Sugar and Spike Archives volume 1


By Sheldon Mayer (DC Comics)
ISBN: 978-1-4012-3112-5 (HB)

Win’s Christmas Gift Recommendation: Utter Entertainment Perfection… 10/10

I actually intended this for a forthcoming week of kid-friendly books in the New Year but on re-reading this gloriously whimsical and hilariously absurdist tome I came to the conclusion that just like its scintillating and ultra-impatient co-star, I am quite impatient and don’t like to share with just anybody, so this is for Right Now …and probably just for the parents, ok?

And just so we’re clear, miss Sugar Plumm predates Miss Piggy by DECADES and is marginally scarier! Okay? Good, now go on, and let the kids see it too if you want…

Sheldon Mayer (April 1, 1917 – December 21, 1991) is arguably the most important man in American comic book history. A writer and cartoonist, he was also the editorial guiding light behinds dozens of major features at All American Publishing, with a hand in the creation of Wonder Woman, The Flash, Hawkman, Green Lantern, Justice Society and many more.

He mentored young creators like Carmine Infantino and Joe Kubert and his creative opinions as assistant to Max Gaines and others dictated the way the entire industry unfolded.

Back in 1935, he was a writer, artist and eventually editorial assistant to Major Malcolm Wheeler-Nicholson at embattled and failing outfit National Allied Publications. In 1938, Mayer was credited with rescuing from the trash can a weird strip about a strongman in tights and a cape. He apparently loved the feature – by two kids named Siegel and Shuster – and pushed until Harry Donenfeld put it in his new anthology Action Comics. That worked out pretty well in the end…

Above all else, Mayer was an inveterate and incurable cartoonist. In 1936, at Dell Comics he created semi-autobiographical boy cartoonist Scribbly, and when “Shelly” joined Gaines at AA he brought that comical kid with him. When the superhero craze truly kicked off, Mayer added one to the strip. Ma Hunkel was Scribbly’s fearsome landlady, and when crime and ne’er-do-wells plagued her neighbourhood, she tackled the problem by making a costume from kitchen scraps and pots to patrol her inner city district as the mighty, mysterious Red Tornado

In 1948, Mayer surrendered his editorial position to devote himself to drawing and storytelling. He had already spearheaded AA/DC’s move into funny animal features four years previously, in new or converted titles Funny Stuff (Summer 1944), Animal Antics (March 1946) and Funny Folks (April 1946). Cover-dated June 1945, Leading Comics (former home of the Seven Soldiers of Victory) was the first to drop superheroes, becoming an anthropomorphic mainstay with #15.

Mayer’s mirth mountain included the return of Scribbly; exploring the burgeoning teen scene in Leave it to Binky and Buzzy, and generating all-ages whimsy and hilarity in dozens of strips like Doodles Duck, Peter Porkchop, Nutsy Squirrel, Dodo and the Frog and The Three Mouseketeers. In 1956, he created the most charming and adorable comics concept ever published… Sugar and Spike.

The series was an all-Mayer affair that ran 98 issues – until his eyesight failed and he stopped drawing. Undaunted, he carried on as a writer: scripting anthological horror tales for Adventure Comics and sundry DC mystery titles like House of Mystery and Forbidden Tales of Dark Mansion. He also created Black Orchid, revived DC’s 1950s iteration of Rudolf the Red Nosed Reindeer and – following eye surgery – resumed drawing Sugar and Spike for international syndication.

Some of those stories were reprinted in DC digests The Best of DC, and in 1992, a commemorative 99th issue of Sugar and Spike: released as part of the DC Silver Age Classics series. As usual, I’m revelling in nostalgic joys here whilst whining like a baby and opining for DC to commission a full archival revival in print and digitally…

The concept is beautifully simple and evergreen and as a sign of the regard DC held Mayer in, he was allowed to sign his work: an honour only Siegel & Shuster, Bob Kane and Charles Moulton enjoyed at that time.

In in ordinary domestic America, there are two neighbouring families; each with a toddler. Those little kids get up to all sorts of mischief, much of it quite destructive. These kids are like all baby beings – able to clearly communicate with every other infant in creation – but not adults. The premise constantly generates captivating magic as the bright kids daily discover, categorise and classify their world: posit their own soundly rationalistic explanations for the grown-ups’ weird behaviours and fascinating toys and foods (or anything else they can put in their mouths…). Naturally, the adults think the babytalk babble is cute, but surely it’s nothing but charming nonsense?

Preceded by a revelatory Introduction from Comics historian Bill Schelly the wonderment opens right on the cover which introduces Sugar Plumm and Cecil “Spike” Wilson and sets up a regularly recurring gag: although friends and neighbours, the toddlers’ parents have differing approaches to child rearing. Whenever the kids discuss these discrepancies and attempt to capitalise on the parents’ latest tactic (this was the great era of baby advice gurus like Dr. Benjamin Spock), it’s usually Spike who suffers for it…

That premiere issue opens with ‘Sugar and Spike!’ as the Plumm family move in and quickly introduce themselves and their new daughter to the Wilsons. The kids get on like a house on fire, chatting away like old pals, even though it’s the first baby Spike has ever seen and he can’t form proper words yet…

He’s just discovered a universal truth: although everything has to learn its own language, all babies are born able to communicate with each other…

Soon he’s showing the fascinating new creature with the hair tail all the fun places in his house, like daddy’s basement workshop where all the loud fast toys and paint tins are, and despite the resultant chaos triggering the first of many spats between the adults a friendship for the ages is born…

‘Thumbs Up!’ then builds on the front-cover gag as the infants compare notes on how their parents react to thumb-sucking, unaware that there’s more than one baby-care book and varying opinions can produce wildly varying adult responses…

Mayer was well aware that his young readership needed lots of participatory stimulation and worked hard on activity pages such as ‘Write Your Own Comic Page’, wherein kids could fill in blank word balloons of a strip and colour it in afterwards, before ‘Busy Corners’ introduces Sugar’s Uncle Charley. He’s a motorcycle cop and her favourite adult, partly because he rides that bizarre “put-put” thing and partly because he always brings fun (for which read “inappropriate”) toys, but mostly because Uncle Charley never really grew up. Spike is initially jealous but soon warms to the big guy… just before his antics result in both babies and Charley being sent to stand in the corner again…

‘Free Wheeling’ then sees the tots work out the best – but not correct – way to use a wheelbarrow and invent an indoor sport based on golf that has immense destructive potential in ‘The Big Question’, after which their discovery of ‘The Yak-Yak Box’ leads to telephonic disaster. The debut issue then closes with a back-up starring older kid ‘Littul Snoony’, whose dabbling with a junior chemistry set leads to manic misunderstanding…

Sugar and Spike #2 (cover-dated June/July 1956) opens with mystery yarn ‘Photo Finish’ as the plucky lad attacks another baby photographer hired to snap little miss Plumm. The parents can’t understand why cameras terrify Sugar or why Spike always gallantly attacks the lens-jockeys, but that’s because they can’t understand the little lady’s tale of woe about a snake-ejecting trick box during an earlier photoshoot…

Understandable frustration at big people’s inability to understand baby talk boils over during ‘The Return of Uncle Charley’ who comes bearing a water-spurting fire truck and gets them stuck in the corner again, after which ‘Spike at Home’ and ‘Sugar at Home’ prove that the cooperative kids can cause chaos all on their own, before ‘The Big Toy Mystery’ details their discovery of vehicular fun – and folly – after Spike gets a tricycle…

Mayer was always aware that the newspaper comic strip was a powerful and ubiquitous tool used to raise circulation and promote customer loyalty in the 20th century, and as well as laughs, thrills and escapism creators often added games, cut-out collectibles and paper toys to their output. The common belief was that youngsters – especially girls – loved this kind of “dress-up” play, but I suspect many young men also joined in. One of the most popular and perennially effective was beloved characters in their underwear, plus assorted outfits to clothe them in. Many features took the process further by inviting readers to contribute designs.

This practise graduated from the strips to comic books, and Sugar and Spike employed paper-doll pages for its entire run, beginning with a set of cut-out ‘Pint-Size Pin-ups’ (the kids in diapers and six readers’ ensembles from summer dresses to a Davy Crockett suit), after which the kids go to a swish department store where Sugar teaches her “doll-boy” ‘How to Play Loozum’. This issue closes with a ‘Do It Yourself Comic Page!’ where all the characters are faceless and readers can either draw their own or cut and paste from a selection of expressions graciously provided…

For #3, Spike is given a marble by some older kids, but his love for it triggers calamity when it’s eaten by a vacuum cleaner and Sugar makes the monster give back ‘The Shiny Round Roller’, after which ‘Spike Discovers the Ocean!’ and is quickly convinced that it hates him…

More ‘Pint-Size Pin-ups’ lead to a minor masterpiece as the boy is taken to his first restaurant and befriends the main course in ‘Lobsters Away!’ His screams lead to the Wilsons taking the baby crustacean home, where Spike and Sugar resolve to return “Alice” to her home in the ocean…

Activity page ‘You Be the Editor!!’ presents a scrambled strip to put in order – and colour in – before the issue closes with a “kootchy-coo!” monster invading the Wilson home. Happily, Sugar has encountered a “Nanty” before and her ‘Anti-Aunty’ tactics include roping in Uncle Charley to drive the beast away…

Cover-dated October/November, S&S #4 introduced another major theme and recurring gag: the babies’ gradual capitulation to nature and maturation, as epitomised by learning – to say, if not understand – new grown-up words. ‘Who’s Sorry Now?’ sees Spike in the corner when Sugar teaches him a term that makes adults forgive everything. However, when they hear someone apparently abusing the magic term, their vengeance is both fearsome and bizarre…

The tots’ discovery of a ‘New Gadget’ results in utter chaos and necessary redecoration before ‘One Sunday Afternoon’ finds Pa Wilson failing to self-assemble a new garden hammock thanks to their assistance. Staying with recreation, the ‘Water Babies’ are dumped on their dads, and enjoy a fishing trip that borders on the surreal and uncanny…

Sugar and Spike #5 (December 1956-January 1957) opens with the infants attending ‘The Birthday Party’ of an older kid, and utterly misunderstanding the notion of GIVING OTHER PEOPLE presents. This hilarious romp introduced mean bully Clarence: a spoiled older boy continually outwitted by the toddlers over the years.

