula made its more famous cousin Asterix a monolithic global success and, just like the saga of the indomitable Gaul, the irresistibly addictive Arabian Nit was originally adapted into English by master translators Anthea Bell & Derek Hockridge who made those Roman Follies so very palatable to British tastes.

As always the deliciously malicious whimsy is heavily dosed with manic absurdity, cleverly contemporary cultural critiques and brilliantly delivered creative anachronisms which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

Insidious anti-hero Iznogoud is Grand Vizier to affable, easy-going Caliph of Ancient Baghdad Haroun Al Plassid, but the sneaky little toad has loftier ambitions, or as he is always declaiming “I want to be Caliph instead of the Caliph!”…

The retooled series launched in Pilote in 1968, and quickly became a massive European hit, with 29 albums to date (carried on by Tabary’s children Stéphane, Muriel and Nicolas), his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

When Goscinny died in 1977 Tabary began scripting his own sublimely stylish tales (from the 13th album onwards), switching to book-length complete adventures, rather than the compilations of short, punchy vignettes which typified the collaborations.

Originally released in 1969, Iznogoud l’infâme was the fourth Dargaud collection and the second volume published by Methuen in 1977, and here it’s the seventh splendid Cinebook album, offering a wry and raucous quintet of short tales with the Vile Vizier on top form as he schemes to seize power from his sublimely oblivious Lord and Master.

The eternal drama begins with ‘The Sinister Liquidator’, which finds Iznogoud and his bumbling, long-suffering henchman and strong-arm crony Wa’at Alahf making their way through a malodorous swamp in search of a Djinn with the power to reduce all he touches to unliving liquid.

Enduring the evil Ifreet’s ghastly manners and painful punning, the devilish diplomat strikes a bargain which spells doom for the Caliph… but first he has to get the demon back to the palace.

Since the Djinn cannot completely leave his fetid fluid environment and glorious bustling Baghdad is beyond the Great Desert, Iznogoud and Wa’at Alahf must Djinngerly transport their secret weapon home. Moreover, as under no circumstances can they afford to be moistened by the monster themselves, a succession of buckets, bowls, bottles and vials inexorably diminish the watery wonder and the Vile Vizier’s chances of success until – as you’d expect – the inevitable occurs…

The pun-punctuated comedy of errors is followed by a sneaky dose of inspired iniquity dubbed ‘The Invisible Menace’ wherein the Vizier learns a magic spell which will banish his imperial impediment from the sight of man. Of course he still has to find and keep his target still long enough for the magic to work…

Sheer broad slapstick-riddled farce is the secret ingredient of the next craftily convoluted saga. When Iznogoud deliberately accepts a cursed gem which brings catastrophic misfortune in the expectation that he can palm it off on his unsuspecting boss, he greatly underestimates the power of ‘The Unlucky Diamond’.

As soon the ghastly gem latches on to a truly deserving victim and unleashes a succession of punitive calamities, it determines to never let go…

A state visit by an African potentate allows the Vizier plenty of time to confer with his opposite number in ‘The Magic Doll’. However the bemused Witch Doctor has no idea that his numerous demonstrations of voodoo magic with a clay figurine are Iznogoud’s dry runs for a stab at the throne.

Of course, for the sorcery to work the Vizier has to somehow obtain a lock of Haroun Al Plassid’s closely guarded and held-as-holy hair…

The manic mirth concludes with a decent into sheer surreal absurdity (granting Tabary license to ascend to M.C. Escher-like heights of graphic invention) as an itinerant magician known as ‘The Mysterious Billposter’ creates a magic advert which can transport people to an idealised paradisiacal holiday destination.

Iznogoud is far more interested in the fact that, once in, no-one can get out again…

Just for a change the plan succeeds perfectly and the blithely unaware Caliph is trapped in an inescapable, idealised extra-dimensional state. Sadly, due to his extreme eagerness, so is his not-so-faithful Vizier…

Just such witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is common term for a certain type of politician: over-ambitious, unscrupulous – and frequently a little lacking in height.

When first released in Britain during the late 1970s (and again in 1996 as a periodical comicbook) these tales made little impression, but certainly now this snappy, wonderfully beguiling strip has finally and deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy Kids Of All Ages…
Original edition © Dargaud Editeur Paris, 1969 by Goscinny & Tabary. All rights reserved. This edition published 2011 by Cinebook Ltd.

The Mighty Crusaders: Origin of a Super-Team


By Jerry Siegel, Paul Reinman & various (Red Circle Productions/Archie Comics)
ISBN: 978-1-87979-414-6

If you like your superheroes grim, gritty and ultra-serious you won’t like what follows, but honestly in the final analysis it’s not Chekhov or Shakespeare, just people in tights hitting each other, so why not lighten up and have a little fun…?

