New Avengers: Secret Invasion volume 1


By Brian Michael Bendis, Michael Gaydos, David Mack, Jim Cheung, Billy Tan & various (Marvel)
ISBN: 978-0-7851-2947-9

The Skrulls are shape-shifting aliens who’ve bedevilled Earth since Fantastic Four #2, and they have long been a pernicious cornerstone of the Marvel Universe. After decades of use and misuse the insidious invaders were made the stars of a colossal braided mega-crossover event beginning in April 2008 and running through all the company’s titles until Christmas.

The premise of Secret Invasion is simple: the would-be alien conquerors have only just survived a devastating catastrophe which destroyed much of their empire; subsequently leading to a mass religious conversion. They are now utterly resolved and dedicated to make Earth their new homeworld. To this end they have gradually replaced a number of key Earth denizens – most notably superheroes and other metahumans. When the plot is discovered no defender of the Earth truly knows who is on their side…

Moreover the Skrulls have also unravelled the secrets of Earth magic and genetic superpowers, creating amped-up counterparts to Earth’s mightiest. They are now primed and able to destroy the world’s heroic champions in head to head confrontations.

Rather than give to much away let me just say that if you like this sort of thing you’ll love it, and a detailed familiarity is not completely vital to your understanding. However, for a complete experience, you will need to see the other 22 “Secret Invasion” volumes that accompany this on, although you could get by with only the key collection Secret Invasion – which contains all eight issues of the core miniseries, a one-shot spin-off “Who Do You Trust?” plus an illustrated textbook “Skrulls” which claims to provide a listing and biography for every shape-shifter yet encountered in the Marvel Universe (but if they left any who could tell?).

Collecting issues #38-42 of New Avengers, the saga contained in the book under review here is only the first part of the team’s response to the Invasion, focussing on individual character pieces to propel the narrative rather than vast battles. There is a second Avengers volume, so naturally this one ends on another thrice-accursed cliffhanger…

Scripted throughout by Brian Michael Bendis, the first chapter is illustrated by Michael Gaydos and deals with the aftermath of the superhero Civil War, as Luke Cage and his wife Jessica find themselves on different sides as she leaves a team of outlaw Avengers for the stability of the State-sanctioned alternative, whilst the second chapter (art by David Mack) sees that illegal team – Wolverine, Ronin, Iron Fist, Spider-Man and martial artist Maya – encounter the alien first strike when they narrowly escape death from a multi-powered doppelganger of Daredevil.

The scene then switches to the recent past and the devastated Skrull homeworld, detailing the rise of the new religious faction and the opening days of the Invasion (stunningly pictured by Jim Cheung & John Dell) before segueing to the Savage Land (illustrated by Billy Tan) and a confrontation between Earth’s costumed defenders and a Skrull ship full of what appears to be old friends – some of whom have been or dead for years. Are they escaped humans – or another batch of the new undetectable super-Skrulls?

That particular confrontation resolves itself in the aforementioned Secret Invasion – that’s why I said it was key – but this chronicle closes with another informative reminiscence drawn by Cheung & Dell as the new Skrull Queen recalls how she took lead strategic role in the campaign by replacing Spider-Woman in the Government-Approved Avengers.

As the book closes she readies her team for action, preparing to betray and destroy them all…

You will also definitely benefit by checking out the collections Secret Invasion: the Infiltration, Secret War (2004), Avengers Disassembled, and Annihilation volumes 1-3, as well as the rather pivotal New Avengers: Illuminati graphic novel.

Despite that copious homework list I’ve provided this book is still is solid action-adventure read, with plenty of human drama to balance the paranoia and power-plays. Reading it might be confusing and will be expensive, but for dedicated Marvelites and keen followers of Fights ‘n’ Tights action it is pure guilty pleasure.

© 2010 Marvel Publishing, Inc, a subsidiary of Marvel Entertainment, Inc. All Rights Reserved.

Wolverine: Evolution


By Jeph Loeb, Simone Bianchi & Andrea Silvestri (Marvel)
ISBN: 978-0-7851-2256-5-2

Debuting as an foe for the Incredible Hulk in a tantalising teaser-glimpse at the end of issue #180 (October 1974) before indulging in a full-on scrap with the Jade Giant in the next issue, the semi-feral Canadian mutant with fearsome claws and killer attitude rode – or perhaps caused – the meteoric rise of the AllNew, All Different X-Men before gaining his own series, super-star status and silver screen immortality; a tragic, brutal, misunderstood hero cloaked in mysteries and contradictions.

Logan’s come a long way since then; barely surviving chronic over-exposure in the process and now finds himself a solid star of the Marvel firmament. However that status is not without its own peculiar pitfalls, as such A-List players find themselves afflicted with a particularly tedious modern curse: Pernicious Recurrent Re-Origining…

A separate condition from actually retconning (where characters and continuity are dialed back to a specific point and the character is redesigned, PRR-O consists of infilling perceived cracks or gaps in the canonical history to reveal previously concealed or forgotten information.

Certainly some of these tales are utterly wonderful: Miller’s introduction of Elektra in the 1980s totally revolutionised and revitalised Daredevil and Batman probably started the whole process in 1956’s Detective Comics #235 when Bruce Wayne discovered he had seen father in a Bat-costume whilst still a toddler, but personally I cannot think of anything more pointless than constantly revising a character’s backstory rather than crafting new adventures or developments. I’m obviously in a minority on that score…

Wolverine has had a whole bunch of secret origins and revelatory disclosures in his extended, conveniently brainwashed and amnesiac life but this tome (which originally appeared as Wolverine volume 3, issues #50-55, November 2007-March 2008), at least tacks this latest round of really, honestly, for-gosh-sakes-I-mean-it true surprises to a fast-paced and engrossing recap and (purportedly) final clash between the miniscule mutant and his manic homicidal analogue Victor Creed: Sabretooth.

Scripted by Jeph Loeb and beautifully illustrated by the stunningly talented Simone Bianchi the story begins at fully gory pelt and just races on regardless…

The two fast-healing Mutant furies have clashed over and again and here Wolverine decides to end his enemy once and for all. However, his determination is somewhat distracted by recurring hallucinations and sense-memories of primeval pasts and a strangely familiar race of werewolf-like creatures that he feels a haunting kinship with…

Logan drags Sabretooth from the protective custody of his former X-Men associates in ‘First Blood’ and as new, lost memories constantly assault him, spectacularly battles Creed across half the globe, past clashes blending with current blows and fantastic images of primordial race wars in ‘Deja Vu’.

