Worry Doll


By Matt Coyle (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80616-7

In the comics biz it’s not too often that something truly different, graphically outstanding and able to subvert or redirect the medium’s established forms comes along.

Sadly, when it does we usually ignore it whilst whining that there’s nothing fresh or new in view.

That’s pretty much what happened with Matt Coyle’s astounding Worry Doll when, after six years of work on the dark epic, it was published by Mam Tor in 2007 and sank from the collective audience’s sight after causing but the barest of ripples.

To be fair, British-born, Australia-based Coyle (see also, if you can, his mordant, socio-political satire Registry of Death) did win the 2007 Rue Morgue award for Best Comic Book Artist for his incredible photo-realistic line-art on Worry Doll, but the innovative delivery of one of the creepiest tales in comics history never garnered the acclaim it deserved in our superhero-saturated toy, TV and film license-loaded entertainment arena.

Now, thanks once again to Dover Books’ Comics & Graphic Novels division, another lost classic of the art form has a second chance to shine, so let’s show some proper respect and make this edition the popular success it should be…

A soft-cover monochrome landscape affair; enigmatic observations and conversations are delivered in the oldest format of pictorial narrative, with blocks of text on one page balanced by an illustrated panel or sequence of images on the facing folio, as a most distressing story unfolds…

A happy home becomes a charnel scene of slaughter and in the aftermath, amidst the bloody remains of a recently-despatched family, a trio of beloved mannequins intended to assuage anxiety take on ghastly animation and leave in search of answers – or is it actually just different questions?

Making their way across familiarly picturesque and simultaneously terrifying country, the dolls increasingly depend on the kindness of strangers, until their nightmare road-trip is eventually subsumed in someone’s story. As our perspective shifts, we get clues that other hands are working these puppets and the story is not as it seems nor quite done yet…  

Spooky and subversive, blending classic noir mood and tone with storybook quests and psychologically daunting introspection, Worry Doll operates on multiple layers of revelation, both in the staggeringly detailed illustration and the prose accompaniment; constantly offering hints and forebodings if not answers…

With a new Foreword from comics author and filmmaker Shaun Tan (The Lost Thing, The Red Tree, The Arrival) who sagely deconstructs the journey and Coyle’s virtuosity with line and form, this is a complex, engaging and ominously beautiful masterwork no true lover of comics or addict of sinister suspense can afford to miss.
© 2007 by Matthew Coyle. Foreword © 2016 by Shaun Tan. All rights reserved.

Dream Gang


By Brendan McCarthy & various (Dark Horse Books)
ISBN: 978-1-50670-000-7

London-born Brendan McCarthy came to funnybook prominence in 2000AD before finding international comics stardom whilst pursuing a parallel career in film, television, music videos and design.

Forward-looking, iconoclastic yet simultaneously deeply reverential of comics’ great innovators, his most notable graphic works include Strange Days and Paradax, Judge Dredd, Zenith, Sooner or Later, Skin, Rogan Gosh, Spider-Man: Fever and innumerable stunning covers. His moving-media credits are equally singular and impressive, having produced scripts and/or design work for The Storyteller, Highlander, Lost in Space, pioneering CGI animation series Reboot, Mad Max 4: Fury Road and so much more.

Originally seen as scintillating segments of a occluded whole in Dark Horse Presents volume 3 #1-4, #7-10 and #14-17 in 2014-2015, McCarthy’s latest magnum opus has been completely remastered here: a digitally-psychedelic, intoxicatingly intriguing yarn (with lettering from Nate Piekos of Blambot® and additional colouring from Len O’Grady) which begins with a tedious worn-down wage slave enduring his greyly monochrome mind-numbing existence.

Everything changes – but not necessarily for the better – when his head hits the pillow and he is transported to an incredible, overwhelming wonderworld where dreams are made manifest and the id and subconscious roam free and wild…

However the dreamscape is in the midst of a terrifying civil war with a marauding entity dubbed Zeirio ripping apart the fantastical strata and recondite regions of the Dreamscape in his lust to acquire a hidden ultimate weapon and break out into the real world.

Instantly attacked by a passing Hate-Wraith, our reluctant wanderer is only saved by the swift intervention of quirkily charismatic Sheriff Chumhartley who then presses him into service by activating his Dream Avatar…

Now submerged within the masked super-heroic frame of the Dream Voyager, the baffled, bemused and partially amnesiac real-worlder is subjected to a parade of mind-blasting sights as he reluctantly joins the imaginary brotherhood of the Dream Gang in a last-ditch pursuit of Zeirio.

However, with his new allies losing ground – and, too often, their lives – the imported champion is further baulked and distracted by the appearance of a beloved and long-lost friend from his past, who distracts his dream-fuelled attention and might well be their adversary’s greatest and cruellest counter-weapon…

An astounding visual voyage of discovery to a region of tantalisingly phantasmagorical, thought-bending phenomena to endure Horatian struggles against insurmountable odds, this is a moody, moving and creepily compelling psychological escapade to delight all lovers of the life fantastic.

Devotees of McCarthy’s unique artistic visions will be further rewarded by a copious bonus section which includes an informative Afterword and a large gallery of art pieces: sketches, production notes, concept development and character designs from the decades in which this story moved from enchanting idea to finished ethereal epic.
Dream Gang™ © 2014, 2015, 2016 Brendan McCarthy. All rights reserved.

