Lost at Sea


By Brian Lee O’Malley (Oni Press)
ISBN: 978-0-932664-16-4

You’ve no doubt heard that appallingly clichéd phrase “it’s about the journey”?

Well, sometimes it actually is…

Having got that off my capacious chest, I can whole-heartedly recommend this moody, enticingly sensitive and charming not-coming-of-age road-trip argosy by Bryan Lee O’Malley, whose Manga-tinted Scott Pilgrim tales of an adorable boy-idol idle slacker seemed to encapsulate the tone and tenor of the most recent generation to have invented sex and music and growing up confused…

Lost at Sea is a lovely lyrical look at a self-confessed outsider, couched in terms of a quasi-mystical mystery and rendered in an utterly captivating, boldly simple style simultaneously redolent of childhood misgivings and anticipatory tales of horror and imagination.

High School senior Raleigh is a passenger in a car slowly meandering its way back to Vancouver from California. She doesn’t really know Stephanie or the boys Dave and Ian. She only met them because dippy Stephanie never deletes any numbers from her cellphone and pocket-dialled her by coincidental accident just moments after Raleigh missed her train home. She had been enduring an unfortunate visit with her dad and his latest woman near San Francisco…

As the Canadian kids had a car and were heading back north, somehow, although a social misfit and practical stranger, Raleigh ended up travelling homeward with them…

Even though they all go to the same school – Sturton Academy – the kids are not really like her. They weren’t hot-housed or sent to “gifted” classes and they still have their souls…

Raleigh lives with her mum and continually misses her best friend, who she hasn’t seen in four years, six months and 24 days. She also has a secret internet boyfriend in California, (the real reason for visiting Dad and his new lady) and is very confused and lonely after travelling to meet darling Stillman….

She lost her soul in 9th Grade when her mother sold it to Satan in return for being successful, but the girl can’t quite remember why it was put into a cat. Ever since then cats seem to crop up everywhere she goes, even following her, and she can’t tell if she’s crazy or imagining it all…

Naturally, Raleigh is violently allergic to cats…

However when she finally loosens up and tells Stephanie her satanic secret, the boisterous wild child admits to seeing them too and suggests they should catch them and see if they can be made to cough up that stolen soul.

Dave and Ian are game too…

Expressionistic, impressionistic, existential, self-absorbed, vastly compassionate, deeply introspective and phenomenally evocative of that monstrous ball of confusion that is the End of Adolescence, Lost at Sea is a graphic marvel which seems, from my admittedly now-distant perspective, the perfect description of that so-human rite of passage we all endured and mostly survived.

Buy it for your teenagers, read it to rekindle your own memories and cherish it because it’s wonderful…
â„¢ & © 2002, 2003, 2005, 2008 Bryan Lee O’Malley. All Rights Reserved.

Valerian and Laureline book 4: Welcome to Alflolol


By Méziéres & Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-087-0   (Dargaud edition) 2-205-06573-4

Valérian is the most influential science fiction comics series ever drawn – and yes, that includes even Buck Rogers, Flash Gordon, Dan Dare and Judge Dredd.

Although to a large extent those venerable strips defined and later re-defined the medium itself, anybody who has seen a Star Wars movie or that franchise’s overwhelming homages, pastiches and rip-offs has been exposed to doses of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings (which the filmic phenomenon has shamelessly plundered for decades): everything from the character and look of alien races and cultures to the design of the Millennium Falcon and even Leia‘s Slave Girl outfit …

Simply put, more carbon-based life-forms have experienced and marvelled at the uniquely innovative, grungy, lived-in authentic futurism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer.

The groundbreaking series followed a Franco-Belgian mini-boom in fantasy fiction triggered by Jean-ClaudeForest’s 1962 creation Barbarella.

Valérian: Spatio-Temporal Agent launched in the November 9th, 1967 edition of Pilote (#420) and was an instant hit. In 1977 the fervour surrounding Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, combined with Valérian‘s popularity led to the creation of an adult graphic sci-fi blockbuster – Métal Hurlant.

Valérian and Laureline (as the series eventually became) is a light-hearted, wildly imaginative time-travelling, space-warping fantasy teeming with wry, satirical, humanist action and political commentary, starring – in the early days at least – an affable, capable yet unimaginative by-the-book cop tasked with protecting the official universal chronology by counteracting paradoxes caused by incautious time-travellers.

When Valérian travelled to 11th century France in the initial tale ‘Les Mauvais Rêves (‘Bad Dreams’ and still not translated into English yet), he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to 28th century super-citadel and administrative capital of the Terran Empire, Galaxity.

The indomitable lass subsequently trained as a Spatio-Temporal operative and began accompanying him on all his missions.

Every subsequent Valérian adventure until the 13th was initially serialised weekly until ‘The Rage of Hypsis’ concluded, after which further yarns were solely published as all-new complete graphic novels. The whole spectacular saga resolved and ended in 2010.

Welcome to Alflolol originally ran in Pilote #631-652 (December 1971-May 11th 1972) and follows the Spatio-Temporal agents as they depart from Technorog, a desolate industrial planet whose vast resources are crucial to the running of human civilisation. So vital in fact that Galaxity sends her best agents just to inspect it every now and then…

As the S-T agents carefully negotiate the immense forcefield and asteroid belt that envelope the harsh and ferociously capitalistic factory world, Laureline is repeatedly possessed by an uncanny force. The fit also leads the couple to an immense ship which has foundered between the rocks and energy screen.

Investigating the vessel, which is purposely open to hard vacuum, Laureline again lapses into a glowing coma and eerily drifts towards a family of incredibly powerful yet rustically affable alien primitives sitting on the hull of their ship.

Valerian, closely following behind, prevents a terrible accident to his companion and is warmly greeted by the strangers, who explains that the eldest of the beings is very ill and in her throes has locked minds with his female. If they’re not careful, both could die…

Garrulous, easygoing Argol agrees to let Valerian treat the problem, and his wife Orgal telekinetically transports the Earthlings, her entire family and their pet Gumun back to the S-T astroship in mere moments. Soon Terran technology has saved both the human and alien and Argol settles back to explain what has happened…

The wanderers are naively friendly and immensely long-lived – like all their species – and are just returning to their homeworld Alflolol from an amusing perambulation through space. However since their departure – 4,000 Earth years ago – somebody has moved in…

Despite the Governor of Technorog’s protests, Galaxity law is clear and the Alflololians must be allowed back on their planet.

However the wheedling plutocrat – secure in his job’s importance to the empire – realises he doesn’t have to hand over the keys, just make room for the five meekly polite cosmic gypsies, who simply cannot grasp the concept of business and don’t understand why anybody would put up lots of flimsy, ugly buildings and spoil the hunting……

As Valerian allows the businessmen to walk all over the aliens’ rights, Laureline goes berserk: arguing for Argol’s family and indulging in a little light-hearted sabotage because the gentle giants won’t do it for themselves…

She needn’t bother though: their mere presence and incredible abilities are enough to disrupt the Governor’s precious productivity, especially when they get bored of sterile human accommodations and return to their ancestral ranges…

The real crisis only begins when the rest of the nomadic Alflololians return: one hundred separate ships full of natives protected by law and fully entitled to reclaim their homes.

The humans aren’t leaving, however, and soon the Governor has begun herding the wanderers onto a reservation and demanding they work if they want to eat.

Big mistake…

Socially aware and crusading, this is one of the earliest comics tales to catch the 1970s wave of ecological awareness and still ranks amongst the very best to explore the social iniquities which beset indigenous peoples at a time when most European ex-empires were still divesting themselves of their colonial possessions.

