The Arms of the Octopus


By Mike Costa, Chris Cosentino, Kris Anka, Jake Wyatt, Michael Dialynas & Dalibor Talajić (Marvel/Panini UK)
ISBN: 978-1-84653-577-2

Here’s a welcome return to those (relatively) uncomplicated Good Old Days, when you could pick up a comic or book without Ph.D. level preparation and just read for the sheer fun of it.

Collecting the linked serial from 2013’s All-New X-Men Special #1, Indestructible Hulk Special and Superior Spider-Man Team-Up Special (and incongruously including the Wolverine: In the Flesh One-Shot), The Arms of the Octopus offers just such a jolly “Blast from the Past” in a gripping tale of time-banditry, courtesy of writer Mike Costa.

Illustrated by Kris Anka All-New X-Men Special #1starts the ball rolling with ‘Elegy in the Classroom’ as time-displaced mutant teenagers Hank (the Beast) Pym, Bobby (Iceman) Drake, Scott (Cyclops) Summers and Jean (Marvel Girl) Grey spend their first vacation day on a trip to Manhattan and get a full-on face-full of 21st century future shock.

Escaping the bleeping sound and blinding visual fury of the telecommunications era, the kids head for Central Park where young Hank is smitten by a poetry-reading college girl. After catching a mugger, the Beast expects her to run screaming, but she’s actually so intrigued at meeting a mutant she invites him back to see her lab.

Hank knows it well: before he and the teen X-Men were brought into their own future he studied there under Gamma-medicine radiation research pioneer David Jude. Decades later the genius is still in residence, but now his field of endeavour is Temporal Displacement…

Dr. Jude is remarkably sanguine about meeting his young-looking old student, but before any questions can be asked the lab is brutally attacked by Doctor Octopus, also oddly youthful and emitting huge amounts of Gamma rays.

As the rest of the X-Men join the bombastic battle the clash inevitably draws the attention of the Superior Spider-Man…

The Wallcrawler is astounded and furious. What the kids – or anybody else for that matter – don’t realise is that for months now the mind of Otto Octavius has inhabited the Amazing Arachnid’s frame and to see his earlier self running wild in 2013 drives the cerebral bodysnatcher into a state of unthinking outrage…

After fractiously cooperating with the mutant kids, Spider-Man defeats Doc Ock and drags him back to Jude’s time-lab, where examination of the Gamma-drenched mystery maniac leads to only one conclusion: some form of time travel…

The X-kids are living proof of concept and with some reluctance the arrogant Arachnid admits that he needs to consult with an expert…

‘For a Friend Whose Work has Come to Triumph’ (illustrated by Jake Wyatt in (Indestructible Hulk Special #1) picks up the tale as S.H.I.EL.D. Specialist Bruce Banner is helicoptered in and, after getting over his astonishment at meeting genuine time travellers, gets stuck into unravelling the enigma of the radioactive rogue.

Before too long however another distraction hits the campus: a blockbusting assault by old Hulk foe the Abomination. The Gamma-irradiated gargoyle is one of Banner’s oldest enemies, and he’s been dead for years…

As the physicist gets green and mean to tackle the threat, the theory of a temporal anomaly caused by the displaced X-teens seems confirmed. Thus the mutants take Spider-Man and Dr. Jude back to their school to check out the time machine which brought them back to the future just as the Hulk makes a shocking discovery defeating his rampaging opponent.

…And in the copter speeding to Westchester, Jude realises he’s been rumbled and makes his move…

The chronal conundrum concludes in ‘With Mercy for the Greedy’ (Superior Spider-Man Team-Up Special #1, with art by Michael Dialynas) as the Machiavellian scientist (Jude, not Ock-in-Spidey for a change) uses previously concealed gamma radiation powers to blow up the transport before heading after the coveted time machine, leaving the assorted heroes in lethal freefall…

Following a suitably spectacular cooperative save, the X-kids and Spider-Man set off on the villain’s trail whilst Banner and Pym frantically work on a method of containing the real radioactive menace. Eventually everything ends up in a ferocious fight before a measure of order is restored and grudging respect is meted out all round…

Blending sinister suspense with riotous action and devilishly clever scenes of outright hilarity, this is a marvellously accessible romp no fan of clear-cut Costumed Dramas should miss and is followed by a rather strange – and unconnected – outing for the world’s favourite mutant.

Illustrated by Dalibor Talajić, Wolverine: In the Flesh is written by – and implausibly co-stars – celebrity chef Chris Cosentino; detailing the hunt for cannibal killer the Bay Area Butcher.

The satanic serial killer’s reign of terror can only be ended after the Canadian mutant recruits his old culinary chum to offer insights into the haute cuisine methodology of cutting meat and invaluably intimate knowledge of San Francisco’s Food Truck culture.

Little do either know that their prey is fed up “serving Man” and needs just one little ingredient for his pièce de résistance: a suitably trussed, tied and marinated mutant…

Light, quirky and mordantly piquant, this one won’t be to everyone’s taste…

With covers by Alexander Lozano and Tim Seeley, The Arms of the Octopus offers casual readers and faithful fans alike a smart break from cosmic epics and should certainly whet the appetite for all the monumental Marvel madness heading our way in the months to come.
™ & © 2013 and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Avengers volume 3: Infinity Prelude


By Jonathan Hickman, Nick Spencer, Mike Deodato Jr., Stefano Caselli, Marco Rudy, Marco Checchetto, Frank Martin & Edgar Delgado & various (Marvel/Panini UK)
ISBN: 978-1-84653-565-9

In the aftermath of the blockbuster Avengers versus X-Men publishing event, the total reboot MarvelNOW! reformed the entire overarching continuity: a drastic reshuffle and rethink of characters, concepts and brands with an eye to winning new readers and feeding the company’s burgeoning movie blockbuster machine…

This core title of the vast Avengers franchise (which can include Uncanny Avengers, Avengers Arena, New Avengers, Secret Avengers, Young Avengers, and more) conceptually links the many series and stars together, and here resumes an extended storyline which began when an incredibly ancient trio of “Gardeners” – robotic Aleph, seductive Abyss and passionate Ex Nihilo – turned Mars into the staging post for their latest project: remaking Earth into a worthy perfect world.

To attain their ends they bombarded the third rock from the sun with bio-mutational “Origin Bombs”: seeding specific locations with new, exotic and deadly life-forms. When the Avengers went after the perpetrators, the infinitely antediluvian invaders claimed to have been tasked by the first species in creation and “The Mother” (of the entire universe) to test and, whenever necessary, eradicate, recreate and replace life on other worlds.

For Earth their keystone project was growing a new form of man: a prototype Adam to supersede humanity…

The Avengers defeated them, at the second time of trying, with an expansion team comprising Wolverine, Spider-Man, Falcon, Spider-Woman, Shang-Chi, Captain Marvel, former X-mutants Cannonball and Sunspot, teleporter/reality shaper Eden Fesi (AKA Manifold), pan-dimensional superman Hyperion, cosmic crusader Captain Universe and alien mystery-woman Smasher augmenting seasoned regulars Iron Man, Thor, Hulk, Hawkeye and Black Widow.

Although thwarted, Ex Nihilo and Abyss remained on Mars after the heroes took custody of their modern Prometheus. Tony Stark set out to understand the being left in the Avengers’ care and cracked the enigma of the strange creature – now calling himself Nightmask – who predicted an imminent end to everything and the advent of another extinction-level threat…

Elsewhere, as the aliens’ bio-attacks radically transformed and evolved flora, fauna and geography at six separate strike-sites – demanding constant attention from both superheroes and S.H.I.E.L.D. – obscure elements of the Infinite aligned, with Nightmask and Captain Universe simultaneously becoming aware of a shattering “White Event”…

Reality is composed of discrete universes all held apart by an infinite crimson underspace dubbed the Superflow. Here and now that immemorial barrier was somehow fragmenting, as the timeless alien engineers who maintained it stood by, helpless…

White Events herald the ascension of a universe. Normally the cosmic process throws up Nightmask as herald, and creates a Justice, a Cipher, occasionally a Spitfire and invariably, a being of infinite power: a Starbrand. This last now happens on Earth, but in our universe the entire machinery of the multiverse has been broken…

Iron Man leads a team to a smoking, five-mile wide crater and finds traumatised teen Kevin Connor at the centre of devastation , singled out by celestial source-code and now wielding the power of a living planetary defence system…

As the confrontation devolves into catastrophic combat, Connor easily thrashes the assembled Avengers before Nightmask intervenes, arbitrarily transporting the Starbrand to Mars where Abyss and Ex Nihilo are waiting…

There Kevin learns how, after millennia of world “improvements”, utterly bored Ex Nihilo tweaked his eternal brief and did something a little different with the Origin Bombs dropped on Earth. The alien had no prior idea what results his meddling might achieve, but after billions of years and missions, at least it would be different…

Teleporting back to Earth with only the best of intentions, Connor and Adam assist the Avengers in dealing with O-Bomb biological fallout in Croatia and Saskatchewan, blithely unaware that when the mutagenic hard rain first fell there were in fact seven strikes…

In the wilds of Norway, ruthless techno-terrorists of Advanced Idea Mechanics successfully harvested the horrific result of that unnoticed Origin-strike and soon their unwise meddling will yield catastrophic results…

Collecting Avengers volume 5 #12-17 (cover-dated July-October 2013), the ongoing Big Picture series continues to set the scene for the time and space-bending crossover event Infinity. Written by Hickman and Nick Spenser, with art by Mike Deodato Jr. & Frank Martin, the breathtaking saga begins anew in ‘Evolve’ as the Avengers visit the Antarctic Savage Land strike and discover a band of fast-growing androgynous humanoid children. Happily the results of this O-strike are apparently benign and the weary heroes resolve to teach the bizarre foundlings how to live in their dinosaur paradise.

A curriculum is hard to agree upon: Thor, Hyperion, Iron Man, Spider-Woman, Hawkeye and especially Spider-Man (increasingly exhibiting the harsh, uncompromising character of Otto Octavius: see Superior Spider-Man) have very different ideas of what the kids need.

It’s certainly not basic survival skills: each child is a living power battery, not requiring sleep, food, respiration or fuel of any discernible nature…

They do respond to attention and are eager to interact, however; accepting each lesson with equanimity. They also have a strange affinity with Captain Universe, who has begun identifying herself as “The Mother”…

Lulled into an air of laxity, the heroes are caught off-guard when a wave of monstrous genetic amalgams attack, allowing an old adversary to abduct some of the incredible waifs for his own experimental program.

