Athos in America


By Jason, coloured by Hubert, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-478-8 (HB/Digital edition)

This book includes Discriminatory Content produced for dramatic, comedic and ironic effect.

Born in 1965 in Molde, Norway, John Arne Sæterøy is known globally by his enigmatic, utilitarian nom de plume Jason. The shy & retiring draughts-scribe started on the path to international cartoon superstardom in 1995, once first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. Prior to that, he had contributed to alternate/indie magazine KonK whilst, from 1987, studying graphic design and illustration at Oslo’s Art Academy, before going on to Norway’s National School of Arts. After graduating in 1994, three years later he founded his own comic book Mjau Mjau, citing Lewis Trondheim, Jim Woodring & Tex Avery as primary influences, and constantly refining his style into a potent form of meaning-mined anthropomorphic minimalism.

Moving to Copenhagen Jason worked at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) and Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Starman, Batman: Detective 27). His efforts were internationally noticed, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas. He won another Sproing in 2001 – for self-published series Mjau Mjau – and from 2002 turned nigh-exclusively to producing graphic novels, and won even more major awards.

Jason’s breadth of interest is wide and deep: comics, movies, animated cartoons, music, literature and pulp fiction all feature equally with no sense of rank or hierarchy. This puckish and egalitarian mixing and matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over a succession of tales Jason built and constantly re-employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes of movies, childhood entertainments, historical and literary favourites. These all role-play in deliciously absurd and surreal sagas centred on his preferred themes of relationships and loneliness. In latter years, Jason returned to such “found” players as he built his own highly esoteric universe, and even has a whole bizarre bunch of them “team-up” or clash…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued, or even as here silently pantomimic progressions, with compellingly formal page layouts rendered in a pared back stripped-down interpretation of Hergé’s Claire Ligne style: solid blacks, and thick outlines dominating settings of seductive monochrome simplicity augmented by a beguiling palette of stark pastels and muted primary colours.

The majority of his tales brim with bleak isolation, swamped by a signature surreality: largely populated with cinematically-inspired, darkly comic, charmingly macabre animal people ruminating on those inescapable concerns whilst re-enacting bizarrely cast, bestial movie tributes.

This perfect example of his oeuvre is something of a prequel and available as a sturdily comforting hardback or exalted eBook edition: a mild torrent of subtle wonderment that opens with understated crime thriller ‘The Smiling Horse’, wherein the last survivor of a kidnap team endures decades of tense anticipation before their victim’s uncanny avenger finally dispenses long-deferred justice.

Jason then examines his own life, career and romantic failings with harsh, uncompromising detail in ‘A Cat from Heaven’ whilst B-Movie Sci Fi informs ‘The Brain That Wouldn’t Virginia Woolf’ as a scientist spends years killing women whilst looking for a body that won’t reject the mean-spirited, constantly carping head he keeps alive in his laboratory, before ‘Tom Waits on the Moon’ inexorably draws together a quartet of introspective, isolated loners into a web of fantastic horror. Still they spend too much time thinking not doing so they get what they deserve…

A cunning period gangster pastiche rendered in subdued shades of red and brown, ‘So Long, Mary Anne’ depicts a decent woman helping a vicious escaped convict flee justice. After they snatch a hostage, the “victim” soon begins to exert an uncanny influence over the desperate killer, but is she just wicked or is there a hidden agenda in play?

Most welcome attraction here is eponymous final story ‘Athos in America’. This is a fabulously engaging “glory days” yarn, acting as a prequel to the author’s spellbinding graphic romp The Last Musketeer. That epic detailed the final exploit of the dashing Athos, who met his end bravely and improbably after 400 years of valiant adventure. But what was he doing in the years before that tragic denouement?

A guy walks into a bar… It’s America in the 1920s and the oddly-dressed Frenchman starts chatting to Bob the barman. As the quiet night unfolds the affable patron relates how he came to America to star in a movie about himself and his three greatest friends. Sadly, after he enjoyed a dalliance with the Studio’s top star, things quickly started to go wrong…

Effortlessly switching back and forth between genre, milieu and narrative pigeonholes, this grab-bag of graphic goodies again proves that Jason is a creative force in comics like no other: one totally deserving as much of your time, attention and disposable income as possible.
All characters, stories and artwork © 2011 Jason. All rights reserved.

Uncanny X-Men Marvel Masterworks volume 1


By Len Wein, Chris Claremont, Bill Mantlo, Dave Cockrum, Bob McLeod, Sam Grainger, Frank Chiaramonte & various (MARVEL)
ISBN: 978-0-7851-3702-3 (TPB) 978-0-7851-1192-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Timeless Mutant Masterpieces for all Blockbuster Comics Addicts… 9/10

In the autumn of 1963 The X-Men #1 introduced Scott (Cyclops) Summers, Bobby (Iceman) Drake, Warren (Angel) Worthington, Jean (Marvel Girl) Grey and Hank (The Beast) McCoy: very special students of Professor Charles Xavier. The teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior; considered by many who knew him as a living saint.

After nearly eight years of eccentrically spectacular adventures the mutant misfits virtually disappeared at the beginning of 1970, during another periodic downturn in superhero comics sales. Just like the closing years of the 1940s, mystery men again faded away as supernatural mysteries and traditional genre themes once more dominated the world’s entertainment fields.

Although their title returned at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the ongoing Marvel universe, whilst the bludgeoning Beast was opportunistically transformed into a scary monster to cash in on the horror boom. Then, as sales of the spooky stuff subsequently waned in 1975, Marvel Editor-in-Chief Roy Thomas green-lighted a bold one-shot as part of the company’s line of Giant-Size specials and history was made…

This fabulous compendium collection (available in luxurious hardcover, trade paperback and eBook editions) is perfect for newbies, neophytes and even old lags nervous about reading such splendid yarns on fragile but extremely valuable pulp paper. It celebrates the revival and unstoppable march to market dominance through the exuberant and pivotal early stories: specifically, collectively and cumulatively spanning May 1975 to August 1976 via Giant Size X-Men #1, and issues #94-100 of the definitely “All-New, All-Different” X-Men.

Tracing the reinvigorated merry mutants from young, fresh and delightfully underexposed innovations to the beginnings of their unstoppable ascendancy to ultimate comic book icons, in their own title and through an increasingly broad clutch of guest shots, the epic voyage begins with a classic mystery monster mash from Giant Size X-Men #1.

Len Wein & Dave Cockrum (the much-missed latter then a very red-hot property following his stint reviving DC’s equally eclectic fan-fave super-team Legion of Super-Heroes) detail in ‘Second Genesis!’ how the original squad -all but then-new Avengers recruit The Beast – have been lost in action. With no other choice Xavier is forced to scour Earth and the Marvel Universe for replacements…

To occasional foes-turned-friends Banshee and Sunfire is added a one-shot Incredible Hulk adversary dubbed The Wolverine, but the bulk of time and attention is lavished upon original creations Kurt Wagner, a demonic-seeming German teleporter codenamed Nightcrawler; African weather “goddess” Ororo Monroe – AKA Storm; Russian farm boy Peter Rasputin who turns into a living steel Colossus and bitter, disillusioned Apache superman John Proudstar who is cajoled into joining the makeshift squad as Thunderbird. The second epic introductory chapter ‘….And Then There Was One!’ reintroduces battered, depleted but unbowed team-leader Cyclops who swiftly drills the newcomers to a semblance of readiness before leading them into primordial danger against monolithic threat ‘Krakoa… the Island That Walks Like a Man!’

Overcoming the phenomenal terror of a rampaging rapacious mutant eco-system and rescuing the “real” team should have led to a quarterly Giant-Size sequel, but so great was fan response that the follow-up adventure was swiftly reworked into a 2-issue tale for a rapidly reconfigured comic book which became a bimonthly home to the new team. X-Men #94 (August 1975) began ‘The Doomsmith Scenario!’ – plotted by editor Wein, scripted by Chris Claremont and with Bob McLeod inking man-on-fire Cockrum – in a smart Armageddon-thriller with a newly pared-down strike-squad deprived of Sunfire and still-recuperating Marvel Girl, Angel, Iceman, Havok (Scott’s brother Alex) and magnetic Lorna Dane.

The neophytes are called in by Beast to stop criminal terrorist Count Nefaria starting an atomic war. The insidious mastermind has seized control of the US Norad citadel with a gang of artificial superhumans and accidentally escalated a nuclear blackmail scheme into an inescapable countdown to holocaust. Thus, the untrained, unprepared mutants are the only hope of saving the world in epic conclusion ‘Warhunt!’ (inked by Sam Grainger).

One of the new team doesn’t make it back…

X-Men #96 saw Claremont take full charge of the writing (albeit with plotting input from Bill Mantlo) for ‘Night of the Demon!’ Here, guilt-wracked Cyclops blames himself for the loss of his teammate, and in his explosive rage accidentally unleashes a demonic antediluvian horror from Earth’s primordial prehistory for the heroes-in-training to thrash. The infernal Nagarai would periodically return to bedevil mankind, but the biggest innovation in this issue was the introduction of gun-toting biologist/housekeeper Moira MacTaggert and the first inklings of the return of implacable old adversaries…

A long-running, cosmically-widescreen storyline began in #97 with ‘My Brother, My Enemy!’ as Xavier – tormented by visions of interstellar war – tries to take a vacation, just as Havok and Lorna (finally settling on superhero nom de guerre Polaris) attack: apparently willing servants of a mysterious madman using Cyclops’ old undercover alter ego Eric the Red. The devastating conflict segues into a spectacular 3-part yarn, as pitiless robotic killers return under the hate-filled auspices of mutant-phobic Steven Lang (and his mysterious backers in Project Armageddon). The action opens with #98’s ‘Merry Christmas, X-Men… the Sentinels Have Returned!’

With coordinated attacks capturing semi-retired Marvel Girl plus Wolverine, Banshee and Xavier, Cyclops and the remaining mutant heroes co-opt a space shuttle and storm Lang’s orbital HQ to rescue them in ‘Deathstar Rising!’ (inked by Frank Chiaramonte): another phenomenal all-action episode. The saga concludes on an agonising cliffhanger with the 100th issue anniversary tale. ‘Greater Love Hath No X-Man…’ (with Cockrum inking his own pencils) sees new X-Men apparently battle the original team before overturning Lang’s monstrous schemes forever. However, their catastrophic clash destroys the only means of escape and, as a gigantic solar flare threatens to eradicate the satellite-station, their only chance of survival means certain death for another X-Man…

To Be Continued…

With even greater excitement and innovation to follow in succeeding issues, these superb comics classics revolutionised a moribund genre and led directly to today’s ubiquitous popular cultural landscape where superheroes are as common as cops, cowboys, monsters or rom-com Romeos. They even made it into movies without looking ridiculous…

Extras include an introduction by Claremont; issue covers by Gil Kane, Cockrum, Marie Severin, Sal Buscema & Rich Buckler; Kane’s cover for eventual all-reprint Giant-Size X-Men #2; Cockrum’s designs for The Outsiders (a Legion of Super-Heroes 5-page spin-off pitch rejected by DC); character designs for Phoenix, Colossus & Nightcrawler; the cover to F.O.O.M.  #10 and caricatures of the X-Men creative team by Marie Severin; House ads and original art pages, roughs and covers by Kane & Cockrum completing the perfect primer/introduction to the New X-Men phenomenon.

The immortal epics compiled here are available in numerous formats but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the sturdy and substantial full-colour feel of these Marvellous Masterwork editions.
© 2016 Marvel Characters, Inc. All rights reserved.

