Serenity: Better Days


By Joss Whedon, Brett Matthews, Will Conrad & various (Dark Horse)
ISBN: 978-1-59582-162-1

Just like the TV show and movie, comics about the crew of the Firefly Class 03-K64 trading ship Serenity are remarkably good and pretty addictive. This slim tome collects second 3-issue miniseries Serenity: Better Days, continuing in rip-roaring style the unlikely exploits of a nomadic semi-piratical bunch of lovable yet lethal scofflaws in a world not unlike our own…

After they used up Earth, Humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath and reconstruction period of a vicious internecine conflict known – by the victors – as the Unification War.

This still-fresh, tender and, for far too many, unfinished system-wide conflagration saw the Outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled Inner Planets. Captain Malcolm Reynolds fought valiantly and passionately for the Rebel/losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: a fiercely free agent skippering a small cargo vessel filled with surprisingly capable misfits and odd sorts.

Hopefully work means just shipping cargo and people from world to world whilst trying to avoid the ever-expanding Alliance’s oppressive representatives and security forces, but occasionally survival means bending the law a mite….

It’s hard, risky work: often illegal and frequently dangerous – especially since the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to fugitive Alliance doctor Simon Tam: on the run after stealing/rescuing his apparently psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back, hounding the fugitives from pillar to post until one day Mal and his crew finally pushed back. After too many close shaves and at the cost of too many friends, Reynolds and Co at last uncovered the horrific secret the Alliance were so desperate to keep hidden in River’s head and broadcast it to the entire ‘Verse…

Before that moment, however, and for this saga, the restless voyagers are back at the daily grind of making money without getting killed. Without preamble scripters Joss Whedon and Brett Matthews, illustrator Will Conrad, colourist Michelle Madsen and letterer Michael Heisler launch right in, revealing how a simple heist goes explosively wrong and the merry mob are once more running for their lives with a dangerous chunk of ambulatory weapons tech.

Life being what is they get away with the loot but still get stiffed…

Their long-term paying passenger Inara the Companion is busy with a client whilst all that shooting is going on, learning from former militia man Ephraim of the rebel terrorists known as “Dust Devils” who retaliated against the Alliance long after the War ended. He has been tasked with routing out and eradicating their last remnants but for the moment has more pleasant actions in mind…

Stuck with a weapon they don’t want, the Firefly crew grudgingly accept a tip from the client who fooled them once already. He tells of a vast amount of money just waiting to be picked up by the right team. All they have to do is get the forgotten fortune out of the fully occupied temple where it was stashed by the thieves who first acquired it…

Incomprehensibly, the raid goes off without a hitch or even any weapon being fired by or at them. Before long the astounded spacers are sharing increasingly bizarre daydreams of what they’re going to do with their share of more money than they ever dreamed existed…

As they all kick back, Inara questions Mal about Dust Devils and gets the uncomfortable impression that he has first hand knowledge of their activities, but doesn’t push the matter as the ship is about to land on Pelorum, resort world of the mega-rich.

As the windfall-drunk crew start splurging, however, elsewhere a certain arms dealer has at last located down the bandits who swiped his favourite death-machine and Ephraim prepares his hand-picked taskforce for the moment they bag themselves a vile terrorist Dust Devil…

The Serenity crew’s strangest caper continues as they become acclaimed and feted heroes to the filthy rich after stopping a planet-wide heist, but the unlikely afterglow of the approbation only puts Malcolm off-guard long enough for Ephraim to spring his trap…

With his prize brutally in tow, the hunter prepares to escape but there’s a slight snag. There is indeed a dreaded former Dust Devil aboard Serenity, but it isn’t Malcolm Reynolds…

Moreover before Ephraim can get his head around that faux pas a very ticked off death-merchant and his private army turn up, looking for revenge but happy to just kill everybody and let God or Accounting sort it out…

Proving the hard – but extremely entertaining – way that money doesn’t buy happiness or even an ounce of security, this power-packed digest-sized rollercoaster romp is supplemented with stunning cover/chapter breaks of the crew from Adam Hughes and a crisply hilarious Introduction from Adam (don’t call him Jayne) Baldwin.

Crackling with fun and attitude, blackly sardonic and riotously daft between bouts of breathtaking action and delivering a thrilling, scary and supremely satisfying resolution, this is space opera of the very best kind.

Flash forward, go above and beyond and get lost in Space with this magical taste of things to come…
Serenity: Better Days © 2008 Universal Studios Licensing. The movie “Serenity” is ™ and © Universal Studios. All rights reserved.

Serenity – Firefly Class 03-K64 volume 1: Those Left Behind


By Joss Whedon, Brett Matthews, Will Conrad & various (Dark Horse)
ISBN: 978-1-59307-449-4

For those far-too-few folks who actually saw it, Firefly remains one of the best Science Fiction TV shows ever created. It was cancelled after one season. Buy the box-set or seek it out from an on-demand, streaming media outlet as soon as you possibly can.

That crushed yet select fanbase were eventually reassured and delighted by the superb Serenity – one of the best science fiction movies ever released.

Rent it, buy it, watch it however you can.

You don’t really need to, but it will be fun and afterwards you’ll be even more properly primed to enjoy this delightful digest-sized full-colour paperback continuation which bridges the period between the show’s end and the film, offering further details and moments in the eventful lives of reluctant freedom fighter Malcolm Reynolds and his oddball crew of reprobates aboard an independent trader starship of the Firefly class.

Collecting the 3-issue miniseries, Serenity: Those Left Behind, this is the first volume of comic adventures starring the nomadic, semi-piratical outlaws, and if you aren’t au fait yet – did I mention the live action iterations are readily available and extremely entertaining? – here’s a little help.

After they used up Earth, humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath and reconstruction period of a punishing internecine conflict known – by the victors – as the Unification War.

