Showcase Presents Legion of Super-Heroes volume 2


By Otto Binder, Jerry Siegel, Edmond Hamilton, Jim Shooter, Curt Swan, John Forte & various (DC Comics)
ISBN: 978-1- 4012-1724-2 (TPB)

Once upon a time, in the far future, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

And thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder and artist Al Plastino in early 1958, just as the revived comicbook genre of superheroes was gathering an inexorable head of steam. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten over and again to comply with editorial diktat and popular whim. Happy 65th Anniversary, teams!

This splendid, charm-soaked, action packed second monochrome collection continues to re-present those early tales from assorted Superman Family titles in chronological order: the sagas from their own feature spanning Adventure Comics #316, 322-348, and 365 with guest-shots from Superboy #117, 124-125 and pertinent portions of Superman Annual #4, covering July 1964 to September 1966.

From Adventure #322 the fun-filled futurism opens with ‘The Super-Tests of the Super-Pets!’ by Edmond Hamilton, John Forte & Sheldon Moldoff, wherein the Legion’s mighty animal companions – Krypto, Streaky the Super Cat, Beppo, the monkey from Krypton and magical Super-horse Comet – are left to guard Earth as the humanoid players continue to pursue the elusive Time Trapper. When Chameleon Boy’s pet Proty II applies to join the bestial bunch, they give him a series of extremely difficult qualification tasks…

‘The Eight Impossible Missions!’ (#323 by Jerry Siegel, Forte & George Klein) see the incomprehensibly smart Proty setting the human Legionnaires a set of challenges to determine their next leader, after which the tone switches to deadly danger for ‘The Legion of Super-Outlaws!’ (Hamilton & Forte), as a grudge-bearing mad scientist manipulates a super-team from far distant Lallor into attacking the United Planets champions…

Issue #325 reveals how ‘Lex Luthor Meets the Legion of Super-Heroes!’ (Siegel & Forte) in a cunning tale of deadly deception whilst a ‘Revolt of the Girl Legionnaires!’ (Siegel, Forte & Klein) finds the female heroes attempting to eradicate their male comrades. Of course, they don’t mean it and a sinister mastermind is behind it all…

Superboy #117 (cover-dated December 1964) offers a classy thriller wherein Chameleon Boy, Invisible Kid, Ultra Boy, Element Lad and Brainiac 5 seemingly travel back 1000 years to attack the Boy of Steel in Siegel, Curt Swan & Klein’s ‘Superboy and the Five Legion Traitors!’ whilst over in Adventure #327 ‘The Lone Wolf Legionnaire!’ introduces bad boy Brin Londo in a clever thriller from Hamilton, Forte, Klein & Moldoff. This troubled teen is framed for appalling crimes but will one day become a valued member of the team…

Siegel & Jim Mooney began an engaging run of tales in #328, opening with ‘The Lad who Wrecked the Legion!’ as insidious Command Kid joins the superhero squad to dismantle it from within.

Narrowly escaping that fate, the heroes confront the topsy-turvy threat of their own imperfect doppelgangers in #329’s ‘The Bizarro Legion!’ after which another evil juvenile infiltrates the organisation, intent on destroying them all in ‘Secret of the Mystery Legionnaire!’. The dastardly plan proceeds without a hitch until victorious Dynamo-Boy recruited malevolent Lightning Lord, Cosmic King and Saturn Queen and falls victim to ‘The Triumph of the Legion of Super-Villains!’ in #331.

Rescued and restored, the good kids are back in Adventure #332, facing ‘The Super-Moby Dick of Space!’ (Hamilton & Forte) as recently resurrected Lightning Lad suffers crippling injuries and an imminent nervous breakdown…

‘The War Between Krypton and Earth!’ (#333, by Hamilton, Forte & Klein), has the time travelling wonders flung back into Earth’s antediluvian past and split into internecine factions on opposite sides of a conflict forgotten by history, after which Hamilton, Forte & Moldoff’s ‘The Unknown Legionnaire!’ poses a perilous puzzle with an oppressed race’s future at stake.

The same creative team introduce sinister super-villain ‘Starfinger!’ in #335, framing one luckless Legionnaire for incredible crimes before ‘The True Identity of Starfinger!’ (inked by Klein) reveals the real culprit.

Superboy #124 (October 1965, Otto Binder & George Papp) features Lana Lang as ‘The Insect Queen of Smallville!’: rewarded with a shape-changing ring after rescuing a trapped alien. Naturally, she uses her new abilities to ferret out Clark Kent’s secrets…

Adventure #337 highlights ‘The Weddings that Wrecked the Legion!’ (Hamilton, Forte & Moldoff) as two couples resign to marry. However, there’s serious method in the seeming marital madness…

Long absent Bête Noir Time Trapper at last returns in #338, as Siegel & Forte expose ‘The Menace of the Sinister Super-Babies!’, with sultry siren Glorith of Baaldur using the Chronal Conqueror’s devices to turn everybody but Superboy and Brainiac 5 into mewling infants. When they turn the tables on the villains a new era dawns for the valiant Tomorrow Teens…

Cover-dated November 1965 and by Binder & Papp, Superboy #125 signals darker days ahead by introducing a legion reservist with a tragic secret in ‘The Sacrifice of Kid Psycho!’, after which Hamilton, Forte & Moldoff tell a bittersweet tale of disaffected, tormented Lallorian hero Beast Boy who turns against humanity in Adventure Comics #339’s ‘Hunters of the Super-Beasts!’

The slow death of whimsy and light-hearted escapades culminates in #340 when Brainiac 5’s latest invention goes berserk, with ‘Computo the Conqueror!’ (Siegel, Swan & Klein): attacking humanity and killing one of the superheroes before ‘The Weirdo Legionnaire!’ (inked by Moldoff) begins the team’s fight-back and eventual triumph.

‘The Legionnaire who Killed!’ (#342, Hamilton, Swan, Moldoff & Klein) sees Star Boy forced to take a life and facing the harshest of consequences, whilst ‘The Evil Hand of the Luck Lords!’ (Hamilton, Swan & Klein) finds the bold band of heroes assaulting the stronghold of a sinister cult claiming to control chance and destiny.

The same creative team ramps up tensions in Adventure #344 in ‘The Super-Stalag of Space!’, wherein the Legion – and many other planetary champions – are incarcerated by malicious alien overlord Nardo; an epic thriller completed in #345 with ‘The Execution of Matter-Eater Lad!’

With Adventure #346 (July 1966) the dramatic revolution culminated in ‘One of Us is a Traitor!’ as Jim Shooter – barely a teenager – sold script and layouts (finished and inked by veteran Sheldon Moldoff) for a spectacular Earth invasion yarn. Here the sinister Khunds attack the UP, and the depleted Legion inducts four new members to bolster their strength. Sadly, although Princess Projectra, Nemesis Kid, Ferro Lad and Karate Kid are all capable fighters, it is soon apparent that one is an enemy agent…

With Earth all but fallen, ‘The Traitor’s Triumph!’ (Shooter, Swan & Klein) seems assured, but there’s one last surprise to come in a spectacular debut yarn from one of the industry’s most innovative creators…

This superb second compendium concludes with a tense thriller by Shooter & Papp from Adventure #348, as the secret origin of Sun Boy is revealed when radioactive rogue Dr. Regulus attempts unjustified vengeance in ‘Target-21 Legionnaires!’

But wait! There’s more!

Before the end, an expanded illustrated pictorial check-list and informational guide to the entire team by Swan, Klein & Al Plastino, culled from Superman Annual #4 (1961), Adventure Comics #316 and #365 (January 1964 & February 1968, respectively) reveals all you need to know about the youthful champions.

The Legion is one of the most beloved and bewildering creations in comic book history and largely responsible for the growth of the groundswell movement that became American Comics Fandom. Moreover, these sparkling, simplistic and devastatingly addictive stories as much as the legendary Julie Schwartz’s Justice League fired up the interest and imaginations of a generation of young readers and built the industry we all know today.

These naive, silly, joyous, stirring and utterly compelling yarns are precious and fun beyond any ability to explain – even if we old lags gently mock them to ourselves and one another. If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future life as soon as possible.
© 1961, 1964, 1965, 1966, 2008 DC Comics. All Rights Reserved.

Frankenstein: The Mad Science of Dick Briefer


By Dick Briefer with Bruce Elliott & various (Dark Horse Comics)
ISBN: 978-1-61655-688-4 eISBN: 978-1-63008-186-7

The Golden Age of American comic books is usually associated with the blockbusting birth and proliferation of the Superhero, but even at the headiest heights of costumed crusader craziness other fantastic fantasy fashions held their own. Some of the very best – like Jack Cole’s Plastic Man and the unlikely weird warrior under discussion here – managed to merge genres and surmount their origins through astounding graphic craft, a healthy helping of comedic legerdemain and a deft dose of satire…

Richard Briefer was born in Washington Heights, Manhattan on January 9th 1915. He was a pre-Med student who also studied at the Art Student League in New York City and got into the fledgling funnybook business in 1936, working for the Will Eisner/Jerry Iger shop after selling early work to Wow, What a Magazine! and others.

He adapted literary classics like the Hunchback of Notre Dame and – as Dick Hamilton – created early super-team Target and the Targeteers for Novelty Press. Briefer wrote and drew Rex Dexter of Mars, Dynamo, Biff Bannon, Storm Curtis, Crash Parker and more for a range of publishers. For Timely he co-created The Human Top and, as Dick Flood, produced anti-Nazi strip Pinky Rankin for The Daily Worker – the newspaper of the American Communist Party.

Another criminally near-forgotten master craftsman, Briefer is best remembered amongst we fading comics cognoscenti for Frankenstein; a suspense strip that debuted in Prize Comics #7 (cover-dated December 1940) before gradually evolving into a satirical comedy-horror masterpiece offering thrills and chills whilst ferociously sending up post-war America.

A truly unique vision, Briefer’s Frankenstein ran intermittently until 1954 when the toxic paranoiac atmosphere of the anti-communist, anti-comics witch hunt killed it. The author moved into advertising and latterly portraiture and, despite numerous attempts to revive the strip, never published any more of his absurd and acerbic antic…

Dick Briefer died in December 1980.

Here, however, as part of the wonderful and much missed Dark Horse Archives series (please bring ‘em back guys!), you can enjoy the superbly surreal strip in all its manic glory from the horrible heydays…

Re-presented for your delectation are the contents of Frankenstein #1-7 (January 1945-May 1947) with Briefer at the peak of his powers, writing and drawing deliciously demented delights that made him a legend amongst comics creators if not the general public.

After gleaning a few salient facts from appreciative devotee John Arcudi in his Foreword, and relishing some ultra-rare original art from Briefer and Alex Toth, the merry madness begins with #1 as we reveal ‘Frankenstein’s Creation

After a bored mad scientist reads an old book, he decides to create his own version of the infamous creature. Sadly, despite scrupulously following the recipe, the malevolent modern Prometheus’ secret formula only manifests a loving, protective nature in his super-strong homunculus, and the hulking “Frankenstein monster” soon becomes a boon to his community and embarrassment to his malignant maker.

Left to his own devices, our artificial Adam is then drawn to the quiet little everytown of Mippyville where the populace are fighting off a supernatural invasion of atrocious arcane predators. ‘Frankenstein and the Ghouls and Vampiressees the creature – originally mistaken for a “Bobbysox” pop singer by the town’s screaming teenagers – hilariously clean up the infernal infestation before setting up home in a ramshackle abandoned mansion.

Only one thing is missing to complete his dreams of domestic bliss until a brief dalliance with the local spider saleswoman results in her becoming ‘Frankenstein’s Wife. The mild man-monster soon learns why a hasty marriage often leads to repentance at leisure…

Mippyville is a place that just attracts weirdness, and the first issue concludes with another mad doctor, as deranged surgeon Professor Hugo von Hoogenblotzen kidnaps Frankie and attempts to graft him to an elephant in ‘Frankenstein and the Manimals’

The second issue begins with ‘Frankenstein!– a quick recap of past events – before our unlikely star tracks down a mad mass-murderer who wants others to suffer for his art in ‘Frankenstein and the Statue Maker, after which the animal-loving oaf is accidentally mistaken for a mere beast and purchased by a moody millionairess.

She puts him on a leash to one-up her pals in the Exotic Pets Club but ‘Frankenstein’s Jobsoon teaches all and sundry the true value of animal companionship…

Eventually restored to his own home, ‘Frankenstein’s Arkfinds the towering twit re-enacting the building of the fabled lifeboat to save his animal chums, but still ending up clashing with a hoarding hermit and his mutant allies…

Issue #3 (July/August 1946 and with scripting assistance from Bruce Elliott) introduced ‘Frankenstein’s Familyas the big guy secures gainful employment as a junk man, whilst his new boss tinkers with salvaged machines from a devil doctor’s lab. This results in an army of molecularly-unstable juvenile duplicates of Frankie and a great deal of gross chaos…

A legion of escaped horrors attack Mippyville in ‘Frankenstein and the Monsters’, only to find the town’s ghastly defender too much to handle before ‘Frankenstein and the Mummiesaffords a quick jaunt to Egypt where the monster befriends a quartet of ancient, entombed pharaohs…

‘Frankenstein and the Time Machineapparently sends the credulous colossus into the furious future and perilous past, but all is not as it seems…

The regular cast expanded in the next issue (September/October 1946) as ‘Frankenstein and Awful Anniefinds the mellow fellow aiding the local purveyor of potions and charms to the city’s supernatural community when her long-lost son wants to come home for a visit. After that debacle, he then makes another odd acquaintance in ‘Frankenstein Meets the (Terrible) Werewolfwhich debuts the gentlest magical man-eater on earth…

Another whirlwind romance goes awry after ‘Frankenstein Sees the Effect of the Youth Restorerand makes an amorously ill-advised move on a once-elderly neighbour, before his mystic mates throw the monster a birthday party in ‘Frankenstein and the Sorcererand start a magic war that only subsides after the gentle giant accidentally lands a job as a photographic model…

Briefer was an inveterate tinkerer, always looking for innovative new ways to present mirthful material, and Frankenstein #5 (November/December 1946) trialled a new format of interlinked yarns beginning with ‘Act 1: How I Rehabilitated Maladjusted Ghostsas the creature becomes troubleshooter for the restless dead and unmasks a murderer.

