Walt Kelly’s Our Gang volume 4 1946-1947


By Walt Kelly (Fantagraphics Books)
ISBN: 978-1-60699-322-4

The Our Gang (later to be known as the Li’l Rascals) movie shorts were one of the most popular series in American Film history. Beginning in 1922 they featured the fun and folksy humour of a bunch of “typical kids” (atypically though, there was full racial equality and mingling – but the little girls were still always smarter than the boys) having idealised adventures in a time both safer and more simple. The rotating cast of characters and slapstick shenanigans were the brainchild of film genius Hal Roach (he directed and worked with Harold Lloyd, Charley Chase and Laurel and Hardy amongst many others) and these brief cinematic paeans to a mythic childhood entered the “household name” category of popular Americana in amazingly swift order.

As times and tastes changed Roach was forced to sell up to the celluloid butcher’s shop of MGM in 1938, and the features suffered the same interference and loss of control that marred the later careers of the Marx Brothers, Laurel and Hardy and Buster Keaton.

In 1942 Dell released an Our Gang comic-book written and drawn by Walt Kelly who, consummate craftsman that he was, restored the wit, verve and charm of the cinematic glory days with a progression of short tales that elevated the lower-class American childhood to the mythic peaks of Dorothy in Oz or Huckleberry Finn.

Over the course of the first eight issues (see Walt Kelly’s Our Gang volume 1) the master raconteur moved beyond the films – good and otherwise – to build an idyllic story-scape of games and dares, excursions, adventures, get-rich-quick-schemes, battles with rival gangs and especially plucky victories over adults: mean, condescending, criminal or psychotic. Given more leeway, Kelly eventually in-filled with his own characters, but for this book aficionados and purists can still thrill to the classic cast.

This long-awaited fourth collection gathers the adventures from issues #24 to #30 (July 1946l -January 1947), and finds Kelly inserting more of himself into the mix. Here the light-hearted yarns often evolved into full-blooded dramas, with murderous returning villains and bold excursions far beyond what modern parents would allow their cosseted darlings to experience, all based on Kelly’s great fondness for the wholesome adventures of daring youth written by Horatio Alger and Oliver (the Rover Boys, Bobbsey Twins, Tom Swift) Optic.

The entrancing full colour fun leads off with riotous rumbles as Buckeye and Red Macdougal build a fake teleportation machine to prank Froggy, only to have two burglars steal the cardboard contraption thinking it the real deal, and thereafter the entire gang gets into serious danger when The Barrel returns.

The Hispanic master-criminal wants revenge for the way the kids foiled his counterfeiting ring, but luckily the old circus entertainer Professor Gravy is around – with his lion and tiger…

A rare (for the era) continued storyline begins with #26 as Froggy, Macdougal and Julip the goat join the Professor on his showboat for a summer of entertaining the river towns. Unfortunately the fugitive Barrel is also on board, incognito and desperate to skip town…

By the next issue the kids have taken care of their arch-enemy (for the meantime) and Julip takes centre-stage – or deck – when he swallows a talking toy parrot and the Professor thinks he’s found the showbiz sensation of the century: a hilarious tale that introduces as memorable new cast member, blustery lady-wrestler Guinevere.

As the kids continue their parent-free working vacation the showboat takes on two new passengers; a thoroughbred race horse and his owner trying to avoid thieves keen on stealing the elite hayburner. If I just mention that this is the same week that the boys are trying to perfect their pantomime-horse act I suspect you can guess where this tale is heading…

The two-fisted dénouement of that escapade left the riverboat high and dry on a reef, and in #29 the stranded cast decides that they will trap the horse-thieves who escaped capture during the battle that led to the crash. This is a dark tale indeed as Macdougal is kidnapped and shot, but the bonny lucky lad soon turns the tables on the villains thanks to some ghastly green flares and a handy graveyard…

This volume ends as the boys return to school and plunge straight into Baseball woes as old rival Feeny of the Gashouse gang frames the bespectacled Froggy. Banned by his teacher from playing in a vital match, the little wise guy needs somebody to pretend to be his mother and get him out of an unjust punishment. It’s a measure of his tenacity if not faith, when three separate versions of his mom turn up at the game…

Today’s comics have nothing like these magical masterpieces to offer to contemporary audiences. Many readers might not even be able to appreciate the sheer beauty, narrative charm and lost innocence of this style of children’s story: sumptuous confections from a true legend of our art-form with truly universal appeal.

