Marvel Zombies Vs. Army of Darkness


By John Layman, Fabiano Neves, Fernando Blanco, Sean Phillips & Arthur Suydam with John Byrne, Terry Austin, Joe Simon, Jack Kirby, Carmine Infantino, Ross Andru, Dick Giordano, Jim Lee, Jim Starlin, Frank Miller & various (MARVEL/Dynamite Entertainment)
ISBN: 978-0-7851-4243-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Swiftly catching a cultural wave to become one of turn-of-the-century Marvel’s most popular niche-franchises, a canny blend of gratuitous violence, sharp wit and arrant buffoonery led to the Marvel Zombies taking the comics-reading world by storm in the mid-2000s. So big was the concept that, like a flesh-eating infection, it even escaped the confines of corporate continuity to engender an inter-company crossover with another hugely popular horror franchise. The result was carnage, mayhem, buckets of blood, macabre laughs via a 5-issue miniseries that mutated into this hard-to-find but fab-to-read treat…

You will need not nets, swords or shotguns but cold hard currency in various formats…

In one of so many Marvel universes an intruder from beyond brought an extra-dimensional curse to that tragic reality: a pestilence that without exception turned the infected (for which read “bitten” and “chewed on”) victims into ravenous, undead eating machines.

Confronted by wave after wave of valiant superheroes, “patient zero” defeated them all and his contagion spread exponentially as defenders fell to rise again as voracious monsters. Before a day was out, a chain-reaction of hungry terror devastated the world, leaving its costumed champions as no less than the apex predators atop a rapidly diminishing food source…

Ash Williams – as played on-screen by actor Bruce Campbell (and who wrote the eerily  excellent DC Horror Presents: Sgt. Rock vs. the Army of the Dead) is the implausible demon-killing star of the Evil Dead/Army of Darkness movies devised by Sam Raimi. A horny, misogynistic oaf and utterly charmless goon, he is nonetheless chosen by fate to destroy all “deadites”: ravening evil ghosts intent on ending all life, and originally spawned by a malignant, malevolent sentient tome known as The Necronomicon.

For a total butthole, Ash is surprisingly competent at his job…

Dark Horse Comics produced the first Evil Dead comic book series in 1992 before Dynamite Entertainment picked up the license in 2004, opening with dark ‘n’ daft miniseries Army of Darkness: Ashes 2 Ashes. That led to 2005’s Army of Darkness: Shop Till You Drop (Dead) and Army of Darkness vs. Re-Animator before an on-going series was finally commissioned in 2006. Considering his predilection for gory, sardonic splatter-tainment, the dimension-hopping, time-jumping Ash was a dead cert to visit Marvel’s funerary fun house…

This slim, sinister inter-company chronicle collects Marvel Zombies Vs. Army of Darkness #1-5 (May – September 2007), by scripter John Layman and illustrator Fabiano Neves, with Fernando Blanco, Sean Phillips and colourist June Chung all contributing to the moody mix.

Unusual for such intersecting universe imbroglios, the events of this yarn are “in-continuity”, occurring during, contiguous with and ultimately affecting the tragic happenings seen in ‘Marvel Zombies: Dead Days’. It even offers key story points not revealed in the exclusively Marvel tales, so completists be warned…

It all begins after Ash arrives on (an) Earth in the hours before the infection first hits. A no-nonsense blue-collar kind of guy, the Deadite Destroyer can take demonic monsters and time-travel in his stride but is flabbergasted to see grown men in tights beating each other up.

Watching Daredevil battle supervillain Thunderball, the nonplussed necromantic nomad is unable to discern who is good and who evil, but his amazement is suspended after the wicked spirit of the Necronomicon appears to taunt him with a prophecy… “this world will die and an army of the dead will rise”…

Stuck in a la la land of costumed clowns, Ash opts to go straight to the top, seeking out Avengers Mansion, where the assembled heroes refuse to believe his warnings of doom. Being dumped in a lake by The Scarlet Witch only serves to jog his memory, however, and he recalls his last moments before arriving in this fruity, steroid-infested madhouse…

He was happily dead and about to enter Heaven when a costumed maniac attacked, biting the deceased, turning them into flesh-eating horrors and wrecking the entire Afterlife. Ash escaped back to the lands of the living, but the creature followed him…

The superheroes are leaving to investigate reports of a monster when Ash finds them again, and Colonel America orders Spider-Man to take the raving lunatic away for his own safety. By the time the traveller convinces the Wallcrawler that he isn’t crazy, the damage has been done. Almost all of the World’s Mightiest Heroes are now ravening undead horrors and Ash is ‘Earth’s Mightiest Zero’…

Stunned, the late-arriving webspinner is easy meat for the Star-Spangled zombie, leaving Ash helpless before a hungry rabble of former heroes. Events kick into grisly top gear in ‘Marvel Team-Ups’ as Spider-Man, frantically fighting the hunger that’s killing him, whisks Ash to temporary safety before fleeing, leaving the extra-dimensional demon killer all alone …until seeming kindred spirit The Punisher shows up.

The man with the skull on his chest doesn’t care about undead monsters: he’s busy killing a few living ones like The Kingpin, Hammerhead and The Owl. However, once his current task is completed, he comes around to Ash’s way of thinking, but his confrontational manner of only dealing with things head on soon ends his usefulness. The vigilante does leave Ash with a lot of serious ordnance, though which cocky Mr. Williams uses to save hot babe Dazzler from imminent death by superhero bite…

Ash is convinced the Necronomicon is summoning Deadites to this Earth and – after informing the mutant musical transducer that an evil magic book is behind all the grief – Dazzler takes him to the home of Doctor Strange, reasoning that if the chronicle of chaos is to be found anywhere it will be in the library of Earth’s Sorcerer Supreme…

They are far too late: ‘Night of the Livid Dead’ finds Ash reunite with Scarlet Witch (now the only still-breathing Avenger) and encounters his Marvel Earth counterpart as well as a flesh-eating humanoid duck named Howard, but the mystic they’re seeking is long gone. Ash and his new team do however convince other tormented tomes in the library to tell them where the Necronomicon is currently located and, leaving scenes of escalating horror behind them, the mortals fly to Latveria to confront a foreigner with the unlikely name of Doctor Doom…

By the time they get there the plague has gone global and the Balkan kingdom is under siege: possibly the only place on Earth where humans still live – and only then behind the straining forcefields of Castle Doomstadt.

‘The Book of Doom’ opens with the Iron Dictator disregarding Ash’s warnings of infernal invasion in favour his own conclusions of a simple pan-dimensional virus, before dumping him in the pens where a breeding stock of humans is cached, ready to repopulate Earth after Doom inevitably destroys the zombie hordes.

Unconvinced by his captor’s arrogant assurances, Ash busts out and meets Scarlet Witch on her way to the dictator’s library. Soon they are interrogating the Devil Doctor’s copy of the Necronomicon and Ash discovers he been played from page one…

Reeling with despair and defeat he then releases a hot chick in a glass tube who calls herself Amora the Enchantress, blissfully unaware that she is both an evil goddess and a plague-carrying zombie Doom has been experimenting on…

The tale and the world comes to an explosive, blood-drenched end in concluding chapter ‘The Stalking Dead’ wherein an army of undead heroes converge on Latveria, but not before Ash and Doom pull a minor rabbit out of their combined hats, ferrying the last humans to a place of other-dimensional safety. The hapless Haunt Hunter, however, is less lucky and lands in a dimension with a monster problem even he hasn’t encountered before…

Fast-paced, irreverent, raucous and gorily outrageous, this laugh-out-loud saga of no-guts-&-less-glory will sit well with readers hungry for immature entertainment and all comic book completists, and comes with a splendid gallery of covers-&-variants by Arthur Suydam, recreating eight classic scenes from Marvel history. Also included are inspirational originals by John Byrne, Terry Austin, Joe Simon, Jack Kirby, Carmine Infantino, Ross Andru, Dick Giordano, Jim Lee, Jim Starlin and Frank Miller.
© 2007, 2009 Marvel Characters, Inc. All rights reserved. All Marvel characters, names and distinctive likenesses are trademarks of Marvel Characters, Inc. Army of Darkness and all characters, names and distinctive likenesses are trademarks of Orion Pictures™ & © 1993-2009 Orion Pictures Corporation, Inc. All rights reserved. Licensed by Metro-Goldwyn-Mayer Studios Inc. to Dynamic Forces Inc. Dynamite, Dynamic Entertainment & its logo ™

& © & Dynamic Forces Inc. Inc. All rights reserved.