Only the unexpected intervention of SavageLand demi-deity Garrock, the Petrified Man allows the heroes to find the compulsively meddling High Evolutionary, disassemble his monumental Terminus robot and free the kids in the concluding ‘Strong’…

The prologue to Infinity then begins with ‘The Signal’ (illustrated by Stefano Caselli) as the remaining pockets of new life are identified as parts of a colossal cosmic mechanism. The O-bomb creatures in India and Australia both construct inexplicable beacons and beam out a message declaring “World Terminal”, whilst back in civilisation Bruce Banner sets his prodigious intellect to solving a global crisis but can find no solution.

Every six minutes, all electro-mechanical activity on Earth shuts down: electrical grids black out, nuclear power plants melt down, automatic weapons systems – such as nuclear arsenals – trigger and every plane or satellite above humanity’s heads becomes an inert, downward-plunging projectile. With all the heroes desperately deployed to offset catastrophe and perform damage control, Banner at last ascertains that the all Origin-bomb sites are components of a massive biological beacon for transmitting a message deep into space…

The call sent, the multi-faced giants spawned in India mysteriously teleport to Australia, joining huge bugs ravaging Perth, with a contingent of Avengers frantically striving to contain them as Banner searches for a still-missing part of the puzzle.

That piece is currently emerging on A.I.M. Island. The robotic horror foolishly and hubristically nurtured by the techno-terrorists responds to the activated cosmic beacon, mercilessly devastating the warrior scientists even as the Avengers at last triumph down under in ‘Sent and Received’.

As the champions take stock, Captain Universe brings Manifold to another galaxy to witness the Beginning of the End…

Far above Earth, Nightmask conscientiously schools Kevin in the subtle uses of the Starbrand as billions of light-years away on Galador, an alien scout ravages the invincible homeworld of the Space Knights. Meanwhile the thing from A.I.M. Island has fulfilled its role as protector of the signalling system, crushing the Avengers ‘To the End’…

This action-heavy, portentous collection concludes with ‘…To the Light’ as A.I.M. chief Superia attempts to regain control of her alien terror toy. As she subsequently prepares to murder the assorted unconscious and wounded Avengers fortuitously left lying around, Manifold blinks back in and savagely stops the would-be killers.

It’s almost an afterthought: he’s come back with terrifying intel and a message from The Mother…

To have even the slightest chance of surviving what’s coming, the team will need to convince Abyss and Ex Nilhilo to join the Avengers…

To Be Continued…

Utter Fights ‘n’ Tights overload that will delight fans of doom-drenched Costumed Dramas, this tome also offers a stunning covers-and-variants gallery by Francis Leinil Yu, Sunny Gho & Daniel Acuña and digitally-diverting extra content – trailers, character bios, creator video commentaries, behind the scenes features and more – for tech-savvy consumers courtesy of AR icon sections all accessible through a free digital code and the Marvel Comics app for iPhone®, iPad®, iPad Touch® & Android devices at Marvel’s Digital Comics Shop.

™ and © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Guardians of the Galaxy volume 2: Angela


By Brian Michael Bendis with Neil Gaiman, Sara Pichelli, Olivier Coipel, Valerio Schiti, Francesco Francavilla, Kevin Maguire & Mark Morales (Marvel/Panini UK)
ISBN: 978-1-84653-570-3

Since its momentous rebirth in the early 1960s Marvel Comics was synonymous with making superheroes more realistic. However the little publisher always maintained a close connection with the fantastic space-opera and outrageous cosmic calamity that typified its pre-renaissance – as cherished by oldsters like me who grew up reading their “Hairy-underpants Monsters from Beyond” stuff.

With Space bigger than ever (a little cosmology humour there), one of the resurgent company’s earliest concepts has had a major revamp and now ranks as one of the most entertaining titles to come out of 2012’s MarvelNow! group-wide reboot.

There’s even a major blockbuster movie scheduled for release this August…

The Guardians of the Galaxy were created by Arnold Drake and Gene Colan for try-out title Marvel Super-Heroes (#18, January 1969): a band of freedom fighters dedicated to liberating star-scattered Mankind from domination by the sinister, reptilian Brotherhood of Badoon.

A rare “miss” for the creatively on-fire publisher, they then vanished into limbo until 1974, when Steve Gerber incorporated them into Marvel Two-In-One, Giant Size Defenders and The Defenders, wherein assorted 20th century champions travelled a millennium into the future to ensure humanity’s liberation and survival.

This led to the Guardians’ own short-lived series in Marvel Presents (February 1976-August 1977) before premature cancellation again left them floating around the Marvel Universe as perennial guest-stars for such cosmically-tinged titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers.

In 1990 they secured a relatively successful second series (#62 issues, annuals and spin-off miniseries) before cancellation struck again in July 1995.

This isn’t them; that Future was a Prelude…

In 2006 a monumental crossover epic involved most of Marvel’s 21st century space stars in an “Annihilation” Event, and led writing team Dan Abnett & Andy Lanning to reconfigure the Guardians concept for contemporary times and tastes.

Amongst the stalwarts initially in play were Silver Surfer, Galactus, Firelord, Quasar, Nova, Thanos, Star-Lord, Moondragon, Super-Skrull, Gamora, Ronan the Accuser, Drax the Destroyer and a host of previously established alien civilisations such as the Kree, Skrulls, Watchers, Xandarians, Shi’ar et al., all falling before a invasion of rapacious Negative Zone beasties unleashed by undying horror Annihilus.

The saga spawned specials, miniseries and new titles (subsequently collected in many volumes) and inevitably led to a follow-up event…

In Annihilation: Conquest, the cast expanded to tackle new threat, adding – and sometimes subtracting – such interstellar luminaries as Adam Warlock, the Inhumans, Kang the Conqueror, Blastaar, the Magus, Captain Universe, fallen Celestial Madonna Mantis, anamorphic adventurer Rocket Raccoon and gloriously whacky “Kirby Kritter” Groot, a walking killer tree and one-time “Monarch of Planet X”, amongst others…

I’ve covered part of that cataclysmic clash elsewhere and will get to the rest one day: suffice to say that by the end of the successive Annihilations and subsequent intergalactic War of Kings, a new, pan-species Guardian group had appointed itself to defend the recovering civilisations and prevent such calamities from ever happening again.

This isn’t them either… not so much…

A few years later and many more cosmic crises, the remnants of those many Sentinels of the Spaceways got the band back together, still determined to make the universe a safe place (for specifics you should consult Guardians of the Galaxy volume 1: Cosmic Avengers).

Thus this second compelling chronicle (collecting Guardians of the Galaxy volume 2 #4-10 from July 2013-January 2014) resumes the immensely absorbing interstellar interactions of a bunch of alien freaks and the human heroes who fight beside – when not actually with – them. Moreover, this time it all ties neatly into the overarching mainstream Marvel continuity…

Brian Michael Bendis continues the tale of Peter Jason Quill – half-breed Terran son of J’Son of Spartax: undisputed ruler of an interstellar empire but no friend of Earth – and his allies in pacifying an unruly and unforgiving universe as Drax, Rocket Racoon, Groot and Gamora (“Deadliest Woman in the Galaxy”) spend some downtime in a bar with their newest recruit, Tony Stark…

Iron Man had been spending time exploring the universe and become embroiled in the self-appointed Guardians’ ongoing trouble with a compact of major cosmic powers and principalities. A coterie of these had formed a Council of Galactic Empires and unilaterally declared Earth “off limits”: quarantined from all extraterrestrial contact.

That high-minded declaration hadn’t stopped one of the Signatories – the scurrilous reptilian Brotherhood of Badoon – from launching a sneak attack on London and being soundly thrashed by Quill, Stark and Co…

After open-minded “Ladies Man” Stark scores an amatory epic fail with Gamora (a wry episode which delivers plenty of laughs for his new comrades who can’t let it lie for the rest of the book), the viridian virago storms out to cool off and is ambushed by an alien bounty hunter.

Despite her formidable prowess she is only saved by the arrival of the Guardians who have just finished trashing a bar and the squad of Spartax soldiers who walked in on their drunken carousing…

With no information on who else now wants them dead, the disparate legion of the lost head back into space and a fateful dalliance with destiny…

Still being crushingly snubbed by Gamora, Stark occupies himself learning new ways to repair his comparatively primitive armour under the guidance of the aggravatingly disparaging racoon whilst Quill takes a secret meeting in one of the universe’s many unsavoury, unwelcoming armpits.

Starlord’s consultation with former ally Mantis about a bizarre episode (wherein he seemed to experience an inexplicable and debilitating chronal mindquake) provides no answers and he is forced to go ask the last person in creation he ever wanted to see again…

Meanwhile, Stark and the remaining Guardians have spotted an unidentifiable lifeform approaching Earth and rush to incept her before she can do any damage…

They reason they can’t identify her is because she’s from another universe and time. Angela (created by Neil Gaiman for Spawn #9 in 1993 and, after much legal foofawraw, brought under Marvel’s auspices in Age of Ultron) is lost and baffled, approaching a world her people have always considered a fairytale or religious myth when the still disgruntled Gamora smashes her into the moon, grateful for an excuse to work off her pent-up hostilities…

The satellite’s oldest inhabitant – Uatu the Watcher – is reeling from the conflict. Not because of its savage intensity but because he knows what Angela is and how she simply cannot be present in this Reality…

Quill however is pumping the mad Titan Thanos for information on his own time troubles and realises he has just poked the biggest bear in existence. The Death-Lover declares that humanity’s perpetual tampering with the time-stream has broken the universe and brought our pathetic mud-ball to the attention of races and powers that won’t let Mankind muck up Reality any longer…

Rushing back to his birthworld, Star-Lord finds his team faring very badly against the mysterious Angela and pitches in. When she is finally, spectacularly subdued, Uatu appears and proffers dire warnings for all Reality…

With uncharacteristic diplomacy Quill then coaxes the enigmatic intruder into relating her story. Apparently she’s a Hunting Angel from a place called Heven, fallen through a gaping crack in Everything That Is…

Drawn to Earth – a place her race reveres but considers a beautiful fiction – she was ambushed by Gamora, who cannot believe Star-Lord’s next move: freeing Angela and, after personally conducting her on a tour of the world, letting her go free…

At this time almost all of Marvel’s titles had been building to a big Avengers-centric crossover event dubbed Infinity, and the next two issues (#8-9, stunningly illustrated by Francesco Francavilla) form the Guardians’ contribution to the epic, in which a double crisis afflicts our particular portion of space.

As Thanos invades Earth for his own dark personal motives, an ancient spread of races from far beyond attack those stellar empires still recovering from the Annihilation outrages and the War of Kings. It’s nothing personal: this invading alien Armada is tasked with eradicating every Earth in every dimension and the Kree, Skrulls, Badoon, Galadorians, Spartax, Shi’ar and all the rest are simply guilty of associating with humans…

With all the Avengers called into space to fight beside their former enemies, Earth is helpless when enemy E.T.’s overwhelm The Peak (the planet’s orbital defence citadel) and Abigail Brand – Director of  the Sentient World Observation & Response Department – sends a desperate distress call to Star-Lord.

