Velveteen & Mandala


By Jiro Matsumoto (Vertical)
ISBN: 978-1-935654-30-8

Civilisation has radically changed. What we knew is no longer right or true, but disturbing remnants remain to baffle and terrify, as High School girl Velveteen and her decidedly off-key classmate and companion/enemy Mandala eke out an extreme existence on the banks of a river in post-Zombie-Apocalypse Tokyo.

Here, using an abandoned tank as their crash-pad, the girls while away the days and nights slaughtering roaming hordes of zombies – at least whenever they stop squabbling with each other.

From the very outset of this grim, sexy, gratuitous splatter-punk horror-show there is something decidedly “off” going on: a gory mystery beyond the usual “how did the world end this time?”

On the surface, Velveteen and Mandala (Becchin To Mandara in its original release in the periodical Manga Erotics f, between 2007-2009) is a Buffy-style monster-killing yarn beginning at ‘The Riverside’ with the pair awaking from dreams to realise and remember the hell they now inhabit whilst ‘Smoke on the Riverside’ reveals a few of the nastier ground-rules of their new lives and especially Velveteen’s propensity for arson and appetite for destruction…

‘Sukiyaki’ finds the girls on edge as food becomes an issue whilst the introduction of ‘The Super’ who monitors their rate of zombie dispatch leads to more information (but not necessarily any answers) in this enigmatic world, whilst ‘The Cellar’ amps up the uncertainty when Velveteen steals into her new boss’s ghastly man-cave inner sanctum.

In a medium where extreme violence is commonplace, Matsumoto increasingly uses unglamorised nudity and brusque vulgarity to unsettle and shock the reader but the flashback events of … ‘School Arcade, Underground Shelter’ – if true and not hallucination – indicate that this society this debased might not be worth saving from the undead…

In ‘Omen’ and ‘Good Omen (Whisper)’ the mysteries begins to unravel as B52 bombers dumps thousands more corpses by the Riverside, adding to the “to do” roster of the walking dead that the girls must deal with once darkness falls…

Throughout the story Matsumoto liberally injects cool artefacts of fashion, genre and pop-culture seemingly at random, but as the oppressive horrors get ever closer to ending our heroines in ‘Genocide’ and ‘Deep in the Dark’, a certain sense can be imagined, so that when the Super is removed and Velveteen is promoted to his position in ‘Parting’ the drama spirals into a hallucinogenic but perhaps utterly untrustworthy climax in ‘Mandala’s Big Farewell Party’ and ‘Nirvana’ before the revelations of ‘Flight’…

Deliberately obfuscatory and strictly aimed at over 18s, this dark, nasty and scatologically excessive tale graphically celebrates the differences between grotesque, flesh-eating dead-things and the constantly biologically mis-functioning still-living (although the zombie “Deadizens” are still capable of cognition, speech and rape…), all wrapped up in the culturally acceptable and traditional manner of one blowing the stuffings out of the other…

Young Jiro Matsumoto is probably best known in Japan for the dystopian speculative sci-fi revenge thriller Freesia, but here his controversial yet sublime narrative gifts are turned to a much more psychologically complex – and almost meta-fictional – layering of meaning upon revelation upon contention that indicates that if you have a strong enough stomach the very best is still to come…

© 2009 Jiro Matsumoto. All right reserved. Translation © 2011 Vertical, Inc.

Twin Spica volume 8


By Kou Yaginuma (Vertical)
ISBN: 978-1-935654-13-1

The hungry fascination, hopeful imagination and cocksure anticipation of space travel which was an integral component of post-World War II society is the driving narrative engine for this inspiring manga epic from Kou Yaginuma, who first began capturing hearts and minds with his poignant short story ‘2015 Nen no Uchiage Hanabi’ (‘2015: Fireworks’), published in Gekkan Comics Flapper magazine, June 2000).

The author happily expanded and enhanced the subject, themes and characters into a major narrative epic combining hard science and humanist fiction with lyrical mysticism and traditional tales of school-days and growing up.

To recap: diminutive teenager Asumi Kamogawa has always dreamed of going into space. From her earliest moments the lonely child gazed up at the stars with her imaginary friend Mr. Lion, especially at the twinkling glow of Virgo and the alluring binary star Spica. An isolated, serious girl, she lived with her father, a common labourer who once worked for the consortium which built the rockets for Japan’s Space Program.

In 2010, when Asumi was a year old, the first Japanese space-launch ended in utter catastrophe when rocket-ship Shishigō (“The Lion”), exploded: crashing to earth on the city of Yuigahama. Hundreds were killed and many more injured, including Asumi’s mother. Maimed and comatose, the matron took years to die. The shock crushed her grieving husband and utterly traumatised infant Asumi.

In response to the disaster, Japan set up an Astronautics and Space Sciences Acadamy. After years of struggle, in 2024 Asumi was accepted to the Tokyo National Space School and slowly began making real friends like Shinnosuke Fuchuya (who used to bully her as child in Yuigahama), jolly Kei Oumi, chilly Marika Ukita and spooky, ultra-cool style-icon and fashion victim Shu Suzuki. Every day Asumi moved closer to her unshakable dream of going to the stars.

Small, physically weak and very poor, Asumi endures and triumphs. She still talks with Mr. Lion… who might be the ghost of an astronaut who died on the Shishigō…

The individual stories are broken up into “Missions” and this particularly tender and thoughtful eighth volume begins with #39 as the still somewhat aloof Asumi undertakes a devout daily personal ritual – absorbing the wonder of the Heavens at the local Planetarium. Times are changing, however and the venerable old edifice is about to close forever, a victim of economic cuts and dwindling public interest…

Later she rejoins classmates Oumi and Ukita on the school roof for more stargazing. Excitement rises when they think they might have discovered a new supernova…

Mission: 40 concentrates on the rapidly approaching end of semester and exams. Oumi is ill and might not pass, whilst enigmatic Shu reveals yet another hidden talent after being given the shocking news that he is confidentially considered for participation in an American Shuttle mission. Meanwhile, Christmas is coming and Asumi is inexplicably growing closer to a shy and extremely diffident boy from the local orphanage, just when she can least afford distractions. With her workload and part-time job she hardly has time to think as it is…

Mission: 41 continues her concentration-busting whilst we learn some tragic secrets regarding the abusive home life of Mr. Perfect Shu Suzuki and the other girls begin to notice physical evidence of her “imaginary friend”. When the orphan boy reveals he is leaving Japan, Asumi has to make a choice between her current emotions and her life’s dream and it takes a dramatic intervention by rival and “frenemy” Fuchuya to set her straight on what she really needs in the truly heartbreaking Mission: 42…

The orphan boy’s history and astonishing secret is examined in #43 whilst #44 amps up the school pressure and the conflicted Fuchuya recalls an pivotal moment when his fireworks-maker grandfather sparked his own interest in the stars – and Asumi…

The offer to send a Japanese astronaut up with the US shuttle becomes public in Mission: 45 and a fierce competition for the single placement ensues counter-pointed by more agonising reminiscences from Shu and the main storyline concludes in #46 as the previously isolated Asumi realises her life is changing and she has friends she might soon lose…

The going is getting tougher and now that they are all nearing the end of their training, it becomes increasingly, painfully clear to the determined students that the bonds so painstakingly forged are on the verge of being severed. After only one more year, final selections will be made and most of the class will fail and vanish from each other’s lives. A countdown clock is ticking…

Also included here a couple of ancillary tales: ‘Giovanni’s Ticket’ returns to the early years following the Shishigō crash and explores Asumi and Fuchuya’s formative relationship whilst the poignant ‘Guide to Cherry Blossoms’ follows the path to love and examines roads not taken by Kasumi Suzuki (presumably Shu’s tragic other if the dates hidden in the art work are anything to go by) during the highly symbolic spring festival.