JSA vs. Kobra


By Eric S. Trautmann, Don Kramer & Michael Babinski, with Neil Edwards & various (DC Comics)
ISBN: 978-1-84856-955-3 (TPB)

This book includes some Discriminatory Content produced during less enlightened times.

After the actual invention of the comic book superhero – for which read Superman’s debut in 1938 – the most significant event in the genre – and indeed industry’s – progress was the combination of individual attention-getters into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a number of popular characters could multiply readership by combining forces and readerships. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick.

The Justice Society of America was created in the third issue (Winter 1940/1941) of All-Star Comics, an anthology title featuring established characters from various All-American Comics publications. The magic was instigated by the simple expedient of having the assorted heroes gather around a table and tell each other their latest adventure. From this low-key collaborative conference it wasn’t long before the guys – and they were all white guys (except Red Tornado who merely pretended to be one) – regularly joined forces to defeat the greatest villains and social ills of their generation. Within months the concept had spread far and wide…

And so the Justice Society of America is rightly revered as a landmark in the development of comic books and, when Julius Schwartz revived the superhero genre in the late 1950s, the game-changing moment came with the inevitable teaming of the reconfigured mystery men into a Justice League of America. From there it wasn’t long until the original and genuine article returned. There were many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both a highly successful reboot of the JLA by Grant Morrison & Howard Porter, and a seminal but critically favoured new Starman by Golden Age devotee James Robinson, that the multi-generational team found a concept and fanbase big enough to support them. In 1999, the original super-team returned and have been with us in one form or another ever since. In this anniversary year there have numerous excellent efforts to revamp the original OG, and we’ll be getting to those in the months to come…

On sale from November 13th 1975 but cover-dated February 1976, Kobra originated in his own short-lived title during a period of desperate experimentation, whilst traditional superhero sales were plummeting and the industry feared its inevitable extinction. Credited to Martin Pasko, Steve Sherman, Jack Kirby & Pablo Marcos, the saga was a radical updating of Alexandre Dumas’ 1844 novel Les Frères CorsesThe Corsican Brothers

When conjoined twins Jeffrey and Jason Burr were surgically separated soon after birth, Jeffrey was abducted by disciples of the Cult of Kobra and raised to be their Dark Messiah: a deadly warrior, scientist and strategist dedicated to bringing about the end of civilisation and initiating a cleansing “Age of Chaos”. The peculiar circumstances of their birth meant that Jeffrey and Jason maintained an uncanny psychic connection wherein one would experience the hurts and harms inflicted upon the other. Over the years this led Jason to become the ultimate weapon in a war waged by numerous DC heroes against his serpentine terrorist sibling.

Eventually Jason was safely murdered by Kobra, but later resurrected as an even greater evil, assuming his brother’s position as head of the World’s most dangerous death-cult. The new Kobra was an utterly dedicated fanatic who wedded the cult’s technological resources to hideous, sacrificial blood-magic and preferred faith-driven disciples to the disaffected proto-thugs employed by his predecessor (for further details you should see Checkmate: Pawn Breaks or wait for me to finally review the new edition or just buy the book and take a chance…)

The JSA battled the first Kobra many times (most notably in JSA: Darkness Falls and JSA: Savage Times) but were utterly unprepared for the sheer horrors in store when they swung into action against the inheritor of the Snake cult…

This terse, tense collection re-presents 6-issue JSA vs. Kobra ‘Engines of Faith’ miniseries which, informed by the actions of real-world terrorism of fundamentalist factions around the globe, finally elevated Kobra to the first rank of villains: the deadly herald of the World’s End who plays a lethal game of cat-&-mouse with the Planet’s Smartest Man and some of the most experienced heroes of all time…

The Serpent Lord begins his campaign of terror in ‘Bad Religion’, dispatching suicide bombers to destroy the Justice Society in their own home and thereby confronting logic and superpowers with pure faith and high-tech explosives. Caught off guard by foes actually happy to die if they can strike a blow against their master’s enemies, the JSA are further wrong-footed by seemingly random attacks against civilians and institutions, all orchestrated by field commander and fanatical bride of death Ariadne Persakis.

The sheer scale of the bloodletting and illogical nature of the attacks soon has our heroes fighting amongst themselves as they strive to find some rhyme or reason behind such senseless, murderous assaults… so why then does Persakis abruptly surrender herself to their custody?

‘Strange Days’ finds the team seething but still unable to fathom the terrorist’s game plan… until Ariadne breaks free of Checkmate custody. Apparently the covert international spy-force has been hopelessly infiltrated and compromised. The senseless death-toll mounts exponentially and as, the team narrowly thwart an assault on a giant particle accelerator that could split the Earth in two, masked genius Mr. Terrific begins to discern a pattern to the random madness in ‘Misdirection’

Brutal attacks intensify and, although it appears the good guys are slowly gaining the upper hand, Terrific perceives the hidden agenda behind the unceasing ghastly blows against decency and civilisation. ‘Lightning in a Bottle’ sees Kobra make his ultimate move and apparently fail, leading to a gathering of champions ‘Beating the Grass’ and taking the war to the relentless foe, but even after stunning climax ‘Shedding Skin’ the weary heroes cannot be sure if they have won the day or somehow lost the war entirely…

This is a stunning piece of Fights ‘n’ Tights fiction: dark, dramatic and intensely compelling. Writer Eric S. Trautmann melded shiny superheroics, grim realpolitik and genuine cultural zeitgeists into a splendidly mature costumed drama, and the effective underplayed art of Don Kramer, Neil Edwards and inker Michael Babinski is chillingly effective at capturing the tone as well as the events.

If you think you’ve grown beyond gaudy mystery men and “goodies” against “baddies” this graphic novel is more than likely to make you think again.
© 2009, 2010 DC Comics. All rights reserved.

Jack Staff: Everything Used to Be Black and White


By Paul Grist (Dancing Elephant/Image Comics)
ISBN: 978-1-5824-0335-9 (TPB/Digital edition)

Just like many aging Brits & gits, I forget things and yesterday I missed a birthday. September 9th 1960 should be best known as the natal debut of cartoon paragon Paul Grist. Read this – and absolutely the book and its three sequels – to learn why.

Growing up a comic fan in 1960s -1970s Britain was an oddly schizophrenic situation. Not only were we bombarded and enthralled by our own weirdly eclectic mix of TV stars, Dying Empire jingoism and military bluster, fantastic anti-establishment fantasy, science-fiction and sport yarns – all augmented by the sheerly inspired, madcap anarchy of gag strips that always accompanied such adventure serials in our anthology weeklies – but from 1959 on, we also had unfettered access to exotic worlds and thinly veiled cultural imperialism of US comic books, bulk-imported as ballast in cargo ships and readily available in glorious full colour…

And don’t even get me started on the precious few, but always exotic and classy European wonders like Tintin, Lucky Luke and Asterix, simultaneously filtering into the funnybook gestalt constantly brewing in our fevered little heads. All this pictorial wonderment tended to make us young strips disciples a tad epicurean in our tastes and broad-minded, eccentric synthesists about our influences…

I’ve followed Paul Grist’s work since the small press days of Burglar Bill and St. Swithin’s Day, and his brilliantly refined design sense and incisive visual grasp of character made his interpretations of Grendel, Judge Dredd and other commercial properties excellent examples of why individuality always trumps house style. However, when he writes his own material, he steps into a creator class few can touch, always blending and refining key elements of genre and shared public consciousness into a stunningly inviting new nostalgia. For another perfect example check out what he accomplished with hard-boiled detective archetypes in his splendid Kane (see Kane: Welcome to New Eden among others)…

Grist established his own company, Dancing Elephant Press, to produce the kind of works big-time publishers lacked the imagination to support and in 2002 returned to the childhood delights of superhero comics with the creation of Jack Staff, who began life as a proposed Union Jack story for Marvel.

When they pulled the plug, Grist, unable to let a good idea go and now freed of the usual creative restraints that come from playing with other people’s toys, went wild and produced a purely British take on the superhero phenomenon that is simultaneously charming, gripping and devilishly clever. I usually go into laborious (most would say tedious) detail about the events in these graphic novel reviews but this first Jack Staff collection (gathering the first 12 issues) will be an exception as Grist’s captivating style here (based on and mimicking the anthology format of British Weeklies such as Lion and Valiant) means each issue feels like seven stories in one. As my intention is to convince to buy this book I’m sacrificing detail for brevity… you lucky people.

In a nondescript British city Becky Burdock is a feisty girl reporter for trashy newspaper The World’s Press. Opening gambit ‘Yesterday’s Heroes’ finds her hunting down a serial killer scoop on the “Castletown Slasher”, when she accidentally stumbles onto the identity of Jack Staff (Britain’s greatest costumed hero since WWII, and a man missing since the 1980s).

It happens when local builder John Smith saves her from a collapsing billboard, precipitating memories of wartime international superhero team The Freedom Fighters and a battle against a centuries-old vampire. It also strangely involves British Q Branch (investigating un-rational or weird crimes) and US superhuman Sgt. States, Jack Staff’s opposite number and another seemingly immortal patriotic hero.

Marvel Zombies will rightly identify this tale has echoes of the Roy Thomas & Frank Robbins Baron Blood storyline from 1970s title The Invaders, and if Marvel had been more accommodating this would indeed have been a classy sequel to that saga. However they missed their chance and this magically tongue-in-cheek pastiche is the magnificent result and our gain.

There are still superhumans in this world such as heroic Tom Tom, the Robot Man and villainous Doc Tempest, and even mortal champions like Albert Bramble and his son Harold who battle dark forces as vampire hunters, but even they cannot prevent Becky becoming a victim of the killer stalking the city. John Smith is clearly reluctant to rejoin the masked hero community but events keep pushing him until he uncovers an international conspiracy of sanctioned atrocity that naturally gets hushed up by the powers that be…

These stories are rife with references and cameos from 50 years of popular culture, and not just comics. Us Brits love television and thinly disguised TV icons such as Steptoe and Son, Dad’s Army and The Sweeney ferociously jostle alongside purely comic stars such as Captain America and Dr. Strange and members of our own uniquely bizarre periodical pantheon including Robot Archie, Zip Nolan, Kelly’s Eye, Jason Hyde, Adam Eterno and even relatively real people such as Alan Moore and Neal Gaiman.

A far larger part is played by incomparable poacher turned gamekeeper The Spider in second story-arc ‘Secrets, Shadows and the Spider!’ as things go quirkily cosmic after Becky Burdock, Vampire Reporter and the increasingly intriguing Q cops stumble into real X Files territory and we get some welcome background into recent history when a 1960s super-criminal starts stealing again.

Or does he? The Spider never shot anybody before…

The mystery is cleared up when elderly Alfred Chinard (it’s a partial anagram – work it out…) hires builder John Smith and springs a trap on his old foe before they notionally team up to stop the real thief. Of course, it doesn’t really go Jack’s way and he’s literally left holding the bag. After a full-length Q adventure ‘Quotations’ involving a meta-fictional serial killer, ‘Out of Time’ rounds out the book (and don’t forget there are three sequels…).

Here, Victorian showman and escapologist Charlie Raven (a canny reworking of period masterpiece Janus Stark) enters the picture, encountering a Dorian Gray-like mystery and losing a battle to a foe who consumes time itself. As a result, charismatic Raven endures an Adam Adamant moment and ends up in 21st century Castletown, where his enemy is still predating the human populace. Also causing trouble is Ben Kulmer – the invisible bandit known as The Claw (and lovingly homaging Ken Bulmer, Tom Tully & Jesús Blasco’s astounding antihero The Steel Claw).