This still-fresh, tender and, for far too many, unconcluded clash saw the Outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled inner planets. Reynolds fought valiantly on the Rebel/losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: a fiercely free agent skippering a small cargo vessel.

Hopefully that’s just shipping cargo and people from world to world and trying to avoid the ever-expanding Alliance’s representatives and security forces, but occasionally survival means bending the law a mite….

It’s hard, risky work: often illegal and frequently dangerous – especially as the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to fugitive Alliance doctor Simon Tam: on the run after stealing his apparently psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back, hounding the fugitives from pillar to post until Mal and his crew finally resolved to push back. After too many close shaves and at the cost of too many friends, Reynolds and Co finally uncovered the horrific secret the Alliance were so desperate to keep hidden and broadcast it to the entire ‘Verse…

Before that moment, however, for this yarn the unhappy wanderers are back at the daily grind of getting paid and not getting caught, as scripters Joss Whedon and Brett Matthews, illustrator Will Conrad, colourist Laura Martin and letterer Michael Heisler, open this stellar rollercoaster ride with the rovers indulging in a spot of bank robbery on a frontier world, only to stumble upon a much nastier gang of desperadoes with the same idea…

All too soon Malcolm’s party have surrendered the loot to their far-more-bloodthirsty rivals and are fleeing for their lives from the irate homesteaders to make another astounding hairsbreadth escape, but as the captain apologizes once again to long-term passenger Inara the Companion for the slow, agonizingly torturous and oft-diverted passage to her intended destination, they have no conception that more Alliance manhunters have just latched onto their trail…

The stalkers have devious plans which involve recruiting another deadly maniac Reynolds has made a lasting impression upon, but by then the oblivious crew of Serenity are already embroiled in another bad idea. Vile criminal fixer Badger has convinced them to go after millions in lost cash, left to rot amongst the uncounted dead and wrecked, vacuum-blasted ships lost in the cataclysmic and legendary Battle of Sturges…

And in a hidden bunker, the hunters of River Tam inspect the ship that maimed, mad Agent Dobson plans to use in killing Reynolds and Serenity and feel extremely confident that their prize will soon be back in their hands…

Voyage time aboard the Firefly passes as it usually does, with crew and passengers sniping, sparring or just plain fighting, but all too soon the ship eases into the horrific debris field and the amiable bandits-turned-grave-robbers are cautiously searching for the loot. At that moment Dobson launches his blistering attack and the Alliance hunters make their own move, surreptitiously boarding Serenity to capture River.

They know all about her incredibly lethal capabilities and think they’re ready for anything, but have severely underestimated the power of a brother’s love or engineer Kaylee’s devious ingenuity…

As that particular Alliance plan goes to crap, back amongst the dead men, Dobson and his cohorts are so obsessed over settling accounts with Reynolds they completely forget how dangerous his shambolic, cantankerous crew can be…

This power-packed good thing in a small package is supplemented with stunning cover-art portraits of the crew from John Cassaday, Joe Quesada, Tim Bradstreet, Brian Hitch, JG Jones, Jo Chen, Leinil Yu, Josh Middleton and Sean Phillips plus a wistful, funny Introduction from Nathan (the man Reynolds himself) Fillion and comes sporting a tone and sensibility that is pure Jonah Hex (back when the bounty-hunting gunfighter was as blackly funny, sardonic and socially critical as he was thrilling, scary and action-packed), delivering astoundingly terse dialogue and winning characterisation plus all the intoxicating bonhomie and sense of wonder any starstuck reader could want.

This is a book no lover of space opera shoot ’em ups can afford to miss.
Serenity © 2005, 2006 Universal Studios. Firefly™ and Serenity: Firefly Class 03-K64™ Twentieth Century Fox Film Corporation. All rights reserved.

Small Press Sunday

I started out in this game just before the pyramids were built, making minicomics, collaborating on fanzines and concocting stripzines with fellow weirdoes, outcasts and comics addicts. Even today, seeing the raw stuff of creativity in hand-crafted paper pamphlets – or better yet professionally printed packages which put dreamers’ money where their mouths are – still gets me going in ways that threaten my tired old heart…

With that in mind here’s a quartet of little gems and treats that have landed in my review tray recently…

App-1 #1

By Jim Alexander, Eva Holder, Conor Boyle, iella & various (Planet Jimbot)

As well as stunning graphic novels, independent publisher Planet Jimbot (likely lads Jim Alexander & Jim Campbell and an ever-shifting pool of burgeoning talent) also deliver proper comicbooks, and recently added to the simple superb Wolf Country and assorted anthologies was this wryly off-kilter full-colour entry into the world of superhuman adventurers…

Comprised of interconnected vignettes it all begins with ‘Tongue Lasher’ by Alexander, illustrator Eva (Bad Tooth) Holder & letterer Campbell who introduce an Earth under the scaly domination of nasty lizard men dubbed “The Bogeys” where curfew-breaking kids cower in fear until they meet an old dosser who tells them of the world’s greatest hero: a perfect superman now mysteriously vanished and forgotten…

However uttering aloud the forbidden name “App-1” carries fatal consequences…

Harking back to earlier, happier times ‘Above Us Only Sky: Part 1’ (Alexander, Conor (Dead Roots) Boyle & Campbell) reveals the superman in all his puissant glory after which ‘The Scorch App-1 Interview’ allows inside his head for some character-revealing intimate moments before ‘Above Us Only Sky: Part 2’ finds the hero nonplussed when a deadly meteor turns out to be occupied with something from “out there” before the first answers to all our questions are covered in ‘Scout’ Alexander, iella (The Ugly Duckling) & Campbell when a learned professor offers the hero a solution to unsuspected night terrors and performance anxieties. Of course sometimes it’s best to let such things alone…

With pin-ups and design sketches by Holder and Fin Cramb, this cheery, all-ages snappy Sci Fi superhero romp is the tantalising start of what promises to become a firm fan favourite in years to come…

© 2015 Jim Alexander and the respective artists.