Insomnia informs ‘The Early Birds’ as the tiny tots go walkabout whilst the parents enjoy the sleep of the exhausted, and Spike ponders ‘Grampa’s Problem’ – a sly observation on the indignities of old age – before more ‘Pint-Size Pin-ups’ anticipate ‘The Mystery of the Funny Runner’ with our curious kids questioning how older kids have wheels on their feet…

They seek to imitate firefighters in ‘To the Rescue’ with unwelcome results before the copy closes with a backyard clean-up that reveals ‘A Place for Everything’ isn’t literal when looking for somewhere to put fallen leaves…

Charm manifests in almost lethal amounts in #6 as the veteran infants meet and bring up to speed a newborn in ‘The New Baby’, and another developmental milestone is reached on ‘The Trip’ as both tots stay with Spike’s grandparents for their first Christmas. That witty wonderment is augmented by a ‘How To Make Sugar and Spike Dancing Dolls’ and more gloriously adorable ‘Pint-Size Pin-ups’, before ‘Winter Sunday’ sees the downside of shovelling snow off sidewalks with curious toddlers joining in and ‘Cats? Meowch!’ explores the hazards of finger painting with anchovy paste. This issue then folds with Spike and Sugar addressing consumerism in combat with all the mod cons (that was “Modern Conveniences” if you’re post Millennial) in ‘Baby vs. Machine’

By #7 (April/May 1957) Mayer was regularly using fashions contributed by readers, as here in opening yarn ‘Mud Mud Mud!’ when the moms try to split up the kids and Mrs Wilson bribes the local older boys to include Spike in their war games. When their messy roughness provokes a tantrum, Sugar comes to his rescue with shocking consequences but not as much as what happens when the misbehaving tots catch their moms consulting ‘The Magic Book’ that seems to dictate what punishments they get…

The mayhem of Spike’s ‘First Haircut’ came from a plot sent in by two readers, one of whom also designed outfits for another ‘Pint-Size Pin-ups’ section, whilst Mayer can claim full credit for Spike’s close encounter with ‘The Don’t-Touch Thing’ and almost sending his dad to jail from the passenger seat in motorcar moment ‘Three-Wheel Driver’

Issue #8’s mixes crockery carnage and childish misdemeanours with high concept as the kids give the adults ‘Speech Lessons’ in an attempt to make their moms properly communicate in clearcut babytalk and ‘Uncle Charley Strikes Again’ with another magnificently inappropriate toy for Sugar before a double helping of ‘Pint-Size Pin-ups’ leads to another failed experiment when Sugar ensures that ‘The Tick-Tock Won’t Tick-Tock Now!’

Grandpa then finds a way to replace a hobbyhorse in ‘Ride ‘Em Cowboy’, and we close with more animal antics in ‘Trip to the Zoo’

Sugar and Spike #9 saw the title shift to a monthly frequency: opening with ‘Double Trouble’ as the infants investigate a strangely familiar couple inside the big glass toy, whilst their wear & tear on  toys is tackled by daddy – AKA ‘The Fix-It Machine’, and – after two more ‘Pint-Size Pin-ups’‘Horse Sense’ traces the troubles caused by their first trip to an amusement park where the nippers naturally “liberate” a baby-talking little pony…

Another ‘Write Your Own Comic Page’ then leads to a breakthrough in counting in ‘Spike Learns Big Business’

This sublime collection concludes with #10 (cover-dated September 1957) beginning with ‘The Big Word Mystery’ as the troublesome toddler parrots a grown-up sound that makes adults go crazy, after which the kids learn that pulling ‘The Magic String’ makes day-time go away.

One last brace of ‘Pint-Size Pin-ups’ leads to another seaside jaunt where the parents go ‘Beach Nuts’ after the kids go AWOL and – once safely home – ‘More Adventures with the Yak-Yak Box’ when Spike tries in vain to rescue the random toddler who answered whilst he was playing with the very-forbidden telephone…

These are wonderful, whimsical stories from a time when comics were a major entertainment medium and the only mass market accessible to kids. Thanks to the gifts of Sheldon Mayer, these yarns remain some of the most beguiling and hilarious ever crafted – just ask the numerous countries the feature was syndicated to – and absolutely MUST be brought back for kids of every vintage to enjoy.
© 1956, 1957, 2011 DC Comics. All Rights Reserved.

Billy’s Boots Book 1: The Legacy of ‘Dead-shot’ Keen


By Fred Baker, Colin Page, Mike Western, Bill Lacey, Tom Kerr & various (Rebellion Studios)
ISBN: 978-1-78108-671-1 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Classic Comics Fun and Games… 9/10

British kids have always been utterly besotted with sports and comics have continually fed and fuelled their addiction. Even in the days when children’s only exclusive “entertainment” was primarily prose “Story Papers”, tales of playing field rivals, earnest competition, glorious accomplishments, fair play and sporting prodigies dominated. As comic strips took tight hold of kid’s lives during WWII and after, generations of boys grew up wanting to be Wilson, Alf Tupper, His Sporting Lordship, Skid Solo or Roy of the Rovers.

As the 1950s unfolded, football became the undisputed leader of sporting strips: a peculiarly wide field that had found room for speedway, cricket, motor racing, rugby, boxing, wrestling, athletics and fishing among many, many others. In September 1954, Amalgamated Press launched a companion comic to anthological market leader Lion. Edited by Derek Birnage – until 1963, when Barrie Tomlinson took over – Tiger – The Sport and Adventure Picture Story Weekly was cover-dated 11th September and out in time for the new football season. Primarily sports-themed for its entire run (1573 issues until 1985) it merged with or absorbed Champion (1955), Comet (1959), Hurricane (1965), Jag (1969), Scorcher (1974) and Speed (1980) before itself being subsumed by the relaunched Eagle in April 1985.

Among its most memorable treasures was Skid Solo, Johnny Cougar, Rod and Line, Hot Shot Hamish, Nipper, Football Family Robinson, Billy’s Boots and Roy of the Rovers

As the 1960s segued into a new decade, across the United Kingdom, football was king in comics: everything from straight sporting drama strips to wild comedies with strange teams and odd motivations, and even supernaturally-tinged strips like Raven on the Wing

Shoot launched in 1969, a junior, comics-heavy version of adult magazine Goal (which it eventually absorbed!) and Striker in January 1970. Its lead strip would graduate to The Sun newspaper.

Scorcher also kicked off on January 10th 1970, with an all football roster of photo-features sports journalism dedicated to the beautiful game and strips including Kangaroo Kid, Royal’s Rangers, Bobby of the Blues, Sub (He’s always on the sidelines!), Paxton’s Powerhouse, Lags Eleven, Jack of United, Jimmy of City, Hotshot Hamish and Nipper, but the breakout feature proved to be a dramatic reimagining of a comedy strip from Tiger: Billy’s Boots

Scorcher became Scorcher and Score after 77 issues (merging with Score ‘n’ Roar in early July 1971) and finally called “time” with the October 5th 1974 issue – a further 171 outings. Its favourite features were ultimately absorbed into Tiger in 1980, but Annuals and Summer Specials continued to appear until 1984.

The stories here originally played in Scorcher from 10th January 1970 to 9th January 1970. The strip had taken its name from a comedic feature by Frank Purcell that ran in Tiger from 1961-1963. For a fresh new era, it was overhauled by 50-year veteran scripter Fred Baker (Martin’s Marvellous Mini, Skid Kids, Tommy’s Troubles, Hot-Shot Hamish, and much more in titles including Tiger, Buster, Chips, Radio Fun, Film Fun, Valentine and Roy of the Rovers).

He wrote the feature for most of its first 20 years run which was initially illuminated – in this volume at least – by Colin Page (Adam Eterno, Paddy Payne), Bill Lacey (Rick Random, Super Detective Library, Cowboy Comics Library, Mickey Mouse Weekly, Mytek the Mighty, Rat Pack), Mike Western (Lucky Logan, Biggles, No Hiding Place, The Wild Wonders, The Leopard from Lime Street, Darkie’s Mob, HMS Nightshade, Roy of the Rovers) and Tom Kerr (Little Lew, Fay, Monty Carstairs, Kip Kerrigan, Kelly’s Eye, Captain Hurricane, The Steel Claw, Charlie Peace, Kraken, Black Axe, Boy Bandit, Tara King/The Avengers, Peter the Cat, Clarks Commandos et al).

Billy’s Boots was initially rendered in 2-page, full colour instalments and survived Scorcher’s merger with Tiger in 1974, and amalgamation with Eagle in 1985. A year later Billy migrated to Roy of The Rovers magazine offering new adventures until 1990. Even then, the lad kept kicking, appearing in reprints, Annuals and Best of Roy of the Rovers Monthly, Striker and Total Football magazine into the 21st century.

He’s also an international star, having been translated into Finnish, Swedish, Icelandic, Dutch, Bengali, Turkish and more…

In October 1971, John Gillatt took over the art for a 16-year run which truly defined the strip in readers’ eyes and minds, but that’s a treat for another volume…

Here however, in interlinked serials we meet 12-year-old Billy Dane who is an avid – but rubbish – footballer. His earnest desire is simply to play the game but he’s so bad nobody will let him join even a playground kickabout…

An orphan living with his grandmother, Billy’s life changes forever when he dutifully cleans out her attic and finds a battered old pair of football boots. They were a souvenir his grandad had picked up, and had been used by sporting legend Charles “Dead-Shot” Keene. When Billy wistfully dons them and starts mucking about in the backyard, something miraculous occurs.

Suddenly, he can kick with the force and accuracy of an adult professional and later testing shows that the fabulous footwear sends him subconscious messages, enabling to read a field and almost predict the best place to be in any game situation…

Now bursting with confidence and hungry to play, he rapidly moves from friendly games to school caps, county matches and even international fixtures, with a heaping helping of drama accruing from his eagerness frequently leading him to play for rivals and opposing teams…sometimes on the same day…

Further confusions and concerns arise as he researches the life of Dead-Shot and realises that he’s often reliving actual events that affected the star and shaped his astounding career. The phenomenon doesn’t let up even after Billy finally meets and befriends his idol…

Of course, as this is a drama the most challenging problem Billy constantly faces is losing, mislaying, being deprived of and recovering the ratty, tatty, far-out-of-fashion old boots: prompting many manic moments where the plucky kid must humiliatingly go on without the miracle-making fantastic footwear, but always the lad perseveres and overcomes…

It’s also not as if he doesn’t have other problems too. At one stage he’s forced to move across the country, leaving all his friends: encountering school bullies, and teachers and trainers who think he’s troubled…

After its initial set-up the nature of the stories become rather formulaic, with Billy always seeking to be the best he could: trying to wean himself off ghostly footgear and develop innate natural skills. This was usually a huge disappointment as he always failed unless he was wearing the boots of his hero. Thankfully, the astounding illustration always makes the stories feel fresh and the ongoing mystery of how and why the boots work keeps the tension up…

Such narrative repetition was not deemed a problem at the time, since editors held the firm conviction that readers had a definite shelf-life and would quickly move on to better things… like Chaucer, Len Deighton, or the back pages of The Sun or Daily Mirror

This astoundingly absorbing classic is another perfect example of purely British comics sensibilities: passionate, idealistic and desperately earnest as it follows the path of a working class hero navigating a treacherous path to glory or dismal defeat. This is a welcome reintroduction: inspirational, warm, beautifully rendered and absolutely unforgettable. Another treasure-trove from Rebellion’s ever-expanding Treasury of British Comics, this tale span generations and demands to be in every family bookcase.
© 1970, 1971, & 2020 Rebellion Publishing IP Ltd. All Rights Reserved.

A thankful tip of the fact hat to footy publications site Soccerbilia – for some of the background recycled here.

Marvel Masterworks: Golden Age Sub-Mariner volume 1


By Bill Everett, Paul Gustavson, Roy Gill, Harry Sahle, Lewis Glanzman, Stan Lee, Alan Mandel, Mickey Spillane, Art Gates, Basil Wolverton & others (Marvel)
ISBN: 978-0-7851-1617-2 (HB) 978-0-7851-5789-2 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: The Sea Son’s Greatest Golden Moments… 8/10

Prince Namor, the Sub-Mariner was the second super-star of the Timely Age of Comics – but only because he followed the cover-featured Human Torch in the running order of Marvel Comics #1 in October 1939. He has had, however, the most impressive longevity of the company’s “Big Three”: Torch, Subby and Captain America

The Marine Marvel was revived in 1962, an unbeatable force in Fantastic Four #4; once again an anti-hero/noble villain, prominent in the company’s pantheon ever since.