His affirmative answer enrages Gamora, already bristling from the knowledge Quill has been fraternising with the despised Thanos and she quits…

With Iron Man also gone, Star-Lord, Groot and the Raccoon sneakily infiltrate the station (Drax doesn’t do unobtrusive) but quickly fall foul of the superior forces and only the sudden return of Angela saves the day. When Gamora and Drax then join the fray the Guardians are magnificently triumphant… but at a terrible cost…

This volume then closes with a far-lighter “Girls Night Out-rageous” (#10, illustrated by Kevin Maguire) as Gamora and Angela enjoy a blistering bonding session and action-comedy moment whilst visiting the Badoon homeworld Moord, freeing the reptilians’ vast contingent of enslaved races and accidentally uncovering an impossible connection between the scurvy raider race and Angela’s dimensionally displaced people…

Bright, breezy, bombastic and immensely enjoyable, the Guardians of the Galaxy offer fast and furious adventure and captivating thrills, spills and chills, and this volume also includes a beautiful gallery of two dozen covers-&-variants by Pichelli & Justin Ponsor, Adi Granov, J. Scott Campbell, Julian Totino Tedesco, Brandon Peterson, Francavilla, John Tyler Christopher, Maguire, Paul Renaud, Skottie Young, Mike Deodato Jr., Terry Dodson, Milo Manara, Paolo Manuel Rivera, Mark Brooks, Leonel Castellani and Adam Kubert plus a wealth of as-standard added extras provided by a multitude of AR icon sections (Marvel Augmented Reality App) offering story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.

™ & © 2013 and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Superior Carnage


By Kevin Shinick, Stephen Segovia, Dennis Crisostomo, Don Ho & Dan Mexia (Marvel/Panini UK)
ISBN: 978-1-84653-567-3

Back in the anything goes, desperate hurly-burly of the late 1980s and early1990s, fad-fever and spin-off madness gripped the superhero genre in America as publishers hungrily exploited every trick to bolster flagging sales. In the melee Spider-Man spawned an intractable enemy called Venom: deranged, disgraced reporter Eddie Brock who bonded with Peter Parker‘s Secret Wars costume (a semi-sentient alien parasite dubbed the Symbiote) to become a savage, shape-changing dark-side version of the Webspinner.

Eventually the arachnid adversaries reached a brooding détente and Venom became the “Lethal Protector”, dispensing his own highly individualistic brand of justice anywhere but New York City.

But then the symbiote went into breeding mode; spawning a junior version which merged with serial psycho-killer Cletus Kasady. Utterly amoral, murderously twisted and addicted to both pain and excitement, he became the terrifying metamorphic Carnage: a murder-crazy monster tearing a bloody swathe through the Big Apple before an army of superheroes caught him and his equally lethal “family” (as seen in the crossover epic Maximum Carnage).

One of the most dangerous beings on Earth, eventually Kasady was executed with his remains dumped safely into high-Earth orbit.

However, “safe” is an extremely relative word and eventually the crimson killer returned…

More recently, as part of the MarvelNow! restart event, Spider-Man underwent a startling shake-up which left arch villain Otto Octavius in control of the Wallcrawler’s body and permanently installed in Peter Parker’s brain.

The hero’s mind had been maliciously transferred and trapped in the dying body of Dr. Octopus where, despite his every desperate effort, Parker perished with and within that decrepit, expiring frame. With his final efforts he bombarded the psychic invader with his full unvarnished memories and forced Octavius to experience every ghastly moment of tragedy and sacrifice, binding Ock to living the rest of his stolen life in tribute to his enemy and earnestly endeavouring to carry on Spider-Man’s self-imposed mission. However, Octavius’ personality gradually was in control, resulting in a cold, calculating and obsessively Superior Spider-Man.

Scripted by Kevin Shinick (Avenging Spider-Man, Robot Chicken) with art from Stephen Segovia, Dennis Crisostomo, Don Ho & Dan Mexia, this slim, grim tome collects the 5-issue miniseries Superior Carnage (September 2013-January 2014), beginning in an undisclosed containment facility where the recently recaptured Kasady -lobotomised in a clash with the Scarlet Spider – has been transferred to be dumped and forgotten.

Sadly it only makes the monster available to another ruthless maniac…

The Wizard has his own problems: once one of the smartest men on Earth, a battle with Black Bolt has left him with induced and progressive dementia which will soon kill him. Desperate to prove himself to his son (who couldn’t care less), the sinister savant uses mind-control tech to release Carnage – dormant since Kasady became functionally brain-dead – and lets the bloodthirsty beast run wild amongst the prison population…

The Wizard’s goal is to revive and restock his gang The Frightful Four, but he hits a slight snag when the beast proves uncontrollable due to the simple fact that Kasady has no mind…

Lucky for the bewildered boffin his already-restored ally Klaw is still loyal. The creature is composed of solidified sound and easily subdues the rampaging Carnage, since the only vulnerabilities symbiotes possess are no tolerance for fire and extreme sonic frequencies…

With Plan A a bust, the increasingly unstable Wizard then transfers the alien parasite to his confederate Karl Malus, a wheelchair-bound rogue surgeon who is far from happy to be the monster’s new home, but upon whom the aforementioned mind-control mechanisms will work…

And all this time the Superior Spider-Man has been hunting the escapees: dedicating his vast crimefighting resources to seeking out the Wizard, even though he believes there’s little to fear from a demented ex-genius and brain-dead serial killer…

Impossibly, the impromptu tactic works and Malus’ intellect has had a transformative effect on the alien, which now augments its lethal metamorphic abilities with an arsenal of high-tech weaponry.

Delighted and delirious, the rapidly declining Wizard then leads his team in a murderous assault on City Hall, attacking New York’s controversial Mayor J. Jonah Jameson. The big brain has no intention of surviving the foray and fully intends to go out in a headline-grabbing blaze of glory…

It’s just as well, as Malus’ grip on the Carnage creature is slowly slipping…

The doomed desperadoes are just too late. Spider-Man has deployed his own mercenaries to spirit Jameson away, but has in turn severely underestimated the threat posed by the invaders.

Only after all of his men are slaughtered does the Wallcrawler realise his error, and is further shocked when the Wizard – despite his declining faculties – discerns that he’s fighting Dr. Octopus in Spider-Man’s body…

When the Wizard’s control fades Carnage then takes over its host and goes completely wild, beating Spider-Man and destroying Klaw, but as the sound-master’s body explodes, the uncontained fury blasts the Symbiote off and out of Malus…

And into the Wizard…

Shock follows shock as the tales escalates to a spectacular and fearsomely foreboding conclusion that will satisfy every Fights ‘n’ Tights fan’s wildest dreams whilst promising even nastier surprises in days to come…

Smart, sharp, fast-paced and addictively action-packed, this stand-alone saga keeps tensions high and the suspense bubbling, and this creepy chronicle also includes a covers-&-variants gallery by Clayton Crain, Marco Checchetto and Raffa Garres.
The Spider-Man has been reinvented so often it’s almost become commonplace, but this
™ & © 2013 and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. Italy. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Indestructible Hulk volume 3: S.M.A.S.H. Time


By Mark Waid, Matteo Scalera, Kim Jacinto & Mahmud Asrar (Marvel/Panini UK)
ISBN: 978-1-84653-574-1

Once upon a time, Bruce Banner was merely a military scientist accidentally caught in a Gamma-bomb blast of his own devising. As a result, undue stress could cause him to transform into a gigantic green monster of unimaginable strength and fury. As both occasional hero and blockbusting brute he rampaged across the landscape for decades, becoming one of comics’ most popular characters and most enduring multi-media titans.

He has, inescapably, then undergone numerous radical changes in scope, character and format to keep his stories fresh and his exploits explosively compelling…

In recent years the number of Gamma-galvanised grotesqueries crashing about the Marvel Universe has proliferated to inconceivable proportions. The days of Bruce going green with anger at the drop of a hat are long gone, so anybody taking their cues from TV or movie incarnations would be wise to anticipate a smidgen of unavoidable confusion…

By the time of the game-changing Avengers versus X-Men mega-crossover relaunch, there were numerous Hulks, She-Hulks, Abominations and all kinds of ancillary rainbow-hued atomic berserkers roaming around, and in the aftermath of that house-cleaning exercise, the MarvelNOW! event saw the Jade Giant return in a stripped-down, back-to-basics version which energised new and old fans alike.

Modern comics are all about the next Big Event and throughout 2013 numerous Marvel titles experienced a few temporal troubles. This latest Hulk collection also tenuously ties in to those ongoing time travel travails, which all ostensibly arose from the after-effects of dramatic disruptions in the (Marvel) universes’ conjoined time-streams. The root cause was The Avengers unmaking of the Age of Ultron, but don’t fret as the stories here stand well enough on their own…

The big change in the Hulk’s fortunes occurred after S.H.I.E.L.D. Director Maria Hill was persuaded to provide perennial fugitive Banner with resources and funding in order to sanitise his scientific reputation. In return Hill could call on the Hulk as a living weapon of last resort…

One of the smartest men on Earth, Banner had lost years of success, progress and peer renown whilst trying to cure himself of the Hulk. Concerned about his legacy, the fugitive genius had at last decided to make future headlines as a scientist, not a devastating force of nature.

For the foreseeable future and as long as possible he would manage – rather than seek cures for – his affliction. Additionally, in return for S.H.I.E.L.D. science labs and trained assistants – generally in the isolated facility of Nuclear Springs, Nevada (AKA “Bannerville”) – the bombastic boffin would also give the agency first use of many of his discoveries and inventions…

This guest-star packed third volume details the next cataclysmic chapter in the ever-eventful life of Dr. Banner and his mean green alter ego (collecting Indestructible Hulk #11-15, cover-dated September 2013 to January 2014) with scripter Mark Waid letting the emerald engine of destruction loose on a multiplicity of Marvel’s genre-adventures roots…

Banner and his team are just getting back to business (after a agonising sojourn in Jotunheim, realm of Asgardian Frost Giants) when the irascible genius is summoned to an ultra-secret division of S.H.I.E.L.D. to apply his unique gifts to a cataclysmic situation. Even before seeing the Temporal Irregularity Management and Eradication site Banner knows something big is up: the Hulk’s last mission had included a surprise attack by a brand spanking new 75-year-old American bomber packed with ancient skeletons in flight suits…

The 5-part ‘Agent of T.I.M.E.’ (illustrated by Matteo Scalera, Kim Jacinto & Mahmud Asrar) continues as Banner meets the secret project’s prize prisoner. Zarrko the Tomorrow Man, has been an inmate of the facility for two decades – even though for that entire period he has been continually battling Thor, Iron Man, Spider-Man on the outside in a variety of centuries.

