Marvel Two-In-One Masterworks volume 7


By Tom DeFalco, Alan Kupperberg, David Michelinie, Doug Moench, Ron Wilson, Jerry Bingham, Pablo Marcos, Chic Stone, Gene Day & various (MARVEL)
ISBN: 978-1-3029-5509-0 (HB/Digital edition)

This book includes some Discriminatory Content produced during less enlightened times.

Above all else, Marvel has always been about team-ups. The concept of team-up books – an established star pairing, or battling (often both) with less well-selling company characters – was not new when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold since the early 1960s. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in The Human Torch. In those distant days, editors were acutely conscious of potential over-exposure – and since superheroes were actually in a decline, they might well have been right.

Nevertheless, after the runaway success of Spider-Man’s guest vehicle Marvel Team-Up, the House of Ideas ran with the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four’s most popular star. They began with a brace of test runs in Marvel Feature #11-12 before awarding him his own team-up title, with this 7th stirring selection gathering the contents of Marvel Two-In-One #75-82 and MTIO Annuals #5 & 6, collectively covering September 1980 – December 1981.

Preceded by a comprehensive and informative contextual reverie in editor Jim Salicrup’s Introduction ‘Hoo-Ha!’, a late-running annual event anachronistically opens the fun. Although released in summer 1980, Alan Kupperberg & Pablo Marcos’ addition to the ongoing feud between The Thing and The Hulk (Marvel Two-In-One Annual #5, cover-dated September 1980) was omitted from the last volume due to the epic continued tales therein, but sits comfortably enough here. ‘Skirmish with Death’ sees the titanic duo join ruthless extraterrestrial explorer/researcher The Stranger to stop death god Pluto destroying the universe…

Pausing only for a contemporary house ad plugging the big birthday bash, cosmic extravaganzas remain in vogue for anniversary issue Marvel Two-In-One #75 (May 1981, by Tom DeFalco, Kupperberg & Chic Stone, with Marie Severin) as Ben and The Avengers are drawn into the Negative Zone to stop a hyper-powered Super-Adaptoid, and find themselves inevitably ‘By Blastaar Betrayed!’

Hitting mundane reality with a bump, MTIO #76 exposes ‘The Big Top Bandits’ (DeFalco, David Michelinie, Jerry Bingham & Stone) as Iceman and Ben make short work of the Circus of Evil before a double dose of action in #77 as Thing and Man-Thing nearly join in a rescue mission where ‘Only the Swamp Survives!’ (DeFalco, Ron Wilson & Stone). This tale also features a poignant, bizarre cameo from The Human Torch and Sergeant Nick Fury and his Howling Commandos

The innate problem with team-up tales is always a lack of continuity – something Marvel always rightly prided itself upon – and which writer/editor Marv Wolfman had sought to address during his tenure through the simple expedient of having stories link-up via evolving, overarching plots which took Ben from place to place and from guest to guest. That policy remained in play until the end, and here sees the lovably lumpy lummox head to Hollywood to head-off a little copyright infringement in DeFalco, Michelinie, Wilson & Stone’s ‘Monster Man!’ The sleazy producer to blame is actually alien serial abductor Xemnu the Titan and Big Ben needs the help of budding actor Wonder Man to foil its latest subliminal mind-control scheme…

Delivered by Doug Moench, Wilson & Gene Day Marvel Two-In-One Annual #6 then introduces ‘An Eagle from America!’ as old chum Wyatt Wingfoot calls The Thing in to help in a battle between brothers involving Indian Tribal Land rights but which had grown into open warfare and attempted murder. The clash results in one sibling becoming new hardline superhero ‘The American Eagle’: hunting his erring brother and a pack of greedy white killers to the Savage Land, consequently recruiting jungle lord Ka-Zar before ‘Never Break the Chain’ sees Ben catch up to them amidst a cataclysmic final clash against old enemy Klaw, Master of Sound in ‘…The Dinosaur Graveyard!’

Monthly Marvel Two-In-One #79 and DeFalco, Wilson & Stone reveal how cosmic entity ‘Shanga, the Star-Dancer!’ visits Earth and makes a lifelong commitment to decrepit WWII superhero Blue Diamond (formerly of The Liberty Legion) whilst in #80,‘Call Him… Monster!’ sees Ben Grimm risk doom and damnation to prevent Ghost Rider Johnny Blaze from crossing the infernal line over a pair of cheap punks…

Extended subplots return in ‘No Home for Heroes!’ as Bill (Giant-Man) Foster enters the final stages of his lingering death from radiation exposure. Ben, meanwhile, has been captured by deranged science experiment M.O.D.O.K. and subjected to a new bio-weapon, only to be rescued by old sparring partner Sub-Mariner. Before long ‘The Fatal Effects of Virus X!’ lay him low and he begins to mutate into an even more hideous gargoyle…

Helping him hunt for M.O.D.O.K. and a cure are Captain America and Giant-Man, and their success leads brings us to the end of this vintage voyage.

Well, not quite as the bonus features offer Ron Wilson’s ‘Special Foom Sneak Preview: The American Eagle!’ as first seen in F.O.O.M. #21 (Spring 1978), with Ed Hannigan & Walt Simonson’s original cover art for MTIO Annual #6 and its painted colour guide. Wrapping up the extras are the covers for reprint series The Adventures of The Thing # 2 & 4 (May & July 1992 by Joe Quesada & Dan Panosian and Gary Barker & Mark Farmer respectively).

Most fans of Costumed Dramas will find little to complain about and there’s loads of fun to be found for young and old readers alike. Fiercely tied to the minutia of Marvel continuity, these stories from Marvel’s Middle Period are certainly of variable quality, but whereas a few might feel rushed and ill-considered they are balanced by other, superb adventure romps as captivating today as they ever were.
© 2024 MARVEL.

The Complete Johnny Future


By Alf Wallace, Luis Bermejo & various (Rebellion Studios)
ISBN: 978-1-78108-758-9 (HB/Digital edition)

Gosh I feel inexplicably optimistic and upbeat this week and can’t imagine why. Let’s continue looking forward and back and explore one of our little industry’s best lost secret: a buried masterpiece of international cooperation that has stood the test of time…

Until relatively recently, Britain never really had a handle on superheroes. Although every reader from the 1950s on can cite a particular favourite fantasy muscle-man or costumed champion – from Thunderbolt Jaxon to Morgyn the Mighty to Marvelman, Gadget Man & Gimmick Kid to The Spider, Tri-Man and Phantom Viking to Red Star Robinson, The Leopard from Lime Street and Billy the Cat (& Katie!) and all worthy stalwarts deserving their own archived revivals! – who have populated our pages, they all somehow ultimately lacked conviction. Well, almost all…

During the heady Swinging Sixties days of “Batmania”, just as Marvel Comics was first infiltrating our collective consciousness, a little-remembered strip graced the pages of a short-lived experimental title. The result being sheer, unbridled magic…

With Scotland’s DC Thomson steadily overtaking the London-based competition (monolithic comics publishing giant Amalgamated Press) during the late 1950s & 1960s, the sheer variety of material the southerners unleashed to compete offered incredible vistas in adventure tales. Thanks to Leo Baxendale and Ken Reid’s defection to AP, they also had a wealth of anarchic comedy material to challenge the likes of The Bash Street Kids, Dennis the Menace, Minnie the Minx and their unruly ilk. During that latter end of the period, the Batman TV show sent the world superhero crazy just as AP finished absorbing all its local rivals such as The Eagle’s Hulton Press to form Fleetway, Odhams and ultimately IPC.

