Superman: The Golden Age volume 2


By Jerry Siegel & Joe Shuster, Wayne Boring, Jack Burnley & various (DC Comics)
ISBN: 978-1-4012-6530-4

It’s incontrovertible: The American comicbook industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. His unprecedented invention and adoption by a desperate and joy-starved generation gave birth to an entire genre if not an actual art form.

Superman spawned an inconceivable army of imitators and variations, and within three years of his 1938 debut, the intoxicating blend of eye-popping action and social wish-fulfilment which hallmarked the early Man of Steel had grown to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East finally involved America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

Now with moviegoers again anticipating a new cinematic interpretation of the ultimate immigrant tale, here’s my chance to once more highlight perhaps the most authentic of the many delightful versions of his oft-reprinted early tales.

Re-presenting the epochal run of raw, unpolished but viscerally vibrant stories by Jerry Siegel & Joe Shuster which set the funnybook world on fire, here – in as near-as-dammit the texture, smell and colour of the original newsprint – are the crude, rough, uncontrollable wish-fulfilling, cathartically exuberant exploits of a righteous and superior man dealing out summary justice equally to social malcontents, exploitative capitalists, thugs and ne’er-do-wells that initially captured the imagination of a generation.

This second revamped and remastered collection of the Man of Steel’s earliest exploits, reprinted in the order they first appeared, spans the still largely innocent and carefree year of 1940 in a spiffy package that covers all his appearances from Action Comics #20-31, Superman #4-7 and his last starring role in New York World’s Fair #2 (and that only because the title would convert to initially World’s Best before and eventually settling as the much more reserved World’s Finest Comics).

Although Siegel & Shuster had very much settled into the character by now the buzz of success still fired them and innovation still sparkled amidst the exuberance. This incredible panorama of torrid tales opens with ‘Superman and the Screen Siren’ from Action#20 (January 1940) as beautiful actress Delores Winters is revealed not as another sinister super-scientific megalomaniac but the latest tragic victim and organic ambulatory hideout of aged mad scientist Ultra-Humanite who had perfected his greatest horror… brain transplant surgery!

This is followed with an immediate sequel as “Delores” attempts to steal another scientist’s breakthrough and utilise ‘The Atomic Disintegrator’ to demolish the Man of Steel whilst Action #22 loudly declares ‘Europe at War’ a tense and thinly disguised call to arms for the still neutral USA, and a continued story – almost unheard of in those early days of funny-book publishing which spectacularly concluded in #23.

Superman #4, cover-dated Spring, featured four big adventures that began with a succession of futuristic assassination attempts in ‘The Challenge of Luthor’. After an educational cartoon vignette on ‘Attaining Super-Strength’, the original Man of Might battles dinosaurs and bandits in ‘Luthor’s Undersea City’, before saving the world from financial and literal carnage by ferreting out ‘The Economic Enemy’ – a prophetic spy story about commercial sabotage by an unspecified foreign power…

The issue then ends with a tale of gangsters intimidating Teamsters called ‘Terror in the Trucker’s Union’.

In Action Comics #24 ‘Carnahan’s Heir’ becomes Superman’s latest social reclamation project as the Metropolis Marvel promises to turn a wastrel into a useful citizen, whilst the next told the tale of the ‘Amnesiac Robbers’ compelled to crime by an evil hypnotist.

Superman #5 is a superb combination of human drama, crime and wickedly warped science with our hero crushing ‘The Slot Machine Racket’ and foiling a rival paper’s ‘Campaign Against the Planet’. The insidious threat of ‘Luthor’s Incense Machine’ is similarly scuttled before finally Big Business chicanery is exposed and punished in ‘The Wonder Drug’. These are augmented by a flurry of gag cartoons by Siegel & Schuster promoting health and exercise…

Next comes a tale of gangsters attempting to plunder jewels from exhibits at the New York World’s Fair as seen in New York World’s Fair #2 credited to Siegel and Schuster but looking to my tired old eyes to be the wonderful Jack Burnley (Anyone got any comments or information they care to share here?)…

Siegel & Shuster had created a true phenomenon and were struggling to cope with it. As well as the monthly and bimonthly comics a new quarterly publication, World’s Finest Comics – springing from the success of the publisher’s New York World’s Fair comic-book tie-ins – would soon debut and their indefatigable hero was to feature prominently in it. Also, the Superman daily newspaper strip, which began on 16th January 1939, with its separate Sunday strip following from November 5th of that year, was garnering millions of new fans. The need for new material and creators was constant and oppressive.

From Action Comics#26 (July 1940) came ‘Professor Cobalt’s Clinic’ wherein Clark Kent and Lois Lane expose a murderous sham Health Facility with a little Kryptonian help, whilst the next month dealt a similar blow to the corrupt orphanage ‘Brentwood Home for Wayward Youth’. The September issue found Superman at the circus, solving the mystery of ‘The Strongarm Assaults’, a fast-paced thriller beautifully illustrated by the astonishingly talented Jack Burnley.

Whilst thrilling to that, kids of the time could also have picked up the sixth issue of Superman (September/October 1940). Produced by Siegel and the Superman Studio, with Shuster increasingly only overseeing and drawing key figures and faces, this contained four more lengthy adventures.

‘Lois Lane, Murderer’, ‘Racketeer Terror in Gateston’, ‘Terror Stalks San Caluma’ and ‘The Construction Scam’ had the Man of Action saving his plucky co-worker from a dastardly frame up, rescuing a small town from a mob invasion, foiling a blackmailer who’s discovered his secret identity and spectacularly fixing a corrupt company’s shoddy, death-trap buildings.

Action Comics #29 (October 1940) again features Burnley art in a gripping tale of murder for profit. Human drama in ‘The Life Insurance Con’ was replaced by deadly super-science as the mastermind Zolar created ‘A Midsummer Snowstorm’, allowing Burnley a rare opportunity to display his fantastic imagination as well as his representational acumen and dexterity.

Superman# 7 (November/December1940) marked a creative sea-change as Wayne Boring became Schuster’s regular inker and saw the Man of Steel embroiled in local politics when he confronted ‘Metropolis’ Most Savage Racketeers’, quelled man-made disasters in ‘The Exploding Citizens’, stamped out City Hall corruption in ‘Superman’s Clean-Up Campaign’ (illustrated fully by Wayne Boring) and put villainous high society bandits ‘The Black Gang’ where they belonged – behind iron bars.

This volume ends with another all-star inclusion from Action Comics – # 31 in fact – with Burnley drawing another high-tech crime caper as crooks put an entire city to sleep and only Clark Kent isn’t ‘In the Grip of Morpheus’…

My admiration for the stripped-down purity and power of these Golden Age tales is boundless. Nothing has ever come near them for joyous, child-like perfection. You really should make them part of your life.
© 1940, 2016 DC Comics. All Rights Reserved.

Plastic Man Archives volume 6


By Jack Cole & various (DC Comics)
ISBN: 978-1-4012-0154-8

Jack Cole was one of the most uniquely gifted talents of American comics’ Golden Age. Before moving into mature magazine and gag markets he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. It was a glittering career of distinction which Cole was clearly embarrassed by and unhappy with.

In 1954 Cole quit comics for the lucrative and prestigious field of magazine cartooning, swiftly becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began regularly running in Playboy from the fifth issue.

Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the peak of his greatest success, he took his own life. The reasons remain unknown.

Without doubt – and despite his other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted and phenomenally popular take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era.

“Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian was a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he was saved by a monk who nursed him back to health and proved to the hardened thug that the world was not just filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible elasticity, Eel resolved to put his new powers to good use: cleaning up the scum he used to run with.

Creating a costumed alter ego, he began a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon reluctantly adopted the most unforgettable comedy sidekick in comics history. Woozy Winks was a dopey, indolent slob and utterly amoral pickpocket who accidentally saved a wizard’s life and was blessed in return with a gift of invulnerability: all the forces of nature would henceforth protect him from injury or death – if said forces felt like it.

