Hal Foster’s Prince Valiant volume 7: 1949-1950


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-645-4

Arguably the most successful comic strip fantasy ever conceived, Prince Valiant in the Days of King Arthur launched as a Sunday page feature on February 13th 1937, a luscious full-colour weekly window onto a perfect realm of perfect adventure and romance.

The strip followed the life and exploits of a refugee boy driven by invaders from his ancestral homeland in Scandinavian Thule who grew up to roam the world and rose to a paramount position amongst the mightiest heroes of fabled Camelot.

Written and drawn by sublime master draftsman and storyteller Harold “Hal” Foster, the epic followed the little princeling through decades of thrilling exploits as he matured into a clean-limbed warrior and eventually family patriarch through a heady sea of wonderment, visiting far-flung lands and siring a dynasty of equally puissant heroes whilst captivating and influencing generations of readers and thousands of creative types in all the arts.

There have been films, animated series and all manner of toys, games and collections based on the strip – one of the few to have lasted from the thunderous 1930s to the present day (over 3900 episodes and counting) – and even in these declining days of the newspaper narrative strip as a viable medium, it still claims over 300 American papers as its home. It has even made it into the very ether with an online edition.

Foster ceaselessly produced the strip, one enchanting page per week until 1971 when, after auditioning such notables as Wally Wood and Gray Morrow, Big Ben Bolt illustrator John Cullen Murphy was chosen to succeed him as illustrator. Foster continued as writer and designer until 1980, after which he retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired (he died a month later on July 2nd) and the strip has since soldiered on under the extremely talented auspices of artists Gary Gianni and latterly Thomas Yeates, with Mark Schultz scripting.

Restored from Foster’s original Printer’s Proofs, this seventh spectacularly luxurious oversized (362 x 264mm) full-colour hardback volume reprints the pages from January 2nd 1949 to 31st December 1950 (#621 to 725 if you’re counting).

What has Gone Before: after an extended sojourn in an incredible New World, Valiant and Aleta have brought their newborn son back to Britain and sought out the warrior’s old comrade Prince Arn to be the child’s Godfather. Val is astounded that the bluff solitary hero is also a husband and currently searching for Godparents for his own newborn son and heir…

Before the Dark Ages delights resume, latest illuminator Thomas Yeates delivers a remarkable introductory essay discussing ‘The Long Shadow of Hal Foster’ and the innumerable artists who owe him a creative debt, after which the never-ending saga picks up with the Princes and their families travelling back to fabled Camelot for a double Christening, presided over by King Arthur himself…

Soon however duty calls again and Valiant, Sir Gawain and hapless, bumbling hedge-wizard Oom Fooyat are dispatched to the wilds of Wales to investigate a nest of vile black magic. Seamlessly blending thrills and grandeur with broad comedy, Foster delivers an enchanting light-hearted romantic romp wherein level-headed Val exposes the macabre happenings at Illwynde Castle and plays matchmaker to more than one of his faithful retinue…

Job done and the fief secure, Gawain and the Prince of Thule return to Camelot, picking up en route a boy with chivalric intentions and the determined courage of a lion. The enigmatic Geoffrey is desperate to win his spurs, but when Valiant introduces the lad to Aleta, the prospective page boy is gripped by a ferocious, life-changing, all consuming crush…

Whilst the well-meaning kid perpetually embarrasses himself in his drive to impress his master’s wife, Arthur despatches Valiant and a small band of knights to Scotland to inspect the wall which keeps the northern savages at bay. Aleta then attempts to keep Geoffrey out of trouble by ordering the puppy to follow and keep her husband safe…

It’s an unlucky decision: as Valiant and his inspection force discover when they see that Hadrian’s Wall has been breached and hundreds of Picts are ravening southward…

Confronted with an impossible situation the Prince again resorts to unconventional tactics and traps the huge barbarian army on the English side whilst sending Geoffrey back to Camelot with a message for Arthur… and to save the hero-struck boy from dying in the unwinnable battle to come…

Breaking all the rules of knighthood for the noblest of reasons, Geoffrey speedily delivers his message and is astounded when Aleta rushes off to join Valiant in Scotland. Again disregarding consequences and probably relinquishing forever his dream of knighthood, the boy follows her northwards…

Their arrival precipitates an unexpected and nigh-miraculous end to the war, but Valiant is close to death. After tending his hurts Aleta decides that she will take her husband back to his Scandinavian homeland, and dispatches the now-exhausted Geoffrey back to Camelot to inform her handmaiden Katwin and nurse Tillicum to obtain a ship and meet her with baby Arn at the village of Newcastle…

Despite dreading the judgement awaiting him at Court, the boy thunders back and, after arranging for his wounded master’s (wonderful wife’s) wishes to be carried out, surrenders himself to his fate…

Of course the King is no fool and a great respecter of honour and courage. He summarily condemns the boy to banishment: for a year and a day Geoffrey must not set foot on English soil…

Mind in a whirl the redoubtable boy is taken to a barge secured by Katwin and sails to Caledonia with the family party to a reunion with Valiant and Aleta…

Soon the group are headed to Thule, bolstered by the bombastic reappearance to boisterous far-larger-than-life Viking Boltar: a Falstaff-like rogue and “honest pirate” not seen since volume 3…

The excitable old rogue ferries the extended family to Val’s cold homeland – with a few unplanned, profitable but dangerous stops along the way – but soon finds himself smitten by the love bug too…

One mystery has been solved, however, as a chance meeting with an old cleric discloses the faithful squire to be actually called Arf, forced from his home when his father Sir Hugo Geoffrey took a new young bride who didn’t want an annoying stepson underfoot. Now she is gone and the boy can return home if he wishes…

Eventually the expanded party reaches the chilly castle of King Aguar and settles in to a long period of snowbound rest and recuperation – until boisterous Jarl Egil makes an inappropriate advance on Aleta and hotheaded Arf dashes to her defence…

Soon the encounter has escalated and Valiant is forced into an utterly unnecessary duel of honour which can only end in pointless tragedy…

Happily the repentant Arf finds a way to satisfy honour all around but the King is plagued by a knotty problem wit cannot solve. Aguar has been seriously considering converting his Norse realm to Christianity, but the many devout missionaries roaming the land are cantankerous idiots all preaching their own particular brand of faith – when not actively fighting each other.

Thus in Spring, he tasks the fully fit Valiant with an embassage to Rome to ask the Pope to send priests and teachers who actually carry the true and official Word of God. Restless and eager Val promptly sets out, accompanied by Arf, the doughty Rufus Regan and new comrade Egil. Their mission coincides with the planting season when Aguar’s men return to their homes to sow the crops for the coming year…

No sooner have they departed however than vassal king Hap-Atla, seething from an old slight delivered to his deceased sire, rebels and besieges Arguar’s castle. With manpower dangerously depleted the situation looks grim until wily Aleta takes control of the situation and scores a devastating victory that contravenes all the rules of manly warfare.

Unseen for three months, Valiant and his companions at last reappear as they land in Rouen to begin the arduous overland trek to the HolyCity. The journey is full of short bursts of violence and outrageous incidents as, since Rome fell to the Vandals, Europe has become a seething mass of lawless principalities.

Most of these improvised kingdoms are run by brigands or worse, all seeking to fill their coffers at any unwary traveller’s expense…

In one unhappy demesne the quartet dethrone a robber baron and nearly end up married to his daughters (young Arf particularly caught the imagination of the decidedly dangerous and ambitious teenager Ollie), whilst in another Val gets hold of an alchemist ruler’s horrific black powder and is almost blown to smithereens.

