Essential Punisher volume 1


By Gerry Conway, Archie Goodwin, Len Wein, Mike W. Barr, Marv Wolfman, Dennis O’Neil, Roger McKenzie, Frank Miller, Bill Mantlo, Stephen Grant, Jo Duffy, Ross Andru, Tony DeZuniga, Frank Springer, Keith Pollard, Al Milgrom, Greg LaRocque, Mike Zeck, Mike Vosburg& various  (Marvel)
ISBN: 978-0-8571-2375-0

Although one of the industry’s biggest hits from the late 1980s onwards, the compulsive vengeance-taker known as The Punisher was always an unlikely and uncomfortable star for comicbooks.

His methods are always excessively violent and usually permanent. It’s intriguing to note that unlike most heroes who debuted as villains (Black Widow or Wolverine come to mind) the Punisher actually became more immoral, anti-social and murderous, not less: the buying public simply shifted its communal perspective; The Punisher never toned down or cleaned up his act…

He was created by Gerry Conway, John Romita Sr. and Ross Andru; a necessarily toned down, muted response to such increasingly popular prose anti-heroes as Don Pendleton’s Mack Bolan: the Executioner and a bloody tide of fictive returning Viet Nam vets who all turned their training and talents to wiping out organised crime in the early 1970s.

The story goes that Marvel’s bosses were reluctant to give The Punisher a starring vehicle in their standard colour comic-book line, feeling the character’s very nature made him a bad guy and not a good one. Other than the two magazine stories and the miniseries which closes the volume, Frank Castle was not supposed to be the star or even particularly admirable to the impressionable readership.

Therefore these early appearances might disappoint die-hard fans even though they are the formative tales of his success. Perhaps it’s best to remember and accept that when not actually the villain in the tales he was at best a worrisome guest…

Boy, how times do change…

He was first seen as a villain and patsy in Amazing Spider-Man #129, repeatedly returning thereafter before getting his shot at the big time – and then not in newsstand publications but in the company’s black and white, mature magazine line…

This initial Essential compilation gathers all those tentative stabs and guest-shots from February 1974 through to the breakthrough 1986 miniseries which really got the ball rolling: specifically Amazing Spider-Man #129, 134-135, 162-163, 174-175, 201-202; Amazing Spider-Man Annual #15; Giant-Size Spider-Man #4; Marvel Preview #2; Marvel Super-Action #1; Captain America #241; Daredevil #182-184; Peter Parker, the Spectacular Spider-Man #81-83 and The Punisher #1-5, and many die-hard fans might be a little disappointed in the relative lack of brutality, carnage and even face time contained herein.

Just keep in mind that for the greater part of these early appearances the Skull-shirted slayer was at best a visiting partner and usually the villain du jour…

The first case in this mammoth monochrome war journal comes from Amazing Spider-Man #129, introducing not only the renegade gunslinger but also nefarious manic mastermind The Jackal in ‘The Punisher Strikes Twice!’ by Conway, Andru, Frank Giacoia & Dave Hunt wherein the Man with the Guns was duped by manipulative Professor Miles Warren into hunting Spider-Man. The unhappy Wallcrawler was currently a suspect in the death of Norman Osborn and subsequently set up by the Jackal for the murder of the Punisher’s gunmaker…

The much-misunderstood champions of the oppressed crossed paths again in Amazing Spider-Man #134-135 when a South American bandit intended to be his oppressive regime’s Captain America attempted to pillage a Manhattan tour boat in ‘Danger is a Man Named… Tarantula!’ Once again unwilling allies, the duo dutifully dismantled the villains schemes after a ‘Shoot-Out in Central Park!’

The Punisher played a more pivotal role in Giant-Size Spider-Man #4 (April 1975) when the Webslinger forced himself into one of the Lone Gunman’s cases in ‘To Sow the Seeds of Death’s Day!’ Ruthless arms dealer Moses Magnum had perfected a lethal chemical weapon and begun testing it on randomly kidnapped victims. Tracking down the vile monster in ‘Attack of the War Machine!’, the pair found themselves infiltrating his ‘Death-Camp at the Edge of the World!’ before summary justice was dispensed as much by fate as the heroes…

John Romita senior’s original concept pencil sketch of The Punisher from 1973 is followed by the vigilante’s first solo role – in black-&-white magazine Marvel Preview #2 (August 1975) – where Conway & Tony DeZuniga pronounced a ‘Death Sentence’ on some of Castle’s old army buddies who had been tricked into becoming assassins by a millionaire madman who wanted to take over America. The gritty yarn also at last revealed the tragic reasons for the Punisher’s unending mission of vengeance.

Highly decorated Marine Castle saw his wife and children gunned down in Central Park after the carefree picnickers stumbled into a mob hit. When the killers turned the guns on the witnesses, only Castle survived. Recovering in hospital the bereft warrior dedicated his life to eradicating criminals everywhere…

Following a stunning Punisher and Dominic Fortune pin-up by Howard Chaykin, ‘Accounts Settled… Accounts Due!’ by Archie Goodwin, DeZuniga & Rico Rival from Marvel Super Action #1 (January 1976) follows the matured-themed plot to a close as Castle at last tracks down the gunsels who carried out the shooting and the Dons who ordered it, only to find that his bloody vengeance hasn’t eased his heart or dulled his thirst for personal justice…

Castle was reduced to a bit-player in Amazing Spider-Man #162-163 (October and November 1976, by Len Wein Andru & Esposito, as the newly reconstituted X-Men were sales-boosted by a guest-clash with the Wallcrawler in ‘…And the Nightcrawler Came Prowling, Prowling’, wherein the Arachnid jumps to wrong conclusion after a sniper shoots a reveller at Coney Island.

By the time Nightcrawler has explained himself – in the tried-and-true Marvel manner of fighting the webspinner to a standstill – old skull-shirt has turned up to take them both on before mutual foe Jigsaw is exposed as the real assassin in the concluding episode ‘Let the Punisher Fit the Crime!’

Amazing Spider-Man #174 from November 1977 declared ‘The Hitman’s Back in Town!’ (inks by DeZuniga & Jim Mooney) and saw Castle hunting a costumed assassin hired to remove J. Jonah Jameson but experiencing an unusual reticence since the killer was a old army pal who had saved his life in Vietnam. Nevertheless the tale ended with a fatality in the ‘Big Apple Battleground!’ in #175.

Captain America #241 (January 1980, by Mike W. Barr, Frank Springer & Pablo Marcos) was very much a fill in which benefited from the Frank Miller effect – he drew the cover – as ‘Fear Grows in Brooklyn’ as the Sentinel of Liberty got in the way of a mission and refused to allow the Punisher to go free.

He couldn’t however, stop him from escaping police custody and Amazing Spider-Man #201-202 –‘Man-Hunt!’ and ‘One For Those Long Gone!’ (February and March 1980, by Marv Wolfman, Keith Pollard & Mooney) – reveal how The Punisher almost uncovers Peter Parker‘s big secret whilst relentlessly stalking a mob boss responsible for the death of a kid who had saved Castle’s life…

Amazing Spider-Man Annual #15 (1981 by Dennis O’Neil, Frank Miller & Klaus Janson) is putatively the genesis of the antihero in his true form. ‘Spider-Man: Threat or Menace?’ sees maniac fugitive Frank Castle back in the Big Apple and embroiled in a deadly scheme by Doctor Octopus to poison five million New Yorkers.

It’s not long before both Peter Parker and his colourful alter-ego are caught in the middle of a terrifying battle of ruthless wills in a tense and clever suspense thriller, which perfectly recaptures the moody mastery of Steve Ditko’s heydays.

The Miller connection continued in three unforgettable issues of Daredevil (#182-184 from May-July 1982) which perfectly encapsulated everything that made the Punisher run such a momentous, unmissable, “must-read” character…

Beginning with only a pertinent untitled excerpt by Miller & Janson from ‘She’s Alive’ wherein a reeling Matt Murdock is trying to cope with the murder of his first love Elektra whilst elsewhere Castle is clandestinely removed from prison by a government spook to stop a shipment of drugs the authorities can’t touch. Once he’s killed the gangsters, however, The Punisher refuses to go back to jail…

The story proper begins in ‘Child’s Play’ – with Roger McKenzie lending a scripting hand – and deals with school kids using drugs. It was originally begun by McKenzie & Miller but shelved for a year, before being reworked into a stunningly powerful and unsettling tale once Miller & Janson assumed the full creative chores on the title.

When Matt visits a High School he is a helpless witness when a little girl goes berserk, attacking staff and pupils before throwing herself out of a third floor window.

She was high on “Angel Dust” and as the appalled hero vows to track down the dealers he first encounters her bereaved and distraught younger brother Billy, determined to exact his own vengeance and later the coldly calculating Castle who has the same idea and far more experience…

The hunt leads inexorably to a certain street pusher and DD, Billy and the Punisher all find their target at the same time. After a spectacular battle the thoroughly beaten Daredevil has only a bullet-ridden corpse and Billy with a smoking gun…

The kid is innocent – and so, this time at least, is Castle – and after Murdock proves it in court, the investigation resumes with the focus falling on the pusher’s boss Hogman. When DD’s super-hearing confirms the gangster’s claims of innocence his alter-ego Murdock then successfully defends the vile dealer, only to have the exonerated slime-ball gloatingly admit to having committed the murder after all…

Horrified, shocked, betrayed and determined to enforce justice, DD finds a connection to a highly-placed member of the school faculty deeply involved with Hogman in the concluding ‘Good Guys Wear Red’ but it’s far too late: Castle and Billy have both decided the end the matter Hogman’s way…

Scripted by Bill , Peter Parker, the Spectacular Spider-Man #81-83 (August to October 1983) opens with ‘Stalkers in the Shadows’, illustrated by Al Milgrom & Mooney, and sees an increasingly crazy Punisher going after misdemeanour malefactors with the same murderous zeal he previously reserved for killers and worse. Spider-Man meanwhile has his hands full with teen vigilantes Cloak and Dagger who have graduated from tackling street drug pushers to go after Wilson Fisk, Kingpin of crime.

‘Crime & Punishment!’ sees Castle applying lethal force indiscriminately all over town, culminating in his own crazed attack on Fisk… who beats him to a pulp.

The saga ends with ‘Delusions’ by Mantlo, Greg LaRoque & Mooney wherein the Punisher goes on trial and is found to have been dosed with psychosis-inducing drugs…

At last Marvel gave way to the inevitable and commissioned a Punisher miniseries, although writer Steven Grant and penciller Mike Zeck apparently had an uphill struggle convincing editors to let the grim, gun-crazed maniac loose in that shiny world where little kids might fixate on a dangerous role model – and their parents might get all over-protective, litigious and (skull) shirty…

In 1985 they finally got the green-light and the 5-issue miniseries – running from January to May – turned the industry on its head. There was indeed plenty of controversy to go around, especially as the tale featured a “hero” who had lots of illicit sex and killed his enemies in cold blood. Also causing problems for censorious eyes were the suicide of one of the major characters and the murder of innocent children. Doesn’t it make you proud to realise how far we’ve since come…?

