The Leopard from Lime St. Book One


By Tom Tully, Mike Western, Eric Bradbury & various (Rebellion Studios)
ISBN: 9-781-78108-597-4 (PB)

Win’s Christmas Gift Recommendation: Superb All-Ages Entertainment and Adventure… 9/10

They – apart from lawyers – say imitation is the sincerest form of flattery. You can make your own mind up on that score if you seek out these quirky and remarkable vintage thrillers offering a wonderfully downbeat and sublimely British spin on a very familiar story…

Until the 1980s, comics in the UK were always based on the anthological model, offering variety of genre and character on a weekly or sometimes fortnightly basis. Primarily humorous periodicals like The Beano would be leavened by the Q-Bikes or General Jumbo and action papers like Lion, Valiant or Smash! included gag serials like Grimly Feendish, Mowser, The Nutts or a wealth of other laugh treats.

Buster seemed to offer the best of all worlds. Running 1902 issues from May 28th 1960 to 4th January 2000, it finely balanced drama, action and comedy, with its the earliest days – thanks to absorbing Radio Fun and Film Fun – heavy with celebrity-licensed material like Charlie Drake, Bruce Forsyth and Benny Hill or the eponymous cover star billed as “the son of (newspaper strip star) Andy Capp”. The comic became the final resting place of many, many companion papers in its lifetime, including The Big One, Giggle, Jet, Cor!, Monster Fun, Jackpot, School Fun, Nipper, Oink!and Whizzer & Chips, so the cumulative roster of strip content is wide, wild and often wacky…

At first glance, British comics prior to the advent of 2000AD seem to fall into fairly ironclad categories. Back then, you had genial and fantastic preschool fantasy, a large selection of adapted media properties, action, adventure, war and comedy strands. A closer look, though, would confirm that there was always a subversive merging, mixing undertone, especially in such antihero series as Dennis the Menace or our rather strained understanding of the concept of superheroes. Just check out The Spider or the early Steel Claw…

We had dabbled with the classic form in the Batman-influenced 1960s and slightly beyond, but Tri-Man, Gadgetman, Johnny Future and the Phantom Viking remained uncomfortably off-kilter oddities. In the March 27th 1976 edition of Buster that all changed…

Now part of Rebellion Publishing’s line of British Comics Classics, The Leopard from Lime Street originally ran 470 episodes comprising 50 adventures until May 18th 1985 – and even later as colorized reprints and a wealth of foreign-language and overseas editions.

For most of that time it was a barely-legal knock-off of Marvel’s Spider-Man – with hints of DC Thomson’s Billy the Cat – as seen through a superbly English lens. It was also, however, utterly unmissable reading…

This first volume – available as large paperback (213 x 276 mm) or digital edition – was released in 2017 and reprints strips from Buster March 27th 1976 to June 11th 1977. The incredible stories are preceded by a superbly informative Introduction from comics historian and author Steve Holland ‘Behind the Mask’ before we head to the middle (or maybe north-ish) of England where in Selbridge, scrawny 13-year-old Billy Farmer is being bullied again: this time by the kids at school…

His abiding interests are journalism and photography and Billy publishes a school newspaper all by himself, probably to compensate for his home life. He lives with loving but frail Aunt Joan and vicious, indolent, work-shy and physically abusive Uncle Charlie who avoids work like the plague but is always ready to deliver a violent lesson with fist, boot or belt…

Life changes for Billy when he visits the Jarman Zoological Institute and is accidentally scratched by Sheba, an escaped leopard being treated with radioactive chemicals for an unspecified disease.

In the days before Health and Safety regulations or a culture of litigation, Billy is given a rapid once-over by the scientists in charge and declared fine before being sent home.

Only when Uncle Charlie tries to hit him and ends up thrown into the dustbins does Billy realise that something has changed: he now has the strength, speed, stamina and agility of a jungle cat as well as enhanced senses and a predator’s “danger-sense”…

Soon, he’s wearing a modified pantomime costume and prowling the dark streets and low rooftops, incurring the curiosity of Editor Thaddeus Clegg of the Selbridge Sun whilst ever-more confidant Billy sells news photos of the burglars, kidnappers and crooks the vigilante “leopardman” preys on. He’s also a dab hand at getting candid shots of the secluded celebrities no pro journo can get near…

School remains a nightmare of bullies and almost-exposure of Billy’s secret, but home life gets much better after the police identify Billy as being an official confidante of the cat creature even as Uncle Charlie is regularly brutalised by the feral fury in defence of his “friend”…

A major storyline sees the mystery prowler framed for arson and theft, but always Billy or the beast eventually clear the Leopard’s name and reputation. Moreover, the boy’s earnings – grudgingly paid by Clegg – start making life easier for Aunt Joan, while the beast’s constant proximity to Lime Street ensures Charlie keeps his outbursts verbal and his drunken fists unclenched…

All that almost ends when a crooked circus owner first tries to capture and exhibit the Leopardman and then creates his own inferior version, before earning a very painful object lesson. After crushing robbers, child abductors and a masked wrestler who all successively learn to fear the beast, the next challenges are even worse as a circus acrobat mimics the cat’s abilities to very publicly frame the Leopard for a string of crimes before a bullying classmate’s dad infiltrates the school trip to a stately home/safari park to pull off a million quid blag, leaving Billy trapped and accidentally reunited with his accidental creator Sheba.

Is that why his powers seem to be increasing beyond his ability to control them?…

Enthrallingly scripted by British comics superstar Tom Tully (Heros the Spartan; Janus Stark; Mytek the Mighty; Steel Claw; Adam Eterno; Johnny Red; Harlem Heroes; Roy of the Rovers) and collaboratively illustrated by British comics royalty Mike Western (Lucky Logan; No Hiding Place; Biggles; The Wild Wonders; Darkie’s Mob; The Sarge; HMS Nightshade; Jack O’Justice; The Avenger; Billy’s Boots; Roy of the Rovers) and Eric Bradbury (Mytek the Mighty; House of Dolmann; Maxwell Hawke; Cursitor Doom; Von Hoffman’s Invasion; Death Squad; Hook Jaw; Doomlord; Rogue Trooper; Invasion; Mean Arena; Tharg the Mighty and more) this moody pre-modern masterwork offers a fascinating insight into the slant a different culture can bring to as genre. The concept of a “real-life” superhero has never been more clearly explored than in these tales of the cat kid who survives not supervillains but a hard-knock life…
The Leopard from Lime Street ™ & © 1976, 1977, 2017 Rebellion Publishing Ltd. All Rights Reserved.

Walt Disney’s Donald Duck volume 5: “Christmas on Bear Mountain” by Carl Barks


By Carl Barks (Fantagraphics Books)
ISBN: 978-1-60699-697-3 (HB)

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks worked as a animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books.

With cartoon studio partner Jack Hannah (another occasional strip illustrator) Barks adapted a Bob Karp script for an animated cartoon short into the comic book Donald Duck Finds Pirate Gold. It was published as Dell Four Color Comics Series II #9 in October of that year and – although not his first published comics work – it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks worked in self-imposed seclusion, writing and drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged septuagenarian and the harassed, hard-pressed star of this show.

Whilst producing all that landmark material Barks was just a working guy, generating cover art, illustrating other people’s scripts when asked and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material – and a selection of other Disney strips – in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for licensing company Dell/Gold Key, and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his comics output.

Most notably, Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones…

Throughout his working life Barks was blissfully unaware that his work (uncredited by official policy as was all Disney’s cartoon and comicbook output), had been singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

In 2013 Fantagraphics Books began collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release, re-presenting works from 1947 – albeit not in strictly chronological release order.

It begins eponymously with landmark introduction of Bark’s most enduring creation. Scrooge McDuck premiered in seasonal full-length Donald Duck yarn ‘Christmas on Bear Mountain’ (Four Color #178 December 1947): a mere disposable comedy foil to move along a simple tale of Seasonal woe and joy. Here a miserly relative seethed in opulent isolation, hating everybody and opting to share the gloom by tormenting his nephews Donald, Huey, Louie and Dewey by gifting them his mountain cabin for the Holidays. Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

The old coot  was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of the legendary and magnificent story showman Carl Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from the scenic metropolis of Duckburg.

From the same issue a brace of one-page gags expose Donald’s views on car culture in ‘Fashion in Flight‘ and annoying people looking for directions in ‘Turn for the Worse’ before

‘Donald’s Posy Patch’ (Walt Disney’s Comics and Stories#80, May) turns into another painful and humiliating experience as the bellicose bird tries getting rich by growing blooms…

June’s WDC&S #81 finds him and the kids prospecting and running foul of the post-war arms and rocket-race in ‘Donald Mines his Own Business’ before Four Color #147 (May) takes them on an epic voyage of fantastic discovery to ‘Volcano Valley’ after accidentally buying an army surplus bomber…

Always looking for a quick buck, Donald and the kids turn to commercial charters: flying innocuous-seeming Major Pablo Mañana back to Central American beauty-spot Volcanovia, but they all have a devilishly difficult time getting out again. This yarn sets a solid pattern for Bark’s adventure/travelogue yarns in years to come, blending comedy, thrills, whimsy and social commentary into an irresistible treat…

WDC&S #82 (July) sees adult and juvenile ducks in an ever-escalating war over who’s the best conjuror in ‘Magical Misery’ and by the time Daisy Duck deals with them, Donald is ready for a day of peace and quiet. Sadly, ‘Ring Wrongs’(AKA ‘Vacation Time’ from August’s Walt Disney’s Comics and Stories #83 reveals that thanks to Huey, Louie and Dewey, he’s the target of a relentless wave of door-to-door salesmen and reacts with typical zest and vigour…

An inappropriate experiment in hypnosis transforms Donald (mentally) into a kangaroo and prompts an ‘Adventure Down Under’ (Four Color #159 August) with the eventually restored Drake and his nephews compelled to become ‘roo hunters to pay for return passage to Duckburg. They are mightily outmatched by Mournful Mary “Queen of the Kangaroos” until they meet some local aborigines and experience a change of heart.

Please be aware that – despite Bark’s careful research and diligent, sensitive storytelling – some modern folk might be upset by his depictions from over seven decades ago.

‘If the Hat Fits’ is a gag-page of chapeau japery from Four Color #147 (May), that precedes a medium-length tale describing Donald’s efforts to master dancing in ‘The Waltz Kings’ from WDC&S #84 (September) counterbalanced a month later by #85’s ‘The Masters of Melody’ wherein the boys struggle to learn to play musical instruments…

‘Donald Duck and the Ghost of the Grotto’ is an early masterpiece originating in Four Color #159 (August 1947), with Donald and the kids in the West Indies, running a kelp boat and harvesting seaweed from the abundant oceans.

After being temporarily stranded on an isolated reef, they discover monsters, a shipwrecked galleon, an ongoing abduction mystery dating back centuries and a particularly persistent phantom all blending into a supremely thrilling and beguiling mystery that has never dated…

WDC&S #86 exposes the rise and fall of ‘Fireman Donald’ whose smug hubris deprives him of a job he’s actually good at, after which ‘The Terrible Turkey’ from details the Duck’s frankly appalling efforts to secure a big bird for the Thanksgiving feast despite skyrocketing poultry prices…

Donald and Mickey Merry Christmas 1947 (cover-dated January 1948) sees the boys strive a little too late and much too hard to be ‘Three Good Little Ducks’ and ensure a wealth of swag on Christmas morning before one final single-pager sees kitchen confusion for Donald in ‘Machine Mix-up’ from Four Color #178 (December)…

With the visual verve done we move on to validation as ‘Story Notes’ provides erudite commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’ before ‘Biographies’ reveals why he and commentators Alberto Beccatini, Joseph Robert Cowles, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone, R, Fiore, Mattias Wivel are saying all those nice and informative things.