The book ends with a wistfully autobiographical ‘Another Spica’ vignette from author Yaginuma’s days as a part-time server on a soft-drink stand in a theme park; one more charming insight into creative minds and unrequited passions…

These deeply moving marvels originally appeared in 2005 as Futatsu no Supika 8 and 9 in the Seinen manga magazine Gekkan Comics Flapper, targeted at male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica ran from September 2001-August 2009: sixteen volumes tracing the trajectories of Asumi and friends from callow students to competent astronauts and the series has spawned both anime and live action TV series.

This delightful serial has everything: plenty of hard science to back up the informed extrapolation, an engaging cast, mystery and frustrated passion, alienation, angst and true friendships; all welded seamlessly into a joyous coming-of-age drama with supernatural overtones and masses of sheer sentiment.

Hopefully rekindling the irresistible allure of the Final Frontier for the next generation (and the last ones too) Twin Spica is quite simply the best…

These books are printed in the Japanese right to left, back to front format.
© 2011 by Kou Yaginuma/MEDIA FACTORY Inc. Translation © 2011 Vertical, Inc. All Rights Reserved.

Robotech: the Graphic Novel


By Mike Baron, Neil D. Vokes, Ken Steacy & various (Comico)
ISBN: 978-0-93896-500-8

Robotech was a minor comics phenomenon of the 1980s based on some rather deft marketing of assorted Japanese fantasy exports. Whilst American TV company Harmony Gold was cobbling together and re-editing three separate weekly science fiction anime series (Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross and Genesis Climber MOSPEADA) US model-kit company Revell was selling Japanese mecha kits based on the aforementioned Fortress Macross, Super Dimension Century Orgus and Fang of the Sun Dougram as Robotech Defenders, complete with an all-new English language tie-in comic produced by DC Comics.

A copyright clash resulted in the DC title being killed after two issues after which TV produced Carl Macek and Revell went into limited partnership in a Macross co-licensing deal which saw three shows translated into an 85-episode generational saga wherein Earth was rocked by successive alien invasions decades apart and only saved from annihilation by a fortuitous spaceship crash which had allowed humans to master extraterrestrial Robotechnology.

The American TV hybrid and mecha toy range naturally led to Role Playing Games, novels, an animated movie, art books and comicbooks which have been semi-continuously in print since 1984.

The premise revolved into The Macross SagaFirst Robotech War a desperate conflict with giant Zentraedi warriors seeking to retrieve a crashed space craft; Robotech MastersSecond Robotech War wherein Terrans battled a fresh wave of Zentraedi, come to discover what happened to their lost fleet and Robotech Masters or Third Robotech War, with enemies becoming allies to confront an even greater foe: the horrendous Invid – from whom the Robotech Masters originally stole the near-magical, cataclysmic, semi-spiritual power source Protoculture, reverentially worshipped as the Flower of Life and the motivating force behind all Robotechnology….

Comico produced separate titles set twenty years apart (Robotech Macross Saga, Robotech Masters and Robotech the New Generation) from 1984-1989, after which Eternity Comics, Academy Comics, Antarctic Press and WildStorm took up the perennial favourites in their turn.

In 1986, at the height of the furore Comico produced an original oversized 48 page European album format graphic novel plotted by Carl Macek which filled in the heretofore unknown backstory; telling the story of that fateful First Contact when a starship crashed on the island of Macross. It was scripted by Mike Baron, illustrated by Neil D. Vokes & Ken Steacy (with painted colour by Tom Vincent and lettering by Bob Pinaha)…

In ‘Genesis: Robotech’ far away on the other side of the universe SDF-1, a two kilometre long spacecraft is seeding desolate worlds with a unique plant. Unconventional and rebellious Philosopher-Scientist Zor is attempting to grow the energy-rich Flower of Life in soil not sanctioned by his Robotech Masters, over the protests of dutiful warrior-commander Dolza.

This allows the insidious Invid to track them and attack, fanatically attempting to wipe out the Zentraedis who stole their sacred bloom and daily desecrate its holy purpose…

Although temporarily driven off, the Invid fatally wound Zor but not before he dispatches the ship on a pre-programmed jaunt across the universe to a world only he knows of…

On orders from the enraged Masters Dolza returns Zor’s body to the homeworld so any useful information can be extracted from his cells whilst Field Comander Breetai is ordered to take a fleet and follow SDF-1. If Zor has been seeding worlds in secret both the ship and its destination must be found…

It is 1999 on planet Earth and a third global conflict is about to erupt. Brush-wars, resource squabbles and border-skirmishes are occurring everywhere. In the sky above the Pacific fighter pilot Roy Fokker is engaged in another deadly dogfight with mercenary T.R. Edwards which once more ends inconclusively…

Returning to the aircraft-carrier Kenosha Roy meets Senator Russo, Admiral Hayes and his own Commander Gloval who have an intriguing plan to end the faux-war before it ends humanity…

Meanwhile in America a little boy named Rick Hunter is learning flying tricks with his grandfather that will one day save the world when the sky is set ablaze by a vast object. Destined to crash far out in the North Pacific, in its thunderous passing the “meteor” triggers storms and earthquakes, disrupts electronic communications and causes global panic…

All over Earth hostilities cease and a military task force led by Gloval and Fokker, with arch enemy Edwards representing the once-opposition, explore the downed SDF-1, which has crashed on a barren rock once used for atomic testing.

On board the humans discover wonder, horror and the potential to create a golden age on Earth, but unbeknownst to them Breetai’s pursuing force is closing in…

Although designed as an in-filling prequel this is a classy traditional sci-fi romp which happily stands on its own merits for new readers whilst providing added narrative value to any readers – or indeed viewers – familiar with the greater saga it introduces.

Fun and adventure in the grand old space opera manner and superbly easy on the eye, it’s about time these 1980s epics were revisited by a more comics friendly readership.
“Robotech” ™ Revell, Inc. © 1986 Harmony Gold, USA, Inc./Tatsunoko Production Company, Ltd. All rights reserved.

Axa Books 7 & 8


By Donne Avenell & Enrique Badia Romero (Ken Pierce Books)
Vol. 7 ISBN: 0-912277-29-7   Vol. 8 no ISBN: 0-912277-35-1

Tough ‘n’ sexy take-charge chicks were a comic strip standard by the time the Star Wars phenomenon reinvigorated interest in science fiction and the old standby of scantily-clad, curvy amazons in post-apocalyptic wonderlands never had greater sales-appeal than when Britain’s best-selling tabloid The Sun hired Enrique Badia Romero and Donne Avenell to produce a new fantasy strip for their already well-stacked cartoon section.

Romero’s career began in his native Spain in 1953, where he produced everything from westerns, sports, war stories and trading cards, mostly in conjunction with his brother Jorge Badía Romero, eventually forming his own publishing house. “Enric” began working for the higher-paying UK market in the 1960s on strips such as ‘Cathy and Wendy’, ‘Isometrics’ and ‘Cassius Clay’ before successfully assuming the drawing duties on the high-profile Modesty Blaise adventure-serial in 1970 (see Modesty Blaise: The Hell Makers and Modesty Blaise: The Green Eyed Monster), only leaving when this enticing new prospect appeared.

Axa ran in The Sun Monday to Saturday from 1978 to her abrupt cancellation in 1986 – a victim of political and editorial intrigue which saw the strip cancelled in the middle of a story – and other than the First American Edition series from strip historian Ken Pierce and a single colour album, has never been graced with a definitive collection. It should be noted also that at the time of these books she was still being published with great success and to popular acclaim.