The company mitigated the potential fall-out with the most lacklustre PR campaign in history, but not telling anybody about The Punisher didn’t stop the series from becoming a runaway, barnstorming success. The rest is history…

Two years later as the graphic novel market was finally getting established and with Frank Castle one of the biggest draws in comics (sorry, I’m such a child sometimes), that contentious series was released as a complete book and it remains one of the very best of all his many exploits.

Here, rendered even more stark and uncompromising in gritty moody monochrome, the action begins in ‘Circle of Blood’ as Castle is locked in Ryker’s Island prison where every inmate is queuing up to kill him. Within hours though he has turned the tables and terrified the General Population, but knows that both old foe Jigsaw and the last of the great mob “Godfathers” have special plans for him…

When a mass breakout frees all the cons, Castle brutally steps in. For this he is allowed to escape by the warden, who casually offers him membership in The Trust, an organisation of “Right-minded, law-abiding citizens” who approve of his crusade against crime. Castle also discovers he’s being stalked by Tony Massera, a good man who thought he had escaped the influences of his bad family…

Tony wants to kill Castle to avenge his father, one of Punisher’s many gory successes – but only after the streets have been swept clean of scum like his own family…

‘Back to the War’ finds the Punisher on the streets again, hunting scum, armed and supplied by the Trust but still not a part of their organisation.

After an abortive attempt to blow up The Kingpin, Castle is saved by the mysterious Angel, and begins a loveless liaison with her. With everybody mistakenly believing the master of New York’s underworld dead, a bloody gang-war erupts with greedy sub-bosses all trying to claim the top spot, but by the events of ‘Slaughterday’ Castle realises that too many innocents are getting caught in the crossfires.

He also discovers in ‘Final Solution’ that the Trust have their own national agenda as hit men and brainwashed criminals dressed in his costume surreptitiously hit the streets, executing mobsters and fanning the flames…

All the Trust’s plans for this “Punishment Squad” and the country are uncovered in the blockbusting conclusion ‘Final Solution Part 2’ as all the pieces fall into place and the surviving players reveal their true allegiances. In a classy final chapter mysteriously completed by the highly underrated Jo Duffy and Mike Vosburg, from Grant’s original plot, The Punisher takes charge in his inimitable manner, leaving God and the cops to sort out the paperwork….

We can only speculate as to why the originators fell away at the last hurdle, but I’m pretty sure those same reluctant editors played some part in it all…

This economical Essential edition comes with a plethora of pin-ups and concludes with a comprehensive information dossier culled from the ever-informative Marvel Universe Handbook, and these superbly gritty, morally ambiguous if not actually ethically challenging dramas never cease to thrill and amaze, and have been reprinted a number of times.

Whichever version suits your inclinations and wallet, if you love action, cherish costumed comics adventure and crave the occasional dose of gratuitous personal justice this one should be at the top of your “Most Wanted” list.

© 1974, 1975, 1976, 1977, 1980, 1981, 1982, 1983, 1986, 2011 Marvel Characters, Inc. All rights reserved.

Superior Spider-Man: Goblin Nation


By Dan Slott, Christos N. Gage, Giuseppe Camuncoli, Humberto Ramos, John Dell & various (Marvel/Panini UK)
ISBN: 978-1-84653-602-1

Amazing Spider-Man #700 began one of the most impressive reboots of the wondrous Webslinger’s mythology and was certainly the most striking and compelling character shake-up of all the MarvelNOW! relaunches.

In that issue, all that was Peter Parker apparently died when Doctor Otto Octavius took over his body. The hero’s mind had been trapped in the super-villain’s expiring body where, despite his every effort, at the last Peter perished with and within that decrepit frame.

Permanently installed in a strong and vital body, the coldly calculating Octopus began living Peter’s life, albeit with some minor necessary alterations, upgrades and improvements: arguably becoming a wholly Superior Spider-Man…

At first the situation did not seem completely hopeless. At the moment of the monster’s greatest triumph Peter inflicted his full unvarnished memories on the psychic invader, forcing Octavius to experience every ghastly moment of tragedy and sacrifice which combined to make Spider-Man the compulsive do-gooder that he was.

From that enforced emotional turmoil came a bitter understanding. Otto had a change of heart and swore to live the rest of his stolen life in tribute to his greatest enemy; earnestly endeavouring to carry on Spider-Man’s self-imposed mission and inescapably guided by Peter’s abiding principle: “with great power comes great responsibility”…

However Octavius’ monomania proved hard to suppress and the overwritten webspinner constantly toiled to prove himself a better man: augmenting Parker’s paltry gadgets and methodology with millions of spying “Spiderbots” to patrol the entire city at once, always adding advanced tech and new weaponry to his uniform and, most importantly, acting pre-emptively rather than merely reacting to crises as the original had…

Otto went back to college because he refused to live life without a doctorate and even briefly tried to rekindle his new body’s old relationship with Mary Jane Watson.

The new, ultra-efficient Spider-Man became New York’s darling and even Mayor J. Jonah Jameson embraced the hero; all but adopting the Arachnid as his deputy – to the utter incredulity of an imperceptible psychic shard of Peter which still screamed in frustration within the deepest recesses of the hero’s overwritten consciousness…

The helpless ghost was an unwilling passenger, unsuspected by Octavius yet increasingly privy to the villain’s own barely-suppressed memories. Moreover, many of Parker’s oldest friends and allies began to suspect something amiss…

Police CSI and ex-girlfriend Carlie Cooper knew Peter’s secret identity and recalled the last time Spidey fought Doc Ock, when the killer broke her arm. He had claimed then that it was an accident: that he was Peter trapped in the villain’s body…

The public seemed happy with the changed Spider-Man. Not only was he more efficient, but far more brutal too: crippling bad guys like Boomerang, Vulture and Scorpion. This hard-line attitude actually increased the wallcrawler’s approval rating and, after a hostage siege, his status peaked when he executed the psychotic perpetrator Massacre…

Eventually Octavius realised there was a noble passenger in his head and eradicated the last vestiges of his insidious enemy’s presence – at the cost of many of Parker’s later memories. However, now utterly liberated, Otto ambitiously extended his campaign of modernised crime-fighting.

After helping Jameson when the Spider-Slayer and other super-felons broke loose on The Raft penitentiary, Spider-Man blackmailed the Mayor into giving him the now-empty island edifice for a base. The Superior Wallcrawler designed a new costume, built giant war-tanks and even hired henchmen to be his “Spiderlings”, helping him clean up the city for decent, law-abiding citizens.

“Parker’s” personal life was all but over. Finally achieving a doctorate, he opened his own tech start-up company and entered into a romance with brilliant college companion Anna Maria Marconi whilst his arachnid alter ego monitored the metropolis through the electronic eyes of the tiny but universal spiderbots from his transformed citadel on the now-renamed Spider Island II…

There’s still plenty that he doesn’t see though: resurgent criminal mastermind Goblin King (former Green Goblin Norman Osborn) had taken over the underworld through his Goblin Army Cult.

To that end he transformed young Phil Urich – latest iteration of The Hobgoblin – into his devilishly Strong Right Arm: a Goblin Knight to lead his armies to inevitable victory…

Carlie had shared her suspicions about Otto possessing Spider-Man with her friend Police Captain Yuri Watanabe (who secretly moonlights as costumed vigilante The Wraith). Together they gathered proof of their suspicions regarding the Ock and the Wallcrawler; but the mission went cold when Cooper suddenly vanished…

Elsewhere disgraced psychopathic genius Ty Stone joined Osborn’s daughter-in-law Liz Allen-Osborn as director at her new conglomerate Alchemax. He was cautiously building his own powerbase, unaware that his new assistant Michael O’Mara was in truth Miguel O’Hara, (Spider-Man 2099) trapped in our era following a chronal crisis…

Otto/Peter was trying to repair his relationship with Aunt May and her wealthy husband (J. Jonah’s dad Jay Jameson), helplessly re-experiencing the lad’s abiding affection for the gracious old lady. However after seeing Spider-Man at work torturing a captured foe, May wanted her family to have nothing to do with the Arachnid, even though Peter’s company was officially the creator of all the Superior Spider-Man’s gadgets and crime-fighting improvements…

As Yuri searched for Carlie, she came to the understandable but erroneous conclusion that Spider-Man was responsible for her abrupt disappearance, whilst Ock’s Spiderlings continually scanned the city for signs of the Goblin cult, neither side able to glean that deep in a subterranean lair Carlie was suffering at the hands of the Goblin King.

The villain was hungry to learn all she knew about Spider-Man (information the mentally unstable Osborn had himself forgotten), but only got what he was after once he’d dosed her with the madness-inducing mutagenic goblin formula which had originally transformed him from business mogul to costumed maniac…

The bid to transform her into one of his faithful acolytes worked perfectly, and artificially crazed new acolyte Monster seemed delighted to join his vile viridian family…

In the Mayor’s office Jonah Jameson, fed up with Spider-Man’s exploitative extortion, commissioned Stone and Alchemax to build a new generation of Spider-Slayer robots. The unscrupulous technologist was happy to turn the project over to his new protégé…

In other news: Green Goblin had declared war on his rival (and cheap knock-off) Roderick Kingsley who had been franchising super-villain gigs and poaching capers as the Hobgoblin, preparatory to making his big move on the city.

Parker’s Avenger ally Iron Man finally secured concrete proof that the Superior Spider-Man had been playing fast and loose with the truth from the very start…

Worst of all, after being briefly possessed by the Venom Symbiote Otto had awaked the aggravating ghost of the real Peter Parker in the recesses of their co-owned head…

To Be Concluded…

Scripted by Dan Slott with Christos N. Gage, Goblin Nation brings the saga of the brilliant bodysnatcher to a spectacular close, collecting issues #26-31 of the Superior Spider-Man as well as the second Annual (encompassing November 2013- April 2014), delivering a stunning conclusion to the story of Otto Octavius in advance of the Amazing return of the one true Friendly Neighbourhood Spider-Man…

‘Goblin Nation Prelude: Goblin Wars’ illustrated by Humberto Ramos, Javier Rodriguez, Marcos Martin, Victor Olazaba & Alvaro Lopez, opens as Goblin Nation soldiers and Hobgoblin’s crew clash one last time, whilst across town the Superior Spider-Man’s battle with AIM is interrupted by an indignant pack of Avengers demanding some honest answers…

Deep in Octavius’ mindscape, everything that remains of Peter Parker reviews again the 31 key memories left after Ock performed psychic surgery to excise his young foe’s thoughts and influence. They aren’t much, but they are the very quintessence of what made the boy a hero…

In the outer world Goblin King kills Hobgoblin, subsequently recruiting his victim’s men to the cause. Suspicious and fearful, his Goblin Knight Phil Urich wisely conceals from Osborn the fact that the corpse is not Kingsley but only a brainwashed proxy, whilst at Avengers Tower, the interview with the Webslinger goes badly and “Spider-Man” quits the World’s Mightiest Heroes…

‘Goblin Nation’ resumes 31 days later with New York City devastated and all but conquered by Osborn’s ghoulish forces. Spider-Man is reeling at his impossible fall from grace. The invaders have combined ruthless force with subversive computer programming to decimate the city’s defences and defenders…

As Otto questions how it could all have happened he accesses one of Parker’s remaining memories just as the ghost in his mindscape remembers the same event. Curiosity piqued, Peter finds a memory starring Octavius and enters Otto’s representation only to find himself trapped and reliving the villain’s life – every cruel, brutally sad moment of it…

In the physical world, crushed Otto-in-Peter labours to create a technical solution to the Goblin invasion, whilst his concerned girlfriend Anna Maria Marconi looks on helplessly. Suitably equipped he then invades Osborn’s underworld for a showdown but is appalled when the madman announces that he knows he’s talking to Doctor Octopus not Peter Parker…

Goblin King offers Otto a subordinate role in his new empire and, when the monomaniac Arachnid refuses and escapes, Osborn sends a battalion of his creepy minions to raze Spider Island and everything on it…

With Giuseppe Camuncoli & John Dell assuming the art chores the story continues with only Otto getting away: sneaking off like a whipped dog thanks to his robot slave “The Living Brain”, whilst deep in his head, the real hero struggles to retain his own identity whilst experiencing every frustration and defeat that made Octavius who he is.

