Black River


By Josh Simmons (Fantagraphics Books)
ISBN: 978-1-60699-833-5

After far too long way, cartoonist Josh Simmons (House, Jessica Farm, The Furry Trap) returns with another masterfully monochrome comics epic: a poetically potent, visually enthralling, ferociously challenging tale some might reasonably call a horror story.

However, despite its post-apocalyptic setting and milieu and constantly rising death-toll, Black River has more in common with the arduous privations and torturous trials of endurance and personal choice typical of a Jack London adventure novel than a slasher flick, serial killer slaughter or even last ditch stand against the zombie horde du jour.

Sacrificing plot to concentrate on character and experience, the story details how a band of people roam the wastes of Earth after the world ends.

Incessantly moving forward, the motley mixed-up band of strangers hunt for scarce supplies in wrecked cities and outpost; staying one step ahead of whatever destroyed civilisation. Of course, even as they wearily trudge the length of the continent, scavenging for necessities – and even occasional, instantly abused luxuries like booze and drugs – they cannot stop madness finding them or death from picking them off one by one.

Their years-long nomadic perambulation takes an even darker turn after they are all captured by a marauding band led by a charismatic sociopath called Benji. These brutes have reverted to little more than true beasts, but solitary, traumatised Shauna endures the worst atrocities they can commit before lethally turning the tables on them and leading the now solely female group back out into the wilds again.

Years pass, battles are fought and the group thins as life winnows them down to nothing…

Simmons doesn’t offer answers or explanations: this epic trek of unrelieved toil and raw survivalism is truly all about the journey and what happens next as the ever-shifting cast of desperately determined humans take life one day at a time, one step after another until the inescapable end comes…

Black River is bleak, unrelenting and morbid, but Simmons is a fantastically perceptive creator and realises that even in such an existence, there must be moments of rude hilarity or short-lived contentment and even unexpected joy to balance the constant fight for one more day…

A saga of grim attrition in a world without hope, Black River perfectly displays the best and worst of human nature and is a tale which, once read, will never be forgotten…
© 2015 Josh Simmons. This edition © 2015 Fantagraphics Books, Inc.

Mystery Girl volume 1


By Paul Tobin, Alberto J. Albuquerque, Marissa Louise & Marshall Dillon (Dark Horse Books)
ISBN: 978-1-61655-959-5

There’s a fabulous wave of smart, entertaining stand-alone comics on the market these days, offering readers a single uncomplicated hit of graphic entertainment without the grief of buying into massive back-history or infinite cross-continuity.

One of the best I’ve seen recently is the compilation of a fierce, frenetic and funny debut 4-issue miniseries from 2015, starring the most infallible detective of all time.

As crafted by Paul Tobin (Marvel Adventures Spider-Man, Plants vs. Zombies, Bandette, Colder) and Alberto J. Albuquerque (Letter 44) – with colours by Marissa Louise and letters from Marshall Dillon – this slim, sleek, slick yarn seems certain to lead to more enigmas excitingly unravelled in our immediate future…

Like any ancient city, London has its fair share of unique characters and unsolved mysteries, but that’s never the case whenever Trine Dorothy Hampstead sets up her “office” on the pavements and begins chatting…

The effusive, ebullient young woman has an incredible gift. She knows the answer to any question she’s asked. Instantly and infallibly. “Where are my keys?” “Did Dad leave a will?” “Where is my son’s body?”

All inquiries get an instant response and every answer is correct…

Trine is a local celebrity in her community, not only for the fact that she’s never judgemental or exploits her gift, but also because everyone knows there’s only one mystery the poor lass can’t solve: how she got her uncanny power…

Trine has an immense taste for life at full throttle and abiding desire to help those in need: regularly consulting with local private eye Alfie and aiding her perpetually sceptical boyfriend – and Metropolitan police constable – Ken Bloke in his work, even though he refuses to believe in her gift…

Her already extraordinary life takes a big step into the unknown when ancient DNA specialist Jovie Ghislain comes to Trine with a fascinating query. The biologist has been researching a 1930’s expedition to the wild Sakha region of Siberia. In the notes of the fabled Weimar-Steinberg trek, the explorers detail how they uncovered a frozen mammoth carcass so perfectly preserved that the meat was still fresh and edible.

The records are tragically incomplete and Ghislain – desperate to secure viable DNA from the deceased giant – wants to know where the rest of the body is now…

The answer is not immediately forthcoming. In fact Trine refuses to say anything unless she can join Jovie’s excursion and personally show the scientists where it is.