He explains the impossible paradox by describing – as he has continually for over twenty years – how, thanks to constant meddling, the Timestream is broken and all of reality is in imminent danger of shattering.

Thanks to recent events the S.H.I.E.L.D. higher-ups are at last prepared to believe him…

Stuck in his cell, helplessly emitting time-warping radiations, Zarrko again repeats his warnings: even with the armour and screening technologies he has provided, mere mortals cannot survive in the roaring chronal currents. Only the Hulk can be sent to key time points to fix the escalating chaos.

It’s pretty urgent he goes soon, too, since Chronarchists from beyond now are targeting weak spots in time, intent on overwriting the past to cement their own futures…

Banner is dead set against the idea until Zarrko reminds him that people and places are dropping out of reality every moment: people like Betty Ross, Banner’s ex-wife and now the riotous Red She-Hulk.

In the crowded lab only he and the Tomorrow Man remember her… and even Bruce is having trouble recalling her name…

The Chronarchists are also the reason the Hulk’s intellect is so mutable: his Gamma-charged existence is a threat to their victory so they have been tampering with his personal history…

Resigned to his task Banner acquiesces, allowing Zarrko and the T.I.M.E. technologists to set him up for the trip. Since he’ll need to stay “Hulked” for the duration Banner’s personality is duplicated in a free-floating, self-powered Recording Observation Bot, which effectively means the scientist and savage who have always despised each other will be working as a team…

The first stop is Arizona in 1873 where the Big Green Galoot and his floating metal sidekick/brain join Western legends Kid Colt, Rawhide Kid and Two-Gun Kid in battling dinosaurs and the Chronarchist Tok Baltusar who has enslaved a town and tried to turn the local silver mine into his personal factory for producing time-warping nano-alloys…

The bizarre aggregation of heroes eventually overcomes the temporal infiltrator but the Hulk is explosively propelled back to the sixth century and another heroic crisis: the too-early fall of Camelot…

Expelled from his citadel by Chronarchist Valdar Ahd (employing a legion of warriors from all ages), King Arthur even welcomes the assistance of a gross green ogre and its talking, flying box as he, Merlin and the puissant Black Knight lead the surviving paladins of the Table Round in a battle to restore honour and save the right and proper future…

After spectacularly and destructively dealing with the chronal iconoclast, R.O.B./Banner and the ferociously fluctuating Hulk are rather at a loss to track down the final temporal tamperer.

Following a host of false trails only leads into a procession of clashes with old foes such as the Abomination, Sandman and Fin Fang Foom, all cunningly placed in time-ambushes throughout a rapidly and constantly revising history to delay interference in a hidden mastermind’s true scheme…

Each subtle distraction further diminishes Hulk and the recording of Banner before, as time is literally about to run out, the answer occurs to the rapidly failing brainbox in a box…

At an atomic test site R.O.B. can barely remember, a scientist named Banner argues with his assistant Igor, his girlfriend Betty and her father – military martinet General Thunderbolt Ross – about the imminent detonation of the world’s first Gamma-bomb. Then when a kid drives onto Ground Zero, the Banner dashes out to save him, only to be caught in the blast…

This time though, a monolithic green giant pushes him aside and takes the full hit of raging radiation…

The rapidly failing Banner/R.O.B. has deduced their quarry’s when-&-whereabouts seconds too late, blinking in to the event just in time for the Hulk to be bombarded with a second dose of mutative energy – exactly as his time-bending opponents had intended…

With all his programs failing, the robot rapidly downloads his remaining memories into his pre-radiated organic self, leaving a horrified, physically powerless but utterly up-to-speed Bruce Banner to face the enraged atrocious monstrosity of a “Hulk-Squared”…

Or not.

Finally freed of the curse of the Hulk before he ever carried it, Banner is tempted to let the new status quo stand… until he realises that the last Chronarchist’s tampering has also deleted his beloved Betty from the timeline…

The heartbroken savant has only one chance to put things right: defeat the last time-bender Khotto and the now-obvious Machiavellian mastermind behind the entire audacious history-warping scheme – no matter the cost…

And when the dust of centuries finally settles, Banner’s world is back the way it should be, although the weary savant cannot help but feel that something, somewhere, somehow has changed in a way he cannot yet fathom…

Packed with the now-standard AR icons (Marvel’s Augmented Reality App: printed portals giving access to story bonuses and extras for everyone who downloaded the free software from marvel.com onto a smart-phone or Android-enabled tablet whatsit) and a stunning cover-&-variants gallery by Mukesh Singh, Michael Del Mundo & Leonel Castellani, this is a smart, comfortingly convoluted and amazingly compelling read: a fun-filled, fury-fuelled saga which brilliantly mixes incredible adventure with clever characterisation and an addictive excess of furious Fights ‘n’ Tights action that no comics fan could possibly resist.
™ & © 2013 and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Essential Marvel Two-in-One volume 2


By Marv Wolfman, Jim Starlin, Tom DeFalco, John Byrne, Peter Gillis, Bill Mantlo, Alan Kupperberg, Mary Jo Duffy, Steven Grant, Ron Wilson, John Buscema, Sal Buscema, Frank Miller & various (Marvel)
ISBN: 978-0-7851-1729-2

Innovation isn’t everything. As Marvel slowly grew to a position of dominance in the wake of losing their two most inspirational creators, they did so less by experimentation and more by expanding and exploiting proven concepts and properties.

The only real exception to this was the en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing, or battling – often both – with less well-selling company characters was not new when Marvel decided to award their most popular hero the same deal DC had with Batman in Brave and the Bold.

Although confident in their new title, they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man‘s Marvel Team-Up the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic and popular member – beginning with a brace of test runs in Marvel Feature #11-12, before graduating him to his own team-up title, of which this second economical, eclectic monochrome compendium gathers together the contents of Marvel Two-In-One #26-52 plus Annual‘s #2 and 3, covering April 1977- June 1979.

The innate problem with team-ups was always a lack of continuity – something Marvel had always prided itself upon – and writer/editor Marv Wolfman sought to address it by the simple expedient of having stories link-up through evolving, overarching plots which took Ben from place to place and guest to guest to guest.

Here the tactic begins with busy bombast in ‘The Fixer and Mentallo are Back and the World will Never be the Same!’ (illustrated by Ron Wilson & Pablo Marcos) which unites Ben with Nick Fury, Agent of S.H.I.E.L.D. battling a brace of conniving bad guys trying to steal killer-cyborg-from-an-alternate-future Deathlok .

The heroes spectacularly failed and the artificial assassin then co-featured in #27 as ‘Day of the Demolisher!’ found the now-reprogrammed killer targeting new US President Jimmy Carter. This time Big Ben had an alien ace up his sleeve and the hit failed…

The tempestuous Sub-Mariner shared the watery limelight in #28 as the Thing and his blind girlfriend Alicia Masters ferried the deactivated Deathlok to a London-based boffin. When they were shot down in mid-Atlantic by a mutated fish-man, Ben was forced to fight against and beside Namor whilst Alicia languished ‘In the Power of the Piranha!’ (with John Tartaglione inks).

Master of Kung Fu Shang-Chi then stepped in as Ben and Alicia finally landed in London. ‘Two Against Hydra’ (Sam Grainger inks) saw aforementioned expert Professor Kort snatched by the sinister secret society before the Thing could consult him: the savant’s knowledge being crucial to Hydra’s attempts to revive their newest living weapon…

As part of Marvel’s obsessive ongoing urge to protect their trademarks, a number of their top male characters had been spun off into female iterations. Thus at the end of 1976 Ms. Marvel debuted (with a January 1977 cover-date), She-Hulk arrived at the end of 1979 (Savage She-Hulk #1 February 1980) and Jessica Drew premiered in Marvel Spotlight #32 a mere month after Ms. Marvel as The Spider-Woman…

Her next appearance in Marvel Two-In-One #29 (July 1977) began an extended six-chapter saga which was designed as a promotional lead-in to her own series and ‘Battle Atop Big Ben!’ in #30 (by Wolfman, John Buscema & Marcos) saw her logo beside the Thing’s as she struggled to be free of her Hydra controllers, even as a couple of thieves embroiled Ben and Alicia in a complex and arcane robbery scheme involving a strange chest buried under Westminster Abbey.

Although the Arachnid Dark Angel was unable to kill Ben she did kidnap Alicia, who became ‘My Sweetheart… My Killer!’ (#31 by Wilson & Grainger) once Kort and Hydra transformed the helpless waif into a spidery monster. In #32’s ‘And Only the Invisible Girl Can Save us Now!’ (Marcos inks) Sue Storm joined the repentant Spider-Woman and distraught Thing in battling/curing the out-of-control Alicia whilst those two robbers continued their long-term campaign of acquisition and accidentally awoke a quartet of ancient elemental horrors.

It took the Arthurian sorcerer Modred the Mystic to help Spider-Woman and Ben triumph over the monsters in the concluding ‘From Stonehenge… With Death!’ before a semblance of normality was restored…

Back to business as usual in Marvel Two-In-One #34, Ben and sky-soaring Defender Nighthawk tackled a revivified and cruelly misunderstood alien freed from an antediluvian cocoon in ‘A Monster Walks Among Us!’ (Wolfman, Wilson & Marcos) before Ernie Chan stepped in to illustrate a 2-part wrap-up to one of Marvel’s recently folded series.

Issue # 35 saw the Thing dispatched by the Air Force through a time-portal in the Bermuda Triangle to a fantastic world of dinosaurs, robots, dinosaurs, E.T.’s and dinosaurs as ‘Enter: Skull the Slayer and Exit: The Thing’ detailed the short history and imminent deaths of a group of modern Americans trapped in a bizarre time-lost land.

Marooned in the past it took the intervention of best buddy Mister Fantastic to retrieve Ben and his new friends in #36’s ‘A Stretch in Time…’

Marvel Two-In-One Annual #2 then provided the second half of a landmark story, by Jim Starlin & Joe Rubinstein, which completed a tale which began in Avengers Annual #7 (not included here).

In that missing episode, the World’s Mightiest Superheroes in combination with Captain Marvel and cosmic wanderer Adam Warlock had forestalled a massed alien assault and prevented the Dark Titan Thanos from destroying the Sun – but only at the cost of Warlock’s life.

Now, in ‘Death Watch!’, Peter Parker was plagued by prophetic nightmares, revealing how the Titan had snatched victory from defeat and now held the Avengers captive whilst he again prepared to extinguish Sol.