Eventually however they arrive at the castle of welcoming noble Ruy Foulke and enjoy a pleasant night’s rest – only to awaken and find the place under attack by heinous villain Black Robert and his savagely competent forces…

To Be Continued…

Also included in this striking compendium is an intoxicating glimpse at the author’s virtuosity in ‘“See America First”: Hal Foster’s Union Pacific Paintings’, a series of painted advertising landscapes compiled and discussed by Brian M. Kane.

Rendered in a simply stunning panorama of glowing visual passion and precision, Prince Valiant is a non-stop rollercoaster of boisterous action, exotic adventure and grand romance; blending human-scaled fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Beautiful, captivating and utterly awe-inspiring, the strip is a World Classic of fiction and something no fan can afford to miss. If you have never experienced the intoxicating grandeur of Foster’s magnum opus these magnificent, lavishly substantial deluxe editions are the best way possible to do so and will be your gateway to an eye-opening world of wonder and imagination…

Prince Valiant © 2013 King Features Syndicate. All other content and properties © 2013 their respective creators or holders. All rights reserved.

Win’s Christmas Gift Recommendation: Ideal for anybody who ever strived or dreamed or wished… 10/10 

Child of Tomorrow and Other Stories


By Al Feldstein with Graham Ingels, George Roussos, George Olesen, Max Elkan & Sid Check (Fantagraphics Books)
ISBN: 978-1-60699-659-1

EC Comics began in 1944 when comicbook pioneer Max Gaines sold the superhero properties of his All-American Comics company to half-sister National/DC, retaining only Pictures Stories from the Bible. His plan was to produce a line of Educational Comics with schools and church groups as the major target market.

He augmented his core title with Picture Stories from American History, Picture Stories from Science and Picture Stories from World History but the worthy project was already struggling when he died in a boating accident in 1947.

As detailed in the final comprehensive essay in this superb graphic collection, his son William was dragged into the family business, with much support and encouragement from unsung hero Sol Cohen – who held the company together until the initially unwilling Bill Gaines abandoned his dreams of being a chemistry teacher and transformed the ailing enterprise into Entertaining Comics…

After a few tentative false starts and abortive experiments following industry fashions, Gaines took advantage of his multi-talented associate Al Feldstein, who promptly graduated from creating teen comedies and westerns into becoming Gaines’ editorial supervisor and co-conspirator.

As they began co-plotting the bulk of EC’s stories together, they shifted the emphasis of the ailing company in a bold and impressive change of direction. Their publishing strategy, utilising the most gifted illustrators in the field, was to tell a “New Trend” of stories aimed at older and more discerning readers, not the mythical 8-year old all comicbooks ostensibly targeted.

From 1950 to 1954 EC was the most innovative and influential publisher in America, dominating the genres of crime, horror, war and science fiction and the originator of an entirely new beast: the satirical comicbook…

Feldstein had started life as a comedy cartoonist and after creator/editor Harvey Kurtzman departed in 1956, Al became Mad’s Editor for the next three decades…

This volume of the Fantagraphics EC Library gathers a mind-boggling selection of Feldstein fantasy stories in a lavish monochrome hardcover edition, packed with supplementary interviews, features and dissertations, beginning with the informative ‘Cosmic Destruction With a Twist of Wry’ by lecturer Bill Mason and a gushing Introduction from cartoon superstar Gilbert Hernandez. Oddly enough writer-artist Feldstein was no fan of science fiction but was turned on to the genre by Gaines; an insomniac with a brain that always voraciously sought out the fresh and the new…

Feldstein worked on every genre in EC’s stable, but the short, ironic, iconic science thrillers he produced during that paranoid period of Commies and H-Bombs, Flying Saucer Scares and Red Menaces, irrevocably transformed the genre from Space-babes and Ray-gun adventure into a medium where shock and doom lurked everywhere.

His cynically trenchant outlook and darkly comedic satirical stories made the cosmos a truly dangerous, unforgiving place and kept it such – until the Comics Code Authority and television pacified and diminished the Wild Black Yonder for all future generations…

This superb monochrome hardback sampler of cosmic calamity opens with ‘“Things” from Outer Space!’ (originally presented in Weird Science #12, May/June 1950), wherein a scientist’s comely assistant accidentally uncovers alien infiltrators in the highest echelons of America’s government.

From the same month ‘Am I Man or Machine?’ (Weird Fantasy #13) then taps into Noir sensibilities with a tale of true love and tragic sacrifice when an accident victim falls into the hands of scientists too concerned with mere mechanical advancement, oblivious to sentiment…

Weird Science #13 (July/August 1950) tapped into the nation’s unease by gloriously spoofing the Air Force investigation into alien sightings with ‘The Flying Saucer Invasion’, whilst Feldstein and Gaines started a convention of writing themselves into their stories in Weird Fantasy #14 that same month as their comicbook editorial speculation led to enemy agents causing a ‘Cosmic Ray Bomb Explosion!’

Doomsayers and whistleblowers always played a big part in these tales. In ‘Destruction of the Earth!’ (Weird Science #14, September/October 1950), Washington’s refusal to listen to maverick researcher Fredrick Holman had truly catastrophic repercussions, whilst over in that month’s Weird Fantasy (#15) the Capitol was saved from ‘Martian Infiltration!’ by another, friendlier race of visitors…

‘Panic!’ (Weird Science #15, November/December 1950) played with the fact of Orson Welles’ infamous War of the Worlds radio broadcast, but the tone over in Weird Fantasy #16 was far more sardonic when ‘The Last City’ revealed the logical flaw in New York’s plan to erect an impenetrable, air-tight, H-bomb proof force field over the metropolis…

Sex, love and time-travel merged in Weird Science #5 (January/February 1951) as an ordinary Joe took a mysterious tourist trip into the future and brought back heartbreak in the form of a synthetic, build-her-yourself wife – and trust me, the ending is not one you’ll be expecting – whilst in ‘Child of Tomorrow!’ (Weird Fantasy #17) a lucky survivor of an atomic conflagration discovers at first hand the appalling effects of radiation on human reproduction…

The grim warnings and prognostications continued in ‘Spawn of Venus’ (Weird Science #6, March/April 1951) as an exploratory voyage to our sister world brings back something hungry which cannot be killed, whilst in that month’s Weird Fantasy (#6 – as the frankly whacky numbering systems were at last rationalised) a doomed romance was rekindled by fate after a bold astronaut returned from a ‘Space-Warp!’.

‘It Was the Monster from the Fourth Dimension’ (Weird Science #7, May/June 1951) pitted valiant friends against a creature – or a least a portion of it – from outside our limited perceptions, but Feldstein’s wry, cynically dry humour fully informed the tale of a patriotic hillbilly super-prodigy who naturally offered his gifts and services to the bigwigs in Washington in ‘7 Year Old Genius!’ (Weird Fantasy #7, May/June 1951).

Man versus Monster was an inescapably popular and rousing theme of the times and ‘Seeds of Jupiter!’ (Weird Science #8, July/August 1951) is one of the most visually compelling examples of the type, whilst the accidental time-travel by astronauts in Weird Fantasy #8 imaginatively postulated on ‘The Origin of the Species!’ displays the author’s superb ability to build tension, even if you have already guessed the “shock ending”…

Even whilst scripting and illustrating these stories, the tireless Feldstein was becoming increasingly involved in the editorial and production side of the business.