In those days it often appeared that only place where truly affirmative female role-models appeared to be taken seriously were those aforementioned cartoon sections, but even there the likes of Modesty Blaise, Danielle, Scarth, Amanda and all the other capable ladies who walked all over the oppressor gender, both humorously and in straight adventure scenarios, lost clothes and shed undies repeatedly, continuously, frivolously and in the manner they always had…

Nobody complained (no one important or who was ever taken seriously): it was just tradition and the idiom of the medium… and besides, artists have always liked to draw bare-naked ladies as much as blokes liked to see them and it was even “educational” for the kiddies – who could buy any newspaper in any shop without interference even if they couldn’t get into cinemas to view Staying Alive, Octopussy or Return of the Jedi without an accompanying adult…

The eponymous heroine was raised in a stultifying, antiseptic and emotionless domed city: a bastion of technological advancement in a world destroyed by war, pollution and far worse. Chafing at the constricting life of the living dead, Axa broke free and, ancient sword in hand, chose to roam the shattered Earth in search of something real and rue and free…

The seventh superb chronicle opens with ‘Axa the Mobile’ as the restless explorer dragged her footsore lover Matt and devoted robot assistant Mark 10 (obtained in Axa volume 3) through yet another trackless wasteland created in the aftermath of the Great Contamination that decimated human civilisation a century before.

When her sharp hearing discerns the sound of a petrol engine Axa stumbles into an ongoing cold war between rival sects both determined to bring back the ultimate icon of lost modernity – the motor car.

After rescuing a beautiful girl from a crashed dune buggy the trio is drawn into a tense situation where the debased descendents of assembly line workers dubbed “The Mechanics” dream of creating their own vehicles, despite the scorn and outright oppression of the autocratic “Automators” who trace their own lineage and technical superiority to the engineers who once designed the cars…

Siding with the downtrodden Mechanics Axa attempts to help them steal blueprints and secrets from the Automators, leading inexorably to a death-duel in reconstructed Formula One race-cars against the technocrats’ greatest driver…

As reward for her assistance in uniting the warring tribes Axa is given a car of her own…

Fast-paced and action-packed, this yarn from 1983 gave writer Don Avenell a happy opportunity to exercise his satire muscles with some telling side-swipes at manufacturing and industrial relations issues then surfacing in Britain.

‘Axa the Unmasked’ returned to more usual business and a startling fresh departure as the new vehicle takes them to a maintain range where a hidden enclave of apparently pristine perfection housing isolated ideal human survivors have just been visited by beings from another world.

The beauty-worshipping men and women call themselves Morphos and their leader Viktor is extremely taken with the wandering warrior-woman; inviting the stranded party to stay as they await some sign of life from the downed and still star-craft.

Free-spirit Axa is too much for any one man and despite’s Matt’s presence and crushed silence presence responds to Viktor’s overtures. However the Morphos are concealing a ghastly secret only hinted at when mutant underclass “the Grots” attack the saucer-ship and steal the deadly power-pack which fuels the vehicle and keeping the only survivor alive…

With a catastrophic countdown ticking away and a sublime being expiring by degrees Axa must expose all lies and find some way to repair the situation and reconcile Grots and Morphos before the entire Earth suffers the cataclysmic consequences…

Axa 8 once again dispenses with text introductions and dashes straight into the graphic action of ‘Axa the Castaway’ as the glorious gladiatrix and faithful Matt are marooned on an island following a colossal storm, after their car finally dies due to lack of fuel and maintenance. With Mark 10 lost at sea, the unhappy couple soon discover they are in constant peril from the wildly mutated flora and fauna of the deceptively Eden-like islet, but when Axa is abducted by a feral human raised by the deadly paradise’s rock apes the boiling sexual undercurrent violently erupts. And then, so does the dormant volcano the entire island sits upon…

This spectacular and light-hearted pastiche of Tarzan, The Blue Lagoon and dozens of other back to nature fantasy classics neatly segues into the revelatory ‘Axa the Seeker’ wherein the adventurous couple, reunited with mechanical Mark on the mainland, discover a jungle factory producing pharmaceutical drugs and recreational narcotics that are being shipped all over the devastated planet.

When Axa is captured by the technologically advanced “Dispensers” she is dragged into a political struggle in a hidden super-city and learns that she has a shattering personal connection to the unscrupulous monsters who run the enterprise, consequently learning her own true history… where she actually came from and why her life and personality are so at odds with the all the worlds around her…

Once Axa ended Romero returned to the barnstorming Modesty Blaise strip (from September 1986) staying on until it ended with creator Peter O’Donnell’s retirement in 2001. Since then the artist has produced Modesty material for Scandinavia and a number of projects such as Durham Red for 2000AD.

These stirring tales of an unbreakable free spirit are superb examples of the uniquely British newspaper strip style: lavishly drawn, subversively written, expansive in scope and utterly enchanting in their basic simplicity – with lots of flashed flesh, emphatic action and sly, knowing humour. Eminently readable and re-readable (and there’s still that dwindling promise of a major motion picture) Axa is long overdue for a definitive collection. Here’s hoping there’s a bold publisher out there looking for the next big thing…
©1985-1986 Express Newspapers, Ltd.

The Giant Holiday Fantasy Comic Album


By various, edited by Mike Higgs (Hawk Books)
ISBN 0-948248-06-8

Being almost universally anthology weeklies, British comics over the decades have generated a simply incomprehensible number of strips and characters in a variety of genres ranging from the astounding to the appalling. Every so often dedicated souls have attempted to celebrate this cartoon cornucopia by reprinting intriguing selections and in 1990 the splendid Hawk Books released this delightfully cheap and cheerful compendium that is still readily available for connoisseurs of the wild and wonderful British oeuvre…

As is so often the case creator credits are nonexistent and although I’ll hazard the odd guess now and then, a lot of these marvellous concoctions will have to remain annoyingly anonymous until someone more knowledgeable than me pipes up…

With little ado the monochrome madness began with a magically whacky superhero tale featuring supernatural warrior Thunderbolt Jaxon who promptly mopped up a gang of saboteurs in ‘The Flying Wreckers’.

Plucky lad Jack Jaxon could transform into the invincible mini-skirted muscleman because he wore the magic belt of Thor, and as comprehensively revealed in Steve Holland’s superb Bear Alley articles, the character was originally designed in 1949 by Britain’s publishing powerhouse Amalgamated Press as an export feature for Australian publisher Kenneth G. Murray after WWII. The strips were commissioned by Editor Edward Holmes and realised by writers TCH Pendower, Leonard Matthews, plus Holmes, with prolific artist Hugh McNeill the original illustrator. The export-only hero soon began appearing in UK comics Comet and Knockout with later stories limned by Geoff Campion, Robert Roger & Ian Kennedy.

Next here is a charming tale of ‘The Space Family Rollinson’ by Graham Coton: a series which ran in Knockout from 1953-1958 and was successfully syndicated in France. Your average Mum, Dad and four kids on a trek across the universe, here stopping to save the natives of Skandok from a hideous space spider and its interplanetary jelly-webs, after which a moodily engrossing adventure of outlandish Victorian escapologist Janus Stark finds the man with rubber bones thwarting a gang of kidnappers in a stirring extravaganza by Tom Tully & Francisco Solano López .

A stunning strip The Jungle Robot debuted in the first issue of Lion in 1952, created by E. George Cowan & Alan Philpott, before vanishing until 1957. On his return he became one of the most popular heroes of the British scene. Reprinted here from the early days after his comeback is ‘Robot Archie and the Mole Men’ illustrated, I suspect, by Ted Kearnon, pitting the amazing automaton and his hapless handlers Ted Ritchie and Ken Dale against a bunch of subterranean bandits plundering Paris in an incredible burrowing machine – a complete 14 week adventure delivered two pages at a time.

Next up is ‘The Men from the Stars’ a complete 60 page sci fi epic originally presented in AP’s digest Super Detective Library #14. In this grand old invasion romp, test pilot and “Special Agent in Space” Rod Collins endured the World’s first contact with a marauding and incomprehensible race of flying saucer people before spearheading Earth’s inevitable resistance and narrow victory, after which paranormal detective ‘Maxwell Hawke’ and plucky girl Friday Jill Adair investigated ‘The Ghost of Gallows Hill Manor’ – a creepy, condensed shocker probably drawn by a young Eric Bradbury.