We then close with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “Christmas on Bear Mountain” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Mighty Marvel Masterworks – The Amazing Spider-Man: With Great Power…


By Stan Lee & Steve Ditko, with Jack Kirby & various (Marvel)
ISBN: 978-1-3029-2977-0 (PB)

Win’s Christmas Gift Recommendation: An Immaculate Confection… 10/10

As any fule kno, Spider-Man turns 60 in 2022. In advance of that, here’s a little preliminary stocking-stuffer to start next year’s party early. I’m celebrating it here and now… and in a rather controversial new format.

These stories are timeless and have been gathered many times before so I’m digressing to talk about format first. The Mighty Marvel Masterworks line has been designed with economy in mind. Classic tales of Marvel’s key creators and characters re-presented in chronological order have been a staple since the 1990s, but always in lavish, expensive hardback collectors editions. These new books are far cheaper, on lower quality paper and – crucially – are smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all…

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling, but there was another unique visionary toiling at Atlas-Comics-as-was, one whose creativity and even philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, broad lines of Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, voluntarily diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for detail, he ever explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with Fantastic Four and the ahead-of-its-time Incredible Hulk but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character.

This compelling and economical full-colour paperback/digital compilation re-presents that auspicious tale from Amazing Fantasy #15 and Amazing Spider-Man #1-10, (spanning cover-dates August 1962-March 1964): allowing newcomers and veteran readers to relive some of the greatest moments in sequential narrative.

The initial burst of wonderment came and concluded in 11 captivating pages. ‘Spider-Man!’ offers the parable of Peter Parker: a smart but alienated kid bitten by a radioactive spider on a high school science trip. Discovering he’s developed arachnid abilities – which he augments with his own ingenuity and engineering genius – Peter does what any lonely, geeky nerd would do when given such a gift… he tries to cash in for girls, fame and money.

Creating a costume to hide his identity in case he makes a fool of himself, Parker becomes a minor celebrity – and a vain, self-important one. To his eternal regret, when a thief flees past him, he doesn’t lift a finger to stop the thug, and days later returns home to find that his Uncle Ben has been murdered.

Crazy for vengeance, Parker stalks the assailant who made his beloved Aunt May a widow and killed the only father he had ever known, only to find that it is the felon he couldn’t be bothered with. Since his social irresponsibility led to the death of the man who raised him, the boy swears to always use his powers to help others…

It wasn’t a new story, but the setting was familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, mammoth monsters and flying cars… this stuff could happen to anybody…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 – the first to feature the Astonishing Ant-Man in costume, but it was the last issue of Ditko’s Amazing playground. In this volume you’ll find the ‘Fan Page – Important Announcement from the Editor!’ that completely misled fans as to what would happen next…

However, the tragic last-ditch tale struck a chord with the public and by year’s end a new comic book superstar was ready to launch in his own title, with Ditko eager to show what he could do with his first returning character since the demise of Charlton’s Captain Atom…

Holding on to the “Amazing” prefix to jog reader’s memories, the bi-monthly Amazing Spider-Man #1 arrived with a March 1963 cover-date and two complete stories. It also prominently featured the Fantastic Four and took the readership by storm. The opening tale, again simply entitled ‘Spider-Man!’, recapitulated the origin whilst adding a brilliant twist to the conventional mix…

By now the wall-crawling hero was feared and reviled by the general public thanks mostly to J. Jonah Jameson, a newspaper magnate who pilloried the adventurer from spite and for profit. With time-honoured comic book irony, Spider-Man then had to save Jameson’s astronaut son John from a defective space capsule in extremely low orbit…

Second yarn ‘Vs the Chameleon!’ finds the cash-strapped kid trying to force his way onto the roster – and payroll – of the FF whilst elsewhere a spy perfectly impersonates the webspinner to steal military secrets. This is a stunning example of the high-strung, antagonistic cameos and crossovers that so energised the jaded kids of the early 1960s. Heroes just didn’t act like that and they certainly didn’t speak directly to the fans as in the editorial ‘A Personal Message from Spider-Man’ page reprinted here…

With #2, our new champion began a meteoric rise in quality and innovative storytelling. ‘Duel to the Death with the Vulture!’ catches Parker chasing a flying thief as much for profit as justice. Desperate to help his aunt make ends meet, Spider-Man starts taking photos of his cases to sell to Jameson’s Daily Bugle, making the gadfly his sole means of support.

Matching his deft comedy and moody soap-operatic melodrama, Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to fight scenes. But crime wasn’t the only threat to the world and Spider-Man was just as (un)comfortable battling “aliens” in ‘The Uncanny Threat of the Terrible Tinkerer!’

Amazing Spider-Man #3 introduced possibly the apprentice hero’s greatest enemy in ‘Versus Doctor Octopus’: a full-length saga wherein a dedicated scientist survives an atomic accident only to find his self-designed mechanical tentacles have permanently grafted to his body. Power-mad, Otto Octavius initially thrashes Spider-Man, sending the lad into a depression until an impromptu pep-talk from Human Torch Johnny Storm galvanises Spider-Man to one of his greatest victories. Rounding out the tense drama is a stunning ‘Special Surprise Bonus Spider-Man Pin-up Page!’…

‘Nothing Can Stop… the Sandman!’ was another instant classic wherein a common thug who gains the power to transform to sand – another pesky nuclear snafu – invades Parker’s school, and must be stopped at all costs, whilst #5 finds the webspinner ‘Marked for Destruction by Dr. Doom!’ – not so much winning as surviving his battle against the deadliest man on Earth.

Presumably he didn’t mind too much, as this marked the series’ transition from bi-monthly to monthly status. Here Parker’s social nemesis, jock bully Flash Thompson, first displays depths beyond the usual in contemporary comic books, beginning one of the most enduring love/hate buddy relationships in popular literature…

Sometime mentor Dr. Curtis Connors debuts in #6 when Spidey comes ‘Face-to-face with… The Lizard!’ with the wallcrawler fighting far from the concrete canyons and comfort zone of New York – specifically in the murky Florida Everglades. Parker was back in the Big Apple for #7 to breathtakingly tackle ‘The Return of the Vulture’ in a full-length masterpiece.

Fun and puckish hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant – Jameson’s secretary/PA at the Daily Bugle. Youthful exuberance was the underlying drive in #8′s lead tale‘The Living Brain!’ wherein an ambulatory robot calculator threatens to expose Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker is finally beating the stuffings out of school bully Flash.

This 17-page triumph is accompanied by ‘Spiderman Tackles the Torch!’: a 6-page vignette drawn by Jack Kirby and inked by Ditko, wherein a boisterous wall-crawler gate-crashes a beach party thrown by the flaming hero’s girlfriend… with suitably explosive consequences.

Amazing Spider-Man #9 is a qualitative step-up in dramatic terms, as Aunt May is revealed to be chronically ill – adding to Parker’s financial woes – with the action supplied by ‘The Man Called Electro!’ – an accidental super-criminal with grand aspirations.

The wallcrawler was always a loner, never far from the streets and small-scale-crime, and with this tale – wherein he also quells a prison riot single handed – Ditko’s preference for tales of human-scaled lawbreakers starts to show through: a predilection confirmed in #10’s ‘The Enforcers!’

This is a classy mystery with a masked mastermind known as the Big Man using a position of trust at the Bugle to organise all New York mobs into one unbeatable army against decency.

Longer plot-strands are also introduced as Betty mysteriously vanishes, although most fans remember this one for the spectacularly climactic 7-page fight scene in an underworld chop-shop that has still never been beaten for action-choreography.

And more and even better is yet to come…

The jumbo-economy selection is supplemented by an early 1960s monochrome promotional pin-up, unused covers, and house ads – including one from Fantastic Four #14 (May 1963) that announced the company’s new branding and name… the Marvel Comics Group!

These immortal epics are something no fan can be without, and will make the ideal gift for any curious newcomer.

Happy birthday Spidey and many, many more please…
© 2021 MARVEL

My Little Pony: Friendship is Magic volume 1


By Katie Cook, Andy Price, Heather Breckel & various (IDW)
ISBN: 978-1-61377-605-6 (TPB)

Win’s Christmas Gift Recommendation: Inexplicably Adorable and Absolutely Entertaining Romps and Hi-jinks… 8/10

The older I get – a close-run thing in itself, some days – the more I realise how little I know or understand. I’m all about comics, me, and I’m considered by many who’ve bought my books but haven’t actually met me as something of an expert. I’m also always up for a challenge so here’s a hopefully fair review of a graphic novel series that normally I wouldn’t go near…

My Little Pony is a toy and merchandising phenomenon that developed out of a failed line. Constantly reinvented and relaunched, My Pretty Pony debuted in 1981 but was quickly retooled into what we know today. The first successful toy line ran from 1982 to 1992 in the US and 1995 in the rest of the world. The brand was relaunched in 1997, 2003 and 2010, with another line revision this year. If you need more information, there’s this thing called the internet…

These comics are based on the 2010 designs and concepts and this initial collection gathers #1-4 of My Little Pony: Friendship is Magic: a vivid and charming reboot whose toys were sold until October 2019.  The next big thing is – or will be – My Little Pony: A New Generation…

Here, however, we visit the land of Equestria; a realm of magical horses like unicorns and Pegasuses, each blessed with special powers and a distinguishing symbol on their flanks: a “cutie mark”. It’s not all fun and games though, as we share the adventures of Twilight Sparkle, Rarity, Fluttershy, Applejack, Pinkie Pie, Rainbow Dash, the Cutie Mark Crusaders (think equine equivalents of Carl Barks’ Little Chickadees) and little dragon Spike, especially after their idyllic life is threatened by darkly demonic Queen Chrysalis who is determined to end the benevolent and protective nurturing rule of magical Princess Celestia…

Crafted by writer Katie Cook, illustrator Andy Price, colourist Heather Breckel and letterers Bobbie Robbins & Neil Uyatake, a shocking threat manifests with ‘The Return of Queen Chrysalis’ as all the younger horses and other creatures begin acting weirdly aloof and even hostile…

At first, it’s easy to write it off as bad moods and the impending stellar event of the Secretariat Comet about to narrowly miss Equestria, but as the day passes and the situation deepens, Rainbow Dash and Applejack investigate, and discover things are getting worse by the moment.

Even after calling in all their friends they are unable to contact Princess Celestia and so set out to solve the problem themselves. When diabolical Chrysalis taunts them and kidnaps the ever-eager Cutie Mark Crusaders, our stalwart steeds boldly undertake a fantastic quest under the brooding Appaloosan Mountain range to save the foolish foals, encountering cave trolls, monster spiders, demonic minions, carnivorous plants, Chupacabra and worse before confronting the malign sorceress and beginning a battle of magic they cannot hope to win.

And yet…

Fizzy, ebullient and intoxicatingly silly, this is an astonishingly witty and smart yarn mixing affirming values of friendship and cooperation with good old fashioned fun, thrills and sharp comedy, delivered with stunning visual flourish: a tale as much for parents as the kids they’re rearing.