App-1 #1 is available to buy at the Planet Jimbot shop: https://www.etsy.com/uk/listing/241056959/app-11

Assassin’s Creed: Trial by Fire #1

By Anthony Del Col, Conor McCreery, Neil Edwards & various (UbiSoft/Titan Comics)

I don’t normally cover actual comic issues but since somebody asked very politely, just this once I’m going to break my own rules. Although it’s not strictly small-press or self-published there’s nowhere else I can cover this first issue, so here goes…

Assassin’s Creed is a historical fiction action-adventure open world stealth video game, comprising, as of right now, nine main games and the usual wealth of multi-media supporting stuff. The games are available on almost every type of platform and are rather popular.

Apparently the core concept is derived from the 1938 anti-fascist historical/allegorical novel Alamut by Slovenian writer Vladimir Bartol and incorporates concepts from the Prince of Persia series. Broadly speaking, the game concept details the eternal battle between two ancient secret societies: The Brotherhood of Assassins and The Templars.

This lends itself to an infinite variety of scenarios for all-action tales such as this one from Titan Comics in which bored and idle conspiracy theorist Charlotte de la Cruz suddenly finds herself in the middle of one, thanks to her unsuspected genetic inheritance coming to the fore after playing a certain video game for too long and too well…

All too soon she’s thigh deep in death and danger thanks to her sharing the scary gift of many members of the Brotherhood: the ability to tap the memories of past lives.

Now, with an awful lot of people trying to kill her in spectacular fashion, The Brotherhood have specifically recruited her because something in her head (from an ancestor who endured the horrific Salem Witch Trials in 1692) holds clues to a threat very much active in the present.

And of course it’s a secret an awful lot of people want to kill her to keep…

There’s little more I can disclose without spoiling it for you but it’s all slickly engaging – courtesy of writers Anthony Del Col and Conor McCreery (Kill Shakespeare) and illustrator Neil Edwards (Doctor Who: Four Doctors) – as it races along and will certainly please fans of the game and the genre. I think I’ll wait until the book compilation comes out though…

™ & © 2015 UbiSoft. All rights reserved.

Prometheus: Fire & Stone


By Paul Tobin, Juan Ferreyra & various (Dark Horse)
ISBN: 978-1-61655-650-1

Spinning out of the movie Prometheus and its comicbook iteration, Fire and Stone was a bold and ambitious publishing event begun in 2014 designed to link four separate franchises into a coherent – if rather time-distanced – universe.

A quartet of 4-part miniseries featuring core concepts from Prometheus, Alien, Predator and AVP: Aliens Vs Predator was conceived by scripters Paul Tobin and Kelly Sue DeConnick, with the calamitous clash of cultures and creatures culminating in one-shot Fire and Stone: Omega.

The first of those pocket series is now available as a sleek paperback collection scripted by Tobin and moodily designed and illustrated by Juan Ferreyra, opening the time and space shredding saga in 2219 AD above the third moon of the Calpamos planetoid in the Zeta 2 Reticuli system.

Four Earth craft have rendezvoused there, seeking answers to the question of what happened to a long-lost research ship.

Historian and filmmaker Clara Atkinson aboard command ship Helios ponders the ongoing mission as the crews of engine core vehicle Geryon, military patrol ship Perses and salvage vessel Kadmos slowly shake off the effects of deep space hibernation and get reacquainted.

Captain Angela Foster is cranky but seems exhilarated at the prospect of hugely valuable salvage and effusive medical officer James Weddel is his usual grabby self, but apparently affable astrobiologist Francis Lane is hiding something. He’s coincidentally in charge of maintaining and servicing the service humanoids such as meek-seeming synthetic assistant Elden – the only being aware of the secretive boffin’s failing health…

What nobody except Foster knows is the true purpose of the mission. She is hunting legendary exploratory ship Prometheus and chimeric, inspirational leader Sir Peter Weyland. Moreover, when Weyland was lost on LV-223 in 2090 he was seeking to prove a crazy theory that a race of giants he called “The Engineers” had seeded the universe with life. He wanted to find the creators of humanity, and now so does she…

Leaving Geryon in orbit, the smaller ships confidently head for solid ground. Foster takes the Helios down and soon discovers that the supposedly barren moon is rich with weird, superabundant, aggressive and extremely ugly lifeforms. Strangely, most of it seems to be concentrated in a single implausible and very forbidding micro-rainforest…

Discoveries come thick, fast and increasingly disquieting. A strange, viscous black goo which seems to be the very essence of raw life. Bizarre corpses and skeletons crushed, torn apart or burned by acid. An ecosystem of fauna filling every biological niche and all looking as if they were patterned on the same creature…

Lane is particularly taken with the omnipresent black ooze and he and Elden are missing when the main party discover a lost human-colony ship somehow shifted to the wrong planet and submerged by a wall of overgrown undergrowth.

They are utterly unprepared for the marauding xenomorphs hungrily waiting inside for fresh prey…

It all goes pretty much as you’d expect (and, I suspect, hope) after that, but whilst the Aliens begin their hideous and inexorable dance of death, other things that will impact the succeeding story-arcs come into play too.