Trine thrives on new experiences and this time her gift has paid a huge dividend. As preparations are made, she shrugs off all questions from friends and acquaintances but does confide in her pet budgie Candide. The reason that mammoth meat was so fresh is obvious. It hadn’t been dead long. Now she’s off to see its kin in the only place on earth where the mighty beasts still live…

Sadly, the original expedition and its journals are also the subject of a search by wealthy and far less friendly folk. However, when a mystery billionaire commissions a psychopathic hitman to find all the original journals and stop the new expedition, even the deadly Linford is taken with Trine. Foregoing his usual callous efficiency, the murdering mercenary takes his time, insinuating himself into the life of all her friends. It’s all working out fine until the Mystery Girl is asked about her pal’s latest boyfriend and suddenly she knows all about the new beau, including his real profession…

Hampstead’s plan to deal with him is shockingly effective, but doesn’t go nearly far enough…

Believing the coast clear, Trine and Jovie head for the Arctic Circle, blissfully unaware that their trail is being dogged by Linford’s sinister paymaster and that the killer himself is down but not out. Instead he has devised a cunning method to turn his opponent’s gift against her…

Yet again, however, the obsessive hitman has underestimated Trine’s power, ingenuity and ruthless resolve but when finesse fails at least he can always fall back on overwhelming firepower and direct action…

With the explorers nearing their frozen El Dorado, the bad guys make their move, revealing what’s actually behind all the death and destruction. Now it no longer matters if Trine is asked the right question or not…

As the ghastly true story of the Weimar-Steinberg expedition is exposed, their heirs and inheritors will prove willing to commit mass murder to keep the bloody secret covered up, but Trine asks herself a different question and a life-saving solution pops into her head…

Fast-paced, spectacularly action-packed, witty and superbly balanced as hero and villain play cat-&-mouse around the world, Mystery Girl is a funny, imaginative, brutally uncompromising introduction to a potent and engaging new female character who seems destined for greatness.

Also included are fascinating bonus features including a copious and heavily annotated Sketchbook section with commentary from Tobin and Albuquerque, concept to finished art examples, cover roughs and designs and unused cover art, revealing the masses of effort that went into making this one of the best character debuts of the year.

Don’t ask why you weren’t in at the beginning of her climb to stardom: get Mystery Girl and become someone with (some of) the answers…
Mystery Girl™ & © 2015, 2016 Paul Tobin and Alberto J. Albuquerque. Mystery Girl™ and all prominently featured characters are trademarks of Paul Tobin and Alberto J. Albuquerque.

Time Clock


By Leslie Stein (Fantagraphics Books)
ISBN: 978-1-60699-930-1

Help Wanted: Girl cartoonist seeks meaning of contemporary existence and like-minded individuals to share bewilderment and revelations with.

Interests/Hobbies include: drinking, counting sand, growing stuff, antiquing for pop culture “trash”, drinking, meaningful conversations with musical instruments, playing board games with same, recreational herbal intoxicants, reminiscing about wild-times with gal-pals and old cronies, drinking, visiting difficult relatives.

Employment: unwanted but regrettably necessary. Although not native to the Big City, is extremely adaptable and will do anything – unless it’s hard, boring or she sucks at it…

After graduating from the New York School of Visual Arts, Leslie Stein began producing astonishingly addictive cartoon strips in the self-published Yeah, It Is. Winning a Xeric Grant for her efforts, she then started an even better comicbook entitled Eye of the Majestic Creature: blending autobiographical self-discovery, surreal free-association, philosophical ruminations, nostalgic reminiscences and devastatingly dry wit to describe modern life as filtered through her seductive meta-fictional interior landscape. She is a creator who sees things as they really aren’t, but makes them authentic and even desirable to anyone willing to pay attention…

This long-awaited third volume resumes Stein’s airy, eccentric and engaging pictorial mood-music as her mythologized autobiography continues to reveal the history and ambitions (for want of a better term) of Larrybear – a girl deliberately and determinedly on her own, trying to establish her uniquely singular way of getting by.

Eschewing chronological narrative for an easy, breezy raconteur’s epigrammatic delivery, illustrated in loose, free-flowing line-work, detailed stippling, hypnotic pattern-building or even honest-to-gosh representational line-drawing, Stein operates under the credo of “whatever works, works” – and she’s not wrong…

Larrybear makes friends easily: bums, winos, weirdoes, dropouts, misfits, non-English-speaking co-workers and especially inanimate objects. Her bestest buddy is her talking guitar/flatmate Marshmallow, one of the many odd fellow travellers who all aggregate around her, briefly sharing her outré interests and latest dreams.

However Larrybear doesn’t want an average life, just more experiences, less hassle and affable companions to share it all with.

This latest graphic dinner party starts with another Friday at work. After scrupulously completing her wage-slave tasks, she heads off to show her latest creation at the long-awaited Sand Counters Convention.

