Love and Rockets: New Stories volume 7


By The Hernandez Brothers (Fantagraphics Books)
ISBN: 978-1-60699-770-3

Years pass like centuries when you’re waiting for a wonderful treat but at long last here’s the latest annual instalment of Love and Rockets: New Stories. So life is once more challengingly complete …

Now solidly in its fourth decade as a transcendent and transformative force shaking up the American comics industry, Love and Rockets was originally an anthology magazine featuring amongst other gems and joys the slick, intriguing, sci-fi-tinged hi-jinx of punky young things Maggie and Hopeylas Locas – and a series of heart-warming, gut-wrenching soap-opera epics set in a rural Central American paradise called Palomar.

The Hernandez Boys (three guys from Oxnard, California: Jaime, Gilberto and Mario), gifted synthesists all, captivated the comics cognoscenti with incredible stories sampling and referencing a host of influences – everything from comics, TV cartoons, masked wrestlers and the exotica of everything from American Hispanic pop culture to German Expressionism.

There was also a perpetual backdrop displaying the holy trinity of youth: Sex and Drugs and Rock and Roll – also alternative music, hip hop and punk.

The result was dynamite then and the guys have only got better with the passing years. Mario only officially contributed on rare occasions, but Jaime’s slick, enticing visual forays explored friendship and modern love by destroying stereotypes of feminine attraction through his fetching coterie of “Gals Gone Wild”, whilst bro Gilberto created a hyper-real and passionately poignant landscape and playground of wit and venality for his extended generational saga Heartbreak Soup: a quicksilver chimera of breadline Latin-American village life with a vibrant, funny and fantastically quotidian cast.

The shadows cast by Palomar still define and inform his latest tales both directly and as imaginative spurs for ostensibly unaffiliated stories.

Fully evolved into an annual omnibus compendium of wonders, Love and Rockets: New Stories features one-off vignettes supplementing a string of contiguous and continuing story strands, opening here with Beto’s ‘Killer in Palomar’.

After having apparently quitting her blossoming cinema career Doralis “Killer” Rivera headed back to Palomar to visit her distanced family. She was fleeing rumours of pregnancy and just wanted some peace and a normal life. At least that’s what she told herself…

Now she’s reeling from the horror of a deranged stalker-fan who murdered people in her name, but new friend Theo is more worried about her strange reaction to a copycat stripper/double appropriating her reputation to become a porn star. And to make things even more complicated Killer is chatting to dead Tia Doralís again…

Jaime then returns to his singularly aging signature characters as Maggie and Hopey ditch their significant others for a weekend to attend an Eighties-Friends reunion in ‘Do I Look at the Camera, Or Do I Look at Me?’

The devout pals and former lovers may have moved on, but there’s still some spark of the old wild couple in play – especially the constant bickering – and eventually the ladies at leisure settle on watching a movie Maggie’s boyfriend Ray recommended coincidentally  running at the Indie cinema that used to be the girls’ teenage hangout…

Metafiction and magical realism have always played a large part in the Hernandez Boy’s tales and as Maggie and Hopey settle in for a weird screen experience, elsewhere in time and space star of the film Maria Rodriguez is showing it to her baby daughter Fritz/Rosalba (for further details and family indiscretions best check out High Soft Lisp or Luba)…

Blending a bizarre B-movie fantasy with more telling insights into three generations of powerful and beautiful women, Gilberto’s story segues into Killer’s time as a toddler – and the mistakes all the women in her family seem condemned to repeat – before ‘Daughters and Mothers and Daughters’ flashes back to more revelations, inter-cut with her playing her own grandmother in scandalous biopic Maria M…

Jaime’s vignette ‘You and Hopey’ focuses on poor abandoned Ray and how he spends his time as a weekend-widower, after which the artist switches track to follow frustrated teen wrestling hopefuls in ‘Our Lady of the Assassinating Angels’ before returning to Ray for ‘The Cody Pendant’ and an evening alone, coincidentally watching the same movie as Maggie and Hopey…

Beto steps in for a fantastic slice of hokey fantasy as ‘Magic Voyage of Aladdin’ offers an incredible genre mash-up with the legendary boy adventurer and his astoundingly pneumatic patron Circe battling witches, monsters, aliens and bat-people in three anarchic cine-plays, beginning with ‘Chapter 1: the Electrical Brain’ moving on to ‘Chapter 2: the Cave of Bats’ and calamitously concluding with ‘Chapter 3: the Living Corpse’…

Jaime tags in to continue the travails of young Tonta Agajanian in ‘If It Ain’t Fixed, Don’t Break It!’ as the troublesome teen escapes her scandalous family (murdered step-father and her far-from-sane mother still prime suspect even after being cleared by DA’s office) for a comicbook party.

After another fine moment annoying the rich kids, Tonta and gullible associate Gomez suddenly find themselves pulled over by the cops…

The dirty doppelgangers poaching the reputation of Killer’s dynasty of sexy starlets make their unseemly entrances in Gilbert’s ‘Meet Fritz Jr.’ and unwittingly offer tantalising glimpses of unsuspected family connections, after which Jaime turns up the filmic fantasy dial with the hilariously scary sci fi classic ‘Princess Animus!’ wherein a beautiful cannibal gains the power to dominate the universe…

However when the film breaks at the best bit Maggie and Hopey are left at a loose end and unwisely head back to the motel early…

Beto closes down this annual affair (bracketing an untitled Jaime two-pager highlighting las Locas’ morning-after) with another outrageous grindhouse movie pastiche in ‘The Golem Suit Starring Killer’ before a painful day for Fritz and her copyright infringing facsimile meeting fans at a convention as ‘Talent’ wraps things up for another too-long wait until next time…

Warm-hearted, deceptively heart-wrenching, subtly shocking, challenging, charming and irresistibly addictive, Love and Rockets: New Stories is a grown up comics fan’s dream come true and remains as valid and groundbreaking as its earlier incarnations – the diamond point of the cutting edge of American graphic narrative.
© 2015 Gilbert and Jaime Hernandez. This edition © 2015 Fantagraphics Books. All rights reserved.

Green Arrow volume 1: Hunter’s Moon


By Mike Grell, Ed Hannigan, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-4326-5

First appearing in More Fun Comics #73 in 1941, Green Arrow is one of very few superheroes to be continuously published (more or less) since the Golden Age of American comic books. At first glance this combination of Batman and Robin Hood seems to have very little going for him but he has always managed to keep himself in vogue.

Probably his most telling of many makeovers came in 1987, when, hot on the heels of The Dark Knight Returns, auteur Mike Grell was given the green (Shameless, me!) light to make him the star of DC’s second “Prestige Format Mini-Series”.

Grell was counted a major creator at the time. Beginning his rise with a laudable run on Legion of Super-Heroes, he went on to draw the revived Green Lantern/Green Arrow and practically saved the company with his Edgar Rice Burroughs-inspired fantasy series Warlord. He had also notched up a big fan following illustrating many Aquaman, Batman and Phantom Stranger stories before establishing his independent creator credentials at First Comics with Starslayer and Jon Sable, Freelance…

In the grim ‘n’ gritty late Eighties, it was certainly time for another overhaul of the Emerald Archer. Exploding arrows yes, maybe even net or rope arrows, but arrows with boxing gloves or paint brushes on them just don’t work. Thus, in an era of corrupt government, drug cartels and serial killers, the evergreen survivor adapted and thrived under the direction of a creator famed for the realism of his stories.

The Longbow Hunters focused on the super-hero’s mid-life crisis as he relocated to Seattle and struggled to come to terms with the fact that since his former sidekick Speedy was now a dad, Oliver Queen had technically become a grandfather. With long-time “significant other” Dinah Lance AKA Black Canary he began to simplify his life, but the drive to fight injustice never dimmed for either of them.

She went undercover to stamp out a drug ring, and he became engrossed in the hunt for a psycho-killer dubbed “The Seattle Slasher”. Ollie was also made aware of a second – cross-country – slayer who had been murdering people with arrows…

Eschewing his gaudy costume and gimmicks he reinvented himself as an urban hunter to stop such unglamorous everyday monsters, stumbling into a mystery that led back to World War II involving the Yakuza, CIA, corporate America and even the Viet Nam war…

The intricate plot, subtly blending three seemingly disparate stories that were in fact one, still delivers a shocking punch even now in its disturbingly explicit examination of torture, which won the series undeserved negative press when it was first published. Although possibly tame to most modern tastes, this was eye-opening stuff in the 1980’s, which is a shame, as it diverted attention from the real issue… and that was a massive surge in quality and maturity.

The sophisticated and intricate plot – weaving themes of age, diminishing potency, vengeance and family – were another turning point in American comics and led to an ongoing series specifically targeting “Mature Readers”. The treatment and tone heavily influenced and flavoured today’s TV adaptation Arrow and has led to the release of Grell’s nigh-forgotten urban predator tales in a new range of economical trade paperbacks.