Star Trek Gold Key Archives volume 2


By Dick Wood, Len Wein, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-108-4 (HB), 978-1-62302-656-1 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became popular after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 during the rocket fever surrounding the Apollo moon landings. BBC One screened “Where No Man Has Gone Before” in black-&-white before proceeding to broadcast the rest of the series in the wrong order. “Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – quite a few erroneous and some entirely fictitious – swiftly entered the popular lexicon of the nation.

The series spawned a licensed but British-originated comic strip which ran from the late 1960s into the 1970s in Joe 90, TV21 & TV21 and Valiant. These have also been collected and I’ll get to them in the fullness of time and space.

Back in the USA, although there was some merchandising, the phenomenon was a little less enthusiastically embraced. Even though there was a comic book from “properties magnate” Gold Key and running for almost a decade after the show’s cancellation, authenticity at the start wasn’t really a watchword. Nor was immediacy or urgency an issue. In fact, only six issues were released during the show’s entire three-season run. Published between July 1967 and December 1968, they were all gathered in the first Star Trek Gold Key Archive…

Printing giant Whitman Publishing had been producing their own books and comics for decades via their Dell and Gold Key imprints which rivalled in sales and popularity and often surpassed DC and Timely/Marvel at the height of their powers. Famously Whitman never capitulated to the wave of anti-comics hysteria resulting in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine, but never titillate”…

Moreover, the vast majority of their adventure comics’ covers were high quality photos or paintings – adding a potent degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment. The company seemed the only logical choice for a licensed comic book, and to be honest, these stories are cracking space opera yarns, even if they occupy an odd position in the hearts of older screen-dominant fans. In the UK, distribution of US comics was haphazard at best, but Gold Key Trek yarns were reprinted in our beloved hardback Christmas annuals. Nevertheless, the earliest ones bore little resemblance to what we’d seen on TV. Our little minds were perplexed and we did wonder, but as the tales offered plenty of action and big sci fi concepts we just enjoyed them anyway. Those original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. The feature only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

The reason for the inaccuracies between the US screen and page versions was simple and probably a clear indicator of the attitude both studio and publisher held about science fiction material. Scripter Dick Wood (a veteran comics writer with credits ranging from on hundreds of series from Batman to Crime Does Not Pay to Doctor Solar, Man of the Atom) had never seen any episodes when commissioned to write the comic, with he and Italian artists Nevio Zaccara – and latterly Alberto Giolitti – receiving only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits (reprinting Star Trek #7-12 and cover-dated March 1970 to November 1971) the well-intentioned contradictions to now-firmly established Trek lore were slowly fading, thanks to better reference. Also vastly increasing veracity for a solid Gold Key seller was creator who had an actual familiarity with TV episodes which solidly steered the printed Enterprise incidents towards canonical parity with the TV phenomenon.

Following revelatory Introduction ‘The Adventure Continues…’ from licensed-character specialists/authors Scott & David Tipton, another stunning photo-collage cover – a rarity at the time outside Gold Key titles – leads into an eerie cosmic quest as Kirk and his crew discover ‘The Voodoo Planet’ (#7 by Wood & Giolitti). In an unexplored region of space, Enterprise discovers an uninhabited duplicate of Earth, complete with monuments and landmarks. When a hidden mastermind then causes the Eiffel Tower to crumble, word comes that the original back home has also come tumbling down…

As the seemingly magical destruction continues, Enterprise tracks a transmission and travels to another planet almost obscured by debris and space junk and finds there a primitive race practising voodoo. Shock follows shock as a landing party finds escaped Earth war-criminal Count Dressler has subjugated the natives and adapted their abilities to launch devastating attacks on the world that exiled him…

However, the villain’s arrogance proves his undoing as Dressler underestimates the ingenuity of Mr. Spock and sheer bloody-mindedness of James T. Kirk…

‘The Youth Trap’  was released with a September 1970 cover-date and sees assorted crew members transformed into children by a manic alien explorer who has turned a fantastic survival technology into an irresistible weapon. Whilst Kooba’s appalled comrades only want to get home, the madman believes his chronal ray will win him a universe. Once again the combination of Spock’s brains and Kirk’s daredevil brawn win the day…

From the February 1971 9th issue, Wood was replaced by devoted Trek viewer Len Wein (Swamp Thing, Batman, Spider-Man, Hulk) who joined astounding Alberto Giolitti to explore ‘The Legacy of Lazarus’, wherein the ever outward-bound Enterprise fetches up to a remote planet and finds it populated with all the great figures of humanity’s past. When Spock vanishes, his trail leads to a hidden cavern where Earth’s greatest historian Alexander Lazarus has combined robotics and recovered alien technology to locate and gather in the actual brainwaves of history’s giants and create the most astounding resource for knowledge ever conceived.

Sadly, the great feat has only whetted the savant’s appetite. Lazarus wants to perform the same feat with the great and good of Vulcan’s past. To get started, he needs the brain of a native and Spock is the nearest and therefore only logical candidate. Luckily for the endangered Science Officer, Kirk and his shipmates can call on the wisdom and courage of Earth’s greatest heroes to aid in their rescue attempt…

With Star Trek #10 (May 1971) stills from Paramount were no longer forthcoming and George Wilson began his series of captivating painted covers. Meanwhile, on the pages within, mystery and imagination hold sway as the starship is plucked out of the void by a cosmic genie whilst Kirk, Spock, Dr. Leonard McCoy and Chief Engineer Montgomery Scott are dumped at the feet of a storybook tyrant who demands they steal for him the awesome ‘Sceptre of the Sun’. All too soon though, the doughty space-farers unravel the lies underpinning the seeming omnipotence of Chang the Sorcerer and find his true origins stem from a long-lost expedition from Earth in ages past…

From August 1971, ‘The Brain Shockers’ details how neophyte Yeoman Pandora Trask is tricked by a marauding alien into opening a hatch she wasn’t meant to, unleashing a wave of malignant emotions hidden aboard the Enterprise. These deadly feelings were originally extracted and bottled at the time Vulcans first sought to abandon passion for logic and were being transported to a secret destination, but now their rampage through the ship and the assailant’s world will wreak total havoc unless Spock can outthink both them and immortal, seemingly suicidal custodian Malok…

Closing this bombastic treasure-trove is ‘The Flight of the Buccaneer’ (#12, November 1971) with Kirk, McCoy, Scott & Spock ordered undercover to infiltrate a nest of interstellar pirates and recover Star Fleet’s stolen store of Dilithium crystals in a fast-paced, all-guns-blazing romp referencing and homaging Treasure Island…

Packed with photo-covers, promotional photos and a complete Cover Gallery this is another fabulously enticing, expansive and epic compendium of thrills: truly engaging stories to delight young and old alike and well worthy of your rapt attentions.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Archives volume 5: Best of Captain Kirk


By Peter David, James Fry, Gordon Purcell, Arne Starr & various (IDW)
ISBN: 978-1-60010-571-5 (TPB) 978-1-62302-507-6 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds (strange or otherwise) just yet, but it certainly has permeated every aspect of civilisation here on Earth. Even though Canadians saw it first on Sept 6th 1966,“The Man Trap” went out on September 8th in the USA, which is why today is STAR TREK DAY.

The brand is arguably the biggest franchise engine on Earth, permeating every merchandisable sector imaginable. You can find daily live-action and animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the assorted movie divisions proceeding apace even as I type this. There’s a wealth of new series – live action and animated, all-ages and strictly adult and even as I just hinted, competing blockbuster film franchises. Like the most hallowed of fiction (Dracula, Tarzan, Peter Pan, Sherlock Holmes) the show and its spinoffs have become part of shared human cultural heritage and like Shakespeare & Dickens (and The Simpsons!) the show has added concepts to and enlarged the vocabulary of the language. Happy 60th Birthday Star Trek. Live long and keep on prospering…

Many companies have published comic book adventures based on the exploits of Gene Roddenberry’s immortal brainchild. Currently, IDW have that treasured funnybook license and have combined splendid new tales with a choice selection of older examples from other publishers. A particularly fine extended exploit fills this epic sequence taken from the wonderful run of missions produced under the DC badge during the 1980s and early 1990s. Never flashy or sensational, those tales assiduously and scrupulously referenced the TV and movie canon whilst embracing the same storytelling values, by concentrating on stories simultaneously character-led and plot-driven – and never taking themselves too seriously.

Here Federation history blends seamlessly with suspenseful drama and spectacular action, subtle character interplay, boisterous humour and good old fashioned thrills as much-missed scripter Peter David and his artistic allies concocted a tense, politically-tinged saga first seen; between cover-dates April – September 1990, in issues #7-12 of DC’s monthly Star Trek comic book.