After failing to halt the unlikely superman’s determined crime spree, Plas appealed to the scoundrel’s sentimentality and, once Woozy tearfully repented, was compelled to keep him around in case he strayed again. The oaf was slavishly loyal but perpetually back-sliding into pernicious old habits…

Equal parts Artful Dodger and Mr Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembled, Winks was the perfect foil for Plastic Man: a lazy, greedy, morally bankrupt reprobate with perennially sticky fingers who got all the best lines, possessed an inexplicable charm and had a habit of finding trouble. It was the ideal marriage of inconvenience…

This sublimely sturdy sixth full-colour hardback exposes more eccentrically exaggerated exploits of the elastic eidolon from Plastic Man #5 and 6 and his regular monthly beat in Police Comics #59-65, covering October 1946 to April 1947. Before the hilarious action kicks off, Michael T. Gilbert offers an appreciation of Cole and his gift for concocting uniquely memorable characters in the Foreword after which the power-packed contents of his fifth solo-starring vehicle commences with ‘They Call Him Weapons’ as a seemingly innocuous gunsmith graduates from selling his ordnance innovations to criminals to becoming a bandit himself. His bloody trail leads Plas and Woozy to a house the tinkerer has tricked up into an inescapable death trap…

Cole’s constant and ever-growing pressure to fill pages led to his hiring artists to assist in the illustration of his madcap scripts. Alex Kotzky pitched in for ‘The Mysterious Being Called Hate’ as our chameleonic crime-crusher faces sorcerous neophyte Mr. Giglamp after the infernally inquisitive fool finds himself a satanic sponsor and becomes a demonic danger to society.

Woozy had his own back-up solo feature in Plastic Man and here the Stalwart Simpleton inspires a down-at-heel gangster to modify a heroic legend to his own unscrupulous ends in ‘Robin Hood Returns’ (drawn by Bart Toomey), after which prose puzzler ‘Snig River’ sees a simple fishing trip prank land a basket full of fugitive crooks. A baffling mystery then confounds the populace in ‘The Evil of Moneybags’. When millionaire Aloysius P. Japers starts giving away all his money only the stretchable sleuth notices that all the beneficiaries start turning up dead and penniless…

In Police Comics #59 Woozy and Plas are helpless before ‘The Menace of Mr. Happiness’ (Cole & Andre LeBlanc) as a drug store clerk accidentally invents a serum which paralyses victims with joy whilst #60 invoked the author’s fascination with mad scientists in ‘The Man Who Built Himself a Body’ (Cole & LeBlanc) as weedy Professor Spindrift constructs a series of robot suits so that he can muscle his way to the top of the underworld…

A million-dollar bounty on Plastic Man leads to ‘A Bundle of Trouble’ (Cole & LeBlanc) in Police #61, culminating in a baby-sized assassin infiltrating the hero’s home as a heavily armed foundling, before Plastic Man #6 opens with criminal genius Scientific Sherman stealing the astronomical discoveries of ‘The Moon Wizard’ and seemingly stranding Plas and Woozy on the distant lunar orb.

‘The Crimes of Mother Goose’ features a crook committing fairy tale-inspired thefts to bewilder the Ductile Detective and his partner after which Woozy hunts alone for ‘The Zwili Cat’ (Cole & Kotzky) obsessing crooks and bad-men all over town, before text tale ‘Scarlett Goes Straight’ finds our hero helping an ex-con capture his former unrepentant associates.

To close the issue, a common jewel thief gains incredible leaping powers and becomes costumed crook ‘The Grasshopper’ (Cole & Kotzky) but is ultimately unable to escape the relentless and remarkable reach of his pliable pursuer.

Police Comics #62 finds flashy socialite Leda Van Doom interviewing prospective husbands only to lose one in suspicious circumstances in ‘The Cupid’s Bow Murder’.

After solving that thorny mystery Plas and Woozy combat a macabre gambling boss moonlighting as a marine marauder dubbed ‘The Crab’ in #63 and paint a ‘Bulls-Eye on Crime’ a month later as they expose a candy factory operating as a clearing house for stolen gems before wrapping up this compendium of comedic crime-busting by helping homeless newlyweds find a place to live.

Sadly, that task entails evicting and arresting a house full of deadly spies and clearing all the death traps out of ‘The Apartment of Dr. Phobia’…

Augmented by all the astoundingly ingenious covers, this is another unmissable masterclass of funnybook virtuosity: still exciting, breathtakingly original, thrilling, witty, scary, visually outrageous and pictorially intoxicating more than seventy years after Jack Cole first put pen to paper.

Plastic Man is a unique creation and this is a magical experience comics fans would be crazy to avoid.
© 1946, 1947, 2004 DC Comics. All Rights Reserved.

Superman: The Golden Age volume 1


By Jerry Siegel & Joe Shuster & various (DC Comics)
ISBN: 978-1-4012-9109-2

Nearly 79 years ago Superman started the whole modern era of fantasy heroes: outlandish, flamboyant indomitable, infallible, unconquerable.

He also saved a foundering industry and created an entirely new genre of storytelling – the Super Hero.

Since June 1938 he has grown into a mighty presence in all aspects of art, culture and commerce even as his natal comicbook universe organically grew and expanded.

Within three years of his Summer debut, the intoxicating mix of eye-popping action and social wish-fulfilment which hallmarked the early exploits of the Man of Tomorrow had grown to encompass crime-busting, reforming dramas, science fiction, fantasy and even whimsical comedy, but once the war in Europe and the East snared America’s consciousness, combat themes and patriotic imagery dominated most comicbook covers if not interiors.

In comicbook terms at least Superman was quickly master of the world, and utterly changed the shape of the fledgling industry. There was the popular newspaper strip, a thrice-weekly radio serial, games, toys, foreign and overseas syndication and the Fleischer studio’s astounding animated cartoons.

Moreover, the quality of the source material was increasing with every four-colour release and the energy and enthusiasm of originators Jerry Siegel & Joe Shuster went on to inform and infect the burgeoning studio which grew around them to cope with the relentless demand.

This new compilation of the original stories – re-presented in chronological publishing order – covers June 1938 to December 1939 and features the groundbreaking yarns from Action Comics #1-19, Superman #1-3 and his pivotal appearance from New York’s World Fair No. 1 and although most of the early tales were untitled, here, for everyone’s convenience, they have been given descriptive appellations by the editors.

Thus, after describing the foundling’s escape from exploding Planet Krypton and offering a scientific rationale for his incredible abilities explaining his astonishing powers in nine panels, with absolutely no preamble the wonderment begins with Action #1’s primal thriller ‘Superman: Champion of the Oppressed!’ as the costumed crusader – masquerading by day as mild-mannered reporter Clark Kent – began averting numerous tragedies.

As well as saving an innocent woman from the Electric Chair and roughing up a wife beater, the tireless crusader worked over racketeer Butch Matson – consequently saving feisty colleague Lois Lane from abduction and worse – and outed a lobbyist for the armaments industry who was bribing Senators on behalf of greedy munitions interests fomenting war in Europe…

The next breathtaking instalment in Action #2 (July 1938) saw the mercurial mystery-man travelling to the war-zone to spectacularly dampen down the hostilities already in progress in ‘Revolution in San Monte Part 2’ before ‘The Blakely Mine Disaster’ found the Man of Steel responding to a coal-mine cave-in to expose corrupt corporate practises and afterwards cleaning up gamblers who ruthlessly fixed games and players in #4’s ‘Superman Plays Football’.

The Action Ace’s untapped physical potential was highlighted in the next issue as ‘Superman and the Dam’ pitted the human dynamo against the power of a devastating natural disaster, after which in #6 canny chiseller Nick Williams attempted to monetise the hero – without asking first. ‘Superman’s Phony Manager’ even attempted to replace the real thing with a cheap knock-off but quickly learned a very painful and memorable lesson in ethics…

Although Superman starred on the first cover, the staid and cautious editors were initially dubious about the alien strongman’s popular appeal and fell back upon more traditional genre scenes for the following issues (all by Leo E. O’Mealia and all included here).

