Predator vs Wolverine


By Benjamin Percy, Andrea Di Vito, Greg Land & Jay Leisten, Ken Lashley, Hayden Sherman, Kei Zama, Gavin Guidry, Frank D’Armata, Juan Fernandez, Alex Guimarães, Matthew Wilson & various  (20th Century Studios/MARVEL)
ISBN: 978-1-302955045 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Irresistibly Purely Primal Pandering Nonsense… 8/10

Although I’ve striven long and hard(ish) to validate and popularise comics as a true art form here and elsewhere, it’s quite hard to escape one’s roots, and every so often the urge to revel in well-made, all-out mindless violence and crass commercialism masquerading as what the reader wants just takes me over. If there’s a similar little kid inside you, this unchallenging, arty no-brainer team-up property might just clear the palate for the next worthy treat I’ll be boosting…

Predator was first seen in the eponymous 1987 movie and started appearing in comic book extensions and continuations published by Dark Horse with the 4-issue miniseries Predator: Concrete Jungle spanning June 1989 to March 1990. It was followed by 39 further self-contained outings and (by my count thus far) 14 crossover clashes ranging from Batman and Superman to Judge Dredd, Archie Andrews and Tarzan, keeping the franchise alive and kicking whilst movie iterations waxed and waned. Two of the most recent involve stalwart movie sensations the Black Panther and Wolverine.

That latter has been remarkable restrained in intercompany outreach projects thus far.

Wolverine is all things to most people and in his long life has worn many hats: Comrade, Ally, Avenger, Father Figure, Teacher, Protector, Punisher. He first saw print in a tantalising teaser-glimpse at the end of Incredible Hulk #180 (cover-dated October 1974 – So Happy 50th, Eyy?). That peek devolved into a full-on if inconclusive scrap with the Green Goliath and accursed cannibal critter Wendigo in the next issue. Canada’s super-agent was just one more throwaway foe for Marvel’s mightiest monster-star and subsequently vanished until All-New, All Different X-Men launched the following year.

The semi/occasionally feral mutant with fearsome claws and killer attitude rode – or perhaps fuelled – the meteoric rise of those rebooted outcast heroes. He inevitably won a miniseries try-out and his own series: two in fact, in fortnightly anthology Marvel Comics Presents and an eponymous monthly book (of which more later and elsewhere). In guest shots across the MU plus myriad cartoons (beginning with Spider-Man and His Amazing Friends in 1982) and movies (from X-Men in 2000) – he has carved out a unique slice of superstar status and never looked back.

Over those years many untold tales of the aged agent explored his erased exploits in ever-increasing intensity and detail. Gradually, many secret origins and revelatory disclosures regarding his extended, self-obscured life slowly seeped out. Afflicted with periodic bouts of amnesia, mind-wiped ad nauseum by sinister foes or well-meaning associates, the lethal lost boy clocked up a lot of adventurous living – but didn’t remember much of it. This permanently unploughed field conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories. Over the course of his X-Men outings, many clues to his early years manifested, such as an inexplicable familiarity with Japanese culture and history, but these turned out to be only steps back, not the true story…

In this co-production those lost days neatly plug into a saga of vengeance and vendetta spanning more than a century, but which, I strongly suspect, will not play a large part in mainstream Marvel continuity for all the guest stars involved…

The teeth-tightly-clenched tale by Bejamin Percy sees the embattled mutant fleeing across contemporary frozen Canada pursued by an invisible killer with death rays and sharp projectiles and definitely on the losing end of this tussle. As he flees, lashes out and howls at bay his much-abused mind flicks back to previous encounters with this particular hunter, who has seemingly stalked its prey for over a century…

Brutal and uncompromising, the savage close calls are revisited in flashbacks by a tag team of artists – Ken Lashley handling the present day; Greg Land & Jay Leisten depicting young James Howlett circa 1900 in Alaska, and Andrea Di Vito limning a covert South American mission beside Sabretooth, Maverick, Jackson and Kruel when Codename Wolverine was a memory-edited spy with Team X. Every incident ended with an alien attack and the mutant barely escaping…

Other key moments are included, as when the relentless monster invaded the Weapon X facility in Alberta, just as the burned-out secret agent is being forcibly infused with Adamantium (illustrated by Hayden Sherman), Kei Zama’s lyrical rendition of Logan and swordsmaster Muramasa battling Hand ninjas and the remorseless invisible hunter, and Gavin Guidry depicting the early Westchester Mansion era where even a full X-Men team are helpless against the single-minded space invader. In case you were wondering, each section is collaboratively coloured by Juan Fernandez, Frank D’Armata, Alex Guimarães & Matthew Wilson and lettered by VC’s Cory Petit. Ultimately by returning to today the chase comes to a cataclysmic close…

Like the films, what’s on offer is a thinly disguised excuse for mindless, cathartic violence and rollercoaster thrills and chills, and it’s all accomplished with compelling style and dedication.

Wildly implausible, edgily daft and thoroughly entertaining, the original 2023 4-part miniseries came with a variety of cover choices. Capping the furious fun is an extended gallery included here courtesy of Peach Momoko, Mike McKone & Rachelle Rosenberg, Alex Maleev, Skottie Young, Inhyuk Lee, Stephen Segovia & Romulo Fajardo Jr., Steven McNiven & D’Amarta, Gary Frank & Brad Anderson, Javi Fernández & Wilson, Sam De La Rosa & Chris Sotomayor, Cory Smith & Federico Blee, Whilce Portacio & Alex Sinclair, Adam Kubert & Wilson, Dan Jurgen, Breet Breeding & Sinclair, Bill Sienkiewicz, and Joshua Cassara & Dean White.

Track this down for simple fun and pure escapist shocks and shudders.
© 20th Century Studios. Marvel, its characters and its logos are ™ Marvel Characters, Inc.

Edgar Rice Burroughs’ Tarzan: The Jesse Marsh Years Omnibus volume two


By Gaylord DuBois & Jesse Marsh (Dark Horse Books)
ISBN: 978-1-59582-294-9 (HB)

Win’s Christmas Gift Recommendation: Dynamic Days-Gone-By Derring Do … 8/10

This book includes Discriminatory Content produced in less enlightened times.

I don’t know an awful lot about Jesse Marsh, other than that he was born on 27th July 1907 and died far too young: on April 28th 1966 from diabetic complications at the height of a TV Tarzan revival he was in large part responsible for. What I do know, however, is that to my unformed, pre-fanboy, kid’s mentality, his drawings were somehow better than most of the other artists and that every other kid who read comics in my school disagreed with me.

There’s a phrase we used to use at 2000 AD that summed it up: “Artist’s artist”, which usually meant someone whose fan-mail divided equally into fanatical raves and bile-filled hate-mail. It seems there are some makers of comic strips that many readers simply don’t get.

It isn’t about the basic principles or artistic quality or even anything tangible – although you’ll hear some cracking justifications: “I don’t like his feet” (presumably the way he draws them) and “it just creeps me out” being my two favourites. Never forget in the 1980s DC were told by the Comics Code Authority that Kevin O’Neill’s entire style and manner of Drawing was unacceptable to American readers!

I got Jesse Marsh.

Like many Western Publishing stalwarts Jesse Mace Marsh originally worked for Disney Studios (1939-1948) as an animator on projects including Pinocchio and Fantasia. His first comics work appeared in 1945, and he continued as a staff artist until his death in 1966. In addition to his Tarzan contributions, he illustrated Gene Autry, Daniel Boone, Davy Crockett and more, as well as John Carter of Mars: three 4-Color series issues. In this second compilation, hyper-prolific Gaylord McIlvaine Du Bois (August 24th 1899 – October 20th 1993) is scripter as – nourished by a burgeoning movie franchise, radio, newspaper and new novels – the comic book Ape-Man phenomenon grew and steadied for the long haul. The editor/scripter (for ALL the Tarzan titles and spin-offs, Lone Ranger, Lost in Space, Turok, Son of Stone, Brothers of the Spear, Lassie, Andy Panda, Red Ryder, Tom and Jerry, Bonanza and so many more) would be Marsh’s creative collaborator for the next 19 years.

Situated on the West Coast, Western’s Dell/Gold Key imprints rivalled DC and Marvel at the height of their powers, and the licensee famously never capitulated to the wave of anti-comics hysteria that resulted in the crippling self-censorship of the 1950s. No Dell Comics ever displayed a Comics Code Authority symbol on the cover – they never needed to…

Marsh jobbed around adapted movie properties – mostly westerns – until 1948 when Dell introduced the first all-new Tarzan comic book. The newspaper strip had been running since January 1929 and all previous collections and funnybook releases had featured expurgated and modified reprints of those exploits. Everything changed with Dell Four Color Comic #134 (February 1947) which offered a lengthy, captivating tale of the Ape-Man, scripted by Robert P. Thompson. He had also written both the Tarzan radio show and the aforementioned syndicated strip. link to Tarzan and the Adventurers please.

‘Tarzan and the Devil Ogre’ was very much in the Burroughs tradition: John Clayton, Lord Greystoke and his friend Paul D’Arnot aid a young woman in rescuing her lost father from a hidden tribe ruled over by a monster. The engrossing yarn was made magical by the simple, underplayed magic of a heavy brush line and absolutely unmatched design sense. Marsh was unique in the way he positioned characters in space, employing primitivist forms and hidden shapes to augment his backgrounds. He was a fanatical researcher: his trees, rocks, and constructions were 100% accurate. His animals and natives, especially children and women, were all distinct and recognisable; not the badly-shaded stock figures in grass skirts that even the greatest artists so often resorted to.