On TV Mayor Jameson has denounced Spider-Man and announced his own solution to the crisis: a “Slayer Patrol” army of super-robots designed to take back the streets. Watching the broadcast, Mary Jane and boyfriend Pedro Olivera are suddenly attacked by a detachment of Goblins. Fighting them off, MJ realises that all Spider-Man’s friends and family must be targets and moves to warn and save them… if she can…

At Parker Industries, The Wraith attacks “Peter” believing he has kidnapped Carlie only to have the battle interrupted by Monster. Recognising the missing girl has been mutated by Goblin-serum, Parker and his colleague Sajani Jaffrey capture the raving acolyte and attempt to reverse the process…

Mary Jane has narrowly moved May and Jay before the Goblins could find them, but is not able to save Anna Maria from capture and as the next chapter opens the Goblin Underground is in control of New York. With Otto/Peter frantically working on curing Carlie Osborn celebrates his triumph by blowing up all the landmarks and repositories of Octavius’ past successes, prompting the Superior Spider-Man to rashly come after him. The final straw is the Goblin’s boast that he has all his friends. Unable to reach Anna Maria the Wallcrawler tackles Goblin King head-on and one of the Emerald sociopath’s hostages pays the final price…

Deep in the Mindscape Peter has been subsumed by Otto’s memories and is gone just as the memory lane reaches the point where Arachnid and Octopus began their lethal rivalry, whilst in the real world Spider-Man’s rage and torment are momentarily forgotten when Jameson’s Spider-Slayer robots attack him.

Luckily Spider-Man 2099 is there to disable them but even he is taken by surprise when Osborn hacks their programming, turning the mechanoids into another terror weapon to destroy the city and its heroes…

The epic takes a necessary detour as Superior Spider-Man Annual #2 offers a brace of tales scripted by Gage as intersecting sidebars to the unfolding calamity, beginning with ‘Blood Ties’.

Illustrated by Javier Rodriguez & Alvaro Lopez, the downbeat yarn chronicles Daily Bugle reporter Ben Urich‘s desperate attempts to save his nephew Phil from the curse of the Green Goblin and his own weak nature whilst ‘Chasing Ghosts’ (art by Philipe Briones) reveals how Sajani and the Wraith begin administering their highly experimental cure on Carlie and discover the secret of how Osborn has been subverting the City and Spider-Man’s electronic security systems…

Back in Superior Spider-Man #30, Otto’s battle against Osborn has reached a critical stage, just as in the Mindscape helpless passenger Parker reaches the point where Ock took over his body. Galvanised by shock the hero returns to full mental control of himself but not, crucially, the body Otto still commands.

The usurper is in dire straits: frozen by indecision as Osborn threatens to kill another hostage. The occluded sight of the frail female form has paralysed the Superior Spider-Man, but not Parker who forces the faux hero to act…

The victim is not Anna Maria and in a final example of excoriating self-examination Otto realises he cannot save her. Thus he willingly surrenders his consciousness allowing Peter Parker to reclaim forever their body.

It might not be an act of kindness. Even though the Amazing Spider-Man is back Osborn has never been stronger or more likely to triumph or take the world to destruction with him…

This truly titanic terminal tome includes a covers-&-variants gallery by Ryan Stegman, Ramos, Camuncoli, Mark Brooks, Jennifer Parks, David Marquez, J. Scott Campbell, Jorge Molina, Kevin Maguire and Tim Sale and comes fully augmented with AR icon sections – Marvel Augmented Reality App pages which provide access to story bonuses and content on your smart-phone or Android-enabled tablet.

Spectacular, sensational and breathtakingly satisfying, the all-action conclusion offers a stunning climax to the catastrophic carnage with the original Wallcrawler utterly transcendent as he resumes his rightful position in the world, but even with the Superior Saga ended the aftermath has stacked up a huge number of changes, problems and perils for Parker to deal with in the days to come.

To Be Continued…
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Savage Wolverine: Wrath


By Phil Jimenez, Scott Lope, Richard J. Isanove & various (Marvel/Panini UK)
ISBN: 978-1-84653-605-2

Company kick-start initiative Marvel NOW! having reinvigorated the entire continuity, assorted X-stars began life anew and Savage Wolverine was launched to spotlight tales outside the usual helter-skelter, non-stop progression of Marvel Universe continuity.

This grimly dark and moody collection – gathering issues #12-17 (published between February and June 2014) – captures two of the feral fury’s most brutal sagas in a bloody volume reaffirming the character’s charnel-house underpinnings.

Ever since his early glory days in the All-New, All Different X-Men, the mutant berserker known variously as Wolverine, Logan, Patch and latterly James Howlett has been a character who appealed to the suppressed, put-upon, catharsis-craving comic fan by perpetually promising to cut loose and give bad guys the kind of final punishment we all know they truly deserve.

Always skirting the line between and blurring the definitions of indomitable hero and maniac murderer, Wolverine soldiered on: a tragic, brutal, misunderstood champion cloaked in mysteries and contradictions. Then society changed and, as with ethically-challenged colleague the Punisher, final sanction and quick dispatch became acceptable and even preferred options for costumed crusaders…

Debuting as a throwaway foe for The Incredible Hulk in a tantalising teaser-glimpse at the end of issue #180 (October 1974) before indulging in a full-on scrap with the Green Goliath in the next issue, the semi-feral Canadian mutant with fearsome claws and killer attitude rode – and maybe even caused – the meteoric rise of the rebooted X-Men before gaining his own series, super-star status and silver screen immortality.

He hasn’t looked back since, although over the years many untold tales of the aged agent (since the miniseries Wolverine:Origins revealed the hero had been born at the end of the 19th century) have explored his missing exploits in ever-increasing intensity and torturous detail.

Thus Wolverine’s secret origin(s) and increasingly revelatory disclosures regarding his extended, conveniently much-brainwashed life have gradually seeped out. Cursed with recurring and periodic bouts of amnesia and mind-wiped ad nauseum by sinister or even well-meaning friends and foes, the Chaotic Canucklehead has packed loads of adventurous living into his centuries of existence – but until relatively recently hasn’t remembered most of it.

This infinitely unploughed field has conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories, and ‘Come Conquer the Beasts Part 1: Claws and Teeth’ by Phil Jimenez (with additional input from Scott Lope) reveals the undying Wild Rover’s ancient connection with Africa and particularly a tribe of elephants with whom Logan has a semi-mystical relationship…

Now that beloved tribe is dying out: another callous casualty of the man-made extinction event caused by Asian and Arabian hunger for ornamental ivory and animal parts for the moronic, misconceived Chinese Medicine trade…

On one of his visits Wolverine encounters the stomach-churning results of organised poaching and is compelled by rage and disgust to do something about it. Following the bloody trail back to a staging post in rogue state Madripoor he is shocked to find one of his most trusted human friends neck-deep in the gory, indefensible business…

‘Come Conquer the Beasts Part 2: Death in Its Eyes’ further explores the crisis caused by human superstition and greed as Wolverine calls in the X-Men to help stop one pitifully small operation whilst being ultimately helpless to affect the ghastly global ongoing atrocity…

This is a tale filled with tragedy, hopelessness, small moments of vicarious indulgence and even gallows humour, but the message is what’s really important. Uncompromising, stark, breathtakingly brutal and packed with enough facts to appal any rational, clear-thinking individual, this is comics propaganda of the very best kind: horrifying, impassioned and strident, a true call to arms for all decent people to make self-serving governments act now…

Just as dark but remaining faithfully locked into ferocious fiction, the eponymous 4-part ‘Wrath’ by Richard Isanove takes us back to 1933 to reveal Logan’s own trip down the Road to Perdition, beginning when he was a rum-runner smuggling booze from Canada into Minnesota.

His contact is storekeeper Elias, a fellow survivor of the Great War just trying to keep his four kids safe and well fed in the depths of the Great Depression. Sadly, selling illegal hooch is a dangerous game for independent little guys and, when representatives of the Chicago mob arrive demanding a cut, things very quickly get out of hand…

In the bloody melee, Elias dies and both kids and gangsters discover that Logan is nothing like an ordinary little man…

With Elias dead Logan is honour-bound to take his kids to their aunt in Sterling, Colorado, but psychotic button men Pierre-Anselme AKA “Frenchy” and Sergio (don’t call me “Marion”) are deadly opponents and despite being maimed by the feral Canuck, manage to escape with pretty Matti – a valuable prospect for the mob’s cathouses…

Recovering from the assorted Tommy-gun and grenade wounds, Logan drags the kids –Sofia, Peter, and poor consumptive Vicky – in pursuit and soon rescues Matti – but only after another incomprehensible bloodbath.

However Logan makes a critical error in leaving Marion and Frenchy alive and the vengeance-crazed thugs relentlessly follow, using all their Chicago connections to turn the venal and corruptible local law-enforcement officers against the fugitives…

Doggedly moving on the party makes friends with “Okies” and other Dust-Bowl economic fugitives but the mobsters are equally determined and remorseless in their pursuit, leaving a trail of bodies and ultimately taking an unimaginable, unforgivable toll on the children, their tragedy-soaked family and the man called Wolverine…

Short, feisty and indomitable, Logan has always threatened and promised an explosion of visceral, vicarious ultra-violence and grim, gritty justice at every moment and in this slim, savage collection the fact has never been more impressively realised.