In the early days of the US comicbook biz, just after Superman and Batman ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, relished only as trivia by sad old duffers like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to manufacture a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

Beginning in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1 the MLJ content comprised a standard blend of two-fisted adventure strips, prose pieces and gag panels before, from #2 on, costumed heroes joined the mix.

The company rapidly followed up with Top-Notch and Pep Comics. …

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof who took his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. The 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper and his unconventional best friend and confidante Jughead Jones in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began a gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit “Sugar, Sugar” (a tune from their animated show) became a global smash: their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage blazed through a rather impressive legion of costumed champions – such as The Shield; America’s first patriotic superhero who predated Captain America by 13 months.

A select core of these lost titans would communally form the backbone of numerous future superhero revivals, most notably during the “High-Camp”, “Marvel Explosion”, “Batmania” frenzied mid-60’s…

Archie Comics had tentatively tried a few new characters (Lancelot Strong: The Shield, The Fly and The Jaguar) when DC began bringing back masked mystery men in the late 1950’s with a modicum of success, and used the titles to cautiously revive some of their Golden Age stable in the early 1960s.

However, it wasn’t until superheroes became a Swinging Sixties global craze, fuelled as much by Marvel’s unstoppable rise as the Batman TV sensation, that the company committed to a full return of costumed craziness, albeit by what seemed to be mere slavish imitation…

They simply couldn’t take the venture seriously though and failed – or perhaps refused – to imbue the revitalised champions with drama and integrity to match the superficial zanyness. I suspect they just didn’t want to.

As harmless adventures for the younger audience the efforts of their “Radio Comics” imprint manifested a manic excitement and uniquely explosive charisma of their own, with the hyperbolic scripting of Superman co-creator Jerry Siegel touching just the right note at exactly the right moment for a generation of kids…

It all began when The Fly (originally created by Joe Simon & Jack Kirby) was renamed Fly-Man to milk the growing camp craze and began incorporating mini-revivals of forgotten heroes such as Shield, Comet and Black Hood in his highly imitative pages.

With the addition of already-well-established sidekick Fly-Girl, an oddly engaging, viable team was formed and for a couple of truly crazy years the company proceeded to rollout their entire defunct pantheon for an exotic effusion of multicoloured mayhem before fading back into obscurity…

Here, then, is a deliciously indulgent slice of sheer backward-looking bluster and bravado from 2003 when the House of Wholesome Fun compiled a selection of Silver Age appearances into a brace of slim – and still mostly overlooked – compilations.

The Mighty Crusaders: Origin of a Super-Team collects the three tenuous team-ups from Fly-Man #31-33 (May- July 1965) plus the first issue of spin-off Mighty Crusaders (November 1965) which finally launched the extremely quarrelsome champions as an official squad of evil eradicators…

The wacky wonderment begins with a history lesson and loving appreciation in a ‘Foreword by Michael Uslan and Robert Klein’ before those first eccentric inklings of a new sensation are re-revealed in Fly-Man #31.

As previously stated, Jerry Siegel provided baroquely bizarre, verbally florid scripts, deftly parodying contemporary storytelling memes of both Marvel and National/DC: plenty of pace, lots of fighting, a whirlwind of characters and increasingly outrageous expository dialogue.

The artist was veteran illustrator Paul Reinman who had been drawing comics since the dawning moments of the Golden Age. His credits included Green Lantern, Sargon the Sorcerer, Atom, Starman and Wildcat.

He drew The Whizzer, Sub-Mariner and Human Torch at Timely and for MLJ he produced strips in Blue Ribbon Comics, Hangman, Jackpot, Shield-Wizard, Top-Notch and Zip Comics on such early stars as Black Hood, the Hangman and the Wizard. He even found time to illustrate the Tarzan syndicated newspaper comic strip.

Reinman excelled at short genre tales for Atlas in the 1950s and became a key inker for Jack Kirby on the Hulk, Avengers and X-Men as the King irrevocably reshaped the nature of comics storytelling in the early 1960s.