This first full-colour paperback collection, scripted by Grell with superbly efficient and powerfully understated art from Ed Hannigan, Dick Giordano & Frank McLaughlin, re-presents Green Arrow volume 2, #1-6 (February to July 1988), offering grimly realistic yarns ripped from headlines that have as much impact and relevance today as they did nearly thirty years ago…

Sparse, Spartan and devastatingly compelling, the initial tales were all constructed as two-part dramas beginning here – sans any preamble – with ‘Hunter’s Moon’ as the hunter (the series was notable in that other than on the cover, the soubriquet “Green Arrow” was never, ever used) prowls his new home dealing harshly with thugs, gangbangers and muggers before heading home to his still-traumatised girlfriend.

Black Canary was tortured for days before Ollie found her and, although the physical wounds have faded, Dinah Lance is still suffering…

She’s not the only one. Police Lieutenant Jim Cameron has just heard that child-torturing sociopath Al Muncie has used his vast beer-dynasty inheritance to buy a retrial after 18 years in prison.

The cops couldn’t get him for murdering all those “missing” kids but one lucky ten year old, after days of appalling torment, escaped and testified so Muncie’s been locked up for aggravated assault ever since. Now the heartbroken cop has to tell that brave survivor she must do it all over again…

The victim grew up to become Dr. Annie Green and she’s working wonders treating Dinah, but the therapist’s own long-suppressed terrors come flooding back when Muncie – despite being in total lockdown in his palatial house on the family brewery estate – somehow hand-delivers a little souvenir of their time together…

On hand when Annie freaks out and flees in panic, Ollie gives chase and finds her once more calm and resigned. On hearing the full story he makes a house-call on the maniac but cannot “dissuade” him from paying Annie another visit that night…

The experienced manhunter is waiting as a masked assailant tries to break in to the doctor’s apartment, but when the intruder shrugs off a steel arrow to the chest Ollie realises something’s not right…

Part Two expands the mystery of how Muncie can get past police guards at will, but by the time the Arrow has convinced the cops to raid Muncie’s den with the solution to the obsessed sociopath’s disappearing act and apparent invulnerability, the killer has already made his move.

Once again however Muncie has underestimated Annie, and her defiance buys Ollie time to intercept the hellbent human beast. After a furious chase back to the brewery the killer meets his fate in a most ironic manner…

A broad change of pace follows as ‘The Champions’ sees Ollie abducted by government spooks and pressganged into competing for a deadly prize. A joint space venture with the Chinese has resulted in a deadly “DNA-programmable” virus being created and, following the sudden destruction of the satellite lab where it was propagated, the only surviving sample has crashed onto remote San Juan Island.

With political allies turned rivals for sole possession of a bio-agent which can be set to kill anything from wheat harvests to black or yellow or white people, overt warfare would only lead to catastrophic publicity, so the political superpowers have agreed to use a gladiatorial bout as the method of deciding ownership.

Ollie has his own reasons for accepting the job. For starters he doesn’t trust any government with the DNA-hunting bug, the agents who drafted him are Russian not American and, most urgently, he has no doubt that he’ll be killed if he refuses to compete…

Equipped with a tracking device, Ollie is dumped on the island as a colossal storm starts, meeting his arrogant opposite getting off the ferry. Former CIA operative Eddie Fyers is an old foe and one of the sneakiest killers on Earth. He convinces Ollie they should work together… before double-crossing and leaving him to bleed out in a blizzard.

The archer is rescued by an archaeologist who has inadvertently picked up the fallen bio-agent pod, but as Ollie argues with his saviour over the wisdom and morality of his mission, her cabin is peppered with gunfire…

Fyers has the upper hand but suffers a sudden change of attitude when a third team ambushes him and his prisoners. It seems neither the Russians or Chinese trusted their champions…

Again forced to team up, spy and vigilante despatch the hit squad but Ollie has the very last word after finding a way to deprive everybody of the bio-sample…

Determined to challenge all manners of social inequity, Grell’s final story in this collection confronted the rise in homosexual prejudice that manifested in the wake of the AIDs crisis.

It begins after two customers leaving Dinah’s flower shop are brutally attacked by kids ordered to “gay-bash” as part of their gang initiation. The horrific crime is further compounded when Ollie discovers that Dinah’s new assistant Colin is not only a bloody-handed perpetrator but also a victim…

The Warhogs are the most powerful gang in the city, but their new induction policy is one the Arrow cannot allow to exist any longer. Any kid refusing to join is mercilessly beaten by a ‘Gauntlet’ of thugs. Those who eagerly volunteer suffer the same treatment as their initiation. And once you’re accepted as a Warhog you still have to prove your loyalty by beating – and preferably killing – a “queer”…

In the shocking conclusion Ollie, having failed to make a dent through any of his usual tactics, goes straight to the top. Big boss Reggie Mandel has big plans for the Warhogs. He’s already made them a national force to be reckoned with, but when he arrives in Seattle to check on his regional deputy Kebo, the Machiavellian schemer is confronted by a nut with a bow challenging him in his own crib…

The Arrow is keen to point out that the strictly local Warhog policy of gay hate-crimes is not only bad for business but is serving someone else’s private agenda. Reggie actually agrees with the vigilante, but before he’s prepared to take appropriate action he expects his verdant petitioner to undergo the same gauntlet any Warhog must survive before being heard…

Terse, sparse scripts, economical and immensely effective illustration and an unfailing eye for engaging controversy make these epic yarns some of the most powerful comic tales American comics ever produced. Compiled here with a cover gallery by Grell (both fully painted and line art), Hannigan & Giordano, this compulsive retooling is an epic masked mystery saga no lover of the genre will want to miss.

© 1988, 2013 DC Comics. All Rights Reserved.

Dungeon: the Early Years Set (volume 1: The Night Shirt: volume 2: Innocence Lost)


By Joann Sfar & Lewis Trondheim, art by Christophe Blain, translated by Joe Johnson (NBM)
Set ISBN: 978-1-56163-932-1

As crafted by prolific artisans Joann Sfar (Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (La Mouche, Kaput and Zösky, Little Nothings) with assorted associates of their New Wave-ish collective of bande dessinée creators most often seen under the aegis of independent publisher L’Association, the Donjon saga has generated more than thirty interlinked volumes since it launched in 1998 and has become far more than a mere cult hit all over the world.

These slim, translated and re-released tomes form a small sub-division of a vastly generational, eccentrically raucous and addictively wacky franchise which melds starkly adult whimsy to the fantastic worlds of fantasy fiction, and the Early Years tomes (now available as a complete set) fill in some historical gaps which might have puzzled occasional readers of Dungeon Parade, Zenith, Monstres and Twilight.

There’s this magic castle, in a fantastic land of miracles, see, and it’s got a dungeon…

But before that citadel was constructed there was the debauched, bureaucratised and grimly frenetic urban hellhole of Antipolis, greatest and most appalling city on the strange world of Terra Amata…

Illustrated in compellingly frenetic style by Christophe Blain, it all begins with volume one and the origin of ‘The Night Shirt’. Young Hyacinthe De Cavalerre is the scion of an esteemed and noble – if provincial – house and line. The world is changing however; shifting from feudal aristocracy and blood-privilege to a civilisation based on mercantilism, greed and bureaucracy.

Thus a father dispatches his dreamy boy to the capital to study, residing with an estranged uncle to learn the rules of the New Age. The boy’s dreams of literary glory soon founder after an encounter with monstrous “Brutes” in the forest and are forever dashed when faced with the filth and unbridled avarice of the city…

At least he has made one friend: learned fellow traveller Doctor Hippolyte is also heading to Antipolis, determined to petition the city council to free a gigantic Arboress the municipality intends to burn alive as part of their upcoming carnival celebrations…

Literally negotiating their way into the fetid metropolis the travellers separate, and Hyacinthe makes his way to the mansion of wheelchair-bound Count Florotte and has a tense encounter with a serpentine – if mannish – seductress who teasingly offers to teach him how to use his sword.

