Walt Disney’s High Jinks on the Matterhorn and The Rain God of Uxmal


By Adolf Kabatek and the Gutenberghus Group, translated by Anne Kilborn (London Editions)
ISBNs: 7235-95038 and 7235-9502X

Scrooge McDuck premiered in the Donald Duck tale ‘Christmas on Bear Mountain’ (Four Colour Comics #178 December 1947) as a disposable foil to move along simple tales of Seasonal woe and joy. The old miser was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of the legendary and magnificent story showman Carl Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from Duckburg.

The comicbook stories and newspaper strips of the Disney studios quickly travelled around the world and were particularly loved and venerated in Europe where Italy, Germany, Britain and especially the Scandinavian countries made them all their own; with supplemental new adventures and frolics that surpassed the efforts of all but Carl Barks himself.

As Disney US gradually downsized their own comics output, eventually even Barks himself and latter-day American giants like Don Rosa were producing new material for the continental Disney Comics of the Gutenberghus Group.

By the 1980s Disney’s once-prodigious presence on the British comics scene had dwindled to almost nothing and latest license holder London Editions began releasing collected albums in the European manner and using all-European talent, and these two oversized, 48 page books (288mm x 218mm) were first released in Germany in 1983.

High Jinks on the Matterhorn opens with an ailing Money-mad Mallard diagnosed with “Cupiditas Pecuniae” and in desperate need of a break away from the pressure of his all-consuming financial empire. Donald and the ever-helpful nephews take him on a restful jaunt to Switzerland, but as soon as the restless octogenarian smells a fresh opportunity to make money the be-feathered brood are plunged into a breakneck scheme involving unlimited cheese production, super-milk and a frantic race up the mighty Mount Matterhorn in search of a legendary super-food for cows…

Bold, fast-paced, visually spectacular and hilariously funny, this worthy successor to the inventive satirical lunacy of Barks is full of all-ages thrills and creamy cartoon goodness.

These volumes come with an educational feature at the back and the space here is occupied with comprehensive and enticing history of the mountain and the men who first conquered it.

The Rain God of Uxmal returns to classic adventuring as Donald and the boys go in search of Uncle Scrooge after catching a conman who has sold the elderly entrepreneur a non-existent palatial holiday-home in Mexico…

Enlisting the aid of eccentric inventor Gyro Gearloose the would-be rescuers head South in an outrageous, off-beat flying car, but by the time they reach Mexico Scrooge has already stumbled into an incredible situation. The crusty capitalist had been abducted and adopted by a lost tribe of supposedly extinct Mayans and taken to their hidden city of Uxmal. Apparently Scrooge was the spitting image of their ancient god Quaxc-Quaxc and expected to bring rain to the drought-parched hidden kingdom…

After a remarkable journey and some scarily close calls, Donald and Co. turn up in the very nick of time, but seem destined to fail in their rescue bid until mysterious providence takes a terrifying hand in the proceedings…

This is an exciting, exotic and eye-popping romp in the wholesome blockbusting Barks manner: blending wit, history, madcap invention, plucky bravado and sheer wide-eyed wonder into a rollicking rollercoaster ride for readers of every age and vintage.

This volume also describes in fascinating detail the secrets of the real lost city of Uxmal.

Whatever your opinions on the corporate mega-colossus that is Disney today, the quality of the material derived from “The House that Walt Built” is undeniable and no fan of comics and old-fashioned fun should avoid any opportunity to revel in the magic – preferably over and over again…
© 1983, 1985 Walt Disney Productions.

Asterix and the Big Fight, Asterix in Britain and Asterix and the Normans


By René Goscinny & Albert Uderzo, translated by Anthea Bell & Derek Hockridge (Orion)
ISBNs: 978-0-7528-6616-1, 978-0-7528-6618-5 and 978-0-7528-6622-2

Asterix the Gaul is one of France’s most exciting and rewarding contributions to global culture: a cunning little champion of the underdog who resisted the iniquities, experienced the absurdities and observed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and a magic potion which bestowed incredible strength, speed and vitality.

One of the most-read comics in the world, his chronicles have been translated into more than 100 languages; with 8 animated and 3 live-action movies, assorted games and even into his own theme park (Parc Astérix, near Paris). More than 325 million copies of 34 Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

The diminutive, doughty hero was created by two of the art-form’s greatest masters, René Goscinny & Albert Uderzo who were already masters of the form and at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of the terrifying prolific scripter Goscinny, the creative wonderment still continues – albeit at a slightly reduced rate of rapidity.

Asterix launched in 1959 in the very first issue of Pilote (with a teaser page appearing a week earlier in a promotional issue #0). The feature was a massive hit from the start. Initially Uderzo continued working with Charlier on Michel Tanguy, (Les Aventures de Tanguy et Laverdure), but soon after the first epic escapade was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death the publication rate dropped from two books per year to one volume every three to five). By 1967 the strip occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation and when Goscinny passed away three years later Uderzo was convinced to continue the adventures as writer and artist, producing a further ten volumes since then.

Like all great literary classics the premise works on two levels: younger readers enjoy an action-packed, lavishly illustrated comedic romp of sneaky, bullying baddies getting their just deserts whilst wrinklier readers enthuse over the dry, pun-filled, sly and witty satire, enhanced for English speakers by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so palatable to the Anglo-Saxon world.

The stories were set on the tip of Uderzo’s beloved Brittany coast in the year 50BC, where a small village of redoubtable warriors and their families resisted all efforts of the Roman Empire to complete their conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire resorted to a policy of containment and the little seaside hamlet is perpetually hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

Asterix and the Big Fight first ran in Pilote #261-302 in 1964 (originally entitled Le Combat des chefs‘The Battle of the Chiefs’) and saw another Roman scheme to overwhelm the hirsute hold-outs when Totorum’s commander Centurion Nebulus Nimbus and his aide-de-camp Felonius Caucus tried to use an old Gaulish tradition to rid themselves of the rebels.

The Big Fight is a hand-to-hand duel between chiefs with the winner becoming ruler of the loser’s tribe. All the Romans have to do is find a puppet, have him defeat fat, old Vitalstatistix and their perennial problem goes away for good. Luckily just such a man is Cassius Ceramix: chief of Linoleum, a hulking brute and, most importantly, a keen lover of all things Roman…

Even such a cunning plan is doomed to failure whilst Vitalstatistix uses magic potion to increase his strength, but what if the Druid Getafix is taken out first?

When the Romans attempt to abduct the old mage, Obelix (who had fallen into a vat of potion as a baby and grew into a genial, permanently superhuman, eternally hungry goliath) accidentally bounces a large menhir off the druid’s bonce, causing amnesia and a touch of insanity…

Although not quite what was intended, the incapacitation of Getafix emboldens the plotters and the Gallo-Roman Ceramix’s challenge is quickly delivered and reluctantly accepted. With no magic potion, honour at stake and the entire village endangered, desperate measures are called for. Asterix and Obelix consult the unconventional (even for druids) Psychoanalytix – who specialises in mental disorders – and Vitalstatistix is forced to diet and begin hard physical training!

Unfortunately when Obelix shows Psychoanalytix how Getafix sustained his injury the net result is two crazy druids, who promptly begin a bizarre bout of magical one-upmanship. As the crucial combat begins and Vitalstatistix valiantly battles his hulking, traitorous nemesis, Getafix accidentally cures himself, which is lucky as the treacherous Nebulus Nimbus and Felonius Caucus have no intention of losing and have brought along their Legions to crush the potion-less Gauls, should Ceramix let them down…

Manic and deviously cutting in its jibes at the psychiatric profession, this wildly slapstick romp is genuinely laugh-a-minute and one of the very best Goscinny tales.