In world, the hybrid offspring of an undersea Atlantean princess and American polar explorer is a being of immense strength: highly resistant to physical harm, able to fly and thrive above and below the waves.

Created by young Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics entirely, and first caught the reading public’s attention as part of the “Fire vs. Water” headliners in the anthological Marvel Comics #1 – which became Marvel Mystery Comics with the second issue. His elementally apposite co-star was the Human Torch, but Namor had originally been seen – albeit in a truncated version – in the monochrome freebie Motion Picture Funnies: a weekly promotional giveaway handed out to moviegoers earlier that year.

Swiftly becoming one of Timely’s biggest draws, Namor won his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age.

In 1954, when Atlas (as the company had become known) briefly revived the Big Three Everett returned for an extended run of superb fantasy tales, but the time wasn’t right for superheroes yet and the title sunk again. Once again, Subby was the last revived character to be cancelled, as rumours of a possible TV series deal kept the book afloat…

When Stan Lee & Jack Kirby reinvented superheroes in 1961 with the Fantastic Four, they revived the angry amphibian as a troubled, amnesiac, yet decidedly more regal and grandiose anti-hero, who was understandably embittered at the loss of his sub-sea kingdom (seemingly destroyed by American atomic testing). He also became a dangerous bad-boy romantic interest: besotted with the FF’s golden-haired Sue Storm – who couldn’t make up her mind about him for decades…

Namor knocked around the budding Marvel universe for years, squabbling with assorted heroes like the Avengers, X-Men and Daredevil before securing his own series as part of “split-book” Tales to Astonish beside fellow antisocial antihero the Incredible Hulk. From there both went on to become cornerstone of the modern Marvel Universe.

Way back then, after his illustrious (and at long last finally filmic) career began in Marvel Comics #1, the Sub-Mariner solo vehicle launched in Spring 1941. The first four issues are gathered here – in hardcover, trade paperback and digital formats – accompanied by a fact-filled reminiscent Introduction from Subby scribe and comics historian Roy Thomas: sharing all the context and backstory any finny fun-fan could ever need. This titanic tome also incorporates all the rousing in-situ ads seen in the original releases…

Sub-Mariner Comics #1 featured two complete strip-stories starring the conflicted overlord of a “lost subsea kingdom at the South Pole”, plus a chilling back-up yarn starring costumed detective/adventurer The Angel: the first of a long run of macabre thrillers…

The drama begins with a ‘Deep-Sea Blitzkrieg’, prompting Namor to declare war on the perfidious Nazis after a fleet of U-Boats depth-charges his underwater home city. The Avenging Prince immediately retaliates in a bombastic show of super-power that deftly displays the unmatched graphic virtuosity of his creator Bill Everett.

The second story (by Everett and unknown assistants) concerns a deadly disease afflicting the Prince’s aquatic subjects, necessitating the Sub-Mariner’s return to New York. This trip is to obtain – by any means necessary – a supply of Radium. The dual nature of the antihero was always a major factor in Namor’s popularity, so even a shared enemy couldn’t keep him on the good side of the American authorities for long…

For most of these stories Everett and other lead artists used a string of assistants culled from the comic book “Shop” outfits. Sadly, with no accurate records, best guesses for uncredited contributors include Charles Nicholas (nee Wojtkoski), Witmer Williams, Ben Thompson, Sam Gilman, George Mandel, Mike Roy, Al Fagaly & Jimmy Thompson.

These deluxe editions also include the mandatory text features comics were compelled to run to maintain their postal status (an arcane system allowing publishers to procure large postal discounts as “second class mail”) so you can also enjoy prose fable ‘Namor… His Boyhood’ by Roy Gill before moving on to Paul Gustavson’s caped & costumed shamus in 20-page gothic chiller ‘The Angel and the House of Horror’.

Although dressed like a superhero, this dashing do-gooder was actually a blend (knock-off would be perhaps a bit unkind) of Leslie Charteris’ The Saint and The Lone Wolf (Louis Vance’s urbane two-fisted hero who was the subject of 8 books and 24 B-movies between 1917 – 1949).

One marked difference was the quality of the Angel’s enemies: his foes tended towards the arcane, the ghoulish and the just plain demented…

The globe-trotting paladin also seemed able to cast a giant shadow in the shape of an angel -. not the greatest aid to cleaning up the scum of the Earth, but he seemed to manage…

Sub-Mariner Comics #2 (Summer 1941) starts off with an untitled Nazi-busting tale – even though America was officially neutral until December 8th of that year – with Namor foiling a scheme to spring thousands of German POW’s from internment in Canada.

Everett’s hand is still in evidence, but by this time a growing number of the aforementioned assistants were slowly diluting his work as he struggled to produce a monthly strip in Marvel Mystery and his other commitments.

‘Steaming Statistics of Fire and Water’– illustrated by Harry Sahle – offers a package of fun facts before a second tale finds Namor in a Pennsylvania town hunting Fifth columnists and spies fomenting a strike amongst the miners producing coal for ships fuel. Cartoonist Lewis Glanzman provided a ‘Bum Jokes’ gag-page and young Stan Lee scripts text feature ‘The Story behind the Cover: Namor “Blitzes” a Nazi Sub’ before The Angel (art by Alan Mandel) quashes a sinister plot in New England to free ‘The Slaves of the Python’.

The Fall 1941 issue then opens with ‘The Mystery of the Disappearing Island’: a strikingly topical two-part tale combining Winston Churchill, the thorny question of Irish neutrality and a submerged city of druids invaded by Nazis as a staging post for future bomber raids on Britain.

Tinged with immediacy by political issues, this exotic fight-heavy romp was extra-length (40 pages), and followed by a mediocre, uncredited prose tale ‘Dispatch from Africa’ before culminating with a rather incestuous murder mystery wherein the Angel hunts for a killer when ‘Death Draws a Comic Strip!’

Sub-Mariner Comics #4 opens with ‘Murders by Ghost Light’ as Namor investigates a haunted hospital hiding all manner of non-Hippocratic shenanigans. The spooky themes continue when he then encounters a giant madman-made monster in ‘The Horror That Walked’.

‘Fresh Meat for a Raider’ is a prose naval adventure written by a promising young writer named Mickey Spillane, whilst ‘Pop’s Whoppers’ (by Art Gates) is a jolly comedy feature starring an inveterate tall-tale teller, followed by another sinister horror puzzler for the Angel: ‘Death’s Merry-Go-Round!’.

The vintage voyages conclude with a lost gem from legendary graphic genius Basil Wolverton who wraps things up with a comically surreal Dr. Dimwit page.

Before we leave, however, a selection of Sub-Mariner Comics house ads and photo features of a contemporary comics newsstand – with Everett himself – further enhance the period experience…

Many early Marvel Comics are more exuberant than qualitative, but this compendium, even if largely devoid of premier league talent, is a wonderful exception. Offering high-octane – albeit outrageously jingoistic and culturally enmired in its time – staggering action, it is a splendid, historically unvarnished read as well as a forgotten treasure Fights ‘n’ Tights fans will find irresistible.
© 1941, 2005, 2012, 2017 Marvel Characters, Inc. All rights reserved.

The Spider: Crime Unlimited


By Jerry Siegel, Donne Avenell, Aldo Marculeta, Giorgio Trevisan & various (Rebellion Studios)
ISBN: 978-1-78618-465-8 (HB/Digital)

Win’s Christmas Gift Recommendation: Bizarrely Bombastic Action Adventure… 8/10

Part of Rebellion’s Treasury of British Comics strand, The Spider: Crime Unlimited is a sublimely cool hardback collection celebrating an all-but forgotten sub-strand of the 1960s comics experience.

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like DC Thomson’s The Beano were leavened by thrillers like Billy the Cat or General Jumbo and adventure papers like Amalgamated Press/Fleetway’s Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. And yes, both rival companies had equivalents in those categories too…

They also produced Seasonal specials, hardcover Annuals and digest-sized anthology publications. DCT still publishes Commando Picture Library and used to have romance and science fiction titles such as Starblazer, matched by their London competitors with titles like Super Picture Library, War Picture Library, Air Ace Picture Library and Action Picture Library. These were half-sized, 64 page monochrome booklets with glossy soft-paper covers, but between 1967 and 1968 – at the height of the sixties Spy and Superhero booms – were supplemented by a deluxe, card-cover, 132 page version – The Fleetway Super Library.

As well as the always-popular war option of “Front Line” (starring by turn Maddock’s Marauders or Top-Sergeant Ironside), this line offered a “Secret Agent Series” – alternating cool spy operatives Johnny Nero and Barracuda – and the “Stupendous” (formerly and briefly “Fantastic”) series: delivering lengthy complete sagas starring either The Steel Claw or The Spider. These extra adventures came twice a month and ran 13 tales for each, and this spiffy hardback tome (245x177mm) re-presents the second and fourth releases, both starring the eerie webspinning master of crime…

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, jingoistic, racist supermen like Captain Hurricane and more often than not reformed criminals or menaces like Charlie Peace, The Steel Claw or The Spider

…And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful symbol of justice is an Eagle-bedecked, anonymously-helmeted, jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and obliviously blinkered over-privileged simpletons…

All joking aside, British comics are unlike any other kind and simply have to be seen to be believed and enjoyed. One of the most revered stars of the medium has finally begun to be collected in various archival editions, and perfectly encapsulates our odd relationship with heroism, villainy and particularly the murky grey area bridging them…

Mystery criminal genius and eventual superhero The Spider launched in peerless weekly anthology Lion with the June 26th 1965 issue. He would reign supreme until April 26th 1969, and periodically return in reprint form (in Vulcan) and occasionally new stories ever since.

As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent is an enigmatic super-scientist whose goal is to be acclaimed the greatest criminal of all time. The flamboyantly wicked narcissist began his public career by recruiting crime specialists: safecracker Roy Ordini and genteelly evil inventor Professor Pelham before attempting a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who was forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel.

Here his unique approach and astounding imagination results in a truly bizarre outing for Aldo Marculeta – who draws like Massimo Bellardinelli – to illustrate in 2 panels per page as Super Picture Library #2 heralds the menace of ‘The Professor of Power’

It begins as The Spider crashes a fancy party to mock retiring Police Chief Brady whilst abusively reminding his minions who is boss, but has unexpected repercussions as outraged scientist Aldo Cummings creates a process to counteract the evil of such villainy by removing wickedness from living beings. Sadly, his ray machine malfunctions and utterly alters his own personality whilst also bestowing other arcane gifts…

Although completely evil now, the shapeshifter is still obsessed with The Spider and sets out to humiliate and destroy him through a campaign of terror that sees his opponent beaten and jailed whilst the Professor disrupts global peace and even sacrifices humanity to alien body snatchers from an extradimensional realm. With human beings inhabited by the evil entitoids, the maniac deems his duels with the webspinner over, but he has underestimated the cunning and resolve of his foe, who finds himself in the strange position of being Earth’s saviour…

Following is ‘Crime Unlimited’ from SPL #4, illustrated by Italian multinational star turn Giorgio Trevisan (Cherry Brandy, War Picture Library, Battler Britton, HMS Outcast, Trelawney of the Guards, The Flying Fortress, Bob Pepper, Silver Arrow, Ken Parker, Sherlock Holmes and so much more) with a terse, gritty script from British legend Donne Avenell.