The theme of Capitalism versus Native Culture and the eternal struggle between territorial imperatives, moral rights and holy profit have seldom been dealt with in such an effective, sardonic and hilarious surreal manner. Ending on an outrageous twist, the story has lost none of its wit and punch forty years later.

And of course there’s the usual glorious blend of astounding action, imaginative imagery and fantastic creatures to leaven the morality play with space-operatic fun-filled, visually breathtaking and stunningly ingenious wide-eyed wonderment…

Between 1981 and 1985, Dargaud-Canada and Dargaud-USA published a quartet of these albums in English (with a limited UK imprint from Hodder-Dargaud) under the umbrella title Valerian: Spatiotemporal Agent and this tale was the third release, translated then by L. Mitchell.

Although this modern Cinebook release boasts far better print and colour values and a more fluid translation, total completists might also be interested in tracking down those 20th century releases too…
© Dargaud Paris, 1972 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2012 Cinebook Ltd.

Zombillenium: Volume 1: Gretchen


By Arthur de Pins (NBM)
ISBN: 978-1-56163-734-8

I’m feeling a zeitgeist coming on: seditiously mature and subversively ironic takes on classical movie monster madness presented as horror-comedies in the manner of the Addams Family (or assorted Tim Burton features in the vein of Corpse Bride) to be enjoyed by older kids as well as imaginative grown-ups.

Latest candidate for the swift-swelling category is a superb and deliciously arch Franco-Belgian cross between films like Hotel Transylvania and Igor and such graphic narrative masterpieces as Boneyard, Rip M.D. and especially The Littlest Pirate King which combine pop-cultural archetypes with smart and sassy contemporary insouciance.

Arthur de Pins is a British-born French filmmaker, commercial artist and Bande Dessinées creator whose strips – such as the adult comedy Peccadilloes (AKA Cute Sins) and On the Crab – have appeared in Fluide Glacial and Max.

Zombillénium began serialisation in Spirou #3698 (2009) and has filled three albums to date courtesy of Dupuis – the first of which has just been released in English thanks to Canadian publisher NBM.

Rendered in a beguiling animated cartoon style, the saga opens with a morose hitchhiker in a hoodie, having no luck at all getting a ride. Eventually Aton is picked up by a vampire and skeleton who offer to take the dejected 5000-year old mummy back to the unique theme park which employs – and in fact owns – them all…

Zombillenium is a magical entertainment experience celebrating all aspects of horror and the supernatural, where families can enjoy a happy day out rubbing shoulders with werewolves and witches and all manner of bogeymen. Of course, they wouldn’t laugh so much if they knew all those monsters were real…

Bloodsucking Francis  and bony Sirius are still heatedly trying to talk the deceased Egyptian -who walked because he was fed up working the cotton-candy concession for what seemed like eternity – out of thumbing all the way back to Cairo when a moment’s inattention leads to their car mowing down a distracted pedestrian.

The mortal is a goner, and without a moment’s hesitation Park Director Francis Von Bloodt takes a bite and finds his new confectionery seller…

The reasons Aurelian Zahner wasn’t paying attention were many. His wife was cheating on him, and took their child away. He had just tried to rob a bar in broad daylight. His gun had somehow turned into a banana. Worst of all, the odd young British woman with the enigmatic smile had told him to grow up before glowing blue and making everybody in the bar forget him…

Later he saw her at Zombillenium, after the giant werewolf bit him too, saying the place had enough vampires already. Things got a bit hazy after that, what with Francis disagreeing and biting him some more.

Her name was Gretchen and she was a witch and she had finally stopped the wolf and the bat biting him in some bizarre game of tit-for-tat…

With nobody quite sure what kind of monster he now was, Aurelian signed his contract, was given the induction tour by Aton – who considered himself a bit of a joker – and set to work selling the sticky stuff to the oblivious punters…

At least they were oblivious until a little old lady smuggled in her little doggie and triggered a bizarre and barely concealable transformation in the terrified Zahner that took even the most venerable and jaded monsters by surprise…

Despite the incredible power of the Zombie trade union, the only way out of a Zombillenium contract is the True Death, and Francis is actually in the process of terminating Aurelian when a call from the park’s enigmatic owner inexplicably gives the hapless fool another chance…

Slowly Zahner adapts to his new indentured (un)life, with Gretchen – who is “only” an intern at the park – finding time to show him the ropes and bring him up to speed in this most inhospitable working environment. Moreover the conditions are about to get much worse: Zombillenium is one of the least profitable theme-parks in the world and the Board are threatening to make some draconian changes…

For some reason the Zombie shop stewards blame Aurelian and are determined to drive him out. A slim ray of hope lights up the mixed-up monster newbie’s life however, when Gretchen tells him her life-story, reveals what he has become and explains what she is really doing at the Park.

The big boob has no idea what and how much she still hasn’t told him…

Sly, smart, sexy and hilarious, Zombillenium achieves that spectacular trick of marrying slapstick with satire in a manner reminiscent of Asterix and Cerebus the Aardvark, whilst easily treading its own path. This is going to a big breakout comics series and you’ll curse yourself for missing out.

So don’t…
© Dupuis 2010.

Usagi Yojimbo Book 5: Lone Goat and Kid


By Stan Sakai (Fantagraphics Books)
ISBN: 978-1-56097-088-0

The wandering rabbit bodyguard Miyamoto Usagi began as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper before indomitably carving his own unique path to graphic glory.

Creative mastermind Sakai was born in 1953 in Kyoto, Japan before the family moved to Hawaii two years later. After graduating from the University of Hawaii with a BA in Fine Arts, he pursued further studies at Pasadena’s Art Center College of Design in California and started in comics as a letterer, most famously for the inimitable Groo the Wanderer.

Eventually the cartoonist within resurfaced: blending his storytelling drive with a love of Japanese history and legend, and hearty interest in the filmic works of Akira Kurosawa and his peers, into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The addictive period epic is set in a world of sentient animals (with a few unobtrusive human characters scattered about) but scrupulously mirrors the Feudal Edo Period of Japan – (the 17th century by our reckoning), simultaneously referencing classic contemporary cultural icons from sources as varied as Zatoichi and Godzilla, whilst specifically recounting the life of a peripatetic masterless Samurai eking out an honourable living as a Yojimbo (bodyguard-for-hire).

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – brave, noble, sentimental, gentle, artistic, empathetic, long-suffering, conscientious and devoted to the tenets of Bushido, the heroic everyman bunny simply cannot turn down any request for help or ignore the slightest evidence of injustice…

This fantastically funny fifth monochrome masterwork gathers tales from Fantagraphics’ Usagi Yojimbo comicbook volume 1, #19-24 and offers a selection of complete adventures culminating in an unbelievably welcome and long-awaited spoof of Kazuo Koike & Goseki Kojima’s legendary samurai manga Kozure ÅŒkami, best known in the West as Lone Wolf and Cub…

Following a fulsome Introduction from Stan Lee, the restless Ronin takes on a paying gig with very little honour attached in ‘Frost and Fire’. On the recommendation of friend and occasional patron Lord Noriyuki, Usagi contracts with the cold and snobbish Lady Koriko to recover the priceless antique swords – but not the body – of her husband; recently expired in a distant village.

