Vampirella Archives volume One


By Forrest J. Ackerman, Don Glut, Nicola Cuti, Bill Parente, R. Michael Rosen, Al Hewetson, Terri Abrahms, Nick Beal, Bill Warren, Richard Carnell, Jack Erman, T. Casey Brennan, Gardner F. Fox, Vern Burnett, Larry Herndon, Buddy Saunders, Doug Moench, Tom Sutton, Billy Graham, Reed Crandall, Neal Adams, Ernie Colon, Billy Graham, Mike Royer, Tony Tallarico, Jerry Grandenetti, Bill Fraccio, Dick Piscopo, William Barry, Jack Sparling, Ed Robbins, David St. Clair, Jeff Jones, Dan Adkins, Frank Bolle, Frank Frazetta, Vaughn Bodé, Ken Kelly Bill Hughes, Larry Todd & various (Dynamite Entertainment)
ISBN: 978-1-60690-175-5 (HB/Digital edition) 978-1524126506 (TPB)

This book includes Discriminatory Content produced in less enlightened times

After years of stifling restriction, the American comic book industry finally started to break out of a self-imposed straitjacket in the mid-1960s. Kids of the Counterculture had begun creating and disseminating material relevant to their lives in self-produced “Underground Commix” whilst other publishers sought other ways around the draconian Comics Code applied to comic books.

The most elegant solution was the one chosen by Jim Warren, who had originally established himself with black & white B-Movie fan periodical Famous Monsters of Filmland and satire magazine Help! In 1965 he took his deep admiration of the legendary 1950s EC Comics to its logical conclusion: reviving the concept of anthology horror short stories and pitching them at older fans of the new generation. Of course that actually meant all us kids under 10…

Creepy was stuffed with clever, sardonic, tongue-in-cheek strip chillers illustrated by the top artists in the field (many of them ex-EC stars). Warren circumvented the US’s all-powerful Comics Code Authority – which had ended EC’s glory days and eventually their entire comics line – by publishing his new venture as a newsstand magazine. It was a truly no-lose proposition. Older readers didn’t care to be associated with “kid’s stuff” comic books whilst magazines had tempting cachet (i.e. mild nudity and a little more explicit violence) for readers of a transitional age; moreover the standard monochrome format was a quarter of the costs of colour periodicals.

Creepy was a huge and influential hit, especially among the increasingly rebellious, Rock ‘n’ Roll-crazed teen market, frequently cited as a source of inspiration for the nascent commix underground and furiously feeding on growing renewed public interest in the supernatural. In true Darwinian “Grow or Die” mode, Warren looked around for new projects, following up with companion shocker Eerie and the controversial war title Blazing Combat.

As the decade closed he launched a third horror anthology, but Vampirella was a little bit different. Although it featured the now traditional “host” to introduce and comment on the stories, this narrator was a sexy starlet who occasionally participated in stories. Before too long she actually became the hero and crowd-pulling star of her own regular feature, but that’s material for a later volume…

The other big change was that here female characters played a far more active role. They were still ornamental, prizes, victims and targets but increasingly, whether name stars or bit players, they were as likely to be the big menace or save the day. Whatever their role, though, they were still pretty much naked throughout. Some traditions must be protected at all costs.

Another beguiling Warren staple was the eye-catching painted cover fronting every issue. Here, as crafted by Frank Frazetta, Bill Hughes, Larry Todd & Vaughn Bodé, Jeff Jones & Bodé and Ken Kelly, they are the only full colour pages in an otherwise magnificently monochrome/duo-toned tome. However to be fair I must say that the reproduction on some black-&-white pages leaves much to be desired…

This massive magazine-size (216 x 32 x 279 mm if you opt for physical editions) collection gathers in their entirety the contents of the first seven issues (spanning September 1969 to September 1970). This was a crucial transitional period which saw superheroes dying out at every publishing company; replaced by a genre revival and spearheaded by a tidal wave of horror titles after the Comics Code was frantically rewritten to combat plunging sales.

This volume begins with Vampirella #1, that aforementioned painted cover and a black-&-red Frazetta frontispiece – probably scripted by Editor Bill Parente – setting the blackly humorous tone for a fearsome fangtastic fun fest. The original contents page follows – as do they all in their appropriate place. The compendium also includes every letters page and fan feature – and even nostalgia-triggering ads of the era. If you’re a modern monster fan or kit collector you’ll probably simultaneously weep and drool at the sight of these lost treasures.

The strip sensationalism begins with ‘Vampirella of Drakulon’ by Forrest J. Ackerman & Tom Sutton; introducing a planet where the rivers ran with blood and life evolved to drink it.

However, following a withering drought, Drakulon is dying. Happily for the sultry starving vampire, a ship from Earth arrives, full of people with food in their veins and a ship that can take her to where there’s plenty more.

Vampi’s role from the outset was to be another story host and for the rest of this collection that’s what she mostly is. Her role as an active adventurer didn’t properly begin for quite a while. So, here the chills continue with ‘Death Boat!’ by Don Glut & Billy Graham with the survivors of a shipwreck being picked off one by one by a bloodsucker in their midst. They perish one per night but when the mortals number just two both are still wrong about who the killer is…

Glut & master draughtsman Reed Crandall conspired on ‘Two Silver Bullets!’ as a trapper fights to save his daughter from a werewolf after which ‘Goddess from the Sea’ by Glut and Neal Adams offers a splendid treat for art-lovers: the story of a man seduced by a sea-siren was shot directly from the illustrator’s incredible pencil art. Glut & Mike Royer offer a timely Halloween warning in ‘Last Act: October!’ whilst ‘Spaced-Out Girls!’ (Glut & Tony Tallarico) sees a saucer full of saucy extraterrestrial honeys come shopping for husbands before the premier package closes with Nicola Cuti & Ernie Colon’s mindbending magical murder mystery ‘A Room Full of Changes’.

The spooky story-bonanza resumes in issue #2, opening with coming attraction featurette ‘Vampi’s Feary Tales…’ – courtesy of Sutton – after which Vampi’s putative cousin ‘Evily’ is introduced by Bill Parente & veteran horror-meister Jerry Grandenetti. Here Drakulonian émigré and Earthly sorceress climactically clash over star-billing and bragging rights…

‘Montezuma’s Monster’ is scripted by R. Michael Rosen (incorrectly credited to Glut) and illustrated by Bill Fraccio & Tallarico in their composite identity of Tony Williamsune, detailing the fate of a treasure-hungry explorer who doesn’t believe in feathered serpents whilst ‘Down to Earth!’ by Ackerman & Royer leaves the hosting to Vampirella’s blonde counterpart Draculine as our star auditions for a film role…

That theme continues in ‘Queen of Horror!’ (Glut & Dick Piscopo) wherein a B-Movie starlet uses unique and uncanny advantages to get everything she deserves whilst Cuti & William Barry reveal the tragedy of two brothers who discover a new predatory species of inland cephalopod in ‘The Octopus’. Cuti & Colon’s ‘One, Two, Three’ then explores the power of love in a world of robots and Glut & Graham render a ‘Rhapsody in Red!’ with weary travellers fetching up at a lonely house to deliver a big surprise to the resident vampire…

The third issue augmented ‘Vampi’s Feary Tales…’ with correspondence section ‘Vampi’s Scarlet Letters’ before ‘Wicked is Who Wicked Does’ features the return of Evily in a short shocking battle against ogres by Parente & Sutton. Al Hewetson & Jack Sparling count ‘4- 3- 2- 1- Blast Off! To a Nightmare!’ in the tale of a spaceship full of 24-hour party people who end up as hors d’oeuvres for something very nasty even as ‘Eleven Steps to Lucy Fuhr’ (by Terri Abrahms [story]; Nick Beal [adaptation] and art by Ed Robbins) sees many men drawn to a bizarre bordello and a sinister fate… until the unlikeliest of saviours takes a hand.

‘I Wake Up… Screaming!’ is an all Billy Graham affair as a frightened girl is made aware of her true nature in a sci fi chiller whilst Cuti & Piscopo mine mythology to deliver a salutary tale of fairy tale oppression and bloody liberation in ‘The Calegia!’ A cunning vampire meets his lethal match in Graham’s ‘Didn’t I See You on Television?’ after which Rosen & Sparling close the issue detailing the downfall of a vicious spoiled brat caught in ‘A Slimy Situation!’

Vampirella #4 opens on Sutton revealing past episodes of witch killing in ‘Vampi’s Feary Tales: Burned at the Stake!’ prior to Parente & David St. Clair reaching psychedelic heights in a tale of alien amazons and their deadly ‘Forgotten Kingdom’ whilst Cuti & Royer combine murder and time travel in ‘Closer than Sisters’. A city-slicker falls for a hillbilly hottie and gets sucked into a transformative shocker after trying ‘Moonshine!’ (Glut & Barry), Bill Warren & Sparling reveal the fate of a beautiful and obsessive scientist who bends the laws of God and Man ‘For the Love of Frankenstein’ and a most modern black widow asks a controlling stalker to ‘Come Into My Parlor!’ in a wry yarn by Rosen & Piscopo. Richard Carnell (story); Jack Erman (adaptation) & Sparling then close the show with a weird and nasty tale of a nobleman auditioning women for marriage in ‘Run for Your Wife!’