With nowhere else to turn, Spider-Man headed for the BaxterBuilding,  hoping to borrow a spacecraft, unaware that the Thing also had history with the terrifying, death-obsessed Titan.

Although utterly overmatched, the unlikely champions of Life upset Thanos’ plans enough that the Avengers’ and the Universe’s true agent of retribution was able to end the threat forever – or at least until next time…

Marvel Two-In-One‘s apparent function as a clearing-house for old, unresolved series and plot-lines was then put on hold for awhile as issue #37 teamed Ben with Matt Murdock (alter ego of Daredevil) for ‘Game Point!’ (Wolfman, Wilson & Marcos).

Ben had been framed for monstrous acts of wanton destruction, and when the case went badly he faced decades in jail. However, DD and a strange street punk dubbed “Eugene the Kid” determined that the Mad Thinker was behind the plot to place the ‘Thing Behind Prison Bars’ (by Roger Slifer, Wilson & Jim Mooney) and tackled the maniac whose ultimate game plan was to corner the future and mass-produce his own android Avenger in #39’s ‘The Vision Gambit’ (with inks by Marcos).

Slifer, Tom DeFalco, Wilson & Marcos then detailed a spooky international yarn as the Black Panther became involved in a monstrous reign of terror: a zombie-vampire stalking the streets and abducting prominent African Americans. The concluding part – ‘Voodoo and Valor!’ (David Kraft, Wilson & Marcos) – saw Jericho Drumm (AKA Brother Voodoo) volunteer his extremely specialised services to Ben and T’Challa, in hopes of ending the crisis…

The trail took the heroes to Uganda for a confrontation with Doctor Spectrum and the far more dangerous real-world crazy killer Idi Amin…

Marvel Two-In-One #42 then introduced a mainstay of the Marvel Universe as Project Pegasus debuted in ‘Entropy, Entropy’ by Ralph Macchio, Sal Buscema, Alfredo Alcala & Sam Grainger

The Federal research station designated the Potential Energy Group/Alternate Sources/United States was dedicated to investigating alternative power sources and soon became the most sensible place to dump energy-wielding super-baddies once they were subdued.

Ben found and started trashing the place whilst tracking down his educationally- and emotionally-challenged ward Wundarr who had been renditioned by the Government, only to be contained by Captain America in his role as security advisor. They were only just in time to stumble over a sabotage scheme by martial maniac Victorius who unleashed a deadly new threat in the ghostly form of Jude, the Entropic Man…

This phantasmic force easily trounced Cap and Ben but found the macabre Man-Thing a little bit harder to handle in the concluding episode ‘The Day the World Winds Down’ (Macchio, John Byrne – & Friends – & Bruce Patterson)…

Marvel Two-In-One Annual #3 then offered an old-fashioned, great big world-breaking blockbuster in which Nova the Human Rocket battled beside the Thing to free captive alien princesses and save the Earth from gigantic cosmos-marauding space invaders a simple yet entertaining tussle entitled ‘When Strike the Monitors!’ carefully crafted by Wolfman, Sal Buscema, Frank Giacoia & Dave Hunt.

Back in the monthly comicbook issue #44 strayed away from standard fare with ‘The Wonderful World of Brother Benjamin J. Grimm’ (Wolfman, Bob Hall & Giacoia) with the Thing telling rowdy kids a rather fanciful bedtime story concerning his recent partnership with Hercules to free Olympus from invading giants…

In issue #45 Captain Marvel’s Cosmic Awareness warned him that the Thing had been targeted by vengeful Skrulls in ‘The Andromeda Rub-Out!’ (Peter Gillis, Kupperberg & Esposito), after which the Incredible Hulk‘s new TV show compelled an outraged Ben to head for Hollywood, only to become embroiled in ‘Battle in Burbank!’ (Alan Kupperberg & Chic Stone)

Perpetual gadflies The Yancy Street Gang headlined in MT-I-O #47 as ‘Happy Deathday, Mister Grimm!’ (Bill Mantlo & Stone) saw a cybernetic tyrant take over Ben’s old neighbourhood. The invasion ended – once awesome energy powerhouse Jack of Hearts joined the fight against ‘My Master, Machinesmith!’ in #48 by Mantlo, Stone & Tex Blaisdell.

Mary Jo Duffy, Kupperberg & Gene Day then piled on the spooky laughs in #49 as the ‘Curse of Crawl-Inswood’ saw Doctor Strange manipulate Ben into helping him crush a supernatural incursion in a quaint and quiet seaside resort.

The anniversary issue #50 was everything a special issue should be. ‘Remembrance of Things Past’ by Byrne & Joe Sinnott took a powerful and poignant look at the Thing’s history as a monster outcast and posited a few what-might-have-beens…

Following another failure to cure his rocky condition, Ben steals the chemical and travels into his own past, determined to use the remedy on his younger, less mutated self, but his bitter, brooding, brittle earlier incarnation is hardly prepared to listen to another monster and inevitable catastrophic combat ensues…

Issue #51 was even better. ‘Full House… Dragons High!’ by Gillis, up-&-coming artist Frank Miller & Bob McLeod, detailed how a weekly poker session at Avengers Mansion was interrupted by rogue US General Pollock, who again tried to conquer America with stolen technology. Happily Ben and Nick Fury found Ms. Marvel, Wonder Man and the Beast better combat comrades than Poker opponents…

This mammoth tome ends on a sinister paranoic note with Marvel Two-In-One #52 and ‘A Little Knight Music!’ (by Steven Grant, Jim Craig & Marcos), as the mysterious Moon Knight joins the Thing in stopping CIA Psy-Ops master Crossfire from brainwashing the city’s superheroes into killing each other…

These stories – from Marvel’s Middle Period – are certainly of variable quality, but whereas some might feel rushed and ill-considered they are balanced by many timeless classics, still as captivating today as they always were.

Even if artistically the work varies from only adequate to quite superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts and all comics craziness? You’ll almost certainly grow to like it…
© 1977, 1978, 1979, 2007 Marvel Characters, Inc. All Rights Reserved.

The New Avengers volume 1: Breakout


By Brian Michael Bendis, David Finch & various (Marvel)
ISBN: 978-0-7851-1479-6

During the Marvel rebirth in the early 1960’s Stan Lee & Jack Kirby aped a tactic which had recently paid big dividends for DC Comics, but with initially mixed results.

Although Julie Schwartz had achieved incredible success with revised and modernised versions of the company’s Golden Age greats, the natural gambit of trying the same revivification process on characters that had dominated Timely/Atlas in those halcyon days didn’t go quite so well.

The Justice League of America-inspired Fantastic Four featured a new Human Torch but his subsequent solo series began to founder almost as soon as Kirby stopped drawing it. Sub-Mariner was back too, but as a villain, as yet incapable of carrying his own title…

So the costumed character procession continued: Lee, Kirby and Steve Ditko churning out numerous inventive and inspired “super-characters”. Not all caught on: Hulk lost his title after six issues and even Spider-Man would have failed if writer/editor Lee hadn’t really, really pushed his uncle, the publisher…

Thus, after nearly 18 months during which the fledgling House of Ideas had created a small stable of leading men (but only a sidekick woman), Lee & Kirby settled on combining their meagre stock of individual stars into a group – which had made the JLA a commercial winner – and assembled a handful of them into a force for justice and even higher sales…

Cover-dated September 1963, The Avengers #1 launched as part of an expansion package which also included Sgt. Fury and his Howling Commandos and The X-Men…

Despite a few rocky patches, the series soon grew into one of the company’s perennial top sellers, but times and tastes always change and after four decades, in September to December 2004, the “World’s Mightiest Heroes” were shut down and rebooted in a highly publicised event known as Avengers Disassembled.

Of course it was only to replace them with both The New and The Young Avengers. Affiliated comic-books Thor, Iron Man, Captain America, Fantastic Four and Spectacular Spider-Man also ran parallel but not necessarily interconnected story-arcs to accompany the Big Show.

Said Show consisted of the worst day in the team’s history as the Scarlet Witch was revealed to have gone crazy, betraying the team who had been her family and causing the destruction of everything they held dear and the death of several members. That all happened in issues #500-503, plus the one-shot Avengers Finale.

The most important major change from that epic ending was The New Avengers, and this slim tome collects the first six issues from that celebrated revamp (covering January to June 2005) as Brian Michael Bendis and David Finch – with inking assistance from Danny Miki, Mark Morales, Allen Martinez & Victor Olazaba – redefined the nature of group heroics for a darker, more complex age.

The six-chapter saga ‘Breakout’ begins six months after the day Tony Stark shut down the Avengers and withdrew all funds, backing and support…

Somewhere in the city a shadowy client hires super-villain Electro to facilitate the escape of a certain individual from the metahuman super High Security prison The Raft.

The lock-up is located on an island in New York City Harbour: a high-tech exemplar of space-age confinement, keeping hundreds of super-thugs and deadly monsters safely away from decent folks, all efficiently operated and maintained by superspy peacekeeping agency S.H.I.E.L.D.

One particular day, lawyers Foggy Nelson and his partner Matt (Daredevil) Murdock are visiting a mystery prisoner at the behest of Reed Richards of the Fantastic Four. In accordance with security protocols they are accompanied by S.H.I.E.L.D. super-agent Jessica Drew – formerly costumed crusader Spider-Woman – but have also brought their own metahuman bodyguard in the formidable form of Luke Cage AKA Power Man.

They picked the worst possible day. As a city-wide sudden power blackout disables the technologies suppressing the powers of the inmates, Electro’s attack shatters the walls and, having secured his target, the mega-volt mercenary opens all the cells and tells the exultant escapees to have fun whilst he flees…

At the first sign of trouble Peter Parker switched to Spider-Man and headed for The Raft, snagging a ride on an official helicopter. When it is shot down, he is pulled from the freezing waters by Captain America who had diverted the chopper to get to the endangered island…

Far below the surface level, Agent Drew has shepherded her charges to relative safety, leaving Foggy in the cell of the man they’d come to interview. Bob Reynolds, a superhero known as Sentry, is the most powerful being on Earth and has allowed himself to be incarcerated for the murder of his own wife…

As Nelson tries to break through to the shell-shocked, nigh-comatose superhuman, Drew, Cage and Daredevil are engaging in a brutal holding action against an army of enraged psychos, whilst at the surface level Spidey and Cap are fighting for their lives.