Formerly the biggest player in children’s comics, Amalgamated Press (founded by Alfred Harmsworth at the beginning of the 20th century) had stayed at the forefront of sales by latching onto every fad: keeping their material contemporary, if not always fresh or original. The all-consuming monolith had been reprinting the early successes of Marvel comics for a few years, feeding on the growing fashion for US-style action/adventure which had largely supplanted the rather tired True-Blue Brit style of Dan Dare or DCT’s Wolf of Kabul or the Tough of the Track. A key point at that time was that although both part of the Mirror Group, Fleetway and Odhams were deadly rivals…

Power Comics was a sub-brand used by Odhams to differentiate their periodicals containing reprinted American superhero material from the greater company’s regular blend of sports, war, western adventure and gag comics such as Buster, Valiant, Lion or Tiger. During this period, the strictly monochrome Power weeklies did much to popularise budding Marvel characters and their shared universe in this country, which was still poorly served by distribution of the actual American imports.

The line began with Wham! – but only after the comic was well-established. Originally created by newly-ensconced Baxendale, it had launched on June 20th 1964. Initially, the title was designed as a counter to The Beano, as was Smash! (launching February 5th 1966), but the tone of times soon dictated the hiving off into a more distinctive imprint, which was augmented by the creation of little sister Pow!

Pow! premiered with a cover date of January 31st 1967, combining home-grown funnies like Mike Higgs’ The Cloak, Baxendale’s The Dolls of St Dominic’s, Reid’s Dare-a-Day Davy, Wee Willie Haggis: The Spy from Skye and British originated thrillers such as Jack Magic and The Python with the now ubiquitous resized US strips: in this case Amazing Spider-Man, The Hulk and Nick Fury, Agent of S.H.I.E.L.D. The next step was even bolder. Fantastic – and its sister paper Terrific – were notable for not reformatting or resizing the original US artwork whereas in Wham!, Pow! or Smash!, an entire 24-page yarn could be rejigged and squeezed into 10 or 11 pages, and were accompanied by British comedy and adventure strips.

These slick new titles – each with a dynamic back cover pin-up taken from Marvel Comics or created in-house by apprentice comics bods and future superstars Barry Windsor-Smith and Steve Parkhouse (see below) – reprinted US Superhero fare, supplemented by minimal amounts of UK originated filler and editorial.

Fantastic #1 debuted with cover-date February 18th 1967 (but first seen in newsagents on Saturday 11th), revealing the origin stories of Thor, Iron Man and the X-Men, but from the get-go, savvy tykes like me were as engrossed by a short adventure serial also included to fill out the page count. The Missing Link was beautifully drawn and over the following year (February 18th 1967 – February 3rd 1968) would become a truly unique reading experience…

The series began inauspiciously as a homegrown Incredible Hulk knock off. Oddly, editor and writer Alfred “Alf” Wallace crafted for the filler a tone very similar to that adopted by Marvel’s own Green Goliath when he became a small screen star a decade later…

The illustrator was the astoundingly gifted Luis Bermejo Rojo, a star of Spanish comics forced to seek work abroad after the domestic market imploded in 1956. He became a prolific contributor to British strips, working on a succession of moody masterpieces in a variety of genres. These included The Human Guinea Pig, Mann of Battle, Pike Mason, Phantom Force Five and Heros the Spartan, appearing in Girls Crystal, Tina, Tarzan Weekly, Battle Picture Library, Thriller Picture Library The Eagle, Buster, Boys World, Tell Me Why, Look and Learn and many more. Bermejo finally achieved a modicum of his long-deserved acclaim in the 1970s, after joining fellow studio mates José Ortiz, Esteban Maroto and Leopoldo Sanchez working on adult horror stories for Creepy, Eerie and Vampirella.

I’m still a big kid helplessly enmired in nostalgia, but to me his greatest moments were the year spent drawing Johnny Future

The Missing Link – as the feature was entitled for the first 15 episodes – was disturbingly similar in tone and delivery to television’s Hulk of the 1970s. The strip’s titular protagonist was superhumanly strong, seemingly intellectually challenged and tragically misunderstood. The saga combined human-scaled drama with lost world exoticism in the manner of King Kong, as can be see seen following Steve Holland’s incisive and informative Introduction ‘Welcome to the Future!’, when the drama opens in the wilds of Africa.

A bestial man-beast roams the veldt, swamps and mountains, until great white hunter Bull Belson comes to capture him, accompanied by secretary/photographer Lita Munro. The infamous tracker sees only profit in his quarry: a mute beast who, after much frustratingly destructive behaviour, is lured into captivity by an inexplicable attraction to Miss Munro…

To be fair, she actually has the brute’s interests at heart, attempting to befriend and teach the Link on the slow voyage back to England, but on reaching London Dock, the prospective sideshow attraction is spooked by mocking labourers and shockingly breaks his bonds… and cage.

Brutally rampaging across the city at the heart of the Swinging Sixties, the Link is hunted by the army, but no one realizes that beneath the bestial brow is a cunning brain. Hopping a freight train north, he seeks refuge in an isolated government atomic research laboratory run by Dr. Viktor Kelso and is accidentally dosed with vast amounts of transformative radiation. Unleashed uncanny forces jumpstart an evolutionary leap, turning the primitive beast into a perfect specimen of human manhood, while simultaneously sparking near-catastrophic meltdown in the machinery. It is only averted by the massive instinctive intellect of the new man. Arrested as a terrorist spy, the silent superman is very publicly tried in court and again encounters Lita.

Kelso meanwhile has deduced the true course of events. As the Link uses his prison time to educate himself in the ways of the world, the unstable scientist works on a deadly super-weapon, prompting the Link to escape jail and clear his name. With super-strength and his newly enhanced massive mind, the task is easy but he still needs Lita to complete his plan…

The series cheerfully plundered the tone of the times. The drama seamlessly morphs into and pilfers chilling contemporary science fiction tropes as Kelso’s device brings Britain to a literal standstill, leaving only the evolved outsider to thwart a staggeringly ambitious scheme.

Set on a fresh, bold openly heroic path, and despite still being a hunted fugitive, the Link creates a civilian identity (John Foster) and a costumed persona just as the nation is assaulted by ‘The Animal Man’: a psionic dictator able to control all beasts and creatures. Incredibly, that includes recently ascendant Johnny Future, with the villain only defeated through overextending himself after accidentally awakening a primordial horror from Jurassic times…

In short order, Johnny Future tackles Dr. Jarra and his killer robot; a society of evil world-conquering scientists; invention-plundering shapeshifting aliens; prehistoric giants and deranged science tyrant The Master.

Fully hitting his stride, the tomorrow man overcomes personality warping psychopath Mr. Opposite and defeats the top assassins of the Secret Society of Science‘The Brain, The Brute and the Hunter’, prior to saving Earth from marauding living metal and destroying Dr. Plasto’s animated waxwork killers.

… And that was that. Without warning the comic merged with sister publication Terrific and there was no more room for a purely British superhero. Here, however, there’s one final memorable delight: a 14-page, full-colour complete adventure with Johnny battling diabolical primordial revenant Disastro, as first seen in Fantastic Annual 1968, as well as a colour pin-up from Fantastic #30 (September 9th 1967).

Interest in superheroes and fantasy in general were on the wane and British weeklies were diversifying. Some switched back to war, sports and fantasy adventure yarns, whilst – with comedy strips on the rise again – others became largely humour outlets. The Complete Johnny Future is a unique beast: a blend of British B-movie chic with classic monster riffs seen through the same bleakly compelling lens that spawned Doctor Who and Quatermass. It is the social sci fi of John Wyndham trying on glamourous superhero schtick whilst blending the breakneck pace of a weekly serial with the chilling moodiness of kitchen sink crime dramas.

There was never anything quite like this before – or since – and if you love dark edges to your comics escapism you must have this amazing collection far sooner than tomorrow.
™ & © 1967, 1968, & 2020 Rebellion Publishing Ltd. All Rights Reserved.