If so I genuinely pity them, because this is work with heart and soul, drawn by one of the greatest exponents of graphic narrative America has ever produced. Be assured however, that their loss need not be yours…

© 2010 Fantagraphics Books. All Rights Reserved.

Walt Disney’s Donald Duck Adventures: Sheriff of Bullet Valley – Gladstone Comic Album #5


By Carl Barks (Gladstone)
ISBN: 0-944599-04-4

From the 1940’s until the mid-1960s Carl Barks worked in productive seclusion writing and drawing a brilliantly timeless treasure trove of comedic adventure yarns for kids, creating a Duck Universe of memorable and highly bankable characters like Uncle Scrooge McDuck, Gladstone Gander, the Beagle Boys, Gyro Gearloose, and Magica De Spell to augment the stable of cartoon properties from the Disney Studio, but his most exciting works inevitably involved the rowdy, know-it-all nephews of Donald Duck: Huey, Dewey and Louie.

Their usual assigned roles was as sensible, precocious and a little bit snotty kid-counterfoils to their “unca” whose irascible nature caused him to act like a overgrown brat most of the time, but they too often fell prey to a perpetual temptation to raise a ruckus…

Gladstone Publishing began re-releasing Barks material and a selection of other Disney comics strips in the late 1980s and this album is another of the very best. Whilst producing all that landmark material Barks was just a working guy, drawing unforgettable covers, illustrating other people’s scripts when necessary and always contributing perfect comics tales to the burgeoning canon of Donald Duck and other Big Screen characters. His output was incredible both in terms of quantity and especially in its unfailingly high quality.

Printed in the large European oversized format (278mm x 223mm) this terrific tome reprints the lead tale from Dell Four Color Comics Series II #199 (October 1948) and draws much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction – albeit seductively tempered with his self-deprecatory sense of absurd humour – for example, a wanted poster on the jailhouse wall portrays the artist himself and offers the princely sum of $1000 and 50¢ for his inevitable capture…

Donald is an expert on the Wild West – he’s seen all the movies – so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up as a deputy, determined to catch the rustlers who have been plaguing the locals. Unfortunately for him the good old days never really existed and today’s bandits use radios, trucks and Tommy-guns to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephew’s brains defeat the ruthless high-tech raiders?

Of course they can…

Also included here is a delightful comedy of farmyard errors from Daisy Duck’s Diary (Dell Four Color Comics Series II #1150 December 1960) which pits the well-meaning busybody against luck-drenched Gladstone Gander in ‘Too Much Help’ whilst Donald and the nephews also find themselves at odds with the self-same fowl of fabulous good-fortune in an untitled tale from Walt Disney Comics & Stories #212 (May 1958), wherein he and Gladstone race around the world in rocket-ships, courtesy of that feathered modern Edison Gyro Gearloose, whilst the little ducky boys can only watch in nervous anticipation of disaster…

Even if you can’t find this specific volume (and trust me, you’ll be glad if you do) Barks’ work is now readily accessible through a number of publications and outlets and every one of his works is well worth reading. No matter what your age or temperament if you’ve never experienced his captivating magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine.

Always remember, a fan’s got to do what a fan’s got to do…
© 1988, 1960, 1958, 1948 The Walt Disney Company. All Rights Reserved.