Memetic


By James Tynion IV & Eryk Donovan (Boom Entertainment)
ISBN: 978-1-60886-743-1

Even people who love to be scared can get a bit jaded. Terror tales come in many forms and formats, from Sophisticated Suspense to J-Horror to no-holds-barred graphic splatter and torture-porn, but at the heart of them all is the power to connect with an audience and make them nervously wonder. Thankfully, thus far creators are keeping just ahead of consumers and still seem able to enact new notions with great style and captivating facility whenever we need a little extra anxiety in our lives…

Embracing all the old adages whilst thinking far outside the box, in 2014 writer James Tynion IV (The Eighth Seal, Batman Eternal) partnered with old associate Eryk Donovan (The House in the Wall), colourist Adam Guzowski and letterer Steve Wands to put a fresh, clever and thoroughly post-modern spin on the overused doomsday scenario of the Zombie Apocalypse with 3-issue miniseries Memetic.

If you need a little definition here: A meme is an idea that starts with individual, spreads to many and potentially is taken up by entire communities or societies, like not eating yellow snow, washing behind the ears or voting for the worst possible candidate in any given election…

Aaron Sumner had a bad start in life but simply persevered. Despite the congenital illness which messed up his eyes and left him needing hearing aids and daily medication, he made friends, worked hard and now leads a relatively normal life at Jefferson State College.

He even had a boyfriend until recently, but was totally unprepared for the role he was about to play in the last act of humanity…

Aaron is still fretting about recently gone-but-not-forgotten beloved Ryan Nowak, and petulantly surfing the web when someone forwards an image that promises to “change everything”…

Intrigued, he opens the file and agrees that it’s a pretty picture, unaware that he is one of the few humans on the planet immune to its secret power…

Everybody else who sees the image is immediately besotted and cannot stop looking at it, but baffled Aaron soon tires of not getting it and goes to sleep. He’s woken up by best friend Sarah Bentley who totally feels the tingle of friendly companionship the picture generates. Together they reason that it’s Aaron’s medical deficits which are preventing him from sharing the togetherness.

In mere hours the image has gone beyond viral. It has been copied and pasted on walls and even made it onto regular news channels. Nobody can grasp just why it has such a feelgood factor, but it looks like before the day is over everybody on Earth will be sharing the joy…

That’s disturbing news for Marcus Shaw. The former military specialist was one of the Pentagon’s biggest military brains until macular degeneration rendered him practically sightless, and the effect he hears of on the news and from speaking to his increasingly distracted friends reminds him of an old project proposed by Weird Science specialist Dr. Barbara Xiang.

When he contacts his old bosses he quickly realises it’s too late. Someone has succeeded where they failed and created a weaponised Meme…

All over the world progress pauses as people see the picture, disseminate the picture and perpetually stare at the picture.

Aaron is baffled and growing concerned. That turns to total terror when the second-stage kicks in. Twelve hours after initial exposure, the image addicts begin bleeding from the eyes and take to the streets in lemming-like mass marches. Screaming mindlessly, they surge through the streets ripping apart anyone not sharing their mindless union and converging in towering masses of melting flesh…

Elsewhere, last-ditch action is being taken. Dr. Xiang has managed to avoid seeing the image and linked up with Marcus. She knows full well the potential threat and wants him to lead a reconnaissance mission to find the originator of the meme and, if possible, create a counter-measure.

Aaron’s world is crumbling. Sarah stays with him until she starts to feel the scream building inside her, and even a last-minute reunion with Ryan is doomed to end badly…

Using now-abandoned government and military resources, Marcus and Xiang locate the origin point of the meme and a team heads off to confront their hidden enemy. They cannot help but speculate on who – or what – could have created such a complex thought weapon: one which is clearly evolving and forcing humanity into its final moments…

The answer, when it comes, is beyond anything they could possibly have imagined…

And Aaron ostracised, alone and again an outsider makes one final act of free will…

Engaging, engrossing, fearsomely believable and utterly compelling, Memetic also offers behind the scenes bonuses including sketches, model sheets, a feature showing the creative process from ‘Script to Page’, commentary and ‘Afterwords’ from author and artist, plus a cover and variants gallery by Donovan.

Unfolding at a frenetic pace – 72 hours from start to a doom-drenched finish – this a yarn to chill the hearts of blasé Generation Tech and the most timid of silver surfer alike: one you also will have extreme difficulty turning away from…
™ & © 2015 James Tynion IV. All rights reserved.

Marie Antoinette: Phantom Queen


By Rodolphe & Annie Goetzinger translated by Peter Russella (NBM)
ISBN: 978-1-68112-029-4

As I’ve previously stated, like so much European art and culture, French language comics (I’m controversially including Belgium and Swiss strips in this half-baked, nigh-racist, appallingly sweeping statement) often appear as a triumph of style over content.

That doesn’t mean they’re bad – far, far from it – but rather that sometimes the writing and plotting isn’t as important to the creators – or readers – as the way it looks on a page and in a book, and complex characterisation isn’t always afforded the same amount of room that scenery, players, fighting or sex gets.

That is not the case in this sublimely evocative and eerily placid episode by eminent Bande Dessinée scenarist Rodolphe D. Jacquette (Le Conservateur, Raffini, Cliff Burton) and former fashion artist turned comics creator supreme Annie Goetzinger (Girl in Dior, Casque d’Or, Aurore, L’Agence Hardy) which seamlessly blends the tone and timbre of two iconic eras in French history in a tale of mystery, imagination and rather indolent intrigue…

First seen in 2011 as Marie Antoinette, La Reine Fantome the translated wonderment follows an enlightening Introduction from Rodolphe, describing the origins and provenance of the story before co-writer and sole illustrator Goetzinger introduces us to artist Maud as she sits in the gardens of the Petit Trianon at Versailles.