In ‘Blood on the Wind’ the murderous mutants, unable to permanently harm each other, nevertheless persist in their bloody vendetta until they reach the Black Panther’s hidden African kingdom, where old X-comrade Storm now resides as queen of Wakanda…

A temporary truce in ‘Insomnia’ only results in Sabretooth killing yet more innocents but reveals a possible solution to Wolverine’s delusions, as well as a name for the hidden foe he has sensed at the back of it all. An immortal monster named Romulus…

Moreover, there would seem to be conclusive evidence that rather than mutated humans many “homo superior” might well belong to a completely discrete, ancient species…

With a band of bestial clawed heroes (Sasquatch, Wolfsbane, Thornn and Feral) in tow, Wolverine once more tracks Creed as suppressed memories come thick and fast. In ‘Wake the Dead’ Logan recalls a Second World War exploit with Captain America excised from his consciousness by “Romulus” before Sabretooth attacks again, killing one of his hairy heroic companions…

In the inconclusively chaotic conclusion ‘Quod Sum Eris’ one blood-feud ends and another begins as Wolverine, unsure of anything, prepares to face his hidden foe. Some time somewhere, someday…

These tales are great as vicarious, gratuitous eye-candy, but to simultaneously unwrite a major portion of character history without offering context or conclusion is just inviting new and returning readers to buy different graphic novels with their rapidly diminishing mad-money.

Let’s see any healing factor fix that…

© 2003 Marvel Characters, Inc. All Rights Reserved.

Dreamwalker – A Marvel Graphic Novel


By Bill Mumy, Miguel Ferrer & Gray Morrow (Marvel)
ISBN: 0-87135-550-7

Once upon a time Marvel led the publishing pack in the development of high quality original graphic novels: mixing creator-owned properties, licensed assets like Conan, special Marvel Universe tales and even new series launches in extravagantly expanded packages (a standard page size of 285 x 220mm rather than the now customary 258 x 168mm) that felt and looked like far more than an average comicbook no matter how good, bad or incomprehensible (a polite way of saying outside the average Marvel Zombie’s comfort zone) the contents might be.

By 1990 Marvel’s ambitious line of all-new epics had begun to falter and some less-than-stellar tales were squeaking into the line-up. Moreover, the company was increasingly resorting to in-continuity stories with established – and company copyrighted – characters rather than creator-owned properties and original concepts and hastily turned out movie tie-ins became a regular feature. The line began to have the appearance of an over-sized, over-priced clearing house for leftover stories.

Not that that necessarily meant poor product, and for many stories the luxuriant page dimensions, paper and colouring were truly effective enhancements as this intriguing pastiche of pulp hero Mystery-Men thriller proves. Owing – and enjoyably repaying – a huge debt to the likes of The Shadow, Green Hornet and The Spider, Dreamwalker is the convoluted introductory story of burned out CIA fixer and go-to-guy Joshua McGann, who after 16 distinguished, conscience-free years of service quits the Agency and goes rogue.

After nearly two years he returns home just as his father and step-mother are murdered by a mob-boss. Investigating further he discovers that his dad – a silent movie star – was once an actual masked crime fighter named The Dreamwalker who cleaned the streets of criminal scum in between takes. Swearing vengeance Joshua revives his sire’s masked identity to catch the killers but quickly finds himself the target of every assassin in the business.

Not only has he made the gangster’s “must-kill” list but his old CIA boss wants him back or wants him dead…

This choppy, fast-paced yarn reads like the pilot for a TV series (and perhaps it was; writers Mumy and Ferrer were well-established in Tinseltown long before they began writing funny-books) whilst the brilliant Gray Morrow used his uncanny ability to capture likenesses to pepper the lush painted artwork with the faces of many famous actors including Mel Ferrer, Buster Keaton, Ed Asner, Dean Martin, James Stewart and others: a true dream cast. The capable underplayed letters are provided by Rick Parker.

Cloaked, masked avengers are a mainstay of both comics and the screen and this yarn, as McGann achieves his bloody goals and begins a new career, is a delightfully readable romp that I for one would happily have followed whether in four-colour pages or on TV. As it is, however, all we’ve got is this sharp-shooting, vigorously vicarious lost gem and that in itself will have to suffice. Uncomplicated, old-fashioned fun, and you just can’t beat that…
™ & © 1989 Bill Mumy, Miguel Ferrer and Gray Morrow. All Rights Reserved.

Essential Nova volume 1


By Marv Wolfman, John and Sal Buscema, Carmine Infantino & various (Marvel)
ISBN: 978-0-7851-2093-9

By 1975 the first wave of fans-turned-writers were well ensconced at all the major American comic-book companies. Two fanzine graduates, Len Wein and Marv Wolfman had achieved stellar successes early on, and then risen to the ranks of writer/editors at Marvel, a company in trouble both creatively and in terms of sales. After a meteoric rise and a virtual root and branch overhaul of the industry in the 1960s the House of Ideas – and every other comics publisher except Archie – were suffering from a mass desertion of fans who had simply found other uses for their mad-money.

Whereas Charlton and Gold Key dwindled and eventually died and DC vigorously explored new genres to bolster their flagging sales, Marvel chose to exploit their record with superheroes and foster new titles within a universe it was increasingly impossible to buy only a portion of…

The Man Called Nova was in fact a boy named Richard Rider, a working class nebbish in the tradition of Peter Parker – except he was good at sports and bad at learning – who attended Harry S. Truman High School, where his strict dad was the principal. His mom worked as a police dispatcher and he had a younger brother, Robert, who was a bit of a genius. Other superficial differences to the Spider-Man canon included girlfriend Ginger and best friends Bernie and Caps, but he did have his own school bully, Mike Burley…

An earlier version, “Black Nova” had apparently appeared in the Wolfman/Wein fan mag Super Adventures in 1966, but with a few revisions and an artistic make-over by the legendary John Romita (Senior) the Human Rocket was launched into the Marvel Universe in his own title, beginning in September 1976, ably supported by the illustration A-Team of John Buscema and Joe Sinnott.

‘Nova’, which borrowed as heavily from Green Lantern as well as Spider-Man’s origin, was structured like a classic four-chapter Lee/Kirby early Fantastic Four tale, and rapidly introduced its large cast before quickly zipping to the life-changing moment in Rider’s life when an star-ship with a dying alien aboard transfers to the lad all the mighty powers of an extraterrestrial peacekeeper and warrior.