The fifth issue begins with the usual ‘Vampi’s Feary Tales…’ as Sutton exposes ‘The Satanic Sisterhood of Stonehenge!’ before Glut, Fraccio & Tallarico see a greedily impatient heir speed his benefactress to her ultimate end, unheeding of her beloved pets and ‘The Craft of a Cat’s Eye’. Cavemen battle dinosaurs in an arena of ‘Scaly Death’ – a visceral treat from Glut & Graham – whilst the astounding Jeff Jones lends fine art sensibilities to the murderous saga of a girl, a guy and ‘An Axe to Grind’, after which Parente & Sutton detail the crimes of a sadistic Duke whose fate is sealed by an aggrieved astrologer and astrally ‘Avenged by Aurora’

Glut, Fraccio & Tallarico see graves robbed and corpses consumed in neat bait-&-switch thriller ‘Ghoul Girl’ whilst T. Casey Brennan & Royer reveal the solution of a bereaved husband who finds an ‘Escape Route!’ back to his dead beloved, before Glut & Sparling end it all again via an implausible invasion from the moon in ‘Luna’.

In Vampirella #6, Vampi’s Feary Tales…’ features Dan Adkins’ graphic chat on centaurs as prelude to romantic tragedy the ‘Curse of Circe!’ as Gardner Fox & Grandenetti combine to relate how a strange sea creature offers the witch’s latest conquest his only certain method of escape. Cuti & Sparling then share a story of civil war in the land of ghosts and how love toppled ‘The Brothers of Death’ whilst ‘Darkworth!’ by Cuti & Royer shows how a stripper graduates to murdered assistant of a stage magician and pulls off her own amazing trick in the name of vengeance, after which Fox & Adkins explore the lives of the recently dead with ‘New Girl in Town!’ and Vern Burnett & Frank Bolle return to gothic roots to depict embattled humans outwitting nocturnal predators by volunteering a ‘Victim of the Vampyre!’

Larry Herndon, Fraccio & Tallarico (as Tony Williamsune) get creepily contemporary as a doctor tries to fix an overdosed patient and sends him way, way out on a ‘One Way Trip!’ before Buddy Saunders & Bolle combine adultery and attempted murder in ‘The Wolf-Man’: a wickedly scientific shocker about a very different kind of feral killer…

Vampirella #7 saw Archie Goodwin join as Associate Editor and perhaps his influence can be seen as the issue experiments with a connected theme and extended tale scripted by Nicola Cuti. Graham & Frazetta start the ball rolling by explaining ‘Why a Witch Trilogy’ and Vampirella introduces ‘Prologue: The Three Witches’ before Sutton to segues into the sad story of ‘The White Witch’ who could never feel the sunlight. Ernie Colon picks up the experimental progression as ‘The Mind Witch’ trades magic for science to expose the fate of a psychic predator, after which Graham closes the deal with ‘The Black Witch’ who thought she could conquer love but failed to realise its appalling power…

After Cuti & Sutton’s palate-cleansing ‘Epilogue: The Three Witches’, Doug Moench graduates from letter writer in #3 to scripter as ‘Plague of the Wolf’ – illustrated by Bolle – tracks a bloody serial killer’s progress under the full moon and ‘Terror Test’ offers shocking psychological thrills by Rosen & “Williamsune” with more than one sting in the tail.

In ‘The Survivor’, Saunders & Colon unite to explore a post-apocalyptic world where dedicated archaeologists still struggle to escape their bestial natures and this mammoth first compilation concludes with Rosen & Grandenetti viewing ‘The Collection Creation’ with an artist who finds the wrong kind of immortality…

Stark, surprisingly shocking and packed with clever ideas beautifully rendered, this epic tome (narrowly) escapes and transcends its admittedly exploitative roots to deliver loads of laughs and lots of shocks: a tried and true terror treat for fans of spooky doings and guiltily glamorous games.
© 2012 DFL. All rights reserved.

Clifton volume 5: Jade


By Rodrigue & de Groot, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-52-6 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times

An infallible agent of Her Majesty’s assorted security forces, Clifton was originally created by Raymond Macherot (Chaminou, Les croquillards, Chlorophylle, Sibylline) for Le Journal de Tintin. This Gallic-tinged doughty exemplar of Albion debuted in December 1959, just as a filmic 007 was about to set the world ablaze and get everyone hooked on spycraft. After three albums worth of strip material – all compiled and released in 1959-1960 – Macherot left Tintin for arch-rival Le Journal de Spirou, and his bombastic True Brit buffoon was benched.

Courtesy of Jo-El Azaza & Greg (AKA Michel Régnier), Le Journal de Tintin revived Cliftonat the height of the Swinging London scene and aforementioned spy-boom. Those strips were subsequently collected as Les lutins diaboliques in French and De duivelse dwergen for Dutch-speakers in 1969. Then it was back into retirement until 1971 when Greg, with artist Joseph Loeckx, took their shot, toiling on the feature until 1973 when Bob De Groot & illustrator Philippe “Turk” Liegeois fully regenerated the be-whiskered wonder.

They produced ten more tales after which, from 1984 on, artist Bernard Dumont (AKA Bédu) limned de Groot’s scripts before eventually assuming writing chores as well. The series concluded in 1995.

… But Never Say Never Again…

In keeping with its rather haphazard Modus Operandi and indomitably undying nature, the Clifton file reopened yet again in 2003, with De Groot & Michel Rodrigue handling four further adventures. Although the humorous visual vein was still heavily mined in these tales, the emphasis subtly shifted and action/adventure components were strongly emphasised…

Originally released in 2003, Jade was Rodrigue & De Groot’s first collaboration, signalling a fresh start with fans’ fave bits augmented by a stunning new partner for the old war-horse…

Bob de Groot was born in Brussels in 1941, to French and Dutch parents. As a young man he became art assistant to Maurice Tillieux on Félix, before creating his own short works for Pilote. A rising star in the 1960s, he drew spy serial 4×8 = 32 L’Agent Caméléon, where he encountered Philippe “Turk” Liegeois, and consequently began a slow transition from artist to writer. Together they created Archimède, Robin Dubois, and Léonard before eventually inheriting Macherot’s moribund Clifton.

In 1989 de Groot – with Jacques Landrain – devised Digitaline, a strong contender for the first comic created entirely on a computer, and co-created Doggyguard with Michel Rodrigue, even whilst prolifically working with the legendary Morris on both Lucky Luke and its canine comedy spin-off Rantanplan. He was still going strong with Léonard in Eppo, Pere Noël & Fils and Le Bar des acariens (both published by Glénat) until his death on 7th November 2023.

Michel Rodrigue really, really likes Rugby – the highly painful and exhilarating sport for boys and girls of all ages, not the market town in eastern Warwickshire. He was born in Lyon in 1961 and eventually pursued higher education at the National School of Fine Arts, where he also studied medieval archaeology. From 1983-85 he was part of the French Rugby team and in 1987 designed France’s mascot for the World Cup. He made his comics debut in 1984 with sports (guess which one) strip Mézydugnac in Midi Olympique. After illustrating an adaptation of Edmond Rostand’s Cyrano de Bergerac in 1986, he and collaborator Jean-Claude Vruble produced a volume of La Révolution Française, scripted by Patrick Cothias.

Rodrigue then joined Roger Brunel on Rugby en B.D., Du Monde dans la Coupe!, Concept, Le Rugby en Coupe and La Foot par la Bande. For Le Journal de Tintin, he drew Bom’s Les Conspirateurs and produced Rugbyman, official monthly of the French Rugby Federation, amongst a scrum of other strips. Along the way, he began scripting too, and after working with de Groot on Doggyguard joined him on the resurrected Clifton.

Rodrigue also remains astonishingly creatively occupied, working on Ly-Noock with André Chéret, Brèves de Rugby, La Grande Trambouille des Fées for René Hausmann, Les Damnés de la Route, Triple Galop, L’Équipe de Rêve, Futurama comics, Cubitus and spinoff Bidule (with Pierre Aucaigne), and many more…

Pompous, irascible Colonel Sir Harold Wilberforce Clifton is ex-RAF, a former officer with the Metropolitan Police Constabulary and recently retired from MI5. He has a great deal of difficulty dealing with being put out to pasture in rural Puddington and takes every opportunity to get back in the saddle, assisting the shambles in Government or needy individuals as an amateur sleuth whenever opportunity arises. He occupies his idle hours with as many good deeds as befit a man of his standing and service…

In his revived incarnation the balance between satirical comedy, blistering adventure and sinister intrigue is carefully judged and this re-introductory tale opens with the old soldier and his contentiously fiery, multi-talented housekeeper Mrs. Partridge preparing for a camping trip. Clifton is taking a local scout troop to Wales, but some last-minute minor catastrophes are testing his patience and turning the air blue with extremely imaginative invective. Unflappable Mrs. P is able to offset them all thanks to a family connection in the army surplus business, and soon the Colonel is ready to roll but plans change at the very last minute when a shadowy figure leaves a letter. That enigmatic messenger is painfully unaware that they are being carefully observed by another…

The message is in code, but once again la Partridge is up to the task, and Clifton adapts his plans. When the scouts board the lorry the colonel has secured, they learn that they are now heading for Devon…

Arriving at scenic Snooze-on-Pillow, Clifton gets his lads to set up camp, but is soon accosted by an unctuous stranger who takes him to meet an old enemy fallen upon ignominious times. Otto von Kartoffeln was one of Hitler’s greatest assets in the war, but now is a feeble wreck in an old folks’ home bullied by a monster of a nurse. He doesn’t just want to talk over old times, however. The shrunken but still repugnant old remnant wants to share the secret location of a submarine full of Nazi treasure.