Whilst Foster’s party is searching, a wave of the big-headed bugs swarm the Helios, leaving it locked down and besieged…

Lane begins experimenting with the black goo in a cave, seeking a cure for his cancer. When he injects poor, passive Elden with a sample, the astrobiologist is appalled to see rapid and terrifying forced evolution in action, transforming a harmless and completely docile programmed servant into a monster with a ruthless will and deadly agenda of its own…

Others explorers find a crashed craft of incontrovertibly alien origin and dependable, staunch and fun-loving ebullient military man Galgo grabs up extraterrestrial weaponry. Later, seeing the way the winds are blowing, he promptly abandons the science teams and the Helios to fate…

None of the wide-ranging humans are prepared for the consequences when a long-dormant Engineer begins checking his planetoid-sized laboratory again and, seeing assorted specimens and unidentified creatures running riot, starts dispassionately clearing up the mess and shutting down the chaos…

Soon only three humans are left cowering in the dark but refusing to give in…

To Be Continued…

Fast-paced, intensely gripping and closely following the tried-and-tested formula of the film franchises, this is a superb horror/sci fi romp to delight fans of the cinematic classics and breathtaking thrill rides in general, which also offers a cover gallery and chapter-break art by David Palumbo plus a potent and beguiling selection of designs and notes from illustrator’s Juan Ferreyra’s ‘Sketchbook’.

™ & © 2014, 2015 20th Century Fox Film Corporation. All rights reserved.

Serenity- Firefly Class 03-K64: Leaves on the Wind


By Zack Whedon, Georges Jeanty, Fábio Moon, Karl Story & various (Dark Horse)
ISBN: 978-1-61655-489-7

Win’s Christmas Gift Recommendation: Furious Fun, Cosmic Class and Stellar Suprises… 9/10

For those far too few people who actually saw it, Firefly remains one of the best Science Fiction TV shows ever created. It was cancelled after one season. Buy the box set or seek it out from an on-demand, streaming media outlet as soon as you possibly can.

That crushed yet select fanbase were eventually delighted by the superb Serenity – one of the best science fiction movies ever released.

Rent it, buy it, watch it however you can.

Once you’ve done those things you’ll be properly primed to enjoy this superb and lavish full-colour hardback compilation which further details the troubled lives of reluctant freedom fighter Malcolm Reynolds and his oddball crew of reprobates aboard an independent trader starship of the Firefly class.

Collecting the 6-issue miniseries Serenity: Leaves on the Wind and a short story from Free Comic Book Day 2012: Serenity/Stars Wars, this is actually the fourth volume starring the nomadic, semi-piratical outlaws, but since the previous three all featured material bridging the end of the show and start of the film, it’s safe to start here and catch up with the rearguard action some other time.

I certainly intend to…

If you aren’t au fait yet – and did I mention the live action iterations are readily available and extremely entertaining? – here’s a little help.

After they used up Earth, humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath of a punishing internecine conflict known – by the victors – as the Unification War.

This still-sore and rankling clash saw the outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled inner planets. Reynolds fought valiantly on the losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: taking cargo and people from world to world – and hopefully avoiding the ever-expanding Alliance representatives – as a free agent skippering a small cargo vessel.

It’s hard, risky work: often illegal and frequently dangerous – especially as the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to Alliance doctor Simon Tam who was on the run after stealing his psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back and hounded the fugitives from pillar to post until Reynolds and his crew finally decided to push back.

At the cost of too many friends, Reynolds and Co uncovered the horrific secrets the Alliance were so desperate to keep hidden and broadcast them to the entire ‘Verse…

Now although the whole system is rumbling with renewed mutterings of rebellion the survivors of Serenity are more hunted than ever…

Written by Zack Whedon, illustrated by Georges Jeanty and Karl Story with colours from Laura Martin & Lovern Kindzierski and letters by Michael Heisler, this rousing romp opens with the Alliance in full media attack mode: spreading disinformation and counter allegations to remove the sting from the twin revelations that the government has been for years conducting experiments to create slave super soldiers (like River was supposed to be) and their previous pacification experiments in fact created the unstoppable bloody Reavers…

As their demagogues demand the Firefly “terrorists” come forward to substantiate their preposterous claims, the real backbone of the Alliance is concentrated on finding Reynolds and his shambolic friends who seem to have vanished into the void…

On a huge military space station Operative Denon and the enigmatic woman he takes orders from confer and send out their most cunning agents to scour the rat-runs of the ‘Verse whilst setting in play plans to end the popular risings called by the idiotic “New Resistance”…

In one such enclave of rebellion, a passionate girl named Bea outlines a bold plan: using the vast funds provided by the movement’s shadowy financiers she will track down the legendary Mal Reynolds and ask him to lead a unified pan-planetary revolt…

As Bea searches, in the uncharted unknowns Reynolds and his occasional lover Inara argue as usual. With money and supplies critically low, Serenity needs to take on a charter of some kind no matter what the risk.

The battered, weary survivors are also terminally bored. Simon and engineer Kaylee spend all their time having sex, enhanced, creepy River is now chief pilot and ferocious second-in-command Zoe spends her days trying to come to terms with husband Wash‘s stupid, stupid death whilst bringing their baby to term.

Things are so desperate they even miss brutish thug and professional butthole Jayne Cobb…

The situation alters drastically after Zoe gives birth. Newborn Emma is perfect in every detail but the labour has resulted in obstetrical haemorrhage for her mother. Painfully aware of the risks, Mal takes the ship in-system to the rough-and-ready medical facilities of the isolated Paquin asteroid mining station…

The aforementioned Jayne has meanwhile been plucked from his preferred occupation as an excessively violent if inept bandit; hired by the unswervingly dedicated Bea to take her to all Reynolds’ favourite hiding places. The Alliance too have turned to an old acquaintance of the much sought after captain. Bounty hunter Jubal Early has a big score to settle with his “one who got away”…

Unfortunately, even the most remote outpost is subject to government oversight and no sooner is Zoe registered for surgery than the Alliance are rapidly en route. Mal only leaves his old Unification War comrade after she begs him to keep baby Emma safe at all costs…

On the run again and frantic, the crew’s doldrums are countered by River who suggests a dangerous procedure to allow her to tap into her suppressed powers.