Centurion Rhomann Dey had tracked a deadly marauder to Earth. Zorr had already destroyed the idyllic world of Xandar, but the severely wounded vengeance seeking Nova Prime was too near death and could not avenge the genocide. Trusting to fate, Dey beamed his powers and abilities towards the planet below where Richard Rider was struck by the energy bolt and plunged into a coma. On awakening Rich realised he had gained awesome powers and the responsibilities of the last Nova Centurion.

The tale is standard origin fare, beautifully rendered by Buscema and Sinnott, but the story really begins with #2’s ‘The First Night of… The Condor!’ as Wolfman, playing to his own strengths, introduced an extended storyline featuring a host of new villains whilst concentrating on filling out the lives of the supporting cast. There was still plenty of action as the neophyte hero learned to use his new powers (one thing the energy transfer didn’t provide was an instruction manual) but battles against winged criminal mastermind Condor and his enigmatic, reluctant pawn Powerhouse plus #3’s brutal super-thug (‘…The Deadly Diamondhead is Ready to Strike!’ illustrated by new art-team Sal Buscema & Tom Palmer) were clearly not as important as laying plot-threads for a big event to come.

Nova #4 saw the first of many guest-star appearances (and the first of three covers by the inimitable Jack Kirby). ‘Nova Against the Mighty Thor’ introduced The Corruptor, a bestial being who turned the Thunder God into a raging berserker whom only the new kid on the block could stop, whilst ‘Evil is the Earth-Shaker!’ pitted the lad against subterranean despot Tyranus and his latest engine of destruction, although a slick sub-plot concerning the Human Rocket’s attempt to become a comic book star still delivers some tongue-in-cheek chuckles to this day…

Issue #6 saw those long-laid plans begin to mature as Condor, Diamondhead and Powerhouse returned to capture Nova, whilst their hidden foe was revealed in ‘And So… The Sphinx!’ (inked by Frank Giacoia), another world-class, immortal super-villain patiently waiting his turn to conquer the world. Meanwhile young Caps had been abducted by another new bad-guy who would eventually make big waves for the Human Rocket.

‘War in Space!’ found Nova a brainwashed ally of his former foes in an invasion of Rhomann Dey’s still orbiting star-ship – an invaluable weapon in the encroaching war with the Sphinx, only to be marooned in deep space once his mind cleared. On narrowly escaping he found himself outmatched by Caps’ kidnapper in ‘When Megaman Comes Calling… Don’t Answer!’ – a tumultuous, time-bending epic that concluded in #9’s ‘Fear in the Funhouse!’

Nova #10 began the final (yeah, right) battle in ‘Four Against the Sphinx!’ with Condor, Diamondhead and Powerhouse in all-out battle against the immortal mage with the hapless Human Rocket caught in the crossfire, whilst ‘Nova No More’ had the hero’s memories removed to take him out of the game; a tactic that only partially worked since he was back for the next issue’s classy crossover with the Spectacular Spider-Man.

‘Who is the Man Called Photon?’ by Wolfman, Sal Buscema & Giacoia, teamed the young heroes in a fair-play murder mystery when Rich Rider’s uncle was killed by a costumed thief. However there were ploys within ploys occurring and after the mandatory hero head-butting the kids joined forces and the mystery was resolved in Amazing Spider-Man #171’s ‘Photon is Another Name For…?’ courtesy of Wein, Ross Andru & Mike Esposito.

Joe Sinnott returned in Nova #13, as another lengthy tale began with the introduction of new hero Crime-Buster in ‘Watch Out World, the Sandman is Back!’, wherein the once formidable villain took a beating and fell under the influence of a far more sinister menace. Meanwhile Rich’s dad was going through some bad times and had fallen into the clutches of a dangerous organisation…

The story continued in the Dick Giordano inked ‘Massacre at Truman High!’ as Sandman attacked Nova’s school and the mystery mastermind was revealed for in-the-know older fans before the guest-star stuffed action-riot ‘The Fury Before the Storm!’ saw Carmine Infantino take over the pencilling and Tom Palmer return to the brushstrokes.

When a bunch of established heroes attack the newbie all at once it’s even money they’re fakes, but Nick Fury of super-spy agency S.H.I.E.L.D. was real enough and deputised the fledgling fighter for #16’s ‘Death is the Yellow Claw!’ and #17’s spectacular confrontation ‘Tidal Wave!’ As the kid came good and saved the city of New York from a soggy demise the long awaited conclusion occurred in ‘The Final Showdown!’, inked, as was ‘Beginnings’ a short side-bar story dealing with the fate of the elder Rider, by the agglomeration of last-minute-deadline busters dubbed “the Tribe.”

A new foe debuted in #19: ‘Blackout Means Business and his Business is Murder!’ opened the final large story-arc of the series as a ebon-energy wielding maniac attacked Nova, but before that epic completely engaged, the Human Rocket guest-starred with the Thing in Marvel Two-in-One Annual #3 (1978) in a simple yet entertaining tussle with god-like cosmic marauders entitled ‘When Strike the Monitors!’ an interlude crafted by Wolfman, Sal Buscema, Giacoia & Dave Hunt.

Hunt stayed on as inker for Nova #20 as the steadily improving young hero went after the cabal that had nearly destroyed his dad in ‘At Last… The Inner Circle!’ leading to a breakthrough in comics conventions as the Human Rocket revealed his alter ego to his family in ‘Is the World Ready for the Shocking Secret of Nova?’ (with art by John Buscema, Bob McLeod & Joe Rubinstein), whilst a long-forgotten crusader and some familiar villains resurfaced in ‘The Coming of the Comet!’ (#22, Infantino & Steve Leialoha) and long-hidden cyborg mastermind Dr. Sun (an old Dracula foe, of all things) revealed himself in ‘From the Dregs of Defeat!’ executing his scheme to seize control of the lost Nova Prime star-ship and its super-computers.

A huge epic was impressively unfolding but the Human Rocket’s days were numbered. Penultimate issue #24 (inked by Esposito) introduced ‘The New Champions!’ as Dr. Sun battled the Sphinx for the star-ship, with Crime-Buster, the Comet, Powerhouse and Diamondhead dragged along on a one-way voyage to the ruins of Xandar, lost home of the Nova Centurions.

