Sleaze Castle – the Directors Cut Part #0


By Dave McKinnon & Terry Wiley with various (Markosia)
ISBN: 978-1-905692-93-4

I’m old, me. I’ve been around for a bit and met a few folks. So, as occurs when I’m reviewing something by people I’ve gone drinking with, I feel compelled to admit to potential conflicts of interest such as here.

The Society of Strip Illustrators/Comics Creators Guild used to meet on the last Thursday of every month in London. There old lags and aspiring talents rubbed scruffy, grimy, dandruffed – occasionally scrofulous – shoulders, talking comics old and new whilst showing off what we were up to.

Always a fun, laid-back evening, those times when the laconic Terry Wiley would turn up from points North with copies of the latest self-published issue of Tales From Sleaze Castle were especially un-memorable – a combination of subsidised booze and the fact that most folks immediately buried their heads in the mesmerising, fundamentally British, trans-dimensional, time-busting kitchen sink comedy/drama/nostalgic fantasy buddy-movie of a comic and lost all power of speech until they’d finished.

It’s just that good – probably the very best home-grown comic saga you’ve never read – and it also holds strong claim to probably the very best and most appalling literary puns in all sequential narrative.

Scripted by the equally demi-mythical Dave McKinnon, the epic adventure is pretty straightforward but also nearly indescribable. The story unfolds in a progression of mini-chapters and vignettes which act as diary and six-month countdown to an inescapable, predestined event…

After a rather bemused Foreword from author McKinnon, this latest edition of the monochrome masterpiece of wacky understatement starts with ‘Another Earth, Another Dimension, Another Reason to Go Shopping’ and a brace of ‘Prologues’ in which we meet incomprehensibly ancient Pandadomino Quartile, puissant albino Empress of another Realm of Reality and undisputed dominant resident of the incredible, infinite domicile dubbed Sleaze Castle.

Also brought to our attention are the thoroughly grounded though no less implausible Dribble family of Earth; mother Poppy, younger daughter Petra and her older sister Jocasta, befuddled student and co-star of our show…

As post-grad Jo returns to college in the Northern wilds of England and her ongoing M.A. in Televisual Studies, in London the Queen (not ours, the other, alien one) goes shopping. It is ‘Sep. ’86: Castaway’ and there’s about to be a small hitch…

The time/space door malfunctions and Pandadomino is stranded here. Establishing shaky communications with home she is assured that things will be fixed but it will take six months to retrieve her. Moreover the portal will appear in another location…

An incoming call then gives further details and instructions.

It’s from herself who has literally just returned to SleazeCastle and she has some advice for her younger, stranded self. It’s quite bizarre, paradoxical and tediously specific instructions on what to do for the next 178 days so she’d better get a pencil…

Jocasta Dribble is on ‘Autopilot   11:23’ as she makes her way from the railway station to her room in the Ethel Merman Hall of Residence at the University of Novocastria.

As usual the trip is fraught with woolgathering and petty weirdnesses but eventually she slumps onto her term-time bed and makes the acquaintance of her new neighbour.

The oddly naive girl with the shock of black hair, exotic face and too much eye makeup is from Thailand.

Sandra “call me Panda” Castle has absolutely no idea about living in England so Jo takes her under her maternal wing, blithely oblivious that her new friend is an extraterrestrial immigrant, used to commanding vast armies and geniuses of various species, cunningly disguised with dyes and contact lenses. Moreover the strange stranger has used all her wiles to cheat her way into the room next door which will, some months’ distant, very briefly become an inter-dimensional gateway before snapping shut forever…

And thus begins the gentle and seductively enchanting story of the relationship between two of the most well-realised women in comics. As geeky outsider Jo at last blossoms into a proper grown-up – she even finds a boyfriend, more than a decade after her precocious schoolgirl sister Petra – her instruction of the oddly sophisticated “Thai” into British civilisation and college life is simultaneously heart-warming, painful, hilarious, poignant and irresistibly addictive to watch.

It’s also deliciously inclusive and expansive: packed with what 21st century consumers now call “Easter Eggs”. These hidden nuggets of in-jokes, wry observations and oblique cultural and comics references are witty and funny enough in their own right, but if you were in any way part of the comics scene in the late 1980s they are also an instant key into golden times past, packed with outrageous guest-appearances by many of the upcoming stars and characters of the British cartooning and small press movement.

(Whilst the absolutely riveting scenes of Jo and Panda trying out both Novocastria’s Women Cartoonist Society and all-male Komik Klub are timeless slices of shtick to you lot, they were a solid reminder of times past and people I still owe a Christmas card…)

Panda spends her first Christmas ever with the Dribbles and their ferociously Italian extended family but, as the days are counting down, the displaced millennia-old queen is beginning to wonder what will happen once she leaves…

Astoundingly there are people and places and things and people and one person in particularly who is apparently unique and irreplaceable even in the unending pan-cosmic Reality she owns. There’s this friend she’s really can’t bear to lose…

Beautifully scripted, alluringly paced and exquisitely rendered, this book would be paralysingly evocative for any Brit who went to college between 1975 and 1990, but what makes it all so astonishingly good is the fact that this delightful melange of all the things that contributed to our unique culture are effortlessly squooshed together as mere background in an captivating tale of two outsiders finding friendship through adversity and by perpetually lying to each other…

There have been comparisons to Los Bros Hernandez’ Love and Rockets but they’re superficial and unfair to both. I will say though that both are uniquely the product of their own time and regional geography…

This collection also includes a cover gallery and pin-ups as well as the additional plus of ‘And Finally… Three Lost Tales’ which features an aspect of the business I really miss.

A few of the self-publishing community cameoed in the Women Cartoonist Society and elsewhere – in a spirit of communal tit-for-tat – collaborated on side-bar stories featuring Panda, Jo and the rest during the comic’s initial run and with commentary from McKinnon are re-presented here, so even after the cliffhanger story-pause you can still have a laugh with ‘The Rules of the Game part I’ by Lee Kennedy, ‘The Rules of the Game part II’ by Lee Brimmicombe-Wood and what I’ll call ‘An Idea in a Book is Worth Two in the Head’ by Jeremy Dennis. You’ll need to buy this book to realise why…

This a book by lovers of comics for lovers of comics and now that I’ve read this brand-new edition with its remastered pages and fresh snippets of original  material I’m going to re-read the next three volumes in the Gratuitous Bunny Editions I bought years ago. Unless you have your own temporal retrieval system you’ll just have to wait for the next volume…
SleazeCastle is ™ & © 1992, 2012 Dave McKinnon & Terry Wiley. This edition ™ & © Dave McKinnon, Terry Wiley and Markosia Enterprises, Ltd. All rights reserved. Three Lost Tales © 1996, 2012 Lee Brimmicombe-Wood, Lee Kennedy and Jeremy Day
This book is available for download on iPhone, iPad or iPod touch with iBooks and on your computer with iTunes. Books must be read on an iOS device.

Dinocorps


By Andy Briggs, Steve Horvath & Robert Molesworth (Markosia)
ISBN: 978-1-905692-80-4

The giant lizards who dominated earth for millions of years are an inescapable component of our culture and a vibrant part of modern story-telling. From Gertie and Barney to The Lost World or Dinotopia, from Calvin and Hobbes, Dinosaurs for Hire or Devil Dinosaur to The War that Time Forgot, Age of Reptiles and Tyrant, rampaging, roaring reptiles have and always will fascinate and captivate us all.

Here’s a rather cool, kid-friendly tweak on such scaly tales from screenwriter and author Andy Briggs (Judge Dredd, Freddy vs. Jason, Tarzan: the Greystoke Legacy) and Steve Horvath, illustrated in effective anime style by Robert Molesworth (Endangered Weapon B) that takes our long-vanished antecedents into rarely seen high-adventure territory.

Geeky Carl Vega is barely awake in his science class. The poor kid is fourteen and struggling to accept the inevitable changes and developments in his life. High school is getting him down and best buddy Winston just keeps obsessing about girls and parties.