Marsh also knew when to draw big and draw small: the internal dynamism of his work is spellbinding. His Africa became mine, and as the try-out comic book was an instant hit he stuck around for decades. Dell never messed with something that was already working. Marsh and Thompson’s Tarzan returned with two tales in Dell Four Color Comic #161, cover-dated August 1947. That was remarkable: Four Colour was a catch-all title showcasing literally hundreds of different licensed properties in rotation, often as many as ten separate and stunningly diverse issues per month. So rapid a return engagement meant pretty solid sales figures…

Following a gracious and wondering Foreword by Gilbert Hernandez discussing the sheer ubiquity of Tarzan comics in households – particularly Latino ones – we return to distant days of rampaging fantasy, garnished by yet another warning from me. In past reviews I’ve described how this character comes with lots of inbuilt colonial baggage and an unhealthy side-order of appalling white supremacy for those readers pre-sensitised pro or con. What I haven’t addressed is the sheerly shocking death toll of animals, killed for food, for sport or because someone needs an action scene proving how cruel villains are or how mighty the hero is. This is not a book for vegans or animal activists, okay?

Volume Two gathers the pertinent material from Edgar Rice Burroughs’ Tarzan #5-10, spanning September/October 1948 through July/August 1949) and includes (line art) covers and back covers by eventual painter/illustrator Morris Gollub. Most issues also include two colour frontispieces and endpieces offering lessons in ‘Tarzan’s Ape-English Dictionary’, prompting millions of kids everywhere to shout “Kreegah! Bundolo!” and “Tantor, ho!” in the playground and look like complete loons trying to talk to baboons and monkeys every time we visited a zoo…

The dramas resume with Tarzan #5 (September/October 1948) with harsh morality play ‘Tarzan and the Men of Greed’. Here, wife Jane and son Boy (latterly “Korak”) are kidnapped by American gangsters and a bandit sheikh as a means of forcing Tarzan to bring them and their army of African bandits to the lost treasure vaults of Opar. After an arduous trek, and terrifying ascent of an ancient escarpment, the thieves learn to their eternal cost why it’s not healthy to antagonise the legendary Ape-Man…

As well as the epic 33 page saga and the opportunity to practise primate patois “Mangani to Paco” there’s a stunning back cover pinup of the forest family before – cover dated November/December 1948 – we dig deep into the novels’ mythology for #6 as ‘Tarzan and the Outlaws of Pal-ul-don’ sees Jane abducted (again!). This time it’s raiders from a primordial enclave first introduced in eighth novel Tarzan the Terrible (1921), necessitating man and boy chasing the perfidious primitives all the way back to their lost realm. This is a huge oasis of jungles, mountains, dinosaurs and evolutionary dead-ends at the centre of a vast desert and results in reunion with old Waz-don ally Om-At and war with bandit nation Ho-Don, using Triceratops as tanks…

Following another pin-up, Tarzan #7 (January/February 1949) finds the family back home, and bored Tarzan making a hot air balloon. His efforts lead to more trouble when Boy and his Waziri friend Dombie are accidentally caught when it breaks loose and transported to a land of terrors. ‘Tarzan and the Valley of the Monsters’ sees the Jungle Lord and his ally Muviro (Dombie’s dad) give chase in a plane until brought down by Pterodactyls. From there it’s all fight and flight from giant lizard and volcanoes until the humans are reunited and heading home again.

Morris Gollub takes over covers and pin-up duties with #8 (March/April 1949) as the lost quartet continue the trek home. Traversing mountains and deserts, they almost fail until meeting a strange albino tribe in ‘Tarzan and the White Pygmies’, and in return for aid when they need it most teach their benefactors modern warfare by introducing them to archery, and saving them from predation by legions of giant vultures…

Cover-dated May/June 1949, issue #9 returns to Pal-ul-don as ‘Tarzan and the Men of A-lur’ sees King Ja-Don usurped by surly vassal Dak-Lot, propelling Tarzan, Boy and even Jane into a full-scale civil war (with lots of comparatively shocking violence for a Golden Age comic book!) as humans, pre-men, cave bears, dinosaurs and modern elephants clash to decide the fate of the kingdom time forgot…

This second time-wracked voyage to the past pauses with Tarzan #10 (July/August 1949) as the epic page counts drop to allow side stories and a greater range of fun. Main event ‘Tarzan and the Treasure of the Bolgani’ is a pure sci fi romp as the Ape-man and his Waziri subjects are captured by intelligent gorillas who shrink them to half size so that they can mine gems for them. When the process goes awry, Tarzan becomes a hyper-dense (Must you? Really?) tiny titan who leads a revolt and ends a threat to all of Africa, after which DuBois and Marsh begin years of light-hearted backup tales as Boy tries to avoid his chores and learns to regret running off to become ‘The Baboons’ King’

Although these are tales from a far-off, simpler time they have lost none of their passion, inclusivity and charm, whilst the artistic virtuosity of Marsh looks better than ever. Perhaps this time a few more people will “get” him, especially if the rest of this series finally makes the jump to digital editions as Volume One has…
Edgar Rice Burroughs® Tarzan®: The Jesse Marsh Years Omnibus Volume Two © 1948, 1949, 2009, Edgar Rice Burroughs Inc. Tarzan ® Edgar Rice Burroughs Inc. All rights reserved.

Roy Rogers King of the Cowboys: The Collected Dailies and Sundays


By Albert Laws Stoffel, Mike Arens, Hy Mankin, Al, Bob, Chuck & Tom McKimson, John Ushler, Pete Alvarado, Alex Toth & various (Hermes Press)
ISBN: 978-1-932563-51-1 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Classic Holiday Fare & Your Granddad’s Delight … 8/10

This book includes Discriminatory Content produced in less enlightened times.

If you live long enough, you will either calcify into a barking reactionary nightmare-to-know or possibly spend your last days wracked with shame and guilt: an apologist for your life and loves. It’s especially true in film and comics, where suspect or devalued prior cultural modes and mores can slap happily-woke, proudly re-informed You right in the face as soon as you start.

A conscience is a wonderful thing but so is the ability to realise how components of your idealised past were not so golden and glorious for everyone. It may be hard to admit, but lots of great old stuff had ethical sell-by dates and now can’t be more than purely historical or aesthetic artefacts but not comprehensively accepted popular entertainment. So BIG NOs to race/ethnic/religious humour, sexist attitudes and exploitation, gender suppression, white/male supremacy, cultural appropriation in all forms, anything claiming to be “just banter”, and everything else I’ve missed. You literally know what I mean.

If you have a fondness or connection to any kind of cross-generational entertainment you are at risk of this phenomenon. Take a good hard listen to almost any pop song lyric from 1956  onwards and think “stalker?” And just how rapey do leading men need to be before they are seen as villains?

As an ancient Briton, I personally suffer from a nostalgic sin. I love so many comic strips where casual and pointless female nudity is a given, and periodical comics tales where chicks put on skimpy costumes just to serve sandwiches, get held captive or be told “no dear”. I have argued art-appreciation and acknowledged sublime illustrative talent but it’s still gratification via nudity…

And yet there are still comics, films, shows, records, posters and books that I will ask you to exempt, accept and explore for what I consider worthwhile reasons.

One of the most tricky subsets of this quandary is westerns. In almost every aspect and platform this overwhelmingly popular genre just can’t be defended without a raft of caveats and picky exemptions. Root and branch, westerns are a shoddy defence and inadequate alibi for brutal colonialism, constructed by victors to whitewash and justify their sins. But again, there are so, so many really entertaining ones…

If any fellow shameful hypocrites are still with me, I’m not saying some things deserve a pass because of exculpatory artistic merits, but only asking that if you admire such wonderful “guilty-pleasure” arts and stories, keep foremost in mind that what you see is not the same as what others may. The same of course applies to anyone I’ve offended with the previous pontificating paragraphs. Yes, it is your childhood, and yes it was great and did you no appreciable harm, but you are not the only past and potential consumer of such material, whether Cowboys & Indians yarns, husbands & boyfriends who’ll “be watching you” or the latest Irish or poof joke…

Moving on…

Born Leonard Franklin Slye on November 5th 1911, American – and for a while, global – cultural touchstone Roy Rogers was a hugely popular entertainer who started as a rodeo performer and singing cowboy and built an empire on a folksy yet heroic image and fictionalised life. As a singer and actor (live shows, 90 movies, radio serials and more) he was a household name even before conquering the new medium of television. From 1951-1957, Roy, wife Dale Evans, horse Trigger and faithful dog Bullet were weekly invited into everybody’s home and enjoyed a mini-empire of comic books, strips. Rogers died on July 8th 1998. Unlike many contemporary media icons, he has not sustained his celebrity much beyond his generation of fans even though his name – and Trigger’s – remain an aspect of colloquial folklore.

While at his acme, however, Roy Rogers merchandise was exemplary. Artists such as John Buscema and Nat Edson drew his comic books (which sold north of 2 million copies per issue in the late 1950s), and his personalised toy guns, archery gear and cowboy/cowgirl playsets topped Christmas shopping lists. As seen in this curated compilation, the syndicated strip drew upon gifted but usually uncredited journeymen artists like Mike Arens, Hy Mankin, Al, Bob, Chuck & Tom McKimson, John Ushler and Pete Alvarado, and employed gifted ghosts and part-timers like Alex Toth.