Staring his career before WWII, Avenell cut his teeth on many British comics icons like Radio Fun, War Picture Library, The Phantom Viking, Adam Eterno and Dr. Mesmer’s Revenge, major international features line Nigeria’s Powerman, Buffalo Bill, The Phantom and assorted Disney strips. He was equally at home with newspaper strips such as Tiffany Jones, Axa and Eartha novels and TV screenwriting on shows like The Saint). Here he pits the swaggering arrogant super-criminal against a brilliant and ruthless inventor who applies Henry Ford’s business practices to organised crime: using vast engineering talents and mass-production techniques with the view to getting rich by stealing The Spider’s title as Emperor of Crime…

Mr. Mass begins with a wealth magnet to snatch the proceeds of a Florida heist right out of the Spider’s bony fingers, builds an unstoppable mole machine and ultimately unleashes an army of plundering doppelganger thanks to his Mass-Replicator, with neither Pelham & Ordini nor Trask & Gilmore able to slow the warring masterminds down.

Implacable foes conducting industrial warfare, the duelling geniuses hurtle towards a spectacular final accounting after Mass reduces an entire city to mental infancy, but fails to stop his webspinning nemesis tracking him down to a catastrophic clash in an automated factory…

These retro/camp masterpiece of arcane dialogue, insane devices and rollercoaster antics are augmented by Extras including original covers, biographies of the writers and ads for even more uncanny UK comics collections, both available and forthcoming…

This titanic tome reaffirms that the Emperor is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1967 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved.

Superman: Kryptonite Nevermore


By Dennis O’Neil, Curt Swan, Murphy Anderson, Dick Giordano & various (DC Comics)
ISBN: 978-1-7795-0755 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Total Entertainment Perfection… 10/10

Superman is the comic book crusader who started the whole genre and, in the decades since his 1938 debut, has probably undertaken every kind of adventure imaginable. With that in mind it’s tempting and very rewarding to gather up whole swathes of his inventory and periodically re-present them in specific themed collections, such as this hardback celebrating one his greatest extended adventures. The episodes contained within were originally released just as comics fandom was becoming a powerful – if headless – lobbying force reshaping the industry to its own specialised desires and remains a true landmark of the superhero genre.

When Julie Schwartz took over editorial responsibility for the Man of Steel in 1970, he was expected to shake things up with nothing less than spectacular results. To that end, he sagely incorporated many key characters and events that were simultaneously developing as part of fellow iconoclast Jack Kirby’s freshly unfolding “Fourth World”.

That bold experiment was a breathtaking tour de force of cosmic wonderment which brought a staggering new universe to fans: instantly and permanently changing the way comics were perceived and how the entire medium could be received.

Schwartz, meanwhile, was again breathing fresh life into a powerful but moribund icon – a job he had been excelling at since he more-or-less singlehandedly kickstarted the Silver Age of Comics. Superman had been a mega-media star since his launch, with internationally syndicated comics, books, newspaper strips, movie and cinema serials plus hugely successful radio and TV shows (live action and animated) making the franchise globally recognizable. Whenever that happens, inevitably overkill and overexposure inescapably set in and the core property needs to be carefully overhauled or vanish forever. I’ll bet you can think of plenty of really famous and ubiquitous things from your childhood that one day you simply stopped noticing. Happily, sometimes they can be reborn…

Schwartz knew his market and was open to new ideas, and his creative changes were just appearing in 1971. The new direction was also vanguard and trigger for a wealth of controversial and socially-challenging story content unheard of since the feature’s earliest days: a wave of tales ultimately described as “Relevant”…

The era itself and those vital changes are described and contextualised in Paul Levitz’s Introduction, after which the crucial radical shift in Superman’s vast mythology starts to unfold.

With iconic covers by Neal Adams, Dick Giordano, Carmine Infantino & Murphy Anderson, this titanic tome collects Superman #233-238 and #240-242, originally running from January to September 1971.

The groundbreaking epic was crafted by scripter Dennis J. “Denny” O’Neil, and veteran illustrators Curt Swan and Murphy Anderson – although stand-in Dick Giordano inked #240. A deliberate and very public abandonment of super-villains, fanciful Kryptonian scenarios and otherworldly paraphernalia instantly revitalised the Man of Tomorrow, attracting new readers and began a period of engagingly human-scaled stories which made Superman a “must-buy” character all over again.

The innovations began in ‘Superman Breaks Loose’ (Superman #233) when a government experiment to harness Kryptonite as an energy source goes explosively wrong. Closely monitoring the test, the Action Ace is blasted across the desert surrounding the isolated lab, but somehow survives a supposedly fatal radiation-bath. Then, reports begin filtering in from all over Earth: every piece of the deadly mineral has been transformed to harmless, common iron…

As he goes about his protective, preventative patrols, the liberated hero experiences an emotional high at the prospect of all the good he can now accomplish. He isn’t even phased when the Daily Planet‘s new owner Morgan Edge (a key Kirby character) shakes up his civilian life: summarily ejecting Clark Kent from the print game to remaking him as a roving TV journalist…

Meanwhile, the desert site of his recent crashlanding offers a moment of deep foreboding as Superman’s irradiated imprint in the sand shockingly grows solid and shambles away in ghastly parody of life…

The suspense resumes in #234’s ‘How to Tame a Wild Volcano!’ as an out-of-control plantation owner refuses to let his indentured native workforce flee an imminent eruption on the island of Boki. Handicapped by misused international laws, the Man of Tomorrow can only fume helplessly as the UN rushes towards a diplomatic solution. His anxiety intensifies when a sinister sand-thing inadvertently passes him and agonisingly drains him of his powers.

Crashing to Earth in a turbulent squall, the de-powered hero is attacked by work boss Boysie Harker‘s thugs and instantly responds to the foolish provocation, relying for a change on determination rather than overwhelming might to save the day…

The ‘Sinister Scream of the Devil’s Harp’ in #235 gave way to weirder ways – the industry was enjoying a periodic revival of interest in supernatural themes and stories – as mystery musician and apparent polymath Ferlin Nyxly reveals the secret of his ever-growing aptitudes and gifts is an archaic artefact which steals from living beings knowledge, talents and even Superman’s alien abilities.

The Man of Steel is initially unaware of the drain, as he’s trying to communicate with his eerily silent doppelganger, but once Nyxly graduates to a full-on raving super-menace self-dubbed Pan, the taciturn homunculus unexpectedly joins its living template to trounce the power thief…

Issue #236 offered a Batman cameo and a science fictional morality play as cherubic aliens seek Superman’s assistance to defeat a band of devils and rescue Kent’s friends from Hell. However, the ‘Planet of the Angels’ is nothing of the kind, and the Metropolis Marvel must pull out all the stops to save Earth from a very real Armageddon, after which Superman #237 sees him save an orbiting astronaut only to see him succumb to madness-inducing mutative disease. After another savage confrontation with the sand-thing further debilitates him, the harried hero is present as more mortals fall to the contagion.

Believing himself the cause, the ‘Enemy of Earth’ considers quarantining in space. As he decides, Lois Lane stumbles into another lethal predicament and the hero’s instinctive intervention seemingly confirms his earlier diagnosis, but another clash with the ever-present sandy simulacrum on the edge of space presents an incredible truth. Painfully debilitated, Superman nevertheless saves Lois and again meets the evermore human creature. Now able to speak, it offers a chilling warning and the Man of Steel realises exactly what it is taking from him and what it might become…

A mere shadow of his former self, the Man of Tomorrow is unable to prevent a band of terrorists taking over a magma-tapping drilling rig and endangering the entire Earth in #238’s ‘Menace at 1000 Degrees’. With Lois among their hostages and the madmen threatening to detonate a nuke in the pipeline, the Action Ace desperately begs his doppelganger to assist him, but its cold rejection forces the depleted hero to take the biggest gamble of his life…

Superman #239 was an all-reprint giant featuring the hero in his incalculably all-powerful days – so not included here – but the diminished Caped Kryptonian returned in #240 (with Giordano inks) to confront his own lessened state and seek a solution in ‘To Save a Superman’. The trigger is his inability to extinguish a tenement fire and the wider world’s realisation that their unconquerable champion is now vulnerable and fallible…

Especially interested are the Anti-Superman Gang who immediately allocate all resources to destroying their nemesis. After one particularly close call, Clark is visited by an ancient Asian sage who somehow knows his other identity and offers an unconventional solution…

From 1968 superhero comics began to decline – just as they had at the end of the 1940s – so publishers sought fresh ways to keep audience as tastes changed. Back then, the industry depended on newsstand sales, and if you weren’t popular, you died. Editor Jack Miller, innovating illustrator Mike Sekowsky and relatively new scripter Denny O’Neil came up with a radical proposal and made history by depowering the only female superhero then in the marketplace. They had the mystical Amazons leave our dimension, taking with them all their magic – including Wonder Woman‘s powers and all her weapons…

Reduced to mere humanity she chose to stay on Earth, assuming and legitimising her own secret identity of Diana Prince: resolved to fighting injustice as a mortal. Tutored by blind Buddhist monk I Ching, she trained as a martial artist, and quickly became a formidable enemy of contemporary evil.

I Ching claims he can repair Superman’s difficulties and dwindling might, but evil eyes are watching. Arriving clandestinely, Superman allows the adept to remove his Kryptonian powers as a precursor to restoring them, allowing the A-S Gang opportunity to strike. In the resultant brutal melee, the all-too-human hero triumphs in the hardest fight of his life…

The saga continues with “Swan-derson” back on art in #241 as Superman overcomes momentary but almost overwhelming temptation to surrender his oppressive burden and lead a normal life. Admonished and resolved, he then submits to Ching’s resumed remedy ritual and finds his spirit soaring to where the sand-being lurks before explosively reclaiming the stolen powers. Leaving the gritty golem a shattered husk, the phantom brings the awesome energies back to their true owner and a triumphant hero returns to saving the world…

Over the next few days, however, it becomes clear that something has gone wrong. The Man of Tomorrow has become arrogant, erratic and unpredictable, acting rashly, overreacting and even making stupid mistakes. In her boutique Diana Prince discusses the problem with Ching and the sagacious teacher deduces that whilst merely mortal and fighting AS gangsters, Superman received punishing blows to the head which have caused a brain injury that did not heal after his powers returned…

When the hero refuses to listen, Diana and Ching track down the dying sand-thing and beg its aid. The elderly savant recognises it as a formless creature from other-dimensional Quarrm and listens to the amazing story of its entrance into our world. He also suggests a way for it to regain some of what it recently lost…

Superman, meanwhile, has blithely gone about his deranged business until savagely attacked by a statue of a Chinese war-demon. Also able to steal his power, it has been possessed by a second fugitive from Quarrm. It has no conscience and wears ‘The Shape of Fear!…

The shocking saga concludes in ‘The Ultimate Battle’ as the second Quarrmer falls under the sway of two petty thugs who use it to put the again de-powered Superman into hospital…

Rushed into emergency surgery, the Kryptonian fights for his life as sand-thing confronts war-demon in the streets, but events take an even more bizarre turn once the latter drives off its foe and turns towards the hospital to finish off the flesh-&-blood Superman. Regaining consciousness – and a portion of his power – the Metropolis Marvel battles the beast to a standstill but needs the aid of his silicon stand-in to drive the thing back beyond the pale. With the immediate threat ended, Man of Steel and Man of Sand face off one last time, each determined to ensure his own existence no matter the cost…

The stunning conclusion was a brilliant stroke on the part of the creators, one which left Superman approximately half the man he used to be. Of course, all too soon he returned to his unassailable, god-like power levels but never quite regained the tension-free smug assurance of his 1950s-1960s self.