Bunny vs Monkey book 8: The Impossible Pig! (paperback edition)


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-312-7 (Digest HB)

Britain and America were a bit preoccupied on July 4th this year and might have missed this major milestone of the Good Times returning. However, now that the happy dust has settled and before all the bunting gets packed away, lets celebrate another earthshaking milestone: the softcover escape of a truly wonderful comics read…

Bunny vs Monkey has been the hairy/fuzzy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies in an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mindbending multi award-winning yarns have been wisely retooled as graphic albums available in digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in the wake of a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort to dissuade him by reasonable, rational, sensible, genteel, contemplative forest resident Bunny. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

Problems are exacerbated by other unconventional Crinkle creatures, particularly the skunk called Skunky possessing a mad scientist’s intellect and attitude to life plus a propensity for building extremely dangerous robots, bio-beasts and sundry other super-weapons. Here – with adaptive artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes even though everybody thought all the battles had ended. They even seemingly forgot ever-encroaching Hyoomanz

Divided as ever into seasonal outbursts, this magnificent mass-market (and now soft-shelled) amalgamation of insanity opens in the traditional manner: starting slowly with a sudden realisation. Probably by using his fingers, Monkey has worked out that Bunny’s side has more good guys (Ai, Pig Piggerton, Weenie, Metal E.V.E. and Le Fox) than his own bad ones! Wisely rejecting Skunky’s offer to make more evildoers, the sinisterly stupid simian seeks to steal some of Bunny’s buddies: making insidious individual approaches in ‘A Big Hole’. One immediate success goes utterly unnoticed whilst those worthy stalwarts debate ways to get hapless Pig out of a giant pit before finding the ‘Tunnels’ the sweet simpleton used to get there in the first place…

First contact and a really strange day for all – including a wholly new kind of Crinkle critter – occurs in ‘Jerb-eing Unreasonable’, before Monkey commits carnage in a psychic bodysuit that can literally ‘Imagine That’: opening the doors to another Spring. At this time a certain white rabbit is pilfering carrots from an angry Hyooman, and saved by Monkey in a colossal exo-skeletal ‘Spade-O-Matic’, officially opening hostilities between bipeds and beasts…

Meanwhile and maybe later, Bunny experiences ‘Mossy Mayhem’ when Skunky’s latest experiment escapes, even as Metal E.V.E ponders astral reality and rashly asks her friend to explain ‘Pig Science’…

As Monkey demands 25% more evil from his crew, he’s distracted by Metal Steve’s latest faux pas – a doomed relationship with ‘Wipey’ – and ‘Sun 2.0’ renders repercussions of Skunky upgrading the source of all light and warmth, and Action Beaver is subject to a ‘Body Swap’ after Monkey covets his apparent immunity to pain and harm. It doesn’t end well…

Once the Great Woodland Bake-off inevitably culminates in ‘Cakes and Bruises’ Monkey use a superstrength serum unwisely. As his bones mend he has a Damascus moment: deducing that being a ‘Good Monkey’ might be less harmful. He gives nobility a go… but it too doesn’t end well…

A fresh face materialises as Pig meets ‘The Visitor’: inadvertently saving Lucky the Red Panda from atomic discorporation. Sadly, the effect is only temporary and when their memories merge, Lucky is stuck in this dimension with our plucky porcine adrift in the molecular stream of the cosmos. Trapped on Earth, the stranger tries desperately to convince all and sundry she is ‘Actually Pig’, often assisted by typical distractions like marauding sprout-farting monster ‘Gruntulak!’ and a no-holds-barred campaign to elect ‘President Monkey’.

Skunky starts disassembling woodland residents: harvesting DNA to make endless duplicates in ‘All A-Clone’ but even Skunky’s science can’t handle Lucky…

As Summer starts, mad science wins again. Skunky sets a trap to prove Lucky is ‘Not Pig’ and even finds what happened to the lost one, after which Monkey manages to murder cloud-gazing in ‘Weather or Not’ and Weenie gets a shocking letter in ‘Blackmail’. With the truth about to out, ‘Pocket Pig’ finds our gentle woodland folk forming a torch-waving mob to establish their real friend’s fate, only to find Skunky has already found a way to exploit the situation. However, when he constructs a device to broach outer realms, Monkey makes a shambles of the ‘Portal Recall’…

When the awful anthropoid gets a mail-order giant robotic Chicken of Darkness, he never anticipated some assembly required and the woods are saved by ‘A Loose Nobble’, allowing good manners and better natures to resurface. Thus, all the animals contribute to ‘Lucky’s Home’ – especially Monkey with his goop gun and crushing space-sphere of doom…

Elsewhere, as Metal Steve and Metal E.V.E hold a private contest to decide the best automaton in ‘Who Will Win the War of the Robots’, Skunky’s clumsiness triggers a crop of carnivorous blooms in ‘Chomp!’ As Monkey’s alter ego “Captain Explosives” accidentally uncovers a crop of chronal crystals in ‘Time and Again’, Skunky makes a great breakthrough: a remote control for existence with a ‘Freeze Frame’ able to warp and rewind reality…

With everything on pause, ‘The Second Pigging’ heralds the return of a lost friend whose voyage to the cosmos has resulted in Complete Spiritual Enlightenment and manifestation as a Non-Corporeal Vision. Sadly, when nobody cheers, the Ultimate Pig pops off in a dudgeon, leaving Lucky to save the day and restore time in ‘Hairy Nearly’: a major turning point that upsets many participants…

In what passes for a return to normality, Monkey is possessed by the ghost of a chicken and triggers an invasion of ‘Zombies!’ just as Autumn opens with Skunky & Monkey unleashing a giant robot that is ‘Turtle-y Ridiculous’…

Former good guy Fantastic Le Fox is also possessed and proffers ‘A Warning’ of failure and worse which Monkey immediately reacts badly to even as transcendent Pig returns to make contact with and elevate ‘Prophet Beaver’. Of course, no one listens…

Monkey meanwhile has been messing with elemental forces, turning the woods into an ‘Expressionistic’ nightmare before losing patience and challenging Bunny to a duel of ‘Brain Power’. After winning by cheating, the simian sap learns a painful lesson that is only the beginning of his woes as ‘Double Bunny’ depicts a doppelganger emerging who will change the status quo in quite appalling ways…

Lost and distraught, Bunny undertakes a mission for Skunky into the bowels of the earth in search of ‘Long-Lost Flopsy’. Guess how that ends…

Drama intensifies when ‘The Impossible Pig’ returns to reality only to learn that being ‘Disappointingly Mortal’ would be better than life as a power battery for Skunky, before ‘Lucky’s Fortune’ turns the tide…

Bunny has not been right since meeting the other rabbit and with Metal E.V.E.’s aid ‘The Search is On’ for a boon companion. Only briefly interrupted by reality running wild, the hunt resumes in ‘Better Luck Next Time!’ as Le Fox’s niece arrives for some rowdy ‘Fennec Fun!’ She’s on the run and another relation isn’t far behind her…

Solitude has bitten our hero hard and nothing Monkey can do will distract ‘A Lonely Bunny’ in his morose meanderings, so the little meany challenges Impossible Pig instead, and learns real suffering in ‘Butt Then…’

When Winter arrives, Lucky sees snow for the first time, enduring cheeky hostiles chucking chilly snowballs until the wonder-pig steps up as ‘Protector’ but is tricked by Skunky who wants to depower the self-promoting saviour ‘At All Costs’

Resolved to return to the Molecular Stream, Impossible Pig takes advice from unknowable factor Le Fox, but stumbles into a wild Christmas Party on his way to the fabulous Lake of Eternity. He also meets Lucky who wants to leave this reality just as much, but as they argue over who should take the one-way ride, a dear friend and desolate hero is already ‘Jumping the Queue’

To Be Continued…

The agonised anxiety-addled animal anarchy might have ended for now, but there are still secrets to share: specifically detailed instructions on ‘How to Draw Lucky’ plus a preview of other treats and wonders available in The Phoenix to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird, wild wit, inspired invention, stunning sentiment and cracking cartooning all stuffed into one eccentrically excellent extravagant package. These tails (tee hee!) never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic book parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Fumboo Ltd. 2023. All rights reserved.