Superman – and Joe Shuster’s – second cover appeared on Action Comics #7 (December 1938) and prompted a big jump in sales even as a riotous romp inside revealed why ‘Superman Joins the Circus’ with the caped crusader crushing racketeers taking over the Big Top.

Fred Guardineer then produced genre covers for #8 and 9 whilst the interiors saw ‘Superman in the Slums’ working to save young delinquents from a future life of crime and depravity and latterly featured the city cops’ disastrous decision to stop the costumed vigilante’s unsanctioned interference in ‘Wanted: Superman’.

That manhunt ended in an uncomfortable stalemate…

Action Comics #7 had been one of the highest-selling issues ever, so #10 again sported a stunning Shuster shot whilst Siegel’s smart story of ‘Superman Goes to Prison’ struck another telling blow against institutionalised injustice with the Man of Tomorrow infiltrating a prison to expose the brutal horrors of the State Chain Gangs.

Action #11 featured a maritime cover by Guardineer whilst inside heartless conmen were driving investors to penury and suicide before the Metropolis Marvel interceded in ‘Superman and the “Black Gold” Swindle’.

Guardineer’s cover of magician hero Zatara for issue #12 incorporated another landmark as the Man of Steel was given a cameo badge declaring he was inside each and every issue. Between those covers, ‘Superman Declares War on Reckless Drivers’ provided a hard-hitting tale of casual joy-riders, cost-cutting automobile manufacturers, corrupt lawmakers and dodgy car salesmen who all felt the wrath of the hero after a friend of Clark Kent was killed in a hit-&-run incident.

By now the editors had realised that the debut of Superman had propelled National Comics to the forefront of the fledgling industry, and in 1939 the company was licensed to produce a commemorative comicbook celebrating the opening of the New York World’s Fair, with the Man of Tomorrow topping the bill on the appropriately titled New York World’s Fair Comics among such early DC four-colour stars as Zatara, Butch the Pup, Gingersnap and gas-masked mystery avenger The Sandman.

Following an inspirational cover by Sheldon Mayer, Siegel & Shuster’s ‘Superman at the World’s Fair’ described how Lois and Clark are dispatched to cover the gala event, giving the hero an opportunity to contribute his own exhibit and bag a bunch of brutal bandits to boot…

Back in Action Comics #13 (June 1939 and another Shuster cover) the road-rage theme of the previous issue continued as ‘Superman vs. the Cab Protective League’ pitted the tireless foe of felons against a murderous gang trying to take over the city’s taxi companies. The tale also introduced – in almost invisibly low key – The Man of Steel’s first great nemesis – The Ultra-Humanite…

Next follows a truncated version of Superman #1. This was because the industry’s first solo-starring comicbook reprinted the earliest tales from Action, supplemented with new and recovered material – and that alone is featured here.

Behind the iconic Shuster cover the first episode was at last printed in full, describing the alien foundling’s escape from exploding Planet Krypton, his childhood with unnamed Earthling foster parents and journey to the big city as ‘Origin of Superman’.

Also included in those six pages (cut from Action #1, restored for solo vehicle and designated ‘Prelude to “Superman, Champion of the Oppressed”’) was the Man of Steel’s routing of a lynch mob and capture of the real killer which preceded his spectacular saving of the accused murderess that started the legend…

Rounding off the unseen treasures is the solo page ‘A Scientific Explanation of Superman’s Amazing Strength!’, a 2-page prose adventure of the Caped Crime-crusher, a biographical feature on Siegel & Shuster and a glorious Shuster pin-up from the premier issue’s back cover.

Sporting a Guardineer Zatara cover, Action#14 saw the return of the manic money-mad scientist in ‘Superman Meets the Ultra-Humanite’ wherein the mercenary malcontent switches his incredible intellect from incessant graft, corruption and murder to an obsessive campaign to destroy the Man of Tomorrow.

Whilst Shuster concentrated on the interior epic ‘Superman on the High Seas’ – wherein the heroic hurricane tackled sub-sea pirates and dry land gangsters – Guardineer illustrated an aquatic Superman cover for #15, as well as the Foreign Legion cover on #16 wherein ‘Superman and the Numbers Racket’ has the hero save an embezzler from suicide and subsequently wreck another wicked gambling cabal.

Superman’s rise was meteoric and inexorable. He was the indisputable star of Action, plus his own dedicated title; a daily newspaper strip had begun on 16th January 1939, with a separate Sunday strip following from November 5th of that year, which was swiftly garnering millions of new fans.

A thrice-weekly radio serial was in the offing and would launch on February 12th 1940. With games, toys, and a growing international media presence, Superman was swiftly becoming everybody’s favourite hero…

The second issue of the Man of Tomorrow’s own title opened with ‘The Comeback of Larry Trent’ – a stirring human drama wherein the Action Ace cleared the name of the broken heavyweight boxer, coincidentally cleaning the scum out of the fight game, and is followed by ‘Superman’s Tips for Super-Health’ before ‘Superman Champions Universal Peace!’ depicts the hero once more going up against unscrupulous munitions manufacturers by crushing a gang who had stolen the world’s deadliest poison gas weapon.

‘Superman and the Skyscrapers’ finds newshound Kent investigating suspicious deaths in the construction industry, leading his alter ego into confrontation with mindless thugs and their fat-cat corporate boss, after which a contemporary ad and a Superman text tale bring the issue to a close.

Action Comics #17 featured ‘The Return of the Ultra-Humanite’ in a viciously homicidal caper involving extortion and the wanton sinking of US ships and featured a classic Shuster Super-cover as the Man of Steel was awarded all the odd-numbered issues for his attention-grabbing playground.

That didn’t last long: after Guardineer’s last adventure cover – an aerial dog fight – on #18 and which led into ‘Superman’s Super-Campaign’ with both Kent and the Caped Kryptonian determinedly crushing a merciless blackmailer, Superman just monopolised all the covers from #19 onwards. That issue disclosed the peril of ‘Superman and the Purple Plague’ as the city reeled in the grip of a deadly epidemic created by the Ultra-Humanite.

Closing this frenetic fun and thrill-filled compendium is the truncated contents of Superman #3, reprinting only the first and last strips contained therein, since the other two were reprints of Action Comics #5 and 6.

‘Superman and the Runaway’, however, is a gripping, shockingly uncompromising expose of corrupt orphanages, after which – following a brief lesson on ‘Attaining Super-Health: a Few Hints from Superman!’ – Lois finally goes out on a date with hapless Clark simply because she needs to get closer to a gang of murderous smugglers. Happily, his hidden alter ego is on hand to rescue her in the bombastic gang-busting ‘Superman and the Jewel Smugglers’…

Although the gaudy burlesque of monsters and super-villains still lay years ahead of our hero, these primitive and raw, completely captivating tales of corruption, disaster and social injustice are just as engrossing and speak as powerfully of the tenor of the times. The perilous parade of rip-roaring action, hoods, masterminds, plagues, disasters, lost kids and distressed damsels are all dealt with in direct and enthralling manner by our relentlessly entertaining champion in summarily swift and decisive fashion.

No continued stories here!

As fresh and compelling now as they ever were, these endlessly re-readable epics perfectly display the savage intensity and sly wit of Siegel’s stories – which literally defined what being a Super Hero means – whilst Shuster created the basic iconography for all others to follow.

Such Golden Age tales are priceless enjoyment. What dedicated comics fan could possibly resist them?
© 1938, 1939, 2016 DC Comics. All Rights Reserved.

Your Favorite… Crab Cakes – A Crankshaft Collection


By Tom Batuik & Chuck Ayers (Andrews McMeel Publishing)
ISBN: 978-0-7407-2666-8

Although in a sharp decline, extended-narrative comics strips still have a place in modern cartooning. Indeed in the case of creators like Tom Batuik the slide into continuity is almost inescapable.

Thomas Martin Batuik was born in Akron, Ohio in March 1947 and attended the famous (for all the wrong reasons) Kent State University. He graduated in 1969 with a Bachelor of Fine Arts (Painting) and became a Junior High School art teacher. This endeavour soon inspired the creation of his legendary newspaper strip Funky Winkerbean.