It’s October 5th 1934 and her sketching of the scene is a brief yet welcome escape from her problems. Her beloved but far older husband is recently dead, leaving her a vast fortune which her stepson son covets.

Remy constantly pesters her to marry him, but she knows he’s as likely to kill as wed her to get his hands on the inheritance…

Things take a strange turn when her dog breaks loose and scampers away. He is quite the hit with the ladies of the Court when he bounds into a grand building, just as a frantic footman warns Queen Maria Antoinette that they must all retreat to the castle before the peasants besieging Versailles find them. It is still October 5th, but also so very long ago…

As her stepson’s attentions become more obnoxious and intolerable, Maud’s dreams are hunted by potent, tangible glimpses of the dead queen’s final days and close friends Suzy and Maggie convince her to try an oh-so-fashionable séance.

Also attending the affair is attractive psychiatrist Dr. Maurice D’Octrobre, a man of great charm and learning, possessed of a remarkably open mind…

Good thing too, as the ceremony allows Marie Antoinette to manifest, imploring Maud to find her remains and re-inter her so that the tragic queen might rest at last…

And so begins an utterly beguiling and entrancingly sophisticated, classically constructed ghost story with clever plot twists, genteel suspense and even a vile villain who sees his stepmother’s unsuspected psychic gifts as a stepping stone to having her committed and stealing her fortune…

Maud’s path is unswerving and her triumph never in doubt, but she never expected that in addition to the satisfaction of a job well done and a soul saved there would be such tangible rewards for her good deed…

Eerily comfortable and superbly satisfying; balancing melancholy shades of The Ghost and Mrs Muir with the poesy of Daphne Du Maurier’s Rebecca, Marie Antoinette: Phantom Queen is a superb step back into a lost world of elegant mystery and imagination: one no fantasy lover or mature comics reader should miss.
© Dargaud 2011. All rights reserved.

Marie Antoinette: Phantom Queen will be released on August 18th 2016. It can be pre-ordered now and is also available in all e-book formats.For more information and other great reads see http://www.nbmpub.com/

Hellboy volume 5: Conqueror Worm


By Mike Mignola with Dave Stewart & Pat Brosseau (Dark Horse)
ISBN: 978-1-59307-092-2

Hellboy is a creature of vast depth and innate mystery; a demonic child summoned to Earth by Nazi occultists at the end of the Second World War but rescued and reared by Allied parapsychologist Professor Trevor “Broom” Bruttenholm. After years of devoted intervention and education, in 1952 Hellboy began destroying unnatural threats and supernatural monsters as lead agent for the Bureau for Paranormal Research and Defense.

This fifth fearsome grimoire of graphic terrors and grave wit re-presents the award-winning 4-issue miniseries Hellboy: Conqueror Worm, originally seen from May to August 2001 and featuring earth-shattering battles, cosmic revelations and a crucial turning point in the life of the “world’s greatest paranormal investigator”.

Following an effusively appreciative Introduction – ‘Mike Mignola is a Genius’– by fan and filmic collaborator Guillermo Del Toro, the eerie epic begins on March 20th 1939 when Hunte Castle is invaded by a select force of American soldiers intent on disrupting the plans of “Nazi Einstein” Ernst Oeming.

In the Austrian alpine fortress fanatical scientists and occultists are counting down to Earth’s first space shot when the crack unit – led by two-fisted mystery man Lobster Johnson – storm in with explosive repercussions…

Sixty-one years later the ruins are the scene of careful scrutiny by the B.P.R.D.

NASA telescopes have spotted a Nazi-emblazoned capsule rocketing back to Earth, clearly a result of that clandestine commando mission’s ultimate failure. With the fallen Reich’s past track record of supernatural surprises, Director Tom Manning wants Hellboy and former foe-turned-new-recruit Roger the Homunculus to see what lost secrets they can uncover.

Guiding them is a local girl with useful connections. Lisa Karnstein grew up near the ruins and now works for the Austrian Secret Police…

Before they finally set off, Hellboy endures a distasteful interview with his new boss. The B.P.R.D. bigwigs have placed explosives inside Roger – “just in case” – and want the crimson colossus to carry the detonator with him at all times…

Furious but committed, Hellboy storms off and soon the cautious trio are nearing the summit and ominous ruins. Their way is briefly barred by an enigmatic figure begging them to turn back from the haunted site, but it quickly succumbs to Hellboy’s already short fuse and thundering fists. Before long they are picking their way towards the entrance when shots are fired from ambush and Roger plunges off the side of the mountain…

Angrier than ever, Hellboy smashes into the derelict building to discover one of his oldest enemies in charge of a restored Nazi mission control suite.

Herman Von Klempt was there when Oeming took off for the stars in 1939 and in the years since has become a major menace to civilisation through his macabre transplant experiments and cybernetic killer-apes. The latest incarnation of the latter is what smashes Hellboy into unconsciousness…

When the investigator comes to he is trussed into a typically sadistic torture device and as he screams in agony the Nazi is smugly boasting of the fruition of decades of planning. He is also congratulating his devoted mole within the B.P.R.D. operation…

Elsewhere, what remains of Lobster Johnson makes contact with a presumed-lost B.P.R.D. agent and begins a desperate counterstrike which might be mankind’s only chance of survival, even as Von Klempt’s technicians guide the vintage space capsule to a safe descent…

With Hellboy freed and liberally wreaking carnage amidst the mad scientist’s forces, a third faction then enters the fray, offering crucial intelligence into the demon-foundling’s true origins and early life.