His uncle calls her Alexandra; a valued – if occasional – employee…

Wearily settling in that night the young man is roused by screams and rushes to the aid of a serving girl being cruelly assaulted by an arrogant bully who boasts that no one will to come to her aid. When the boy intervenes he is casually rebuffed and shamefully leaves. The villain is Michael, his uncle’s most valued deputy and the one Hyacinthe has been indentured to…

Despondently returning to his room the boy then makes the acquaintance of the house elves as they busily steal his golden jacket buttons…

The next day Michael begins the fiscal and social education of his new charge, having Hyacinthe carry the huge bag of gold Florotte regularly dispenses for bribing officials to leave his various business enterprises alone. The lad is horrified to see the system used to throw Hippolyte in jail after failing to convince the town council to spare the captive tree-woman…

Michael celebrates by dragging the lad to an insalubrious tavern and getting plastered. The feline factotum knows Alexandra too…

After carrying the soused villain home, the furious, fanciful boy comes to a bizarre decision and returns to the dark streets, draped in a big blouse, waving his sword and wearing a mask…

More by luck than skill he breaks Hippolyte out of his noisome cell and the pair flee through the city. The flight is particularly easy as someone is killing all the guards and impediments in their path…

Soon they see Alexandra, dispatching more men, and the still-unnamed crusader gallantly rushes to her aid. She is more than a little charmed, even as she saves the neophyte from his own impetuous folly…

After she vanishes Hyacinthe attempts to get Hippolyte out of the city but the scholar refuses to leave without the Arboress. Forced to leave him hidden inside the gigantic tree-woman, the exhausted little hero staggers home and stumbles upon one of Michael’s more devilish schemes. The reprobate is taking gold from the elves to stop his own workers dynamiting the ground under Antipolis…

Some businessmen have plans to build a vast subway system beneath the city and have hired Blasters to blow up or expand the already in situ elf tunnels. Michael is taking cash from the little people to “stop” the project he’s actually expediting. He’s even crass enough to boast to Hyacinthe that they have over-paid him…

Scrupulously honest, the lad determines to return the extra gold but upon reaching the bowels of the city he accidentally causes a huge detonation which kills the Blasters, earning the undying devotion of the elves…

On reaching the house again he is horrified to find the mastermind behind the subway scheme is his own uncle and the elder doesn’t care how many suffer or die to accomplish his grand design…

Later as the Carnival begins, besotted Hyacinthe follows Alexandra and discovers what she does for Florotte: as the finest killer in the Guild of Assassins she is invaluable in his business dealings. When the heartbroken boy confronts her on the matter he painfully learns just how good she is at her job…

Battered and probably delirious, he determines to save her from herself and is astonished to find an army of elves awaiting him in his room. Blasters have returned in force and the wee folk have decided to abandon their underground homes for somewhere less busy…

Donning his commodious crime-busting costume, the lad chooses to do some good by saving Hippolyte and the Arboress. Accompanied by the elves he heads for the enclosure where the remarkably strong little people offer to carry the all-but-immobile tree-woman for their beloved “Nightshirt”. Soon, under cover of colossal carnival floats, the fugitives are heading for the wild woods surrounding the city…

After the carnage of a breakneck chase and unlikely triumph, Arboress and elves are invited to live in the castle of Hyacinthe’s father and a new story begins sometime later with the boy now a dutiful student attending the University of Antipolis.

When newcomer Alcibiades joins the class of prominent Dr. Fontaine, he is soon taken under the lad’s generous wing, experiencing the heady freedom of student life where Hyacinthe is the butt of the organ-juggling jokes of the Necromancy undergraduates. He regularly blows off steam prowling the dark streets, dishing out justice as the infamous urban legend The Night Shirt…

Utterly besotted with Alexandra, one night he spies on her and observes a passionate tryst with the vile Michael. Sadly the villain observes him back and a violent rooftop duel ensues…

Barely escaping with his life Hyacinthe heads home where his uncle has a favour to ask. Fontaine is a strenuous critic of Florotte’s proposed subway and, since a succession of “gifts” have not swayed the scientist’s opinions, perhaps the student might have a quiet word with his teacher?

The interview does not go well and despondent Hyacinthe opts to visit his father in the country rather than return to Florotte’s mansion. Enjoying the break, the lad lapses from unrequitable love of Alexandra and suffers a frustrating dalliance with a young lady named Elise. This leads to a violent battle between forest monsters and the Night Shirt…

Wounded and bleeding he is rescued by the elves who give him a pipe with magic tobaccos which temporarily impart a host of strange powers and abilities. When he returns to Antipolis, Fontaine has been murdered and Night Shirt has claimed responsibility…

Resolved to clear his alter ego’s name, things go quite badly for the boy until Alexandra deals herself in to save the little oaf from himself, but in the end justice is only served and the real killer exposed after sensible Elise takes over…

The saga continued in Volume 2: Innocence Lost as some time later future supreme Dungeon-Keeper Hyacinthe prowls the night as a far more effective masked vigilante. The Night Shirt’s nocturnal adventures are however seriously curtailed by his still-unrequited inamorata Alexandra.

Her violent disdain does not stop her from sharing her unbridled passions – and a rather painful social disease – with the poor fool. Visiting old friend Dr. Hippolyte at the rapidly expanding country castle for advice (and possible medical solutions) he meets fair Gabrielle Olivet and offers to accompany her as she travels to join her fiancé in far-off Necroville.

However during a stopover in lawless, rabbit-infested frontier town Zedotamaxim, she is falsely arrested by over-officious sheriffs and trusts Hyacinthe to engineer her release by fetching her intended – prominent lawyer Eustace Ravin – from the wilds of the charnel hamlet…

Sadly once Hyacinthe gets there Eustace proves to be a rather faithless gadabout who couldn’t care less about Gabrielle’s plight. By the time he convinces the rogue of his duty it’s too late and she has been sold to the biggest brothel in Antipolis.

Determined to set things right The Night Shirt realises he’s going to need the assistance of the kind of people he usually fights…

Second story After the Rain is set many years later when aging and now dissolute Hyacinthe is a middle-aged, unhappily married roué. Set in his ways and terminally unhappy the former Night Shirt is enticed into making a comeback by clever and strangely superhuman Doctor Cormor who must battle greed and the establishment itself to stop completion of the infernal subway being dug through the unstable pile of detritus that forms the bedrock of the city.

Perhaps it is less a noble quest than the return of slinky Alexandra that fires up the weary hero, but when inevitable disaster strikes will Hyacinthe be ready or able to cope?

Featuring the catastrophic events which destroyed Antipolis and sparked the creation of the modern Dungeon of Terra Armata this is perhaps the most effective yarn in the franchise’s vast scope and span…

The inhabitants of this weirdly surreal universe include every kind of anthropomorphic beast and bug as well as monsters, demons, mean bunnies, sexy vamps and highly capable women-folk who know the true (lack of) worth of a man. This is an epic saga of cynically world-weary political intrigue, played as an eternal and highly amusing battle of the sexes, with tongues planted firmly in cheeks – and no, I won’t clarify or specify…

Comprising in total four translated French albums – ‘Donjon Potron-Minet: Le Chemisede la Nuit’, ‘Un Justicier dans L’Ennui, ‘Une Jeunesse Qui S’Enfuit’ and ‘Apres La Pluie’ – this baroque bunch of barbaric books comprise a delightfully absurd, earthy, sharp, poignant and brilliantly outlandish romp that’s a joy to read with vibrant, wildly eccentric art as moody as Dark Knight, as jolly as Rupert Bear and as anarchic as the best of Leo Baxendale.

Definitely for grown-ups with young hearts, Dungeon is a near-the-knuckle, illicit experience which addicts at first sight, but for fuller comprehension – and added enjoyment – I’d strongly advise buying all the various incarnations which are happily also currently available as collectors’ sets…

© 2001-2006, 2014 Delcourt Productions-Trondheim-Sfar-Blain. English translation © 2005 and 2009 NBM. All rights reserved.

The Veil


By Greg Rucka & Toni Fejzula, with Aljoša Tomić & various (Dark Horse)
ISBN: 978-1-61655-492-7

It’s January and the nights are long and cold. Good thing there’s plenty of scary stories and coolly creepy graphic novels to while away the midnight hours…

Written by Greg Rucka and chillingly illustrated by Toni Fejzula with additional colour work from Aljoša Tomić, Veil collects the introductory 5-issue miniseries (March to July 2014) which saw the debut of one of the more intriguing femme fatales in modern comics history…

It all begins in an abandoned, desolate subway station where a beautiful, naked and extremely confused young woman awakens on a bed of most surprised rats. Babbling incoherently but not at all scared, she makes her way above ground and finds herself in a modern Sodom and Gomorrah where her nubile helplessness soon attracts the attention of the pimps and other two-footed predators…

Big mean Vincent especially seems unable to resist his most basic urges but the victim-to-be is rescued by unlikely hero Dante who inexplicably – and unlike every other John on the street – seems compelled to shield rather than covet her…

Covering her nakedness, Dante takes her to his shabby apartment and tries to get some sense out of the girl who calls herself “Veil”. Vincent and his homies, however, are not the types to defer gratification and come looking for her with plenty of guns and bad attitudes…

It’s the last mistake of their short, violent lives but in the bloody aftermath Dante knows more than ever that, whatever she is, this girl must be protected. As they go on the run through the seedy backstreets and alleys of the city Veil seems to grow more clear-headed even as she displays ever-greater impossible abilities.