The Thirteenth Floor vol. 01


By John Wagner, Alan Grant & José Ortiz & various (Rebellion Studios)
ISBN:978-1-78108-653-7 (TPB/Digital edition)

Let’s pause for another shamble down memory lane for us oldsters whilst – perhaps – offering a fresh, untrodden path for younger fans of the fantastic in search of a typically quirky British comics experience.

This stunning paperback/eBook package is another knockout nostalgia-punch from Rebellion Studios’ superb and ever-expanding Treasury of British Comics, collecting the opening episodes of seminal shocker The Thirteenth Floor.

The strip debuted in the first issue of Scream and ran the distance, spanning all 15 issues from 24th March – 30th June 1984. It survived the comic’s premature cancelation and subsequent merger, continuing for a good long while in Eagle & Scream – with the remaining stories here taking us from 1st September 1984 to 13th April 1985. Although arguably the most popular – and certainly most lavishly illustrated – of Scream’s fearsome features, The Thirteenth Floor is actually the third strip to be gathered from that lost dark wellspring, preceded by Monster in 2016 and The Dracula File in 2017. Mayhap we’ll get to those in the fullness of time.

This book accomplishes its terrorising in stark, shocking monochrome but does include at the end a gallery of full-colour wraparound covers by series artist José Ortiz, and then-newcomer Brett Ewins, as well as introductory contextual notes from editor Ian Rimmer and a darkly dry history lesson from co-author Alan Grant. With regular writing partner John Wagner, he wrote all the electronically eldritch episodes as enigmatic “Ian Holland”.

Grant maintained the strip derived in part from his own time of residence on the 11th floor of a similar tower block and, having done my own time in a south London multi-story edifice, I can imagine why the sojourn was so memorable for him…

The series benefitted tremendously from the diligent mastery of its sole illustrator – sublime José Ortiz Moya: a veteran creator with a truly international pedigree. Born on September 1st 1932 in Cartagena in the Spanish region of Murcia, he started professional illustration early, after winning a comics competition in national comic Chicos. Whilst working on comics digest books and strips like Sigur el Vikingo, he gradually transitioned to the better-paying British market, beginning in 1962 by drawing newspaper strip Carolynn Baker for The Daily Express. Ortiz also worked on numerous kids’ comics here before making a wise move to America in 1974, and became a mainstay of Warren Publishing on horror magazines Eerie, Creepy and Vampirella.

In the early 1980s Ortiz returned to Spain, joining Leopold Sánchez, Manfred Sommer and Jordi Bernet in short-lived super-group cooperative Metropol, even as he worked with Antonio Segura on many long-lasting strips such as post-apocalyptic action-thriller Hombre.

Metropol’s collapse brought him back to British comics where he limned The Tower King and The House of Daemon for Eagle, strips including Rogue Trooper for 2000AD… and this macabre masterpiece…

Ortiz continued to excel, eventually settling in the Italian comics biz, with significant contributions to megastars Tex Willer, Ken Parker and Magico Vento. He died in Valencia on December 23rd 2013.

Because of the episodic nature of the material, originally delivered in sharp, spartan 4-page bursts (eventually dropping to a standard 3), I’m foregoing my usual self-indulgent and laborious waffle: leaving you with a précis of the theme and major landmarks…

A little bit into the future (as seen from the dystopian-yet-still-partially-civilised Britain of 1984), a council tower block is equipped with an experimental computer system to supervise all the building systems and services whilst simultaneously monitoring welfare and wellbeing of tenants. Maxwell Tower (one of the names we creative contributors waggishly called the offices of IPC’s comics division at that time) looms into the rather bleak urban night.

Within, however, novel computer-controlled systems assure everyone enjoys a happy life. The servers even manifest a congenial personality offering advice and a bit of company. Dubbed “Max” by tenants, it/he – just like $%*£!! Alexa or Siri today – increasingly inserts itself into every aspect of their lives through its constantly active monitoring systems. For their own good, naturally…

Because humans are fallible and quite silly, the architects fancifully never designated a 13th floor. Cognizant of human superstition, they designed their edifice to arbitrarily transit straight from 12 to 14. A human onsite controller/concierge/handyman lives in the penthouse. His name is Jerry and everything is just hunky-dory… until one day it isn’t…

The troubles apparently begin when a mother and son move in. They are trying to make a new start after losing the family breadwinner, but are plagued by a particularly persistent and violent debt-collector. After Mr. Kemp threatens the bereaved Henderson family, he stalks into an elevator and is later found on the ground floor, having suffered an agonising and fatal heart attack. Police write it off as an accident or misadventure, but they don’t know the truth.

Over-protective Max is far more powerful than anyone suspects and can turn his lifts into a terrifyingly realistic arena of terror, judgement and retribution. He calls it his “Thirteenth Floor”…

Over weeks and months, Max detects outrages and injustices and promptly subjects assorted vandals, hooligans, burglars, bailiffs, lawyers, conmen, extortionists, shoddy plumbers, shady workmen and even a clan of problem tenants preying on their own neighbours to various impossibly realistic terrors of the damned. Equally vexatious to the monitoring “mommy-dearest” machine is the useless bureaucrat from its own housing department who treats people like subhuman trash. Max devises a very special hell for him after the uncivil servant’s lazy blunders temporarily make one of Max’s families homeless…

Sometimes punishment experiences are enough to modify behaviour and ensure silence, but too often the end result is simply another death. It happens so frequently Max is reluctantly compelled to brainwash husky tenant Bert Runch into being his agent: a mindless drone hypnotically conditioned to be Max’s arms and legs, excising incriminating evidence – or bodies – and forgetting what he’s done.

Sadly, veteran policeman Sergeant Ingram suspects something is amiss and doggedly persists in returning to Maxwell Tower over and over again, ultimately forcing the coddling computer into precipitate action…

Moreover, as Max’s actions grow increasingly bold, Jerry starts suspecting something is wrong. Checking the hardware and finding a cracked Integrated Function Module, Jerry calls in council computer experts and Max must act quickly to preserve his unsanctioned intellectual autonomy. This triggers a cascade of uncontrollable events with Max taking ever-wilder risks, and results in the tower being stormed by an army of police determined to shut down the AI murder machine…

That’s where this moody masterpiece pauses with a great big To Be Continued…

These strip shockers are amongst the most memorable and enjoyable in British comics: smart, scary and rendered with stunning imagination and skill. Don’t believe for a moment the seemingly limited set-up restricts visual impact. The macabre punitive illusions of The Thirteenth Floor incorporate every possible monster from zombies and dinosaurs to hell itself and history’s greatest villains, whilst the settings range from desert islands to the infinities of time and space. This a superb sophisticated suspense, leavened with positively cathartic social commentary that is impossible to dismiss.
© 1984, 1985 & 2018 Rebellion Publishing IP Ltd. All Rights Reserved.

Captain America Epic Collection volume 5: The Secret Empire 1973-1974


By Steve Englehart, Mike Friedrich, Roy Thomas, Tony Isabella, Sal Buscema, Alan Weiss, John Byrne, Vince Colletta, Frank McLaughlin, John Verpoorten, Frank Giacoia, John Tartaglione, George Roussos & various (MARVEL)
ISBN: 978-1-3029-4873-3 (TPB/Digital edition)

Please be aware this review concerns material with Discriminatory Content.

Created by Joe Simon & Jack Kirby in an era of ferocious patriotic fervour and carefully-manipulated idealism, Captain America was a dynamic and exceedingly bombastic response to the horrors of Nazism and the threat of Liberty’s loss.