When that nice Mr. Chinard turns up again the stage is set for a spectacular time-rending chronal clash involving the entire expansive cast that is spectacular, boldly bewildering and superbly satisfying.

The stark yet inviting monochrome design, refined, honed and pared down to minimalist approachability has an inescapable feeling of Europe about it. If ever anyone was to create a new TinTin adventure, Grist would be the ideal choice to draw it. Not because he draws like Hergé, but because he knows his craft as well as Hergé did. However, I’m deliriously happy that he has so brilliantly assimilated the essences of cherished keystones of my beloved comics-consuming past and given them such a vital and compelling fresh lease of life.

Thrilling, funny, fabulous. Buy this Book!
™ & © Paul Grist. All rights reserved.

Today in 1952 writer Gerry Conway was born, as was Alison Bechdel in 1960. We’ve done some but hardly all of their many works and we’ll be adding to that list soon.

Star Trek: Gold Key Archives volume 1


By Dick Wood, Nevio Zaccara, Alfredo Giolitti & various (IDW)
ISBN: 978-1-61377-922-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Star Trek debuted on American televisions on September 8th 1966 and ran until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, it only really became popular after going into syndication, running constantly throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 during the rocket fever surrounding the Apollo moon landings, when BBC One screened “Where No Man Has Gone Before” in black-&-white before proceeding to broadcast the rest of the series in the wrong order. “Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – many erroneous and some entirely fictitious – quickly entered the popular lexicon of the nation.

The series spawned a licensed, British-originated comic strip which ran in Joe 90, TV21 and TV21 and Valiant from the late 1960s into the 1970s. These have also been collected and I’ll get to them in the fullness of time and space.

In the USA, although there was some merchandising, things were a little less enthusiastically embraced. Even though there was a comic book – from “properties magnate” Gold Key and running for almost a decade after the show’s cancellation – authenticity at the start wasn’t really a watchword. Nor was immediacy or urgency an issue. In fact, only six issues were released during the show’s entire three-season run. Published between July 1967 and December 1968, they are all gathered in this first archive Star Trek

Printing giant Whitman Publishing had been producing their own books and comics for decades through their Dell and Gold Key imprints, rivalling and often surpassing DC and Timely/Marvel at the height of their powers in sales and popularity. Famously Whitman never capitulated to the wave of anti-comics hysteria resulting in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine, but never titillate”…

Moreover, the vast majority of their adventure comics’ covers were high quality photos or paintings – adding a stunning degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment. The company seemed the only logical choice for a licensed comic book, and to be honest, these stories are cracking space opera yarns, even if they occupy an odd position in the hearts of older screen-dominant fans. In the UK, distribution of US comics was haphazard at best, but Gold Key Trek yarns were reprinted in our beloved and trusted hardback Christmas annuals. Nevertheless, the earliest ones bore little resemblance to what we’d seen on TV.

Our little minds were perplexed and we did wonder, but as the tales offered plenty of action and big sci fi concepts we just enjoyed them anyway.

Original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. The feature only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

I discovered the answer to the jarring discrepancy, years later. Apparently scripter Dick Wood (a veteran writer who had worked on hundreds of series from Batman and the original Daredevil to Crime Does Not Pay and Doctor Solar, Man of the Atom) had not seen the show when commissioned to write the comic book iteration, and both he and Italian artists Nevio Zaccara – and latterly Alberto Giolitti – received only the briefest of outlines and scant reference materials from the show’s producers. They were working almost in the dark…

When you read these stories, you’ll see some strange sights and apparent contradictions to Trek canon lore, but they were all derived from sensible assumptions by creators doing the very best with what meagre information they had. If you’re likely to have your nostalgic fun spoiled by wrong-coloured shirts or Lasers rather than Phasers, think alternate universe or read something else. Ultimately, you are the only one missing out…

That’s enough unnecessary apologising. These splendidly conceived all-ages tales don’t deserve or need it, and even the TV wellspring was a constantly developing work-in-progress, as fan and occasional Trek scripter Tony Isabella reveals in his Introduction ‘These Are the Voyages…’

Accompanied by the stunning photo-collage covers and endpapers (an expensive rarity at the time outside Gold Key titles) the quirky collation of cosmic questing commences with ‘The Planet of No Return’ (by Wood & Zaccaria, from #1, July 1967) as the Enterprise enters a region of space oddly devoid of life and encounters predatory spores from a planet designated Kelly-Green. This is a world of horror where vegetative life contaminates and transforms flesh whilst mindlessly seeking to constantly consume and conquer. After the survivors of the landing party escape deadly doom and return to the safety of space, there is only one course of action Captain Kirk can take…

‘The Devil’s Isle of Space’ was released with a March 1968 cover-date and found the ever-advancing Enterprise trapped in a space-wide electronic net. The technology was part of a system used by an alien race to pen death-row criminals on asteroids, where they would be (eventually) executed in a truly barbarous manner. Sadly, it’s hard not to interfere in a sovereign culture’s private affairs when the doomed criminals hold Federation citizens hostage and want Kirk to hand his ship over to them…

Bombastic. beguiling and spectacular, ‘Invasion of the City Builders’ (#3, December 1968) saw legendary Alberto Giolitti take the artistic reigns. Prolific, gifted and truly international, his work and the studio he founded produced a wealth of material for three continents; everything from Le Avventure di Italo Nurago, Tarzan, The Phantom, Mandrake, Flash Gordon, Zorro, Cisco Kid, Turok, Gunsmoke, King Kong, Cinque anni dopo, Tex Willer and dozens more. In England, the Giolitti effect enhanced many magazines and age ranges; everything from Flame of the Forest in Lion to Enchanted Isle in Tammy. His textural adeptness and gritty line-work added visual terseness and tension to the mix, as seen in his first outing here, as Enterprise crewmembers land on a planet where automated machines originally programmed to build new homes and roads have been out of control for a century. Forcing the organic population to the edge of extinction, the mechs build cities no one can live in over the soil they need to grow food. The machines seem utterly indestructible, but Mr. Spock has an idea…

Social commentary gave way to action and suspense when ‘The Peril of Planet Quick Change’ (June 1969) finds the explorers investigating a world of chimerical geological instability, only to see Spock possessed by beings made of light. These creatures use him to finally stabilise their unruly world, but once the crisis is averted, one of the luminous spirits refuses to exit the Vulcan and plans to make the body its own…

‘The Ghost Planet’ (September 1969) was fast approaching parity with the TV incarnation as Enterprise reaches a world ravaged by radiation rings. Its twin rulers are eager for the star men’s help in removing the rings, but don’t want them hanging around to help rebuild the devastated civilisation. A little quiet investigation reveals that most of the carnage is due to eternal warfare which the devious despots plan to resume as soon as the Federation ship destroys the radiation rings and leaves…

Wrapping up this initial TV treasure-trove is ‘When Planets Collide’ (December 1969): a classic conundrum involving two runaway worlds inexorably drawn to each other and mutual destruction. What might have been a simple observable astronomical event becomes fraught with peril when the Enterprise’s crew discover civilisations within each world: both of which would rather die than evacuate their ancient homes…

With time running out and lives at stake there’s only one incredible chance to save both worlds, but it will take all Spock’s brains and Kirk’s piloting skill to avert cosmic catastrophe…

Bold, expansive and epic, these are great stories to delight young and old alike and well worth making time and space for. Why not explore lost worlds and sagas of guaranteed merit via the comics wayback machine? You know the one: it’s the comic shop located on the Edge of Forever?

® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Today Finnish cartoonist Lars Jansson was born today in 1926. You can see his work in Moomin Volume 9.

Today in 1937, Archie Goodwin was born: a gentle genius and still the Nicest Man in Comics, of whom you can learn more and appreciate his subtle mastery by checking Tales of the Batman: Archie Goodwin.

The Amazing Spider-Man Epic Collection volume 11: Nine Lives Has the Black Cat (1978-1980)


By Marv Wolfman, Bill Mantlo, Roger Stern, David Michelinie, Jim Starlin, Keith Pollard, John Byrne, Rich Buckler, Sal Buscema, Al Milgrom, Jim Mooney, Mike Esposito, Frank Giacoia, Terry Austin, Gene Day, Pablo Marcos, Bob McLeod, Frank Springer, Marie Severin, Alan Kupperberg & various (MARVEL)
ISBN: 978-1-3029-5641-7 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Spectacular Seasonal Spider Sensationalism … 8/10

This book includes Discriminatory Content produced in less enlightened times.

Peter Parker was a smart yet alienated kid when he was bitten by a radioactive spider during a school science trip. Developing astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the boy did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night, the cocky teen didn’t lift a finger to stop him. When Parker returned home he learned that his beloved guardian uncle Ben Parker had been murdered.

Crazed with a need for vengeance, Peter hunted the assailant who had made his beloved Aunt May a widow and killed the only father he had ever known, finding, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night he has tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them, and by the time of the tales in this full-colour compendium of web-spinning adventures the wondrous wallcrawler was a global figure and prime contender for the title of the World’s Most Misunderstood Hero. Spanning November 1978 to July 1980, chronologically re-presenting Amazing Spider-Man #186-206, Annual #13 & Spectacular Spider-Man Annual #1 the transformative tales are an attempt to reconcile the tragic, ill-fated young man with the changing world of the fast-approaching, take-no-prisoners 1980s; and regrettably they don’t always succeed in our hindsight-equipped 21st century eyes…

Previously: old girlfriend and current neurotic stranger Betty Brant-Leeds returned after fleeing a dying marriage. She was absorbed with nostalgic notions to rekindle old flames with first love Peter Parker, but that mature-&-moved-on, almost-college-graduate’s social life was already deeply out of control. For his arachnid alter ego life involved constant attacks especially from increasing out-of-whack J. Jonah Jameson who funds yet another fringe science secret scheme to trap Spider-Man…

At this time a star of (1970s) television, the webslinger’s adventures were downplaying traditional fantasy elements as Keith Pollard became penciller for #186. Now, ‘Chaos is… the Chameleon!’ sees the devious disguise artist seeking to discredit the webslinger, even as District Attorney Blake Tower works to dismiss all charges against him, and is followed by a moody tale of lockdowns and plague as Spider-Man and Captain America unite to stop a voltaic villain inadvertently using ‘The Power of Electro!’ (Marv Wolfman, Jim Starlin & Bob McLeod) to trigger a biological time bomb…

Ruthlessly violent thugs are on the rampage next as ASM #188 depicts ‘The Jigsaw is Up!’ (illustrated by Pollard & Mike Esposito) after the river party cruise Peter, his pals and increasingly insistent Betty are enjoying is hijacked. Jameson’s secret then gets out to inflict ‘Mayhem by Moonlight!’ in a sharp two-part shocker limned by John Byrne & Jim Mooney. Exploited by malign and dying science rogue Spencer Smythe, Jonah is abducted by his own monster-marked son John leaving the wallcrawler ‘In Search of the Man-Wolf!’ Forced to witness the (presumed) death of his child at his worst enemy’s hands leads to a savage confrontation with Smythe’s Spider-Slayer robots in ‘Wanted for Murder: Spider-Man!’ (#191 by Pollard & Esposito) before all Jonah’s debts are paid and another death results after Spidey & Jonah are bound to the same bomb and given ‘24 hours Till Doomsday!’