Here he used all that Fights ‘n’ Tights experience to depict ‘The Fly-Man’s Partners in Peril’ as criminal mastermind The Spider (nee Spider Spry) broke out of jail to attack his old enemy, only to have all his cunning traps spoiled by alien-equipped tech-master The Comet and, in second chapter ‘Battle of the Super-Heroes’, by The Shield and man of mystery Black Hood (whose irrepressible sidekick at this time was a miraculous robotic horse dubbed “Nightmare”)…

Caustically christening his foes The Mighty Crusaders, the villain attempted to ensnare them all in ‘The Wicked Web of the Wily Spider!’ but ultimately failed in his plot. The story ended with the heroes hotly debating whether they should formally amalgamate and swearing that whatever occurred they would never call themselves by the name The Spider had coined…

Two months later they were back in Fly-Man #32 to battle an incredible psionic dictator from long-sunken Atlantis. With Fly-Girl adding glamour but unable to quell the boys’ argumentative natures, the still un-designated team clashed with the many monstrous manifestations of ‘Eterno the Tyrant’ before confronting the time-tossed terror and banishing him to trans-dimensional doom…

One final try-out appeared in Fly-Man #33 (September 1965) as boisterous bickering boiled over into outright internecine warfare between ‘Fly-Man’s Treacherous Team-Mates’, all ably assisted by the evil efforts of vile villain The Destructor.

The sort-of team had been recently joined by two further veteran heroes climbing back into the superhero saddle, but both The Hangman and The Wizard subsequently succumbed to rapacious greed as the Fly Guys gathered billions in confiscated loot; trying to steal the ill-gotten gains for themselves…

Finally in November 1965 Mighty Crusaders #1 premiered (by Siegel & Reinman with a little inking assistance from Joe Giella or perhaps Frank Giacoia?).

‘The Mighty Crusaders vs. the Brain Emperor’ saw the heroes bowing to the inevitable after a team of incredible aliens attacked at the bilious bidding of an extraterrestrial megamind who could enslave the most determined of individuals with the slightest wrinkling of his see-through brow. However the mental myrmidon was no match for the teamwork of Earth’s most experienced crime-crushers…

Also included in this captivating chronicle is a splendidly strange cover gallery by Reinman.

The heroes all but vanished in 1967 but impressively resurfaced in the 1980s (albeit as a straight dramatic iteration) under the company’s Red Circle imprint but again failed to catch a big enough share of the reading public’s attention.

Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC Comics for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful…

When the line folded in 1993 the characters returned to limbo until the company called for one more collaborative crack at the big time in 2008, briefly incorporating Mighty Crusaders & Co into DC’s own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

In 2012 Archie began reinventing their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision, beginning with a second generation of The Mighty Crusaders (reinforced by traditional monthly print versions six months later) and latterly The Fox: new costumed capers emphasising fun and action which were equally welcoming to inveterate fanboys and eager newcomers alike, so there’s still hope for the crazy gang to make good…

Jerry Siegel’s irreverent, anarchic pastiche of Marvel Comics’ house-style, utilising Archie’s aged pantheon of superheroes is one of the daftest and most entertaining moments of superhero history, and the sentiment and style of these tales has become the basis of much of modern kids animation, from Powerpuff Girls to Batman: Brave and the Bold to Despicable Me. That tells me these yarns urgently need to be reissued because at last the world is finally ready for them…

Weird, wild and utterly over the top! This is the perfect book for jaded veterans or wide-eyed neophytes in love with the very concept of costumed heroes…
© 1965, 2003 Archie Comics Publications, Inc. All Rights Reserved.

Hägar the Horrible – The World is Flat!


By Dik Browne (Egmont/Methuen)
ISBN: 0-416-05090-5             ASIN: B000R9A1OO

Dik (AKA Richard Arthur Allan) Browne was a native New Yorker born in 1917 who studied at Cooper Union and apprenticed as a copy boy and art-bod for the New York Journal America before joining the US Army.

His wartime duties in the Engineering Corps included strategic map-making, but whilst in service he also created the comic strip Jinny Jeep about the Women’s Army Corps, which set the tone for his peacetime career.

After mustering out he became a professional cartoonist and illustrator, working for Newsweek and also in advertising, gaining a reputation as a superb logo designer (The Campbell Soup Kids, Chiquita Banana and the Birdseye Bird number amongst his most memorable creations).

He also dabbled with comicbooks (some Classics Illustrated Junior issues) and produced children’s books, before teaming up with Beetle Bailey creator Mort Walker to draw the hugely successful spin-off strip Hi and Lois in 1954.

Whilst illustrating that family comedy – and deviously training sons Chance and Chris to eventually take over his cartooning duties – he came up another strip that he would write as well as render.

Hägar the Horrible debuted through the King Features Syndicate on February 4th 1973 and quickly became a world-wide hit. The strip is still a fixture in 1,900 newspapers – in 58 countries and thirteen languages – and the iconic characters have migrated to books, comic albums such as this one, games, animated movies, toys and more…

Dik Browne retired from cartooning in 1988 and died from cancer on June 4th 1989. Chance now produces Hi and Lois whilst Chris continues to wield pen, wave sword and wear the chief’s hornèd helmet on Hägar…

Hägar the Horrible is a hard-drinking, hardworking, voracious sea-roving Viking family man. He and his scurvy crew constantly trek to far climes before perennially staggering home to their quirky clans in a never-ending stream of sight gags, painful puns and surreal situations.