Peter Allen David (23rd September 1956-24th May 2025) wrote thousands of stories: continuity-changing runs on Spider-Man, The Incredible Hulk (which he helmed for 12 years), Aquaman,  Supergirl, Captain Marvel, She-Hulk, Scarlet Spider, The Phantom, Young Justice, Dreadstar, X-Factor and Wolverine, as well as notable runs on countless more. In an industry heavily reliant on adapting media properties, he was the go-to guy for dozens of tie-in titles including all Star Trek books at various companies; Babylon 5; manga import Negima; Halo: Helljumper; Tron and younger reader titles like Powerpuff Girls and The Little Mermaid. His screen credits include Babylon 5 and animated series including Ben 10, Young Justice and Space Cases which he co-created with Bill Mumy. In comics he created or co-created Spiderman 2099, Fallen Angel, Sachs and Violens, Soulsearchers and Co., SpyBoy, The Atlantis Chronicles and so much more.

A tireless scribe and popular culture maven, his nigh 100 prose books include original creations, genre and franchise spin-off  novels for all Star Trek sub-franchises, Babylon 5, Alien Nation, Battlestar Galactica, Swamp Thing, Transformers, novelisations and adaptations, movie, biographies commentary and nonfiction. Outspoken, ferociously liberal, minority-advocating and never, never boring, he was a master of spit-take comedy moments and crushing emotional body blows in his work, and we are all poorer for his passing.

Previously on the Final Frontier: a number of hostile alien races – the Klingons just prior to a grand rapprochement with the Federation – and a now-uncomfortably un-PC fundamentalist species called Nasguls (based on then-contemporary bugbear Iran under the Ayatollahs) had recently fallen foul of James T. Kirk’s unconventional problem-solving methods. Having had enough of that human’s impious interference, the sacred Salla of the Nasguls had placed a planet-sized bounty on the Enterprise’s Captain.

Kirk didn’t care: he always has bigger problems, but finally fed up with his interstellar shenanigans and maverick solutions, Starfleet had appointed civilian protocol officer R. J. Blaise to the USS Enterprise to ensure Kirk behaves properly. Somehow this particular beautiful woman is completely immune to our hero’s amatory charms…

The astral action opens on Earth where Starfleet Vice-Admiral Tomlinson and the Federation President are enduring a fractious and tiresome meeting with the Klingon ambassador and the august Salla himself. The tyrannical aliens have temporarily suspended their disdain for each other and are now (relatively) united in pursuing quasi-legal avenues; seeking to have Kirk cashiered from the service, tried in a Federation court and then (naturally) executed.

Events take a most unwelcome turn in ‘Not… Sweeney!’ (by David, James W. Fry & Arne Starr) as news comes that the most dreaded bounty hunter in the universe has decided to collect the price on Kirk’s head. Although caring little for the death-sentence dogging him, the starship captain is utterly incensed when it adversely affects his job. Despatched to Tau Gamma II to rescue a human colony before the geologically unstable planet shakes itself to bits, Kirk is flabbergasted to find the survivors demanding another ship or to be left to the world’s erratic mercies, rather than endure certain doom when Sweeney comes for the Enterprise’s captain…

Their anxiety proves well-founded when, mere hours later, the infallible stalker arrives with a fleet of ships and instantly attacks…

After a tremendous struggle in ‘Going, Going…’, Kirk – with Spock and Blaise as collateral captives – is confined aboard the disturbingly effete bounty hunter’s flagship and made the star of an impromptu auction. Kirk has made many enemies in his career and a ferocious bidding war begins, but Sweeney’s attentions are soon diverted by the captive Vulcan. The scrupulously polite and terrifyingly brilliant manhunter has never met a prisoner like Spock, and his distracting new fascination eventually leads to Sweeney’s first defeat as Kirk and Blaise break out of the Brig just as competing Klingon and Nasgul forces warp in to claim the prize lot in Sweeney’s auction…

Things come to a head when the situation deteriorates into a petulant shooting war in ‘…Gone!’, leaving Kirk to pull off yet another hairsbreadth escape and even save the Tau Gamma II colonists. However, no longer willing to tolerate the political machinations, Kirk forces the issue to a head by surrendering himself to Federation authorities on Earth and demanding his day in court to clear his name once and for all…

Given the chance for a show trial, the Salla and his Klingon antagonists revel in the chance to destroy the greatest hindrance to their plans and ‘The Trial of James T. Kirk’ opens with ‘The First Thing We Do…’

This story-within-a-story is stuffed with hilarious cameos and vignettes from many old TV episodes (but in an easily accessible manner for newcomers unfamiliar with lore) and sees Kirk’s attorneys Samuel T. Cogsley and Areel Shaw (look them up if you need to) deftly manoeuvre to remove most of the charges whilst rolling out a host of fan-favourites from TV episodes to act as “character witnesses”…

Despite making some telling points, an Enterprise crewman turning to the Dark Side and the frank sworn testimony of R. J. Blaise, the case is clearly going against the Klingons and Nasgul. Thus they individually and clandestinely resort to their respective Plan Bs in ‘…Lets Kill All the Lawyers!’ The bellicose warrior race fly in their own Emperor to give personal testimony and demand Kirk’s destruction, whilst the fundamentalist tyrant of the Nasgul opts for a far more hands-on and devastatingly final solution…

Pencilled by Gordon Purcell, the saga explosively concludes in ‘Trial and Error!’ as deft work by Spock and the Bridge Crew uncover a plot to eradicate the courtroom and everyone in it, leading to a cessation of hostilities between Federation and Klingons and Kirk’s full exoneration.

Sadly, those efforts completely fail to expose the treacherous mole high in Star Fleet Command who was crucial to instigating the entire affair…

This tale is pure classic Trek. Fans loved it then and you will now. It’s also a superb example of how to do a licensed property in comic form, and readers and wannabe creators should buy and take note. Balancing action and drama are captivating moments of interpersonal byplay filling out the roles of beloved characters like Uhura & Sulu and – as you’d expect from Peter David – the story is packed with outrageously hilarious quotable moments…

These yarns are magical romps of fun and thrills fully embracing and enhancing canonical Star Trek for the dedicated devotee, offering memorable comic book adventure for followers of our art-form and, most importantly, providing an important bridge between the insular world of fans and the wider mainstream. Stories like these about such famous characters can only bring more people into comics and isn’t that what we all want?
Star Trek ® and © 2009 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc.

Indiana Jones: The Further Adventures Omnibus volume 1


By Walt Simonson, Denny O’Neil, David Michelinie, Howard Chaykin, Archie Goodwin, John Buscema, John Byrne, Gene Day, Richard Howell, Ron Frenz, Kerry Gammill, Dan Reed, Luke McDonnell, Terry Austin, Mel Candido, Danny Bulanadi, Sam de La Rosa, & various (Dark Horse/Titan Books)
ISBN: 978-1-59582-246-8 (Dark Horse TPB) 978-1-84576-808-9 (Titan TPB)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for dramatic and literary effect.

Win’s Christmas Gift Recommendation: What Blockbuster Really Means… 8/10

Next June sees the 45th anniversary of the release of Raiders of the Lost Ark. Who knows if we’ll still be here then, so in lieu of biblical smiting or the end coming courtesy of the babies, nitwits and monsters giving all the orders right now, here’s a rowdy recollection that’s fun to read and where Nazis at least have the chutzpah to admit it…

Although dormant for the moment, Dark Horse Comics have held the comics-producing franchise for Indiana Jones since 1993: generating thousands of pages of material, much of it excellent and some not quite. It might be construed as heretical to say it, but dedicated film fans aren’t all that quality conscious when it comes to their particular fascination, whether it’s games about finding Atlantis or the latest watered-down kids’ interpretation or whatever.

The Dark Horse Omnibus line was a wonderfully economical way to keep older material in print for such fans by bundling old publications into classy, full-colour digests. They were slightly smaller than US comic-books but larger than a standard tank?bon manga book, running about 400 pages per tome, but not all of them were available in digital editions. The entire format carried over when Marvel reacquired the Star Wars franchise and has been used since for their Alien and Predator lines.

This initial Indy volume (of three) chronologically re-presents the first dozen Marvel Comics (the original license holder) interpretations which followed the film Raiders of the Lost Ark as well as including the 3-issue miniseries adaptation by Walt Simonson, John Buscema & Klaus Janson that preceded that celluloid landmark. I’m being this specific because the comic version was also released as a single glossy, enhanced-colour magazine in the Marvel Super Special series (#18: Indiana Jones and the Raiders of the Lost Ark if you’re curious).