Carl isn’t keen and he’s way behind on his science project but Winston doesn’t care. Being noticed by girls is cool and anyway he’s already handled his school chores. He shows off the geode/fossil thing he found near the old abandoned mine to prove it, and urges Carl to get one too before getting a life and joining him at the party…

Still fuming, Carl bikes out to the spooky old ruin and begins poking about deep inside, nervous despite himself over all those scary stories adults told him just to keep kids out. However, as he plunges through loose boards into a deep shaft, his last thought is that Winston said he found his rock “near” not “in” the mine…

Miraculously alive after his painful fall, Carl discovers an incredible rock-encrusted machine in a large icy cavern and is irresistibly drawn to a lever he can’t stop himself pulling…

With a crackle and a splash the device spews out a giant figure in a military uniform, speaking an utterly alien tongue. It’s a two-legged lizard a bit like a T-Rex, and with the flick of a switch it’s suddenly speaking colloquial English. Worse yet the machine is upchucking more of them …

Soon the decanted creatures have settled and explain that they are a crack military unit from a place called Pangea. It was an idyllic civilisation and perfectly integrated society of many reptile species living in harmony – until that is – a sect of separatist terrorists who called themselves “True-Bloods” detonated a doomsday weapon to wipe out all the inferior species.

As the bewildered boy continues talking with Sergeant Rex, Lieutenant Kayla, Corporal Dirk, Professor Theodore and high-flying pterosaur Buzz they all reach the grim realisation that Pangea is now Earth, the Saurons’ dreaded Extinction Protocol device worked too well and the dinosaur soldiers have slept for thirty million years…

Marooned an eternity away from everything they have ever known, the Dinocorps accept Carl’s offer of help and emerge into a land completely different from their own. Painful memories of the scientific super-civilisation that once conquered space and privation taunt the sad survivors, but they are blithely unaware that they are not the only relics of that lost world.

In another distant cavern, a very similar bunker activates and the last cadre of Sauron supremacists awaken. Cruel, merciless eyes open and consult their monitoring machines. They are not happy with what they learn…

Meanwhile Carl has told Winston everything, but his “all grown-up” pal refuses to believe a word and the friends have a huge fight. The cynic soon changes his mind however when a rampaging platoon of dinosaurs destroy the local Mall. Commander Jarek, Rayok, Kainor Veeble, Icks and Blix have no worries about being inconspicuous or polite…

The Saurons eradicated their entire civilisation because they wouldn’t share the world with different types of their own kind: they’re certainly not going to allow a bunch of mammals to live in it. The huge solar cannon that destroyed Pangea is still in orbit and operational. All they have to do is find the trigger control and they can wipe out this latest infestation of inferior life…

When Carl deduces that it’s in the geode Winston found, the heroes rush over to his house only to find the horrifically wicked flesh-hungry Saurons have also tracked it down. A brutal clash between the time-lost angels and devils then results in the first Dinocorps casualty in 30 million years…

In the aftermath, Jarek and his squad retreat with Winston as their hostage and Rex reveals the device has attuned itself to the terrified kid. Unless they can rescue him from the triumphant terror-lizards the end of the world is only days away…

Saurons are fanatical but not suicidal and immediately head for an ancient back-up bunker prepared before their world died. Unfortunately we mammals are everywhere and the overland journey is fraught with clashes against the puny humans, allowing Winston an opportunity to phone his friend and give the Dinocorps one last chance to intercept them and stop the countdown.

As the solar clock ticks down events continually frustrate Jarek. Even after reaching the location of the shelter the killer lizard is temporarily stymied because the insufferable mammals have built a city over it…

When Carl and his valiant dinosaur defenders hit Las Vegas in their recently restored antediluvian dino-jet the scene is set for one last cataclysmic battle to save everything…

Reading like a spectacular pilot for an edgy Saturday morning cartoon, Dinocorps is fast-paced and action-packed, with acres of drama and tension in the style of both Transformers and Teenage Mutant Ninja Turtles.

Furious fantastic fun for kids of all ages and constructed with sequels in mind, this collection also sports a section of sketches and designs for the dynamic dinosaur defenders…

Dinocorps ™ & © 2012 Andy Briggs, Steve Horvath, Robert Molesworth and Markosia Enterprises, Ltd. All rights reserved.
Dinocorps is also available as an E-book.

Jinx book 2: Little Miss Steps


By J. Torres, Rick Burchett & Terry Austin (Archie Comics)
ISBN: 978-1-936975-42-6 (HC)                    : 978-1-936975-41-9 (PB)

For most of us, when we say comicbooks, thoughts either turn to buff men and women in garish tights hitting each other and lobbing trees or cars about, or stark, nihilistic crime, horror or science fiction sagas aimed at an extremely mature and sophisticated readership of already-confirmed fans.

For American comics these days that is indeed the norm. Over the years though (and throughout the rest of the world still), other forms and genres have continued to wax and wane.

However one US company which has held its ground against the tide over the years – supported by a thriving spin-off television and movie franchise – is the teen-comedy powerhouse that created a genre through the exploits of carrot-topped Archie Andrews and the two girls he could never choose between – Betty Cooper and Veronica Lodge.

As decades passed, other companies largely ignored the fact that girls read comics too and, in their frantic, slavish pursuit of the spandex dollar, lost half their potential audience. Girls simply found other ways to amuse themselves until, in the 1990s, the rise of manga painfully proved to comics publishers what Archie Comics had always known.

Ever since that pivotal moment Editors have attempted to recapture that vast missing market: creating worthy titles and imprints dedicated to material for the teen/young adult audience (since not all boys thrive on a steady diet of cosmic punch-ups and vengeful vigilantes) which had embraced translated manga material, momentous comics epics like Maus and Persepolis or the abundant and prolific prose serials which produced such pop phenomena as Twilight, The Hunger Games and Harry Potter.

Archie thrived by never abandoning its female readership and by constant reinvention of its core characters, seamlessly adapting to the changing world outside its bright, flimsy pages: shamelessly co-opting pop music, youth culture and fashion trends into its infallible mix of slapstick and romance.

Each and every social revolution has been painlessly assimilated into the mix (the company has managed to confront a number of major issues affecting the young in a manner both even-handed and tasteful over the years), and the constant addition of timely characters such as African-American Chuck and his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and a host of others such as spoiled home-wrecker-in-waiting Cheryl Blossom all contributed to a broad and refreshingly broad-minded scenario.

There are non-sensationalised interracial romances, and in 2010 Archie jumped the final hurdle for a family-entertainment medium with the introduction of Kevin Keller, an openly gay young man and a clear-headed advocate capably tackling and dismantling the last major taboo in mainstream kids comics.

Where once cheap, prolific and ubiquitous, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dwindling – niche market. Moreover the improbably beguiling and bombastic genres that originally fed and nurtured comicbooks are increasingly being supplanted by TV, movies and assorted interactive games media.

Happily, old-school prose publishers and the still-fresh graphic novel industry have a different business model and far more sustainable long-term goals, so the magazine makers’ surrender has been turned into a burgeoning victory, as solid and reassuringly sturdy Comics-as-Books increasingly buck the slowly perishing pamphlet/papers trend.

Publishers like Archie…

Jinx: Little Miss Steps is the second outing for a venerable child-star of the company given a stunning makeover and refit courtesy of a multi award-winning creative team. Writer J. Torres (Teen Titans Go!, Degrassi: the Next Generation, Alison Dare, Days Like This, Lola – a Ghost Story and others) and celebrated artists Rick Burchett & Terry Austin are responsible for turning adorable six-year old tomboy Li’l Jinx into a genuine icon of, if not role-model for, modern teenaged girls in a style and manner at once astonishingly accessible and classically captivating.

You might be familiar with the precocious and feisty Li’l Jinx who debuted in Pep Comics #62 (cover-dated July 1962). Created by Joe Edwards, she debuted as the publisher began dropping superheroes such as the Shield and Black Hood to specialise in kid-friendly humour features. Over the next few decades she appeared in her own title, as well as Li’l Jinx Giant Laugh-Out and assorted anthologies such as Pep and Archie Giant Series Magazine.