In ‘Act 2: How I Had (and Lost) a Pet Dinosaur’, he accidentally hatches an antediluvian egg and manages to switch it with a parade-balloon doppelganger, whilst ‘Act 3: How I Became a Genii in a Magic Bottle, sees the monster mysteriously abducted by a street-corner hustler before escaping to save the town from a malicious malady in concluding ‘Act 4: How I Conquered a Terrible Plague. The experiment was dropped for a more traditional anthological format in the sixth (March/April 1947) issue…

Here the madcap merriment opens with ‘The Last Smileas Frankie is mistaken for a fugitive murderer and placed on death row, after which he hunts down ‘The Ghostnapper who abducts spirits and steals their big white sheets…

The rising cost of funerals informed the riotous case of ‘One Small Bieras the monster tries a new career as a mortician before heading into the country to investigate accursed, self-propagating automobiles going on an uncanny ‘Joyride

The final issue comes from May/June 1947 #7, opening with ‘Silas Grunch Gets His– co-written with Ed Goggin – as a conniving miser tortures kids by building a funfair children can’t get into… until the Big Guy steps in…

The monster plays cupid and brings two bizarre, lonely people together in ‘The Strange Love of Shirley Shmool’ with romance also informing Frankenstein’s laying of ‘The Curse of the Flying Dutchman’ Here the giant goof opens a Lonely Hearts Agency and matches the immortal wandering mariner with the girl of his nightmares! This leads to a clash with atom-age seductress ‘The Lorelei’ and a frankly hideous trading of jobs and gender roles before politics rears its ugly (multiple) heads as Frankenstein is convinced to run for President of the Magician’s Guild and endures the voodoo ‘Pins and Needles’ of a frustrated rival…

A truly unique treat from a singular and utterly eccentric creative force, Dick Briefer’s Frankenstein is remarkable work by a one-of-a-kind creator. If you groove on the grotesque, love to be scared, love to laugh and love comics, this is a book for you…
Frankenstein: The Mad Science of Dick Briefer. Dark Horse Books ® and logos are registered trademarks of Dark Horse Comics, Inc. All rights reserved.

Hurricane Isle: The Best of Captain Easy and Wash Tubbs


By Roy Crane, edited by Rick Norwood (Fantagraphics Books)
ISBN: 978-1-60699-809-0 (HB)

Modern comics evolved from newspaper cartoons and comic strips, and these pictorial features were until relatively recently utterly ubiquitous and hugely popular with the public. They were also highly valued by publishers who used them as an irresistible sales weapon to guarantee and increase circulation and profits.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio barely established and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. They were the most common recreation for millions who were well served by a fantastic variety and incredible quality. Crucially this notionally free entertainment kept readers loyal to the papers that ran a family’s favourites…

From the very start humour was paramount; hence the terms “The Funnies” and “Comics”, and from these gag and stunt beginnings – a blend of silent movie slapstick, outrageous fantasy and raucous vaudeville shows – came a thoroughly entertaining mutant hybrid: Roy Crane’s Wash Tubbs.

Washington Tubbs II was a comedic gag-a-day strip not much different from family favourite Harold Teen (by Crane’s friend and contemporary Carl Ed). As first depicted on April 21st 1924, Tubbs was a diminutive, ambitious and bumbling young store clerk when the feature debuted, but after only three months Crane re-evaluated his little enterprise, making a few changes which would reshape the entire art form…

Having Wash run away to the circus (Crane did much the same in the name of research). the artist gradually moved the strip into mock-heroics, then through a period of gently boisterous action romps to become a full-blown, light-hearted, rip-roaring adventure series. It was the first of its kind and dictated the form for decades thereafter. Crane then sealed its immortality with the introduction of prototype he-man and ancestral moody swashbuckler Captain Easy in the landmark episode for 6th May, 1929.

As the yarns became more exotic and thrill-drenched, our globe-trotting little dynamo clearly needed a sidekick and sounding board. After a number of bright and breezy types were tried and discarded, Crane decided on one who could believably handle the combat side of things, and thus, in the middle of a European war in the fairytale kingdom of Kandelabra, Tubbs liberated a mysterious fellow American from a dungeon and history was made.

Before long the mismatched pair were inseparable; tried-and-true travelling companions hunting treasure, fighting thugs and rescuing startlingly comely damsels in distress…

The bluff, two-fisted, completely capable and utterly dependable, down-on-his-luck “Southern Gentleman” was something not seen before in comics: a taciturn, raw, square-jawed hunk played completely straight rather than the previously popular buffoon or music hall foil seen in such classic serials as Hairsbreadth Harry or Desperate Desmond.

Moreover, Crane’s seductively simple blend of cartoon exuberance and design was a far more accessible and powerful medium for action story-telling than the static illustrative style favoured by artists like Hal Foster who was just beginning to make waves on the new Tarzan Sunday page at this time.

Tubbs & Easy were as exotic and thrilling as the Ape Man but rowdily rattled along like the tempestuous Popeye, full of vim, vigour and vinegar, as attested to by a close look at the early work of the would-be cartoonists who followed the strip with avid intensity. Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially young Joe Shuster were eager fans taking notes and following suit…

After a couple of abortive attempts starring his little hero, Crane eventually bowed to the inevitable and created a full colour Sunday page dedicated solely to his increasingly popular hero-for-hire. The Captain Easy feature debuted on 30th July 1933, in wild and woolly escapades set prior to his fateful meeting with Tubbs.

Both together and separately, reprinted exploits of these troubleshooters became staples of the earliest comic books – specifically The Funnies from October 1936 and The Comics, from March 1937 onwards.

With an entire page and vibrant colours to play with, Crane’s imagination ran wild and his fabulous visual concoctions achieved a timeless immediacy that made each page a unified piece of sequential art. The effect of these can be seen in so many strips since, especially the works of such near-contemporaries as Hergé and giants in waiting like Charles Schulz. They have all been collected in the 4-volume Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips. Sadly, no digital versions yet, but there’s always hope…

Those pages were a clearly as much of a joy to create as to read. In fact, the cited reason for Crane surrendering the Sunday strip to his assistant Les Turner in 1937 was NEA Syndicate’s abruptly and arbitrarily demanding that henceforward, all its strips be produced in a rigid panel-structure to facilitate being cut up and re-pasted as local editors dictated. Crane just walked away, concentrating on the daily feature. In 1943 he quit NEA completely, to create wartime aviator strip Buz Sawyer, and Turner became the able custodian of the heroes’ fate.

Wash Tubbs ran until January 10th 1988.

Before all that, however, Wash was the affable and undisputed star of a never-ending parade of riotous monochrome daily escapades and this superb hardback opens with two of them: part of a cherry-picked compilation of ten of the very best adventures of the bombastic buddies. Hopefully it will one day lead to another complete reprinting such as the 18-volume series covering the entirety of the Wash Tubbs run – 1934-1943 – that was published by NBM from 1987-1992. Good luck finding those…

Before the non-stop nonsense begins author and pre-eminent comic strip historian Ron Goulart details all you need to know about the tales in ‘A History of Lickety Whopwhilst editor Rick Norwood provides further background information in his copiously illustrated Introduction, after which we’re plunged into astounding adventure on eponymous ‘Hurricane Isle(which originally ran from February 23rd to June 6th 1928)…

At this time Wash and fellow inveterate fortune-hunter Gozy Gallup are gloating over securing an ancient map which once belonged to the dread pirate Edward Teach… AKA Blackbeard!

As they research the infamous buccaneer and scrabble to find a ship to take them where they need to go, they are unaware that aggrieved enemy Brick Bane – the “Bandit King of Mexico – is hard on their heels and hungry for vengeance. Stalking them as they journey from New Orleans to the Caribbean, he takes a nasty sea captain into his confidence and arranges for that sinister salt to hire out his ship to the treasure seekers. The skipper is unsavoury brute Bull Dawson: destined to become Tubbs’ – and later Easy’s – greatest, most implacable foe…

After travelling to the island with them Dawson, having already removed Bane, springs his trap and turns Wash and Gozy into enslaved labourers, digging with the crew to find the fabled horde. The lads soon rebel and escape into the jungle to search on their own, and also abortively attempt to steal Dawson’s ship.

The wily brute is too much for them, however, and even after the boys finally locate the loot, the malicious mariner reappears to take it from them. The sadistic swine is preparing to maroon them when Bane arrives with a ship full of Mexican bandits and a shooting war begins…

With bullets flying and bodies dropping, Wash and Gozy convince affable deckhand Samson to switch sides and the trio take off for civilisation with the treasure in the hold…

Money comes and goes pretty freely for these guys but by the time ‘Arabia(July 30th – December 12th 1928) opens, they are still pretty flush and opt for a luxurious Mediterranean cruise. Unfortunately Wash’s propensity for clumsy gaffes raises the ire of very nasty sheik Abdul Hoozit Hudson Bey and the affronted potentate swears vengeance when the ship docks in Tunis.

As if icing fate’s cake, when wandering through the bazaar Wash is glamoured by a pair of gorgeous eyes and inadvertently seals his doom by attempting to rescue a girl from a seraglio: Jada is not only a distressed damsel but Bey’s favourite wife…

Heeding the French authorities’ advice to leave town quickly, the lads take off on a camel caravan into the Sahara. They have no idea they are heading into cunning Bey’s trap…

The fact that Jada is the favourite of the incensed chieftain saves them temporarily, but when the sheik finally finds a way to surreptitiously assassinate them, she and her devoted slave Bola dash into the deep desert to save them, and the quartet strike out for safety and freedom together.

That trek dumps them in the clutches of Bey’s great rival Abdullah Bumfellah and leads to a tribal shooting war. Happily, Bola has been busy and found a Foreign Legion patrol to save the day.

And that’s when Jada drops her bombshell. She is actually a princess from a European principality, sold to Bey by her father’s Grand Vizier so that he could steal the throne. Now that she’s free again, Jada must return to liberate her poor people. Despite having to get back to America, Wash won’t shut up about wishing he’d gone with her…

He soon gets the chance. Spanning April 11th through July 6th 1929, ‘Kandelabra’ became the most significant sequence in the strip’s history: introducing Captain Easy in a riotous, rousing Ruritanian epic which we join after Wash reunites with Jada in the postage stamp kingdom she had been so cruelly stolen from.

Our little go-getter infiltrates the government and rises to the rank of admiral of the landlocked realm before overplaying his hand and beingframed for stealing the army’s payroll. Delivered to a secret dungeon he (partially) escapes and finds a gruff fellow American who refuses to share his name but insists on being called “Easy”…

Busting out his new ally, Wash and the stranger are soon caught in a bloody revolution when the aggrieved army mutinies. Before long the Vizier’s cronies are ousted, the vile villain accidentally orchestrates his own demise and regally restored Jada declares the birth of the continent’s newest democracy…

In ‘Desert Island(February 6th – June 7th 1930) Bull Dawson returns to steal Tubbs’ entire fortune, and flies off across America in a bid to escape with his ill-gotten gains. The robbery becomes a nationwide sensation and we join the action as Wash & Easy pursue the fugitive. Tracking Dawson to San Francisco, they continue the chase as the malign mariner takes off in a schooner with our heroes first stowaways and, before long, prisoners…

The sadistic Bull lose face after being thrashed in a no-holds barred fight with Easy, which was mere subterfuge to allow the southern soldier of fortune to pick Dawson’s pocket and recover Wash’s easily portable $200,000 in cash. As the battered thug recuperates, the vessel is hit by a monster typhoon which apparently leaves our heroes sole survivors aboard shattered shards of the schooner.

The wreck fetches up on a desolate Pacific atoll where the boys soon fall into the routine of latter-day Robinson Crusoes. The isolated idyll becomes cruelly complicated when they find the place is already home to a young woman who was the only survivor of an attack by roving headhunters from Borneo. Mary Milton is brave, competent and beautiful and before long the lonely pals are fierce rivals for her affections…

The situation grows dangerously intense and only stabilises when the savages return, forcing the warring suitors to stand together or fall separately…

I think it’s about time that I remind everyone that these stories were crafted a long time ago for audiences with far less progressive ideas than us. There’s no deliberate intention to belittle or deride, but these lovely pages are certainly piled high with outdated assumptions and behaviour. If you are unable to forgive or set aside such treatment, please give this book a miss.

When the brutal battle ends, the westerners are in possession of a sturdy war canoe and opt to risk their lives on an epic ocean odyssey to the nearest outpost of civilisation. It’s only after the voyagers are far out to sea that Wash agonisingly recalls that he left his stash of dollars behind…

The next adventure (running from June 9th – October 1930) immediately follows on, with the weary travellers reaching French Indo-China and, thanks to a friendly soldier, escaping far inland via a mighty river. After days of travel they reach the previously hidden kingdom of Cucumbria and fall foul of the toad-worshipping emperor Igbay Umbay who takes one look at Mary and decides he has to have her…

Being a coward who stole the throne from his brother, this Grand Poobah hasn’t the nerve to simply take her, and so orchestrates a succession of scurvy schemes to get rid of Wash and Easy. Naturally, the boys are too smart and bold to fall for them.

Infuriatingly rising in power and status, aided by young prince Hilo Casino – freshly returned from college in America – the Americans finally seem be out of Umbay’s hair after they agree to lead his armies against supernatural rebel leader ‘The Phantom King

Despite deep misgivings “General” Easy and his aide Washington Tubbs embark upon a campaign that will ravage the hidden kingdom, unseat an emperor, cost thousands of lives and lose them the girl they both love…

A year later, ‘Down on the Bayou(March 12th to July 25th 1931) found the world-weary wanderers nearing home again, only to be arrested as they approach New Orleans in a stolen plane. They were fleeing a clever frame-up in infamous Costa Grande, but without any proof could only evade their US Navy captors and flee into the swampy vastness of the Mississippi Delta…

Lost for days and starving, they are picked up by vivacious gangster’s moll Jean who recruits them into a gang of smugglers and rum-runners who inhabit a huge plantation somewhere between Pelican Island and Barataria, dedicated to various criminal enterprises. Tubbs & Easy soon comfortably settle in amidst the rogues and outcasts, but everything changes when Jean’s brother returns from a smuggling trip. His name is Bull Dawson…

He is prevented from killing our heroes by Jean and the huge Cajun in charge of the outlaw outpost, but takes it badly. With his gang of deadly bodyguards in tow, Bull decides to take over the whole enterprise. A couple of murders later he’s big boss, but also oddly friendly to his most despised enemies.