A fresh approach, snappy dialogue and more human-scaled concerns to balance outrageous implausible fantasy elements all wedded to gripping plots and sublime art make Kryptonite Nevermore one of the very best Superman sagas ever created. Also included are creator biographies, the iconic ‘House Ad’ by Swan & Vince Colletta which proclaimed the big change throughout the DC Universe, plus a thoughtful ‘Afterword by Dennis O’Neil’ to wraps things up with some insights and reminiscences every lover of the medium will appreciate.

A must-have graphic novel to sit on the same shelf as Watchmen, Batman: Year One, Segar’s Popeye, Gottfredson’s Mickey Mouse, Kirby & Lee’s Galactus Trilogy and Chaykin’s American Flagg!: a shining exemplar of action- adventure comics captured at their most perfect moment. Why don’t you have this yet?
© 1971, 2009, 2020 DC Comics. All Rights Reserved.

The Newsboy Legion Volume One


By Joe Simon & Jack Kirby with Arturo Cazeneuve, Gil Kane, John Daly, Harry Tschida & others (DC Comics)
ISBN: 978-1-4012-2593-3 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Never Too Early for Classic Comic Kid Capers… 9/10

Just as the Golden Age of Comics was beginning, two young men with big dreams met and began a decades-long association that was uniquely, intensely creative, immensely productive and spectacularly in tune with popular tastes. As kids both had sold newspapers on street-corners to help their families survive the Great Depression…

Joe Simon was sharp, smart, talented and studious, with 5 years’ experience in “real” publishing: working from the bottom up to become art director on a succession of small paper like the Rochester Journal American, Syracuse Herald and Syracuse Journal American.

He moved to New York City and a life of freelancing as an illustrator, art & photo retoucher. Encouraged and recommended by his boss, Simon joined Lloyd Jacquet’s pioneering Funnies Inc.: a production “shop” generating strips and characters for numerous publishers, all eager to cash in on the success of Action Comics and its stellar attraction Superman. Within days, Simon devised The Fiery Mask for Martin Goodman of Timely Comics (AKA Marvel), where he became acquainted with young Jacob Kurtzberg, a cartoonist and animator just hitting his stride with The Blue Beetle for the Fox Features Syndicate.

Together Simon & Kurtzberg (who went through many pen-names before settling on Jack Kirby) built a creative empathy and synergy that galvanized an already electric neo-industry with a vast catalogue of features and even sub-genres. They produced influential monthly periodical Blue Bolt, sub-contracted and dashed out Captain Marvel Adventures (#1) for Fawcett and, once Martin Goodman appointed Simon his editor at Timely, created a host of iconic characters like Red Raven, the first Marvel Boy, Hurricane, The Vision, proto-Kid Gang The Young Allies and, of course, million-selling megahit Captain America.

Famed for his larger-than-life characters and colossal cosmic imaginings, “King” Kirby was an astute, spiritual, hard-working family man who lived through poverty, gangsterism and the Depression. He loved his work, hated chicanery of every sort and foresaw a big future for the comics industry…

When Goodman failed to make good on his financial obligations, Simon & Kirby jumped ship to National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were not comfortable with, the hypercreative duo were initially an uneasy fit, and given two strips that were in the doldrums until they could find their creative feet: Sandman and Manhunter.

They turned both around virtually overnight before, ensconced, established and left to their own devices, launching the aforementioned Kid Gang genre (technically “recreating” as the notion was one of their last Timely innovations in 1941s bombastic, jingoistic Young Allies #1). Their DC star fully rose with a unique juvenile Foreign Legion dubbed The Boy Commandos.

The little warriors began by sharing the spotlight with Batman and Robin in flagship title Detective Comics, but they rapidly won their own solo title. It promptly became one of the company’s top three sellers.

Boy Commandos was such a success – frequently cited as the biggest-selling US comic book in the world at that time – that the editors and Publisher Jack Liebowitz, knowing the Draft was imminent, greenlit completion of a wealth of extra material to lay away for when their stars were called up. S&K consequently assembled a creative team which generated so much material in a phenomenally short time that Liebowitz suggested they retool some of it into adventures of a second juvenile team. Thus was born The Newsboy Legion (and superheroic mentor The Guardian)…

Based on the Our Gang/Little Rascals film shorts (1922-1944) and Angels With Dirty Faces (1938, directed by Michael Curtiz), the Newsboy Legion was pitched halfway between a surly bunch of comedy grotesques and charmingly naive ragamuffins, and comprised four ferociously independent orphans living together on the streets, peddling papers to survive. There was earnest, good-looking Tommy Tompkins, garrulous genius Big Words, diminutive, hyper-active chatterbox Gabby and feisty, pugnacious Scrapper, whose Brooklyn-based patois and gutsy belligerence usually stole the show. They were headed for a bad end until somebody extraordinary entered their lives…

Their exploits generally offered a bombastic blend of crime thriller and comedy caper, leavened with dynamic superhero action and usually seen from a kid’s point of view. The series debuted in Star-Spangled Comics #7, forcing the Star-Spangled Kid and Stripesy off the cover slot and lead position. The youngsters remained opening feature until the end of 1946, when – without fanfare or warning – #65 found them gone: ousted and replaced by Robin, the Boy Wonder. His own youth-oriented solo series subsequently ran all the way to SSC #130 in 1952, by which time superhero romps had largely been supplanted throughout the industry by general genre tales.

This collection reprints the first 26 episodes, spanning Star-Spangled Comics #7 to 32 (April 1942-May 1944), and includes stunning covers by Kirby, inker Arturo Cazeneuve, Fred Ray and teenage debutante Gil Kane. It opens with a lyrical and revelatory reminiscence from Joe Simon himself. His invaluable Introduction ‘Birth of the Legion’ leads directly into a potent tale of poverty and skulduggery pitted against idealism to create optimism in the darkest of urban outposts as ‘The Story of the Newsboy Legion’ introduces rookie cop Jim Harper walking a beat in the inner city hellscape dubbed “Suicide Slum”.

When he’s jumped by a gang of thugs and severely beaten, Harper responds in an unlikely manner: raiding a costume store and cobbling together an outfit to obscure his identity. Donning a blue bodystocking, hooded mask, crash-helmet and shield, he hunts down his assailants and gives them the thrashing they so richly deserve…

Happily, his illegal actions accidentally result in the arrest of an infamous kidnap ring. The mysterious figure is dubbed the Guardian of Society by the newspapers selling like hotcakes on street corners. Harper has no intention of repeating his foray into vigilantism, but when he catches Tommy, Big Words, Gabby & Scrapper shoplifting, their lives are all forever changed…

The tough little monkeys are destined for reform school until the cop makes an earnest plea for clemency on their behalf. In response, the judge appoints him their legal guardian. The lads are far from grateful and send him packing, but when their next get-rich-scheme involves them with armed bandits, they realise the mettle of the man they’re saddled with…

Witnesses to the crimes of murderous mobster Frankie the Fence and hopelessly implicated in them, the boys are about to die when a human thunderbolt in a mask and helmet comes to their rescue.

In actual fact it’s unclear who saves whom, but at the end the Newsboy Legion are finally set on a righteous path, but with their suspicions aroused. Frustratingly, no matter how hard they try, the boys can’t prove that their two Guardians are the same guy…

And thus the scene was set: the lads constantly looking for broadly legal ways to make a living, whilst Harper hovered over them as a guide and his alter ego worked tirelessly behind the scene to keep them alive and extricate from the trouble that always found them on the streets and alleys of the most-crime-infested slum in America…

The very next month Tommy stumbles onto the hideout of fugitive killer Black Leo Lucas and his abduction to ‘Last Mile Alley’ leads the fighting-mad Guardian to a confrontation with the latest Big Boss who thought himself untouchable. ‘The Rookie Takes the Rap’ then sees Harper framed by devious gambler Sure Thing Kelly and only cleared by the actions of his now-devoted foster-kids…

To be frank, the relationship between Jim and the boys was never properly defined. Although he was responsible for keeping them out of trouble, they never lived with him and generally provided for themselves whilst – presumably – still sleeping on the streets…

Having now made some headlines of their own, the boys are offered the chance to be ‘Kings for a Day’ in Star-Spangled Comics #10: running various municipal departments in a grand civic publicity stunt. Sadly, the event is hijacked by mobster The Mark, whose plans to plunder the entire city would have succeeded had he not underestimated those pesky kids temporarily in charge of the emergency services…

Many episodes worked powerfully against the pervasive backdrop of crushing poverty and social injustice. SSC #11 saw the boys arrested by a heartbroken Jim for burglary and sent to the State Reformatory. What he doesn’t know is that the boys have learned of corruption at ‘Paradise Prison’ and seek to expose unctuous, sanctimonious Warden Goodley for the sadistic grafter he truly is…

With little kids starving in their hovels and resorting to petty theft, the boys decide to make a documentary with borrowed film equipment. Naturally the hunt for perfect locations drops them right in the laps of bank bandits resulting in a ‘Prevue of Peril’, and requiring another last-minute save by the blockbusting blue-&-gold mystery man with the pot on his head…

With the clue in the name, the Legion still made most of their living hawking newspapers. Whenever tabloids weren’t selling, things got tough, and in SSC #13 falling sales spur the lads to create their own local periodical. With Harper’s assistance, the premier issue of the Slum Sentinel proves a huge success but ‘The Scoop of Suicide Slums!’ makes the area too hot for crooks in their warrens. However, in seeking to crush the little newsmakers, the city’s biggest racketeer only exposes himself to Legion scrutiny …and the Guardian’s furious fists!

Philanthropist Wilbur Whilling is a man with a plan. Using the Legion as his unwitting shills, he convinces slum residents to donate everything they have to build a modern apartment project to house everyone. Sadly, ‘The Meanest Man on Earth!’ never expected the kids to uncover his fraudulent alliance with lawyers and planners to repossess the snazzy new complex upon completion, and certainly isn’t ready for the personal retribution doled out by Scrapper and the man in the mask.

Arturo Cazeneuve became prime inker with #15’s ‘Playmates of Peril!’ as Patrolman Harper’s frequent absences lead to his being partnered with a supervising sergeant. It doesn’t stop his trouble-magnet wards falling into another criminal caper and being taken hostage: necessitating a storm of frantic improvisation to save them, his job and his secret identity…

When Tommy saves a child from being run over, the hero is eagerly adopted by rich banker Willis Thornton. He doesn’t want to go but his pals force him to take his shot at escaping the ghetto. All too soon, though, ‘The Playboy of Suicide Slum!’ is framed for robbery at the Thornton mansion and needs his true brothers to clear his name, after which ‘The Newsboy Legion versus the Rafferty Mob’ finds the kids in a turf-war with rival street toughs led by the toughest girl they have ever encountered.