Knocker White and Jinx Jenkins were ‘The Trouble-Seekers’; two-fisted construction workers who had to add giant monsters to the list of obstacles threatening to delay the completion of South American super city Futuria, after which action-man cover star of Smash! Simon Test narrowly survived ‘The Island of Peril’ in another moody masterpiece of all-ages action-adventure illustrated by Bradbury.

One of the most fondly remembered British strips of all time is the strikingly beautiful Steel Claw. From 1962 to 1973 Jesús Blasco and his small family studio thrilled the nation’s children, illustrating the breakneck adventures of scientist, adventurer, spy and even costumed superhero Louis Crandell. Created by novelist Ken Bulmer, the majority of the character’s exploits were scripted by Tom Tully.

Crandell was a bitter man, missing his right hand, which was replaced with a gadget-packed prosthetic. Moreover, whenever he received an electric shock he became invisible.

After going on a deranged rampage Crandell’s personality shifted and by the time of ‘The Return of the Claw’ (which first saw print in Valiant from 5th June 1971-22nd April 1972) the super-agent was a tired and broken emotional burn-out dragged out of retirement to foil an alien invasion wherein disembodied invaders the Lektrons possessed the bodies of children, turning them into demonic, energy-blasting monsters.

More than any other strip the Steel Claw was a barometer for British comics reading fashions. Starting out as a Quatermass style sci-fi cautionary tale the series mimicked the trends of the outer world, becoming in turn a Bond-like super-spy saga complete with outrageous gadgets, a masked mystery-man romp when Bat-mania gripped the nation, and eventually a Doomwatch era adventure drama combating eerie menaces and vicious criminals.

The thrills of the writing are engrossing enough, but the real star of this feature is the artwork. Blasco’s classicist drawing, his moody staging and the sheer beauty of his subjects make this an absolute pleasure to look at.

Over 90 pages long ‘The Return of the Claw’ alone is worth the price of admission – even with the terribly poor quality printing of this volume. Just imagine the impact when somebody finally completes the deluxe reprinting of this classic series begun in The Steel Claw: the Vanishing Man…

After the main course there’s a few short dessert items to end this feast of nostalgic fun, beginning with an engaging vintage alien invasion chiller ‘The Marching Trees’ after which the light-hearted ‘Toby’s Timepiece’ propels errant schoolboy Toby Todd into a mediaeval nightmare and an epic adventure with an extraterrestrial chrononaut before ‘Thunderbolt Jackson and the Golden Princess’ closes the memorable montage of comics wonderment in a simply splendid tale of Amazonian lost cities and rampaging dinosaurs.

This is a glorious lost treasure-trove for fans of British comics and lovers of all-ages fantasy, filled with danger, drama and delight illustrated by some of the most talented artists in the history of the medium. Track it down, buy it for the kids and then read it too. Most of all pray that somebody somewhere is actively working to preserve and collect these sparkling and resplendent slices of our fabulous graphic tradition in more robust and worthy editions.

Maybe we need a Project Gutenberg for comics…
© 1989 Fleetway Publications. All Rights Reserved.

Signal From Space


By Will Eisner with Andre LeBlanc (Kitchen Sink Press)
ISBN: 0-87816-014-0

Here’s another classy contemporary cartooning classic which although readily available in a number of formats is still seen best in first release. Ambitious and deliberately targeting an adult book-reading rather than comics audience, this initial collection of Will Eisner’s trenchant political thriller-cum-social commentary proves once more that sometimes the medium really is the message…

It is pretty much accepted today that Eisner was one of the pivotal creators who shaped the American comicbook industry, with most of his works more or less permanently in print – as they should be.

From 1936 to 1938 William Erwin Eisner worked as a jobbing cartoonist in the comics production hothouse known as the Eisner-Eiger Shop, creating strips for both domestic US and foreign markets. Using the pen-name Willis B. Rensie he created and drew opening instalments for a huge variety of characters ranging from funny animal to historical sagas,

Westerns, Detectives, aviation action thrillers… and superheroes – lots of superheroes …

In 1940 Everett “Busy” Arnold, head honcho of the superbly impressive Quality Comics outfit, invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comicbook insert for the Sunday editions and Eisner jumped at the opportunity, creating three series which would initially be handled by him before two of them were delegated to supremely talented assistants. Bob Powell inherited Mr. Mystic and distaff detective Lady Luck fell into the capable hands of Nick Cardy (then still Nicholas Viscardi) and later the inimitable Klaus Nordling.

Eisner kept the lead feature for his own and over the next twelve years The Spirit became the most impressive, innovative, imitated and talked-about strip in the business. However, by 1952 he had more or less abandoned it for more challenging and certainly more profitable commercial, instructional and educational strips, working extensively for the US military in manuals and magazines like P*S, the Preventative Maintenance Monthly and generally leaving comics books behind.

After too long away from his natural story-telling arena Eisner creatively returned to the ghettos of Brooklyn where he was born on March 6th 1906. After years spent inventing much of the visual semantics, semiotics and syllabary of the medium he dubbed “Sequential Art” in strips, comicbooks, newspaper premiums and instructional comics he capped that glittering career by inventing the mainstream graphic novel, bringing maturity, acceptability and public recognition to English language comics.

In 1978 a collection of four original short stories in strip form were released as a single book, A Contract With God and Other Tenement Stories. All the tales centred around 55 Dropsie Avenue, a 1930’s Bronx tenement, housing poor Jewish and immigrant families. It changed the American perception of cartoon strips forever. Eisner wrote and drew a further 20 further masterpieces opening the door for all other comics creators to escape the funnybook and anodyne strip ghettos of superheroes, funny animals, juvenilia and “family-friendly” entertainment. At one stroke comics grew up.

Eisner was constantly pushing the boundaries of his craft, honing his skills not just on the Spirit but with years of educational and promotional material. In A Contract With God he moved into unexplored territory with truly sophisticated, mature themes worthy of Steinbeck and F. Scott Fitzgerald, using pictorial fiction as documentary exploration of social experience.

One of the few genres where Eisner never really excelled was science fiction – and arguably he doesn’t in this tale either as, in Signal From Space, the big discovery is just a plot maguffin to explore politics, social interactions and greed – all premium Eisner meat…

The material in this collection was originally serialised in as eight 16 page episodes in Will Eisner’s Spirit Magazine as ‘Life On Another Planet’ from October 1978 to December 1980, rendered in toned black and white (a format adhered to and title revived in subsequent Kitchen Sink, DC and W.W. Norton collections). However for this luscious hardback the artist and long-time confederate Andre LeBlanc fully-painted the entire saga using evocative tones and hues to subtly enhanced the sinister, cynical proceedings.

One night lonely radio astronomer Mark Argano, based at a New Mexico observatory, picks up ‘The Signal’ a mathematical formula which originated from Barnard’s Star – proof positive of extraterrestrial intelligence…

One of his colleagues wants to inform the public immediately but Argano is adamant that they go slowly as he harbours schemes to somehow “cash in”. Unfortunately the other scientist he shares the secret with is a Soviet sleeper agent…

Almost immediately the first murder in a long and bloody succession is committed as various parties seek to use the incredible revelation to their own advantage. World-weary science advisor and maverick astrophysicist James Bludd is dispatched by the CIA to verify and control the situation, but he walks straight into a KGB ambush and narrowly escapes with his life…

There’s now a deadly Cold War race to control contact with the mysterious signallers and ‘The 1st Empire’ follows recovering addict Marco as he turns his life around and uses the now public sensation to create a personality cult dedicated to leaving Earth and joining the aliens. Whilst Marco’s Star People grab all the headlines ruthless plutocrat Mr. MacRedy uses his monolithic Multinational Corporation to manipulate Russia and America, intending to be the only one to ultimately capitalise on any mission to Barnard’s Star.