Ignoring the many ghosts infesting the castle, he also reveals how the plan was never to send a living human into space, but to deliver a corpse which would be inhabited by an ancient, arcane monstrosity from antediluvian prehistory: a creature whose reign on Earth would signal the end and obliteration of humanity…

Before dying he finally offers a meagre weapon to oppose the beast, but it seems utterly inconsequential compared to the hideous transformative majesty of the chthonic horror Von Klempt calls the Conqueror Worm…

With all sides in play the supernatural action goes into ghastly overdrive as Hellboy and his allies strive to destroy the creeping evil and its insane acolytes. Enemies fall and allegiances shift from moment to moment, but when the gift-weapon is shattered only the greatest sacrifice imaginable can halt the monster’s domination.

Moreover, even after Hellboy’s greatest, most important triumph his anger at humankind’s madness and venality force him to make the most important decision of his unconventional life…

Wrapping up the spectral showcase is an ominous Epilogue revealing how a convocation of the Weird Warrior’s most dangerous enemies results in one less arch enemy but more trouble in store plus an expansive ‘Hellboy Sketchbook’ section, offering a variety of breathtaking drawings and roughs detailing the development and visual evolution of the beasties and bad guys populating the story.

Baroque, grandiose, rocket-paced and genuinely flavoured with the taste of imminent Armageddon, Conqueror Worm is an astounding adventure to enthral horror addicts and action junkies: another lovingly lurid lexicography of dark delights no comics fan or fear fanatic should miss.
™ and © 2001, 2002 and 2003 Mike Mignola. Hellboy is ™ Mike Mignola. Introduction © 2001 Guillermo Del Toro. All rights reserved.

Garth Ennis’ Complete Battlefields volume 2


By Garth Ennis, P. J. Holden, Russ Braun, Carlos Ezquerra, Hector Ezquerra & various (Dynamite Entertainment)
ISBN: 978-1-60690-222-6

Garth Ennis is a devout aficionado of the British combat comics he grew up reading. He’s also a writer with a distinct voice and two discrete senses of humour.

In Battlefields the cruel, surreal ultra-violent gross-out stuff that made Hitman and The Boys such guilty pleasures are generally sidelined to make room for the far more blackly sardonic ironies of Preacher and True Faith.

Ennis practically resurrected the combat genre in US comics through a sequence of superb War Stories co-created with the industry’s top illustrative talent for DC’s mature reader Vertigo imprint, and later crafted more of the same for Dynamite Entertainment through the themed-anthology series Battlefields, beginning in November 2008. Here he continued blending a unique viewpoint (pro-warrior but savagely anti-war) with his love of those British comics strips, and this second Complete Edition gathers three more triptychs set in World War II, all digging deep beyond big-screen glamour glitz to expose the grimy guts of life during wartime in self-contained arenas most of us never gave a second thought to…

Illustrated by P. J. Holden, the horrific madness resumes in 1942 as ‘Happy Valley’, highlights the outrageous behaviour and doomed camaraderie of airmen ‘From a Land Down Under’.

When not pulling stupid pranks or rowdily carousing, the Australians of 444 Squadron spend their nights pounding the German industrial heartland of the Ruhr Valley in their Vickers Wellington bombers…affectionately known as “Wimpys”.

However, one particular crew is more than a bit upset when their top-notch pilot is replaced by fresh-faced Ken Harding; a kid straight out of flight school. However, after the first mission the frequent fliers have cause to reassess the weird little sprog and his raw skill or incredible luck.

The magic happens again after dull times and enforced grounding ‘In Pomgolia’ leads to more nights of sheer terror and exhilaration before the inevitable finally happen in the breathtaking conclusion ‘Who’ll Come on Ops in a Wimpy With Me?’…

In volume one Ennis and his venerable old collaborator Carlos Ezquerra (artistically aided, abetted and inked by his son Hector) introduced a work-shy, callow crew of Londoners manning a Churchill Tank who had to adapt to a new commander in the short squat shape of a foul-mouthed Geordie, who babbled orders in his bizarre northern jibber-jabber no normal bloke could understand…

Now Sergeant Stiles returns in ‘The Firefly and His Majesty’. It’s February 1945, and, riding a brand new Sherman Firefly, he’s part of a push deep into enemy territory. Sadly, a fanatical old adversary piloting Germany’s last super-weapon is ready to offer the invaders a lethal ‘Welcome to the Fatherland’…

Stiles is now part of the Fourth Royal Tank Regiment, having fought his way from Africa all the way up into Italy and fully intends on killing a few more smug “Jormans” before he’s done.

Soon he and his new squad come upon the remains of an American tank column that has been obliterated by two King Panzers. As Stiles tracks one of them he thanks his lucky stars the monster tanks weren’t around until the war was almost won. Still, his Firefly isn’t exactly standard issue either…

As they cautiously hunt for the enemy, the crew share the story of why Stiles hates Tigers so much and why he’s looking for one German tank commander in particular. ‘Soldiers of the Reich’ then sees the over-eager sergeant finally make a mistake which – he judges – makes him no better than the scum he’s hunting…

Filled with righteous fury, Stiles at last confronts his hated enemy in the ruins of a bombed-out cathedral, but after all modern innovations of butchery are exhausted the final terrible battle in the ‘Kingdom of Dust’ is fought and won with the most primitive of weapons…

The final tale in this turbulent tome also features a returning character.

‘Motherland’ is drawn by Russ Braun and returns to the Soviet theatre of war to chart the further exploits of female flyer Anna Borisnova Kharkova. She began defending her country as a night bomber harassing the German invaders as one of the all-woman squadrons dubbed Nachthexen or Night Witches…

Now a Captain, she is part of a vast Flight of fighter pilots harassing the enemy as they retreat from Stalingrad, pushed back by the sheer volume if not quality of the massed Russian war machine. The Soviets are now building up to a mass attack to liberate Kursk, but female pilots still struggle to earn the respect of their arrogant male comrades.