The long-lived (originally gag-a-day) school-based strip launched on March 27th 1972 and over the years developed strong soap opera tendencies and a potent attention to contemporary social issues to compliment the humour.

It also spawned two separate spin-off strips: John Darling (1979-1990) and today’s star turn Crankshaft which began in 1987 and is still going strong seven days a week, with syndication in more than 300 newspapers across the world.

Batuik scripts and fellow scion of Akron Chuck Ayers illustrates the ongoing saga of a curmudgeonly senior citizen barely getting by in a rapidly-changing modern world. Ayers has also contributed cartoons to the Akron Beacon Journal, New York Times, Washington Post, Forbes and others and illustrated a number of school textbooks.

Deeply invested in nostalgia, family and day-to-day existence, the strip details how crusty old fart Ed Crankshaft grows ever older disgracefully and with great discontent. Ed has a job driving a school bus and derives much delight from annoying parents by driving off without their kids, reversing over mailboxes and holding up traffic whenever he can. In fact, these are all popular sports every school board bus driver indulges in…

Ed’s supporting cast include his wilful cat Pickles, two adult daughters Chris and Pam, son-in-law Jeff and grandchildren Max and Mindy, and, whereas the kids get to see him at his gruff sentimental best, the grown-ups usually get the raw edge of his confusion and ire with the increasingly chaotic state of contemporary life…

Ed was once a pro baseball player and in many episodes his skill in throwing missiles generates lots of laughs, but that eccentric career also provided one of the series’ most rewarding themes of social interest. Ed never learned to read and very late on began adult literacy classes, highlighting an issue that impacts a vast number of older readers.

Of equal import and power is a long running storyline with Crankshaft regularly accompanying old pal Ralph to the Sunny Days Nursing Home where Ralph’s wife Helen is slowly succumbing to Alzheimer’s Disease. Even here there’s a regular fount of golden-aged humour since Ed is a constant target for the amorous attentions of the institution’s army of love-starved widows…

This particular collection of strips – they’re all equally enjoyable and praiseworthy – spends a great deal of time depicting the road-raging joys of the School Run, explores Ed’s ongoing war with the newspaper delivery girl, his literal penny-pinching, a spate of funerals and weddings, the always-inclement Mid-Western weather and the coffee made by bus depot secretary Lena. Rumours are that it might well be considered a weapon of mass destruction…

Justice and Due Process take a holiday when Crankshaft serves on a jury, but those outbursts are balanced by wry reminiscences when Ed takes Max and Mindy on an extended tour of his scrapbooks…

Ed declares a vendetta on the mailbox of neighbour Mr. Keesterman, gleefully operates a bug-zapper that can be seen from space and proudly, loudly makes a spectacle of himself at doctor, dentist, barber, opticians and supermarket, but shows his softer side in visits with Ralph to Sunny Days a well as a school trip to the National War Memorial in Washington DC. Another milestone is reached when he wins a certificate for his reading proficiency but that only leads to more grief as he’s then expected to start using the Library computer…

…And then there are the kids who manage – despite all his efforts – to board Ed’s bus every morning. They may have the numbers, but he has experience, ruthlessness and a working knowledge of terror-tactics to keep the little monsters in line if they do get into his big yellow fortress…

He must love the little perishers really: after all, in vacation time he drives an ice cream truck to take the edge off the searing heat… if they can catch him…

Gently funny, powerfully engaging and offering some of the best zingers and put-downs in the comedy business, the assorted chronicles of Crankshaft are a family treat to shared and compared by all fans of cartooning excellence.
© 2002 Media Graphics, Inc. All rights reserved.

Frankenstein: The Mad Science of Dick Briefer


By Dick Briefer & various (Dark Horse Comics)
ISBN: 978-1-61655-688-4                  eISBN: 978-1-63008-186-7

The Golden Age of American comicbooks is usually associated with the blockbusting birth and proliferation of the Superhero, but even at the headiest heights of costumed crusader craziness other fantastic fantasy fashions held their own. Some of the very best – like Jack Cole’s Plastic Man and the unlikely weird warrior under discussion here – also managed to merge genres and surmount their origins through astounding graphic craft, a healthy helping of comedic legerdemain and a deft dose of satire…

Richard Briefer was born in Washington Heights, Manhattan on January 9th 1915. He was a pre-Med student who also studied at the Art Student League in New York City and got into the fledgling comicbook business in 1936, working for the Will Eisner/ Jerry Iger shop after selling work to Wow, What a Magazine!, and others.

He adapted literary classics such as the Hunchback of Notre Dame and, as Dick Hamilton, created early super-team Target and the Targeteers for Novelty Press. Briefer wrote and drew Rex Dexter of Mars, Dynamo, Biff Bannon, Storm Curtis, Crash Parker and more for a range of publishers. For Timely he co-created The Human Top and, as Dick Flood, produced anti-Nazi strip Pinky Rankin for The Daily Worker; the newspaper of the American Communist Party.

Another criminally near-forgotten master craftsman, Dick Briefer is best remembered amongst comics cognoscenti these days for Frankenstein; a suspense strip which debuted in Prize Comics #7 in December 1940 before gradually evolving into a satirical comedy-horror masterpiece which offered thrills and chills whilst ferociously sending up post war America.

A truly unique vision, Briefer’s Frankenstein ran intermittently until 1954 when the toxic paranoiac atmosphere of the anti-communist, anti-comics witch hunt killed it.

The author moved into advertising and latterly portraiture and, despite numerous attempts to revive the strip, never published any more of his absurd and acerbic antics…

Dick Briefer died in December 1980.

Here, however, as part of the wonderful Dark Horse Archives series, you can enjoy the superbly surreal strip in all its manic glory from its horrible heyday; either as this sterling and sturdy full-colour hardback or as an eBook.

Re-presented for your delectation are the contents of Frankenstein #1-7 (spanning January 1945-May 1947) with Briefer at the peak of his powers, writing and drawing the deliciously demented delights that have made him a legend amongst comics creators if not the general public.

After gleaning a few salient facts from appreciative devotee John Arcudi in his Foreword, and relishing some ultra-rare original art from Briefer and Alex Toth, the merry madness begins with issue #1 as we reveal ‘Frankenstein’s Creation’…

When a bored mad scientist reads an old book he decides to create his own version of the infamous creature. Sadly, despite scrupulously following the recipe, the malevolent modern Prometheus’ secret formula only manifests a loving, protective nature in his super-strong homunculus and the hulking Frankenstein monster soon becomes a boon to his community and embarrassment to his malignant maker.

Left to his own devices, the artificial Adam is then drawn to the quiet little everytown of Mippyville where the populace are fighting off a supernatural invasion of atrocious arcane predators. ‘Frankenstein and the Ghouls and Vampires’ sees the creature – originally mistaken for a “Bobbysox” pop singer by the town’s screaming teenagers – hilariously clean up the infernal infestation before setting up home in a ramshackle abandoned mansion.