With such daily adventuring taking the world by storm, it was only natural that European-style albums would follow and this truly surreal and hilarious extended saga (the fourth of seven released in Britain) came circuitously via German publishing powerhouse Ehapa Verlag to our own Egmont outfit in 1978.

Hägar’s family tree – and its many surrounding weeds – includes the great man of business and his doughty dependents plus a few notable and iconic regulars. As pictured on a double page spread of the unusual suspects, they include long-suffering wife Helga, embarrassingly studious son Hamlet and troublesome teenaged daughter Honi.

Also making an appearance are faithful canine Snert, stroppy house-duck Kvack, Honi’s besotted musician beau Lute and Hägar’s faithful if intellectually challenged sidekick Lucky Eddie…

The magic of the daily strips is the constant stream of quickfire japes and capers constantly revisiting established themes and hot-button topics. At home Honi keeps Lute on a string whilst testing out other matrimonial options and alternatively considers a full-time career as an axe-swinging Valkyrie whilst bookish Hamlet is always there to disappoint and delight his gregarious, bellicose dad.

Snert and Kvack frequently outwit and appal the humans who share their home and at sea Lucky Eddie and the mismatched crew of incompetent reavers follow the red-bearded rascal into battle against foreign armies, daunting dragons, a coterie of assorted clergy and the unwelcoming elements, content in the knowledge that somehow, somewhere they will find more booze and loot…

In this delightful full-colour chronicle however there’s room and time to develop a proper storyline which hilariously begins with the widely promulgated and reiterated tenet that “The World is Flat”…

This is something all Vikings know, from the youngest baby to the aged and roister-loving King. It informs all of Hägar’s planned excursions and loot-accruing expeditions. However one day the world inexplicably changes thanks to the connivance of an Italian toymaker whose latest invention flops.

Nobody wants his round “bouncy-bouncy” balls until he has the notion to shove a stick through the centre, paint countries on them and call them globes. Suddenly everybody wants one and a strange new idea seems to be spreading that Earth is giant sphere.

…And once one new idea sticks all manner of conceptual innovations follow…

On Hägar’s latest voyage of acquisition he continually discovers things are not what they were and is shocked to find that the wave of innovations – such as invaded countries charging customs duty, the theory that bathing isn’t bad for the skin or “the Meek inheriting the Earth” are spreading everywhere.

That disturbing trend for change even invades the heart of Viking society. When he arrives home broken and baffled, Helga expects him to help with the housework and Honi is wearing miniskirts…

Shaken to the core, all the Viking men attend a huge meeting and it’s decided that a heroic voyage must be undertaken to prove the world is still flat… by sailing over the edge…

Moreover, caught up in the manly bluster and bravado, our inebriated hero is horrified to discover that he has volunteered…

And so begins a wickedly inspired and playfully surreal sea voyage which eventually proves both hypotheses false as Hagar, Lucky Eddie, lovesick Lute and a hand-picked crew of ignorant, stupid, non-Viking speaking and straight-out kidnapped mariners set out to discover the final truth, allowing the author a chance to outrageously cut creatively loose… whilst always minding the corners…

Enticing, irrepressible, hilarious and beguiling, The World is Flat is a madcap mini masterpiece of the strip cartoonists’ unique art form and one guaranteed to deliver delight over and over again to young and old alike. So, let’s get it and all the others back in print soon, shall we?
All rights reserved. © 1978 King Features New York/Bulls, Frankfurt a M. and Ehapa Verlag GmbH. Copyright this edition © 1978 Egmont Publishing Limited, London. Hägar the Horrible is © 2014 King Features Syndicate and ™ Hearst Holdings, Inc. All rights reserved.

Moomin: the Complete Tove Jansson Comic Strip volume 5


By Tove and Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-89729-994-4

Win’s Christmas Gift Recommendation: Moomins Aren’t Just For Christmas, But For Life… 10/10

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive with basic components such as pen and ink, manipulating slim economical lines and patterns to realise sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols.

Tove Marika Jansson was born into an artistic, intellectual and practically bohemian Swedish family in Helsinki, Finland on August 9th 1914. Her father Viktor was a sculptor, her mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to act in.