So – just in case you’re the one who hasn’t seen the film… Set in the days before World War II, Hitler’s paranormal investigation division gathers occult artifacts from around the planet and soon crosses swords with a rough & ready unconventional archaeology professor from a New York university. Soon the far-from-esteemed Doctor Indiana Jones is scammed by the US government into tracking down his old tutor: a savant who might have knowledge of the biblical and mystically potent Ark of the Covenant…

Although Abner Ravenwood has since died, his daughter Marion possesses clues Jones needs. Unfortunately, she’s also an old flame he abandoned and would rather burn in hell than help him. However, when Nazis turn up and try to torch her in the Nepalese bar she washed up in, Marion joins Jones in a breakneck chase across the world from Cairo to the lost city of Tanis to a secret Nazi submarine base on a tropical island, fighting natives and Nazis every step of the way until the ancient artifact separates the just from the wicked in a spectacular and terrifying display of Old Testament style Wrath…

The movie’s format – baffling but breakneck search for a legendary object, chased or anticipated by utterly irredeemable antagonists, exotic locales, non-stop action, outrageous fights and just a hint of eldritch overtones – became staples for the comic book series that followed. It opened in impressive manner with ‘The Further Adventures of Indiana Jones’: a 2-part yarn from Jack-of-all-genres John Byrne, assisted by Terry Austin, with veteran scripter Denny O’Neil pitching in for the concluding ‘22-Karat Doom!’

When an old student is murdered before his eyes, Indy swears to complete the lad’s research, subsequently trekking through Africa in search of a mythical tribe who turn men to gold. He is never more than one step ahead of a maniac millionaire with no love of mysteries or antiquities, but possessed by a deep and abiding love of profit…

That adventure ends with our hero plunging out of a doomed plane and into issue #3’s US-set adventure ‘The Devil’s Cradle’ (by O’Neil, Gene Day, Richard Howell, Mel Candido & Danny Bulanadi) wherein Indy lands in a hillbilly wilderness where a rogue US Army Colonel and band of witch-burning yokels are separately hunting a 400-year-old alchemist with all the secrets of the ages at his fingertips…

David Michelinie, Ron Frenz & Bulanadi’s ‘Gateway to Infinity!’ sees our archaeological adventurer en route to Stonehenge, courtesy of the US government, as a ring of Nazi spies again fail to kill him. Hitler’s spies and parapsychologists are still hunting preternatural artifacts and the crystal cylinder uncovered at the ancient monument definitely qualifies. English professor (of antiquities not ENGLISH English) Karen Mays dates it to the Triassic period, millions of years before Man evolved, so the murderous Aryans will stop at nothing to make it theirs…

Luckily for Jones and Mays – but not the Reich – the spies eventually succeed. However, to their eternal regret their vile machinations unleash ‘The Harbingers’, and only Indy’s swift reactions prevent a horror beyond time escaping into our world…

Jazz Age mastermind Howard Chaykin joins Austin to illustrate wonderfully classy ‘Club Nightmare’ (plotted by Archie Goodwin & scripted by Michelinie) wherein Marion opens a swanky Manhattan nightspot, only to run afoul of mobsters – and worse – before it even opens. With Indy on hand to save the day though, the situation swiftly goes from tricky to calamitous to disastrous…

Michelinie, Kerry Gammill & Sam de La Rosa soon have our hero globetrotting again in ‘Africa Screams’ as a tussle in Tuscany with tomb-robber Ian McIver provides a solid clue to an even deeper mystery. Following an old map, Indy & Marion are soon on their way to the Dark Continent in search of the legendary Shintay; a tribe of pale giants, outcast from and last survivors of fabled Atlantis. Unfortunately, McIver and those ever-eager Nazi scavengers are also on the trail and in ‘Crystal Death’ the Shintay’s vast power almost eradicates half of Africa…

Issues #9 & 10 find our tomb hunter target of a sinister plot by German spies and Aztec wannabees in ‘The Gold Goddess: Xomec’s Raiders’ (Goodwin, Michelinie, Dan Reed & Bulanadi), prompting death-defying battles in the lofty heights of the Big Apple and depths of the Brazilian jungle…

We conclude in epic style with a breathtaking global duel and brand-new villain as Indy is seduced by nefarious antiquities collector Ben Ali Ayoob into investigating persistent Biblical myth ‘The Fourth Nail’. In ‘Blood and Sand’ Jones travels from Australian Outback to Barcelona trying to find the unused final spike that should have ended Christ’s suffering on the Cross, but his quest is dogged by bad luck, Arabian ninjas, guardian “gypsies”, immense insane bandits and irascible bulls looking for a handy matador to mangle…

The perilous pilgrimage reaches an inevitable conclusion in ‘Swords and Spikes’ (with additional art from Luke McDonnell & Mel Candido), a cavalcade of carnage, breakneck action and supernatural retribution…

With a covers gallery from such ably diverse hands as James T. Sherman, Walt Simonson, Terry Austin, Byrne, Howell & Armando Gil, Frenz, Mike Gustovich, Chaykin, Gammill, Bob Wiacek & Bob McLeod, this is a splendid slice of simple escapist fun: buried treasures any fan of any age would be delighted to unearth and rejoice over.
™ & © 1981, 1983, 2009 Lucasfilm Ltd. All rights reserved.

Today in 1920 comic book legend Dan Spiegle was born. Where are those Lost in Space, Crossfire or Blackhawk archive editions!?

In 1921 equally legendary artist Matt Baker was born. Go look him up too like we did in Invisible Men – The Trailblazing Black Artists of Comic Books. You could even try and find Teen Angst: A Treasury of ’50’s Romance…

Predator vs Black Panther


By Benjamin Percy, Chris Allen, Sean Damien Hill, Lee Ferguson, Craig Yeung, Jonas Trindade, Erick Arciniega, VC’s Travis Lanham & various (20th Century Studios/ MARVEL)
ISBN: 978-1-3029-6034-6 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Purely Perfect Irresistible Primal Pandering… 8/10

Although I’ve striven long and hard(ish) to validate and popularise comics as a true art form here and elsewhere, it’s quite hard to escape one’s roots, and every so often the urge to revel in well-made, all-out mindless violence and crass commercialism confidently assuming it is what the reader wants just takes me over. If there’s a similar little kid inside you, this unchallenging, no-brainer team-up property might just clear the palate for the next worthy treat I’ll be boosting…

Predator was first seen in the eponymous 1987 movie and started appearing in comic book extensions and continuations published by Dark Horse with the 4-issue miniseries Predator: Concrete Jungle spanning June 1989 to March 1990. It was followed by 39 further self-contained outings and (by my count thus far) 14 crossover clashes ranging from Batman and Superman to Judge Dredd, Archie Andrews and Tarzan, keeping the film franchise alive and kicking whilst actual movie iterations waxed and waned. We’ll no doubt be adjusting those figures soon enough, but two of the most recent involve stalwart comic stars with their own movie machismo: Wolverine and Black Panther…

The core premise started simply enough. For countless millennia a race of beings that prize hunting, trophy-taking and bragging rights/“honour” over all else have been using Earth – and by extension other worlds and civilisations – as private sports preserves. These “Yautja” – who prefer to stalk hotter climes – come to our world expressly to test themselves and to thrill to the heady rush of killing animals…

The Black Panther rules over a fantastic African paradise which isolated itself from the rest of the world millennia ago. Blessed with unimaginable resources – both natural and not so much – the nation of Wakanda developed unhindered by European imperialism into the most technologically advanced human nation on Earth. It has never been conquered, with the main reason being an unbroken line of divinely-sponsored warrior kings who safeguard the nation. The other is a certain miraculous super-mineral found nowhere else on Earth…

In contemporary times that chieftain is (usually) T’Challa: an unbeatable, physically perfect feline-empowered strategic genius dividing his time between ruling at home and serving abroad in superhero teams such as The Avengers and The Ultimates beside costumed champions like Iron Man, Mr. Fantastic, Thor, Captain Marvel and Captain America. However, in this version he’s a proud and defiant isolationist…

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first appeared in the summer of 1966. As originally created by Jack Kirby & Stan Lee T’Challa, son of T’Chaka was an African monarch whose secretive kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – derived from a fallen meteor which struck the continent in lost antiquity – is the basis of Wakanda’s immense power and prosperity, allowing the isolationist nation to become one of the wealthiest and most secretive on Earth. When T’Chaka was assassinated by white invader Ulysses Klaw, these riches enabled the young king to radically remake his country, even more so after leaving Africa to fight as an Avenger.