Things go bad when the web-spinner’s arm is broken, whilst down in Sentry’s cell the sadistic metamorph Carnage finds a way to reach the cowering Foggy…

The inevitable bloodbath rouses Sentry from his stupor and the Golden Gladiator explodes out of the Raft, carrying Carnage to his doom in deep space, whilst on the surface level Iron Man’s blockbusting arrival begins to turn the tide against the army of maniacs…

The third chapter opens with Stark and Steve Rogers discussing the recently pacified penitentiary and the obvious need for the Avengers to reform. Captain America’s urgent belief that it was fate calling a new team together nearly sways the arch-rationalist – as does the fact that forty-two of the worst malefactors managed to get away in the chaos – but Iron Man remains uncommitted until Cap can get some – or any – of the staunch loners they fought beside to join the proposed New Avengers team…

Always undaunted, the Star-Spangled Avenger starts talking and soon Spider-Woman, Cage and Spider-Man are aboard. Daredevil again declines to join any group and the enigmatic Sentry just goes back to his cell…

Captain America even convinces S.H.I.E.L.D. to rehire the immediately cashiered Jessica as liaison between the agency and Avengers – although current Director Maria Hill is hostile to both her and the formation of a new team. Little do any of them know that Spider-Woman’s loyalties divide not two ways, but three…

The first order of business is to find Electro and discover who he was specifically after. The trail leads to Boston, another blistering battle but no joy, forcing Drew to try radical tactics on the remaining, re-incarcerated super-freaks in an attempt to divine the identity of the cause of all their problems.

Soon the rag-tag band are rocketing to the Savage Land – a sub-surface wonderland of cavemen, dinosaurs and other strange creatures left in splendid isolation as a UN Protectorate – to recapture Karl Lykos, a man who feeds on mutant energy to become the reptilian monster Sauron…

The excursion is a disaster: they are marooned, attacked by giant lizards and captured by mega-genius Brainchild and his band of Mutates. Lykos’ escape had been engineered by the ruthless experimenter, who still considers humans as guinea pigs and seems intent on eradicating mankind, but the proto-Avengers’ biggest problem is a former ally.

Wolverine has also tracked the fugitive to the Antarctic paradise and intends to end the threat of Sauron forever… no matter who gets in the way…

He is just too late and the great reptile is reborn. However, during the subsequent battle the heroes uncover an even greater horror. Global good guys S.H.I.E.L.D. have apparently enslaved the indigenous people of the region and are using them to mine alien wonder element Vibranium.

Unfortunately, the secret is guarded by ultra-operative Yelena Belova, the new Black Widow and she is quite prepared to destroy them – and the entire installation – to preserve the secret…

In the appalling aftermath the astounded Avengers make more ghastly discoveries. The Raft breakout also exposed the fact that many of the criminals held there had been reported dead for years and the new team – which now includes Wolverine – have to face the prospect that the Free World’s greatest peacekeeping force may be partly (or wholly) corrupt: stockpiling deadly elements, super-weapons and even metahumans for what cannot possibly be any good reason…

Shaken and betrayed, The New Avengers resolve to find out why, whatever the cost…

Smart, bombastic and laced with tension and brilliant hilarity, this was – and remains – a superb moment of innovation and bold thinking that truly revitalised a moribund concept, With covers-&-variants by Finch, Miki & Frank D’Armata, Steve McNiven, Joe Quesada,. Trevor Hairsine, Olivier Coipel, Jim Cheung, Richard Isanove, Adi Granov and Bryan Hitch, this is a grand jumping-on point for readers who love Fights ‘n’ Tights Fiction and fans familiar with either the TV animation series or movie blockbuster iterations of the World’s Greatest Superheroes.
© 2004 and 2006 Marvel Characters, Inc. All rights reserved.

Guardians of the Galaxy – Legacy


By Dan Abnett & Andy Lanning, Paul Pelletier, Rick Magyar & various (Marvel)
ISBN: 978-0-7851-3338-4

Following twin cosmic catastrophes (the invasion of our cosmos by the Negative Zone legions of Annihilus and consequent incursion of the shattered survivors of parasitical Phalanx) Marvel breathed new life in many of its moribund cosmic comics characters, and none more so than the rough agglomeration of rootin’, tootin’, blaster-shootin’ outer space reprobates that formed a new 21st century iteration of the Guardians of the Galaxy.

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics also maintained its intimate affiliation with outlandish and outrageous cosmic calamity (as wonderfully embodied in their pre-superhero “monster-mag” days), and with an upcoming big-budget movie due soon this is a property the company needs to keep in the public eye…

The original Guardians were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, January 1969), a rag-tag bunch of futuristic freedom fighters dedicated to liberating star-scattered humanity from domination by the sinister, reptilian Brotherhood of Badoon.

Initially unsuccessful, the far-future space squad floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4 and 5 and Giant Size Defenders #5 as well as the monthly Defenders (#26-29, July – November 1975), wherein assorted 20th century champions travelled a millennium into Tomorrow to ensure mankind’s very survival.

This in turn led to the Guardians’ own short-lived series (in Marvel Presents #3-12, February 1976 – August 1977) before abrupt cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers.

In June 1990 they were back, securing a relatively successful series (#62 issues, plus annuals and a spin-off miniseries) until the axe fell again in July 1995.

This isn’t them; this is another bunch…

By 2006 reading tastes had once turned to watching the skies and a massive crossover event involving most of Marvel’s 21st century space specialists erupted throughout the Marvel Universe.

Annihilation, brainchild of writing team Dan Abnett & Andy Lanning, resulted in a vast reconfiguration (pre- configuration), creating a set of galactic Guardians for modern times and tastes.

Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, a Watcher as well as a host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al and more, all relentlessly falling before a invasion of rapacious Negative Zone bugs and beasties unleashed by undying insectoid horror Annihilus.

That conflagration spawned its own wave of specials, miniseries and new titles (subsequently collected in three volumes plus a Classics compilation which reprinted key appearances of most of the saga’s star players). It inevitably led to a follow-up event …

In Annihilation: Conquest, with Kree and Skrull empires splintered, the Nova Corps of Xandar reduced to one single operative, and wild ancient gods returned, a sizable proportion of the Negative Zone invaders had tenuously established themselves in territories once home to untold billions.

The Supreme Intelligence was gone and arch-traitor Ronan had become a surprisingly effective ruler of the few remaining Kree. Cosmic Protector Quasar had died, and Phyla-Vel, (daughter of the first Captain Marvel) has inherited both his powers and name…

Whilst she and psychic demi-goddess Moondragon worked with the pacifist Priests of Pama to relieve the suffering of starving survivors, Star-Lord Peter Quill toiled with Ronan to shore up the battered interstellar defences of the myriad races in the decimated space-sector.

Quill then brokered an alliance with the Spaceknights of Galador (an old noble cyborg species most famously represented by 1980s hero Rom) to enhance the all-pervasive etheric war-net, but the system had been treacherously compromised, and when activated instantaneously overwritten ruled by a murderous, electronic sentient parasitic species known as the Phalanx, whose cybernetic credo was “peace and order through assimilation”…

Once again a rag-tag rabble united to repel a cosmic invasion, with Quill commanding a Kree resistance division/Penal Strike Force. The highly engaging intergalactic Dirty Half-Dozen comprised Galactic Warrior Bug (originally from the 1970’s phenomenon Micronauts), the current Captain Universe (ditto), Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, anamorphic adventurer Rocket Raccoon and the magnificently whacky “Kirby Kritter” Groot, a Walking Tree and one-time “Monarch of Planet X.”

In combination with stellar stalwarts Drax, Gamora – “Deadliest Woman in the Galaxy” – and Adam Warlock, the organic underdogs and other special all-stars turned back the techno-parasites and were left to set the saved if battered universe back on an even (ish) keel.

The success of all that intergalactic derring-do led in turn to a new series and this initial tome (collecting Guardians of the Galaxy volume 2 #1-6 from July-December 2008) finds some of the recently acquainted adventurers in the midst of saving the universe some more…

‘Somebody’s Got To Do It’ (by writers Dan Abnett & Andy Lanning, illustrated by Paul Pelletier & Rick Magyar) reveals how – thanks to fellow Earthling Nova’s prompting – Star-Lord determined to create a pro-active defence force to handle the next inevitable cosmic crisis as soon as it started.

To that end he convinced Drax, Gamora, Groot, Phyla-Vel, Warlock and the raccoon to relocate with him to the pan-species science-station Knowhere (situated in the hollowed out skull of a dead Celestial Space God) and start putting out the never-ending progression of interstellar brush-fires before they become really serious…

The station is guarded and run by Cosmo – a Russian dog with astounding telepathic abilities – and is where old comrade Mantis works as chief medic. It also offers unlimited teleportational transport which the team soon needs as it tries to prevent an out-of-control Universal Church of Truth Templeship crashing into a time/space distortion and shredding the fabric of reality…

Soon the surly scratch squad are battling savage, crazed missionary-zealots – powered by the worship of enslaved adherents channelled through the Templeship’s colossal Faith Generators – whilst desperately attempting to divert the vessel before it impacts the fissure in space. Such a collision would cause catastrophic destruction to the galaxy but the UCT crusaders only see heretics trying to interfere with their mission to convert unbelievers…

The crisis is exacerbated by another small problem: there are very nasty things on the other side of the fissure that really want to come and play in our universe, and when one of them breaks through the only thing to do is destroy the entire ship…

In the aftermath, Warlock reveals that the string of cosmic Armageddons has fundamentally damaged the nature of space, and more fissures will appear. He wants to repurpose the team to find and close them all before anything else escapes.

And on Sacrosanct, homeworld of the Universal Church of Truth, the Matriarch issues a decree for her Cardinals to deal with the interfering unbelievers…

‘Legacy’ sees the team dash to another Reality rupture which has recently spewed out a huge chunk of limbo-ice, only to find the temporal effluvia is encasing a chunk of Avengers Mansion and another appalling atrocity hungry for slaughter. As it attacks them they are saved by a recently-thawed costumed hero throwing a circular shield with concentric circles and a single star…

The confused hero says he is Vance AstrovikMajor Victory of the Guardians of the Galaxy and he has travelled back from the 30th century. The problem is that he can’t remember why or if he’s arrived in the right universe…

As the mystery man is probed by telepathic, precognitive Mantis, Quill and Warlock drag the team off to seal another Fissure, only to be ambushed by a unit of Cardinals as they enter a vast Dyson Sphere where something horrific is hunting…

As pitched, merciless battle breaks out on the Sphere in ‘Beyond Belief’, Mantis and Major Victory are attacked in Knowhere’s sickbay by a being of incredible power. Astrovik calls the assailant Starhawk but Mantis is unable to glean any information about him from any future she can see…

Within the Sphere, the war between Guardians and Cardinals is abruptly terminated as the bio-horror that haunts the solar system-sized construct attacks. Trapped and desperate Gamora is severely damaged when she uses the artefact’s captive sun to destroy it…

Back home at Knowhere to recuperate in ‘Damages’, the squad is caught in the latest of a series of escalating acts of sabotage. However the real shock comes as amongst the 38 dead are three Skrulls. The rapacious shape-shifting conquerors have clearly infiltrated the many races using the science station…

Apparently able to defeat all the base’s detectors and confound the many telepaths in situ, the reviled creatures prove a wave of panic and Cosmo is soon being challenged by Gorani and Cynosure of the Administrative Council, both demanding swift, strong action…

The news also incites a wave of paranoia and panic amongst the inhabitants and mystery man Astrovik is targeted by a mob, leading to Quill’s team being confined to quarters, where Drax overhears a shocking exchange between Star-Lord and Mantis…

The final two issues here form part of a major company-wide crossover but thankfully can stand alone from that event. It all begins with ‘Deception – a Secret Invasion Story’ wherein Drax goes rogue, hunted throughout the station by super-powered cops as the rest of his team undergo a trial. Of course, with a suffix like “the Destroyer” there’s little reason to trust the big green galoot, and no chance to stop him as he trashes Cynosure’s superteam The Luminals, and soon his former comrades join the search too.