With covers-&-variants by Jimenez, Isanove, Chris Samnee, J. G. Jones and John Cassaday, Wrath returns the mutant megastar to realms and milieus largely ignored in recent mainstream appearances, living up to its named promise with brooding, bloody blisteringly bombastic, shocking sagas: a stirring reminder of past glories and uncanny adventures still to be revealed…
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Revolutionary War


By Alan Cowsill, Andy Lanning, Kieron Gillen, Rob Williams, Glenn Dakin, Richard Elson, Dietrich Smith, Nick Roche, Brent Eric Anderson, Ronan Cliquet de Oliveira, Gary Erskine & Thomas Palmer (Marvel/Panini UK)
ISBN: 978-1-84653-598-7

Marvel UK set up shop in 1972, reprinting the company’s earliest US successes in the traditional British weekly format, and quickly carved out a solid slice of the market – even though the works of Lee, Kirby, Ditko et al had already been appearing in other British comics (Smash!, Wham!, Pow!, Eagle, Fantastic!, Terrific!) for years.

The characters and stories had also been seen in paperbacks, Christmas Annuals and the ubiquitous anthologies of Alan Class Publications (which re-packaged a mesmerising plethora of American comics from Marvel, Charlton, Tower, Archie/Radio Comics and ACG amongst others in comforting, cheap black and white) as well as in the their original imported form since their inception thanks to the aggressive marketing and licensing policies of Stan and the gang.

In 1976 Marvel decided to augment their output with an original British hero in a new weekly – albeit in that parochial, US style and manner so well-beloved by English comics readers. Yes, that was sarcasm…

Although the new title included Fantastic Four and Nick Fury, Agent of S.H.I.E.L.D. reprints to fill out the issues, one bold departure was the addition of full colour printing up front for the new hero, and the equivalent back quarter of each issue. Captain Britain Weekly lasted 39 weeks before being absorbed into the far more popular Super-Spiderman title…

He later returned in new material in Hulk Weekly – guest-starring in Arthurian fantasy strip the Black Knight. Other original material included British-created Hulk stories based on the TV show, new Nick Fury stories and a stunning period noir crimebuster named Night Raven…

In 1979 Marvel UK – still primarily a reprint arm for the American parent company – started to stretch itself. Besides new material generated for Hulk Comic and licensed titles such as Transformers, My Little Pony and Dr Who Weekly/Monthly and many others, the lads and lasses were ready to produce US-style full comic books.

The world was a rapidly changing place in the 1980s and fledgling offshoot Marvel UK was (critically at least) rising high, thanks to an immensely impressive run of original Captain Britain material being created by Dave Thorpe, Alan Davis and Alan Moore.

Yet rather than dive in with full-blown costumed cut-ups like the still commercially disappointing Flag-clad hero, they wisely looked for a premise that would also resonate with established comics tastes. Thus was born The Dragon’s Teeth (which due to an unforgiving Intellectual Rights clash became Dragon’s Claws). On a roll, the company then attempted to expand its line with creator-owned sci-fi detective spoof The Sleeze Brothers and an ongoing title once more combining Arthurian fantasy with tried and true Marvel action.

Or so everybody thought…

Knights of Pendragon prominently featured Captain Britain on the covers but the epic tale which unfolded over the following months was far more a supernatural horror story (in the manner of prophetic TV show “Doomwatch”) than traditional Fights ‘n’ Tights slugfests – even by the often outré British standards.

Steeped in ecological hot-button topics, it starred, initially at least, a podgy, over-the-hill Welsh copper who had begun life as an authoritarian gadfly before becoming a solid, stolid comrade to Brian Braddock (Cap’s aristocratic alter ego).

KoP followed Chief Inspector Dai Thomas as he seemingly went off the deep end, plagued by horrific premonitions of grisly massacres all seemingly linked to environmental crimes perpetrated by globe-girdling conglomerate the Omni Corporation. However as the months passed a pattern slowly unfolded that indicated something far older and more dangerous than money was flexing long dormant fangs and sinews…

The publishing floodgates opened and from 1992-1994 the British annexe generated a vast number of ongoing titles and miniseries (nearly 40), many with big-name American guest-stars to goose the interest of fans.

Underpinning the entire line was a sinister cabal of undying wizards who were trading stolen souls to the demonic Mephisto in return for continued life and power. As the overweening Mys-Tech Corporation they had been feeding the beast for a thousand years and were now trying to find ways to get out of their Faustian pact without paying the horrific penalty clause which increasingly brought them into conflict with superheroes, assorted villains and dangerous folk a lot harder to pigeonhole…

For a brief period the UK titles were a meteoric success in the USA, regularly outselling the competition but also – crucially – Marvel’s American output. At the height of a speculator-fed comics boom, the House of Ideas unceremoniously pulled the plug on the British invasion during the fast-approaching climax of the Mys-Tech saga and hunkered down for bad times to come.

Due to poor sales and the junk bond manipulations of Marvel’s new owner Ron Perelman/Andrews Group, Marvel filed for Chapter 11 Bankruptcy Protection at the end of 1996.

They got out and got better…

At the beginning of 2014 the twentieth anniversary of those heady days when the UK’s angelic upstarts outsold their parent company – and everybody else – was celebrated with a semi-reunion and wrapping up exercise in the form of a stylish mini-event. That interlinked tale, as seen in thematic bookends Revolutionary War: Alpha #1 and Omega#1, bracketing the Revolutionary War prefixed one-shots Dark Angel, Knights of Pendragon, Death’s Head II, Supersoldiers, Motor-Mouth and Warheads (all released between January and March), is now available in a single wondrous – and, if you’re a Brit, nostalgia-evoking – tome which combines the best of the old with the thrill of the new…

Before the unfinished symphony resumes writer/editor Alan Cowsill supplies all the background and narrative colour you could possibly want in ‘Unfinished Business’ after which the heady (re)introductions commence in Revolutionary War: Alpha #1 ‘Tramp The Dirt Down’ by Cowsill, Andy Lanning & Richard Elson…

A Crossrail Extension excavation beneath Canary Wharf brings Captain Britain and MI-13 operative Peter Wisdom into conflict with Mys-Tech’s demonic Psycho-Wraiths unearthed during the digging.

The monstrous myrmidons haven’t been seen since the Battle of London Bridge when a motley collection of super-powered individuals became unlikely allies to finally finish off the fiendish world-wrecking cabal. Of course these days nobody – including the mutant superspy – seems able to remember that horrific clash at all…

Now with this new eldritch eruption Wisdom discovers that the “bloody Yanks” of S.H.I.E.L.D. have been keeping secrets – as well as most of the wizards’ confiscated weaponry and artefacts – and are only now sharing the fact that old Mys-Tech bases and enclaves are suddenly waking up all over Britain…

With unknown forces in motion, Nick Fury and British opposite number Commodore Lance Hunter want Wisdom and the Captain to seek out the survivors of that forgotten Armageddon: especially the turncoat mercenary who betrayed the cabal who employed him to save the world at the cost of all he held dear…

The years have not been kind to Colonel Liger. It took years of drinking to drown the memories of the moment all his comrades and innocent child super-warrior Killpower were sucked into Hell, sealing a breach to the Inferno with their bodies and souls, and he’s not happy to be picked up, unwillingly detoxed and dumped into the fire again.

The only consolation is that he’s reunited at last with his sentient alien supergun Clementine, but even that dubiously unwholesome reunion is soured when the cabal’s long-dormant global prognosticator the UnEarth Chasm flares into arcane life, predicting doom and destruction for a select band of his fellow long-scattered survivors… and the entire planet…

Soon after, as Captain Britain rushes to warn one of the depicted endangered paladins, he is treacherously ambushed by another of them…

The tale continues in Revolutionary War: Dark Angel where Kieron Gillen & Dietrich Smith focus on Shevaun Haldane whose father was once a Mys-Tech mover-&-shaker whose evil she swore to amend and atone for. Now however she is stuck paying off his karmic debt to Mephisto. She is also close friends with Captain Britain and when he is abducted she sets out to save him. Instead she interrupts another Psycho-Wraith incursion which leaves her ‘Girlfriend in a Coma’ and stupidly agrees to accept assistance from that selfsame satanic loan shark who doomed her dad…

The epic revival resumes in Revolutionary War: Knights of Pendragon (Rob Williams & Simon Coleby), where former mystical avatars Dai Thomas and Kate McClellan travel to the Lake District. Their investigation into an Omni Corporation fracking operation uncovers an attempt to mystically taint and suborn the heart of the nation…

Wisdom meanwhile has joined with Union Jack – another ex-Pendragon knight – and translated to the realm of Avalon only to find the totemic Green Knight overrun by evil growths. They are just in time to witness England’s WWI Superman Albion awaken from a daytime TV-induced stupor and rush them all to Earth where Kate and Dai have unleashed the corrupted, voracious Zombie King Arthur and his Zombie Knights of the Zombie Round Table…

With the land imperilled by a corrupted prophecy, the assorted Pendragons are re-empowered to stop them in ‘Swords of a Thousand Men’ but it’s Wisdom’s 21st century cynicism and nous that really save the day…

Marvel UK had very few long-term successes in its decades as a semi-autonomous company, but the time-travelling robotic bounty hunter – sorry, free-lance peace-keeping agent – Death’s Head was certainly one of their most eccentric and long-lasting main contenders.

Starting out as a bit player in Transformers and Dr. Who he graduated to his own short-lived series and a number of guest shots in American titles like Fantastic Four.

In 1991 he was drastically retooled when AIM savant Dr. Evelyn Necker created the Minion warbot. Minion was sent through time and space to kill and absorb more than a hundred of the universe’s greatest killers – including Death’s Head – but after the murder machine succeeded the bounty hunter’s personality took over his killer’s perfect body…

Now in ‘Synchronicity II’ (Lanning, Cowsill & Nick Roche from Revolutionary War: Death’s Head II), the autonomous amalgam is betrayed by Mys-Tech after carrying out a profitable commission for them.

Targeted by an army of Psycho-Wraiths, he is only saved after sidekick Tuck hires the original Death’s Head from the depths of the time-stream to go save him…

Revolutionary War: Supersoldiers then reveals how the top secret warriors designed to be Britain’s Captain America are handling being put out to pasture. ‘Stop the Cavalry’ (by Williams, Brent Anderson & Tom Palmer) finds Hauer, Guvnor, Dalton and Gog in a small Scottish village watching a biopic of their careers being filmed.

Watching idiots bowdlerise their reputations is so awful they’re almost glad when Wisdom turns up with a warning of real action in store, but when a legion of Psycho-Wraiths begin slaughtering the locals they barely have time to regret their rash dream of one last glorious battle…

The emotional core of the saga comes in Revolutionary War: Motormouth (by Glen Dakin & Ronan Cliquet de Oliveira) which reveals how reality and two kids caught up with the most free-spirited and anarchic of the old anti Mys-Tech brigade.

Although Harley Davis is stuck in poverty on a council estate and crushed by guilt over the fate of simpleminded partner Killpower, she is not beyond the reach of the rampant Psycho-Wraiths.

Unfortunately for them, though, she kept some of the tools and weapons picked up from every corner of time and space and still has a few friends who are a bit handy with their fists (knives, guns, baseball bats, ray blasters etc etc)…

Liger stars in Revolutionary War: Warheads (Lanning, Cowsill & Gary Erskine) as the true story of that last battle emerges and Dai Thomas gets an inkling that not all the bad guys are on Mys-Tech’s side. Even though a traitor is exposed and the true scheme revealed, it’s too late and the entire Earth is overrun by demonic horrors.