Maybe it’s a ploy to put them off guard, or perhaps it has more to do with the gang of Chicago mobsters who have come down South, to put an end to the bootlegging mavericks cutting into their profits…

The troubles and bloodshed escalate exponentially and Jean drops her final bombshell: she’s a federal agent working with the Coast Guard to smash the budding criminal empire!

Once the dust settles she has one final surprise in store. In all the years of their friendship Wash could never get his taciturn pal to talk of his past or even reveal his real name. Now the government girl gives Mr. William Lee a message which sends him rushing across country to an old plantation home. Here the astounded Wash hears all about his pal’s shocking life, sordid scandals and abandoned wife… and then he learns the whole truth…

Soon, the impediments and lies which blighted Easy’s life are all removed and the wanderer settles in to a well-deserved retirement with the girl he always loved but could never have. Tubbs moves on, quickly reuniting with old chum Gozy Gallup…

Some weeks later, ever-restless Wash is riding a tramp steamer headed for Europe, intent on paying Jada a visit in Kandelabra but – falling foul of rustic transportation systems – ends up in the similar but so different Principality of Sneezia

Apart from pretty girls, the tiny kingdom has only one point of interest: the world’s dinkiest railway service. Run by aged expatriate American Calliope Simpson, ‘The Transalpina Express(August 13th – November 21st 1931) links Sneezia to sister kingdom Belchia and is the most unique and beloved (by its intoxicated customers at least) service in the world.

Wash is especially keen to learn the business, since being the engineer has made octogenarian Cal the most irresistible man in two countries, fighting off adorable young women with a stick…

Someone’s greatest dream comes true when Simpson finally elopes with one of his adoring devotees and Washington Tubbs become sole operator of the Express, but his joy at all the feminine attention soon sours when Belchia and Sneezia go to war, and both sides want to use his train to move men and material into combat. Of course, the dilemma can only end in disaster and before long our boy is running for his life again…

There’s a big jump to the next yarn which finds Wash and Easy reunited and stowing away on the wrong-est ship imaginable. Quickly caught, they are understandably assumed to be part of the contingent of prisoners bound for the final destination – ‘Devils Island(June 9th to August 30th 1932)…

No sooner are they mixed in with the hopeless prison population than the planning of their inevitable escape begins. However, success only leads to greater peril as they and their criminal confederates take ship with a greedy captain subject to murderous bouts of paranoia and madness…

‘Whales(April 24th – August 30th 1933) is probably the most shocking to modern sensibilities of the perennial wanderers’ exploits. Here Wash & Easy are drugged in a Dutch cafe and dumped aboard one of the last sailing ships to work the whaling trade. Elderly and nostalgic Captain Folly has been convinced by psychotic First Mate Mr. Slugg to compete one last time against the new-fangled factory whaling fleets, unknowingly crewing his creaking old ship with shanghaied strangers…

The grim minutiae of the ghastly profession are scrupulously detailed as our heroes seek some means of escape, but with Slugg becoming increasingly unbalanced – and eventually murdering Folly – bloody mutiny leads to the ship foundering. Both factions – or at least the survivors of each – are subsequently marooned on arctic Alaskan ice, where (naturally) our heroes find the only pretty girl in a thousand square miles…

This fabulous treasury of thrills concludes with one last battle against Bull Dawson after the incorrigible monster links up with gorgeous grifter Peggy Lake, who fleeces gullible Wash of his savings and disappears into the endless green wilderness of the swamps of ‘Okefenokee(June 13th – July 24th 1935).

The crime leads to a massive police manhunt through the mire before the boys personally track down the villains and deliver one more sound thrashing to the malodorous malcontent and his pretty patsy…

Rounding off this superb collection is a thorough ‘Captain Easy and Wash Tubbs Episode Guideby Rick Norwood, a glorious graphic Mexican travelogue feature by Crane in ‘An Afterword in Picturesand informative biography section ‘About the Authors

If I’ve given the impression that this has all been grim and gritty turmoil and drama thus far, please forgive me: Crane was a superbly irrepressible gag-man and his boisterous, enchanting serials resonate with breezy, light-hearted banter, hilarious situations and outright farce – a sure-fire formula modern cinema directors plunder to this day.

Easy was the Indiana Jones, Flynn (The Librarian) Carsen and Jack (Romancing the Stone) Cotton of his day – and, clearly blazed a trail for all of them – whilst Wash was akin to Danny Kaye or our own Norman Wisdom: brave, big-hearted, well-meaning, clay-footed, irrepressible and utterly indomitable everymen… just like all of us.

This superb monochrome landscape hardback (274 x 33 x 224 mm) is a wonderful means of discovering or rediscovering Crane’s rip-snorting, pulse-pounding, exotically racy adventure trailblazer.

This is comics storytelling of the very highest quality: unforgettable, spectacular and utterly irresistible. These tales rank alongside her best of Hergé, Tezuka and Kirby, irrefutably informing the creations of all of them. These strips inspired the giants of our art form. How can you possibly resist?
Hurricane Isle: The Best of Captain Easy and Wash Tubbs © 2015 Fantagraphics Books. All Wash Tubbs and Captain Easy Strips © 2015 United Features Syndicate, Inc. All other material © the respective copyright holders. All rights reserved.

The Jack Kirby Omnibus volume 2 – starring The Super Powers


By Jack Kirby, with Mike Royer, D. Bruce Berry, Wally Wood, Pablo Marcos, Adrian Gonzalez, Greg Theakston, Alex Toth, Vince Colletta, Joe Simon, Denny O’Neil, Martin Pasko, Steve Sherman, Michael Fleisher, Joey Cavalieri, Paul & Alan Kupperberg, Bob Rozakis & various (DC Comics)
ISBN: 978-1-4012-3833-9 (HB)

Famed for larger-than-life characters and gigantic, cosmic imaginings, Jack Kirby was an astute, imaginative, spiritual man who lived through poverty, gangsterism, the Depression, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject. He always believed that sequential narrative was worthy of being published as real books beside mankind’s other literary art forms.

History has proved him right, and showed us just how ahead of the times he always was.

There’s a magnificent abundance of Kirby commemorative collections around these days (though still not all of it, so I remain a partially disgruntled dedicated fan). This particular magnificent hardback compendium re-presents most of the miscellaneous oddments of the “King’s DC Canon”; or at least those the company still retains rights for. The licenses on stuff like his run on pulp adaptation Justice Inc. (and indeed Marvel’s 2001: A Space Odyssey comic) will not be forthcoming any time soon…

Some of the material here is also available in 2019’s absolutely monster DC Universe Bronze Age Omnibus by Jack Kirby, but since it isn’t available digitally either (yet), you’d best have strong wrists and a sturdy desk at hand for that one.

Happily, this less massive tome from 2013 is less of a strain physically or financially. It opens with pages of hyper-kinetic Kirby pencil pages and a moving ‘Introduction by John Morrow’ before hurtling straight into moody mystery with a range of twice told tales.

On returning from WWII, Kirby reconnected with long-term creative partner Joe Simon. National Comics/DC was no longer a welcoming place for the reunited dream team supreme and by 1947 they had formed their own studio. Subsequently enjoying a long and productive relationship with Harvey Comics (Stuntman, Boy’s Ranch, Captain 3-D, Lancelot Strong, The Shield, The Fly, Three Rocketeers and more) the duo generated a stunning variety of genre features for Crestwood/Pines supplied by their “Essankay”/ “Mainline” studio shop.

Triumphs included Justice Traps the Guilty, Fighting American, Bullseye, Police Trap, Foxhole, Headline Comics and especially Young Romance amongst many more: a veritable mountain of mature, challenging strip material in a variety of popular genres.

One was mystery and horror, and amongst the dynamic duo’s Prize Comics concoctions was noir-informed, psychologically-underpinned supernatural anthology Black Magic – and latterly, short-lived yet fascinating companion title Strange World of Your Dreams.

These comics anthologies eschewed traditional gory, heavy-handed morality plays and simplistic cautionary tales for deeper, stranger fare, and – until the EC comics line hit their peak – were far and away the best mystery titles on the market.

When the King quit Marvel for DC in 1970, his new bosses accepted suggestions for a supernatural-themed mature-reading magazine. Spirit World was a superb but poorly received and largely undistributed monochrome magazine. Issue #1 – and only – appeared in the summer of 1971, but editorial cowardice and backsliding scuppered the project before it could get going.

Material from a second, unpublished issue eventually appeared in colour comic books Weird Mystery Tales and Forbidden Tales of Dark Mansion, but with his ideas misunderstood, ignored or side-lined by the company, Kirby reverted to more traditional fare. Never truly defeated though, he cannily blended his belief in the marketability of the supernatural with flamboyant superheroics to create another unique and lasting mainstay for the DC universe. The Demon only ran a couple of years but was a concept later talents would make a pivotal figure of the company’s continuity.

Jack’s collaborations with fellow industry pioneer Joe Simon always produced dynamite concepts, unforgettable characters, astounding stories and huge sales, no matter what genre avenues they pursued, blazing trails for so many others to follow and always reshaping the very nature of American comics with their innovations and sheer quality.

As with all their endeavours, Simon & Kirby offered stories shaped by their own sensibilities. Identifying a “mature market” gap in the line of magazines they autonomously packaged for publishers Crestwood and Prize, they realised the sales potential of high-quality spooky material. Thus superb, eerily seminal Black Magic debuted with an October/November 1950 cover-date; supplemented in 1952 by boldly obscure psychological drama anthology The Strange World of Your Dreams. This title was inspired by studio-mate Mort Meskin’s vivid and punishing night terrors: dealing with fantastic situations and – too frequently for comfort – unable or unwilling to provide pat conclusions or happy endings. There was no cosmic justice or calming explanations available to avid readers. Sometimes The Unknown just blew up in your face and you survived – or didn’t. No one escaped whole or unchanged…

Thus, this colossal compendium of cult cartoon capers commences with DC’s revival of Black Magic as a cheap, modified and toned down reprint title.

The second #1 launched with an October/November 1973 cover-date, offering crudely re-mastered versions of some astounding classics. Benefitting from far better reproduction technology here is ‘Maniac!’ (originating in Black Magic #32 September/October 1973): an artistic tour de force and a tale much “homaged” by others in later years, detailing how and why a loving brother stops villagers taking his simple-minded sibling away. This is followed by ‘The Head of the Family!’ (BM #30 May/June 1954, by Kirby & Bruno Premiani) exposing the appalling secret shame of a most inbred clan…

DC’s premier outing ended with a disturbing tale first seen in Black Magic #29 (March-April 1954). Specifically cited in 1954’s anti-comic book Senate Hearings, ‘The Greatest Horror of them All!’ told a tragic tale of a freak hiding amongst lesser freaks…

Cover-dated December 1973/January 1974, DC’s second shot opened with ‘Fool’s Paradise!’ (BM #26, September/October 1953) as a petty thug stumbles into a Mephistophelean deal and reveals how ‘The Cat People’ (#27 November/December 1953) mesmerised and forever marked an unwary tourist in rural Spain before ‘Birth After Death’ (#20 January 1953) retold the true tale of how Sir Walter Scott’s mother survived premature burial, and ‘Those Who Are About to Die!’ (#23 April 1953) sketched out how a painter could predict imminent doom…

‘Nasty Little Man!’ (#18 November 1952) fronted DC’s third foray and gets my vote for creepiest horror art job of all time. Here three hobos discover to their everlasting regret why you shouldn’t pick on short old men with Irish accents. ‘The Angel of Death!’ (#15 August 1952) then details an horrific medical mystery far darker than mere mystic menace…

In the 1950s, as their efforts grew in popularity, S & K were stretched thin. Utilising a staff of assistants and crafting fewer stories themselves meant they could keep all their deadlines.

The ‘Cover art for Black Magic #4, June/July 1974’ swiftly segues into ‘Last Second of Life!’(Black Magic volume 1 #1, October-November 1950 and their only narrative contribution to that particular DC issue) wherein a rich man, obsessed over what the dying see at their final breath, soon regrets the unsavoury lengths he went to in finding out…

There were two in the next issue. ‘Strange Old Bird!’(courtesy of Black Magic #25 June/July 1953) is a gently eerie thriller of a little old lady who gets the gift of renewed life from her tatty and extremely flammable feathered old friend and ‘Up There!’ from the landmark 13th issue (June 1952) – the saga of a beguiling siren stalking the upper stratosphere and scaring the bejabbers out of a cool test pilot…

DC issue #6 reprises ‘The Girl Who Walked on Water!’ (BM #11 April 1952), exposing the immense but fragile power of self-belief whilst the ‘Cover art for Black Magic #7, December 1974/January 1975’ (originally #17 October 1952) provides a chilling report on satanic vestment ‘The Cloak!’ (BM #2 December 1950/January 1951) and ‘Freak!’ (also from #17) shares a country doctor’s deepest shame…

DC’s #8 revisited The Strange World of Your Dreams, beginning with “typical insecurity nightmare” ‘The Girl in the Grave!’ (#2, September/October 1952). The Meskin-inspired anthology of oneiric apparitions eschewed cheap shocks, mindless gore and goofy pun-inspired twist-ending yarns in favour of dark, oppressive suspense, soaked in psychological unease and tension over teasing…

Following up with ‘Send Us Your Dreams’ from the same source (requesting readers’ ideas for spokes-parapsychologist Richard Temple to analyse), DC’s vintage fear-fest concludes with # 9 (April/May 1975) and ‘The Woman in the Tower!’ as originally seen in SWoYD #3, (November/December 1952) detailing the symbolism of oppressive illness…

When his Fourth World Saga stalled, Kirby continued creating new material with Kamandi – his only long-running DC success – and explored WWII in The Losers whilst creating the radical, scarily prophetic, utterly magnificent Omac: One Man Army Corps, but still could not achieve the all-important sales the company demanded. Eventually he was lured back to Marvel and new challenges like Black Panther, Captain America, 2001: A Space Odyssey, Devil Dinosaur, Machine Man and especially The Eternals.