Only one thing is missing to complete his dreams of domestic bliss but, after a brief dalliance with the local spider saleswoman results in her becoming ‘Frankenstein’s Wife’, the man-monster soon learns why a hasty marriage often leads to repentance at leisure…

Mippyville is a place that just attracts weirdness, and the first issue concludes with another mad doctor as deranged surgeon Professor Hugo von Hoogenblotzen kidnaps Frankie and attempts to graft him to an elephant in ‘Frankenstein and the Manimals’…

The second issue begins with ‘Frankenstein!’ – a quick recap of past events – before our unlikely hero tracks down a mad mass-murderer who wants others to suffer for his art in ‘Frankenstein and the Statue Maker’ after which the animal-loving oaf is accidentally mistaken for a mere beast and purchased by a moody millionairess. She puts him on a leash to one-up her pals in the Exotic Pets Club but ‘Frankenstein’s Job’ soon teaches them all the true value of animal companionship…

Eventually restored to his own home, ‘Frankenstein’s Ark’ then sees the towering titan re-enact the building of the fabled lifeboat to save his animal chums but end up clashing with a hoarding hermit and his mutant allies…

Issue #3 (July/August 1946 and with scripting assistance from Bruce Elliott) introduced ‘Frankenstein’s Family’ as the big guy won gainful employment as a junk man whilst his new boss tinkered with salvaged machines from a devil doctor’s lab. This resulted in an army of molecularly-unstable juvenile duplicates of Frankie and a great deal of gross chaos…

A legion of escaped horrors attacked Mippyville in ‘Frankenstein and the Monsters’ only to find the town’s ghastly defender too much to handle whilst in ‘Frankenstein and the Mummies’ a quick jaunt to Egypt finds the monster befriending a quartet of ancient, entombed pharaohs before ‘Frankenstein and the Time Machine’ apparently sends the credulous colossus into the furious future and perilous past. This time, however, all is not as it seems…

The regular cast expanded in the fourth issue (September/October 1946) as ‘Frankenstein and Awful Annie’ finds the mellow monster aiding the local purveyor of potions and charms to the city’s supernatural community when her long-lost son wants to come home for a visit. He then makes another odd acquaintance when ‘Frankenstein Meets the (Terrible) Werewolf’ which debuts the gentlest magical man-eater on earth…

Another whirlwind romance goes awry after ‘Frankenstein Sees the Effect of the Youth Restorer’ and makes an amorously ill-advised move on a once-elderly neighbour, before his mystic mates throw the monster a birthday party in ‘Frankenstein and the Sorcerer’ and almost start a magic war that only subsides after the gentle giant accidentally lands a job as a photographic model…

Briefer was an inveterate tinkerer, always looking for innovative new ways to present his mirthful material, and Frankenstein #5 (November/December 1946) trialled a new format of interlinked yarns beginning with ‘Act 1: How I Rehabilitated Maladjusted Ghosts’ as the monster became a troubleshooter for the restless dead and unmasked a murderer.

In ‘Act 2: How I Had (and Lost) a Pet Dinosaur’ he accidentally hatches an antediluvian egg and manages to switch it with a parade-balloon doppelganger whilst ‘Act 3: How I Became a Genii in a Magic Bottle’, saw the monster mysteriously abducted by a street-corner hustler before escaping to save the town from a malicious malady in concluding ‘Act 4: How I Conquered a Terrible Plague’. The experiment was dropped for a more traditional anthological format in the sixth (March/April 1947) issue…

Here the madcap merriment opens with ‘The Last Smile’ as Frankie is mistaken for an escaped murderer and placed on death row after which he hunts down ‘The Ghostnapper’ abducting spirits and stealing their big white sheets…

The rising cost of funerals informed the riotous case of ‘One Small Bier’ as the monster tries a new career as a mortician before heading into the country to investigate accursed, self-propagating automobiles going on an uncanny ‘Joyride’…

The final issue reprinted here comes from May/June 1947 #7 and opens with ‘Silas Grunch Gets His’ – co-written with Ed Goggin – as a conniving miser tortures kids by building a funfair children can’t get into… until the Big Guy steps in…

The monster plays cupid and brings two bizarre, lonely people together in ‘The Strange Love of Shirley Shmool’ and romance also informs Frankenstein’s laying of ‘The Curse of the Flying Dutchman’ when the giant goof opens a Lonely Hearts Agency and matches the immortal wanderer with the girl of his nightmares…

This leads to a clash with atom-age seductress ‘The Lorelei’ and a hideous trade of jobs and gender roles before politics rears its ugly (multiple) heads as Frankenstein is convinced to run for President of the Magician’s Guild only to endure the voodoo ‘Pins and Needles’ of a frustrated rival…

A truly unmissable treat from a singular and utterly eccentric creative force, Dick Briefer’s Frankenstein is remarkable work by a one-of-a-kind creator. If you love to be scared, love to laugh and love comics, this is a book you must see.
Frankenstein: The Mad Science of Dick Briefer. Dark Horse Books® and logos are registered trademarks of Dark Horse Comics, Inc. All rights reserved.

Jonah Hex: Welcome to Paradise


By John Albano, Michael Fleischer, Tony DeZuñiga, Doug Wildey, Noly Panaligan, George Moliterni, José Luis García-López & various (DC Comics)
ISBN: 978-1-4012-2757-9

Western stories are shaped by an odd duality. The genre can almost be sub-divided into two discrete halves: the sparkly, shiny version that dominated kids’ books, comics and television for decades, as typified by Zane Grey stories and heroes such as Roy Rogers and Gene Autry – and the other stuff.

That kind of cowboy tale- grimy, gritty, excessively dark – was done best for years by Europeans in such strips as Jean-Michel Charlier’s Lieutenant Blueberry or Bonelli and Galleppini’s Tex Willer which gradually made their way into US culture through the films of Sam Peckinpah and Sergio Leone. Jonah Hex is the USA’s greatest example of the latter sort…

DC (or National Periodicals as it then as) had generated a stable of clean-cut gun-slingers since the collapse of the super-hero genre in 1949, with such dashing – and highly readable – luminaries as Johnny Thunder, The Trigger Twins, Nighthawk, Matt Savage and dozens of others in a marketplace that seemed insatiable in its voracious hunger for chaps in chaps. However, all things end, and by the early sixties the sagebrush stalwarts had dwindled to a few venerable properties.

As the 1960s closed, thematic changes in the cinematic Cowboy filtered through to a comics industry suffering its second super-hero sundown in twenty years. Although a critical success, the light-hearted Western series Bat Lash couldn’t garner a solid following, but DC, desperate for a genre readers would warm to, retrenched and revived an old title, gambling once again on heroes who were no longer simply boy scouts with six-guns.

All-Star Western #1 was released with an August/September 1970 cover date, filled with Pow-Wow Smith reprints and became an all-new anthology with its second bi-monthly issue. The magazine was allocated a large number of creative all-stars, including Robert Kanigher, Neal Adams, Gray Morrow, Al Williamson, Gil Kane, Angelo Torres and Dick Giordano, working on such strips as Outlaw!, Billy the Kid and the cult sleeper hit El Diablo, which combined shoot-’em-up shenanigans with supernatural chills, in deference to the real hit genre-type that saved comics in those dark days: horror comics…

It wasn’t until the tenth issue and introduction of a grotesquely disfigured, irascible bounty hunter created by writer John Albano and Tony DeZuñiga that the company found its greatest and most enduring Western warrior.

This superb collection of the garish gunman’s early appearances has been around for a few years, with no apparent sign of a sequel yet, so consider this a heartfelt attempt to generate a few sales and more interest…

Our star is the very model of the modern anti-hero. Jonah Hex first appeared in All-Star Comics #10, a coarse and callous bounty hunter clad in shabbily battered Confederate Grey tunic and hat, half his face lost to some hideous past injury; a brutal thug little better than the scum he hunted – and certainly a man to avoid…

Collecting key stories from All-Star Western #10, Weird Western Tales #14, 17, 22, 26, 29, 30 and Jonah Hex #2 and 4 (ranging from March 1972 to September 1977), the grisly gunplay begins with Albano & DeZuñiga’s ‘Welcome to Paradise’ which introduced the character and his world in a powerful action thriller, with a subtle sting of sentimentality that anyone who has seen the classic western “Shane” cannot fail to appreciate.

From the first bullets blazing, blistering set-up Albano was constantly hinting at the tortured depths hidden behind Hex’s hellishly scarred visage and deadly proficiency. With the next issue the comic had been re-titled Weird Western Tales (aligning it with the company’s highly successful horror/mystery books) and the adventures continually plumbed the depths oh human malice and depravity…

From the very start the series sought to redress some of the most unpalatable motifs of old style cowboy literature and any fan of films like Soldier Blue or Little Big Man or familiar with Dee Brown’s iconoclastic book Bury My Heart at Wounded Knee will feel a grim sense of vicarious satisfaction and redress at most of the stories here.