Elsewhere men wielding a different kind of irresistible power are discussing her. In the gory detritus of a satanic ritual, money-man Mr. Scarborough unwisely chides the black magician he and his consortium have hired – with apparently negligible return…

Despite apparent failure and the clear absence of the thing they paid for, insouciant Cormac remains aggravatingly untroubled. Just why is revealed after Scarborough’s thugs try to kill him for his presumed failure and the scheming wizard displays some of the other powers at his command…

The demands of ego satisfied on both sides, Cormac assures Scarborough that he will find the missing vessel of unfettered power he was hired to summon. He never actually specifies who will profit from it, though…

Back in the nasty part of town, cops have arrested Dante and Veil, but the girl’s uncanny allure compels one of them to force himself upon her as he has so many other street girls. His partner will never sleep easy again after seeing what she left of him…

With Veil vanished, the still-handcuffed Dante flees whilst in an empty, deconsecrated church Cormac works, summoning a rat familiar to scent out his target and draw it to him. If he knows that Scarborough and his billionaire business associates have sanctioned an assassination hit team to take him out, he doesn’t care…

The killer elite arrive soon after the mesmerised Veil and are on site when the mage binds her with a mystic chain, ordering her to change to her true form. The hit squad doesn’t stand a chance…

Dante meanwhile has hooked up with an old friend who has rid him of the handcuffs, if not his obsession to help the strangely compelling Veil. The poor sap isn’t that surprised when a rat bites Gabriel and something terrifying starts talking through his mouth. It seems the Devil wants his property back and is prepared to help Dante save her from the mad mortals who currently possess her…

Sharply scripted and superbly illustrated, this rocket-paced rollercoaster ride to Hell and back is a superb blend of corporate chicanery, sinister sorcery, grimy street crime, gory excess and unlikely heroism that delivers a bloodbath of spooky, sexy action even as it promises more revelations to come.

This classy full-colour hardback edition also includes a copious ‘Veil Sketchbook’ section depicting the evolution and intriguing multiple aspects of the enigmatic star to astound art lovers and all aficionados of the darkly exotic.
© 2014, 2015 Nervous Habit, Inc. All rights reserved.

Treasury of Mini Comics volume 2


By many and various, edited by Michael Dowers (Fantagraphics Books)
ISBN: 978-1-60699-807-6

The act of stringing pictures and/or words together is something almost everybody has done at some stage of their lives. It’s a key step in the cognitive path of children and, for an increasing number of us, that compulsive, absorbing euphoria never goes away.

Whilst many millions acquiesce to the crushing weight of a world which stifles the liberation of creativity, turning a preponderance of makers into consumers, a privileged, determined few carry on: drawing, exploring, and in some cases, with technology’s help, producing and sharing.

Michael Dowers, the force behind not only this compilation but also Brownfieldpress and Starhead Comix, adores the concept of crafting and disseminating mini comics and his books Newave!- The Underground Mini Comix of the 1980 and volume one of this series described and reproduced hundreds of examples: spotlighting with enticing, encouraging exuberance those incurably driven artisans who came out of the “anything goes” 1960s and 1970s Underground Commix movement still craving a vehicle of expressly personal expression.

Such creators aren’t really in it for the money – although a few have moved on to find a modicum of mainstream comics fame, at least – and, in an era before computers, they found time to write, draw and compile artwork (small press people are notoriously generous, contributing to projects at the drop of a hat) before laboriously photocopying, cutting, folding, stapling and then distributing the miniscule marvellous results.

Just by way of definition: most mini comics were and still are home-produced pamphlets using borrowed – or when necessary paid for – print processes. The most popular format was an 8½ x 11inch sheet, folded twice, and printed at local copy-shops (or clandestinely churned out on school/work repro systems like early Xerox, Photostat, Mimeo or Spirit Banda machines) on any paper one could lay hands on.

Because they weren’t big, they were called “mini commix”. Inspired, no?

Thanks to a seemingly inexhaustible modern appetite for such uniquely individualistic endeavours here’s a superb sequel tome – one more massive paper brick of fun (848 monochrome and colour pages, 178 x 127mm) – compiling and sharing many of the very best mini masterpieces from the 1970s to right here, right now…

Many key figures in the proliferation of this uniquely eloquent people’s medium are included here, not only through examples of their groundbreaking work, but also through statements, interviews and fond reminiscences.

If human beings have access to any kind of reproductive technology they seemingly cannot resist making copies of their own private parts or creating their own comics, and here content comes from all over the North American continent – and even beyond – covering everything from superhero spoofs, monster-mashes, robot rampages, animal antics, autobiography, recreational drugs, religious, spiritual and philosophical diatribes and polemics, surreal experimental design and just plain fun stories, chatter and gags: all as sexually explicit, violent, strident or personally intimate as their creators wanted them to be…

As usual I’ll deliver here my standard warning for the easily offended: this book contains comic strips never intended for children. If you are liable to be offended by raucous adult, political and drug humour, or illustrated scenes of explicit sex or unbelievable comedy violence, don’t buy this book and stop reading this review. You won’t enjoy any of it and might be compelled to cause a fuss.

I’ll probably cover something far more wholesome tomorrow so please come back then.

It all starts with Michael Dowers’ introduction wherein he brings the history of the sub-medium up to date and posits a connection with the legendarily scandalous “Gentlemen’s under-the-counter” publications known as Tijuana Bibles which livened up life for our forebears in the early part of the 20th century with explicit and illegal cartoon cavortings featuring famous stars of screen and newspaper strips.

That proposition is upheld and further explored following ‘The Hundred Year Old New Waver in “Damn Punks Got it Easy Today”’: a hilarious graphic diatribe (dis)courtesy of Brad W. Foster from Time Warp #3 (2007) after which a genuine, authentic and anonymous Tijuana Bible inclusion offers erotic relief to ‘The Van Swaggers’.

Then follows a batch of modern tributes and reinterpretations beginning with masked wrestler/guitarist The Crippler by Fiona Smyth (2007) and the astoundingly disturbing, politically punishing ‘Obliging Lady’ from Ethan Persoff & Scott Marshall’s The Adventures of Fuller Bush Man & John McCain (2009)…

A splendid faux pastiche of the original pamphlets, Hairy Crotch & Rim Johnson in ‘The Interview’ is an anonymous entry from 1995, whilst Lilli Loge abandons the form but ramps up the spirit for the tale of a girl and her slave in ‘A Blessing in Disguise’ from Ben & Jenny from 2009.

That same year clean-cut Euro icon Lucky Luke got homo-erotically spoofed as ‘Hunky Luke in Calamity Jack’ by Anna Bas Backer after which Antoine Duthoit (2013) plunders Jim Woodring’s style and character cast for the outrageous Spank.

From 1972 Trina Robbins delivers classic pastiche ‘Sally Starr Hollywood Gal Sleuth’ solving a “Minit Mystery” whilst Bob Conway offers classic cartoon capers ‘Out to Lunch’ and ‘Chicken Shit’ in 1980’s Tales of Mr. Fly, and David Miller & Par Holman venerate the disaffected teen outsider experience in a blast of vignettes in Punkomix #1 from 1982.

Clark Dissmeyer laments the life of a Two-Fisted Cartoonist (#1 1983) after which Steve Willis’ 1983 Sasquatch Comix #3 details a strange encounter in the wild woods and R.K. Sloane & Jeff Gaither noxiously explore a life in hell with Fresh Meat from 1985.

A genuine small press big noise reveals all in the ‘Jeff Nicholson Interview’ after which the creator’s infamous cartoon polemic Jeff Nicholson’s Small Press Tirade (1989) still proves to be astoundingly powerful and the ‘Dan Taylor Interview’ segues neatly into some of his superbly eclectic Shortoonz from 1990 and the deliciously vulgarian Unleashed #1 from 2010.

John Trubee’s 1990 Vomit! #1 is a captivating manifesto of the politically baroque and philosophically bizarre whilst from 1992 Jason Atomic’s Wongo Batonga pt. 2 gloriously celebrates the magnificent freedom of superheroic imagination in a lengthy explosion of power-packed battles before Patrick Dowers explores human diversity in Marvels of the Sideshow Freaks.

Corn Comics #1 (Marc Bell, 1993) provides a hilarious laugh-ride of bitter twisted types after which the ‘Tom Hart Interview’ precedes his wittily poignant 1993 slice-of-life saga Love Looks Left and all-star line-up J.R. Williams, Pat Moriarity & R.L. Crabb collaborate on the 1994 cautionary tale ‘Devil Stay Away From Me’.

Impishly shocking Ellen Forney & Renée French then reveal how The Exquisite Corpse Bakes a Pie (1994), after which a ‘Molly Kiely Interview’ is stunningly supplemented by her rendition of a bevy of female music and movie icons who all possessed that indefinable sense of Sass! (1995).

Jeffrey Brown’s 1998 paean to hopelessness and confusion ‘To Wenatchee’ is followed by Pshaw’s whimsical story of a little robot in The One Eyed World (1999) after which ‘Colin Upton Presents A Short Guide To the Care and Production of Mini-Comics’ provides everything anyone needs to know about making story-art stories.