Before that though, he unleashed new concepts and even filled in on established titles. As previously moaned about, however, his 3-issue run on Justice Inc. – adapting 1930s’ licensed pulp star The Avenger – is not included here, but at least his frankly astounding all-action dalliance with martial arts heroics is…

Inked by D. Bruce Berry and debuting in all-new try-out title 1st Issue Special #1 (April 1975), ‘Atlas the Great!’ harked back to the dawn of human civilisation and followed the blockbusting trail of mankind’s first super-powered champion in a blazing Sword & Sorcery yarn.

1st Issue Special #5 (August 1975, Berry) highlighted the passing of a torch as a devout evil-crusher working for an ancient justice-cult retired and tipped his nephew – Public Defender Mark Shaw – to become the latest super-powered ‘Manhunter’, after which a rare but welcome digression into comedy manifested as ‘The Dingbats of Danger Street (1st Issue Special #6, September 1975). With Mike Royer inking, Kirby unleashed a bizarre and hilarious revival of his Kid Gang genre, starring four multi-racial street urchins united for survival and to battle surreal super threats…

Kirby – and Berry – limned the third issue of troubled martial arts series Richard Dragon, Kung Fu Fighter (August/September 1975). Scripted by Denny O’Neil, the savage shocker pits the lone warrior against an army of assassins in ‘Claws of the Dragon!’

‘Fangs of the Kobra!’ comes from Kobra #1, released with a February/March 1976 cover-date. The tale is strange in both execution and delivery, with Kirby’s original updating of Dumas’ tale The Corsican Brothers reworked by Martin Pasko, Steve Sherman and artists Pablo Marcos & Berry.

It introduces brothers separated at birth. Jason Burr grew up a normal American kid whilst his twin – stolen by an Indian death cult – was reared as Kobra, the most dangerous man alive. Sadly for the super-criminal, young adult Jason is recruited by the authorities because of a psychic connection to the snake lord: a link allowing them to track each other and also feel and experience any harm or hurt the other experiences…

When Simon & Kirby came to National/DC in 1942 one of their earliest projects was revitalising the moribund Sandman strip in Adventure Comics. Their unique blend of atmosphere and dynamism made it one of the most memorable, moody and action-packed series of the period (as you can see by reading their companion volume The Sandman by Simon & Kirby).

The band was brought back together for The Sandman #1 (cover-dated Winter 1974): a one-shot project which kept the name but created a whole new mythology. Scripted by Simon and inked by Royer, ‘General Electric’ revealed how the realm of dreams was policed by a scarlet-&-gold super-crusader dedicated to preventing nightmares escaping into the physical world. With unwilling assistants Glob and Brute, the Sandman also battled real world villains exploiting the unconscious Great Unknown. The heady mix was completed by frail orphan Jed, whose active sleeping imagination seemed to draw trouble to him.

The proposed one-off was a minor hit at a tenuous time in comics publishing, and DC kept it going, even though the originators were not interested. Kirby & Royer did produce the ‘Cover art Sandman #2, April/May 1975’ and ‘Cover art Sandman #3, June/July 1975’ before the King returned to the series with #4.

‘Panic in the Dream Stream’ – August/September 1975 – was scripted by Michael Fleisher, and revealed how a sleepless alien race attempted to conquer Earth through Jed’s fervent dreams: a traumatic channel that also allowed them to invade Sandman’s Dream Realm. The next issue (October/November 1975) heralded an ‘Invasion of the Frog Men!’ into an idyllic parallel dimension whilst the next reunited a classic art team. Wally Wood inked Jack for Fleisher’s ‘The Plot to Destroy Washington D.C.!’. Here mind-bending cyborg Doctor Spider subverted and enslaved Glob and Brute in his eccentric ambition to take over America…

Although Sandman #6 (December 1975/January 1976) was the last published issue, another tale was already completed. It finally appeared in reprint digest Best of DC #22 (March 1982). ‘The Seal Men’s War on Santa Claus’ with Fleisher scripting and Royer handling the brushwork was a sinister seasonal romp with Jed’s wicked foster-family abusing him in classic Scrooge style before the Weaver of Dreams summons him to help save Christmas from bellicose well-armed aquatic mammals…

During the 1980s costumed heroes stopped being an exclusively print cash cow. Many toy companies licensed Fights ‘n’ Tights titans and reaped the benefits of ready-made comic book spin-offs. DC’s most recognizable characters morphed into a top-selling action figure line and were inevitably hived off into a brisk and breezy, fight-frenzied miniseries.

Super Powers launched in July 1984 as a 5-issue miniseries with Kirby covers and his signature characters prominently represented. Jack also plotted the stellar saga with scripter Joey Cavalieri providing dialogue, and Adrian Gonzales & Pablo Marcos illustrating a heady cosmic quest comprising numerous inconclusive battles between agents of Good and Evil.

In ‘Power Beyond Price!’, ultimate nemesis Darkseid despatches four Emissaries of Doom to destroy Earth’s superheroes. Sponsoring Lex Luthor, The Penguin, Brainiac and The Joker the monsters jointly target Superman, Batman & Robin, Wonder Woman, The Flash, Aquaman and Hawkman

The combat escalates in #2’s ‘Clash Against Chaos’ with the Man of Steel and Scarlet Speedster tackling Luthor, whilst Aquaman and Green Lantern pummel the Penguin as Dark Knight and Winged Wonder confront a cosmically-enhanced Harlequin of Hate…

With Alan Kupperberg inking, an inconclusive outcome leads to a regrouping of evil and an attack by Brainiac on Paradise Island. With the ‘Amazons at War’ the Justice League rally until Superman is devolved into a brutal beast who attacks his former allies. All-out battle ensues in ‘Earth’s Last Stand’, before Kirby stepped up to write and illustrate the fateful finale: cosmos-shaking conclusion ‘Spaceship Earth – We’re All on It!’  (November 1984, with Greg Theakston suppling inks)…

A bombastic Super Powers Promotional Poster leads into a nostalgic reunion as DC Comics Presents #84 (August 1985) reunited Jack with his first “Fantastic Four”. ‘Give Me Power… Give Me Your World!’ – written by Bob Rozakis, Kirby & Theakston (with additional art by the legendary Alex Toth) – pits Superman and the Challengers of The Unknown against mind-bending Kryptonian villain Zo-Mar, after which the ‘Cover art for Super DC Giant S-25, July/ August 1971’ (inked by Vince Colletta) segues into the Super Powers miniseries, spanning September 1985 to February 1986.

Scripted by Paul Kupperberg the Kirby/Theakston saga ‘Seeds of Doom!’ recounts how deadly Darkseid despatches techno-organic bombs to destroy Earth, requiring practically every DC hero to unite to end the threat.

With squads of Super Powers travelling to England, Rome, New York, Easter Island and Arizona the danger is magnified ‘When Past and Present Meet!’ as the seeds warp time and send Aquaman and the Martian Manhunter back to days of King Arthur

Issue #3 (November 1985) finds Red Tornado, Hawkman and Green Arrow plunged back 75 million years in ‘Time Upon Time Upon Time!’ even as Doctor Fate, Green Lantern and Wonder Woman are trapped in 1087 AD, battling stony-faced giant aliens on Easter Island.

Superman and Firestorm discover ‘There’s No Place Like Rome!’as they battle Darkseid’s agent Steppenwolf in the first century whilst Batman, Robin and Flash visit a future where Earth is the new Apokolips for #5’s ‘Once Upon Tomorrow’, before Earth’s scattered champions converge on Luna to spectacularly squash the schemes-within-schemes of ‘Darkseid of the Moon!’

Rounding out the astounding cavalcade of wonders is a selection of Kirby-crafted Profiles pages from Who’s Who: The Definitive Directory of the DC Universe 1985-1987: specifically, Ben Boxer, the Boy Commandos, Challengers of the Unknown, Crazy Quilt, Etrigan the Demon, Kamandi, The Newsboy Legion, Sandman (the Dream Stream version from 1974), Sandy, the Golden Boy and Witchboy Klarion.

Kirby was and remains unique and uncompromising. His words and pictures comprise an unparalleled, hearts-and-minds grabbing delight no comics lover can possibly resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that his life’s work from 1937 to his death in 1994 shaped the entire American comics scene – and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations and is still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

He is the King and will never be supplanted.
© 1971, 1973, 1974, 1975, 1976, 1984, 1985, 1986, 1987, 2013 DC Comics. All Rights Reserved.

Captain Midnight Archive volume 1: Captain Midnight Battles the Nazis


By Dave Gormley, Leonard Frank, Carl Pfeufer, Dan Barry & anonymous & various (Dark Horse Comics)
ISBN: 78-1-61655-242-8 (HB) eISBN: 978-1-62115-884-4

Captain Midnight began his bombastic life as a radio serial star in the days when two-fisted, troubleshooting aviators were the acme of adventure genre heroes. Created by broadcast writers Wilfred G. Moore and Robert M. Burtt, the show was conceived by Chicago ad-men to promote Skelly Oil in the American Midwest.

The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired the sponsorship rights to promote their top product: Ovaltine. From there on, not even the sky was the limit: national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running from June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956 – but syndicated as “Jet Jackson, Flying Commando” well into the 1960s). There was also a mountain of merchandise such as the legendary Captain Midnight Secret Decoder Ring

There was also a comic book franchise or more accurately two…

The core premise was that after World War One ended, pilot/aviation inventor Captain Jim Albright  returned home having earned the sobriquet “Captain Midnight” after a particularly harrowing mission that concluded successfully at the witching hour. Founding a paramilitary “Secret Squadron” of like-minded pilots, he did good deeds – often at the covert behest of the President – employing guts and gadgets to foil spies, catch crooks and defend the nation.

Captain Midnight really hit his stride after the attack at Pearl Harbor, becoming an early Home Front media sensation. However, his already fluid backstory and appearance underwent a radical makeover when he switched comic book horses in mid-stream.

This stunningly engaging full-colour collection gathers tantalising snippets from the vast comicbook canon of the “Sovereign of the Skies”, rather arbitrarily collected from Dell Comics anthologies The Funnies #59 (September 1941) and Popular Comics 76 & 78 (June and August 1942) as well as Fawcett Comics’ Captain Midnight #4-6, 9, 12, 31, 44, 47, 58 and 61, released between January 1943 and March 1948. The solo title was initially released fortnightly with #1 bearing a September 30th 1942 cover-date.

Much of this material is unattributed but amongst the regular writers were Joseph J. “Joe” Millard, Wilford Hamilton Fawcett, Bill Woolfolk and Otto Binder whilst artists included Jack Binder and his art stable, as well as the engagingly workmanlike Leonard Frank, Carl Pfeufer, Ken Bald, Jack Keller, Sheldon Moldoff and – latterly – young but constantly improving legends-to-be Leonard Starr and Dan Barry.

Following a fond appreciation and passionate reminiscences from David Scroggy in his effusive Introduction, the cartoon classics begin with an action-packed but confusing chapter from The Funnies #59. Here Dave Gormley depicts the Captain – still clad in regulation leather jacket, aviator flight cap and goggles – and his Secret Squadron in pursuit of nefarious archenemy Ivan Shark before Popular Comics #76 finds them battling to prevent the insidious Ivan’s airborne conquest of America.

Popular Comics #78 (with art by Bob Jenney) renews and continues that titanic struggle as Shark’s henchman Gardo rushes to his master with information that could destroy democracy forever…

When Fawcett took over the comic book license in 1942, they gave Albright a stripped-down operation, flashier gimmicks and a rather striking superhero costume. They also abandoned continued serials in favour of short complete adventures as the Sky Sovereign added Nazi and Japanese villains to his macabre rogue’s gallery.

The initial Fawcett offering comes from Captain Midnight #4 (January 8th 1943) as the sabotaging ‘Gremlins of Graham Field’– possibly illustrated by Frank? – are exposed as malevolent Nazi dwarves whilst #5 sees Albright and his ward Chuck Ramsay overseas in Alexandria proving that ‘The Beasts That Flew Like Birds’ (Pfeufer) were not ancient vampires but far more insidious and dangerous modern monsters…

Plucky mechanic and comedy stooge Icky was one of three regular holdovers from the radio roster of the Secret Squadron and eventually won his own back-up strip and codename: Sergeant Twilight.

A brace of tales from #6 begins with ‘Presenting Ichabod Mudd, Cowboy!’ wherein the homely oaf accidentally exposes Nazis masquerading as cattle rustlers in Nevada, and intent on preventing the government feeding its troops, after which ‘Broadcast of Death’ sees other Nazis jamming shortwave radio communications and morale-lifting programs… until the Captain and his crew step in.

Three tales from Captain Midnight #9 (June 1943) opens with ‘Silent Wings of Destruction’ as the Monarch of the Skies tracks down undetectable planes bombing US war production plants and discovers an astounding Nazi aviation advancement. In ‘Black Tornadoes’ a German inventor unleashes all the fury of nature against the Midwest until the Captain tracks him down, and Albright’s robotic ‘Samson the Mechanical Man’ proves a major asset after uncovering enemy agents in the lab…

Three more classics come from #12 (September 1943). ‘The Puzzle of the Flying Houses’ spots spies using cloud-cover and dwelling-shaped zeppelins to photograph military secrets whilst ‘Buy War Bonds!’ offers a breathtaking ad of the period before ‘The Sinister Angels’ suborning South American peasants and fomenting rebellion are ultimately exposed by our heroes as craftily disguised foreign agents.

A big jump to Captain Midnight #31 (April 1945) opens post-war proceedings with ‘Sgt. Twilight’s Flying School’ as lovably bumbling goof Icky is gulled into teaching a gang of wily thugs how to commit seemingly impossible crimes with aircraft… before finally wising up and lowering the boom…

Issue #44 (September 1946) heralds the resurrection of a deadly foe as ‘Return of the Shark’ sees the villain copying Albright’s latest invention to facilitate robbing planes in mid-air before a literally mad scientist forces Captain Midnight to participate in a deadly ‘Invention Duel to the Death’

December 1946’s CM #47 tangentially addresses growing public interest in horror stories as ‘Fangs of the Werewolf’ (Frank art) sees Midnight hunt an amnesiac GI in the US Sector of newly-partitioned Germany. Here he meets maniacal Nazi holdout Storm von Cloud planning a wave of terror with his sinister Werewolf Corps commandos.