On arrival however Usagi finds a thorny dilemma: fallen and shamed samurai Nagao broke all class stricture and protocol by consorting with a peasant girl. Grief-stricken Atsuko wants to keep his family’s blades as the only reminder of the man she loved and who loved her in return…

This impossible impasse is only broken when Atsuko’s greedy brother intervenes, more concerned with the blades’ monetary value than their sentimental worth…

‘A Kite Story’ is an enchanting agglomeration of connected vignettes divided into four visual epigrams beginning with ‘The Kite Maker’s Tale’ in which master craftsman Tatsusaburo describes his process and motivation in building the largest Odako ever to challenge the clouds…

Next comes disreputable Hatsu who in ‘The Gambler’s Tale’ discloses how a long-eared Ronin exposed his cheating and ruined his business. Now, Yojimbo has returned and the games-man sees a way to pay him back, but fails in his scurrilous scheme due to the warrior’s ingenuity and the giant kite in ‘The Ronin’s Tale’ after which the elegant micro-saga comes full circle with ‘The Kite Maker’s Tale II’…

Although telling short stories here, everything is a fragment of a greater mosaic. Sakai is gradually constructing a massive overarching history and in the 2-part ‘Blood Wings’ the wanderer stumbles upon a man cut to ribbons by a flying killer. He soon discovers a village plagued by Komori ninja – a clan of bats trained in all the deadly tactics of Chi no Tsubasa – killing silently from above on “wings of blood”…

Although Usagi succeeds in helping the desperate villagers he has no way of knowing how the sky killers will affect his future, as the Komori are actually striving to prove themselves worthy replacements for the decimated Neko ninjas who have fallen from the good graces of scheming Lord Hebi since the end of the Dragon Bellows Conspiracy…

In the next tale the Yojimbo meets martial legend General Oyaneko but is distressed to learn the aged warrior is dying of a wasting disease. He’s even more upset when the General attempts to kill him, wanting to earn a clean end in ‘The Way of the Samurai’…

This volume concludes with ‘Lone Goat and Kid’ wherein former imperial official Yagi – who became an assassin after being framed by underlings of Lord Hirone – is tricked into fighting a certain rabbit Ronin who has no idea he is the latest pawn in a Machiavellian scheme to destroy the noble goat and his capable kid Gorogoro…

However, even though Usagi is tricked into fighting the doom-laden duo, the guilty impatience of the plotters soon reveals the true state of affairs…

Despite changing publishers a few times, Usagi Yojimbo has been in continuous publication since 1987, resulting in dozens of graphic novel collections and books to date. The Legendary Lepus has guest-starred in many other series and nearly had his own TV show – there’s still time yet, and fashions can revive as quickly as they die out…

As well as generating a horde of high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, astoundingly visceral, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a cartoon masterpiece of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories and comics.
Text and illustrations © 1989, 1990, 1991, 1992 Stan Sakai. Usagi Yojimbo is ® Stan Sakai. Book editions © 1992, 2005 Fantagraphics Books. All rights reserved.

The Adventures of Blake and Mortimer: The Secret of the Swordfish Part 1 – Ruthless Pursuit


By Edgar P. Jacobs, coloured by Philippe Biermé & Luce Daniels translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-148-8

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the Continental comics industry. Although his output is relatively meagre when compared to some of his contemporaries, the iconic series he worked on formed the basis and backbone of the art-form in Europe, and his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer, created for the first issue of Le Journal de Tintin in 1946, swiftly became a staple of post-war European kids’ life the way Dan Dare would in Britain in the 1950s.

Edgar P. Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but, determined never to work in an office, pursued art and drama following graduation in 1919.

A succession of odd jobs at opera-houses – scene-painting, set decoration, working as an acting and singing extra – supplanted his private performance studies, and in 1929 Jacobs won an award from the Government for classical singing. His proposed career as an opera singer was thwarted by the Great Depression, however, as the arts took a nosedive following the global stock market crash.

Picking up whatever stage work was going, including singing and performing, Jacobs switched to commercial illustration in 1940. Regular employment came from the magazine Bravo; as well as illustrating short stories and novels, he famously took over the syndicated Flash Gordon strip, after the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero and left the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s ‘Stormer Gordon’ lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original “text-block and picture” material to incorporate speech balloons and re-ran the series in Tintin with subsequent releases as a trio of graphic albums in 1974.

I’ve read differing accounts of how Jacobs and Tintin creator Hergé got together – and why they parted ways professionally, if not socially – but as to the whys and wherefores of the split I frankly don’t care. What is known is this: whilst creating the weekly U Ray, one of Jacob’s other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then he was certainly made aware of it soon after.

Jacobs began working on Tintin, colouring the original black and white strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944 he was performing a similar role on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. By now he was also contributing to the illustration as well, on the extended epic The Seven Crystal Balls/Prisoners of the Sun.

Jacob’s love of opera made it into the feature as Hergé (who loathed the stuff) teasingly created the bombastic Bianca Castafiore as a comedy foil and based a number of bit players (such as Jacobini in The Calculus Affair) on his long-suffering assistant.

After the war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a number of other creatives to work for his new venture. Launching publishing house Le Lombard, he also started Le Journal de Tintin, an anthology comic with editions in Belgium, France and Holland edited by Hergé, starring the intrepid boy reporter and a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the comic featured Paul Cuvelier’s ‘Corentin’ and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’. Laudy had been a friend of Jacobs’ since they worked together on Bravo, and the first instalment of the epic thriller serial ‘Le secret de l’Espadon’ starred a bluff, gruff British scientist and an English Military Intelligence officer (closely modelled on Laudy): Professor Philip Mortimer and Captain Francis Blake…

The initial storyline ran from issue #1 (26th September 1946 to 8th September 1949) and cemented Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release; with the concluding part published three years later. These volumes were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964.

In 1984 the story was reformatted and repackaged in English translation as three volumes with additional material (mostly covers from the weekly Tintin added to the story as splash pages) as part of a European push to win some of the lucrative Tintin and Asterix market here, but failed to find an audience and ended after seven volumes. Now happily Cinebook has released the tale – albeit after publishing the later adventures first…

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material, but since the two remained friends for life and Jacob’s continued to produce Blake and Mortimer for the Belgian weekly, I think it’s fair to say that if such was the case it was a pretty minor spat.

I rather suspect that The Secret of the Swordfish was simply taking up more and more of the brilliant, diligent artist’s time and attention…

The U Ray also provided early visual inspiration for Blake, Mortimer and implacable nemesis Colonel Olrik, who bear a more than passing resemblance to the heroic Lord Calder, Norlandian boffin Marduk and viperous villain Dagon from that still lauded masterwork – one also well overdue for translation…

One minor word of warning: by having the overarching enemies of mankind be a secret Asiatic “Yellow Peril” empire of evil, there’s some potential for offence – unless one actually reads the text and finds that the assumed racism is countered throughout by an equal amount of “good” ethnic people and “evil” white folk…

The incredible journey begins with ‘The Incredible Chase’ as a secret army in the Himalayas prepares to launch a global Blitzkrieg on a world only slowly recovering from its second planetary war. The wicked Basam Damdu, Emperor of Tibet, has assembled an arsenal of technological super-weapons and the world’s worst rogues such as the insidious Colonel Olrik in a bid to seize control of the entire Earth.