Like Edwards’ own son, her birthday was on Halloween, and the writer/artist put much of himself into the strip. A boisterous, basically decent, sports-loving, mischievous tyke (in the manner of our Minnie the Minx), when not romping, cavorting and tussling with other kids such as Gigi, Greg, Charley Hawse, Russ, Roz and Mort the Worry Wart, Jinx almost exclusively interacted with her long-suffering dad Hap Holliday. Her mother was seldom seen…

She faded away gradually during the 1980s as teenagers and Turtles supplanted younger characters in Archie’s stable.

She was revived and given a thorough 21st century upgrade for a new serial in Life With Archie (beginning in #7, March 2011) a growing girl just starting high school. She hadn’t lost all her rough edges though…

After a handy ‘Cast of Jinx’ page, this superb sequel – available in both paperback and hardcover editions – opens with the stroppy lass freaking out because she’s going to be late for a meeting with her mother. Jinx has lived with her dad ever since her parents divorced and almost never sees Mery Holliday anymore…

A busy ER nurse, Mery disappoints her daughter again at the last minute so, after fruitlessly reaching out to her already booked and busy friends, the frustrated Jinx settles in to watch an old movie with dear old Dad…

She’s still fuming at Rose Valley High on Monday, and when the gang start talking about baseball tryouts she goes ballistic at the injustice of the fact that girls aren’t allowed to audition. In high school only boys play B-ball. Girls have to play Softball…

Already in trouble with Coach Boone for trying to join the all-male Football squad, Jinx’s day is further spoiled when the sports master pre-emptively warns her not to cause any further disruption. The guys don’t get it: sure, she’s better at sports than any of them, but that’s the rules.

Anyway, her mother was a Softball superstar in her day, so why shouldn’t she be content to be the same?

Later, when her mother again cancels at the last moment Jinx blows her top…

Her female friends don’t really understand either and Dad is baffled when his despondent daughter just seems to give up. It takes a bizarre pep-talk from shallow fashion-plate frenemy Gigi to bring Jinx out of her funk and, after a confrontation with Boone that she could never have predicted, Jinx gets her shot at joining the Baseball squad…

Gigi and Roz are pursuing more traditional roles, joining the committee to organise the Freshman Dance, but their attempts to socialise and civilise Jinx end in bloodshed and embarrassment. There’s even more such in store as the recovering tom-boy becomes increasingly aware that her old sandlot pals Greg and Charley are starting to think of her as something other than the one who beats them at every game and sport…

Gigi of course is delighted: there’s never enough teasing and bitchiness to test her verbal venom and well-manicured claws on…

At the Baseball tryout things go very badly. When Jinx loses it and beats up Charley, she not only falls foul of viperish Principal Vernon, but worse yet, her mother is there to publicly shame her in front of everybody…

Dad is more understanding but knows there are traumas and repercussions still to come. Although the infuriated Jinx refuses to take her mother’s calls she cannot avoid Mery when the entire family is called into Vernon’s office. Afterwards mother and daughter reconcile and make yet another date to spend time together. Later Dad confides that one reason his ex-wife has been constantly postponing seeing Jinx is that Mery has a big announcement she’s afraid to make…

He won’t however tell his irksome, impatient child what it is.

Gigi has some disquieting ideas about what such a personal parent-related revelation might be, but the glamour girl’s attention is focussed on her latest party idea – making the upcoming school soiree a Sadie Hawkins Dance. That, she gleefully explains, is where the usual system is reversed and the girls have to invite the boys…

It’s just one more thing to aggravate and annoy the surly tomboy as both Greg and Charley unsubtly start pestering her to pick one of them. With the lads making complete idiots of themselves Jinx dodges the hot potato by inviting an unsuspecting rank outsider, but still has to cope with the breathtaking bombshell her mother drops when she finally turns up for their family day…

With Greg and Charley in ridiculous macho overdrive Jinx starts to wonder if there’s something wrong with her. After all she’s great at sports, hates girly things like fashion and make-up, loathes dresses and can’t wear anything but sneakers.

Putting all that together with hating boys, and Jinx has to wonder if perhaps she’s gay but really doesn’t know it yet…

Clever, witty and intoxicatingly engaging, Jinx is a superb example of what can be accomplished in comics if you’re prepared to portray modern kids on their terms and address their issues and concerns. Without ever resorting to tired soap opera melodrama or angst-ridden teen clichés, Torres has delivered a believable cast of young friends who aren’t stupid or selfish, but simply finding their own tentative ways to maturity. The art by Burchett and Austin is semi-realistic and shockingly effective.

Compellingly funny, gently heart-warming and deftly understated, this is book that will certainly resonate with kids and parents, offering genuine human interactions rather than manufactured atom-powered fistfights to hold your attention. It especially gives women a solid reason to give comics another try.

As added extras this tome also includes a host of bonus features such as background on Joe Edwards’ classic strip: comparing the teen ‘Jinx’ with ‘Li’l Jinx’, as well as the changing faces of ‘Dad’, ‘Jinx, Charley & Greg’ and ‘Jinx and her Mother’.

For aspiring creators there are also a few secrets shared as ‘The Concept of Mery’, ‘The Concept of Mari’ and ‘Behind the Scenes with Jinx Covers’ provides artistic grist for anybody inspired enough to make their own stories.

Sheer exuberant fun; perfectly crafted and utterly irresistible.
© 2013 Archie Comics Publications, Inc. All rights reserved.

Wake Up, Percy Gloom


By Cathy Malkasian (Fantagraphics Books)
ISBN: 978-1-60699-638-6

There are a lot of graphic novels out there these days, and even the most in-tune fan or dedicated aficionado just can’t read everything new being published – and that’s not even counting the historical wealth of already published material that’s been released since the dawn of trade paperbacks and comics albums at the end of the 1970s.

A perfect case in point is Percy Gloom by Cathy Malkasian which was released in 2007 and which I completely missed. However, as soon as I read my review copy of the sequel Wake Up, Percy Gloom – the subject of today’s rave review – I realised what an utter joy I had missed and determined to track a copy down.

Whilst that’s happening however, let’s look at one of the best comics fantasy books I’ve read in all my many years…

Someplace, sometime far stranger than here or now, an innocuous little man who loved helping people lost his wife and left his ordered, simple life.

Actually it wasn’t that simple: although Percy is meek and gentle and desperately keen to help everybody, his lazy-eye and enormous head – which lights up when he’s happy – often creates false impressions amongst people who are at best rude and often just plain mean.

He’s also had some rather distressing news recently.

His Mum revealed to him that he is, like her, immortal but prone to naps which can take anything from months to decades. It’s why everything always seems so different every time he wakes up in the “morning”…

After his last kip he found true affection with Margaret, whom he met at his new job in a failing company…

Now we find them enjoying a sailboat ride as she searches for her long-lost twin. Percy has never been happier. As they reach a new land however Margaret realises her search is nearly over and, as she realises her growing affection for Percy, her extremely contented companion begins to feel very sleepy…

Percy’s mum is even more unique than her son. She has been alive for millennia and spends her maternal days shepherding humanity; devising devices and inventing awesome, clever things, such as the barrel which always collected her slumbering son wherever he’s dropped off and safely storing him until he awakes again.

Unfortunately one of her previous diversions – a joke-book – has become, over the last five centuries, the World’s Holy Book: an unshakable, adamant and infallible guide to living and the eternal Rewards Beyond, utterly believed as gospel by the short-lived, unquestioning and remarkably po-faced people.