Adding lustre to joyous laughter are all-Cook short yarns ‘How Much is That Pony in the Window?’ and ‘In the Interim…’, an art gallery by Price and covers and variants by Jill Thompson, Cook, Amy Mebberson, Stephanie Buscema, Amanda Connor & Paul Mounts, J. Scott Campbell & Nei Ruffino.

Despite my preconceptions and misgivings, this book is one of the most enjoyable I’ve seen this year and is well worth a bit of your time and attention.
My Little Pony: Friendship is Magic volume 1 © 2013 Hasbro. All Rights Reserved.

G.I. JOE Classics volume 1


By Larry Hama, Herb Trimpe, Steven Grant, Don Perlin, Mike Vosburg & various (IDW)
ISBN: 978-1-60010-345-2 (TPB)

Win’s Christmas Gift Recommendation: Nostalgic All-Action Romps… 8/10

Toys have always been a strong and successful component of comics output, and have frequently been amongst the most qualitative. For people like me, the distress experienced because DC’s Hot Wheels (by Joe Gill, Len Wein, Marv Wolfman, Alex Toth, Neal Adams & Dick Giordano) or Captain Action (Jim Shooter, Wally Wood & Gil Kane) tie-in titles will never be reprinted because intellectual properties lawyers can’t get their acts together is practically existential. I’m pretty sure that feeling is universal in my field and everyone has their own title to add to the list…

The problem has been the understandable tendency to include proprietary characters (such as Spider-Man in Transformers and the entire Marvel Universe in Rom, Space Knight and The Micronauts) for their immediate cross-selling potential with no regard for who actually owns what. Merchandise-driven comics are of necessity fully negotiable whereas such team-up combinations are by definition short-term and non-binding.

Publishers got a lot smarter and far-sighted in the 80s and – as a rule, but not always – stopped mixing and matching imported/temporary stars except for special events.

During that era Marvel’s biggest successes – driven by Jim Shooter in his role as the company’s Editor-in-Chief – were those aforementioned Transformers and another: one of the oldest toy brands in existence, and since the property was hived off the franchise into its own superhero-adjacent sub-universe, current license holder IDW was able to reprint the run of G.I. Joe: A Real American Hero in its entirety…

It didn’t hurt that the stories were superbly crafted and didn’t insult the intelligence of the target readership (presumed to be kids of toy-buying age) and perfectly picked up the macho America tone of the times…

Arguably Marvel’s biggest success in merchandised publishing (even outdoing Star Wars and Conan), the triumph of the phenomenon convinced Marvel to create their juveniles and licensed titles imprint Star Comics, and the continuity of this series was carried over in its entirety when the property eventually landed at IDW. In 2009, writer Larry Hama (Wolverine; Elektra; Nth Man) simply picked up where he left off in 1994 and the series even continued the numbering…

This initial compendium collects the first tranche of Marvel’s output issues #1-10 spanning June 1982-April 1983: a hugely successful mini-franchise that encompassed three regular titles plus many specials at one stage.

I’ve no real interest in the film, or toy, and TV cartoon, but the comics phenomenon reached way more impressionable minds that most modern comics could even imagine and many of the strip adventures (both US and Marvel UK’s) were highpoints of sequential narrative at a time when innovation and imagination were highly regarded – and rewarded – so it’s great to see some of them finding a fresh audience.

In case you came in late: GI Joe is the operating name for an American covert, multi-disciplinary espionage and military intervention force drawing its members from all branches of the military. At the time of these tales the Joes and terrorist secret society Cobra Command are well known to each other and engaged in a full-on but clandestine global war…

Under Shooter’s reign Marvel became a hugely profitable home for businesses with properties to licence. The comic versions sold by the truckload and have become part of the nostalgic fabric of a generation. They still are.

The Marvel series ran 155 issues (ending with its December 1994 issue), plus numerous spin-off series such as GI Joe Special Missions: specials and overseas analogue such as Marvel UK’s Action Force (the British toy was branded as Action Man since the 1960s)

We begin at the start with ‘Operation: Lady Doomsday’ as Larry Hama, Herb Trimpe (Ka-Zar; Phantom Eagle; The Defenders; Iron Man; Machine Man) & Bob McLeod introduce the squad and their foes when a whistleblowing US atomic scientist is kidnapped by Cobra Commander and his deadly assistant the Baroness, and the Gung Ho Joes are assigned to rescue her traitorous, unpatriotic ass. The all-American heroes are successful but fully exercise their democratic right to complain all the way home…

Whilst namechecking dozens of characters and vehicles, the series was always intoxicatingly high energy and deceptively sophisticated in dealing with social and geopolitical issues. The next mission details ‘Panic at the North Pole!’ – by Hama, Don Perlin (Werewolf By Night; Ghost Rider; The Defenders; Solar, Man of the Atom; Bloodshot) & Jack Abel – as a small squad investigate the extermination of a US research station, uncovering a prototype Soviet secret weapon and clashing with “eskimo” (hopefully we’d say Inuit or something else less charged these days) mercenary Mighty Kwinn to keep the deadly device out of Cobra’s clutches…

Crafted by Hama, Trimpe, Abel & Jon D’Agostino, ‘The Trojan Gambit’ in #3 then delivered a thrilling countdown thriller as the Joes’ secret underground citadel is infiltrated by a deadly modular robot programmed to send back a signal and make it a target for Cobra assault…

For over a decade Herb Trimpe had been synonymous with the Incredible Hulk, making the character his own, and daily displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. With #4’s ‘Operation: Wingfield!’, he added story plotting to his creative dossier, as Hama scripted and D’Agostino & Abel inked a tale of infiltration wherein a squad joins the private army of a survivalist nutjob and his private militia – in a tale more relevant now than ever…

In #5, Hama, Perlin, Abel & Mike Esposito’s ‘“Tanks” for the Memories…’ adds notes of bellicose slapstick as Cobra attempt to steal the Joes’ super-secret Mobat (Multi Ordnance Battle Tank) during a parade in New York City, and our heroes had to fight without ammo…

As now, Afghanistan was a hot button topic in the mid-1980s and #6’s ‘To Fail is to Conquer… To Succeed is to Die!’ by Hama, Trimpe & Abel sees a select team despatched to aid mujahideen fighters against Soviet invasion and recover a downed experimental Russian spy-plane. The three horse race between the Good Guys, Cobra and Soviet Special Forces team the October Guard sees both tech and training stretched to the limit in the hostile terrain and makes for an unlikely alliance in #7’s explosive conclusion ‘Walls of Death!’ by Hama, Trimpe & Chic Stone.

G.I. Joe #8 was an all-Trimpe treat as ‘Code Name: Sea-Strike!’ sees the heroes valiantly defending a satellite launch and thwarting Cobra’s scheme to weaponise space from their floating subsea fortress, after which Steven Grant, Mike Vosburg & Stone explore the lives of top Joes Clutch, Scarlett, Snake-Eyes and Stalker as they draw tedious and unwanted protection duties for an unsuspected traitor in ‘The Diplomat’ and find themselves in more trouble than they can (probably) handle…

This initial collection closes on a foreboding and portentous note of gathering doom as Scarlett, Snake-Eyes and Zap are captured during a mission and end up in a suburban nightmare. In #10, Hama, Vosburg & Stone expose anonymous everytown Springfield as Cobra’s most sinister development: an ultra-immersive company town designed by vicious Dr. Venom and dedicated to mind-bending, brainwashing and overruling hearts and minds in ‘a little town like ours…’

Thankfully resistance and rebellion are everywhere and an extraordinary boy named Billy is able to orchestrate their narrow escape…

To Be Continued…

The ten tales gathered here are very much the basis of all successive comics merchandising and nearly 40 years later prove that the secret is in the comics themselves, not the product, No one there is republishing Marvel’s Inhumanoids,Popples or Chuck Norris: Karate Kommandos adaptations…

I’m never sure of the social value of stories where secret government operatives act beyond the law or the constraints of Due Process, but the kid in me adores the pure satisfying simplicity of seeing a wrong and righting it: so on those terms this book of clever, witty action-packed adventures of honourable warriors doing their job is a delight worth sharing.
© 2009 Hasbro. All Rights Reserved.

Justice Society of America: A Celebration of 75 Years


By Gardner Fox, Robert Kanigher, John Broome, Denny O’Neil, Paul Levitz, Roy Thomas, Len Strazewski, James Robinson, David Goyer, Geoff Johns, Mike Sekowsky, Dick Dillin, Joe Staton, Rich Buckler, Jerry Ordway, Arvell Jones, Mike Parobeck, William Rosado, Stephen Sadowski, Alex Ross, Dale Eaglesham & various (DC Comics)
ISBN: 978-1-4012-5531-2 (HB)

Win’s Christmas Gift Recommendation: Stunning Super Sagas Whatever the Season… 8/10

After the actual invention of the comicbook superhero – via the Action Comics debut of Superman in June 1938 – the most significant event in our industry’s history was the combination of individual stars into a like-minded group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: consumers couldn’t get enough of garishly-hued mystery men, and combining a multitude of characters inevitably increases readership. Plus, of course, a mob of superheroes is just so much cooler than one…or one-and-a-half if there’s a sidekick involved…

The creation of the Justice Society of America in 1941 utterly changed the shape of the budding industry.

Following the runaway success of Superman and Batman, both National Comics and its separate-but-equal publishing partner All American Comics went looking for the next big thing in funnybooks whilst frantically concentrating on getting anthology packages into the hands of a hungry readership. Thus All Star Comics: conceived as a joint venture affording characters already in their respective stables an extra push towards winning elusive but lucrative solo titles.

Technically, All Star Comics #3 (cover-dated Winter 1940-1941 and released in December 1940) was the kick-off, but the mystery men merely had dinner and recounted recent cases and didn’t actually go on a mission together until #4, which had an April 1941 cover-date.

This superb hardcover and/or eBook commemoration comes from five years ago, gathering significant adventures of the pioneering paragons: specifically All Star Comics #4, 37, 55; Justice League of America #21, 22, 30, 47, 82, 83, 193; Adventure Comics #466; All-Star Squadron #67; Justice Society of America #10; JSA Returns: AllStar Comics #2; JSA #25; Justice Society of America vol. 2 #10 and Earth 2 #6, and – like all these generational tomes – follows a fixed pattern by dividing into chapters curated by contextual essays.

Here Roy Thomas’s history-packed treatise describes how leading characters from National-DC’s Adventure Comics and More Fun Comics and All-Star Publishing’s Flash Comics and All-American Comics were first bundled together in an anthological quarterly. Back then ‘A Message from the Editors’ asked readers to vote on the most popular…

The merits of the marketing project would never be proved: rather than a runaway favourite graduating to their own starring vehicle as a result of the poll, something radically different evolved. For the third issue, prolific scribe Gardner Fox apparently had the bright idea of linking all the solo stories through a framing sequence with the heroes gathering to chat about their latest exploits. With that simple notion that mighty mystery men hung out together, history was made and it wasn’t long before they started working together…

The anniversary amazement opens with Part I 1941-1950: For America and Democracy which hones in on those early moments, as All Star #4 eventually unites the costumed community ‘For America and Democracy’ with Fox and illustrators EE Hibbard, Martin Nodell, Bernard Baily, Howard Sherman, Chad Grothkopf, Sheldon Moldoff & Ben Flinton detailing individual cases for The Flash, Green Lantern, The Spectre, Hourman, Doctor Fate, The Sandman, Hawkman, The Atom and Johnny Thunder which coincide and result in a concerted attack on Nazi espionage master Fritz Klaver…

Pattern set, the heroes marched on against all foes from petty criminals to social injustice; aliens, mobsters and magical invaders until post-war tastes began shifting the formula…

All Star Comics #37 (1947) introduced ‘The Injustice Society of the World’ (November 1947) in a yarn by Robert Kanigher, Irwin Hasen, Joe Kubert, Alex Toth, Carmine Infantino & John Belfi. This sinister saga sees America almost entirely conquered by a coalition of super-villains before the on-the-ropes mystery men counterattack and ultimately triumph.