Eluding doom by the skin of their shackled wrists, a new phase in the Jonah’s psychotic enmity begins in ASM #193’s ‘The Wings of the Fearsome Fly!’ with Wolfman, penciller Keith Pollard and inker Jim Mooney recapping how would-be Spider-Slayer Spencer Smythe had handcuffed JJJ to his despised bête noir Spider-Man in an explosive deathtrap and how that drew mutual old enemy The Fly as well as causing the death of John Jameson in his monster form of the ferociously feral Man-Wolf

Peter is most disturbed by a half-remembered moment. In that clash Jonah might have peeked under the arachnid’s mask whilst the wallcrawler was briefly unconscious, and not knowing is driving Parker crazy. The loss of his son has absolutely unhinged the publisher, however, and, after firing Peter, Jonah swears to destroy Spider-Man, even as Peter dutifully hunts down the Fly. He finally finds him robbing the Metropolitan Museum of Art and succumbs to an opportunity to release his pent-up anger. It ends badly…

In the aftermath, another plot strand resurfaces as Ned Leeds show up and punches Parker out. The incensed reporter thinks its justifiable as his (recently estranged) wife Betty has been nostalgically and aggressively pursuing old flame Peter. Meanwhile at May Parker’s empty house, a strangely familiar figure is tearing walls down hunting for something. After eventually giving up, he moves on to the Restwell Nursing Home where the widow Parker currently resides… and finds a situation he can readily exploit…

With life in turmoil Peter is poorly prepared for the major change that begins in #194, painfully learning ‘Never Let the Black Cat Cross Your Path!’ after encountering a svelte femme fatale costumed jewel thief with luck always on her side. However, she seems to have forsaken profit for a new, darker agenda. Inked by Frank Giacoia, the tale sees her recruit a crew to break someone out of jail, and – despite an obvious (and mutual) attraction to sexy Spidey – she will let nothing stop her…

Now working as a photographer for rival paper the Daily Globe where he immediately sparks the curiosity of reporter April Maye, Peter continues to pursue the feline felon in a chase to disaster, quickly realising ‘Nine Lives Has the Black Cat!’ (collectively inked by “M. Hands” Mooney, Mike Esposito & Al Milgrom). This affords an origin for the curvaceous crook and culminates in shocking news for Peter…

I’d normally give lip service here to “spoilers” and indeed back then, the death of Aunt May was – for a brief moment – a big deal, but it wasn’t real and didn’t last long. In-world though, Peter is crushed by the loss of his last relative and only family, with ‘Requiem!’ – limned by Milgrom, Mooney & Frank Giacoia – seeing him shattered by her “peaceful passing” whilst he was elsewhere, and at this moment still blithely unaware of a plot by unctuous home director Dr. Rinehart. Many older fans had already clocked who he really was…

Dazed and reeling, the hero is just starting to suspect something isn’t right as he’s ambushed by thugs and dragged to ‘The Kingpin’s Midnight Massacre!’ in ASM #197. Here Wolfman, Pollard & Mooney show the soon-to-be-retired crime lord packing to leave and up against an immovable deadline. To please his beloved wife Vanessa, the villain will cease his illegal activities at the witching hour. All that’s left on his to-do list is to kill Spider-Man, but the clock’s ticking and the wallcrawler just won’t die…

Building up to the anniversary spectacular and illustrated by Sal Buscema & Mooney, most dangling plot threads start cleaving together when Peter realises who Rinehart actually is and bursts into the Restwell Home in ‘Mysterio is Deadlier by the Dozen!’ to find the master of illusion preying on sundowning oldsters and teamed up with the burglar who shot Uncle Ben. Out of jail and desperate to retrieve something long hidden in the Parker house, the long-discarded thug has hijacked Mysterio’s comfortably risk-free scam and attracted the wrath of a really, really angry Spider-Man…

Despite fighting back fiercely in ‘Now You See Me! Now You Die!’ the writing is truly on the wall for the now-at-odds bad guys who meet their fates in The Amazing Spider-Man #200’s extra-length conclusion ‘The Spider and the Burglar… A Sequel!’ – cover dated January 1980 and courtesy of Wolfman, Pollard & Mooney.

With the truth out and May restored, Peter is ready for whatever the future holds as we segue into The Amazing Spider-Man Annual #13 where Wolfman, Byrne & Terry Austin occupy ‘The Arms of Doctor Octopus’ with a murderous scheme to regain his underworld reputation and dominance. The plot is brought to Spider-Man’s attention by murdered federal agent Kent Blake, who blackmails the hero into going undercover in the gang to recover stolen plans and ends with a catastrophic clash that sees the villain maimed…

Although momentarily defeated, Ock isn’t finished with New York or Spider-Man, and the saga continues and concludes in the first annual of a companion Spider-title. Before that, though, Annual traditions are upheld by additions to ongoing feature ‘A Gallery of Spider-Man’s Most Famous Foes’. Rendered by Pollard, the roster expands for The Molten Man, The Looter, The Rhino, The Shocker, The Kingpin, Silverman and Man-Mountain Marko, The Prowler and The Kangaroo before ending on ‘A Mighty Marvel Bonus’ offering updated locations and floorplans for ‘Peter Parker’s Pad!’, The Daily Bugle & Daily Globe offices and Empire State University Campus – and Peter’s colleagues.

The Spectacular Spider-Man Annual #1 details the denouement in ‘And Men Shall Call Him… Octopus!’ as Bill Mantlo, Rich Buckler & Mooney follow a furious and confused webslinger who uses Ock’s severed metal tentacle to lure the near-insane-with-pain-&-shock villain into a cataclysmic showdown aboard a ship’s graveyard in the East River and apparently final clash in an undersea base…

Dried out and back to business basics, the hero’s journey resumes in ASM 201’s ‘Man-Hunt!’ as Wolfman, Pollard & Mooney reunite the hero with The Punisher, whose hunt for a gang boss turns up a suspicious connection between photo seller Parker and his star subject Spider-Man…

Further muddying the waters is the latest woe to befall Jonah, whose nervous collapse devolves into pure mania, prompting his escape into delusion and the city’s back alleys. Guilt-ridden Parker can’t do much for his favourite gadfly, but can send Frank Castle on an identity-saving wild goose chase, before helping to deal with his latest target in concluding chapter ‘One For Those Long Gone!’

More infomercial than adventure – and probably a deadline-busting fill-in – Amazing Spider-Man #203 is one huge plug for Marvel’s disco sensation as Wolfman, Pollard, Esposito & Friends introduce Spider-Man to mutant musician Dazzler. The siren songstress is being hunted by old arachnid foe Lightmaster who needs her energies to bust him free of the light dimension that holds him captive but fails again in ‘Bewitched, Bothered and B-Dazzled!’

Another strong independent woman (re)appears in Pablo Marcos inked #204, as Wolfman signs off with ‘The Black Cat Always Lands on her Feet!’ Here the presumed-dead super thief returns to steal a selection of romance-themed art, and Spidey’s pursuit is the bandit’s actual goal. As seen in #205’s David Michelinie, Pollard & Mooney conclusion ‘…In Love and War!’, second generation purloiner Felicia Hardy has become fixated on the enigmatic masked man and stealing these items is her way of wooing the wallcrawler. Just for a change, this is a challenge requiring Parker’s mind and empathy, not Spider-Man’s might…

With an increasingly angry and unstable Joe Robertson replacing a lost amnesiac Jameson at the Daily Bugle, ASM #206 sees Roger Stern, John Byrne & Gene Day resolve the saga of his breakdown in closing inclusion ‘A Method in his Madness!’ Here it’s revealed that rogue scientist Dr. Jonas Harrow (who remade sundry second-rate thugs into super-foes like Will-O’the-Wisp, Kangaroo and Hammerhead) had turned the publisher’s office into a testing ground for his fringe science. Now that his Mental Attitude-Response Variator ray has driven Jonah to the edge of madness, Harrow plans to turn it on Spider-Man himself, but one last test on the entire Bugle staff gives our hero a heads-up and leads to the devil doctor’s defeat…

With covers throughout from Milgrom, Pollard, John Romita Sr., Buckler, McLeod & Josef Rubinstein, this tome also offers a selection of original art by Pollard with Mooney, Frank Giacoia and Byrne & Austin; Carmine Infantino & Steve Leialoha’s unused cover to Spider-Woman #9 where Wolfman originally intended Black Cat to debut, and Dave Cockrum’s revamped design for her as well as an unused Pollard & McLeod cover for ASM #194 and Cockrum’s rough for the cover they finally used. Completing the extras are House ads for forthcoming landmark ASM #200.

These yarns confirmed Spider-Man’s growth into a global multi-media brand. Blending cultural veracity with superb art, and making a dramatic virtue of the awkwardness, confusion and imputed powerlessness most of the readership experienced daily, resulted in an irresistibly intoxicating read, especially when delivered in addictive soap-styled instalments, but none of that would be relevant if Spider-Man’s stories weren’t so utterly entertaining. This action-packed collection relives many momentous and crucial periods in the wallcrawler’s astounding life and is one all Fights ‘n’ Tights fanatics must see…
© 2025 MARVEL.

Adventures of Superman: José Luis García-López volume 1


By José Luis García-López, Martin Pasko, Gerry Conway, Elliot S. Maggin, David Michelinie, Len Wein, Denny O’Neil, Bob Oksner, Frank Springer, Vince Colletta, Dan Adkins, Joe Giella, Steve Mitchell, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-3856-8 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The American comic book industry would be utterly unrecognisable if Superman had never been born. His unprecedented adoption by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form. Within three years of his June 1938 debut, the intoxicating blend of eye-popping action and social wish-fulfilment which hallmarked the early Man of Steel had grown to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East embroiled America, patriotic relevance.

In many ways Superman is still master of the world, having utterly changed the shape of a fledgling industry and modern entertainment in general. There have been newspaper strips, radio and TV shows, cartoons games, toys, merchandise and blockbusting movies. Everyone on Earth gets a picture in their heads when they hear the name. Moreover, he is a character endlessly revitalised by the creators who work on his never-ending exploits. One the most gifted and intoxicating is José Luis García-López. An industry professional since he was 13 years old, the master illustrator was born in Pontevedra, Spain on 26th March 1948. By age three he was living in Argentina, and reared on a steady diet of comics: especially the works of Alex Raymond, Hal Foster, Alberto Breccia, Milt Caniff and José Luis Salinas.

During the late 1960s, García-López broke into the US comics world, with anthological romance work and anodyne horror tales for Charlton Comics which led to mystery-suspense yarns for Gold Key. In 1974 he moved to New York City where Joe Orlando got him a crucial intro meeting with DC Comics. That turned into a near-exclusive 40-year association which not only generated astounding comics sagas, but also saw the artist become the corporation’s official reference artist: the fount of all style guides and merchandising materials. His art was DC’s interface with the wider world.

After a few tentative inking jobs, García-López debuted as a DC penciller and inker on a Hawkman back-up in Detective Comics #452 in October 1975, and a month later was illustrating post-apocalyptic doomsday thriller Hercules Unbound. His sumptuous art could also encompass grim & gritty and he was drafted in to end the run on the company’s Tarzan title, and was afterwards handed western antihero Jonah Hex when the gunslinger – bucking all industry sales trends – graduated to his own solo title in early 1977.

The artist’s star was on the rise. While filling in all across the DCU – his assorted Superman tales are all in this stunning hardback/digital compilation – García-López was increasingly first choice for major publishing projects and events, such as the Marvel-DC Batman/Hulk tabloid crossover, prestige specials such the Superman/Wonder Woman clash included here and such breakthrough/breakout miniseries and graphic novels as Cinder & Ashe, Atari Force, Twilight, Star Raiders, Road to Perdition and many more. Paradoxically, he remains one of the company’s greatest artists and yet largely unknown and under-appreciated.