A genius and psychic, before Simon rescued her she was part of an Alliance project which included lethal martial arts training and brain-augmenting surgeries. The result is a strange hybrid creature with too many personalities who often scares the willies out of her shipmates, but in her head are all manner of secrets she doesn’t know she knows.

If she can recover some fact or scrap of clandestine knowledge valuable enough from inside her consciousness, they can use it to blackmail the government into freeing Zoe…

As the terrifying teen sinks into a chemically-induced coma, Bea and Jayne show up, but just as Reynolds is refusing the earnest newcomer’s offer to lead her revolution, Early – having slaughtered Bea’s entire crew – infiltrates Serenity and begins taking out the fugitives one by one…

The third chapter begins with a peek inside physically dormant River’s broken mind where she consults her other selves, before waking to discover the bounty hunter in control of the ship. Jubal however has neglected – and most crucially underestimated – the least of the crew and quickly learns to regret it…

The mind-walk has been shockingly successful and River now knows the location of other subjects like her. The chance to rescue more helpless victims from a place stuffed with invaluable stores, secrets and supplies whilst tweaking the Alliance’s nose is more than any of them can resist and soon Serenity is heading out to pick up another extremely unlikely ally…

For Zoe, however, life is not so appetising or upbeat. Barely recovered from surgery, she has been dumped on a hellish penal world where she has to literally battle every day just to stay alive. Luckily she’s always been good at fighting…

With a supposedly “turned” Alliance operative as guide, the crew lay their plans, but need Bea’s help to obtain a less recognisable ship to invade the facility in. Things seem to be going well until the New Resistance backers reveal themselves and the team stumble into a perfect trap.

It wouldn’t have been so bad but for one thing. River Tam is the most dangerous creature the heroes have ever met, but Simon got her out before her augmenting was complete. Now they’ve all burst into the one place where the horrifically finished models are ready and waiting…

With one single war-girl wiping the floor with the outgunned unwilling rebels, the gloating arrogant Alliance officers have not allowed for one small thing. Malcolm Reynolds is a wily, distrustful old soldier who has already lost one war and he didn’t come to fight without having one hell of a back-up plan…

Following a blockbuster battle, stunning reversals of fortune but an essentially Pyrrhic victory, the escaping heroes finally settle some old business before one last hurrah finds the Firefly heading to an anonymous prison planet to execute the most spectacular jailbreak ever seen…

With chapter-break headings utilising the powerful variant covers of Dan Dos Santos, Leaves on the Wind is pure explosive escapist enjoyment, but this splendid yarn will be far less effective if you haven’t seen the film it grew out of. The same simply can’t be said of the short story which closes the book on this voyage of the Firefly Serenity – after a large and enticing cover gallery by Jeanty, Story, Martin, Ian McCaig, Jenny Frison & Joe Quinones.

‘It’s Never Easy’ by Zack Whedon, Fábio Moon, Cris Peter & Heisler originated in Free Comic Book Day 2012: Serenity/Stars Wars, a supremely approachable and engaging yarn set during Zoe’s pregnancy which graphically and hilariously demonstrates how Malcolm is the kind of man who can get into trouble even whilst just standing around watching other people work…

With atone and sensibility that is pure Jonah Hex (back when the bounty hunting gunfighter was as blackly funny, sardonic and socially critical as it was thrilling, scary and action-packed), astoundingly terse and winning characterisation and all the intoxicating bonhomie and sense of wonder of Babylon 5 and the original Star Wars trilogy, this a book no lover of space opera shoot ’em ups can afford to miss.

Firefly™ and Serenity: Firefly Class 03-K64™ and © 2014 Twentieth Century Fox Film Corporation. All rights reserved.

Lego Ninjago – Masters of Spinjitzu volumes 1 and 2


By Greg Farshtey, Paulo Henrique & Laurie E. Smith (Titan Comics)
ISBN: 978-1-78276-192-1 (volume 1); ISBN: 978-1-78276-193-8 (volume 2)

Win’s Christmas Gift Recommendation: Ideal, cheap & cheerful Stocking Stuffers… 9/10

Toys, games, licensed characters and products have been profitable fodder for comics for the last half-century at least. Since the 1980s children’s television has been just another showroom for an increasingly strident pantheon of robots, dragons, dinosaurs and the like.

However, whatever your opinion of that fact, what can’t be denied is that most of those shows carried in their wake tie-in comics, many of which have been a new generation’s gateway into the world of graphic narrative… and I deem that a Very Good Thing.

One of the biggest multimedia franchises on the planet at the moment is Lego – which has steadily grown from the inspirational bundles of building bricks I used to jam into ingeniously spiky missiles to lob at my little brother – into a vastly expansive, nigh-infinite canvas of characters, settings, scenarios and story potentials with which youngsters and adults can while away the idle hours.

The savvy chaps behind the ubiquitous über-toy have also commissioned proprietary universes for their product, such as the world of Lego Ninjago – Masters of Spinjitzu where the dramas and memes of martial arts movies have been reconstituted into a winning heroic formula for fun and action loving kids…

As any Fule Kno… the ebullient fantasy concoction launched in 2011, following on from an earlier ninja-based iteration, subsequently releasing hundreds of themed characters and toy sets, vehicles, monsters and dragons, video games, apps, a board game, a TV cartoon series, music album and lots more, all supported by an official website.

…And a series of kid-friendly graphic novels.

Published by Papercutz in the USA and Titan Comics in Britain, the splendidly engaging comic strip romps are complete mini sagas scripted by Greg Farshtey, drawn by Paulo Henrique and coloured by Laurie E. Smith, offering light-hearted adventures to delight and charm the young at heart.