Things take a darker turn as Starhawk reappears – this time as a woman – determined to stop the wrong future from happening, whilst elsewhere one of team is revealed to be concealing and protecting the dreaded Skrulls…

And in the bowels of the station Drax works on his plan to flush out the shape-shifters: after all, everybody knows that they revert to their own forms on death so all he has to do is kill everyone in Knowhere to find them…

The frankly brilliant conclusion occurs in ‘Death – a Secret Invasion Story’ which cleverly and spectacularly wraps up the crossover whilst positioning the assorted heroes for the next major story arc by splitting them up: a fairly natural reaction once the Guardians learned that Quill had had Mantis mind-control each one to get them to join his proposed pro-active strike-force in the days following the defeat of the Phalanx…

This stunning stellar treasure-chest also includes a covers-&-variants gallery by Clint Langley and Nic Klein, with a dozen of Langley’s unused Cover Options, a magnificent double-page pencil-art spread by Pelletier plus a Concept Artwork section on the new improved and savagely sinister Starhawk to astound and amaze all lovers of astral action and gritty, funny fantastic fantasy.

Smart, breathtaking adventure with loads of laughs and tremendous imagination, this is superb stuff well worth seeking out and, hopefully, set to be re-issued in the lead up to the forthcoming major movie production…
© 2008 and 2009 Marvel Characters, Inc. All rights reserved.

Dark Avengers: Molecule Man


By Brian Michael Bendis, Mike Deodato, Rain Beredo & Greg Horn (Marvel)
ISBN: 978-0-7851-3854-9
One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of freshly minted individual heroes banded together to stop the Incredible Hulk. The Mighty Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package, and over the years the roster has waxed and waned until almost every character in their universe – and even some from others – has at some time numbered amongst their serried ranks.

After years of valiant, if often controversial service to humanity, when the draconian Federal initiative known as Superhuman Registration Act led to Civil War between costumed heroes, Tony Stark AKA Iron Man was appointed the American government’s Security Czar – the “top cop” in sole charge of a beleaguered nation’s defence and freedom: Director of high-tech enforcement agency S.H.I.E.L.D. and last word in all matters involving metahumans and the USA’s vast costumed community…

Stark’s mismanagement of various crises led to the arrest and assassination of Captain America and an unimaginable escalation of global tension and destruction, culminating in an almost-successful Secret Invasion by shape-shifting alien Skrulls.

Discredited and ostracised, Stark was replaced by apparently rehabilitated and recovering schizophrenic Norman Osborn (the original Green Goblin), who assumed full control of the USA’s covert agencies and military resources, disbanded S.H.I.E.L.D. and placed the nation under the aegis of his own new organisation H.A.M.M.E.R.

The erstwhile Spider-Man villain had begun his climb back to respectability after taking charge of the Government’s Thunderbolts Project; a penal program which offered a second chance to super-criminals who volunteered to undertake Federally-sanctioned missions…

Not content with commanding legitimate political and personal power, Osborn also secretly conspired with a coalition of major menacing masterminds to divvy up the world between them. The Cabal was a Star Chamber of super-villains all working towards a mutually beneficial goal, but such egomaniacal personalities could never play well together and cracks soon began to show, both in the criminal conspiracy and Osborn himself.

As another strand of his long-term plan, the Homeland Security overlord subsequently sacked the Avengers and formed his own, more manageable team consisting of replacements and outright impostors…

Constantly courting public opinion, Osborn launched his Avengers whilst systematically building up a new, personally loyal high-tech paramilitary rapid-response force. Moreover, seemingly to keep himself honest, he hired ex-S.H.I.E.L.D. hardliner Victoria Hand as his Deputy Director, tasked with watching the recovering madman for any signs of regression into criminal insanity…

His second-in-command was also occupied with the day-to-day running of the organisation whilst he concentrated on keeping Greek War-God Ares, mentally-disturbed superman Sentry and altruistic, dimensionally displaced alien Noh-Var – now dubbed Captain Marvel – unaware of his true intentions.

His other recruits were content with the sweet perks and devious deals on offer. Bullseye, Moonstone, Venom and Wolverine‘s psychotic son Daken Akihiro happily counterfeited Hawkeye, Ms. Marvel, Spider-Man and the irascible mutant Avenging X-Man, especially as Osborn had confiscated and repurposed Tony Stark’s greatest inventions into his own suit of super-armour, retooled and finished to invoke impressions of both Captain America and the Golden ex-Avenger. Iron Patriot was always at the forefront of his hand-picked team, leading from the front as a true American hero should…

Collecting issues #9-12 (December 2009-March 2010) of the controversial Dark Avengers series scripted by Brian Michael Bendis and illustrated by Mike Deodato & colourist Rain Beredo, this volume begins to catalogue the cracks in the façade.

As Osborn starts to become unglued, the God of War takes a personal day and follows his son Alexander.

Nick Fury, driven by duty, fuelled by suspicion and powered by a serum which kept him vital far beyond his years, didn’t go away when S.H.I.E.L.D. was shut down. He just went deep undercover and continued doing what he’d always done – saving the world, one battle at a time. From an unassailable, unsuspected vantage point Fury picked his battles and slowly gathered assets and resources he’d personally vetted or built…

The indomitable freedom fighter had always known that to do the job properly he needed his own trustworthy forces and no political constraints. To this end he had long endeavoured to clandestinely stockpile his own formidable team, which included a crack squad of super-human operatives: Yo Yo Rodriguez AKA Slingshot, Sebastian Druid, Jerry “Stonewall” Sledge, J.T. “Hellfire” James and Daisy Johnson, codenamed Quake, and the terrifyingly volatile Alexander: a 12-year old boy of incredible power.

The child Phobos was destined to become a true god – the personification of Fear – but until then his daily-developing divine gifts were Fury’s to use…

Now Ares tracks his delinquent child to the lair of his commanding officer’s most dangerous enemy. Instead of all-out combat, however, the confrontation with Fury leads to a shaky détente and an improbable deal…

The main part of this volume then deals with the faux team’s most perilous challenge, as a string of uncanny disappearances in back-of-beyond hamlet Dinosaur, Colorado ties in with Osborn’s desire to keep his bored and dangerous team occupied.

However when the more-than-godlike Sentry is apparently vaporised, the grand schemer realises the magnitude of the unidentified menace and mobilises his entire organisation.

But as his team approach ground zero and the still unknown foe, each is whisked into a personalised hell (illustrated in painted sections by Greg Horn) wherein impossibly overwhelming Molecule Man Owen Reece sits in judgement and metes out appalling punishments on the interlopers who have desecrated his private paradise and playground…

With only Victoria Hand left the situation looks dire, but the former S.H.I.E.L.D. bean-counter undertakes a brilliant last-ditch stratagem which delays events long enough for Sentry to somehow reassemble himself and battle the most powerful creature in existence to a standstill…

Not even Sentry himself realised just how strong he truly was, and as that terrifying fact sinks in Osborn continues to mentally unravel – even as his erstwhile Cabal ally Loki attacks…

To Be Concluded…

This portentous, doom-drenched psycho-drama builds breathtaking suspense whilst delivering blistering action in a slowly-intensifying progression as part of the “Dark Reign” company-wide crossover which impacted upon the entire Marvel Universe, yet besides being a component of an overarching epic, still holds together effectively as an entertaining one-off read for casual Fights ‘n’ Tights fans…

Also included to enhance the appeal are a cover gallery by Deodato & Beredo, a wealth of Characters Designs and unused material, a 4-page article on the Cover Process, Norman’s Dream Sketchbook by Greg Land and an information feature on Molecule Man taken from the Marvel Universe Handbook.

Although definitely not a book for younger fans, this is another striking saga from author Bendis, packed with intrigue and action, magnificently illustrated and offering an engaging peek at the sinister side of superheroics and the deadly downside of good intentions.
© 2009 and 2010 Marvel Characters, Inc. All Rights Reserved.

Essential Avengers volume 7


By Steve Englehart, Gerry Conway, Jim Shooter, George Pérez, Don Heck, Dave Cockrum, Rich Buckler, John Buscema, Sal Buscema, George Tuska & various (Marvel)
ISBN: 978-0-7851-4453-3

The Avengers always proved that putting all one’s star eggs in a single basket pays off big-time: even when Marvel’s major players like Thor, Captain America and Iron Man are absent, it simply allows the team’s lesser lights and continuity players to shine more brightly.

Although the founding stars were regularly featured due to the rotating, open door policy, the human-scale narrative drivers were the regulars without titles of their own and whose eventful lives played out only within these stories and no others.

This monumental seventh monochrome tome, collecting the ever-amazing Avengers‘ extraordinary exploits from issues #140-163 of their monthly comicbook (spanning November 1975-September 1975), also includes material from Avengers Annual #6 plus a crossover appearance from Super-Villain Team-Up #9.

This era saw revered and multi-award winning scripter Steve Englehart surrender the writing reins to Gerry Conway during a period of painful recurring deadline problems – before neophyte wunderkind Jim Shooter came aboard to stabilise and reshape the cosmology and history of the Marvel Universe through the adventures of the Earth’s Mightiest Heroes…

Opening this epochal tome is ‘The Phantom Empire!’ (Avengers #141, by Englehart, George Pérez & Vince Colletta), which began another complex, multi-layered epic combining superheroic Sturm und Drang with searing – for 1975, at least – political commentary.

It all began when new member The Beast was ambushed by mercenaries from corporate behemoth Roxxon Oil.