After The Origin of the Species! he stopped drawing science fiction adventures, but wrote stories for other artists to draw. This final section reprints a few of them by less prolific or well known illustrators – who probably won’t have their own book collections – and kicks off with ‘House, in Time!’ (Weird Science #15, November/December 1950) for horror star Graham Ingels to render

In it a young couple rent a perfect dwelling at a ludicrous price, but are unable to comply with the peculiar landlord’s simple request – to never open the back door…

The multi-talented George Roussos limned the next three, beginning with Weird Fantasy #7 (May/June 1951) wherein astronauts discover another Earth ‘Across the Sun!’ and learn a ghastly secret of human development, after which ‘The Escape!’ (Weird Science #8, July/August 1951) delivers a knockout crime thriller of murder in space and inescapable justice.

That motif of cosmic comeuppance also informs ‘The Slave Ship!’ (Weird Fantasy #8, July/August 1951) as piratical traders in human flesh find out just what that feels after aliens abduct them…

Unsung comic strip stalwart George Olesen (Ozark Ike, The Phantom) illustrated ‘The Slave of Evil!’ (Weird Science #9, September/October 1951) wherein a mechanical man displays more humanity than the humans who constructed him, after which veteran Max Elkan revealed the heartbreaking secret of ‘The Connection!’ (Weird Fantasy #9, September/October 1951) between a heartbroken old inventor and a vivacious young orphan girl.

The forays into the fantastic conclude then with ‘Strategy!’ (Weird Science #14, July/August 1952) illustrated by Sid Check, which reveals the big mistake of brain-stealing aliens who picked the wrong man to probe for Earth’s military secrets…

Also adding to the value of this captivating chronicle is ‘Gut and Glory’: an interview with the creator himself, conducted by Gary Groth, the incisive biography ‘Al Feldstein’ by S.C. Ringgenberg, a general heads-up on the entire EC phenomenon in ‘The Ups and Downs of EC Comics: A Short History’ by author, editor, critic and comics fan Ted White and the comprehensively illuminating ‘Behind the Panels: Creator Biographies’ by Bill Mason, Arthur Lortie and Janice Lee.

The short, sweet but severely limited output of EC has been reprinted ad infinitum in the decades since the company died. These astounding stories and art changed not just comics but also infected the larger world through film and television and via the millions of dedicated devotees still addicted to New Trend tales.

However, this series of collections (Child of Tomorrow is the sixth) highlighting thematic contributions of individual creators has added a new dimension to au fait readers’ enjoyment and offers a solid introduction for those lucky souls encountering the material for the very first time.

I strongly suggest that whether you are an aged EC Fan-Addict or callow contemporary convert, this is a book no comics aficionado can afford to miss…

Child of Tomorrow and Other Stories © 2013 Fantagraphics Books, Inc. All comics stories © 2013 William M. Gaines Agent, Inc., reprinted with permission. All other material © 2013 the respective creators and owners.

Win’s Christmas Gift Recommendation: Wide Eyed Wonderment seasoned with wry wit… 9/10

A Treasury of Murder Set (Famous Players, The Lindbergh Child & The Case of Madeleine Smith)


By Rick Geary (NBM/ComicsLit)
ISBN: 978-1-56163-730-0

Master cartoonist Rick Geary is a unique presence in both comics and true crime literature. His compelling dissections of some of the most infamous and groundbreaking murder mysteries since policing began – as graphic novel reconstructions – never fail to darkly beguile or entertain, and now, with Christmas (always a time of drawn knives and frayed tempers) fast approaching, three of his very best have been re-released in an economical set that will delight fans of the genre and certainly make new converts out of dubious scoffers…

Combining a superlative talent for laconic prose, incisive observation and detailed pictorial extrapolation with his fascination for the darker aspects of human history, Geary’s forensic eye scoured the last hundred years or so for his ongoing Treasury of XXth Century Murder series, and this second volume here re-examined a landmark homicide that changed early Hollywood and led in large part to the punishing self-censorship of the Hays Commission Production Code.

Famous Players: The Mysterious Death of William Desmond Taylor opens in 1911 when the first moving picture studio set up in the sunny orange groves of rural Hollywood. Within a decade the wasteland was a burgeoning boomtown of production companies and back lots, where newly beatified movie stars were earning vast sums of money.

As usual in such situations the new industrial community swiftly accumulated a ubiquitous underbelly, becoming a hotbed of vice, excess and debauchery.

William Desmond Taylor was a man with a clouded past and a huge reputation as a movie director and ladies man. On the morning of Thursday February 2nd, 1922 he was found dead in his palatial home by his valet, thus initiating one of the most celebrated (still unsolved) murder cases in Los Angeles’ extremely chequered history.

Uncovering a background of drugs, sex, booze, celebrity and even false identity, this crime was the template for every tale of “Hollywood Babylon” and, even more than the notorious and tragic Fatty Arbuckle sex scandal, drove the movers and shakers of Tinsel-Town to clean up their act – or at least to keep it fully concealed from the prudish, hypocritical public gaze.

Geary is meticulous and logical as he dissects the crime, examines the suspects – major and minor – and dutifully pursues all the players to their recorded ends. Especially intriguing are snippets of historical minutiae and beautifully rendered maps and plans which bring all the varied locations to life (the author should seriously consider turning this book into a Cluedo special edition) and gives us all a fair crack at solving this glamorous cold case…

 

The first volume in the series was every bit as compelling: a brilliant example of how graphic narrative can be so much more than simple fantasy and entertainment.

The Lindbergh Child: America’s Hero and the Crime of the Century reveals how, after crossing the Atlantic in the monoplane Spirit of St. Louis in May 1927, Charles Lindbergh became the most famous man in the world.

Six years later his son Charles Augustus Lindbergh Jr. was kidnapped from the family home at Hopewell, New Jersey. The boy disappeared on the night of February 29th 1932.

An intense, increasingly hysterical search went on for months as many bogus kidnappers, chancers, grifters and venal intermediaries tried to cash in. The toddler’s decomposed body was eventually discovered in desolate woodlands on Thursday 12th May. The 3-year-old had been dead for months, possibly even killed on the night he was taken…

What followed was one of the most appalling catalogues of police misconduct, legal malfeasance and sordid exploitation (from conmen trying to profit from tragedy) in history as, over the next few years, one suspect was caught, convicted and executed in such slapdash fashion that as late as 1981 and 1986 the conviction was appealed. A large number of individuals have claimed over the decades to actually be the real Lindbergh heir…

 

Before combining his unique talents for laconic prose, incisive observation and detailed cartooning with an obvious passion for the darker side of modern history, Geary had previously exercised his forensic eye in the gripping Treasury of Victorian Murder sequence.

From that series of graphic inquiries the eighth volume The Case of Madeleine Smith focused on the true and scandalous secret affair between Emile L’Anglier, a low-born French clerk and prim, proper and eminently respectable Miss Madeleine Smith, daughter of a wealthy Scottish merchant.

The slow poisoning of the Gallic Romeo led to a notorious trial in the 19th century and the eventual verdict shocked everyone and satisfied nobody….

The author is a unique talent in the comic industry not simply because of his manner of drawing but because of his subject matter and methodology in telling tales. Geary always presents both facts and the theories – both contemporary and modern – with chilling graphic precision, captivating clarity and devastating dry wit, examining criminology’s greatest unsolved mysteries with a force and power that Oliver Stone would envy.

These compelling cases are a perfect example of how graphic narrative can be so much more than simple fantasy entertainment, and all such merrily morbid murder masterpieces should be mandatory reading for every mystery addict and crime collector.

Seductive storytelling, erudite argument and audacious drawing give these tales an irresistible dash and verve which makes for unforgettable reading.

© 2006, 2008, 2009, 2013 Rick Geary. All Rights Reserved.

Lost at Sea


By Brian Lee O’Malley (Oni Press)
ISBN: 978-0-932664-16-4

You’ve no doubt heard that appallingly clichéd phrase “it’s about the journey”?