Over tea, served by a rather attractive young lady, the old soldiers’ minds go back to their earliest encounters. The tale unfolds of a U-Boat once commanded by Kartoffeln which sank off Scotland at the end of the war. He would happily have left it there forever, if not for the fact that a gang of neo-Nazis are trying to recover it and start up the Fuhrer’s madness all over again…

The old men have no conception that their teapot is bugged and avid young ears are listening with shock and awe and something else…

All too soon, our restless old warrior hurtles northward: dodging bombs and ducking bullets beside an unlikely new partner. Determined on scotching a sinister plot, scuppering a vast submarine base and stopping the rise of the Fourth Reich, Clifton is aware that – as always – there are plots within plots, and amidst the frenetic death-defying action he has to keep one eye on his deadly foes and another on the people claiming to be allies…

Still, with nothing to lose and civilisation to save, Clifton naturally does his utmost…

Funny, fast and furiously action-packed, Jade gives our Old Soldier a subtle overhaul and fresh start in a cunningly-conceived adventure romp in the grandly daft Get Smart! and Austin Powers manner (with a smidge of Bullet Train in there for kids who won’t watch old stuff), sufficient to astound and delight blockbuster addicts whilst supplying a solid line in goofy gags for laughter-addicts of every age to enjoy.
Original edition © Les Editions du Lombard (Dargaud-Lombard SA) 2003 by Rodrigue & De Groot. English translation © 2008 Cinebook Ltd.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier, Jon Chester Kozlak & various (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. The most significant will be rightly celebrated, but some are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”. So many relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention: constantly revived, rebooted and resurrected. Some even make it onto the big and small screens…

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, Fate was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He underwent radical revision midway through his premier run, but with little effect. Dr. Fate lost his strip even before WWII ended. However, since his Silver Age revival, the good doctor has become a popular and resolute cornerstone of more than one DC Universe and he’s still going strong, albeit via some daringly radical forms.

In this magnificent graphic grimoire, following the historically informative and laudatory Foreword by big-time devotee fan/ Keeper of the Golden Age Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate’s run from More Fun Comics #55-98 (May 1940 to July/August 1944)) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

For those simpler times, origins and motivations were far less important than plot and action, so this eerie yarn focuses on an eerie blue-skinned Mephistopheles’ scheme to assassinate comely yet enigmatic lady of leisure Inza Cramer and how her forceful golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations. That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

Eighty-five years later (MFC #55 was on sale from March 29th 1940) we can enjoy again one of the most sophisticated relationships in comics. Fate’s soon-to-be-inseparable companion in peril – latterly Inza Nelson and Doctor Fate in her own right – was clearly also the thaumic troubleshooter’s paramour and disciple and an active player in all the action. However, she didn’t get to be the lead until the 1990s…

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven, where they learn their foe is not dead but actually preparing to blow up Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world. Next issue revealed ‘The Fire Murders’ as certified doom-magnet Inza is targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends his campaign of terror, whilst in #58 a modern mage recovers ‘The Book of Thoth’ from its watery tomb, unleashing a wave of appalling, uncanny phenomena until the Blue-&-Gold Gladiator steps in. The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory one month later to destroy ‘The Little Men’ tasked to crush humanity by a mythic triumvirate of colossal Norns.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate Earth, before detailing the doctor derailing a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and saving Inza from petrification by ‘The Sorcerer’ in More Fun #63. Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with mysterious Inza (only after a number of surnames did she eventually settle on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

Inza got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’, but plays a starring role in the next episode as the Doctor exposes a sadistic crook seeking to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: depicting how in 1920, American boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur. Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, as well as accidentally triggering security systems that kill his father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent for two decades, teaching him how to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – before sending him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate & Inza to repel a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate had graduated to 10-page tales and claimed the covers of More Fun #68-76, beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly archenemy in #69 as deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’. In #70, the shadow master allies with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovich would have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened.

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature. The full-face helmet was replaced with a gleaming metallic half hood and his powers were diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing more punches than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of conmen targeting Inza’s family and other farmers: altering intercepted bank documents to pull off cruel swindles. A far more rational and reasonable nemesis debuted in MF #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution “Solution Z” to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 in ‘Mr. Who Lives Again’, with the sinister scientist employing his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder. Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the grand old days as ‘Art for Crime’s Sake’ finds the Man of Mystery braving a magical world of monsters within an ancient Chinese painting to save young lovers eldritchly exiled by a greedy art dealer…

MF #78 details how clever bandits disguise themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveal how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder. In More Fun #81, cunning crook The Clock exploits radio show ‘Hall of Lost Heirs’ to trawl for fresh victims and easy pickings prior to the next issue finding Fate exposing the schemes of stage magician/conman The Red Sage, who was offering ‘Luck for Sale!’

‘The Two Fates!’ sees fortune tellers using extortion and murder to bolster their rigged prognostications only to be stopped by the real deal and in #84, the energetic evil-buster braves ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimm using rich men’s own pastimes to rob them.

Clearly still floundering the series saw big changes for Kent Nelson with #85. Here the stereotyped society idler rapidly and implausibly qualifies as a surgeon and medical doctor, before embarking on a new career of service to humanity. Additionally, his supra-human alter ego ditches the golden cape to become an acrobatic and human – albeit still bulletproof – crimebuster exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

Medical themes predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt after failing to save a patient. These only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate & Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’, Mr. Who resurfaces, but is soundly sent packing and – whilst still in jail – the Thief of Time strikes again in More Fun #92 as ‘Fate Turns Back The Clock!’ Next issue, superbly efficient and underrated Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ as Fate comes to the aid of a fatalistic old soul framed as a fence, whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art, beginning with More Fun #96’s ‘Forgotten Magic!’, wherein Fate’s supernal Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Kent Nelson to save trapped miners and foil their swindling boss with nothing but wits and courage. The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ends/suspends his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’

With the first age of superheroes coming to a close, the readership were developing new tastes. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting super-successful concept Superboy – all migrated to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features. Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of pulse-pounding pulp drama, tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss. Let’s hope the weird world of movies can pay us old comic geeks a dividend in a new edition sometime soon…
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks Presents volume 3 1963-1964: It Started on Yancy Street


By Stan Lee & Jack Kirby with George Roussos, Chic Stone, Sam Rosen, Art Simek & various (MARVEL)
ISBN: 978-1-3029-4907-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

I’m partial to a bit of controversy so I’m going start off by saying that Fantastic Four #1 is the third most important Silver Age comic book ever, behind Showcase #4 – reintroducing The Flash in 1956 – and 1960’s The Brave and the Bold #28, which brought superhero teams back via the creation of The Justice League of America. Feel free to disagree…

After a troubled period at DC Comics (National Periodicals as it then was) and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip, Jack Kirby settled into his job at the small outfit that used to be publishing powerhouse Timely/Atlas. There he generated mystery, monster, romance, war and western material for a market he suspected to be ultimately doomed. However, as always, he did the best job possible and that genre fare is now considered some of the best of its kind ever seen.

Nevertheless Kirby’s explosive imagination couldn’t be suppressed for long and when the JLA caught readers’ attention it gave him and writer/editor Stan Lee an opportunity to change the industry forever. According to popular myth, a golfing afternoon led to publisher Martin Goodman ordering nephew Stan to do a series about a group of super-characters like the JLA. The resulting team quickly took the fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue.

It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and recognizable location – New York City – imperfect, raw-nerved, touchy people banded together out of tragedy, disaster and necessity to face the incredible. In so many ways, The Challengers of the Unknown (Kirby’s prototype partners in peril for National/DC) laid all the groundwork for the wonders to come, but staid, hidebound editorial strictures there would never have allowed the undiluted energy of the concept to run all-but-unregulated.

Another milestone in the kid-friendly paperback/eBooks line of Mighty Marvel Masterworks, this full-colour pocket-sized compendium collects Fantastic Four #21-29 (spanning cover-dates December 1961 to August 1964) and shows how Stan & Jack cannily built on that early energy to consolidate the FF as the leading title and most innovative series of the era.