As the 1940s drew to a close technological advancement, science fiction and crime became the most popular topics for action tales, and from #58 (December 1947) ‘Test Tunnel’ uses all those elements to great effect as Shark discovers Midnight’s true identity and lays a lethal trap in Albright’s latest plane-proving system…

Wrapping up this glorious grab-bag of Golden Age goodies is a tale of dogged endurance as ‘Captain Midnight Masters Glacier Peak’ (#61, March 1948; credited to Leonard Starr, but it looks like Dan Barry to me) sees Albright embroiled in a brutal struggle between rival Arctic expeditions to claim acclaim and vast riches at the top of the world…

With an eye-popping gallery of covers by Gormley, Binder, Mac Raboy and Frank, plus mesmerising period ads and mini-features such as ‘Captain Marvel Secret Messages’, ‘Captain Midnight’s Air Quiz’, ‘Captain Midnight’s Air Insignia’ and ‘Fawcett Comix Cards’ this is a superbly engaging feast of comics history and timeless thrills.
Captain Midnight Archives volume 1: Captain Midnight Battles the Nazis ® and © Dark Horse Comics 2013. All rights reserved.

Superman Sunday Classics Strips 1-183 (1939-1943)


By Jerry Siegel & Joe Shuster & the Superman Studio (DC/Kitchen Sink Press: Sterling Publishing Co. Inc.)
ISBN: 978-1-40273-786-2 (Sterling) 978-1-56389-472-5(DC/KS)

It’s indisputable that the American comic book industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was rapturously adopted by a desperate and joy-starved generation, quite literally giving birth to a genre if not an actual art form.

Within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment that epitomised the early Man of Tomorrow spawned an impossible army of imitators. The original’s antics and variations grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction fantasies, and whimsical comedy. Once the war in Europe and the East ensnared America, patriotic relevance for a host of gods, heroes and monsters exploded: all dedicated to exuberant, eye-popping excess and vigorous dashing derring-do.

In comicbook terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Metropolis Marvel relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comicbook creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest, most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and their hyperkinetic kind long ago outgrew four-colour origins and are now fully mythologized media creatures instantly familiar in mass markets, across all platforms and age ranges…

Far more people have seen or heard an actor as Superman than have ever read his comicbooks. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, Superman was a thrice-weekly radio serial regular and starred in an astounding animated cartoon series, two films, on TV and a prose novel by George Lowther.

He was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a string of blockbuster movie franchises and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture.

Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Most of them still do…

However it was considered something of a risky double-edged sword when a comicbook character became so popular that it swam against the tide (after all, weren’t the funny-books invented just to reprint the strips in cheap accessible form?) to become a genuinely mass-entertainment syndicated serial strip.

Superman was the first comic book star to make that leap – six months after exploding out of Action Comics – with only a few ever successfully following. Wonder Woman, Batman (eventually) and teen icon Archie Andrews made the jump in the 1940s with only a handful like Spider-Man, Howard the Duck and Conan the Barbarian doing so since.

The Superman daily newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by Siegel & Shuster – whose primary focus switched immediately from comic books to the more prestigious and lucrative tabloid iteration – and their hand-picked studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth daily grind soon required the additional talents of Jack Burnley and supplementary writers including Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

This superb collection – doubly out-of-print and still not available digitally, despite its superb quality and sublime content – opens with an Introduction by contemporary Super-Scribe Roger Stern. He effusively recaps the sensation and spotlights his creators, before we see the first 19 complete tales of the primal powerhouse in stunning full colour stupendously unfold.

Whether in pamphlet or local periodical, these tales of the modern Hercules exploded into the consciousness of the world. No one had ever seen a fictionalised hero throw all the rules of physics away and burst into unstoppable, improbable action on every page. In fact, editors and publishers’ greatest concern was that the implausible antics would turn off audiences. Clearly, they could not have been more wrong…

Thus early episodes simply establish the set-up of an Alien Wonder among us, masquerading as an extremely puny human at a “great metropolitan newspaper”… when not crushing evil as his flamboyant alter-ego. These stories are all about constant action and escalating spectacle, displaying the incredible power of a bombastic, heroic man of the people…

On the first Sunday in November 1939 the parade of marvels commenced with a single introductory page describing Superman’s origins in ‘The Man of Tomorrow’ followed seven days later by initial adventure ‘Twenty-Four Hours to Ruin’ which found the Action Ace in a non-stop rush of blood and thunder, saving a logging concern from sabotage and hostile takeover by gangsters.

Crime segued into scientific fantasy when Superman saved ‘The Mindless Slaves of Dr. Grout’ from forced labour as the villain fomented a coup against America…

Inklings of true comic book themes and more complex storylines arrived as Clark Kent and Lois Lane were despatched to investigate the ‘Giants of Doom Valley’: discovering a race of hostile subterranean invaders for Superman to discourage, before ‘Assassins and Spies’ took them into the most pressing concern of the era after agents of a foreign power spread sedition and terror on America’s shores to bolster a European war.

A mysterious mastermind then employed super-science, coercion, abduction and giant insects to ensure ‘The Chosen’ carried out his plans of global financial dominance before a more bucolic tale saw Superman helping Lois escape fatal consequences as ‘The Dangerous Inheritance’ left her with 5,000 acres of seemingly worthless scrubland. Not everyone agreed with the assessment and the Man of Steel was never busier…

Woe in the wilderness gave way to big city bombast as ‘The Bandit Robots of Metropolis’ caused carnage in search of cash, pushing the Man of Steel to his physical and intellectual limits and priming him for a landmark clash against ‘Luthor, Master of Evil’ who turns the weather into a weapon in his escalating war against mankind.

A cunning murderer sought to frame a professional automobile driver in ‘Death Race’ whilst a high-tech propaganda campaign almost destabilised the city when ‘The Committee for a New Order’ pirated the airwaves. Crushing their campaign of terror, Superman was embroiled in a blistering battle against vile enemy agents who knew Lois was his Achilles’ Heel…

Another corporate assault on trade is exposed when freight drivers are poisoned by crooks trying to ‘Destroy All Trucks’ of a businessman’s rivals, after which a mirage-making super-villain pillages Metropolis until her galvanic guardian saw through ‘The Image’

When Clark’s ‘Arson Evidence’ convicts an innocent man, his other self moves Heaven and Earth to exonerate the jailbird and ferret out the true fire-fiend, after which – it being almost three years since his debut – Superman spent two weeks reminding old readers and informing new ones why and how he was ‘The Champion of Democracy’.

To a large extent mention of World War II was kept to a minimum on the Action Ace’s funny pages, but now ‘The Superman Truck’ – detailing how a prototype military transport was relentlessly targeted by saboteurs – plunged right in to conflict with a subplot about a reluctant taxi driver enlisting in the Army Transport Corps. Tracing his induction and training, this yarn was a cunningly-conceived weekly ad and plea for appropriately patriotic readers to enlist…

Military motifs continued as a ship full of diplomats and war correspondents was set afire by an incendiary madman allied to in-over-their-heads Fifth Columnists. It’s not long before ‘The Blaze’ is in critical timberland, acting on his own deranged impulses and leaving the Metropolis Marvel with the huge job of saving America’s war effort…

Showbiz raised its glamorous head when Clark and Lois were sent to cover the morale-boosting ‘Hollywood Victory Caravan’ tour, only to stumble into backbiting, sabotage, intrigue and murder at the hands of Nazi infiltrators.

Wrapping up the vintage spills and thrills is another fervent comics call to arms as Superman – and Clark – take a well-intentioned but lazy and perpetually backsliding wastrel in hand. How he is shepherded through aviator ‘Cadet Training’ to a useful existence as a warrior of Democracy is a rousing wonder to behold.

Supplementing the gloriously rip-roaring, pell-mell adventure are spellbinding extra features including ‘How Superman Would End World War II’ (first seen in the February 27th 1940 issue of mainstream icon Look magazine), promo ads and a 1942 ‘Superman Pinup’.

This specific Sterling Publishing volume is a reissue of the 1999 DC/Kitchen Sink co-production, but either edition offers timeless wonders and mesmerising excitement for lovers of action and fantasy. If you love the era or just crave simpler stories from less angst-wracked times, these yarns are perfect comics reading, and this a book you simply must have.
Superman and all related names, characters and elements are ™ & © DC Comics © 2006. All rights reserved.

The Invaders Classic: The Complete Collection volume 1


By Roy Thomas, Frank Robbins, Rich Buckler, Dick Ayers, Don Heck, Jim Mooney, Carl Burgos, Don Rico, Lee Elias, Alex Schomburg, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-9057-8 (TPB/Digital edition)

The adage never grows stale: the best place to see American superheroes in action is in World War II, thrashing Nazis and their evil Axis allies. And yes, that includes their so-numerous copycats and contemporary legatees like Hydra, The National Southern Baptist Convention, Reclaim, The LGB Alliance and The Bullingdon Club too… whether contemporaneously or retroactively…

That was especially true in the 1970s when many guilt-free hours were devoted to portraying the worst people on Earth getting their just deserts (or just getting mocked in shows like Hogan’s Heroes and films like The Producers or To Be or Not to Be). In an era of generational backward-looking fostering cosy familiarity and with Lynda Carter on TV screens crushing the Third Reich every week in The New Adventures of Wonder Woman, admitted aficionado and irredeemable nostalgist Roy Thomas (Conan the Barbarian, X-Men, All-Star Squadron, Wonder Woman, Shazam!, Fantastic Four, Thor, Spider-Man, Daredevil ad infinitum) sought to revisit the “last good war”. Here he would back-write a super-team comprising Marvel’s (or rather Atlas/Timely’s) “Big Three” – Captain America, Sub-Mariner and the Human Torch – and however many minor mystery-men as he could shoehorn in…

Long before this series debuted, Prince Namor, the Sub-Mariner was the hybrid offspring of a sub-sea Atlantean princess and an American polar explorer: immensely strong, highly resistant to physical harm, able to fly and thrive above and below the waves. Created by young Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the elementally electrifying “Fire vs. Water” headlining team in Marvel Comics #1 (October 1939 and Marvel Mystery Comics from the next issue) alongside The Human Torch, but had debuted earlier in the year in monochrome Motion Picture Funnies, a weekly promotional giveaway handed out to moviegoers.

Swiftly becoming one of the new company’s biggest draws, Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, as Atlas, the company briefly revived the Big Three and Everett returned for an extended run of superb fantasy tales. The time wasn’t right and the title sunk again.

When Stan Lee & Jack Kirby began reinventing comics in 1961 with Fantastic Four, they revived the forgotten amphibian as a troubled, semi-amnesiac, yet decidedly more regal and grandiose anti-hero, embittered at the loss of his sub-sea kingdom – seemingly destroyed by American atomic tests. He also became a dangerous bad-boy romantic interest: besotted with the FF’s Sue Storm.

Namor knocked around the budding Marvel universe, squabbling with assorted heroes like Daredevil, The Avengers and X-Men before securing his own series as half of “split-book” Tales to Astonish with fellow antisocial antihero The Incredible Hulk, eventually returning to solo stardom in 1968.

Crafted by Carl Burgos, the original Flaming Fury burst into life as a humanoid devised by troubled, greedy Professor Phineas Horton. Instantly igniting into a malfunctioning uncontrollable fireball whenever exposed to air, the artificial innocent was consigned to entombment in concrete but escaped to accidentally imperil New York City until he fell into the hands of malign mobster Sardo. His attempts to use the android as a terror weapon backfired and the hapless, modern day Frankenstein’s Monster became a misunderstood fugitive. Even his creator only saw the fiery Prometheus as a means of making money.

Gradually gaining control of his flammability, the angry, perpetually rejected android opted to make his own way in the world. Instinctively honest, he saw crime and wickedness everywhere and resolved to do something about it. Indistinguishable from human when not afire, he joined the police as Jim Hammond, tackling ordinary thugs even as his volcanic alter ego battled outlandish fiends like Asbestos Lady. Soon after, the Torch met his opposite number when the New York City Chief of Police asked him to stop the savage Sub-Mariner from destroying everything. The battles were spectacular but inconclusive, and only paused after policewoman Betty Dean brokered a tenuous ceasefire.

The Torch gained a similarly powered junior sidekick Toro, but both vanished in 1949: victims of organised crime and Soviet spies working in unison. They spectacularly returned in 1953’s revival, renewing their campaign against weird villains, Red menaces and an assortment of crooks and gangsters before fading again. In the sixties it was revealed that atomic radiation in the Torch’s body finally reached critical mass and Jim – realising he was about to flame out in a colossal nova – soared into the desert and went up like a supernova…

Jim Hammond was resurrected many times in the convoluted continuity that underpinned the modern House of Ideas and is with us still…

Created by Joe Simon & Jack Kirby in an era of national turmoil and frantic patriotic fervour, Captain America was a dynamic, emphatically visible response to the horrors of Nazism and the threat to democracy. Consequently, the concept quickly lost focus and popularity once hostilities ceased. The Sentinel of Liberty was lost during post-war reconstruction, only to briefly reappear after the Korean War: a harder, darker Cold Warrior hunting monsters, subversives and “Reds” who lurked under every American bed.

He vanished once more, until the burgeoning Marvel Age resurrected him just in time to experience the Land of the Free’s most turbulent, culturally divisive era. He became a mainstay of the Marvel Revolution in the Swinging Sixties, but arguably lost his way after that, except for a politically-fuelled, radically liberal charged period under scripter Steve Englehart.

Despite everything, Captain America evolved into a powerful symbol for generations of readers and his career can’t help but reflect that of the nation he stands for…

Devised in the fall of 1940 and on newsstands by December 20th, Captain America Comics #1 was cover-dated March 1941, and an instant monster, blockbuster smash-hit. He had boldly and bombastically launched in his own monthly title with none of the publisher’s customary caution, and instantly was the undisputed star of the Big Three. He was, however, the first to fall from popularity as the Golden Age ended.

You know the origin story like your own. Simon & Kirby depicted scrawny, enfeebled patriot and genuinely Good Man Steven Rogers – after constant rejection by the Army – is recruited by the Secret Service. Desperate to stop Nazi expansion, the passionate kid joined a clandestine experiment to create physically perfect super-soldiers.