The guy at the next table next is annoying but okay, and she’s touched when venerable old Sand Counter Henry Peet admires her work but, after seeing über-stylist Tim Heerling swanking and lapping up the adulation of the audience, she is mysteriously moved and decides that now she has a new nemesis…

And in the meantime, stay-at-home stringed instrument Marshmallow – feeling unfulfilled – takes up baking to shorten the incessant loneliness…

A second untitled segment then finds Larrybear hanging out with old pal Boris, sharing stories and intoxicants, but still blithely unaware of how he feels about her…

After months of prevaricating, and whilst still enduring dreams about that Heerling guy, our aimless star finally relocates to the countryside where she, Marshmallow and the rest of her animated instrument collection enjoy a life of bucolic fulfilment and idle contemplation until they can’t stand it any more…

This superbly quirky diversion then concludes with ‘Boy’ as Larrybear learns that living miles from the nearest bar and being unable to drive is severely impacting her drinking time, whilst having competition-quality sand delivered is a huge mistake…

All too soon however, she’s back in her natural environment, dealing booze to drunks and sharing their buzz, just as the biggest storm in living memory threatens to close up the city…

All delivered in a mesmerising, oversized (292 x 204 mm) monochrome package, these incisive, absurdist, whimsically charming and visually intoxicating invitations into a singularly creative mind and fabulous alternative reality offer truly memorable walks on the wild side. For a gloriously rewarding and exceptionally enticing cartoon experience – one no serious fan of fun and narrative art can afford to miss – you simply must spend a few hours with a Time Clock.
© 2016 Leslie Stein. All rights reserved.

Worry Doll


By Matt Coyle (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80616-7

In the comics biz it’s not too often that something truly different, graphically outstanding and able to subvert or redirect the medium’s established forms comes along.

Sadly, when it does we usually ignore it whilst whining that there’s nothing fresh or new in view.

That’s pretty much what happened with Matt Coyle’s astounding Worry Doll when, after six years of work on the dark epic, it was published by Mam Tor in 2007 and sank from the collective audience’s sight after causing but the barest of ripples.

To be fair, British-born, Australia-based Coyle (see also, if you can, his mordant, socio-political satire Registry of Death) did win the 2007 Rue Morgue award for Best Comic Book Artist for his incredible photo-realistic line-art on Worry Doll, but the innovative delivery of one of the creepiest tales in comics history never garnered the acclaim it deserved in our superhero-saturated toy, TV and film license-loaded entertainment arena.

Now, thanks once again to Dover Books’ Comics & Graphic Novels division, another lost classic of the art form has a second chance to shine, so let’s show some proper respect and make this edition the popular success it should be…

A soft-cover monochrome landscape affair; enigmatic observations and conversations are delivered in the oldest format of pictorial narrative, with blocks of text on one page balanced by an illustrated panel or sequence of images on the facing folio, as a most distressing story unfolds…

A happy home becomes a charnel scene of slaughter and in the aftermath, amidst the bloody remains of a recently-despatched family, a trio of beloved mannequins intended to assuage anxiety take on ghastly animation and leave in search of answers – or is it actually just different questions?

Making their way across familiarly picturesque and simultaneously terrifying country, the dolls increasingly depend on the kindness of strangers, until their nightmare road-trip is eventually subsumed in someone’s story. As our perspective shifts, we get clues that other hands are working these puppets and the story is not as it seems nor quite done yet…  

Spooky and subversive, blending classic noir mood and tone with storybook quests and psychologically daunting introspection, Worry Doll operates on multiple layers of revelation, both in the staggeringly detailed illustration and the prose accompaniment; constantly offering hints and forebodings if not answers…

With a new Foreword from comics author and filmmaker Shaun Tan (The Lost Thing, The Red Tree, The Arrival) who sagely deconstructs the journey and Coyle’s virtuosity with line and form, this is a complex, engaging and ominously beautiful masterwork no true lover of comics or addict of sinister suspense can afford to miss.
© 2007 by Matthew Coyle. Foreword © 2016 by Shaun Tan. All rights reserved.

Dream Gang


By Brendan McCarthy & various (Dark Horse Books)
ISBN: 978-1-50670-000-7

London-born Brendan McCarthy came to funnybook prominence in 2000AD before finding international comics stardom whilst pursuing a parallel career in film, television, music videos and design.

Forward-looking, iconoclastic yet simultaneously deeply reverential of comics’ great innovators, his most notable graphic works include Strange Days and Paradax, Judge Dredd, Zenith, Sooner or Later, Skin, Rogan Gosh, Spider-Man: Fever and innumerable stunning covers. His moving-media credits are equally singular and impressive, having produced scripts and/or design work for The Storyteller, Highlander, Lost in Space, pioneering CGI animation series Reboot, Mad Max 4: Fury Road and so much more.

Originally seen as scintillating segments of a occluded whole in Dark Horse Presents volume 3 #1-4, #7-10 and #14-17 in 2014-2015, McCarthy’s latest magnum opus has been completely remastered here: a digitally-psychedelic, intoxicatingly intriguing yarn (with lettering from Nate Piekos of Blambot® and additional colouring from Len O’Grady) which begins with a tedious worn-down wage slave enduring his greyly monochrome mind-numbing existence.