He quickly lost focus and popularity once hostilities ceased: fading away as post-war reconstruction began. He briefly reappeared after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every American bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time to experience the Land of the Free’s most turbulent and culturally divisive era: one where the Star-Spangled Avenger was in danger of becoming an uncomfortable symbol of a troubled, divided society, split along age lines and with many of the hero’s fans apparently rooting for the wrong side. Now into that turbulent mix crept issues of racial and gender inequality…

This resoundingly resolute full-colour Epic Collection re-presents Captain America and the Falcon #160-179 (spanning cover-dates April 1973 to December 1974) with the former patriotic symbol and full-time crimefighting partner The Falcon (Harlem-based social worker and combat acrobat Sam Wilson) confronting truly troubled times head on. The once convinced and confirmed Sentinel of Liberty was becoming a lost symbol of a divided nation, uncomfortable in his red, white & blue skin and looking to carve himself a new place in the Land of the Free. Sadly, calamitous events were about to put paid to that particular American dream…

Into an already turbulent mix of racial and gender inequality played out against standard Fights ‘n’ Tights villainy came creeping overtones of corruption and betrayal of ideals that were fuelled by shocking real-world events.

Following an informative behind-the-scenes reminiscence the drama begins courtesy of scripter Steve and artists Sal Buscema & Frank McLaughlin as ‘Enter: Solarr!’ offers an old-fashioned clash with a super-powered maniac as the main attraction. However, the real meat is the start of twin sub-plots that would shape the next half-dozen adventures, as the Star-Spangled Avenger’s newfound super-strength increasingly makes his proud partner-in-crimefighting feel like a junior and inferior hindrance, even as Steve Rogers’ long-time romantic interest Sharon Carter leaves him without a word of explanation…

Inked by John Verpoorten, CA&F #161 ramps up the tension between Steve and Sam as they search for Sharon in ‘…If he Loseth His Soul!’, and finds a connection to the girl Cap loved and lost in WWII as part of a deadly psycho-drama overseen by criminal shrink Dr. Faustus. It culminates one month later in a singular lesson in extreme therapy proving ‘This Way Lies Madness!’

CA&F #162’s ‘Beware of Serpents!’ heralded the return of super snakes Viper and Eel, who combine with The Cobra to form a vicious but ultimately unsuccessful Serpent Squad to attack the heroes. Humiliatingly defeated, former ad-exec Jordan Dixon/Viper vengefully begins a media manipulation campaign to destroy the Sentinel of Liberty with the “Big Lie”, weaponised fake news and the worst tactics of Madison Avenue. Although the instigator quickly falls, his scheme rumbles on with slow, inexorable and dire consequences…

Issue #164 offers a stunningly scary episode illustrated by Alan Lee Weiss, introducing faux-coquette mad scientist Deadly Nightshade: a ‘Queen of the Werewolves!’ who infects Sam with her chemical lycanthropy as an audition to enlist in the fearsome forces of one of the planet’s greatest menaces…

The full horror of the situation is only revealed when ‘The Yellow Claw Strikes’ (Englehart, Buscema & McLaughlin); renewing a campaign of terror begun in the 1950s, but this time attacking his former Chinese Communist sponsors and the USA indiscriminately. Giant bugs, deadly slave assassins and reanimated mummies are bad enough, but when the Arcane Immortal’s formidable mind-control dupes Cap into almost beating S.H.I.E.L.D. supremo Nick Fury to death on the ‘Night of the Lurking Dead!’, the blistering final battle results in further tragedy when an old ally perishes in the Frank Giacoia inked ‘Ashes to Ashes’

A pause for thought: these days we comics apologists keep saying “it was a different era”, but to ignore history is to inevitably repeat it. Even before Arthur Henry Sarsfield Ward/Sax Rohmer’s ultimate embodiment of mistrust and suspicion was created, fiction has used racism as a tool for sales. However, it really took off with 1913’s The Mystery of Dr. Fu-Manchu delivering a prime archetype for mad scientists and the remorseless “Yellow Peril” which threatened (white colonial) civilization.

The character spread to stage, screen, airwaves and comics (even appropriating the cover of Detective Comics #1, heralding an interior series that ran until #28), but most importantly, the concept became a visual affirmation and conceptual basis for countless evil “Asiatics”, “Orientals” and “Celestials” who dominated popular fiction for most of the 20th century.

Like most mass entertainment forms comics companies like Marvel employed many “Yellow Peril” knock-offs and personifications (especially after China became communist after WWII) including Wong Chu; Plan Tzu AKA the Yellow – latterly Golden Claw; Huang Zhu; Silver Samurai; Doctor Sun, the second Viper, ad infinitum: all birds of another colour that are nastily pejorative shades of saffron. These stories, crafted by Marvel’s employees were – and remain – some of the best action comics you’ll ever encounter, but never forget what they’re actually about: distrust of the obviously other; and that needs to be foremost in young minds when reading these old stories.

Comics – Marvel foremost – has sought to sensitively address issues of race and honestly attempt to share non-Christian philosophies and thought in later years. Moreover and most importantly, they were among the first to offer potently powerful role models to kids of Asian origins, and acknowledged these past iniquities.

One of the Star-Spangled Avenger’s most durable foes sort-of resurfaces in tense, action-heavy romp ‘…And a Phoenix Shall Arise!’. Scripted by Roy Thomas & Tony Isabella with inks by John Tartaglione & George Roussos, the simple throwaway yarn has taken on major significance as the soft return of one of Marvel’s most significant villains.

With additional scripting from Mike Friedrich, Englehart’s major storyline resumes as the Viper’s long-laid plans start finally bearing bitter fruit in #169’s ‘When a Legend Dies!’. With anti-Captain America TV spots making people doubt the honesty and sanity of the nation’s greatest hero, Sam and his “Black Power” activist girlfriend Leila Taylor depart for African nation Wakanda to technologically boost The Falcon’s abilities, leaving Cap to battle third-rate villain The Tumbler. In the heat of combat the Avenger seemingly goes too far and the thug dies…

‘J’Accuse!’ (Englehart, Friedrich, Buscema & Vince Colletta) reveals Cap beaten and arrested by too-good-to-be-true neophyte crusader Moonstone, whilst in Africa Leila is kidnapped by exiled Harlem hood Stone-Face, far from home and hungry for some familiar foxy ghetto-style “companionship”…

CA&F #171’s ‘Bust-Out!’ finds Cap forcibly sprung from jail by a mysterious pack of “supporters” as The Black Panther and the newly high-flying Falcon crush Stone-Face prior to a quick dash back to the USA and a reunion with its beleaguered and tarnished American icon. ‘Believe it or Not: The Banshee!’ opens with Captain America and the Falcon beaten by – but narrowly escaping – Moonstone and his obscurely occluded masters, after which the hard-luck heroes trace a lead to Nashville, only to encounter the fugitive mutant Master of Sound and stumble into a clandestine pogrom on American soil.

For many months mutants have been disappearing unnoticed, but now the last remaining X-Men – (Cyclops, Marvel Girl and Charles Xavier – have tracked them down, only to discover Captain America’s problems also stem from ‘The Sins of the Secret Empire!’ whose ultimate goal is the conquest of the nation. Eluding capture by S.H.I.E.L.D., Steve and Sam infiltrate the evil Empire, only to be exposed and confined in ‘It’s Always Darkest!’ before abruptly turning the tables and saving the day in #175’s ‘…Before the Dawn!’, wherein a vile grand plan is revealed, the mutants liberated and the culprits captured.

In a (still) shocking final scene, the ultimate instigator is unmasked and horrifically dispatched within the White House itself…

At this time America was a nation reeling from loss of unity, solidarity and perspective as a result of a torrent of shattering blows such as losing the Vietnam war, political scandals like Watergate and the (partial) exposure of President Nixon’s lies and crimes.