Running seven days a week for 12 years, Roy Rogers King of the Cowboys graced 186 papers across America. As with all Hermes volumes, the vintage material is supplemented by picture-packed essays and editorial additions. Here that begins with Foreword ‘Roy Rogers and waiting at the Newsstand’, penned by his son Roy “Dusty” Rogers Jr., and precedes Tim Lasiuta’s Introduction ‘Roy Rogers, the 1950s, and the Funnies’ offering background, context and artist biographical data amidst many glorious illustrations including painted comic book covers, candid photos, panel details, and fabulous merch items such as fan club cards, movie posters, lunchboxes, press stills, original art and more.

The storytelling (by journalist Albert Laws Stoffel), and art are exemplary, and it’s a shame this is a commemorative celebratory selection rather than complete collection. Unlike many similar western strips of the era, the Rogers experience was vaguely contemporary, and family oriented, with action and violence taking a backseat to domestic drama, humour and mysteries suitable to children.

Opening the comics section and spanning January 2nd to February 17th 1950, ‘The Shasta Valley Dam’ details daily how a local irrigation project is almost scuttled by a selfish landowner, putting ranch owner Roy and old pal/travelling salesman Willie Dooley through a gauntlet of pacy perils, promptly followed by ‘Jack Spratt’ (January 2nd to February 17th), wherein our hero helps the sheriff of Jericho capture ghostly bandit “The Stick”…

Portly but astonishingly spry and astute “Zumaho Medicine Man” ‘Two Shadow’ (April 17th – June 10th) requests the Rogers touch when his tribe are framed for crimes and dangerous recidivism next, tumultuously causing chaos all around before leading to the exposure of a rich white man’s plot to deprive the tribe of oil deposits beneath their lands.

Pausing briefly to enjoy original art for a Roy Rogers Colouring Book, comics fun resumes with ‘Chili’ (June 12th – August 5th) as Willie Dooley discovers his dream of settling down endangered when hydraulic engineers divert all the region’s waters for illicit mining. Thankfully a sharp little Mexican kid is on hand to point out a solution, but not before an uncharacteristic and violent protracted shooting battle breaks out…

More colouring book art carries us into ‘The Sheep-Cattle War’ (August 7th – September 30th) as Roy is made deputy marshal of Peace City to quell a manufactured crisis that only benefits enigmatic bandit chief The Shroud, but also somehow helps a local business casualty get even richer, after which 1950’s daily dilemmas conclude with ‘The Stagecoach Race’ (October 2nd – November 25th). The stories all very much mirror the plots of the movie and TV serials that inspired them, and this was no doubt exactly what the franchise holders and reading public wanted as in this much-told tale of rival businesses competing for a stagecoach contract with Roy in the middle of sassy, gun-totin’ owners’ daughters and evil entrepreneurs…

As with many strips of the era, Roy Rogers Dailies and Sunday strips told separate stories. Here credited to Al McKimson and in full colour is ‘The Charity Carnival’ (August 21st – November 20th 1955) as Roy ends the cheating ways of a bunch of fairground folk before joining little Chili – from March 4th to 27th May 1956 – in stopping the ‘Attempted Murder’ of a man who’s been dead for 50 years…

Covering 26th May to September 1st 1957, ‘Bride By Mail’ offers a comedy break when a woman contracted to marry a man she’s never met expresses her anger that the hubby sent her a picture of Roy instead for his own far less attractive face. Cue a disgruntled wedding party and much gun-waving until the real sender of the picture is exposed as well as his greedy reason…

The storytelling concludes with Roy exposing scuba divers mimicking sea monsters for nefarious purposes in ‘Underwater Mystery’ (24th August to November 23rd 1958) before we return to academia with Daniel Herman’s copiously illustrated essay ‘Roy Rogers and the Art of Alex Toth’, revealing the graphic maestro’s previously unheralded contributions, before ending with another tranche of ‘Memorabilia’

A treasure very much of its time, but with enough intrinsic charm and artistic merit to be worth a cautious modern revisit, Roy Rogers King of the Cowboys: The Collected Dailies and Sundays is an acquired taste that might just make a select comeback.
© 2011 The Roy Rogers Family Entertainment Corporation, reprinted with permission.  Publishing IP Ltd. All Rights Reserved.

Planet of the Apes Archive volume 1: Terror on the Planet of The Apes


By Doug Moench, Mike Ploog, Tom Sutton, Herb Trimpe, Frank Chiaramonte, Virgil Redondo, Rich Handley & various (Boom! Studios)
ISBN: 978-1-60886-990-9 (HB) eISBN: 978-1-61398-661-5

The most effective and long-lasting exploration of human ambition failing and dystopia resulting is not the last 40 years of global government, but rather a film franchise built upon a seminal French science fiction novel released in 1963 – Peirre’s Boulle’s satirical La Planète des singes. A former secret agent and engineer, Boulle earned major accolades as an author. Your entire family has probable seen his other Oscar-winning blockbuster, never realising semi-autobiographical La Pont de la rivière Kwai was David Lean’s The Bridge on the River Kwai

Originally translated in 1964 as Monkey Planet, his other epic became – after a major rewrite by screenwriter Rod Serling – 1968 US movie sensation Planet of the Apes. It inspired four sequels and – from September to December 1974 – a television series which lived on in reruns and reedited TV movies for decades to come, an animated series, books toys, games, a home projector pack, records and comics.

… And that’s all before Tim Burton’s 2001 remake and the 2011 reboot of the still ongoing franchise…

There have been many comics adaptations, beginning with two manga interpretations (1968 & 1971); a 1970 Gold Key movie adaptation and assorted international versions. In 1974 – no doubt thanks to the impending TV show – a Marvel Magazine continuation, combining serialised comics adaptations of the movies, features and articles began. When Marvel abruptly cancelled PotA in December 1976 the franchise lay fallow until Malibu Comics picked it up in 1990 (reprints, new stories and franchise mash-up Ape Nation). Other companies also added new material over the years and much of that history is covered in erudite Introduction ‘Gorilla Warfare – and Tales of Terror’ by expert/editor/fan-addict Rich Handley…

This first monster compilation gathers a wholly new addition to the mythos, scripted in entirety by Doug Moench (Batman, Werewolf by Night, Moon Knight, Master of Kung Fu), who alternated these trenchant tales with two other Apes strands: “Future History Chronicles” and expanded comics adaptations of the five original films, which are the subject of a separate, future, review…

When Marvel secured the comics rights (also fully covered in Handley’s prose piece) they undertook to fabulously and fantastically expand upon the premise via a fantastic procession of scenarios. The most significant dealt with the much-strained friendship of two teens: a human named Jason and chimpanzee Alexander. They had grown up together in an idyllic integrated community of apes and humans, guided by benign spiritual leader The Lawgiver, but when the saint vanished on a pilgrimage, the garden of Eden began to rot…

The storyline had been devised by Gerry Conway, but his schedule couldn’t handle the increased workload and Moench took it all on. Initially, Terror on the Planet of The Apes was illustrated by Mike Ploog (Ghost Rider, Werewolf by Night, Man-Thing, Kull the Destroyer, Frankenstein’s Monster, Weirdworld, The Spirit), who produced some of his very best work up to #19 – his longest continual run on any strip – after which Tom Sutton (Vampirella, Doctor Strange, Western Gunfighters, Grimjack, Star Trek) took over.

Sporting an August 1974 cover-date and on sale from June 25th of that year, Planet of the Apes #1 blended photos and articles with Part 1 (of 6) of an adaptation of the 1968 movie plus all new ape-ventures set at a time when humans were still sapient talkers and lived in notional harmony with equally erudite orangutans, chimpanzees and gorillas. That’s where this book – re-presenting Terror on the Planet of The Apes stories from PotA #1-4, 6, 8, 11, 13, 14, 19-20, 23, 26-28 – starts off, following a Photo intro message.

Chapter One ‘The Lawgiver’ introduces best friends Jason and Alexander who witness chief Peacekeeper Brutus (a gorilla chosen by The Lawgiver to safeguard everyone until his return) leading a murderous lynching and burning raid on the human sector. Despite being disguised by hoods and robes (this was a time when the Ku Kux Klan was constantly in the headlines for terrorising African Americans emboldened by Civil Rights successes), the youngsters see gorillas murder Jason’s parents in the opening gambit of a scheme to make their kind the dominant species on Earth. In Chapter Two’s ‘Fugitives on the Planet of the Apes’ the witnesses’ attempts to expose the atrocity lead to Brutus murdering his own wife and framing Jason and Alexander for the deed.