As ever the team are maverick scientist Reed Richards, his fiancée Sue Storm, their closest friend Ben Grimm and Sue’s teenaged brother Johnny: survivors of a private space-shot that went horribly wrong after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all. Richards’ body became elastic, Susan gained the power to turn invisible and her sibling could turn into living flame. Poor tragic Ben was reduced to a shambling, rocky super-strong freak of nature… Soon the FF was recognised as being like no other comic on the market and buyers responded to it avidly if not fanatically…

In late 1963, Sgt. Fury and his Howling Commandos was another solid newsstand hit for the young “House of Ideas.” Eventually its brusque and brutish star metamorphosed into Marvel’s answer to James Bond. Here, however, he’s a cunning world-weary CIA agent seeking the FF’s aid against a sinister, immigrant-hating racist supremacist demagogue called ‘The Hate-Monger’: a cracking yarn with a strong message, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell.

By this juncture the FF were firmly established and Lee & Kirby well on the way to toppling DC/National Comics from a decades-held top spot through an engaging blend of brash, folksy and consciously contemporaneous sagas: mixing high concept, low comedy, trenchant melodrama and breathtaking action.

Unseen since the premiere issue, #22 heralded ‘The Return of the Mole Man!’ in another full-on monster-mashing fight-fest, chiefly notable for debuting Sue Storm’s new increased power-set. Her ability to project force fields of “invisible energy” also involved a power to reveal hidden things and make others invisible too: advances that would eventually make her one of the mightiest characters in Marvel’s pantheon – and not before time either…

FF #23 enacted ‘The Master Plan of Doctor Doom!’ by introducing his mediocre mercenary minions “the Terrible Trio” – Bull Brogin, Handsome Harry and Yogi Dakor – and the uncanny menace of “the Solar Wave” (which was enough to raise the hackles on my 5-year-old neck. Do I need to qualify that with: all of me was five, but only my neck had properly developed hackles back then?)…

‘The Infant Terrible!’ in #24’s is a classic case of sci fi paranoia and misunderstanding and a sterling yarn of inadvertent extragalactic menace and misplaced innocence, with a reality-warping space baby endangering Earth, and is followed by a 2-part tale truly emphasising the inherent difference between Lee & Kirby’s work and everybody else’s at that time.

Fantastic Four #25-26 offered a cataclysmic clash that had young heads spinning in 1964 and led directly to the Emerald Behemoth finally regaining a strip of his own. In ‘The Hulk vs The Thing’ and conclusion ‘The Avengers Take Over!’ a relentless, lightning-paced, all-out Battle Royale results when the disgruntled emerald man-monster returns to New York in search of side-kick Rick Jones, with only an injury-wracked FF in the way of his destructive rampage.

A definitive moment in The Thing’s character development, action ramps up to the max when a rather stiff-necked and officious Avengers team (Iron Man, Thor, Giant-Man, The Wasp and recently-defrosted Captain America) horn in, claiming jurisdictional rights on “Bob Banner and his Jaded alter ego. The tale is plagued with pesky continuity errors which would haunt Lee for decades, but – bloopers notwithstanding – is one of Marvel’s key moments and still a visceral, vital read today.

Stan & Jack had hit on a winning formula by including other stars in guest-shots – especially since readers could never anticipate if they would fight with or beside the home team. FF #27’s ‘The Search for Sub-Mariner!’ again saw the undersea antihero in amorous mood, and when he abducts Sue again, the boys call in Doctor Strange, Master of the Mystic Arts to locate them. Issue #28 delivered another terrific promotional infomercial team-up, but remains most notable (for me and many other fans) because of the man who replaced George Roussos as inker…

‘We Have to Fight the X-Men!’ sees the disparate super-squads in conflict due to the Mad Thinker and Puppet Master’s malign machinations, but the inclusion of Chic Stone – Kirby’s most simpatico and expressive inker – elevates the illustration to indescribable levels of beauty as the sinister savants briefly mind-control professor Charles Xavier and order him to set his students on the extremely surprised first family…

Closing this foray into the fantastic comes ‘It Started on Yancy Street!’ (FF #29) opening low-key and a little bit silly in the slum where Ben grew up, before the reappearance of the Red Ghost and his Super-Apes sees everything go wild and cosmic. The result is another meeting with the almighty Watcher, a blockbusting battle on the Moon, and the promise of bigger and even better to come…

To Be Continued…

Bolstered by all Kirby’s covers, this is a truly magnificent treat sharing pioneering tales that built a comics empire. The verve, imagination and sheer enthusiasm shines through and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is your best and most economical key to another world and time.
© 2023 MARVEL.

Bunny vs Monkey: The Whopping World of Puzzles!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-350-9 (Digest HB)

Bunny vs Monkey has been the hairy/fuzzy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies in an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mindbending multi award-winning yarns have been wisely retooled as graphic albums available in digest editions such as this one.

The tail-biting tension and animal argy-bargy began yonks ago after an obnoxiously annoying little anthropoid plopped down in some serene British woodland, in the wake of a disastrous local space shot. Crashed down in Crinkle Woods, scant miles from his launch site, lab animal Monkey reckoned himself the rightful owner of a strange new world… despite every effort to dissuade him by reasonable, rational, sensible, genteel, contemplative forest resident Bunny. No amount of patience, propriety or good breeding on the part of the laid-back lepine could curtail, contain or control the incorrigible idiot ape.

A keen rivalry arose between them, as the ape intruder crudely made himself at home, and to this day Monkey remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his perfect “Monkeyopia” – with or without the aid of evil supergenius ally Skunky or their “henches” Metal Steve and Action Beaver. Problems are exacerbated by other unconventional Crinkle creatures, like Pig, Weenie, Ai, Lucky, Le Fox. Mad scientist Skunky’s intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, Brobdingnagian bio-beasts and sundry other super-weapons…

Here the mundane multi-coloured – albeit rendered here in multifarious shades of mystifying monochrome tones – manic war of nerves and mega-munitions is pettishly paused for a session of traditional entertainment and activities as the entire cast amble ‘To the Woods’ and into a fun-filled framing comic tale. Exploring and ending up somewhere never seen before, our cuddly combatants mutually discover and take charge of a ramshackle and abandoned “lost” fun-fair. Their ingrained competitive lunacy sees all involved revive old rides but also -and this is where you come in – refit and revamp games and puzzles stalls, seeking to make it a holiday fun ride for all…

Cue a selection of character-themed quizzes, puzzles, tests of skill and imagination and other pen and paper activities, Part One of which focuses on reconditioned ‘Games Stalls’. We open with the titular attention-seeking simian lout. His odd-one-out conundrum ‘I am Monkey’ leads to self-explanatory ‘Bunny’s Cross Words’ and more esoteric wordplay in ‘Action Beaver’s Bibblesearch’, ‘Weenie’s Wall of Words’, and ‘Ai’s Speedy Wordswitches’ before naughty wordsearch ‘Monkey’s Too Rude!’ brings us to pencil-driven ‘Metal E.V.E.’s Hall of Mirrors’, ‘Spaces for Faces’ and ‘Embiggening for Beginners’

Riddles and enigmas abound next in ‘Codewords with Le Fox’ after which traversing the ‘Amazing Mud Maze’ will afford a pause to assess ‘Who Will Win? Only You Can Decide’ prior to Part Two commencing with ‘Costume Conundrums!’ and paper-folding foolishness for ‘Fortune-Telling Monkey’ and his ‘Laugh of Truth’ before ‘Bunny’s Would You Rather?’ poses challenging questions in advance of really AARRRRD! stuff in ‘Name That Pirate with Weenie and Pig’ and ‘Talk Like a Pirate’, before again asking ‘Who Will Succeed? Only you can decide!’

Part Three contains culinary calamities and chewy comestibles aplenty, all bedecking assorted ‘FoodStalls’. Learn how to deal with ‘Candyfloss Quiffs’ and identify ‘Weenie’s Cake a Difference’ whilst cowering in glee over ‘Cookery Corner: Wobbleberry Buns’. Having cooked but not burned, we wonder ‘What’s That Smell?’, ‘What’s That Noise?’ and ‘Who’s in the Loo?’ and reassess how ‘Only One Will Succeed!’ before Part Four brings us to a House of Horror uncovering Skunky’s private lab wherein lurks ‘Skunky’s Monster Maker’, ‘House of Horror’, and ‘The All-Seeing Eye!’

Should you need to take breath ‘Skudoku’ and ‘Badgoku’ are available as are ‘Metal E.V.E.’s Hints and Tips’ and ‘Skunky’s Number Puzzle’ just before a barrage of life-challenging decisions await those tackling adventure quiz ‘None of the Fun of the Fair’

The comic story resumes and concludes in traditional shocking vulgar fashion before the last survivors stagger up to the bit with all the ‘Answers’

Daft, compulsively addictive, dangerously read-out-loud-able and fearfully unputdownable, this cutting edge retro-treat is the perfect gift for anyone with crayons, paper and too many kids.
Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Bunny vs Monkey: The Whopping World of Puzzles! will be published on March 27th 2025 and is available for pre-order now.