After intensive study from 1930-1938 (University College of Arts, Crafts and Design, Stockholm, the Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris) she became a successful exhibiting artist through the troubled period of the Second World War. Intensely creative in many fields, she published the first fantastic Moomins adventure in 1945: SmÃ¥trollen och den stora översvämningen (The Little Trolls and the Great Flood or latterly and more euphoniously The Moomins and the Great Flood), a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends…

A youthful over-achiever, from 1930-1953 Tove worked as an illustrator and cartoonist for the Swedish satirical magazine Garm, and achieved some measure of notoriety with an infamous political sketch of Hitler in nappies that lampooned the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II. She was also an in-demand illustrator for many magazines and children’s books, and had started selling comic strips as early as 1929.

Moomintroll was her signature character. Literally.

The lumpy, gently adventurous big-eyed romantic goof began life as a spindly sigil next to her name in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from her maternal uncle Einar Hammarsten who attempted to stop her pilfering food when she visited by warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Snork/Moomin filled out, became timidly nicer – if a little clingy and insecure – acting as a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood didn’t make much of an initial impact but Jansson persisted, probably as much for her own edification as any other reason, and in 1946 the second book Kometjakten (Comet in Moominland) was published. Many commentators have reckoned the terrifying tale a skilfully compelling allegory of Nuclear Armageddon.

When it and her third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or occasionally The Happy Moomins) were translated into English in 1952 to great acclaim, it prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet and sensibly surreal creations.

Jansson had no misgivings or prejudices about strip cartoons and had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid.

Mumintrollet och jordens undergäng – Moomintrolls and the End of the World – was a popular feature so Jansson readily accepted the chance to extend her eclectic family across the world.

In 1953 The London Evening News began the first of 21 Moomin strip sagas which promptly captivated readers of all ages. Tove’s involvement in the cartoon feature ended in 1959, a casualty of its own success and a punishing publication schedule. So great was the strain that towards the end she had recruited her brother Lars to help. He took over, continuing the feature until its end in 1975. The three strips in this volume were all scripted by Lars and illustrated by his sister.

Free of the strip, Tove returned to painting, writing and her other creative pursuits, generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and another nine Moomin-related picture-books and novels, as well as thirteen books and short-story collections strictly for grown-ups.

Tove Jansson died on June 27th 2001 and her awards are too numerous to mention, but consider this: how many modern artists – let alone comics creators – get their faces on the national currency?

Her Moomin comic strips have long been available in Scandinavian volumes and the discerning folk at Drawn & Quarterly have translated these into English for your – and especially my – sheer delight and delectation.

Moomintrolls are easygoing free spirits, bohemians untroubled by hidebound domestic mores and societal pressures. Moominmama is warm and capable but overly concerned with propriety and appearances whilst Moominpappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys. Their son Moomin is a meek and dreamy boy who adores their permanent guest Snorkmaiden – although that impressionable gamin prefers to play things slowly whilst waiting for somebody potentially better…

This fifth oversized (312 x 222mm) monochrome hardback compilation gathers the 19th, 20th and 21st strip sagas and is a particular favourite, comprising a trio of epic length sequences commencing with ‘Moomin Winter’ as the worst snow season in living memory begins and the nonconformist family decide that this year they will return to traditional ways and hibernate as proper Moomintrolls should…

However happenstance and their own magnanimous natures work against them as other locals – less prepared for the winter’s icy blasts – keep turning up seeking succour, solace and shelter. Naturally no decent creature could turn away neighbours – or even complete strangers – in need…

First it’s timid Miss Fluffins nervously tapping on the door then a little later the quirkily obnoxious Gromf imposing himself upon them, but the truly disruptive influence only arrives after a most odd Christmas when the snow lies metres deep around the house. Delivered through an upstairs window by the indefatigable parcel post is a box containing a baby Nibling…

Abandoning all hope of a successful hibernation, the Moomins become unwilling but polite hosts to them all although, as Niblings are such legendary troublemakers, it’s understandable that Moominmama first goes on a heroic expedition to all the neighbours, striving to find a suitable home (i.e. somebody else’s) for the little mite…

She even briefly considers the draconian local orphanage before relenting and returning home with the nosy, chaos-causing little critter…

As well as having voracious eating habits, the Nibling is less than welcome for its incessant curiosity and stunningly forthright rudeness. As the snowbound days pass the inquisitive meddler sniffs out every shameful secret of the household from Fluffins’ strangely masculine habits to Snorkmaiden’s binge eating, young Moomintroll’s aspirations to thespianism or the fearsome Gromf’s addiction to knitting doilies…

These secrets and others it uses to virtually run the house. Moominpapa retires to his study to reminisce and read the papers whilst his long-suffering wife resorts to the thankless tasks of housework to keep busy. Eventually however, as the months go by the Moomins decide it’s time for drastic action and try to starve all their increasingly unwelcome guests out…