Well, sometimes it actually is…

Having got that off my capacious chest, I can whole-heartedly recommend this moody, enticingly sensitive and charming not-coming-of-age road-trip argosy by Bryan Lee O’Malley, whose Manga-tinted Scott Pilgrim tales of an adorable boy-idol idle slacker seemed to encapsulate the tone and tenor of the most recent generation to have invented sex and music and growing up confused…

Lost at Sea is a lovely lyrical look at a self-confessed outsider, couched in terms of a quasi-mystical mystery and rendered in an utterly captivating, boldly simple style simultaneously redolent of childhood misgivings and anticipatory tales of horror and imagination.

High School senior Raleigh is a passenger in a car slowly meandering its way back to Vancouver from California. She doesn’t really know Stephanie or the boys Dave and Ian. She only met them because dippy Stephanie never deletes any numbers from her cellphone and pocket-dialled her by coincidental accident just moments after Raleigh missed her train home. She had been enduring an unfortunate visit with her dad and his latest woman near San Francisco…

As the Canadian kids had a car and were heading back north, somehow, although a social misfit and practical stranger, Raleigh ended up travelling homeward with them…

Even though they all go to the same school – Sturton Academy – the kids are not really like her. They weren’t hot-housed or sent to “gifted” classes and they still have their souls…

Raleigh lives with her mum and continually misses her best friend, who she hasn’t seen in four years, six months and 24 days. She also has a secret internet boyfriend in California, (the real reason for visiting Dad and his new lady) and is very confused and lonely after travelling to meet darling Stillman….

She lost her soul in 9th Grade when her mother sold it to Satan in return for being successful, but the girl can’t quite remember why it was put into a cat. Ever since then cats seem to crop up everywhere she goes, even following her, and she can’t tell if she’s crazy or imagining it all…

Naturally, Raleigh is violently allergic to cats…

However when she finally loosens up and tells Stephanie her satanic secret, the boisterous wild child admits to seeing them too and suggests they should catch them and see if they can be made to cough up that stolen soul.

Dave and Ian are game too…

Expressionistic, impressionistic, existential, self-absorbed, vastly compassionate, deeply introspective and phenomenally evocative of that monstrous ball of confusion that is the End of Adolescence, Lost at Sea is a graphic marvel which seems, from my admittedly now-distant perspective, the perfect description of that so-human rite of passage we all endured and mostly survived.

Buy it for your teenagers, read it to rekindle your own memories and cherish it because it’s wonderful…
â„¢ & © 2002, 2003, 2005, 2008 Bryan Lee O’Malley. All Rights Reserved.

Valerian and Laureline book 4: Welcome to Alflolol


By Méziéres & Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-087-0   (Dargaud edition) 2-205-06573-4

Valérian is the most influential science fiction comics series ever drawn – and yes, that includes even Buck Rogers, Flash Gordon, Dan Dare and Judge Dredd.

Although to a large extent those venerable strips defined and later re-defined the medium itself, anybody who has seen a Star Wars movie or that franchise’s overwhelming homages, pastiches and rip-offs has been exposed to doses of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings (which the filmic phenomenon has shamelessly plundered for decades): everything from the character and look of alien races and cultures to the design of the Millennium Falcon and even Leia‘s Slave Girl outfit …

Simply put, more carbon-based life-forms have experienced and marvelled at the uniquely innovative, grungy, lived-in authentic futurism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer.

The groundbreaking series followed a Franco-Belgian mini-boom in fantasy fiction triggered by Jean-ClaudeForest’s 1962 creation Barbarella.

Valérian: Spatio-Temporal Agent launched in the November 9th, 1967 edition of Pilote (#420) and was an instant hit. In 1977 the fervour surrounding Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, combined with Valérian‘s popularity led to the creation of an adult graphic sci-fi blockbuster – Métal Hurlant.

Val̩rian and Laureline (as the series eventually became) is a light-hearted, wildly imaginative time-travelling, space-warping fantasy teeming with wry, satirical, humanist action and political commentary, starring Рin the early days at least Рan affable, capable yet unimaginative by-the-book cop tasked with protecting the official universal chronology by counteracting paradoxes caused by incautious time-travellers.

When Valérian travelled to 11th century France in the initial tale ‘Les Mauvais Rêves (‘Bad Dreams’ and still not translated into English yet), he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to 28th century super-citadel and administrative capital of the Terran Empire, Galaxity.

The indomitable lass subsequently trained as a Spatio-Temporal operative and began accompanying him on all his missions.

Every subsequent Valérian adventure until the 13th was initially serialised weekly until ‘The Rage of Hypsis’ concluded, after which further yarns were solely published as all-new complete graphic novels. The whole spectacular saga resolved and ended in 2010.

Welcome to Alflolol originally ran in Pilote #631-652 (December 1971-May 11th 1972) and follows the Spatio-Temporal agents as they depart from Technorog, a desolate industrial planet whose vast resources are crucial to the running of human civilisation. So vital in fact that Galaxity sends her best agents just to inspect it every now and then…

As the S-T agents carefully negotiate the immense forcefield and asteroid belt that envelope the harsh and ferociously capitalistic factory world, Laureline is repeatedly possessed by an uncanny force. The fit also leads the couple to an immense ship which has foundered between the rocks and energy screen.

Investigating the vessel, which is purposely open to hard vacuum, Laureline again lapses into a glowing coma and eerily drifts towards a family of incredibly powerful yet rustically affable alien primitives sitting on the hull of their ship.

Valerian, closely following behind, prevents a terrible accident to his companion and is warmly greeted by the strangers, who explains that the eldest of the beings is very ill and in her throes has locked minds with his female. If they’re not careful, both could die…

Garrulous, easygoing Argol agrees to let Valerian treat the problem, and his wife Orgal telekinetically transports the Earthlings, her entire family and their pet Gumun back to the S-T astroship in mere moments. Soon Terran technology has saved both the human and alien and Argol settles back to explain what has happened…

The wanderers are naively friendly and immensely long-lived – like all their species – and are just returning to their homeworld Alflolol from an amusing perambulation through space. However since their departure – 4,000 Earth years ago – somebody has moved in…

Despite the Governor of Technorog’s protests, Galaxity law is clear and the Alflololians must be allowed back on their planet.

However the wheedling plutocrat – secure in his job’s importance to the empire – realises he doesn’t have to hand over the keys, just make room for the five meekly polite cosmic gypsies, who simply cannot grasp the concept of business and don’t understand why anybody would put up lots of flimsy, ugly buildings and spoil the hunting……

As Valerian allows the businessmen to walk all over the aliens’ rights, Laureline goes berserk: arguing for Argol’s family and indulging in a little light-hearted sabotage because the gentle giants won’t do it for themselves…

She needn’t bother though: their mere presence and incredible abilities are enough to disrupt the Governor’s precious productivity, especially when they get bored of sterile human accommodations and return to their ancestral ranges…

The real crisis only begins when the rest of the nomadic Alflololians return: one hundred separate ships full of natives protected by law and fully entitled to reclaim their homes.

The humans aren’t leaving, however, and soon the Governor has begun herding the wanderers onto a reservation and demanding they work if they want to eat.

Big mistake…

Socially aware and crusading, this is one of the earliest comics tales to catch the 1970s wave of ecological awareness and still ranks amongst the very best to explore the social iniquities which beset indigenous peoples at a time when most European ex-empires were still divesting themselves of their colonial possessions.

The theme of Capitalism versus Native Culture and the eternal struggle between territorial imperatives, moral rights and holy profit have seldom been dealt with in such an effective, sardonic and hilarious surreal manner. Ending on an outrageous twist, the story has lost none of its wit and punch forty years later.