However a bold British-Asian spy has infiltrated the hidden fortress and surrenders his life to get off a warning message…

In England, physicist and engineer Philip Mortimer and MI5 Captain Francis Blake discuss the worsening situation at an industrial installation where the boffin’s radical new aircraft engine is being constructed. When the warning comes that the war begins that night, the old friends swing into immediate action…

As the super-bombers rain destruction down on all the world’s cities, Mortimer’s dedicated team prepares his own prototype, the Golden Rocket, for immediate launch, taking off just as Olrik’s bombers appear over the desolate complex. Despite heavy fire, the Rocket easily outdistances the rapacious Imperial forces, leaving ruined homes in its wake as the fleeing Britons fly into a hostile world now brutally controlled by Basam Damdu…

Whilst seeking to join British Middle East resistance forces who have another prototype super-plane, teething troubles and combat damage create tense moments in the fugitives’ flight. When the Rocket is attacked by a flight of jets the test ship’s superior firepower enables it to fight free but only at the cost of more structural deterioration. Failing now, the Rocket goes down in the rocky wilds between Iran and Afghanistan. Parachuting free of the doomed Rocket, Blake, Mortimer and the crew are machine-gunned by pursuing Empire jets and only three men make it to the ground safely…

After days of struggle Blake, Mortimer and the indomitable Jim are cornered by Iranian troops who have joined Olrik’s forces. Sensing disaster, the Britons hide the plans to Mortimer’s super plane but one of the Iranians sees the furtive act. When no one is looking – even his superiors – Lieutenant Ismail hurriedly scoops up the documents but misses one…

Under lock and key and awaiting Olrik’s arrival, the prisoners are accosted by Ismail, who sees an opportunity for personal advancement which the Englishmen turn to their own advantage. Denouncing him to his superiors, Blake instigates a savage fight between Ismail and his Captain. During the brief struggle Jim sacrifices himself, allowing Blake and Mortimer to escape with the recovered plans. Stealing a lorry, the desperate duo drive out into the dark desert night…

Followed by tanks into the mountain passes, the ingenious pair trap their pursuers in a ravine just as hill partisans attack. The Imperial collaborators are wiped out and, after exchanging information with the freedom fighters, the Englishmen take one of the captured vehicles and head to a distant rendezvous with the second Rocket, but lack of fuel forces them to stop at a supply dump where they are quickly discovered.

By setting the dump ablaze the heroes escape again, but in the desert Olrik has arrived and found the sheet of notes left behind by Ismail. The cunning villain is instantly aware of what it means…

Fighting off aerial assaults from Empire jets and streaking for the mountains, Blake and Mortimer abandon their tank and are forced to travel on foot until they reach the meeting point where a British-trained native Sergeant Ahmed Nasir is waiting for them. The loyal Indian served with Blake during the last war and is delighted to see him again, but as the trio make their way to the target site they become aware that Olrik has already found it and captured their last hope…

Only temporarily disheartened, the trio use commando tactics to infiltrate Olrik’s camp, stealing not the heavily guarded prototype but the villainous Colonel’s own Red-Wing super-jet. Back on course to the British resistance forces, the seemingly-cursed trio are promptly shot down by friendly fire: rebels perceiving the stolen plane as just another enemy target…

Surviving this crash too, the trio are ferried in relative safety by the apologetic tribesmen to the enemy-occupied town of Turbat, but whilst there a spy of the Empire-appointed Wazir recognises Blake and Mortimer. When Nasir realises they are in trouble he dashes to the rescue but is too late to prevent Mortimer from being drugged.

Sending the loyal Sergeant on ahead Blake tries frantically to revive his comrade, even as Imperial troopers rapidly mount the stairs to their exposed upper room…

To Be Continued…

Gripping and fantastic in the best tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of True Brit grit and determination, always delivering grand old-fashioned Blood and Thunder thrills and spills in timeless fashion and with staggering visual verve and dash. Despite the high body count and dated milieu, any kid able to suspend modern mores and cultural disbelief (call it alternate earth history if you want) will experience the adventure of their lives… and so will their children.

This Cinebook edition also includes a tantalising preview of the next volume as well as stand alone adventure The Yellow “M”, plus a biography feature which offers a chronological publication chart and publishing order of the Cinebook release dates.

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard S.A.) 1984 by E.P. Jacobs. All rights reserved. English translation © 2012 Cinebook Ltd.

Greek Mythology for Beginners


By Joe Lee (For Beginners Books)
ISBN: 978-1-934389-83-6

The heroic tales and legends of the Hellenic Golden Age have for centuries formed an integral part of educational development and the cultural and philosophical – if no longer spiritual – legacy of these stories permeates every aspect of modern society. What we don’t perhaps fully grasp, though, is how this wealth of thought and fable gripped the souls of the ancient world’s paramount aggregation of deep thinkers.

They’re just stories to you and me, but to the world-changing likes of Aristotle, Archimedes, Anaximander Epicurus, Euclid, Diogenes, Plato, Pythagoras, Sophocles, Socrates and the rest – plus those uncounted millions of ordinary citizens of that loose-knit region linked by only geography, language and of course religion – they were as real and profound as the Koran or Bible today.

All theocratic stories are devised to explain away unsolved questions and unknowable mysteries. The liturgical lessons précised here in such engaging prose style and with such effective cartooning were one disparate people’s attempt to rationalise the universe they inhabited.

The For Beginners series of books are heavily illustrated text primers: accessible graphic non-fiction foundation courses in a vast variety of subjects from art to philosophy, politics to history and more, all tackled in a humorous yet readily respectful manner. This particular volume is compiled by Joe Lee, author, cartoonist and historian with degrees from IndianaUniversity (Medieval History) and Ringling Brothers, Barnum & Bailey’s ClownCollege…

Following an Introduction describing our debt to the Ancient world, this fun and fascinating invitation to the meat of the myths commences with a catalogue of leading participants and the intriguing creation myths of the Hellenes in Part 1: The Gods Themselves, from Chaos to Christmas – a sort of chronological introduction to the void from which everything sprang.

An explanation of Chaos is followed in close order by the potted histories of Ouranos and Gaea, the original Eros, The Titans, the Children of Heaven and Earth and The Twelve Olympians – each given their own biography and modus operandi.

This extensive listing of the beings and creatures Greeks prayed to and feared is complemented by The Cavalcade of Other Deities in which we learn of the Other (minor) Gods, such as The Muses, The Fates, The Graces, Dionysus, Demeter, Pan, Adonis, Aeolus, Antaeus, Asclepius, Ate, Attis, Boreas, Charon, Chiron, Eos, Eris, The Gorgons, Harmony, The Harpies, Helios, The Horae, Hypnos, Phantasos, Iris, Nemesis, Nike, Pegasus, The Pleiades, Priapus, Proteus, Selene, Silenus, Thanatos, Tyche and Zephrus.

If you battled your way through that odd yet oddly familiar list you might now have some inkling just how much our world is still informed and coloured by theirs…

There are even more surprises when we learn of The Nonhumans: Centaurs, Dryads, Naiads, Nereids, Nymphs, Oceanids, Oreads, Satyrs, Sileni, Sirens and of course that lethally querulous Egyptian immigrant The Sphinx…

Part II: the Stories that Inform deals with many of the most famous episodes, divided into logical categories for easier assimilation.

The Allegories covers the educationally enriching salutary histories of Pandora, Eros (the second) and Psyche, Orpheus and Eurydice, Pygmalion and Galatea, Narcissus and Echo, tragic Daphne, Persephone, Phaeton, donkey-eared Midas, Atalanta, and the brilliant craftsmen Daedalus and Icarus – all episodes redolent with warnings and punishments we simultaneously find apt and arbitrary.