As superheroes plunged in popularity, genre themes predominated and it was a stripped-down team (Flash, GL, Wonder Woman, Black Canary, Hawkman, Atom and Dr. Mid-Nite) who faced a flying saucer scare in #55 and scoured outer space for ‘The Man Who Conquered the Solar System!’ (October/November 1955 by John Broome, Frank Giacoia, Arthur F. Peddy & Bernard Sachs).

Thomas returns for another educational chat as Part II 1963-1970: The Silver Age of Crisis focuses on the era that changed comics forever.

As I’ve frequently stated, I was one of the lucky “Baby Boomer” crowd who grew up with Julie Schwartz, Fox & Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternally summery days of the early 1960s. To me those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, beguiling and enigmatically new.

…And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

It all began, naturally enough, in The Flash; pioneering trendsetter of the Silver Age Revolution. After successfully ushering in the return of the superheroes, the Scarlet Speedster – with Fox & Broome at the writing reins – set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, illustrated with captivating style and clean simplicity by Carmine Infantino.

The epochal epic that literally changed the scope of American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961 and not included here), establishing the existence of Infinite alternate Earths, multiple versions of costumed crusaders, and – by extension – the multiversal structure of the DCU. Every succeeding, cosmos-shaking annual summer “Crisis” saga grew from it.

Fan pressure almost instantly agitated for the return of more “Golden Age Greats” but Editorial bigwigs were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative crossover yarns generated an avalanche of popular and critical approval (big sales figures, too) so inevitably these trans-dimensional tests led to the ultimate team-up in the summer of 1963.

A gloriously enthralling string of JLA/JSA convocations and  stunning superhero wonderments begin with landmark opening salvoes ‘Crisis on Earth-One’ and ‘Crisis on Earth-Two’ (Justice League of America #21-22, August to September). In combination they comprise one of the most important stories in DC history and arguably one of the most crucial tales in American comics.

Written by Fox and compellingly illustrated by Mike Sekowsky & Bernard Sachs, the yarn sees a team of villains from each Earth plundering at will; meeting and defeating the mighty Justice League before imprisoning them in their own secret mountain HQ.

Temporarily helpless “our” heroes contrive a desperate plan to combine forces with the champions of another Earth to save the world – both of them – and the result is pure comic book majesty. It’s impossible for me to be totally objective about this saga. I was a drooling kid in short trousers when I first read it and the thrills haven’t diminished with this umpty-first re-reading.

This is what superhero comics are all about!

The second team-up is only represented by the concluding chapter ‘The Most Dangerous Earth of All!’ Justice League of America #30 (September 1964) reprised the team-up of the Justice League and Justice Society, after (evil) versions of our heroic champions-beings from third alternate Earth discover the secret of trans-universal travel.

Unfortunately, Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring come from a world without heroes and see the crimebusting JLA and JSA as living practice dummies to sharpen their evil skills upon. With this cracking thriller the annual summer get-together became solidly entrenched in heroic lore, giving fans endless entertainment for years to come and making the approaching end of school holidays less gloomy than they could have been.

The fourth annual event was a touch different: flavoured by self-indulgent humour as a TV show drove the wider world bats. Veteran inker Bernard Sachs retired before the fourth team-up, leaving the amazing Sid Greene to embellish a gloriously whacky saga that sprang out of the global “Batmania” craze engendered by the twice-weekly Batman series…

A wise-cracking campy tone was fully in play, acknowledging the changing audience profile and this time the stakes were raised to encompass the destruction of both planets in ‘Crisis Between Earth-One and Earth-Two’ (not reprinted here) and ‘The Bridge Between Earths’ (Justice League of America #47, September 1966), wherein a bold but rash continuum-warping experiment drags two Earths towards an inexorable hyper-space collision. Meanwhile, making matters worse, an awesome anti-matter being uses the opportunity to break into and explore our positive matter universe whilst the heroes of two worlds are distracted by destructive rampages of monster-men Blockbuster and Solomon Grundy.

Peppered with wisecracking “hip” dialogue, it’s sometimes difficult to discern what a superb yarn this actually is, but if you can forgive or swallow the dated patter, this is one of the best plotted and illustrated stories in the entire canon.

Furthermore, the vastly talented Greene’s expressive subtlety, beguiling texture and whimsical humour added unheard-of depth to Sekowsky’s pencils and the light and frothy comedic scripts of Gardner Fox.

This exercise in fantastic nostalgia continues with both chapters of a saga wherein alien property speculators seek to simultaneously raze Earths One and Two in ‘Peril of the Paired Planets’ (#82 August 1970 by O’Neil, Dillin & Joe Giella) and only the ultimate sacrifice by a true hero can avert trans-dimensional disaster in ‘Where Valor Fails… Will Magic Triumph?’ (#83 September)

Part III: Bronze Age and Beyond 1971-1986 returns to independent status and stories as – following another pertinent briefing from Thomas – we next focus on a time when the team was on its second career after decades in retirement.

Set on parallel world Earth-2, the veterans were leavened with teen heroes combined into a contentious, generation-gap fuelled “Super Squad”. Those youngsters included a grown up Robin, Sylvester Pemberton, the Star-Spangled Kid (a 1940s teen superhero who had been lost in time for decades) and a busty young thing who quickly became the feisty favourite of a generation of growing boys: Kara Zor-L – AKA Power Girl.

It starts with a little history lesson as Paul Levitz & Joe Staton reveal how and why the JSA went away. In ‘The Defeat of the Justice Society’ (Adventure Comics #466 December, 1979) they expose the reason why the team vanished at the beginning of the 1950s as the American Government cravenly betrays its greatest champions during the McCarthy witch-hunts: provoking the mystery men into voluntarily withdrawing from public, heroic life for over a decade – until the costumed stalwarts of Earth-One started the whole Fights ‘n’ Tights scene all over again…

When Roy Thomas left Marvel for DC, he made a lifetime dream come true by writing his dream team… sort of. Justice League of America #193 (August 1981) featured a “Prevue” insert mini-comic featuring the ‘All-Star Squadron’. Thomas, Rich Buckler & Jerry Ordway  launched a series of new stories set in the immediate aftermath of the attack on Pearl Harbor, told in real time and integrating published tales from the Golden Age into an overarching continuity. Here the JSA were augmented by contemporaries from other companies acquired by DC over the years – such as Plastic Man, Firebrand and Uncle Sam – and minor DC stalwarts like Liberty Belle, Johnny Quick and Robot Man. This prequel tells of December 6th 1941 and how the JSA heroes are attacked by villains from their own future as a mastermind seeks to alter history, leaving President Franklin Delano Roosevelt to issue a clarion call to all of Democracy’s other champions…

After an impressive and entertaining 5 year run that skilfully negotiated the rewriting of continuity during Crisis on Infinite Earths, the series ended with All-Star Squadron #67 (March 1987) as Thomas, Arvell Jones & Tony DeZuñiga recondition ‘The First Case of the Justice Society of America’ from All Star #4 and reveal how Nazi Fritz Klaver met justice…

Industry insider Ivan Cohen then reveals how things changed after the Crisis as a taster for Part IV: The JSA Returns 1992-2007 which opens with the last issue of Justice Society of America volume 1 (#10, May 1993). The series had concentrated on adventures of the aging heroes in modern times and ‘J.S.A. No More?’ by Len Strazewski, Mike Parobeck & Mike Machlan closed a superb and joyously fun run with the geriatric wonders polishing off ancient wizard Kulak and saving humanity from an army of unquiet ghosts and zombies…

The heroes were again rebooted six years later via a series of one-shots bracketed by a 2 issue miniseries and here James Robinson, David Goyer, William Rosado, John Dell & Ray Kryssing conclude the WWII-set battle against mystic marauder Stalker with ‘The JSA Returns, Conclusion: Time’s Arrow’ in JSA Returns: All-Star Comics #2 (Late May 1999).

All that attention led to a spectacular new series, which gained new fans for the old soldiers by turning the team into a mentoring service for new heroes. It must have been hard to select a sample from that era but the editors here went for ‘The Return of Hawkman: Seven Devils’ (JSA #25, August  2001 by Goyer, Geoff Johns, Stephen Sadowski, Michael Bair, Dave Meikis, Paul Neary & Rob Leigh).

But first, a slight digression…

Hawkman is one of the oldest and most revered heroes of all time, premiering in Flash Comics #1 (January 1940). Although created by Gardner Fox & Dennis Neville, the most celebrated artists to have drawn the Winged Wonder are Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt, and that he and his lover Shiera had been murdered by High Priest Hath-Set. Moreover, with his returned memories came the knowledge that his love and his killer were also nearby.

Using his past life knowledge, he fashioned a costume and flying harness, hunting his killer as the Hawkman. Once his aim was achieved he and Shiera maintained their “Mystery-Man” roles to fight modern crime and tyranny with weapons of the past.

Disappearing as the Golden Age ended, they were revived by Julie Schwartz’s crack creative team in the 1960s, but after a long career involving numerous revamps and retcons, the Pinioned Paladin “died” during the Zero Hour crisis.

The interconnection between all those iterations is resolved after time-lost Jay The Flash Garrick awakens in ancient Egypt, and learns from that era’s superheroes – Nabu, the Lord of Order who created Doctor Fate, Black Adam and Khufu himself – the true origins of Hawkman whilst in the 21st century, the modern Hawkgirl discovers his connection to alien cop Katar Hol, the Hawkworld Thanagar and true power of empowering Nth Metal.

When Hawkgirl is abducted to the aforementioned Thanagar by its last survivors, desperate to thwart the schemes of the insane death-demon Onimar Synn, the JSA frantically follow and Carter Hall makes his dramatic return from beyond to save the day in typical fashion before leading the team to magnificent victory in this concluding chapter…

There have been many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both the highly successful rebooting of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured modern Starman by James Robinson, that the multi-generational team found a new mission and fan-base big enough to support them. As the century ended the original super-team returned and have been with us in one form or another ever since.

Called to order after Infinite Crisis and Identity Crisis, this JSA saw the surviving heroes from WWII as teachers for the latest generation of young champions and metahuman “legacy-heroes”: a large, cumbersome but nevertheless captivating assembly of raw talent, uneasy exuberance and weary hard-earned experience.

Taken from truly epic storyline ‘Thy Kingdom Come’, Geoff Johns, Alex Ross, Dale Eaglesham, Ruy Jose & Drew Geraci’s ‘What a Wonderful World’ comes from Justice Society of America vol. 2 #10 (November 2007): expanding, clarifying and building on heroes introduced in the landmark 1996 Mark Waid & Alex Ross miniseries Kingdom Come, and its belated sequel The Kingdom.