Skeleton Key: the Graphic Novel – an Alex Rider Adventure


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru Takasaki (Walker Books)
ISBN: 978-1-4063-1345-2

If America is the spiritual home of the superhero, Britain is Great because of spies and detectives. Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes, Sexton Blake, Campion and Lord Peter Wimsey to the Scarlet Pimpernel, George Smiley and Harry Palmer.  And Bond: James Bond…

In 2000 Anthony Horowitz produced Stormbreaker, the first of eight (and counting…) rip-snorting teen novels featuring 14 year old orphan Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian has also died. Moreover the deceased gentleman was apparently a spy of some distinction and had been surreptitiously teaching the lad all the skills, techniques and disciplines needed to become a secret agent…

Soon MI6 are knocking on his door…

As well as a major motion picture and video game, the books (the first three so far) have also been adapted to the comics medium; their easy blend of action, youthful rebellion and overwhelmingly comfortable 007-style pastiche winning many fans in the traditionally perilous older-boys book market. They’re really rather good…

I’m reviewing this particular graphic novel simply because it caught my eye on my last trip to the local library (how soft modern kids do have it; when I was a portly nipper you had to sneak comics into the place and read them concealed behind gigantic atlases or art books), but even though I’ve previously ignored them I can honestly say now that I’ll be seeking out the previous adaptations and eagerly waiting forthcoming ones…

Alex is a highly effective but reluctant agent, preferring the normal life of his boarding school to the clandestine machinations of espionage. However his occasional paymasters at MI6 are always looking for ways to exploit his obvious talents. A seemingly innocent offer to work as a ball-boy at the Wimbledon Tennis tournament leads to him foiling a huge gambling scam by a Chinese Triad.

Unfortunately this makes him a target for Triad vengeance, so his “boss” Mr. Crawford suggests a little trip to Cuba until the heat dies down.

Roll Credits…

Alex soon discovers he has been “borrowed” by the CIA to add camouflage to a reconnaissance mission involving Alexei Sarov, an old Stalinist Soviet general who is up to something particularly nasty with stolen atomic weapons from his isolated fortress on the Cayo Esqueleto or “Skeleton Key”.

Tasked with finding out what the old soldier is planning, the American agents at first make him less than welcome, resenting his presence and not trusting a “mere kid”, but I’m sure they changed their minds around about the moment when they got murdered…

Now the only operative in the game, Alex is soon captured by Sarov who proves to be an unbeatable opponent. Moreover he has a most unique fate planned for the boy after his plans for global annihilation are achieved: he wants to adopt him…

This is an immensely entertaining romp, hitting all the thrill-buttons for an ideal summer blockbluster, even though it’s told – and very convincingly – from the viewpoint of an uncertain boy rather than a suave, sophisticated adult. Donkin’s adaptation is sharp and witty, capturing the insecurities and verve of the young hero perfectly whilst the art by sisters Kanako & Yuzuru Takasaki is in a full-colour, computer-rendered manga style that might not please everybody but does work exceedingly well in conveying the softer moments as well as the spectacular action set-pieces.

Be warned however, even though this is a kid’s book there is a substantial amount of fighting and a large bodycount, and the violence is not at all cartoony in context. If you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… why don’t you join him?

Text and illustrations © 2009 Walker Books Ltd. Based on the original novel Skeleton Key © 2002 Anthony Horowitz. All rights reserved.

Artemis Fowl: the Graphic Novel


By Eoin Colfer & Andrew Donkin, illustrated by Giovanni Rigano, colour by Paolo Lamanna (Puffin Books)
ISBN: 978-0-141-32296-4

I just couldn’t let Puffin Books’ 70th anniversary pass without a congratulatory comment, and this exceedingly entertaining adaptation of one of the best children’s novels (and how I wish that didn’t sound like that makes kids fiction somehow less valid than “grown up” books) of recent years is a perfect way so to do.

Puffin Books began in 1939, the brainchild of Allan Lane who had revolutionised the world four years previously with the launch of Penguin Books, successfully establishing the mass-market paperback. Despite war-time paper shortages Puffin grew from strength to strength, especially when journalist Kaye Webb took over as editor in 1961, introducing a higher rate of illustration to the books, widening the parameters of the kids market by commissioning a huge variety of new authors and in 1967 creating the world’s greatest and best book society – the Puffin Club.