Everything changes – but not necessarily for the better – when his head hits the pillow and he is transported to an incredible, overwhelming wonderworld where dreams are made manifest and the id and subconscious roam free and wild…

However the dreamscape is in the midst of a terrifying civil war with a marauding entity dubbed Zeirio ripping apart the fantastical strata and recondite regions of the Dreamscape in his lust to acquire a hidden ultimate weapon and break out into the real world.

Instantly attacked by a passing Hate-Wraith, our reluctant wanderer is only saved by the swift intervention of quirkily charismatic Sheriff Chumhartley who then presses him into service by activating his Dream Avatar…

Now submerged within the masked super-heroic frame of the Dream Voyager, the baffled, bemused and partially amnesiac real-worlder is subjected to a parade of mind-blasting sights as he reluctantly joins the imaginary brotherhood of the Dream Gang in a last-ditch pursuit of Zeirio.

However, with his new allies losing ground – and, too often, their lives – the imported champion is further baulked and distracted by the appearance of a beloved and long-lost friend from his past, who distracts his dream-fuelled attention and might well be their adversary’s greatest and cruellest counter-weapon…

An astounding visual voyage of discovery to a region of tantalisingly phantasmagorical, thought-bending phenomena to endure Horatian struggles against insurmountable odds, this is a moody, moving and creepily compelling psychological escapade to delight all lovers of the life fantastic.

Devotees of McCarthy’s unique artistic visions will be further rewarded by a copious bonus section which includes an informative Afterword and a large gallery of art pieces: sketches, production notes, concept development and character designs from the decades in which this story moved from enchanting idea to finished ethereal epic.
Dream Gang™ © 2014, 2015, 2016 Brendan McCarthy. All rights reserved.

Memetic


By James Tynion IV & Eryk Donovan (Boom Entertainment)
ISBN: 978-1-60886-743-1

Even people who love to be scared can get a bit jaded. Terror tales come in many forms and formats, from Sophisticated Suspense to J-Horror to no-holds-barred graphic splatter and torture-porn, but at the heart of them all is the power to connect with an audience and make them nervously wonder. Thankfully, thus far creators are keeping just ahead of consumers and still seem able to enact new notions with great style and captivating facility whenever we need a little extra anxiety in our lives…

Embracing all the old adages whilst thinking far outside the box, in 2014 writer James Tynion IV (The Eighth Seal, Batman Eternal) partnered with old associate Eryk Donovan (The House in the Wall), colourist Adam Guzowski and letterer Steve Wands to put a fresh, clever and thoroughly post-modern spin on the overused doomsday scenario of the Zombie Apocalypse with 3-issue miniseries Memetic.

If you need a little definition here: A meme is an idea that starts with individual, spreads to many and potentially is taken up by entire communities or societies, like not eating yellow snow, washing behind the ears or voting for the worst possible candidate in any given election…

Aaron Sumner had a bad start in life but simply persevered. Despite the congenital illness which messed up his eyes and left him needing hearing aids and daily medication, he made friends, worked hard and now leads a relatively normal life at Jefferson State College.

He even had a boyfriend until recently, but was totally unprepared for the role he was about to play in the last act of humanity…

Aaron is still fretting about recently gone-but-not-forgotten beloved Ryan Nowak, and petulantly surfing the web when someone forwards an image that promises to “change everything”…

Intrigued, he opens the file and agrees that it’s a pretty picture, unaware that he is one of the few humans on the planet immune to its secret power…

Everybody else who sees the image is immediately besotted and cannot stop looking at it, but baffled Aaron soon tires of not getting it and goes to sleep. He’s woken up by best friend Sarah Bentley who totally feels the tingle of friendly companionship the picture generates. Together they reason that it’s Aaron’s medical deficits which are preventing him from sharing the togetherness.

In mere hours the image has gone beyond viral. It has been copied and pasted on walls and even made it onto regular news channels. Nobody can grasp just why it has such a feelgood factor, but it looks like before the day is over everybody on Earth will be sharing the joy…

That’s disturbing news for Marcus Shaw. The former military specialist was one of the Pentagon’s biggest military brains until macular degeneration rendered him practically sightless, and the effect he hears of on the news and from speaking to his increasingly distracted friends reminds him of an old project proposed by Weird Science specialist Dr. Barbara Xiang.

When he contacts his old bosses he quickly realises it’s too late. Someone has succeeded where they failed and created a weaponised Meme…

All over the world progress pauses as people see the picture, disseminate the picture and perpetually stare at the picture.

Aaron is baffled and growing concerned. That turns to total terror when the second-stage kicks in. Twelve hours after initial exposure, the image addicts begin bleeding from the eyes and take to the streets in lemming-like mass marches. Screaming mindlessly, they surge through the streets ripping apart anyone not sharing their mindless union and converging in towering masses of melting flesh…

Elsewhere, last-ditch action is being taken. Dr. Xiang has managed to avoid seeing the image and linked up with Marcus. She knows full well the potential threat and wants him to lead a reconnaissance mission to find the originator of the meme and, if possible, create a counter-measure.