After they spectacularly escape the city, another recapping Photo Intro segues into ‘The Forbidden Zone of Forgotten Horrors!’ as Jason and Alexander spy on Brutus’ terrorist base and are almost caught. This prompts another murder spree that the Peacekeeper blames them for. Wounded and scared, in ‘Lick the Sky Crimson’ they head for the radioactive wastes of the Forbidden Zone in search of The Lawgiver and encounter weird mutants, bizarre machines and monsters. These terrors thrive in a buried city run by a gestalt of giant bottled brains calling themselves The Inheritors. Worst of all, the chimp realises his human friend is becoming a vengeance-hungry savage in many ways the equal of Brutus…

The power of mutual hate is further explored after Photo Intro 3 leads us to ‘Spawn of the Mutant-Pits’ where hideous drone-slaves pursuing them clash with gorillas Brutus has set on Jason’s trail. Inker Frank Chiaramonte supplements Ploog’s inspired pencils as they butcher each other, before Jason & Alexander are captured by the Forbidden Zone’s hidden overlords and despatched to ‘The Abomination Arena!’ to fight fresh terrors beside a surviving gorilla…

Another hairsbreadth escape leads them to the captive Lawgiver and a lucky rescue/breakout in a stolen flying craft before Part 4 details their flight, crash and rendezvous with ‘A River Boat Named Simian’. Here largely film-inspired antics take a big broad pause as we see how other parts of the Planet of the Apes recovered from Armageddon. Brutus strikes a deal with the cerebral Gestalt Commanders: securing futuristic tanks, energy weapons and drone battle fodder in return for destroying the Lawgiver’s city and civilisation. It’s a deal neither side intends to honour but in the interim the fugitives he’s actually intent on eradicating are recuperating thanks to river traders bringing unity to scattered communities.

Daniel Boone-inspired orangutan ‘Gunpowder Julius’, his human pal Steely Dan and a feisty, gloriously rowdy crew of frontiers-folk do much to soothe the poison brewing in Jason’s soul, but the healing halts as soon as Brutus’ forces catch them all celebrating. Launching a devastating assault kills many and instantly reignites the hate in the human’s heart…

Shot from Ploog’s pencils, Part 5 ‘Malagueña Beyond a Zone Forbidden’ sees the survivors encounter a happy band of ape and human Romani with Jason distracted and then beguiled by a beautiful young woman. Jealousy and hot heads might have led to catastrophe and damnation, but the duel for her hand is interrupted by Brutus and his multispecies army in ‘The Planet Inheritors!’, resulting in a deadly stand-off until Julius thrashes Brutus in a vicious personal duel…

With the Peacekeeper a prisoner, Jason, Alexander, their wise patriarch and Malagueña set out for the integrated home city, blithely unaware of how much has deteriorated since they’ve been gone. Now humans are second-class citizens and although many apes are unhappy with the tyranny of gorillas, trouble is brewing and will boil over ‘When The Lawgiver Returns…’

This dramatic point sees the true plans of both Brutus and Gestalt Commanders explosively exposed prior to Terror on the Planet of the Apes Phase 2 opening with the introduction of a new character in ‘The Magick-Man’s Last Gasp Purple Light Show’. Although seemingly defeated, Brutus escapes punishment and flees, with incandescently enraged Jason following him back into the wilderness to extract true justice. Along the way he meets archaeologist/ philosopher Lightning Smith, a human whose pursuit of the secrets of the Ancients has unearthed a stockpile of pre-disaster wonders and a lot of woolly misconceptions about the masters of science who once ruled the planet…

“Lightsmith” and faithful companion Gilbert (a mute but fully sapient gibbon) seek further revelations – including the location of legendary stockpile of lost wonders “the Psycho-drome”. Proselytising technology at every stop, they take Jason under their wing, ultimately bringing him to their secret mountain home in ‘Up the Nose-Tube to Monkey-Trash’. The base is a masterful example of acerbic satire, eventually revealing to us, if not the players, the last days of human hegemony. Meanwhile Alex and Malagueña have been tracking Jason, but sadly catch up just as savage, primitive “Assisimians” attack Lightsmith, leading to a shocking show of salvaged wonders and the obsessive hatred of tribal shaman Maguanus

Brutus has not been idle: once again duping the Gestalt Commanders and taking their last technological armaments to end Jason and anyone else in the Peacekeeper’s way. The tyrant finally finds him as Maguanus’ minions are besieging them, and a tenuous double-dealing truce drives our beleaguered heroes into new territory to face ‘Demons of the Psychodrome’ (art by Ploog & Tom Sutton).

Tragically, the answers Lightsmith hungers for almost destroy him as the truth of the psycho-drome exposes an extraterrestrial component to the Ancients’ downfall and a terrifyingly patient ‘Society of the Psychodrome’ (Sutton art) waiting for Earth to be pacified for them…

As Jason, Alexander & Malagueña scrape from calamity to clash to catastrophe, Brutus almost claims total victory by stealing enough nuclear missiles to exterminate all humans. Thankfully he doesn’t know how to use them and when Jason once more foils the plot in ‘Messiah of the Monkey Demons’, an atomic inferno apparently ends the alien threat…

However, a new menace appears when The Lawgiver’s devoted young apprentice is co-opted by another technological faction to survive the fall of man. As our stars – safely transported a vast distance away whilst the nukes went up – cavort in snow for the first time, ‘Northlands!’ (art by Herb Trimpe & Virgil Redondo with tones by Rudy Mesina) sees them meet ape Vikings and witness another crime of ignorance and bigotry before heading back south in an ice-riding dragonship…

Waiting for them is seemingly unkillable Brutus, the last remnants of The Inheritors’ forces and new threat The Makers. These human holdovers are kidnapping gorillas to make cyborg slaves and their unleashed ‘Apes of Iron’ seem likely to control the world, However, as seen in last chapter ‘Revolt of the Gorilloids!’ (Trimpe & Virgil Redondo) Jason and his allies won’t go down without a fight…

Frustratingly, the saga stopped there and remains uncompleted, but in postscript ‘Still Apey After all These Years’ Handley offers more information and partial closure with his efforts to share Moench’s unpublished last scripts. He also posits what might have been had the author been allowed to complete the saga abruptly curtailed when the magazine was cancelled without warning. It left three separate story strands… well, stranded…

Also of interest is a section on unique permutations of Marvel UK’s weekly Planet of the Apes iteration (ask your grandad about “Apeslayer” and see the reaction …or just google it).

This first volume closes with a ‘Full colour painted cover gallery’ of issues #3, 4, 13, 17. 19 & 23 by Bob Larkin, #14 & 26 by Malcolm McNeill and #11 by Gray Morrow – all seen sans logos and livery.

In equal parts vivid nostalgia and crucial component of current comics expansion, this compelling and lovely treat is pure whacky fun no film fan or comics devotee should miss… and there’s more to come…
Planet of the Apes ™ & © Twentieth Century Fox Film Corporation. Stories and illustration ™ & © Twentieth Century Fox Film Corporation. All rights reserved.

Teenage Mutant Ninja Turtles: The Ultimate Collection volume 1


By Kevin Eastman & Peter Laird, Steve Lavigne & various (IDW)
ISBN: 978-1-61377-007-8 (TPB) eISBN: 978-1-62302-298-3

FORTY(!!!) years ago this month an indie comic by a pair of cannily adroit wannabe creators began making waves and soon sparked a revolution. The guys were Kevin Eastman & Peter Laird and their work did remarkably well, interesting companies outside our traditionally cautious insular industry and garnering a few merchandising deals. Thanks to TTE (the Telescoping Time Effect that renders the passage of many years between adulthood and the grave to the blink of an eye), my comics generation still regard these upstart critters as parvenu newcomers.

The Teenage Mutant Ninja Turtles first appeared in May 1984, bombastically occupying an oversized, self-published black-&-white parody mag. Eastman & Laird were huge fans of Ditko and Kirby, and so set up Mirage Studios so they could control their efforts, having great fun telling pastiche adventures notionally derived and inspired by contemporary superhero fare.

They especially honed in on the US marketplace’s obsession with Frank Miller’s reinterpretations of manga stars Kazuo Koike & Goseki Kojima: particularly Lone Wolf & Cub. There were also smart pokes at and conceptual themes poached from other top trends as inspired by The X-Men, New Teen Titans and outsider icon Howard the Duck. This was at a time when the US industry was experiencing an explosive boom in do-it-yourself comics: one that changed forever the very nature of the industry and destroyed the virtual monopoly od DC and Marvel.

Eastman & Laird’s quirky concept became the paradigm of Getting Rich Quick: a template for many others and – in their case at least – an ideal example of beneficial exploitation. Their creation expanded to encompass toys, movies, games, food, apparel, general merchandising and especially television cartoons. In 1987 it became – and remains – a globally potent franchise. There’s probably another movie on the go even as I type this…

None of that matters here as I want to look at the actual comics that started everything and there’s no better way than with this carefully curated edition chronologically covering the primal tales and offering commentaries and reminiscences from the guys who were there…

Just as Los Bros Hernadez had done with Love and Rockets in 1981, Teenage Mutant Ninja Turtles debuted as a self-published (print run of 3000 copies), self-financed one-shot that was swiftly picked up by a legion of independent comics shops run by fans for fans. Word of mouth and frantic demand generated a wave of reprintings and much speculative imitation. The rest is history…

This book – re-presenting issues #1-7 and one-shot Raphael Micro-Series – was the first of a sequence of collections published a dozen years ago by licensing specialists IDW. By that time the original creators had long sold the rights and moved well on, to the extent of even occasionally revisiting their baby through nostalgia, but here their fevered passion in their creation and the sheer joy of having fun by learning was at its intoxicating height.