Overweening Moral: Gods are unpredictable and destiny inescapable…

Next come the assorted stirring sagas of The Heroes. Mined voraciously by all modern media, the convoluted histories of Perseus, Bellerophon, Theseus, Jason, Oedipus and Heracles (with a complete rundown on those fabled Twelve Labours from slaying the Nemean Lion to stealing the Golden Apples of the Hesperides), these stories are still beloved and retold: just check out the next Percy Jackson film (…Sea of Monsters) or the burgeoning sub-genre spawned by the remade Clash of the Titans.

And just so’s you know: the Kraken was a Norse, not Hellenic, sea-terror…

This section concludes with an extensive yet abbreviated tour of The Epics of Homer. The Iliad and The Odyssey are a bedrock source for much contemporary prose, poetry and entertainment and you are the poorer if you have not read one of the many excellent translations of these epics…

This engaging appreciation ends with Part III: A Funny Thing Happened on the Way to the Modern World as the incomprehensible influence of Greek thought and spirituality is traced through the rise and fall of Rome, suppressed by Christianity and taken up, shorn of theocratic force and impetus but charged with logical aesthetics by the artists and wise men of The Renaissance.

Thereafter the influence is seen in Neo-Classicism, the philosophical soul-searching of Nietzsche and intellectual probing of Freud (who coined such common if rather inappropriate modern terms as “Oedipus Complex” and “Narcissism”).

Fans should be on particularly solid and familiar ground for the last essay as Popular Culture examines Gods and Monsters in ‘Books’, ‘Comics’ and ‘Movies’ before the author wraps things up in his heartfelt and enticing ‘Conclusion’.

Short, sweet, clever and captivating, this is a delicious entrée into the pervasive, fantastic world of Greek myth and the subtler subtext of our times, and would well suit older kids (who have at least seen cartoon representations of naked men and women before) with an interest in grand stories and amazing adventures…
Text and illustrations © 2013 Joe Lee. All rights reserved.

Usagi Yojimbo Book 4: The Dragon Bellow Conspiracy


By Stan Sakai (Fantagraphics)
ISBN: 978-1-56097-063-7

Usagi Yojimbo (literally “rabbit bodyguard”) premiered as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper before indomitably carving his own unique path to graphic glory.

Sakai was born in 1953 in Kyoto, Japan before the family moved to Hawaii two years later. After graduating the University of Hawaii, with a BA in Fine Arts, he pursued further studies at Pasadena’s Art Center College of Design in California and started in comics as a letterer, most famously for the inimitable Groo the Wanderer.

Eventually the cartoonist within resurfaced: blending his storytelling drive with a love of Japanese history and legend and hearty interest in the filmic works of Akira Kurosawa and his peers, into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The intoxicating period epic is set in a world of sentient animals (with a few unobtrusive human characters scattered about) but scrupulously mirrors the Edo Period of Feudal Japan – the early 17th century by our reckoning, simultaneously sampling classic contemporary cultural icons from sources as varied as Lone Wolf and Cub, Zatoichi and even Godzilla, whilst specifically recounting the life of Miyamoto Usagi, a peripatetic masterless Samurai, eking out an honourable living as a Yojimbo (bodyguard-for-hire).

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – brave, noble, sentimental, gentle, artistic, empathetic, long-suffering, conscientious and devoted to the tenets of Bushido, the heroic everyman bunny simply cannot turn down any request for help or ignore the slightest evidence of injustice…

This fabulous fourth black and white blockbuster gathers tales which originally appeared in Fantagraphics’ Usagi Yojimbo volume 1, #13-18 from 1988-1991, and temporarily sacrifices short stories and vignettes for another grand multi-chapter saga of blood and steel and cloak and dagger.

The drama begins after an illuminating Introduction from the legendary multi-media imagineer Alejandro Jodorowsky before the epic and slowly-brewing Dragon Bellows Conspiracy flares into fulgent fury in a grandiose epic where weather and environment are as much major players as the wide cast of regulars brought together by fate and a brewing tempest…

In recent days young Lord Noriyuki – new and still politically insecure leader of the prestigious Geishu Clan – had been targeted by various schemes to destabilise his position, and in ‘The Clouds Gather’ his devoted bodyguard Tomoe Ame is despatched to make diplomatic overtures and undertake covert inquiries at the castle of neighbouring Lord Tamakuro, an elder noble of undisclosed loyalties.

What she finds is an abomination: Tamakuro is stockpiling Teppo – forbidden western matchlock muskets and black powder weapons…

When she is discovered, her loyal entourage sacrifice themselves, allowing Tomoe time to escape and alert Noriyuki, but in her pell-mell flight she is relentlessly pursued…

Elsewhere, blind outlaw swords-pig Zato-Ino is still searching for peace and finding nothing but mercenaries and thugs hungry for the price on his head, with fate inevitably drawing him closer to a clash with money-mad bounty-hunter Gennosuké.

As the rains begin to fall, a wandering long-eared Ronin is forced off the road by a party of Samurai dragging the captured Tomoe towards the fortress of Lord Tamakuro…

The players begin to converge in ‘The Winds Howl’ when sinister imperial plotter Lord Hebi despatches Neko ninja chief Shingen to take command of an operation already underway in Tamakuro’s lands.

That paranoid rebel is keenly aware of official eyes upon him. Hurrying after Tomoe, Usagi wanders into a village laid waste by Tamakuro’s forces and finds himself blamed by Shingen for the slaughter of the inhabitants – every one an undercover Neko…

Barely surviving a savage protracted duel with the ninja chief, the weary Yojimbo at last reaches the gates of Tamakuro’s citadel in ‘Downpour’ and defeats many of the rebel warlord’s warriors to win an officer’s post in his new, musket-equipped army.

Even as, in the sodden lands beyond the gates, Gen closes in on Ino, within the fortress Usagi rashly breaks the brutally abused Tomoe free and the pair flee into the tumultuous night with hordes of troops hard on their heels.

At least that’s what the pursuing soldiers believe. In truth the Ronin has fled alone to draw the rebels away and warn Lord Noriyuki, but his rash ride brings him crashing right into another clash with the vengeance-crazed Shingen…

Awakening from horrific nightmares to ‘Thunder and Lightning’, Usagi realises that the ninja has been ministering to the rabbit’s many wounds. Shingen has realised the truth and now wants to work together to destroy Tamakuro and to that end has marshalled more Neko to attack the fortress.

Tamakuro, meanwhile, is restless. His plans have come undone and he has just learned that the diabolical Tomoe is hiding somewhere in his house, waiting for the right moment to strike…

As Usagi and the ninjas move on the castle, the Ronin finds an old friend on the road. Spot is a Tokagé lizard (ubiquitous, omnivorous reptiles that populate this world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem) and was once his faithful companion in his wanderings.

However the pet long ago switched his devotion to Blind Ino. If Spot is here, the blood-spilling porcine brigand – whose incredible olfactory sense more than compensates for his useless eyes – cannot be far away…

He isn’t – but Usagi finds him engaged in a furious fight to the death with Gennosuké under skies ablaze with electric fire and shattered by booming clamour…

Grimly determined, the rabbit convinces both of them to join his band in an assault on the castle in ‘The Heart of the Storm’ even as many miles distant a Neko ninja infiltrates Noriyuki’s private chambers with a message from Usagi.

Her deed done, she vanishes, leaving the Boy Lord to rouse the families loyal to the Shogun. It is not the last time we shall see the beautiful, deadly sister of Shingen…

By the time dawn breaks, however, it is all over and the ferocious bloodletting has ended with the deaths of many comrades and valiant souls as well as the explosive destruction of all Tamakuro’s dreams…

With the grand design concluded, the Dragon Bellows Conspiracy wraps up with two gentler episodes as, in ‘Storm Clouds Part’, Noriyuki formally offers the wandering Yojimbo the friendship of the Geishu Clan, whilst rough-handed Gen resumes his far more fraternal rivalry with Usagi.