Aaron’s world is crumbling. Sarah stays with him until she starts to feel the scream building inside her, and even a last-minute reunion with Ryan is doomed to end badly…

Using now-abandoned government and military resources, Marcus and Xiang locate the origin point of the meme and a team heads off to confront their hidden enemy. They cannot help but speculate on who – or what – could have created such a complex thought weapon: one which is clearly evolving and forcing humanity into its final moments…

The answer, when it comes, is beyond anything they could possibly have imagined…

And Aaron ostracised, alone and again an outsider makes one final act of free will…

Engaging, engrossing, fearsomely believable and utterly compelling, Memetic also offers behind the scenes bonuses including sketches, model sheets, a feature showing the creative process from ‘Script to Page’, commentary and ‘Afterwords’ from author and artist, plus a cover and variants gallery by Donovan.

Unfolding at a frenetic pace – 72 hours from start to a doom-drenched finish – this a yarn to chill the hearts of blasé Generation Tech and the most timid of silver surfer alike: one you also will have extreme difficulty turning away from…
™ & © 2015 James Tynion IV. All rights reserved.

Marie Antoinette: Phantom Queen


By Rodolphe & Annie Goetzinger translated by Peter Russella (NBM)
ISBN: 978-1-68112-029-4

As I’ve previously stated, like so much European art and culture, French language comics (I’m controversially including Belgium and Swiss strips in this half-baked, nigh-racist, appallingly sweeping statement) often appear as a triumph of style over content.

That doesn’t mean they’re bad – far, far from it – but rather that sometimes the writing and plotting isn’t as important to the creators – or readers – as the way it looks on a page and in a book, and complex characterisation isn’t always afforded the same amount of room that scenery, players, fighting or sex gets.

That is not the case in this sublimely evocative and eerily placid episode by eminent Bande Dessinée scenarist Rodolphe D. Jacquette (Le Conservateur, Raffini, Cliff Burton) and former fashion artist turned comics creator supreme Annie Goetzinger (Girl in Dior, Casque d’Or, Aurore, L’Agence Hardy) which seamlessly blends the tone and timbre of two iconic eras in French history in a tale of mystery, imagination and rather indolent intrigue…

First seen in 2011 as Marie Antoinette, La Reine Fantome the translated wonderment follows an enlightening Introduction from Rodolphe, describing the origins and provenance of the story before co-writer and sole illustrator Goetzinger introduces us to artist Maud as she sits in the gardens of the Petit Trianon at Versailles.

It’s October 5th 1934 and her sketching of the scene is a brief yet welcome escape from her problems. Her beloved but far older husband is recently dead, leaving her a vast fortune which her stepson son covets.

Remy constantly pesters her to marry him, but she knows he’s as likely to kill as wed her to get his hands on the inheritance…

Things take a strange turn when her dog breaks loose and scampers away. He is quite the hit with the ladies of the Court when he bounds into a grand building, just as a frantic footman warns Queen Maria Antoinette that they must all retreat to the castle before the peasants besieging Versailles find them. It is still October 5th, but also so very long ago…

As her stepson’s attentions become more obnoxious and intolerable, Maud’s dreams are hunted by potent, tangible glimpses of the dead queen’s final days and close friends Suzy and Maggie convince her to try an oh-so-fashionable séance.

Also attending the affair is attractive psychiatrist Dr. Maurice D’Octrobre, a man of great charm and learning, possessed of a remarkably open mind…

Good thing too, as the ceremony allows Marie Antoinette to manifest, imploring Maud to find her remains and re-inter her so that the tragic queen might rest at last…

And so begins an utterly beguiling and entrancingly sophisticated, classically constructed ghost story with clever plot twists, genteel suspense and even a vile villain who sees his stepmother’s unsuspected psychic gifts as a stepping stone to having her committed and stealing her fortune…

Maud’s path is unswerving and her triumph never in doubt, but she never expected that in addition to the satisfaction of a job well done and a soul saved there would be such tangible rewards for her good deed…

Eerily comfortable and superbly satisfying; balancing melancholy shades of The Ghost and Mrs Muir with the poesy of Daphne Du Maurier’s Rebecca, Marie Antoinette: Phantom Queen is a superb step back into a lost world of elegant mystery and imagination: one no fantasy lover or mature comics reader should miss.
© Dargaud 2011. All rights reserved.

Marie Antoinette: Phantom Queen will be released on August 18th 2016. It can be pre-ordered now and is also available in all e-book formats.For more information and other great reads see http://www.nbmpub.com/

Hellboy volume 5: Conqueror Worm


By Mike Mignola with Dave Stewart & Pat Brosseau (Dark Horse)
ISBN: 978-1-59307-092-2

Hellboy is a creature of vast depth and innate mystery; a demonic child summoned to Earth by Nazi occultists at the end of the Second World War but rescued and reared by Allied parapsychologist Professor Trevor “Broom” Bruttenholm. After years of devoted intervention and education, in 1952 Hellboy began destroying unnatural threats and supernatural monsters as lead agent for the Bureau for Paranormal Research and Defense.