I have no idea if the irony of American Übermenschen occurred to the two Jewish kids creating that mythology, but here we are…

When a Nazi infiltrated the project and murdered the pioneering scientist behind it all, Rogers was the only successful result and became America’s not-so-secret weapon. When he was lost, others took up the role and have periodically done so ever since. I might be wrong, but as I recall every substitute and replacement was white and male…

When Thomas was writing The Avengers, issues #69-71 featured a clash with Kang the Conqueror spanning three eras. It saw some of the team dumped in WWII Paris and manipulated into fighting in situ Allied costumed champions. When that memorable minor skirmish was expanded and extrapolated upon in 1975, history was (re)made…

Re-presenting Giant-Sized Invaders #1, The Invaders #1-22 & Annual #1, Marvel Premiere #29-30, and Avengers #71 – collectively spanning June 1975 to November 1977 – this initial foray charts the course of the team and exponentially expands Marvel lore and history, opening with an extended multi-chapter romp.

Cover-dated June 1975, and crafted by Thomas, Frank Robbins (Johnny Hazard, Batman, Superboy, The Shadow, Morbius/Adventure into Fear, Captain America, Man from Atlantis) & Vince Colletta, ‘The Coming of the Invaders!’ saw a revisionist Big Three saving British Prime Minister Winston Churchill during a US visit in December 1941…

Nazi spies and saboteurs are crushed by boy marvel Bucky and ‘A Captain Called America!’ who is then recruited by the FBI to safeguard a mystery dignitary. The duo are ordered to cooperate with another extraordinary operative in ‘Enter: the Human Torch!’.

A tale of sinister super-science unfolds, revealing how Nazi Colonel Krieghund and the enigmatic Brain Drain have bult their own super-soldier. Master Man (AKA Ubermensch) has already beaten the Fiery Fury and sidekick Toro in pursuit of the plot. Grudging associates at best, the quartet of heroes rush to Chesapeake Bay in time to see how ‘The Sub-Mariner Strikes!’ when Master Man targets Churchill’s battleship. On the clash’s conclusion, the grateful premier suggests the saviours shelve their innate animosity for the duration and work together to crush the Axis alliance.

The blockbuster origin tale is augmented here by its accompanying editorial ‘Another Agonizingly Personal Recollection by Rascally Roy Thomas’

The launch was a huge success and The Invaders #1 (August) was rushed out. Like Giant-Size X-Men #1, an in production second issue was rapidly retooled, with the first half appearing as ‘The Ring of the Nebulas!’ and ‘From the Rhine… a Girl of Gold!’ with the new team relocated to blitz-blasted London and arriving in the middle of shattering air raid. As their flying compatriots bring down German bombers, Cap and Bucky land Namor’s Atlantean sky-sub Flagship and help clear burning buildings of casualties and rescue a strange, shellshocked woman who – although amnesiac – proves to be ‘A Valkyrie Rising!’ With “Hilda’s” help the heroes infiltrate ‘Beyond the Siegfried Line!’ and invade Brain Drain’s citadel only to be ambushed by a trio of Teutonic gods…

Following second editorial ‘Okay Axis, Here We Come!’, the saga explosively concludes in the second bimonthly issue (cover-dated October) as ‘Twilight of the Star-Gods!’ reveals the incredible truth about Hilda, Loga, Donar and Froh, the source of Brain Drain’s scientific advances and why it’s bad to abuse and exploits guest from other planets…

Action was never far away and #3 opened with the triumphant Invaders saving a convoy from U-Boats before briefly returning to America to forestall a ‘Blitzkrieg at Bermuda’. The crisis was instigated by an Atlantean traitor siding with and working for the Nazis.

Namor’s alliance with the Allies only existed because the Germans had depth-charged his undersea city to eradicate its sub-human inhabitants, but now a rogue named Merrano has artificially augmented his strength and led a cadre of Atlanteans and sea beasts against surface bases. The aquatic blockbuster was once Namor’s chief scientist and has misused Atlantean technology for his own purposes as U-Man. Regal pride stung, Namor demands to fight the traitor alone, sparking a split with his newfound comrades. In the end, he and Bucky go on without the others or any official sanction….

As the marine man-monster and his hordes head for Churchill’s secret meeting in the Caribbean, the quarrellers at last agree that ‘U-Man Must be Stopped!’ and take all necessary steps, spurred on and umpired by Namor’s human girlfriend Betty Dean.

The drama intensified with #5 (March 1976) as Thomas expanded his niche universe by creating a second squad of masked stalwarts. Pencilled by Rich Buckler and Dick Ayers, with inks from Jim Mooney. ‘Red Skull in the Sunset!’ opens a 4-issue epic which sees the Invaders captured by the ultimate fascist and turned into weapons against America. Only Bucky – disregarded as too puny to exploit – remained free. The tale continued in #6 (‘…And Let the Battle Begin!’ with art by Robbins & Colletta May) and also crossed over into Marvel Premiere #29’s ‘Lo, The Liberty Legion!’ & 30’s ‘Hey Ma,! They’re Blitzin’ the Bronx’ (April and June 1976) wherein Bucky recruited a number of new superheroes and made them into a team to defeat the Invaders and scupper the Skull’s schemes.

As delivered by Thomas, Don Heck, & Colletta the recruits – The Patriot, Whizzer, Miss Marvel, Blue Diamond, Red Raven, Jack Frost and the Thin Man – came from assorted Timely strips of the 1940s and remained state-side as Home Front heroes. A fabulously engaging primal romp, the epic is inexplicably divided, with the Marvel Premiere instalments (the second and fourth/final chapters) relegated to the back of the book along with editorial features ‘Give Me Liberty – or Give Me The Legion!’ parts 1 and 2.

With the confusion and reputations all cleared up, the liberated Invaders return to war-torn London for #7 (July 1976) to tackle ‘The Blackout Murders of Baron Blood!’, with a costumed German vampire terrorising the capital. During a nighttime assault, the Torch saves Air Raid Warden Lady Jacqueline Falsworth from the bloodsucker and is gratefully introduced to her father: a legendary “masked spy-buster of World War One”.

James Montgomery Falsworth had worked with an international group of proto-superheroes dubbed Freedom’s Five, and on hearing of the vampire, comes out of retirement to finish his duel with the Kaiser’s top secret weapon…

Meanwhile, the other Invaders have also clashed with Baron Blood and are happy that ‘Union Jack is Back!’ (inked by Frank Springer): blithely unaware that the beast is actually a member of Falsworth’s household waiting to pick them off at his leisure. It begins as Union Jack is crippled by Blood and seemingly helpless to save his daughter from being drained in #9’s ‘An Invader No More!’

With justice finally served, the need for a deadline-saving reprint sees #10 mix new framing sequence ‘The Wrath of the Reaper!’ with a remembrance amongst the heroes as they rush father and daughter to hospital: ‘Captain America Battles the Reaper!’ by Al Avison & Al Gabriele as first seen in Captain America #22 (January 1943) rowdily recounted the failure of one of Adolf Hitler’s top agents…

The new history resumed in #11 as Montgomery learns he will never walk again, and Jacqueline is saved by an emergency transfusion of the Torch’s artificial, instantly regenerating blood. However, the combination of vampiric body fluids and the Torch’s liquid fuel source transform her into something new and powerful…

In another wing of the hospital, refugee Dr Gold has been building an advanced warsuit which he inexplicably turns on the Invaders until Jacqui lends a fast and fiery hand on the ‘Night of the Blue Bullet!’

As she seeks to replace her father on the team as Spitfire, Captain America ferrets out the reason for Gold’s betrayal and orders a rescue mission ‘To the Warsaw Ghetto!’ to save the boffin’s hostage brother Jacob. The foray is a complete disaster and the squad is captured by macabre Gauleiter Eisen, but his triumph is short-lived as it provokes Jacob to summon ancient forces in #13’s ‘The Golem Walks Again!’

A new team debuted in the next issue with ‘Calling… The Crusaders!’ as a (mostly) British ensemble – comprising Spirit of ‘76, Ghost Girl, Captain Wings, Thunderfist, Tommy Lightning and Dyna-Mite – start outshining The Invaders and boosting morale. Tragically all is not as it seems and a deadly propaganda coup is barely thwarted in concluding episode ‘God Save the King!’

Penciller Jim Mooney joined Thomas and inker Springer for #16 and the start of an extended epic in ‘The Short, Happy Life of Major Victory!’ It begins when US soldier Biljo White (that’s an in-joke I’m not explaining here) is snatched off London’s streets despite the best efforts of Captain America and Bucky. It transpires that the young PFC is the creator of a comic book hero whose origin so-closely mirrors the actual process that turned Steve Rogers into a living weapon that the Nazis have deduced he must have inside knowledge…

Fuelled by guilt and outrage, Cap leads the team straight to Hitler’s Berchtesgaden fortress, only to have entire team ambushed and defeated by a re-invigorated Master Man.

Biljo has been tortured by sadistic officer Frau Rätsel, but only revealed under deep hypnosis how he heard the story of a super soldier in a bar: recalling a key clue allowing her to perfect Brain Drain’s Master Man process.

At that moment a male superior reprimands her for exceeding her authority (Aryan dogma being that women were only meant for breeding and entertainment purposes) and her violent rebuttal causes an explosion that wrecks the lab and totally changes her. ‘The Making of Warrior Woman, 1942!’ consequently frees the Allied captives, but their short-lived liberty ends when Master Man and the newly-minted Krieger-Frau (Warrior Woman) double-team them. With Captain America hurled to his death and the others despatched to Berlin to provide an obscene spectacle, events take a sudden shocking turn in #18 as ‘Enter: The Mighty Destroyer!’ reintroduces another Golden Age Great by way of a complex web of family ties and debts of honour finally repaid…

When Cap was thrown off the mountain, he was saved by a mystery-man who had been fighting behind enemy lines since 1941, terrorising the Wehrmacht through a one-man war of attrition. He reveals that he was imprisoned in Hamburg where fellow inmate Professor Erich Schmitt made him swallow his own version of the super-soldier serum to keep it from the Nazis. The potion made him a veritable superman and he’s been making them pay ever since. He also reveals to Cap his real name…

As they prepare an assault to free The Invaders, in England Spitfire has met with former Crusader Dyna-Mite and discovered some painful family secrets. Ignoring orders to say out of harms way, she commandeers a plane and heads for Germany with the Tiny Titan. Insubordination is a proudly inherited trait however, and the heroes cannot prevent wheelchair-bound Lord Falsworth and his “chauffeur” Oskar joining the expeditionary force…

Bach in Berchtesgaden, the ruthless infiltration is successful but too late. Namor, Bucky, Torch and Toro have already been shipped to Berlin for public execution, before #19’s ‘War Comes to Wilhelmstrasse’ sees Captain America’s futile attempt to save them foiled and his capture, augmented by the untold tales of Falsworth’s son Brian and companion Roger Aubrey. Conscientious objectors, they had shamefully gone to Berlin before vanishing years prior to war being declared, only for one of them to suddenly return as Dyna-Mite.

Another deadline debacle allowed a brace of classic reprints to resurface in #20 and 21 with climactic conclusion ‘The Battle of Berlin!’ cleft in two. The first half sees the Allied heroes saved from death by a revitalised Union Jack and the resultant battle for freedom allow Krieger-Frau to dodge the forced marriage to Master Man that Hitler had ordered…

That issue also held a colorized reshowing of ‘The Sub-Mariner’ by Everett from Motion Picture Funnies, after which ‘The Battle of Berlin! Part Two!’ follows the traumatic flight bac to Britain and the critical injury suffered by one of the heroes…

Another Everett ‘The Sub-Mariner’ mini-masterpiece – from Marvel Mystery Comics #10 (August 1940) – then sees the sea prince targeted by murderous surface men…

Their plane ditched in the English channel, The Invaders are saved by the Navy and treatment begins for bullet-riddled Toro. Again reduced to anxious waiting, the team learn how he began his career in #22’s ‘The Fire That Died!’ (by Thomas, Mooney & Springer and adapted from The Human Torch #2: September 1940).

Ending the official chronology is Invaders Annual #1 (November 1977),which tells the other side of the originating story from Avengers #71, from the viewpoint of the 1940s heroes. Moreover, each individual chapter is crafted by a veteran who worked on the characters during the Golden Age. The mission begins with ‘Okay, Axis… Here We Come!’ by Thomas, Robbins & Springer, with the heroes separately pursuing insidious supervillains. ‘The Human Torch’ battles The Hyena as limned by Alex Schomburg; Don Rico’s ‘Captain America’ clashes with Agent Axis and ‘Sub-Mariner’ sinks The Shark thanks to Lee Elias & Springer, before the Invaders are teleported to Paris by a mysterious power.

That’s Kang and his opponent the Grandmaster meddling with time to facilitate a duel with three Avengers from 1969, and concludes here with ‘Endgame: Part II’. A semblance of sense is afforded by Thomas’ essay ‘Okay, Axis… Here We Come – Again!’

Woefully misfiled, the contents of Marvel Premiere #29 & 30 are next, before we end with the opening shot from the Avengers #71, by Thomas, Sal Buscema & Sam Grainger. ‘Endgame!’ was the final chapter in a triptych that saw the World’s Mightiest Heroes hijacked to the future to by old enemy Kang: living pieces in a cosmic chess-game with an omnipotent alien. If the Avengers fail – Earth would be eradicated from reality. the tale was significant for introducing 2/3 superteams: Squadron Supreme, Squadron Sinister and The Invaders. The saga culminated with The Vision, Black Panther and Yellowjacket sent to 1941 to fight the WWII incarnations of Namor, Human Torch and Captain America…

With covers by Robbins, John Romita Sr., Jack Kirby, Gil Kane, Ed Hannigan, Alex Schomburg, Joe Sinnott & Frank Giacoia, this is a no-nonsense, albeit convoluted thrill-ride for continuity-addicts and fervent Fights ‘n’ Tights fans that is full of fun from first to finish.
© 1969, 1975, 1976, 1977, 2014 Marvel Characters, Inc. All Rights Reserved.

Showcase Presents Legion of Super-Heroes volume 1


By Otto Binder, Jerry Siegel, Robert Bernstein, Edmond Hamilton, Al Plastino, Curt Swan, John Forte, Jim Mooney, & various (DC Comics)
ISBN: 978-1- 4012-1382-4 (TPB)

Once upon a time in the far future, super-powered kids from many alien civilisations took inspiration from the greatest legend of all time and banded together as a club of heroes. One day those Children of Tomorrow came back in time and invited that legend to join them…

Thus, began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958), just as the revived superhero genre was gathering an inexorable head of steam in America. Happy 65th Anniversary, team!

Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten again and again to comply with editorial diktat and popular whim.