Following the established pattern, after a “home” adventure our heroes went globe-trotting in their next exploit – although not very far…

Asterix in Britain originated in 1965 (Pilote #307-334) and followed Caesar’s conquest of our quirky country. It was never a fair fight: Britons always stopped in the afternoon for a cup of hot water and a dash of milk and never at the weekend, so those were the only times the Romans attacked…

After the conquest, in Cantium (Kent) one village of embattled Britons were holding out against the invaders and they had sent Anticlimax to Gaul where his cousin Asterix had successfully resisted the Roman for absolutely ages. Always happy to oblige the Gauls whip up a barrel of magic potion and the wily warrior and Obelix accompany Anticlimax on the return trip. Unfortunately, during a brief brouhaha with a Roman galley in the channel, the invaders discover the mission and begin a massive hunt for the rebels and their precious cargo…

As the trio make their perilous way to the village in Cantium, the entire army of occupation is hard on their heels and it isn’t long before the barrel goes missing…

Simply stuffed with good natured jibes about British cooking, fog, the Tower of Londinium, warm beer, council estates, the still un-dug Channel tunnel, boozing, the Beatles (it was the swinging Sixties, after all), sport, fishing and our national beverage, this action-packed frenetic chase yarn is possibly the funniest of all the Asterix books… if you’re British and possess our rather unique sense of humour, don’tcha know…?

Asterix and the Normans debuted in Pilote #340-361 in 1966 and showed how Vikings (who would eventually colonise parts of France as Northmen or “Normans”) first encountered our heroic Gauls and learned some valuable lessons…

The action opens with Chief Vitalstatistix reluctantly taking charge of his spoiled teenaged nephew Justforkix, intending to make a man of the flashy brat from Lutetia (Paris). The country girls go for his style and modern music (spoofing Elvis Presley in the original and the Rolling Stones in the English translation) and the lad’s glib tongue even convinces the Bard Cacofonix that his “unique” musical talent would be properly appreciated in the big city…

Meanwhile a shipload of Vikings have fetched up on the beach, looking for the answer to a knotty question. Rough, tough and fierce, the Scandinavians have no concept of fear, but since that have heard that the emotion can make people fly they’re determined not to leave until they know all about experiencing terror…

They’ve met their match in the Gaulish villagers, but Justforkix is a different matter. The once-cool lad is a big ball of cowardy-custardness when confronted by the Normans, so the burly barbarians promptly snatch him, insisting he teach them all about that incomprehensible emotion…

Canny Asterix knows fighting the Normans is a waste of time but reasons the only way to get rid of them is to teach them what fear is like. If violence won’t work then what’s need is something truly horrible… but Cacofonix and his assorted musical instruments are already on their way to fame and fortune in Lutetia. If only Obelix and Dogmatix can find him and save the day…

Daft and delicious this superbly silly tale abounds with comedy combat and confusion; a perfect mix of gentle generational jibing and slaphappy slapstick with a twist ending to boot.

Outrageously fast-paced, funny and magnificently illustrated by a supreme artist at the very peak of his form, these historical high jinks cemented Asterix’s growing reputation as a world treasure and as these albums are available in a wealth of differing formats and editions – all readily available from a variety of retail and internet vendors or even your local charity shop – there’s no reason why should miss out on all the fun.

Be warned though, that if pure continuity matters only Orion, the current British publisher, has released the nearly 40 albums in chronological order – and are in the process of re-releasing the tales in Omnibus editions; three tales per tome.

Asterix is sublime comics storytelling and if you’re still not au fait with these Village People you must be as Crazy as the Romans ever were…
© 1964-1965 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Fairy Tales of the Brothers Grimm: Little Snow White, The Three Sluggards & The Shoemaker & the Elves


Adapted by David Wenzel & Douglas Wheeler (NBM)
ISBN: 978-1-56163-130-8

The immortal German folktales gathered by historians, philologists and lexicographers Wilhelm and Jakob Grimm have been told to enthralled generations of children all over the planet for nearly two centuries – they were first collected and published in 1812 – becoming an intrinsic part of human life. However these dark and powerful parables – they all have meanings and moral, after all – became increasingly enfeebled and sanitised over the decades as parents, entertainment purveyors and educators constantly diluted the details for their own reasons.

Here scripter Doug Wheeler (Swamp Thing, Classics Desecrated) and fantasy artist Dave Wenzel (Warlords, The Hobbit) return to the source material – but not too slavishly – for a dark and luscious pre-interpretation of three of the original classics in a glorious, fully painted hardcover edition first released by NBM in 1995.

You already know the key points of ‘Little Snow White’ which takes up the lion’s share of this terrific tome, but major restorations include the fact that the little princess was only seven when the malicious and jealous queen ordered her death; that the triumphant step-mother gleefully eats the heart of a wild pig fully believing it to be Snow White’s and, after finally being murdered (three truly harrowing attempts) in the dwarves’ home, the radiant child was interred in a crystal coffin for seven years – inexplicably maturing there into a beautiful, if dead, young woman before she was finally revived.

When the Prince finally aroused her from the deathly slumber it wasn’t with a kiss either…

Good triumphed at last and evil was sadistically punished in the end, after which ‘The Shoemaker and the Elves’ provides a sweet and savoury palate cleanser in a cheerfully enchanting Christmas tale of Good Deeds rewarded after which ‘The Three Sluggards’ relates in a single captivating page how the laziest king in the world selected his ideal successor.

The original tales are so ubiquitous, so ingrained in our lives that there’s no possibility of any one version ever becoming definitive, but that’s not really the point. These particular iterations, as graphically realised by Wheeler and Wenzel, are a superb synthesis of immortal legend and comic art mastery that will enthral every reader no matter how over-familiar you think they might be. One of those perfect books that belongs on every bookshelf.
© 1995 by David Wenzel & Doug Wheeler.

The Rainbow Orchid Volume Two


By Garen Ewing (Egmont UK)
ISBN: 978-1-4052-5047-4

Garen Ewing’s stunning pastiche of the genre pioneered by the groundbreaking Hergé continues in this even better middle instalment of The Rainbow Orchid.

The character of plucky Julius Chancer and his adventuresome pals began popping up around 2003 in self-published mini-comics and small press publications before migrating to and unfolding online (still available to view at the website www.rainboworchid.co.uk ) to rapturous praise from industry and public alike. Tintin publisher Egmont sagaciously picked up the series and this fabulous old fashioned tale of globe-girdling, treasure-seeking derring-do has quickly become a notable addition to the ranks of magnificent all-ages full-colour adventure albums.

The story is set in the Roaring 1920s and relates how young yet capable archaeological assistant Chancer is drawn into a web of international intrigue, corporate skulduggery and rip-roaring peril by his boss’ latest client. Said employer is renowned historical researcher and gentleman breeder of orchids Sir Alfred Catesby-Grey, who once ran a very hush-hush government artefact-hunting department dubbed the Empire Survey Branch.