This splendid tome gathers the contents of Superman #294, 301-302, 307-309, 347; All-New Collectors’ Edition C-54 and DC Comics Presents #1-4, 17, 20, 24, 31: collectively spanning December 1975 through March 1981. Hopefully by the time I get to the sequel Superman and companion Batman volumes there will also be a DC Universe of… edition…

What we have here, though, is a boldly exuberant celebration of the Man of Steel, many with guest stars and all splendidly accessible to veteran fans and casual acquaintances alike.

The wonderment opens with a short back-up from Superman #294. Scripted by Martin Pasko and inked by Vince Colletta, ‘The Tattoo Switcheroo!’ details how Clark Kent escapes secret identity exposure after being nabbed by gangsters. Such pedestrian concerns are forgotten in Superman #301 (July 76) where Gerry Conway & Bob Oksner help prove ‘Solomon Grundy Wins on a Monday!’, as Earth-2’s monstrous zombie horror sideslips to Earth-1 to wreak havoc in Metropolis, thereby forcing the Action Ace to use brains rather than brawn to win the day.

An issue later, Elliot S. Maggin scripted ‘Seven-Foot-Two… and Still Growing!’ as fiendish scientist Lex Luthor finds a way to diminish the hero’s intellect by enlarging him to the point where his brain no longer efficiently connects to his dinosaur-dimensioned body. Thankfully, size-shifting hero The Atom is only a phone call away…

Curt Swan was Superman’s premiere artist for decades: a supremely gifted and conscientious illustrator who made the character his own. He was not, however, superhuman and while he was drawing what was then billed as “the longest Superman story ever” for DC Special Series #5 (Superman Spectacular 1977) García-López united with Conway and inker Frank Springer for issues #307-309 (January – March 1977), wherein the Man of Steel was deceived and deluded into believing his alien origins to be a comfortable fabrication to ease a human mutant’s twisted mind. In ‘Krypton – No More!’ Kal-El waged a war to save the environment from big business and their multipowered minions Radion & Protector, even battling his cousin Supergirl to disprove ‘This Planet is Mine!’ before the true story is revealed, just in time to tackle an alien invasion in ‘Blind Hero’s Bluff!’ as the Girl of Steel joined the now clear-headed hero and his faithful dog Krypto

Following that is one of the most impressive and fun comics sagas of the era. Written by Conway and inked by Dan Adkins, All-New Collectors’ Edition C-54 (January 1978) sees ‘Superman vs. Wonder Woman’ take us back to World War II, as Man of Steel and Amazing Amazon meet for the first time after Nazi Übermensch Baron Blitzkrieg and Japan’s infallible assassin Sumo the Samurai unite to steal a prototype atomic device. Although they should be allies, the heroes are quickly and cataclysmically at odds over the dispensation of the nuke so, once they stop fighting, they still must defeat the Axis Powers’ most fanatical operatives…

From the moment a kid first sees his second superhero the only thing they want is to see how the new gaudy gladiator stacks up against the first. From the earliest days of comic books (and according to DC Comics Presents editor Julie Schwartz it was the same with the pulps and dime novels that preceded it), we’ve wanted our idols to meet, associate, battle together – and if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce archenemies in a united front…

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then-biggest gun a regular arena to have adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s in The Brave and the Bold. It was the publicity-drenched weeks before release of Superman: The Movie and Tim Burton’s Batman (which, BTW, García-López also provided designs for) was over a decade away…

The Metropolis Marvel had already enjoyed the serial sharing experience, when World’s Finest Comics briefly ejected the Caped Crusader and Superman battled beside a coterie of heroes including Flash, Robin, Teen Titans, Vigilante, Dr. Fate and others (issues #198-214: November 1970 to October/November 1972) before a proper status quo was re-established.

Star-studded new monthly DC Comics Presents was a big deal at the time, so only the utterly astounding and series-unattached José Luis García-López (inked by Adkins) could conceivably open the show. Silver Age Flash Barry Allen had been Superman’s first co-star in that aforementioned World’s Finest Comics run and he reprised his role in ‘Chase to the End of Time!’ and ‘Race to the End of Time!’ (DCCP #1 & 2: July/August & September/October 1978), with scripter Marty Pasko detailing how warring alien races trick both heroes into speeding relentlessly through the timestream to prevent Earth’s history being erased. As if that isn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash, who tries to turn the race against time to his own advantage.

David Michelinie wrote a tantalising pastiche of classic Adam Strange/Mystery in Space thrillers for García-López to draw and ink in ‘The Riddle of Little Earth Lost’, wherein the Man of Two Worlds and Man of Tomorrow foil the diabolical cosmic catastrophe scheme of deranged military genius Kaskor who intended to transpose and subjugate or destroy Earth and light-years-distant planet Rann.

Len Wein wrote the superb ‘Sun-Stroke!’ as the Man of Steel and madly-malleable Metal Men joined forces to thwart solar-fuelled genius I.Q. and toxic elemental menace Chemo after an ill-considered plan to enhance Earth’s solar radiation exposure provoked cataclysmic solar flares. With the title on solid ground the artist moved on, but returned with Gerry Conway and inker Steve Mitchell to herald the return of Firestorm in DCCP #17’s ‘The Ice Slaves of Killer Frost!’: a bombastic, saves-the-day epic returning the Nuclear Man to active DC pantheon service after a long hiatus.

In DCCP #20, Green Arrow steals the show in gripping, Big Business-busting eco-thriller ‘Inferno from the Sky!’ (Denny O’Neil, García-López & Joe Giella), after which the artist filled in with Conway on Superman #347 (May 1980) as the Last Son of Krypton clashes with a mythic cosmic courier in ‘The Sleeper Out of Time!’

In his peregrinations around the DCU, García-López had particularly distinguished himself with numerous episodes and fill-ins starring murdered aerialist Deadman. One of the very best came in DC Comics Presents #24 (August 1980) wherein scripter Wein reveals the tragic, chilling story of ‘The Man Who Was the World!’ as the grim ghost is forced to possess Superman and save the Earth… but fouls up badly…

Wrapping up this superb Fights ‘n’ Tights festival is ‘The Deadliest Show on Earth!’ (DCCP #31); written by Conway and inked by Dick Giordano, teaming Man of Steel and original Robin, the Teen Wonder Dick Grayson to conclusively crush a perfidious psychic vampire predating on the performers at the troubled Sterling Circus…

These tales are gripping fare elevated to epic heights by the magnificent art of one of the world’s finest artists. How could any fan possibly resist?
© 1975, 1976, 1977, 1978, 1979, 1980, 1981, 2013 DC Comics. All Rights Reserved.

The Tomb of Dracula Marvel Masterworks volume 1


By Marv Wolfman & Gene Colan, Gerry Conway, Archie Goodwin, Gardner F. Fox, Roy Thomas, Vince Colletta, Tom Palmer, Ernie Chan, Jack Abel, Steve Gerber, Rich Buckler & Pablo Marcos, Neal Adams & various (MARVEL)
ISBN: 978-1-3029-2947-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Today in 1926 Eugene Jules Colan was born. In a long and illustrious career, this is what most people remember him for, and rightly so as it was always his baby…

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated the market and zeitgeist for most of the decade; peaking globally before explosively falling to ennui and overkill. Familiar, trusted genres like horror, westerns and science fiction were resurgent, and fed back into comics thanks to radical trends in moviemaking, where the kids who had grown up with Marvel now pursued the bulk of their young adult entertainment needs.

Inspiration isn’t everything. In fact, as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by returning to and expanding proven concepts and properties. The only real exception to this was the en masse creation of horror titles: an initial response to that industry downturn in super-hero sales – and a move vastly aided and expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The switch to supernatural stars had many benefits. Crucially, it particularly brought a new readership to Marvel comics, one attuned to the global revival in spiritualism, Satanism and all things sinisterly spooky. Almost as important, it gave the reprint-crazy company opportunity to finally recycle old 1950s horror stories that had been rendered unprintable and useless since the code’s inception in 1954.

A scant 15 years later Comics Code prohibitions against horror were hastily rewritten – amazing how plunging sales can affect ethics – and scary comics came back in a big way. A fresh crop of supernatural heroes and monsters popped up on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles. Crucially, lifting the Code ban resulted in so many horror titles (both new characters and reprints from the massive, multi company horror-boom of 1949-1955) that it undoubtedly caused a few more venerable costumed crusaders to (temporarily, at least) bite the dust.

Almost overnight nasty monsters (and narcotics, but that’s another story) became acceptable fare on four-colour pages and – whilst a parade of pre-code reprints made sound business sense – the creative aspect of the contemporary buzz for bizarre themes was catered to by adapting or incorporating established and still-popular cultural icons before risking whole new concepts on an untested public. As always in entertainment, the watchword was fashion: what was hitting big outside comics must be incorporated into the mix as soon as possible. When science-backed proto-horror Morbius debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars.

They began with a traditional werewolf and then an already infamous vampire before chancing something new with a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist. Recycling an old western’s title, an all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972. He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings, spooky floodgates opened to such an extent there was even room for non-white stars such The Living Mummy, Brother Voodoo and zombie Simon Garth

This momentously mean & moody compendium collects the neck-nuzzling dark lord’s earliest exploits from a time when he was regarded as an implacable outsider and murderous conquest-obsessed predator. They come from The Tomb of Dracula #1-11, April 1972 – August 1973, and are supported by material from mature-themed, monochrome magazine iteration Dracula Lives! #1-3 which – confusingly for the era – were constantly referenced in the colour comics even if us kids weren’t supposed to have them…

Thus they all lurk at the back of this grimoire of gore rather than unfold chronologically in-world.

Opening with a brace of revelatory, reminiscing Introductions from Roy Thomas and Marv Wolfman we learn the convoluted details and twisty path that led to disinterring the Count for his landmark debut in The Tomb of Dracula #1 cover dated April 1972 but actually on sale from November 16th 1971. By all accounts the simple use of a public domain character was an idea with many owners. Publisher Martin Goodman apparently pushed editor Stan Lee and never originally considered the project as a Marvel colour comic book. Nor was Gene Colan in the frame to draw it. The illustrator thought otherwise and aggressively and successfully campaigned for the job…

Eugene Jules Colan – sometimes AKA Adam Austin – was born in the Bronx and drew comics for almost his entire life. They included countless genre shorts in every conceivable field, plus character s like Daredevil, Batman, Superman, Wonder Woman, Howard the Duck, Iron Man, Sub-Mariner, Captain America, The Spectre, Hulk, Avengers, Kid Colt. Outlaw, Brother Voodoo, Star-Lord, Wolverine and more. His co-creations include first African-American superhero The Falcon, Guardians of the Galaxy, two Captain Marvels (Mar-Vell & Carol Danvers), Blade the Vampire Hunter, Dracula’s daughter Lilith, Night Force, Nathaniel Dusk, Silverblade, Detective Inc., Jemm, Son of Saturn, Jughead’s Time Police, Ragamuffins, and much work for Archie, Bongo, Comico, CrossGen, Disney, Fiction House, IDW & and Ziff-Davis Comics.

He also worked on franchises such as Unknown Worlds of Science Fiction, Jaws, Meteor, Elvira’s House of Mystery, Little Shop Of Horrors, DC Science Fiction Graphic Novel (#2, 1986 – Robert Silverberg’s Nightwings co-adapted with Cary Bates), Predator, Clive Barker’s The Harrowers: Raiders of the Abyss, Teenage Mutant Ninja Turtles Adventures, Buffy the Vampire Slayer and To Riverdale and Back Again.