This volume ends with #25, a hastily restructured yarn as the cancellation axe hit the series before it could properly conclude. ‘Invasion of the Body Changers!’ by Wolfman, Infantino & Klaus Janson saw the unhappy crew lost in space and attacked by shape-shifting alien Skrulls, all somehow implicated in the destruction of Xandar, but the answers to the multitude of questions raised were to be eventually resolved in a couple of issues of the Fantastic Four and latterly Rom: Spaceknight: episodes not included here, thus rendering this collection aggravatingly incomplete.

There’s a lot of good, solid entertainment and beautiful superhero art in this book, and Nova has proved his intrinsic value by returning again and again, but by leaving this edition on such a frustrating open end, the editors have reduced what could have been a fine fights ‘n’ tights collection into nothing more than a historical oddity. Stories need conclusions and mine is that we readers deserve so much better than this.

© 1976, 1977, 1978, 1979, 2006 Marvel Characters, Inc.  All Rights Reserved.

Marvel Zombies: Dead Days


By Robert Kirkman, Sean Phillips, Mark Millar, Greg Land & various (Marvel)
ISBN: 978-0-7851-3563-0

Fast becoming one of modern Marvel’s most popular niche-franchises the canny blend of gratuitous measured sarcasm and arrant cosmic buffoonery collected here traces some of the shorter early appearances of the deadly departed flesh-eating superheroes of an alternate universe which wasn’t so different from the one we all know – at least until a dire contagion killed every ordinary mortal and infected every super-human upon it.

This volume collects the first appearances of the Marvel Zombies and includes the one-shot prequel that delineates the final hours of that tragic alternity where it all kicked off.

That out of sequence prequel forms the first chapter of this gory storybook: ‘Dead Days’, by Robert Kirkman and Sean Phillips, sees Earth rapidly overwhelmed by its costumed crusaders after a super-villain imports an extra-dimensional curse to that reality: one that turns the infected (for which read “bitten”) victims into ravenous, undead eating machines.

Very much a one-trick pony, the tale depends on a deep familiarity with the regular Marvel pantheon, a fondness for schlock horror and the cherished tradition of superheroes fighting each other. This time, however, it’s for keeps, as beloved icons consume one another until only a handful of living heroes remain, desperately seeking a cure or a way to escape their universe without bring the zombie plague with them…

This is followed by the first chronological appearance of the brain-eaters: a far subtler and blacker exploit which first appeared in Ultimate Fantastic Four #21-23. This team is a revised, retooled version of the Lee/Kirby stalwarts created as part of the Marvel Ultimates project began in 2000.

After the company’s near-demise in the mid-1990s new management oversaw a thoroughly modernising refit of key properties: fresher characters and concepts to appeal to a new generation of “ki-dults” – perceived to be a potentially separate buying public from those readers content to stick with the various efforts that had gradually devolved from the Founding Fathers of the House of Ideas.

This super-powered quartet are part of a corporate think-thank tasked with saving the world and making a profit, and in ‘Crossover’ by Mark Millar, Greg Land & Matt Ryan, wunderkind Reed Richards is contacted by a smarter, older version of himself offering the secrets of trans-dimensional travel. Defying his bosses and comrades Reed translates to the other Earth only to find he’s been duped by zombie versions of the FF, looking for fresh fields to infect and people to digest…

Breaking free Reed discovers a devastated, desolate New York populated with manic monster superheroes, all eager to eat one of the last living beings on the planet. Suddenly rescued by Magneto, Reed meets other remaining survivors as they prepare for their last hurrah. Offering them a chance to escape Reed is blissfully unaware that he’s already allowed the Zombie FF to invade the still living world he came from…

Culminating in a bombastic battle on two planes of reality and a heroic sacrifice, this saga ends with the Zombie FF imprisoned on Ultimate Earth and segues into stories not included in this volume: so in brief then, Zombie World is visited by the Silver Surfer and the world-eating Galactus, who both end up consumed.

In ‘Frightful’ (Ultimate Fantastic Four #30-32, by Millar, Land, Ryan & Mitch Breitweiser) the Ultimate Universe Dr. Doom enacts a subtle plan to crush Reed Richards, but the imprisoned, lab-rat zombie FF have their own agenda: one which includes escaping and eating every living thing on the planet…

A far more serious tale of revenge and obsession, this yarn is a real frightener in a volume far more silly than scary. The Zombie franchise grew exponentially and another un-included tale revealed how, back on undead Earth, six victorious zombies – Tony Stark, Luke Cage, Giant-Man, Spider-Man, Wolverine and the Hulk finally ate Galactus and absorbed all his cosmic power. With all other food sources consumed they ranged their entire dimension, killing everything and every civilisation they could find.

Meanwhile on the original Marvel Earth, a civil war erupted between costumed heroes after the US government ordered all superhumans to unmask and register themselves. From that period comes ‘Good Eatin”, a light-hearted, grotesquely slapstick three-part hoot from Black Panther #28-30.

One-time X-Man Storm, Human Torch, the Thing and the Panther go dimension-hopping and land on a hidden citadel of the Shape-changing Skrulls just as the Galactal Zombie Diners Club discovers what just might be the last edible planet in their universe. ‘Hell of a Mess’, ‘From Bad to Worse’ and ‘Absolutely No Way to Win’ by Reginald Hudlin & Francis Portela comprise an action-packed, hilariously bad-taste splatter-fest to delight the thrill-seeking, gross-engorged teenager in us all…

This book also includes a plethora of alternate and variant cover reproductions and concludes with a fascinating commentary by painter Arthur Suydam, who based his stunning pastiche images on some landmark covers from Marvel’s decades-long-history.

By no means to everyone’s taste, this blend of dark fable with gross-out comedy mixes the sentiments of American Werewolf in London, the iconography of Shaun of the Dead and the cherished hagiography of the Marvel Universe to surprisingly engaging effect. Not for the squeamish or continuity-cherishing hardliners, there might be a loud laugh or frisson of fear awaiting the open-minded casual reader…

© 2005, 2006, 2007, 2009 Marvel Publishing, Inc, a subsidiary of Marvel Entertainment, Inc. All Rights Reserved.

White Tiger: A Hero’s Compulsion


By Tamora Pierce, Timothy Liebe, Phil Briones, Alvaro Rio & various (Marvel)
ISBN: 978-0-7851-2273-9

I’ll try to be brief but bear with me because this might be a little complex for anyone not hardened by forty years of exposure to raw comic-books…

After the early 1970’s Kung Fu craze subsided Marvel was left with a couple of impressive martial arts-themed properties (Master of Kung Fu and Iron Fist) and a few that needed some traditional superhero “topping up”. The Sons of the Tiger debuted in the black-and-white magazine Deadly Hands of Kung Fu, a multi-racial team of Chop-Sockey types who, augmented by three mystic amulets, fought the usual mystic ninja/secret empire types until internal dissent and an obvious lack of creative imagination split them up.