For much of its history Wakanda was a phantom, utopian wonderland with tribal resources and people safeguarded and led since time immemorial by a warrior-king deriving cat-like physical advantages from secret ceremonies and a mysterious heart-shaped herb. This has ensured the generational dominance of the nation’s Panther Cult and Royal Family. The obsessively secured “Vibranium mound” guaranteed the nation’s status as a clandestine superpower for centuries, but recent times increasingly saw Wakanda a target of incursion, subversion and invasion as the world grew ever smaller. Here however, in a tale notionally removed from mainstream continuity T’Challa and his sister Princess Shuri discover the nation’s borders are not, nor ever have been totally secure…

Scripted by Bejamin Percy, this trans-galactic saga of families at war sees sibling rivalry lead to civil conflict in one of the dominant clans of the Yautja. One prince, physically far weaker than his brother and even missing a limb, survives only because his superior brother heaps further shame upon him, constantly proving to their sire how unworthy the weakling truly is.

A life of woe and degradation seems likely to end in inconceivable agony and shame, but the pariah pursues an ancient prize trophy: a sample of a wonder element dubbed “godmetal” that has utterly reshaped his prospects. The treasured token of a long-ago hunt, it comes from favoured preserve Earth where some of the indigenous prey have fabulously prospered and gained advantage from it. There, they call it Vibranium and he will have it…

Although they’re indisputably barbaric and revel in getting their clawed hands dirty, Yautja are an ancient galaxy-spanning species and the outcast instantly finds new ways to use the miracle metal. Escaping to Earth with his surviving faithful retainers he goes about securing the only known source of his salvation…

On Earth, Black Panther T’Challa bickers with smugly-superior Shuri during a live fire training exercise pitting his bodyguard Dora Milaje against male warrior elite the Hatut Zeraze and everybody against the King. Although good natured, the competition is fierce but everything changes when the renegade arrives and infiltrates. Deftly penetrating the country’s electronic and advanced energy defence shields screening Wakanda from the rest of humanity, the Yautja takes command of human mechanical systems and begins collecting trophies: not just skulls and spines of the greatest warriors in the region, but most crucially all the Vibranium and ordnance the prey have developed from it…

With Wakanda locked down and T’Challa hard-pressed just to survive. it’s a good thing Shuri never lost trust in the ancient mystical ways (or contact with extremely gifted spirit medium Maji Kina), and is, moreover, open to a surprise offer of assistance from visiting American superhero Sam Wilson, the high-flying high-tech Falcon…

As the alien renegade musters its newfound resources and Wakandans bloodily strive on, stubborn T’Challa consults his dead ancestors to learn how his grandfather Azzuri the Wise dealt with the last visitation before all the scattered human resistors convene to end the threat… if only for now…

Savage and bloody but with room for character moments and even gallows humour, the tale is visually detailed by Chris Allen, Sean Damien Hill, Lee Ferguson, Craig Yeung, Jonas Trindade and coloured by Erick Arciniega with letters by VC’s Travis Lanham. Ultimately, plot-wise there’s not much to this – and a good thing too as it would get in the way of the action…

Like the films, what’s on offer is a thinly disguised excuse for mindless, cathartic violence and rollercoaster thrills and chills, and it’s all accomplished with compelling style and dedication. Wild, grim, edgy and utterly entertaining, the original  4-part miniseries came with a variety of cover choices and capping the furious fun is an extended gallery with gory stories enshrined in single visual vistas of line, colour, paint & pixels, courtesy of Ken Lashley & Juan Fernandez – AKA Ledkilla, Edwin Galmon & Federico Blee, Chris Allen, Leinil Francis Yu & Romulo Fajardo Jr., Pete Woods, Philip Tan, Mark Morales & Frank Martin, Skottie Young, Doaly, Rahzzah, Rose Besch, Andrei Bressan & Ceci De La Cruz, Junggeun Yoon and Mateus Manhanini.

Hunt this down for simple fun and pure escapist shocks and shudders.
© 2025 20th Century Studios. Marvel, its characters and its logos are ™ Marvel Characters, Inc.

On this day in 1987 master raconteur screenwriter and occasional comics author Alfred Bester died. His visual feasts included lots of DC comics stars such as the first Green Lantern, and newspaper strips The Phantom and Mandrake the Magician. You should consider yourself an incomplete human if you haven’t read The Demolished Man, The Stars My Destination (aka Tiger, Tiger) and Who He?

Star Trek: Gold Key Archives volume 1


By Dick Wood, Nevio Zaccara, Alfredo Giolitti & various (IDW)
ISBN: 978-1-61377-922-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Star Trek debuted on American televisions on September 8th 1966 and ran until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, it only really became popular after going into syndication, running constantly throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 during the rocket fever surrounding the Apollo moon landings, when BBC One screened “Where No Man Has Gone Before” in black-&-white before proceeding to broadcast the rest of the series in the wrong order. “Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – many erroneous and some entirely fictitious – quickly entered the popular lexicon of the nation.

The series spawned a licensed, British-originated comic strip which ran in Joe 90, TV21 and TV21 and Valiant from the late 1960s into the 1970s. These have also been collected and I’ll get to them in the fullness of time and space.

In the USA, although there was some merchandising, things were a little less enthusiastically embraced. Even though there was a comic book – from “properties magnate” Gold Key and running for almost a decade after the show’s cancellation – authenticity at the start wasn’t really a watchword. Nor was immediacy or urgency an issue. In fact, only six issues were released during the show’s entire three-season run. Published between July 1967 and December 1968, they are all gathered in this first archive Star Trek…

Printing giant Whitman Publishing had been producing their own books and comics for decades through their Dell and Gold Key imprints, rivalling and often surpassing DC and Timely/Marvel at the height of their powers in sales and popularity. Famously Whitman never capitulated to the wave of anti-comics hysteria resulting in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine, but never titillate”…

Moreover, the vast majority of their adventure comics’ covers were high quality photos or paintings – adding a stunning degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment. The company seemed the only logical choice for a licensed comic book, and to be honest, these stories are cracking space opera yarns, even if they occupy an odd position in the hearts of older screen-dominant fans. In the UK, distribution of US comics was haphazard at best, but Gold Key Trek yarns were reprinted in our beloved and trusted hardback Christmas annuals. Nevertheless, the earliest ones bore little resemblance to what we’d seen on TV.

Our little minds were perplexed and we did wonder, but as the tales offered plenty of action and big sci fi concepts we just enjoyed them anyway.

Original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. The feature only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

I discovered the answer to the jarring discrepancy, years later. Apparently scripter Dick Wood (a veteran writer who had worked on hundreds of series from Batman and the original Daredevil to Crime Does Not Pay and Doctor Solar, Man of the Atom) had not seen the show when commissioned to write the comic book iteration, and both he and Italian artists Nevio Zaccara – and latterly Alberto Giolitti – received only the briefest of outlines and scant reference materials from the show’s producers. They were working almost in the dark…

When you read these stories, you’ll see some strange sights and apparent contradictions to Trek canon lore, but they were all derived from sensible assumptions by creators doing the very best with what meagre information they had. If you’re likely to have your nostalgic fun spoiled by wrong-coloured shirts or Lasers rather than Phasers, think alternate universe or read something else. Ultimately, you are the only one missing out…

That’s enough unnecessary apologising. These splendidly conceived all-ages tales don’t deserve or need it, and even the TV wellspring was a constantly developing work-in-progress, as fan and occasional Trek scripter Tony Isabella reveals in his Introduction ‘These Are the Voyages…’

Accompanied by the stunning photo-collage covers and endpapers (an expensive rarity at the time outside Gold Key titles) the quirky collation of cosmic questing commences with ‘The Planet of No Return’ (by Wood & Zaccaria, from #1, July 1967) as the Enterprise enters a region of space oddly devoid of life and encounters predatory spores from a planet designated Kelly-Green. This is a world of horror where vegetative life contaminates and transforms flesh whilst mindlessly seeking to constantly consume and conquer. After the survivors of the landing party escape deadly doom and return to the safety of space, there is only one course of action Captain Kirk can take…

‘The Devil’s Isle of Space’ was released with a March 1968 cover-date and found the ever-advancing Enterprise trapped in a space-wide electronic net. The technology was part of a system used by an alien race to pen death-row criminals on asteroids, where they would be (eventually) executed in a truly barbarous manner. Sadly, it’s hard not to interfere in a sovereign culture’s private affairs when the doomed criminals hold Federation citizens hostage and want Kirk to hand his ship over to them…