And of course there’s the usual glorious blend of astounding action, imaginative imagery and fantastic creatures to leaven the morality play with space-operatic fun-filled, visually breathtaking and stunningly ingenious wide-eyed wonderment…

Between 1981 and 1985, Dargaud-Canada and Dargaud-USA published a quartet of these albums in English (with a limited UK imprint from Hodder-Dargaud) under the umbrella title Valerian: Spatiotemporal Agent and this tale was the third release, translated then by L. Mitchell.

Although this modern Cinebook release boasts far better print and colour values and a more fluid translation, total completists might also be interested in tracking down those 20th century releases too…
© Dargaud Paris, 1972 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2012 Cinebook Ltd.

Zombillenium: Volume 1: Gretchen


By Arthur de Pins (NBM)
ISBN: 978-1-56163-734-8

I’m feeling a zeitgeist coming on: seditiously mature and subversively ironic takes on classical movie monster madness presented as horror-comedies in the manner of the Addams Family (or assorted Tim Burton features in the vein of Corpse Bride) to be enjoyed by older kids as well as imaginative grown-ups.

Latest candidate for the swift-swelling category is a superb and deliciously arch Franco-Belgian cross between films like Hotel Transylvania and Igor and such graphic narrative masterpieces as Boneyard, Rip M.D. and especially The Littlest Pirate King which combine pop-cultural archetypes with smart and sassy contemporary insouciance.

Arthur de Pins is a British-born French filmmaker, commercial artist and Bande Dessin̩es creator whose strips Рsuch as the adult comedy Peccadilloes (AKA Cute Sins) and On the Crab Рhave appeared in Fluide Glacial and Max.

Zombill̩nium began serialisation in Spirou #3698 (2009) and has filled three albums to date courtesy of Dupuis Рthe first of which has just been released in English thanks to Canadian publisher NBM.

Rendered in a beguiling animated cartoon style, the saga opens with a morose hitchhiker in a hoodie, having no luck at all getting a ride. Eventually Aton is picked up by a vampire and skeleton who offer to take the dejected 5000-year old mummy back to the unique theme park which employs – and in fact owns – them all…

Zombillenium is a magical entertainment experience celebrating all aspects of horror and the supernatural, where families can enjoy a happy day out rubbing shoulders with werewolves and witches and all manner of bogeymen. Of course, they wouldn’t laugh so much if they knew all those monsters were real…

Bloodsucking Francis  and bony Sirius are still heatedly trying to talk the deceased Egyptian -who walked because he was fed up working the cotton-candy concession for what seemed like eternity – out of thumbing all the way back to Cairo when a moment’s inattention leads to their car mowing down a distracted pedestrian.

The mortal is a goner, and without a moment’s hesitation Park Director Francis Von Bloodt takes a bite and finds his new confectionery seller…

The reasons Aurelian Zahner wasn’t paying attention were many. His wife was cheating on him, and took their child away. He had just tried to rob a bar in broad daylight. His gun had somehow turned into a banana. Worst of all, the odd young British woman with the enigmatic smile had told him to grow up before glowing blue and making everybody in the bar forget him…

Later he saw her at Zombillenium, after the giant werewolf bit him too, saying the place had enough vampires already. Things got a bit hazy after that, what with Francis disagreeing and biting him some more.

Her name was Gretchen and she was a witch and she had finally stopped the wolf and the bat biting him in some bizarre game of tit-for-tat…

With nobody quite sure what kind of monster he now was, Aurelian signed his contract, was given the induction tour by Aton – who considered himself a bit of a joker – and set to work selling the sticky stuff to the oblivious punters…

At least they were oblivious until a little old lady smuggled in her little doggie and triggered a bizarre and barely concealable transformation in the terrified Zahner that took even the most venerable and jaded monsters by surprise…

Despite the incredible power of the Zombie trade union, the only way out of a Zombillenium contract is the True Death, and Francis is actually in the process of terminating Aurelian when a call from the park’s enigmatic owner inexplicably gives the hapless fool another chance…

Slowly Zahner adapts to his new indentured (un)life, with Gretchen – who is “only” an intern at the park – finding time to show him the ropes and bring him up to speed in this most inhospitable working environment. Moreover the conditions are about to get much worse: Zombillenium is one of the least profitable theme-parks in the world and the Board are threatening to make some draconian changes…

For some reason the Zombie shop stewards blame Aurelian and are determined to drive him out. A slim ray of hope lights up the mixed-up monster newbie’s life however, when Gretchen tells him her life-story, reveals what he has become and explains what she is really doing at the Park.

The big boob has no idea what and how much she still hasn’t told him…

Sly, smart, sexy and hilarious, Zombillenium achieves that spectacular trick of marrying slapstick with satire in a manner reminiscent of Asterix and Cerebus the Aardvark, whilst easily treading its own path. This is going to a big breakout comics series and you’ll curse yourself for missing out.

So don’t…
© Dupuis 2010.

Usagi Yojimbo Book 5: Lone Goat and Kid


By Stan Sakai (Fantagraphics Books)
ISBN: 978-1-56097-088-0

The wandering rabbit bodyguard Miyamoto Usagi began as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper before indomitably carving his own unique path to graphic glory.

Creative mastermind Sakai was born in 1953 in Kyoto, Japan before the family moved to Hawaii two years later. After graduating from the University of Hawaii with a BA in Fine Arts, he pursued further studies at Pasadena’s Art Center College of Design in California and started in comics as a letterer, most famously for the inimitable Groo the Wanderer.

Eventually the cartoonist within resurfaced: blending his storytelling drive with a love of Japanese history and legend, and hearty interest in the filmic works of Akira Kurosawa and his peers, into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The addictive period epic is set in a world of sentient animals (with a few unobtrusive human characters scattered about) but scrupulously mirrors the Feudal Edo Period of Japan – (the 17th century by our reckoning), simultaneously referencing classic contemporary cultural icons from sources as varied as Zatoichi and Godzilla, whilst specifically recounting the life of a peripatetic masterless Samurai eking out an honourable living as a Yojimbo (bodyguard-for-hire).

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – brave, noble, sentimental, gentle, artistic, empathetic, long-suffering, conscientious and devoted to the tenets of Bushido, the heroic everyman bunny simply cannot turn down any request for help or ignore the slightest evidence of injustice…

This fantastically funny fifth monochrome masterwork gathers tales from Fantagraphics’ Usagi Yojimbo comicbook volume 1, #19-24 and offers a selection of complete adventures culminating in an unbelievably welcome and long-awaited spoof of Kazuo Koike & Goseki Kojima’s legendary samurai manga Kozure ÅŒkami, best known in the West as Lone Wolf and Cub…

Following a fulsome Introduction from Stan Lee, the restless Ronin takes on a paying gig with very little honour attached in ‘Frost and Fire’. On the recommendation of friend and occasional patron Lord Noriyuki, Usagi contracts with the cold and snobbish Lady Koriko to recover the priceless antique swords – but not the body – of her husband; recently expired in a distant village.