Since travel to far space is still impossible for humans MacRedy sanctions the unethical and illegal creation of a human/plant hybrid and starts looking for volunteers to experiment on in ‘A New Form of Life’ whilst Bludd accepts another undercover assignment – now more reluctant spy than dedicated scientist. Casualties moral, ethical and corporeal mount in ‘Pre-Launch’ whilst in distressed African nation Sidiami, a desperate despot declares his nation a colony of Barnard’s Star to avoid UN sanctions and having to pay back his national debt to Earthly banks…

Soon he’s offering a base to Multinational for their own launch site and sanctuary to those Star People anxious to emigrate…

In ‘Bludd’ the scientist and his sultry KGB counterpart find themselves odd-bedfellows and the Mafia get involved in the crisis – for both personal and pecuniary reasons – whilst in America MacRedy prepares to install his own President…

Now determined to take matters into his own hands and screw all governments and interests, Bludd is caught up in an unstoppable, uncontrollable maelstrom of events in ‘Abort’ and after the American President has a fatal accident in ‘The Big Hit’ MacRedy thinks he’s finally won, but is utterly unprepared for Bludd’s unpredictable masterstroke in ‘The Last Chapter’…

A Signal From Space is a dark and nasty espionage drama as well as a powerfully intriguing ethical parable: a Petrie dish for ethical dilemmas where Eisner masterfully manipulates his vast cast to display human foible and eventually a glimmer of aspirational virtue. This is a hugely underrated tale from a master of mature comics guaranteed to become an instant favourite. And it’s even better in this sumptuous oversized edition which is well worth every effort to hunt it down.

After all, Per Ardua ad Astra…
© 1978, 1979, 1980, 1983 Will Eisner.All rights reserved.

Showcase Presents Metal Men volume 2


By Robert Kanigher, Mike Sekowsky, Ross Andru, Mike Esposito & various (DC Comics)
ISBN: 978-1-4012-1559-0

The Metal Men first appeared in four consecutive issues of National/DC’s try-out title Showcase: legendarily created over a weekend by Kanigher – after an intended feature blew its press deadline – and rapidly rendered by the art-team of Ross Andru and Mike Esposito. This last-minute filler attracted a large readership’s eager attention and within months of their fourth and final adventure the gleaming gladiatorial gadgets were stars of their own title.

This second sterling black and white chronicle collects the solid gold stories from Metal Men #16-35 and the second of their nine team-up appearances in Brave and the Bold; in this case #66.

Brilliant young Einstein Will Magnus constructed a doomsday squad of self-regulating, intelligent automatons, governed by micro-supercomputers dubbed “Responsometers”.

These miracles of micro-engineering not only simulate – or perhaps create – thought processes and emotional character for the robots but constantly reprograms the base form – allowing them to change their shapes.

Magnus patterned his handmade heroes on pure metals, with Gold as leader of a tight knit team consisting of Iron, Lead, Mercury, Platinum and Tin warriors. Thanks to their responsometers, each robot specialised in physical changes based on its elemental properties but due to some quirk of programming the robots developed personality traits mimicking the metaphorical attributes of their base metal.

This compendium takes the high tech team through the best and worst of the 1960s “Camp Craze” and solidly into the bizarrely experimental phase that presaged the temporary decline of costumed heroes and rise of mystery and supernatural comics.

Metal Men #16 (October-November 1966) opens the proceedings as creative team Robert Kanigher, Ross Andru & Mike Esposito pulled out all the stops for the spectacularly whacky ‘Robots for Sale!’

Platinum or “Tina” always believed herself passionately in love with Magnus and his constant rebuffs regularly drove her crazy. Here his latest rejection made her so mad she fled into space and when the rest of the Metal Men chased her they all ended up reduced to doll size on a derelict planet where ravenous mechanical termites had almost destroyed the native wooden robots that lived there.

Issue #17 depicted Tina’s worst nightmare as Magnus and his motley metal crew investigated cosmic cobwebs which fell to Earth and the inventor was bewitched by a horrifying mechanical Black Widow in ‘I Married a Robot!’, whilst the team tackled a terrifying technological Tyrannosaur in #18’s ‘The Dinosaur Who Stayed for Dinner!’

‘The Man-Horse of Hades!’ featured a supernatural and mythic menace who had waited centuries for his true love to return before mistaking Tina for his missing “centaurette”, after which the Alloyed Avengers met Metamorpho, the Element Man in Brave and the Bold #66 (June-July 1966).

‘Wreck the Renegade Robots’ by Bob Haney & Mike Sekowsky saw the freakish hero turn to Doc Magnus to remedy his unwelcome elemental condition just as utterly mad scientist Kurt Borian resurfaced with his own Metal Men, extremely distressed that somebody else had patented the idea first.

Tragically, the only way to stop Borian’s rampage involved reversing Metamorpho’s cure…

‘Birthday Cake for a Cannibal Robot!’ featured a second appearance for Robert Kanigher’s craziest creation. Egg Fu was a colossal ovoid Chinese Communist robot determined to “Destloy Amelica” (I know, I know: different times OK?). The mechanical mastermind had first battled Wonder Woman, but resurfaced here to crush the West’s greatest artificial heroes with a giant automaton of his own, whilst ‘The Metal Men vs the Plastic Perils!’ played it all slightly more seriously in a guest-star stuffed romp (Batman, Robin, Wonder Woman and Flash) pitting the team against criminal genius Professor Bravo and his synthetic stalwarts Ethylene, Styrene, Polythene, Silicone and Methacrylate…

Soviet scientist Professor Snakelocks unleashed an unpredictable synthetic life-form against the heroes in #22’s ‘Attack of the Sizzler!’ before launching an invasion of America and, although they could handle hordes of mechanical Cossacks, they were completely outgunned when the sparkling synthezoid transformed Doc into a robot and the Metal Men into humans…

Issue #23 saw the robots restored but Doc still steel-shod as they faced ‘The Rage of the Lizard!’ – another sinister spy attacking the Free World – but before the inevitable end, Magnus too had regained his mortal form. Unfortunately Tina and Sizzler had become rivals for his attentions…

Metal Men #24 pitted the expanded team against a monstrous marauding inflatable alien in ‘The Balloon Man Hangs High!’ after which the ‘Return of Chemo…the Chemical Menace!’ saw tragedy strike as the Sizzler was destroyed and Doc grievously injured just before the toxic terror attacked. Mercifully the Shiny Sentinels proved equal to the task even without their mentor-inventor and it was back to regular zaniness for #26’s ‘Menace of the Metal Mods!’ wherein mechanical fashion icons went on a robbing rampage. ‘The Startling Origin of the Metal Men!’ rehashed their first mission as a modern Mongol Genghis Khan launched an anti-American assault.

‘You Can’t Trust a Robot!’ saw a fugitive gang-boss take control of the Metal Men’s spare bodies, resulting in a spectacular “evil-twin” battle between good and bad mechanoids, after which it was back into outer space to battle ‘The Robot Eater of Metalas 5!’ and his resource hungry masters – a staggeringly spectacular romp which marked an end for the Kanigher, Andru &Esposito team’s connection with the series.

Metal Men #30 (February-March 1968) featured the first of two fill-in issues by Otto Binder and Gil Kane – with Esposito hanging on to provide inks – after which a whole new and highly radical retooling was undertaken.

