Bunny vs Monkey: The Gigantic Joke Fight!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-334-9 (Digest HB)

Bunny vs Monkey has been the hairy/fuzzy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies in an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mindbending multi award-winning yarns have been wisely retooled as graphic albums available in digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little anthropoid plopped down in some serene British woodland, in the wake of a disastrous local space shot. Crashlanded in Crinkle Woods, scant miles from his launch site, lab animal Monkey reckoned himself the rightful owner of a strange new world… despite every effort to dissuade him by reasonable, rational, sensible, genteel, contemplative forest resident Bunny. No amount of patience, propriety or good breeding on the part of the laid-back lepine could curtail, contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

A keen rivalry arose between them, as the ape intruder crudely made himself at home, and to this day Monkey remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his perfect “Monkeyopia” – with or without the aid of evil supergenius ally Skunky or their “henches” Metal Steve and Action Beaver

Problems are exacerbated by other unconventional Crinkle creatures, like Pig, Weenie, Ai, Lucky, Le Fox and especially mad scientist Skunky whose intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, Brobdingnagian bio-beasts and sundry other super-weapons…

Here the mundane multi-coloured manic war of nerves and mega-munitions is temporarily terminated for a twits & giggles diversion in magnificent monochrome as the entire cast are embroiled in a mysterious competition to determine who knows the best jokes – a cunning ploy to resurrect the subgenre of cartoon joke books that made the 1960s, Seventies and Eighties such a tedious, ear-bending chore for teachers and parents and so much fun for us…

The search to determine “The Funniest Creature in the Woods” grips everybody and over ‘Welcome to the Woods’, ‘Bunny Makes a Funny’, ‘Monkey’s Merciless Mirth!’, ‘Skunky’s Genius Jokes!’, ‘Weenie and Pig’s First Go at Telling Jokes!’, ‘Lights. Camera. Action Beaver!’, ‘Metal Steve and Metal E.V.E.’s Joke Processing’, ‘Le Fox is Far Too Cunning’, ‘Ai is So Fast’, ‘A Very Lucky Joke!’, ‘Weenie and Pig Return!’, ‘Readers’ Jokes – You Make the Laughs!’ and ‘And Now, the Conclusion!’, deliver themed and specialised chapter collections of Dad Jokes, Bum Jokes, Fart Jokes, Poo Jokes, Food Jokes, Baby Jokes, Knock-Knock Jokes and Pirate Jokes, as well as jests & japes about Genius, Robots, Computers, School, Experiments, Monsters, Ghosts, Chickens and Road Crossing, whilst also offering some riddles, brain-teasers and even tips on what Jokes are and How To Tell Them…

Daft, compulsively addictive, dangerously read-out-loud-able and fearfully unputdownable, this cutting edge retro-treat is the perfect gift… for someone else’s kids…
Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Win’s Christmas Gift Recommendation: Because You’re Only Young Once, unless you’re a Guy… 8/10

Bunny vs Monkey: The Gigantic Joke Fight! Will be published on October 10th 2024 and is available for pre-order now.

Showcase Presents Sgt. Rock volume 4


By Robert Kanigher, Bob Haney, Joe Kubert, Russ Heath, & various (DC Comics)
ISBN: 978-1-4012- (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In America after the demise of EC Comics in the mid-1950’s and prior to game-changing Blazing Combat magazine, the only certain place to find controversial, challenging and entertaining US war comics was at DC. In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Flash, Green Arrow and the Justice League of America was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-&-freedom oriented generation with a radical new sensibility. In response DC’s (or rather National Periodical Publishing, as it then was) military-themed comic books became even more bold and innovative…

For what seemed like forever at the time, the “combat-happy Joes” of Easy Company and their indomitable invincible “top-kick” Sgt Rock were one of the great and enduring creations of American comics. The gritty meta-realism of Robert Kanigher’s ordinary guys in a constant welter of life-or-death situations captured the imaginations of generations of readers, young and old. So pervasive is this icon of pictorial combat that it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but was in fact a late addition to and child of the Silver Age of Comics: debuting as just another Kanigher & Joe Kubert tale in war anthology G.I. Combat (#68, January 1959). Happy 65th Anniversary you G.I. guys!

The archetypal and idealised “common man” sergeant was an anonymous boxer who wasn’t especially skilled or gifted but simply refused to be beaten: absorbing all punishment dealt out to him. When ‘The Rock!’ enlisted, that same Horatian quality soon attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men. The tale inspired an instant sequel or two before – in Our Army at War #83 (June 1959) – the mythmaking truly began…

This fourth monumental military milestone collects in chronological publishing order and stark, stunning monochrome, more of the groundbreaking classics which made Sgt. Rock a legend. These grimly gritty, epically poetic war stories are taken from still-anthological Our Army at War #181-216 (bracketing cover-dates June 1967 – February 1967): a period when American comics underwent a spectacular renaissance in style, theme and quality, even as the Vietnam war took over the nation’s consciousness and conscience.

They are also still criminally unavailable in modern editions – colour and/or digital – but hope and profit motives still cling on…

Scripted throughout by Writer/Editor Kanigher and illustrated primarily by Russ Heath and/or Joe Kubert, the terse episodes herein begin with #181 as the taciturn topkick meets ‘Monday’s Coward – Tuesday’s Hero’ with Heath depicting how the sarge helps three deserters find their fates whilst Easy escort them to a firing squad, after which a change of venue – to North Africa – sees ‘The Desert Rats of Easy!’ (#182, Kanigher & Heath) avenge their comrades of Baker Company by destroying a cunningly concealed munitions dump…

A general industry shift towards mystery and supernatural themes was impacting all sectors of DC’s output and OAaW #183’s ‘Sergeants Don’t Stay Dead!’ tipped into symbolism and metaphysics as a dying soldier’s drawing and an exploding tank seemingly send the titanic topkick back into earlier manifestations as a key combatant in the Revolutionary, Civil and First World wars, prior to Kubert illustrating a terse ethical psycho-drama in #184 as Rock and his comrades risk their lives saving a ‘Candidate for a Firing Squad!’ who is happy to see them all die if he can save his own skin…

Unsafely ensconced in Europe again, ‘Battle Flag for a G.I.’ finds the weary warriors endangered by a starry-eyed young patriot whose battle banner imperils and – ultimately – inspires them all before #186 reprinted the Kanigher/Kubert classic from OAaW #90 as ‘3 Stripes Hill!’ revealing how Rock won his stripes, after which Heath returns for #187’s ‘Shadow of a Sergeant!’ as a hero-worshipping replacement dogs Rock’s heels and gets too close to the action…

Kubert & Jack Abel limn ‘Death Comes for Easy!’ as Easy are knocked off-kilter by fortune-telling replacement “Gypsy” after which #189 tackles the unsettling topic of child-soldiers in Kanigher, Kubert & Abel’s ‘The Mission was Murder!’ When French resistance fighters are killed, their kids regroup as Unit 3 to assist Rock and Easy in eradicating a hidden Nazi radar station, after which Our Army at War #190 (an 80-page Giant reprint issue) offers another chance to read Kubert’s ‘What Makes a Sergeant Run?’ as Rock shares his hard-earned war wisdom with the young and the hapless, as first seen in OAaW #97.

Air Ace and proud Navajo flier Johnny Cloud co-stars in 191’s ‘Death Flies High!’ as the soldiers and airman complete a downed bomber’s mission against a lethal windmill(!) after which Kubert & Abel illustrate another Unit 3 thriller as Rock is captured and faces ‘A Firing Squad for a Sergeant!’, before Kubert flies solo in #193in a flashback to Easy’s African campaign. ‘Blood in the Desert’ sees the tough top kick playing bodyguard to a farmer obsessed with making the sands bloom, even if he must irrigate it with his own blood…

Kubert writes and draws the next Unit 3 yarn in #194 as a mission goes sour and Rock is caught by sadistic Colonel Koldbludt. The gleeful torturer really wants the kid guerillas and in ‘A Time for Vengeance’ regrets getting his wish…

Kanigher & Kubert reunite for #195 as Rock and the kids hit a ‘Dead Town!’ dripping with recent blood and ancient history to liberate slave labourers before another Kubert all-alone tale foresightedly explores PTSD before we even had the term when Rock reaches his limit in ‘Stop the War… I Want to Get Off’ and a mysterious figure helps him out with a perspective-altering voyage through history…

In OAaW #197, Kanigher & Heath place Rock’s guys and Unit 3 between the German army and a doomed French village in ‘Last Exit for Easy’ (if you are precious about chronology the inexplicable placement of this yarn just after Dunkirk will drive you bonkers, but just remind yourself it’s only comics and you’ll survive), after which Kanigher & Kubert return to basics for # 198’s ‘Plugged Nickel!’ as the sarge proves the true value of good luck keepsakes in combat and tackles an alpine fortress and its ‘Nazi Ghost-Wolf’ in #199…

As much to celebrate the era as the anniversary, Our Army at War #200 inducted proto-hippie ‘The Troubadour’ in a bizarre tale of frontline pacifism and protest (delivered in rhyme and sans word balloons, too!). It’s supplemented by a classy ‘Special Battle Pin-up’ by Kubert and precedes a subtle shift in narrative emphasis beginning with #201’s ‘The Graffiti Writer!’ as Easy company slog across battlefield and devastated villages only to discover that “Kilroy was here!” first…

The ”combat happy Joes” take centre stage in #202 after learning (erroneously) that ‘The Sarge is Dead!’ but their battles briefly pause for an 80-Page Giant in #203 which offers similarly-themed reprint ‘Easy’s Had It!’ (by Bob Haney & Kubert from #103), exploring what happens when Rock is wounded and the company must fight without their guiding light and lucky talisman…

OAaW #204 & 205 were also reprint issues, represented here by their superb Kubert covers, but #206 resumes abnormal military service with ‘There’s a War On!’ as a Nazi psy-ops expert targets Rock with drugs, women and real food, but still fails to break his resolve, after which ‘A Sparrow’s Prayer’ harks back to North Africa where a tough spot seemed to need a devout recruit’s ardent orisons to save his companions’ bodies and souls…

Heath returned as regular artist with # 208 as ‘A Piece of Rag… a Hank of Hair!’ found Easy in a French village and reluctant babysitters to a little girl used a decoy by SS killers, before ‘I’m Still Alive!’ focussed on a replacement who was convinced his days were numbered…

Our Army at War #210 delivered a much-demanded sequel when Easy infiltrated an Italian fishing village and found their cheeky bugbear was still there first in ‘I’m Kilroy!’