Bombastic. beguiling and spectacular, ‘Invasion of the City Builders’ (#3, December 1968) saw legendary Alberto Giolitti take the artistic reigns. Prolific, gifted and truly international, his work and the studio he founded produced a wealth of material for three continents; everything from Le Avventure di Italo Nurago, Tarzan, The Phantom, Mandrake, Flash Gordon, Zorro, Cisco Kid, Turok, Gunsmoke, King Kong, Cinque anni dopo, Tex Willer and dozens more. In England, the Giolitti effect enhanced many magazines and age ranges; everything from Flame of the Forest in Lion to Enchanted Isle in Tammy. His textural adeptness and gritty line-work added visual terseness and tension to the mix, as seen in his first outing here, as Enterprise crewmembers land on a planet where automated machines originally programmed to build new homes and roads have been out of control for a century. Forcing the organic population to the edge of extinction, the mechs build cities no one can live in over the soil they need to grow food. The machines seem utterly indestructible, but Mr. Spock has an idea…

Social commentary gave way to action and suspense when ‘The Peril of Planet Quick Change’ (June 1969) finds the explorers investigating a world of chimerical geological instability, only to see Spock possessed by beings made of light. These creatures use him to finally stabilise their unruly world, but once the crisis is averted, one of the luminous spirits refuses to exit the Vulcan and plans to make the body its own…

‘The Ghost Planet’ (September 1969) was fast approaching parity with the TV incarnation as Enterprise reaches a world ravaged by radiation rings. Its twin rulers are eager for the star men’s help in removing the rings, but don’t want them hanging around to help rebuild the devastated civilisation. A little quiet investigation reveals that most of the carnage is due to eternal warfare which the devious despots plan to resume as soon as the Federation ship destroys the radiation rings and leaves…

Wrapping up this initial TV treasure-trove is ‘When Planets Collide’ (December 1969): a classic conundrum involving two runaway worlds inexorably drawn to each other and mutual destruction. What might have been a simple observable astronomical event becomes fraught with peril when the Enterprise’s crew discover civilisations within each world: both of which would rather die than evacuate their ancient homes…

With time running out and lives at stake there’s only one incredible chance to save both worlds, but it will take all Spock’s brains and Kirk’s piloting skill to avert cosmic catastrophe…

Bold, expansive and epic, these are great stories to delight young and old alike and well worth making time and space for. Why not explore lost worlds and sagas of guaranteed merit via the comics wayback machine? You know the one: it’s the comic shop located on the Edge of Forever?

® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Today Finnish cartoonist Lars Jansson was born today in 1926. You can see his work in Moomin Volume 9.

Today in 1937, Archie Goodwin was born: a gentle genius and still the Nicest Man in Comics, of whom you can learn more and appreciate his subtle mastery by checking Tales of the Batman: Archie Goodwin.

1941 – The Illustrated Story


By Stephen Bissette, Rick Veitch & Allan Asherman (Heavy Metal Books/Arrow Books)

ISBN: 978-0- 09922-720-7 (HMB) 978-0-09922-720-5 (Arrow Album PB)

This book includes Discriminatory Content produced during less enlightened times.

This book includes Discriminatory Content intended for dramatic and satirical effect.

It’s not often that I get to review a graphic adaptation that surpasses the source material, but this odd little item certainly does that. I’ll leave it to your personal tastes to determine if that’s because of the comic creators or simply because the movie under fire here wasn’t all that great to begin with…

Written by Robert Zemeckis, Bob Gale and John Milius, 1941 was a big budget screwball comedy starring some of the greatest comedy talents of the day. It was also youngish Steven Spielberg’s blockbuster follow-up to Jaws and Close Encounters of the Third Kind, but did not nearly receive the same kind of accolades and approbation.

The plot, adapted by Allan Asherman, concerns a certain night in December of that year when Hollywood was panicked by some “sightings” and many panicked reports of Japanese planes and submarines. One week after the devastation of Pearl Harbor, much of the USA – particularly its West Coast – was terrified of an invasion by the Imperial Forces of Emperor Hirohito. To be fair so were most of the white colonised Pacific, including Australia and New Zealand…

In this tale, one lone sub, borrowed from the Nazis, actually fetches up on the balmy shores of La-La land, but is largely ignored by the populace. The panic actually starts when gormless “Zoot-Suiters” Wally & Denny use an air-raid siren to distract store patrons and staff so that they can shop-lift new outfits, and inevitably peaks later when these feckless wastrels start a fist-fight at a USO (United Services Organisation) Dance. From there on, chaos and commotion carry this tale to its calamitous conclusion…

For the film that premise and delivery isn’t too successful, burdened as it is by leaden direction and a dire lack of spontaneity. However, all the frenetic energy and mania that was absent on screen is present in overwhelming abundance in the comic art of Steve Bissette (Swamp Thing, Taboo, 1963, Tyrant) & Rick Veitch (Swamp Thing, Army@Love, Heartburst, The One, Can’t Get No, 1963, Miracleman).

Taking their cue from the classic Mad Magazine work of the 1950s, they produced a riot of colour pages for the tie-in album reminiscent of Underground Comix and brimming with extra sight-gags, dripping bad-taste and irony, and combining raw, exciting painted art with collage and found imagery.

It’s not often that I say the story isn’t important in a graphic package, but this is one of those times. 1941 – The Illustrated Story is a visual treat and a fine example of two major creators’ earlier – and decidedly more experimental – days. If you get the chance, it’s a wild ride you should take. You can even shade your late-arriving curiosity in terms of “research” as we head towards the 80th anniversary of VJ Day if it makes you feel better…
© 1979 Universal City Studios, Inc. and Columbia Pictures Industries, Inc.

The Best of Eagle


By many & various including Frank Hampson, Alan Stranks & John Worsley, Harry Lindfield, John Ryan, Charles Chilton & Frank Humphris, Norman Thelwell, Edward Trice & E. Jennings, George Beardmore & Robert Ayton, Alan Jason & Norman Williams, Chad Varah, Frank Bellamy, Clifford Makin, Christopher Keyes, Peter Jackson, Peter Simpson & Pat Williams, George Cansdale, David Langdon, Ionicus/ Joshua Charles Armitage: edited by Marcus Morris (Michael Joseph Ltd./Mermaid Books)
ISBN: 978-0-71811-566-1 (tabloid HB) 978-0718122119 (tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times.

Currently quite easily to find and well worth the effort is this upbeat pictorial memoir from the conceptual creator of arguably Britain’s greatest comic. Eagle was the most influential comic of post-war Britain, and launched on April 14th 1950, running until 26th April 1969. It was the brainchild of a Southport vicar, The Reverend Marcus Morris, who was worried about the detrimental effects of American comic-books on British children, and wanted a good, solid, Christian antidote. Seeking out like-minded creators he jobbed around a dummy to many British publishers for over a year with little success until he found an unlikely home at Hulton Press, a company that produced general interest magazines such as Lilliput and Picture Post.

The result was a huge hit that also spawned clones Swift, Robin and Girl – targeting other sectors of the children’s market – and generated radio series, books, toys and all other sorts of merchandising. The title and phenomenon also reshaped the industry, compelling UK comics colossus Alfred Harmsworth to release cheaper versions through his Amalgamated Press/ Odhams Fleetway/IPC in the far longer lived Lion (running from 23rd February 1952 to 18th May 1974) and its many companion titles such as Tiger and Valiant.

A huge number of soon-to-be prominent creative figures worked on Eagle, and although Dan Dare is deservedly revered as the star, many other strips were as popular at the time, and many even rivalled the lead in quality and entertainment value. At its peak the periodical sold close to a million copies a week, but eventually changing tastes and a game of “musical owners” killed Eagle. In 1960 Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. Due to multiple episodes of cost-cutting exercises, many later issues carried cheap Marvel Comics reprints rather than British originated material. It took time, but the Yankee cultural Invaders won out in the end.

In 1969 with the April 26th issue Eagle was merged into Lion, before eventually disappearing altogether. Successive generations have revived the title, but never the initial blockbuster success.

For this carefully crafted compilation Morris selected a wonderfully representative sampling of the comic strips that graced those pages of a Golden Age to accompany his recollection of events. Being a much cleverer time, with smarter kids than ours, the Eagle had a large proportion of scientific, historical and sporting articles as well as prose fiction.

Included here are 30+ pages reprinting short text stories, cut-away paintings (including the Eagle spaceship), hobby and event pages, sporting, science and general interest features – and it should be remembered that the company also produced six Eagle Novels and many and various sporting, science and history books as spin-offs between 1956 and 1960. Also on show here are many candid photographs of the times and the creators behind the pages.

Of course, the comic strips are the real gold here. Morris included 130 pages from his tenure on Eagle typifying the sheer quality of the enterprise. Alongside the inevitable but always welcome Hampson Dan Dare are selections from his The Great Adventurer and pioneering adfomercial Tommy Walls strips.