The general decline of idealism and painful public revelations that politicians are generally unpleasant – even possibly ruthless, wicked exploiters – kicked the props out of most citizens who had an incomprehensibly rosy view of their leaders. Thus, a conspiracy that reached into the halls and backrooms of government was extremely controversial yet oddly attractive in those distant, simpler days…

Unable to process the betrayal of all he has held dear, the Star-Spangled Avenger cannot accept this battle has any winner: a feeling that will change his life forever.

Following an attempt by sections of the elected government to undemocratically seize control by deceit and criminal conspiracy (sounds like sheer fantasy these days, doesn’t it?) Captain America can no longer be associated with a tarnished ideal and #176 sees shocked, stunned Steve Rogers search his soul and realise he also cannot be the symbol of such a country. Despite anxious arguments and advice of his Avenging allies Steve decides ‘Captain America Must Die!’ (Englehart, Buscema & Colletta).

Unable to convince him otherwise, staunch ally Sam carries on alone, tackling in the following issue a body-snatching old X-Men foe in ‘Lucifer Be Thy Name’ before wrapping up the threat in ‘If the Falcon Should Fall…!’

Steve meanwhile settles into uncomfortable retirement, as a number of painfully unqualified amateurs try to fill the crimson boots of Captain America – with dire results. Captain America and the Falcon #179 sees unsettled civilian Rogers hunted by a mysterious Golden Archer whose ‘Slings and Arrows!’ convince the ex-hero that even if he can’t be a Star-spangled sentinel of liberty, neither can he abandon the role of do-gooder: leading to a life-changing decision… as you will see in the next volume…

Bonus material in this tome includes John Romita’s cover art for F.O.O.M. #8 (December 1974 and an all Cap special). It precedes the finished 2-tone piece and articles by Roger Stern – ‘Well Come On, All You Big Strong Men…’, ‘Manchild in a Troubled Land’, ‘He Was Only Waiting For This Moment to Rise…’, photo feature ‘Star of the Silver Screen’ and tribute ‘Joe Simon and Jack Kirby – By Their Works Shall Ye Know Them’. The package ends with a back cover from young John Byrne, who also provided the majority of illustrations accompanying the features. One last treat is a preliminary page of pencils by Weiss from CA&F #164.

Any retrospective or historical re-reading is going to turn up some cringe-worthy moments, but these tales of matchless courage and indomitable heroism are fast-paced, action-packed and still carry a knockout conceptual punch. Here Captain America was finally discovering his proper place in a new era and would once more become unmissable, controversial comicbook reading, as we shall see when I get around to reviewing the next volume…
© 2023 MARVEL.

John Constantine, Hellblazer volume 1: Original Sins


By Jamie Delano, Rick Veitch, John Ridgway, Alfredo Alcala, Tom Mandrake, Brett Ewins, Jim McCarthy & various (DC Comics)
ISBN: 978-1-4012-3006-7 (TPB/Digital edition)

Originally created by Alan Moore during his groundbreaking run on Swamp Thing, mercurial modern wizard John Constantine is a dissolute chancer who plays with magic like an addict but on his own terms for his own ends. He is not a hero. He is not a nice person. Sometimes though, he’s all there is between us and the void…

Given his own series by popular demand, Constantine premiered at the height of Thatcherite Barbarism in Britain, during the dying days of Reaganite Atrocity in the US, to become a founding father of DC’s adult-oriented Vertigo imprint. Hard to imagine back then that we’d one day be looking back with any sense of fond nostalgia, but there you go…

This collection collects John Constantine, Hellblazer #1-9 plus crossover chapters from Swamp Thing #76-77; cumulatively spanning January – October 1988 at what was the beginning of a renaissance in comic book horror that continues to this day.

Back in 1987 Creative Arts and Liberal Sentiments were dirty words in many quarters and the readership of Vertigo was pretty easy to profile. British scripter Jamie Delano began the series with a relatively safe horror-comic plot about an escaped hunger demon, introducing us to Constantine’s unpleasant nature and odd acquaintances – such as Papa Midnite – in a tale of infernal possession and modern voodoo, but even then, discriminating fans were aware of a welcome anti-establishment political line and metaphorical underpinnings.

‘Hunger’ and ‘A Feast of Friends’ also established another vital fact. Anyone who got too close to John Constantine tended to end very badly, very quickly…

‘Going for It’ successfully equated Conservative Britain with Hell (no change there either, obviously), with demons trading souls on their own stock market and Yuppies getting ahead in the rat race by selling short. Set on Election Day 1987, this potent pastiche never loses sight of its goal to entertain, whilst making telling points about humanity, individuality and society.

Constantine’s cousin Gemma and tantalising splinters of his Liverpool childhood are revealed in ‘Waiting for the Man’: a tale of abduction and ghosts introducing disturbing Christian fundamentalists The Resurrection Crusade, and a mysterious woman known only as Zed.

America is once again the focus of terror in ‘When Johnny Comes Marching Home’ as the Vietnam war breaks out again in rural Iowa, before we pop back to Blighty for ‘Extreme Prejudice’.

Skinheads, racism demons and more abound as Delano cannily joins up lots of previously unconnected dots to reveal a giant storyline in the making. The Damnation Army are up to something, but nobody knows who they are. Now everything’s going bad and somehow Zed and the Resurrection Crusade are at the heart of it all…

Brett Ewins & Jim McCarthy briefly replaced magnificent regular illustrator John Ridgway for the first 3 pages of ‘Ghost in the Machine’, before the beautifully restrained, poignantly humanistic stylism returns with Constantine further unravelling the Damnation plot by catching up with the Coming Thing: the cutting edge mysticism dubbed cyber-shamanism.

In Delano’s world the edges between science and magic aren’t blurred – they simply don’t exist…

Alfredo Alcala signs on as inker with ‘Intensive Care’ and the drama ramps up to a full gallop as the plans of both Crusade and Army are revealed, with the value and purpose of Zed finally exposed. All Constantine can do in response is make the first of many bad bargains with Hell…

We then take a stranger turn due to the nature of periodical publishing. The storyline in Hellblazer #1-8 ran contiguously, before converging with Swamp Thing wherein the wizard reluctantly lends his physical body to the planetary plant elemental so that the monster can impregnate its human girlfriend Abigail Arcane. Thus, in the ninth issue, there’s a kind of dissolute holding pattern in play as the weary wizard confronts ghosts of all the people he’s gotten killed to allow all the pieces to be suitably arranged. ‘Shot to Hell’ (Delano, Ridgway & Alcala) then neatly segues into Swamp Thing #76-77 for the conception of a new messiah. Sort of.

Immediately post-Alan Moore, Swamp Thing comics were sidelined by many fans. However they soon realised successor (writer-artist) Rick Veitch – aided by moody inker Alcala – was producing a stunning sequence of mini-classics well worthy of serious scrutiny. The issues built on Moore’s cerebral, visceral writing as the world’s plant elemental became increasingly involved with ecological matters.

Having decided to “retire”, Swamp Thing (an anthropomorphic plant imprinted with the personality and mind of murdered biologist Alec Holland) was charged by his ephemeral overlords in “The Green” with facilitating the creation of his/its successor. However, the ancient and agonising process was contaminated by consecutive failures and false starts, leading to a horrendous series of abortive creatures and a potentially catastrophic Synchronicity Maelstrom.

Alec, “wife” Abigail and chillingly charismatic Constantine are eventually compelled to combine forces – and some body-fluids – in ‘L’Adoration de la Terre’ (ST #76, by Veitch & Alcala) – to conceive a solution before the resultant chaos-storm destroys the Earth.