Very much the Native New Yorker, Colan was schooled at George Washington High School, Washington Heights before attending the Art Students League of New York and being caught trying to enlist underage in the US Marines. Gene began drawing for pay in 1944 (for Wings Comics). Legitimate military service came quickly enough and he joined the Army Air Corps, but served on the ground in the Philippines until 1946. Thereafter, as a demobbed corporal he quickly found work drawing and lettering for Timely Comics: primarily crime, horror and war shorts… and the last few issues of Captain America Comics.

When the company imploded in 1948, Colan began freelancing for National/DC and Timely’s successor Atlas comics until their subsequent demise. His meticulous, authentic humanist style made him the go-to guy for the surging war comics genre at both companies and led to his first regular gig, illustrating DC licensed property Hopalong Cassidy from 1954-1957. From there he moved into National’s lucrative romance division, contributing regularly to all seven of their titles. Like fellow comics master John Romita and so many others, Colan was lured to Stan Lee’s latest enterprise when the Marvel Phenomenon properly took hold, and became a mainstay on the Man without Fear and literally dozens of other titles. Hedging his bets, at the time of his move he also began working on mature monochrome magazine horror tales for Archie Goodwin at Warren publications, contributing to Eerie and Creepy.

His unique artistic style of fluid motion and moody shadows meant he was always first choice when Marvel tried something off the beaten superhero track, such as Medusa, Doctor Doom and especially Doctor Strange, Howard the Duck (with comics “soulmate” Steve Gerber) and Dracula, but in 1981 increasing tensions between Colan and Editor-in-chief Jim Shooter led to the artist’s return to DC, experiments with the burgeoning Direct Sales marketplace and the most productive and expansive period of his comics career.

He periodically returned to Marvel with an award winning Captain America yarn, a fresh stint on Daredevil, further Tomb of Dracula tales with Marv Wolfman (as well as different Dracula series for Dark Horse) and an epic, revelatory anti-apartheid Black Panther saga penned by preferred collaborator Don McGregor Panthers Quest please link to Black Panther Marvel Masterworks volume 3, 9th August 2021.

In 2009 Captain America #601’s anniversary tale ‘Red, White and Blue-Blood’ (with scripter Ed Brubaker and inker Dave Gutierrez) won Colan an Eisner Award to add to his lifetime of prizes. Despite severe and escalating eyesight problems, Colan worked constantly and – as he had since the 1980s – still found time for gallery shows and teaching the next generation of pictorial storytellers at Manhattan’s School of Visual Arts and Fashion Institute of Technology. He died from complications of cancer and liver failure on June 23rd 2011.

For many afficionados, his work on Tomb of Dracula is probably his finest. Colan’s enthusiasm for the character and project were limitless and he survived a merry-go-round of early writers before the series found its feet. It also survived the crash of horror titles as the 1970s closed and carved a unique space for itself in Marvel continuity. It was revived many, many times, treating classic horror themes and tropes with deference, generating new stars and even wedging the Count into superhero crossovers that should not have worked but did. ToD deftly evolved from classic horror comics into a dark soap opera of character-based terror whilst seeking to get inside the mind of a protagonist who literally thought of humanity as food…

Extra-long, inked by Colan himself, and with the illustrator basing his star on the movie star Jack Palance, ‘Dracula’ stemmed from an idea by Lee, and was plotted by Roy Thomas with the final script coming via Gerry Conway & Colan. It introduces bankrupt wastrel Frank Drake, a bone fide descendent of the legendary literary icon. On learning he has inherited the family castle, Drake heads for Transylvania accompanied his new girlfriend Jeanie Ovington. Distressingly they also bring her last boyfriend Clifton Graves along. He’s convinced Frank to turn the foreboding fortress into a theme park and not-so-secretly seeks to reclaim Jeanie…

The villagers are divided between modernity and genuine fear of their “fictitious” Overlord who clearly hasn’t been dead very long…

Marooned in the village, the Americans take refuge in Castle Dracula where an attack by bats, ill-disguised jealousy and mounting tensions force bitter Clifton to explore. When he finds Count Dracula’s actual tomb, he inevitably pulls a stake out of the skeleton’s chest, and the fate of the world is sealed…

Before travelling from London, Frank had “researched” the project by studying Bram Stoker’s novel, but is utterly unprepared for the very real Lord of Vampires who reconstitutes, disposes of Clifton and hungrily attacks Jeanie. The monster is only driven off by his human relative’s new-found knowledge and unanticipated courage. Still weak and ravenous the Count instead descends upon to the village for much-needed liquid sustenance. With another blood-drained corpse in the street and the thought of a renewed campaign of terror, the villagers rise and attack the castle, but not in time to save Jeannie from Dracula’s assault…

Vince Colletta inks second issue continuation ‘The Fear Within!’ as heartbroken Drake explores his fire-gutted inheritance with new companion Gort. When their search uncovers Clifton still alive, they return to London with the monster’s coffin, blithely unaware that the vampire has already begun reactivating his widespread network of slaves and servants. Within a fortnight Dracula stalks the metropolis again, and sets his hungry thrall Jeanie on Drake and Graves whilst he recovers his dissipated energies in slaughter and feeding. However, when he finally attacks the interfering mortals it is Jeanie who pays the price…

Suicidal after losing his fiancée twice, Drake is saved from plunging off Westminster Bridge in ToD #3 by unsuspected allies. Written by Archie Goodwin and inked by Tom Palmer, ‘Who Stalks the Vampire?’ introduces Rachel van Helsing and mute Indian/Sikh Taj Nital, as well as Scotland Yard’s Inspector George Chelm. The lifelong vampire fighters have followed Drake’s actions and now recruit the despondent descendent, but are unable to prevent the undead devil enslaving Clifton, who then helps Dracula recover his much-needed coffin.

The foray is foiled by both police and thieves and the vampire is driven off, leaving behind not only his desperately needed bier but also the millions in gold bullion secreted within it: operating capital that could have helped the undead disappear from official scrutiny. Now forced to ignominiously flee, Dracula arrives at the isolated mansion of mystical collector Ilsa Strangway

A faded fashion model obsessed with regaining her beauty, Strangway has obtained Dracula’s journal and bargains with him to “turn” her in return for a mystical looking-glass that can open portals into time. However, his voyaging ‘Through a Mirror Darkly!’ (Goodwin, Colan & Palmer) only occurs after a cruel trick played on the decrepit ingenue, one she fully reciprocates before Frank, Rachel and Taj ambush the plotters and in the melee, Dracula slips into the mirror taking Taj with him…

Pulp stylist Gardner F. Fox signed on for two issues beginning with #5 as ‘Death to a Vampire-Slayer!’ found the Count consigned to a demon-dimension and protecting his human companion as his only viable food supply. Eventually another mirror takes them to 19th century Transylvania affording Dracula an opportunity to assassinate Rachel’s grandfather Abraham van Helsing decades before she was conceived…

His plans and veritable orgy of bloodletting are ruined however, when Rachel & Frank solve the mystery of the Strangway’s mirror and arrive in time to drive him off. Frustrated and furious Dracula returns to 1972 with his age-old vampire bride Lenore in tow…

Hotly pursued by Rachel, Frank and Taj, the chase returns them all to the heaths around the Strangway house where the vampire couple’s first kill is saved by ‘The Moorlands Monster!’ This misunderstood, shambling hulk is a family shame and secret covered up by the manorial Deering clan, who are currently hosting Inspector Chelm after he arrived to investigate more blood-loss killings…

The tragic brute also plays a crucial part in saving the vampire fighters when the Count and Lenore ambush them. After turning the tables on the vampires, Dracula is forced to sacrifice his returned love just to save himself…

Following months of fast paced rapidly changing uncertainty, a degree of stability arrived as Marv Wolfman took over scripting with #7’s ‘Night of the Death-Stalkers!’ When Dracula returns to modern-day London, he attacks young Edith Harker but is driven off her wheelchair-bound father and his dog Saint. He is Rachel’s mentor Quincy Harker (son of one of the original 19th century vampire hunters cited in Stoker’s novel) and a man merging knowledge with high tech innovation. After he summons van Helsing, Taj Nital & Drake, Quincy shares his history of battling Dracula, even as the undead lord further abuses Clifton Graves. Done with his foes’ interference Dracula hypnotically recruits an army of children and rats to destroy them but the attack goes wrong and the Count is poisoned by a wooden dart…

With Ernie Chua/Chan inking, the tale steps into high gear as ‘The Hell-Crawlers’ sees the wounded fiend head for another of his sleeper agents even as the vampire-fighters are surrounded by homicidal knife-wielding children. Although the adults initially escape, the kids’ programming is unshakable and pursuit relentless. However, Dracula’s long absence has weakened his control of clandestine bloodsucker Dr Heinrich Mortte – who has faithfully safeguarded a devilish device to raise the dead as vampires – and his servant rebels, battling his master for the doomsday ray.

Although triumphant, Dracula is severely wounded by the clash and loses control of his child death squad. He also falls into the ocean, and – with Colletta inking – resurfaces in quiet fishing village Littlepool which is soon blighted by ‘Death From the Sea!’ after local priest Father William exploits “Mr. Drake”’s miraculous survival to drive a local religious revival. However, as locals – such as biker/future vampiric archfoe Lucas Brand, goodtime girl Gladys and petty thug Corker continue to die, the remaining villagers are forced into the same kind of response that drove Dracula from Transylvania…

The colour chapters of our journey conclude with the introduction of what was frankly a daft idea but which was transformed by later writers in a mega-selling character-concept. Not here but soon, readers discovered a mouthy Jazz musician was immune to vampire bites (yes, I know, how feasible is it to be immune to bleeding to death?) whose mother was killed by a vampire whilst he was being born…

Released at the height of the movie “Blacksploitation” phenomenon, The Tomb of Dracula #10 was cover-dated July 1973 and introduced a hip, cool dude who played sax in nightclubs when not butchering Vamps and Fangers. Inked by Jack Abel, ‘His Name is… Blade!’ sees the wooden-knived wonder save dockside teens from Dracula’s ever-growing legions before rejecting a team-up plea from Harker. The rude refusal is a waste of breath as the object of their lethal desires is long gone, having already joined the sybaritic cruise of billionaire Garbiel Trulaine who has spiced up his voyage of Showing Off To Rival One-percenters with a unique guest and showpiece.

To their horror they all soon realise that money isn’t everything…

All but too late, Blade arrives to destroy Dracula but must settle for Clifton Graves and scuttling the Count’s scheme to swell his ranks and coffers, before we neatly segue into the Abel-embellished tale of ‘The Voodoo-Man!’ wherein Dracula’s desperate attempt to outfly the rising sun and reach a coffin stashed in Surrey Forest(!) gives way to some plot thread laying. Safely ensconced on native soil again, the Count considers further punishing the biker gang of Lucas Brand who had the temerity to attack his betters…

That thug is currently employed by iron-lung-entombed grudge-holder Jason Faust, tasked with torturing and killing three people who thwarted the paralysed potentate. The method is what is most important: Brand must use a hex doll and long sharp needle. However, Fate throws Brand to his own unsuspected tormentor when the proxy-killer attacks Faust’s third and final target… Quincy Harker. Dracula chooses to defer vengeance on his oldest enemy and instead play a cruel jest on the pawn he already has plans for…

Although painfully dated in places and cripplingly afflicted with what Americans thought British (and Transylvanian!) people sounded like, the power of the tales and especially Colan’s clearly inspired visualisations make these early exploits unmissable comics. Fans clearly agreed as the title spawned many, spin-off and guest-shots. Once Colan & Co completed the 70-issue series (plus all those extras) Comics Bulletin (2010) judged the result as #5 on the Top Ten List of 1970s Marvel comics…

As previously stated, an adult-oriented adjunct iteration was launched to capitalise on the comic book’s success. Dracula Lives! #1 coincided with the release of ToD #8, sporting a cover by Boris Vallejo and comprised of articles, photos, new comics and horror reprints.