On arrival however Usagi finds a thorny dilemma: fallen and shamed samurai Nagao broke all class stricture and protocol by consorting with a peasant girl. Grief-stricken Atsuko wants to keep his family’s blades as the only reminder of the man she loved and who loved her in return…

This impossible impasse is only broken when Atsuko’s greedy brother intervenes, more concerned with the blades’ monetary value than their sentimental worth…

‘A Kite Story’ is an enchanting agglomeration of connected vignettes divided into four visual epigrams beginning with ‘The Kite Maker’s Tale’ in which master craftsman Tatsusaburo describes his process and motivation in building the largest Odako ever to challenge the clouds…

Next comes disreputable Hatsu who in ‘The Gambler’s Tale’ discloses how a long-eared Ronin exposed his cheating and ruined his business. Now, Yojimbo has returned and the games-man sees a way to pay him back, but fails in his scurrilous scheme due to the warrior’s ingenuity and the giant kite in ‘The Ronin’s Tale’ after which the elegant micro-saga comes full circle with ‘The Kite Maker’s Tale II’…

Although telling short stories here, everything is a fragment of a greater mosaic. Sakai is gradually constructing a massive overarching history and in the 2-part ‘Blood Wings’ the wanderer stumbles upon a man cut to ribbons by a flying killer. He soon discovers a village plagued by Komori ninja – a clan of bats trained in all the deadly tactics of Chi no Tsubasa – killing silently from above on “wings of blood”…

Although Usagi succeeds in helping the desperate villagers he has no way of knowing how the sky killers will affect his future, as the Komori are actually striving to prove themselves worthy replacements for the decimated Neko ninjas who have fallen from the good graces of scheming Lord Hebi since the end of the Dragon Bellows Conspiracy…

In the next tale the Yojimbo meets martial legend General Oyaneko but is distressed to learn the aged warrior is dying of a wasting disease. He’s even more upset when the General attempts to kill him, wanting to earn a clean end in ‘The Way of the Samurai’…

This volume concludes with ‘Lone Goat and Kid’ wherein former imperial official Yagi – who became an assassin after being framed by underlings of Lord Hirone – is tricked into fighting a certain rabbit Ronin who has no idea he is the latest pawn in a Machiavellian scheme to destroy the noble goat and his capable kid Gorogoro…

However, even though Usagi is tricked into fighting the doom-laden duo, the guilty impatience of the plotters soon reveals the true state of affairs…

Despite changing publishers a few times, Usagi Yojimbo has been in continuous publication since 1987, resulting in dozens of graphic novel collections and books to date. The Legendary Lepus has guest-starred in many other series and nearly had his own TV show – there’s still time yet, and fashions can revive as quickly as they die out…

As well as generating a horde of high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, astoundingly visceral, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a cartoon masterpiece of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories and comics.
Text and illustrations © 1989, 1990, 1991, 1992 Stan Sakai. Usagi Yojimbo is ® Stan Sakai. Book editions © 1992, 2005 Fantagraphics Books. All rights reserved.

The Adventures of Blake and Mortimer: The Secret of the Swordfish Part 1 – Ruthless Pursuit


By Edgar P. Jacobs, coloured by Philippe Biermé & Luce Daniels translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-148-8

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the Continental comics industry. Although his output is relatively meagre when compared to some of his contemporaries, the iconic series he worked on formed the basis and backbone of the art-form in Europe, and his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer, created for the first issue of Le Journal de Tintin in 1946, swiftly became a staple of post-war European kids’ life the way Dan Dare would in Britain in the 1950s.

Edgar P. Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but, determined never to work in an office, pursued art and drama following graduation in 1919.

A succession of odd jobs at opera-houses – scene-painting, set decoration, working as an acting and singing extra – supplanted his private performance studies, and in 1929 Jacobs won an award from the Government for classical singing. His proposed career as an opera singer was thwarted by the Great Depression, however, as the arts took a nosedive following the global stock market crash.

Picking up whatever stage work was going, including singing and performing, Jacobs switched to commercial illustration in 1940. Regular employment came from the magazine Bravo; as well as illustrating short stories and novels, he famously took over the syndicated Flash Gordon strip, after the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero and left the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s ‘Stormer Gordon’ lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original “text-block and picture” material to incorporate speech balloons and re-ran the series in Tintin with subsequent releases as a trio of graphic albums in 1974.

I’ve read differing accounts of how Jacobs and Tintin creator Hergé got together – and why they parted ways professionally, if not socially – but as to the whys and wherefores of the split I frankly don’t care. What is known is this: whilst creating the weekly U Ray, one of Jacob’s other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then he was certainly made aware of it soon after.

Jacobs began working on Tintin, colouring the original black and white strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944 he was performing a similar role on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. By now he was also contributing to the illustration as well, on the extended epic The Seven Crystal Balls/Prisoners of the Sun.

Jacob’s love of opera made it into the feature as Hergé (who loathed the stuff) teasingly created the bombastic Bianca Castafiore as a comedy foil and based a number of bit players (such as Jacobini in The Calculus Affair) on his long-suffering assistant.

After the war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a number of other creatives to work for his new venture. Launching publishing house Le Lombard, he also started Le Journal de Tintin, an anthology comic with editions in Belgium, France and Holland edited by Hergé, starring the intrepid boy reporter and a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the comic featured Paul Cuvelier’s ‘Corentin’ and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’. Laudy had been a friend of Jacobs’ since they worked together on Bravo, and the first instalment of the epic thriller serial ‘Le secret de l’Espadon’ starred a bluff, gruff British scientist and an English Military Intelligence officer (closely modelled on Laudy): Professor Philip Mortimer and Captain Francis Blake…

The initial storyline ran from issue #1 (26th September 1946 to 8th September 1949) and cemented Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release; with the concluding part published three years later. These volumes were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964.

In 1984 the story was reformatted and repackaged in English translation as three volumes with additional material (mostly covers from the weekly Tintin added to the story as splash pages) as part of a European push to win some of the lucrative Tintin and Asterix market here, but failed to find an audience and ended after seven volumes. Now happily Cinebook has released the tale – albeit after publishing the later adventures first…

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material, but since the two remained friends for life and Jacob’s continued to produce Blake and Mortimer for the Belgian weekly, I think it’s fair to say that if such was the case it was a pretty minor spat.

I rather suspect that The Secret of the Swordfish was simply taking up more and more of the brilliant, diligent artist’s time and attention…

The U Ray also provided early visual inspiration for Blake, Mortimer and implacable nemesis Colonel Olrik, who bear a more than passing resemblance to the heroic Lord Calder, Norlandian boffin Marduk and viperous villain Dagon from that still lauded masterwork – one also well overdue for translation…

One minor word of warning: by having the overarching enemies of mankind be a secret Asiatic “Yellow Peril” empire of evil, there’s some potential for offence – unless one actually reads the text and finds that the assumed racism is countered throughout by an equal amount of “good” ethnic people and “evil” white folk…

The incredible journey begins with ‘The Incredible Chase’ as a secret army in the Himalayas prepares to launch a global Blitzkrieg on a world only slowly recovering from its second planetary war. The wicked Basam Damdu, Emperor of Tibet, has assembled an arsenal of technological super-weapons and the world’s worst rogues such as the insidious Colonel Olrik in a bid to seize control of the entire Earth.