If you grew up in Britain over the last fifty years you have read one of the books she was responsible for. …

Webb passed away in 1996 but her innovative influence still permeates Puffin, as can be seen in the captivating adventures of Artemis Fowl II, criminal mastermind, scion of Ireland’s greatest family of rogues and villains and probably the greatest intellect on the planet. He inherited the family business when his father mysteriously vanished on a caper, a loss from which Artemis’ mother has never recovered.

This Machiavellian anti-hero is a teenager so smart that he has deduced that fairies and mystical creatures actually exist and he spends this first book stealing their secrets to replenish the family’s depleted fortunes and fulfil his greatest heart’s desire…

His greatest ally is Butler, a manically loyal and extremely formidable hereditary retainer who is a master of physical violence. The first of the six novels published thus far is here adapted by the author and Andrew Donkin, and illustrated in a kind of Euro-manga style that won’t suit everybody but which nevertheless perfectly captures the mood and energy of the original. This lavish adventure is also interspersed with comprehensive and clever data-file pages (by Megan Noller Holt) to bring everybody up to full speed on this wild, wild world…

Fowl is utterly brilliant and totally ruthless. Once determining that the mythological realm of pixies, elves, ogres and the like are actually a highly advanced secret race which predated humanity and now dwells deep underground, he “obtains” and translates their Great Book and divines all their secrets of technology and magic.

Fowl has a plan for the greatest score of all time, and knows that he cannot be thwarted, but he not reckoned on the wit, guts and determination of Holly Short, an elf who works for the Lower Elements Police Reconnaissance Force. She is the only female LEPRecon allowed to work on the surface and has had to prove herself every moment of every day…

Combining sinister mastery, exotic locales, daring adventure, spectacular high fantasy concepts and appallingly low puns and slapstick, this tale has translated extremely well to the comics medium (but that’s no reason not to read the books too) with a clever plot and characters that are both engaging and grotesquely vulgar – perfect fare for kids. I especially admire the kleptomaniac dwarf Mulch Diggum, whose species’ self-defence mechanism consists of overwhelming explosive flatulence…

Farting, fighting and fantasy are pretty much the perfect combination for kid’s fiction and boys especially will revel in the unrestrained power of the wicked lead character. This is a little gem from a fabulously imaginative creator and an unrelentingly rewarding publisher. Long may you all reign…
Text © 2007 Eoin Colfer. Illustrations © 2007 Giovanni Rigano. All rights reserved.

Spirou and Fantasia: Adventure Down Under


By Tome & Janry, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-011-5

For most English-speaking comic fans and collectors Spirou is probably Europe’s biggest secret. The character is a rough contemporary – and bald commercial  response – to Hergé’s iconic superstar Tintin, whilst the comic he has headlined for decades is only beaten in sheer longevity and creativity by our own Beano and Dandy.

Conceived at Belgian Printing House by Jean Dupuis in 1936, a magazine targeting a juvenile audience debuted on April 21st 1938 (three and bit months before DC Thomson’s Beano, but still beaten by The Dandy which launched on 4th December 1937), it was edited by Charles Dupuis (a mere tadpole, only 19 years old, himself) and took its name from the lead feature, which recounted the improbable adventures of a plucky Bellboy/lift operator employed by the Moustique Hotel (a reference to the publisher’s chief magazine, Le Moustique). With his pet squirrel, Spip (joining the cast on June 8th 1939, he’s the longest running character in the strip after Spirou himself) he was the idea of French artist Robert Velter,  who signed himself Rob-Vel.

A Dutch language edition Robbedoes’ debuted a few weeks later and ran more-or-less in tandem with the French parent comic until it was cancelled in 2005.

The bulk of the comic was taken up with cheap American imports: Red Ryder by Fred Harman, William Ritt & Clarence Gray’s ‘Brick Bradford’ and Siegel & Shuster’s landmark creation ‘Superman’ although home-grown product crept in too. Most prominent were ‘Tif et Tondu’ by Fernand Dineur (which ran until the1990s) and ‘L’Epervier Blue’ by Sirius (Max Mayeu) and they were soon joined by comic-strip wunderkind Joseph Gillain – “Jije” (during World War II Jije legendarily drew the entire comic by himself, banned US imports included, as well as assuming production of the Spirou strip where he created the current co-star Fantasio).