A spiritual tone pervades #211’s Alpine adventure ‘The Treasure of St. Daniel!’ as the liberation of a small village reveals the location of a long lost treasure and the fact that the greedy occupiers didn’t really leave, after which a bombing raid renders the sarge deaf in in the middle of a joint US/UK commando raid in ‘The Quiet War!’

A small tale with big impact comes in #213’s ‘A Letter for Bulldozer!’ as the company strongman is torn apart by an envelope he dares not open, prior to the arrival of disruptive loner PFC Willy Hogan who leans too late how to be Easy in 214 ‘Easy Co… Where Are You?’ before the new material concludes with ‘The Pied Piper of Peril!’ in #215, wherein French kids appear to prefer their retreating Nazi overlords to the liberating Americans. Of course, there’s a simple nasty explanation if only Rock can find it…

Designated Sgt. Rock’s Prize Battle Tales, 80-Page Giant OAaW #216 ends this combat catalogue with Kanigher & Kubert’s classic yarn ‘Doom over Easy!’ – as seen originally in #107 – with the usually savvy soldiers afflicted by crippling superstition until the sergeant steps in…

Robert Kanigher at his worst was a declarative, heavy-handed and formulaic writer, but when writing his best stuff – as here – his stories are imaginative, evocative, iconoclastic and heart-rending. He was a unique reporter and observer of the warrior’s way and the unchanging condition of the dedicated and so very human ordinary foot-slogging G.I. He was also a strident and early advocate of equality and integration.

With superb combat covers from Kubert or Heath fronting each sortie, this battle-book is a visually vital compendium and certified delight for any jaded comics fan seeking something more than flash and dazzle. A perfect example of true Shock and Awe; these are stories every comics fan and combat collector should see, and one day we’ll have them in the full archival dress and trimmings they deserve…
© 1967, 1968, 1969, 1970, 2013 DC Comics. All Rights Reserved.

Popeye: The Great Comic Book Tales by Bud Sagendorf


By Bud Sagendorf, edited & designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-60010-747-4 (HB) eISBN: 978-1-68406-381-9

This book includes Discriminatory Content produced in less enlightened times.

Forest Cowles Sagendorf (March 22nd 1915 – September 22nd 1994) died 30 years ago today. He was a master of cartoon comedy adventure only known for one stellar character.

There are few comic stars to have entered communal world consciousness, but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch. He’s a true global icon but today we’re talking about and celebrating the second genius who crafted his salty exploits…

Elzie Segar had been producing Thimble Theatre since December 19th 1919, but when he introduced a coarse, brusque “sailor man” into the saga of vaudevillian archetypes Ham Gravy and Castor Oyl on January 17th 1929, nobody suspected the giddy heights the scrappy walk-on would reach. Once old swab Popeye appeared, he wouldn’t go and he’s still going strong under the aegis of cartoonist R. K. Milholland (Something Positive, New Gold Dreams, Midnight Macabre, Classically Positive, Super Stupor) who took over from Hy Eisman (Kerry Drake, Little Iodine, Bunny, Little Lulu, The Katzenjammer Kids) in 2022.

Way back in 1924 Segar created second daily strip The 5:15: a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle which endured in one form or another as a topper/footer-feature accompanying the main Popeye Sunday page throughout the author’s career. It even survived Segar’s untimely death, eventually becoming the trainee-playground of Popeye’s second super stylist Bud Sagendorf…

After Segar’s demise in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all worked on the newspaper strip even as animated short features brought “The Sailor Man” to the entire world via the magic of movies. Sadly, none of the films had the eccentric flair and raw inventiveness which had rocketed Thimble Theatre to the forefront of cartoon entertainment…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his supplies – introduced the star struck kid to the master who became his teacher and employer as well as a father-figure. In 1958, Sagendorf took over the strip and ALL merchandise design, becoming Popeye’s prime originator…

When he did, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. He wrote and drew Popeye in every graphic arena – including the majority of licensed merchandise – for 24 years. When Sagendorf retired in 1986, Underground cartoonist Bobby London took over the sailor-man’s voyages until his death in 1994.

Bud had been Segar’s assistant and apprentice and learned the ropes from a master. When Dell Comics – America’s king of licensed periodicals – asked him to write and illustrate Popeye’s comic book adventures, the title began in 1948 and carried on for three decades.

When Popeye first appeared, he was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was embraced as the ultimate working-class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not; a joker who wants kids to be themselves – but not necessarily “good” – and someone taking guff from no one. Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed – but not in Sagendorf’s comicbook yarns…

Collected in this enchanting full-colour edition is an admittedly arbitrary, far from definitive selection of the Young Master’s compelling Dell funnybook canon, spanning February/April 1948 to September 1957. The many other yarns are available in IDW’s Popeye Classics series and if you like this you’ll be wanting those in the fullness of time.

Stunning, seemingly stream-of-consciousness stories are preceded here by an effusively appreciative Introduction by Jerry Beck before ‘Ahoy, Ya Swabs!’ relays official history and private recollections from inspired aficionado and historian/publisher Craig Yoe, augmented by a fabulous collation of candid photos, original comic book art and more. Especial gems are Bud’s 1956 lessons on backgrounds from the Famous Artists Cartoon Course, series of postcards and the Red Cross booklet produced for sailors.

Popeye’s fantastic first issue launched cover-dated February 1948, with no ads and offering duo-coloured (black & red) single page strips on the inside front and back covers. From that premiere a full-coloured crisis comes as ‘Shame on You! or Gentlemen Do Not Fight! or You’re a Ruffian, Sir!’ sees our salty swab earning a lucrative living as an occasional prize-fighter. That all ends when upcoming contender Kid Kabagge and his cunning manager Mr. Tillbox use a barrage of psychological tricks to put Popeye off his game. The key component is electing his sweetie Olive Oyl President of a fictitious Anti-Fisticuff Society to convince her man to stop being such a beastly ruffian and to abandon violence. It works… but only until the fiery frail learns that she has also been gulled…

Next up is the lead tale from #9, (October/November) as ‘Misermites! or I’d Rather Have Termites!’ details how peaceful coastal town Seawet is plagued by an invasion of plundering dwarves. When the pixie-ish petty pilferers vanish back to their island with “orphink kid” Swee’ Pea as part of the spoils, Popeye and Wimpy give chase and end up battling a really, really big secret weapon…

‘Witch Whistle’ comes from Popeye #12 (April/May 1950) and sees the swabbie revisit embattled kingdom Spinachovia where old King Blozo is plagued by a rash of vanishing farmers. The cause is nefarious old nemesis The Sea Witch whose vast army of giant vultures seem unbeatable until Popeye intervenes…

Popeye #21’s (July-September 1952) ‘Interplanetary Battle’ taps into a growing fascination with UFOs as Wimpy innocently seeks to aid his old pal. When no prize fighter on Earth will box with Popeye, the helpful vagabond moocher broadcasts a message to the universe. What answers the call is a bizarre shapeshifting swab with sneaky magic powers…

An engaging Micawber-like coward, cad and conman, incorrigible insatiable J. Wellington Wimpy debuted in the newspaper strip on May 3rd 1931: an unnamed and decidedly partisan referee in one of Popeye’s pugilistic bouts. The scurrilous but so-polite oaf struck a chord and Segar gradually made him a fixture. Always hungry, eagerly soliciting bribes and a cunning coiner of many immortal catchphrases – such as “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – Wimpy was a perfect foil for the simple action hero and increasingly stole the entire show… and anything else unless it was extremely well nailed down…

From Popeye #25 (July-September 1953), ‘Shrink Weed’ details how some “wild spinach” reduces the old salt and baby Swee’ Pea to the size of insects with outrageous and potentially dire consequences before the entire cast visit ‘The Happy Little Island’ (#27, January-March 1954) and confront subsurface creatures doing their darndest to spoil that jolly atmosphere.