Contemporary cartoon wild child Johnny Ryan 2002 exposes guilty secrets from Shouldn’t You Be Working? #5, before the ‘Souther Salazar Interview’ leads to the artist’s wide-ranging ‘In Case of Emergency Only’ (2003) and Max Clotfelter’s eerily post-apocalyptic Snake Meat #1 from 2004.

Her smartly evocative 2004 Science Fiction Affliction is preceded by an ‘Alison Cole Interview’ after which Thought Cloud Shrines from 2007 perfectly displays Theo Ellsworth’s astounding graphic imagination and meticulous penmanship; gifts shared by Lisa Hanawalt and revealed in a stunning fashion parade of freaks in Stay Away From Other People from 2008, augmented by her hilarious ’12 Things To Do When you Are Stuck in Traffic’.

Travis Millard’s ‘Sad Dad’ introduces a deucedly depressing modern pantheon in Who Let the Gods Out (2008) whilst Bobby Maddness explores a variety of baffling annoyances in Too Small Comics #2 (2010) and Esther Pearl Watson describes a ghastly future populated solely by pop stars and fashion models in Eric Parris World from 2009.

The marvellous Jim Rugg contributes a stunning and outrageous pop at America’s dumbest President and most moronic national symbol in the delirious ‘Rambo 3.5’ (2009) after which, from 2010, Donald & Daniel Zettwoch mesmerise with their incredible personal history of phone exchange technology in ‘Cut Lines and Intricate Minds’ as seen in Tel-Tales #1 and Tom Neely employs dozens of bootlegged Popeyes in a surreal spinach-fuelled Battle Royale for his Doppelgänger…

The ‘Jason T. Miles Interview’ leads naturally enough into his 2010 tale of terror ‘Dump’ from Pines 3.

The irrepressible manga marvel DJ Cat Gosshie goes through a series of adorable “totally-street” trans-Pacific short story syncopations as delineated by Harukichi in 2011 before Pakito Bolino then relates the hyperkinetic end of everything with the ‘Male of the Future’ from D.O.C. (2012)

DemonDust #10 by Bernie McGovern (2012) lyrically explores the poetry of atomic theory and human interactiveness whilst from the same year Shuttlecakes reveals the stunning dexterity and artistic facility of Susan Belle before the ‘Caroline Paquita Interview’ leads to her seductively gender-political compilation Womanimalistic #3 from 2013 to close the monochrome section of this collection.

However, following the ever-so-useful ‘Artist website and contact info’ pages, there’s even more compelling cartoon self-expression all crafted to make use of carefully considered colour, commencing with Kristyna Baczynski’s travails of a pretty kitty in ‘Nine Lives’ from 2012, Leah Wishnia’s disturbing exploration of women’s lives from Spithouse #1 (2008) and an even more distressing tale of psychological brutality from Nick Bertozzi in ‘5/4’ from 2000 before Ethan Persoff concludes the challenging cartoon content with a stunning graphic potpourri from Plastic Tales and Stories #2.

This tremendous tome features some of the host of pioneering craftsmen who worked in the self-printing movement which became today’s thriving Alternative/Small Press publishing industry as well as the current internet comics phenomenon, and this book has incredible appeal on an historical basis.

However, that’s really not the point: the real draw of such collections is that creativity is addictive, good work never pales or grows stale and the great stories and art here will make you keen to have a go too.

I’ve done it myself, for fun – even once or twice for actual profit – and it’s an incredible buzz (I should note that I am still married to a wife not only tolerant but far more skilled and speedy in the actual “photocopy, cut, fold, staple” bit of the process and willing, if not keen, to join in just so she might occasionally be with the compulsive dingbat she married…)

The sheer boundless enthusiasm and feelgood rewards of intellectual freedom from making such comics celebrated in this astoundingly vast, incredibly heavy and yet still pocket-sized hardback is a pure galvanic joy that will enchant and impel every fan of the art-form: as long as they’re big enough to hold a pencil, old enough to vote, and strong enough to lift the book.
Treasury of Mini Comics volume 2 © 2015 Michael Dowers and Fantagraphics Books. All contents © 2013 their respective creators or authors. All rights reserved.

Oculus


By Luke Melia, Vincent Smith, David Anderson & various (Tabella Publishing)
ISBN: 978-1-50276-589-5                  eBook ASIN: B00IC4EQJ2

As I’m sure you know by now, I’m a huge advocate of comics creators with the drive and dedication to take control of their own destinies. Late last year I reviewed a superbly written graphic horror tale called The White Room of the Asylum by Luke Melia and a coterie of artists which utterly amazed and impressed me.

Now with a chameleonic, Iain Banks-like shift of genres the indie artistic entrepreneurs are back – specifically writer/letterer Melia, illustrator Vinny Smith and colour-artist David Anderson – with a distinctly disturbing sci fi cop drama that is every bit as gripping and smart…

By 2027 the world has been completely altered by a social media innovation of astounding power and devastating simplicity.

Oculus sells an implanted chip which allows users to record and/or share in real-time whatever they’re seeing and hearing. The service connects with any or all other possessors of the implant and the company claims that to comprise most of the planet.

Live streaming intimate moments of an individual’s everyday life can be with one person, a selection of friends and acquaintances or the entire world. The facility has completely changed every aspect of society.

It has especially transformed the law and policing. It’s really hard to claim innocence if the victim has shared you committing the crime with thousands of viewers and the Oculus mainframe has a record of you doing it…

Police forces are more tech resource teams, video researchers and IT bods than boots-on- the-ground coppers – except for the bellicose, tooled-up, OTT tactical teams designated SABU (Special Armed response and Bomb disposal Unit) – so feckless young graduate Shane Edwards‘ first day in the Major Crimes Department of the New Oxford Constabulary is something of a letdown.

He’s already having a tragic life. Despite his being the son of the Mayor – who had to very blatantly pull strings to get him into the police – his best friend (he so wants her to be more) and Oculus intimate Emma Hudson is going through hell because her sister is going to jail.

It’s not official yet but Lauren was observed killing her cheating boyfriend in full view of an enrapt and aghast global audience…

After meeting department boss Alan Campbell and the shockingly small team of detectives, Shane is swiftly dubbed ‘Another Girl in the Office’ by astonishingly abrasive colleague Jane. Dogsbody Chris seems okay but the new kid doesn’t even meet old lag Jeff who is supposed to be his mentor and partner…

That introduction only comes in the middle of the night when the grizzled and rather unconventional old plod turns up on the doorstep to drag him to a crime scene emergency. He won’t even let Shane change out of his pyjamas and slippers…

Incident reporting has also been revolutionised by Oculus. Why wait for a scream or a phone call when most crimes are seen by somebody somewhere as they happen; be they perp, witness, victim or even police officer…?

This particular “Shout” is for a grotesquely bloody murder picked up all over the Oculus network, but by the time they arrive on scene, the story is already staring to unravel.

For starters, the girl seen being repeatedly stabbed, screaming her lungs out and expiring is Isobel Bendis, who slashed her wrists and died weeks earlier – and Jane should know: she was the officiating officer and attended the funeral a fortnight previously…

Ascertaining that the broadcast was faked, Jeff employs a particularly cool piece of kit called a Repeat Torch which illuminates the outlines of living bodies on solid objects such as walls… just like electromagnetic Luminol…

The hazy blue rays show two living persons – presumably the grisly, prankish fraudsters – manufacturing the body dump. Following the ghostly trail leads Shane and Jeff through the sewers and into the underground transit system, where the gobsmacked coppers realise at last that they been played from start to finish by some very clever individuals…

The startling events of Oculus are rendered in full colour and cunningly augmented with a wealth of satirical ads for such items as the voyeuristic ‘Extreme Jobs’ site, ‘Wild-Sight’, ‘The Oculus Cloud‘, ‘Life in Third Person’ and decision-making app ‘Indie-Sysiv’ – all concocted by Luke & Vivienne Melia, Vinny Smith, David Anderson, Michael Kennedy, Christian David Navarro, Jenna Kyle, James Smith, Bobby Peñafiel and Roel S. Palmaira.

Key background information is provided by a series of faux magazine interviews with the social revolution’s inventor Alan Jensen (designed and illustrated by Ephraim Zev Zimmerman) and following the first of these – ‘The Origins of Oculus’ – the saga resumes with the entire Major Crimes unit – all five of them – reviewing events.