Drafted with verve, gusto and no respect for “the rules”, the saga of ‘Eastman and Laird’s Teenage Mutant Ninja Turtles opens with four outlandish humanoids fighting for their lives in a dingy alley. The enemy are thugs and street scum and – once they’re emphatically taken care of – with victory assured, the bizarre heroes retreat into the sewers…

Here they greet a giant rat dressed as a sensei and discuss their origins and goals. You all already know the tale – or just don’t care – but briefly: the pet rat of martial artist Yoshi absorbed kung fu skills and concepts of honour and duty by observation. He also witnessed romantic rivals become arch foes. The losing suitor’s brother subsequently destroys the lovers (even after they fled to New York) and is now leader of ninja clan The Foot.

The youngster – Oroku Saki but known as The Shredder – pursued his warped obsession in the New World and murdered the lovers, even as nearby a boy saved an old one from being hit by a truck carry toxic material. The kid was blinded when the cannister hit his eyes, but as he was carted off to his own comics destiny, the canister that hit him broke, leaking mutagens into sewers where an uncaring owner had dumped somebaby turtles and where Yoshi’s escaped pet was hiding…

Over years exposure changed them all. The rat called Splinter became a sagacious humanoid rodent who diligently trained four brilliant, rapidly growing reptiles in the skills he had observed with his master. Splinter named them Donatello, Michelangelo, Leonardo and Raphael and at last deemed them sufficiently advanced to obtain vengeance for his murdered master.

Called to battle, the villain employs all his minions but nevertheless falls to turtle justice…

Fast-paced and action-packed, the tale delivers a sure no-frills punch and – as revealed in the commentary ‘Annotations’ section that follows – left the creators with a rare dilemma: overnight success, demands for reprints and readers demanding more of the same…

Each issue’s bonus section also provides background, insights and developmental drawings but the meat is contained in the stories as the debutantes quickly gained confidence and ran wild. The second issue introduced insufferable mad scientist Baxter Stockman who unleashes robot rat-hunters (“Mousers”) in a scheme to get rich by cleaning up the sewers. In fact, he is also using them to rob from below and when his assistant April O’Neil finds out he frames and tries to kill her. Thankfully the turtles step in to save her and New York…

The third episode reveals heroism comes at a cost: when they return to their underground lair, the Turtles discover it devastated, with Mouser fragments and rat blood everywhere… but no Master Splinter…

When April offers them shelter, relocation turns into a major headache as the strange, heavily shrouded quartet are mistaken for burglars, triggering a massive police car chase through the streets. The spectacular road riot is appended by an ‘Epilogue’ revealing exactly what happened to Splinter, leading to major plot developments in #4, as mystery company TCRI are revealed as the creators of the mutagen and far more than they seem.

Before that though, the Raphael Micro-Series offers all-action romp ‘Me, Myself and I’ as the moody, anger-management-challenged young warrior loses control whilst sparring and flees the team in shame. Sadly, Raphael seeks to calm down by prowling the streets and encounters well-meaning street vigilante Casey Jones thrashing a gang of molesters. Of course, a violent misunderstanding ensues…

In TMNT #4, the search for Splinter is interrupted by an army of Foot ninjas, but the ambush drops our heroes right into TCRI HQ. With the corporate logo from that fateful cannister blazoned across a skyscraper, priorities shift and the turtles retrench. When they infiltrate the building, the shock of finding Splinter is instantly erased by finding out just what they’re facing, but it is as nothing to the trauma of being teleported to another universe…

The fifth issue came out in November 1985, the first to sport a full colour cover and used to expand a phenomenon into a merchandisable continuity universe by guest-starring another, subsequent Eastman & Laird creation – Fugitoid. The little droid was a (non-Terran) human teleportation scientist whose discoveries made him a target of the local military dictatorships on a world packed with hundreds of different sentient species. When Honeycutt was killed, his mind was trapped in a small mechanoid and his plight intersected that of the shanghaied shellbacks. They join forces to thwart evil tyrant General Blanque and an army of secretly invading “Triceratons”, all whilst Honeycutt finds a way to send them home…

Sadly, that route leads directly to an orbiting Triceraton war base in #6 and magnifies the manic mayhem and martial arts magic as the Turtles battle every creature imaginable and still end up as interstellar gladiators before another transmat glitch sends them, Fugitoid and some Triceratons back to Earth and the heart of TCRI.

Of course, in the interim, the building has been surrounded by America’s military and the robotic-augmented Kraangs who run the place are in full battle mode. Cue much more ray gun shenanigans and sword-filled fists of fury as TMNT #7 offers conflict, contusions, confusions, conclusion, explanations and a long-awaited reunion…

To Be Continued…

Fast, furious, fun-filled and funny, but with all sharp edges prominently featured (so nervous parents might want to pre-assess the material before giving this book to true youngsters) this debut saga of the shell-backed sentinels of the sewers offers a superb slice of excitement and enjoyment that will keep kids and adults alike bouncing off the walls with eager appreciation.
© 2011 Viacom International Inc. All Rights Reserved.

Shaft volume 2: Imitation of Life


By David F. Walker, Dietrich Smith & various (Dynamite Entertainment)
ISBN: 978-1-52410-260-9 (TPB/Digital edition)

For most of modern history black consumers of popular entertainments in what used to be called the “Free West” have found far too few fictive role models. In the English-speaking world that began changing in the turbulent 1960s as America’s Civil Rights Movement gained traction and truly took hold during the decade that followed. Many characters stemming from those days come from a commercially-led cultural phenomenon called Blaxploitation.

Although criticised for seedy antecedents, stereotypical situations and extreme violence, the films, books, music and art were the first mass-market examples of minority characters in charge and in leading roles, rather than as fodder, flunkies or flamboyant villains. One of the earliest movie icons of the genre was the man called Shaft. His filmic debut in 1971 was scripted by journalist and screenwriter Ernest Tidyman (The French Connection; High Plains Drifter; A Force of One) adapting his own 1970 novel. Tidyman authored six more between 1972 and 1975, with his urbane urban warrior simultaneously starring in numerous films and a (far, far tamer) TV series. He even had in his own retro-themed, adults-only comic book.

An eighth prose novel – Shaft’s Revenge – was released in 2016, written by David F. Walker. Amongst his many talents – you should hunt down his online culture-crunching ’zine BadAzzMoFo and you won’t be sorry – Walker numbers writing intriguing, hard-edged comics (Occupy Avengers, Cyborg, Red Sonja, Tarzan on the Planet of the Apes and many more), so in 2014 it was probably inevitable he be invited to write that long-overdue comics iteration…

Blockbusting premier miniseries Shaft: A Complicated Man – relating the lone wolf’s origins – led to this sequel, illustrated by Dietrich Smith and coloured by Alex Guimarães, with Walker himself lettering the series. Whereas that comic book took its look, settings and tone from the novels more than the Richard Roundtree (whom we tragically lost in October last year) films, this one carefully refocuses and aims for a satisfactory blending of prose and film iterations.

Originally released as a 4-issue miniseries, Imitation of Life finds the detective ‘Before and After’, regretting his life choices, successes and recent notoriety as the highly publicised rescue of an abducted girl suddenly make him a famous – if not actually notorious – man. It’s nothing he wanted: Shaft was literally forced to take the job by a major mobster no one in their right mind ever refuses, and now, after sorting the problem in his inimitably pitiless manner, the gumshoe is slowly drinking himself to death on the huge fee he also couldn’t safely turn down…

Eventually guilt and boredom compel him to get back in the game and, free of money worries, he can pick and choose from a big list of inquiries. That said, Shaft can’t explain just why he takes on the pointless problems of the Prossers: a hick white couple desperate to find their son. Mike is 18; a good-looking homosexual kid (we say “gay” today, apparently) swallowed up by the sleaze-peddlers of 1970s Times Square. The kid’s legal and not even a real missing person, but there’s something Shaft can’t get out of his head about this particular runaway…

Convinced it’s all pointless, Big John hits appropriate bars and clubs but no one knows anything: they never do. And then a kid named Tito recognizes him and just like that, the violence starts coming.

Surviving a homophobic attack – and teaching a few bigots the cost of intolerance – Shaft finds his case abruptly stalled just as shady wannabe filmmakers seeks to hire him to consult on their new (blaxsploitation) flick “The Black Dick”. It promises to be an easy gig, but they never are…

Before long, Shaft is writhing in discomfort as the script ludicrously bastardises his career and reputation, but when Tito turns up and bamboozles the detective into facing off with a Mafia pornographer just as the secret moneyman behind his own filmic fiasco starts demanding an early return on his investment, it all stops being a laugh and becomes deadly serious again. Once more, he remembers there’s no such thing as ‘Easy Money’

As fictional and real worlds increasingly intersect, Vice cops contact Shaft and he sees that somehow all his irons seem to be stacked in the same fire. When the ludicrous leading man is abducted and troublemaking Tito pops up again with some very perilous photographs from his own incessant snooping, Shaft discovers in penultimate chapter ‘Love & Loss’ just what happened to Mike Prosser before tooling up to rescue one bad actor while invading a film set where pornos and snuff films are the preferred hot product…

The strands all pull together in a typically cathartic climax as ‘All the World’s a Stage’ sees order restored, bad guys righteously dealt with and even sets up a delicious funny ending to usher us out…

Revisiting a legendarily foetid cesspool of civic corruption, warring mobsters and get-rich-quick chancers, this tour of a mythic milieu is another wry and intoxicating crime thriller no fan of the genre should miss.
Shaft is ™ & © 2016 Ernest Tidyman. All rights reserved.