Now working freelance, Sir Alfred was approached by Lord Reginald Lawrence who had been tricked into an impossible wager by dastardly entrepreneur Urkaz Grope. At stake was the “Trembling Sword of Tybalt Stone” a priceless antique that has been the seat of the family’s honour since 1445, and without which Lord Lawrence would have to surrender all his estates and titles…

To win the wager Lawrence needed an example of Iriode Orchino – the rainbow orchid, a mythical bloom last seen by Alexander the Great over two thousand years ago. After some initial reservations Catesby-Grey dispatched Julius and a disparate group including Lord Lawrence’s daughter Lily to track down the Orchid whilst he pursues some enquires amongst his old clandestine colleagues…

After some deadly clashes with Grope’s murderous fixer Evelyn Crow and her hired thugs, Julius, Lily, American impresario Nathaniel Crumpole and pilot Benoit Tayaut reach India, narrowly escaping blazing doom as their aeroplane crashes. Rendezvousing with British Civil Servant Major Fraser-Tipping the explorers begin the next stage of their trek with Crow and cronies in deadly hot pursuit…

In England journalist William Pickle, who broke the story of the orchid wager, is a prisoner of a secret society although his newshound colleague George Scrubbs is diligently on his trail. Grope’s plans to bully and buy his way into the upper echelons of English Society proceed apace and Catesby-Grey is uncovering some previously unsuspected military and political interest in the project…

In India after another brutal attack by Crow’s goons the desperate voyagers find an unexpected ally in Meru, servant of the dead missionary who was the last man to see a rainbow orchid.

Heading into the wastes of Hasan Wahan, Julius and his enlarged party are unaware that they have a traitor in their group. After making one more incredibly lucky and fantastic discovery and nearing the end of their quest, Evelyn Crow launches another murderous assault and one of our plucky heroes seemingly plunges to their death…

In a saga delightfully referencing the Golden age of Adventure Literature; everything from Margery Allingham’s Campion tales to Conan Doyle’s Professor Challenger stories, Rider Haggard’s Allan Quatermain to John Buchan’s Richard Hannay tales and so very much more, Ewing has managed to synthesise something vibrant, vital, fresh and uniquely entertaining for modern readers of all ages.

Enchantingly engaging, astonishingly authentic and masterfully illustrated in the seductive Ligne Claire style, this is a magical yarn which ranks amongst the very best of graphic narratives. With the final instalment imminently in sight we can only hope that there’s more to follow that long-awaited event.

Pure comics mastery – and where else could you get hot fresh nostalgia, just like your granddad used to love?

© 2010 Garen Ewing. All rights reserved.

Yeah!


By Peter Bagge & Gilbert Hernandez, with Jaime Hernadez & Eric Reynolds (Fantagraphics Books)
ISBN: 978-1-60699-412-2

More generally known for their challenging (I so loathe that word “alternative”) material for mature audiences, cartooning legends Peter (Neat Stuff, Hate, Buddy Bradley) Bagge and Gilbert (Love & Rockets, Birdland, Sloth) Hernandez collaborated in 1999 on an intriguing and manically enticing, all-ages cartoon romp for the grievously underserved juvenile girls market, published by mainstream industry leader DC under their WildStorm imprint.

Said feature has finally been collected – regrettably without the gloriously vivid colour – in a superbly silly upbeat collection that will hopefully, in these more enlightened graphic times, find the approving audience it deserved.

As Bagge relates in his introduction, the original concept was an updating of Dan DeCarlo’s Josie and the Pussycats (voluntarily created under the strictures of the Comics Code) which would appeal to a pre-teen market; inspired by the writer’s complete immersion in the Girl-Power culture of the Spice Girls and their many imitators, thanks to his own daughter turning eight and discovering pop music…

Yeah! follows the trials and tribulations of fresh young New Jersey girls Woo-Woo, Honey and Krazy, who with their on-again, off-again, sleazy-hippie-burn-out manager Crusty seek stardom and a steady paycheque. Naturally it’s not quite that straightforward…

The girls’ extremely unique situation is introduced in ‘Everybody Say Yeah!’ as they finish a tour of the galaxy which sees them crowned “the Most Popular Band in the History of the Universe” before returning to Earth where they are still completely unknown and unable to land a single gig. Crusty has unique contacts and connections but none of them are on the planet of his birth. The best he can manage here is a cheesy school talent contest with their arch rival boy-band The Snobs…

Fed up, fame-hungry keyboardist Woo-Woo sets up a meeting with disgusting mega-millionaire Mongrel Mogul, who agrees to manage and promote them – but only if guitarist Krazy agrees to marry him. Although Woo-Woo thinks it’s worth it the girls eventually decline and Mogul instead aligns himself with their arch-enemy Miss Hellraiser…

None of the performers in Yeah! are ordinary or average. Woo-Woo’s ambitions are all-encompassing, diminutive drummer Honey is a Vegan eco-activist with a befuddled hippie boyfriend called Muddy and Krazy has telepathic powers. … And old Crusty really does commune regularly with extraterrestrials…

We meet the parents in ‘Woo-Woo, Phone Home!’ as the girls fail at a succession of menial jobs whilst waiting for the Big Time (alien money being useless on Earth) before giving up and moving to the Planet Erb where they’re properly appreciated. Unfortunately they – and especially Muddy’s goat – can’t handle the food and they have to go back when Woo-Woo’s terrifyingly blue-collar dad gets ill – but not before Crusty signs up and then abandons an Erbian tribute act called “!yaeH”…

‘Stalky’ reveals that whilst they’ve been gone an alien has been crashing at Krazy’s place, consuming her stupendous stash of junk-food (the only thing she ever eats), but the girls have bigger problems: Crusty has lined them up to be Miss Hellraiser’s backing band – and for free!

‘The Origins of Yeah!’ reveals how the girls met, when The Snobs became their enemies and why Hellraiser isn’t in Yeah! anymore, whilst ‘Yeah! Takes Off!’ uncovers Crusty’s alien connections and the girls first intergalactic successes, before ‘Honey’s Crisis!’ highlights corporate skulduggery and girly passions as Krazy and Woo-Woo become rivals for the attention of Hobo Cappilletto – the most successful boy pop-star in the World – culminating in the minor mega-sensation making his romantic play in ‘Hobo’s in Love!’

The band gets caught up in an interplanetary conflict when ‘Yeah! Goes to War!’, unexpectedly becoming folk heroes of planet Sunburnia before the fight for fame comes to an abrupt end in ‘Make Way for !yaeH’ as the erstwhile Erbian trio become a sensation on Earth whilst Yeah! still can’t get arrested in their own home town…

The volume ends with creator biographies and a mini-saga written and illustrated by Bagge hilariously depicting ‘A Day in the Life of The Snobs’…

There’s precious little around for kids and especially girl readers in American funnybooks: their options relegated to Archie Comics’ prodigious, but generally safe, output or whatever manga makes it into English translation so this intriguing and wildly imaginative series which seamlessly combined fantasy, science fiction, fashion, pop and school cultures in a wild blend of frantic fun and thoroughly deserves another chance to shine.

Moreover let’s hope the publishers follow up with more of the same and Bagge’s marvellous warts-and-all comedic comics-industry expose Sweatshop is soon to follow…

© 2011 Peter Bagge. This edition © 2011 Fantagraphics Books. All Rights Reserved.

Asterix the Gladiator, Asterix and the Banquet, Asterix and Cleopatra


By René Goscinny & Albert Uderzo, translated by Anthea Bell & Derek Hockridge (Orion and others)
ISBNs: 978-0-7528-6611-6, 978-0-7528-6609-3 and 978-0-7528-6607-9

Asterix the Gaul is probably France’s greatest literary export: a wily wee warrior who resisted the iniquities, experienced the absurdities and observed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and a magic potion which bestowed incredible strength, speed and vitality.

One of the most popular comics in the world, the chronicles have been translated into more than 100 languages; 8 animated and 3 live-action movies, assorted games and even into a theme park (Parc Astérix, near Paris). More than 325 million copies of 34 Asterix books have been sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

The diminutive, doughty hero was created as the transformative 1960s began by two of the art-form’s greatest masters, René Goscinny & Albert Uderzo and even though their perfect partnership ended in 1977 the creative wonderment still continues – albeit at a slightly reduced rate of rapidity.