The process is not with risk – or embarrassment – but the affair is brought to a successful conclusion in ‘Infernal Tringles’ (Swamp Thing #77, Tom Mandrake pencilling) and with terrestrial order restored, the participants go their separate ways… but events have affected them all in ways that will have terrible repercussions in months and years to come…

Rounding out this so-sophisticated spook-fest is an original covers gallery by Dave McKean and John Totleben, plus an in-world exposé of Constantine in ‘Faces on the Street’ by faux journalist Satchmo Hawkins. Also included are other relics of the antihero’s sordid past such as the lyrics from Venus of the hardsell – a single from John’s aberrant punk band mucous membrane – and extracts from the magician’s medical file whilst he was held in Ravenscar Secure Psychiatric Facility

Delivered by creators capable and satiric, but still wedded to the basic tenets of their craft, these superb examples of horror fiction – inextricably linking politics, religion, human nature and sheer bloody-mindedness as the root cause of all ills – are still powerfully engaging. Lovingly constructed, they make a truly abominable character seem an admirable force for our survival. The art is clear, understated and subtly subversive while the slyly witty, innovative stories jangle at the subconscious with scratchy edginess.

This is a book no fear-fan should be without.
© 1987, 1988, 2011 DC Comics. All Rights Reserved.

Plutocracy: Chronicles of a Global Monopoly


By Abraham Martínez, translated by Montana Kane (NBM)
ISBN: 978-1-68112-268-7 (HB) eISBN: 978-1-68112-269-4

With ballots flying everywhere and almost everyone frantically keeping their plebiscite-riddled heads down, I thought it might be worthwhile to look at another splendid graphic argument for sticking your baffled, beleaguered bonces over those figurative – or, if you’re in France, literal – parapets and getting involved.

Do you want to read something that is really scary?

Who doesn’t love a good cathartic chiller, but every one of us also has a point where it stops being safe entertainment and becomes instead disturbing, unsettling and in fact extremely unwelcome. For me – and Spanish author Abraham Martínez – it’s clearly the terrifying prospect envisioned in his 2017 graphic novel translated by those fine folk at NBM.

Of course, the concept of a corporate superstate is not new, but I’ve never seen it better thought out or more crushingly realised down to the finest penny-pinching detail than here – and I’ve been reading Judge Dredd since 1977…

Rendered in drear industrial tones (mostly neutral greens and basic blues) and shapes cunningly reminiscent of bog-standard informational stencil forms in a devastatingly underplayed agitprop manner, Plutocracy follows one insignificant drone through a corporate landscape as he breaks free and begins digging for answers in a world where profit is everything.

After years of closer and closer ties between big business and national governments, in 2051 the last corporations swallowed each other to emerge as one all-encompassing unit – “The Company”: an entity that simply bought out nationhood and established a system to cost-effectively run the world. Everybody worked for, were paid by and consumed goods and services from the same entity: a perfect perpetual motion machine for society.

… They even managed to remain plausibly democratic, although there was only ever one party or candidate to vote for on any occasion. A little bit like now in so many places…

Detective Homero Durant grew bored when the majority of police work became desk-based investigations involving fraud and deception. With precious little to do, he took some career sidesteps and eventually became a writer.

Growing increasingly interested in how the world reached its present state, he applies to write a book about it, and is astounded to discover, instead of closed ranks and obfuscation, the powers that be welcome his project. The Company provides every possible access, even to personal interviews with the far-sighted mogul who had single-handedly engineered the death of nations and triumph of the Plutocracy…

As the deeply suspicious investigator plunges on, meeting nothing but cooperation at every step, his resolve starts to falter, but his tell-all exposé has taken on a life of its own, and nothing can stop it becoming the biggest sensation in The Company’s past history… or projected profit forecasts…

Dark, bleak and brimming with mordant satire, this trenchant tale is an ideal metaphor and warning for our times and one no contemplative rational consumer can afford to miss.
© Text & illustrations Abraham Martínez 2017. © Bang. ediciones, 2017. © 2020 NBM for the English translation.

V for Vendetta/V for Vendetta 30th Anniversary Edition


By Alan Moore & David Lloyd, with Tony Weare, Steve Whitaker, Siobhan Dodds & various (Vertigo)
ISBN: 978-1-4012-8500-5 (30th Deluxe HB) 978-1-4012-0841-7 (TPB)

Very few pieces of literature enter public consciousness and fewer still from the relatively young land of graphic narratives. Here’s one of the best that – as my dwindling days go by – looks and feels more and more like poetic prophecy than fantasy fiction…

The serial V for Vendetta began in 1982 in legendary British comics magazine Warrior: back when Britain had a covertly totalitarian, graspingly greedy government that looked like a Peppa Pig birthday party, but were at least marginally efficient and made some trains run on time and in affordable price bands…

The deviously convoluted mystery play describes a highly individualistic resistance campaign conducted by an enigmatic flamboyant and ruthless “anarchist” against a fascistic British government which had stumbled into power after a disaster (a nuclear exchange in this case) destroyed all the bigger countries.

Or does it?

This is just as much a tale of intellectual and political awakening and choosing to take action. Most events are seen (as the escalating situation unravels) through the eyes and experiences of Evey Hammond, a pathetic little nobody rescued from secret policemen – almost as an afterthought – by enigmatic rebel activist “V” during his first highly public exploit.

The sinisterly suspenseful series was originally presented Visually in starkly stunning black & white, every chapter title beginning with a “v” word. Fans of classic British strip art revelled in occasional contributions from the wonderfully gifted Tony Weare (Matt Marriot, Pride of the Circus, Savage Splendour, The Colditz Story and much, much more) who fully illustrated the chapter designated ‘Vincent’ and also assisted master stylist David Lloyd (Sláine: Cauldron of Blood, Night Raven: House of Cards, Aliens: Glass Corridor, Weird War Tales, Gangland, The Horrorist, Marlowe: The Graphic Novel, Hellblazer: Rare Cuts, War Story: J For Jenny, War Story: Nightingale, Kickback and more) in creating a masterpiece of daunting visual atmosphere throughout.

This was no mean feat as V – whilst dismantling with lethal efficiency the machineries of a totalitarian and ever vigilant State that constantly voiced its views that everything was better in the Good Old Days – declared himself the true guardian of lost and/or forgotten National Culture. This demanded a phenomenal amount of research and vital trust that the readership would pick up on some pretty obscure references, both Verbal and Visual…

The then-controversial jump to colour (I, for one, would kill for a fully monochrome director’s cut edition of this saga) following DC’s appropriation of the saga was deftly handled by Lloyd himself, with the hued back-up of much-missed Steve Whitaker and Siobhan Dodds, whilst the relentless and captivating Verbiage of Alan (Providence, Jerusalem, Lost Girls, League of Extraordinary Gentlemen, Illuminations, Voice of the Fire, A Small Killing, Superman: Whatever Happened to the Man of Tomorrow?, Swamp Thing, The Ballad of Halo Jones, Watchmen, D.R. & Quinch ad infinitum…) Moore’s astounding scripts came courtesy of letterers Jenny O’Connor, Steve Craddock & Elitta Fell.

… And yes, pitiless the enigmatic protagonist known only as V generally adopts the seeming of ultimate anti-authoritarian rebel Guido “Guy” Fawkes. His once-common masked vulpine visage was rescued from vintage obscurity for this tale and has subsequently become a global symbol and tool of anonymity for new generations of rebels, resisters, protestors and occupiers…

The subtle shadings of the large cast and the device of telling the tale from the point of view of its villains as much as the protagonists adds vast shades of meaning to this exploration of free will and oppression, and it’s still shocking to realise that the “hero” actions are all too often indistinguishable from those of his opponents: philosophically, morally and especially physically…

The collected book was first released in the early 1990s, re-released to coincide with a (rather disappointing) movie adaptation but remains available in hardback Deluxe, Trade paperback and future-proof digital editions.