However a bold British-Asian spy has infiltrated the hidden fortress and surrenders his life to get off a warning message…

In England, physicist and engineer Philip Mortimer and MI5 Captain Francis Blake discuss the worsening situation at an industrial installation where the boffin’s radical new aircraft engine is being constructed. When the warning comes that the war begins that night, the old friends swing into immediate action…

As the super-bombers rain destruction down on all the world’s cities, Mortimer’s dedicated team prepares his own prototype, the Golden Rocket, for immediate launch, taking off just as Olrik’s bombers appear over the desolate complex. Despite heavy fire, the Rocket easily outdistances the rapacious Imperial forces, leaving ruined homes in its wake as the fleeing Britons fly into a hostile world now brutally controlled by Basam Damdu…

Whilst seeking to join British Middle East resistance forces who have another prototype super-plane, teething troubles and combat damage create tense moments in the fugitives’ flight. When the Rocket is attacked by a flight of jets the test ship’s superior firepower enables it to fight free but only at the cost of more structural deterioration. Failing now, the Rocket goes down in the rocky wilds between Iran and Afghanistan. Parachuting free of the doomed Rocket, Blake, Mortimer and the crew are machine-gunned by pursuing Empire jets and only three men make it to the ground safely…

After days of struggle Blake, Mortimer and the indomitable Jim are cornered by Iranian troops who have joined Olrik’s forces. Sensing disaster, the Britons hide the plans to Mortimer’s super plane but one of the Iranians sees the furtive act. When no one is looking – even his superiors – Lieutenant Ismail hurriedly scoops up the documents but misses one…

Under lock and key and awaiting Olrik’s arrival, the prisoners are accosted by Ismail, who sees an opportunity for personal advancement which the Englishmen turn to their own advantage. Denouncing him to his superiors, Blake instigates a savage fight between Ismail and his Captain. During the brief struggle Jim sacrifices himself, allowing Blake and Mortimer to escape with the recovered plans. Stealing a lorry, the desperate duo drive out into the dark desert night…

Followed by tanks into the mountain passes, the ingenious pair trap their pursuers in a ravine just as hill partisans attack. The Imperial collaborators are wiped out and, after exchanging information with the freedom fighters, the Englishmen take one of the captured vehicles and head to a distant rendezvous with the second Rocket, but lack of fuel forces them to stop at a supply dump where they are quickly discovered.

By setting the dump ablaze the heroes escape again, but in the desert Olrik has arrived and found the sheet of notes left behind by Ismail. The cunning villain is instantly aware of what it means…

Fighting off aerial assaults from Empire jets and streaking for the mountains, Blake and Mortimer abandon their tank and are forced to travel on foot until they reach the meeting point where a British-trained native Sergeant Ahmed Nasir is waiting for them. The loyal Indian served with Blake during the last war and is delighted to see him again, but as the trio make their way to the target site they become aware that Olrik has already found it and captured their last hope…

Only temporarily disheartened, the trio use commando tactics to infiltrate Olrik’s camp, stealing not the heavily guarded prototype but the villainous Colonel’s own Red-Wing super-jet. Back on course to the British resistance forces, the seemingly-cursed trio are promptly shot down by friendly fire: rebels perceiving the stolen plane as just another enemy target…

Surviving this crash too, the trio are ferried in relative safety by the apologetic tribesmen to the enemy-occupied town of Turbat, but whilst there a spy of the Empire-appointed Wazir recognises Blake and Mortimer. When Nasir realises they are in trouble he dashes to the rescue but is too late to prevent Mortimer from being drugged.

Sending the loyal Sergeant on ahead Blake tries frantically to revive his comrade, even as Imperial troopers rapidly mount the stairs to their exposed upper room…

To Be Continued…

Gripping and fantastic in the best tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of True Brit grit and determination, always delivering grand old-fashioned Blood and Thunder thrills and spills in timeless fashion and with staggering visual verve and dash. Despite the high body count and dated milieu, any kid able to suspend modern mores and cultural disbelief (call it alternate earth history if you want) will experience the adventure of their lives… and so will their children.

This Cinebook edition also includes a tantalising preview of the next volume as well as stand alone adventure The Yellow “M”, plus a biography feature which offers a chronological publication chart and publishing order of the Cinebook release dates.

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard S.A.) 1984 by E.P. Jacobs. All rights reserved. English translation © 2012 Cinebook Ltd.

Greek Mythology for Beginners


By Joe Lee (For Beginners Books)
ISBN: 978-1-934389-83-6

The heroic tales and legends of the Hellenic Golden Age have for centuries formed an integral part of educational development and the cultural and philosophical – if no longer spiritual – legacy of these stories permeates every aspect of modern society. What we don’t perhaps fully grasp, though, is how this wealth of thought and fable gripped the souls of the ancient world’s paramount aggregation of deep thinkers.

They’re just stories to you and me, but to the world-changing likes of Aristotle, Archimedes, Anaximander Epicurus, Euclid, Diogenes, Plato, Pythagoras, Sophocles, Socrates and the rest – plus those uncounted millions of ordinary citizens of that loose-knit region linked by only geography, language and of course religion – they were as real and profound as the Koran or Bible today.

All theocratic stories are devised to explain away unsolved questions and unknowable mysteries. The liturgical lessons précised here in such engaging prose style and with such effective cartooning were one disparate people’s attempt to rationalise the universe they inhabited.

The For Beginners series of books are heavily illustrated text primers: accessible graphic non-fiction foundation courses in a vast variety of subjects from art to philosophy, politics to history and more, all tackled in a humorous yet readily respectful manner. This particular volume is compiled by Joe Lee, author, cartoonist and historian with degrees from IndianaUniversity (Medieval History) and Ringling Brothers, Barnum & Bailey’s ClownCollege…

Following an Introduction describing our debt to the Ancient world, this fun and fascinating invitation to the meat of the myths commences with a catalogue of leading participants and the intriguing creation myths of the Hellenes in Part 1: The Gods Themselves, from Chaos to Christmas – a sort of chronological introduction to the void from which everything sprang.

An explanation of Chaos is followed in close order by the potted histories of Ouranos and Gaea, the original Eros, The Titans, the Children of Heaven and Earth and The Twelve Olympians – each given their own biography and modus operandi.

This extensive listing of the beings and creatures Greeks prayed to and feared is complemented by The Cavalcade of Other Deities in which we learn of the Other (minor) Gods, such as The Muses, The Fates, The Graces, Dionysus, Demeter, Pan, Adonis, Aeolus, Antaeus, Asclepius, Ate, Attis, Boreas, Charon, Chiron, Eos, Eris, The Gorgons, Harmony, The Harpies, Helios, The Horae, Hypnos, Phantasos, Iris, Nemesis, Nike, Pegasus, The Pleiades, Priapus, Proteus, Selene, Silenus, Thanatos, Tyche and Zephrus.

If you battled your way through that odd yet oddly familiar list you might now have some inkling just how much our world is still informed and coloured by theirs…

There are even more surprises when we learn of The Nonhumans: Centaurs, Dryads, Naiads, Nereids, Nymphs, Oceanids, Oreads, Satyrs, Sileni, Sirens and of course that lethally querulous Egyptian immigrant The Sphinx…

Part II: the Stories that Inform deals with many of the most famous episodes, divided into logical categories for easier assimilation.

The Allegories covers the educationally enriching salutary histories of Pandora, Eros (the second) and Psyche, Orpheus and Eurydice, Pygmalion and Galatea, Narcissus and Echo, tragic Daphne, Persephone, Phaeton, donkey-eared Midas, Atalanta, and the brilliant craftsmen Daedalus and Icarus – all episodes redolent with warnings and punishments we simultaneously find apt and arbitrary.

Overweening Moral: Gods are unpredictable and destiny inescapable…

Next come the assorted stirring sagas of The Heroes. Mined voraciously by all modern media, the convoluted histories of Perseus, Bellerophon, Theseus, Jason, Oedipus and Heracles (with a complete rundown on those fabled Twelve Labours from slaying the Nemean Lion to stealing the Golden Apples of the Hesperides), these stories are still beloved and retold: just check out the next Percy Jackson film (…Sea of Monsters) or the burgeoning sub-genre spawned by the remade Clash of the Titans.

And just so’s you know: the Kraken was a Norse, not Hellenic, sea-terror…

This section concludes with an extensive yet abbreviated tour of The Epics of Homer. The Iliad and The Odyssey are a bedrock source for much contemporary prose, poetry and entertainment and you are the poorer if you have not read one of the many excellent translations of these epics…

This engaging appreciation ends with Part III: A Funny Thing Happened on the Way to the Modern World as the incomprehensible influence of Greek thought and spirituality is traced through the rise and fall of Rome, suppressed by Christianity and taken up, shorn of theocratic force and impetus but charged with logical aesthetics by the artists and wise men of The Renaissance.