In ‘Terrors of the Forbidden Dimension!’ the Handmade Heroes were forced to travel to other realms in search of a cure when Magnus fell into a coma after a lab accident. No sooner did they defeat a host of hazards to fix him than he insulted them by building another team! Issue #31’s ‘The Amazing School for Robots!’ introduced Silver, Cobalt, Osmium, Gallium, Zinc and Iridium – although she preferred “Iridia”…

It was all barely manageable until disembodied alien intelligence Darzz the Dictator possessed the newcomers and civil war broke out…

By1968 superhero comics were in steep and rapid decline. Panicked publishers sought new ways to keep audiences as tastes changed and back then, the entire industry depended on newsstand sales, so if you weren’t popular, you died.

Editors Jack Miller and George Kashdan tapped veteran Mike Sekowsky to stop the metal fatigue and he had a radical solution: the same nuts and bolts overhaul he was simultaneously spearheading with Denny O’Neil on the de-powered Diana Prince: Wonder Woman.

The enchantingly eccentric art of Sekowsky had been a DC mainstay for decades and his unique take on the Justice League of America had cemented its overwhelming success. He had also scored big with Gold Key’s Man from Uncle and Tower Comics’ T.H.U.N.D.E.R. Agents and Fight The Enemy!

Now he was creatively stretching himself with a number of experimental, youth-targeted projects; tapping into the teen zeitgeist with the Easy Rider-like drama Jason’s Quest, new sci-fi project Manhunter 2070, the hopelessly moribund Amazon and eventually Supergirl.

Sekowsky began conservatively enough in #32 and Binder scripted ‘The Metal Women Blues!’ wherein Doc built counterparts and companions for his valiant crew with disastrous results, after which the new “relevancy” direction debuted in The New Hunted Metal Men #33 (August-September 1968).

Kanigher returned as scripter as Sekowsky & George Roussos crafted a darker paranoic tone for ‘Recipe to Kill a Robot!’ wherein the once celebrated team went on the run from humanity. The problems started when Doc increased their power exponentially, causing them to constantly endanger the very people they were trying to help and were compounded when their creator was injured and plunged into another coma.

Pilloried by an unforgiving public and only stopping briefly to defeat an invasion by voracious giant alien insects, the misunderstood mechanoids fled, finding sanctuary with Doc’s brother David – a high ranking military spook.

Issue #33 ‘Death Comes Calling!’ had them encounter a ghastly extraterrestrial force which murderously animated America’s shop manikins after Tina rejected its amorous advances. The carnage and highly visible collateral damage was exacerbated in #35 – the last tale in this masterful monochrome tome – and added to humanity’s collective woes when a vast and love-hungry Volcano Man joined the chase in ‘Danger… Doom Dummies!’

Kanigher’s masterful ability for dreaming up outlandish visual situations and bizarre emotive twists might have dropped out of vogue, but this simply opened the door for more evocative and viscerally emotive content more in keeping with the series’ now teen-aged audience and the best was still to come…

But that’s the stuff of another volume – and ASAP, please!

© 1965-1969, 2008 DC Comics. All Rights Reserved.

Commies From Mars the Red Planet: the Collected Works


By Tim Boxell, Hunt Emerson, Peter Kuper & various (Last Gasp)
ISBN: 978-0-86719-343-5

When political debate in America was less strident and a little more reasoned (let’s call it 1972) a bunch of filthy anarchist pinko hippy satirists recruited by the traitorously seditionist Tim Boxell began contributing raw, rude and utterly hilarious skits, sketches and spoofs on the social and cultural scene to a sporadically published underground comics anthology called Commies From Mars.

Taking their lead from the turbulent but well-informed political climate and deeply influenced by both EC horror and science fiction publications of the 1950s and the classic 1962 Wally Wood Mars Attacks trading cards, contributing artists took cartoon pot-shots at God, Mother and Country in brilliant pastiches ranging from graphic ultra-violence and outrageous interplanetary, inter-species sex-shockers to surreal adventure and outright polemical diatribes. The overriding premise if you’re still not following me was: Communism is Evil; Martians want to conquer us and steal our women. Ergo Martians must be Commies…

Or maybe the cartoonists were just being “clever”…

Six issues were published between 1972 and 1987 and at the end of 1986 Last Gasp publisher Ron Turner released a black and white compilation of (most of) the first four to commemorate the imminent release of #5. That supremely subversive tome is still available if you look hard and surely the time is long overdue for an updated, revised and complete edition…

Following a Foreword from Jerry (Grateful Dead) Garcia, ‘A Warning From the Editor’, ‘Excerpts From the Journal of Billy “Rage” Riley’ and the cover to issue #1, the graphic assault begins with ‘In our midst… Commies From Mars!’ which sets the scene and the scenario with a gritty story of rural resistance from Boxell, after which John Pound’s cover for #2 and more ‘Excerpts From the Journal of Billy “Rage” Riley’ precede a stunning Boxell fantasy-fest ‘Snak?’, a wry and grimly grotesque conversation with Martian Comrade Colonel Bemovitch in ‘The Treaty!’ courtesy of (Comrade) Rich Larson, and Hunt Emerson relates the astounding extra-terrestrial ‘Adventures of Alan Rabbit’.

Greg Irons revealed ‘Gregor’s 115th Wet Dream’ and Capitalism, Interplanetary Communism and nasty fast food collided at Boxell’s ‘Commies From Mars Café’ before #2 closed with the charmingly dark ‘Man on the Moon’ by Shawn Kerri.

Pound’s arresting cover for #3 and another “Rage” Riley page are followed by an untitled Checkered Demon/Commies From Mars team-up by S. Clay Wilson and a superb Kerri anthropomorphic exploit ‘Life on the New Martian Earth’, before Boxell waxes cataclysmically philosophical in ‘Washed Up’.

Ripp (Larry Rippee) plugged ‘Tourism on the Red Planet’ and a young Peter Kuper revealed a recurring nightmare in ‘Shiver and Twitch’ whilst Irons contributed a socially inclusive argument for welcoming the invaders in an impressive double-page spread. Boxell’s ‘Stoned Wolf’ went on a ‘Crash Diet’ after which Ian (Jim Schumeister) James & Jon Rich got shockingly dramatic with ‘Prayers from a Closet’ and Revilo drew up a fabulous integration questionnaire in ‘A Comic’.

Following the usual cover and “Rage” piece for #4 Shawn Kerri explains ‘The Communist Way’, Tom Cheney describes ‘Life on the Planet Floyd’ and Larson explicitly defines ‘Making Loveski’.

Chad Draper outlines ‘Mixed Marriage’ and Revilo expands the romantic theme in harrowing detail with another ‘A Comic’, after which Kuper also gets in on the unnatural act with ‘True Martian Romance’. Larson & Boxell contribute a brace of ‘False Views’ after which ‘Bye Bye Baby’ explains a few new facts of life.

Melinda Gebbie & Adam Cornford promote the social graces in ‘Hall Monitors from Mars’ and Kenneth Huey explores the political effects of the military industrial complex in ‘Dictation: Tales from the Apocalypse’, after which Mr. Rippee returns with ‘A Marriage Made in Heaven’ and Boxell punches the action button in the X-rated ‘Under His Hat?’

Hunt Emerson details romance in a Martian Socialist State with ‘The Date’ and Spain Rodrigues provides a graphic tribute to Godfather of the series Wally Wood, after which Boxell & Grisly went all-out weird and nasty with ‘The Swap’ to close the story portion of this outrageous entertainment.

Absolutely packed with pin-ups, supplementary art and prose pages, a selection of astoundingly intriguing house ads and with an extensive biographies dossier on the Underground greats and cartooning luminaries who contributed to this Big Red Scare, this delicious tome is still a marvellous example of un-Realpolitik as only cartoonists could conceive it.

Next time you feel the need to stretch your boundaries in a mature manner, why not try this never-more-contemporary tome. Just think “Fundie” or “Repug” and you’ll see what I mean…
©1985 Tim Boxell and contributing artists. All rights reserved.