Sadly the gag most misunderstood by the ardent the worshippers was the 29th Prophecy which said that after 182,515 days – just after tea-time – Voatzle would drop from the sky and land on The Good and The Lucky. By every cleric’s calculations that’s tomorrow afternoon…

Appalled at the people’s literal-mindedness, Mum has been busily building the Paradise the self-deluded worshippers are expecting and – now that she’s almost finished – is delighted to learn that Percy is waking up. Dispatching his barrel to a location that will appear familiar to her drowsy boy, Mum then pops off to meet her current beau Horace – a quiet and contemplative grandfather and extremely ingenious gardener/topiarist who knows her as dear old Clara…

Whilst ensuring Percy’s safe awakening, Clara reveals her true nature to Horace and discloses the cheese-based disguise secrets which have enabled her to maintain the imposture of aging, blithely unaware that there has been a little hitch…

When Percy succumbed to slumber he was with his adored Margaret but now, as he languorously comes to on a lovely moonlit night, he has no idea that only a year has passed. The counting device in his barrel has malfunctioned and one year has become 200…

Still groggy and heartbroken that his Margaret has long gone, Percy sets off across this odd land to find his mum; once again an innocuous, naively innocent wanderer in a very bizarre place and time. He has no idea that it’s only this odd because the all those true believers are excited that Voatzle is finally coming and are absorbed in performing their final rites and rituals…

As he progresses Percy meets and takes charge of the brusquely tragic Mr. Tetzel who accidentally locked himself out of his very small country and now must travel right around the world in a straight line to get back to the front door again. Not far away the morose Margaret has been deeply heartened by finally rendezvousing with sister Lily, who in turn will introduce her to Percy’s extended family too…

You meet a lot of people and make many friends if you live forever – including, it would seem, other immortals – and as Mum introduces Horace to her own affably eternal inner circle – and the talking goats – Percy’s peregrinations have also resulted in a few shocks.

Although a native, the closeted Mr. Tetzel is an even stranger Stranger in a StrangeLand and his shocking manners require all Percy’s tact and forbearance to keep them from harm. Despite his selfish and cavalier attitude, the brusque banished martinet is all too human and secretly endures his own tragically lost love. However that small glimpse of common humanity is quickly quashed when a committee of Voatzle priests and prelates mistake the obnoxious official for the Dimpled Ambassador – Last Prophet of Voatzle. Moreover the deluded Tetzel believes it too…

Happily though, that clash with the inevitably outraged Holy zealots gives Percy his first clue of exactly how little time has actually passed and puts him on the path to a gloriously reunion with his much-missed Margaret…

Cathy Malkasian is another brilliant (and multi-award winning) animator who has seamlessly segued into graphic narrative and turned the medium on its head. You’ll have seen her screen work as designer, storyboarder and/or director on such features as Curious George, The Wild Thornberrys Movie, As Told by Ginger, Psyko Ferret, Stressed Eric, Rugrats, Jumanji, Duckman and elsewhere. Perhaps you’ve seen her aforementioned Percy Gloom debut or Temperance graphic novels. She is currently occupied creating the animatic series Hiding in Happytown on YouTube.

Her latest surreal and intoxicatingly-rendered fable manages the almost impossible trick of being simultaneously sad and eerie, funny and thrilling, astonishingly mature and ingenuously innocent and childlike, resulting in a brilliant, enthralling, evocative and wryly uplifting fable of loss and reunion in a fantastical realm as overwhelmingly convincing and real as Oz, Narnia or Alice’s Looking Glass Land.

If you crave the acme of comics storytelling, you must read this fabulous yarn.

© 2013 Cathy Malkasian. All rights reserved.

Battling Boy

(Uncorrected Proof Copy)

By Paul Pope (First Second)
ISBN: 978-1-59643-145-4

Paul Pope is undoubtedly one of the most creative and visually engaging creators working in comics these days. Since his debut in 1993 he has stunningly combined elements of European and Japanese styles with classical American themes to produce tales of science fiction, fantasy, crime, comedy, romance, adventure and even superheroics, generally for mature audiences.

If you’re not a fan yet, check out Sin Titulo, Batman: Year 100, Heavy Liquid, 100%, One Trick Ripoff and more…

This latest venture, however, is aimed a general readership – Hey, Kids, This Means You! – and introduces a world very similar to our own but with one big, big difference…

Arcopolis City would be the perfect place to bring up kids but for one thing. Ghastly devils roam at night, stealing children. Even the days are increasingly fraught as a seemingly endless procession of monstrous beasts incessantly carves a swathe of mindless destruction through the bright, breezy thoroughfares…

Of course the valiant sentinels of the Fighting 145th do their very best to contain the daily onslaughts, but it is to jet-packed, ray-gun-wielding science hero Haggard West that the harried citizens look to end the crisis. Those heartfelt hopes are cruelly dashed, however, when hooded horror Sadisto lays a crafty trap and blasts the magnificent rocket-man out of the sky…

His daughter and apprentice Aurora is shattered as she watches her dad vanish in a blast of blazing plasma…

Entire universes away, a shining citadel of warrior deities celebrates a very special event as the greatest pantheon of dutiful cosmic champions in the universe revels in the brief return of their mightiest hero. The stormy saviour of many worlds is back to see his son, who has reached a very special age…

The Boy is not ready for his Turning Day. Even if every child born here is invariably sent into the cosmos on their 13th birthday to save some lesser race from imminent peril on the venerable quest known as “a Ramble”, he knows he isn’t strong enough yet. After all, many of his childhood comrades have never returned…

As usual, though, his puissant father knows best and the anxious lad (armed with a very special cloak, battle grieves, the Encyclopedia Monstrosity, keys to an apartment, a map, a magic credit card and a dozen totem tee-shirts) is booted out of the veritable Valhalla of the Starry Lofts and dumped on a mountaintop overlooking a seemingly continent-sized city …just as a homogonous Humbaba rampages through Arcopolis eating cars and crushing tanks…

Before hurtling off to another appointment with destiny, the lad’s proud father casually reminds his spooked scion that if his “Battling Boy” cannot end the plague of monsters on this world, humanity is finished here…

Even as Aurora West begins to unlock the secrets of her father’s legacy and keenly embrace her own dreamed of destiny, the reluctant young demi-god makes his way to the epicentre of chaos and engages the ferocious furious Humbaba.

Things do not go according to plan…

Wry, spectacular and astonishingly engaging, this is a supremely entertaining, beautifully rendered yarn with plenty of fast-paced action, judicious suspense, likable heroes and a gloriously arch villain in the Machiavellian Sadisto, whose subtle scams and unlikely alliances stretch far beyond this blockbusting premiere epic.

This is an ideal comic book for older kids, and reads even better if you’re their adult keeper or guardian. Don’t miss out on the start of something very special…
© 2013 by Paul Pope. All rights reserved.

Battling Boy will be published on October 8th 2013.

Sabrina the Teenage Witch: The Magic Within Book 1


By Tania del Rio & Jim Amash (Archie Comics Publications)
ISBN: 978-1-936975-39-6

Sabrina the Teen-Age Witch debuted in Archie’s Madhouse #22 (October 1962), created by George Gladir & Dan de Carlo as a throwaway character in the gag anthology which was simply one more venue for comics’ undisputed kings of kids comedy. She instantly proved popular enough to become a regular in the burgeoning cast surrounding the core stars Archie Andrews, Betty Cooper, Veronica Lodge and Jughead Jones.

By 1969 the comely enchantress had grown popular enough to win her own animated Filmation TV series (just like Archie and Josie and the Pussycats) and graduated to a lead feature in Archie’s TV Laugh Out before in 1971 finally winning her own title.

The first volume ran 77 issues from 1971 to 1983 and, when a hugely successful live action TV series launched in 1996, an adapted comicbook iteration followed in 1997. That version folded in 1999 after a further 32 issues.

Volume 3 – simple titled Sabrina – was based on new TV show Sabrina the Animated Series. This ran from 2000 to 2002 for 37 issues before a back-to-basics reboot saw the comicbook revert to Sabrina the Teenage Witch with #38, carefully blending elements of all the previous print and TV versions. A creature of seemingly infinite variation and variety, the mystic maid continued in this vein until 2004 and #57 wherein, acting on the global popularity of Japanese comics, the company boldly switched format and transformed the series into a manga-style high school comedy-romance in the classic Shōjo manner.