Then ‘The Fate of the Blind Swordspig’ reveals one secret the bounty hunter refused to share with even his greatest friend as, far away, another major player is plagued with a tantalising, impossible choice…

Despite changing publishers a few times, Usagi Yojimbo has been in continuous publication since 1987, resulting in dozens of graphic novel collections and books to date. He has guest-starred in many other series and even nearly made it into his own TV show – there’s still time yet, and fashions can revive as quickly as they die out…

As well as generating a horde of high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a cartoon masterpiece of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories and comics.
Text and illustrations © 1988, 1989, 1990, 1991 Stan Sakai. Usagi Yojimbo is ® Stan Sakai. Book editions © 1990, 1991, 1998 Fantagraphics Books. All rights reserved.

Sleaze Castle – the Directors Cut Part #0


By Dave McKinnon & Terry Wiley with various (Markosia)
ISBN: 978-1-905692-93-4

I’m old, me. I’ve been around for a bit and met a few folks. So, as occurs when I’m reviewing something by people I’ve gone drinking with, I feel compelled to admit to potential conflicts of interest such as here.

The Society of Strip Illustrators/Comics Creators Guild used to meet on the last Thursday of every month in London. There old lags and aspiring talents rubbed scruffy, grimy, dandruffed – occasionally scrofulous – shoulders, talking comics old and new whilst showing off what we were up to.

Always a fun, laid-back evening, those times when the laconic Terry Wiley would turn up from points North with copies of the latest self-published issue of Tales From Sleaze Castle were especially un-memorable – a combination of subsidised booze and the fact that most folks immediately buried their heads in the mesmerising, fundamentally British, trans-dimensional, time-busting kitchen sink comedy/drama/nostalgic fantasy buddy-movie of a comic and lost all power of speech until they’d finished.

It’s just that good – probably the very best home-grown comic saga you’ve never read – and it also holds strong claim to probably the very best and most appalling literary puns in all sequential narrative.

Scripted by the equally demi-mythical Dave McKinnon, the epic adventure is pretty straightforward but also nearly indescribable. The story unfolds in a progression of mini-chapters and vignettes which act as diary and six-month countdown to an inescapable, predestined event…

After a rather bemused Foreword from author McKinnon, this latest edition of the monochrome masterpiece of wacky understatement starts with ‘Another Earth, Another Dimension, Another Reason to Go Shopping’ and a brace of ‘Prologues’ in which we meet incomprehensibly ancient Pandadomino Quartile, puissant albino Empress of another Realm of Reality and undisputed dominant resident of the incredible, infinite domicile dubbed Sleaze Castle.

Also brought to our attention are the thoroughly grounded though no less implausible Dribble family of Earth; mother Poppy, younger daughter Petra and her older sister Jocasta, befuddled student and co-star of our show…

As post-grad Jo returns to college in the Northern wilds of England and her ongoing M.A. in Televisual Studies, in London the Queen (not ours, the other, alien one) goes shopping. It is ‘Sep. ’86: Castaway’ and there’s about to be a small hitch…

The time/space door malfunctions and Pandadomino is stranded here. Establishing shaky communications with home she is assured that things will be fixed but it will take six months to retrieve her. Moreover the portal will appear in another location…

An incoming call then gives further details and instructions.

It’s from herself who has literally just returned to SleazeCastle and she has some advice for her younger, stranded self. It’s quite bizarre, paradoxical and tediously specific instructions on what to do for the next 178 days so she’d better get a pencil…

Jocasta Dribble is on ‘Autopilot   11:23’ as she makes her way from the railway station to her room in the Ethel Merman Hall of Residence at the University of Novocastria.

As usual the trip is fraught with woolgathering and petty weirdnesses but eventually she slumps onto her term-time bed and makes the acquaintance of her new neighbour.

The oddly naive girl with the shock of black hair, exotic face and too much eye makeup is from Thailand.

Sandra “call me Panda” Castle has absolutely no idea about living in England so Jo takes her under her maternal wing, blithely oblivious that her new friend is an extraterrestrial immigrant, used to commanding vast armies and geniuses of various species, cunningly disguised with dyes and contact lenses. Moreover the strange stranger has used all her wiles to cheat her way into the room next door which will, some months’ distant, very briefly become an inter-dimensional gateway before snapping shut forever…

And thus begins the gentle and seductively enchanting story of the relationship between two of the most well-realised women in comics. As geeky outsider Jo at last blossoms into a proper grown-up – she even finds a boyfriend, more than a decade after her precocious schoolgirl sister Petra – her instruction of the oddly sophisticated “Thai” into British civilisation and college life is simultaneously heart-warming, painful, hilarious, poignant and irresistibly addictive to watch.

It’s also deliciously inclusive and expansive: packed with what 21st century consumers now call “Easter Eggs”. These hidden nuggets of in-jokes, wry observations and oblique cultural and comics references are witty and funny enough in their own right, but if you were in any way part of the comics scene in the late 1980s they are also an instant key into golden times past, packed with outrageous guest-appearances by many of the upcoming stars and characters of the British cartooning and small press movement.

(Whilst the absolutely riveting scenes of Jo and Panda trying out both Novocastria’s Women Cartoonist Society and all-male Komik Klub are timeless slices of shtick to you lot, they were a solid reminder of times past and people I still owe a Christmas card…)

Panda spends her first Christmas ever with the Dribbles and their ferociously Italian extended family but, as the days are counting down, the displaced millennia-old queen is beginning to wonder what will happen once she leaves…

Astoundingly there are people and places and things and people and one person in particularly who is apparently unique and irreplaceable even in the unending pan-cosmic Reality she owns. There’s this friend she’s really can’t bear to lose…

Beautifully scripted, alluringly paced and exquisitely rendered, this book would be paralysingly evocative for any Brit who went to college between 1975 and 1990, but what makes it all so astonishingly good is the fact that this delightful melange of all the things that contributed to our unique culture are effortlessly squooshed together as mere background in an captivating tale of two outsiders finding friendship through adversity and by perpetually lying to each other…

There have been comparisons to Los Bros Hernandez’ Love and Rockets but they’re superficial and unfair to both. I will say though that both are uniquely the product of their own time and regional geography…

This collection also includes a cover gallery and pin-ups as well as the additional plus of ‘And Finally… Three Lost Tales’ which features an aspect of the business I really miss.

A few of the self-publishing community cameoed in the Women Cartoonist Society and elsewhere – in a spirit of communal tit-for-tat – collaborated on side-bar stories featuring Panda, Jo and the rest during the comic’s initial run and with commentary from McKinnon are re-presented here, so even after the cliffhanger story-pause you can still have a laugh with ‘The Rules of the Game part I’ by Lee Kennedy, ‘The Rules of the Game part II’ by Lee Brimmicombe-Wood and what I’ll call ‘An Idea in a Book is Worth Two in the Head’ by Jeremy Dennis. You’ll need to buy this book to realise why…

This a book by lovers of comics for lovers of comics and now that I’ve read this brand-new edition with its remastered pages and fresh snippets of original  material I’m going to re-read the next three volumes in the Gratuitous Bunny Editions I bought years ago. Unless you have your own temporal retrieval system you’ll just have to wait for the next volume…
SleazeCastle is ™ & © 1992, 2012 Dave McKinnon & Terry Wiley. This edition ™ & © Dave McKinnon, Terry Wiley and Markosia Enterprises, Ltd. All rights reserved. Three Lost Tales © 1996, 2012 Lee Brimmicombe-Wood, Lee Kennedy and Jeremy Day
This book is available for download on iPhone, iPad or iPod touch with iBooks and on your computer with iTunes. Books must be read on an iOS device.