The Rise of Ultraman


By Kyle Higgins, Mat Groom, Francesco Manna, Espen Grundetjern with Michael Cho, Gurihiru, Ed McGuiness, Alex Ross, Jorge Molina & various (MARVEL WORLDWIDE, INC.)
ISBN: 978-1-3029-2571-0 (TPB/Digital edition)

In the spirit of completeness here’s a modern reinterpretation in comics form written by Kyle Higgins (Batman: Gates of Gotham, Radiant Black) and Mat Groom (Inferno Girl Red, Self/Made), illustrated by Francesco Manna (Avengers), and coloured by Espen Grundetjern. Released as a 5-part miniseries this volume includes a trytich of sidbar tales fleshing out the revised concept…

It all begins with a flashnack to 1966 when pilot Dan Moriboshi crashed into a UFO and something miraculous and awful happened…

Now it’s 2020, and Cadet Kiki Fuji of the United Science Patrol is abruptly seconded from gruntwork to an actual mission. The job – and indeed organsation – is top secret. The general public are utterly unaware that the USP’s enemy is Kaiju: giant monsters that sporadically invade earth to make trouble. Thankfully, the USP are equipped with mysterious but infallible K-Ray weapons which utterlt eradicate the terrifying titans…

Her first field job goes wrong fast and Fuji is humiliatingly rescued by Shin Hayata, an old friend who scrubbed out of training for reasons even he is not aware of. A brilliant inventor, Shin has gone solo hunting monsters and developed some very disturbing theories about kaiju, and the way the USP handles them…

Hayata continually inserts himself into missions and joins now Fuji and her abrasive superior Captain Muramatsu when another incursion occurs. This this one is different. A glowing giant humanoid in a ball of light, the invader seems benign and when Shin chooses to talk rather than shoot it, the Being of Light merges with his human form…

The Ultra Being has come to examine what happened to its brother 54 years previously. By probing Shin’s memories it learns how Kiki and his human host first became involved in the secret war against monsters as children. Then the alien exposes the truth about the Kaiju crisis and what it really means, which Muramatsu and Fuji indadvertantly confirm by tracing how the Ultra reached Earth and uncover a shocking cover-up at the USP…

When they retaliate, Kiki must soldier on alone, tracking down Dr. Yamamoto – who was also permenentlychanged by the 1966 event and has been building to counteract a repeat of the incursion ever since.

In another place and space, Shin learns that what the USP has been doing with K-Rays has gradually set up Earth for a monumantal monster surprise attack and voluteers to accept union with the Being of Light. The result is a giant champion of last resort… Ultraman!

In human form, however, Shin is still niave and trusting, allying himsef with USP top brass who prove to be untrustworty and scheming, even as they help him track down Kiki and Dr. Yamamoto. They have become prime targets of the kaiju – now revealed as far more than dumb marauding brutes – and when the horrors’ patient scheme finally pays off and beasts roam through Tokyo, Ultraman is there to fight for humanity…

To Be Continued…

As well as a barrage of variant and photo covers by Alex Ross, Jorge Molina, Adi Granov, Ed McGuiness, Yuji Kaida, Skottie Young, John Tyler Christopher, Olivier Ciople & Romulo Fajardo Jr., Stanley “Artgerm” Lau, Arthur Adams & Jason Keith, Masayuki Gotoh, Kim Jacinto & Rachelle Rosenberg, E.J. Su and Kia Asamiya, plus a selection of comedic ‘Kaiju Steps’ strips with cute terror Pigmon, the books also offers historical and biographical background in Eiji Tsuburaya: Lord of Giants and bonus strip ‘Ultra Q’. Drawn by Michael Cho, it reveals a dark moment in the 20th century and the formation of the USP, and peeks forward with ‘Things to Come’

Timeless and ever renewing, Ultraman is sheer cathartic wonder no thrill fan should miss…
© 2023 Tsuburaya Productions. Published by MARVEL WORLDWIDE, INC.

Captain Action: Classic Collection


By Gil Kane, Wally Wood, Jim Shooter & various (IDW)
ISBN: 978-1- (TPB) eISBN: 978-1-64936-046-5

These days comics are about kids of varying ages looking back. So too are toys, and baby boomers like me are particularly prone to the fabled golden age and certain “must-have” items – whether we ever actually owned them or not. An added bonus comes if those toys made it to comics and vice versa…

Back then, the ultimate acme for so many of us in the UK was – no, not the Johnny Seven multi-gun, or Man from U.N.C.L.E. briefcase – but the Captain Action nine-heroes-in-1 doll (sorry, Action Figure)… 

Once upon a time comics were considered the nigh-exlusive domain of children, with many scrupulously-policed genres and subdivisions catering to particular and stratified arenas such as fact, fantasy, adventure and humour. They were even further codified by age and gender.

A particular and popular recurring theme was tapping into the guaranteed and hopefully mutual sales boost offered by licensing and cross-marketing. West Coast outfit Dell/Gold Key had early on specialised in out-industry licensing deals and adaptations…

Many titles depended on a media celebrity like Howdy Doody, Charlie Chaplin or Mickey Mouse and in America that eventually spread to the marketing of products also aimed at kids… such as sweets, cartoons and toys…

By the end of that era, comics for kids were almost exclusively released as a minor strand of a major maketing strategy. That comics like Thundercats, Micronauts, Transformers, Rom and G.I. Joe were actually good and entertaining on strictly strip terms was a happy coincidence and thanks solely to the diligent pride and efforts of the creators involved. Sadly, it also led to publishers intensifying efforts to add a toy component to their own properties. Hands up anyone out there who owns a Spider-mobile, Batboat or Supermobile…

For DC, that trend really began in 1968. Although the company – known as National Periodical Publications back then – had long benefitted from creating comics adventures of movie stars like Bob Hope, Jerry Lewis or Dale Evans and shows such as Gang Busters, A Date with Judy and Mr. District Attorney, they had stayed away from the toy biz – unless you count two issues of Showcase (#53 & 54 Novenber/December 1964 and January/February 1965) that unofficially tied-in to Hasbro’s release of the first G.I. Joe line.

Then, just as costumed superheroes boomed, peaked and began an inexorable die-back, an old connection resurfaced…

In 1964 inventor and promotions wizard Stan Weston devised a way to sell dolls to boys: a dilemma that had stumped toymakers for centuries. He devised an articulated mannequin that would represent all branches of the military and could be aurmented by add-on uniforms and equipment. He called it an “action-figure” and sold the notion to Hasbro, who marketed it with great and lasting success as G.I. Joe (in Britain it was rebranded Action Man).

With his remuneration, Weston – whose promotions company Leisure Concepts had secured representation rights to DC, Marvel and King Features characters – devised a similar boys toy figure designed to ride the then-current global superhero wave triggered by the Batman TV show. “Captain Magic” was not only a superhero in his own right but could also transform into other superheroes via costumes and masks purchased seperately…

Released in waves, these alter egos included Superman, Batman, Aquaman, Spider-Man, Captain America, Sgt. Fury, The Phantom, 2 different Lone Rangers, Tonto, Steve Canyon, Flash Gordon, Buck Rogers and the Green Hornet.

Weston sold this concept to Hasbro’s rival Ideal Toy Company who went all-out in producing and marketing the range. It launched in 1966, redesignated Captain Action

A huge success, an expansion line in 1967 introduced a kid sidekick, pet panther, villains, an Action-Cave, secret lairs, a super car and lots of other paraphenalia. Latterly, distaff partner Lady Action was joined by doll versions (“Super Queens”) of Wonder Woman, Mera, Supergirl and Batgirl

The line was an early casualty of the downturn in superheroes and discontinued in 1968. It has, however, cemented itself in popular memory, with the core character returning on many occasions. He now enjoys a new marketing company seeking to rebuild the brand, Since 2005, Catain Action Enterprises have been testing the waters and some of their efforts can bee seen as ads and addenda throughout the book…

However, back at the height if the craze that DC link led to Editor in Chief Mort Weisinger commissioning a comic book tie-in. It turned out to be one of the most lovely, powerful, experimental and maturely sophisticated titles of the era and – finally – all the legal loopholes have been circumvented so you can see it at last …or if you’re truly blessed, once again…

Weisinger tapped his youngest writer – teenager Jim Shooter – and teamed him with veterans on the potentially colossal project. Miracle-working editor Julie Schwartz was in charge, and Wally Wood started the ball rolling artistically, but the real revelation came after replacement penciller Gil Kane took over the writing…

Born Eli Katz and a pre-WWII infant immigrant from Latvia, Kane was one of the pivotal players in the development of the American comics industry, and indeed of the art form itself. Working as an artist, and an increasingly more effective and influential one, he drew for many companies from the 1940s onwards, tackling superheroes, crime, action, war, mystery, romance, animal heroes (Streak and Rex the Wonder Dog!), movie adaptations and, most importantly perhaps, Westerns and Science Fiction tales.

In the late 1950s he became one of Schwartz’s key artists in regenerating and rebooting the superhero concept. Yet by 1968, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he struck out on bold new ventures that jettisoned the editorial and format bondage of comic books for new visions and media.

His Name Is Savage was an adult-oriented black & white magazine about a cold and ruthless super-spy in the James Bond/Matt Helm/Man Called Flint mould; co-written by friend and collaborator Archie Goodwin. It was very much a precursor in tone, treatment and subject matter of many of today’s adventure titles.

His other venture, Blackmark (1971, and also with Goodwin), not only ushered in the comic book age of Sword and Sorcery, but also became one of medium’s first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as eight volumes, it was also envisioned as America’s first comic Limited Series.