This fifth fearsome grimoire of graphic terrors and grave wit re-presents the award-winning 4-issue miniseries Hellboy: Conqueror Worm, originally seen from May to August 2001 and featuring earth-shattering battles, cosmic revelations and a crucial turning point in the life of the “world’s greatest paranormal investigator”.

Following an effusively appreciative Introduction – ‘Mike Mignola is a Genius’– by fan and filmic collaborator Guillermo Del Toro, the eerie epic begins on March 20th 1939 when Hunte Castle is invaded by a select force of American soldiers intent on disrupting the plans of “Nazi Einstein” Ernst Oeming.

In the Austrian alpine fortress fanatical scientists and occultists are counting down to Earth’s first space shot when the crack unit – led by two-fisted mystery man Lobster Johnson – storm in with explosive repercussions…

Sixty-one years later the ruins are the scene of careful scrutiny by the B.P.R.D.

NASA telescopes have spotted a Nazi-emblazoned capsule rocketing back to Earth, clearly a result of that clandestine commando mission’s ultimate failure. With the fallen Reich’s past track record of supernatural surprises, Director Tom Manning wants Hellboy and former foe-turned-new-recruit Roger the Homunculus to see what lost secrets they can uncover.

Guiding them is a local girl with useful connections. Lisa Karnstein grew up near the ruins and now works for the Austrian Secret Police…

Before they finally set off, Hellboy endures a distasteful interview with his new boss. The B.P.R.D. bigwigs have placed explosives inside Roger – “just in case” – and want the crimson colossus to carry the detonator with him at all times…

Furious but committed, Hellboy storms off and soon the cautious trio are nearing the summit and ominous ruins. Their way is briefly barred by an enigmatic figure begging them to turn back from the haunted site, but it quickly succumbs to Hellboy’s already short fuse and thundering fists. Before long they are picking their way towards the entrance when shots are fired from ambush and Roger plunges off the side of the mountain…

Angrier than ever, Hellboy smashes into the derelict building to discover one of his oldest enemies in charge of a restored Nazi mission control suite.

Herman Von Klempt was there when Oeming took off for the stars in 1939 and in the years since has become a major menace to civilisation through his macabre transplant experiments and cybernetic killer-apes. The latest incarnation of the latter is what smashes Hellboy into unconsciousness…

When the investigator comes to he is trussed into a typically sadistic torture device and as he screams in agony the Nazi is smugly boasting of the fruition of decades of planning. He is also congratulating his devoted mole within the B.P.R.D. operation…

Elsewhere, what remains of Lobster Johnson makes contact with a presumed-lost B.P.R.D. agent and begins a desperate counterstrike which might be mankind’s only chance of survival, even as Von Klempt’s technicians guide the vintage space capsule to a safe descent…

With Hellboy freed and liberally wreaking carnage amidst the mad scientist’s forces, a third faction then enters the fray, offering crucial intelligence into the demon-foundling’s true origins and early life.

Ignoring the many ghosts infesting the castle, he also reveals how the plan was never to send a living human into space, but to deliver a corpse which would be inhabited by an ancient, arcane monstrosity from antediluvian prehistory: a creature whose reign on Earth would signal the end and obliteration of humanity…

Before dying he finally offers a meagre weapon to oppose the beast, but it seems utterly inconsequential compared to the hideous transformative majesty of the chthonic horror Von Klempt calls the Conqueror Worm…

With all sides in play the supernatural action goes into ghastly overdrive as Hellboy and his allies strive to destroy the creeping evil and its insane acolytes. Enemies fall and allegiances shift from moment to moment, but when the gift-weapon is shattered only the greatest sacrifice imaginable can halt the monster’s domination.

Moreover, even after Hellboy’s greatest, most important triumph his anger at humankind’s madness and venality force him to make the most important decision of his unconventional life…

Wrapping up the spectral showcase is an ominous Epilogue revealing how a convocation of the Weird Warrior’s most dangerous enemies results in one less arch enemy but more trouble in store plus an expansive ‘Hellboy Sketchbook’ section, offering a variety of breathtaking drawings and roughs detailing the development and visual evolution of the beasties and bad guys populating the story.

Baroque, grandiose, rocket-paced and genuinely flavoured with the taste of imminent Armageddon, Conqueror Worm is an astounding adventure to enthral horror addicts and action junkies: another lovingly lurid lexicography of dark delights no comics fan or fear fanatic should miss.
™ and © 2001, 2002 and 2003 Mike Mignola. Hellboy is ™ Mike Mignola. Introduction © 2001 Guillermo Del Toro. All rights reserved.

Garth Ennis’ Complete Battlefields volume 2


By Garth Ennis, P. J. Holden, Russ Braun, Carlos Ezquerra, Hector Ezquerra & various (Dynamite Entertainment)
ISBN: 978-1-60690-222-6

Garth Ennis is a devout aficionado of the British combat comics he grew up reading. He’s also a writer with a distinct voice and two discrete senses of humour.