An epic thrill-fest manifests in ‘Alone! or Hey! Where is Everybody? or Peoples is All Gone!’ (#32, April-June 1955) as humans are abducted from all over the coast, leading Popeye into another ferocious battle with evil machines and his most persistent enemy, after which another family sea voyage results in the cast being castaway on an island of irascible invisible folk in ‘Nothing!’ (#34, October-December 1955). The fun concludes in sheer surreal strife as Popeye #41 (July-September 1957) displays capitalism at its finest when Olive gets a new boyfriend: one with a regular job and prospects. Stung to retaliate, Popeye devises ‘Spinach Soap!’ to secure his own fortune, but being an un-ejjikated, rough-&-ready sort, appoints Wimpy as his boss and administrator. Big mistake…

There was only one Segar and only one Sagendorf but there has always been more than one Popeye. Most of them are pretty good, and some are truly excellent. The one in this book is definitely one of the latter and if you love lunacy, laughter and rollicking adventure you must now read this.
Popeye: The Great Comic Book Tales by Bud Sagendorf © 2018 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2018 King Features Syndicate. ™ & © Heart Holdings Inc.

Teen Titans: The Silver Age Volume Two


By Bob Haney, Len Wein, Marv Wolfman, Nick Cardy, Irv Novick, Bill Draut, Gil Kane, Wally Wood, Neal Adams, Sal Amendola & various (DC Comics)
ISBN: 978-1-4012-8517-3 (TPB/Digital edition)

In the 1960s the hallowed concept of kid hero teams was already ancient when the impending Batman TV show prompted DC to trust their big heroes’ assorted sidekicks with their own regular outlet of expression. The outcome was a fab, hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil. Happy 60th anniversary, youngsters!

The biggest difference between the creation of the Teen Titans and wartime groups like The Young Allies, Newsboy Legion and Boy Commandos or even 1950s holdovers that included The Little Wise Guys or Boys Ranch was quite simply that burgeoning phenomena “The Teenager”: a discrete social and commercial force that had been born in the forties but ran wild in the following decade. These were kids who could – and should – be allowed to do things themselves, without constant adult help or supervision…

This quirkily eclectic compilation re-presents the rapidly-evolving –- ending – Swinging Sixties exploits from Teen Titans #12-24, plus a guest-shot from The Brave and the Bold #83, collectively spanning November/December 1967 to November/December 1969, with originating writer Bob Haney still scripting and the accent heavily on fun. The action resumes here with twin contemporary hot-topics “The Space-Race” and “Disc Jockeys” informing whacky sci fi thriller ‘Large Trouble in Space-Ville!’ as illustrated by Irv Novick (The Shield, Batman, The Flash) & Nick Cardy (Lady Luck, Aquaman, Batman) with the gang thwarting aliens stealing Earth’s monuments.

Cardy flies solo for TT #13, producing a seasonal comics masterpiece in ‘The TT’s Swingin’ Christmas Carol!’, a stylish retelling that’s one of the most reprinted Titans tales ever. At this time Cardy’s art really opened up as he grasped the experimental flavour of the times. The cover of #14, as well as interior illustration for the grim psycho-thriller ‘Requiem for a Titan’, are unforgettable. The tale introduces the team’s first serious returning villain The Gargoyle (Mad Mod does not count!): mesmerising, memorable and madly menacing. Although Cardy only inked Lee Elias’s pencils for #15’s eccentric tryst with Hippie counter-culture, ‘Captain Rumble Blasts the Scene!’ is another genuinely unique crime-thriller from a time when nobody over age 25 understood what the youth of the world was doing…

Teen Titans #16 returned to more solid ground with superb, scene-setting thriller ‘The Dimensional Caper!’, wherein rapacious sinister aliens infiltrate a rural high-school (and how many times have you seen that plot used since this 1968 epic?). Cardy’s art reached dizzying heights of innovation both here and in the next issue’s waggish jaunt to London ‘Holy Thimbles, It’s the Mad Mod!’ (alternatively and uninspiringly retitled ‘The Return of the Mad Mod’ here). The frantic criminal chase through the first and best Cool Britannia era which unfolds even includes a command performance from Her Majesty, the Queen…

Next up is a fandom landmark – and hint of things to come – as novice writers Len Wein & Marv Wolfman got their big break with a tale introducing (Soviet) Russian superhero Starfire (latterly redubbed Red Star for the post-Crisis on Infinite Earths generation) which set them firmly on a path of teen super-team writing. ‘Eye of the Beholder’ is a cool cat-burglar/super heist yarn set in trendy Stockholm, drawn with superb understatement by comics stalwart Bill Draut (Black Magic, Girls’ Love Stories, House of Secrets, Phantom Stranger), acting as a perfect indicator of the changing style and attitude that would imminently become part of the Teen Titans and comics industry…

Maintaining the experiments with youthful authorial voices, the entertainment continues with a beautifully realised comedy-thriller as boy Bowman Speedy joins the team full-time. ‘Teen Titans: Stepping Stones for a Giant Killer!’ (#19, January/February 1969) is written by Mike Friedrich with stunning art from Gil Kane (Green Lantern, Spider-Man, Rex the Wonder Dog, Star Hawks) & Wally Wood (Cannon, T.H.U.N.D.E.R. Agents, All-Star Comics, Daredevil), pitting the team against youthful criminal mastermind Punch. He intends killing the Justice League of America, and sagely reasons that a trial run against the junior division can’t hurt…

TT #20 took the long-brewing plot-thread of extra-dimensional invaders and gave it a counterculture twist in ‘Titans Fit the Battle of Jericho’: a spectacular rollercoaster romp deftly blending teen revolt, organised crime, anti-capitalist activism, bug-eyed monsters and cruelly cunning creepy conquerors, written by Neal Adams, pencilled by him and Sal (Phoenix, Archie Comics, Batman, Star Trek) Amendola, with inks by brush-maestro Cardy – one of the all-out prettiest illustration jobs of that decade.

Cover-dated April-May 1969, team-up vehicle The Brave and the Bold # 83 then took a radical turn as, in Haney & Adams’ ‘Punish Not my Evil Son!’, the Titans (sans Aqualad, who was dropped to appear more prominently in Aquaman and because there just ain’t that much subsea malfeasance) strive to save Bruce Wayne’s latest foster-son from his own inner demons in a tense thriller about trust and betrayal…

Symbolic super-teens Hawk and Dove briefly join proceedings for #21’s ‘Citadel of Fear’ (Adams & Cardy): chasing smugglers, finding aliens and ramping up the surly teen rebel quotient whilst moving the invasion story-arc towards its stunning conclusion. ‘Halfway to Holocaust’ is only half of #22, with the alien abduction of Kid Flash and Robin leading to a cross-planar climax where Wonder Girl, Speedy and a radical new ally quash the creeps’ ambitions forever, which still left enough room for a long overdue makeover in ‘The Origin of Wonder Girl’ by Wolfman, Kane & Cardy.

For years the series – and DC in general – had fudged the fact that their younger Amazon Princess was not actually human, a sidekick, or even a person, but rather an incarnation of the adult Wonder Woman as a child. As continuity backwriting strengthened its stranglehold on the industry, it was felt that the team’s token “chick” needed a fuller background, so this moving tale reveals she is in fact a human foundling rescued by Wonder Woman and raised on Paradise Island where their super-science gave her all the powers of a true Amazon.

They even found her a name – Donna Troy – and an apartment, complete with hot roommate. All Donna has to do was sew herself a glitzy, figure-hugging new costume…

Now thoroughly grounded in “reality”, the team jet south in #23’s fast-paced yarn ‘The Rock ‘n’ Roll Rogue’ (Haney, Kane & Cardy), seeking to rescue musical rebel Sammy Soul from his grasping family and subsequently, his missing dad from Amazonian headhunters.

This volume, and an era of relative innocence, ends on ‘Skis of Death!’ by the same creators, seeing the adventurous quartet vacationing in the mountains and uncovering a scam to defraud Native Americans of their tribal lands. It’s a terrific old-style tale but with the next issue the most radical change in DC’s cautious publishing history made Teen Titans a comic which had thrown out the rulebook… and maybe one day the company will get around to compiling it and the issues that followed into a third Titan-ish Tome in this sadly unfinished sequence….

Although perhaps dated in delivery, these tales were a liberating experience for kids when first released and remain a highly entertaining experience even now. They truly betokened a new empathy with independent youth and tried to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful.
© 1967, 1968, 1969, 2018 DC Comics. All Rights Reserved.

Little Tulip


By Jerome Charyn & Françoise Boucq (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80872-7 (Album PB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Some creative teams spend all their time collaborating: crafting works that constantly remind us why we are wise to await their every effort. Other artisans only link up at agonisingly rare intervals, and when their newest works are finally finished we hungry lovers of their art can only breathe a huge sigh of relief and release.

A sublime case-in-point are the all-too-rarely seen concoctions of American crime author and graphic novelist Jerome Charyn (Johnny One-Eye, I Am Abraham, Citizen Sidel, Bitter Bronx: Thirteen Stories) and French illustrator Françoise Boucq (Bouncer, Sente, Jérôme Moucherot, Bouche de diable) who together created Femme du magicien/The Magician’s Wife and Billy Budd, KGB: uniquely compelling graphic novels which won popular acclaim and numerous awards all over the world.

Published in French in 2014 before – eventually – becoming available in a remastered English translation by Charyn himself, Little Tulip is a ferocious and captivating blend of bleak reverie, coming-of-age drama, noir thriller and supernatural vengeance tale, opening in New York City in 1970 where tattooist Pavel plies his trade under the admiring gaze of fascinated teen Azami. She too is enslaved to the act of drawing, and wants to know everything: how to mark the skin, the secrets of adapting past designs, where and how the master got his own skinful of stories…

The city is in a growing panic. A serial-killing rapist dubbed Bad Santa is terrorising the night: targeting late-working women like Azami’s mother, so Pavel is keeping a quiet eye on them both. He’s actually far more informed than most citizens, as his uncanny ability to draw likenesses from the barest of witness accounts makes the old man a crucial component of the cops’ war on crime.