The Contents page and editorial ‘Dracula is Alive and Well and Living on Madison Avenue!’ here join with house ads, recaptioned monochrome classic movie stills prior to black, white & red comics novella ‘To Walk in Daylight!’ as Steve Gerber, Rich Buckler & Pablo Marcos probe the Count’s past. The result finds Dracula prowling 19th century Vienna in search of an alchemist who claims to have a cure for the Undead’s fatal aversion to sunshine…

A grisly next issue ad precedes a selection from Dracula Lives! #2 with a cover by Penalva.

A Contents page, more funny photos precede a stunning historical yarn by Wolfman & Neal Adams. Set in 1459, ‘That Dracula May Live Again!’ observes how heroic Prince Vlad of Wallachia falls to Turkish invaders and why all-conquering Lord Turac came to regret leaving his broken trophy with vampiric gypsy Lianda. Origin done, more ads herald the contents of Dracula Lives! #3 (October 1973) where another Adams cover, Contents page and Movie Still continues the origin saga, as bereft of family, newborn vampire Vlad meets current king of the Undead Nimrod. Crafted by Wolfman, John Buscema & Syd Shores, ‘Lord of Death… Lord of Hell!’ reveals exactly how the proud noble became ruler of the dark legions, after which one last next issue ad brings the comics to a conclusion.

However, more treasure lies in store. As well as covers throughout by Adams, John Severin, Gil Kane, Palmer, John Romita, John Buscema & Frank Brunner, bonus materials include Thomas’s original plot synopsis for ToD #1; Colan’s try-out submission, 13 pages of original art, covers by Colan and Adams, Kane & Palmer cover #5, plus editorial alterations on this always contentious and worrisome title. There’s also Colan’s 1992 cover for The Savage Return of Dracula and a truly massive biographies section.

Beginning in a rather muddled, undirected and opportunistic manner The Tomb of Dracula developed under the guidance of scripter Wolfman and sublime artist Colan – especially when inked by Tom Palmer – into one the most celebrated and popular comics series of all time: one able to be subtracted from its conjoined continuity to stand alone as a classic of horror fiction. By today’s standards these are oddly coy horror stories for a generation born before “video nasties” and teen-slasher movies, so it’s unlikely that you’ll need a sofa to hide behind…
© 2021 MARVEL.

Win’s Christmas Gift Recommendation: Magical unrealism… 9/10

Comics master José Ortiz was also born today, in 1932. For more of us on him, you can go to The 10,000 Disasters of Dort or The Thirteenth Floor volume 01.

Fantastic Four Epic Collection volume 11: Four No More (1978-1980)


By Marv Wolfman, Bill Mantlo, Len Wein, Keith Pollard, Roger Slifer, John Byrne, Sal Buscema, George Pérez, Bob Hall, John Buscema, Joe Sinnott, Pablo Marcos, Bob Wiacek, Dave Hunt, Diverse Hands (Al Milgrom, Frank Giacoia, Frank Springer, Marie Severin), Bob Budiansky, Jack Kirby & various (MARVEL
ISBN: 978-1-3029-6055-1 (TPB/Digital edition)

This book includes Discriminatory Content from less enlightened times.

Win’s Christmas Gift Recommendation: Utter Acme of All-Ages Adventure… 8/10

For Marvel everything started with The Fantastic Four.

Monolithic modern Marvel truly began with the eccentric monster ‘n’ alien filled adventures of a compact superteam as much squabbling family as coolly capable costumed champions. Everything the company and brand is now stems from that quirky quartet and the inspired, inspirational, groundbreaking efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein & Christopher Rule – was raw and crude even by the ailing outfit’s standards; but it seethed with rough, passionate, uncontrolled excitement. Thrill-hungry kids pounced on its dynamic storytelling and caught a wave of change beginning to build in America. It and every succeeding issue changed comics a little bit more… and forever. As seen in the premier issue, maverick scientist Reed Richards, his fiancée Sue Storm, their close friend Ben Grimm and Sue’s bratty teenaged brother survived an ill-starred private spaceshot after cosmic rays penetrated their ship’s inadequate shielding.

All four were permanently mutated: Richards’ body became elastic, diffident Sue became (even more) invisible, Johnny Storm burst into sentient living flame and poor tragic Ben shockingly devolved into a shambling, rocky freak. After initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Thus was born The Fantastic Four.

Throughout the 1960s it was indisputably the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters. Kirby was approaching his creative peak: unleashing his vast imagination on plot after spectacular plot, and intense, incredible new characters whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist more creative freedom that led to Kirby moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mindbending High Concepts gave way to more traditional tales of characters in conflict, as soap opera schtick and supervillain-tirades dominated Fights ‘n’ Tights dramas. With Lee & Kirby long gone but their mark very much stamped onto every page of the still-prestigious title, this full-colour compendium reruns Fantastic Four #192-214 and Annuals #12-13, spanning March 1978-January 1980.

What You Should Know: After facing his own Counter Earth counterpart Reed Richards lost his stretching powers. With menaces like Salem’s Seven, Klaw and Molecule Man still coming for him and his family, weary and devoid of solutions, Richards made the only logical decision and called it a day for the team…

Incoming writer/editor Marv Wolfman, brought a new direction which closely referenced the good old days with #192 proclaiming ‘He Who Soweth the Wind…!’ (illustrated by George Pérez & Joe Sinnott), as newly independent, fancy-free Johnny heads west to revisit his childhood dream of being a race car driver and unexpectedly meets old pal Wyatt Wingfoot.

Back East, Ben and girlfriend Alicia Masters ponder options as Reed gets a pretty spectacular job offer from a mystery backer. Suddenly, though, Johnny’s race career is upended when superpowered mercenary Texas Twister attacks at the behest of a sinister but unspecified stalker with a grudge to settle…

The admittedly half-hearted assault fails, but when Ben offers his services to NASA a pattern begins to emerge after he and Alicia are ambushed by old foe Darkoth in ‘Day of the Death-Demon!’ (plotted by Len Wein & Keith Pollard, scripted by Bill Mantlo, and illustrated by Pollard & Sinnott). The near-forgotten cyborg terror is determined to destroy an experimental solar shuttle, but doesn’t really know why, and as Ben ponders the inexplicable incident, in Hollywood, Susan Storm-Richards’ return to acting is inadvertently paused because alien shapeshifting loon the Impossible Man pays a visit. The delay gives Sue a little time to consider just how she got such a prestigious, dream-fulfilling offer so completely out of the blue at just the right moment…

At NASA, when Darkoth strikes again his silent partner is exposed as scheming alchemist Diablo, whilst in upstate New York, Reed slowly discovers his dreams of unlimited research time and facilities is nothing like he imagined. Finally, launch day comes and The Thing pilots the Solar Shuttle into space, only to have it catastrophically crash in the desert…

Joined by additional inker Dave Hunt, the creative pinch-hitters conclude the saga with ‘Vengeance is Mine!’ as Ben survives impact and searing sandstorms, tracks down his foes and delivers a crushing defeat to Diablo and Darkoth, whilst in FF #195 Sue learns who sponsored her revived Tinseltown ambitions when Prince Namor, The Sub-Mariner renews his amorous pursuit of her. Embittered and lonely, he has fully forsaken Atlantis and the overwhelming demands of his people and state. Sadly, they have not done with him and despatch robotic warriors to drag him back to his duties in ‘Beware the Ravaging Retrievers!’ (Wolfman, Pollard & Pablo Marcos). Like everybody else, the metal myrmidons have utterly underestimated The Invisible Girl and pay the price, allowing the once-&-future prince to reassess his position and make a momentous decision…

As Johnny links up with Ben & Alicia, strands of a complex scheme begin to appear. In #196 they gel for self-deceiving Reed Richards as ‘Who in the World is the Invincible Man?’ depicts the enigmatic Man with the Plan secretly subjecting Reed to the mind-bending powers of the Pyscho-Man, just as Sue rejoins Ben & Johnny in New York City before being impossibly ambushed by a former FF foe. This time the man under the hood is not her father, but someone she loves even more…

Reunited with Reed, the horrified heroes are confronted by their greatest, most implacable enemy and the complicated plot to restore Reed’s powers finally unfolds. Victor Von Doom craves revenge but refuses to triumph over a diminished foe, but his efforts to re-expose Richards to cosmic rays is secretly hijacked by a rival madman in ‘The Riotous Return of the Red Ghost!’ (Wolfman, Pollard & Sinnott). Of course there’s more at stake, as Doom also seeks to legitimise his rule through a proxy son: planning to abdicate in his scion’s favour and have Junior take Latveria into the UN and inevitably to the forefront of nations…

Fully restored and invigorated, Mister Fantastic defeats an equally resurgent Red Ghost before linking up with Nick Fury (senior) and S.H.I.E.L.D. to lead an ‘Invasion!’ of Doom’s captive kingdom. Beside Latverian freedom fighter/legal heir to the throne Prince Zorba Fortunov, Richards storms into Doomstadt, defeating all in his path and foiling the secondary scheme of imbuing the ‘The Son of Doctor Doom!’ with the powers of the (now) entire FF and exposing the incredible secret of Victor von Doom II

Months of deft planning (from Wolfman, Pollard & Sinnott) culminate in epic confrontation ‘When Titans Clash!’, as Doom and Richards indulge in their ultimate battle (thus far), with the result that the villain is destroyed and the kingdom liberated. For now…

A post-Doom era opens in FF #201 (December 1978) as the celebrated and honoured foursome return to America and take possession of empty former HQ the Baxter Building. Unfortunately, so does something else, attacking the family through their own electronic installations and turning the towering “des res” into ‘Home Sweet Deadly Home!’: a mystery solved in the next issue when it subsequently seizes control of Tony Stark’s armour to attack the FF again in ‘There’s One Iron Man Too Many!’, with John Buscema filling in for penciller Pollard. The monthly mayhem pauses after #203’s ‘…And a Child Shall Slay Them!’ wherein Wolfman, Pollard & Sinnott reveal the incredible powers possessed by dying cosmic ray-mutated child Willie Evans Jr.

When the foremost authority on the phenomenon is called in to consult, Dr. Reed Richards and his associates – and all of Manhattan – face savage duplicates of themselves manifested from FF devotee Willie’s fevered imagination…

Although the regular fun pauses here, two chronologically adrift King-Size specials follow, beginning with Fantastic Four Annual #12’s ‘The End of the Inhumans… and the Fantastic Four’ (Wolfman, Bob Hall, Pollard, Bob Wiacek & Marie Severin. When Johnny’s former flame Crystal – and gigantic Good Boi Lockjaw – teleport in seeking aid in finding the abducted Inhuman Royal Family, the team confronts ruthless Inhuman supremacist Thraxon the Schemer before exposing that megalomaniac’s secret master: the immortal unconquerable Sphinx. Despite his god-like powers, the united force of the FF plus Blackbolt, Medusa, Gorgon, Triton, Crystal and former Avenger Quicksilver proves sufficient to temporarily defeat their foe… or does it?

A year later, Annual #13 offered a more intimate and human tale from Mantlo, Sal Buscema & Sinnott as ‘Nightlife’ revealed how New York’s lost underclass was systematically being disappeared from the hovels and streets they frequented. With cameos from Daredevil and witch queen Agatha Harkness, the tale reveals a softer side to the FF’s oldest enemy and a return to addressing social issues for the team.