Sadly, as ever, the hosts are too gracious and well-mannered to persist for long and soon the boy troll and incessant Nibling are skiing through the winter wilderness hunting grizzly and moose for the larder. A little later, things come to a comical head when the assemblage decides to share all their secret peccadilloes thus depriving the mischievous Nibling of its power…

This comedy of manners is followed by a boisterously sedate and surreal adventure as ‘Moomin Under Sail’ finds Moominpapa and family joining neighbour Too-Tikki (the eminently practical and capable lady was based on Jansson’s life partner, graphic artist Tuulikki Pietilä, and first appeared in the novel Moominland Midwinter) in building a wooden sailing ship and going voyaging…

The construction is well underway, with everyone contributing in their own unique way, when a wandering poet appears and names the vessel “Mermaid” – which rash Moomin misspells as “Murmade” when painting the hull – before moving on, and all too soon the travellers are underway…

At least they would be if they hadn’t built their boat on a hill and now can’t shift it. Fortunately Too-Tikki knows a rather irascible but polite giant Booble named Mr. Edward who she can convince to move the river for them…

And in a roar of waters they are off, hurtling out to sea in search of wonder, mystery and romance. It comes all too soon as food and whisky starts to vanish and – at least for the ever-imaginative Snorkmaiden – passion is found when the terrified shipmates discover that the beguiling, advantage-taking poet has stowed away…

Young Moomin is less than sanguine that his one and only has become besotted with the unscrupulous scribbler and is secretly delighted when a school of seagoing wild Niblings board the vessel and eat all his odes…

None too soon they depart, taking the poet with them whilst leaving one of their cubs behind. The rapacious tyke is rather sweet but has a disturbing taste for paper and leather goods…

Things begin to go further awry as the babe eats all the charts so Too-Tikki captures some clouds for the child to chew, accidentally precipitating a colossal hurricane which rips their sails away. Happily the clouds make a suitable substitute. There’s even some left to give to Mr. Edward when the aggrieved Booble suddenly shows up…

Sighting land the Moomins and Co go ashore to re-supply and hear worrying stories of a pirate marauder dubbed the “Bloody Mary” before heading back out to sea and encountering a Marie Celeste-like conundrum and inevitable encountering the dread privateers.

Imagine the surprise of the Murmade mariners when they discover the wild freebooters are in fact old acquaintances…

This amazing, enchanting collection concludes with a salutary tale of unrequited love as Moomin makes a new friend and becomes involved with ‘Fuddler’s Courtship’. The meek and rather scruffy young man is a collector of many things – but most especially buttons – and reveals to his new chum that he is hopelessly in love with quirky, overly romantic and lonely Mymble…

Despite their misgivings over the clear mismatch, Moomin and Snorkmaiden attempt to facilitate affairs but the target of the Fuddler’s affections is currently enamoured of a dynamic strongman. Although she’s prepared to give any new suitor a chance, his clumsiness, diffidence, messiness and collecting habits soon drive Mymble back to her photos of the oblivious Sebastian…

With his confidence crushed Fuddler retreats to his coffee-can home to be depressed, provoking Moomin and Snorkmaiden to call in newspaper psychiatrist Dr. Hatter. It is a terrible mistake…

The Shrink is a mass of complexes and neuroses and soon he has infected almost everybody with one of his problems. Moreover Mymble finds the tortured “genius” utterly fascinating.

Moomin then tries everything – even a helpful ghost – to drive Hatter away, but only succeeds in having his entire family locked up. Happily the Fuddler has a collection of keys and other cage-opening gimmicks amongst his copious possessions…

The course of true love continues to run anything but smoothly for all concerned until one night the Fuddler meets a sweet, confused and messily charming collector of shells and stones. Her name is The Jumble…

Wrapping up the Wild Things wonderment is the short essay ‘Tove Jansson: To Live in Peace, Plant Potatoes, and Dream’: a comprehensive biography and commentary by Alisia Grace Chase (PhD) which celebrates the incredible achievements of this genteel giant of literature.

These are truly magical tales for the young laced with the devastating observation and razor sharp mature wit which enhances and elevates only the greatest kid’s stories into classics of literature. These volumes are an international treasure and no fan of the medium – or carbon-based lifeform with even a hint of heart and soul – can afford to be without them.
© 2010, 2014 Solo/Bulls. All other material © its creators. All rights reserved.