This almost magical ability has been consistently failing in regard to Bad Santa’s killings, however, and mounting tension makes Pavel dream of his own appalling childhood…

Just after WWII ended, his artist father emigrated from Washington Heights, USA to the Soviet Union to work with legendary film-maker Sergei Eisenstein. In those constrained environs Pavel absorbed a love of drawing and hunger for creative expression that could not be crushed even when a political climate shift saw him and his family arrested as spies before being shipped off to the horrific Siberian gulag Kolyma.

The daily casual atrocities of the corrupt guards were worse than what the boy experienced at the hands of the rival criminal gangs who actually ran the prisons. Soon he was alone, but his instinct for survival and gifts as an artist set him upon a new path, creating the sacrosanct, almost-holy tattoos inmates used to define, embolden and characterise themselves.

It was not the only art Pavel learned. As he grew older he became the top gladiator of his gang: a fast, deadly warrior with a blade in pitch darkness or broad daylight…

As the killings continue in the blighted Big Apple, Pavel’s thoughts keep returning to the unceasing stream of hardships and atrocities he experienced in the camp. Slowly a grim conclusion comes to him about the nature of Bad Santa… but too late for him to save the people nearest and dearest to him…

Bleak, uncompromising, seductive and painfully authentic whilst tinged with a smear of supernatural mystery, the story of Little Tulip is an unforgettable peek into the forbidden and the profane that will take your breath away. In 2020 notional sequel New York Cannibals was released, and one day we’ll get around to that one too…

Also included in this album-sized (280 x 210 mm) full-colour paperback is a glorious selection of sketches and working drawing in an entrancing display of ‘Artwork by Françoise Boucq’ to inspire you to making your own meaningful marks on paper – or any preferred medium…
© 2014 Jerome Charyn and Françoise Boucq. © 2014 Le Lombard. Lettering © 2016 Thomas Mauer. All rights reserved.

Agatha – The Real Life of Agatha Christie


By Anne Martinetti, Guillaume Lebeau & Alexandre Franc translated by Edward Gauvin (SelfMadeHero)
ISBN: 978-1-91059-311-0 (TPB/Digital edition)

This year celebrates 125 years since the birth of Agatha Christie and it’s rather odd to think that someone so quintessentially English, purportedly old-fashioned and adamantly upper (middle) class can belong to the entire world, but in the case of Dame Agatha Mary Clarissa Christie, Lady Mallowan DBE it’s inescapably true.

Anointed both “Queen of Crime” and “Queen of Mystery” she remains the author of the world’s longest continually running play – The Mouse Trap – and is officially Earth’s best-selling fiction author. Moreover, she was Really Quite Good at her job and if you’re the one who hasn’t read her yet, just get on with it: you are letting the side down most dreadfully…

Her literary appeal and plotting ingenuity, as most effectively expressed throughout this pictorial perambulation via metafictional icons Hercule Poirot and Miss Jane Marple (and many other creations (such as Tommy & Tuppence, Mr. Parker Pyne, Harlequin and Ariadne Oliver), is truly global and inspires generations of readers every day.

Such can be seen in her own fictive alter ego Ariadne Oliver and the many other depictions of the author-as-investigator, as seen in graphic novels like The Detection Club or this bold offering from France blending incontrovertible fact with rational deduction, wild extrapolation and delicious speculative fantasy on the manner of highly polished professional Fan Fic…

Agatha – La vraie vie d’Agatha Christie was co-written by author/Editor Anne Martinetti (Creams and Punishments) and author/documentarian/graphic novelist Guillaume Lebeau (Crimes on Ice). Beguilingly illustrated by Alexandre Franc (Victor et l’Ourours, Mai 68: Histoire d’un Printemps, Le Satellites, Cher Régis Debray), it was released in 2014 and made it into English as Agatha – The Real Life of Agatha Christie two years later.

Telling tales within tales, it takes as its starting point the infamous but true “lady vanishes” incident from December 1926 and from that event weaves a mesmerising tapestry exploring the childhood and early unsettled existence of Agatha Miller and the stellar life – or lives – she ultimately made with the sweat of her brow…

That only really began after extricating herself from an extremely troubled marriage to dashing pilot-turned-failed-businessman Archibald Christie

Although this story is awash in fact, drenched in detail and delivered with compelling charm I’m not sharing much of that with you: magnanimously opting to let readers enjoy the unfolding and infinitely re-readable glee of seeing a true world – if not real life – enigma peeled back before your very eyes, whilst all around you some of the most captivating character-play and psychological analysis ever concocted holds the attention and hopefully tickles your little grey cells…

Playfully messing with chronology we see her life and death, disappearance and rise to dominance, capacity to forward-plan, wild adventurous life and loves as well as possibly peeking within, thanks to beguiling tête-à-têtes between Agatha and her great, incisive, pitilessly unforgiving and inescapably present totemic creations…

All the compelling speculation on events, triggers and their aftermath are bolstered by a lengthy and comprehensive Appendices section, containing an extremely complete Timeline of her eventful life, backed up with a mammoth Bibliography of her many, many, so many books and plays…

A sublimely visual examination of the world’s most accomplished wordsmith, Agatha – The Real Life of Agatha Christie pulls off the near impossible trick of using a picture book to make literature irresistible. Surely you need to see for yourself?
© Hachette Livre (Marabout) Paris 2014. All rights reserved.

Batman: Silver Age Dailies and Sundays 1968 – 1969


By Whitney Ellsworth, Joe Giella, Al Plastino & various (IDW)
ISBN: 987-1-63140-121-3 (HB)

This book includes Discriminatory Content produced in less enlightened times.

For more than seven decades in America the newspaper comic strip was the Holy Grail cartoonists and graphic-narrative storytellers hungered for. Syndicated across the country and often the planet, winning millions of readers and accepted (in most places) as a more mature and sophisticated form of literature than comic-books, it also paid better, with the greatest rewards and accolades being reserved for the full-colour Sunday page. So it was always something of a poisoned chalice when a comic book character became so popular that it swam against the tide (after all weren’t the funny-books invented just to reprint strips in cheap, accessible form?) and became a syndicated serial strip. Superman, Wonder Woman and Archie Andrews made the jump soon after their debuts and many features have done so since.

Due to war-time complications, the first newspaper Batman and Robin strip was slow getting its shot, but when the Dynamic Duo finally hit the Funny Pages the feature quickly proved to be one of the best-regarded, highest quality examples of the trend, both in Daily and Sunday formats. Yet somehow the strip never achieved the circulation it deserved, even though the Sundays were eventually given a new lease of life when DC began issuing vintage stories in the 1960s for Batman 80-page Giants and Annuals. The exceedingly high-quality all-purpose adventures were ideal short stories and added an extra cachet of exoticism for young readers already captivated by simply seeing tales of their heroes that were positively ancient and redolent of History with a capital “H”.

Such was not the case in the mid-1960s when, for a relatively brief moment, mankind went bananas for superheroes in general and most especially went “Bat-Mad”…

The Silver Age of comic books revolutionised a creatively moribund medium cosily snoozing in unchallenging complacency, bringing a modicum of sophistication to the returning genre of masked mystery men. For quite some time changes instigated by Julius Schwartz in Showcase #4 (October 1956) had rippled out in the last years of that decade, affecting all of National/DC Comics’ superhero characters but had generally bypassed The Gotham Gangbuster. Fans buying Batman, Detective Comics, World’s Finest Comics and latterly Justice League of America would read adventures that in look and tone were largely unchanged from the safely anodyne fantasies that had transformed a Dark Knight Detective into a mystery-solving, alien-fighting costumed Boy Scout just as the 1940s turned into the 1950s.

By the end of 1963, however, Schwartz having, either personally or by example, revived and revitalised the majority of DC’s line (and by extension and imitation, the entire industry) with his reinvention of the Superhero, was asked to work his magic with the creatively stalled and near-cancellation Caped Crusaders. Installing his go-to team of creators, the Editor stripped down the accumulated luggage and rebooted the core-concept. Down – and usually out – went the outlandish villains, aliens and weird-transformation tales in favour of a coolly modern concentration on crime and detection.

Even the art-style underwent a sleek streamlining and rationalisation. The most apparent change to us kids was a yellow circle around the Bat-symbol but, far more importantly, the stories had changed. A subtle aura of genuine menace had crept back in.

At the same time Hollywood was in production of a television series based on Batman and, through the sheer karmic insanity that permeates the universe, the studio executives were basing their interpretation not upon the “New Look Batman” currently enthralling readers but the rather the addictively daft material DC was emphatically turning its editorial back on.

The Batman TV show premiered on January 12th 1966 and ran for three seasons of 120 episodes, usually airing twice weekly in the first two. It was a monumental, world-wide hit and sparked a wave of trendy imitation. Resulting media hysteria and fan frenzy generated an insane amount of Bat-awareness, no end of spin-offs and merchandise – including a movie – and introduced us all to the phenomenon of overkill. No matter how much we might squeal and froth about it, to a huge portion of this planet’s population Batman is always going to be that “Zap! Biff! Pow!” buffoonish costumed Boy Scout…

“Batmania” exploded across Earth and – almost as quickly – became toxic and vanished, but at its height led to the creation of a fresh newspaper strip incarnation. That strip was a huge syndication success and even reached fuddy-duddy Britain, not in our papers and journals but as the cover feature of weekly comic Smash! (from issue #20 onwards).