As every superhero everywhere engages in a furious holding action, the tattered remnants of the British brigade of champions unites to battle one of their own and all the hordes of Hell in Revolutionary War: Omega#1 (Lanning, Cowsill & Elson) in a burning place where there are ‘No More Heroes’…

This engaging epistle also includes a host of covers-&-variants by Mark Brooks, Barry Kitson, Salvador Larroca, Neil Edwards, Liam Sharp, Dave Gibbons, Declan Shalvey, Erskine and Jamie McKelvie, a ‘Behind the Scenes’ glimpse at the original series proposal, page after page of original art, pencils, roughs, character designs and sketches plus incisive afterthoughts from Dakin and Gillen in ‘The Final Word’.

Grim, explosively action-packed, slyly sardonic and deliciously satirically tongue-in-cheek, Revolutionary War is a delight for old-timers that will spark a lot of interest from neophyte readers in search of a different take on Fights ‘n’ Tights adventure.
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Amazing X-Men: The Quest for Nightcrawler


By Jason Aaron, Ed McGuinness, Cameron Stuart & Dexter Vines (Marvel/Panini UK)
ISBN: 978-1-84653-591-8

Amidst all the constant existential angst and apocalyptic Stürm und Drang of the average X-Men saga over the years, there was still the occasional moment of lighter-hearted, boldly dashing, fun-filled exuberant derring-do – and it generally gravitated towards or sprang from the general vicinity of German swashbuckler Kurt Wagner: Nightcrawler.

However even he eventually succumbed to the bleak tone of the times and, after increasingly dark dire deeds, he died in the X-Event Second Coming.

Now after the team’s dalliances with doppelgangers and alternate Earth iterations, the original and genuine article has returned for the first story-arc of new ongoing title Amazing X-Men. Collecting the first six issues (cover-dated January-May 2014), this metaphysical merry-go-round of magic and mutant mayhem by Jason Aaron & Ed McGuiness (aided and abetted by Cameron Stewart and Dexter Vines) opens in Heaven, where the devout, deceased Christian mutant is strangely listless and ill-at-ease.

He perks up, however, when a quartet of demon pirates invade the Promised Land looking for souls to shanghai, and gives the invaders the sound thrashing they so richly deserve. The situation suddenly becomes seriously serious when his father appears.

Demon mutant Azazel had maintained his connection to Earth for millennia by mating with human women, but Kurt had always been the most disappointing of his progeny. Now the moribund mutant realises he would do anything to thwart his sinister sire’s schemes – including foregoing forever his hard-earned eternal rest…

On Earth The Jean Grey School for Higher Learning is “welcoming” its newest teacher. Angelica Jones (AKA Firestar) is already nervous about her job and terrified to be in the “Big Leagues” amongst the X-Men, but her first day too soon takes a giant step into pure weirdness when the Beast blazes by her, chasing teleporting imps – known as “Bamfs” – who have been stealing his technology. Now, by purloining his coffeemaker, they have finally gone too far…

Caught up in the chase, she is astonished to discover the little blue packrats have constructed a bizarre glowing portal in the basement. When Iceman, Angel, Northstar, Rachel Grey, Wolverine and Storm join her, the Beast and the Bamfs, they are all attacked by malicious red Bamfs and sucked through the gateway into the afterlife where Azazel is attempting to conquer the eternal realms in flying pirate galleons…

The journey has divided the team. Transported to the golden fields of Elysium, Wolverine and Northstar are soon boldly battling Azazel’s demonic buccaneers but Storm, Iceman and Firestar are having the devil’s own time surviving the very Pit of Hell they have materialised in…

The war in heaven is starting to go badly until the sprit of Charles Xavier turns up to offer some sage advice, sending Wolverine plunging from Paradise to find and save Nightcrawler, who is set on stopping his devilish daddy at any cost…

The Beast has meanwhile landed on Azazel’s flagship, far beyond the Realm of the Flesh, and found himself severely overmatched against the hellish hordes aboard. He looks to be doomed, as is Storm who has “escaped” onto another of the perfidious black freighters, but when the situation is at its most dire, in a crack of brimstone sound and fury, Nightcrawler arrives, sword swinging…

With Wolverine and Northstar now trapped in a frozen perdition whilst Firestar and Iceman languish in the Inferno, Kurt leads the missions to rescue them all and, whilst revealing the incredible truth about the perpetually proliferating Bamfs, finally takes the fight to his fiendish father.

The struggle takes everybody back to Earth but, by defeating the demon-lord and manifesting once more on the physical plane, has Nightcrawler forever lost his place in Heaven and locked the lethal, lascivious Lord of Lies in the land of the living?

Peppered with telling and trenchant flashbacks showing why Wagner was so beloved by his fellow X-Men, the dauntless drama concludes with ‘All in the Family’ (illustrated by Cameron Stewart) which sees the majority of the surviving X-Men – now split into warring ideological camps – turn up at Kurt’s Welcome Home party to pay their respects.

The only one missing is Nightcrawler himself, occupied as he is with confronting his malign mother (evil mutant Mystique) and subsequently spectacularly failing to prevent her breaking recently incarcerated Daddy Dearest out of super-villain jail…

This bright and breezy tale of light-hearted triumph and tragedy comes with a legion of covers-&-variants (15 actually) by McGuinness & Vines, Milo Manara, Moore, Kevin Nowlan, Dale Keown, Skottie Young and Salvador Larroca, and is one of the most enjoyable X-epics of recent years: a boundless buccaneering romp trading angst for boundless action and nihilistic gloom for thrills and frolics.

™ & © 2013, 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Indestructible Hulk volume 4: Humanity Bomb


By Mark Waid, Mahmud Asrar, Clayton Mann & various (Marvel/Panini UK)
ISBN: 978-1-84653-620-5

Once upon a time, Bruce Banner was merely a military scientist accidentally caught in a Gamma-bomb blast of his own devising. As a result, any undue stress could cause him to transform into a gigantic green monster of unimaginable strength and fury.

As both occasional hero and bombastic brute he rampaged across the landscape for decades, becoming one of comics’ most popular characters and most enduring multi-media titans.

Over the years he has undergone numerous radical changes in scope, character and format to keep his stories fresh and his exploits explosively compelling whilst the number of Gamma-galvanised grotesqueries crashing about the Marvel Universe has proliferated to inconceivable proportions.

The days of Bruce going green with anger at the drop of a hat are long gone, so anybody taking their cues from TV or movie incarnations would be wise to anticipate a smidgen of unavoidable confusion…

In a world of numerous Hulks, She-Hulks, Abominations and every kind of ancillary colour-swatched atomic berserker, the MarvelNOW! event saw the Jade Giant reinvented in a stripped-down, back-to-basics but startlingly original manner which energised new and old fans alike.

The big change in his fortunes occurred after S.H.I.E.L.D. Director Maria Hill was persuaded to provide perennial fugitive Banner with resources and funding in order to sanitise his devastated scientific reputation. In return Hill could call on the Hulk as a living weapon of last resort…

One of the smartest men on Earth, Banner had lost years of success, progress and peer renown whilst trying to cure himself of the Hulk. Concerned about his legacy, the fugitive genius had at last decided to make his future headlines as a scientist, not a shattering force of nature – for as long as he could possible manage – rather than fruitlessly seek to cure his affliction. Additionally, in return for S.H.I.E.L.D. science labs and trained assistants, the beleaguered boffin would give the spy agency first use of his discoveries and inventions…

This volume details the final days of this cataclysmic chapter in the ever-eventful life of Dr. Banner and his angry green alter ego (collecting Indestructible Hulk #16, 17.INH, 18.INH, 19.INH, 20 and Indestructible Hulk Annual #1, spanning January-March 2014) with scripter Mark Waid going out on a unforgettable high.

These days comics are all about the next Big Publishing Event and this latest Hulk collection capitalises on the tide of Inhumanity to bring this particular iteration to a spectacular climax …

During earlier mega-blockbuster Infinity, mad Titan Thanos invaded Earth and battled the Inhumans’ ruler Black Bolt to a standstill. As a last resort the embattled king released the Hidden People’s mutagenic Terrigen Mist into the atmosphere where it triggered mutation in millions, proving that human and Inhuman were not necessarily different races…

After being marooned in mystical ice-hell Jotunheim and then having to outwit Zarrko the Tomorrow Man and repair the fracturing time-stream, Banner and his team are way behind the greenly envious genius’ schedule to prove himself smarter than Reed Richards, Tony Stark, Hank Pym and all the other assorted big-brains who have outshone and pitied him over the years of his affliction…

Thus in ‘Humanity Bomb: Prelude’ (by Waid & Mahmud Asrar)Banner is prepared to go to extraordinary lengths to get back on track. After blackmailing the Military-Industrial complex for “black bag” funds, the inventor goes on a spree of tinkering only to be beaten to the patent office post over and over again by his oblivious intellectual rivals.

With his temper fraying, only calm, cool assistant Randall Jessup seems able to keep him from “Hulking Out”, so it’s with some relief that Banner hears of a rushed – and highly suspect – S.H.I.E.L.D. mission to an ancient Meso-American pyramid in Mexico where he can exorcise some pent-up frustration…

They only want Renewable Energy expert Jessup on-site, but Banner is not a man to take “no” for an answer anymore – which is lucky considering the original purpose of the monolith and the things waiting inside…

Indestructible Hulk Annual #1 then offers a look into Banner’s – and Tony Stark’s – boyhood via a ‘Journey into Science’ (Jeff Parker & Asrar) as Dr. Derenik Zadian – the charismatic but mercenary scientific genius who taught and then advised the two prodigies to go into weapons research – returns as a threat to the entire world. Iron Man and the Hulk must reluctantly invade the monster-stuffed island their renegade mentor is now literally part-and-parcel of…

‘Humanity Bomb’ (by Waid, Clay Mann, Seth Mann, Miguel Sepulveda, Jheremy Raapack, Tom Grummett, Joe Bennett, Karl Kesel, Ruy José, Andrew Hennessy & Scott Hanna) then opens as Stark and Pym meddle with Banner’s proposed solution for the still-propagating clouds of airborne Terrigen Mist…

Already under relentless, self-induced pressure to succeed, the unwelcome intervention stresses Banner, but not as much as the S.H.I.E.L.D. edict that his entire research team are to be held in “lock-down” since one of them has tested positive for the genes that react to Terrigen exposure…

Thus, when Iron Man, Giant-Man and The Beast arrive, insultingly demanding to check his work before proceeding, Banner goes ballistic. To be fair though, his quick fix is a bomb and everybody is painfully aware of how well his last radical radioactive explosive device turned out…

When the physicist goes green and crazy the assembled Avengers are unable to stop him stealing the bomb and escaping into the unsuspecting world…

The resulting chase and cataclysmic clash causes the bomb to detonate over Tulsa, Oklahoma with horrific and astounding results. In the aftermath the now pacified physicist’s solution is deconstructed and the reason for its failure to end the spread of “Terrigenesis” determined.