Asterix and the Actress


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-75284-658-8

A son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927 in Fismes on the Marne. He dreamed of becoming an aircraft mechanic but even as a young child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair. Albert became a French citizen when he was seven and found employment at thirteen, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II came he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo and when a location for Asterix‘s idyllic village was being mooted, that beautiful countryside was the only choice…

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own comic masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

Tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, dabbled in animation, worked as a journalist and illustrator for France Dimanche and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon bosom buddies, they resolved to work together at the new Paris office of Belgian Publishing giant World Press. Their first published collaboration was in November of that year; a feature piece on savoir vivre (gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they resulted in a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new enterprise, collaborating with Charlier on Tanguy et Laverdure and devising – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued illustrating Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the hit series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, and in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first published as a complete original album before serialisation. Thereafter each new release was an eagerly anticipated, impatiently awaited treat for the strip’s millions of fans…

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors, and now that torch has been passed and new sagas of the incomparable icon and his bellicose brethren are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper if you want, or as a punfully sly and witty satire for older, wiser heads. English-speakers are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

Many of the intoxicating epics are set in various exotic locales throughout the Ancient World, with the Garrulous Gallic Gentlemen reduced to quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era. The rest – more than half of the canon – take place in and around Uderzo’s adored Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last named just refuses to be pacified…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export from the mid-1960s onwards, Asterix the Gaul continues to grow in quality as new creators toil ever onward, crafting further fabulous sagas and building a stunning legacy of graphic excellence and storytelling gold…

Uderzo’s seventh session as sole auteur was Astèrix et Latraviata released in 2001 as the 30th volume of the ever-unfolding saga. The English language version was released that same year as Asterix and the Actress.

The revelatory epic opens with romance in the air as Obelix and his lifelong pal return to the village laden down with boars and more battered keepsakes of the ongoing battle with the woefully outmatched Romans.

They amiably amble into a huge surprise party. The heroes share the same birthday and their friends have arranged the event to commemorate the occasion. Even their mothers have come down for a visit from fashionable regional capital Condatum…

Soon a feast is in full swing but after handing over their spectacular gifts – a fabulous jewelled sword for Asterix and an equally splendid Roman helmet for Obelix to add to his huge collection – culled from the parents’ fashionable souvenir shop, the mothers begin a battle of their own with their sons.

Fed up with waiting for their hardworking husbands to arrive from the Big City, the impatient matrons start in on the birthday boys with lectures about settling down and providing some grandchildren…

Overruling Asterix and Obelix’s complaints, the insistent Sarsaparilla and Vanilla conduct acutely embarrassing interviews with the village’s contingent of eligible females – and their potential mothers-in-law – and even organise a formal dance to show off their sons’ matrimonial potential, but the matchmaking is a succession of fiascos since the oafish louts just don’t want to play ball…

Fathers Astronomix and Obeliscoidix are now long overdue. Unknown to all they have been arrested by Prefect Bogus Genius. The wily official has a problem which needs some clever and extremely delicate handling…

Already in custody is dipsomaniac former legionary Tremensdelirious (see Asterix and Caesar’s Gift), who sold the aforementioned sword and helmet to the Gaulish souvenir traders. Sadly the items’ true owner is Caesar’s greatest enemy Pompey and thus proof positive that the usurping former tribune is back in Europe. The items must be quietly recovered before Rome realises…

Well aware of the ferocious reputation of the sons of his Gaulish captives, the Prefect enacts a devious scheme suggested by his spies. Mighty Obelix turns to jelly whenever he sees the beautiful Panacea (another village émigré now living in Condatum with her husband Tragicomix – as first seen in Asterix the Legionary) so the devilish conspirator has hired the Empire’s greatest actress Latraviata to impersonate her and steal back the incriminating evidence…

As the despondent dads tire of waiting for rescue by their doughty boys and strike a deal with their cellmate Tremensdelirious, Decurion Fastandfurius is pretending to be a merchant escorting “Panacea” back to her home village. The poor thing has a very selective case of amnesia…

In that certain Gaulish village on the coast of Armorica the actress is readily accepted with only Druid Getafix in the least suspicious. Soon her fawning attention to besotted Obelix wins her the helmet but Asterix is not so easily wooed. That changes when a spat with his now-jealous bosom buddy results in a mighty blow to the head which deprives him of his usually superior wits…

If not for overprotective mother Vanilla the plot would have succeeded then and there, but she stops the ingénue making off with the sword and calls in Getafix to cure her addled son. Unfortunately the magic potion has a bizarre effect on the little zombie and Asterix goes wild, acting like an animal and scrapping with Obelix before hurtling out to sea like a torpedo…

He regains his senses on a rock in the middle of nowhere just as a massive storm erupts about him and only survives due to the intervention of old frenemies The Pirates and a particularly accommodating dolphin…

In the meantime Latraviata and Fastandfurius have secretly secured the sword and started back for Condatum. Still unaware of their true nature, the freshly reconciled Asterix and Obelix – who are heading in the same direction to find out what has delayed their dads – cadge a lift on the infiltrators’ cart.