Hostilities cease as soon as a gang of gunsels use the distraction as a way of trapping the Guardian…

‘The Education of Iron-Fist Gookin’ sees the slum’s most brutal thug taking elocution lessons from Big Words, and picking up a few morals – plus a pardon and new start – along the way, before ‘The Fuehrer of Suicide Slum’ focuses on Scrapper and takes the odd narrative liberty, depicting the boys battling Nazis after a sneak attack and invasion of New York City…

Steve Brodie inked the return to comic book reality in Star-Spangled Comics #20’s ‘The Newsboys and the Champ!’ as the boys help hillbilly boxer Zeke Potts navigate the lethally crooked big city fight game before ‘The House Where Time Stood Still’ (Cazeneuve inks) finds the kids selling war bonds. To do so they explore a derelict house and discover two be-whiskered hermits who have shunned the world for decades. The belligerent Presby brothers change their isolationist attitudes once Nazi spies move into their home, so it’s a good thing the Legion didn’t take that first “no” for an answer…

Gabby wrecks an automobile and incurs dubious yet huge debt in the Cazeneuve-inked ‘Brains for Sale!’ and his proposed payment solution leads the entire team into deadly danger from an underworld surgeon, after which ‘Art for Scrapper’s Sake’ (John Daly inks) sees that bellicose boy discovering his extremely profitable creative side. Typically, he’s far from happy after realising he’s just the patsy for a high-end art fraud…

Cazeneuve returns as regular inker with ‘Death Strikes a Bargain’ in SSC #24, as a crime crackdown in Suicide Slum leads to the kids being parachuted into a luxurious new life as part of a bold social experiment. Of course, the reformer in charge has a murderous ulterior motive for his seeming benevolence…

A vacation growing vegetables on a farm in ‘Victuals for Victory’ lands the lads in more trouble as their nearest neighbours turn out to be bucolic bandits hiding out after a big city crime spree, whilst ‘Louie the Lug Goes Literary’ sees the Guardian bust a major felon and inadvertently spark a massive hunt for the racketeer’s favourite tome… and the incredible secrets it holds…

Star-Spangled Comics #27 has the lads as volunteer firefighters encountering an insurance inspector-turned-arsonist eager to ‘Turn on the Heat’, whilst #28’s ‘Poor Man’s Rich Man’ sees kindly night watchman Pop O’Leary inherit a fortune. Immediately lavishing largesse on all the other unfortunates in Suicide Slum, Pop only starts to worry after his unpaid bills mount up and his lines of credit dry up, until the Newsboys discover the generous geezer is victim of a cruel plot by saboteurs. They furiously take appropriate action, with the hammer-fisted Guardian charging along for the ride…

Always seeking solid investments, the kids hop on the publishing bandwagon in ‘Cabbages and Comics’: hoping to make millions peddling their own strip magazine. Their big mistake is incorporating local hoods’ likenesses and overheard snippets of gossip in the final mix…

Naturally, their masked protector is on hand to prevent them perishing from the indignation – and guns – of the plunderers they inadvertently expose and plagiarize…

In SSC #30, a reformed crook is framed and ‘The Lady of Linden Lane’ suddenly abandons her miserly ways and starts acting very strangely, leading the lads to devilish fraud, after which neophyte superstar Gil Kane illustrates ‘Questions, Please?’ with brilliant Big Words and even his less cerebral comrades becoming radio quiz sensations on the very night the dread Purple Mask gang raid the studio.

This stunning assemblage of astounding articles concludes with Star-Spangled Comics #32 as the boys act as ‘The Good Samaritans!’ (by Kane & Harry Tschida), unknowingly sheltering a gang of desperate, starving thieves holding millions in hot cash they can’t spend… yet…

After years of neglect, the glorious wealth of Jack Kirby material available these days is a true testament to his influence and legacy, and this magnificent, initial collection of his collaborations with fellow pioneer Joe Simon is a gigantic box of delights perfectly illustrating the depth, scope and sheer thundering joy of the early days of comics.
© 1942, 1943, 1944, 2010 DC Comics. All Rights Reserved.

Rayguns & Rocketships: Vintage Science Fiction Book Cover Art


By many and various: edited and compiled by Rian Hughes (Korero Press)
ISBN: 978-1-91274-004-8 (HB)

Win’s Christmas Gift Recommendation: Eyepopping, Mind-blowing Vintage Visions… 9/10

Very often the books we write about our comics and other related passions can be better than the stories and pictures themselves: memorable, intensely evocative and infused with that debilitating nostalgic joy only passing years and selective memory can bestow. It’s not only true of our childhood comics but also the toys and books we encountered and invested so much time in…

For much of Britain’s Baby Boomer population, much of that unharnessed energy went into the wealth of science fiction book and pulp magazines that began popping up around the same time as the Nazis. As hostilities ensued, the genre kept pace, before spectacularly increasing in the post-war years, when prose science fiction became a welcome refuge for millions with an eye on a better tomorrow… and unlike rationed food or sweets or a new wave of weekly comics, books were comparatively cheap and sturdily re-readable…

That in in no way meant to denigrate or decry the superb efforts of countless – usually unrecognised and generally unlauded – creators who briefly brightened the lives of generations (and created quite a few harmless hobbyist/obsessive collectors) with fantastic adventures and brain-bursting images on flimsy, easily damaged pulp tomes but rather because of an added factor inherent in them – sheer mystery. Who made this stuff?…

No kid buying or shoplifting these items had any idea of who did what and only a few even cared: the stories and their covers worked on a primal, visceral connection or not at all, and always promised spectacular escape from the here and now…

As seen in era-expert Steve (read his Bear Alley blog) Holland’s impassioned and informative Foreword ‘Cruisers of the Void (Flying Factories and Hand-Crafted Spaceships)’ the genre and market was a tricky one, with publishers uncertain if they were selling pap to kids or at the sharp end of a new literary movement. What mattered was catching punters’ eyes and separating them from their cash…

Nevertheless from such confused, humble – and often shady – beginnings, a renaissance in speculative fiction emerged to change society and the world…

The conceptual main course of this menu of miracles follows as designer, author and comics creator Rian Hughes (Dare, Typodiscography, I Am a Number, The Science Service) further deconstructs the context and marketplace: sharing his own experiences as a wide-eyed wonder-boy gradually morphing into a Serious Collector and Expert finding favourite stories by falling for captivating cover images in every possible place from specialist emporium to local jumble sale…

Detail-packed Introduction ‘His Raygun Spat Atomic Fire…’ is a splendidly expansive overview, taking us through the evolving epoch. Tracing the genre’s development. he lists writers, publishers imprints and especially those artists who spun their visual webs and caught so many of us before the superb and delicious dessert we came for is served up…

As beguiling and educational as finally knowing the names behind so many icons of an unsuspected communal past, the real joy here comes from the thousands of reprinted covers on books you have seen and those you have not: an exhausting compendium of lost treasures that adolescent minds must have boiled over to first encounter. Although concentrating mainly on the British market, there are also foreign editions and original US mainstream titles and their licensed reprints. At all times the guidance is watch and wonder!

Spanning decades, numerous nations and the infinite gulfs of space and time, this gallery of marvels is as much love story as detective mystery as forensic analysis of a phenomenon, but in the end what you’ll remember most is the astounding, amazing art of Stanley Nicholson, Ed Emshwiller, Ray Theobald, Gordon C. Davies, Norman Light, Ron Embleton, Ron Turner, Denis McLoughlin, Brian Lewis, Henry Fox, Chesley Bonestell, Everett Kinstler, Josh Kirby, Art Sussman, Robert A. Osbourne, Enrich, and so many more, known and unknown.

Welcome attention is also paid to games, magazines, comics and British Annuals, with Turner, Ron Forbes, Terry Maloney, David Williams, Ron Jobsen and more well represented through absolutely mouth-watering merchandise and publications.

This copious chronicle concludes with appreciatively fond Afterword ‘Mushroom Cloud Fallout’ by author, archivist, historian and literary agent Philip J Harbottle who revisits that time of changes and era of scientific fantasy via his connection to a stalwart of both worlds: artist and die-hard fan Ron Turner, who rode the mushroom cloud of sci fi illustration until the mid-1950s before moving primarily into comics such as Lion’s Rick Random and TV21’s The Daleks

Perhaps short on depth but gloriously addictive in terms of breadth, variety and wide-eyed nostalgic wonderment, Rayguns & Rocketships is a compendium and catalogue of cover artwork encapsulating Britain’s golden age of science fiction. It will reduce oldsters to tears but should also be offered to younger generations before they get permanently locked into frantically planning their careers (so before they’re five is best) in hopes of reminding them that there’s so much more out there…

The only thing that could make it better is if there was also a tabloid sized poster-book version of all these rousing, evocative, inspirational and occasionally just plain silly images for us to enjoy. Maybe the global interwebs umbrella, some digit-y micro-technologies and these modern electronic calculator contraptions could all be deployed to facilitate that – eh Professor?

First published in 2022 © Rian Hughes/Korero Press Limited/Original Artists & Publishers. All rights reserved.

Walt’ Disney’s Donald Duck by Carl Barks volume 13: Trick or Treat


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-874-8 (HB/Digital edition)

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Donald Duck ranks among a small group of fictional characters to have transcended the bounds of reality and become – like Sherlock Holmes, Tarzan, Popeye and James Bond -meta-real. As such, his origins are complex and convoluted. His official birthday is June 9th 1934: a dancing, nautically-themed bit-player in the Silly Symphony cartoon short The Wise Little Hen.

The animated cartoon was adapted by Ted Osborne & Al Taliaferro for the Silly Symphonies Sunday newspaper strip and thus classified by historians as Donald’s official debut in Disney comics. Controversially, he was also reported to have originated in The Adventures of Mickey Mouse strip which began 1931. Thus the Duck has more “birthdays” than he knows what to do with, which presumably explains why he’s such a bad-tempered cuss.

Visually, Donald Fauntleroy Duck was largely the result of animator Dick Lundy’s efforts, and, with partner-in-fun Mickey Mouse, is one of TV Guide’s 50 Greatest Cartoon Characters of All Time. The Duck has his own star on the Hollywood walk of fame and has appeared in more films than any other Disney player.