Although she has an ally in Commander Colonel Golovyachev and a friend in her timid mechanic Private Meriutsa (AKA “Mouse”) she has also picked up a ruthless enemy in Political Officer Major Merkulov of the NKVD, whom she caught in a moment  of arrant cowardice under fire…

Anna contents herself with killing Germans whenever she can and is astounded after a spectacularly disastrous sortie to be made a Hero of the Soviet Union for her efforts. The award results in her being removed from combat missions and ordered to school more hopelessly ineffective girls in the intricacies of aerial warfare, but her attempts to protect them are wasted once new Political Officer Captain Bobrov orders the untrained novices into combat…

Rushing after her defenceless charges Anna suddenly finds herself in the greatest and most important battle of her life…

Packed with blistering action, horrific human experiences and breathtaking gallows humour, these amazing tales of ordinary people in extraordinary circumstances come with a fascinating and informative Afterword from the author, script excerpts, recommended further reading, covers by Garry Leach, plus extensive sketchbook sections featuring character designs, layouts, pencils and finished art from Braun, Holden and the Ezquerras.

These are not stories for children. Due to Ennis’s immense skill the carefully constructed moments of tension, terror and relief strike home and strike hard; whether he is aiming for stress-releasing belly laughs,, lambasting the Powers That Be always ready to send fodder to slaughter or, as seen most frequently here, examining in excoriating detail how the acts of war makes mortals into monsters.

These hyper-authentic yarns reek of grim veracity and are a tribute to the spirit of people at their very best and worst. This is war as I fear it actually is, and it makes bloody good reading.
© 2010, 2011 Spitfire Productions, Ltd. All Rights Reserved.

GI Zombie volume 1: A Star Spangled War Story


By Justin Grey, Jimmy Palmiotti, Scott Hampton & various (DC Comics)
ISBN: 978-1-4012-5487-2

When DC controversially rebooted their entire continuity with the New 52 in 2011, most reader and critical attention was focussed on big-name costumed stars, but the move also allowed creators to revisit older genre titles from those eras when superheroes were not the only fruit.

A number of venerable war titles and stars were revisited and re-imagined – even the iconic and presumed sacrosanct Sgt. Rock – and some novel ideas and treatments were realised… although largely ignored by the audiences they were intended for.

One of the most appealing and well-realised appeared in a revitalised Star Spangled War Stories, outrageously blending the global war on terror, current socio-political disaffection and Earth’s ongoing fascination with the walking dead to produce a spectacular, tongue-in-cheek blockbuster romp tailor-made for TV or movies.

Perhaps that was the point all along…

Written by Justin Grey & Jimmy Palmiotti with art from Scott Hampton, the serialised saga from SSWS volume 2 #1-8 (spanning September 2014-May 2015) has been collected in one riotous read, augmented by a smart little epilogue that graced Star Spangled War Stories: Future’s End #1.

The premise is deliciously simple and sublimely subversive. Soldier Jared Kabe has been the Republic’s most secret weapon for decades: an unkillable agent infallibly serving the nation in secret through most of its wars and so many of its unpublicised black-ops counter-strikes against America’s implacable enemies.

And just so we’re on the same page here, he’s unkillable because he’s already dead…

When not battling on numerous officially sanctioned war fronts, this perfect operative has tackled pervasive social ills such as drug cartels and human traffickers, and it’s just this kind of simple mission which leads to an unlife-changing moment as his commanding officer – Codename: Gravedigger – pairs him with maverick – but still breathing – agent Carmen King.

They were only supposed to infiltrate a biker gang militia, but the case takes on a life of its own when the smelly redneck nut-jobs buy medium-range missiles and a deadly bio-agent to use on Washington DC.

After an astounding amount of cathartic bloodshed, Carmen is soon deep undercover, playing house with a slick madman running a clandestine organisation of would-be world conquerors whilst Jared strives to prevent the strike on the government. He succeeds by bringing the missile down in unlucky Sutterville, Tennessee, only to discover to his horror that he has a personal connection to the payload and must face a horrific ‘Small Town Welcome’…

As Jared and Special Forces struggle to contain a spreading contagion, Carmen is deep underground in a sybaritic paradise housing an enclave of wealthy fanatics in Utah, all eager to remake the world to their specifications. Even whilst playing along with the head loon she has one eye on the citadel’s labs and armoury and the other on her ‘Exit Strategy’…

Southern crisis largely contained, Kabe rushes to rendezvous with King and selects a uniquely undead methodology to enter the subterranean fortress; one that offers ‘Door-to-Door Delivery’, but the head paranoid panics and chooses to abandon his base and acolytes in the ‘The Living Desert’. Taking Carmen and a few select, trusted individuals, he flees to San Francisco after first employing his private nuclear option…

‘Two the Hard Way’ sees Jared survive the detonation and another bio-bomb outbreak before heading for the coast where Carmen’s cover has been blown and she is attempting to blast her way out.