Elsewhere, other agents are coming into play. A certain spy has already informed Caesar of trouble brewing and the real Panacea, having seen Astronomix and Obeliscoidix’s wrecked shop, has rushed off with Tragicomix to warn the village…

As the heroes head for the city, they are baffled to see Romans so busy fighting each other that they don’t even notice their Gaulish nemeses, and everything comes to a startling head when Panacea apparently meets herself on the road…

After explanations, apologies and a surprising change of heart on behalf of one of the conspirators, Asterix and Obelix dash on to Condatum to rescue their fathers, only to stride straight into a major melee as Caesar and Pompey’s forces furiously clash…

Of course it all works out in the end and cartoon dog-lovers everywhere will rejoice in the last moment arrival of the missing wonder mutt Dogmatix…and the introduction of his new “wife” and family. Apparently some heroes can successfully combine romance and duty…

Packed with outrageous action, good-natured joshing, clever targeted raucous family humour, bombastic spectacle and a torrent of punishing puns to astound and bemuse youngsters of all ages, this rollicking affirmation of life’s eternal verities further confirmed Uderzo’s reputation as a storyteller whilst his stunning illustrative ability affords glimpses of sheer magic to lovers of cartoon art. Asterix and the Actress proves that the potion-powered paragons of Gallic Pride will never lose their potent punch.
© 2001 Les Éditions Albert René, Goscinny-Uderzo. English translation: © 2001 Les Éditions Albert René, Goscinny/Uderzo. All rights reserved.

The Squickerwonkers volume 1


By Evangeline Lilly & Johnny Fraser-Allen (Titan Books)
ISBN: 978-1-78329-545-6

Win’s Christmas Gift Recommendation: Beguiling fun for kids of all ages… 9/10

In the good old days children used to be exposed to literature both entertaining and at the same time morally edifying. Generally that meant frontloading wonderful tales of adventure and imagination with scarcely concealed threats of dire retribution for acts of rebellion of minor malfeasance – and a good thing too, say I.

Coming from that first generation of kids who grew up watching Doctor Who from behind the sofa, we all know the value of thrills, chills and spectacle safely experienced from a base of comfortable security. The stuff we read – such as the unexpurgated Fairytales of the Brothers Grimm – gave us all a thorough grounding in wonder and responsibility and a deep loathing of sanitised modern pablum masquerading as entertainment for youngsters.

Happily, recent times have thrown up an increasing number of tomes for tots that tantalisingly re-embrace the wild, dark and deliciously dangerous realms of fantasy and wonder and such is definitely the case with this delirious original comic romp from actress and author Evangeline Lilly (Lost, The Hobbit, The Hurt Locker).

Delivered in vivacious, vivid verse, this splendid picture book is astoundingly and lavishly illustrated by Johnny Fraser-Allen (senior sculptor and conceptual designer at WETA Workshop with works like The Hobbit trilogy, Narnia Chronicles and Spielberg’s Tintin to his credit): an introductory bestiary to a band of particularly peculiar creatures with their own rigorously enforced code of conduct…

Simply stuffed to overflowing with utterly entrancing painterly images of the rough-carved and close-cut cast, the rhythmic revelations commence following a glowing and emphatic Introduction from Peter Jackson, Fran Walsh and Philippa Boyens, after which the curtain rises on obnoxiously tantrum-addicted little Selma, supercilious scion of the Rin-Run Royals.

On this occasion the haughty tyke pokes her over-privileged nose into a fascinating travelling circus wagon and encounters a family of eerie animated puppets and macabre marionettes who are uniformly unimpressed by her credentials and uncouth demands to see the incredible “Squickershow”…

Taking umbrage at her boorish manners the dauntingly garish Papa the Proud parades his bizarre band of brothers and sisters before “inviting” Selma to join their creepy capering crowd. Her tantrums are all to no avail and soon she is literally enchanted to become just one of the gang…

As well as the laconic epic of leery limericks and arcane etchings, this stunning book also includes luxurious biographies of the creative crew involved and ends with a fabulous no-strings attached feature giving each of The Squickerwonkers their moment in the limelight.

The roguish retinue of delightful dummies includes the aforementioned Papa the Proud, Mama the Mean, Gilligan the Guilty, Meghan the Mute, Greer the Greedy, Gillis the Gluttonous, Sparky the Spectacle, Lorna the Lazy, Andy the Arrogant and, making her travelling stage puppet show debut, Selma the Spoiled…

Clearly conceived with one wise eye towards an animated feature in the future, this slim cautionary comedy of manners highlights a coterie of unsettling stars in a rousing fable your kids will want to read over and over again. And so will you.
© 2013 Evangeline Lilly.