Except for a brief period when the Nazis closed the comic down (September 1943 to October 1944 when the Allies liberated Belgium) Spirou and its boyish star – now a globe-trotting reporter – have continued their weekly exploits in unbroken four-colour glory.

Among the other myriad major features that began within those pages are ‘Jean Valhardi’ (by Jean Doisy & Jije), ‘Blondin et Cirage’ (Victor Hubinon), ‘Buck Danny’, ‘Jerry Spring’, ‘Les Schtroumpfs’, ‘Gaston Lagaffe’ and a certain laconic cowboy named ‘Lucky Luke’.

Spirou the character (the name translates as both “squirrel” and “mischievous”) has starred in the magazine for most of its life, evolving under a series of creators into an urbane yet raucous fantasy/adventure hero with the accent heavily on light humour. With comrade and rival Fantasio and crackpot inventor the Count of Champignac, Spirou travels to exotic places, uncovering crimes, revealing the fantastic and garnering a coterie of exotic arch-enemies.

During the War when Velter went off to fight, his wife Blanche Dumoulin took over the strip using the name Davine, assisted by Luc Lafnet. Dupuis assumed control of and rights to the strip in 1943, assigning it to Jije who handed it to his assistant André Franquin in 1946. It was the start of a golden age.

Among Franquin’s innovations were the villains Zorglub and Zantafio, Champignac and one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine in this current English translation), but his greatest creation – one he retained on his departure in 1969 – was the incredible magic animal Marsupilami (first seen in Spirou et les héritiers in 1952), now a star of screen, plush toy store, console and albums all his own.

From 1959 the writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic yellow monkey with him. He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

As the series entered the 1980s it seemed to stall: three discrete creative teams alternated on the serial: Raoul Cauvin & Nic Broca, Yves Chaland and the creators of the graphic novel under review here: Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry. These last adapted and referenced the beloved Franquin era and revived the feature’s fortunes, producing fourteen wonderful albums between 1984 and 1998. This one, ‘Adventure Down Under’ from 1985, was their second.

Since their departure Lewis Trondheim and the team of Jean-Davide Morvan & Jose-Luis Munuera have brought the official album count to fifty (there also are a bunch of specials, spin-offs and one-shots, official and otherwise)…

As Spirou and Fantasio arrive home exhausted from their latest assignment they are intercepted by Cellophine at the airport: odd things are occurring in the depths of the Outback and the always-newsworthy Count of Champignac is right at the heart of it. Instantly awake again all three fly to Australia where nefarious deeds are occurring at the desolate Albuh Opal Mine.

The crazy inventor is there on the verge of a fabulous and incredible discovery far more precious than jewels, but the ruthless miners don’t seem that impressed, although they are worried by disappearing diggers, inexplicable accidents, men driven crazy and, if some observers are to be believed, levitating aborigines…

This classy blend of thrilling mystery, weird science, light adventure and broad slapstick is a pure refreshing joy in a market far too full of adults-only carnage and testosterone-fuelled breast-beating. Easily accessible to readers of all ages and drawn with all the welcoming style and panache that makes Asterix, Lucky Luke and Iznogoud so compelling, this is a cracking read and hopefully the start of a long line of translated epics that will become as much a household name as those series – and even Tintin himself…

Original edition © Dupuis, 1985 by Tome & Janry. All rights reserved. English translation 2009 © Cinebook Ltd.

The Hobbit


By J.R.R. Tolkien, adapted by Charles Dixon & Sean Deming, illustrated by David Wenzel (Eclipse Book)
ISBN: 1-56060-054-3-1295

I’m a great believer in art remaining true to its roots: Nobody writes a novel with the ultimate intention of it becoming a lousy movie, nor a song or symphony merely to sell the ring-tone rights (maybe these days they do – it would certainly explain why there are so many bad books and crap tunes. Just call me the last of the dewy-eyed idealists, then).