Written and drawn by Tania del Rio and inked by Jim Amash, this canny supernatural soap ran until #100 in 2009. The series folded four issues later.

An incredibly successful experiment, the beginnings of the manga saga were collected in a trade paperback as Sabrina – the Magic Revisited and issues #58-67 were later added to Archie Comics’ online library as digital editions. Now with the release of this black-&-white digest sized US tankōbon edition, the concept comes full circle…

Collecting Sabrina the Teenage Witch #58-68 from 2004-2005, this vibrant slice of wild whimsy opens with ‘Entering the Magic Realm’ – a fond remembrance from del Rio – and a handy character guide before issue/chapter 1 introduces us to a different kind of Winsome Witch in ‘Spellfreeze’…

Sabrina is just a typical Greendale High School girl. She lives with her Aunts Hilda and Zelda Spellman, has a pet cat Salem and barely conceals a crush on childhood pal Harvey Kinkle. The cute but clueless boy reciprocates the affection but is far too scared to rock the boat by acting on his desires.

Sabrina is also an atypical witch: living in the mortal world and passing herself off as normal. To make up for this peccadillo she has to attend Charm-School in the “Other Realm” to learn all about her heritage, powers and especially the rules of magic/mortal interaction.

Her life takes a complicated turn when a cute new boy enrols at Greendale. Shinji Yamagi is gorgeous and instantly popular – but he’s also a young warlock from Sabrina’s class at her other school. He’s on Earth to clandestinely study for a Charm-School project but soon finds it hard to keep his gifts secret.

Moreover he’s soon turning Sabrina’s head and she can’t decide which boy she likes best…

Complicating the mess is mortal Amy Reinhardt – a spiteful rival for Harvey’s affections who will do anything to upset Sabrina and sharp enough to instantly realise that she can use Shinji to further her ambitions…

Shinji is having real problems not using his magic to ease the tedious drudgery of mortal life and is soon openly flouting the rules just to make himself popular. Knowing that eventually somebody will realise he’s not simply performing tricks – and perhaps just a little jealous – Sabrina determines to stop him…

Salem is not just an ordinary cat; long ago he was Salem Saberhagen: the most powerful warlock of all. After trying to conquer the world he was imprisoned in a cat’s body where he could do no magic, but he can still talk and his rehabilitation is very grudging. He doesn’t need much urging to guide Sabrina to the Magic Realm where she can obtain a spell to neutralise Shinji’s powers.

It’s quite complex though, and the junior conjuress gets it badly wrong. Rather than freezing the warlock’s magic the spell turns Shinji’s body to ice.

Horrified at her mistake Sabrina confesses all to her Aunts and learns that only a kiss can turn him back to normal, but she’s slowly becoming aware that for all his arrogant faults, she really, really likes Shinji and doesn’t fully trust herself…

Chapter 2 has a sporting theme as Sabrina tries to get Harvey to make his move. Although a star of the basketball squad, the wishy-washy boy is badly fumbling the school tradition of bestowing a team ribbon upon the girl of one’s dreams.

Sabrina is cruelly teased by Amy who tells her Harvey has already offered her his silken favour in ‘Blue Ribbon Blues’ and the distraction cannot come at a worse time. There’s a big test coming up in Charm-School – it’s the time when students have to make their first flying broomstick – and a bad result could affect her whole life…

Unbeknownst to her Shinji too is feeling the power of attraction. In ‘Councils and Concerts’, Aunt Hilda is lobbying to be elected to the ruling Council of the Magic Realm and needs no embarrassing distractions, but that hope is doomed after Sabrina is summonsed by the fearsome Galiena, Czarina of Decree to explain her recent rule-breaking and magical abuse of the adults-only spellfreeze incantation, not to mention riding a broom without a license…

As the depressed teen talks things over with best friend and eldritch classmate Llandra da Silva, Shinji appears and asks her on a date to see the hip, magic band Oberon. The wayward warlock has had plenty of run-ins with the Council though, and advises her just to ignore them, even as Llandra warns him not to come between her BFF and poor mortal Harvey…

After the gig, Shinji tries to get Sabrina to join him in another illegal broom flight and they have a blazing row before he ditches her. Humiliated and furious, all she can do is call the aunt she has again let down…

A Halloween party is the setting for ‘The Magic Within’ as troubled Goth girl Gwenevive Ricci arrives in Greendale, a mortal who can somehow make real magic. The brittle human is rather hard to like, but when Salem investigates he finds the secret of Gwenevive’s powers to be a rival someone he’d thought long gone and the soiree turns into a deadly supernatural battle.

More by luck than skill Sabrina saves the world and vindicates herself with the Council, but they might not be so mellow if they realised she had accidentally allowed Gwen to learn her secret…

‘Winter Wallflower’ deals with some of the potential repercussions as witchly wannabe Gwen pumps Sabrina for more information, blithely uncaring that she risks having her mind wiped by the Council. However rebellious Sabrina faces even greater challenges when she finds herself dateless for a school dance. Good old dependable Harvey has asked a cute freshman to the affair, and when Sabrina goes looking for Shinji she sees him in a passionate embrace with Llandra…

This chapter is complimented by a one-page gag strip starring Salem who abuses a present in ‘House Cat!’ before the Sabrina/Harvey/Shinji romantic triangle is dramatically resolved in ‘Cabin Fever’ wherein the kids and Llandra dash off for a winter break in a log cabin (with Aunt Zelda along as reluctant chaperone). However when the boys drive off for provisions they are caught in a killer ice storm and trapped on a mountain.

Soon their seething rivalry for Sabrina causes a confrontation, but after Harvey saves Shinji from death the chastened young magician determines to help Harvey win the girl of his dreams – even if neither of them is sure that’s what he wants…

After another Salem single ‘Here’s Looking at You’, Harvey’s indecisiveness resurfaces during Valentine’s Day. Despite the warlock boy’s every effort, his new mortal pal just cannot summon up the courage to ask Sabrina out. Moreover the frustrated teen Witch knows something’s amiss and has been having nightmares waiting for Harvey to make his move.

Unfortunately Sabrina talks – and enchants – in her sleep and wakes up on February 14th with the power to see ‘Love Connections’ between people and even animals. The teen witch spends the day acting as an unofficial Cupid, bringing together people who don’t realise how close their one true loves actually are, before – unable to handle Harvey’s paralysis – she just gives up and makes the first move herself.

Watching from concealment Shinji is delighted that at last they are together – and cannot understand why his own heart is breaking…

‘Caught on Tape’ deals with another kind of crisis just as Sabrina is finally together with Harvey. Hilda has been elected to the Council as Czarina of Meditation and the entire family has to move to the Magic Realm. The boy is still unaware of her true nature and now she may never see him again…

However when evidence is found of mortal poachers in the Magic Realm, Sabrina’s knowledge of the mundane world enables them to track down unscrupulous crypto-zoologist Atticus Rex and free the fantastic beast he thought would make him a TV sensation.

Realising that they increasingly need contact with Earth, the Council relents and stations Hilda permanently in the human Realm, but even after having his memories wiped the Spellmans have not seen the last of Atticus…

When Shinji’s mortal, toymaker uncle arrives from Japan and sees Sabrina’s cat he copies the creature’s unique appearance and spawns global ‘Salem Mania’. With the cat now on backpacks, apparel, toys, jewellery and every other form of merchandise as the ignominious ‘Mr. Kitty Litter’, the furious former arch-mage alternately plans revenge and how to cash in, with Sabrina otherwise occupied and unable to stop or help him.

Her attention has been diverted by an impossible dilemma: now that she has Harvey, why is she so jealous that Llandra is with Shinji?

This beguiling first collection concludes with a crossover of sorts when Shinji is “discovered” by a fashion agency and briefly becomes a male model. With Sabrina becoming increasingly disenchanted with Harvey, the warlock suddenly goes slow with Llandra and is romantically linked to pop sensations Josie and the Pussycats, but his meteoric career comes to a sudden halt when his bosses demand to see a little too much skin…

Enticing, funny and genuinely enthralling, this witty, fresh take on a classic American icon will delight most fans and readers. With actual human interaction rather than manufactured atom-powered fistfights to hold your attention, it offers women in particular a solid entertaining reason to give comics one more try. Sheer exuberant fun; perfectly crafted and utterly irresistible.
© 2013 Archie Comics Publications, Inc. All rights reserved.