There’s also a huge degree of world-weary cynicism that wasn’t to be found in other comics until well past the Watergate Scandal, when America as whole lost its social and political innocence…

From Weird Western #14, ‘Killers Die Alone!’ – by Albano & DeZuñiga – is a vicious tear jerker of a tale where Hex’s only friend valiantly dies to save him the vengeance of killers who blame the bounty hunter for their brother’s death. There is then a reckoning that is the stuff of nightmares…

‘The Hangin’ Woman’ (WWT #17) is a classy thriller wherein Hex runs afoul of a sadistic harridan who rules her hometown with hemp and hot lead before meeting an ending both ironic and much-deserved…

It was left to new writer Michael Fleisher (assisted at first by Russell Carley) to reveal Hex’s secrets, beginning with Weird Western Tales #22’s ‘Showdown at Hard Times’. A chance meeting in a stagecoach put a cabal of ex-Confederate soldiers on the trail of their ex-comrade for some unspecified earlier betrayal and it inevitably ended in a six-gun bloodbath, whilst creating an ominous returning nemesis for the grizzled gunslinger.

Train-robbers were the bad guys in the superb traditionally-informed caper ‘Face-Off with the Gallagher Boys!’ scripted by Fleischer and illustrated by the inimitable Doug Wildey, after which more details of Jonah’s chequered past are revealed in #29’s ‘Breakout at Fort Charlotte’ limned by Noly Panaligan. It was the first chapter of a two-part extravaganza that gorily concluded in #30 in ‘The Trial’ (illustrated by George Moliterni) as a battalion of Confederate veterans and former comrades-in-arms passed judgement on the man they believed to be the worst traitor in the history of the South…

Eventually Hex graduated from Weird Western Tales into his own solo title and the final brace of tales in this primal primer are both drawn by the magnificent José Luis García-López. In ‘The Lair of the Parrot!’, Fleischer has the doom-drenched wanderer sucked into a scheme designed by US Secret Service agent Ned Landon to infiltrate the gang of flamboyant Mexican bandit and border raider El Papagayo. Hex is none to happy when he finally realises Landon has been playing both sides for personal gain and left the bounty hunter to the brigand’s tender mercies after framing him for murder in Texas…

The tale continues in ‘The Day of the Chameleon!’ as a disguise artist steals Hex’s identity to perpetrate even more brazen crimes at the behest of a rich and powerful man determined to destroy bounty hunter at all costs…

Happily Jonah has unsuspected allies determined to save him from the villain and his own prideful stubborn nature…

With a cover gallery by DeZuñiga, Luis Dominguez and García-López, this splendid selection of uncanny exploits proves Jonah Hex is the most unique and original character in cowboy comics: darkly comedic, riotously rowdy, chilling and cathartically satisfying. His saga is a Western for those who despise the form whilst being the perfect modern interpretation of a great storytelling tradition. No matter what your reading preference, this is a collection you don’t want to miss.
© 1972-1975, 1977, 2010 DC Comics. All Rights Reserved.

Captain Midnight Archives volume 2: Captain Midnight Saves the World!


By William Woolfolk, Leonard Frank, Dan Barry & various (Dark Horse Comics)
ISBN: 978-1-61655-243-5                  eISBN: 978-1-62115-921-6

Created by broadcast scripters Wilfred G. Moore and Robert M. Burtt, Captain Midnight began as a star of radio serials in the days when troubleshooting All-American aviators were the acme of adventure genre heroes. The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired the sponsorship rights to promote their top product: Ovaltine. From there on, national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running from June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956) before being overdubbed, retitled and syndicated as “Jet Jackson, Flying Commando” well into the 1960s). There was also a mountain of now-legendary merchandise such as the infamous Captain Midnight Secret Decoder Ring…

And there was a comicbook franchise… one recently reinvigorated for 21st century audiences.

The hero’s basic origin related how after the Great War ended, pilot and inventor Captain Jim Albright returned home having earned the sobriquet “Captain Midnight” following a particularly harrowing mission that concluded successfully at the witching hour.

He then formed a paramilitary “Secret Squadron” of like-minded pilots to continue making the world a better place – often at the covert behest of the President – using guts and gadgets to foil spies, catch crooks and defend the helpless.

Captain Midnight truly hit his stride after Japan’s sneak attack on Pearl Harbor, becoming an early Home Front media sensation throughout the war years. However, his already fluid backstory and appearance underwent a radical makeover when he switched comicbook horses in midstream.

This stunningly engaging full-colour paperback collection (also available as an eBook) gathers a slew of science fiction-themed tales taken from the latter end of the Fawcett Comics run. Captain Midnight #48, 50, 52-56, 58, 60, 62, 64 and 66 spanned February 1947 – August 1948 and with times and tastes changing the venerable title folded with the next issue…

Following a fervent Introduction from Batton Lash discussing the career of the much-travelled, constantly evolving “Monarch of the Airways” and the telling differences between the radio, screen and comicbook iterations, the contents explosively unfold with a tragic dearth of credit and attributions. Much comic material from this era is criminally unattributed but regular writers known to be active on Midnight at this juncture included Bill Woolfolk and Otto Binder whilst artists included the unflagging Leonard Frank and young legends-to-be Leonard Starr and Dan Barry.

From issue #48 ‘Captain Midnight Visits the Golden Asteroid’ sees Albright and his mechanic Ichabod Mudd piloting their newly invented rocket-ship to investigate a new stellar body only to find that the astronomer who discovered it has an ulterior and nefarious motive for getting to the stellar wanderer.

Illustrated by Frank and from #50, ‘Captain Midnight Spikes the Sun Gun’ pitted the modern Edison against devilish Dr. Pyrrho who had found a way to inflict destructive heat on the already sweltering citizens of the American Southwest after which a return prospecting trip to our nearest neighbour uncovered ‘The Moon Creatures’ (Woolfolk) who aggressively resisted all attempts to colonise Luna…

With the solar system now a regular destination for exploration, Albright began an occasional series of sorties to the planets and picked up some new recurring foes. The first was a plundering barbarian from Pluto who raided Earth for its Uranium reserves in #52’s ‘Captain Midnight versus the Space Raider!’ (Binder & Frank).

The resultant chase and recovery took our hero to Mars and first contact with an unsuspected race also under threat of merciless assault by the murderous Jagga…

After driving the fiend off and recovering his ill-gotten gains, Midnight next encountered the ruthless Plutonian inflicting ‘Peril on Venus’ in #53. By sending him packing once again, the inventor consequently aided the long-lost last survivors of Atlantis in getting their failing colony onto an even keel in a world overrun by dinosaurs…

In #54 Midnight and Icky encountered yet another embattled civilisation on Ceres: a literally golden kingdom fending off Jagga’s bacterial onslaught and meteoroid bombardments. With the Air Aces’ assistance, the monster was finally driven off in ‘The Asteroid Battle’…

There’s a double dose of super-scientific spectacle in #55, beginning with Albright’s perhaps unwise invention of a monumental dirigible intended as ‘The Sky Airport’. When common thugs steal the mobile monolith and use it as a base for air raids on banks, the heartbroken genius is forced into desperate action to clear his conscience…

This is followed by another interplanetary incident when ‘Captain Midnight Finds the Lunar Lair’ and finally brings Jagga to justice in the form of a trial in Earth’s courts. Unequivocally guilty, the beast is sentenced to death by electrocution in #56’s ‘The Last Rites of Jagga’ (Frank art) but said execution proves to be a major mistake and Midnight is called upon to deliver the sentence in his own infallible scientific manner…

A new alien threat emerges in #58 ‘On the Planet of Peril’ when an unknown race reanimates Earth’s greatest villains and monsters…

A month later ‘Captain Midnight Battles the Ice Age’ found our interplanetary explorers on Neptune: changing that world’ climate to give its humanoid inhabitants a big step up the ladder to civilisation, whilst issue #60 saw the return of earthly arch-enemy Dr. Osmosis who terrified and tormented humanity with his explosive ‘Flying Saucers of Death’…

Captain Midnight #62 detailed the inventor’s efforts to save America’s ‘Farmers on the Moon’ from sabotage as Earth agricultural entrepreneur Jim Klaw sought to maintain his produce monopoly at all costs…

A new extraterrestrial enemy debuted in #64 as ‘Beyond the Sun’ (Frank) introduced shapeshifting tyrant Xog: a gaseous monster from Saturn who boarded America’s newest spaceships as step one in his plans for interplanetary domination. When Captain Midnight thwarted the scheme and rescued the hostage Terrans, the vile king swore vengeance…

It came in the final tale in this superbly retro rollercoaster of rocket-powered fun – from #66 with art by Frank – as Xog transforms Captain Midnight into sentient gas before invading Earth. Happily, even ‘Without a Body’ Albright was too much for the malign marauder and once more saved the day and the world…

With a stunning gallery of covers by Frank, Charles Tomsey, Dan Barry and Mac Raboy plus cool mini-features such as ‘Captain Midnight’s Air Lingo’, ‘US Army Aviation Badge Insignia’ and ‘Famous Planes’, this fabulous feast of fantasy is guaranteed to satisfy the nostalgic yearnings of every starry-eyed space cadet, whatever their age.
Captain Midnight Archives volume 2: Captain Midnight Saves the World! ® and ©Dark Horse Comics 2014. All rights reserved.