When they finished, the amulets, a Tiger’s Head and two paws carved from magical Jade, passed on to young Hector Ayala who donned all three to become a super-martial artist calling himself the White Tiger. After an inauspicious but excessively violent career which included team-ups with both Spider-Man and Daredevil, the “first Puerto Rican Superhero” all but vanished until recent times when (in a Man Without Fear storyline I’ll get around to reviewing one day) he lost his life…

In the meantime a new White Tiger had appeared in the 1997 revival of Heroes For Hire: an actual tiger evolved into a humanoid by the renegade geneticist the High Evolutionary. In 2003 Kaspar Kole, a black, Jewish cop briefly replaced the Black Panther, becoming the third White Tiger shortly thereafter…

Which finally brings us full circle – almost – as this volume collects the first 6-issue miniseries to feature Angela Del Toro, niece of the first White Tiger, one time cop, de-frocked FBI agent and eventual recipient of the Jade amulets that empowered and doomed her uncle Hector.

Normally I’d steer clear of reviewing a graphic novel like this because by all rights it should be all but impenetrable to non-fans, but somehow novelist Tamora Pierce and co-scripter Timothy Liebe have made the necessary and mandatory recaps and references to other books (particularly the extended Daredevil storyline that dealt with the death of Angela’s uncle and her becoming a costumed vigilante in his memory) relatively painless:  a seemingly seamless part of the overall narrative thrust of this tale and one that perfectly suits the action-packed, highly realistic artwork of Phil Briones, Alvaro Rio, Ronaldo Adriano Silva & Don Hillsman.

Angela Del Toro used to be a high-ranking Federal Agent, but now she is jobless and bewildered, terrified of becoming just another masked crazy on the streets and skyways of New York City. Luckily she still has a few friends both in the legal and extra-legal law enforcement community, and soon links up with a private security firm while she sorts out her new double life.

That mostly means coming to terms with being a costumed superhero, stopping a covert global organisation of ruthless asset-stripping terrorists from turning the USA into a highly profitable war-zone and getting final closure if not revenge on Yakuza prince Orii Sano, the man who killed her partner…

White Tiger: A Hero’s Compulsion is a canny blend of family drama, cop procedural and gritty superhero thriller, with an engaging lead character, believable stakes, just enough laughs and truly sinister baddies who should appeal to the widest of audiences. Fun-filled and frantic with loads of guest-stars, including Spider-Man, Daredevil, Iron Fist, Luke Cage, Black Widow, and such scurrilous dirtbags as the Cobra, the Lizard, Deadpool and the assembled underworld of three continents, this is a read for devotees and dilettantes alike.

Whether cleaning up the mean streets and saving the entire world or just busting heads in her new day job, the new White Tiger has everything necessary to stay the course, but even is she somehow doesn’t, there will always be this thoroughly fascinating book to mark her territory, if not her passing…

© 2006, 2007 Marvel Publishing, Inc, a subsidiary of Marvel Entertainment, Inc. All Rights Reserved.

Ultimate Avengers: The Next Generation


By Mark Millar, Carlos Pacheco & various (Marvel/Panini UK)
ISBN: 978-1-84653-442-3

The Marvel Ultimates project began in 2000 with a thoroughly modernizing refit of key characters and concepts to bring them into line with contemporary “ki-dults” – perceived to be a potentially separate buying public to we baby-boomers and our declining descendents, who seemed content to stick with the various efforts that devolved from the fantastic originating talents of Kirby, Ditko and Lee. Eventually this streamlined new universe became as crowded and continuity-constricted as its predecessor and in 2008 the cleansing publishing event “Ultimatum” culminated in a reign of terror which apparently (this is comics, after all) killed three dozen odd heroes and villains and millions of lesser mortals.

Although a good seller (in contemporary terms, at least) the saga was largely trashed by the fans who bought it, and the ongoing new “Ultimatum Comics” line is quietly back-pedalling on its declared intentions…

The key and era-ending event was a colossal tsunami that drowned the superhero-heavy island of Manhattan and this post-tidal wave collection (assembling issues #1-6 of Ultimate Comics Avengers: The Next Generation) picks up the story of the survivors as well as the new world readjusting to their altered state. In this dangerous new world global order has yet to be fully re-established and, just like after World War II, Princes and Powers are constantly jostling for position.

Before the Deluge Nick Fury ran an American Black Ops team of super-humans called the Avengers, but he was eventually toppled from his position for sundry rule-bending liberties – and being caught doing them. Now, in the aftermath of the disaster he’s back:  attempting to put another team together – and get his old job back.

Captain America was one of America’s first super-soldiers – a key factor in the Allies beating Hitler and one of the deadliest men alive. Just as in the Marvel Universe Proper, he survived into our era. Whilst fighting terrorists in the sky over Chicago he is soundly thrashed by a man with no face: an incredible assassin with a red skull, who easily overwhelms him and throws him to what would have been certain death, if not for the intervention of master marksman Hawkeye.

All through his second career secrets have been kept from Captain America by his superiors. He had no idea that when he was “lost in action” his girlfriend was already pregnant with his son and that whilst he was dormant the American government confiscated the child to train as another human weapon. On awakening in a new era Cap could not be told how warped and malevolent that boy became or how, on reaching maturity, the lad had murdered everyone who had trained him, embarking on a decades-wide path of horrendous nihilistic slaughter in all the world’s most troubled hotspots: Vietnam, Cambodia, Uganda, Chechnya, Dallas…

Now Cap knows the truth and goes rogue just as the Red Skull allies with the intellectual terrorist sect Advanced Idea Mechanics to build a Cosmic Cube, capable of restructuring reality itself. Only Fury and his new team of Avengers have any chance to stop them, but his motley crew of heroes all have their own plans…

As well as Hawkeye, this next generation includes James Rhodes: an angry soldier wearing devastating War Machine battle armour; Gregory Stark, Iron Man’s smarter, utterly immoral older brother, Nerd Hulk, a cloned gamma-monster with all the original’s power but implanted with Banner’s brain and milksop character; ruthless super-spy Black Widow and paroled assassin Red Wasp, who has history of her own with the Skull…

As the catastrophe-clock ticks down, Fury inexplicably sets his dogs to capture Captain America rather than tackle the Skull, but in this deep, dark, and superbly compelling thriller there are games within games and everybody is working to their own agendas…

Once removed from the market hype and frantic, relentless immediacy of the sales arena there’s a far better chance to honestly assess these tales on merit alone, and given such an opportunity you’d be foolish not to take a good hard look at this spectacular, beautifully cynical and engrossing thriller from Mark Millar and Carlos Pacheco, ably assisted by inkers Dexter Vimes, Danny Miki, Thomas Palmer, Allen Martiniez, Victor Olazaba & Crime Lab Studios.