The TV show ended in March, 1968. As it foundered and faded away, global fascination with “camp” superheroes – and no, the term had nothing to do with sexual orientation no matter what you and Mel Brooks might think – burst as quickly as it had boomed. The Caped Crusader was left with a hard core of dedicated fans and followers who now wanted their hero back…

However, from the time when the Gotham Guardians could do no wrong comes a second superb compilation re-presenting the bright and breezy, sometimes zany cartoon classics of Batman with Robin the Boy Wonder, augmented by a wealth of background material, topped up with oodles of unseen scenes and background detail to delight the most ardent Baby-boomer nostalgia-freak. The fun-fest opens with more informative, picture-packed, candidly cool revelations from comics historian Joe Desris in ‘A History of the Batman and Robin Newspaper Strip: Part 2’: stuffed with behind-the-scenes set photos, communications between principal players like Bob Kane and the Producers, clippings, glorious unpublished pencils from strip illustrator Joe Giella as well as newspaper promotional materials, followed by pictorial essays on ‘Newspaper Strip Trivia’ and ‘Batman/Superman Crossovers’, more unpublished or censored strips and a note on the eclectic sources used to compile this collection before the comics cavorting continue…

Dailies and Sundays were scripted by former DC editor (and the company’s Hollywood liaison) Whitney Ellsworth and initially illustrated by Kane’s long-term art collaborator Sheldon Moldoff, before inker Giella was tapped by the studio to produce a slicker, streamlined modern look – usually as penciller but ALWAYS as embellisher. Since the feature was a 7-day-a-week job, Giella often called in comic book buddies to help lay-out and draw the strip; luminaries like Carmine Infantino, Bob Powell, Werner Roth, Curt Swan and others.

In those days, monochrome Dailies and full-colour Sundays were mostly offered as separate packages and continuity strips often ran different stories for each. For Batman the strip started out that way, but by the time of the stories in this volume had switched to unified 7-day storylines.

Riding a wave and feeling ambitious, Ellsworth & Giella had started their longest saga yet in July 1967, combining the tales of ‘Shivering Blue Max’ with ‘“Pretty Boy” Floy and Flo’, wherein a perpetually hypothermic criminal pilot accidentally downed the Batcopter and erroneously claimed the underworld’s million dollar bounty on Batman and Robin.

Our heroes were not dead, but the crash caused the Batman to lose his memory and, whilst Robin and faithful manservant Alfred sought to remedy his affliction, Max had collected his prize and jetted off for sunnier climes. With Batman missing, neophyte crimebuster Batgirl then tracked down the heroes – incidentally learning their secret identities – and was instrumental in restoring him to action… if not quite his fully-functioning faculties.

However, when underworld paymaster BG (Big) Trubble heard the heroes had returned, he quite understandably wanted his money back, forcing already-broke Max back to Gotham where he gullibly fell foul of Pretty Boy whilst that hip young gunsel and twin sister Flo were enacting a murderous scam to fleece a horoscope-addicted millionaire…

The tale picks up here on January 1st 1968 with Batman held at gunpoint, patiently trying to convince supremely suggestible, wealthy whale Tyrone Koom he is not there to assassinate him as the tycoon’s new astrologer Madame Zodiac (AKA Flo Floy) was insisting she had foreseen. When her minted dupe proves incapable of murder, Flo/Zodiac takes matters into her own hands by knocking out the mighty manhunter, but despite all her and her brother’s arguments, the millionaire cannot be convinced to pull the trigger…

Instead, befuddled Koom – still thinking the masked marvel wants him dead – has Batman bundled off to an isolated island where a fully-automated, exotic palace of wonders will act as the Caped Crusader’s impregnable prison for the remainder of his life. With the hero as good as dead Pretty Boy & Flo plan to claim BG’s million dollar bounty, but have not reckoned on Blue Max horning in…

When the pilot collides with Robin (tracking his senior partner by Bat-Radio) the erstwhile enemies reluctantly join forces but cannot prevent Batman’s banishment. Moreover, in the frantic melee, the Boy Wonder suffers a broken leg. Meanwhile, lost in an endless ocean, Batman slowly adjusts to life of enforced luxury on palatial penitentiary island Xanadu, unaware that life at home has become vastly more complicated for Robin and Alfred. Not only do they believe the Cowled Crimebuster dead but Max has ferreted out their secret identities and blackmailed them into cooperating in his vengeance scheme against Pretty Boy. Max plans to prevent the young thug collecting the reward by impersonating Batman…

Events spiral to a grim climax when Max finally confronts his criminal enemies and Koom realises he’s been played for a fool. The dupe’s guilt-fuelled final vengeance ends all the villains at once, but not before Pretty Boy presses a destruct button that will cause Xanadu to obliterate itself in an atomic explosion.

Thankfully Superman and especially Sea King Aquaman have been mobilised to help find the missing Masked Manhunter but the countdown – although slow – is unstoppable…

During this sequence the severely overworked Giella bowed out and a veteran Superman illustrator took over the pitiless illustration schedule. Alfred John “Al” Plastino was a prodigious artist with a stellar career. He had been active in the early days of comic books, with credits including Captain America and Dynamic Man before serving in the US Army. His design talents were quickly recognised and he was seconded to Grumman Aerospace, The National Inventors Council and latterly The Pentagon, to design war posters and field manuals for the Adjutant General’s office.

In 1948 Plastino joined DC and quickly became one of Superman’s key artists. He drew many landmark stories and – with writer Otto Binder – created Brainiac, Supergirl and The Legion of Super-Heroes. From 1960-1969 he ghosted the syndicated Superman newspaper strip and whilst still drawing Batman, also took over Ferd’nand in 1970, drawing it until his retirement in 1989. He was extremely versatile and apparently tireless. In 1982-1983 he drew Nancy Sundays after creator Ernie Bushmiller passed away and was controversially hired by United Media to produce fill-in episodes of Peanuts when Charles Schulz was in dispute with the company. Al Plastino died in 2013.

With a new policy of introducing guest stars from DC’s pantheon, Plastino was the ideal artist successor and as the assembled champions desperately sought to find and save their missing comrade, a new tone of straight dramatic adventure largely superseded the campy comedy shenanigans of the TV series.

The search for Batman had been continually hampered by the Man of Steel’s strange weakness and loss of powers, but now that the Gotham Gangbusters were reunited they concentrated their efforts on finding out why. The deductive trail soon led to bone fide mad scientist ‘Diabolical Professor Zinkk’ (originally running March 19th to August 6th) and saw the Dynamic Duo tracking down a mercenary maniac who had found a way to broadcast Kryptonite waves and was oh-so-slowly killing Superman for a big payout from Metropolis’ mobsters…

This is a cunningly convoluted, beautifully realised and supremely suspenseful tale with the clock ticking down on a deranged and dying Metropolis Marvel as Batman & Robin hunt rogue radio-physicist Zoltan Zinkk to divine the method by which he brings low Earth’s greatest defender. It culminates in a savage, spectacular and truly explosive showdown before the World’s Finest heroes finally triumph…

Another tense thriller then sees Aquaman return to share the spotlight, beginning with determined “dolly-bird” Penelope Candy perpetually plaguing news outlets and even pestering the Gotham Police Department in a tireless quest to be put in touch with Batman. The man in question is blithely unaware: Bruce Wayne is dealing with a small personal problem. In his infinite wisdom he intends for Robin to temporarily retire whilst young Dick Grayson completes a proper education! To that end has engaged a new tutor for the strongly-protesting Boy Wonder…

With that all acrimoniously settled, the Caped Crimebuster roars out into the night and is filmed falling to his doom in a river trying to save apparently suicidal Penny Candy…

At first the heartbroken sidekick doesn’t know Batman is still alive but has actually been drawn into a Byzantine scheme devised by Penny to find her missing father. Oceanographer Archimedes Candy disappeared after working with Aquaman on a serum allowing humans to live beneath the sea. Penny is certain someone has abducted the researcher and, after Batman contacts Robin, they have the junior crimebuster send out a radio alert for the Sea King, before impatiently trying the potion together. ‘Breathing Underwater’ (August 7th – December 15th), they set off on a sub-sea search for the missing sea scientist…

Of course Penny’s fears of foul play are justified and before long she and Batman are reunited with Dr. Candy. Sadly, that’s as captives of nefarious international smuggler Cap’n Wolf and they are nearly done to death by being abandoned on a mountain in the airy atmosphere they can no longer breathe before Aquaman arrives to settle matters.

Even as Batman makes his way home, the next adventure has started. Gangster fugitive Killer Killey devised the world’s most perfect hiding place and in ‘I Want Bruce Wayne’s Identity!’ (December 15th 1968 – May 30th 1969) abducts the mild-mannered millionaire so a crooked plastic surgeon can swap their faces and fingerprints. The scheme is hugely helped by the fact that Dick has been packed off on a world cruise with tutor Mr. Murphy and his daughter Gazelle whilst Alfred has used accumulated vacation time for an extended visit to England.

When Killer captures Bruce and discovers he also has Batman, the mobster is truly exultant. However the plan goes awry as the victim escapes the death-trap which should have resulted in the authorities finding “Killey’s” drowned body, and the subsequent relocation into Wayne Manor becomes a fraught affair.