In Battlefields the cruel, surreal ultra-violent gross-out stuff that made Hitman and The Boys such guilty pleasures are generally sidelined to make room for the far more blackly sardonic ironies of Preacher and True Faith.

Ennis practically resurrected the combat genre in US comics through a sequence of superb War Stories co-created with the industry’s top illustrative talent for DC’s mature reader Vertigo imprint, and later crafted more of the same for Dynamite Entertainment through the themed-anthology series Battlefields, beginning in November 2008. Here he continued blending a unique viewpoint (pro-warrior but savagely anti-war) with his love of those British comics strips, and this second Complete Edition gathers three more triptychs set in World War II, all digging deep beyond big-screen glamour glitz to expose the grimy guts of life during wartime in self-contained arenas most of us never gave a second thought to…

Illustrated by P. J. Holden, the horrific madness resumes in 1942 as ‘Happy Valley’, highlights the outrageous behaviour and doomed camaraderie of airmen ‘From a Land Down Under’.

When not pulling stupid pranks or rowdily carousing, the Australians of 444 Squadron spend their nights pounding the German industrial heartland of the Ruhr Valley in their Vickers Wellington bombers…affectionately known as “Wimpys”.

However, one particular crew is more than a bit upset when their top-notch pilot is replaced by fresh-faced Ken Harding; a kid straight out of flight school. However, after the first mission the frequent fliers have cause to reassess the weird little sprog and his raw skill or incredible luck.

The magic happens again after dull times and enforced grounding ‘In Pomgolia’ leads to more nights of sheer terror and exhilaration before the inevitable finally happen in the breathtaking conclusion ‘Who’ll Come on Ops in a Wimpy With Me?’…

In volume one Ennis and his venerable old collaborator Carlos Ezquerra (artistically aided, abetted and inked by his son Hector) introduced a work-shy, callow crew of Londoners manning a Churchill Tank who had to adapt to a new commander in the short squat shape of a foul-mouthed Geordie, who babbled orders in his bizarre northern jibber-jabber no normal bloke could understand…

Now Sergeant Stiles returns in ‘The Firefly and His Majesty’. It’s February 1945, and, riding a brand new Sherman Firefly, he’s part of a push deep into enemy territory. Sadly, a fanatical old adversary piloting Germany’s last super-weapon is ready to offer the invaders a lethal ‘Welcome to the Fatherland’…

Stiles is now part of the Fourth Royal Tank Regiment, having fought his way from Africa all the way up into Italy and fully intends on killing a few more smug “Jormans” before he’s done.

Soon he and his new squad come upon the remains of an American tank column that has been obliterated by two King Panzers. As Stiles tracks one of them he thanks his lucky stars the monster tanks weren’t around until the war was almost won. Still, his Firefly isn’t exactly standard issue either…

As they cautiously hunt for the enemy, the crew share the story of why Stiles hates Tigers so much and why he’s looking for one German tank commander in particular. ‘Soldiers of the Reich’ then sees the over-eager sergeant finally make a mistake which – he judges – makes him no better than the scum he’s hunting…

Filled with righteous fury, Stiles at last confronts his hated enemy in the ruins of a bombed-out cathedral, but after all modern innovations of butchery are exhausted the final terrible battle in the ‘Kingdom of Dust’ is fought and won with the most primitive of weapons…

The final tale in this turbulent tome also features a returning character.

‘Motherland’ is drawn by Russ Braun and returns to the Soviet theatre of war to chart the further exploits of female flyer Anna Borisnova Kharkova. She began defending her country as a night bomber harassing the German invaders as one of the all-woman squadrons dubbed Nachthexen or Night Witches…

Now a Captain, she is part of a vast Flight of fighter pilots harassing the enemy as they retreat from Stalingrad, pushed back by the sheer volume if not quality of the massed Russian war machine. The Soviets are now building up to a mass attack to liberate Kursk, but female pilots still struggle to earn the respect of their arrogant male comrades.

Although she has an ally in Commander Colonel Golovyachev and a friend in her timid mechanic Private Meriutsa (AKA “Mouse”) she has also picked up a ruthless enemy in Political Officer Major Merkulov of the NKVD, whom she caught in a moment  of arrant cowardice under fire…

Anna contents herself with killing Germans whenever she can and is astounded after a spectacularly disastrous sortie to be made a Hero of the Soviet Union for her efforts. The award results in her being removed from combat missions and ordered to school more hopelessly ineffective girls in the intricacies of aerial warfare, but her attempts to protect them are wasted once new Political Officer Captain Bobrov orders the untrained novices into combat…

Rushing after her defenceless charges Anna suddenly finds herself in the greatest and most important battle of her life…

Packed with blistering action, horrific human experiences and breathtaking gallows humour, these amazing tales of ordinary people in extraordinary circumstances come with a fascinating and informative Afterword from the author, script excerpts, recommended further reading, covers by Garry Leach, plus extensive sketchbook sections featuring character designs, layouts, pencils and finished art from Braun, Holden and the Ezquerras.