When Pilote launched in 1959 was Asterix was a massive hit from the start. For a while Uderzo continued working with Charlier on Michel Tanguy, (Les Aventures de Tanguy et Laverdure), but soon after the first epic escapade was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death the publication rate dropped from two books per year to one volume every three to five).

By 1967 the strip occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation and when Goscinny passed away three years later Uderzo was convinced to continue the adventures as writer and artist, producing a further ten volumes since then.

Like all great literary classics the premise works on two levels: for younger readers as an action-packed comedic romp of sneaky, bullying baddies regularly getting their just deserts and as a pun-filled, sly and witty satire for older, wiser heads, enhanced here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so very palatable to the English tongue.

Launched in Pilote #1 (29th October 1959, with the first page appearing a week earlier in a promotional issue #0, June 1st 1959), the stories was set on the tip of Uderzo’s beloved Brittany coast in the year 50BC, where a small village of redoubtable warriors and their families resisted every effort of the all-conquering Roman Empire to complete their conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire resorted to a policy of containment and the little seaside hamlet is perpetually hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

With these volumes a key pattern was established: the adventures would henceforth- like a football match – alternate between Home and Away, with each globe-trotting escapade balanced by an epic set in and around he happily beleaguered Gaulish village (if you’re counting, home tales were odd numbered volumes and travelling exploits even-numbered…)

Asterix the Gladiator debuted in Pilote #126-168 in 1963 and saw the canny rebel and his increasingly show-stealing pal Obelix (who had fallen into a vat of potion as a baby and was a genial, permanently superhuman, eternally hungry foil to the smart little hero) despatched to the heart of the Roman Empire on an ill-conceived mission of mercy…

When Prefect Odius Asparagus wanted to give Julius Caesar a unique gift he decided upon one of the indomitable Gauls who had been giving his occupying forces such a hard time.

Thus he had village Bard Cacofonix abducted and bundled off to Rome. Although in two minds about losing the raucous harpist, pride won out and the villagers mounted a rescue attempt, but after thrashing the Romans again they discovered that their lost comrade was already en route for the Eternal City…

Asterix and Obelix were despatched to retrieve the missing musician and hitched a ride on a Phoenician galley operated under a bold new business plan by captain/general manager Ekonomikrisis. On the way to Italy the heroes first encountered a band of pirates who would become frequent guest-stars and perennial gadflies.

The pirates were a creative in-joke between the close-knit comics creative community: Barbe-Rouge or Redbeard was a buccaneering strip created by Charlier and Victor Hubinon that also ran in Pilote at the time.

As Asterix and Obelix made friends among the cosmopolitan crowds of Rome, Caesar had already received his latest gift. Underwhelmed by his new Bard, the Emperor sent Cacofonix to the Circus Maximus to be thrown to the lions just as his chief of Gladiators Caius Fatuous was “talent-spotting” two incredibly tough strangers who would make ideal arena fighters…

Since it was the best way to get to Cacofonix our heroes joined the Imperial Gladiatorial school; promptly introducing a little Gallic intransigence to the tightly disciplined proceedings. When the great day arrived the lions had the shock of their lives and the entertainment-starved citizens of Rome got a show they would never forget…

As always the good-natured, comedic situations and sheer finesse of the yarn rattles along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, marvellously rendered in Uderzo’s expansive, authentic and continually improving big-foot art-style.

Asterix and the Banquet originated in Pilote #172-213 (1963) and was inspired by the Tour de France cycle race.

After being continually humiliated by the intractable Gauls coming and going as they pleased, Roman Inspector General Overanxius instigated a policy of exclusion and built a huge wall around the little village, determined to shut them off from their country and the world.

Incensed, Asterix bet the smug Prefect that Gauls could go wherever they pleased and to prove it invited the Romans to a magnificent feast where they could sample the culinary delights of the various regions. Breaking out of the stockade and through the barricades, Asterix and Obelix went gathering produce from as far afield as Rotomagus (Rouen), Lutetia (Paris, where they also picked up a determined little mutt who would eventually become a star cast-member), Camaracum (Cambrai) and Durocortorum (Rheims), easily evading or overcoming the assembled patrols and legions of man-hunting soldiers. However, they didn’t reckon on the corrupting power of the huge – and growing – bounty on their heads…

Some Gauls were apparently more greedy than patriotic…

Even with Asterix held captive and all the might of the Empire ranged against them, Gaulish honour was upheld and Overanxius, after some spectacular fights, chases and close calls eventually was made to eat his words – and a few choice Gallic morsels – in this delightful, bombastic and exceedingly clever celebration of pride and whimsy.

Asterix and Cleopatra ran from 1963-1963 in issues #215-257 and although deriving its title from Shakespeare’s Antony and Cleopatra, is actually a broad visual spoof of the 1963 movie blockbuster Cleopatra (the original collected album cover was patterned on the film poster).

Rome was a big empire to run but Caesar always had time to spare for the fascinating Queen of Egypt – even though she could be a little overbearing at times…

When Caesar called her people decadent, Cleopatra announced that her Egyptians would build a magnificent palace within three months to prove their continued ingenuity and vitality.

Her architect Edifis was less confidant and subcontracted the job, recruiting his old friend Getafix the Druid to help, with Asterix, Obelix and faithful pooch Dogmatix coming along to keep him out of trouble…

After another short, sharp visit with the pirates, the voyagers reached the Black Lands only to find the building site a shambles. Edifis’ arch rival Artifis had jealously stirred up unrest among the labourers and consequently sabotaged the supply-chain, entombed the visitors in a deadly tourist-trap and even framed Edifis by attempting to poison the Queen.

For all these tactics the ingenious Gauls had a ready solution and the Palace construction continued apace, but when Caesar, determined not to lose face to his tempestuous paramour, sent his Legions to destroy the almost-completed complex, it was up to the two smallest, smartest warriors to come up with a solution to save the day, the Palace and the pride of two nations…

Outrageously fast-paced and funny and magnificently illustrated by a supreme artist at the very peak of his form, Asterix and Cleopatra is one of the very best epics from a series that has nothing but brilliant hits.

These albums are available in a wealth of differing formats and earlier editions going all the way back to the 1969 Brockhampton editions are still readily available from a variety of retail and internet vendors – or even your local charity shop and jumble sale.

Be warned though, that if pure continuity matters only Orion, the current British publisher, has released the nearly 40 albums in chronological order – and are in the process of re-releasing the tales in Omnibus editions; three tales per tome.

Also, on a purely aesthetic note some of the Hodder-Dargaud editions have a rather exuberant approach to colour that might require you to don sunglasses but could save you a fortune on lighting your house… and possibly heating it too…

This is supremely enjoyable comics storytelling and if you’re still not au fait with these Village People you must be as Crazy as the Romans ever were…

© 1964-1965 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Showcase Presents Dial H For Hero


By Dave Wood, Jim Mooney & various (DC Comics)
ISBN13: 978-1-4012-2648-0

The entire world was going crazy for costumed crusaders in the mid-Sixties and every comicbook publisher was keenly seeking new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid on a fantastic wonder-tool…

This slim monochrome compendium collects the entire run from House of Mystery #156 (January 1966) to #173 (March-April 1968) when the comicbook disappeared for a few months to re-emerge as DC’s first – of many – anthological supernatural mystery titles.