This glorious, far-and-wide ranging collection assembles the preliminary appearances of the valiant Tomorrow People, tracking their progress towards and attainment of their own feature. It re-presents in stunning monochrome all pertinent tales from Adventure Comics #247, 267, 282, 290, 293, 300-321, Action Comics #267, 276, 287, 289, Superboy #86, 89, 98, Superman #147, Superman Annual #4 and Superman’s Pal Jimmy Olsen #72 and 76.

As already stated, the many-handed mob of youthful worlds-savers debuted in Adventure #247, dreamed up for a Superboy tale wherein three mysterious kids invite the Boy of Steel to the 30th century. He is being vetted to join a team of metahuman champions unanimously inspired by his historic career. Binder & Plastino’s throwaway concept inflamed public imagination and after a slew of further appearances throughout Superman Family titles, the LSH eventually took over Superboy’s lead spot in Adventure: thereafter enjoying their own far-flung, quirky escapades, with the Kid Kryptonian reduced to “one of the in-crowd”…

However here the excitement was still gradually building as the kids returned for an encore 18 months later, Adventure #267 (December 1959) saw Jerry Siegel & George Papp make the Boy of Steel ‘Prisoner of the Super-Heroes!’ when the teen wonders attacked and incarcerated Superboy of Steel because of a misunderstood ancient historical record…

The following summer Supergirl met the Legion in Action Comics #267 (Siegel & Jim Mooney, August 1960) as Lightning Lad, Saturn Girl and Cosmic Boy secretly travelled to “modern day” America to invite the Maid of Might onto the team, in a repetition of their offer to Superboy 15 years previously (in nit-picking fact they claimed to be the children of the original team – a fact glossed over and forgotten these days. Don’t time-travel stories make your head hurt?).

Due to a dubious technicality, young and eager Kara Zor-El failed her initiation at the hands of ‘The Three Super-Heroes’ and was asked to reapply later – but at least we got to meet a few more Legionnaires, including Chameleon Boy, Invisible Kid and Colossal Boy.

With the editors still cautiously testing the waters, it was Superboy #86 (January 1961) before the ‘The Army of Living Kryptonite Men!’ by Siegel & Papp turned the LSH into a last-minute Deus ex Machina to save the Smallville Sentinel from juvenile delinquent Lex Luthor’s most insidious assault. Two months later, in Adventure #282, Binder & Papp introduced Star Boy as a romantic rival for the Krypton Kid in ‘Lana Lang and the Legion of Super-Heroes!’

Action Comics #276 (May 1961) debuted Supergirl’s Three Super Girl-Friends’ (Siegel & Mooney) which finally saw her crack the plasti-glass ceiling and join the team, sponsored by Saturn Girl, Phantom Girl and Triplicate Girl. We also met for the first time Bouncing Boy, Shrinking Violet, Sun Boy and potential bad-boy love-interest Brainiac 5 (well at least his distant ancestor Brainiac was a very bad boy…)

Next comes pivotal 2-part tale ‘Superboy’s Big Brother’ (by Robert Bernstein & Papp from Superboy #89 and June 1961) in which an amnesiac, super-powered space traveller crashes in Smallville, speaking Kryptonese and carrying star-maps written by the Boy of Steel’s long-dead father…

Jubilant, baffled and suspicious in equal amounts, Superboy eventually, tragically discovers The Secret of Mon-El’ by accidentally exposing the stranger to a lingering, inexorable death, before providing critical life-support by depositing the dying alien in the Phantom Zone until a cure can be found…

Sporting an August 1961 cover-date, Superman #147 unleashed ‘The Legion of Super-Villains’ (Siegel, Curt Swan & Sheldon Moldoff): a stand-out thriller featuring Luthor and an evil adult Legion coming far too close to destroying the Action Ace until the temporal cavalry arrives…

In Adventure #290 (November), Bernstein & Papp seemingly gave Sun Boy a starring role in ‘The Secret of the Seventh Super-Hero!’ – a clever tale of redemption and second chances, which is followed in #293 (February 1962) by a gripping thriller from Siegel, Swan & George Klein. The Legion of Super-Traitors’ sees the future heroes turn evil, prompting Saturn Girl to recruit a Legion of Super-Pets – comprising Krypto, Streaky the Super Cat, Beppo, the monkey from Krypton and magical Super-horse Comet to save the world…

‘Supergirl’s Greatest Challenge!’ (Siegel & Mooney, Action #287 April) sees her visit the Legion (quibblers be warned: for some reason it was mis-determined as the 21st century in here) to save future Earth from invasion). She also meets a telepathic descendent of her cat Streaky. His name is Whizzy (I could have omitted that fact but chose not to – once more for smug, comedic effect and in sympathy with all humans-with-cats everywhere)…

Action #289 featured ‘Superman’s Super-Courtship!’ wherein the Girl of Steel scours the universe to locate an ideal mate for her cousin. One highly possible candidate is adult Saturn Woman, but her husband Lightning Man objects…

Perhaps charming at the time, although modern sensibilities might quail at the conclusion that his perfect match is a doppelganger of Kara herself… albeit – and thankfully – a bit older…

By the release of Superboy #98 (July 1962), the decision had been made. The buying public wanted more Legion stories and after ‘The Boy With Ultra-Powers’ by Siegel, Swan & Klein introduces an enigmatic lad with greater powers than the Boy of Steel, focus shifted to Adventure Comics #300 (cover dated September 1962) where the super-squad finally landed their own gig; even occasionally taking an alternating cover-spot from still top-featured Superboy.

Tales of the Legion of Super-Heroes opened its stellar run with Siegel, John Forte & Plastino’s ‘The Face Behind the Lead Mask!’; a fast-paced premier pitting Superboy and the 30th century champions against an unbeatable foe until Mon-El, long-trapped in the Phantom Zone, temporarily escapes a millennium of confinement to save the day…

In those halcyon days humour was as important as action, imagination and drama, so many early exploits were light-hearted – if a little  moralistic. Issue #301 offered hope and role model to fat kids everywhere with ‘The Secret Origin of Bouncing Boy!’ by regular creative team Siegel & Forte. This yarn formalised a process of open auditions – providing devoted fans with loads of truly bizarre and memorable applicants over the years – whilst allowing the rebounding human rotunda to give a salutary pep talk and inspirational recount of heroism persevering over adversity.

Adventure #302 featured ‘Sun Boy’s Lost Power!’, as the golden boy is forced to resign until fortune and boldness restore his abilities, whilst ‘The Fantastic Spy!’ in #303 provides a tense tale of espionage and possible betrayal by new member Matter-Eater Lad.

The readership was stunned by the events of #304 when Saturn Girl engineers ‘The Stolen Super-Powers!’ to make herself a one-woman Legion. Of course, it was for the best possible reasons, but still doesn’t prevent the shocking murder of Lightning Lad…

With cosy complacency utterly destroyed, #305 further shook everything up with ‘The Secret of the Mystery Legionnaire!’ who turns out to be the long-suffering Mon-El finally cured and freed from his Phantom Zone prison.

Normally I’d try to be more obscure about story details – after all my intention is to get new people reading old comics, but these “spoiler” revelations are key to further understanding here and you all know these characters are still around, don’t you?

Pulp science fiction writer Edmond Hamilton took over the major scripting role with #306, and introducing ‘The Legion of Substitute Heroes!’ (quirkily, perfectly illustrated by John Forte). This is a group of rejected applicants who selflessly band together to clandestinely assist the champions who spurned them, after which transmuting orphan Element Lad joins the major team. He seeks vengeance on space pirates who had wiped out his entire species in ‘The Secret Power of the Mystery Super-Hero!’ before #308 seemingly sees ‘The Return of Lightning Lad!’

Actual Spoiler Warning: skip to the next paragraph NOW!!! if you don’t want to know it’s actually his similarly empowered sister who – once unmasked and unmanned – takes her brother’s place as Lightning Lass

‘The Legion of Super-Monsters!’ is a straightforward clash with embittered applicant Jungle King who takes rejection far too personally and gathers a deadly clutch of space beasts to wreak havoc and vengeance, whilst #310’s ‘The Doom of the Super-Heroes!’: a frantic battle for survival against an impossible foe.

Adventure #311 opens ‘The War Between the Substitute Heroes and the Legionnaires!’ with a cease-and-desist order from the A-Team that turns into secret salvation as the plucky, stubborn outcasts carry on regardless under the very noses of the blithely oblivious LSH…

The next issue (September 1963) features the ‘The Super-Sacrifice of the Legionnaires!’ and inevitable resurrection of Lightning Lad – but only after the harrowing sacrifice of one devoted team-member, after which Superman’s Pal Jimmy Olsen #72 (October, by Siegel, Swan & Klein) visits ‘The World of Doomed Olsens!’ Depicting an intriguing enigma as the cub-reporter is confronted by materialisations of his most memorable metamorphoses, it’s all just a prank by those naughty Legion scamps – but one with a serious purpose behind the jolly japery…

Adventure #313’s ‘The Condemned Legionnaires!’ (Hamilton, Swan, Klein & Forte) affords Supergirl a starring role after the sinister Satan Girl infects the team with a deadly plague, forcing them all into perpetual quarantine, before ‘The Super-Villains of All Ages!’ (art by Forte) reveals how a manic mastermind steals a Legion Time-Bubble to recruit the greatest monsters and malcontents of history – Nero, Hitler and John Dillinger – as his irresistible army of crime.

Why he’s surprised when they double-cross him and possess Superboy, Mon-El and Ultra Boy is beyond me , but happily, the lesser legionnaires still prove more a match for the brain-switched rogues. Then ‘The Legionnaires Super-Contest!’ in #315 finally sees the Substitute Heroes go public, for which the primary team offer to allow one of them to join the big boys. Which one? That’s the contest part…

Issue #316’s ‘The Renegade Super-Hero!’ outs one trusted teammate as a career criminal who then goes on the run, but there’s more to the tale than at first appears, after which the heroes confront The Menace of Dream Girl!’: a ravishing clairvoyant who beguiles her way into the Legion for her own obscure, arcane reasons. In her knowing way she presages the coming of deadly foe The Time Trapper and even finds time to convert electrically redundant sister of recently-resurrected Lightning Lad into gravity-warping Light Lass.

Adventure #318 sees The Mutiny of the Legionnaires!’ as Sun Boy succumbs to battle fatigue and became a draconian Captain Bligh during an extended rescue mission, whilst in Superman’s Pal Jimmy Olsen #76 (April 1964) Siegel & Forte describe Elastic Lad Jimmy and his Legion Romances!’ wherein the plucky journo is inveigled into the future and finds himself inexplicably irresistible to the costumed champions of Tomorrow. It isn’t his primitive charm, though…

Hamilton & Forte began a strong run of grittier tales from #319 on, beginning with ‘The Legion’s Suicide Squad!’ as the Science Police ask the team to destroy, at all costs, a monolithic space fortress, whilst #320 debuts daring new character in Dev-Em, a forgotten survivor of Superman’s dead homeworld who was little more than a petty thug when Superboy first defeated him. Now in ‘The Revenge of the Knave From Krypton!’ ( Siegel, Forte, Papp, Moldoff & Plastino), the rapscallion returns as either a reformed undercover cop or the greatest traitor in history…

The story portion of this titanic tome concludes with Adventure Comics #321 and Hamilton, Forte & Plastino’s ‘The Code of the Legion!’, revealing the team’s underlying Articles of Procedure during a dire espionage flap, simultaneously testing one Legionnaire to the limits of his honour and ingenuity and actually ending another’s service forever.

Perhaps. Sort of…

An appropriate extra from Superman Annual #4, follows: featuring a 2-page informational guide and pictorial check-list illustrated by Swan & Klein which was amended and supplemented in Adventure #316 with additional pages of stunning micro-pin-ups, all faithfully included here. This fabulously innocent and imaginative chronicle also includes every cover the team starred on: mostly the work of honorary Legionnaire Curt Swan and inkers George Klein, Stan Kaye & Sheldon Moldoff.

The Legion is undoubtedly one of the most beloved and bewildering creations in American comic book history and largely responsible for the growth of the groundswell movement that became Comics Fandom. Moreover, these sparkling, simplistic and devastatingly addictive stories as much as the legendary Julie Schwartz Justice League fired up the interest and imaginations of a generation of young readers and built the industry we all know today.

These naive, silly, joyous, stirring and utterly compelling yarns are precious and fun beyond any ability to explain – even if we old lags gently mock them to ourselves and one another. If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future life as soon as possible.
© 1958-1964, 2007 DC Comics. All Rights Reserved.

Superman: The Dailies 1939-1940


By Jerry Siegel & Joe Shuster with Paul Cassidy (DC/Kitchen Sink Press)
ISBN: 978-1-56389-460-2 (TPB)

It’s indisputable that the American comic book industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was rapturously adopted by a desperate and joy-starved generation, quite literally giving birth to a genre if not an actual art form.

Within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment that epitomised the early Man of Tomorrow spawned an impossible army of imitators. The original’s antics and variations grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction fantasies, and whimsical comedy. Once the war in Europe and the East ensnared America, patriotic relevance for a host of gods, heroes and monsters exploded: all dedicated to exuberant, eye-popping excess and vigorous dashing derring-do.

In comic book terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Metropolis Marvel relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comicbook creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest, most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and their hyperkinetic kind long ago outgrew four-colour origins and are now fully mythologized media creatures instantly recognisable globally across all platforms and age ranges…

Far more people have seen or heard an actor as Superman than have ever read his comic books. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around, Superman was a thrice-weekly radio serial regular and starred in an astounding animated cartoon series, two films, on TV and a prose novel by George Lowther.

He was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a string of blockbuster movie franchises and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his super-dog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic books. It also paid better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture.

Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Most of them still do…

However it was considered something of a risky double-edged sword when a comicbook character became so popular that it swam against the tide (after all, weren’t the funny-books invented just to reprint the strips in cheap accessible form?) to become a genuinely mass-entertainment syndicated serial strip.

Superman was the first comic book star to make that leap – six months after exploding out of Action Comics – with only a few ever successfully following. Wonder Woman, Batman (eventually) and teen icon Archie Andrews made the jump in the 1940s with only a handful like Spider-Man, Howard the Duck and Conan the Barbarian doing so since.