With the disclosure of Kabe’s past connections to the madmen in charge, ‘The Final Countdown’ begins with the GI Zombie, Carmen and a dedicated cadre of special agents invading a locked-down fortress determined to prevent the “City by the Bay” becoming another glowing toxic crater…

The main event magnificently completed, there’s a little extra treat for readers: ‘United States of the Dead’ appeared in Star Spangled War Stories: Future’s End #1, set “five years from now” and reveals how a zombie bio-agent has been used to infect Gotham City and how Kabe and Co. must stop the rot to save the world…

With cover and variants by Dave Johnson, Howard Porter and the late, great and already much-missed Darwyn Cooke, this is a fabulous high-velocity action adventure: fast paced, devastatingly action packed and simply dripping with sharp and mordant black comedy moments. This is the kind of graphic extravaganza you use to convert folks who hate comics…
© 2014, 2015 DC Comics. All Rights Reserved.

The Shadow volume 1: The Fire of Creation


By Garth Ennis, Aaron Campbell, Carlos Lopez & various (Dynamite Entertainment)
ISBN: 978-1-60690-361-2

In the early 1930s, The Shadow gave thrill-starved readers their measured doses of extraordinary excitement via cheaply produced periodical novels dubbed – because of the low-grade paper they were printed on – “pulps” and, over the mood-drenched airwaves, through his own radio show.

Pulp titles were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the mysterious slouch-hatted hero under discussion here.

Originally, the radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (variously Orson Welles, James LaCurto and Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930, he was more popular than the stories he introduced.

The Shadow evolved into a proactive hero solving instead of narrating mysteries and, on April 1st 1931, starred in his own pulp series written by the incredibly prolific Walter Gibson under the house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie motto “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand.

The pulp series officially ended in 1949 although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped America, generating reprinted classic stories and a run of new adventures as paperback novels.

As hinted above, in graphic terms The Shadow was a major player. His national newspaper strip – by Vernon Greene – launched on June 17th 1940 and when comicbooks really took off the Man of Mystery had his own four-colour title; running from March 1940 to September 1949.

Archie Comics published a controversial contemporary comicbook in 1964-1965 under their Radio/Mighty Comics imprint, by Robert Bernstein, Jerry Siegel, John Rosenberger and latterly Paul Reinman; and in 1973 DC acquired the rights to produce a captivating, brief and definitive series of classic comic adventures unlike any other superhero title then on the stands.

DC periodically revived the venerable vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Chaykin was allowed to utterly overhaul the vintage feature. This led to further, adult-oriented iterations (and even one cracking outing from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment picked up the option in 2011 and, as well as republishing many of those other publisher’s earlier versions, began a series of new monthly Shadow comics. Set in the turbulent 1930s and 1940s these yarns were designed as self-contained story arcs, crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators. First to fire was the incomparable Garth Ennis who muted his signature black humour for this tale screaming of unrequited injustice…

It begins with a précis of Japan’s official invasion of China in 1937 and the appalling atrocities inflicted by their forces as they began building their “Greater East Asian Co-Prosperity Sphere”, jumping a few years and to the docks of New York City, where a dark angel dispenses bloody judgement to a murderous band of crooked dockworkers.

A little later abrasive, indolent playboy Lamont Cranston joins Washington insider Mr. Landers and his gung-ho young protégé Pat Finnegan at the Algonquin Hotel. They are meeting to discuss an imminent crisis amidst the worsening situation in the East, and how the massacre at the pier was connected to it. Specifically, two of the bodies dropped at the scene were high-ranking Japanese agents…

Despite Finnegan’s outspoken distaste at involving a civilian dilettante, a tale is shared of a rare mineral that both America and Japan will do anything to obtain. Cranston agrees to lead a small party into China to secure the samples (originally dug up by prospecting American geologists before they vanished) for the Land of the Free.

Of great concern is the unspecified part played by Taro Kondo: a formidable and ruthless Major in the Japanese intelligence service that Cranston had some unsavoury dealings with during his younger, less salubrious years in the East…

As Cranston prepares his paramour and assistant Margo Lane for the rigours that lie ahead, she has no conception of how much true horror and mass slaughter the Shadow has foreseen for the years to come…

Whilst Finnegan travels by spartan military plane transport, Cranston and Margo escape his juvenile jingoistic fervour by taking a Pacific Clipper. However their luxurious voyage is abruptly ended when they are attacked by Nazi agents masquerading as rich, indolent vacationers. The bloodbath that results brings down the plane and our heroes barely survive, but they have far greater things to worry about…

Ahead of them Kondo leads ambitious Emperor-lover and sexual deviant General Akamatsu on a tawdry trek to meet Chinese bandit Lord Wong Pang-Yan, descriptively and accurately known to all as “the Buffalo”.

The grotesque and greedy barbarian is their only means of acquiring the mineral they crave, and Kondo is eager to placate his haughty, nauseated superior. After all, they know the Shadow is coming and have other plans in place to deal with him. To soothe the General’s nerves Kondo promises he can behead the double-dealing Buffalo; as soon as they have the enigmatic matter poetically described as the Spirit-Weapon or Fire of Creation…

Since Buffalo Wong originally offered his treasure to many nations, there are a number of expeditions converging on the region. As a Japanese fighter plane removes the Soviet military force from the game, Kondo gloats at another problem solved and returns to placating his aggravating, arrogant superior.

It’s only a minor inconvenience to him that Cranston has survived his German allies’ attack and rendezvoused with the American agent Finnegan in Shanghai…

As the Yankees’ arrangements to use a British Navy vessel to reach Wong’s stronghold are finalised, Kondo’s assassins strike but once again are no match for the mesmerism and gunplay of the Shadow.