Green Lantern/Green Arrow volume 1


By Denny O’Neil, Neal Adams, Frank Giacoia, Dick Giordano, Dan Adkins & Berni Wrightson (DC Comics)
ISBN: 978-1-4012-0224-8

After nearly a decade of earthly crime-busting, interstellar intrigue and spectacular science fiction shenanigans the Silver Age Green Lantern was swiftly becoming one of the earliest big-name casualties of the downturn in superhero sales in 1969 and Editor Julie Schwartz knew something extraordinary was needed to save the series.

The result was a bold experiment that created a fad for socially relevant, ecologically aware, more mature stories which spread throughout DC costumed hero comics that totally revolutionised the industry and nigh-radicalised the readers.

Tapping superstars-in-waiting Denny O’Neil and Neal Adams to produce the revolutionary fare, Schwartz watched in fascinated disbelief as the resultant thirteen groundbreaking, landmark tales – the first seven of which are reprinted in this superb colour collection – captured the tone of the times, garnered critical praise and awards within the industry and desperately valuable publicity from the real world outside, whilst simultaneously registering such poor sales that the series was finally cancelled anyway, with the heroes unceremoniously packed off to the back of marginally less endangered comicbook The Flash.

Once safely established and doubling up the die-hard fan-base, the stories resumed their traditional themes – crime, adventure and space opera – and Green Lantern gradually grew popular enough for his own solo title once more….

By the end of the 1960s America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged on principle and with issue #76 of Green Lantern (April 1970 and the first issue of the new decade) O’Neil and comics iconoclast Neal Adams utterly redefined superheroism with their “Issues”-driven stories; transforming complacent establishment masked boy-scouts into uncertain, questioning champions and strident explorers of the enigma of America.

When these stories first appeared DC was a company in transition – just like America itself – with new ideas (which, in comic-book terms meant “young writers”) being given much leeway: a veritable wave of fresh, raw talent akin to the very start of the industry, when excitable young creators ran wild with imagination. Their cause wasn’t hurt by the industry’s swingeing commercial decline: costs were up and the kids just weren’t buying funnybooks in the quantities they used to…

O’ Neil, in tight collaboration with hyper-realistic artist Adams, assaulted all the traditional monoliths of contemporary costumed dramas with tightly targeted, protest- driven stories. The comicbook had been re-designated Green Lantern/Green Arrow with Emerald Archer Oliver Queen constantly mouthing off as a hot-headed, liberal sounding-board and platform for a generation-in-crisis whilst staid, quasi-reactionary GL Hal Jordan played the part of the oblivious but well-meaning old guard. At least the Ring-Slinger was able to perceive his faults and more or less willing to listen to new ideas…

‘No Evil Shall Escape My Sight!’ (inked by Frank Giacoia) is a true landmark of the medium, utterly reinventing the concept of the costumed crusader as newly-minted, freshly bankrupted millionaire Oliver (Green Arrow) Queen challenged his Justice League comrade’s cosy worldview when the lofty space-cop painfully discovered real villains wore business suits, had expense accounts, hurt people just because of skin colour and would happily poison their own nests for short-term gain…

The specific villain du jour was a wealthy landlord whose treatment of his poverty-stricken tenants wasn’t necessarily illegal but certainly was wickedly immoral… Of course, the fact that this yarn is also a brilliantly devious crime-thriller with science-fiction overtones doesn’t exactly hurt either…

‘Journey to Desolation’ in #77 was every bit as groundbreaking.

At the conclusion of the #76 an immortal Guardian of the Universe – known as “the Old Timer” was assigned to accompany the Emerald Duo on a voyage to “discover America”: a soul-searching social exploration into the dichotomies which divided the nation – and a tremendously popular pastime for the nation’s disaffected citizens back then.

The first stop brought the trio to a poverty-stricken mining town run as a private kingdom by a ruthless entrepreneur happy to use agent-provocateurs and Nazi war criminals to keep his wage slaves in line. When a young protest singer looked likely to become the next Bob Dylan and draw unwelcome publicity, he had to be eliminated – as did the three strangers who drove into town at just the wrong moment…

Although the heroes provided temporary solutions and put away viciously human criminals, these tales were always carefully heavy-handed in exposing bigger ills and issues which couldn’t be fixed with a wave of a Green Ring; invoking an aura of helplessness that was metaphorically emphasised during this story when Hal was summarily stripped of much of his power for no longer being the willing, unquestioning stooge of his officious, high-and-mighty alien masters…

The confused and merely-mortal Green Lantern discovered another unpalatable aspect of human nature in ‘A Kind of Loving, a Way of Death!’ when Black Canary joined the peripatetic cast. Seeking to renew her stalled relationship with Green Arrow, she was waylaid by bikers, grievously injured and taken in by a charismatic hippy guru. Sadly Joshua was more Manson than Messiah and his brand of Peace and Love only extended to white people: everybody else was simply target practise…

The continuing plight of Native Americans was stunningly highlighted in ‘Ulysses Star is Still Alive!’ as corporate logging interests attempted to deprive a mountain tribe of their very last scraps of heritage, once more causing the Green Knights to take extraordinarily differing courses of action to help, whilst #80 added a science fiction gloss to a tale of judicial malfeasance in ‘Even an Immortal Can Die!’ (inked by Dick Giordano).

When the Old Timer used his powers to save Green Lantern rather than prevent a pollution catastrophe in the Pacific Northwest, he was chastised by his fellow Guardians and dispatched to the planet Gallo for judgement by the supreme arbiters of Law in the universe. His earthly friends accompanied him and found a disturbing new administration with a decidedly off-kilter view of justice…

Adams’ staggering facility for capturing likenesses added extra-piquancy to this yarn that we’re just not equipped to grasp four decades later, with the usurping, overbearing villain derived from the Judge of the infamous trial of anti-war protesters “The Chicago Eight”.

Insight into the Guardians’ history underpinned ‘Death Be My Destiny!’ when Lantern, Arrow and Canary travelled with the now-sentenced Old Timer to the ancient world of Maltus and found a world literally choking on its own out-of-control population. The uncanny cause cast unlovely light on the perceived role and worth of women in modern society…

Ending this first of a two-set volume on a more traditional note, Green Lantern/Green Arrow #82 enquired ‘How do you Fight a Nightmare?’ (with additional inks from Berni Wrightson) as Green Lantern’s greatest foe unleashed Harpies, Amazons and all manner of female furies on the hapless hero before Black Canary and Green Arrow could turn the tide, whilst asking a few more pertinent questions about women’s rights…

As well as these magnificent still-challenging epics superbly re-coloured by Cory Adams and Jack Adler this chronicle also reprints O’Neil’s effusive introduction from the hardbound. slip-cased turn-of-this-century ‘Hard-Travelling Heroes‘ edition, creator biographies and a illustrated feature ‘Legacy in Print’ which pictorially examines the multifarious collected formats in which these timeless tales have been collected.

© 1970, 1971, 1992, 1977, 2000, 2004 DC Comics. All Rights Reserved.

Xenozoic


By Mark Shultz (Flesk)
ISBN: 978-1-933865-31-7

Some things just are cool.

Perfect unto themselves and intrinsically, inexplicably, indefinably just right in any milieu and venue. Thus in 1986 when Mark Shultz wrote and drew the EC comics inspired pastiche/homage ‘Xenozoic!’ for Kitchen Sink’s fantasy anthology Death Rattle, his solid blend of pulp fiction, fifties automobile chic and honking great saurians hit an instantly addictive chord with the comics buying public.

Xenozoic Tales the series debuted early in 1987 and ran until 1989: 14 sporadic, magical issues which spawned an animated television series, assorted arcade, video and role-playing games, trading cards, action figures, candy bars and a succession of reprints (comics and graphic novel collections) from Kitchen Sink, Marvel and Dark Horse – although mostly under its alternative title Cadillacs and Dinosaurs.