Volume 1: The Challenge of Samukai!
Debut volume The Challenge of Samukai! opens with a stunning gallery of star pin-ups and a handy map of feudal wonder-world Ninjago before cunningly recapitulating past events in ‘The Wager Part One’ as Samukai, Lord of the Underworld muses on his current unhappy situation.

His rule is being undermined by wicked, formerly mortal interloper Garmadon. The vile newcomer is also interfering with the underlord’s plans to conquer the surface world. Their seething rivalry is about to result in open warfare when they decide on a last-chance bet to settle the situation…

Reviewing the history of his enemy in ‘Origins’, Samukai again sees how the brother of noble teacher and paragon Sensei Wu tried to steal the puissant Four Golden Weapons only to be defeated and banished to the underworld for millennia.

During that time Wu hid the weapons and led a valiant, honourable life devoted to the martial discipline of Spinjitzu, but when Garmadon eventually escaped hell to attack him with an army of skeleton warriors the elderly sage was defeated.

Retrenching, Master Wu recruited and trained four young men to be his assistants and agents. Cole, Zane, Jay and foolish, headstrong blacksmith Kai (plus the rowdy last disciple’s sister Nya) eventually carried on for Wu and ensured the Golden Weapons remained out of Garmadon’s clutches.

Now the evil rivals are wagering sole rule of the underworld and Ninjago to the one who defeats the young warriors and finds the hidden auric artefacts…

The struggle begins in ‘Turn About’ as red ninja Kai is lured into a mystic trap and ensorcelled so that he appears as a skeleton monster to his brothers in arms.

Thankfully his speed and wits are enough to counter the ploy just as Samukai ambushes black ninja Cole, forcing him to face ‘A Choice of Dooms’. Observational and deductive skill prove far more effective than his super-speed fighting style…

The Four Ninja are undergoing one of Sensei Wu’s elucidatory tests when they fall into ‘The Trap’ but soon turn the tables on gloating Samukai who is sent fleeing back to his drear kingdom where ‘The Wager Part Two’ sees him face down the triumphant Garmadon and narrowly secure a new and precarious détente…

Volume 2: Mask of the Sensei
The non-stop rollercoaster thrills continue in volume 2 as Mask of the Sensei – after some more pin-ups and maps – finds Kai and his sister Nya called to the scene of an accident in their village. Mighty Sensei Wu has been hit by an ox cart and lies dangerously ill…

Thanks to their dutiful ministrations he slowly pulls through but as he quits his sickbed they notice that he seems a little out of sorts. The venerable sage has had a vision. In order to best protect Ninjago, his four students must conquer the world and rule it under him…

Worrying that the head injuries have deranged Wu, Kai dispatches Nya to fetch his warrior comrades whilst he keeps an eye on the Master. The aged savant is charming and plausible as he begins a program of strange improvements, such as fortifying the village and harshly taxing the peasants, deflecting their complaints with beguiling stories of future riches for all, but Kai knows something is very wrong…

By the time the other ninjas arrive Kai is gone “on a special mission” and Wu has equally mysterious tasks for all of them, with the fate of the world at stake.

Soon the heroes are ranging far and wide to recover impossible treasures such as “dust from a raging river” and a “snowball from the Great Desert” whilst in a deep underground cave Kai and the real Sensei strive to free themselves from an impossible trap…

Even once they are free and the Four Ninjas reunited, how can they possible defeat the malign shape-shifting foe who has escaped from the darkest regions of the underworld to take over the world with his equally appalling army of identity stealing cohorts?

Fast, funny, smartly plotted and expertly accomplished, this brace of tales is sure to enthral boisterous youngsters everywhere and, as surely by now every kid gets Lego for Christmas, why not get yours a version that they can read over and over again …and perhaps even develop a notionally quieter collecting bug with?
LEGO & Ninjago are ™ the Lego Group. © 2014 the Lego Group. All rights reserved.

World War Z – the Art of the Film


By various (Titan Books)
ISBN: 978-178116-885-1

Regular readers will know that I’ve never been the biggest fan of zombie fiction but occasionally something comes along that compels me to re-evaluate my position. Such was Max Brooks’ 2009 companion to his excellent novel World War Z released as The Zombie Survival Guide: Recorded Attacks – a truly mind-boggling piece of graphic indulgence.

Now in the interests of completeness – and because those fine people at Titan Books sent me a review copy – I’m putting you wise to the official film-book which accompanies the blockbuster movie adaptation that resulted from the aforementioned paeans to the unliving and unloved…

This should be interesting for all of us as I haven’t seen the movie yet…

Max Brooks is a successful actor and screenwriter (most notably as part of the team scripting Saturday Night Live, and animation aficionados might recognize his name from the voice credits of Buzz Lightyear of Star Command, Batman Beyond and Justice League. You’ve probably laughed at a lot of his dad’s movies such as High Anxiety, Young Frankenstein and the first version of the Producers.

Brooks the Younger’s wry, satirical re-imagining of those hoary shambling horror icons has captivated readers since the book’s release in 2003 and the long-awaited, much-delayed cinema release has been eagerly anticipated…

The basic premise of this specific Rise of the Living Dead posits that a virus is responsible for the fall of civilisation. The infection can be found in every corner of the Earth, and it sure looks like Apocalypse Now…

This epic Р160 pages and 272 x 214mm Рpaperback volume reprints the shooting script (complete and correct at time of going to press) liberally illustrated and intercut with photographic stills, production art, storyboard sequences, computer modelling pieces and concept illustrations by Seth Engstr̦m, Kim Frederickson, Robbie Consing and others, peppered with quotes from cast, production crew, scripters and director Marc Forster.

The global setting and the journey of nominal protagonist Gerry Lane is visually divided into a ‘Prologue’ and key locations from the picture as the hero experiences and explores the Z-zone of ‘Philadelphia’ – paying particular attention to the fact that our own war zone of Glasgow substituted for the “City of Brotherly Love” – plus critical clashes in an ‘EZ Save’ supermarket and the ‘Newark Projects’, all ably augmented by Consign’s designs and storyboards.