Superman Sunday Classics Strips 1-183 – 1939-1943


By Jerry Siegel & Joe Shuster & others (DC/Kitchen Sink Press: Sterling Publishing Co. Inc.)
ISBN: 9781402737862(Sterling)                    978-1563894725(DC/KS)

It’s indisputable that the American comicbook industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was rapturously adopted by a desperate and joy-starved generation, quite literally giving birth to a genre if not an actual art form.

Spawning an impossible army of imitators and variations within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment which epitomised the early Man of Tomorrow grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East affected America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comicbook terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Metropolis Marvel relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comicbook creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and their hyperkinetic kind long ago outgrew their four-colour origins and are now fully mythologized modern media creatures instantly familiar in mass markets, across all platforms and age ranges…

Far more people have seen or heard an actor as Superman than have ever read his comicbooks. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, Superman had become a thrice-weekly radio serial regular and starred in a series of astounding animated cartoons, two films, a TV series and a landmark novel by George Lowther.

He was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a string of blockbuster movie franchises and an almost seamless succession of games, bubblegum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture.

Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar.

Most of them still do…

However it was considered something of a risky double-edged sword when a comicbook character became so popular that it swam against the tide (after all weren’t the funny-books invented just to reprint the strips in cheap accessible form?) to became a genuinely mass-entertainment syndicated serial strip.

Superman was the first comicbook star to make that leap – about six months after as he exploded out of Action Comics – with only a few ever successfully following. Wonder Woman, Batman (eventually) and groundbreaking teen icon Archie Andrews made the jump in the 1940s and only a handful like Spider-Man, Howard the Duck and Conan the Barbarian have done so since.

The daily Superman newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by Siegel & Shuster – whose primary focus switched immediately from comicbooks to the more prestigious tabloid iteration -  and their hand-picked studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth daily grind soon required the additional talents of Jack Burnley and writers like Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

This superb collection – doubly out-of-print despite its superb quality and sublime content – opens with an Introduction by occasional contemporary Super-Scribe Roger Stern, recapping the sensation and his creators, before stupendously re-presenting the first 19 complete tales of the primal powerhouse in stunning full colour.

Whether in pamphlet or local periodical, these tales of a modern Hercules exploded into the consciousness of the world. No one had ever seen a fictionalised hero throw all the rules of physics away and burst into unstoppable, improbable action on every page. In fact, editors and publishers’ greatest concern was that the implausible antics would turn off audiences. Clearly, they could not have been more wrong…

Thus most of the early episodes are about establishing the set-up of an Alien Wonder masquerading as an extremely puny human at a “great Metropolitan newspaper” whilst crushing evil as his flamboyant alter-ego. These stories are all about constant action and escalating spectacle, displaying the incredible power of the bombastic hero and man of the people…

On the first Sunday in November 1939 the parade of marvels commenced with a single introductory page describing Superman’s origins in ‘The Man of Tomorrow’ followed seven day later by initial adventure ‘Twenty-Four Hours to Ruin’ which found the Action Ace in a non-stop rush of blood and thunder whilst saving a logging concern from sabotage and hostile takeover by gangsters.

Crime segued into scientific fantasy as Superman encountered and saved ‘The Mindless Slaves of Dr. Grout’ from forced labour as the villain fomented a coup against America…

The inklings of true comicbook themes and more complex storylines arrived as Clark Kent and Lois Lane were despatched to investigate the ‘Giants of Doom Valley’: discovering a race of hostile subterranean invaders for Superman to discourage…

‘Assassins and Spies’ then took them into the most pressing concern of the era when agents of a foreign power began spreading sedition and terror on America’s shores to bolster a European war.

A mysterious mastermind used super-science, coercion, abduction and giant insects to ensure ‘The Chosen’ carried out his plans of global financial dominance before a more bucolic tale saw Superman helping Lois escape fatal consequences as ‘The Dangerous Inheritance’ left her with 5,000 acres of seemingly worthless scrubland…

Woe in the wilderness gives way to big city bombast as ‘The Bandit Robots of Metropolis’ cause carnage in search of cash, pushing the Man of Steel to his physical and intellectual limits and priming him for a landmark clash against ‘Luthor, Master of Evil’ who turns the weather into a weapon in his ongoing war against mankind.

A cunning murderer attempts to frame a professional automobile driver in ‘Death Race’ whilst a high-tech propaganda campaign seeks to destabilise the city when ‘The Committee for a New Order’ begins pirating the airwaves. As Superman crushes their campaign of terror he is embroiled in a blistering battle against vile enemy agents who know Lois is his Achilles Heel…

Another corporate assault on trade is exposed when freight drivers are poisoned by crooks whose orders are to ‘Destroy All Trucks’ of a businessman’s rivals, before a mirage-making super-villain pillages Metropolis until her galvanic guardian see through ‘The Image’…

When Clark’s ‘Arson Evidence’ convicts an innocent man, his other self moves heaven and earth to exonerate the jailbird and ferret out the true fire-fiend after which – it being almost three years since his debut – Superman spent two weeks reminding old readers and informing new ones why and how he was ‘The Champion of Democracy’.

To a large extent mention of World War II was kept to a minimum on the Action Ace’s funny pages, but now ‘The Superman Truck’ – detailing how a formidable prototype military transport was relentlessly targeted by saboteurs – jumped right in with a subplot about a reluctant taxi driver enlisting in Army Transport Corps.

Tracing his induction and training, this yarn was a cunningly-conceived weekly ad and plea for appropriately patriotic readers to enlist…

Military motifs continued as a ship full of diplomats and war correspondents is set afire by an incendiary madman allied to in-over-their-heads Fifth Columnists. It’s not long before ‘The Blaze’ is in critical timberland, acting on his own deranged impulses and leaving Superman a huge job to save America’s war effort…

Showbiz raised its glamorous head when Clark and Lois were sent to cover the morale-boosting ‘Hollywood Victory Caravan’ tour, only to stumble into backbiting, sabotage, intrigue and murder at the hands of Nazi infiltrators.

Wrapping up the vintage spills and thrills is another fervent comics call to arms as Superman and Clark take a well-intentioned but lazy and perpetually backsliding wastrel in hand, shepherding him through aviator ‘Cadet Training’ to a useful existence as a warrior of Democracy…

Supplementing the gloriously rip-roaring, pell-mell adventure are spellbinding extra features including ‘How Superman Would End World War II’ (first seen in the February 27th 1940 issue of mainstream icon Look magazine), ads and a 1942 ‘Superman Pinup’.

This specific Sterling Publishing volume is a reissue of the 1999 DC/ Kitchen Sink co-production, but either edition offers timeless wonders and mesmerising excitement for lovers of action and fantasy. If you love the era or just crave simpler stories from less angst-wracked times these yarns are perfect comics reading, so this a book you simply must have…
Superman and all related names, characters and elements are ™ DC Comics © 2006. All rights reserved.