Henry Speaks for Himself


By John J. Liney, edited by David Tosh (Fantagraphics Books)
ISBN: 978-1-60699-733-8 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Created by veteran cartoonist Carl Anderson as a silent, pantomimic gag-panel first seen on March 19th 1932, Henry was one of the most venerated and long-lived of US newspaper comics strips. The feature was developed for The Saturday Evening Post before being picked up by legendary strip advocate and proponent William Randolph Hearst. He brought it and the then-69-year-old Anderson to his King Features Syndicate in 1934 after which the first comic strip appeared on December 17th, with a full colour Sunday half-page following on March 10th 1935. The Saturday Evening Post had to content and console itself with a new feature entitled Little Lulu by Marjorie Henderson Buell. I wonder how that worked out?

Being a man of advanced years, Anderson employed Don Trachte to assist with the Sundays whilst John J. Liney performed the same role for the Monday to Saturday black and white iteration. This continued until 1942 when arthritis forced Anderson to retire. Trachte and Liney became de facto creators of the feature – although the originator’s name remained on the masthead for the next twenty years.

Liney (1912-1982) had started as a staff cartoonist on the Philadelphia Evening Ledger and began selling gag ideas to Anderson in 1936 before landing the full-time assistant’s job. After assuming the illustrator’s role in 1942, Liney took over sole writing responsibilities for the daily in 1945, continuing Henry until 1979 when he finally retired. His own name had been adorning the strip since 1970. He was also a passionate teacher and educator on comics and cartooning, with a position at Temple University. Nevertheless, he still found time to write and draw a comic book iteration of the mute and merry masterpiece from 1946 to 1961.

Major licensing monolith Western Publishing/Dell Comics had been successfully producing comic books starring animation characters, film icons and strip heroes since the mid-1930s, and when they launched their Henry – first in Four Color Comics #122 and #155 (October 1946 and July 1947) prior to his own 65 issue title from January 1948 – they successfully argued for a radical change in the boy’s make-up.

The newspaper strip had always been a timeless, nostalgia-fuelled, happily humour-heavy panoply of gags and slapstick situations, wherein the quite frankly weird-looking little bald kid romped and pranked in complete silence, with superb cartooning delivering all the communication nuance its vast international audience needed.

Now though, with children seen as sole consumers, the powers-that-be felt that little lad should be able to speak and make himself understood. Liney easily rose to the challenge and produced a sublime run of jolly, wild, weird if not often utterly surreal, endlessly inventive adventures – many of which approached stream-of-consciousness progressions that perfectly captured the ephemeral nature of kids’ concentration. He also introduced a captivating supporting cast to augment the boy, and his appealingly unattractive, forthright and two-fisted inamorata Henrietta.

This splendid collection gathers some of the very best longer tales from the comic book run in the resplendent flat primary colours that are so evocative of simpler days, beginning after a heartfelt reminiscence in the Foreword by Kim Deitch. Another pause before the comics commence comes from Editor, compiler and devotee David Tosh who outlines the history of the character and his creators in ‘Henry – the Funniest Living American’. He then goes on to explain ‘The Dell Years’ before offering some informative ‘Notes on the Stories’.

The vivid viewing portion of this collection is liberally augmented with stunning cover reproductions; all impressively embracing to the quiet lad’s silent comedy roots, a brace of which precede a beautiful double-page spread detailing the vast and varied cast Liney added to the mix. Then, from #7 (June, 1949), we discover ‘Henry is Thinking Out Loud!’ as the kid keeps his non-existent mouth shut and explores the medium of first person narrative, inner monologues and thought-balloons, all whilst getting into mischief seeking odd jobs to do…

October’s edition, Henry #9, introduced good-natured, cool but increasingly put-upon Officer Yako in ‘You Can’t Beat the Man on the Beat!’ via an escalating succession of brushes with the law, bullies, prospective clients… and darling Henrietta.

That bald boy still hadn’t actually uttered a sound, but by #14 (August 1950) had found his voice, much to the amusement of his layabout Uncle (rather suspiciously, he never had a name) who eavesdropped on the assorted kids comparing their ‘Funny Dreams’. After a quartet of covers, Henry #16 (December 1950) finds Liney playing with words as ‘Rhyme Without Reason’ reveals the entire cast afflicted with doggerel, meter, couplets and all forms poetic, with Liney even drawing himself into the madcap procession of japes and jests, whilst ‘A Slice of Ham’  #22, December 1951) cleverly riffs on Henry’s ambitions to impress Henrietta by becoming an actor. This yarn offers a wealth of Liney caricatures featuring screen immortals such as Chaplin, Gable, Sinatra and more, whilst introducing a potential rival contender for Henry’s affections in cousin Gilda

In #24 (April 1952) Henry ‘Peeks into the Future’ by outrageously pondering on his possible careers as an adult, before plunging into Flintstone or Alley Oop territory – complete with cave city and dinosaurs – as a result of studying too hard for a history test in ‘The Stone Age Story’ from #29, February 1953.

After four more clever funny covers, growing up again features heavily with ‘Choosing Your Career’ (#45, March 1956) as the little fool road-tests a job as a home-made cab driver and accidentally slips into law enforcement by capturing a bandit. Henry #48 (December 1956) sees him attend a fancy dress party and become ‘The Boy in the Iron Mask’, before this completely charming compilation closes by reprising that sojourn in the Stone Age ‘Rock and Roll’ (#49 March 1957). Concluding the comedy capers is fond personal reminiscence ‘Henry and Me’ by David Tosh; a man justifiably delighted to be able to share his passion with us and hopefully proud that this book gloriously recaptures some of the simple straightforward sheer joy that could be found in comicbooks of yore.

Henry Speaks for Himself is fun, frolicsome and fabulously captivating all-ages cartooning that will enthral anyone with kids or who has the soul of one.
Henry Speaks for Himself © 2014 Fantagraphics Books Inc. All comics and drawings © 2014 King Features, Inc. All other material © its respective creators. This book was produced in cooperation with Heritage Auctions.

Robin: Year One – the Deluxe Edition


By Chuck Dixon, Scott Beatty, Javier Pulido, Robert Campanella, Lee Loughridge, Sean Konot & various (DC Comics)
ISBN: 978-1-4012-7764-2 (HB/Digital edition)

This book includes some Discriminatory Content produced during less enlightened times.

Robin the Boy Wonder debuted in Detective Comics #38 – which despite its April 1940 cover-date was first snatched off newsstands across the USA from March 6th – until they all sold out. Happy Birthday, Boy Wonder! and congratulations on sparking an entire comics subgenre and inspiring so many heroes to indulge in innocuous child endangerment in our favourite entertainment medium and so many others…

Devised by Bob Kane, Bill Finger & Jerry Robinson, Robin was a juvenile circus acrobat whose parents were murdered by a mob boss in a savage display of ruthless public barbarity. The story of how Batman took orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still regularly undergoes tweaking to this day. This 25-year-old version remains one of the best as well as arguably the least in need of toxic levels of suspended disbelief…

In the original pre-Crisis on Infinite Earths continuity, Grayson fought beside Batman until 1970 when, as an indicator of those socially turbulent times, he flew the nest, becoming a Teen Wonder/college student. His creation as a junior hero for younger readers to identify with has inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

The first Robin even had his own solo series in Star Spangled Comics from 1947-1952 (mostly collected as two DC Archive volumes), a solo spot in the back of Detective Comics from the end of the 1960s – a position he alternated and shared with Batgirl – and a starring feature in anthology comic Batman Family. During the 1980s he led the New Teen Titans, initially in his original costumed identity but eventually in the reinvented guise of Nightwing, all while re-establishing a (somewhat turbulent) working relationship with his mentor Batman.

This Deluxe Edition compiles Robin: Year One #1-4, cover-dated December 2000 to April 2001: an enthralling embellishment of early Golden Age adventures topped up with modern sensibilities and a few supervillains to provide that peculiar kind of “fan-service” comic book devotees demand.

It begins in Blackgate prison with recent acquisition Joe Minette expressing his extreme unhappiness with being busted by a little kid in pixie boots. The brutal thug wants his notional partner Two-Face to do something about it, but seemingly legit intermediary Louis soon realizes his bifurcated boss is spiralling again: locked onto the idea that his lone adversary “The Bat” is now a tag-team of two…

In the avenues and alleyways, more and more miscreants are reporting a gaudily-garbed sparrow who flits like a bird and hits like a hammer, unaware that the nightly crime thwarting is simply on-the-job training for Batman’s newest weapon. In the Batcave, however, faithful family retainer Alfred Pennyworth is concerned at how happy and keen recently orphaned Dick Grayson appears. The boy seems to have accepted the death of his parents’ killer “Boss” Zucco and a prospective career bringing similar scum to justice, but how can the boy possibly be so well adjusted?