The Superman daily newspaper strip launched on 16th January 1939, and was eventually supplemented by a full-colour Sunday page from November 5th of that so momentous year. Originally crafted by Siegel & Shuster – whose primary focus switched immediately from comic books to the more prestigious and lucrative tabloid iteration – and their hand-picked studio (including Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth grind soon required the additional talents of Jack Burnley and even co-writers like Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

This superb collection from 1999 – long overdue for re-release, especially in this anniversary year! – opens with an Introduction by James Vance, declaring ‘A Job for Superman’ before effusively recapping the overnight sensation conception, reviewing his antecedents and regaling us with the acts of his creators (and assistants like Cassidy).

Then we see the first 10 tales (nine and a half actually) of the primal powerhouse in all-action monochrome. Wisely and boldly, the first serial – ‘Superman Comes to Earth’ (16th – 28th January 1939) only depicts the Man of Tomorrow on the last of the 12 daily episodes. Instead, Siegel & Shuster took readers to doomed planet Krypton for the first time and revealed how desperate scientist Jor-L and wife Lora were thwarted in their attempts to save the population from their own indifference and ignorance and compelled in desperation to save their newborn son by sending him away in a prototype test rocket aimed at planet Earth. Almost as an afterthought, the last strip reveals how the infant was found, adopted, raised and now operates in secret as vigilante do-gooder Superman…

Whether in pamphlet or local periodical, these tales of the modern Hercules exploded into the consciousness of the world. No one had ever seen a fictionalised hero throw all the rules of physics away and burst into unstoppable, improbable action on every page and panel. In fact, editors and publishers’ greatest concern was that the implausible antics would turn off audiences. Clearly, they could not have been more wrong…

That’s only one reason why the indomitable champion confronted problems and issues every reader was familiar with. Second adventure ‘War on Crime’ (30th January – 18th February) combined social activism and civic corruption as the mighty Man of Tomorrow begins his crusading career by rescuing ten men trapped in a vault. In fact he only saves eight and realises that he needs to be in a place where information can reach him instantly. Thus Clark Kent applies for a job at The Daily Star and stumbles into a deadly case of graft, gangsterism and high-level corruption ferreted out by dynamic reporter Lois Lane. After Superman cleans up the racketeers, the shy unassuming new guy confirms his position by scooping Lois to the first interview with the mysterious costumed vigilante…

A boxing drama follows as the Man of Steel saves a derelict from suicide and uncovers a tragic case of match-fixing and shattered dreams. ‘The Comeback of Larry Trent’ (20th February – 18th March) begins with Superman masquerading as the supposedly finished former heavyweight champion in a whirlwind tour of spectacular bouts, whilst training and rehabilitating the stumblebum to reclaim his title personally in the big championship match. Of course, the Action Ace is on hand when Trent’s crooked manager tries to dope him a second time…

Lois begins her own rise to stardom when she’s relegated to the lonely hearts and lovelorn section, turning up a sinister case of a blackmailed husband entrapped by ‘Jewel Smugglers’ (20th March – April 1st) victimising refugees fleeing war in Europe. Naturally, Superman is lurking in the shadows, ready to handle any necessary roughness required…

A string of fatalities on a construction site takes the hero into the sordid depths of capitalism in ‘Skyscraper of Death’ (3rd – 29th April) as he tackles a saboteur and exposes a ruthless businessman happy to kill innocent workers to destroy a rival, after which ‘The Most Deadly Weapon’ (1st May – 10th June) reflects the tone of the times in a chilling tale of espionage and realpolitik. When Kent interviews Professor Runyan about his deadly new poison gas, the chemist is kidnapped and murdered by spies from a foreign nation. In hot pursuit, Kent discovers the plot was instigated by an arms dealer profiteering from an ongoing civil war and calls in his other – true – self to recover (and ultimately destroy) the formula, punish the perpetrators and even spectacularly force both sides to make peace…

Early episodes never stinted on action and increasingly ingenious ways of displaying Superman’s miraculous abilities. The plan was to simply establish the set-up of an Alien Wonder among us, masquerading as an extremely puny human at a “great metropolitan newspaper” when not crushing evil as his flamboyant alter-ego. These stories are all about constant action and escalating spectacle, displaying the incredible power of a bombastic, heroic man of the people…

Heralding longer stories and more evocative plots, Siegel returned to social crusading for ‘Superman and the Runaway’ (12th June – 22nd July), as the Man of Steel recues orphan Frankie Dennis from imminent destruction and discovers a tale of shocking corruption and abuse at the State Orphanage the boy would rather die than return to. Realising this is no job for Superman, Kent enlists Lois and Frankie to expose monstrous, murderous Superintendent Lyman, but severely underestimates the grafter’s ruthlessness…

Romance taints the air next as ‘Royal Deathplot’ (24th July – 11th November) finds Superman foiling a plan to literally torpedo the diplomatic mission of visiting dignitaries King Boru and Princess Tania of Rangoria. His epic and breathtaking sea battle against a submarine is only the tip of an iceberg of trouble as Superman – and even briefly Kent – find favour in the eyes of the princess, even as elements in the royals’ own embassage continually seek their destruction. Far from impressed, but hot on a scoop, Lois sticks close and plays fifth wheel and rival to super-smitten Tania until the Man of Steel can foil the plot, crush the sinister mad scientist behind it and stabilise the political situation at home and abroad…

Historians might be interested to know that during this yarn, the use of art assistant Cassidy became markedly more noticeable. Other than handling character faces himself, Shuster was happy for the other artists to express themselves in how Siegel’s scripts were interpreted…

Major events were in store both for the hero and the whole of humanity and ‘Underworld Politics’ (13th November – 16th December) signalled the closing of a chapter. Simple cathartic super-deeds would soon take a back seat to grander designs, but only after the tale of how Superman – and especially Lois – destroyed the seemingly impregnable party machine of crooked political boss Mike Hennessey. That well-connected unworthy thought he could terrorise and even murder a crusading new District Attorney, but he was so very wrong…

After his fall Lois thought she had the front page sewed up, but didn’t figure on World War being declared in Europe…

This initial volume of pioneering paper perils begins a saga of sabotage and ‘Unnatural Disasters’ (18th December 1939 – January 6th 1940) as a mysterious gang blow up a dam and then poison the reservoir. Moments too late in each instance, all Superman can do is save what lives he can and determine to avenge the dead…

To Be Continued…

Offering timeless wonders and mesmerising excitement for lovers of action and fantasy, the early Superman is beyond compare. If you love the era or just crave simpler stories from less angst-wracked times, these yarns are perfect comics reading, and this a book you simply must see.
Superman: The Dailies volume 1 copublished by DC Comics and Kitchen Sink Press. Covers, introduction and all related names, characters and elements are ™ & © DC Comics 1998, 1999. All Rights Reserved.

Superman Smashes the Klan


By Gene Luen Yang & Gurihiru (DC Comics)
ISBN: 978-1-7795-0421-0 (TPB/Digital edition)

It’s indisputable that the American comic book industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Siegel & Shuster’s unprecedented invention was rapturously adopted by a desperate and joy-starved generation, quite literally giving birth to a genre if not an actual art form.

Spawning an astounding army of imitators within 3 years of his 1938 debut, the intoxicating blend of breakneck breathtaking action and cathartic wish-fulfilment epitomising the primal Man of Tomorrow expanded to encompass cops-&-robbers crime-busting, science fiction, fantasy, whimsical comedy, socially reforming dramas – and, once the war in Europe and the East engulfed America – patriotic relevance for a host of gods, champions and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comic book terms Superman was master of the world and, whilst transforming the fledgling funnybook industry, the Metropolis Marvel was also inexorably expanding into all areas of entertainment media. Although we all think of Jerry & Joe’s iconic invention as the epitome and acme of kid stuff creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became an all-ages fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial, possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and all their hyperkinetic kin long ago outgrew their 4-colour origins. These days, comics characters don’t really succeed until they’ve been fully mythologized creatures instantly recognisable across all platforms and age ranges… especially by TV, video games and movies…

Far more people have seen or heard an actor as Superman than have ever read his comic tales. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, Superman had become an immensely popular, thrice-weekly radio serial milestone with its own spin-off: a landmark novel by radio-show scripter George Lowther.

The audible exploits were translated into 17 astounding animated cartoons by the Fleischer Studios and latterly into live action via two movie serials (Superman 1948 and Atom Man vs Superman 1950) plus a proper movie in 1951 (Superman and the Mole Men).

These paved the way for groundbreaking television series Adventures of Superman which owned the 1950s: running 104 original episodes across six seasons, from September 1952 to April 1958 and for decades after in reruns.

The Man of Steel was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were more shows (Superboy, Lois & Clark, Smallville, Superman & Lois), a stage musical, two blockbuster movie franchises and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even superdog Krypto got in on the small-screen act, and that’s not including spin-offs for Supergirl and even planet Krypton

There have always been “other” versions of Superman, but arguably the most important – even more than his epic newspaper strip career – was the radio serial. The daily newspaper strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th and on February 12th 1940, the Mutual Network transmitted the Man of Tomorrow into homes across America. Initially sponsored by Kellog’s Pep and broadcast as 15-minute episodes three times a week (and in some regions 5 days a week), the show grew into half-hour instalments by August 1942 and continued until February 4th 1949. Thereafter it shifted to ABC in an evening slot and thrice weekly afternoons until March 1st 1951: a total of 2,088 episodes and 128 different storylines. There was even an Australian version with Anzac actors: a total of 1040 episodes from 1949 -1954…

The US serial’s scripters and directors (including B. P. Freeman & Jack Johnstone, Robert & Jessica Maxwell, George F. Lowther, Allen Ducovny & Mitchell Grayson) introduced many innovations that became canonical in comics continuity – such as team-ups with Batman & Robin, inventing Jimmy Olsen and Kryptonite and the immortal opening mantra that began “Up in the Sky! It’s a Bird! It’s a Plane!”…

The show fuelled the imaginations of millions through wonder and action, but also embraced the refugee hero’s socially crusading roots. In 1946, inspired by a resurgence of activity by the Ku Klux Klan, the writers used the 118th saga to fight back against intolerance and bigotry with ‘The Clan of the Fiery Cross’. It began on June 10th and ran16 episodes into July, detailing how a Chinese -American family moves to Metropolis and is targeted by hooded racists until the Action Ace steps in and steps up…

How that ancient tale was revived and adapted into a 3-issue miniseries for DC’s Young Adult imprint by award-winning Gene Luen Yang (American Born Chinese, Boxers and Saints, Avatar: The Last Airbender, New Super-Man) and Japanese women’s illustration collective Gurihiru AKA Chifuyu Sasaki & Naoko Kawano (Avatar: The Last Airbender, Sonic, Unbelievable Gwenpool Power Pack, Tails of the Pet Avengers and more) is recounted at the end of this enthralling adaptation.

‘Superman and Me by Gene Luen Yang’ traces the turbulent and often ludicrous history of the Ku Klux Klan; slavery in the US, Jim Crow laws; The Chinese Exclusion Act; the advent and impact of Superman; abuses of the well-intentioned 1944 G.I. Bill and the radio show that uniquely united non-racist Americans whilst effectively setting the Klan back 20 years…

The story itself is charming, inspirational and decidedly hard-hitting in a manner easily accessible to youngsters; beginning with the Metropolis Marvel still learning about his powers. Strong, fast and able to leap tall buildings, Superman knows very little about his origins but still drives himself tirelessly to save the helpless and punish the guilty.

That starts to change after a titanic battle against leftover Nazi terrorist Atom Man. In the course of a brutal clash, our hero is exposed to a strange green crystal empowering his foe: one that which makes him sick for the first time in his life and triggers bizarre hallucinations – weird smells, odd conversations and images of being a monstrous alien…

As Superman’s friend – “negro” Police Inspector William Henderson – carts off the defeated Nazi, across town Lan-Shin Li is also feeling billious. Her family are driving into Metropolis and their new house, but she already misses Chinatown. She also can’t get used to being called “Roberta Lee” now…

Father’s new job as Chief Bacteriologist for Doctors Segret Wilson and William Jennings at the Metropolis Health Department is a huge triumph and advancement, and her easy-going brother Tommy is ecstatic to move into a white neighbourhood, but mother speaks very little English and is always frightened. Roberta just hates change and misses old friends…

Her anxiety remains high even after new neighbour Jimmy Olsen welcomes them and invites the kids to join the local baseball team. It only really fades after seeing Superman running past at superspeed. Something about him nudges Roberta’s brilliant scientific mind…

Sporting paragon Tommy is a big hit at the Unity House community center, but Roberta just feels out of place, especially after starting pitcher Chuck Riggs uses racist slurs and is fired from the team.

The incident escalates when Chuck sounds off to his Uncle Matt, and that unrepentant racist has his friends leave a burning cross on the Lee’s lawn. As Grand Scorpion of the Klan of the Fiery Kross, he strives to keep America free from impurity, and decides it’s time Chuck also started defending the besieged white race…

Scared and already regretful and repentant, Chuck goes along with the adults, but when he tries to firebomb the house, Roberta recognises him despite his hooded robes…

By-passer Bill Henderson and his buddies help extinguish the flames, but the Inspector cannot convince the Lees to file a complaint. The incident does, however, make Roberta determined to stay and fight back…

Clark Kent and Lois Lane soon arrive and start asking questions. Something about little Roberta reminds the clandestine Kryptonian of growing up in Smallville, particularly those times when his hidden abilities made him feel like an outsider… or even a monster.

… And elsewhere, the secrets of Atom Man and the alien green rock are being decoded by mysterious scientists with a nasty agenda: potential tyrants intent on making mischief at the heart of a brave new society. Soon after, events escalate when the Klan kidnap Tommy and Roberta furiously confronts Chuck…

Thus begins a powerful and rewarding adventure detailing not simply the antagonisms of outsiders and ultra-conservatives, and incomers against entrenched privilege, but also how diversity and inclusion benefits everyone on so many levels. It’s also a smart saga of good versus evil, growth, accommodation and acceptance and a parable of how a wise child taught the Man of Steel where he was going wrong and how to use his powers correctly…

An immigrant’s tale about knowing oneself and adapting to change, Superman Smashes the Klan is wise and welcoming and wants you to see the best in everyone everywhere.
© 2020, DC Comics. All Rights Reserved. Essay by Gene Luen Yang © 2019 Humble Comics LLC.