Banner is blithely unaware that his team have broken out of custody and flown after him. They are unaware that the cure hasn’t worked – until one of them suddenly turns into a monster that feeds on rage…

Inevitably the fresh new travesty of nature clashes spectacularly with the Hulk but, even after a seeming solution reverses the Terrigen transformation, the danger is not over. Elsewhere, maverick scientist Ted Goodrich has rebuilt and reactivated the rogue think tank dubbed The Enclave (which numbered growing the first artificial godling Him/Adam Warlock amongst its numerous wonders and breakthroughs) and has targeted Banner’s recently reverted aide…

That bombastic battle apparently goes the Good Guys’ way but after reporting back to Maria Hill one more shock and another impossible tragedy awaits the understandably at-the-end-of-his tether Bruce Banner…

Sporting a stack of AR icons (Marvel’s Augmented Reality App featuring printed portals to online story bonuses and extras for everyone who downloaded the free software from marvel.com onto a smart-phone or Android-enabled tablet) and a stunning cover gallery by Asrar & Dave McCaig, this sharp, action-packed and astonishingly compelling read offers a fun-filled, fury-fuelled shocking end to the epic which brilliantly mixes incredible adventure with clever characterisation and an addictive excess of furious Fights ‘n’ Tights action that no comics fan could possibly resist.

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Marvel Super Heroes Secret Wars: 30th Anniversary Edition


By Jim Shooter, Mike Zeck, Bob Layton, John Beatty & various (Marvel/Panini UK)
ISBN: 978-1-84653-589-5

Has it been thirty years? Cripes!: stir the Horlicks and break out the Zimmer frames…

The “maxi-series” which started the seemingly insatiable modern passion for vast, braided mega-crossover publishing events originally came about because of an impending action figures licensing deal with toy manufacturing monolith Mattel.

Marvel Editor-in-Chief Jim Shooter, a great advocate of tales accessible to new, younger readers as well as the dedicated fan-base, apparently concocted the rather simplistic but amazingly engaging saga starring the House of Ideas’ top characters as a result of urgings from a potential major licensor. He then built his tale around a torrent of unsolicited, inspirational mail from readers, all begging for one huge dust-up between all the heroes and villains…

The 12-issue Limited Series launched with a May 1984 cover-date and closed (April 1985) with a double-sized blockbusting battle that left many characters changed forever – or as least as “Forever” as comics get…

The premise of the secret saga was that an all-powerful force calling itself The Beyonder abducted an army of Earth heroes and villains – and the most dreaded destroyer in the universe – in its quest to understand the emotion of desire…

The enigmatic, almighty entity dumped them all on a colossal purpose-built Battleworld created from and populated with fragments of other planets as a vast arena in which to prove which was better – self-gratification or sacrifice…

In his introductory reminiscence ‘The War to End All Wars’, Shooter recounts the concatenation of circumstances which led to the creation of the series, after which an tantalising page clipped from the Daily Bugle outlines the mounting mystery of a seemingly unconnected legion of missing heroes before the furious Fights ‘n’ Tights epic opens…

As crafted by Shooter, Mike Zeck & John Beatty, ‘The War Begins’ found the Avengers, X-Men and Fantastic Four, Magneto, the Hulk and utterly out-of-his-depth Spider-Man all teleported into the deep unknown to see a galaxy destroyed and a world constructed before their astounded eyes. This was achieved purely so that a cosmic force could determine which of two philosophies was correct.

Arrayed against them were Doctor Doom, Molecule Man, Ultron, Dr. Octopus, the Lizard, the Enchantress, Absorbing Man, Kang the Conqueror, the Wrecking Crew and Galactus, all of whom had no problem with a disembodied voice telling them “slay your enemies and all you desire shall be yours”…

Whilst the villains instantly turn on each other, the Devourer of Worlds doesn’t care for the offer and attacks the disembodied force, only to be smashed casually and unceremoniously onto the brand new world below. The heroes too touch ground but dissent starts to split them into suspicious factions. The mere presence of mutant supremacist Magneto on their “team” divides the champions along human and mutant lines…

Elsewhere Doctor Doom tries to explain the underlying threat to his fellow villains in the huge super-scientific citadel they have commandeered, but the rogues refuse to listen.

Exasperated, the Monarch of Latveria decides to swallow his pride and consult with despised rival Mr. Fantastic but is blasted out of the skies by his greedy, treacherous companions before he finds the heroes’ camp. The bushwhackers then rashly go on to attack the gathered Good Guys… and The War begins…

‘Prisoners of War!’ sees the first of many pitched battles, but as the cataclysmic conflict proceeds, elsewhere Doom, having survived the sneak attack, is on site to see Galactus revive and ominously repair to a mountain top to begin his own unique response…

Leaving the cosmic glutton to his own devices, the Iron Tyrant returns to the fortress of evil; dubbing it Doombase as he reprograms the dormant AI Ultron to be his slave.

He is waiting when the thoroughly trounced malefactors limp home, having lost the Lizard, Enchantress, Kang and Thunderball, Bulldozer and Piledriver of the Wrecking Crew to the heroes.

The triumphant yet troubled victors have occupied their own city-sized futuristic castle-complex where, after imprisoning their captives, they soon return to bickering with each other. The suspicions of some human heroes quickly drives Magneto away – taking the Wasp as a hostage – but even as the remaining mutants begin to feel the weight of prejudice, bigger problems manifest.

As the rocky Thing unexpectedly reverts to merely mortal Ben Grimm, on his distant mountain top Galactus is preparing to consume Battleworld…

The suspense builds in ‘Tempest Without, Crisis Within!’

As the master of magnetism discusses a truce with the Wasp, in the hero citadel Spider-Man misconstrues an overheard conversation and accidentally sparks a schism between human and mutants.

Whilst the webslinger and Hulk remain with Reed Richards, The Thing, Human Torch, Captain America, Thor, Iron Man (unknown to all Jim Rhodes not Tony Stark), Hawkeye, Captain Marvel and She-Hulk, the much-aggrieved X-Men Storm, Cyclops, Rogue, Nightcrawler, Colossus, Wolverine and diminutive space-dragon Lockheed follow increasingly doctrinaire Charles Xavier’s demands to separate from the assemblage and join Magneto…

Doom meanwhile has used his fortress’ alien technology to turn two mysteriously-arrived earth girls into super-powered allies. When his remaining forces attack the heroes at dawn, the power of Volcana and Titania tips the balance against the defenders, deprived as they are of the might of the now-missing mutants…

Thor too is gone. Having journeyed with the captive Enchantress to a pocket dimension – hoping to persuade her to switch sides – he returns too late to stop the felons freeing their comrades and crippling the Torch and Captain Marvel…

Bob Layton stepped in to pencil the next two chapters, beginning with ‘Situation: Hopeless!’ wherein the resurgent rogues move to end the war by having Molecule Man drop an entire mountain range on the already-reeling heroes. Trapped under 50 billion tons of rock – only barely held up by the Atlas-like Hulk – the heroes are rallied to hold on by Captain America whilst Reed and Iron Man devise a technological solution to their dilemma.

Outside, Thor’s unexpected return almost overwhelms the exultant evildoers, but he too is eventually destroyed…

As the dust settles, Doom kills the newly liberated Kang (for shooting him down as he flew to confer with Richards), blithely unaware that Thor has survived and escaped to rescue his buried comrades…

In another quadrant, as the X-Men arrive at Magneto’s bastion – giving the Wasp a chance to escape – the recently disinterred heroes find an alien village in the shadow of Galactus’ peak where a comely healer named Zsaji uses her empathic abilities to heal the battered, wounded warriors from Earth…

However even as Ben unpredictably becomes the Thing again, Galactus makes his next move…

Above the skies of Battleworld, the Devourer’s solar system sized starship materialises, signalling ‘The Battle of Four Armies!’ At Doombase meek, socially inept Molecule Man Owen Reece is starting to blossom under the romantic attentions of Marsha Rosenberg AKA Volcana and, after being teased and bullied by the Wrecking Crew, smashes them all and flies off to be alone with her.

Whilst Magneto and Xavier attempt to communicate with the disdainfully oblivious Galactus, the X-Men speed to assist the human heroes against an outlaw assault on Zsaji’s village. In the melee Colossus is gravely injured and only saved by the healer’s intervention.

For him it is true love at first sight…

Oblivious to the conflict Doom, meanwhile, has again accomplished the impossible and invaded Galactus’ ship…

Zeck returned for ‘A Little Death…’ in which the Wasp, frantically making her way back to her friends, encounters and befriends the savage, confused Lizard.

Thousand of miles above her, Doom’s explorations have led him to find and restore sonic scourge Klaw. The malign, sentient sound wave had been trapped in the system-ship for months but although reconstituted in a solid-vibrational body construct, the Master of Sound is completely crazy….

Xavier’s confrontational leadership style is causing contention amongst his students and Colossus is having his heart broken every time he sees Zsaji fawn and simper over the shallow, lustful – human – Torch…

As Captain America and the big brains strategise ways to stop Galactus, Cyclops, Wolverine and Rogue unexpectedly rout a pack of bad guys on a mission for Doom which leaves the nigh-omnipotent Molecule bleeding out. Elsewhere, however, the fates are less kind when the Wasp, still cosying up to the Lizard, is ambushed and murdered by the Wrecking Crew.

The primordial predator is unable to save her, but his vengeance is terrible to behold…

And back at the Healer’s village a new player is about to enter the fray…

‘Berserker!’ introduces a new Spider-Woman and reveals where Titania and Volcana came from. Whilst assembling his war world The Beyonder appropriated segments of many other planets, including an entire suburb of Denver, Colorado from Earth…

Before the enigmatic arachnid can explain further the Wreckers blaze in to dump the Wasp’s corpse and gloat, but the Star Spangled Avenger refuses to let his enraged comrades pursue the killers. He needs everyone to stay ready for the moment when Galactus starts to eat the planet and the billions of kidnapped innocents unhappily inhabiting it…

As the villains retreat with the wounded Molecule Man they are ambushed by the rest of the X-Men and Magneto, resulting in another savage yet inconclusive battle, whilst high above them all Doom continues to plunder Galactus’ home. When the World Eater finally notices him, the Master of Latveria is casually expelled and sent crashing like a bug to the planet below …

Back at Doombase She-Hulk, filled with righteous rage and ignoring Cap’s orders, attacks the amassed murderers alone. After a ferocious fight she eventually succumbs to their greater force and ruthless brutality…

So when Xavier informs the heroes that his mutants will stand guard over Galactus, the Sentinel of Liberty at last lets his enraged comrades loose to take on the killers and live up to the name “Avengers”…

She-Hulk is near death when ‘Invasion!’ (inked by Beatty & Jack Abel) opens, as the champions of justice thrash their enemies with great enthusiasm, especially the enigmatic new Spider-Woman. In the course of the spectacular melee, Spider-Man single-handedly beats the impossibly strong Titania and his costume is destroyed.