Cliff has established that the “murder” broadcast was recorded, not live, and sent from the username “Dolos”, tagged with a large variety of terms such as “Free”, “Sex”, “Star Trek” and “Anime” all cunningly designed to catch the eye of the widest possible audience…

Unfortunately due to budget constraints Campbell can’t sanction a costly activity report from the Oculus Corporation for what looks like a nasty student prank. Still smarting from looking like a fool and being seen trudging through sewers in pyjamas and tiger slippers, Shane vigorously disagrees. He argues that whoever did this is organised, meticulous, capable of fooling everybody who saw into believing it was real… and live. Dolos also had no problems digging up and stealing a corpse to carry it off…

Campbell relents and agrees to let Shane and Jeff continue to work on it as long as costs stay down: after all, these days there simply isn’t that much work for detectives to do…

Jeff has been in the force for a very long time and knows lots of strange people. Thinking one of them might have a handle on the matter, he drags his excitable understudy to a basement flat to meet inventor and hacker Bentley, a most peculiar individual clearly long off his meds and living in a wonderland of paranoia and bizarre hand-made devices…

‘0.4% Chance It Could Destroy The World’ sees the first lead found as the batty boffin suggests back-street Oculus implants and breaks into the high security Oculus Corporation database records.

Armed with Dolos’s account inception date and the enigma’s Friends List, the dynamic duo hit the quiet streets of New Oxford where Jeff suggests trying a far more traditional method of finding things out…

Fat Maisey is a low-level street rat and if anyone knows about illegal Oculus implants he will. Sadly the chase after the little weasel only leads our heroes into an armed ambush and ultra-violent counter-operation involving the gun-toting gung-ho grunts of SABU…

Barely escaping with their lives Shane and Jeff head back to the station whilst elsewhere two conspirators bicker and agree to speed up the pace of their plan…

Still felling out of his depth, Shane talks things over with “just friends” Emma before going out on a date with old college acquaintance Anna Rice. They end up in bed but since Anna’s idea of having a great time is being seen getting off by hundreds of strangers, close friends and especially herself, Shane’s night does not have a happy ending…

Following another Jensen interview (‘The Origins of PADs and Broadcasting’) the next chapter ‘How Could I Ever Truly Respect Her?’ opens with the boy wonder getting some well deserved ragging from his mentor.

Even Shane’s mum tuned in to the open broadcast and he is – for the third day running – the laughing stock of the New Oxford Constabulary. At least Jeff is amused enough to share some of his own tragic personal history, but inexplicably Emma seems furious with the bewildered newbie…

Events suddenly overtake the mental self-flagellation when Campbell calls them all in to a meeting which also includes members of Operations and Counter-terrorism divisions. All assembled are advised to tune in to a certain Oculus Drive path where Dolos is again broadcasting.

Definitely live this time, the mystery prankster is loading a gun in a public toilet somewhere in New Oxford…

As the frantic law officials follow the progress of the gloved perpetrator through his – or her – own eyes, Shane recognises The Francis Castle Shopping Centre. Dolos, now sitting at the central fountain pretending to read a newspaper, adds more Tag-terms to the live feed: words like “Francis Castle”, “massacre” and “hundreds dead”…

The bigwigs freak out and SABU are dispatched, but Shane uses his own Oculus system to link with a stranger shopping at the mall. Convincing Gabrielle to walk over to the fountain, the police use her eyes but see that no one is there, even though Dolos’s open channel shows the chilling conundrum staring right back at the baffled teenager over his paper…

When the enigma’s eyes show him unwrapping a bomb and scrawling the word “Kaboom” on a wall, full-panic mode kicks in and masked-and-armoured SABU officers storm the centre, frantically evacuating the citizens and using the Dolos view to trail him to the bomb.

Once again there is nothing there, and the baffled cops are just turning to go when a colossal detonation rocks the building…

After Jensen’s ‘How Oculus Changed the Entertainment Industry’ a telling flashback of Shane and Emma at college leads to gloom and despondency in the present as the NOC reel in the aftermath of a disaster that has left 35 dead and hundreds injured.

Brain-fried from constantly reviewing the impossibly divergent Oculus recordings, Jeff and Shane go book-shopping to clear out the nonsensical but inescapable theory of an invisible maniac being behind all their woes…

The second-hand tome is for Jeff’s friend Bryce: a very smart lady who owned a research company which dabbled in camouflage and stealth technologies – although her real area of expertise was human cloning. ‘Oh, And By The Way, There Are Six Of Them’ sees Shane astonished to meet a sextet of his partner’s pal as they pursue the assorted blind alleys regarding becoming unseen…

However, as they all congregate to review the combined synched footage of numerous victims, one of Bryce does identify an anomaly who might just be an accomplice of Dolos…

As Shane tries to re-establish a personal life free of shame and snickering rozzers, the wheels of modern police procedure roll on and soon the mystery man in the recordings is identified and arrested… but only after a little illicit assistance from Bentley…

The next Jensen feature deals with ‘Education and the Workplace’ after which Jeff and Shane conduct their first interview with terrified Rhys Ennis who, after literally spilling his guts, does so metaphorically and explains how the anonymous Dolos hired him…

The kid is clearly just a pawn and the NOC eventually let him go. It’s only later as Jeff tells his protégé about Bryce that Shane realises in a burst of exasperated inspiration the simple trick the terrorists devised to cheat a system the entire world believes cannot be fooled…

As the police swing into action Shane heads home for much needed sleep, but is soon awakened by a live cast from Emma. From under her bed she – and Shane – can see a man with a gun stalking murderously through her house…

Jeff arrives ahead of his partner and chases the assailant off and by the time Shane arrives there’s nothing to do but comfort the distraught Emma. His mentor however has cornered the intruder and with Shane scrupulously tuned in goes down in a hail of bullets in ‘You Can’t Unsee Shit Like That, No Pun Intended’…

Bracketed by Jensen interviews ‘Oculus Health Implications & the Law’ and ‘The Future of Oculus’, the incredible truth behind a devilish and misconceived scheme finally comes out in ‘So What Went Wrong?’

However even as Jeff’s colleagues arrest Dolos and sweat the incomprehensible truth out of the last person Shane ever expected to see, events conspire to prove that nothing is as it seems and nobody can really be trusted…

Originally released as an eBook in February 2014, this full-colour printed trade-paperback edition is now available (complete with cover gallery by Anderson) delivering a superbly imaginative, compelling and suspenseful future crime yarn no lover of whodunits will want to miss.
© 2014 Luke Melia, Vinnie Smith and David Anderson. All rights reserved.

Greenberg the Vampire – a Marvel Graphic Novel


By J.M. DeMatteis & Mark Badger (Marvel)
ISBN: 0871350904                 ISBN-13: 978-0-8713-5090-9

During the 1980s and following the organic development of a Direct Sales Market, the American comics industry was transformed by a magical proliferation of new titles and companies.

With publishers now able to firm-sale straight to specialist retail outlets rather than overprint and accept returned copies from non-specialised shops, the comics biz was able to support less generic titles whilst creators were able to experiment without losing their shirts and even to own the concepts and characters they invented.

In response Marvel developed a line of creator-owned properties and concentrated a lot of resources into the development of high quality original graphic novels: mixing said creator-owned properties, licensed assets such as Conan the Barbarian and new proprietary Marvel Universe tales launched in extravagant over-sized packages (286 x 210mm rather than the now standard 258 x 168mm, in imitation of the European format albums of the times) which always felt and looked like far more than an average comicbook no matter how good, bad or offbeat the contents might have been.

Even the regular comicbook line upped its game, searching for material which would appeal to a broader customer-base than the provably false traditional marketing concept of an “average” teenaged boy…

From 1986 comes a quirky Marvel Graphic Novel line (#20 if you’re counting) which mixes horror fantasy with the unique comedy of New York’s Jewish community, cannily crafted by Thinking-Man’s funnybook scribe J.M. DeMatteis and lavishly painted by the inimitable Mark Badger.

Oscar Greenberg is a famous writer of horror novels and something of a recluse. He is also, since a night of diligent research went slightly awry, a vampire.

Attending a Satanist’s meeting in search of useful material, he picked up a beautiful, eager and very willing lady who later, in a fit of overly-amatory passion, gave him the wrong sort of bite and ended his life. They’ve been together ever since…

Don’t get Oscar started on Bram Stoker. For every fact the “expert” got right about vampires he got three wrong. For a start, although they all need a certain amount of blood to survive, the undead much prefer animal to human and only the deranged go around deliberately biting people – and then only until the aberrant’s night-living kin can catch and stop them.

Vamps are highly shy, deeply spiritual, intellectual folk who don’t want to be bothered or be a nuisance: it’s the only way they can face themselves in the mirror in the evening. Yes, they do reflect and you can photograph them: something Oscar has been ducking paparazzi to avoid for over a decade…

The modern-day literary hermit is in a stable, loving relationship with Denise Keaton, the bitey lady who accidentally “turned” him and most of his loving family know about his condition – all except poor frail, often confused Mama, whom he’s sure couldn’t stand the shock of learning her beloved boy had predeceased her, even if he still comes calling every chance he gets…

Oscar even hired his obnoxious wannabe-journalist nephew Morrie as his assistant, but the lad hasn’t got that much to do since Uncle Oscar is not having a good time lately. As the city reels and writhes under the escalating terror of a bloody serial killer dubbed the “New York Ripper” the master of gory fictive horror is suffering the cruellest, most long-lived bout of writer’s block ever recorded…

The frustration is killing him, so after another explosive, typewriter-trashing bout of petulance, he takes a welcome break by attending a full-family feast at Mama’s (vampires eat and drink – even garlic – the blood-drinking is strictly for medicinal purposes).