Before them, though, there was Captain Action

Edited by Schwartz with covers by Irv Novick, Wood, Kane & Dick Giordano, the entire DC run is collected here, preceded by a fulsome and informative Introduction from Mark Waid.

Unable to play with the toy’s major attraction – multiple super-personalities – Shooter & Wood instead went with classical drama for issue #1’s ‘Origin of Captain Action!’: revealing how archaeologist Clive Arno and his assistant Krellik uncover a chest of coins left in antiquity by incredible superbeings remembered by humanity as gods.

These coins allow the holder to access the incredible powers of countless deities, but the temptation proves too much for the scheming assistant.

However, when he tries to steal them, an ancient failsafe painfully prevents him…

Driven away, the scoundrel is then found by the coin vindictively created by primal God of Evil Chernobog: one which imparts astounding magical abilities and feeds his hatred. As Arno designs a costumed identity to help the world via the coins, Krellik spies on and steals his thunder, resolved to taint the project before it even begins…

Returning to America, Arno learns ‘Where the Action is’ from his son Carl, as Krellik plunders museums dressed in Arno’s proposed uniform. A swift chase then results in a cataclysmic clash and brief cameo by Superman

Trailing his enemy, the true Captain cannot stop Krellik obtaining more deadly artefacts of the lost gods. As the first issue ends he is savagely beaten and apparently defeated before he’s even started …

With Kane pencilling Shooter’s script and Wood inking, the saga concludes in #2 as ‘The Battle Begins!’ with the victorious villain repeatedly failing to appropriate the power coins: stymied by the remarkably astute and valiant Action Boy. When Krellik’s frustration boils over and he starts wrecking the city, our recently returned hero goes all out and at last overcomes in ‘Captain Action’s Reactions!’ Kane was eager to stretch his creative muscles in a period of great change and challenge and Schwartz was happy to oblige…

Although already distressingly high in drama and calamity, the series went into overdrive with #3 as the toy company’s preferred archfoe debuted. A blue skinned humanoid with an exposed brain. Dr Evil was fleshed out as Kane wrote and pencilled ‘…And Evil This Way Comes!’, revealing how a catastrophic earthquake in San Francisco caused hundreds of deaths and triggered an evolutionary aberration in the laboratory of Dr. Stefan Tracy…

The Nobel Laureate was also Arno’s father-in-law and both were united in grief over the death of his daughter (and Arno’s wife) Kathryn. They also shared an abiding love for Carl Arno.

All that seemed over when Tracy was elevated to the status of a futureman resolved to similarly improve mankind, no matter how many perished in the process…

The most telling consequence of the quake is the loss of all but a handful of power coins. Action Boy is given the superspeed inducing Mercury artefact, whilst his dad keeps the tokens of Zeus, Hercules and Heimdall (rationalising why the Captain needs cool tools like his supercar the Silver Streak), and they deploy to save lives in the aftershocks.

They are hindered and countered by Tracy/Dr. Evil: using his devices to amplify the natural disaster. His deed almost kills his grandson, until a fast-fading final shred of humanity hampers his deeds and hold back his damning hand…

The act is his last as a human being and allows the Captain a desperate chance to drive him away…

From this issue on a letters page – Action Line – was included, and they are reprinted from here on.

Kane went even more deeply into mature themes with #4 as ‘Evil at Dead World’s End!’, sees the hyper-evolved savant drawn across the universe to a dying planet peopled with beings just like him. Well, not quite: these beings are at the end of existence on a dying planet, worn out by eons and resolutely awaiting death. Dr. Evil refuses to let them go, inspiring their brief rejection of well-earned rest with the promise of a fresh young world: Earth. To offset his son-in-law’s interference, the mind master distracts the hero with a trio of rampaging monsters and cruel resurrection of dead Kathryn. The alluring spectre then implores her husband to forsake life and join her in the beyond…

The high impact dramas were far from what any kid might expect, and the series closed on an even more shocking premise as ‘A Mind Divided’ revealed a nation torn apart by a racist demagogue inciting insurrection and racial purity: a campaign polarising America’s youth and encapsulated in a single father’s descent into madness. Captain Action might be able to rescue victims, stop bombers, break up riots and beat uniformed thugs but saving a twisted soul from self-inflicted tragedy was beyond even the reach of gods…

Now, rush out and buy the Captain Action Parachute Mortar, kids…

The comics material closes with text and letters page Action Line and a reader competition – ‘The Two Faces of Dr. Evil’ – before even more avarice-inspiring found-features fill out the Captain Action Gallery.

The comics stories preceding this section were packed with ads for old and new Cap merch in the gaps originally filled by DC comics releases (some contemporarily crafted by Michael Polis) for dolls/action figures, toys, accessories, costumes, “Captain Action Action Facts!”, card & board games, choco bars, breakfast cereal, freezer pops and vintage comic book house ads and TV promos for the franchise.

Here however are full-page delights such as paintings of Captain Action; toy ads from the comics for Action Boy, Dr. Evil. Lady Action and pages from the Captain Action Yellow Book by Murphy Anderson, Kurt Schaffenberger, & Chic Stone, plus astondingly lovely original art pages and pencil art by Kane & Wood.

Although Captain Action couldn’t sustain a readership or toy-buying clientele, DC would dabble again and again with related topics (like Alex Toth & Neal Adams’s sublime Hot Wheels comic in 1970, MASK, Masters of the Universe, and DC in-house properties Mego Superheroes and Kenner’s Super Powers action figures) and publishing properities now make a large paart of every successful comics company…

The 1960s was the era when all the assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist. That nostalgic force has never been more wonderfully expressed than in the stories in this book and you would be mad to miss it.
Captain Action: Classic Collection © & ™ 2022 Captain Action Enterprises, LLC. All rights reserved.

Star Wars – The New Republic Epic Collection volume 5: Dark Empire


By Tom Veitch, Peet Janes, Scott Allie, Jason Hall, Henry Gilroy, Joe Casey, Cam Kennedy, Jim Baikie, Paul Lee, Brian Horton, John McCrea, Dario Brizuela, Francisco Paronzini, Arthur Adams, Edvin Biuković, Steve Crespo, Rodolfo DaMaggio, Doug Mahnke, John Nadeau, Jordi Ensign, Stan Manoukian, Vince Roucher, Isaac Buckminster Owens, Dusty Abell, Jim Royal, Jan Duursema, Pop Mhan, Andrew Robinson & various (Marvel)
ISBN: 978-1-3029-2698-4 (TPB)

Win’s Christmas Gift Recommendation: Epic Entertainment and Adventure… 9/10

I’m sure we’re all familiar with the mythology of Star Wars. What you might not know is that the first sight future fanatics got of its breathtakingly expansive continuity and the mythology-in-the-making way back in 1977 was the premier issue of the Marvel comic book adaptation. It hit shelves two weeks before the film launched in cinemas, setting the scene for a legion of kids and beginning a mini-phenomenon which encompassed the initial movie trilogy and expanded those already vast imaginative horizons.

Marvel had an illustrious run with the franchise – nine years’ worth of comics, specials and paperback collections – before the option was left to die. Comic book exploits were reinstated in 1991 by Dark Horse Comics who built on the film legacy with numerous superb titles and tales until Disney acquired the rights to Star Wars in 2012. Around the same time, the home of Donald & Mickey also bought Marvel Comics and before long the original magic was being rekindled…

When Marvel relaunched the enterprise, they included not just a core title but also solo books for the lead stars. Moreover, rather than ignore what had passed between their two bites of the cherry, Disney/Marvel began reissuing the Dark Horse material too. Amongst the very best of it was a tryptic of miniseries released as one grand adventure under their Star Wars Legend imprint.

Scripted primarily by Tom Veitch, this fifth paperback/digital Epic Collection gathers Star Wars: Dark Empire #1-6; Dark Empire II #1-6; Empire’s End #1-2, plus material from Star Wars Tales #8, 11, 16, 17 and Star Wars Handbook volume one: X-Wing Rogue Squadron & Star Wars Handbook volume three: Dark Empire: originally seen between December 1991 and September 2003.

Set after the movie Return of the Jedi and now relegated conceptually to an alternate universe in light of later cinematic releases, Dark Horse kicked off its Star Wars franchise with a supremely moody, action-packed thriller. Illustrator Cam Kennedy (reuniting with scripter Veitch after previously collaborating on the excellent and peculiar Light and Darkness War), rendered the alien universe and familiar characters in his own unique and magnificent manner, delivering quirky but reassuringly authentic settings and scenarios for a space opera romp that satisfyingly captures the feel and pace of the cinema versions, whilst building on the canon for Force-starved fanatics everywhere.

Star Wars: Dark Empire opened in December 1991 with ‘The Destiny of a Jedi’: unfolding about ten years after the Battle of Endor and the death and redemption of Darth Vader. Although the Emperor is gone, the war continues. The militaristic remnants of the Empire are still battling for every inch of the galaxy. The New Republic is desperately hard-pressed. Han Solo and his wife Leia, although new parents, are as deeply involved as ever, and Luke Skywalker is pushed to ever-more desperate measures as he attempts to destroy the pervasive unleashed evil corrupting the universe. His solution to rebalance the Force is to revive and rebuild the fabled Jedi Knights…

A mysterious new leader employing ingenious new super-weapons is winning the war for the Empire in ‘Devastator of Worlds’ and the heroes must separate to succeed. The Alliance is being picked off world by world and as ‘The Battle for Calamari’ rages, Han and Leia pursue the strategic aspects of the conflict resulting in a ‘Confrontation on the Smugglers Moon’ whilst Luke heads directly to the source and succumbs to the Dark Side when a dead foe returns thanks to he horrors of cloning in ‘Emperor Reborn’.