Throughout the 1930s, his screen career grew from background and supporting roles via a team act with Mickey and Goofy to a series of solo cartoons which began with 1937’s Don Donald. That one also introduced love interest Daisy Duck and the irrepressible nephews Huey, Louie and Dewey

By 1938 Donald was officially more popular than corporate icon Mickey Mouse, and even more so after his national service as a propaganda warrior in a series of animated morale boosters and information features during WWII. The merely magnificent Der Fuehrer’s Face garnered the 1942 Academy Award for Animated Short Film

Crucially for our purposes, Donald is also planet Earth’s most-published non-superhero comics character, and has been blessed with some of the greatest writers and illustrators ever to punch a keyboard or pick up a pen or brush. A publishing phenomenon and megastar across Europe – particularly Italy, Germany, the Netherlands, Greece, Sweden, Denmark, Norway, Finland and Iceland – Donald (& Co) have spawned countless original stories and many immortal characters. Sales are stratospheric across all age groups there and in upwards of 45 other countries they export to. Japan’s manga publishers have their own iteration too…

The aforementioned Silly Symphonies adaptation and Mickey strip guest shots were trumped in 1937 when Italian publisher Mondadori launched an 18-page comic book story crafted by Federico Pedrocchi. It was quickly followed by a regular serial in Britain’s Mickey Mouse Weekly (a comic produced under license by Willbank Publications/Odhams Press that ran from 8th February 1936 to 28th December 1957).

Issue #67 (May 15th 1937) premiered Donald and Donna – a prototype Daisy Duck girlfriend – drawn by William A. Ward. Running for 15 weeks, it was followed by Donald and Mac before ultimately settling as Donald Duck – a fixture until the magazine folded. The feature inspired similar Disney-themed publications across Europe, with Donald regularly appearing beside company mascot Mickey…

In the USA, a daily Donald Duck newspaper strip launched on February 2nd 1938, with a colour Sunday strip added in 1939. Writer Ted Karp joined Taliaferro in expanding the duck cast and history: adding a signature automobile, pet dog Bolivar, goofy cousin Gus Goose, grandmother Elvira Coot whilst expanding the roles of both Donna and Daisy

In 1942, his comic book life began with October cover-dated Dell Four Color Comics Series II #9: AKA Donald Duck Finds Pirate Gold. It was conceived by Homer Brightman & Harry Reeves, scripted by Karp with the illustration by Disney Studios employees Carl Barks & Jack Hannah. That was the moment everything changed…

Carl Barks was born in Merrill, Oregon in 1901, and raised in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks was a cartoonist, then an animator before quitting the Studio in 1942 to work in the new-fangled field of comic books.

From then until his retirement in the mid-1960s (he officially downed tools in 1966 but was cajoled into scripting stories well into 1968), Barks operated in self-imposed seclusion: writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters like Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement the Studio’s stable of cartoon actors.

His greatest creation was undoubtedly crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian and frequent spur/gadfly and reluctant sugar daddy to the adventuresome youngsters…

Whilst producing all that landmark material Barks was also just a working guy, generating cover art, illustrating other people’s scripts when asked, adding stories to a burgeoning international canon of Duck Lore. Only after Gladstone Publishing began re-packaging Barks material in the 1980s, did he discover the well-earned appreciation he never imagined existed. Media Historian Leonard Maltin called Barks “the most popular and widely read artist/writer in the world”…

So potent were Barks’ creations that they fed back into Disney’s overarching animation output, despite all his brilliant comic work being for Dell/Gold Key and not the studio. The greatest tribute was undoubtedly animated series Duck Tales, based on his classic Uncle Scrooge adventures.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones

During his working life Barks was utterly unaware that his work – uncredited due to company policy, as was all Disney’s comics output – had been recognised by a rabid and discerning public as “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, belated celebrity began.

In 2013, Fantagraphics Books began chronologically collecting Barks’ Duck stuff in curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally did justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. Physical copies are sturdy and luxurious albums – 193 x 260 mm – to grace any bookshelf, with volume 13 here resurrecting works spanning May 1952-November 1953 which includes a wealth of material from a landmark spooky seasonal release…

Everything here is written and drawn by Barks, but these comics inclusions come from a quite distant and very different time, so please be aware that – despite his diligent research and sensitive storytelling – some modern readers might be upset by occasionally outdated depictions and characterisations originally and innocently intended to generate thrills and laughs…

I should also not that the contents are not re-presented in strictly chronological order, but honestly do you really care as long they’re good?

It begins eponymously with ‘Trick or Treat’, which was the lead story in Donald Duck #26. Cover-dated November 1952, it was an unofficial Halloween special that proved quite controversial in its own way.

The story was an adaptation of a current cinema release, and Barks’ faithful interpretation of what was clearly acceptable to moviegoers surprisingly fell foul of his comics editor, who had him cut, excise and redraw much of the saga to make it less scary and more palatable. The full story of the story and its repercussions for the artist are discussed in the text sections of this collection and both Bark’s versions of ‘Trick or Treat’ are re-presented here so readers can judge for themselves…

The tale as Barks intended opens with a witch flying over a spooky old graveyard. Hazel is up for mischief and finds plenty when she teams up with Donald’s nephews who are seeking candied loot in the time-honoured tradition. However, when Donald meanly refuses to play along, it sparks a war of pranks, that escalates into a mystical duel that unleashes a most animated parade of ghosts and terrifying multi-limbed magical monster Smorgasdbord…

From the same issue ‘Hobblin’ Goblins’ sees The Nephews embroiled in inventor Gyro Gearloose’s latest crisis, with his highly dubious “Goblin Foiler” setting them on a catastrophic path of zany stunts to save Halloween whilst all the other kids are having fun with pumpkins and fancy dress, after which ‘A Prank Above’ sees the canny Junior Woodchucks actually outsmarted in their tricking by a crafty antiques dealer…

Barks was as adept with single-image and quick-fire gag vignettes as epic adventures: easily blending humour with drama and charm with action and captivating ideas. This book sees many of his best. At this time, Barks’ main gig was covers and mid-length (10 page) Donald yarns in flagship monthly anthology Walt Disney’s Comics and Stories. The following duck tales come from WDC&S #145 through #158 (October 1952-November 1953): a sequence of rapid fire romps that begin with ‘The Hypno-Gun’, as the Loco parentis confiscates an annoying toy and manages to self-delude himself into a “mesmerised” state. Believing himself tough and forceful, he’s easy prey for Uncle Scrooge, who makes him his bad debt collector…

WDC&S ##146 (November 1952) then reveals the story of scenic town ‘Omelet’ as Donald explains to Daisy how he once dabbled in chicken rearing – with outlandishly catastrophic consequences for the entire area…

This surreal disaster saga was purportedly based on Barks’ own recent attempts to make a little extra cash through some backyard farming, but I doubt similar origins sparked the tale that follows as super-lucky Gladstone Gander becomes an undeserving recipient of a social program run by Daisy. The worst part is that Donald is burdened with helping his smarmy cousin in ‘A Charitable Chore’

Christmas hit hard in WDC&S 148 (cover-dated January 1953) as ultra-organised Donald sorted everything early only to find he’d forgotten to arrange his own seasonal feast. Determined not to do without he resolves to fool Uncle Scrooge to pay for it in ‘Turkey with All the Schemings’ but has not factored in his opponent’s mean nature and determination to save a penny…

A month later ‘Flip Decision’ saw Donald fall for a flim-flam man’s hokum and begin making every life decision on the basis of a coin-toss, whilst ‘My Lucky Valentine’ follows Donald’s heroic exploits as mailman in a major blizzard. His valiant record is only threatened once he realises his last delivery a romantic missive from Gladstone Gander to Daisy…

Issue #151 celebrated another seasonal highpoint as Donald is shortlisted for Grand Marshal of the forthcoming big parade. With Gladstone as the only other contender much politicking chicanery and bribery ensues but when he shockingly wins ‘The Easter Election’, Donald realises too late that no one can beat his rival’s supernatural fortune…

The May 1953 WDC&S (#152) is a vicious lampoon of gameshows as Donald tries many manic stunts to get on one and make a thousand bucks, even as the Nephews badger, pester and eventually provide a potential solution to his money worries by adopting ‘The Talking Dog’

A big fishing contest descends into chaos when Donald switches to bait created by Gyro. In ‘Worm Weary’, the entire angling community is outraged and terrified by Don’s powerfully programmed and cooperative wrigglers who dive in and extract all the fish without human intervention, and soon our star is facing a fishy lynch mob…

Working as a realtor, Donald alienates everyone by seeking to sell an old pile currently used by the Nephews as a clubhouse in ‘Much Ado About Quackly Hall’, after which Scrooge adapts the Parable of the Talents to his succession planning and tests Donald, Gladstone and Huey, Dewey & Louie to determine who will eventually inherit and safeguard his money in ‘Some Heir Over the Rainbow’

The Brittle Master series is the name fans use to describe an occasionally-occurring group of stories wherein the perennially self-sabotaging, fiery-tempered and eternally put-upon everyman Duck displayed an astounding excellence in some unique skill, winning the approval and veneration of all and sundry – only to have his own smug hubris bring about ultimate humiliation and downfall.

It began with this tale from Walt Disney Comics & Stories #156 (September 1953) which showed Donald as ‘The Master Rainmaker’: a crop-dusting pilot and cloud-sculpting artiste delivering nigh-magical service to farmers and event-organisers. However, increasingly outrageous requests from his adoring public and his own bellicose nature lead Donald inevitably to disaster when jealousy over Gladstone’s monopoly of Daisy leads to the weather wizard’s accidental creation of a full-blown, devastating ice-storm.

A quirky change of pace came in the October issue where ‘The Money Stairs’ pitted Donald’s youth, fitness and determination against Scrooge’s limitless wealth in an escalating series of physical tasks that seemed too much to believe before #158 (November 1953) pauses the run for now with a manic moment as the boys build an apiary in the backyard that soon shuts down all of Duckburg in ‘Bee Bumbles’

We end as we began with another strip from that contentious Halloween issue – DD #26 – as Barks successfully recycles a very old gag with Donald trying to scare Daisy in ‘Frightful Face’…

The comics are augmented by a sublime ‘Carl Barks Cover Gallery’ proving the Master’s gift for visual one-liners with a selection of frontages from Four Color (volume II) 394 & 450, Donald Duck #26-30 and Walt Disney Comics & Stories #145-158.

The visual verve over, we move on to validation with ‘Story Notes’ offering context and commentary for each Duck tale here, including the background battle of ‘Trick or Treat’ which is re-visited by Jared Gardner and expanded upon in ‘The Cutting Room Floor’, after which Donald Ault details ‘Carl Barks: Life Among the Ducks’.

‘Contributors’ introduces the commentators Ault, Alberto Beccatini, James Robert Cowles, R, Fiore, Craig Fischer, Gardner, Leonardo Gori, Thad Komorowski, Rich Kreiner, Bill Mason, Stefano Priarone and Francesco “Frank” Stajano and why they’re saying all those nice and informative things. We close as ever with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ clarify the rather byzantine publishing schedules of Dell Comics and the chronology of this collection’s treats. No tricks, honest!

Carl Barks was one of the greatest exponents of comic art the world has ever seen, with almost all his work featuring Disney’s Duck characters: reaching and affecting untold billions across the world. You might be late to the party but don’t be scared: it’s never too late to climb aboard the Barks Express.
Walt Disney’s Donald Duck Trick or Treat © 2015 Disney Enterprises, Inc. All contents © 2015 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Mandrake the Magician®: The Complete King Years volume 1


By Lee Falk & Phil Davis, Fred Fredericks, Don Heck, Andre LeBlanc & various (Hermes Press)
ISBN: 978-1-61345-098-7 (HB/Digital edition)

Win’s Christmas Gift Recommendation: A Vintage Magical Mystery Masterpiece… 9/10

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934 – although creator Lee Falk had first tried to sell the strip a decade previously. Initially drawing the strip too, Falk soon replaced himself, allowing the early wonderment to materialise through the effective understatement of sublime draughtsman Phil Davis. An instant hit, it was soon supplemented by a full-colour Sunday companion page which launched on February 3rd 1935.