Perhaps the villain would be less troubled if he knew that although alive, the real Wayne has once again lost his memory…

Moreover, unbeknownst to anyone, neophyte crimebuster Batgirl already knows Batman’s other identity, and her suspicions are aroused by the state of the mansion and behaviour of Bruce and his new girlfriend…

As events escalate and spiral out of control, Killer – still safely hidden behind Wayne’s face – starts to crack: stupidly antagonising the one person he thought he could always rely on…

This volume’s comics cavortings end with the opening shots of ‘My Campaign to Ruin Bruce Wayne’ (which ran from May 31st – December 25th 1969) but as only seven days of that tale unfold in this volume I think we’ll leave that for the next volume and simply say…

To Be Continued, Bat-Fans…

The stories in this compendium reveal how gentler, stranger times and an editorial policy focusing as much on broad humour as Batman’s reputation as a crime-fighter swiftly returned to all-out action/adventure once Batmania gave way to global overload and ennui. That was bad for the strip at the time but happily resulted in some truly wonderful yarns for die-hard fans of the comic book Caped Crusader. If you’re of a certain age or open to timeless thrills, spills & chills this a truly stunning collection well worth your attention.

Batman: Silver Age Dailies and Sundays 1968-1969 was the second in a set of huge (305 x 236 mm) lavish, high-end hardback collections starring the Dynamic Duo/Trio (and pals!), and a welcome addition to the superb commemorative series of Library of American Comics which has preserved and re-presented in luxurious splendour such landmark strips as Li’l Abner, Tarzan, Little Orphan Annie, Terry and the Pirates, Bringing Up Father, Rip Kirby, Polly and her Pals and many other immortal cartoon icons.

If you love the era, the medium or even just graphic narrative, these are great comics reading, and this is a book you simply must have.

… And maybe one day the compilers will get around to making them all available in digital edition too…
© 2014 DC Comics. All rights reserved. Batman and all related characters and elements ™ & © DC Comics.

Showcase Presents Batman volume 6


By Dennis O’Neil, Frank Robbins, Robert Kanigher, Len Wein, Marv Wolfman, Neal Adams, Irv Novick, Bob Brown, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-5153-6 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

After three seasons the overwhelmingly successful Batman TV show ended in March, 1968. It had clocked up 120 episodes plus a theatrical-release movie since its premiere on January 12, 1966; triggering a global furore of “Batmania” and causing hysteria for all things costumed, zany and mystery-mannish.

Once the series foundered and crashed, humanity’s fascination with “camp” superheroes burst as quickly as it had boomed, and the Caped Crusader was left to a hard core of dedicated fans and followers who hoped they might now have Their hero back.

For comic book editor Julius Schwartz – who had tried to keep the most ludicrous excesses of the show out whilst still cashing in on his global popularity – the solution was simple: ditch the tired shtick, gimmicks and gaudy paraphernalia and get Batman back to basics; solving baffling mysteries and facing life-threatening perils.

That also meant phasing out the boy sidekick…

Although the college freshman Teen Wonder would still pop back for the occasional guest-shot yarn, this 6th astoundingly economical monochrome monument to comics ingenuity and narrative brilliance features him only sporadically. Robin had finally spread his wings and flown the nest: for a solo back-up slot in Detective Comics, alternating with Batgirl.

Chronologically collecting Batman’s cases from cover-dates February 1971 to September 1972, in issues #229-244 of his own title and the front halves of Detective Comics #408-426, the 33 tales gathered here (some Batman issues were giant reprint editions, so only their covers are reproduced within these pages) were written and illustrated by forward-thinking creators determined make the hero relevant and interesting on his own terms once more.

One huge factor aiding the transition was the fact that the publishers now finally acknowledged that a large proportion of their faithful readership were discerning teens or even adults, not just kids looking for a quick, cheap, disposable entertainment fix. Working through other contemporary tropes – most notably a renewed global fascination in all things supernatural and gothic – the creative staff reshaped Batman into a champion capable of working within the new “big things” in comics: realism, organised crime, social issues, suspense and even supernatural horror…

During this period the long road to our modern obsessive, scarily dark Knight gradually produced a harder-edged, grimly serious caped crimebuster whilst carefully expanding the milieu and scope of Batman’s universe. That especially meant re-assessing his fearsome foes, who ceased to be harmless buffoons and inexorably metamorphosed back into the macabre Grand Guignol murder-fiends which typified the villains of the early 1940s.

This mini-renaissance also resulted in a groundbreaking experiment now lauded as one of the first great extended Batman epics…

The moody mayhem begins with ‘Asylum of the Futurians’ (Batman #229, by Robert Kanigher, Irv Novick & Frank Giacoia) pitting the astounded hero against a sect of self-proclaimed mutants who might simply have been the craziest, most self-deluding killers he had ever faced. Almost simultaneously, Detective Comics #408 offered a short sharp shocker by neophyte scripters Len Wein & Marv Wolfman. Limned by Neal Adams & Dick Giordano ‘The House That Haunted Batman’ showcased spectral apparitions, the apparent death of Robin and a devilish mystery callously perpetrated by one of the Gotham Guardian’s most sinister enemies. Frank Robbins, Novick & Giordano then addressed the ongoing social revolution as our hero stopped a juvenile delinquent gang-war. When the now united kids occupied a palatial new building the ‘Take-Over of Paradise’ (Batman #230) provoked a vicious murder. Luckily the Caped Crimebuster was on hand to solve the case before a renewed bloodbath began…

Detective #409 saw Batman face a disfigured lunatic slashing portraits and killing their subjects in ‘Man in the Eternal Mask’ (Robbins, Bob Brown & Giacoia) whilst next issue proved to be another chillingly memorable murder-mystery from the most celebrated creative team of the decade. ‘A Vow from the Grave!’ by Denny O’Neil, Adams & Giordano at their spectacular best featured an exhausted Batman hunting one ruthless killer and inadvertently stumbling into another murder amidst an enclave of retired circus freaks…

Multi-talented Dick Giordano was inker of choice for the Darknight Detective at this time: his slick, lush line and brushwork lending a veneer of continuity to every penciller. Unless I say otherwise, please assume it’s him on every cited story from now on…

The Dark Knight was lured to Vietnam to save an airliner full of hostages in Batman #231 (Robbins with Novick pencils), barely surviving a vicious vengeance scheme triggered by the ‘Blind Rage of the Ten-Eyed Man’. Then the first subtle plot-strands of a breathtakingly ambitious saga unlike anything seen in comics before were woven in Detective Comics #411. Still in the East, undercover and hunting Dr. Darrk (leader of lethally clandestine League of Assassins introduced in #405), Batman’s pursuit led ‘Into the Den of the Death-Dealers’ (O’Neil & Brown) where a climactic struggle resulted in the death monger’s demise and freedom for an exotic hostage he was holding. Her name was Talia

We learned more of her in Batman #232 where O’Neil & Adams introduced her father – immortal eco-terrorist Ra’s Al Ghul – in a whirlwind adventure which became a signature high-point of the entire Batman canon. ‘Daughter of the Demon’ is a timeless globe-girdling pulp mystery yarn drawing the increasingly dark detective from Gotham’s concrete canyons to the Himalayas in search of Robin and Talia: hostages purportedly captured by forces inimical to both Batman and the mysterious figure who claims to working in secret to save the world…

Ra’s was a contemporary, hopefully more acceptable embodiment of the classic inscrutable ultimate foreign devil (typified in a less forgiving age as the “Yellow Peril” or Dr. Fu Manchu). This kind of alien archetype permeates popular fiction and is still an astonishingly powerful villain-symbol, although the character’s Arabic origins – neutral at that time – seem to uncomfortably embody a different kind of ethnic bogeyman in today’s world.

The concept of a villain who has the best interests of the planet at heart is also not new, but Ra’s Al Ghul – whose avowed intent is to reduce teeming humanity to viable levels and save the world from our poison – hit a chord in the 1970s, a period where ecological issues first came to the attention of the young. It was a rare kid who didn’t find a note of sense in what “the Demon’s Head” planned.

The spectacular tale ended with a shocking pronouncement of what Ra’s intended for Batman…

A return to relative normality came in ‘Legacy of Hate!’ (Detective Comics #412 by Robbins, Brown) as Bruce Wayne heads to Northern England for a convocation of kin gathered to settle the ownership and disposition of ancient Waynemoor Castle. Sadly, even Batman couldn’t separate the spate of attempted murders which followed into purely human perpetrators and the fault of the manor’s vengeful ghost knight…

DC #413 blended the spooky tone of the times with a healthy dose of social inclusion as ‘Freak-Out at Phantom Hollow!’ (Robbins & Brown) sees Batman saving two abused hippie kids being picked on by folk in a rural hamlet, only to become embroiled in a witch’s curse and mad bomber’s plot. Batman #233 was an all-reprint edition, after which #234 featured the stellar return of one of the hero’s most tragic foes. As comics became increasingly more anodyne in the 1950s, psychologically warped actualised schizophrenic Two-Face slipped from Batman’s roster of rogues, but with ‘Half an Evil’ (O’Neil, Adams & Giordano) he resurfaced at the forefront of grimmer, grittier stories. When a string of bizarre and brutal robberies afflicts Gotham, the baffled Batman must use all his ingenuity to discern the reasoning and discover the identity of a ruthless hidden mastermind in time to thwart a diabolical scheme…

An aura of Film Noir redemption colours O’Neil & Novick’s ‘Legend of the Key Hook Lighthouse!’ (Detective #414), as Batman tracks gunrunners to a haunted coastal bastion in Florida. However, only supernatural intervention enables him to save bystanders who, whilst not exactly innocent, certainly don’t deserve the fate psychotic banana republic despot General Ruizo planned for them…

In Batman #235’s ‘Swamp Sinister!’ (O’Neil & Novick) early insights into the true character of Talia and her ruthless sire manifest when the Dark Knight races to recover a stolen bio-weapon, whilst in Detective #415 Robbins & Brown’s ‘Challenge of the Consumer Crusader’ sees the Gotham Gangbuster uncover an extortion ring inside the nation’s most respected product-testing organisation.