This is a breathtaking, sinisterly effective yarn that could only be told outside the Marvel Universe, but it’s also one that should solidly resonate with older fans and especially casual readers who love the darker side of superheroes.

™ and © 2010 Marvel Entertainment LCC and its subsidiaries. All Rights Reserved. A British edition released by Panini UK Ltd.

Essential Thor volume 2


By Stan Lee, Jack Kirby, & various (Marvel)
ISBN: 978-0-7851-3381-0

Even more than the Fantastic Four The Mighty Thor was the arena in which Jack Kirby’s creative brilliance blended with his questing exploration of an Infinite Imaginative Cosmos: dreaming, extrapolating and honing a dazzling new kind of storytelling graphics with soul-searching, mind-boggling concepts of Man’s place in the universe.

His unforgettable string of pantheons began in a modest little fantasy title called Journey into Mystery where, in the summer of 1962 a tried-and-true comicbook concept (feeble mortal transformed into God-like hero) was employed by the fledgling Marvel Comics to add a Superman analogue to their growing roster of costumed adventurers. This gloriously economical monochrome tome re-presents the end of that catch-all title as the Asgardian’s increasingly popular exploits saw the title become The Mighty Thor.

Gathered here are Journey into Mystery issues #113-125 plus the Annual for 1965, and without breaking stride, Thor #126-136 and the 1966 Annual, all in clean, crisp black and white for your delectation.

Lonely, crippled American doctor Donald Blake took a vacation in Norway only to encounter the vanguard of an alien invasion. Trapped in a cave, Blake found a gnarled old walking stick, which when struck against the ground turned him into the Norse God of Thunder!

Within moments he was defending the weak and smiting the wicked. As the months swiftly passed the rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs gradually gave way to a vast panoply of fantastic worlds and incredible, mythic menaces. By issue #113, the magnificent warrior’s world of Asgard was a regular milieu for the hero’s adventures, and in ‘A World Gone Mad!’ by Stan Lee, Kirby and Chic Stone, the Thunderer, after saving the Shining Realm from invasion, once more defied his father Odin to romantically pursue the mortal nurse Jane Foster – a task made rather hazardous by the return of the petrifying villain Grey Gargoyle.

A long-running plot strand – almost interminably so – was the soap-opera tangle caused by Don Blake’s love for his nurse – a passion his alter ego shared. Sadly the Overlord of Asgard refused to allow his son to love a mortal, which acrimonious triangle provided many attempts to humanise and de-power Thor, already a hero few villains could cope with.

These issues also carried a spectacular back-up series. Tales of Asgard – Home of the mighty Norse Gods gave Kirby space to indulge his fascination with legends and allowed both complete vignettes and longer epics (in every sense of the word). Initially adapted myths, these little yarns grew into sagas unique to the Marvel universe where Kirby built his own cosmos and mythology, underpinning the company’s entire continuity. Here he revealed ‘The Boyhood of Loki!’, scripted as ever by Lee and inked by Vince Colletta, a pensive, brooding taste of the villain to be.

JiM # 114, began a two-part tale that introduced a new villain of the sort Kirby excelled at, a vicious thug who suddenly lucked into overwhelming power. ‘The Stronger I Am, The Sooner I Die!’(Lee, Kirby & Stone) saw Loki imbue hardened felon Crusher Creel with the power to duplicate the strength and attributes of anything he touched, but before he was treated to ‘The Vengeance of the Thunder God’ (inked by Frank Giacoia as the pseudonymous Frankie Ray) we’re indulged with another Tale of Asgard‘The Golden Apples.’ Issue #115’s mini-myth was ‘A Viper in our Midst!’ with young Loki clandestinely cementing relations with the sinister Storm Giants – sworn enemies of the Gods.

A longer saga began in #116, as Colletta settled in as the regular inker for both lead and second feature. ‘The Trial of the Gods’ revealed more of fabled Asgard as Thor and Loki underwent a Trial by Combat, with the god of mischief cheating at every step, whilst ‘Into the Blaze of Battle!’ found Balder the Brave protecting Jane Foster whilst her godly paramour travelled to war-torn Vietnam seeking proof of his step-brother’s infamy. These tales were supplemented by the stellar novellas ‘The Challenge!’ and ‘The Sword in the Scabbard!‘ which saw Asgardian cabin-fever develop into a quest to destroy a threat to the mystic Odinsword, which unsheathing would destroy the universe…

Journey into Mystery #118’s ‘To Kill a Thunder God!’ ramped up the otherworldly drama as Loki, attempting to cover his tracks, unleashed an ancient Asgardian WMD – the Destroyer. When it damaged the mystic hammer of Thor and nearly killed the hero in ‘The Day of the Destroyer!’, the God of Mischief was forced to save his step-brother or bear the brunt of Odin’s anger. Meanwhile in Tales of Asgard the Quest further unfolded in ‘The Crimson Hand!’ and ‘Gather, Warriors!’ as a band of hand-picked Argonauts joined Thor’s flying longship in a bold attempt to forestall Ragnarok.

With the Destroyer defeated and Loki temporarily thwarted Thor returned to America ‘With My Hammer in Hand…!’ only to clash once more with the awesome Absorbing Man. However before that bombastic battle there’s not only the next instalment of the Asgardian Argonauts who boldly ‘Set Sail!’ but also the admittedly superb digression of Journey into Mystery Annual #1, wherein the God of Thunder fell into the realm of the Greek Gods for the landmark heroic hullabaloo ‘When Titan’s Clash! Thor vs. Hercules!’ This incredible action-epic is augmented here by a beautiful double-page pin-up of downtown Asgard – a truly staggering piece of Kirby magic.