Created by Dave Wood and Jim Mooney, Dial H For Hero recounted the incredible adventures of boy genius Robby Reed who lived with his grandfather in idyllic Littleville where nothing ever happened…

Criminally, very little is known about writer Dave Wood, whose prolific output began in the early days of the American comics industry and whose work includes such seminal classics (often with artistic legends Jack Kirby and Wally no-relation Wood) as Challengers of the Unknown and the seminal “Space Race” newspaper strip Sky Masters.

A skilled “jobbing” writer, Wood often collaborated with his brother Dick, bouncing around the industry, scripting mystery, war, science fiction and adventure tales. Among his/their vast credits are stints on most Superman family titles, Batman, Detective Comics, World’s Finest, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and many others. As well as Dial H For Hero Wood created the sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien.

James Noel Mooney started his comics career in 1940, aged 21 and working for the Eisner & Eiger production shop and Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of the year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946 Jim moved to DC to ghost Batman for Bob Kane and Dick Sprang. He stayed until 1968, working on a host of features including Superman, Superboy, Legion of Super-Heroes, World’s Finest and Tommy Tomorrow, plus various genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery.

He also drew Supergirl from her series debut in Action Comics #253 to #373, after which he headed for Marvel and stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features as both penciller and inker. Just before that move he was working on Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter to a back-up role at the end of each issue.

The first untitled story opens with an attack on the local chemical works by super-scientific criminal organisation Thunderbolt just as Robby and his pals were playing in the hills above the site. As they fled the plucky lad was caught in a landslide and fell into an ancient cave where lay an obviously alien artefact that looked like an outlandish telephone dial.

After finding his way out of the cavern Robby became obsessed with the device and spent all his time attempting to translate the arcane hieroglyphs on it. Eventually he determined the writings were instructions to dial the symbols which translate to “H”, “E”, “R” and “O”…

Ever curious Robby complied and was transformed into a colossal super-powered “Giantboy”, just in time to save a crashing airliner and stop another Thunderbolt raid. Returning home he reversed the dialling process and went to bed…

These were and still are perfect wish-fulfilment stories: uncluttered and uncomplicated yarns hiding no great messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew just how to reach their young-at-heart audiences, so no-one should be surprised at the ease with which Robby adapted to his new situation…

When Thunderbolt struck again next morning Robby grabbed his dial but was startled to become a different hero – high-energy being “The Cometeer”. Streaking to the rescue he was overcome by the raider’s super weapon and forced to use the dial to become Robby again. Undeterred, the lad tries again and as “The Mole” finally tracked the villains to their base and defeated them – although the leader escaped to become the series’ only returning villain…

Mr. Thunder was back in the very next issue as Robby became “The Human, Bullet”, bestial energy-being “Super-Charge” and eerie alien “Radar-Sonar Man” to crush ‘The Marauders from Thunderbolt Island’ whilst criminal scientist Daffy Dagan stole the H-Dial after defeating the boy’s temporary alter ego “Quake-Master”. Dagan became a horrifying multi-powered monster when he learned to ‘Dial “V” For Villain’ but after the defeated hero took back the artefact Robby redialed into techno-warrior “The Squid” and belatedly saved the day.

Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and who Robby would transform into next. Issue #159 pitted “The Human Starfish”, “Hypno-Man” and a super-powered toddler named “Mighty Moppet” (who wielded weaponised baby bottles) in single combats with a shape-changing gang of bandits dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format a little by introducing a potential love-interest for Robby in his best friend’s cousin Suzy…

It also saw the return of Giant-Boy, the introduction of sugar-based sentinel of Justice “King Candy” and the lad’s only transformation into an already established hero – the Golden Age legend Plastic Man.

Cynical me now suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured an awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proved too much for Robby as “Magneto” (same powers but so very not a certain Marvel villain) and “Hornet-Man” but not the intangible avenger “Shadow-Man”, after which ‘The Monster-Maker of Littleville’ was proved by “Mr. Echo” and “Future-Man” to be less mad scientist than greedy entrepreneur…

‘Baron Bug and his Insect Army’ almost ended Robby’s clandestine career when the boy turned into two heroes at once; but even though the celestial twins “Castor and Pollux” were overmatched, animated slinky-toy “King Coil” proved sufficient to stamp out the Baron’s giant mini-beasts, whilst human wave “Zip Tide”, living star “Super Nova” and “Robby the Super-Robot” were hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’.

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’ “Whoozis”, “Whatsis” and “Howzis” to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzie became a fixture and moved into the house next door with ‘The King of the Curses’ who found his schemes to plunder the city thwarted by “TheYankee-Doodle Kid” and “Chief Mighty Arrow”, a war-bonneted Indian brave on a winged horse…

In HoM #167 ‘The Fantastic Rainbow Raider’ easily defeated “Balloon Boy” and “Muscle Man” but had no defence against the returning Radar-Sonar Man, whilst ‘The Marauding Moon Man’ easily overmatched Robby as “The Hoopster” but had no defence when another glitch turned old incarnations Mole and Cometeer into a single heroic composite imaginatively christened “Mole-Cometeer”, but the biggest shock of all came when ‘The Terrible Toymaster’ defeated Robby as “Velocity Kid” and Suzy cajoled the fallen hero into dialling her into the scintillating “Gem Girl” to finish the job.

As it was the 1960s, Suzy didn’t quite manage on her own, but when Robby transformed into the psionically-potent “Astro, Man of Space” they soon closed the case – and toybox – for good. This one was all Mooney and so was the next.

‘Thunderbolt’s Secret Weapon’ was also the artist’s last outing with the Kid of a Thousand Capes as the incorrigible cartel tried to steal a supercomputer only to be stopped dead by “Baron Buzz-Saw”, “Don Juan” (and his magic sword) and the imposing “Sphinx-Man”.

With House of Mystery #171 a radical new look emerged, as well as slightly darker tone. The writing was clearly on the wall for the exuberant, angst-free adventurer…

‘The Micro-Monsters!’ was illustrated by Frank Springer and saw Robby dial up “King Viking – Super Norseman”, “Go-Go” a hipster who utilised the incredible powers of popular disco dances (how long have I waited to type that line!!!?) and multi-powered “Whirl-I-Gig” to defeat bio-terrorist Doc Morhar and belligerent invaders from a sub-atomic dimension.

Springer also drew ‘The Monsters from the H-Dial’ wherein the again on-the-fritz gear turned his friend Jim into various ravening horrors every time Robby dialled up. Luckily the unnamed animated pendulum, Chief Mighty Arrow and “the Human Solar Mirror” our hero successively turned into proved just enough to stop the beasts until the canny boy could apply his trusty screwdriver to the incredible artefact again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM#173, by Wood and Sal Trapani saw the lad solve a mystery in ‘The Revolt of the H-Dial’ wherein the process turned him into water-breathing “Gill-Man” and a literal “Icicle Man”: beings not only unsuitable for life on Earth but also compelled to commit crimes. Luckily by the time Robby had become “Strata Man” he’d deduced what outside force was affecting his dangerously double-edged dial…

And that was that. The series was gone, the market was again abandoning the fights ‘n’ Tights crowd and on the horizon was a host of war western, barbarian and horror comics…

Exciting, fun, engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems) Dial H For Hero has been re-imagined a number of time since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This is Ben-10 for your dad’s generation and your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you…?

© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

Asterix the Gaul, Asterix and the Golden Sickle and Asterix and the Goths


By René Goscinny & Albert Uderzo, translated by Anthea Bell & Derek Hockridge (Orion/Hodder-Darguad/Brockhampton)
Orion ISBNs: 978-0-75286-605-5, 978-0-75286-613-0 and 978-0-75286-615-4

Sorry, Baudelaire, Balzac Proust, Sartre, Voltaire, Zola and all you other worthy contenders; Asterix the Gaul is probably France’s greatest literary export: a feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and, whenever necessary, a magical potion which imbued the imbiber with incredible strength, speed and vitality.

The diminutive, doughty hero was created at the very end of the 1950s by two of the art-forms greatest masters, René Goscinny & Albert Uderzo and even though the perfect partnership ended in 1977 the creative wonderment still continues – albeit at a slightly reduced rate of rapidity.

René Goscinny is arguably the most prolific and remains one of the most read writers of comicstrips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise, and studied fine arts, graduating in 1942.

In 1945 while working as junior illustrator in an ad agency his uncle invited him to stay in America, where he found work as a translator. After National Service in France he returned to the States and settled in Brooklyn, pursuing an artistic career and becoming in 1948 an assistant for a little studio which included Harvey Kurtzman, Will Elder, Jack Davis and John Severin as well as European giants-in-waiting Maurice de Bévère (Morris, with whom Goscinny produced Lucky Luke from 1955-1977) and Joseph Gillain (Jijé). He also met Georges Troisfontaines, head of the World Press Agency, the company that provided comics for the French magazine Spirou.

After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring Goscinny was promoted to head of World Press’ Paris office where he met life-long creative collaborator Albert Uderzo. In his spare time Rene created Sylvie and Alain et Christine with Martial Durand (Martial) and Fanfan et Polo, drawn by Dino Attanasio.

In 1955 Goscinny, Uderzo, Charlier and Jean Hébrard formed the independent Édipress/Édifrance syndicate, creating magazines for business and general industry (Clairon for the factory union and Pistolin for a chocolate factory). With Uderzo he produced Bill Blanchart, Pistolet and Benjamin et Benjamine and illustrated his own scripts for Le Capitaine Bibobu.

Goscinny clearly patented the 40-hour day. Using the nom-de-plume Agostini he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé) and in 1956 began an association with the revolutionary magazine Tintin, writing for various illustrators including Dino Attanasio (Signor Spagetti ), Bob De Moor (Monsieur Tric ), Maréchal (Prudence Petitpas), Berck (Strapontin), Globule le Martien and Alphonse for Tibet, Modeste et Pompon for André Franquin, as well as the fabulous and funny adventures of the incredible Indian brave Oumpah-Pah with Uderzo. He also wrote for the magazines Paris-Flirt and Vaillant.

In 1959 Édipress/Édifrance launched Pilote, and Goscinny went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, new serials Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard) plus a little something called Asterix the Gaul, inarguably the greatest achievement of his partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became editor-in-Chief, but still found time to add new series Les Divagations de Monsieur Sait-Tout (Martial), La Potachologie Illustrée (Cabu), Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx).

He also wrote frequently for television but never stopped creating strips such Les Aventures du Calife Haroun el Poussah for Record (first episode January 15th 1962) illustrated by Swedish artist Jean Tabary. A minor success, it was re-tooled as Iznogoud when it transferred to Pilote.

Goscinny died – probably of well-deserved pride and severe exhaustion – in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes, on the Marne, the son of Italian immigrants. As a child reading Mickey Mouse in Le Pétit Parisien he dreamed of becoming an aircraft mechanic and showed artistic flair from an early age. Albert became a French citizen when he was seven and found employment at 13 as an apprentice of the Paris Publishing Society, learning design, typography, calligraphy and photo retouching.

When WWII broke out he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon the region became the only choice.

In the post-war rebuilding of France Uderzo returned to Paris and became a successful artist in the country’s burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose masterpiece The Beast is Dead is long overdue for the world’s – and my – closer attention).

Young Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck.

He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir. In 1950 he illustrated a few episodes of the franchised European version of Captain Marvel Jr. for Bravo!

Another inveterate traveller, the young artist met Goscinny in 1951. Soon fast friends they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they produced a western starring a Red Indian that became the delightful and (eventually) popular Oumpah-Pah. In 1955 with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart, for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year later, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also worked Poussin et Poussif, La Famillle Moutonet and La Famille Cokalane

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine with the series Charlier’s Tanguy et Laverdure and a little something called Asterix…

Although Asterix was a massive hit from the start, Uderzo continued working with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after the first adventure was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death the publication rate dropped from two per year to one volume every three to five).

By 1967 the strip occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation and when Goscinny passed away three years later Uderzo was convinced to continue the adventures as writer and artist, producing a further ten volumes since then.

According to UNESCO’s Index Translationum, he is the tenth most-often translated French-language author in the world and the third most-translated French language comics author – after his old mate René Goscinny and the grand master Hergé.

So what’s it all about?

Like all entertainments the premise works on two levels: as an action-packed comedic romp of sneaky and bullying baddies coming a cropper for younger readers and as a pun-filled, sly and witty satire for older, wiser heads, transformed here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to the English tongue.

Originally published in Pilote #1-38 (29th October 1959- 4th July 1960, with the first page appearing a week earlier in a promotional issue #0, distributed on June 1, 1959), the story was set on the tip of Uderzo’s beloved Brittany coast in the year 50BC, where a small village of redoubtable warriors and their families resisted every effort of the world-beating Roman Empire to complete their conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire has resorted to a policy of containment and the little seaside hamlet is hemmed in by the heavily fortified permanent garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

In Asterix the Gaul this perfect scenario is hilariously demonstrated when Centurion Crismus Bonus, fed up with his soldiers being casually beaten up by the fiercely free Frenchmen, sends reluctant spy Caligula Minus to ferret out the secret of their incredible strength.

The affable resistors take the infiltrator in and dosed up with potion, the perfidious Roman escapes with the answer – if not the formula itself…

Soon after, the Druid Getafix is captured by the invaders and the village seems doomed, but wily Asterix is on the case and breaks into Compendium determined to teach the Romans a lesson. After driving them crazy for awhile by resisting all efforts at bribery and coercion, wizard and warrior seemingly capitulate and make the Romans a magic potion – but not the one the rapacious oppressors were hoping for…

Although comparatively raw and unpolished, the good-natured, adventurous humour and sheer finesse of the yarn barrels along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, marvellously rendered in Uderzo’s seductively stylish art-style. From the second saga on the unique and expanding cast would encroach on events, especially the unique and expanded, show-stealing sidekick Obelix who had fallen into a vat of potion as a baby and was a genial, permanently superhuman, eternally hungry foil to the smart little hero…

These albums are available in a wealth of differing formats, and earlier translated editions going all the way back to the first Brockhampton editions in 1969 are still readily available from a variety of retail and internet vendors – or even your local charity shop and jumble sale. Be warned though that if pure continuity matters only the most recent British publisher, Orion, has released the nearly 40 albums in chronological order – which is how I intend to review them – and are even in the process of re-releasing the tales in Omnibus editions; three tales per tome.

Also, on a purely artistic note some of the Hodder-Dargaud editions have a rather unconventional approach to colour that might require you to wear sunglasses and put blinkers on your pets and staff…

Asterix and the Golden Sickle originated in Pilote #42-74 (August 11th 1960-1961) and recounts the disastrous consequences of Getafix losing his ceremonial gold sickle just before the grand Annual Conference of Gaulish Druids. Since time is passing and no ordinary replacement will suffice to cut ingredients for magic potion, Asterix offers to go all the way to Lutetia (you can call it Paris if you want to) to find another.