To make a point, the Dark Avenger not only eliminates his attackers but weeds out and ends every Japanese and German agent in the city…

At least the delay gives Kondo’s party a good head start. As their sailing boat (an unpowered Junk) navigates the great river, the former smuggler and crimelord passes the time by sharing all he knows about the human monster Kent Allard who was his criminal rival fifteen years previously. He doesn’t know how that despicable rogue became the man now known as Cranston, but is certain he is still the most implacable and remorseless killer on Earth…

Behind them Finnegan, determined to prove his manhood and authority, pushes the British Commander and crew. Resolved to catch Kondo’s military detachment before they reach their ultimate destination, he sees first hand the atrocities the Japanese soldiers casually inflict on “lesser” races, and in his disgust and inexperience leads the gunboat into a lethal trap.

Only he, Margo and the insufferable Cranston survive…

Far ahead of them Kondo and Akamatsu make their final trade with Wong – miracle mineral for gold – and the inevitable double-crossing and bloodletting begins.

What none of the treacherous villains realize is that the vengeful Shadow is already amongst them, cutting down soldiers and bandits like chaff as he patiently, determinedly makes his way to the true cause of all the terror…

At last Kondo realises he has only one card left to play…

Dynamite publish periodicals with a vast array of cover variants and here a vast collected gallery highlights dozens of iconic visions from Alex Ross, Chaykin, John Cassaday, Stephen Segovia, Ryan Sook, Sean Chen, Francesco Francavilla & Jae Lee. Adding to the Bonus Material is Ennis’s script for the first issue, and gloriously gilding the lily is a mountain of powerful pencil studies by Ross and Lee.

Sardonic, brutal and deviously convoluted, The Fire of Creation is a splendid addition to the annals of the ultimate and original Dark Knight, and one no lover of action and mystery can afford to miss.
The Shadow ® & © 2012 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

Criminal volume 5: The Sinners


By Ed Brubaker & Sean Phillips (Image Comics)
ISBN: 978-1-63215-298-5

Way back in 2007, Tracey Lawless debuted in the second Criminal story-arc: a tough but comparatively honest guy drawn back from military service and into the underworld to repay his family’s debts.

At that time collaborators Ed Brubaker & Sean Phillips were forging a creative partnership incapable of setting a foot wrong: each stand-alone tale building on the previous exploit, getting tougher, stronger, meaner and better…

Everything is set in and around Center City, a prototypical American everytown which serves as a shared backdrop for various seemingly unconnected ventures. Slowly, however, connections were made and a wider mosaic began to become clearer…

The entire series of compulsive crime capers was repackaged and re-released as a uniform set of trade paperbacks in 2015 with this as the fifth turbulent tome (reprinting the five issue comicbook series Criminal: The Sinners, September 2009-March 2010) as Lawless rears his battered grizzled head once again…

For a year the Lawless has been working off his dad’s and brother Ricky‘s debts to undisputed Boss of Bosses Sebastian Hyde, killing whoever the ruthless bastard tells him to.

At least that was the plan, but Lawless doesn’t like wholesale slaughter and has been quietly choosing who lives or dies. Sure, he’ll cap anybody who really deserves it – and there are plenty of them – but he’s been increasingly finding ways to punish the little people who arouse Hyde’s ire without needing the services of an undertaker afterwards.

Despite himself, Sebastian has a grudging respect for Tracey and has been letting it slide, since Lawless has been his most effective enforcer since he joined the team. He’d probably feel less sanguine if he knew what his star goon was doing with Mrs. Hyde…

Today, however, Hyde has an even bigger problem, one that needs brains not butchery.

All over town well-connected associates considered utterly beyond the reach of the law and even underworld rivals have been hit: not just Sebastian’s crew, but also feared and respected colleagues-in-crime nobody should be able to get near. It’s affecting everyone’s business and has to be stopped. Hyde owns plenty of cops, but this is something he needs sorted by someone he can at least control if not trust…

Tracy is no sleuth, but with no other choice, begins making enquiries into the shootings. Father Grant was a loan-shark and possible serial sexual predator, shielded by both the Church and the Mob; Scotty Adsit ran drugs and collected thumbs from those who baulked him and Big Tom McGinnis was the elder Statesman of the Irish Mafia, capped in his own restaurant rest room with twenty bodyguards just outside. There’s no connection other than that they were all very bad people and in every execution it’s like the killer was invisible…

Further complicating the issue is the arrival of military cop Special Agent Yoakum. Tracey has been AWOL for year now and despite his current untenable situation has no desire to trade it for active service or a stockade…

As he flounders through the darkest regions of the underworld, the death toll mounts. Joe Hill was Sebastian’s top man inside the police force and best hope for a lead, but he was left dead in the gutter before Lawless could meet him. However he provides a first inkling of what’s really going on and an idle comment from a sympathetic Internal Affairs cop forces Lawless to re-examine his assumptions…

In the course of his investigations Tracey met war vet and replacement priest Father Mike, but had no idea that while he was starting to put things together, Sebastian has made a few misapprehensions of his own and is now gunning for his unwilling gunsel…

As the bodycount of untouchables keeps rising, Tracey tracks another potential answer to Chinatown and ends up framed for the death of a Triad Boss, just as Yoakum closes in. All the time the trail keeps coming back to the church and Father Mike, but Tracey is blithely unaware that he has already met the killer – who has also passed sentence on him too – or that Sebastian has decided to cut his losses…

As all the strands converge, the slaughter mounts and when the shooting stops the criminal hierarchy of Centre City has changed forever…

Filled with twists, turns and devious double-cross, this viciously effective sex-&-violence saga offers a stark look at the other side of society: providing an irresistible view of raw humanity. These stories are amongst the very best crime comics ever crafted: ignore them at your peril…
© 2015 Basement Gang Inc. All rights reserved. Criminal™ and all prominent characters, likenesses and logos are trademarks of Ed Brubaker and Sean Phillips.