‘The Fate of a Galaxy’ is decided with closing 6th issue (October 1992) with Leia’s newly conceived child destined to become the greatest threat the galaxy has ever faced…

Can the heroes reunite to avert the tragedy before all is lost?

No need to guess as December 1994 saw the start of sequel series Star Wars: Dark Empire II with ‘Operation Shadow Hand’.

Veitch & Kennedy returned in a blaze of glory after the runaway success of Dark Empire with a superb continuation featuring the further battles of Luke, Leia, Han Solo and all the other movie favourites…

Deprived of clone bodies he was incubating to ensure a return to physicality, the ghost of Emperor Palpatine is intent on possessing the unborn child in Leia’s belly even as his Dark Side lieutenants struggle to become his successor. The Empire’s last infrastructure remnants are producing more diabolical planet-killing weapons to terrorise and subdue the battered, war-weary galaxy and the monster expects success thanks to his last resort weapon: Seven Dark Jedi fanatically executing his contingency plans, whilst his nemesis Skywalker pursues a cosmic wild goose chase sparked by Jedi database the Holochron. It has set him in pursuit of scattered Jedi survivors who might have escaped the purge…

‘Duel on Nar Shaddaa’, ‘World of the Ancient Sith’ and ‘Battle on Byss’ unite old favourites with new Star Warriors – such as Ysanna tribe adepts Rayf and Jem – in a desperate struggle for survival even as reborn, young Palpatine readies ‘The Galaxy Weapon’ to deliver total victory.

Han and Leia have been hiding their Force-rich twins Jacen and Jaina from the Emperor for years, but are now fearful that their imminent third child will be the spectral horror’s new target for possession. When news comes that Palpatine has eradicated the entire Alliance leadership, Luke and his new Jedi disciples arrive in time to rally the last survivors in a last-ditch attempt to push back the swiftly-closing ‘Hand of Darkness’ (#6, May 1995). Tragically, the Dark Jedi are hot on their trail and a deadly confrontation looms…

This big bombastic blockbuster rockets along, packed with tension and invention, with action aplenty and spectacular set pieces for the fans – although it might be a tad bewildering if your Star Wars IQ is limited.

The trilogy concluded later that year in Star Wars: Empire’s End (October & November 1995) with Jim Baikie replacing Kennedy as artist for a much shorter adventure wrapping up all the plot-threads in a fittingly spectacular fashion. Issue #1’s ‘Triumph of the Empire’ sees the regrowth and expansion of a new rebel alliance and next generation of Jedi Knights when Palpatine discovers his clone-body is breaking down. The ‘Rage of the Emperor’ compels him to attempt a precipitous possession of new-born Anakin Solo leading to one final, sacrifice soaked confrontation…

Accompanying the colossal star-shaking events are a tranche of short stories taken from anthological series Star Wars Tales, beginning with ‘Tall Tales’ by Scott Allie, Paul Lee & Brian Horton from #11 (March 2002). Here, gossip among patrons in a cantina about a ship called the Millennium Falcon leads to another brawl by some very familiar strangers, after which ‘The Other’ (#16, June 2003 by Jason Hall & John McCrea) sees Luke and Leia on Coruscant, debating her future and provoking some awful memories of when they were constantly at war…

Star Wars Tales #8 (June 2001 by Henry Gilroy & Dario Brizuela & Francisco Paronzini) shares ‘The Secret Tales of Luke’s Hand’ as 4-year old Anakin Solo hears bedtime stories of his uncle’s prosthetic paw before Joe Casey & Francisco Paronzini expose ‘Phantom Menaces’ (#17, September 2003) when Ambassador Luke Skywalker encounters a seemingly spectral Sith Lord haunting a candidate planet of the New Republic …

After all that, true Jedi adepts and prospective Padawans can enhance their SWIQ through studying a veritable avalanche of new friends and foes whilst also reacquainting themselves with old favourites in data-drenched Star Wars Handbook volume one: X-Wing Rogue Squadron by Peet Janes, Arthur Adams, Edvin Biuković, Steve Crespo, Rodolfo DaMaggio, Doug Mahnke, John Nadeau, Jordi Ensign, Stan Manoukian, Vince Roucher and Star Wars Handbook volume three: Dark Empire by Janes, Nadeau, Ensign, Isaac Buckminster Owens, Dusty Abell, Jim Royal, Jan Duursema, Pop Mhan & Andrew Robinson.

These catalogues detail everybody and everything from Wedge Antilles and Boba Fett to World Devastators and the Jedi Holocron and segue efficiently into a trove of extras including a gallery of covers – movie photos and painted works from Dave Dorman, Ashley Wood, Kia Asamiya, John Nadeau – plus previous collection covers by Dorman, Mark Zug and Tsuneo Sanda.

There’s also Dark Empire painted promo art, character roughs and equipment sketches, and pencilled pages all by Cam Kennedy; text End-pieces and Introductions from the original comics as well as art Prints and Plates by Kennedy and Dorman.

Exceptional fun, in strong stories with beautiful pictures, this is an utter delight for devotees of a galaxy not so very far, far away and anyone hungry for good old fashioned action entertainment.
STAR WARS and related text and illustrations are trademarks and/or copyrights in the United States and other countries of Lucasfilm Ltd. and/or its affiliates. © & ™ Lucasfilm Ltd. All rights reserved.

My Little Pony: Friendship is Magic volume 1


By Katie Cook, Andy Price, Heather Breckel & various (IDW)
ISBN: 978-1-61377-605-6 (TPB)

Win’s Christmas Gift Recommendation: Inexplicably Adorable and Absolutely Entertaining Romps and Hi-jinks… 8/10

The older I get – a close-run thing in itself, some days – the more I realise how little I know or understand. I’m all about comics, me, and I’m considered by many who’ve bought my books but haven’t actually met me as something of an expert. I’m also always up for a challenge so here’s a hopefully fair review of a graphic novel series that normally I wouldn’t go near…

My Little Pony is a toy and merchandising phenomenon that developed out of a failed line. Constantly reinvented and relaunched, My Pretty Pony debuted in 1981 but was quickly retooled into what we know today. The first successful toy line ran from 1982 to 1992 in the US and 1995 in the rest of the world. The brand was relaunched in 1997, 2003 and 2010, with another line revision this year. If you need more information, there’s this thing called the internet…

These comics are based on the 2010 designs and concepts and this initial collection gathers #1-4 of My Little Pony: Friendship is Magic: a vivid and charming reboot whose toys were sold until October 2019.  The next big thing is – or will be – My Little Pony: A New Generation…

Here, however, we visit the land of Equestria; a realm of magical horses like unicorns and Pegasuses, each blessed with special powers and a distinguishing symbol on their flanks: a “cutie mark”. It’s not all fun and games though, as we share the adventures of Twilight Sparkle, Rarity, Fluttershy, Applejack, Pinkie Pie, Rainbow Dash, the Cutie Mark Crusaders (think equine equivalents of Carl Barks’ Little Chickadees) and little dragon Spike, especially after their idyllic life is threatened by darkly demonic Queen Chrysalis who is determined to end the benevolent and protective nurturing rule of magical Princess Celestia…

Crafted by writer Katie Cook, illustrator Andy Price, colourist Heather Breckel and letterers Bobbie Robbins & Neil Uyatake, a shocking threat manifests with ‘The Return of Queen Chrysalis’ as all the younger horses and other creatures begin acting weirdly aloof and even hostile…

At first, it’s easy to write it off as bad moods and the impending stellar event of the Secretariat Comet about to narrowly miss Equestria, but as the day passes and the situation deepens, Rainbow Dash and Applejack investigate, and discover things are getting worse by the moment.

Even after calling in all their friends they are unable to contact Princess Celestia and so set out to solve the problem themselves. When diabolical Chrysalis taunts them and kidnaps the ever-eager Cutie Mark Crusaders, our stalwart steeds boldly undertake a fantastic quest under the brooding Appaloosan Mountain range to save the foolish foals, encountering cave trolls, monster spiders, demonic minions, carnivorous plants, Chupacabra and worse before confronting the malign sorceress and beginning a battle of magic they cannot hope to win.

And yet…

Fizzy, ebullient and intoxicatingly silly, this is an astonishingly witty and smart yarn mixing affirming values of friendship and cooperation with good old fashioned fun, thrills and sharp comedy, delivered with stunning visual flourish: a tale as much for parents as the kids they’re rearing.

Adding lustre to joyous laughter are all-Cook short yarns ‘How Much is That Pony in the Window?’ and ‘In the Interim…’, an art gallery by Price and covers and variants by Jill Thompson, Cook, Amy Mebberson, Stephanie Buscema, Amanda Connor & Paul Mounts, J. Scott Campbell & Nei Ruffino.

Despite my preconceptions and misgivings, this book is one of the most enjoyable I’ve seen this year and is well worth a bit of your time and attention.
My Little Pony: Friendship is Magic volume 1 © 2013 Hasbro. All Rights Reserved.