The elder Kal-El from that tragic future dystopia has crossed time and dimensions to stop his world ever forming and not even awakened god Gog or his new allies will stop him. ‘What a Wonderful World’ sees Tomorrow’s Man of Steel disclose how the heroes and their successors almost destroyed the planet (with flashback sequences painted by Alex Ross) before (another) Starman explains his own connection to all the realms of the multiverse. Initially suspicious, the JLA come to accept the elder Man of Steel, but elsewhere, a deadly predator begins to eradicate demi-gods and pretenders to divinity throughout the globe…

Having grown too large and unwieldy again, DC’s continuity was again pruned and repatterned in 2011, leading to a New 52 as sampled here in concluding segment Part IV: Revamp 2012. Accompanied by another Cohen text briefing, ‘End Times’ by Robinson, Nicola Scott & Trevor Scott comes from Earth 2 #6 (January 2012) with a recreated JSA operating on a restored alternate Earth, but one where an attack from Apokolips has created a living hell for the survivors of humanity, and a small group of metahumans such as Flash, Hawkgirl and Green Lantern struggles to keep humanity alive and free…

With covers by Hibbard, Irwin Hasen, Arthur F. Peddy & Bernard Sachs, Sekowsky, Murphy Anderson, Joe Giella, Neal Adams, Dick Dillin, George Pérez, Tom Grindberg & Tony DeZuñiga, Mike Parobeck, Dave Johnson, Andrew Robinson, Alex Ross, Ivan Reis & Joe Prado, this magnificent celebration of the premiere super-team is a glorious march down memory lane no fan can be without. Whether in sturdy hardback or approachable electronic format, this titanic tome must be yours…
© 1941, 1947, 1950, 1963, 1964, 1966, 1970, 1979, 1981, 1986, 1992, 1999, 2001, 2007, 2012, 2015, DC Comics. All Rights Reserved.

The Dynamite Art of John Cassaday


By John Cassaday, with Brett Matthews, Nick Barrucci, Scott Dunbier, Dean White, Laura Martin, Francesco Francavilla, Marcelo Pinto, Ivan Nunes, José Villarrubia, June Chung, Tony Aviña & various (Dynamite Entertainment)
ISBN: 978-1524109363 (HB)

Win’s Christmas Gift Recommendation: Intoxicating Imagery and Timeless Heroic Poses… 9/10

It can’t be Christmas without an art book or two. Here’s one of the very best of the last decade…

Born Texan in 1971, Oklahoma-raised John Cassady is a multi-award winning comics artist, actor and TV director who has become legendary for his depictions of Ghost, Captain America, The Astonishing X-Men, Planetary, Desperadoes, I Am Legion and Star Wars. His particularly iconic, stridently symbolist use of imagery has made his work globally known and admired, and his art and imagery have featured in many animated films and poster books.

Cassady is self-taught and has a superb eye for landscape and location. It underpins a primal understanding of the body language of evil and heroism and his deep affection for the classic groundbreakers of our somewhat simplistic genre: combining to inform the astounding visuals in this mammoth hardback (234 x 307 mm) or digital catalogue of comic and fantasy masterpieces.

In 2006 Cassady began a long and fruitful association with Dynamite Entertainment, limning covers for a vast pantheon of stars comprising generational household names and the best of new concepts, and they’re all gathered here for you to ogle…

Following context and potted history from Dynamite Publisher Nick Barrucci’s Introduction and a Foreword by comics everyman Scott Dunbier, the Gallery of Graphic Wonders opens with 100+ pages of ‘The Lone Ranger’ and includes commentary by scripters Brett Matthews and Mark Russell and editor Joe Rybandt, augmenting pencil roughs, sketches and those astounding covers (including colour variants). Throughout, Cassaday’s own colour work is bolstered by contributions from Dean White, Laura Martin, Francesco Francavilla, Marcelo Pinto, Ivan Nunes, José Villarrubia, June Chung and Tony Aviña.

Garth Ennis’ war anthology ‘Battlefields’ boasted some of Cassaday’s most engaging images, and those paintings are here supplemented by designs, working sketches and colour variants as are Project Superpowers spinoff ‘The Death-Defying ‘Devil”, and vintage stars‘Buck Rogers’ and ‘Sherlock Holmes’.

‘The Complete Dracula’ boasts iconoclastic covers and commentary from co-writer Leah Moore before a return to pulp fictioneers offers additional character studies and designs for a staggering swathe of bombastic eyecatchers gracing the many series and crossover team-ups featuring ‘The Green Hornet’, ‘The Shadow’, ‘The Spider’ and ‘Doc Savage’.

Then‘Grand Passion’, and ‘Ian Fleming’s James Bond’ artworks bring us to a selection of ‘Other Covers’ including ‘Red Sonja’, ‘The Boys’, ‘Zorro’, ‘Blackbeard: Legend of the Pyrate King’, ‘The Complete Alice in Wonderland’, ‘Project Superpowers Chapter 2’, ‘Peter Cannon: Thunderbolt’, ‘Wil Eisner’s The Spirit’, ‘Kiss’, ‘John Wick’ and ‘Battlestar Galactica vs Battlestar Galactica’, and they are all beautiful and unforgettable…

There are many books – both academic and/or instructional – designed to inculcate a love of comics whilst offering tips, secrets and an education in how to make your own sequential narratives.

There are far more intended to foster and further the apparently innate and universal desire to simply make art and do so proficiently and well, but here the emphasis is on promoting the artist’s sheer unassailable visual excitement and his treatment of a lexicon of legends. This book will delight everyone who wants to see a master in his element and showing that nobody does it better…
All properties © 2020 their respective rights holders. All rights reserved.

DC Goes to War


By Will Eisner, Bob Powell, Jon L. Blummer, Joe Simon & Jack Kirby, Robert Kanigher, Ed Herron, Len Wein, Marv Wolfman, David Michelinie, Chuck Dixon, Garth Ennis, Chuck Cuidera, John Severin, Joe Kubert, Jerry Grandenetti, Mort Drucker, Russ Heath, Jack Abel, Alex Toth, Gerry Talaoc, Judith Hunt, Sam Glanzman, Eduardo Barreto, Chris Weston, Christian Alamy & various (DC Comics)

ISBN: 978-1-7795-0015-1 (HB)

Win’s Christmas Gift Recommendation: Blockbuster Thrills No Movie Could Match… 9/10

For America, the genre of war comics only really took in 1950, as the Korean War scared the pants off a world still recovering from WWII. Even so, while war was current affairs, publishers didn’t shirk making stories and heroes amidst the bomb blasts and strafing runs…

Many publishers fed the trend, but although a firm fan fave, the sector soon settled into mediocrity. However, after the meteoric rise and sudden demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only sure place to find controversial, challenging, exceptional and entertaining combat comics was DC.

In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Superman, Batman and Wonder Woman (herself a true “war baby”) was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from many differing points of view.

As the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response, DC/National Periodical Publications’ military-themed comic books became even more bold and innovative…

That stellar creative period came to an end as all strip trends do, but a few of the more impressive and popular features (Sgt. Rock, Haunted Tank, The Losers) survived well into the second superhero revival.

Currently, English-reading fans of the genre are grievously underserved in both print and digital formats, but this magnificent hardback and digital compendium is hopefully the vanguard of a change of fortune…

Re-presenting material from Military Comics #1; All-American Comics #48; Boy Commandos #1; Our Army at War#67, 83, 233, 235; Our Fighting Forces #49, 102; Star Spangled War Stories #87, 183; G.I. Combat #87; Showcase#57; Weird War Stories #3; The Losers Special #1; Sgt. Rock Special #2 and Enemy Ace: War in Heaven #1-2 spanning August 1941, this epic package chronologically samples the company’s wide and deep well of war tales…

Tales of ordinary guys in combat began with the industry itself and although mostly sidelined during the capes-&-cowls war years, they quickly re-asserted themselves again once the actual fighting stopped. Those early days of the industry were awash with both opportunity and talent, and these factors coincided with a vast population hungry for cheap entertainment. Comics had no acknowledged fans or collectors; only a large, transient clientele open to all varied aspects of yarn-spinning and tale-telling – a situation which persisted right up to the end of the 1960s. Thus, the action here starts before it started for America…

Even though loudly isolationist and more than six months away from active inclusion in the Second World War, creators like Will Eisner and publishers like Everett M. (“Busy”) Arnold felt Americans were ready for the themed anthology title Military Comics.

Nobody was ready for Blackhawk.

Military Comics #1 launched on May 30th 1941 (August cover-dated) and included in its line-up Miss America, Jack Cole’s Death Patrol, Fred Guardineer’s Blue Tracer, X of the Underground, The Yankee Eagle, Q-Boat, Shot and Shell, Archie Atkins and Loops and Banks (by “Bud Ernest” – actually aviation-nut and unsung comics genius Bob Powell).

None of the strips – not even Cole’s surreal and suicidal team of hell-bent fliers – had the instant cachet and sheer appeal of Eisner & Powell’s “Foreign Legion of the Air”, led by the charismatic Dark Knight of the airways known only as Blackhawk.

Happy Anniversary “Magnificent Seven”!

Chuck Cuidera, famed for creating Blue Beetle for Fox, drew ‘The Origin of Blackhawk’ wherein a lone pilot fighting the Nazi invasion of Poland in 1939 is shot down by Nazi Ace Von Tepp, only to rise bloody and unbowed from his plane’s wreckage to form the World’s greatest team of airborne fighting men…

This mysterious paramilitary squadron of unbeatable fliers, dedicated to crushing injustice and smashing the Axis war-machine, battled on all fronts during the war and stayed together to crush Communism, international crime, Communism and every threat to democracy from alien invaders to supernatural monsters – and more Communism – becoming one of the true milestones of the US industry.

There were many melodramatic touches that made the Blackhawks so memorable in the eyes of a wide-eyed populace of thrill-hungry kids. There were the cool, black leather uniforms and peaked caps. The unique, outrageous – but authentic – Grumman F5F-1 Skyrocket planes they flew from their secret island base, and of course, their eerie battle-cry “Hawkaaaaa!”

But perhaps the oddest idiosyncrasy to modern readers was that they had their own song (would you be more comfortable if we started calling it an international anthem?) which Blackhawk, André, Stanislaus, Olaf, Chuck, Hendrickson and Chop-Chop would sing as they plummeted into battle…

This is a good place to remind everyone that historically, war comics have never been a place with comfortable depictions of race, ethnicity or creed. Please treat the material as necessarily historically authentic or simply find other more evolved and comfortable books to read…

Quality Comics adapted well to peacetime demands: Plastic Man and Doll Man lasted far longer than other superhero titles, whilst the rest of the line adapted into tough-guy crime, war, western, horror and racy comedy titles. The Blackhawks soared to even greater heights, starring in their own movie serial in 1952. However, the hostility of the marketplace to mature-targeted titles after the adoption of the self-censorious Comics Code was a clear sign of the times. In 1956 Arnold sold most of his comics properties and titles to DC and set up as a general magazine publisher.

Many of the purchases were a huge boost to National’s portfolio, with titles such as G.I. Combat, Heart Throbs and others running into the 1980s whilst the appeal and potential of characters such as Uncle Sam, assorted Freedom Fighters, Kid Eternity and others keep them coming back to this day…

Next up is Jon L. Blummer’s Hop Harrigan, America’s Ace of the Airways. He debuted in All-American Comics #1 in April 1939 as a dashing aviator: becoming a radio show phenomenon and ultimately a movie serial star. Harrigan was a serving pilot throughout the war and in this tale from All-American Comics #48 March 1943 tests a secret weapon launched from a B-24 bomber to inflict hell on the Japanese.

When Timely Comics failed to make good on financial obligations, Captain America creators Joe Simon & Kirby jumped ship to National/DC, who welcomed them with open arms. After establishing themselves with The Sandman and Manhunter, they returned to the “Kid Gang” genre they had created with The Young Allies and devised a juvenile Foreign Legion entitled The Boy Commandos.