However, en route in a heavily screened limousine, Oscar spots a streetwalker who sends his mind racing back to the day of his Bar Mitzvah…

On that day in 1954 as he rehearsed for the life-changing ceremony to come, a beautiful woman appeared and made him a man in a much more pleasant and supremely physical manner, before vanishing with a promise that they would meet again…

Back in the now the dinner is going well, and doting, oblivious Mama is in her element until she has some sort of fit, screaming at a darkened window and swearing that “she” can’t have “him”. Before passing out Henrietta Greenberg‘s final whispered word is “Lilith”…

Later, as young Morrie waits in a bar for his latest flame Arlene, she becomes the latest gory incident in the Ripper’s campaign. The crushed and despondent youth is utterly unaware how the killing is connected to his own close-knit family…

Oscar meanwhile has been pushed to the edge of insanity by his inability to create and in desperation accepts a longstanding offer to write the screenplay for one of his old stories. The entire family visits the set of “The Blood of Mrs. Morris” where unctuous producer Thad Turkel introduces his captivating ingénue discovery Evie Adams and assures them all of astounding future success…

Oscar is instantly beguiled by the waif and his fall from grace is confirmed. His temperament changes: he’s angry all the time, avoids Denise and all he can think about is the starlet. He doesn’t even notice when Morrie goes crazy and Mama recognises that her grandson’s been possessed by a Dybbuk…

She may be senile sometimes, but Mama Greenberg knows things and has never been a fool. Instantly shelving a decade of maternal disapproval she aligns with “Shiksa” Denise and takes Oscar’s true love into her confidence, revealing how when her baby-boy was just a baby she managed, through love and prayer and ancient rites, to drive off an ancient evil known as Lilith as she tried to steal the child.

The profane First Woman and Mother of All Monsters laughed as she left, promising to possess him one day. Clearly that moment has arrived…

Elsewhere Oscar is fully under the spell of the sorceress who has earmarked him to provide the creative spark she needs to make the world her own, beguiling him body and soul. However as Lilith discards such old worn out toys as the Ripper and concentrates on dominating her glamoured writer, humanity’s last hope is marshalling her own forces…

With her son’s soul on the line, Henrietta Greenberg has dropped all pretence and gathered Denise, her faith and her family about her. Not even the eternal forces of rage, greed and lust will keep a son from his mother…

Poignant, moving, funny and exceptionally entertaining, Greenberg the Vampire is at once a superb light-horror parable and sardonic but sincere paean of praise to the unshakable power of Family expressed through the happily inexhaustible well of literature known as “Jewish Voices”.

As such it compellingly taps into the Jewish-American experience most famously represented by authors as varied as Philip Roth, Isaac Bashevis Singer, Saul Bellow, Joseph Heller or Michael Chabon and comedians/entertainers like Woody Allen, Billy Crystal, Mel Brooks and even Lenny Bruce.

Most enticing, though, is that it easily rests within the small but constantly growing sub-genre of graphic novels like The Golem’s Mighty Swing, The Big Kahn, Hereville, Maus and most clearly the epic and astounding canon of semi-autobiographical tales such as A Contract With God and Other Tenement Stories, The Dreamer and Will Eisner’s New York the Big City.

An enchanting tale of timeless relevance to all people who love happy endings.
© 1986 Marvel Comics Group. All Rights Reserved.

XIII volume 1: The Day of the Black Sun


By William Vance & Jean Van Hamme, coloured by Petra (Cinebook)
ISBN: 978-1-84918-039-9

One of the most consistently entertaining and popular adventure serials in Europe, XIII was created by writer Jean Van Hamme (Wayne Shelton, Blake and Mortimer, Lady S.) and artist William Vance (Bruce J. Hawker, Marshal Blueberry, Ramiro).

Van Hamme – born in Brussels in 1939 – is one of the most prolific writers in comics. After academically pursuing business studies he moved into journalism and marketing before selling his first graphic tale in 1968.

Immediately clicking with the public, by 1976 he had also branched out into novels and screenwriting. His big break was the monumentally successful fantasy series Thorgal for Tintin magazine. He then cemented his reputation with mass-market bestsellers Largo Winch and XIII as well as more cerebral fare such as Chninkel and Les maîtres de l’orge.

In 2010 Van Hamme was listed as the second-best selling comics author in France, ranked beside the seemingly unassailable Hergé and Uderzo.

William Vance is the comics nom de plume of William van Cutsem, who was born in 1935 in Anderlecht. After military service in 1955-1956 he studied art at the Académie Royale des Beaux-Arts and promptly became an illustrator of biographic features for Tintin in 1962. His art is a classical blend of meticulous realism, scrupulous detail and spectacular if understated action.

In 1964 he began the maritime serial Howard Flynn (written by Yves Duval) before graduating to more popular genre work with western Ray Ringo and espionage thriller Bruno Brazil (scripted by “Greg”). Further success followed when he replaced Gérald Forton on science fiction classic Bob Morane in Femmes d’Aujourd’hui, (and later Pilote and Tintin).

Constantly working on both serials and stand-alone stories, Vance’s most acclaimed work is his collaboration with fellow Belgian Van Hamme on a contemporary thriller based on Robert Ludlum’s novel The Bourne Identity…

XIII debuted in 1984, originally running in prestigious comics anthology Spirou to great acclaim. A triad of albums were rushed out – simultaneously printed in French and Dutch language editions – before the first year of serialisation ended.

The series was a monumental hit in Europe – although publishing house Dargaud were initially a little slow to catch on – but has fared less well in its many attempts to make the translation jump to English, with Catalan Communications, Alias Comics and even Marvel all failing to maximise the potential of the gritty mystery thriller.

The epic conspiracy thriller of unrelenting mood, mystery and mayhem begins as The Day of the Black Sun (originally Le jour du soleil noir) opens on a windswept, rocky shore where retired Abe‘s quiet day of fishing is ruined after he reels in a body…

The shocking catch is still alive despite being shot in the head, and as Abe’s wife Sally examines the near-corpse she finds a key sewn into his clothes and the Roman numerals for thirteen tattooed in his neck. The area is desolate and remote and the fisherman has already gone for the only medical assistance he can think of: an alcoholic surgeon struck off for operating whilst inebriated…

After a tense, makeshift and rushed procedure ends in miraculous success, the three conspirators agree they can never tell anyone. Old Martha performed a miracle in saving the presumably shipwrecked stranger, but if the authorities ever find out she would face jail for practicing without a license.

There is a further complication. The gunshot victim – a splendid physical specimen clearly no stranger to action or violence – has suffered massive and probably irreversible brain trauma. Although now sound in body he has completely lost his mind. His language skills, social and reflexive conditioning and muscle memories all remain intact, but every detail of his personal life-history has been utterly erased…

Some time later as Martha explains all this to the swiftly recuperating stranger – whom Abe and Sally have named “Alan” after their own dead son – his lost past life explosively intrudes when contract killers invade the remote beach house with guns blazing…

Terrifying skills he has no conception of immediately surface and Alan lethally counters the attack, but too late to save anybody but himself and Martha…

In the aftermath Alan finds a photo of him and a young woman on one of the hitmen and, with Martha’s help, traces the picture to nearby metropolis Eastown. Desperate for answers and certain that more killers must be coming, the human question mark heads off to confront unimaginable danger and hopefully find the answers he so urgently needs…

Eager to find the mystery woman he was clearly intimate with, Alan tracks the photograph to the offices of the local newspaper, which brings him to the attention of a less than honest cop who recognises the amnesiac and makes sinister plans…

The woman in the photo is Kim Rowland, a local widow officially listed as a “missing person”. When Alan goes to her house he finds the key he was carrying fits the front door…

Inside is a scene of devastation, but a thorough search utilising gifts he was unaware he possessed turns up another key and a note warning someone named “Jake” that “The Mongoose” has found her and she’s going to disappear…

As he continues his probing Alan/Jake is ambushed by the dirty cop and newspaper Editor Wayne. Gloating Lieutenant Hemmings calls him “Shelton” and demands the return of a large amount of money the baffled amnesiac has no memory of.