So just to keep things straight: even though I’m about to review the graphic novel adaptation – and favourably – Read the Book. Even though there’s been a stage play, a radio drama, an animated feature and (soon) a two-film franchise – Read the Book.

Every time you see something leap the creative hurdle from original artwork to another, different, separate medium: Read the Book. Or comic or play or song or…

The Hobbit was first published in 1937 to world-wide success and acclaim. It won the New York Herald-Tribune Award for best juvenile fiction, was nominated for a Carnegie Medal and is rightly considered to be a classic of World Literature. In my overblown and utterly personal opinion it completely outclasses and knocks spots off the sequel Tolkien’s publishers demanded. You ought to read that too: it’s called Lord of the Rings.

In 1989 Eclipse Comics produced a three-part prestige miniseries adapting the Hobbit, which was then collected into a successful graphic novel that helped break the then-new format out of the comics fan ghetto. Since the company’s demise the collection has been re-issued by HarperCollins (1998, ISBN: 978-0-26110-266-8) and other companies and is relatively easy to find.

I’m sticking with the original here simple because it has the wonderful painted cover by David Wenzel gracing it. The story itself, of how a sedate and sedentary little Halfling called Bilbo Baggins is cajoled by the wizard Gandalf into leaving his complacent life of middle class prosperity for the seductive lure of adventure, is as enchanting as it ever was.

The diminutive Hobbit agrees, somewhat reluctantly, to become a Thief/Burglar for 14 disinherited dwarfs who yearn to liberate their ancestral home – and treasure – from the awesome dragon Smaug, and incorporates all the fascinating ephemerals that have graced Western mythology and tale-telling for centuries. (Read the Book).

Tolkien’s text is sensitively abridged rather than adapted by Chuck Dixon and Sean Deming, who strove to retain as much of the original as possible, whilst the illustration is by turns pretty, jolly, enthralling and when the dragon, goblins, trolls and especially Gollum appear, wholesomely terrifying. Wenzel started out as a wanna-be comics artist before moving into the field of fantasy and especially children’s illustration in the 1980s where he worked with icons like Rudolph the Red Nosed Reindeer and creators like Maurice Sendak, but he returned to comics for this project: probably his greatest achievement and one he’d dreamed of for much of his career (See Middle Earth: the World of Tolkien Illustrated)…

This is a truly magical interpretation of the classic and one that any devotee will find hard to dislike. If you are a lover of traditional fantasy you should get a copy – after you’ve Read the Book.

© 1989, 1990 the Estate of J.R.R. Tolkien. Based on The Hobbit © 1965 by J.R.R. Tolkien. Illustration © 1989, 1990 David Wenzel. Adaptation © 1989, 1990 Charles Dixon & Sean Deming. All Rights Reserved.

The Art of Hergé – Inventor of Tintin: volume 2 1937-1949


By Philippe Goddin (Last Gasp)
ISBN: 978-0-86719-724-2

Georges Prosper Remi, known all over the world as Hergé, created a genuine masterpiece of graphic literature with his tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and other supreme stylists of the select Hergé Studio, he created twenty three splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

On leaving school in 1925 he worked for the Catholic newspaper Le XXe Siécle where he fell under the influence of its Svengali-esque editor Abbot Norbert Wallez. A devoted boy-scout Remi produced his first strip series The Adventures of Totor for the monthly Boy Scouts of Belgium magazine the following year, and by 1928 he was in charge of producing the contents of Le XXe Siécle’s weekly children’s supplement Le Petit Vingtiéme.

He was illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette, written by the staff sports reporter when Wallez asked him to create a new adventure series. Perhaps a young reporter who roamed the world, doing good whilst displaying solid Catholic values and virtues?

The rest is history, and for such a pivotal figure who better to recount it than Philippe Goddin, friend and acclaimed expert and the man who directed the Hergé Studio research and archives for a decade?

This intermediate volume of three follows the artist’s progress week by week and year by year through the heady successes of his major creations, diarising key events, clarifying the various tasks of a jobbing periodical cartoonist and noting the key personal moments of the man’s life – such as his affair with a friend of his wife Greg and the moment he discovered his agent had been embezzling from him.