These are not stories for children. Due to Ennis’s immense skill the carefully constructed moments of tension, terror and relief strike home and strike hard; whether he is aiming for stress-releasing belly laughs,, lambasting the Powers That Be always ready to send fodder to slaughter or, as seen most frequently here, examining in excoriating detail how the acts of war makes mortals into monsters.

These hyper-authentic yarns reek of grim veracity and are a tribute to the spirit of people at their very best and worst. This is war as I fear it actually is, and it makes bloody good reading.
© 2010, 2011 Spitfire Productions, Ltd. All Rights Reserved.

GI Zombie volume 1: A Star Spangled War Story


By Justin Grey, Jimmy Palmiotti, Scott Hampton & various (DC Comics)
ISBN: 978-1-4012-5487-2

When DC controversially rebooted their entire continuity with the New 52 in 2011, most reader and critical attention was focussed on big-name costumed stars, but the move also allowed creators to revisit older genre titles from those eras when superheroes were not the only fruit.

A number of venerable war titles and stars were revisited and re-imagined – even the iconic and presumed sacrosanct Sgt. Rock – and some novel ideas and treatments were realised… although largely ignored by the audiences they were intended for.

One of the most appealing and well-realised appeared in a revitalised Star Spangled War Stories, outrageously blending the global war on terror, current socio-political disaffection and Earth’s ongoing fascination with the walking dead to produce a spectacular, tongue-in-cheek blockbuster romp tailor-made for TV or movies.

Perhaps that was the point all along…

Written by Justin Grey & Jimmy Palmiotti with art from Scott Hampton, the serialised saga from SSWS volume 2 #1-8 (spanning September 2014-May 2015) has been collected in one riotous read, augmented by a smart little epilogue that graced Star Spangled War Stories: Future’s End #1.

The premise is deliciously simple and sublimely subversive. Soldier Jared Kabe has been the Republic’s most secret weapon for decades: an unkillable agent infallibly serving the nation in secret through most of its wars and so many of its unpublicised black-ops counter-strikes against America’s implacable enemies.

And just so we’re on the same page here, he’s unkillable because he’s already dead…

When not battling on numerous officially sanctioned war fronts, this perfect operative has tackled pervasive social ills such as drug cartels and human traffickers, and it’s just this kind of simple mission which leads to an unlife-changing moment as his commanding officer – Codename: Gravedigger – pairs him with maverick – but still breathing – agent Carmen King.

They were only supposed to infiltrate a biker gang militia, but the case takes on a life of its own when the smelly redneck nut-jobs buy medium-range missiles and a deadly bio-agent to use on Washington DC.

After an astounding amount of cathartic bloodshed, Carmen is soon deep undercover, playing house with a slick madman running a clandestine organisation of would-be world conquerors whilst Jared strives to prevent the strike on the government. He succeeds by bringing the missile down in unlucky Sutterville, Tennessee, only to discover to his horror that he has a personal connection to the payload and must face a horrific ‘Small Town Welcome’…

As Jared and Special Forces struggle to contain a spreading contagion, Carmen is deep underground in a sybaritic paradise housing an enclave of wealthy fanatics in Utah, all eager to remake the world to their specifications. Even whilst playing along with the head loon she has one eye on the citadel’s labs and armoury and the other on her ‘Exit Strategy’…

Southern crisis largely contained, Kabe rushes to rendezvous with King and selects a uniquely undead methodology to enter the subterranean fortress; one that offers ‘Door-to-Door Delivery’, but the head paranoid panics and chooses to abandon his base and acolytes in the ‘The Living Desert’. Taking Carmen and a few select, trusted individuals, he flees to San Francisco after first employing his private nuclear option…

‘Two the Hard Way’ sees Jared survive the detonation and another bio-bomb outbreak before heading for the coast where Carmen’s cover has been blown and she is attempting to blast her way out.

With the disclosure of Kabe’s past connections to the madmen in charge, ‘The Final Countdown’ begins with the GI Zombie, Carmen and a dedicated cadre of special agents invading a locked-down fortress determined to prevent the “City by the Bay” becoming another glowing toxic crater…

The main event magnificently completed, there’s a little extra treat for readers: ‘United States of the Dead’ appeared in Star Spangled War Stories: Future’s End #1, set “five years from now” and reveals how a zombie bio-agent has been used to infect Gotham City and how Kabe and Co. must stop the rot to save the world…

With cover and variants by Dave Johnson, Howard Porter and the late, great and already much-missed Darwyn Cooke, this is a fabulous high-velocity action adventure: fast paced, devastatingly action packed and simply dripping with sharp and mordant black comedy moments. This is the kind of graphic extravaganza you use to convert folks who hate comics…
© 2014, 2015 DC Comics. All Rights Reserved.