Hellboy volume 4: The Right Hand of Doom


By Mike Mignola, with Dave Stewart & Pat Brosseau (Dark Horse)
ISBN: 978-1-59307-093-9

Hellboy is a creature of vast depth and innate mystery; a demonic child summoned to Earth by Nazi occultists at the end of the Second World War but rescued and reared by Allied parapsychologist Professor Trevor “Broom” Bruttenholm. After years of devoted intervention and education, in 1952 Hellboy began destroying unnatural threats and supernatural monsters as lead agent for the Bureau for Paranormal Research and Defense.

This forth fearsome grimoire of graphic terrors and grave wit combines some new material with a gathering of shorter satanic sagas garnered from Dark Horse Presents #151, Dark Horse Presents Annual #1998, Gary Gianni’s The Monster Men, Abe Sapien: Dreams of the Dead and Hellboy: Box Full of Evil #1-2, communally spanning 1998-1999 and offering insights into different stages in the unique life of the “world’s greatest paranormal investigator”.

‘Part One: the Early Years’ leads with the mordantly surreal and hilarious ‘Pancakes’ (Dark Horse Presents Annual #1998 and seen in colour for first time) as a certain 2-year old terror enjoys his first taste of a human treat and is forever lost to the Lords of the Realm Infernal, after which Mignola begins his engaging, informative and ongoing directors’ notes on all the spooky stories contained herein…

Based on a 6th century English legend, ‘The Nature of the Beast’ (Dark Horse Presents #151 and also moodily coloured by Dave Stewart for this tome) finds a youthful Hellboy circa 1954, attempting to slay a dragon for a strange group of wise men with a hidden agenda before ‘King Vold’ – created specifically for this volume – sees the monstrous monster hunter in magic-drenched Norway in 1956. He’s been despatched by Professor Bruttenholm to aid scholarly colleague Edmond Aikman in confronting the spirit of a spectral wild huntsman, but once again mystic glamour, the promise of power and the allure of gold have turned a trustworthy ally into a dangerous liability…

Following more of Mignola’s insider information, ‘Part Two: the Middle Years’ begins with ‘Heads’ (a back-up from the March 1998 One-Shot Abe Sapien: Dreams of the Dead) with Hellboy exploring a ramshackle Kyoto dwelling in 1967 and outsmarting a six-pack of particularly gruesome Japanese cannibal monstrosities.

‘Goodbye, Mister Tod’ is likewise a back-up vignette (from Gary Gianni’s the Monster Men, August 1999), set in Portland, Oregon in 1979 with the increasingly world-weary investigator called just too late to help a medium who specialised in materialising ectoplasm. All the paranormal problem-solver can do now though is expel the horrific elder god slowly breaking its way into our reality with one of the grossest tactics ever seen in the annals of ghost-busting…

‘The Vârcolac’ originally appeared as six episodes in promo-pamphlet Dark Horse Extra. Here it’s been extensively redrawn and reformatted to fully feast on the action-packed spectacle of Hellboy battling an ultimate vampire so huge it can “eat the Sun and cause eclipses”…

As Mignola explains for ‘Part Three: the Right Hand of Doom’; after half a decade of tumultuous scene-setting, he finally started to answer some long-extant questions about his infernal foundling.

Answers began seeping out in eponymous short ‘The Right Hand of Doom‘ from Dark Horse Presents Annual #1998 – presented here in colour for the first time – as the BPRD agent meets a priest with a connection to his arrival on Earth during WWII. Adrian Frost has an ancient document depicting Hellboy’s arcane stone appendage and offers to trade it for the true story of his terrestrial nativity and subsequent career.

The cleric learns how a Lord of Hell and an earthly witch spawned a child of diabolical destiny and how the grand plan was derailed by destiny and a human-reared child who moved Heaven and Hell to live his own life…

That background was soon expanded in 2-part 1999 miniseries ‘Box Full of Evil’ when Hellboy and BPRD associate Abe Sapien return to modern-day Britain to assess a mystic burglary. Old enemy Igor Bromhead has used his magic to steal the ancient metal coffer Saint Dunstan used to imprison a devil, but by the time they find him the vile plotter has opened the box and sold its contents to debauched Satanists Count Guarino and Countess Bellona.

Their facile joy is short-lived as the little double-dealer takes possession of the cask’s true treasure. In return for paltry wealth and appalling knowledge, the freed demon shares the secret name and true nature of Hellboy as well as his Abysmally-ordained destiny. It even helps Igor ambush the investigator, usurping both Hellboy’s true power and ascribed role in the destruction of the universe…

With that misappropriated magical might, the demon begins to end creation but has not reckoned on the incredible will and sheer bloody-mindedness of the paranormal troubleshooter, nor those other ancient powers of the Earth who have no intention of dying before their appointed times…

This astounding tale of hell-bent heroism and cosmic doom is then followed by an all-new 4-page epilogue which offers dark portents of further trials for the monster who will always be his own man…

Wrapping up the spectral showcase is a reproduction of the superb and spooky cover of the French collected Box Full of Evil plus a huge ‘Hellboy Sketchbook’ section, offering a variety of breathtaking drawings and roughs spanning 1993 through 1999.

Baroque, grandiose, fast-paced and deceptively witty, these tall tales will captivate adventure and horror addicts in equal amounts, making this another lovingly lurid lexicography of dark delights no comics fan or fear fantasy fanatic should be without.
™ and © 1998, 1999, 2000 and 2003 Mike Mignola. Hellboy is ™ Mike Mignola. All rights reserved.