Liberally illustrated with original art, printed and retouched pages and frames, copies of the comics and magazines the strips first appeared in and many photographs this is a fascinating insight into the working process of a graphic genius. The hundreds of pencil drawing and layouts alone are priceless to anyone with aspirations of a career in comics. If only other artists had been as scrupulously meticulous in preserving the many stages of their creations!

Beginning in 1937 the chapters follow the progress and output of all five Jo, Zette and Jocko tales from The Secret Ray through to Valley of the Cobras, new Tintin from The Broken Ear and Black Island to Land of Black Gold (ten albums), and the slapstick japes of Belgian urchins Quick and Flupke (twelve volumes), plus all the revision to the previous output that kept his work fresh – and available – to his growing legion of fans.

Covering the tumultuous war years, his temporary ostracising as a “collaborator”, his depression, breakdown and return to success and popularity this is a book that no fan can be without and no would-be storyteller can fail to profit from.

Art © Hergé/Moulinsart 2009. Text © Moulinsart 2009. All rights reserved.

Walt Disney’s Uncle Scrooge: A Cold Bargain – Gladstone Comic Album #24


By Carl Barks (Gladstone)
ISBN: 0-944599-24-9

Gladstone Publishing began re-releasing Barks material – and a selection of other Disney comics strips – in the 1980s and this album is one of the very best. Whilst producing all that landmark innovative material Barks was just a working guy, generating covers, illustrating other people’s scripts when necessary and contributing story and art to the burgeoning canon of Donald Duck and other Big Screen characters, but his output was incredible both in terms of quantity and especially in its unfailingly high quality.

Printed in the large European oversized format (278mm x 223mm) this fabulous delicacy reprints the contents of Uncle Scrooge #17 (1957) and adds satire and Cold War commentary to Bark’s phenomenal list of narrative attributes. When a totally new element is discovered the Mallard Magnate liquidises a large part of his fortune (One trillion dollars and six kitchen sinks!) to secure the entire supply – a ball of “Bombastium” approximately the size of a large turnip.

Moreover even if nobody knows what exactly the stuff can do everybody knows Bombastium evaporates unless it remains frozen. Terrified that his acquisition will melt before he can make a profit Scrooge drags Donald Duck and his nephews on a voyage to the South Pole to safeguard his investment but has not reckoned on the ruthless determination of the Brutopian agents he outbid to achieve it…

This is one of Barks’ greatest tales: action, comedy, tragedy, politics and old fashioned sentiment all work together to produce a superbly memorable adventure. The bored nephews make a fake Bombastium ball to freak out the adults, a lonely, love-hungry penguin adopts and tries to hatch the element, and there’s gags and travail aplenty as the tale ranges from spy-thriller to absurdist fairytale and back.

The dialogue is a pure gold (“Greetings… Rich Pig of a Duck…”) and will delight anyone old enough to remember the peculiar dialectic and rhetoric of the East/West divide.

Also included here are the precautionary one-pager ‘The Secret Book’ and ‘All at Sea’, a tale pitting the Ducks against the depredations of the scurrilous Beagle Boys from Uncle Scrooge #31 (1960). and the book ends with another sterling one-page gag strip from Uncle Scrooge #5 (1954).

From the late 1940’s until the mid-1960s Carl Barks worked in productive seclusion writing and drawing a vast array of comedic adventure yarns for kids, creating a Duck Universe of memorable – and highly bankable characters like Gladstone Gander (1948), the Beagle Boys (1951), Gyro Gearloose (1952), and Magica De Spell (1961) to augment the stable of cartoon actors from the Disney Studio, but his greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad gazillionaire Scrooge McDuck: the star of the show wherever he goes.

Even if you can’t find this particular volume (and trust me, you really want to) Barks’ work is now readily accessible through a number of publications and outlets. No matter what your age or temperament if you’ve never experienced his captivating magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine. The rewards are there for the finding, you poor, culturally deprived pig of a fan, you…
© 1990, 1960, 1957, 1954 The Walt Disney Company. All Rights Reserved.