Other gems include The Adventures of P.C. 49 by Alan Stranks & John Worsley, Jeff Arnold in Riders of the Range by Charles Chilton & Frank Humphris, Chicko by Norman Thelwell, Professor Brittain Explains…’ Harris Tweed and Captain Pugwash by John Ryan, Cortez, Conqueror of Mexico by William Stobbs, Luck of the Legion by Geoffrey Bond & Martin Aitchison, Storm Nelson by Edward Trice & E. Jennings and Mark Question (The Boy with a Future – But No Past!) by Stranks & Harry Lindfield.

There are selections from some of the other glorious gravure strips that graced the title: Jack o’Lantern by George Beardmore & Robert Ayton, Lincoln of America by Alan Jason & Norman Williams, The Travels of Marco Polo by Chad Varah & Frank Bellamy, The Great Charlemagne and Alfred the Great (both by Varah & Williams).

Extracts from Bellamy & Clifford Makin’s legendary Happy Warrior and less well known The Shepherd King (King David), run beside The Great Sailor (Nelson) by Christopher Keyes, as well as The Baden Powell story (Jason & Williams) and even David Livingstone, the Great Explorer (Varah & Peter Jackson), and the monochrome They Showed the Way: The Conquest of Everest by Peter Simpson & Pat Williams makes an appearance.

The book is fabulously peppered with nostalgic memorabilia and such joys as George Cansdale’s beautiful nature pages and a host of cartoon shorts including the wonderful Professor Puff and his Dog Wuff by prolific Punch cartoonist David Langdon and Professor Meek and Professor Mild by Ionicus (illustrator Joshua Charles Armitage).

Also included is The Editor’s Christmas Nightmare by Hampson, a full colour strip featuring every Eagle character in a seasonal adventure that is still fondly remembered by all who ever saw (it and are still kicking)…

These may not all resonate with modern audiences but the sheer variety of this material should sound a warning note to contemporary publishers about the fearfully limited range of comics output they’re responsible for. But for most of us, it’s enough to see and wish that this book, like so many others, was back in print again.
Text © 1977 Marcus Morris. Illustrations © 1977 International Publishing Corporation. All Rights Reserved.

Godzilla: The Original Marvel Years


By Doug Moench, Herb Trimpe, Tom Sutton, Jim Mooney, Tony DeZuñiga, Klaus Janson, Fred Kida, Dan Green, Jack Abel, Frank Giacoia, George Tuska & various (MARVEL)
ISBN: 978-1-3029-5875-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

What’s big and green and leaves your front room a complete mess? No, not any first world government’s policy on climate change, but (arguably) Earth’s most famous monster…

Back in 1976, although some television cartoons had introduced Japanese style and certain stars – like Astro Boy and Marine Boy – to western eyes, manga and anime were only starting to creep into global consciousness. However, the most well-known pop culture Japanese export was a colossal radioactive dinosaur who regularly rampaged through the East, crushing cities and fighting monsters even more bizarre and scary than he was.

At this time Marvel was well on the way to becoming the multimedia corporate colossus of today and was looking to increase its international profile. Comics companies have always sought licensed properties to bolster their market-share and in 1977 Marvel truly landed the big one, leading to a 2-year run of one of the world’s most recognisable characters. They also boldly broke with tradition by dropping him solidly into real-time, contemporary company continuity. The series ran for 24 guest-star-stuffed issues between August 1977 and July 1979.

Gojira first appeared in the eponymous 1954 anti-war, anti-nuke parable written and directed by Ishiro Honda for Toho Films: a symbol of ancient forces roused to violent reaction by mankind’s incessant meddling. The film was savagely re-cut and dubbed into English with young Raymond Burr inserted for US audience appeal and comprehension, with the Brobdingnagian beast inexplicably renamed Godzilla. The movie was released in the US on April 27th and – despite being a brutally bowdlerised hash of Ishiro Honda’s message and intent – became a monster hit anyway.

The King of Monsters smashed his way through 33 Japanese movies (and six & counting US iterations); and tons of records, books, games, associated merch and many, many comics. He is the originator of the manga sub-genre Daikaij? (giant strange beasts). After years away thanks to convoluted copyright issues, Marvel is regaining contact with many of its 1970/1980s licensing classics and this volume is a no-frills, simple sensation recovered from a time when the other Big Green Gargantuan rampaged across the Marvel firmament heavily (how else?) interacting with stalwarts of the shared universe as just one of the guys…

The saga is preceded by Introduction ‘“It Had to Happen” Godzilla in the Mighty Marvel Universe!’ by uberfan Karl Kesel before the compilation commences with ‘The Coming!’, courtesy of Doug Moench, Herb Trimpe & Jim Mooney, wherein the monstrous aquatic lizard with radioactive halitosis erupts out of the Pacific Ocean and rampages through Alaska.

Superspy security organisation S.H.I.E.L.D. is quickly dispatched to stop the onslaught, and Nick Fury (the original white one) summarily calls in Japanese looming-lizard experts Dr. Yuriko Takiguchi, his grandson Robert and their eye-candy assistant Tamara Hashioka. After an inconclusive battle of ancient strength against modern tech, Godzilla returns to the sea, but the seeds have been sown and everybody knows he will return…

In Japan, many people now believe that Godzilla is a benevolent force destined to oppose true evil. Young Robert is one of them and gets the chance to expound his devout views in #2’s ‘Thunder in the Darkness!’ (inked by Frank Giacoia & George Tuska) when the skyscraping saurian resurfaces in Seattle and nearly razes the place before being lured away by daring and ingenuity, S.H.I.E.L.D. style. Veteran agents Dum-Dum Dugan, Gabe Jones and Jimmy Woo are seconded to a permanent anti-lizard task force until the beast is finally vanquished, but sadly, there are also dozens of freelance do-gooders in the Marvel universe always ready to step up and when the Emerald antihero takes offence at San Francisco’s Golden Gate Bridge, he attracts the attention of the local superhero team. The Champions – a short-lived, California-based team consisting of Black Widow, Angel, Iceman, Ghost Rider and Hercules – rapidly respond in ‘A Tale of Two Saviours’ (with the lushly solid inks of Tony DeZuñiga adding welcome depth to the art). Typically, the humans spend more time fighting each other than the monster, before the beast bolts for quieter shores…

There’re only so many cities even the angriest dinosaur can trash before formula tedium sets in, so writer Moench begins his first continued story in #4 with ‘Godzilla Versus Batragon!’ (guest-pencilled by the superb Tom Sutton and again inked by DeZuñiga), wherein deranged scientist/monster mutator Dr. Demonicus enslaves Aleutian Islanders to help him grow his own world-wrecking giant horrors… until the real deal shows up. The epic encounter concludes catastrophically with plenty of collateral damage on ‘The Isle of Lost Monsters’ (inked by Klaus Janson) before ‘A Monster Enslaved!’ in #6 opens another extended epic as Trimpe returns and Godzilla – as well as the American general public – are introduced to another now commonplace Japanese innovation.

Giant, piloted battle-suits or Mecha first appeared in Go Nagai’s 1972 manga classic Mazinger Z, and Marvel did much to popularise the subgenre in their follow-up/spin-off licensed title Shogun Warriors, (based on an import toy rather than movie or comic characters, but by the same creative team as Godzilla). Here young Rob Takiguchi steals S.H.I.E.L.D.’s latest weapon – a colossal robot codenamed Red Ronin – to aid the Immense Intense Iguana when Godzilla is finally captured. Fred Kida stirringly inked the first of a long line of saurian sagas with #7’s ‘Birth of a Warrior!’ with more carnage culminating in the uneasy alliance ending in another huge fight in concluding chapter ‘Titan Time Two!’

Trimpe & Kida depicted ‘The Fate of Las Vegas!’ in Godzilla #9: a lighter-toned morality play with the monster destroying Boulder Dam and flooding the modern Sodom and Gomorrah, before returning to big beastie bashing in ‘Godzilla vs Yetrigar’: another multi-part mash-up that ends in ‘Arena for Three!’ as Red Ronin & Rob reappear to tackle both large looming lizard and stupendous, smashing Sasquatch, after which the first year ends with #12’s ‘The Beta-Beast!’ – first chapter in a classic alien invasion epic.

Shanghaied to the Moon, Godzilla is co-opted as a soldier in a war between alien races who breed giant monsters as weapons, and when the battle transfers to Earth in ‘The Mega-Monsters from Beyond!’, Red Ronin joins the fray for blockbusting conclusion ‘The Super-Beasts’ (this last inked by Dan Green). Afterwards, let loose in cowboy country, Godzilla stomps into a rustling mystery and modern showdown in ‘Roam on the Range’ and ‘The Great Godzilla Roundup!’ before the final story arc begins.