As they imprison the crushed criminals, Captain America finds Doom, slumped in defeat and despair. Whilst the triumphant heroes use matter-shaping machines to repair their clothing and uniforms, the Wall-crawler accidentally uses a different device and receives a new all-black costume similar to Spider-Woman’s…

His, however, can change shape, colour and design, is thought-activated and somehow produces an inexhaustible supply of webbing. In the days to come on Earth he will learn to deeply regret his error…

Back in the village Zsaji has pulled out all the stops and resurrected the seemingly dead Wasp, but any joy the victors might feel is instantly erased as Professor X broadcasts a desperate telepathic alarm: Galactus is at last beginning to consume the planet…

As the X-Men begin their ‘Assault on Galactus!’ the human heroes rush back to assist them, but Reed Richards – the greatest intellect on Earth – suddenly has a flash of insight and vanishes as the Devourer teleports him to a private conference.

At that moment Doom rouses himself from his despondent funk, having conceived a grand plan of his own to conquer both Galactus and The Beyonder, erasing forever the humiliation of his ignominious defeat…

Due in part to his discussion with Reed, the Cosmic Carnivore abandons Battleworld and instead absorbs his own system-ship…

In the confusion Doom makes his move, using a hastily constructed device to absorb all the omnipotent instigator’s power and deal out ‘Death to the Beyonder!’

Despite being all but incinerated in the struggle, the Iron Tyrant uses the stolen energies to rebuild himself and declare the Secret War over with Doom the sole victor…

In ‘…And Dust to Dust!’, having successfully stolen the Beyonder’s power, he exults in the joys of becoming omnipotent. However the troubled new god finds it hard to hang on to lust for conquest, or even personal ambition after achieving all-consuming divinity, and his benign acts and vapid indolence betray a certain lack of drive and ambition…

With heroes and villains nervously awaiting the new supreme one’s next move, events take a subtly disturbing turn as a strange energy wisp begins to possess a succession of heroes as it makes its way ever closer to the Doom Deity…

The other do-gooders remain deep in conference, debating their response to the self-proclaimed saviour of the universe. At the moment they finally decide to oppose him they are all vaporised by a bolt of energy…

Of course it doesn’t end there as the resurgent Beyonder battles through heroic and villainous proxies to reclaim his purloined power and put everything to rights – sort of – in the blockbusting finale ‘…Nothing to Fear!’

Although perhaps a little dated and rather straightforward – although peppered with plenty of convoluted and clever plot twists – this bombastic box of delights still reads exceedingly well (especially for younger readers) and this commemorative edition also includes a couple of added extras.

‘The Toys’ features many of the action figures, packaging and ads for all us kids to salivate over and the whole show concludes with scholarly overview ‘The Birth and Legacy of Marvel Super Heroes Secret Wars’ which rounds off the cosmic nostalgia-fest by discussing the secret origins of mega-crossovers from crucial prototype Marvel Super Hero Contest of Champions to a few of the more memorable descendants such as Civil War, Age of Ultron and Infinity…

Fast-paced, pretty-looking and impressively action-packed, Marvel Super Heroes Secret Wars was – and still is – sheer comicbook magic that no true aficionado of Fights ‘n’ Tights fiction can do without.

™ & © 1984, 1985, and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

All-New X-Men/Guardians of the Galaxy: The Trial of Jean Grey


By Brian Michael Bendis, Sara Pichelli, Stuart Immonen, David Marquez, Wade Von Grawbadger & various (Marvel/Panini UK)

When bestial mutant Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent a species war, he brought the young, naive X-Men of his youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could reason with Mutant Enemy Terrorist No. 1 and divert him from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, even after the younger McCoy miraculously cured his older self, boy-Henry and the rest of the X-Kids were trapped in their own future and began gradually defecting to the radicalised team…

And Elsewhere in Infinity: a few years ago a plethora of cosmic crises forced the champions and remnants of many heroic races to band together and save the cosmos. Although said crises were largely averted, some of those Sentinels of the Spaceways eventually got the band back together, more determined than ever to make the universe a safe place (for specifics you should consult Guardians of the Galaxy: Cosmic Avengers and Angela).

Scripted by Brian Michael Bendis, this stellar crossover saga combined the two disparate gangs of outcasts: The Trial of Jean Grey collects All-New X-Men #22.NOW, 23-24 and Guardians of the Galaxy #11.NOW, 12-13 (from January to March 2014), taking the time-displaced teens to the ends of the universe and even further into uncharted temporal territory…

The crossover cataclysm commences in All-New X-Men #22.NOW (illustrated by Stuart Immonen & Wade Von Grawbadger) and opens in the wilds of Canada at the New Charles Xavier School– formerly the Weapon X facility where Wolverine and so many other mutants were ruthlessly experimented upon and “improved”.

Here the future-shocked Angel, Iceman, Beast, young Cyclops and Jean Grey are feeling the building tension of their new normal: facing the prospect of never returning to their own time; risking destroying all reality with every moment they aren’t back there and, worst of all, watching Jean go slowly crazy trying not to become the impossibly perfect superwoman everybody keeps talking about in such hushed tones…

As part of that resolution Jean had been tentatively exploring her romantic options, consequently sowing confusion amongst her hormonal teenaged confreres. This now results in a painfully fraught spat with ostensibly predestined husband (young) Scott Summers.

As tempers flare the facility is suddenly stormed by a squad of extraterrestrial commandos who, despite spirited resistance from the assorted X-Men and other mutants, capture Jean and blast off for parts unknown…

Mere seconds later another band of weirdoes turn up: The Guardians of the Galaxy are aghast and furious at arriving too late…

Guardians of the Galaxy #11.NOW (with art by Sara Pichelli) then flashbacks to fill in the details as Star-Lord Peter Jason Quill is ambushed in an alien bar by a Skrull bounty hunter.

The half-breed Terran is the unloved son of J’Son of Spartax – undisputed ruler of an interstellar empire – but no friend of Earth. The wayward scion and his allies in pacifying an unruly and unforgiving universe Drax, Rocket Racoon, Groot, Gamora (“Deadliest Woman in the Galaxy”) and newest extra-dimensional recruit Angela are all on the run from the militaristic Spartoi and their allies…

The self-appointed Guardians’ ongoing troubles stem from a compact of major cosmic powers and principalities. This coterie of rulers had formed a Council of Galactic Empires and unilaterally declared Earth “off limits”: quarantined from all extraterrestrial contact, but that high-minded declaration hadn’t stopped some of the signatories from breaking their own embargo or being mighty ticked off whenever Quill’s crew kicked them off Terra and back into space.

Cold and distant J-Son of course, had his own good – if undisclosed – reasons for wanting his son curbed and controlled…

However whilst the Skrull was stalking Star-Lord, the Council was meeting and Emperor Kallark of the Shi’ar (AKA alien superman Gladiator) was informing his colleagues that Jean Grey – former host to the overweening Phoenix Force – was back and he was going to try her for her crimes… even though the chronally displaced child hadn’t technically committed them yet…

When wily techie Rocket Racoon intercepts a message about an intended Shia’ar raid on Earth, the Guardians race to stop them, but…

All-New X-Men #23 (Immonen & Von Grawbadger) picks up the tale in space as the Guardians and X-Men hurtle after the commandos, shattering Shi’ar ships that get in their way, even as far ahead of them Imperial Guard (an in-joke version of DC’s Legion of Super Heroes) telepath Oracle begins to debrief Jean and chillingly share her future history with her.

The exotic psionic seems oddly sympathetic and considerate of the Terran teenager’s unhappy predicament…

Her pursuers meanwhile are encountering increasingly harsh resistance – until help arrives in the form of the bombastic, swashbuckling Starjammers…

GotG #12 (illustrated by Pichelli, Immonen & Von Grawbadger) sees young Cyclops receive the shock of his life as he finds that the freebooting rebels’ leader is his own long-dead dad Christopher Summers. He hates the Shi’ar with a passion and good reason and now goes by the name Corsair…

As father and son ecstatically embrace, on Planet Spartax Quill’s sire is taking steps to offset the disaster he knows will come if Kallark carries out his insane plan to kill the time-lost Jean Grey. He had originally intended to do nothing, but now that his own son has become involved…

As the combined rescue-force infiltrates the Empire’s most secure planet, Jean’s show-trial is beginning. Kallark – despite the continued objections of Oracle – confronts the frail-seeming Earthling with the planetary genocides perpetrated by her older self whilst possessed by the Phoenix and callously demands her plea for crimes she has not yet, if ever, committed…

All-New X-Men #23 (Immonen & Von Grawbadger) ramps up the tension as J-Son bursts in, declaring the defendant’s innocence and asking if the Shi’ar have not already done enough.

In the aftermath of the Phoenix’s rampage Gladiator had exterminated every one of Jean’s relatives – in case the cosmic entity had some affinity with the family’s genetics – but this latest action seems like nothing more than vindictive, cowardly paranoia…

The revelation is a huge mistake…

In the world outside, Starjammers, Guardians and X-Men are getting closer and closer, using guile and force of arms to cut their way through the massed military forces, but their efforts are wasted.

Jean, horrified by the fate of her family, has tapped unknown reserves and become something never experienced in her previous future history. As such, the Imperial Guard are utterly unable to contain her…

As Gladiator’s forces pursue they are countered by the late arriving Guardian- Starjammer-X force in the spectacular and climactic Guardians of the Galaxy #13 (illustrated by Pichelli & David Marquez). Jean’s evolution and Cyclops’ determination are key to ending the ill-advised intergalactic travesty of justice, but in the weary aftermath, as Quill’s people return the mutants to their homeworld, a tricky new romance has been kindled and one of the time-tossed teen nomads is noticeably missing…

To Be Continued…

Fast, furious, funny and fantastically thrilling, The Trial of Jean Grey combines cosmic intrigue and dashing derring-do with hilarious characterisation and passionate soap opera angst and comes with a stunning 17 covers-&-variants gallery by Immonen, Von Grawbadger, Pichelli, Dale Keown & Chris Samnee as well as AR icon sections (Marvel Augmented Reality App) for access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.

What more could any entertainment-starved child of the wondering stars demand?

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Uncanny X-Men: the Good, the Bad, the Inhuman


By Brian Michael Bendis, Chris Bachalo, Kris Anka, Marco Rudy, Tim Townsend & various (Marvel/Panini UK)
ISBN: 978-1-84653-609-0

When the teenaged “First Class” of Charles Xavier’s X-Men were brought into their own future and our Now (see All-New X-Men: Here Comes Yesterday) they initially stayed with the teachers and students of the Jean Grey School for Higher Learning.

However after the tragic events of X-Men: Battle of the Atom, Hank “the Beast” McCoy, Bobby “Iceman” Drake, Warren “the Angel” Worthington, Scott Summers, young Jean Grey, teenaged female Wolverine clone Laura “X-23” Kinney and the School’s Head Professor Kitty Pryde defected to the mutant terrorist band known as the Extermination Team.