As the much travelled lad adapts to life in one – admittedly palatial – place, across town Mr. Pak meets professional henchperson Dormouse and his leader Jervis Tetch. The Mad Hatter is a subcontractor, using his mind control technology to assemble a unique package for a very prestigious and discriminating client. Visiting dignitary President Generalissimo Singh Manh Lee has a thing for little white girls, but unfortunately the Hatter has his own exacting aesthetic standards to fulfil, and has only programmed and prepped eight of the ten originally contracted for…

When another goes missing from Dick’s high school it’s game on…

Police Captain James Gordon is a father and far from happy that his clandestine costumed ally has brought a child into their personal war on crime. However, eventually accepting that it’s as much therapy for the victim as tactical advantage for the Batman, he’s prepared to let it pass, at least until the little girls are all found…

However it’s as a callow schoolboy that Grayson finds a crucial lead, before blotting his copybook by suiting up to rescue the victims and confront the exposed Generalissimo whilst spectacularly lowering the boom and nabbing his first supervillain. The pushback from austere-but-really-trying mentor Bruce is not at all what the Boy Wonder anticipated…

After more humdrum daily/nightly deeds of derring-do and clashes with minor mooks like Killer Moth, Firefly, Cluemaster and even hulking brute Blockbuster, the kid’s next formative crisis crops up as Two-Face makes the enigmatic junior partner his special project and means of keeping detested Batman in his proper place…

It begins with the modern Janus abducting a judge and staging a show trial to punish all those he holds responsible for the murder of his civilian half Harvey Dent as a prelude to capturing Robin and inflicting physical and psychological torments on his ultimate nemesis’ “second”…

Scarred and broken, Robin is no longer a feature of the night skies. Acting on toxic and malicious “information received” Gordon now acts on a promise he made himself and goes after the Dark Knight for reckless endangerment, child abuse and more. As Grayson comes out of his coma, his first thought is to get back into action, only to learn Bruce has benched him for life. Recuperating but shellshocked, the indomitable boy makes the best of his so-much-lessened life, enduring depression whilst dutifully soldiering on as civilian schoolboy. He does however secretly prepare for a change of heart and call back to action. That comes during a regular checkup with in-the-know family physician Leslie Thompkins, when Dr. Victor FriezeMister Freeze – ruthlessly raids the hospital blood bank. In his eagerness to stop the death toll mounting, a masked Grayson saves the day but only at the cost of more lives…

Finally pushed too far and convinced of his own utter worthlessness, Grayson runs away from home, but his time on the streets is cut short after Two-Face breaks out and Minette hires League of Assassins hitter Shrike to settle all his outstanding accounts…

As Batman hunts all the murderous players, he is distracted by the loss of his partner, unaware that the acrobat is not only a target of assorted super freaks but has also been “adopted” by Shrike and added to a most elite training cadre and is picking up skills the Dark Knight would never dream of teaching to children…

Inevitably all the vengeance-hungry murderers’ various schemes converge with Grayson right in the middle. But deep in the shadows, Batman has found him and accepted that theirs is an eternal, fated partnership…

An astounding and breathlessly fun-filled revision by Chuck Dixon (Batman, Robin, Bane, G.I. Joe, The Punisher, The Simpsons, Birds of Prey, Spongebob Squarepants, The Hobbit, Iron Man, Green Lantern, Superman), brought to boundless life by Javier Pulido (Ninjak, Human Target, She-Hulk Star Trek, Jessica Jones, Amazing Spider-Man) & Robert Campanella, the saga herein contained also comes with the artist’s gorgeous ‘Robin: Year One Sketchbook’ of character studies, roughs, layouts and fully pencilled pages, cover roughs and pencils more.

Short and so very, very sweet, this is thrilling romp Fights ‘n’ Tights fans will adore and a paean of pure superhero joy and grace any action/adventure admirer will covet.
© 2000, 2001, & 2018 DC Comics. All Rights Reserved.

Birds of Prey volume 1


By Chuck Dixon, Jordan Gorfinkel, Gary Frank, Jennifer Graves, Matt Haley, Sal Buscema, Stefano Raffaele, Dick Giordano, Greg Land & various (DC Comics)
ISBN: 978-1-4012-5816-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Truly groundbreaking at the time, the exploits of the Birds of Prey recount the missions and lives of a rotating team of female crimefighters led by Barbara Gordon, the computer genius and omega level coder known to her inner circle as Oracle. Child of Gotham City Police Commissioner James Gordon, her own career as Batgirl was ended when the Joker blew out her spine during a terrifying kidnap attempt. Trapped in a wheelchair, she hungered for justice and sought new ways to make a difference in a very bad world…

Reinventing herself as a covert information-gatherer for Batman’s clique of avengers and defenders, she made herself an invaluable resource for the entire superhero community, but in the first of these collected tales Babs undertakes a new project that will allow her to become an even more effective crusader against injustice…

This volume contains the numerous one-shots, specials and miniseries that successfully introduced an eye-popping, mindblowing blend of no-nonsense bad-girl attitude and spectacular all-out action which finally convinced timid editorial powers-that-be of the commercial viability of a team composed of nothing but female superheroes. Who could possibly have guessed that some readers would like effective, positive, clever women kicking evil butt, and that boys would follow the adventures of violent, sexy, usually underdressed chicks hitting bad-guys – and occasionally each other? Or even eventually spawn their own TV series and sub-genre?

Gathered here, Black Canary/Oracle: Birds of Prey #1, Birds of Prey: Revolution, a pertinent section of Showcase ’96 #3, Birds of Prey: Manhunt #1-4, Birds of Prey: Revolution #1, Birds of Prey: Wolves #1 and Birds of Prey: Batgirl #1 (collectively spanning cover-dates June 1996 through February 1998) comprise a breathtaking riot of dynamic, glossy crimebusting, heavily highlighting the kind of wickedness costumed crusaders generally ignored back then: white collar and thoroughly black-hearted…

Opening tale ‘One Man’s Hell’ is written by Chuck Dixon and illustrated by Gary Frank & John Dell: set at a time when veteran martial arts crime-crusher Black Canary (AKA Dinah Laurel Lance) was slowly going to hell after the death of her long-time lover Oliver Queen. Of course, he got better a few years later (don’t they all?).

Broke, uncontrolled and hellbent on self-destruction, the increasingly violent, adrenaline-addicted heroine is contacted by a mysterious unseen presence and dispatched to a third world country to investigate a series of “terrorist attacks” that always seem to profit one unimpeachably benevolent philanthropist. With nothing left to lose, the Canary undertakes a tragically brutal mission and gains an impossibly valuable prize: purpose.

Peppered with an intriguing array of guest-stars and villains, this socially-conscious high-octane thriller established the Canary as one of the most competent and engaging combatants of the DCU and a roving agent of conscience and retribution more than capable of tackling any villainous scum clever enough to stay below regular superhero radar: a reputation enhanced in the sequel ‘Revolution’. Here Dixon, Stefano Raffaele & Bob McLeod craft a superbly compelling tale from a time when Oracle is no more than a rumour to everybody but Batman and Dinah Lance – and even they only get “intel” and advice from an anonymous voice over phone, by text or via radio-jewellery in a mysteriously provided new combat Canary uniform. Here Dinah and her silent partner track a human trafficking ring to failed state Santa Prisca and stumble into a dirty campaign by American interests to topple the standing dictator. Not for long…

When the venerable Showcase try-out title was revived in the 1990s it was as a monthly anthology highlighting old, unemployed characters and tapping into events already originated, rather than offering wholly new concepts. It swiftly becoming a place to test the popularity of DC’s bit players, with a huge range of heroes and team-ups passing through its eclectic pages. This made it a perfect place to trot out the new team for a broader audience who might have ignored the one-shots with girls on the cover…

Showcase ’96 #3 cover-starred Black Canary and Lois Lane, featuring a frantic collusion between the reporter, the street fighter and the still “silent partner” Oracle in a tale scripted by series editor Jordan B. Gorfinkel, laid out by Jennifer Graves and finished by Stan Woch. ‘Birds of a Feather’ sees Superman’s then Girlfriend and the Birds taking out a metahuman gangmaster who enslaves migrant workers to work in Metropolis’ secret sweat shops. Punchy and potent, the tales led to a 4-issue miniseries introducing a new wrinkle in the format – pairing Oracle and the Canary with an ever-changing cast of DC’s women warriors.

‘Manhunt’ has Dixon again scripting a breakneck, raucous thriller which begins ‘Where Revenge Delights’ (illustrated by Matt Haley & Wade Von Grawbadger) wherein the Birds’ pursuit of a philandering embezzler/scam-artist leads them to heated conflict and grudging alliance with The Huntress – a mob-busting vigilante even Batman thinks plays too rough…

She also wants the revoltingly skeevy Archer Braun (whom she knows and loathes as “Tynan Sinclair”) but her motives soon seem a good deal more personal than professional…

The two regular agents cautiously agree to cooperate, but the mix gets even headier after Selina Kyle invites herself to the lynching party in ‘Girl Crazy’ (enjoying additional inking from John Lowe). Over the strident objections of the never-more-helpless and frustrated Oracle, Canary consents. Braun, it seems, is into bigger, nastier crimes than anyone suspected and has made the terminal error of bilking the notorious Catwoman

Fed up with Babs shouting in her ear, Canary goes offline, subsequently getting captured by Braun, ‘The Man That Got Away’ (inked by Cam Smith) and clearly a major threat. He might even be a secret metahuman…

Shanghaied to a criminal enclave in Kazakhstan for the stunning conclusion ‘Ladies Choice’ (with art by Sal Buscema, Haley & Von Grawbadger) Canary is more-or-less rescued by the unlikely and unhappy pairing of Catwoman & Huntress, but none of them is ready or able to handle Braun’s last surprise – Lady Shiva Woosan – the world’s greatest martial arts assassin.