Detective Comics #400 had introduced a dark twisted doppelganger to Gotham’s Guardian when driven scientist Kirk Langstrom created a serum to make him superior to Batman… and paid a heavy price. Over two further tales Langstrom and his fiancée Francine endured his monstrous transformations until Batman found a cure. Now that trilogy expanded in DC #416 as Robbins illustrated his own script in ‘Man-Bat Madness!’ Here Kirk seemingly slips back into his mutative madness. Luckily, Batman has the faith to look beyond appearances and discerns a hidden factor in the scientist’s inexplicable recidivism…

In Batman #236, Robbins & Novick blend mysticism with a solid murder-plot, cover-up and blistering action in ‘Wail of the Ghost-Bride!’ after which a journalist tries to become ‘Batman for a Night’ (Detective #417, Robbins, Brown & Giordano) but only succeeds after experiencing a similar crime-created loss…

‘Night of the Reaper!’ – by O’Neil, Adams & Giordano from Batman #237 – is another of the era’s most revered tales: a harrowing Halloween epic finding Robin working with his former mentor to solve a string of barbarous killings, only to uncover a pitifully deranged perpetrator as much sinned-against as sinner…

Following the cover of reprint giant Batman #238, Detective Comics #418 delivers a (temporary) finish to the short-lived career of The Creeper as ‘…And Be a Villain!’ (O’Neil & Novick) pits the Gotham Guardian against a former hero being simultaneously killed and driven crazy by his own powers. At the heart of the problem is a criminal scientist forcing The Creeper to steal in return for a promised cure, but that’s no help as Batman battles a foe faster, stronger, more agile and far scarier than he…

A corpse weighed down with Batman figurines leads our hero into an underworld imbroglio packed with shameful family freaks, a ruthless master smuggler and the pitiful ‘Secret of the Slaying Statues!’ (Detective #419 by O’Neil & Novick) before Christmas classic ‘Silent Night, Deadly Night!’ (O’Neil & Novick in Batman #239) sees the masked manhunter striving to save a desperate, poverty-struck single parent from making the worst decision of his life – with a little seasonal help from a Jolly higher power…

Robbins again solos for Detective Comics #420’s ‘Forecast for Tonight… Murder!’ as a radioactive dead man stalks one of Gotham’s greatest philanthropists, easily outwitting Batman’s every preventative measure. It only gets tougher when the hero discovers he might be safeguarding the wrong injured party…

The long-brewing war between Batman and Ra’s Al Ghul goes to Def Con 3 in Batman #240 when O’Neil, Novick & Giordano set the scene for a groundbreaking “series-within-a-series” soon to follow. After Batman uncovers one of his opponent’s less worthy and far more grisly projects, he is forced to compromise his principles and deliver ‘Vengeance for a Dead Man!’ The end result will be open war between Batman and the Demon’s Head…

Batman has to break a blackmailer who knows all Gotham’s dirty secrets out of prison during a full-scale riot in ‘Blind Justice… Blind Fear!’ (another all-Robbins affair from DC #421) whilst in the following issue O’Neil, Brown & Giordano have the Dark Knight expose a cunning hijacking ring using radical methodology for corporate reasons in ‘Highway to Nowhere!’ Another sociopathic killer then debuts in Batman #241 as the hero hunts freelance spy Colonel Sulphur, whose extortion scheme revolves around his threat to kill a Pentagon officer’s wife.

‘At Dawn Dies Mary McGuffin!’ by O’Neil & Novick sees Batman scouring Gotham in a tense race against the clock in direct counterpoint to Detective #423’s ‘The Most Dangerous Twenty Miles in Gotham City’ (Robbins, Brown) wherein the masked manhunter’s cognitive skills are tested trying to slip a Russian agent past a gang of ultra-patriots. The killers don’t care that he’s being exchanged for a captive American, they just want to kill a commie and send a message…

Batman #242-244 (and an epilogue from #245 not included in this volume) formed a single extended saga taken out of normal DC continuity. It promised the final confrontation between two opposing ideals. O’Neil, Novick & Giordano opened the campaign in Batman #242 with ‘Bruce Wayne – Rest in Peace!’ as – his civilian identity taken off the board – Batman gathers a small team of specialist allies. These comprise criminal alternate-identity Matches Malone, scientific advisor Dr. Harris Blaine and Ra’s’ top assassin Ling all coerced and sworn to destroy the Demon forever.

Meanwhile it was business as usual in Detective #424 where Double-Cross-Fire!’ by Robbins & Brown played out an astoundingly cunning murder plot with Batman challenging Commissioner Gordon (and us readers) to spot a telltale clue giving the game away. O’Neil & Novick then get all Shakespearean in #425 where ‘The Stage is Set… for Murder!’ and Batman carefully seeks to glean which thespian is plotting a big, bloody finish before the curtain comes down forever…

O’Neil, Adams & Giordano returned with the second chapter of their landmark epic in Batman #243 as the team – plus latecomer Molly Post – bombastically invade Ra’s’ Swiss citadel moments after their intended target passes away. Nobody suspects the ageless villain’s resources include ‘The Lazarus Pit’ which can revive the dead…

In Detective #426, a spate of inexplicable suicides amongst the wealthy leads Batman to suave gambler Conway Treach: a man who just can’t lose. Soon, however, the huckster learns his grim opponent has his own system for winning ‘Killer’s Roulette!’ in another suspenseful all-Robbins gem leading chronologically and conclusively to Batman #244 and the fateful finale wherein ‘The Demon Lives Again!’ Sadly, despite all his supernal gifts and forces, Ra’s cannot escape the climactic vengeance of his implacable foe in dream-team O’Neil, Adams & Giordano’s compulsive climax.

With the game-changing classics in this volume, Batman finally and fully returned to the commercial and critical top flight he had enjoyed in the 1940s, reviving and expanding upon his original conception as a remorseless, relentless avenger of injustice. The next few years would see the hero rise to unparalleled heights of quality so stay tuned: the very best is just around the corner …that dark, dark corner…
© 1971, 1972, 2015 DC Comics. All rights reserved.

Star Hawks volume 1


By Ron Goulart & Gil Kane, & various (Hermes Press)
ISBN: 978-163140-397-2 (HB)

This book includes Discriminatory Content produced in less enlightened times.

During the later 20th century, comic book publishers worked long and hard to import their colourful wares to the more popular and commercially viable shelves of bookshops, until eventual acceptance came via the hybrid form we know now as graphic novels. Newspaper strips (and periodical humour/satire magazines like Mad) had, of course, been regular fare for these sales points since the 1950s.

By dint of more accessible themes and subjects, simpler page layouts and just plain bigger core readerships, comedy and action newspaper serials easily translated to digest-sized book formats and sold by the bucketload to a broad base of consumers. Because of this, the likes of Peanuts, B.C., Broom Hilda, Flash Gordon, Mandrake and so many others were an entertainment staple for cartoon-loving, joy-deficient kids and adults from the 1960s to the 1990s. In the final accounting comedies and gag books far outweighed dramas. By the TV-saturated 1970s the grand era of newspaper adventure strips was all but over, although some few dynamic holdouts persevered. There were even some new gems still to come.

One such was this astonishingly addictive space opera/police procedural which debuted on October 3rd 1977. The strip was created by novelist, comics scripter and strip historian Ron Goulart slightly in advance of science fiction’s revival and resurgence which culminated in the release of Star Wars (and later continued by the legendary Archie Goodwin who all-but-sewed up the sci-fi strip genre at that time by also simultaneously authoring the Star Wars newspaper serial which premiered in 1979)…

Star Hawks was graced by the dazzlingly dynamic art of Gil Kane and blessed with an innovative format for such fare: a daily double-tier layout allowing far bigger, bolder graphics and panel compositions than a traditional single bank of three or four frames.