In #17 ‘Of Lizards, Great and Small’ starts with a logical but humane solution to the beast’s rampages after superhero Ant-Man’s shrinking gas is used to reduce Godzilla to a more manageable size. However, when the diminished devastator escapes from his lab cage and becomes a ‘Fugitive in Manhattan!’, it’s all hands on deck as the city waits for the shrinking vapour’s effects to wear off. ‘With Dugan on the Docks!’ then sees the aging secret agent battle the immortal saurian on more or less equal terms before the Fantastic Four step in for ‘A Night at the Museum.’

The FF have another non-lethal solution and dispatch Godzilla to a primeval age of dinosaurs in #21’s ‘The Doom Trip!’, allowing every big beast fan’s dream to come true as the King of the Monsters teams up with Jack Kirby’s uniquely splendid Devil Dinosaur – and Moon Boy – in the Jack Abel inked ‘The Devil and the Dinosaur!’, before returning to the 20th century and full size for a spectacular battle against the Mighty Avengers in ‘The King Once More’.

The story and series concluded in #24 (July 1979) with the remarkably satisfying ‘And Lo, a Child Shall Lead Them’, as all New York’s superheroes prove less effective than a single impassioned plea, and Godzilla wearily departs for new conquests and other licensed outlets.

By no means award-winners or critical masterpieces, these stories are nonetheless a perfect example of what comics should be: enticing, exciting, accessible and brimming with “bang for your buck”. Moench’s oft-times florid prose and dialogue meld perfectly here with Trimpe’s stylised interpretation, which often surpasses the artist’s excellent work on that other big, green galoot. Other than Kirby, Happy Herb was probably the most adept at capturing the astoundingly cathartic attraction of giant creatures running amok, and here he went hog wild at every opportunity…

With covers by Trimpe, Ernie Chan, Joe Rubinstein, Bobs Layton, Wiacek & McLeod and Dave Cockrum, plus bonus features including Archie Goodwin’s ‘Godzilla-Grams’ editorial page from the first issue, as well as covers to earlier compilations, letter page art by Sutton from and a text free version of this volume by painter Junggeun Yoon.

These are great tales to bring younger and/or disaffected readers back to comics and are well worth their space on any fan’s bookshelf. This is what monster comics are all about and demand your full attention.
© 2024 MARVEL.

Eagle Classics: Riders of the Range


By Charles Chilton, Jack Daniel, Frank Humphris & various (Hawk Books)
ISBN: 978-0948248276 (Tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times

Launching on April 14th 1950 and running until April 26th 1969, Eagle was the most influential comic of post-war Britain, and possibly ever. It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was increasingly concerned about the detrimental effects of American comic-books on British children and wanted a good, solid, middle-class Christian antidote. Seeking out like-minded creators, Morris peddled a dummy edition around British publishers for over a year with little success until he found an unlikely home at Hulton Press: a company specialising in general interest magazines like Lilliput and Picture Post.

The result was a massive hit which rapidly spawned age and gender-specific clones Swift, Robin and Girl: targeting other key demographic sectors of the highly lucrative and scrupulously demarcated children’s market. Thanks to printing wizardry, all of these weeklies combined sections of spectacular and lush full-colour pages with cheaper monochrome inserts offering line, wash and tone offerings.

A huge number of soon-to-be prominent creative figures worked on the key weekly, and although Dan Dare is deservedly revered as the star, the other strips (and features!) were almost as popular at the time. Many rivalled the lead in quality and entertainment value according to broader tastes of that hope-filled, luxury-rationed, fresh-faced generation. Eagle’s mighty pantheon roped in established radio and film attractions like P.C. 49, soon-to-be TV sensation Captain Pugwash, and more, all already or swiftly becoming stars of other media and guaranteed their own share of promotional tie-ins like books, puzzles, toys, games, apparel and comestibles as well as and all other sorts of ancillary merchandising. And because everyone else did, they also had a cowboy. Deriving as many stars from the air waves as it could get hold of, The Eagle became a pictorialized home for radio cowboy Jeff Arnold/Riders of the Range…

In the 1950s “Cowboys & Indians” ruled the hearts and minds of the public. Westerns were the most popular subject of books, films and comics. The new medium of television screened recycled cowboy B-movies and eventually serials, and soon thereafter series especially created for the stay-at-home aficionado. Some were pretty good and became acknowledged as art – as is always the way with popular culture – whilst most others faded from memory, cherished only by the hopelessly nostalgic and the driven.

One medium we all underestimate today was radio, an entertainment medium ideal for creating spectacular scenarios and dreamscapes on a low budget. Even the staid BBC (the only legal British radio broadcaster) managed a halfway decent western/music show. Written by producer/director Charles Chilton, Riders of the Range ran from 1949 until 1953, six series in total. At the height of its popularity the serial show was adapted as a comic strip in Eagle. The debutant title already heavily featured the strip exploits of the immensely successful radio star P.C. 49. The hugely successful periodical had already tried one cowboy strip – Seth and Shorty – before promptly dropping it.

Riders of the Range began as a full colour page in the first Christmas edition (December 22nd 1950, volume 1, No. 37) and ran until 1962, outlasting its own radio show and becoming the longest running western strip in British comics history. In all that time, it only ever had three artists. The first was Jack Daniel, an almost abstract stylist in his designs who worked in bold, almost primitive lines, but whose colour palette was years ahead of his time. Crude and scratchy-seeming, his western scenarios were subversive and subliminal in impact. He had previously worked on the newspaper strip Kit Conquest and made spectacular use of Hulton’s now-legendary photo-gravure print process – which modern repro techniques and digital systems STILL can’t come even close to recapturing…

The feature spawned a host of solo books and annuals too…

Author Chilton had a deep and abiding fascination with the West and often wrote adventures interwoven with actual historical events, such as ‘The Cochise Affair’ reprinted here. This was the second adventure and had heroic Jeff Arnold and sidekick Luke branding cattle for their “6T6” ranch near the Arizona border when they stumble across a raided homestead. Here a distraught, wounded mother begs for help and reveals that Indians have stolen her little boy…

Taking her to Fort Buchanan, Arnold becomes embroiled in a bitter battle of wills between Chief Cochise and Acting Cavalry Commander Lieutenant George N. Bascom. The lean sparse scripts are subtly engaging and Daniel’s unique design and colour sense – although perhaps at odds with the more naturalistic realism of the rest of Eagle’s drama strips – make this a hugely enjoyable lost gem – and one remarkably short on the kind of stuff that makes much western material of this era so unpalatable to modern readers.

Angus Scott took over from Daniel with ‘Border Bandits’ (September 7th 1951), but was not a popular or comfortable fit. He departed after less than a year. With only a single page of his art included here, it’s perhaps fairest to move on to the artist most closely associated with the feature.

Frank Humphris was a godsend. His artwork was lush, vibrant and full-bodied. He was also as fascinated with the West as Chilton himself, bringing every inch of that passion to the tales. From July 1952 and for the next decade, Chilton & Humphris crafted a thrilling and even educational sagebrush saga that is fondly remembered to this day even if only by those of us somehow still breathing! His tenure is represented here by ‘The War with the Sioux’…

In 1875, gold was discovered in the Black Hills of Dakota and a resultant rush of prospectors resulted in the US Cavalry being dispatched to protect them from the incensed Indians again pushed out of their homelands. Jeff and Luke are hired as intermediaries and scouts, but are helpless as the situation worsens, and weekly-delivered events and incidents inevitably lead to the massacre at the Little Big Horn. There have many tales woven into this epochal historical tragedy, but the patriotically-neutral, dispassionate creativity of two Brits united here to craft one of the most beautiful and memorable…

At its peak, the original Eagle sold close to a million copies a week, but inevitably, changing tastes and a game of “musical owners” killed the title. In 1960, Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. In cost cutting exercises many later issues carried cheap(er) Marvel Comics reprints rather than British-originated material. It took time, but those manifestly-destined Yankee cultural colonisers won out in the end. In 1969, with the April 26th issue, Eagle was subsumed into cheap ‘n’ cheerful ironclad anthology Lion, before eventually disappearing altogether. Successive generations revived the title, but never the success. A revived second iteration ran from 27th March 1982 to January 1994 (having switched from weekly to monthly release in May 1991). They same is true regarding the overwhelming dominance of western heroes. I’m sure you already know what happened there…

The day of the cowboys’ dominance has faded now but the power of great stories well told has not. This is a series and a book worthy of a more extensive revival – and fortunately still readily available in collector retail emporia in the real world and digital places. Let’s hope one day someone with the power to do something about it agrees with me. We’d all be winners then…
Riders of the Range © 1990 Fleetway Publications. Compilation © 1990 Hawk Books.