These bellicose brats initially shared – or stole – some of the spotlight from Batman & Robin in flagship title Detective Comics before and whilst their solo title became one of the company’s top three sellers.

Frequently cited as the biggest-selling American comic book in the world at that time, Boy Commandos was such a success that the editors – knowing “The Draft” was lurking – green-lit the completion of a wealth of extra material to lay away for when their star creators were called up. S&K produced so much four-colour magic in a phenomenally short time that Publisher Jack Liebowitz suggested they retool some of it into adventures of a second kid gang… and thus was born Home Front heroes The Newsboy Legion…

We never learn how American Captain Rip Carter got to command a British Commando unit nor why he was allowed to bring a quartet of war-orphans with him on a succession of deadly sorties into “Festung Europa”, North Africa, the Pacific or Indo-Chinese theatres of war. All we had to do was realise that cockney urchin Alfy Twidgett, French lad Pierre –latterly and unobtrusively renamed Andre Chavard – little Dutch boy Jan Haasen and rough, tough little lout Brooklyn were fighting the battles we would, if we only had the chance…

Boy Commandos #1 (Winter 1942-1943) here visits ‘The Town that Couldn’t be Conquered!’ as Rip leads the lads back to Jan’s home village to terrify the rapacious occupiers and start a resistance movement…

National/DC were one of the last publishers to fully embrace the end of decade combat trend, converting superhero/fantasy adventure anthology Star Spangled Comics into Star Spangled War Stories the same month it launched Our Army at War (both cover-dated August 1952). All-American Comics was repurposed as All-American Men of War one month later as the “police action” in Korea escalated.

They grew the division slowly but steadily, adding Our Fighting Forces #1 (November 1954) – just as EC’s groundbreaking war comics were vanishing – and in 1957 added G.I. Combat to their portfolio when Quality Comics quit the funnybook business.

As the 1950s closed however, the two-fisted anthologies all began incorporating recurring characters such as Gunner and Sarge – and latterly Pooch – from Our Fighting Forces #45 on (May 1959) – soon to be followed by Sgt.  Rock and The Haunted Tank. Ultimately, all war titles had a lead star or feature to hold the fickle readers’ attention.

The potency of the anthological model is demonstrated here by ‘Push-Button War!’ by Ed Herron & John Severin from Our Army at War #67, (February 1958) as a bombardier learns how the rest of his flight crew do their deadly jobs after which Our Army at War #83 (June 1959) depicts the birth of a legend…

Crafted by Robert Kanigher & Joe Kubert, ‘The Rock and the Wall!’ was actually the fourth appearance of a character undergoing constant revision. G.I. Combat #68 has an anonymous boxer who simply refused to be beaten. When ‘The Rock!’ enlisted in the US Army, that Horatian quality attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men.

Dubbed “Rocky”, the character returned as a sergeant in Our Army at War #81, again facing superior forces as ‘The Rock of Easy Co.!’ in a brief but telling vignette before finally winning a personal and extremely individualistic identity in the next issue. This was ‘Hold Up Easy!’: another harsh and declarative mini-epic from Kanigher which saw hard-luck heroes Easy Company delayed and then saved by callow replacements who eventually came good…

Only now can we see the story reprinted here as the true debut of the immortal everyman hero. Kanigher & Kubert’s ‘The Rock and the Wall!’ features a tough-love, battlefield tutor shepherding his men to competence and survival amidst the constant perils of war. Here the grizzled noncom meets a rival for his men’s admiration in the equally impressive Joe Wall…

Sgt Rock and the “combat-happy Joes” of Easy Company are one of the great and enduring creations of the American comic-book industry. The gritty meta-realism of Robert Kanigher’s ordinary guys in life-or-death situations captured the imaginations of generations of readers, young and old. So pervasive is this icon of comic book combat, that’s it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but is, in fact, a late addition to and child of the Silver Age of Comics.

For most fans, DC’s war comics are synonymous with two names. Individually and in partnership, Kanigher & Kubert built the combat division.

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, as well as horror stories, westerns and superhero titles likeTeen Titans, Hawkman, Metal Men, Batman plus other too numerous to cover here. A restlessly creative writer, he frequently used his uncanny but formulaic adventure arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, The War that Time Forgot, The Haunted Tank, The Losers and the controversial star of this stupendously compelling war-journal.

He sold his first stories and poetry in 1932, wrote for the theatre, film and radio, joined the Fox Features shop and created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original Shazam!-shouting Captain Marvel.

In 1945, he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote Flash and Hawkman, created The Black Canaryand many memorable female villains such as Harlequin and Rose and the Thorn. This last turbulent terror he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting vigilante who haunted the back of Superman’s Girlfriend Lois Lane – which he also scripted.

When the taste for mystery-men faded at the end of the 1940s, Kanigher moved seamlessly into adventure, westerns and war yarns: becoming in 1952 writer/editor of the company’s combat titles.

As well as scripting for All-American War Stories, Star Spangled War Stories and Our Army at War, he created Our Fighting Forces in 1954 before adding G.I. Combat to his burgeoning portfolio when Quality sold their titles to DC in 1956. This was whilst still working on Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Viking Prince and so many others.

In 1956 he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as the new Flash to the hero-hungry kids of the world. Drawn by Carmine Infantino, the risky experiment included multi-talented veteran Joe Kubert as inker for the crucially important debut issue…

Kubert was born in 1926 in rural Southeast Poland (which became Ukraine and might be Outer Russia by the time you read this). At age two, his parents took him to America and he grew up in Brooklyn.

His folks encouraged Joe to draw from an early age and the precocious kid began a glittering career at the start of the Golden Age, before he was even a teenager. Working and learning at the Chesler comics packaging “Shop”, MLJ, Holyoke and assorted other outfits, he began his close association with National/DC in 1943, whilst still dividing his time and energies between Fiction House, Avon, Harvey and All-American Comics, where he particularly distinguished himself on The Flash and Hawkman.

In the early 1950s he and old school chum Norman Maurer were the creative force behind publishers St. Johns: creating evergreen caveman Tor and launching the 3D comics craze with Three Dimension Comics.

Joe never stopped freelancing, appearing in EC’s Two-Fisted Tales, Avon’s Strange Worlds, Lev Gleason Publications & Atlas Comics until 1955 when, with the industry imploding, he took a permanent position at DC, only slightly diluted whilst he illustrated the contentious and controversial newspaper strip Tales of the Green Berets (from 1965 to 1968). An elder statesman of the industry, he was creating new works and passing on knowledge and experience through his world-famous Joe Kubert School until his death in August 2012.

Here ‘Blind Gunner’ from Our Fighting Forces #49, (September 1959 by Kanigher & Jerry Grandenetti) revisits Pacific Theatre warriors Gunner and Sarge as the sharpshooter looses his sight and is paired up with an astounding – and scene-stealing – K-9 star… “Pooch”.

With Mort Drucker, Kanigher then hits a ‘T.N.T. Spotlight!’ (Star Spangled War Stories #87, November 1959) as French Resistance leader Mlle Marie defeats a Nazi manhunt and retains her reputation for ruthless infallibility before we witness the birth of another genuine phenomenon.

In G.I. Combat #87 (April/May 1961), Kanigher & Russ Heath launched one of the strangest and most beloved war series ever conceived. ‘Introducing – the Haunted Tank’ sees boyhood friends Jeb Stuart Smith, Arch Asher, Slim Strykerand Rick Rawlins all assigned to the same M-3 Stuart Light Tank, named for the legendary Confederate Army General who was a genius of cavalry combat. During a patrol they somehow destroy an enemy Panzer even though they were all knocked unconscious…

Narrated by Jeb in the Commander’s spotter-position (head and torso sticking out of the top hatch and completely exposed to enemy fire whilst driver Slim, gunner Rick and loader Arch remain inside), he recounts how a ghostly voice offered advice and prescient, if veiled, warnings, all while enduring the jibes of fellow soldiers who drive bigger, tougher war machines. Eventually the little tank proves its worth and Jeb wonders if he imagined it all due to shock and his injuries, but we know better – as decades of further exploits proved…

The war department was always pushing envelopes and experimenting and the next star is one of the most notorious and remarkable.

Enemy Ace first appeared as a back-up in flagship title Our Army at War in tales loosely based on “Red Baron” Manfred von Richthofen. The stories were a magnificent, thought-provoking examination of and tribute to the profession of soldiering, whilst simultaneously condemning the madness of war, produced by dream team Kanigher & Kubert during a period when the ongoing Vietnam conflict was beginning to tear American society apart.

An immediate if seminal hit, the series told bitter tales of valour and honour from the point of view of German WWI fighter pilot Hans von Hammer: a hidebound, noble warrior fighting for his country in a conflict that was swiftly excising all trace of such outmoded concepts from the business of government sanctioned mass-killing.

Mere months later, he starred in a brace of full-length thrillers for prestigious try-out vehicle Showcase. Issue #57 (July/August 1965) here declares him ‘Killer of the Skies!’: recapitulating all that had gone before whilst introducing a potential equal in the form of Canadian ace “The Hunter”. A new wrinkle was added to the mix as Von Hammer now perpetually agonised and bemoaned his inability to save the human conveyor belt of naive, foolish replacement pilots to his Jagdstaffel from killing themselves through enthusiasm, bravado and youthful stupidity…

Eventually the real war hit DC’s comic pages as Capt. Hunter began a personal crusade in Vietnam. Green Beret Captain Phil Hunter debuted in Our Fighting Forces #99, drawn to the conflict to find his twin brother Nick: shot down and now M.I.A. ‘Cold Steel for a Hot War!’ comes from Our Fighting Forces #102 (August 1966 by Kanigher & Jack Abel) and sees the obsessed warrior training child soldiers beside enigmatic turncoat femme fatale Kewpie Doll…

Whilst the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response DC’s military-themed comics became even more bold and innovative. However, the sudden downturn in superheroes led to some serious rethinking. Although war titles maintained and even built sales, they beefed up the anthological elements and began expressing anti-war sentiments…

Sgt, Rock increasingly became a mouthpiece for such sentiment: experiencing the horror and stupidity of fighting and revealing what lay behind the glory and patriotic fervour. Kanigher & Kubert’s ‘Head-Count!’ (Our Army at War #233, June 1971) detailed a new replacement to Easy Co who used the conflict to feed his own sick appetites, after which Kanigher & Alex Toth reveal how boyhood dreams turn to nightmares in shocking US Civil War vignette ‘The Glory Boys!’ (Our Army at War #235, August 1971)

The theme is revisited in ‘The Pool…’ from Weird War Stories #3 (January/February 1972): an early tale by relative newcomers Len Wein & Marv Wolfman, ably illustrated by Heath which shows how both cavemen tribes and modern soldiers battle eternally to possess the only source of water in a trackless wasteland…

Times and tastes constantly evolved, and simple fighting was no longer satisfactory…

One of the very best concepts ever devised for a war comic, The Unknown Soldier was a spin-off, first appearing as a walk-on in a 1966 Sgt. Rock story (Our Army at War #168, by Kanigher & Kubert). His later series featured a faceless super-spy and master-of-disguise whose forebears had proudly fought and died in every American conflict since the birth of the nation.

The strip became one of DC’s most popular and long-lived: Star Spangled morphed into Unknown Soldier in 1977 with #205: only folding in 1982 (#268) when sales of traditional comic books harshly declined. Since then the character has frequently been rebooted and reinvented: each iteration moving further and further way from the originating concept.