Falk sold Mandrake to King Features Syndicate years earlier as a 19-year old college student, but asked the monolithic company to let him finish his studies before dedicating himself to the strip full time. Schooling done, the 23-year-old master raconteur settled in to begin his life’s work: entertaining millions with his astounding tales.

Falk – who also created the first costumed superhero in moodily magnificent manhunter The Phantom – spawned an entire comicbook subgenre with his first creation. Most Golden Age publishers boasted at least one (and usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery.

Characters such Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of … the Magician such as Zanzibar, Zatara, Kardak ad infinitum all borrowed heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery who graced the pages of the world’s newspapers and magazines.

In the Antipodes, Mandrake was a suave stalwart regular of Australian Women’s Weekly and also became a cherished icon of adventure in the UK, Italy and Scandinavia. As seen and described in Eileen Sabrina Herman’s ‘Introduction: The Magic behind Mandrake’ the Magician was a major star of page & screen, pervading every aspect of global consciousness. This erudite appreciation also includes tantalising merchandise and memorabilia and movie posters plus original art by not just by Falk, Davis, Ray Baily, Don Heck, and Fredericks but also a stunning Phantom team-up pic from Don Newton.

Over decades he’s been a star of radio, movies, chapter-serials, a theatrical play, television animation (as part of the cartoon series Defenders of the Earth). With that came the usual merchandising bonanza of games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (on his deathbed he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. However, even he couldn’t keep up with the demand, which is where this collection comes in…

Between 1966 and 1967, King Features Syndicate dabbled with a comic book line of their biggest stars – Popeye, Flash Gordon, The Phantom and Mandrake – developed after the characters had enjoyed newsstand stardom under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics.

Mandrake was no stranger to funnybooks, having featured in the David McKay Company’s 1939 Magic Comics (1939-1949 and Dell’s Four Color #752, as reformatted strip reprints and in new material. He was also a major player for child-friendly Big Little Books.

This initial archival full-colour volume gathers the pertinent contents of Mandrake the Magician #1-5, spanning September 1966 to May 1967, plus back-up material from Flash Gordon #1-3, and also includes a wealth of unseen art and candid photos.

As part of a cross-selling policy at that period, King Comics revived the ancient practise of adding short story vignettes of other stars to their publications. The Magician regularly added mystery and imagination to the line-up of Earth’s greatest interstellar explorer…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a famous, suave globe-trotting troubleshooter: always accompanied by faithful African partner Lothar and beautiful companion (eventually, in 1997, bride) Princess Narda of Cockaigne. Together forever, they faced the uncanny, solved crimes and fought evil.

With covers by Don Heck & Mike Peppe, André LeBlanc and Fred Fredericks, all these stories are scripted by Dick Wood before Gary Poole takes over with the second story in #4. The show begins with a monochrome inside front cover feature from then-current strip artist Fred Fredericks who shared secrets of Mandrake’s mountaintop home in ‘Danger Drive to Xanadu’. Harold “Fred” Fredericks had taken over art production when Davis died in 1965, and assumed full creative duties when Falk himself passed on in 1999.

Here, however, Wood, Don Heck & André LeBlanc open festivities by detailing ‘Menace of the City Jungle!’, wherein Mandrake and Lothar volunteer to clean up a crime-infested park and its extended locality by playing hapless bait for an army of bandits and muggers. The combination of illusion, hypnotism and brute force is so successful, the duo then have to devise a scheme to stop the cops feeling slighted and inadequate!

Werner Roth & LeBlanc then expose ‘The Flying Phantom!’, as the city is plagued by an uncanny plunderer employing magic carpets and winged horses until Mandrake steps in to foil the thief and spoil the trick…

Fredericks then concludes his monochrome travelogue of ‘The House of Wonders’ for the inside back cover, after which the November cover-dated, all Wood & LeBlanc second issue opens with a truly tense sci fi drama. All Earth can hear the increasingly panicked pleas and threats of an alien space craft hurtling to its doom, but no tool of mankind seems able to see or save ‘The Spectre from Space’. Thankfully, Mandrake is around and able to apply his wisdom to the crisis…

A far more plebian police problem is solved when gangster Lucky Larry Yates opens his law-defying gamblers palace, and Mandrake is called in to exorcise ‘The Phantom Casino’

Mandrake the Magician #3 (January 1967) addressed global politics after despondent British nuclear scientist Dr. Andrew Crane decides to save the world from itself by allowing enemy agents to use his ultimate weapon in a deterrence demonstration. Of course, foreign spies can’t be trusted and the free world needs Mandrake’s talents to save ‘The Doomsday Man’ from himself and everybody else from utter annihilation…

A sudden change of pace brings the magician and Lothar way out west to expose a rowdy ghost terrorising a frontier town. However, when brazen “bandito” Pancho Valdez proves immune to Mandrake’s gifts, the cunning conjuror simple switches to brain power to stop ‘The Terror of the Haunted Desert’

Crime was the spur for Wood’s last outing as a magician’s convention is threatened by ‘The Black Wizard!’ who mimics the signature tricks of many magnificent showmen – until Mandrake and Lothar expose the mastermind behind the crimewave – after which Gary Poole joins LeBlanc to detail an insidious impersonator targeting High Society. This malign malcontent even puts Mandrake in jail before the magician can foil ‘The Frame-Up’… or does he?

Ray Bailey illustrated #5 (May 1967) beginning with a nautical campaign as Mandrake and Lothar spectacularly dismantle a ultra-modern pirate band in ‘Cape Cod Caper’, after which ‘The Fear Mongers’ sees warring kingdoms pacified and their (intimately related) rulers reconciled after a bizarre faux alien invasion…

Those aforementioned backup stories begin with Wood, Heck & LeBlanc’s ‘Midnight with Mandrake’ from Flash Gordon #1 (September 1966) as a gang of thieves unleashes sleeping gas on a city crowd, only to have Mandrake change it from soporific to an hallucinogen…

‘The Laughing Clown Caper’ then pits the wanderers against a malevolent mountebank seeking to wreck a rival’s career, whilst ‘The Little Giant’ sees the worldly wizard give an undersized fight promoter a psychological boost to deter local bullies and fight-fixing thugs. As an added bonus, the original art for this entire uncredited story (maybe Wood and Frank Springer?) is also included here, preceding a lavish and fascinating look at the strip and comic book career of an artistic legend as Spike Barkin conducts a copiously illustrated and informative ‘Focus: Interview with Fred Fredericks’.

This thrilling tome offers exotic locales, thrilling action, spooky chills and sheer elegance in equal measure. These stories have lost none of their impact and only need you reading them. Sprinkled liberally with original art pages, this a delicious, nostalgia-drenched triumph is perfect for the Halloween season: straightforward, captivating eerie action-adventure that has always been the staple of comics fiction. If that sounds like a good time to you, that’s Magic!
Mandrake the Magician® © 1966-1967 and 2015 King Features Syndicate, Inc.; Hearst Holdings, Inc. Reprinted with Permission. All rights reserved.

Shaft: A Complicated Man


By David F. Walker, Bilquis Evely & various (Dynamite Entertainment)
ISBN: 978-1-60690-757-3 (TPB/Digital edition)

For decades Black consumers of popular entertainments had far too few fictive role models. For the English-speaking world that began changing in the turbulent 1960s and truly took hold during the decade that followed. A lot of the characters developed at that time came from a cultural phenomenon called “Blaxploitation” (other spellings are available). Despite being criticised for their seedy antecedents, stereotypical situations and violence, these films and books were the first mass-market examples of minority characters in leading roles, rather than as mere fodder or flunkies.

One of the earliest movie icons of the genre was a man called Shaft.

The landmark film was scripted by journalist and screenwriter Ernest Tidyman (The French Connection; High Plains Drifter) from his own 1970 novel. He authored six more between 1972 and 1975, with his timeless urban warrior starring in numerous films and a TV series. Eighth novel Shaft’s Revenge was released in 2016, written by David F. Walker.

Amongst his many gifts Walker numbers writing comics (Occupy Avengers; Cyborg; Red Sonja and many more) and in 2014 he was invited to write a long-overdue comics iteration… Illustrated by Bilquis Evely and coloured by Daniela & Miwa (Walker lettered the series himself), the comic book took its look, settings and tone primarily from the novels rather than the Richard Roundtree films. The first 6-chapter story-arc was collected as Shaft: A Complicated Man and offers some intriguing love overdue backstory. In all the detective’s prior appearances, no mention was made of his past, but here Big John gets a proper Origin…

Following an Introduction by educator and author Shawn Taylor, the saga – which won the 2015 Glyph Comics Award for Story of the Year – begins in December 1968. John Shaft is a former marine and veteran of the Vietnam war who’s come home and is trying to find his place in the world. An indomitable fighter, he’s using boxing as his big chance, but when he refuses to throw a fight, he incurs the wrath of both local black gang boss Junius Tate and the district’s mafioso overlord Sal Venneri.

Proud and resolute, but no fool, Shaft wins his bout, and accepts brutal punishment from Tate’s conflicted leg-breaker Bamma Brooks before vanishing from the cloistered island-within-an-island known as Harlem…

Just drifting, Shaft briefly goes to college before the call of adventure finds him joining private detective agency National Investigation & Security Services. His first job is as a plainclothes guard and “undercover negro shopper” at a fancy department store…

While on duty he meets pretty Arletha Havens and finds a reason to stop drifting and start planning. Before long, he’s seeing a bright future together.

That all goes to hell when thugs bust into their apartment looking for a hooker named Marisol Dupree and her pimp Jimmy Style

With Arletha hostage, Shaft is forced to accompany one of the abductors back to Harlem for the first time in years, hunting the missing woman and a package she’s holding: something someone really important wants back. In fact, Marisol’s mystery treasure has big city money men in a panic and all the criminal factions in Harlem at each other’s throats, but Shaft’s immediate problem is simply staying alive…

After surviving a savage gunfight dropping five bodies in an alley, he returns home to find Arletha’s body and resolves that somebody – maybe everybody – is going to pay…

All on his own again, the coldly furious avenger finds his true calling, tracking down Marisol, methodically putting the pieces together in a chilling city-wide web of graft, favours, murder and money before ensuring the guilty parties pay the ultimate price…

Comprising a devious, byzantine wasps’ nest of civic corruption, crooked cops, warring mobsters and treacherous allies, played out against a tragic backdrop of true love forever lost, Shaft’s first case is a superb crime thriller no fan of the genre should miss and comes with a bevy of bonus features. These include character designs; unused illustrations by Walker & John Jennings; script excerpts; in-production art pages and a covers and variants gallery by Denys Cowan, Bill Sienkiewicz, Ivan Nunes, Francesco Francavilla, Michael Avon Oeming, Ulises Farinas, Matt Haley, Sanford Greene, Nacho Tenorio & Sergio Mora.

It even comes with a toe-tappingly cool playlist to track down and enjoy whilst reading…
Shaft is ™ & © 2015 Ernest Tidyman. All rights reserved.