As Obelix has a cousin there, Metallurgix the Smith, he also volunteers and the two are swiftly off, barely stopping to teach assorted bandits the errors of their pilfering ways but still finding a little time to visit the many roadside inns and tavern serving roast boar…

There is a crisis in Lutetia: a mysterious gang is stealing all the Golden Sickles and forcing the prices up. The druid community is deeply distressed and more worrying still master sickle-maker Metallurgix has gone missing…

Asterix and Obelix investigate the dastardly doings in their own bombastic manner and discover a nefarious plot that seems to go all the way to the office of the local Roman Prefect…

The early creative experiment was quickly crystallizing into a supremely winning format and the next epic cemented the strip’s status as a popular icon of Gallic excellence.

Asterix and the Goths ran from 1962-1963 and followed the plot-thread of the Druid Conference. As Getafix, new golden sickle in hand, sets off for the Forest of the Carnutes to compete, on the Gaul’s Eastern border savage Goths – barbarians who remained unconquered by the might of Rome – crossed into pacified Roman territory intent on capturing the mightiest Druid and turning his magic against the rule of Julius Caesar.

Although non-Druids aren’t allowed into the forest Asterix and Obelix had accompanied Getafix to its edge and as the competition round of the Conference ends in victory for him and his power-potion the Goths struck, abducting him in his moment of triumph.

Alerted by fellow Druid Prefix, the heroic pair tracked the kidnappers but were mistaken for Visigoths by Roman patrols, allowing the Goths to cross the border into Germania.

Although Romans were no threat they could be a time-wasting hindrance so Asterix and Obelix disguise themselves as Romans and invade the Barbarian lands…

Well-used to being held prisoner by now Getafix is making himself a nuisance to his bellicose captors and a genuine threat to the wellbeing of his long-suffering translator, and when Asterix and Obelix are captured dressed as Goths the wily Gauls conceive a cunning plan to end the permanent and imposing threat of Gothic invasion – a scheme that succeeded for almost two thousand years…

If, like me, you’re particularly interested (my wife calls it “sad”) in absolutely all the iterations you might also want to seek out back issues of British boys comic Ranger (1965-1966 and every one a gem!) and issues of Look and Learn immediately after the two titles merged (beginning with #232; 25th June 1966). Among the many splendid strips in the glossy, oversized photogravure weekly was an quirky comedy feature entitled ‘Britons Never, Never, Never, Shall Be Slaves!’ which featured the first appearance of Goscinny & Uderzo’s masterpiece – albeit in a radically altered state.

In these translations Asterix became “Beric”, Getafix was “Doric” and Obelix was dubbed “Son of Boadicea”. More jingoistically the entire village was editorially transported to England where a valiant population of True Brits never ever surrendered to the Roman Occupation!

Similar intellectual travesties occurred during two abortive early attempts to introduce the gutsy Gauls to America as a heavily re-edited family newspaper strip…

Asterix is one of the most popular comics in the world, translated into more than 100 languages; 8 animated and 3 live-action movies, assorted games and even his own theme park (Parc Astérix, near Paris). More than 325 million copies of 34 Asterix books have been sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

This is sublime comics storytelling and you’d be as Crazy as the Romans not to increase that statistic by finally getting around to acquiring your own copies of this fabulous, frolicsome French Folly.

© 1961-1963 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Max


By Giovanetti (Macmillan, New York)
No ISBN

Pericle Luigi Giovanetti was a huge star in the cartoon firmament in the years following World War II and one look at his work will instantly show you why. Born in 1916 in Switzerland, this doyen of brilliant penmen launched his most famous character in Punch in April 1953 – from whence most of these scintillating escapades sprang (the remaining pieces are courtesy of Nebelspalter and Glamour).

Max is a small, round furry creature most likened to a hamster, whose wordless pantomimes were both cute and whimsical – as well as trenchantly self-deprecating. Don’t ask me how a beautifully rendered little puff-ball could stand for pride brought low and pomposity punctured, but he did. The weekly incidents were also blissfully free of mawkish sentimentality; a funny animal for adults and children.

Max was syndicated across the world, (known as Mr. Makkusu-san in Japan) numbering such diverse luminaries as Jason Robards and Charles Schulz as fans and even lending its image and cache to the British Navy and Swiss Air Force as mascot and figurehead.

There were four collections between 1954 and 1961: this one, Max Presents, Nothing But Max and the Penguin Max. Like these, two other collections, Beware of the Dog and Birds without Words, are also criminally out of print.

In this initial 96 page hardback the hairy hero happily demonstrates the challenges inherent in assorted musical instruments, ink-pens, all kind of cooking, drink, hats, hobbies and a host of other occupations and interests…

For all his trenchant ability to convey meaning and offer salutary warnings without uttering a sound, Max’s origins – and indeed species – was a subject of much dispute in the four corners of the globe until Clive King and Giovanetti revealed all in the magical children’s book Hamid of Aleppo, (written in 1958) which delightfully revealed the little wonder’s true origins, antecedents, taxonomy and species: Max is a Syrian Golden Hamster!

The sheer artistic virtuosity of Giovanetti is astounding to see and the fact that his work should be forgotten is a travesty and a crime. If you ever find a collection of his work do yourself the biggest favour of your life and grab it with both hands.

The internet is a wonderful thing. Just as it finally provided me with a book I’d been hunting out for decades it also revealed that I’d been a short-sighted idiot for not looking further afield – or indeed across the Channel.

A French edition was released in 2003 (ISBN-13: 978-2-21107-074-4) because our Gallic cousins have a far more informed opinion of comics and cartooning than us Anglos – and since all these glorious cartoons are wordless masterpieces that shouldn’t hinder anybody wishing to make the acquaintance of this magical superstar of yesteryear – and, hopefully tomorrow…
© 1954 Pericle Luigi Giovannetti. All Rights Reserved.

E.C. Segar’s Popeye volume 5: Wha’s a Jeep?


By Elzie Crisler Segar (Fantagraphics Books)
ISBN: 978-1-60699-404-7

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894.His father was a handyman and Elzie’s early life was filled with the kinds of solid blue-collar jobs that typified his generation of cartoonists. He worked as a decorator and house-painter and played drums, accompanying vaudeville acts at the local theatre. When the town got a movie house he played for the silent films, absorbing the staging, timing and narrative tricks from the close observation of the screen that would become his greatest assets as a cartoonist. It was while working as the film projectionist, aged 18, he decided to become a cartoonist and tell his own stories.

Like so many others he studied art via mail, in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio (from where Jerry Siegel and Joe Shuster would launch Superman upon the world), before gravitating to Chicago where he was “discovered” by Richard F. Outcault – arguably the inventor of newspaper comic strips with The Yellow Kid and Buster Brown.

The senior artist introduced him around at the prestigious Chicago Herald. Still wet behind the ears, Segar’s first strip, Charley Chaplin’s Comedy Capers, debuted on 12th March 1916. In 1918 he married Myrtle Johnson and moved to William Randolph Hearst’s Chicago Evening American to create Looping the Loop, but Managing Editor William Curley saw a big future for Segar and packed the newlyweds off to New York headquarters of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre, which launched December 19th 1919 in the New York Journal. It was a pastiche of Movie features like Hairbreadth Harry and Midget Movies with a repertory cast to act out comedies, melodramas, comedies, crime-stories, chases and especially comedies, for vast daily audiences. The core cast included parental pillars Nana and Cole Oyl, their lanky daughter Olive, diminutive-but-pushy son Castor and Olive’s plain and simple occasional boyfriend Horace Hamgravy (later just Ham Gravy).