The attack of the Absorbing Man resumed with ‘The Power! The Passion! The Pride!’ and seemed set to see the end of Thor: a cliffhanger somewhat assuaged by ‘Maelstrom!’ wherein the Argonauts of Asgard epically encountered an uncanny storm… In JiM #122 ‘Where Mortals Fear to Tread!’ the triumphant Crusher Creel was shanghaied by Loki to attack Asgard and Odin himself, an incredible clash that led to a cataclysmic conclusion ‘While a Universe Trembles!’ Meanwhile ‘The Grim Specter of Mutiny!’ invoked by seditious Loki was quashed in time for valiant Balder to save the Argonauts from ‘The Jaws of the Dragon!’ in the increasingly spectacular Ragnarok Quest.

With the threat to ended Thor returned to Earth to defeat the Demon, a witchdoctor empowered by a magical Asgardian Norn Stone left behind after the Thunder God’s Vietnamese venture. Whilst he was away Hercules was dispatched to Earth on a reconnaissance mission for Zeus. ‘The Grandeur and the Glory!’ began another extended story-arc and all-out action extravaganza, which bounced the Thunderer from bruising battle to brutal defeat to ascendant triumph.

Issue #125 ‘When Meet the Immortals!’ was the last Journey into Mystery: with ‘Whom the Gods Would Destroy!’ the comic was re-titled The Mighty Thor and the drama escalated unabated, culminating with ‘The Hammer and the Holocaust!’ In short order Thor crushed the Demon, seemingly lost his beloved Jane to Hercules, was deprived of his powers and subsequently thrashed by the Grecian Prince of Power but still managed to save Asgard from an unscrupulous traitor who had usurped Odin’s mystic might.

Meanwhile in the Tales of Asgard instalments the Questers homed in on the cause of all their woes. ‘Closer Comes the Swarm’ pitted them against the flying trolls of Thryheim, and ‘The Queen Commands’ saw Loki captured until Thor answered ‘The Summons!’, promptly returning the Argonauts to Asgard to be shown ‘The Meaning of Ragnarok!’

In all honestly these mini-eddas were, although still magnificent in visual excitement, becoming rather rambling in plot, so the narrative reset was neither unexpected nor unwelcome…

Instead of ending, the grandiose saga actually grew in scope with Thor #128 as ‘The Power of Pluto!’ introduced another major foe. The Greek God of the Underworld had tricked Hercules into replacing him in his dread, dead domain, just as the recuperated Thunder God was looking for a rematch, whilst in Tales of Asgard Kirby pulled out all the creative stops to depict the ‘Aftermath!’ of Ragnarok: for many fans the first indication of what was to come in the King’s landmark Fourth World tales half a decade later…

‘The Verdict of Zeus!’ condemned Hercules to the underworld unless he could find a proxy to fight for him, whilst at the back of the comic the assembled Asgardians faced ‘The Hordes of Harokin’ as another multi-chaptered classic began, but for once the cosmic scope of the lead feature eclipsed the little odysseys as ‘Thunder in the Netherworld!’ saw Thor and Hercules carve a swathe of destruction through an unbelievably alien landscape – the beginning of a gradual side-lining of Earthly matters and mere crime-fighting. Thor and Kirby were increasingly expending their efforts in greater realms than ours…

‘The Fateful Change!’ saw the younger Thunder God trade places with the Geghiz Khan-like Harrokin, whilst in issue #136, Thor defeated the invasion plans of Rigellian Colonizer Tana Nile in ‘They Strike from Space!’, but it was merely prologue for a fantastic voyage to the depths of space and a unique universal threat, whilst “Harokin” faced a dire dilemma in ‘The Warlock’s Eye!’.

Thor #132 found the Thunderer laying down the law on ‘Rigel: Where Gods May Fear to Tread!’ whilst ‘The Dark Horse of Death!’ arrived in the Tales of Asgard segment looking for its next doomed rider… The following issue is a Kirby Classic, as ‘Behold… the Living Planet!’ introduced the malevolent Ego, sentient world and master of the living Bio-verse, a stunning visual tour de force that threw one High Concept after another at Thor, his new artificial pal Recorder and the reeling readership, whilst Harokin’s saga ended in one last ride to ‘Valhalla!’

The threat of invasion over, Thor returned to Earth to search for Jane, finding her with ‘The People Breeders!’ – a hidden enclave where the geneticist High Evolutionary was instantly evolving animals into men. His latest experiment had created a lupine future-nightmare ‘The Maddening Menace of the Super-Beast!’ so it’s just as well the Thunder God was on hand. ‘When Speaks the Dragon!’ and ‘The Fiery Breath of Fafnir!’ pitted Thor and his Warriors Three comrades Fandral, Hogun and Volstagg against a staggering reptilian monstrosity: a threat finally quashed in #136’s ‘There Shall Come a Miracle!’

The lead story in that issue is a turning point in the history of Thor. ‘To Become an Immortal!’ saw Odin transform Jane Foster into a Goddess and emigrate to Asgard, but her frail human mind could not cope with the wonders and perils of the Realm Eternal and she was mercifully restored to mortality and all but written out of the series. Lucky for the despondent Thunder God the beauteous Warrior-Maiden Sif was on hand…

With this story Thor’s closest link to Earth was neatly severed: from now on his many adventures on Midgard were as a tourist or beneficent guest, not a resident. Asgard and infinity were now his true home, a situation quickly proved by the bombastic clash that closes this volume. ‘If Asgard Falls…’ is set in the Gleaming City during the annual Tourney of Heroes (and comes from The Mighty Thor Annual #2, 1966): a martial spectacular of outlandish armours and exotic weaponry that turned decidedly serious when the deadly Destroyer was unleashed amidst the wildly warring warriors…

These transitional Thor tales show the development not only of one of Marvel’s fundamental continuity concepts but more importantly the creative evolution of the greatest imagination in comics. Set your commonsense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes graphic narrative a unique experience.

© 1965, 1966, 1967, 2008 Marvel Characters, Inc. All Rights Reserved.