Dinocorps


By Andy Briggs, Steve Horvath & Robert Molesworth (Markosia)
ISBN: 978-1-905692-80-4

The giant lizards who dominated earth for millions of years are an inescapable component of our culture and a vibrant part of modern story-telling. From Gertie and Barney to The Lost World or Dinotopia, from Calvin and Hobbes, Dinosaurs for Hire or Devil Dinosaur to The War that Time Forgot, Age of Reptiles and Tyrant, rampaging, roaring reptiles have and always will fascinate and captivate us all.

Here’s a rather cool, kid-friendly tweak on such scaly tales from screenwriter and author Andy Briggs (Judge Dredd, Freddy vs. Jason, Tarzan: the Greystoke Legacy) and Steve Horvath, illustrated in effective anime style by Robert Molesworth (Endangered Weapon B) that takes our long-vanished antecedents into rarely seen high-adventure territory.

Geeky Carl Vega is barely awake in his science class. The poor kid is fourteen and struggling to accept the inevitable changes and developments in his life. High school is getting him down and best buddy Winston just keeps obsessing about girls and parties.

Carl isn’t keen and he’s way behind on his science project but Winston doesn’t care. Being noticed by girls is cool and anyway he’s already handled his school chores. He shows off the geode/fossil thing he found near the old abandoned mine to prove it, and urges Carl to get one too before getting a life and joining him at the party…

Still fuming, Carl bikes out to the spooky old ruin and begins poking about deep inside, nervous despite himself over all those scary stories adults told him just to keep kids out. However, as he plunges through loose boards into a deep shaft, his last thought is that Winston said he found his rock “near” not “in” the mine…

Miraculously alive after his painful fall, Carl discovers an incredible rock-encrusted machine in a large icy cavern and is irresistibly drawn to a lever he can’t stop himself pulling…

With a crackle and a splash the device spews out a giant figure in a military uniform, speaking an utterly alien tongue. It’s a two-legged lizard a bit like a T-Rex, and with the flick of a switch it’s suddenly speaking colloquial English. Worse yet the machine is upchucking more of them …

Soon the decanted creatures have settled and explain that they are a crack military unit from a place called Pangea. It was an idyllic civilisation and perfectly integrated society of many reptile species living in harmony – until that is – a sect of separatist terrorists who called themselves “True-Bloods” detonated a doomsday weapon to wipe out all the inferior species.

As the bewildered boy continues talking with Sergeant Rex, Lieutenant Kayla, Corporal Dirk, Professor Theodore and high-flying pterosaur Buzz they all reach the grim realisation that Pangea is now Earth, the Saurons’ dreaded Extinction Protocol device worked too well and the dinosaur soldiers have slept for thirty million years…

Marooned an eternity away from everything they have ever known, the Dinocorps accept Carl’s offer of help and emerge into a land completely different from their own. Painful memories of the scientific super-civilisation that once conquered space and privation taunt the sad survivors, but they are blithely unaware that they are not the only relics of that lost world.

In another distant cavern, a very similar bunker activates and the last cadre of Sauron supremacists awaken. Cruel, merciless eyes open and consult their monitoring machines. They are not happy with what they learn…

Meanwhile Carl has told Winston everything, but his “all grown-up” pal refuses to believe a word and the friends have a huge fight. The cynic soon changes his mind however when a rampaging platoon of dinosaurs destroy the local Mall. Commander Jarek, Rayok, Kainor Veeble, Icks and Blix have no worries about being inconspicuous or polite…

The Saurons eradicated their entire civilisation because they wouldn’t share the world with different types of their own kind: they’re certainly not going to allow a bunch of mammals to live in it. The huge solar cannon that destroyed Pangea is still in orbit and operational. All they have to do is find the trigger control and they can wipe out this latest infestation of inferior life…

When Carl deduces that it’s in the geode Winston found, the heroes rush over to his house only to find the horrifically wicked flesh-hungry Saurons have also tracked it down. A brutal clash between the time-lost angels and devils then results in the first Dinocorps casualty in 30 million years…

In the aftermath, Jarek and his squad retreat with Winston as their hostage and Rex reveals the device has attuned itself to the terrified kid. Unless they can rescue him from the triumphant terror-lizards the end of the world is only days away…

Saurons are fanatical but not suicidal and immediately head for an ancient back-up bunker prepared before their world died. Unfortunately we mammals are everywhere and the overland journey is fraught with clashes against the puny humans, allowing Winston an opportunity to phone his friend and give the Dinocorps one last chance to intercept them and stop the countdown.

As the solar clock ticks down events continually frustrate Jarek. Even after reaching the location of the shelter the killer lizard is temporarily stymied because the insufferable mammals have built a city over it…

When Carl and his valiant dinosaur defenders hit Las Vegas in their recently restored antediluvian dino-jet the scene is set for one last cataclysmic battle to save everything…

Reading like a spectacular pilot for an edgy Saturday morning cartoon, Dinocorps is fast-paced and action-packed, with acres of drama and tension in the style of both Transformers and Teenage Mutant Ninja Turtles.

Furious fantastic fun for kids of all ages and constructed with sequels in mind, this collection also sports a section of sketches and designs for the dynamic dinosaur defenders…

Dinocorps ™ & © 2012 Andy Briggs, Steve Horvath, Robert Molesworth and Markosia Enterprises, Ltd. All rights reserved.
Dinocorps is also available as an E-book.

Jinx book 2: Little Miss Steps


By J. Torres, Rick Burchett & Terry Austin (Archie Comics)
ISBN: 978-1-936975-42-6 (HC)                    : 978-1-936975-41-9 (PB)

For most of us, when we say comicbooks, thoughts either turn to buff men and women in garish tights hitting each other and lobbing trees or cars about, or stark, nihilistic crime, horror or science fiction sagas aimed at an extremely mature and sophisticated readership of already-confirmed fans.

For American comics these days that is indeed the norm. Over the years though (and throughout the rest of the world still), other forms and genres have continued to wax and wane.

However one US company which has held its ground against the tide over the years – supported by a thriving spin-off television and movie franchise – is the teen-comedy powerhouse that created a genre through the exploits of carrot-topped Archie Andrews and the two girls he could never choose between – Betty Cooper and Veronica Lodge.

As decades passed, other companies largely ignored the fact that girls read comics too and, in their frantic, slavish pursuit of the spandex dollar, lost half their potential audience. Girls simply found other ways to amuse themselves until, in the 1990s, the rise of manga painfully proved to comics publishers what Archie Comics had always known.

Ever since that pivotal moment Editors have attempted to recapture that vast missing market: creating worthy titles and imprints dedicated to material for the teen/young adult audience (since not all boys thrive on a steady diet of cosmic punch-ups and vengeful vigilantes) which had embraced translated manga material, momentous comics epics like Maus and Persepolis or the abundant and prolific prose serials which produced such pop phenomena as Twilight, The Hunger Games and Harry Potter.

Archie thrived by never abandoning its female readership and by constant reinvention of its core characters, seamlessly adapting to the changing world outside its bright, flimsy pages: shamelessly co-opting pop music, youth culture and fashion trends into its infallible mix of slapstick and romance.