Flesk Publications specialises in art books and the lavish tomes they produce are dedicated to the greats of our industry, with volumes on sequential narrative and fantasy illustration starring Steve Rude, Al Williamson, James Bama, Gary Gianni, Franklin Booth, William Stout and Joseph Clement Coll.

This oversized (279 x 216mm) 352-page softcover monochrome collection re-presents all the stories (excluding a few side-bar stories by sometimes inker and collaborator Steve Stiles) in one luxuriously exuberant and staggeringly compelling compilation and even finds a little room for some extra sketches and unused drawings.

A thousand years from now Earth is slowly recovering from a shattering disaster which devastated the planet and sent mankind scuttling into deep subterranean shelters for centuries. Now humans are reduced to isolated pockets of tribal civilisation eking out a precarious existence in enclaves cobbled together from equal parts recovered remnant technology, renewable natural resources and sheer ingenuity.

In the thousand years since the fall, beasts from many disparate eras – from dragonflies to dinosaurs, trilobites to sabretooth tigers – have all re-established themselves in the tenuous yet expansive ecology. Historian/engineer/shamans called the Old Blood have, for centuries, advocated a doctrine of natural balance; helping mankind progress and thrive in harmony with the environment, but now the species’ old habits of greed, waste and ruthless exploitation are becoming dominant again in too many ambitious tribal leaders…

Following a foreword from creator Mark Schultz and an effusive introduction from animator Craig Elliot there’s a lovely descriptive character epigram of ‘Jack and Hannah’ to contemplate, after which the much-recycled but always excellent adventures commence with ‘An Archipelago of Stone’ as, in sparkling tribute to the work of Wally Wood, Joe Orlando and Jack Davis, the once magnificent pre-Cataclysm metropolis now known as the City in the Sea gets word of an ambassador from the far off tribe of Wassoon.

The formidable Hannah Dundee has sailed north to cement friendly relations with the Sea City dwellers, exchange knowledge and ask the governors to rein in Jack “Cadillac” Tenrec: Old Blood nature shaman, brilliant engineer, miraculous mechanic, ancient auto aficionado and the tribe’s top hunter. The problem is that Tenrec hunts poachers and he’s so good at it that the criminals are steadily drifting into Wassoon territory to escape his lethal attentions…

In this packed 12-page tale all this information is cleverly imparted as some of those poachers try to murder the Ambassador before she can even present her credentials, but the formidable Cadillac Jack is, as usual one step ahead of everybody…

‘The Opportunists’ gives Hannah a chance to display her own capabilities as she promptly solves a long-standing problem of her host’s fishing fleet with the help of keen observation, a weedy scholar named Remfro and a brace of scavenging Zekes (pteranodons), after which ‘Law of the Land’ returns focus to Tenrec as the wrench-jockey and big-game hunter leads a relief column to an outlying mine project and discovers an incorrigible poacher in his team.

Slaughtering dinos for spurious yet valuable medical “cures” is phenomenally profitable, so Jack’s lethal treatments are always carried out with a long-term view of deterring other greedy potential criminals too…

On reaching the mine, ‘Rogue’ (inked by Steve Stiles) concentrates on a crazed man-eating Shivat, which Jack and the ever-present, too-inquisitive Ambassador are forced to put down. Of course there’s a reason why the T-Rex is bothering with human prey, and once more Tenrec gets to teach a poacher a salutary final lesson. Next that debut tale from Death Rattle is marginally remodelled and neatly slotted in as ‘Xenozoic!’ follows Tenrec’s troop into a deep swamp in search of a missing scientific expedition. The hideous fate of Dr. Fessenden and his team gives the first clue to the impossible ecology of the post-Cataclysm world…

Initially unwelcome Hannah Dundee was growing on Jack, which explains why – against his better judgement – the hunter complies with her insane attempt to domesticate a mastodon in ‘Mammoth Pitfall!’ – a task made even harder by a poacher seeking to murder them and steal his “overlander” (a rebuilt, customised, guano-powered Cadillac).

‘The Rules of the Game’ (Stiles inks) finds Jack and Hannah still waiting for the mammoth to get bored (like elephants, they’re easily riled and never forget), affording us a glimpse as the engineer’s adored horde of retrieved, restored automobiles, but when he shows off his driving skills they are caught in a flash-flood and treated to another example of the mysterious forces which bind the new world together…

Shultz’s art had been constantly evolving and by the time of ‘Benefactor’ – the first full-length adventure – the more subtle, humanistic influences of Al Williamson, Angelo Torres and Frank Frazetta were informing every page. This was particularly effective in this tale of political intrigue wherein the increasingly trusted Hannah is introduced to the clandestine ancient race that has helped Old Blood shamans steer humanity away from their self-destructive course, but regrettably those urges aren’t extinguished yet and one of the City Governors follows, intent on assassinating the man who is increasing stalling human “Progress”…

The true reason for Dundee’s mission is disclosed in ‘History Lesson’ when Jack takes her to The Library; a vast, partially flooded subterranean vault filled not only with lost books but also pre-Cataclysm technology. However, trouble is brewing and Scharnhorst, leader of the “moles” who excavate and guard the finds, has discovered a deadly ancient weapon and is planning to make a play for supreme power…

Thinking the crisis over Jack and Hannah go on a fishing ‘Excursion’ but after learning the history of the Wassoon tribe Jack stumbles into a far deadlier catch than he anticipated. In ‘Foundling’ Hannah solves the mystery of a baby missing for a decade and discovers more about the mysterious Grith who secretly shepherd the planet whilst ‘Green Air’ sees aviation addict Remfro attempt the first manned flight in a millennium after which ‘The Growing Pool’ gives more clues to the nature of the Xenozoic Age when an ancient, artificial gene soup is discovered, only to escape into a lake and trigger a fantastic explosion of raw evolutionary insanity…

As guardian of the eco-system Jack had tried to destroy the burgeoning life-lab but was betrayed and knocked out by those closest to him. ‘In the Dreamtime…’ finds him recovering from his wounds, when city Governor Dahlgren turns up with a warning and a mission. Heading out to a road-building project that’s gone quiet Tenrec and Hannah stumble into a macabre and deadly extinction event which almost ends their lives too, before ‘Last Link In the Chain’ sees Scharnhorst make her grab for power; attempting to assassinate Jack whilst taking control of the City Governors.

Tenrec’s precious balance of nature is keeping man down and she intends to restore humanity’s rightful place as ‘Lords of the Earth’. Wounded, discredited and on the run Jack leaves the City in the Sea as civil war is about to erupt and is forced to journey with Hannah to Wassoon, where he will swiftly discover that her people might be even worse.

Is it simply impossible for humanity to live in harmony with everything else on the planet…?

As they flee south Jack and Hannah wash up on a deadly island paradise where bugs and seagoing invertebrates have evolved to fill every ecological niche – including top-predator – in ‘Primeval’. On reaching Wassoon ‘Two Cities’ introduces Tenrec to truly Byzantine and Machiavellian politicking as various factions seek to exploit his knowledge and worth, just as Scharnhorst’s Sea Wolves arrive, demanding his arrest and return. They leave with a corpse, but it isn’t Jack’s…

He isn’t without friends however. Hannah’s old Nanny is high in the Old Blood hierarchy and in direct contact with the Grith, enabling Jack to turn the tables and make a few new allies in ‘Dangerous Grounds’ before this unfinished symphony of pulp wonderment concludes (hopefully temporarily) in ‘Another Swarm’ as an unlikely alliance is formed when the Grith reveal the true powers who run the Earth and dinosaur shaman Jack Tenrec prepared to return to the city that disavowed him…

Blockbusting in scope, magnificently fanciful and beautifully rendered, Xenozoic is the ideal everyman graphic novel: a perfect example of exciting, engaging classical comics storytelling that should be on everyone’s “must read” list.

© 2011 Mark Schultz. All Rights Reserved.