Usagi Yojimbo Book 3: The Wanderer’s Road


By Stan Sakai (Fantagraphics)
ISBN: 978-1-56097-009-5

Usagi Yojimbo (literally “rabbit bodyguard”) premiered as a lowly background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper and Hermy, (Albedo Anthropomorphics #1, 1984), subsequently appearing there on his own terms as well as in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up in Grimjack.

Sakai was born in 1953 in Kyoto, Japan before the family emigrated to Hawaii in 1955. He attended the University of Hawaii, graduating with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design after landing in California.

His early forays into comics were as a letterer, most famously for the inimitable Groo the Wanderer, before his nimble pens and brushes, coupled with a love of Japanese history and legend and hearty interest in the filmic works of Akira Kurosawa and his peers, all combined to turn a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The deliriously peripatetic and expansive period epic is nominally set in a world of sentient animals (with a few unobtrusive human characters scattered about) and specifically references the Edo Period of Feudal Japan: the early 17th century of our reckoning.

It simultaneously samples classic contemporary cultural icons from sources as varied as Lone Wolf and Cub, Zatoichi and even Godzilla whilst specifically recounting the life of Miyamoto Usagi, a Ronin or masterless wandering Samurai, eking out an honourable living as a Yojimbo or bodyguard-for-hire.

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – a brave, sentimental, gentle, artistic, empathetic long-suffering, conscientious and heroic everyman bunny who just can’t turn down any request for help or ignore the slightest evidence of injustice…

This torrid third monochrome tome features takes which originally appeared in Fantagraphics’ Usagi Yojimbo volume 1, #7-12. Also included is a delightful short story from Mirage Studios’ Turtle Soup anthology from 1989.

The drama begins after an illuminating Introduction from fantasy novelist and occasional comics scribe Robert Asprin and offers a wealth of comedic episodes, supernatural adventure vignettes and other revelatory yarns to delight, astound and especially enchant, as author Sakai seamlessly plants hints and lays out threads that will in the fullness of time blossom and bloom into the elements of a 25-year-long epic…

First up is a salutary fable wherein the kind-hearted Ronin tries to rescue a trapped Tokagé lizard (ubiquitous, omnivorous reptiles that populate this anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem) and earns the pitiless enmity of a local innkeeper.

Trapped atop a high, rickety watch platform with little food and snowstorms coming, “Spot” and Usagi’s problems are far from few but when the despicable bully gets bored and tries to chop down ‘The Tower’, fate smiles on the warrior and punishes the merchant…

With faithful Spot now sharing his wanderings, Usagi learns the power of ‘A Mother’s Love’ when he befriends an old woman and becomes embroiled in her quest to free a village of the ruthless depredations of her own beloved son, after which the rabbit again crosses paths – and swords – with affable yet ruthless Ino in ‘Return of the Blind Swordspig’ – a blood-spilling porcine outlaw whose incredible olfactory sense more than compensates for his useless eyes…

When the killer is saved from a bounty-hunter ambush by Spot, he forms an instant attachment to the lizard, but Ino’s obsessive hatred of Usagi can only lead to a blistering clash and heartbreak for one of the puissant sword masters…

The tone becomes supernaturally dark and bleak in ‘Blade of the Gods’ as the lonely Yojimbo meets a veritable devil in the sinister form of Jei, a roving unbeatable slaughterer who believes the Lords of Heaven have singled him out to kill the wicked on their behalf.

Of course only he decides who is or isn’t evil, and when he sets his soulless eyes on the Rabbit Ronin their incredible battle is ultimately decided by an incredible, baffling act of god…

Sakai’s stories were growing in depth and quality with every issue, and with ‘The Tea Cup’ the creator began to fully expand his milieu, making Japanese history and culture a compulsively authentic component of proceedings. Masked as an homage to Groo the Wanderer, this sparkling yarn saw Usagi and occasional foil money-mad bounty-hunter Gennosuké reunite to deliver a priceless and ultra-fragile porcelain cup to a Tea Master, with hired thugs from a rival potter trying to destroy it and them every inch of the way. As usual Gen was playing his own bewildering game of bluff and double bluff, and once again Usagi was left annoyed, exhausted and out of pocket…

The regularly scheduled wonderment concludes with the masterfully complex comedy thriller ‘The Shogun’s Gift’ as the rabbit again meets the beautiful bodyguard Tomoe Ame.

The devoted swordswoman is hunting for a ninja who stole the priceless Muramasa blade from the castle of her young Lord Noriyuki, new and still tenuous leader of the prestigious Geishu Clan. The sword is intended as a gift for the Shogun and its loss will cause an inexcusable and potentially fatal loss of face…

Suspecting the machinations of the insidious schemer Hikiji, Tomoe has begun frantically hunting the thief but fortune has already placed the culprit within the crafty clutches of the wily Usagi who solves the problem with hilarious guile and wit before tidying up the loose ends with his swords…

Also included here is the first of many wonderful cross-company alliances as ‘Turtle Soup and Rabbit Stew’ as Leonardo of Peter Laird and Kevin Eastman’s Teenage Mutant Ninja Turtles fell through a wrinkle in space-time and found himself battling a horde of outlaw samurai before mistakenly getting into a duel of honour with a certain Rabbit Ronin…

Don’t fret folks: things ended inconclusively enough for at least two sequels (to be seen in later volumes…)

Usagi Yojimbo has changed publishers a few times but has been in continuous publication since 1987 with dozens of graphic novel collections and books to date. He has guest-starred in many other series (such as the aforementioned Turtles and its TV incarnation) and even almost made it into his own small-screen show – but there’s still time yet, and fashions can revive as quickly as they die out. With high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a cartoon masterpiece of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories and comics.

Why aren’t you a fan yet?
Text and illustrations © 1987, 1989 Stan Sakai. Usagi Yojimbo is ™ Stan Sakai. Book editions © 1989, 2005 Fantagraphics books. Leonardo and Teenage Mutant Ninja Turtles are ™ Mirage Studios and used with permission. All rights reserved.

Will & Whit


By Laura Lee Gulledge (Amulet Books)
ISBN: 978-1-4197-0546-5

We’re well into the 21st century now (with no foreseeable chance of ever getting back to sensible proper times) and yet there still aren’t enough good comics for girls.

Yes, they’ve pretty much sewed up the prose-reading marketplace, but within the realms of pictorial sequential narrative the stories are still all pretty much geared up for adolescent males (for which assume any boy from 11 to 108) with material devised to puff up chests, pump up adrenaline and set testosterone a-bubbling.

Don’t get me wrong: I’m not saying females don’t enjoy Sturm, Drang, angst, mindless fighting and overblown physical carnage, only that they can appreciate other aspects of storytelling too. Oranges are not the only projectile to leave a nasty bruise…

Happily, life is not always about battle, struggle, self-doubt, terror and glorious triumph, so it’s wonderful when creators like Laura Lee Gulledge come along to shine a different light into our shadowy ghetto.

Born in 1979, Gulledge is a multi-disciplinary artist who has worked in Education, Scenic Painting, event production and drama, and seamlessly broke into comics with her beguilingly intimate and aspirational visual testament Page by Paige in 2011.

Will & Whit also highlights her penetrating insight and absorbingly imaginative grasp of purely visual metaphor by relating the Rubicon-crossing moment of a young woman coming to terms with personal tragedy and inescapable adulthood, aided only by her own gifts and the truest of friends…

‘Sparks’ introduces 16-year old Wilhelmina “Will” Huckstep who lives with her free-spirited Aunt Elsie; helping run the small town a second-hand shop called Foxxden Antiques during the most eventful summer of their lives.