Walt Disney’s Uncle Scrooge: Back to the Klondike – Gladstone Comic Album #4


By Carl Barks (Gladstone)
No ISBN

From the late 1940’s until the mid-1960s Carl Barks worked in productive seclusion writing and drawing a vast array of comedic adventure yarns for kids, creating a Duck Universe of memorable – and highly bankable – characters like Gladstone Gander (1948), the Beagle Boys (1951), Gyro Gearloose (1952), and Magica De Spell (1961) to augment the stable of cartoon actors from the Disney Studio. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad gazillionaire Scrooge McDuck: the star of this show.

So potent were his creations that they fed back into Disney’s animation output itself, even though his brilliant comic work was done for the licensing company Dell/Gold Key, and not directly for the studio.

Throughout this period Barks was blissfully unaware that his work (uncredited by official policy as was all Disney’s cartoon and comicbook output), had been singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

Gladstone Publishing began re-packaging Barks material – and a selection of other Disney comics strips – in the 1980s and this album is one of the very best. Whilst producing all that landmark innovative material Barks was just a working guy, generating covers, illustrating other people’s scripts when necessary and contributing story and/or art to the burgeoning canon of Duck Lore.

This album is printed in the large European oversized format (278mm x 223mm) and features one of the best tales Barks ever told. Taken from Four Color Comics #456 (1953 and technically the second full story to star the multimillionaire mallard) ‘Back to the Klondike’ is a rip-roaring adventure, a brilliant comedy and even a bittersweet romance, which added huge depth to the character of the World’s Richest Duck, even whilst reiterating the superficial peccadilloes that made him such a memorable and engaging star.

Scrooge is old and getting forgetful: he can’t recall how much money he has even seconds after he’s finished counting it, nor even where his traps to locate it are hidden. After one close shave too many he finally shells out for a doctor who diagnoses “Blinkus of the Thinkus” and prescribes some pills to restore his scrupulous memory.

They work! Recalling a gold strike he made 50 years previously he drags Donald and his nephews to the Far North to recover a gold-strike he had cached five decades ago, but as the journey progresses he also recalls the rough, tough life of a prospector and the saloon-girl who tried to cheat him of his find: Glittering Goldie…

This superb yarn tells you everything you could ever need about Scrooge McDuck. It’s the perfect character tale and rattles along like an express train, sad, happy, thrilling and funny by turns, and it’s supplemented in this book with a classic Gyro Gearloose tale from 1960. ‘Cave of the Winds’ taken from Four Color Comics #1095, has Scrooge consult the feathered inventor on a perfect hiding place for his cash, but the answer is far from satisfactory… The book concludes with a short and punchy untitled tale from Uncle Scrooge #8 (1954) which has Scrooge run for City Treasurer – without spending any money…

Even if you can’t find this particular volume, Barks’ work is now readily accessible through a number of publications and outlets. No matter what your age or temperament if you’ve never experienced his captivating magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine. The rewards are there for the finding…
© 1987, 1960, 1954, 1953 The Walt Disney Company. All Rights Reserved.

How to Draw Disney’s Mulan


By uncredited (Titan Books)
ISBN: 978-1-84023-038-3

I haven’t covered a “How To” book for ages and as this one’s entertaining, wonderfully fit for purpose and readily available it would well serve any budding artists and prospective animators to seek it out and absorb…

Following a brief précis of the story – involving a young girl who rose to prominence in the army of legendary Ancient China – the instructional portion begins with Equipment and Techniques, Designing Characters – animal and human, comedic, villainous and heroic. Costume Design, Staging the Action and Use of Props. This large scale, slim book concludes with a test – Creating a Scene: providing a chance to use the knowledge gained to have fun and practice.

Brilliantly colourful and with clear concise instructions covering the undeniable basics that every artist of any age needs to master, such as stylisation and basic anatomy, and including detailed step-by-step breakdowns and model sheet for every major character from the films this is an indispensable aid and a tremendously inspiring introduction for the aspiring Artist of Tomorrow.
© 1998 Disney Enterprises, Inc. All Rights Reserved.