Birds of Prey: Revolution (#1, February 1997, limned by Stefano Raffeale & Bob McLeod) then switches locale back to Caribbean rogue state/playground of the evil idle rich Santa Prisca, where the Canary trusts the wrong allies but still manages to shut down a human trafficking ring and drug-peddling general with delusions of grandeur.

Cover-dated October and illustrated by Dick Giordano & Wayne Faucher, one-shot Birds of Prey: Wolves #1 sees long-festering tensions over suitable targets seemingly split the core duo. However, after separately stopping Eastern European mobsters and a gang of high-tech home invaders, the heroes realize that flying solo is for the birds and they are better together, before the action and adventure pause after the long-awaited Birds of Prey: Batgirl #1 (February 1998, with art by Greg Land & Drew Geraci). The launch proper offers a baffling mystery, with a somehow fully physically functional Batgirl battling beside Black Canary to end the threat of the mindbending Mad Hatter and a host of Batman’s most vicious foes. All is obviously not as it seems, but the true nature of the spellbinding threat is almost too much for cerebral savant Oracle. Almost…

To Be Continued…

These rollercoaster rides of thrills, spills and consistently beautifully edgy, sardonic attitude finally won the Birds their own regular series. It quickly became one of DC’s best and most consistently engaging superhero adventure series of the nineties and Noughties and has manifested some type of team for readers ever since. This opening salvo is both landmark and groundbreaking and is still a fantastically fun adventure to delight any comics Fights ‘n’ Tights follower.
© 1995, 1996, 1997, 1998, 2015 DC Comics. All Rights Reserved.

Yoko Tsuno volume 10: Message for Eternity


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-251-5 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

On 24th September 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno commenced her career in Le Journal de Spirou via a cartoony “Marcinelle style” 8-page short entitled ‘Hold-up en hi-fi’. Two more followed (‘La belle et la bête’ and ‘Cap 351’), serving as precursors for her first full-length adventure, Le trio de l’étrange as serialised in proper full-sized regular LJdS beginning on May 13th 1971. She is still delighting readers and making new fans 31 albums later, in astonishing, action-packed, astoundingly accessible adventures numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Her globe-girdling mysteries and space-&-time-spanning epics are devised by multitalented Belgian maestro Roger Leloup who, in 1953, started his own solo career after working as a studio assistant and technical artist on Hergé’s Adventures of Tintin.

Leloup’s illustrated escapades were at the vanguard of an unstoppable wave of comics and strips revolutionising European comics. Very early in the process, he switched from loose illustration to the mesmerising nigh-photo realistic Ligne Claire style that is a series signature. The result is a compelling cannon of compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may seem – unswervingly grounded in hyper-realism with settings, if not scenarios, all underpinned by authentic, unshakably believable technology and scientific principles.

The long-overdue sea change in gender roles and stereotyping heralded a wave of clever, competent, brave and formidably capable female protagonists taking their rightful places as heroic ideals and not romantic lures and ornamental booby traps: elevating all Continental comics in the process. Such endeavours are as engaging and empowering now in Miss Tsuno’s 55th anniversary year as they ever were.

As already stated, her first outings (STILL unaccountably unavailable in English) were mere introductory vignettes before epic authenticism took hold in 1971 when the unflappable troubleshooter met valiant but excitable pals Pol Paris and Vic Van Steen, and properly hit her stride. Following on from that epic of extraterrestrial intrigue, Tsuno’s case books would expand to include explosive exploits and espionage affairs in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts. Of the 31 European bande dessinée albums to date, 19 have been translated into English thus far, albeit – and ironically – none of them are available in digital formats…

Message pour l’éternité was first serialised in Spirou #1882-1905 (9th May-17 October 17th 1974) and became the fifth album compilation a year later. A skilfully-conceived suspenseful mystery thriller, it reached us as Cinebook’s tenth translated chronicle. It all begins as ever-restless ferociously perfectionist Yoko masters a new hobby.

After gliding high above Brittany, she fortuitously sets down in a field adjacent to a vast telecommunications complex. Offered a tour of the space-probing facility, Yoko learns from one of the chatty scientists of a fantastic “ghost message” recently picked up by satellites: a Morse code signal from a British plane lost in 1933. Bizarrely, the signal is somehow still being regularly broadcast…

When Yoko tries to arrange to have her glider picked up and sort out her own departure, a mysterious Englishman offers her a lift in his private helicopter. Naturally, he has an ulterior motive: as an employee of the company which originally insured the lost flight, he’s looking for someone with certain precise qualifications to trace the downed craft and recover the fortune in jewels it was carrying. Her fee will be suitably astronomical too…

It transpires that his firm has known where the plane went down for some time, but logistical and geographical difficulties have prevented them from undertaking any kind of recovery mission – until now. Moreover, although they have now started the process, the petite engineer is physically superior to any of the candidates the company are currently working with. Cautiously accepting the commission, Yoko starts planning, but even before Pol & Vic can join her the following day, strange accidents and incidents begin imperilling her life…

The boys are understandably reluctant but that attitude turns to sheer frustration and terror after someone tries to shoot down Yoko as she practises in her glider, but it only makes her more determined to complete the job.

Two weeks later the trio are heading to the daunting Swiss fortress the company uses as a base when another spectacular murder attempt almost ends their lives. Tsuno remains undeterred, but not so Vic & Pol, especially after learning that two of her fellow trainees have recently died in similar “accidents” in the mountains. Carrying on regardless, she is introduced to the fantastic glider-&-launch system that will take her to the previously unattainable crash site and starts finessing her landing technique in a fantastic training simulator.

Eventually more details are provided and the real story unfolds. The Handley-Page transport they’re seeking was conveying diplomatic mail from Karachi to London in November 1933, but vanished in a storm over Afghanistan. Decades later, a satellite somehow picked up a broken radio message stating it had landed – somewhere…

The businessman the trio cheekily refer to as “Milord” identifies himself as Major Dundee, a spymaster from Britain’s Ministry of Defence, and explains how a shady American former U2 pilot approached the British government, claiming to have spotted the downed ship during a clandestine overflight of Soviet territories. He also provided purloined photos showing the plane in the centre of a vast circular crater on the Russo-Chinese border, but subsequent reconnaissance flights have revealed nothing in the hole.

Thus a decision was taken to make a physical assessment, even though the already inaccessible site is deep in hostile – if not actual – enemy territory. Since then it has become clear that an unidentified agent or group is acting against the recovery project, probably intent on retrieving the ship’s mysterious but valuable cargo for a foreign power. Events spiral out of control when a traitor in the training team attempts to kill Yoko and “Operation Albatross” is rushed to commencement before the unknown enemy can try again…

Within a day lone pilot Tsuno is transported in a most fantastic and speedy manner around the world before her space-age glider prototype is secretly deployed over the enigmatic crater. Narrowly avoiding patrolling Soviet jets, Yoko deftly manoeuvres into a mist-covered chasm and plunges into one of the most uncanny experiences of her life.

The old plane is certainly gone. The floor of the crater is oddly cracked, and at its centre stands a strangely burned and blackened monolith. There are uncharacteristic animal bones everywhere and, at one end of the vast cavity, there is a primitive but large graveyard…

When the astounded adventurer explores further she is ambushed by her treacherous fellow trainee who has raced after her by conventional means and parachuted into the bizarre basin. However, his original plans have changed drastically since arrival, and despite the machine gun he wields, he needs Yoko’s help. He’s already located the Handley-Page – somehow manually dragged under an unsuspected overhang in the crater – but is mortally afraid of what he describes as the “tiny people” infesting the terrifying impact bowl…

As the unlikely allies head towards the perfectly preserved plane, the truth of the terrifying homunculi is shockingly revealed when they meet the last human survivor of the downed Diplomatic Flight, discovering to their extreme cost the uncanny, ultimately deadly atmospheric anomaly which has kept the plane a secret for decades and turned the crater into a vast geological radio set…

When the dust settles, Yoko realises she is trapped in the subterranean anomaly. With all her escape plans rendered useless she must align herself with the bizarre sole survivor and his bestial, rebellious servants. However, she absolutely refuses to give up on the recovery mission. Of course that doesn’t mean that she has to trust anything the old relic in the hole or Major Dundee has said. With that in mind, Tsuno lays her own plans to settle matters…

As always, the most potent asset of these breathtaking dramas is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin. With this sleekly beguiling tale, Yoko proved that she was a truly multifaceted hero, equally at home in all manner of dramatic milieus and able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or any other genre-busting super-star: as triumphantly capable pitted against spies and crooks as alien invaders, weird science or unchecked force of nature…

This is a splendidly frenetic, tense thriller which will appeal to any fan of blockbuster action fantasy or devious espionage exploit and is a perfect introduction to a shockingly uncelebrated action star.
Original edition © Dupuis, 1973, 1979 by Roger Leloup. All rights reserved. English translation 2015 © Cinebook Ltd.