In monthly FF #204, Wolfman, Pollard & Sinnott detail ‘The Andromeda Attack!’ as Johnny goes out gallivanting and governess/guardian Agatha Harkness picks up little Franklin Richards, just as – with only grown-ups in residence – the building’s supercomputers pick up an astral anomaly, and materialise an alien princess in the lab. She’s instantly followed by a Super-Skrull who blasts her before falling to the FF’s counterattack. Interrogating the wounded woman, they learn she has come seeking help for her shattered world and near-extinct civilisation of Xandar…

Already illicitly supported by a Watcher breaking his oath of non-intervention, the last survivors of Andromeda’s most benign culture have been reduced to a quartet of domed stations linked together and careening through space, defended only by the last of their peacekeeper Nova Corps. Now the fugitives are being targeted for extinction by rapacious Skrulls and desperately need someone’s… anyone’s… assistance…

The FF are keen to help Suzerain Queen Adora return and happy to help the Xandarians, but the Human Torch has a new girlfriend and opts to stay behind for now to woo enigmatic Frankie Raye. He’s also set on finally following up on his long-postponed higher education commitments and has enrolled in specialist academic institution Security College. Naturally, Johnny promises to catch up later, but no sooner do his partners beam out to the stars than he’s attacked on campus by an old foe…

For #205, ‘When Worlds Die!’, Reed, Sue & Ben’s arrive with Adora at New Xandar finds the planetary remnants under attack by a Skrull war fleet, they join the Nova Corps to repel the assault, consequently driving closely-monitoring Skrull Emperor Dorrek insane with fury. Although Xandar’s physical resources are almost gone, he actually wants their greatest asset and treasure – a repository of their knowledge and power stored in an awesome array of superprocessors linking countless generations of expired citizens together: the Living Computers of Xandar! Chief administrator Prime Thoran and severely wounded Nova Centurion Tanak have been holding back the storm with ever-diminishing forces, but now need the FF to turn the tide, while back at Security College, Johnny has stumbled into mystery and peril too, as a strange force seizes control of the students…

In Andromeda, his family’s first foray against the Skrulls leads to their defeat and capture. Humiliated, tortured and put on display in a cruel show trial, they are ultimately blasted with a ray that will inescapably result in ‘The Death of… The Fantastic Four!’, rapidly aging them to the end of their natural lifespans in a matter of days. Dorrek’s gleeful gloating is spoiled, however, by the arrival of his terrifying, ambitious wife Empress R’kylll, the increased resistance of the Xandarians and, inevitably, the escape of the fast-aging Fantastic Four…

Ordering all-out assaults on the battered prey, Dorrek is further frustrated by Prime Thoran who gains astounding power by merging with the Living Computers of Xandar and the arrival of a colossal ship from Earth…

Here the saga dovetails with another Wolfman series that had recently ended its run on a cliffhanger. The Man Called Nova was in fact a boy named Richard Rider, a working-class nebbish in the tradition of Peter Parker, except he was good at sports and bad at learning, attending Harry S. Truman High School, where his strict dad was the principal. His mom worked as a police dispatcher and he had a younger brother, Robert, who was a bit of a genius. There were many more superficial similarities and cosmetic differences to Spider-Man. For more, you can either check out our numerous reviews or better yet, the actual comics tales, best seen in Nova Classic volumes #1-3. The 2-year saga culminated with Nova joining despised enemies The Sphinx (last seen battling the FF and Inhumans in Annual #12), Chinese superbrain-in-a-robot-body Doctor Sun, dastardly thug Diamondhead and hero-team The New Champions (The Comet, Crime-Buster and Xandarian refugee Powerhouse) aboard a pre-programmed, out-of-control spaceship hurtling towards Andromeda. Nova volume 1 ended with #25, with the unhappy crew lost in space and attacked by very angry Skrulls…

Meanwhile back at this review, those newcomers’ arrival piled on the pressure and concatenated the chaos as both the magical ancient immortal and futuristic Sino-cyborg abandoned ship, each determined to take the limitless power of Xandar’s Living Computer network for their own. Back on Earth for #207, Wolfman, Sal Buscema & Sinnott tune in on the Torch and favourite frenemy Spider-Man as they unite to expose the scandals of Security College, deprogram its students and almost fall foul of the sheer destructive ‘Might of the Monocle!’, after which the Torch joins his team in Andromeda. Aghast at the ongoing death sentence they’re enduring, Johnny is just as helpless before ‘The Power of The Sphinx!’ (Sal B & inking cavalry “D Hands” AKA Al Milgrom and Franks Giacoia & Springer) is boosted even further by stealing all the wisdom of the Living Computer system. With hyper-energised Prime Thoran busy battling Skrulls, the Sphinx soon solves the eternal secrets of the universe and heads back to Earth, resolved to turn back time and prevent his agonising eons of existence even happening, whilst seeing all reality endangered, increasingly elderly Reed has only one gambit to try…

John Byrne began his first tenure on the Fantastic Four with #209 (August 1979) as the reunited quartet seek to enlist the aid of cosmic devourer Galactus, pausing only long enough for Reed to construct – with Xandarian aid and resources – an all-purpose assistant. The result is the Humanoid Experimental Robot, B-type, Integrated Electronics (latterly, Highly Engineered Robot Built for Interdimensional Exploration; don’cha just love nominative deterministic acronymics?).

At this time, an FF cartoon show had rejected fire hazard Johnny for a cutely telegenic robot, and Wolfman cheekily made that commercial rejection in-world canon here, dividing fans forever after, as the bleeping bot is pure Marmite in most readers eyes…

Riding the mile-long starship Nova & Co arrived in, the FF’s search takes them across the universe before leaving them ‘Trapped in the Sargasso of Space!’ to face murderous aliens determined to use the new vessel to escape their stasis hell. Meanwhile, the New Champions and Xandar’s forces prepare to face their final battle, just as impatient R’kylll divorces her husband with a single ray gun blast and changes the course of history…

Despite odd, inexplicable increasingly hazardous incidences, the FF continue ‘In Search of Galactus!’ and at last locate him, causing chaos in his colossal world-ship. Ultimately, they convince the Devourer to stop the Sphinx, but only by rescinding the vow that prevents Galactus from consuming Earth, and if the humans first bring him a new herald…

That occurs in ‘If This Be Terrax’, on a distant world enslaved by brutal despot Tyros, when the pitiless killer is painfully subdued by the heroes and converted by Galactus into a being who will rejoice in finding worlds to consume irrespective of whether civilisations will be consumed with them…

In #212, Earth trembles as the Devourer unleashes his herald to cow humanity whilst his master faces The Sphinx, but ‘The Battle of the Titans!’ is subject to mission creep when the immortal Egyptian wizard sees his new knowledge as a way to restore his own past glories. With his master fully occupied in cosmic combat, Terrax the Tamer seeks to settle scores with the humans who toppled Tyros’ kingdom, only to fall ‘In Final Battle!’ for a ploy devised by Reed and executed by H.E.R.B.I.E. It’s the last hurrah and a massive “Hail Mary” ploy as Reed joins Sue and Ben in cryo-suspension, seconds from death, and barely aware that Galactus has triumphed, but at immense cost…

Tragedy becomes triumph in closing episode ‘…And Then There Was… One!’ (FF #214, January 1980) as Johnny frantically seeks a cure for his family. When S.H.I.E.L.D., The Avengers and any others all prove helpless, a fortuitous attack by vengeful cyborg Skrull-X offers a grain of hope, but one necessitating a huge gamble: defrosting Reed and hoping he can use what the defeated alien revealed before rampant decrepitude ends the Smartest Man on Earth…

Of course, it all works out, but for what comes next you’ll need the next volume…

Here the compilation concludes with bonus material supplementing all those fabulous covers by Pérez, Sinnott, Giacoia, Pollard, Marcos, John Buscema, Steve Leialoha, Kirby, Milgrom, Dave Cockrum, Walter Simonson, Byrne, Ron Wilson, Joe Rubinstein and Rich Buckler. It includes House ads for comics and the TV cartoon; editorial corrections; Cockrum’s cover rough for #197; Kirby & Sinnott’s original cover art for #200 and the covers for Marvel Treasury Edition #21 by Bobs Budiansky & McLeod.

Also on view are Budiansky’s pencils for the cover of F.O.O.M. #22 and the printed final result from Autumn 1978 as inked by Sinnott, plus interior features ‘HERBIE the Robot Blueprints!’ and ‘Stan Lee Presents: The Fantastic Four Cartoon Show’

Although the “World’s Greatest Comics Magazine” never quite returned to the stratospheric heights of the Kirby era, this collection offers an appreciative and tantalising taste-echo of those heady heights and a potent promise of fresher thrills to come. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and delight the generous and forgiving casual browser looking for an undemanding slice of graphic narrative excitement.
© 2025 MARVEL.

The Marvel Comics Covers of Jack Kirby volume 1: 1961-1964


By Jack Kirby, with Steve Ditko, Don Heck, Dick Ayers, Paul Reinman, Bill Everett, George Roussos, Joe Sinnott, Chic Stone, Vince Colletta, George Klein, Sol Brodsky, Al Hartley, Stan Goldberg, Art Simek, Sam Rosen & various, Introduction by Patrick McDonnell (Dark Horse Comics)
ISBN: 978-1-50673-246-6 (HB) eISBN: 978-1-50673-247-3

Today in 1917 on New York’s Lower East Side, Jacob Kurtzberg was born to Jewish-Austrian parents. He grew up to be one of the most influential and recognised artists in world history. The reason why can be read here.

The Marvel Comics Covers of Jack Kirby chronologically collects The King’s superhero cover art in a spectacular hardcover coffee table book which simultaneously preserves the wonderment in a digital edition, thus allowing instant enlargements of any and all bits you might have glossed over or missed before…

Preceding the massive and momentous art attack comes heartfelt appreciation from Patrick McDonnell (Mutts) in his Introduction and via collector memory ‘Echoes of the King’ by Vincent Iadevaia. At the far end of the collection there’s a succinct biography and appreciation of Jack for those of you who don’t know him as well as we declining comics stalwarts do.

In between those points reside a torrent of those visual highpoints that served to introduce new and revolutionary ways of seeing and enjoying comic books. These collectively span cover-dates November 1961 to December 1964 as seen on The Avengers #1-11; Fantastic Four #1-33; Incredible Hulk #1-5; Journey into Mystery #83-111; Strange Tales #90, 101-127; Tales to Astonish #25, 27, 35-62; Tales of Suspense #39-56, 58-60; X-Men #1-8; Amazing Fantasy #15; Amazing Spider-Man #1; Sgt. Fury and His Howling Commandos #1-13; Daredevil # 1-4 plus Strange Tales Annual #2, Marvel Tales Annual #1, Fantastic Four Annuals #1-2, a few (far too few!) pre-Marvel genre covers including combat classic Battle #65, and a selection of monster book covers…

Inkers, colourists and letterers are not credited here, but that oversight is hopefully covered by us in the great big shopping list under the title…

Despite the too-tight brief – where are all the war, romance and particularly western and sci fi covers!? – this is a magnificent meander around the things that literally drew most of us into comics… that eye-grabbing first image. Jack Kirby was a master of electric storytelling, but he was also the god of the perfect moment and single pictures worth a thousand words. Look here and learn how and why…

© 2025 MARVEL.

Win’s First Christmas Gift Recommendation of the year!: Utter Acme of Visual Iconography… 9/10