Siege


By Brian Michael Bendis, Olivier Coipel, Michael Lark & others (Marvel/Panini UK)
ISBN: 978-1-84653-452-2

The things that superhero comic-books do best are Spectacle and Cosmic Retribution: the cathartic comeuppance of someone who truly deserves it. So this collection, reprinting the Siege: Cabal one-shot and the four-issue Siege miniseries it led to (selected portions of the vast 2010 publishing event that partially re-set and restored the traditional “Stan & Jack” Marvel Universe) is an effective and welcome hint of a new dawn in the recently bleak and unfriendly world of Captain America and his costumed cohorts…

Norman Osborn, one-time Green Goblin, has through various machinations become America’s Security Czar: the “top-cop” in sole charge of the beleaguered nation’s defence and freedom. Under his meteoric rise the Superhuman Registration Act led to the Civil War, Captain America was arrested, murdered and resurrected (see Captain America Reborn), and numerous horrific assaults on mankind occurred: including the Secret Invasion and the “Dark Reign” which led up to the graphic novel under review here

As well as commanding all the covert and military resources of the USA, Osborn now has his own suit of Iron Man armour and as Iron Patriot leads a hand-picked team of ersatz Avengers. The country should by rights be beyond any possibility of threat or harm. However as the events of Siege: The Cabal (Bendis, Lark & Stefano Gaudiano) graphically depict, Osborn is playing a deadly double game. The Cabal is a Star Chamber of super-villains comprising Osborn, Asgardian God Loki, gang-boss The Hood, mutant telepath Emma Frost, Taskmaster, Sub-Mariner and Doctor Doom.

But cracks are beginning to show, both in the criminal conspiracy and Osborn himself. When Iron Patriot promises to conquer Asgard for Loki, Doom secedes from the group, prompting a disastrous battle between the Masters of Evil…

Asgard is currently displaced and floating scant metres above the soil of Oklahoma. Using his position as Chief of Homeland Security Osborn manufactures an “Asgardian incident” and launches an all-out invasion on the Gleaming City, overruling the new American President to do so.

And so begins Siege (by Bendis, Coipel & Mark Morales) a knock-down, drag-out fight pitting all the long-cultivated metahuman resources of Osborn – paramilitary strike force H.A.M.ME.R., the Dark Avengers and the villainous penal battalion of The Initiative – against the sorely pressed and time-lost Asgardians…

However Osborn has gone too far and the President fires him.

So What?

Well, now the scattered and fugitive “real” superheroes such as Captain America, Nick Fury, the original Iron Man, Spider-Man, the Vision and all the other underground and Secret Avengers are safe to act, but they had better hurry because Thor’s hard pressed people cannot stand against Osborn’s god-killing ultimate weapon…

Despite feeling a little rushed in places, this is a grand, old-fashioned Fights ‘n’ Tights cataclysmic clash of good guys and bad guys, magnificently illustrated and astonishingly compelling. After years of dark and dangerous anti-heroics it’s a splendid palate-cleanser for what Marvel promises to be a new Heroic Age…
© 2010 Marvel Entertainment LCC and its subsidiaries. All Rights Reserved. A British edition released by Panini UK Ltd.

The Best of Marvel Comics volume 1


By various (Marvel)
No ISBN

Here’s a little oddity that might appeal to the collectors amongst you; as well as actually living up to its somewhat hyperbolic title its lush look presaged the high quality, big ticket sensibilities of the modern graphic novel market.

With no particular fanfare this terrific tome leads with a single page recap of the origin of the Fantastic Four (by John Byrne and Pablo Marcos I think) before launching into the origin of the company’s (if not the entire industry’s) first black superhero and Klaw, murderous Master of Sound, in ‘The Black Panther’ and ‘The Way it Began’ from Fantastic Four #52-53, by Stan Lee, Jack Kirby and Joe Sinnott.

This tremendous two-parter comes from that incredibly productive mid 1960s period that resulted in the creation of Galactus, Silver Surfer and the Inhumans along with so many others, and the tale has lost none of its force or impact since.

Next follows a far more modern tale, also preceded by a one-page origin (from Sal Buscema and Sinnott). ‘Sasquatch!’ written by Roger Stern and John Byrne, with art from Sal Buscema and Alfredo Alcala, first appeared in Hulk Annual #8, a colossal clash between the Jade Giant and the shaggy beast-man from Canadian super-squad Alpha Flight.

The company’s Astounding Arachnid mascot and corporate figurehead features heavily here in a bevy of landmark tales, beginning with the poignantly powerful short story ‘The Kid Who Collects Spider-Man!’ (Amazing Spider-Man #248 January 1984) by Stern, Ron Frenz & Terry Austin, and complemented by possibly the Wall-Crawler’s greatest comic book moment in the three-part clash with Doctor Octopus from issues #31-33.

I’ve reviewed ‘If This Be My Destiny…!’, ‘Man on a Rampage!’ and ‘The Final Chapter’ scripted by Lee, plotted and illustrated by the increasingly disaffected by still brilliant Steve Ditko, in a variety of different graphic novel formats (everything from Marvel Masterworks: Amazing Spider-Man 1965 to Essential Spider-Man volume 2) but I can honestly say it has never looked better than here with good old fashioned offset printing and reproduced in the 144-colour palette Ditko intended it for.

Stern and Byrne return with what was for decades the definitive origin of the Sentinel of Liberty in ‘The Living Legend’ from issue #255, the last of their breathtaking run on Captain America. If you’re hungry for more, this tale and all their others can be found in Captain America: War & Remembrance.

There’s more Lee/Kirby magic next with two classic sagas of the Mighty Thor, beginning with ‘The Answer at Last!’ (Thor #159, inked by Vince Colletta) as the secret of the Thunder God’s relationship to feeble mortal Don Blake is revealed, whilst the great Bill Everett provided the embellishment for the bombastic battle-fest ‘The Wrath of the Wrecker!’ (#171).

Doctor Strange gives Roger Stern his last outing of this book in ‘A Mystic Reborn!’, a classy and beautifully illustrated origin and adventure tale pictured by Paul Smith and Terry Austin that first saw the light of Day in issue #56.

No “best of Marvel” would be complete without an X factor, and there’s a wealth of mutant mayhem to end this collection, including one that didn’t even make it onto the contents page. After the single-page “previously on” by Dave Cockrum, ‘He’ll Never Make Me Cry’ by Chris Claremont, John Romita Jr. & Dan Green (Uncanny X-Men #183) re-presents the romantic break-up of Colossus and little Kitty Pryde which resulted in a cathartic clash with the unstoppable Juggernaut.

As an added enticement this book also included an all-new, unpublished Wolverine story set in Triad-infested Japan. ‘The Hunter’ by Claremont & Marshall Rogers is a tasty treat on which to end this impressive and thoroughly delicious concoction. This is a wonderful way to sample the triumphs of a major publishing player: judiciously selected material, well edited and presented. This is what we want and it’s just what the kind of publication the industry needs to lure in new fans…
© 1987 Marvel Entertainment Group, Inc. All Rights Reserved.