Thereafter the influence is seen in Neo-Classicism, the philosophical soul-searching of Nietzsche and intellectual probing of Freud (who coined such common if rather inappropriate modern terms as “Oedipus Complex” and “Narcissism”).

Fans should be on particularly solid and familiar ground for the last essay as Popular Culture examines Gods and Monsters in ‘Books’, ‘Comics’ and ‘Movies’ before the author wraps things up in his heartfelt and enticing ‘Conclusion’.

Short, sweet, clever and captivating, this is a delicious entrée into the pervasive, fantastic world of Greek myth and the subtler subtext of our times, and would well suit older kids (who have at least seen cartoon representations of naked men and women before) with an interest in grand stories and amazing adventures…
Text and illustrations © 2013 Joe Lee. All rights reserved.

Usagi Yojimbo Book 4: The Dragon Bellow Conspiracy


By Stan Sakai (Fantagraphics)
ISBN: 978-1-56097-063-7

Usagi Yojimbo (literally “rabbit bodyguard”) premiered as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper before indomitably carving his own unique path to graphic glory.

Sakai was born in 1953 in Kyoto, Japan before the family moved to Hawaii two years later. After graduating the University of Hawaii, with a BA in Fine Arts, he pursued further studies at Pasadena’s Art Center College of Design in California and started in comics as a letterer, most famously for the inimitable Groo the Wanderer.

Eventually the cartoonist within resurfaced: blending his storytelling drive with a love of Japanese history and legend and hearty interest in the filmic works of Akira Kurosawa and his peers, into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The intoxicating period epic is set in a world of sentient animals (with a few unobtrusive human characters scattered about) but scrupulously mirrors the Edo Period of Feudal Japan – the early 17th century by our reckoning, simultaneously sampling classic contemporary cultural icons from sources as varied as Lone Wolf and Cub, Zatoichi and even Godzilla, whilst specifically recounting the life of Miyamoto Usagi, a peripatetic masterless Samurai, eking out an honourable living as a Yojimbo (bodyguard-for-hire).

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – brave, noble, sentimental, gentle, artistic, empathetic, long-suffering, conscientious and devoted to the tenets of Bushido, the heroic everyman bunny simply cannot turn down any request for help or ignore the slightest evidence of injustice…

This fabulous fourth black and white blockbuster gathers tales which originally appeared in Fantagraphics’ Usagi Yojimbo volume 1, #13-18 from 1988-1991, and temporarily sacrifices short stories and vignettes for another grand multi-chapter saga of blood and steel and cloak and dagger.

The drama begins after an illuminating Introduction from the legendary multi-media imagineer Alejandro Jodorowsky before the epic and slowly-brewing Dragon Bellows Conspiracy flares into fulgent fury in a grandiose epic where weather and environment are as much major players as the wide cast of regulars brought together by fate and a brewing tempest…

In recent days young Lord Noriyuki – new and still politically insecure leader of the prestigious Geishu Clan – had been targeted by various schemes to destabilise his position, and in ‘The Clouds Gather’ his devoted bodyguard Tomoe Ame is despatched to make diplomatic overtures and undertake covert inquiries at the castle of neighbouring Lord Tamakuro, an elder noble of undisclosed loyalties.

What she finds is an abomination: Tamakuro is stockpiling Teppo – forbidden western matchlock muskets and black powder weapons…

When she is discovered, her loyal entourage sacrifice themselves, allowing Tomoe time to escape and alert Noriyuki, but in her pell-mell flight she is relentlessly pursued…

Elsewhere, blind outlaw swords-pig Zato-Ino is still searching for peace and finding nothing but mercenaries and thugs hungry for the price on his head, with fate inevitably drawing him closer to a clash with money-mad bounty-hunter Gennosuké.

As the rains begin to fall, a wandering long-eared Ronin is forced off the road by a party of Samurai dragging the captured Tomoe towards the fortress of Lord Tamakuro…

The players begin to converge in ‘The Winds Howl’ when sinister imperial plotter Lord Hebi despatches Neko ninja chief Shingen to take command of an operation already underway in Tamakuro’s lands.

That paranoid rebel is keenly aware of official eyes upon him. Hurrying after Tomoe, Usagi wanders into a village laid waste by Tamakuro’s forces and finds himself blamed by Shingen for the slaughter of the inhabitants – every one an undercover Neko…

Barely surviving a savage protracted duel with the ninja chief, the weary Yojimbo at last reaches the gates of Tamakuro’s citadel in ‘Downpour’ and defeats many of the rebel warlord’s warriors to win an officer’s post in his new, musket-equipped army.

Even as, in the sodden lands beyond the gates, Gen closes in on Ino, within the fortress Usagi rashly breaks the brutally abused Tomoe free and the pair flee into the tumultuous night with hordes of troops hard on their heels.

At least that’s what the pursuing soldiers believe. In truth the Ronin has fled alone to draw the rebels away and warn Lord Noriyuki, but his rash ride brings him crashing right into another clash with the vengeance-crazed Shingen…

Awakening from horrific nightmares to ‘Thunder and Lightning’, Usagi realises that the ninja has been ministering to the rabbit’s many wounds. Shingen has realised the truth and now wants to work together to destroy Tamakuro and to that end has marshalled more Neko to attack the fortress.

Tamakuro, meanwhile, is restless. His plans have come undone and he has just learned that the diabolical Tomoe is hiding somewhere in his house, waiting for the right moment to strike…

As Usagi and the ninjas move on the castle, the Ronin finds an old friend on the road. Spot is a Tokagé lizard (ubiquitous, omnivorous reptiles that populate this world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem) and was once his faithful companion in his wanderings.

However the pet long ago switched his devotion to Blind Ino. If Spot is here, the blood-spilling porcine brigand – whose incredible olfactory sense more than compensates for his useless eyes – cannot be far away…

He isn’t – but Usagi finds him engaged in a furious fight to the death with Gennosuké under skies ablaze with electric fire and shattered by booming clamour…

Grimly determined, the rabbit convinces both of them to join his band in an assault on the castle in ‘The Heart of the Storm’ even as many miles distant a Neko ninja infiltrates Noriyuki’s private chambers with a message from Usagi.

Her deed done, she vanishes, leaving the Boy Lord to rouse the families loyal to the Shogun. It is not the last time we shall see the beautiful, deadly sister of Shingen…

By the time dawn breaks, however, it is all over and the ferocious bloodletting has ended with the deaths of many comrades and valiant souls as well as the explosive destruction of all Tamakuro’s dreams…

With the grand design concluded, the Dragon Bellows Conspiracy wraps up with two gentler episodes as, in ‘Storm Clouds Part’, Noriyuki formally offers the wandering Yojimbo the friendship of the Geishu Clan, whilst rough-handed Gen resumes his far more fraternal rivalry with Usagi.

Then ‘The Fate of the Blind Swordspig’ reveals one secret the bounty hunter refused to share with even his greatest friend as, far away, another major player is plagued with a tantalising, impossible choice…

Despite changing publishers a few times, Usagi Yojimbo has been in continuous publication since 1987, resulting in dozens of graphic novel collections and books to date. He has guest-starred in many other series and even nearly made it into his own TV show – there’s still time yet, and fashions can revive as quickly as they die out…

As well as generating a horde of high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a cartoon masterpiece of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories and comics.
Text and illustrations © 1988, 1989, 1990, 1991 Stan Sakai. Usagi Yojimbo is ® Stan Sakai. Book editions © 1990, 1991, 1998 Fantagraphics Books. All rights reserved.