His origin revealed how two inseparable brothers joined up in the days before America was attacked and were posted together to the Philippines just as the Japanese began their seemingly unstoppable Pacific Campaign. Overwhelmed by a tidal wave of enemy soldiers one night the brothers held their jungle posts to the last and when relief came only one had survived, his face a tattered mess of raw flesh and bone…

As US forces retreated from the islands the indomitable survivor was evacuated to a state-side hospital. Refusing medals, honours or retirement, the recuperating warrior dedicated his remaining years to his lost brother Harry and determinedly retrained as a one-man-army intelligence unit. His unsalvageable face swathed in bandages, the nameless fighter learned the arts of make-up, disguise and mimicry, perfected a broad arsenal of fighting skills and offered himself to the State Department as an expendable resource who could go anywhere and do anything.

After a long run by numerous stellar creators, shifting fashions provoked a shift in emphasis. Relative neophytes David Michelinie & Gerry Talaoc came aboard with SSWS #183, resulting in an evocative change of direction with ‘8,000 to One’.

The horror boom peaked in 1974 and new editor Joe Orlando capitalised on that fascination with a few startling changes – the most controversial being to expose the Unknown Soldier’s grotesque, scar-ravaged face – presumably to draw in monster-hungry fear fans…

The story itself goes back to the Immortal G.I.’s earliest days as an American agent as he’s despatched to Denmark to rescue a ship full of Danish Jews destined for Hitler’s death camps. Disguised as SS Captain Max Shreik, the Soldier is forced to make an unconscionable choice to safeguard his mission. The degree and manner of graphic violence was also exponentially increased to accommodate the more mature readership as the Soldier took a very personal revenge…

Another result of changing tastes was teaming older strip stars. The Losers were an elite unit of American soldiers formed by amalgamating three old war series together. Gunner and Sarge – supplemented by Fighting Devil Dog Pooch – were Pacific-based Marines, debuting in All-American Men of War #67 (March1959). They ran for 50 issues in Our Fighting Forces (#45-94, May1959-August 1965), whilst Captain Johnny Cloud – Navajo Ace and native American fighter pilot – shot down his first bogie in All-American Men of War #82. He flew solo until issue #115 (1966), whilst the final component of the Land/Air/Sea team was filled by Captain Storm, a disabled PT Boat commander (he had a wooden leg) who had his own 18 issue title from 1964 to 1967. All three series were created by warlord Kanigher.

They had all pretty much passed their sell-by dates when they teamed-up as guest-stars in a Haunted Tank tale in 1969 (G.I. Combat #138 October), but these “Losers” found a new resonance together in the relevant, disillusioned, cynical Vietnam years, and their rather nihilistic, doom-laden anti-hero adventures took the lead spot in Our Fighting Forces#123 (January/February 1970), written by Kanigher with art from giants like Ken Barr, Russ Heath, Sam Glanzman, John Severin and Joe Kubert.

With the tag-line “even when they win, they lose” they saw action all over the globe, winning critical acclaim and a small, passionate following until #181 (September/October 1978) – when the comic was cancelled – and one last hurrah in 1982’s Unknown Soldier #265.

When DC revised its entire continuity in 1985 for Crisis on Infinite Earths a final tale was devised by Kanigher, Judith Hunt, Sam Glanzman & Mike Esposito in a one-shot. The Losers Special #1 saw the doomed heroes perish saving the war effort by destroying a German missile base. That’s not a spoiler: It’s comics and they haven’t all stayed dead…

Readers’ understanding and appreciation of war stories constantly matured over the decades and by the time of ‘Hammer and Anvil’ (Sgt. Rock Special #2, 1992 by Chuck Dixon & Eduardo Barreto) the tales were practically indistinguishable from film or TV fare. Seldom a matter of good versus evil, here, war itself and weather are the enemy as Easy Company endure the horrors of Bastogne and clash with Nazi infiltrators indistinguishable from G.I.’s at the Battle of the Bulge…

Ending this sortie of superb classics is a brilliant extrapolation by modern day keeper of the war flame Garth Ennis, ably assisted by Christian Alamy, Chris Weston & Russ Heath. Released in 2001 as a 2-issue miniseries, Enemy Ace: War in Heaven takes another look at the flyer on the other side, now transplanted to World War II and a far less defensible position…

Bavaria 1942, and 46 years old Baron Hans von Hammer is visited by an old flying comrade urging him to come out of retirement and serve his country. No lover of Nazism, the old ace has remained isolated until now, but Germany’s attack on Russia has proven a disastrous blunder, and this last plea is a much warning as request.

Neophyte pilots on the Eastern Front need his experience and leadership, whereas Hitler’s goons don’t need much excuse to remove a dissident thorn…

Based loosely on the lives of such German pilots as Adolf Galland, book 1 – rendered by Weston – finds von Hammer as indomitable as ever in the killer skies but unable to stomach the increasing horror and stupidity of the conflict and its instigators. The phrase “My Country, Right or Wrong” leaves an increasingly sour taste in his mouth as the last of his nation’s young men die above Soviet fields…

Book 2 is set in 1945 with Germany on the brink of defeat and von Hammer flying an experimental jet fighter (a Messerschmitt 262, if you’re interested): shooting down not nearly enough Allied bombers to make a difference and still annoying the wrong people at Nazi High Command.

He knows the war is over but his sense of duty and personal honour won’t let him quit. He is resigned to die in the bloody skies that are his second home, but is shot down and parachutes into a concentration camp named Dachau…

With art from comics legend Russ Heath, this stirring tale ends with a triumph of integrity over patriotism: a perfect end to the war record of a true soldier and another compelling, deeply incisive exploration of war, its repercussions, both good and bad, and the effects that combat has on singular men. This should be mandatory reading for every child who wants to be a soldier…

With covers Will Eisner & Gil Fox, Simon & Kirby, Grandenetti, Kubert, Dan Brereton and Alamy, this monument to combat comics is a stunning example of passion in play and a clarion call to publishers to return to their archives and release many more such tomes.
© 1941, 1943, 1958, 1959, 1961, 1965, 1966, 1971, 1972, 1974, 1985, 1994, 2001, 2020 DC Comics. All Rights Reserved.

The Adventures of Blake and Mortimer volumes 9 and 10: The Sarcophagi of the Sixth Continent parts 1 & 2


By Yves Sente & André Juillard, coloured by Madeleine DeMille & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-067-2 (Album PB) 978-1-84918-077-1 (Album PB)

Win’s Christmas Gift Recommendation: Blockbuster Thrills No Movie Can Match… 9/10

Pre-eminent fantasy raconteur Edgar P. Jacobs devised one of the greatest heroic double acts in pulp fiction: pitting his distinguished scientific adventurers Professor Philip Mortimer and Captain Francis Blake against a daunting variety of perils and menaces in a sequence of stellar action-thrillers blending science fiction scope, detective mystery suspense and supernatural thrills. The magic was made perfect through his stunning illustrations, rendered in the timeless Ligne Claire style which had made intrepid boy-reporter Tintin a global sensation.

The Doughty Duo debuted on 26th September 1946: gracing the pages of the very first issue of Le Journal de Tintin: an ambitious international anthology comic with editions in Belgium, France and Holland. It was edited by Hergé, with his eponymous, world-famous star ably supplemented by a host of new heroes and features for the rapidly-changing post-war world. Bon anniversaire, Chaps!…

Blake & Mortimer are the graphic personification of Britain’s Bulldog Spirit and worthy successors to the likes of Sherlock Holmes, Allan Quatermain, Professor Challenger, Richard Hannay and all the other valiant stalwarts of lost Albion: valiant champions with direct connections to and allegiance beyond shallow national boundaries…

After decades of fantastic exploits, the series apparently ended with the 11th album. The gripping contemporary adventure had been serialised between September 1971 and May 1972 in LJdT, but after the first volume was completed Jacobs simply abandoned his story due to failing health and personal issues.

Edgard Félix Pierre Jacobs died on February 20th 1987, never having returned to extended adventure Les 3 formules du professeur Satō. That concluding volume was only released in March 1990, after veteran cartoonist Bob de Moor was commissioned by the Jacobs family and estate to complete the tale from the grand originator’s pencils and notes.

The long-postponed release led to a republishing of all the earlier volumes, followed in 1996 by new adventures from two separate creative teams hired by the Jacobs Studio who would produce complete books rather than weekly serials.

The first was the L’Affaire Francis Blake by Jean Van Hamme & Thierry “Ted” Benoit which settled itself into a comfortably defined, familiar mid-1950s for a rousing tale of espionage and double-dealing. The tale controversially omitted the fantastic elements of futuristic fiction and fringe science which had characterised Jacobs’ creation, whilst focusing on the suave MI5 officer rather than bombastic, belligerent boffin and inveterate scene-stealer Mortimer…

The same was broadly true for the follow-up release, published in 1999, although references to the space race and alien infestation did much to restore the series’ fantasy credentials in Yves (XIII, Le Janitor, Thorgal) Sente & André (Arno, Bohémond de Saint-Gilles, Masquerouge, Mezek) Juillard’s La machination Voronov.

The latter team eventually won the plum job of detailing the early days and origins of Blake & Mortimer in Les Sarcophages du Sixième Continent, Tome 1: La Menace universelle and Les Sarcophages du Sixième Continent, Tome 2: Le Duel des Esprits. The albums were the 16th and 17th published exploits of the peerless pair: a boldly byzantine epic spanning decades and stretching from India under the Raj to Cold War Europe and deep beneath Antarctic ice…

Retitled The Global Threat for English speakers, our mystery opens in Simla, former summer capital of India when Britain ruled the vast, disparate nation. It is February 1958, and a decade after independence and partition, a glittering conclave of rich men and maharajas has gathered, in splendour and secrecy…

Surveilling the ominous meeting of truculent minor warlords are agents of the Indian government, led by veteran warrior Lieutenant Ahmed Nasir. The mission goes badly wrong, but before the end, the operatives observe a fantastic demonstration of power from a masked demagogue who claims to be immortal Emperor Ashoka, and claims to hold an ultimate weapon that will make him – and them – the rightful rulers of all they desire…

As the discovered spies are ruthlessly dealt with, Ashoka heads for another meeting: this one with Soviet representative Major Varich (last seen in Blake and Mortimer: The Voronov Plot). The disgraced soldier soon realises his melodramatic new ally has an even greater hatred of the British do-gooders…

In a flashback to the last days of the empire, young graduate Philip Angus Mortimer travels home to Simla to stay with his military doctor father and elites of their social circle. India is in turmoil however, with independence agitators everywhere. In Bombay, he saves the life of a fellow English traveller and has an impromptu encounter with an aged gentleman called “the Mahatma” by the gathering crowd. Francis Percy Blake is also the son of a soldier and is seeing his father for the first time in years, so they agree to travel on together. After they separate at Ambala, Mortimer’s adventures continue when he is attacked by a mysterious stalker. The assault actually saves his life as the connecting train he was supposed to catch is blown up…

Despite everything, the young man eventually reaches Simla, but his fondly-remembered childhood days have clearly ended. His first clue is how lifelong friend Sushil treats him, later bolstered by a friendly warning from his mother to stay away from the natives…

That doesn’t stop him from trying to bridge barriers, but only leads to heartbreak after he meets Princess Gita, daughter of local rajah and militant the great Emperor Ashoka. Irresistibly drawn together, their brief romance stoked deadly tensions between the races and led to her death and his being cursed by the allegedly immortal rebel leader. For his own safety, the heartbroken boy is sent from India to lose himself in the study of physics at university…

February 1958, and older, sadder Mortimer wakes from a horrific familiar nightmare of the home and love he lost. Oddly, it has not gripped him for years but he has no time to ponder, as he is imminently to depart for Belgium: part of the British Pavilion contingent attending the Universal Exposition. As the cultural, scientific and trade fair of the world’s nations, it will be a hotbed of intrigue and propaganda…

Meanwhile in Antarctica, an Indian team are setting up their own science colony, aided by neighbouring British outpost Halley Station. However, “Gondwana Base” has been compromised from the start, and transformed – with the logistical assistance of Soviet technology and Major Varich – into a sub-surface citadel housing Emperor Ashoka’s fabled secret weapon. The last component to arrive is villainous Colonel Olrik, but the nemesis of Blake and Mortimer is a far from willing participant…

Day later, Mortimer is in Brussels, meeting Blake and supervising the breakthrough radio experiment connecting them to Halley Station, unaware that the expo – and his own team – are riven with spies and saboteurs. He is troubled by another dream, one where Olrik was menaced by Ashoka and the trained apes that followed him everywhere in long-ago Simla.