Thinking fast, Alan/Jake/Shelton guesses that the new key he found is for a safe-deposit box and bluffs the thugs into taking him to the biggest bank in town…

The bank manager there also knows him as Mr. Shelton and happily escorts him to his private room, but when Hemmings and Wayne examine the briefcase left in Shelton’s deposit box a booby trap goes off. Taking advantage of the confusion their prisoner snatches up the case and expertly escapes from the bank despite the institution rapidly initiating lockdown procedures…

Later in a shabby hotel room the agonised amnesiac considers the huge amount of cash in the case and not for the first time wonders what kind of man he used to be…

Preferring motion to inactivity, Alan prepares to leave and stumbles into a mob of armed killers about to bust into his room. In a blur of lethal activity he escapes to the roof with the thugs in hot pursuit and stumbles into another group led by a man addressed as Colonel Amos…

The chilling executive calls his captive “Thirteen”, claiming to have previously dealt with his predecessors XI and XIII over something called the “Black Sun case”…

The Colonel also very much wants to know who Alan is, but has a few shocking facts already at his disposal. The most sensational is a film of the recent assassination of the American President which clearly shows the lone gunman to be none other than the now-appalled Thirteen…

Despite Alan’s heartfelt conviction that he is not an assassin, Amos continues to accuse his memory-wiped captive of being an employee of a criminal mastermind. The Security Supremo wants the man in charge but fails to take Alan’s forgotten instinctive abilities into account and is taken completely by surprise when his prisoner rashly leaps out of a fourth floor window…

Impossibly surviving the plunge and subsequent pursuit, the frantic fugitive heads for the only refuge he knows, but by the time he reaches Martha’s beachside house trouble has beaten him there…

Another band of murderers is waiting; led by a mild-seeming man Alan inexplicably calls The Mongoose. The smug killer expresses surprise and admiration: he thought he’d killed Thirteen months ago…

Tragedy follows an explosion of deadly violence as the agonised amnesiac goes into instinctive action. The henchman are mercilessly despatched – although too late to save Martha – but The Mongoose escapes, promising dire revenge…

With nothing but doubt, confusion and corpses behind him, the mystery man regretfully hops a freight train west and heads toward into an uncertain future…

And so began one of the most compelling and convoluted mystery adventures ever conceived, with subsequent instalments constantly taking the questing Thirteen two steps forward, one step back as he encountered a world of pain and peril whilst tracking down the web of past lives he seemingly led…

Fast-paced, clever and immensely inventive, XIII is a series no devotee of mystery and murder will want to miss.
Original edition © Dargaud Benelux (Dargaud-Lombard SA), 1984 by Van Hamme, Vance & Petra. All rights reserved. This edition published 2010 by Cinebook Ltd.

Rael: Into the Shadow of the Sun


By Colin Wilson (Acme Press/Eclipse Books)
ISBN: 978-1-87008-465-9

Colin Wilson has been a major force in world comics for decades. Born in New Zealand in 1949, he studied at Christchurch School of Art at the end of the 1960s and became a freelance illustrator. In 1977 he created his own influential fanzine Strips and in 1980 migrated to Britain, finding success and a modicum of fame at 2000AD drawing Tharg’s Future Shocks, Judge Dredd and Rogue Trooper.

After two years he moved to France and created dystopic sci fi trilogy Dans l’Ombre du Soleil for publisher Glenat. The acclaimed series brought him to the attention of Jean-Michel Charlier and his idol Jean Giraud/Moebius. Soon he was illustrating one of the most popular characters in the world – La Jeunesse de Blueberry (Young Blueberry) – to universal acclaim.

Since then he’s expanded his horizons even further, working on the Star Wars franchise, WildStorm’s US revision of Battler Britton and crime thriller Point Blank (with Ed Brubaker), triumphantly returned to 2000AD, and remained a force in European comics. He’s even joined a select band of stars to have worked on Sergio Bonelli Editore’s iconic spaghetti western Tex Willer.

Back in 1988 British publisher Acme Press – in conjunction with Eclipse Books – re-translated (Wilson wrote the first album in English and had it translated into vernacular French by writer Frank Giroud) the opening book in his gripping sci fi trilogy as Rael: Into the Shadow of the Sun.

Despite its superb artwork and thrilling premise it sank without trace on the comics-boom saturated shelves of US and UK Direct Sales Stores.

Far too long overdue for a modern re-release, our story opens as a handful of hardy, human survivors scavenge on an Earth ravaged by genetic and ecological catastrophe. Their latest risky venture is a trap however and an unknowable time later leader Rael and his wary comrades awaken in an incredible new environment: clean, antiseptic, sterile and orbiting high above the broken world they were born into…

The satellite habitat is one of three occupied when the world collapsed, but now even this technological paradise is under threat. There’s mutiny amidst the workers and even worse…

As explained by dictatorial leader Madame Steiner, The Genesis Project is the result of positive and pre-emptive action by responsible individuals answerable to no government. In only twenty years three perfect artificial worlds were constructed and subsequently saved the worthy when Earth succumbed to war and man-made disease.

Now the hardy newcomers are being given the one-in-a-lifetime opportunity to join the project, but Steiner is not being completely candid. As the deeply suspicious Rael finds when he accidentally opens the wrong door, Chief Medical Officer Doctor William Canaris daily deals with a growing menace: a contagion inexorably ravaging the sky-dwellers which the prisoners from Earth seem immune to…

The survivors have been shanghaied for medical experimentation and, if any survive, slave labour to replace the mutineers. When they discover this and violently react the soldiery comes down hard and Rael seizes his chance to escape…

Driven ever deeper into the bowels of the monumental construct by trigger-happy hunters, the lost and wounded fugitive eventually collapses, even as far above Canaris meticulously works his way through the prisoners, making a major medical breakthrough…

Far away, when consciousness returns Rael finds himself tended to by a strange hermit named Oliphant. The recluse evinces no interest in Steiner and her schemes or the rest of depleted humanity, but instead reveals the incredible secrets of “his” inner world.

Most unbelievable is the pristine natural ecosystem at its centre: a preserve of rocky peaks and verdant forests used by the upper echelons of Genesis Society as their own playground.

Moreover, although Oliphant refuses to acknowledge them either, the environment has its secret guardians: autonomous robotic Constructs which originally built the satellites and now work passively against Steiner’s rapacious practises. Befriending the outsider they reveal to Rael the shocking truth behind the planet’s collapse…

With outrage boiling through his being and all his friends slowly being expended, the rebel Earthman then charismatically convinces the robot sentinels to make a stand, leading a rebellion that might be the very last expression of human freedom…

Fast-paced, beautifully illustrated and still astoundingly timely in content, Into the Shadow of the Sun is a masterpiece of fantastic fiction which truly deserves a comprehensive new edition and another shot at the A-List of graphic entertainments.

© 1988 Editions Glenat. English Edition © 1988 Acme Press/Eclipse Books. All artwork © 1988 Colin Wilson. All rights reserved.

Street View


By Pascal Rabaté translated by Terry Nantier (NBM/ComicsLit)
ISBN: 978-1-56163-908-3

Whilst everyone else you know is risking life and limb at the post-Christmas sales (or carpal tunnel syndrome by buying online) here’s a splendid little graphic confection to add to your own shopping list.

French bande dessinée creator (Exode, Ibicus, Les Petits Ruisseaux) and filmmaker (Wandering Streams, Du goudron et des plumes) Pascal Rabaté was born in August 1961 in Tours. Raised in Langeais, he studied printmaking at l’École des Beaux-Arts d’Angers in the 1980s before he began selling comics tales in 1989.

Always experimental, his works ran against contemporary trends as he moved towards a personal kind of Expressionism. His four-volume Tolstoy graphic adaptation Ibicus garnered awards and critical acclaim and cemented his reputation amongst the leading lights of French comics.

In 2013 he crafted a novel and sublimely witty tribute to Alfred Hitchcock (specifically Rear Window) entitled Fenêtre sur rue (Matinées), Fenêtre sur rue (Soirées) which is now available to English speakers. To be honest there’s only a tantalising, scene-setting introductory paragraph to anglicise… everything else is this confection is a wry witty pictorial progression of timeless pantomime and voyeuristic intrigue…

Street View (Mornings) is an “accordion book”: there is no spine holding individual pages together, but rather ten “widescreen” tableaux, run together as one continuous (neatly folded) Mise-en-scène scroll, depicting intimate and personal events as one morning passes on an ordinary street.

The scenario depicts two shops with upstairs apartments, a small house and a low-rise block of flats through certain times of day, with seventeen glass storefronts, doors and windows all affording sneaky peeks at folks living their lives in what they think is perfect privacy…

With the reader as silent witness, all their stories unfold before our sensation-hungry eyes: single viewpoint vignettes of frustration, love, betrayal, family crisis, outrageous humour, petty vindictiveness, idiocy, vanity, bad behaviour, drastic change and maybe even murder…

Street View (Evenings) is the flipside of the scroll, revealing for the dedicated viewer the freedom and license which grips all those isolated participants when they think themselves fully cloaked by darkness (if not drapes and curtains) …

This thrilling, funny – and yes, little bit creepy – intoxicating ensemble piece is a superb example of how pure graphic storytelling can beguile, inform and entertain: transcending barriers of language and custom with slickly effective imagery and primal narrative. It’s also one hell of a damn fine read and you simply must see it…

© 2013 Edition Soleil/Rabaté. © 2014 NBM for the English translation.