During the cataclysmic events of Avengers versus X-Men the staunch and steadfast elder Cyclops – transformed and possessed by the overwhelming Phoenix Force – had killed his beloved father-figure Xavier.

In the aftermath Old Summers united with old comrade Magik and former foes Magneto and Emma Frost in a hard-line alliance devoted to preserving mutant lives at all costs: even, if necessary, by sacrificing human ones. This new attitude appalled many of their former associates and created a schism in the ranks of Xavier’s many protégés.

Discarding Scott, his surviving team-mates Beast and Iceman sided with second generation X-Men such as Wolverine, Psylocke and Storm: staying true to Xavier’s dream and opting to protect and train the coming X-generation of mutant kids through his traditional methods at the Jean Grey School.

The two opposing sides of the mutant question clashed constantly, as the modern world experienced constant challenge and attack from all quarters. Amid the rising chaos new mutants began appearing in increasing numbers, all with more impressive talents than ever before.

Through careful orchestration, brilliant media massaging and by avoiding visibly unprovoked acts of violence, Cyclops’ Extinction faction began winning the trust and respect of many oppressed sectors of humanity: the poor, the disenfranchised, the rebellious, the young…

Following a very public humiliation of the Government-sponsored human/mutant team Uncanny Avengers, the internecine mutant conflict heated up when Summers – utterly convinced of his species’ inevitable eradication at human hands – offered a place to any Grey’s School student wishing to join his own academy – the New Charles Xavier School: a covert college dedicated to training mutants to fight and survive rather than placidly wait for mankind to turn on them…

The bold ploy succeeded in luring away Angel and the psychically conjoined Stepford SistersCeleste, Mindee and Phoebe, before the situation was further muddied when both X-Men and Brotherhood of Mutants radicals from the future travelled back to address the issue of the time-displaced First Class.

As a result of that “Battle of the Atom” Cyclops found himself offering sanctuary to his youngest old friends, his callow earlier self and the girl who had given her life for him… twice…

With Uncanny X-Men volume 3, #14, 15.INH, 16-18 (January-May 2014) scripter Brian Michael Bendis and primary illustrators Chris Bachalo & Tim Townsend take a deft turn into a lighter tone, beginning with ‘Initiation’ (offering additional inking by Jamie Mendoza, Al Vey, Mark Irwin & Victor Olazaba) as the new kids bond with the extraordinary other students through the shared pain of Elder Cyclops’ draconian physical training regimen…

In a quieter moment Emma takes the unprepossessing Benjamin Deeds under her wing; fascinated by his seemingly feeble ability to make himself physically and psychically likable and trustworthy…

For a field test, she unleashes the nervous lad at a gambling palace in Atlantic City before setting a more risky task: waltzing into a high security S.H.I.E.L.D. facility to hand-deliver the mutant band’s ultimatum to America’s paramount paramilitary peacekeeping force…

Kris Anka then limns issue #15.INH – an offbeat tie-in to the then-ongoing Inhumanity Publishing Event. During the previous blockbuster Infinity, Thanos invaded Earth and battled the Inhumans’ ruler Black Bolt to a standstill.

As a last resort the embattled king released the Hidden People’s mutagenic Terrigen Mist into the outer world’s population where it would create millions more super-mortals, proving that human and Inhuman were not necessarily different races…

When Frost and Pryde accompany the academy’s girl contingent on a sybaritic shopping-fest in London, they encounter Latverian tourist Geldhoff just as his Terrigen-triggered transformation completes. However, whilst trying to convince him to return with them to the New Xavier School, they succumb to the panicky trans-human’s explosive new power, allowing obsessive A.I.M. geneticist Dr. Monica Rappaccini to swoop in and add Geldhoff to her rapidly expanding collection of potentially profitable specimens…

All along Magneto has been playing a double (or even treble?) game; regularly betraying the mutant outlaws to S.H.I.E.L.D. Director Maria Hill, whilst also telling Cyclops at least some of what he’s doing for her.

Now (with art by Bachalo & Co), after meeting with S.H.I.E.L.D. agent Dazzler, he is lured to the island of Madripoor to discover that Machiavellian shapeshifter Mystique has created her own mutant utopia in the former rogue state. He never returns to the New Xavier School…

Undaunted by the loss of a faculty member, the tough-love/education continues as the kids are dumped in the middle of a hostile nowhere and told to survive the monsters residing there. However one of the kids makes a huge mistake and even Nick Fury Jr. and the Avengers cannot save him from Cyclops’ harsh and very final judgement…

The drama concludes in psychedelic style (courtesy of Marco Rudy & colourist Val Staples) as Cyclops and his appalled team return to base and discover that Jean has been abducted by the alien Shi’ar. Also missing is Kitty Pryde and the rest of the time-tossed First Class…

This triggers a brutal flashback to the recent moment when Scott and Kitty lethally “negotiated” the terms under which she and her charges would join his group and his subsequent painful conversations with his teenaged-again One True Love and baffled and betrayed younger  self.

And now he has to face the fact that they are gone and he cannot save them…

To Be Continued…

With cover-&-variants by Bachalo & Townsend, Anka and Alexander Lozano, plus another photo-cover featuring TV sensations from Marvel’s Agents of S.H.I.E.L.D., as well as the usual digital extras accessible via the AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet, The Good, the Bad, the Inhuman is a smart, sassy and amazingly engaging read: a fun-filled, fury-fuelled saga which craftily combines incredible adventure with clever characterisation and a mere modicum of furious Fights ‘n’ Tights action that no comics fan could possibly resist.

™ & © 2013, 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Marvel Knights X-Men: Haunted


By Brahm Revel & Cristiane Peter (Marvel/Panini UK)
ISBN: 978-1-84653-586-4

The Marvel Knights imprint began as a way to produce slightly darker and more mature miniseries starring favourite characters in stories intended for older readers. More parallel to rather than actually outside regular continuity, the adventures of familiar stalwarts could be counted as canon or discarded as the readership pleased. Eventually these Knights tales were all absorbed into the mainstream and the imprint generally retired.

In 2013 the subset was revived with a few new limited series…

Marvel Knights X-Men: Haunted #1-5 originally ran from January-May 2014 and featured a particularly messy murder mystery and prime example of why baseline humanity should fear the mutants in their midst… and vice versa.

In case you forgot…

In 1975 Len Wein & Dave Cockrum revived a revered but painfully uncommercial fan favourite with Giant Size X-Men #1, replacing most of the 1960s team – Iceman, Angel, Marvel Girl, Beast, Lorna Dane and Havok – with a second generation of edgier international mutants young and old.

With both field-leader Cyclops and wheelchair-bound telepath Professor Charles Xavier remaining to carry on the dream of brokering peace and achieving integration between the sprawling masses of humanity and an emergent off-shoot race with terrifying extra abilities, the stage was set for “All New, All Different” adventures, and the fledgling squad rapidly became the company’s biggest hit and asset, as well as largest pool of captivating characters.

Comic fans have a seemingly insatiable appetite for untold tales and details, so this grim and gritty, chronologically non-specific yarn featuring Wolverine, Kitty Pryde, Rachel Grey,the Beast and Rogue will certainly appeal to older readers with a taste for nasty business…

Written and illustrated by Brahm Revel with colour art by Cristiane Peter, the tale begins when telepathic Rachel picks up the psychically broadcast murder of a young unknown mutant. The most potent sense she got was that the boy was being hunted…

A little technological research by Hank McCoy pinpoints a cluster of three new mutants in rural West Virginia so the team heads off to the Appalachian boondocks. Further poking around had also revealed an unholy number of missing kids in that desolate area…

With Wolverine already on edge over the prospect of somebody hunting mutant children, he and fellow covert specialists Kitty and Rogue arrive in a bleak, forbidding and primitive town and start poking around.

Rogue in particular feels the oppressive tone of a time and milieu she thought she had long left behind. Almost as soon as the suspicious strangers arrive, Wolverine arouses the ire of the local biker gang in their favourite watering hole, but while he does what he does best Kitty has found one of the mutants in the back…

Teenaged Krystal is a drug dealer for her uncle Jasper – the town sheriff – and can control minds, so she easily escapes the X-Men. She is also quite partial to the illicit and unique narcotic produced by cultish isolationists “The Cooks” in their secluded compound and soon after taking another dose is cornered by the patiently searching heroes.

Explaining the situation, the strangers take the oddly subdued Krystal – who lies about her true power – with them as they track down another mutant energy signature.

The trail leads to a cabin in the deep woods, a place the girl is clearly terrified of, and soon all four are experiencing impossible visions.

Wolverine has no time to ponder as he is ambushed by arch-nemesis Sabretooth and a brutal fight ensues. Rogue is then jumped by her former Brotherhood of Evil Mutants compatriots Mystique, Blob and Pyro and soon the shabby hut is filled with an army of old X-enemies and all-out war is underway…

Realising something strange is going on, Wolverine battles his way to a young girl at the centre of the savage melee and discovers that deeply troubled Darla is cursed with the ability to materialise other people’s memories…

As he tries to reach her, the vision of the mutant boy’s murder plays out again for all to see…

Back at the bar, Jasper delivers the latest batch of the new drug from The Cooks and suggests that the bikers get rid of the prying mutie strangers in town…

As the X-Men try to calm the deeply troubled dream-weaver, Krystal suddenly blurts out that Darla was the one who killed the missing boy, resulting in the cruel death materialising yet again and sending Wolverine into a murderous rage.

It’s all his team-mates can do to stop him gutting Darla on the spot…

In an effort to calm the situation the mutants all drive back to town, but when no adult is looking, Krystal slips Darla a bunch of pills from her stash and the memory-girl’s power goes into overdrive…

As Sentinels, evil mutants and demons from the X-Men’s past ravage the town, whilst the heroes turn on each other with homicidal intent, in the woods The Cooks, believing their particular apocalypse has arrived, head towards town to kill all the humans they can find…

Darla is off her head and out of control. However, as the town burns, with Rogue and Wolverine engrossed in trying to kill each other and a manifested army of old foes trying to kill everybody else, the truth slowly begins to emerge.

The Cooks’ special ingredient is bled out from captive mutants, boosting their product’s effect on humans and causing even nastier reactions in any Homo Superior who take it. Moreover, the doom-cultists believe that by taking the stuff they can become mutants themselves, leaving behind mortality and freeing them to slaughter the doomed genetic dead-ends of humanity…

As doped-up, despairing Darla discovers how to control her psychic constructs the chaos spirals to a bloody crescendo and Kitty, largely unaffected by the madness of malignant memories, realises that they have all been played for suckers.

Unfortunately even after the true cause of all the bloodshed comes clean, the carnage has reached a point beyond anybody’s control… and then comes inspiration…

Not all memories are bad and Kitty’s past is filled with valiant friends and heroes who would give their lives over and again to save the innocent and punish the guilty…

With covers and variants by Revel & Peter and Paolo Rivera, Haunted is simultaneously a smart, convoluted mystery and breathtaking primal action comics spectacle that will delight fans of high octane Fights ‘n’ Tights action.

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.