Each and every social revolution has been painlessly assimilated into the mix (the company has managed to confront a number of major issues affecting the young in a manner both even-handed and tasteful over the years), and the constant addition of timely characters such as African-American Chuck and his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and a host of others such as spoiled home-wrecker-in-waiting Cheryl Blossom all contributed to a broad and refreshingly broad-minded scenario.

There are non-sensationalised interracial romances, and in 2010 Archie jumped the final hurdle for a family-entertainment medium with the introduction of Kevin Keller, an openly gay young man and a clear-headed advocate capably tackling and dismantling the last major taboo in mainstream kids comics.

Where once cheap, prolific and ubiquitous, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dwindling – niche market. Moreover the improbably beguiling and bombastic genres that originally fed and nurtured comicbooks are increasingly being supplanted by TV, movies and assorted interactive games media.

Happily, old-school prose publishers and the still-fresh graphic novel industry have a different business model and far more sustainable long-term goals, so the magazine makers’ surrender has been turned into a burgeoning victory, as solid and reassuringly sturdy Comics-as-Books increasingly buck the slowly perishing pamphlet/papers trend.

Publishers like Archie…

Jinx: Little Miss Steps is the second outing for a venerable child-star of the company given a stunning makeover and refit courtesy of a multi award-winning creative team. Writer J. Torres (Teen Titans Go!, Degrassi: the Next Generation, Alison Dare, Days Like This, Lola – a Ghost Story and others) and celebrated artists Rick Burchett & Terry Austin are responsible for turning adorable six-year old tomboy Li’l Jinx into a genuine icon of, if not role-model for, modern teenaged girls in a style and manner at once astonishingly accessible and classically captivating.

You might be familiar with the precocious and feisty Li’l Jinx who debuted in Pep Comics #62 (cover-dated July 1962). Created by Joe Edwards, she debuted as the publisher began dropping superheroes such as the Shield and Black Hood to specialise in kid-friendly humour features. Over the next few decades she appeared in her own title, as well as Li’l Jinx Giant Laugh-Out and assorted anthologies such as Pep and Archie Giant Series Magazine.

Like Edwards’ own son, her birthday was on Halloween, and the writer/artist put much of himself into the strip. A boisterous, basically decent, sports-loving, mischievous tyke (in the manner of our Minnie the Minx), when not romping, cavorting and tussling with other kids such as Gigi, Greg, Charley Hawse, Russ, Roz and Mort the Worry Wart, Jinx almost exclusively interacted with her long-suffering dad Hap Holliday. Her mother was seldom seen…

She faded away gradually during the 1980s as teenagers and Turtles supplanted younger characters in Archie’s stable.

She was revived and given a thorough 21st century upgrade for a new serial in Life With Archie (beginning in #7, March 2011) a growing girl just starting high school. She hadn’t lost all her rough edges though…

After a handy ‘Cast of Jinx’ page, this superb sequel – available in both paperback and hardcover editions – opens with the stroppy lass freaking out because she’s going to be late for a meeting with her mother. Jinx has lived with her dad ever since her parents divorced and almost never sees Mery Holliday anymore…

A busy ER nurse, Mery disappoints her daughter again at the last minute so, after fruitlessly reaching out to her already booked and busy friends, the frustrated Jinx settles in to watch an old movie with dear old Dad…

She’s still fuming at Rose Valley High on Monday, and when the gang start talking about baseball tryouts she goes ballistic at the injustice of the fact that girls aren’t allowed to audition. In high school only boys play B-ball. Girls have to play Softball…

Already in trouble with Coach Boone for trying to join the all-male Football squad, Jinx’s day is further spoiled when the sports master pre-emptively warns her not to cause any further disruption. The guys don’t get it: sure, she’s better at sports than any of them, but that’s the rules.

Anyway, her mother was a Softball superstar in her day, so why shouldn’t she be content to be the same?

Later, when her mother again cancels at the last moment Jinx blows her top…

Her female friends don’t really understand either and Dad is baffled when his despondent daughter just seems to give up. It takes a bizarre pep-talk from shallow fashion-plate frenemy Gigi to bring Jinx out of her funk and, after a confrontation with Boone that she could never have predicted, Jinx gets her shot at joining the Baseball squad…

Gigi and Roz are pursuing more traditional roles, joining the committee to organise the Freshman Dance, but their attempts to socialise and civilise Jinx end in bloodshed and embarrassment. There’s even more such in store as the recovering tom-boy becomes increasingly aware that her old sandlot pals Greg and Charley are starting to think of her as something other than the one who beats them at every game and sport…

Gigi of course is delighted: there’s never enough teasing and bitchiness to test her verbal venom and well-manicured claws on…

At the Baseball tryout things go very badly. When Jinx loses it and beats up Charley, she not only falls foul of viperish Principal Vernon, but worse yet, her mother is there to publicly shame her in front of everybody…

Dad is more understanding but knows there are traumas and repercussions still to come. Although the infuriated Jinx refuses to take her mother’s calls she cannot avoid Mery when the entire family is called into Vernon’s office. Afterwards mother and daughter reconcile and make yet another date to spend time together. Later Dad confides that one reason his ex-wife has been constantly postponing seeing Jinx is that Mery has a big announcement she’s afraid to make…

He won’t however tell his irksome, impatient child what it is.

Gigi has some disquieting ideas about what such a personal parent-related revelation might be, but the glamour girl’s attention is focussed on her latest party idea – making the upcoming school soiree a Sadie Hawkins Dance. That, she gleefully explains, is where the usual system is reversed and the girls have to invite the boys…

It’s just one more thing to aggravate and annoy the surly tomboy as both Greg and Charley unsubtly start pestering her to pick one of them. With the lads making complete idiots of themselves Jinx dodges the hot potato by inviting an unsuspecting rank outsider, but still has to cope with the breathtaking bombshell her mother drops when she finally turns up for their family day…

With Greg and Charley in ridiculous macho overdrive Jinx starts to wonder if there’s something wrong with her. After all she’s great at sports, hates girly things like fashion and make-up, loathes dresses and can’t wear anything but sneakers.

Putting all that together with hating boys, and Jinx has to wonder if perhaps she’s gay but really doesn’t know it yet…

Clever, witty and intoxicatingly engaging, Jinx is a superb example of what can be accomplished in comics if you’re prepared to portray modern kids on their terms and address their issues and concerns. Without ever resorting to tired soap opera melodrama or angst-ridden teen clichés, Torres has delivered a believable cast of young friends who aren’t stupid or selfish, but simply finding their own tentative ways to maturity. The art by Burchett and Austin is semi-realistic and shockingly effective.

Compellingly funny, gently heart-warming and deftly understated, this is book that will certainly resonate with kids and parents, offering genuine human interactions rather than manufactured atom-powered fistfights to hold your attention. It especially gives women a solid reason to give comics another try.

As added extras this tome also includes a host of bonus features such as background on Joe Edwards’ classic strip: comparing the teen ‘Jinx’ with ‘Li’l Jinx’, as well as the changing faces of ‘Dad’, ‘Jinx, Charley & Greg’ and ‘Jinx and her Mother’.

For aspiring creators there are also a few secrets shared as ‘The Concept of Mery’, ‘The Concept of Mari’ and ‘Behind the Scenes with Jinx Covers’ provides artistic grist for anybody inspired enough to make their own stories.

Sheer exuberant fun; perfectly crafted and utterly irresistible.
© 2013 Archie Comics Publications, Inc. All rights reserved.