Other key scenes encompass a ragtag naval ‘Flotilla’ that might be humanity’s last refuge, glimpses of lost ‘Korea’, the battle for ‘Jerusalem’ and the last retreat to ‘Wales’ before a final illuminative section hands over commentary to Special Effects wizards Andrew R. Jones, Alex Reynolds, Simon Crane, Simon Atherton and Scott Farrar who reveal the secrets of making ‘Zombies’ real, building the ‘Tools’ to kill them again and the magic of ‘Shooting Greenscreen’…

For the technically minded there’s also a full list of Acknowledgements to round off your brush with death…

Always the most engaging publishing add-ons to motion picture releases, such “Art of…” compendia are as much a part of the fun these days as popcorn and gum under your seats.  This book is both intriguing and pretty: enticing and genuinely informative enough to keep any fan happy. It might even convince me to watch the film….
World War Z ™ and © 2013 Paramount Pictures. All Rights Reserved.

Man of Steel – Inside the Legendary World of Superman


By Daniel Wallace with photographs by Clay Enos (Insight Studios/Titan Books)
ISBN: 978-178116-817-2

Always foremost amongst the fascinating publishing add-ons to accompany major fantasy motion picture releases are the “Art of…” compendiums, and the terrific oversized (286 x 240 x 22mm) hardcover tome which supports the new Man of Steel film is both gloriously enticing and genuinely informative.

Author Daniel Wallace has compiled an eye-popping mix of production art, panoramic stills, pre-production designs and concept paintings gleaned from the various art departments and combined them with behind-the-scenes interviews, commentary and colour to produce a celebratory coffee-table art-book that is absolutely breathtaking.

After a Foreword by producer Christopher Nolan and Introduction from director Zack Snyder, ‘Modern Day Mythmaking’ reveals how the project came about with ‘Making it Happen’ and ‘Making it Real’, further disclosing the secrets of ‘The Suit’ before closing with the film’s philosophical mission statement in ‘Superman Vérité’.

The all-important ‘Casting Man of Steel’ explores and examines the actors, roles and thinking of the vast and stellar cast over nearly thirty electrifying pages, paying great attention to the costumes and designs of a scenario and society such as Superman fans have never seen before.

That imagination overload continues into ‘Welcome to Krypton’, highlighting ‘Kandor’ and ‘The Kryptonian Chamber’ before digressing onto a page dedicated to ‘Speaking Kryptonian’ (in my day it was “Kryptonese” but that’s my own personal digression-lite), after which the visual secrets of ‘The Ruling Council’, ‘Crafted Technology’ and ‘Automated Helpmates’ bring the planet’s robotic excesses to astounding life.

Now a ravaged, worn-torn world, Krypton’s martial advances are spotlighted in ‘Armed for Battle’ whilst ‘The House of El’, ‘Flora and Fauna’ and ‘The Genesis Chamber’ readily inform and expand on the unworldly realities of the lost planet and Superman’s history.

Further visualisations and revelations depict ‘Last Hope’, the awesomely appalling ‘Black Zero’, ‘The Dead Colonies’ long-abandoned by Krypton, and explain how the film designers attempted ‘Communicating with Contours’ before concluding with views of the pivotal ‘Scout Ship’ that changed Clark Kent’s life forever…

Locations and sets star in ‘Welcome to Earth’, with specific attention paid to the hero-in-waiting’s ‘Northern Journeys’, ‘Smallville’, Earth’s military bastion ‘U.S. Northcom’ and of course, ‘Metropolis’ before the epic exploration ends with a heartfelt appreciation of ‘The Heart of the Legend’…

Admittedly Inside the Legendary World of Superman was released to cash-in on the long-awaited movie, but this utterly engrossing picture-treat is such a superb slice of sheer imaginative indulgence no fan of film or funnybooks will want to miss out on such a marvellously magical experience.
© 2013 DC Comics. MAN OF STEEL, SUPERMAN and all related characters and elements ™ and © DC Comics. All Rights Reserved.

Man of Steel – the Official Movie Novelization


By Greg Cox (Titan Books)
ISBN: 978-1-78116-599-7                  E-book edition ISBN: 978-1-78116-600-0

As you might have noticed, there’s another Superman movie hitting big screens at the moment and, as is the norm, the movie blockbuster comes with all the usual attendant extras.

Released a week after the premiere of Man of Steel, the Official Movie Novelization recapitulates that tale in an absorbing 320 page paperback – sadly sans any illustrations – for fans of a literary bent, duly expanding the breathtaking visual experience in the adroit, incisive way specialist author Greg Cox has made his own.

Don’t take my word for it: check his adaptations of films such as the Underworld trilogy, Daredevil, Ghost Rider or The Dark Knight Rises, comics series such as Infinite Crisis, Countdown, Final Crisis amongst others, as well as his legion of cult media tie-ins and comics-related books…

Spoiler Alert: since almost everybody alive knows the mythos of Superman by now and the whole point of this latest movie is to reinterpret, reinvigorate and reinstate that legend, I’m going to manfully restrain myself from outlining the plot of this engaging prose package in anything but the vaguest detail, in case you haven’t seen the stunning visual tour de force yet.

Krypton dies and scientific rebels Jor-El and Lara Lor-Van send their newborn son to another world to escape its destruction. However a goodly portion of film and book concentrate on the fabulous, uncanny and war-torn planet where Jor-El struggles with former friend and desperate terrorist General Zod as each strives to preserve Krypton in their diametrically opposed ways, so you won’t be reading about the child of two worlds until chapter seven…

A ship lands in Kansas, years pass and strange, anonymous miracles occur…

A young reporter begins to chart these odd occurrences.