Artistic, contemplative and backward-looking, Will is introspective and traumatised by bad memories. She thinks of herself as a “passed-down sort of girl”, obsessed with old things and memories, deathly scared of the dark, making lamps as homespun therapy and casting the most interesting and scarily expressive shadows in the world.

Ella Foxx is worries about her ward. It’s just the two of them these days and Will has grown into a tense, insomniac borderline workaholic, even now in the laziest days of summer vacation.

However this year Will is finally going to escape from her Shadow…

It starts in ‘Bright Ideas’ as she visits her best friends Autumn and Noel in nearby Charlottesville. All Will’s pals are creative too. Autumn – daughter of two pushy Indian doctors – is a brilliant puppeteer whilst easy-going Noel is a cordon bleu chef.

It’s his cool little sister Reese‘s thirteenth birthday and they plan to make her a full member of the gang… if she’ll only put down her cellphone for five minutes.

After a lazy day on the river, Will idly wishes for more such days of old-fashioned “unplugged adventure”…

The first ominous news reports about Tropical Storm Whitley begin terrifying folks in ‘Shedding Light’ as Will minds the store and three obnoxious kids come in to check out the “junk shop”.

Snotty Ava, Blake and Desmond are putting on an Arts Carnival in an abandoned building and they’re looking for props, but the poseur tension dissipates after Desmond recognises “Willy-Nilly” as an old chum from Elementary School.

Soon the kids are leaving with loads of great stuff and Will has volunteered Autumn as a performer. Of course the diffident Asian-American girl is not keen but, after Blake ladles on the charm in ‘Foreshadowing’, Autumn’s head is turned and her lifelong silent crush on Noel utterly forgotten…

Des is keen on Will performing too, but she demurs. After all she just makes lamps…

As the storm finally hits in ‘Out Whitted’, Noel is starting to realise what his complacency and lack of boldness has cost him. Even though Ella is in her element making plans and simply coping, Will is concerned that the hurricane is going to cause a blackout, leaving her stuck in the terrifying, all-consuming dark …

All over the region friends and strangers are battening down the hatches and, determined to deal, she occupies herself making a lamp that will save her, but Will’s mind keeps going back to the crash that made her an orphan…

That rash dream of an unplugged life comes true in ‘Will Powered’ as, in the immediate aftermath of the storm, folks come to terms with the lack of electrical power. The kids organise a giant Blackout Bonfire party and cook-out where Noel shows off his culinary craft and bends Will’s ear about their love-struck BFF before forcing her to confront her fears and take control of her imagination.

However, when Ava organises games in the wood, the junior master chef stumbles over Blake and Autumn taking advantage of the cloak of night and realises how much worse than the unknown reality can be…

‘The Dark Side’ finds the phone-less Reese displaying astounding insight as her brother mopes, and her casual conversation with Will prompts the lamp-maker to make an artistic leap in the dark. Soon however Will is consoling Autumn, whose time with Blake ended almost as soon as it began.

Ava and Desmond need help too. With power gone they need someone innovative with light to help the show go on…

Everything comes together ingeniously and perfectly in ‘Shadowboxing’ and leads to a deliciously authentic but satisfying happy ending with all mysteries and conflicts resolved in ‘Illuminated’ and ‘Epilogue’…

Comics as a English-language medium has had many worthy stabs at producing material for the teen/young adult audience and especially that ever-elusive girl readership, ranging through translated manga material, targeted tales from DC’s Minx imprint and evergreen Archie Comics situation comedies, but the lasting hits have always come when creators ignore editorial and marketing demographics and simply concentrated on telling an honest, absorbing story.

That’s why Maus, Persepolis, Hereville and Castle Waiting worked and how Fables, The Tale of One Bad Rat and The Ballad of Halo Jones found an unexpected, devoted female following, and it’s also why this aspirational, incisive, moving, funny and satisfyingly human yarn should find a permanent place beside those celebrated classics.

Text and illustrations © 2013 Laura Lee Gulledge. All rights reserved.
Reviewed from an uncorrected proof copy. Will & Whit will be published on May 7th 2013.

Usagi Yojimbo book 2: Samurai


By Stan Sakai (Fantagraphics)
ISBN: 978-0-93019-338-1

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper and Hermy, which launched in furry ‘n’ fuzzy folk anthology Albedo Anthropomorphics #1 (1984), subsequently appearing there on his own terms as well as in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up in Grimjack.

Sakai was born in 1953 in Kyoto, Japan before the family emigrated to Hawaii in 1955. He attended the University of Hawaii, graduating with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design after landing in California.

His early forays into comics were as a letterer, most famously for the inimitable Groo the Wanderer, before his nimble pens and brushes, coupled with a love of Japanese history and legend and hearty interest in the filmic works of Akira Kurosawa and his peers, all combined to turn a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The deliriously peripatetic and expansive period epic is nominally set in a world of sentient animals (with a few unobtrusive human characters scattered about) and specifically references the Edo Period of Feudal Japan: the early 17th century of our reckoning.

It simultaneously samples classic contemporary cultural icons from sources as varied as Lone Wolf and Cub, Zatoichi and even Godzilla whilst specifically recounting the life of Miyamoto Usagi, a Ronin or masterless wandering Samurai, eking out an honourable living as a Yojimbo or bodyguard-for-hire.

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – a brave, sentimental, gentle, artistic, empathetic long-suffering, conscientious and heroic everyman bunny who just can’t turn down any request for help or ignore the slightest evidence of injustice…

This sublime second monochrome compilation (which originally appeared in Fantagraphics’ Usagi Yojimbo volume 1, #1-6, from 1989), begins with an effulgent Introduction from fellow legendary Groo-grifter Mark Evanier before the comedic adventure seamlessly transformed into epic drama, in an ambitious 9-chapter serial which solidly set the scene for decades to come.

‘Samurai!’ started with the Ronin again meeting money-mad bounty-hunter Gennosuké after a deadly duel of honour left a warrior named Gunichi a bloody corpse at the Yojimbo’s feet. Pressed by the newly-arrived and curious Gen, the moodily moved and uncharacteristically loquacious rabbit began sharing some of the events of his boyhood…

Once, Miyamoto Usagi was simply the son of a small-town magistrate, dispatched with his friend Kenichi to train at the prestigious DogoraFencingSchool in Sendai.

As the boys made their journey they encountered a lone, aged warrior beset by a pack of bullies from that self-same school, determined to prove their institution’s martial superiority. Despite all efforts to placate the hotheads old Katsuichi was eventually forced to reluctantly slay the toughs. The stunned witnesses began to bicker. Whilst Kenichi wanted to follow orders and go on to the – clearly honourless – DogoraSchool, little Usagi chose to seek out the old man and make him his Sensei…

The old man was finished with teaching but eventually saw something in the defiant, determined little rabbit and grudgingly accepted his exceptional young charge…

Usagi spent years learning the Way of Bushido from his stern, leonine master: not just superior technique and tactics, but also a philosophy of justice and restraint that would serve him all his life…

The revelations of Usagi’s boyhood training continue in short, revelatory vignettes as the elder Yojimbo and his surly companion continue towards shelter, highlighting the peculiar relationship of Sensei and Student. At the disciple’s first tournament the scurrilous, vengeful Dogora adherents plan to “accidentally” cripple the boy and thus humiliate his teacher, but don’t reckon on his innate ability.

After besting the entire FencingSchool contingent in duels with wooden swords – or Bokken – the boy at last faces his old friend Kenichi and triumphs.

His prize is a Wakizashi “Young Willow” and Katana “Willow Branch”. The short and long swords are the soul of a samurai, marking his graduation to martial maturity, but Usagi is blithely unaware of what his victory has cost his childhood companion…

Mere months later, the graduate warrior was challenged by a masterful, mysterious swordsman who was a bodyguard to the Great Lord MifunÄ—. Their duel was interrupted when a band of Dogora assassins attacked, determined to avenge their school’s humiliation by a single stick-wielding student. The cowards were no match for the steel of Usagi and the mighty Gunichi, and the victors parted as friends, with the bodyguard promising to recommend the rabbit for future service to his Lord.