Blue


By Pat Grant (Pat Grant/Top Shelf)
ISBN: 978-1-60309-153-4

As far as the global mass-market is concerned, Australia doesn’t do comics. There’s no home-grown Oz equivalent to Beano or Spirou or 2000 AD, no Akira or Batman to enthral the entire nation.

You don’t hear about their industry bashes such as OzComic-Con and nobody applauds if you say you’ve been nominated for a Stanley Award…

Yet Australia harbours an incredibly potent and dedicated cartooning community, quietly turning out a broad and utterly beguiling range of strips and features from kiddie-comics to strictly adult fare that we seldom get to enjoy in the Northern climes (just check out UK ex-pat Eddie Campbell’s work or Neomad: Space Junk or the precious few titles from Gestalt Publishing that have made it to Britain to see what I mean…).

One of the most enticing and rewarding releases in decades recently came courtesy of cartoonist and passionate surfer Pat Grant. In 2012 his debut graphic novel Blue set tongues wagging not just down under but all over: a superbly realised amalgam of graphic autobiography, socially-relevant historical treatise and fantasy-tinged cautionary tale…

Like so much Australian graphic narrative, Blue owes more to the underground and alternative comics movements than to mainstream. The art is rendered in a muted, limited-colours palette in a style vaguely reminiscent of Peter Bagge, but the storytelling is all original; mixing memories of growing up in small remote company-town with themes of alienation as filtered through a lens of constant, unwelcome change, incipient onrushing maturity and impending humdrum crushing responsibility.

Blue is seductive, familiar, scary and also punishingly funny where it’s most inappropriate…

Bolton is a town by the sea, built a generation ago by the company to house its work force. Years passed and the town stopped being shiny and new. The workers had kids and the kids grew bored. They had school and surfing and no prospects. And then the aliens started turning up. Unwelcome, unwanted, probably illegal and so clearly unwilling to mix. Soon they were everywhere, spoiling everything…

Christian never made it out. He’s a burn-out these days, sucking down bevies when not coasting a dead-end painting gig – and boozing on the job too if no one’s watching – so he’s got time to tell you about those days when he was a kid and lived for surfing…

The day he remembers most vividly is when him and Verne and Muck skipped school to chase a truly massive wave and decided to go see the body of a bloke who died on the railway tracks the night before…

Graphically imaginative, boldly experimental and gratefully expressing his debt of inspiration to the film Stand By Me, Grant has woven here an intoxicating web of intrigue and memory which resonates with the mythic image we all have of life in Oz and the knowledge of what kids ought to be like.

However, the most powerful sense is one of constant motion, bolstered by stunning, nigh-abstract seascapes and wave fronts, as his actors move raucously, rowdily and rapidly through their scenes propelled by bad instincts and inexpressible desire for something different…

Although you may not share Grant’s personal background, readers cannot help but be swept away by the author’s utterly convincing immersion in the minutiae of nostalgia and poignant bewilderment in how we all got to here and now…

With an introduction by Dylan Horrocks and text feature ‘Genealogy of the Boofhead: Images Memory and Australia’s Surf Comics’ – an erudite and fascinating extended essay by Grant detailing the history of the nation’s board bound phenomenon – this enchanting hardback tome is a total treat for comics connoisseurs indoors or outside.
© 2012 Pat Grant. All rights reserved.

The Shadow volume 3: The Light of the World


By Chris Roberson, Giovanni Timpano & various (Dynamite Entertainment)
ISBN: 978-1-60690-461-9

In the early 1930s, The Shadow gave thrill-starved Americans their measured doses of extraordinary excitement via cheaply produced pulp periodical novels, and over the mood-drenched airwaves through his own radio show.

“Pulps” were published in every style and genre in their hundreds every month, ranging from the truly excellent to the pitifully dire, but for exotic or esoteric adventure-lovers there were two stars who outshone all others. The Superman of his day was Doc Savage, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the putative hero under discussion here.

Radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky-toned narrator (variously Orson Welles, James LaCurto or Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930, he was more popular than the stories he highlighted.

The Shadow evolved into a proactive hero solving instead of narrating mysteries and, on April 1st 1931, began starring in his own printed adventures, written by the incredibly prolific Walter Gibson under the house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie motto “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comicbooks, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand.

The pulp series officially ended in 1949 although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped the world, generating reprinted classic yarns and a run of new stories as paperback novels.

In graphic terms The Shadow was a major player. His national newspaper strip – by Vernon Greene – launched on June 17th 1940 and when comicbooks really took off the Man of Mystery had his own four-colour title; running from March 1940 to September 1949.

Archie Comics published a controversial contemporary reworking in 1964-1965 under their Radio/Mighty Comics imprint, by Robert Bernstein, Jerry Siegel, John Rosenberger and Paul Reinman. In 1973 DC acquired the rights to produce a captivating, brief and definitive series of classic comic sagas unlike any other superhero title then on the stands.

DC periodically revived the venerable vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was allowed to utterly overhaul the vintage feature for an audience at last acknowledged as grown-up enough to handle more sophisticated fare.

This led to further, adult-oriented iterations (and even one cracking outing – Hitler’s Astrologer – from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment secured the option in 2011 and, whilst reissuing much of those other publishers’ earlier efforts, began a series of new monthly Shadow comics.

Set in the turbulent 1930s and war years that followed, these were crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators.

This third volume – collecting #13-18 of the monthly comicbook from 2013 – comes courtesy of author Chris Roberson (House of Mystery, iZombie, Cinderella: From Fabletown with Love, Superman/Batman) and illustrator Giovanni Timpano, ably abetted by colourist Fabrício Guerra and letterer Rob Steen. This time the Master of the Dark prowls the bloody streets of New York in search of a fantastic vigilante as deadly and remorseless as himself…

The drama begins as yet another rich, powerful man is butchered whilst secretly indulging in sordid pleasures of the flesh. The perpetrator is rumoured to be a ghostly, sword-wielding “lady phantom”…

Very few know that the black-cloaked fist of final retribution known as The Shadow masquerades by day as abrasive, indolent playboy Lamont Cranston. Most are agents in his employ: all aware of his semi-mystical abilities to detect thoughts and cloud the minds of men. They are about to learn that there are other beings blessed with uncanny abilities, relentless determination and unshakeable agendas…

Cranston and his paramour/top operative Margo Lane begin their investigations at the prestigious Cobalt Club: pumping the wealthy patrons and Police Commissioner Weston in the guise of idle gossip-mongering and scandal-seeking…

The authorities, it seems, give little credence to the testimony of prostitutes – the only survivors of the attacks – and have dismissed reports of a vengeful woman as sole perpetrator. The Shadow’s operatives are far more astute and less prejudiced: information is gathered and soon after the Dispenser of Vengeance is on hand when the woman in white confronts her next victim…

As the first of a series of poignant flashbacks begins to reveal the secret of the bizarrely radiant swordswoman, in the modern moment of her confrontation with The Shadow, the Master of Men quickly realises this seeming angel of death is every inch his equal in the arts of combat. In fact, her ability to cast a blinding glow might well give her the edge…

After a brutal duel he manages to drive her off before she can finish off her latest victim, but, before he or the police can get any useful information from the survivor, the maimed man is silently butchered in his locked and guarded hospital room…

And thus the war between light and darkness progresses with The Shadow losing battles but gradually winning the war: inexorably closing in on The Light by pitting all his resources and risking his greatest assets to trap his glowing antithesis who works for the most pure, if misguided, of causes…

Dynamite publishes periodicals with a vast array of cover variants and here that gallery features a wealth of iconic alternate visions by Alex Ross, Francesco Francavilla, Tim Bradstreet, Paolo Rivera and Jason Shawn Alexander to delight any art lover’s eyes and heart.

Moody and brooding, The Light of the World is a solid pulp thriller with an intriguing history and premise for its “player on the other side” scenario, plenty of action and a spectacular cinematic climax at the top of New York’s steel-&-concrete canyons…

This is another superb addition to the annals of the original Dark Knight, and one no one addicted to action and mystery should miss.
The Shadow ® & © 2013 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.