The core premise was also magically simple: in our future, humanity has spread throughout the galaxy and inhabits many worlds, moons and satellites… and wherever man goes there’s crime and a desperate need for policemen and peacekeepers…

As revealed in his picture- & photo-packed Introduction ‘In at the Creation’, Goulart began with working title “Space Cops”, which was eventually editorially overruled and superseded with the more dashingly euphonious and commercially vibrant Star Hawks. He goes on to describe resistance the strip suffered from its own syndicate, delays that meant it only launched after Star Wars set the world on fire and how he was ultimately edged out of the creative process altogether…

A brace of mass-market digest paperbacks were released whilst the strip was still running, and at the end of the 1980s, 4 comic book-sized album collections came from Blackthorne Publishing, but these are all now out-of-print and hard to acquire, so let’s be thankful for this first sturdy hardback archival edition…

Printed in landscape format with each instalment fitting neatly onto a page (and almost original publication size), this stirring tome of clean, crisp monochrome art is tight and taut: steaming straight in with the premiere episode. Here we meet villainous Raker and his sultry, sinister boss: child-of-privilege Ilka. They are scouring the slums and ruins of alien world Esmeralda for a desperate girl plagued by dark, dangerous visions…

Enter Rex Jaxan and burly Latino lothario Chavez: two-fisted law-enforcing police officers on the lookout for trouble, and who promptly save the lost lass from slavers only to become embroiled in a dastardly plot to overthrow the local Emperor by scurrilous arms merchants. Also debuting in that initial tale is the officers’ boss Alice K. Benyon – far more than just a sexy romantic foil for He-Hunk Jaxan, and an early example of a competent woman actually In Charge (even if she does it in slinky form-hugging outfits)…

The debuting standbys also include awesome space station “Hoosegow” and Sniffer, the snarkiest, sulkiest, snappiest robo-dog in the galaxy. This mechanical mutt gets all the best lines…

Barely pausing for breath, the star-born Starsky and Hutch (that’s Goulart’s take on them, not mine) are in pursuit of an appalling new weapons system developed to topple the military dictatorship of Empire 13: the “Dustman” process (beginning on November 15th 1977). Before long, searches for the illegal and appalling WMD develop into a full-on involvement in what should have stayed a local matter; and inevitably civil war…

The next sequence (March 17th to June 19th 1978) opens with the jubilant boys investigating stupendous resort satellite Hotel Maximus, with Alice K. along to bolster their undercover image. On Maximus, every floor holds a different daring delight, from dancing to dinosaur wrangling to Alpine adventure – but the return of malevolent Raker heralds a whole new kind of chaos as he is revealed as an agent of pan-galactic criminal cartel The Brotherhood.

Moreover, the Maximus is the site of their greatest coup – a plot to mass mind-control the universe’s richest and most powerful citizens. So pernicious are these villains that the Brotherhood can even infiltrate and assault Hoosegow itself…

Foiling the raiders, Jaxan & Chavez quickly go on the offensive, hunting the organisation as a new epic begins on June 20th (which frustratingly leaves this initial collection paused on a tense cliffhanger). The investigation takes them to pesthole planet Selva: a degraded world of warring tribes and monstrous mutations, where ambitiously dogged new recruit Kass seeks to distinguish himself, even as on Hoosegow the Brotherhood is deadly and persistent with new leader Master Jigsaw executing his plan to destroy the Star Hawks from within…

Wrapping up the starry-eyed wonderment is the first part of Daniel Herman’s biographical assessment ‘Gil Kane: Bringing a Comic Book Sensibility to Comic Strips’

The Star Hawks strip ran until 1981, garnering a huge and devoted audience, critical acclaim and a National Cartoonists Society Award for Kane (1977 Story Comic Strip Award). It is quite simply one of the most visually exciting, rip-roaring and all-out fabulous sci-fi sagas in comics history and should be part of every action fan’s permanent collection. These tales are a “must-have” item for every thrill-seeking child of the stars and fan of the classic space age…
© 1977, 1978, 2017 United Features Syndicate, Inc. All rights reserved.

Asterix and the Picts (Asterix album 35)


By Jean-Yves Ferri & Didier Conrad, coloured by Thierry Mébarki, Murielle Leroi & Raphaël Delerue: translated by Anthea Bell (Orion Books)
ISBN: 978-1-44401-167-8 (Album HB) 978-1-44401-169-2 (Album TPB) eISBN: 978-1-4440-168-5

Asterix the Gaul is probably France’s greatest literary export and part of the fabric of French life. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and – whenever necessary – a magical potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference for all us non-Gallic gallants when we think of France.

The diminutive, doughty darling was created at the close of the 1950s by two of our artform’s greatest masters, with his first official appearance being October 29th in Pilote #1, even though he had actually debuted in a pre-release teaser – or “pilot” – some weeks earlier. Bon Anniversaire mon petit brave!

His adventures first touched billions of people all around the world for five and a half decades as the sole preserve of originators Rene Goscinny and/or Albert Uderzo. After close on 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st saga – Asterix and Caesar’s Gift – was the first to be released as a complete original album prior to serialisation.

Thereafter each new album was an eagerly anticipated, impatiently awaited treat for legions of devotees, but none more so than this one which was created by Uderzo’s handpicked replacements – scripter Jean-Yves Ferri (Fables Autonomes, La Retour à la terre, De Gaulle à la plage) and illustrator Didier Conrad (Les Innomables, Le Piège Malais, Tatum, Spirou) – who had taken up a somewhat poisoned chalice on his retirement in 2009. And began the further adventures of truly immortal French heroes. Happily the legacy was in safe hands, especially after this first book was meticulously overseen by Uderzo every step of the way…

Whether as an action-packed comedic romp with sneaky, bullying baddies getting their just deserts or as a punfully sly and witty satire for older, wiser heads, the new work is just as engrossing as the previously established canon, and English-speakers are still happily graced with the brilliantly light touch of translator Anthea Bell who, with former collaborator Derek Hockridge, played no small part in making the indomitable little Gaul so palatable to English-speakers around the globe.

As you surely already know, half of these intoxicating epics are set in various exotic locales throughout the Ancient World, whilst the rest take place in and around Uderzo’s adored Brittany where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

Although the country is divided by the notional conquerors into provinces Celtica, Aquitania and Amorica, the very tip of the last named regions stubbornly refuses to be pacified. The Romans, utterly unable to overrun this last bastion of Gallic insouciance, are reduced to a pointless policy of absolute containment – and yet these Gauls come and go as they please. Thus a tiny seaside hamlet is permanently cut off (in the broadest, not-true-at-all sense) by heavily fortified garrisons Totorum, Aquarium, Laudanum and Compendium: filled with veteran fighters who would rather be anywhere else on earth than there…

Their “confined detainees” couldn’t care less: casually frustrating and daily defying the world’s greatest military machine by simply going about their everyday affairs, untouchable thanks to a miraculous magic potion brewed by resident druid Getafix and the shrewd wits of diminutive dynamo Asterix and his simplistic, supercharged best friend Obelix

Astérix chéz les Pictes was released in October 2013, simultaneously hurtling off British shelves as Asterix and the Picts. It opens in February with snow piled deep in the village and all around its weathered stockade. Eager to avoid the usual spats, snipes and contretemps of their fellows, doughty little Asterix and his affable pal Obelix go for a bracing walk on the beach and discover lots of flotsam and jetsam: Roman helmets, old amphorae, a huge cake of ice with a strange tattooed giant inside…

Carrying the find back to their fascinated friends, the duo are informed by Getafix that the kilted chap appears to be a Pict – another tribe ferociously resistant to Roman rule – from distant Caledonia on the other side of the sea. The find polarises the village: the men are wary and distrustful but women seem to find the hibernating Hibernian oddly fascinating. So great is the furore over the discovery nobody bats an eyelid when Limitednumbus the Roman census-taker sidles into the village eager to list everything going on and everyone doing it…

Soon Getafix has safely defrosted the giant but the ordeal has left the iceman speechless. That only makes him more interesting to the wowed womenfolk, and when a smidgeon more Druid magic gives him a modicum of voice (very little of it comprehensible), before long Chief Vitalstatistix orders his mismatched go-to guys to take ship and bring the bonnie boy back to his own home, wherever it is.

… With the gorgeous tattooed giant gone, the bedazzled women will go back to normal again. At least that’s the Chief’s fervent hope…

After tearful farewells (from approximately half of the village) the voyagers head out, greatly encouraged as the Pict suddenly regains his power of speech. In fact he then can’t stop gabbing, even when the Gauls meet their old chums The Pirates and indulge in the traditional one-sided trading of blows.

The reinvigorated refrigerated hunk is called Macaroon and is soon is sharing his tale of woe and unrequited love even as the little boat steadily sails towards his homelands. Macaroon lived on one side of Loch Androll and loved Camomilla, daughter of chieftain Mac II. Sadly, ambitious, unscrupulous rival chieftain Maccabaeus from across the water wanted to marry her too and cunningly disposed of his only rival by lashing him to a tree trunk and casting him into freezing coastal waters…

Meanwhile in Caledonia, a Roman expeditionary force led by Centurion Pretentius arrives and makes its way to a rendezvous with a potential ally: a chief of clan Maccabees willing to invite the devious, all-conquering empire into the previously undefeated land of the Picts…

Once Macaroon and his Gallic guardians reach home turf they are feted by his amazed, overjoyed kin, whilst across the loch the traitor seeks to placate his own men who have witnessed the giant’s return and believe him a ghost. Villainous Maccabaeus is only days away from becoming King of all the Picts. He even holds captive Camomilla – whom he must wed to cement his claim – and with Romans to enforce his rule looks forward to a very comfortable future. He will not tolerate anything ruining his plans at this late stage…

Things come to crisis when Macaroon has a sudden relapse and the Druid’s remedy to restore him is lost at the bottom of a loch thanks to the playfulness of the tribe’s colossal and revered water totem “the Great Nessie”. When Asterix & Obelix helpfully offer to retrieve it, they find a tunnel under the loch leading into the Maccabees fortress, and which is simply stuffed with lots of lovely Romans to pummel…

With the jig up and Camomilla rescued, the scene is set for a spectacular and hilarious final confrontation setting everything to rights in the tried-and-true, bombastic grand manner…

Fast, funny, stuffed with action and hilarious, tongue-in-cheek hi-jinks, this is a joyous rocket-paced chariot ride for lovers of laughs and devotees of comics everywhere…
© 2013 Les Éditions Albert René. English translation: © 2013 Les Éditions Albert René ©. All rights reserved.