Still assessing his options the young Samurai then encountered Kenichi once more. The disgraced youth had left the DogoraSchool and was trying to drink himself to death, but when he and Usagi heard that their home village was threatened by bandits the former friends reunited to save their loved ones…

By holding Usagi’s childhood love Mariko hostage, the brigands had successfully neutralised his magistrate father and were stripping the hamlet of all its provisions and meagre treasures when Usagi and Kenichi challenged them.

None of the villains survived the vengeance of the outraged villagers.

In the aftermath although Mariko clearly wanted Usagi to stay, she said nothing and the Samurai left to join Lord MifunÄ—’s service. Kenichi stayed…

The young warrior rose quickly as MifunÄ—’s vassal and was soon a trusted bodyguard, serving beside the indomitable Gunichi. It was a time of great unrest and war was brewing. In his third year of service the Lord’s castle was attacked by Neko Ninja assassins. Although the doughty warriors managed to save their master, his wife Kazumi and heir Tsuruichi were murdered. Realising ambitious rival Lord Hikiji was responsible, MifunÄ— declared war…

The struggle ended on the great Adachigahara plain when MifunÄ—’s general Todo switched sides and the Great Lord fell. At the crucial moment Gunichi also broke, fleeing to save his own skin and leaving the helpless Usagi to preserve the fallen Lord’s head – and Honour – from shameful desecration…

The story came full circle now, when after two years as a purposeless, masterless Ronin, the wandering Yojimbo met Gunichi again…

After that epic origin yarn, Sakai returned to short, pithy vignettes to cleanse the dramatic palate, beginning with a delicious traditional horror story. In ‘Kappa’ the wanderer encounters a deadly marsh troll at dusk and barely escapes with his life by offering the foul beast some wild cucumbers he has picked. Exhausted, the Ronin finds shelter with an old woman for the night, but when she hears of his adventure she becomes hysterical.

The cucumbers were planted so that her own son – returning that night – would have something to buy off the voracious Kappa…

Horrified by his inadvertent error, Usagi dashes back to the marsh to save the son, but even after overcoming the monster shockingly learns of one final sting in this tale…

Soaking a sore back in a hot spring the wanderer befriends a newly hatched tokagé lizard (ubiquitous, omnivorous reptiles that populate the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem), but is caught off guard and ambushed by bandits. Luckily the uniquely fire-breathing ‘Zylla’ comes to his assistance, prompting the wary warrior to wonder if the lizard might be a minor deity…

This second monochrome compilation concludes at the ‘Silk Fair’ where the wanderer saves a silk-worker from marauding bandits and stays to liberate all his oppressed fellows from a miserly merchant ruthlessly exploiting them…

The Lethal Lepus has changed publishers a few times but has been in continuous publication since 1987 – with over 29 graphic novel collections and books to date. He has also guest-starred in many other series (such as Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show but there’s still time yet and fashions can revive as quickly as they die out. There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny, thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a monolithic magical saga of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories.

Sheer comicbook poetry by a Comicbook Sensei…

Text and illustrations © 1987, 1989, 2005 Stan Sakai. Book editions © 1989, 2002 Fantagraphics books. All rights reserved.

The Dragon: Blood and Guts


By Jason Pearson & Karl Story & various (Image Comics)
ISBN: 1-887279-10-5

In the fan-led, gimmick-fed early 1990s a group of young, ambitious comics-creators suddenly realised that they had a proven popular profile and all the power in the dwindling American marketplace. So they formed a co-operative company dubbed Image Comics and produced a welter of titles and characters their way…

For a while the co-operative’s stripped-down, post-modern, deconstructed output held collectors, if not always readers, in a frenzy of mass-consumption, but eventually the bubble burst and much of the material – ranging from derivative to frankly appalling – disappeared.

There was, naturally, a backlash, but when the dust settled old gits like me, who loved strong stories as well as pretty pictures, took another peek and realised that many of the surviving titles actually had something worth looking at.

One of the best and most consistently engaging titles was The Savage Dragon by Erik Larsen: a creator who never clearly forgot that although death-drenched, multi-layered epics and the continual angsty beating of meaty male chests was fine, bombastic action, strong traditional storytelling and wry humour never pall…

The Dragon is a bulky green bruiser with a giant fin on his head who woke up in a burning Chicago field one night: super-strong, exceedingly durable and with no memory of who or what he really was.

With no visible means of support but essentially a moral man, he enlisted in the police force just as a wave of super-criminals and manic monsters started appearing to menace the troubled citizens of the Windy City…

The series is Image Comics’ Great Survivor; continuously published since the first miniseries hit comic shops in 1992 and still the longest running full-colour American comicbook produced by a single artist/writer. In 1995 the series was adapted as a TV cartoon show running for two seasons.

I really must get around to reviewing the series some day, but here however I’m choosing to focus on a fabulous fun-filled diversion by Larsen’s associate Jason Pearson, who scripted and pencilled this deliciously over-the-top 3-issue miniseries with the deft assistance of  inker Karl Story (& chums) as well as colourists Reuben Rude & Antonia Kohl and letterer Chris Eliopoulos.

At this time the marvellously down-to-earth Dragon had just lost his girlfriend Debbie – murdered by her crazy ex-boyfriend – and the Pistachio Powerhouse was determined to drink himself into oblivion, something his partner, occasional lover and regular, human hard-assed cop Alex Wilde was determined to prevent…

She got some unexpected help from the ever-unwelcome FBI when utterly obnoxious Agent Sheridan breezed into town demanding Chicago’s super-cop act as bodyguard to a crucial witness in a Federal case.

Alicia Cordova married the wrong guy. Not just because he’s a wife-beating criminal scumbag but because he’s also the super-powered top-ranking assassin dubbed “Grip”. Her testimony will put him away and expose the powerful clients he worked for… if she can get to the court alive. Moreover this time it’s not just her own health she’s got to consider…

Dragon just doesn’t care anymore and quits the force rather than work with an arrogant, manipulative creep like Sheridan, who exhibits some unusual tendencies of his own after shrugging off an extremely physical rebuke from the furious fin-head.

Meanwhile in a church, Grip and his gang of psychos are having fun, killing time – and the congregation – until their spy gets back from police headquarters…

After Dragon storms out Alex is determined to help. Maybe it’s because she went to school with Alicia, or maybe there’s something more going on. Dragon’s former boss Chief Wisenberg certainly thinks so…

Chapter two (with additional inking from Jason Martin, Aurora Chen, Cully Hamner, Brian Stelfreeze, Rick Mays & Drew Garaci) opens with a tense armoured-car ride already underway, carrying Wilde, Sheridan and three SWAT guys as well as the terrified Cordova to her final destination. Things start to go crazy when The Dragon busts in and commandeers the vehicle, forcing it to change routes.

He was almost in time…

Unfortunately Grip and his motorbike riding cronies are already trailing the van and their attack is sudden and devastating…

Despite being nigh-invulnerable Dragon can’t fully resist Grip’s death-touch and even though the brutal battle leaves the contract-killer with his eye shot out, the attacking assassins successfully make off with Alicia. In the body-bestrewn aftermath Sheridan is just too quick to close the case, though, making Wilde and the mint-green monolith wonder if some of those potentially exposed clients might include certain Governments…

Convinced Alicia is still alive and now certain who their real enemy is, the outraged cops go on one last blistering mission to take down the bad-guys and save the day whatever the cost…

Superbly synthesising and utilising all those much abused, old clichés of gritty cop/ mindless action movies, Pearson and crew have produced here a wonderfully sharp, no-nonsense, guns-a-blazing thriller made all the more realistic by the fact that the leading man actually is a bad-tempered, bulletproof gung-ho hero.

This is sheer visceral, cathartic fun that never takes itself seriously but goes all-out to blast you out of your seat with frantic, frenzied fun and beautifully rendered mayhem.
The Dragon & Alex Wilde © and ™ 1995 Erik Larson. All other characters © their respective creators or owners. All rights reserved.