Another star-craft is found, buried millennia-deep in polar ice…

And one day a ghastly extraterrestrial war-craft comes to Earth, full of deadly super-beings hunting someone called Kal-El…

Full of sly in-joke nods to previous comics, film and TV iterations and littered with those arcane snippets of lore beloved by seasoned fans, this engaging yarn, based on the original screenplay by David S. Goyer and Christopher Nolan, adds some depth to the frantic on-screen spectacle and will delight every Superman that loves to curl up with a good book.

© 2013 DC Comics. MAN OF STEEL and all related characters and elements ™ and © DC Comics.

Star Trek: the Further Adventures of the Starship Enterprise – Marvel Illustrated Books


By Alan Brennert, Martin Pasko, Tom DeFalco, Luke McDonnell, Joe Brozowski, Mike Nasser, Tom Palmer & Klaus Janson (Marvel/)
ISBN: 0-939766-00-0

The stellar Star Trek brand and franchise might not have actually reached any new worlds, yet it certainly has permeated every civilisation here on Earth, with daily live-action and animated screen appearances appearing somewhere on the planet and comics iterations generated in a host of countries long lying fallow and unseen.

If only somebody could sort out the legal and logistical hassles so we could see again those stunning UK strips which appeared in Joe 90, TV21, TV Comic and Valiant from such fabulous creators as Angus Allan, Harry Lindfield, Mike Noble, Alan Willow, Ron Turner, Jim Baikie, Harold Johns, Carlos Pino, Vicente Alcázar, John Stokes and others, I might die a happy, nostalgia-drowned boy…

In the meantime however, here’s a little-seen lost artefact and another early glimpse at how our industry gradually became mainstream literature or “graphic novels”: a pulse-pounding paperback package for action fans, fantasy freaks and movie-lovers alike.

After a few abortive attempts in the 1960s to storm the shelves of bookstores and libraries, Marvel made a concerted and comprehensive effort to get their wares into more socially acceptable formats and, as the 1970s closed, purpose-built paperback collections and a string of new prose tales tailored to feed into their burgeoning brand began to emerge as the company continued its crusade to break into regular, real-world bookshops.

The company’s careful reformatting of their own classic comics adventures were generally excellent; a superb series of primers and a perfect new venue to introduce fresh readers to their unique worlds. In addition, by judicious partnerships with major film and TV properties, they expanded the market share for their little books in real shops and stores.

In this particular case the fact that the mighty Star Trek franchise’s comicbook requirements were being serviced by a stridently ascendant Marvel (after years with the commercial diffident Western/Gold Key Comics) made for an ideal repackaging opportunity…

The Further Adventures were all set in the days after Star Trek: the Motion Picture (which rebooted the long-dormant phenomenon and allowed Marvel to produce a vastly underrated 18-issue series) and recounted new exploits of the starship Enterprise and older, wiser, re-united Federation voyagers James T. Kirk, Spock, Dr. Leonard McCoy, Hikaru Sulu, Montgomery Scott, Nyota Uhura and Pavel Chekov.

This full-colour delight reformatted three of very best comicbook episodes and begins with ‘Eclipse of Reason’ by Alan Brennert, Martin Pasko, Luke McDonnell & Tom Palmer (originally seen in issue #12, March 1981) wherein the comrades are reunited with former Yeoman Janice Rand.

She has since married Kadan of Phaeton, an alien being composed of pure thought and volunteered for a one-way trip with him and an equally disembodied crew beyond the energy barrier that seals off our galaxy from the rest of the universe. However as in the TV episode “Where No Man has Gone Before”, collision with the barrier produces terrifying psionic anomalies and the exploratory starship U.S.S. Icarus turns back, its conceptual crew driven mad and determined to return home at all costs.

With the anti-matter powered ship on a collision course with the densely populated planet, Kirk, Spock and Rand must overcome extraordinary perils to save an entire world and a unique, extraordinary love…

Pasko, Joe Brozowski & Palmer collaborated on ‘Like a Woman Scorned’ (from previous issue #11, February 1981) wherein the Enterprise was despatched to evacuate a cult leader from a radiation-drenched colony world and Scotty was unhappily reunited with bitter old flame Andrea Manning – and her charismatic guru Carl Wentworth.

Even as the reluctant evacuee began exerting an uncanny persuasion and fomenting actual rebellion aboard ship, the downhearted engineer and his beloved ship began to suffer impossible attacks from creatures out of dark fairytales, leaving Kirk, Spock and Dr. McCoy to divine the incredible secret to the inimical invasion…

Last included is the marvellously twisted ‘Tomorrow or Yesterday’ (Tom DeFalco, Mike Nasser & Klaus Janson from #7 October 1980) wherein a landing crew beams down to doomed world Andrea IV to rescue the indigenous primitives from a devastating radiation cloud only to find the natives welcoming, aware of the danger but strangely unworried.

To make matters worse the encroaching Rad-storm has made return to the enterprise all but impossible.

In the great square the mystery deepens as destruction looms, when Kirk, Spock and McCoy observe the natives praying to statues of the Saviours destined to save them all: perfect likeness of the Federation Officers sculpted 24,000 years previously…

With time running out, the desperate heroes find themselves trapped amongst blithely unworried masses, all patiently waiting for the prophesied messiahs to save them – just as they have already done…

Smart, effective and lovingly executed, these classic yarns are long overdue for a compilation re-release (as far as I’m aware the stories from this comics series were only ever available in this paperback and as part of a CD-Rom package), and Trekkies, Trekkers and comics aficionados alike should rowdily unite to agitate until some publisher gets the message…
© 1980, 1981 Paramount Picture Corporation. All rights reserved. At that time Star Trek was ™ Paramount Picture Corporation.