Famous First Edition C-63: New Fun Comics #1


By Malcolm Wheeler-Nicholson, Charles Flanders, Lloyd Jacquet, Dick Loederer, Adolphe Barreaux, Adolph Shusterman, Joe Archibald, Lyman Anderson, Sheldon Hubert Stark, Lawrence Lariar, Henry Carl Kiefer, Bert Salg/Bertram Nelson, Clem Gretta, Ken Fitch, Jack A. Warren, Bob Weinstein, Tom Cooper, Tom McNamara, John Lindermayer & various (DC Comics)
ISBN: 978-1-7795-0119-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Times of hardship and sustained crisis often trigger moments of inspiration and innovation. That’s no panacea for all the hardship that correspondingly accrues but every silver lining brings a crumb of comfort, no? Perhaps we’ll see more clearly in four years’ time…

In 1933, at the height of the Great Depression, print salesman Max “MC” Gaines and editor Harry I. Wildenberg devised promotional premiums for stores to give away: cheaply made small booklets that reprinted some of the era’s hugely popular newspaper strips. By adding a price sticker these freebies were transformed into a mass market fixture as seen in 1934’s newsstand retail release Famous Funnies.

Monumental corporate megalith DC Comics began as National Allied Publications in 1935, another speculative venture conceived by controversial soldier-turned writer Major Malcolm Wheeler-Nicholson. He had been writing military non-fiction and pulp adventure stories when he met Gaines and, fired up, took a shot that the new print vehicle had legs. Backing the belief invention with a shoestring venture, he set about mass-producing the print novelty dubbed comic books.

Wheeler-Nicholson’s bold plan was to sidestep large leasing fees charged for established newspaper strip reprints by filling his books with new material. Moreover, with popular strips in limited supply and/or already optioned, his solution to create new characters in all new stories for an entertainment-hungry readership must have seemed a no-brainer.

Cover-dated February 1935, and looking remarkably like any weekly comic anthology ever since, New Fun: The Big Comic Magazine #1 blended humour with action, intrigue and suspense, combining serialized adventure strips with prose fiction, and features. Tabloid sized, and largely scripted by “The Major”, it was edited by Lloyd Jacquet (who would later helm many of DC’s rapidly proliferating imitators and rivals) with pages filled by untried creators and lesser established cartoonist lights. Issue #6 launched the careers of Jerry Siegel & Joe Shuster with adventurer Henri Duval and supernatural troubleshooter Doctor Occult. Hopefully we closet comics historians will see those collected for the curious one day….

Despite initially tepid sales, the Major persevered, launching New Comics as 1935 closed. The anthology was renamed New Adventure Comics, before settling on Adventure Comics with #32 in 1938. The company was struggling when Wheeler-Nicholson’s main creditors -printer Harry Donenfeld and accountant Jack L. Liebowitz – moved in, taking more active roles in the running of the enterprise. Within two years the commercially unseasoned Wheeler-Nicholson had been forced out by his more adept business partners, just as Wheeler-Nicholson’s final inspiration neared its debut. Detective Comics was a themed anthology of crime thrillers, and when it launched (cover-dated March 1937) it was the hit the company needed. Its success signalled closure of National Allied and birth of Detective Comics Incorporated. Eventually his company grew into monolithic DC (Detective Comics, get it?) Comics. Surviving a myriad of changes and temporary shifts of identity and aims, it’s still with us – albeit primarily as a vehicle for the breakthrough character who debuted in #27 (May 1939). The Major was retained until 1938. Donenfeld and Liebowitz’s acumen ensured the viability of comic books and their editor Vin Sullivan inadvertently changed the direction of history when he commissioned something entirely new and unconventional by Seigel & Shuster for upcoming release Action Comics #1…

Supplemented by a wealth of ancillary articles and essays, the spark of this particular publishing revolutions is re-presented in full facsimile mode after introductory essay ‘The Start of Something Big’ by the legendary Dr Jerry G. Bails, fully supported by ‘A Second Introduction – This One by Roy Thomas’ and a reproduction of a rare insert letter from Lloyd Jaquet that came with some of the earliest copies printed…

Looking remarkably similar in format to any British weekly anthology from the 1930s to the 1970s, the comic had its first feature playing across the cover as Lyman Anderson depicted cowboy Jack Woods imperilled by a rascally bushwhacker.

Edited by Lloyd Jaquet, the inner front cover declaimed ‘New Fun Hello Everybody: Here’s the New Magazine You’ve Been Waiting For!’ before Malcolm Wheeler-Nicholson & Charles Flanders debuted ‘Sandra of the Secret Service’; an elegant socialite in over her head…

The first six single page strips all came with an inbuilt star attraction. As Oswald the Lucky Rabbit an animated lepine tyke had hit cinema screens in 1927, courtesy of bright young men Walt Disney & Ub Iwerks. A year later the creators had been kicked out by Universal Pictures and got revenge by inventing Mickey Mouse. Oswald soldiered on under lesser hands until 1938 and enjoyed a strip of his own. Each 3-panel Oswald The Rabbit “topper” ran under New Fun’s new stuff, forming a sequence about ice skating and probably crafted by Al Stahl, John Lindermayer & Sheldon Hubert Stark.

Teen dating dilemmas plagued ‘Jigger and Ginger’ by Adolph “Schus” Shusterman and PI ‘Barry O’Neill’ (by Lawrence Lariar) faced Tong-&-Triad terrors before Adolphe Barreaux exposed Bobby & Binks to ‘The Magic Crystal of History’ and dumped the inquisitive kids in “4000 BC”, even as deKerosett (Henry Carl Kiefer) blended aviation and Foreign Legion licks in ‘Wing Brady – Soldier of Fortune’.

Oswald bowed out underneath the first instalment of ‘Ivanhoe by Sir Walter Scott’ courtesy of Wheeler-Nicholson & Flanders before Bert (Salg aka Bertram Nelson) enjoyed some judicial japery with ‘Judge Perkins’ before big sky sci fi kicked off in the Flash Gordon manner thanks to ‘Don Drake on the Planet Saro’ “presented” by Clem Gretta (Joseph Clemens Gretter & Ken Fitch) prior to Jack A. Warren introducing comedy cowpuncher ‘Loco Luke in “Nope He Didn’t Get His Man”’ and Wheeler-Nicholson & Flanders – as “Roger Furlong” – switch to illuminated prose to probe the mystery of ‘Spook Ranch’. It goes without saying, I hope, that many of these groundbreaking yarns are initial chapters of serials so don’t get too invested in what going on…

Joe Archibald taps into the varsity sports scene with comedic basketball titan ‘Scrub Hardy’ whereas Lyman Anderson plays deadly serious with the other, lesser kind of football in ‘Jack Andrews All-American Boy’ prior to the opening of a section of ads and features. Sandy beach-based bodybuilding revelations precede a prose vignette on ‘Bathysphere – A Martian Dream’ and segue into Joe Archibald’s ‘Sports’ review, a heads-up of what’s ‘On the Radio’ and ‘In the Movies’ whilst the secrets of ‘Model Aircraft’ and ‘Aviation’ lead to ‘How to Build a Model of Hendrik Hudson’s “Half Moon”’

Comic treats are topped up with Bob Weinstein’s maritime drama ‘Cap’n Erik’ and Tom Cooper taps into frontier history with ‘Buckskin Jim the Trail Blazer’ prior to learning and hobby craft taking over again with ‘Popular Science’, ‘Stamps and Coins’, and something for the little ladies…‘Young Homemakers’.

Tom McNamara heralds another bunch of comics with kiddie caper ‘After School’ and anonymous ‘Cavemen Capers’ take us to Barreaux’s ‘Fun Films 1st Episode: Tad Among the Pirates’ a faux cinema tale inviting readers to grab scissors and make their own stories, before New Fun’s art director Dick Loederer joins the fun with elfin romp ‘Bubby and Beevil’ and provides an untitled bottom strip to literally support a stylish penguin fantasy ‘Pelion and Ossa’ by John Lindermayer. Closing the interior amazement is another “Clem Gretta” wonder – ‘2023 Super-Police’ – leaving ads ‘New easy way to learn aviation’ and a full colour enticement for the ‘Tom Mix’ Ralston Zyp Gun (you absolutely WILL shoot your eye out!) to close the beginning of it all…

Fully supported by detailed biography ‘The Major Who Made Comics’ by granddaughter Nicky Wheeler-Nicholson and comprehensive listing ‘New Fun #1 – the Contributors’ plus reprint series overview ‘A Tabloid Tradition Continued’ and even more memorabilia bits, this is a historical artefact no serious comics fan should be without.
Famous First Edition: New Fun #1, C-63 Compilation and all new material © 2020 DC Comics. © 1935 DC Comics. All Rights Reserved. Biographical Essays © 2019 Nicky Wheeler-Nicholson.