He was saved by ex-Avenger Captain America who had been investigating the company on a related case and, after comparing notes, realised something very big and very bad was going on…

Linking up with Thor, Iron Man, other trainee Moondragon and the newly returned newlyweds Vision and Scarlet Witch, the pair learned of another crisis building as Hawkeye had gone missing, probably captured by time tyrant Kang the Conqueror…

Just as the Assemblage was agreeing to split into teams, former child model Patsy Walker-Baxter (star of a bunch of Marvel’s girl’s market comics such as Patsy Walker and Patsy & Hedy) burst in, threatening to expose Beast’s secret identity…

When he had first further mutated, Hank McCoy had attempted to mask his anthropoid form and Patsy had helped him in return for his promise to make her a superhero. Now she had resurfaced prepared to use blackmail to make him honour his vow. She got dragged along as one squad (Cap, Iron Man, Scarlet Witch and Vision) joined Beast’s as he returned to his old lab at Brand/Roxxon… where they were ambushed by alternate Earth heroes the Squadron Supreme…

Moondragon and Thor meanwhile co-opted sometime ally Immortus and followed Hawkeye back to 1873 but were also bushwhacked, finding themselves battling Kang beside a coterie of cowboy legends including Kid Colt, Night Rider, Ringo Kid, Rawhide Kid and Two-Gun Kid in ‘Go West, Young Gods!’ even as the present-day team learned that their perilous plight involved a threat to two different dimensions’ situations because Roxxon had joined with the corporations which had taken over the Squadron Supreme’s America – thanks to the malignly mesmeric Serpent Crown of Set…

The Wild West showdown culminated in the apparent death of a deity in ‘Right Between the Eons!’ (Avengers #143, inked by Sam Grainger). Elsewhen, the 20th century heroes were beginning their counterattack in the esoteric weaponry factory at Brand, and during all that running wild the heroes found the technologically advanced, ability-enhancing uniform of short-lived adventurer The Cat in a storeroom.

When Patsy put it on the hero-groupie neophyte dubbed herself Hellcat in ‘Claws!’ (Mike Esposito inks)…

Soon after, the Avengers were cornered by the Squadron and as battle recommenced Roxxon president Hugh Jones played his trump card and transported all the combatants to the other Earth…

The dreaded deadline doom hit just at this crucial juncture and issues #145-146 were taken up with a 2-part fill-in by Tony Isabella, Don Heck & John Tartaglione with additional pencils by Keith Pollard for the concluding chapter.

‘The Taking of the Avengers!’ revealed how a criminal combine had taken out a colossal contract on the World’s Mightiest Superheroes but even though ‘The Assassin Never Fails!’ the killer was thwarted and Captain America, Thor, Iron Man, Hawkeye, Beast, Vision and Scarlet Witch – plus Wasp, Yellowjacket and the Falcon all safely returned to their various cases untroubled by the vagaries of continuity or chronology which makes this rather impressive yarn such a annoyance in this specific instance…

The trans-dimensional traumas finally resumed in Avengers #147 which described the ‘Crisis on Other-Earth!’ (Englehart, Pérez & Colletta). With the corporate takeover of the other America revealed to have been facilitated by use of the mind-bending mystical serpent crown, the Scarlet Witch took possession of the sinister helm and her team-mates tried desperately to keep the overwhelming Squadron Supreme from regaining it.

On our Earth Hawkeye brought Two-Gun Kid to the modern world but decided to go walkabout rather than rejoin his fellow Avengers even as Thor and Moondragon began searching for their missing colleagues…

It was back to business in #148 as ‘20,000 Leagues Under Justice!’ (Grainger) featured the final showdown and the Avengers’ victory over a wiser and repentant Squadron Supreme, and as the heroes returned to their home dimension ‘The Gods and the Gang!’ reunited them with Moondragon and the Thunder God to clean up Brand/Roxxon. The Corporate cabal still had one trick left to play however: a colossal and biologically augmented Atlantean dubbed Orka, the Human Killer Whale…

Avengers #150 saw an official changing of the guard as ‘Avengers Assemble’ by Englehart, Pérez, Tartaglione & Duffy Vohland – supplemented part-way through by half of ‘The Old Order Changeth!’ (reprinted from #16 by Stan Lee, Jack Kirby & Dick Ayers) – settled the membership question and made way for new scripter Gerry Conway in #151 whose ‘At Last: The Decision’ (with additional scripting by Jim Shooter & Englehart and art from Pérez & Tartaglione) set the group off on new, less cosmic adventures.

No sooner had the long-delayed announcement been made (this membership drive had begun in Avengers #137 after all) though, than a mysterious crate disgorged the long-dead body of Wonder Man which shockingly shambled to its feet and accused the stunned android Vision of stealing his mind…

Long ago Simon Williams had been turned into a human powerhouse by arch-villain Baron Zemo and used as a Trojan horse to infiltrate the team, but eventually gave his life to redeem himself. After he was buried his brain patterns were used to provide an operating system for The Vision, inadvertently creating a unique human personality for the cold thing of plastic wires and metal…

In #152 ‘Nightmare in New Orleans!’ kicked the simmering saga into high gear as the team began a search for the fallen Wonder Man’s grave robber/re-animator, in a tale by Conway, John Buscema & Joe Sinnott which soon found the team facing voodoo lord Black Talon in New Orleans…

‘Home is the Hero!’ reintroduced 1940 Marvel sensation Bob Frank (AKA super fast superhero The Whizzer). In a tragic tale of desperation the aged speedster sought the heroes’ help before he was seemingly possessed and attacked the team.

Avengers Annual #6 answered all the mysteries and wrapped up the storyline with ‘No Final Victory’ (illustrated by Pérez, Esposito, Tartaglione & Vohland), as a conspiracy involving the Serpent-helmed Living Laser, Whizzer’s government-abducted son mutant son Nuklo and rogue US Army General Pollock almost succeeded in conquering California if not America – until the resurgent Avengers laid down the law…

Also included in the annual – and here – was ‘Night Vision’ by Scott Edelman & Herb Trimpe: a stirring solo story of the Android Avenger battling super swift psychopath Whirlwind.

In Avengers #154 ‘When Strikes Attuma?’ Conway, Pérez & Pablo Marcos began a blockbuster battle bonanza which was in part a crossover with Super-Villain Team-Up (this series followed the uneasy coalition of Dr. Doom and Namor the Sub-Mariner). The initial chapter found the Vision captured by subsea barbarian Attuma even as Earth’s Mightiest Heroes were ambushed and defeated by the warlord’s augmented Atlantean thrall Tyrak the Treacherous.

The scheme was simple enough: use the enslaved surface champions as cannon fodder in an assault against Namor…

At this time US Secretary of State Henry Kissinger had recently signed a non-aggression pact with the Dictator of Latveria with Doom subsequently blackmailing the Sub-Mariner into serving as his unwilling ally. One American vigilante observed no such legal or diplomatic niceties. The Shroud thought he had freed the Atlantean from his vow by “killing” Doom but the villain had survived the assault: rescued and secretly imprisoned by Sub-Mariner’s cousin Namorita and girlfriend Tamara under the misguided apprehension that they could force the Metal-shod Monarch into helping Atlantis and their lost Prince.

SVT-U #9 carried on the epic encounter with the heroes now ‘Pawns of Attuma’ (scripted by Bill Mantlo, drawn by Jim Shooter & Sal Trapani) as the Avengers were unleashed upon the Atlanteans, only to discover Doom now in charge and easily able to thwart their half-hearted assault.

In Avengers #155 the beaten heroes were helpless, leaving only confused, despondent and battle-crazed Namor ‘To Stand Alone!’ (Conway Perez & Marcos), joined by lone stragglers the Beast, Whizzer and Wonder Man to hunt down the triumphant barbarian sea lord.

The epic conclusion came in ‘The Private War of Doctor Doom!’ (Avengers#156, by Shooter, with art from Sal Buscema & Marcos) wherein the liberated and furious heroes joined forces to crush Attuma whilst simultaneously preventing Doom from turning the situation to his own world-conquering advantage…

In #157 ‘A Ghost of Stone!’ (Conway, Heck & Marcos) addressed a long-unresolved mystery of the Black Knight – his body had been petrified whilst his soul was trapped in the 12th century – as a strange force reanimated the statue and set it upon the weary heroes, after which ‘When Avengers Clash!!’ (Shooter, Sal Buscema & Marcos) saw the revived and now fully-recovered Wonder Man clash with an impossibly jealous Vision over the Scarlet Witch.

That Wanda loved the android Avenger was seemingly forgotten as his “borrowed” brain patterns fixated on the logical assumption that eventually his flesh-and-blood wife would gravitate to a normal man with his personality rather than stay married to a mere mobile mechanism…

Domestic tantrums were quickly laid aside when the entire team – plus late arrivals Black Panther and Thor) battled research scientist Frank Hall following an accident which gave him complete control over the forces of gravity…

Apparently unstoppable, Graviton almost destroyed New York in #159 as ‘Siege by Stealth and Storm!’ (Shooter, Sal Buscema & Marcos) resulted in a savage clash and the unbeatable villain defeating himself…

Avengers #160 featured Eric Williams, the deranged Grim Reaper. With portentous hints of a hidden backer and his dead brother seemingly returned, he conducted ‘…The Trial!’ (Shooter, Pérez & Marcos) to see whether Wonder Man or the Vision was the “true” Simon Williams… but didn’t like the answer he got…

The next issue extended the sub-plot as ‘Beware the Ant-Man’ found the team attacked by a frenzied Henry Pym, whose mind had regressed to mere days after the Avengers first formed. The crazed hero had allied with the homicidal robot he no longer remembered creating and was unwittingly helping it build ‘The Bride of Ultron!’ (#162), pitifully oblivious that for the almost completed Jocasta to live his own wife Janet had to die…

At the close the Avengers believed they had finally destroyed the murderous mechanoid, but they were wrong…

This classic collection of costumed clashes closes with Shooter, George Tuska & Marcos’ stand-alone tale ‘The Demi-God Must Die!’ wherein mythological maniac Typhon returns to capture the team. Despite forcing Iron Man to attack Hercules (to save his hostage Avenging comrades), and even after lots of spectacular smashing, the scheme naturally fails and the World’s Mightiest are triumphant again…

This type of heroic adventure might not be to every reader’s taste but these – and the truly epic yarns that followed – set the tone for fantastic Fights ‘n’ Tights dramas for decades to come and can still boggle the mind and take the breath away, even here in the so slick and cool 21st century…

No lovers of Costumed Dramas can afford to ignore this superbly bombastic book and fans who think themselves above superhero stories might also be pleasantly surprised…
© 1975, 1976, 1977, 2010 Marvel Characters, Inc. All Rights Reserved.