In 1924 Segar created a second daily strip The 5:15; a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle (surely, no relation?).

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from his admittedly average adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so and just as cinema caught up with the invention of “talkies” he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar.

Popeye the sailor, brusque, incoherent, plug-ugly and stingingly sarcastic, shambled on stage midway through the adventure ‘Dice Island’, (on January 17th 1929: see E.C. Segar’s Popeye volume 1: “I Yam What I Yam!”) and once his part was played out, simply refused to leave. Within a year he was a regular and as the strip’s circulation skyrocketed, he became the star. Eventually the strip was changed to Popeye and all of the old gang except Olive were consigned to oblivion…

Popeye inspired Segar. The near decade of thrilling mystery-comedies which followed revolutionised the industry, laid the groundwork for the entire superhero genre (sadly, usually without the leavening underpinnings of his self-aware humour) and utterly captivated the whole wide world.

These superb oversized (almost 14 ½ by 10½ inches) hardback collections are the ideal way of discovering or rediscovering Segar’s magical tales. This fifth huge volume also contains an insightful introductory essay from Richard Marschall ‘Character and Personality in Thimble Theatre’ a captivating article of the period (‘Segar’s Hobbies Put Punch in Popeye Comics’) reprinted from Modern Mechanix and Inventions and a fascinating end-piece covering the assorted original art teasers editors used to promote upcoming tales in the magical days before television or viral ad campaigns over and above the increasingly incredible tales from the daily and Sunday strips.

The black and white Monday to Saturday section opens this volume, (covering July 25th 1935 to December 12th 1936) and encompassing one-and-a-half major storylines, beginning with the long-awaited conclusion of ‘Popeye’s Ark’ wherein the bold sailor-man carried out an ambitious plan to set up his own country of Spinachova. The incredible scheme was funded by misogynist millionaire Mr. Sphink who insisted that the new country be absolutely without women – and Popeye went along with it, recruiting a host of disaffected guys looking for a fresh start…

Soon however the thousands of able-bodied men populating the country were starving for any kind of female companionship – even Olive Oyl – who was currently exiled on an island of her own. Things got very strange when the lonely Spinachovans discovered a tribe of mermaids frolicking off the coast, but romance was soon forgotten when Brutian despot King Zlobbo decided the new nation must be his in ‘War Clouds’.

To scout out the potential opposition Zlobbo dispatched the beautiful spy Miss Zexa Peal, but as the most beautiful woman in the country – and indeed 50% of Spinachova’s female population – she wasn’t exactly inconspicuous…

When war broke out it resulted in Popeye’s greatest victory – with just a little excessively violent help from feisty “infink” baby Swee’ Pea…

By the conclusion of that epic tale all the players had returned to America, just in time for the introduction of the star of this tome. ‘Eugene the Jeep’ was introduced on March 20th 1936, a fantastic 4th dimensional beast with incredible powers that Olive and Wimpy used to get very rich very quickly, only to lose it all betting on the wrong guy in another of Segar’s classic and hilarious set-piece boxing matches between Popeye and another barely human pugilist…

This was an astonishingly fertile period for the strip. On August 4th Eugene was instrumental in kicking off another groundbreaking and memorable sequence as the entire ensemble cast took off on as haunted ship to undertake ‘The Search for Popeye’s Papa’.

When Popeye first appeared he was a shocking anti-hero. The first Superman of comics was not a comfortable hero to idolise. A brute who thought with his fists and didn’t respect authority; uneducated, short-tempered, fickle (when hot tomatoes batted their eyelashes – or thereabouts – at him), a gambler and troublemaker, he wasn’t welcome in polite society…and he wouldn’t want to be.

Popeye was the ultimate working class hero: raw and rough-hewn, practical, but with an innate and unshakable sense of what’s fair and what’s not, a joker who wants kids to be themselves but not necessarily “good” and a man who takes no guff from anyone. As his popularity grew he somewhat mellowed. He was always ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows. He was and will always be “the best of us”… but the shocking sense of unpredictability, danger and anarchy he initially provided was sorely missed by 1936 – so Segar brought it back again…

This memorable and riotous tale introduced the ancient and antisocial crusty reprobate Poopdeck Pappy and his diminutive hairy sidekick Pooky Jones during another fabulous voyage of discovery. The elder mariner was a rough, hard-bitten, grumpy brute quite prepared and even happy to cheat, steal or smack a woman around if she stepped out of line… Once that old goat was firmly established Segar set Popeye and Olive the Herculean task of ‘Civilizing Poppa’ which is where the monochrome adventures conclude…

The full-colour Sunday pages in this volume span April 4th 1935 to September 13th 1936, and see the bizarrely entertaining Sappo (and Professor O.G. Wotasnozzle) supplemental strip gradually diminish to allow the Popeye feature even more room to excel and amaze. Eventually Sappo became a cartooning tricks section which allowed Segar to play graphic games with his readership and Popeye’s Cartoon Club also disappeared, as the focus inexorably shifted to Popeye and Co. in alternating one-off gag strips and extended sagas. However the Sailor-Man had to fight for space with his mooching co-star J. Wellington Wimpy…

When not beating the stuffing out of his opponents or kissing pretty girls, Popeye pursued his flighty, vacillating and irresolute Olive Oyl with exceptional verve, if little success, but his life was always made more complicated whenever the unflappable, so-corruptible and adorably contemptible Wimpy made an appearance.

The engaging Micawber-like coward, moocher and conman was first seen on 3rd May 1931 as an unnamed and decidedly partisan referee in one of Popeye’s regular boxing matches. The scurrilous but polite oaf obviously struck a chord and Segar gradually made him a fixture. Always hungry, eager to take a bribe and a cunning coiner of many immortal catchphrases such as “I would gladly pay you Tuesday for a hamburger today” and ‘let’s you and him fight’ Wimpy is the perfect foil for a simple action hero and often stole the entire show.

Infinitely varying riffs on Olive’s peculiar romantic notions or Wimpy’s attempts to cadge food or money for food were irresistible to the adoring readership, but Segar wisely peppered the Sundays with longer episodic tales, such as the cast’s Gold prospecting venture to  the inhospitable western desert of ‘Slither Creek’ (April 14th – August 25th 1935) and the sequel sequence wherein the temporarily wealthy but eternally starving Wimpy buys his own diner – the ultimate expression of blind optimism and sheer folly…

The uniquely sentimental monster Alice the Goon returned to the strip on February 23rd 1936, permanently switching allegiance and becoming the nanny of the rambunctious tyke Swee’ Pea and a cast regular by the end of April.

August 9th saw Eugene the Jeep make his Sunday debut and demonstrations of the fanciful beast’s incredible powers to make money and cause chaos fill out this fifth fantastic tome…

There is more than one Popeye. If your first thought on hearing the name is an unintelligible, indomitable white-clad sailor always fighting a great big beardy-bloke and mainlining tinned spinach, that’s okay: the animated features have a brilliance and energy of their own (even the later, watered-down anodyne TV versions have some merit) and they are indeed based on the grizzled, crusty, foul-mouthed, bulletproof, golden-hearted old swab who shambled his way into Thimble Theatre and wouldn’t leave. But they are really only the tip of an incredible iceberg of satire, slapstick, virtue, vice and mind-boggling adventure…

There is more than one Popeye. Most of them are pretty good and some are truly excellent. However with only one more volume of Elzie Segar’s comic masterpiece to come – starring the very best Popeye of them all – don’t you think it’s about time you sampled the original and very best?

© 2011 Fantagraphics Books Inc. All comics and drawings © 2011 King Features Inc. All rights reserved.