After quieting his friend’s concerns, the MI5 Intelligence Chief is introduced to the rest of the British contingent given a privileged tour of the whole site and meets again old ally Labrousse (S.O.S. Meteors). The French meteorologist has a bold new venture underway and is actually in transit to South Africa and ultimately Antarctica…

It’s a “busman’s holiday” for Blake too. He’s actually at the Expo to prevent the illegal transfer of uranium from a foreign power to a nebulous new independent threat and is working with the Indian government…

His seemingly casual meet-&-greet with representatives from third world countries soon bears fruit, even as, at Gondwana Base, Olrik is reluctantly encased in a high tech coffin. His previous susceptibility to the telecephalscope of Professor Septimus (The Yellow M) makes him an ideal candidate for Ashoka’s weapon: a system capable of turning cerebral energy into planet-spanning power capable of affecting electrical devices, heavy machinery and solid objects with tremendous force.

The results are catastrophically and almost instantly experienced at the Expo as a weird energy wrecks buildings and exhibits. Only technical difficulties at the base prevent more death and destruction in Brussels, but before it ends Olrik commandeers Pavilion TV screens to send a threatening message to his despised foes…

Mortimer canvases other countries’ science teams and while seeking to quash resurgent national rivalries and unrepentant suspicions soon forms a hypothesis which is suddenly confirmed by Nasir. Their old comrade has covertly made his  way to Europe to warn them and brings also the name of the traitor in the British party. They are too late to stop the uranium transfer, but now know it is southbound to Antarctica and meant to power a doomsday weapon. Without a moment’s pause the trio take a plane to South Africa in desperate pursuit…

Concluding volume The Sarcophagi of the Sixth Continent part 2: Battle of the Spirits opens with our heroes initially frustrated. Their plan had been to join old friend Labrousse as he transported his atomic powered-ice-boring submersible to the frozen continent, but his ship has already sailed. Their dashed hopes are restored after eccentric millionaire ecological advocate and adventurer Lord Archibald McAuchentoshan offers them his ship and crew.

Their hopes are even further elevated when the vessel turns out to be a capacious flying boat, not a luxury yacht. Three hours later they are reunited with Labrousse aboard the freighter Madeline and en route to Halley Base, but they have not reckoned with storms and icebergs. The stormy conditions prove fortuitous however, as they allow them to catch up to the uranium-carry traitor’s ship and a little cunning allows them to secrete Nasir aboard as a wounded sailor…

Ahead of them climate and geology are playing tricks on all concerned. A minor earthquake wrecks the British loading dock and a polar storm looms, prompting Ashoka’s minions into attacking Halley Base and abducting the staff. The Eternal Emperor knows Mortimer is coming and seeks time for his agent to deliver the uranium, but has again underestimated the determination and ingenuity of his foes. Even though the Professor is captured on arrival, Blake escapes into the icy wastes. His epic pursuit leads him to Varich and exposes Ashoka’s Soviet support system, before he eventually links up with Labrousse’s team and is offered the use of his ice-sub for a counterattack.

Meanwhile at Gondwana Base, gloating Ashoka is attempting to use Mortimer as a second living battery in his diabolical machine, until long-forgotten Nasir – who had infiltrated the base as the traitor agent – intervenes. In the chaos that ensues, the ice-borer breaks into the control room from below. Amidst bloodshed and tectonic turmoil, Mortimer is cut off and leans from a dying acolyte the true story of Gita’s death, shaking him from decades of guilt and shame, but is forced by an unrepentant and finally exposed Ashoka to man the second electronic sarcophagus. Soon, his consciousness joins the ether inhabited by Olrik’s personality, resolved to stop the crazed villain from wreaking havoc at the Universal Exposition, in a mind-bending and literal battle of wills…

Thankfully, the Professor’s allies are as swift-thinking and indomitable as he, and one final sally against the Emperor saves him as he saves the Expo and as Gondwana erupts and vanishes in a welter of fire and ice.

…But what happened to Olrik?…

Binding many vivid facets of the heroes’ prestigious past exploits and achievements into a vibrant sci fi romp, this epic extravaganza blends Cold War tension with modern ethical and ecological concerns in a rip-roaring chase yarn to delight fans of many genres.

These Cinebook editions – available in paperback album and digital formats – also include previews for other albums, plus a biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts.

Gripping and fantastic in the truest tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of dogged heroic determination; always delivering grand, old-fashioned thrills and spills in timeless fashion and with astonishing visual punch. Any kid will experience the adventure of their lives… and so will their children.
Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombardgreet s.a.) 2003, 2004 by André Juillard & by Yves Sente. All rights reserved. English translation © 2010, 2011 Cinebook Ltd.

Comics Ad Men


By Many & various, written and compiled by Steven Brower (Fantagraphics Underground Press)
ISBN: 978-1-68396-307-3 (TPB)

Win’s Christmas Gift Recommendation: A Catalogue of Cartoon Nostalgia… 8/10

From its earliest inception, cartooning has been used to sell: initially ideas or values but inevitably actual products too. In newspapers, magazines and especially comic books the sheer power of narrative – with its ability to create emotional affinities – has been linked to the creation of unforgettable images and characters. When those stories affect the daily lives of generations of readers, the force that they can apply in a commercial arena is almost irresistible…

Any ad exec worth their salt knows instinctively how to catch and hold public attention so as comics developed its star characters and top creators became invaluable resources and many accounts rose and fell on the force of celebrity Brand spokes-doodles rendered by the best artists around – often the very cartoonists creating strips and comic books. Ultimately, many of comics’ greatest were seduced away from the harsh deadlines of strips for the better-paid environs of the marketing moguls. That’s where this delightful collation from design wizard, Creative Director, Educator, art lover and comics afficionado Steven Brower (From Shadow to Light: The Life and Art of Mort Meskin; Golden Age Western Comics; Astounding, Mysterious, Weird and True: The Pulp Art of Comic Book Artists) comes in: a fascinating picture-packed directory of top comics creators leasing their talents to sell stuff…

It’s a guaranteed nostalgia-fest: I know of many – including star industry folk and Plain Old me – who have bought assorted Golden Age comics just because they carry CC Beck Captain Tootsie ad pages or Twinkies shills concocted and populated by Marvel and DC’s top guns…

Delivering an effusive and erudite essay and lecture on the history and development of the phenomenon – liberally accompanied by dozens of captivating illustration examples – Brower makes a compelling case for further study and successfully jingles the heartstrings of comics devotees with a delicious roster of astoundingly impressive artists clandestinely operating in the real world of commerce. Did you know that Golden Age Green Lantern originator Martin Nodell also created the Pillsbury Doughboy? You do now, and so much more can be yours to bemuse your chums…

The big draw is a carefully curated and stunning Gallery of historical examples comprising star turns and their famous creations. Here Sydney Smith co-opts The Gumps to sell “Funy Frostys”, E.C. Segar’s Popeye crew tout Mazda Lamp lightbulbs and Al Capp’s Li’l Abner recommends Cream of Wheat.

The parade of stars continues with Mel Graf (Secret Agent X-9; Captain Easy), Frank Robbins (Jonny Hazard; Batman, The Invaders), Vic Herman (Little Dot; Elsie the Cow), Clifford McBride (Napoleon and Uncle Elby), Sheldon Moldoff (Hawkman; Batman), Basil Wolverton (Spacehawk; Powerhouse Pepper; Mad), Noel Sickles (Scorchy Smith) and  Jacob Landau (Military Comics; Captain America).

Some artists’ styles were perfect for changing times and were in high demand. Otto Soglow (The Little King) and Dik Browne (Hagar the Horrible; Hi and Lois) were highly sought after with Browne being represented here by solo strips and in collaboration with Gill Fox (Torchy; Hi and Lois) and Roland Coe (The Little Scouts), VIP – AKA Virgil Partch – (Big George), Bill Williams (Henry Aldrich; Millie the Model), Hank Ketcham (Dennis the Menace – the American one), Marvin Stein (Justice Traps the Guilty; Young Love) and Paul Fung (Dumb Dora).

There were even agencies repping many illustrators, and a copious sampling of Young & Rubicam and Johnstone & Cushing alumni precede beguiling work from Stan Drake (The Heart of Juliet Jones; Blondie; Kelly Green), Lou Fine (Doll Man; The Ray; The Spirit; Black Condor), Creig Flessel (The Sandman, Detective Comics; Pep Morgan; Superboy), Jack Betts (Britannia Mews), Bob Bugg (The New Neighbors; Popular Comics), Kelly Freas (assorted covers), Alex Kotzky (Blackhawk; Apartment 3-G), George Roussos (Air Wave; Batman; Crypt of Terror; Fantastic Four) and Tom Scheuer (Flash Gordon; My Love Story).

Neal Adams (Batman; X-Men; Ben Casey) actually set up his own agency Continuity Associates, employing many contemporaries such as Dick Ayers (Human Torch, Ghost Rider; Sgt. Fury  and his Howling Commandos) and talented newcomers but there was always a demand for older veterans like Mort Meskin (Sheena; Johnny Quick; Vigilante; Mark Merlin), Joe Simon (Captain America; The Fly; Fighting American; Boy Commandos) and Wallace Wood (T.H.U.N.D.E.R. Agents; Daredevil; Weird Science; Mad; Witzend), all seen here in a wealth of amazing art.

Wrapping up the with a final push of superb selling points are briefs filled by Ken Penders (Sonic the Hedgehog), some Twinkies moments courtesy of John Romita Snr. (Amazing Spider-Man) and Ross Andru & Mike Esposito (Wonder Woman; The War that Time Forgot; The Metal Men; Amazing Spider-Man), a drinks campaign designed to reach modern youth featuring Daniel Clowes (Lloyd Llewellyn; Eightball; Ghost World; Patience) and an abundance of superb stuff from the mightily prolific Jack Davis (Mad; Frontline Combat; Rawhide Kid).

Available in paperback or instantly gratifying digital editions and stuffed with astounding images, fascinating lost ephemera and mouth-watering bouts of nostalgia, Comics Ad Men is an absolute visual delight no fan of pop culture, comics or narrative illustration will be able to resist.
© 2019 Steven Brower and Fantagraphics Books. All art and trademarks © & ™ & their respective copyright and trademark holders. Essay © Steven Brower. All rights reserved.