Despite temporarily reclaiming the image of good old Guy Fawkes night, this review is actually a paean of praise for our art form’s ultimate resistance tract and I strongly suggest that if you are still uninformed and unentertained, you should experience V for Vendetta as soon as Viable. Messers Moore & Lloyd made a magnificent and mighty beast which should be Viewed in all its glory, before Vile Vehement politics ends us all, and absolutely prior to any forthcoming Plebiscite, Election or Popular Vote.
© 1988, 1989, 1990, 2009, 2018 DC Comics. All Rights Reserved.

Mandrake the Magician: Dailies volume 1 – The Cobra


By Lee Falk & Phil Davis (Titan Books)
ISBN: 978-1178276-690-2 (HB)

Time for another – belated – Birthday briefing as we celebrate 90 glorious years for another golden Age stalwart…

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934 – although creator Lee Falk had sold the strip almost a decade previously. Initially drawing it too, Falk replaced himself as soon as feasible, allowing the early wonderment to materialise through the effective understatement of sublime draughtsman Phil Davis. An instant hit, Mandrake was soon supplemented by a full-colour Sunday companion page from February 3rd 1935.

Falk – as a 19-year old college student – had sold the strip to King Features Syndicate years earlier, but asked the monolithic company to let him finish his studies before dedicating himself to it full time. Schooling done, the 23-year-old born raconteur settled into his life’s work: entertaining millions with astounding tales. Falk also created the first costumed superhero in moodily magnificent generational manhunter The Phantom, whilst spawning an entire comic book subgenre with his first creation. Most Golden Age publishers boasted at least one (but usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world(s) making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery.

Characters such as Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of  the Magician” ’s like Zatara, Zanzibar, Kardak proliferated ad infinitum: all borrowing heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery gracing the world’s newspapers and magazines.

In the Antipodes, Mandrake was a suave stalwart regular of Australian Women’s Weekly and became a cherished icon of adventure in the UK, Australia, Italy, Brazil, Germany, Spain, France, Turkey and across Scandinavia: a major star of page and screen, pervading every aspect of global consciousness.

Over the years he has been a star of radio, movie chapter-serials, a theatrical play, television and animation (as part of the cartoon series Defenders of the Earth). With that has come the usual merchandising bonanza of games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (even on his deathbed, he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller.

After drawing those the first few strips Falk united with sublimely polished cartoonist Phil Davis. His sleekly understated renditions took the daily strip, especially that expansive full-page Sunday page (collected in a sister volume), to unparalleled heights of sophistication. Davis’ steadfast, assured realism was the perfect tool to render the Magician’s mounting catalogue of spectacular miracles.

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a suave globe-trotting troubleshooter, always accompanied by his faithful African friend Lothar and beautiful companion (eventually, in 1997, bride) Princess Narda of Cockaigne, co-operatively solving crimes and fighting evil.

Those days, however, are still to come as a wealth of fact-filled features begins here with college Classics Professor Bob Griffin vividly recalling ‘From Fan to Friend: My Memories of Lee Falk’. Mathematics lecturer and comics historian Rick Norwood traces comic book sorcerers and sources in ‘Mandrake Gestures Hypnotically’ before the strips section of this luxury monochrome landscape hardback opens on the hero’s first case.

A classy twist on contemporary crime dramas and pulp fiction, ‘The Cobra’ (June 11th – November 24th 1934) exhibits the eponymous criminal mastermind menacing the family of US ambassador Vandergriff… until a dapper, haunting figure and his colossal African companion insert themselves into the affair. Initially mistrusted, Mandrake & Lothar guide the embattled diplomat through a globe-girdling vendetta against a human fiend with mystic powers and a loyal terrorist cult. Employing their own miracles, wonders and common sense, the heroes defeat every scheme leading to a ferocious final clash in the orient and the seeming destruction of the wicked evil wizard.

At their ease in Alexandria, Mandrake & Lothar are targeted by criminal mastermind ‘The Hawk’ (November 26th 1934 – February 23rd 1935) and meet distrait socialite Narda of Cockaigne, who employs her every wile to seduce and destroy them. Thwarting each plot, Mandrake learns her actions are dictated by a monstrous stalker blackmailing Narda’s brother Prince Sigrid. With his true enemy revealed, the Mage sets implacably to work to settle the villain’s affairs for good…

With an impending sense of further entanglements to come, the wanderers leave Narda, eventually fetching up in the Carpathians and encountering a lonely, embattled woman tormented by crazed Professor Sorcin and ‘The Monster of Tanov Pass’ (February 25th – June 15th 1935). This time, there’s a fearsomely robust and rational explanation for all the terror and tribulations…

Mandrake & Lothar meet weary policeman Inspector Duffy and clash with a brilliant mimic and master thief in Arabia. ‘Saki, the Clay Camel’ (June 17th – November 2nd 1935) is driving the occupying British authorities to distraction but an offer of mystic assistance brings danger, excitement and a surprise reunion with Narda before the faceless fiend and his army of desperate criminals are defeated…

Heading into the frozen north, magician and strongman encounter persecuted Lora, saving her from her own unscrupulous and cash-crazed family and ‘The Werewolf’ (November 4th 1935 – February 29th 1936) before this first volume concludes with ‘The Return of the Clay Camel’ (March 2nd – July 18th 1936): a rip-roaring romp showing off Falk’s deft gift for comedy…

It begins with our heroes curing a raging, obsessive sportsman of the urge to hunt, before expanding into a baffling mystery as the long vacationing Sir Oswald returns home to England only to discover someone has been perfectly impersonating him for months…

Devolving into a cunning robbery and comedy of mistaken identity, Mandrake and the false faced Saki test wits and determination, but even with the distraction of an impending marriage being hijacked too, its certain that the canny conjuror is going to come out on top…

Closing with ‘The Phil Davis Mandrake the Magician Complete Daily Checklist 1934-1965’ this thrilling tome offers exotic locales, thrilling action, bold belly laughs, spooky chills and sheer elegance in equal measure. Paramount taleteller Falk instinctively knew from the start that the secret of success was strong and – crucially – recurring villains to test and challenge his heroes, and make Mandrake an unmissable treat for every daily strip addict. These stories have lost none of their impact and only need you reading them to concoct a perfect cure for the 21st century blues.
Mandrake the Magician © 2016 King Features Syndicate. All Rights Reserved. All other material © 2016 the respective authors or owners.

Mighty Marvel Masterworks Spider-Man volume 4: The Master Planner


By Stan Lee & Steve Ditko with Sam Rosen & Art Simek (MARVEL)
ISBN: 978-1-3029-4899-3 (TPB/Digital edition)

Today marks the 6th Anniversary of Steve Ditko’s death. Here’s a reminder of why he’s so revered, in possibly his greatest sequence of stories starring his most unforgettable character.

The Amazing Spider-Man’s founding stories are timeless and have been gathered many times before but this collection of Steve Dito’s greatest moment on the character is part of The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These new books are far cheaper, on lower quality paper and smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling. However, there was another unique visionary toiling at Atlas-Comics-as-was, one whose creativity and philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, gleaming futurism that resulted from Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for affirming detail, he ever explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes. Lee & Kirby had responded with The Fantastic Four and so-ahead-of-its-time Incredible Hulk, but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character…

This compelling compilation reprises the unstoppable climb of the wallcrawler as steered by Ditko and originally seen in Amazing Spider-Man #29-38 (spanning cover-dates October 1965-July 1966). The parable of Peter Parker began when a smart but alienated high schooler was bitten by a radioactive spider on a science trip. Discovering he’d developed arachnid abilities – which he augmented with his own ingenuity and engineering genius – Peter did what any lonely, geeky nerd would when given such a gift… he tried to cash in for girls, fame and money.

Creating a costume to hide his identity in case he made a fool of himself, Parker became a minor celebrity – and a vain, self-important one. To his eternal regret, when a thief fled past him, he didn’t lift a finger to stop the thug, and days later discovered that his Uncle Ben had been murdered by the same criminal…

Vengeance crazed, Parker stalked and captured the assailant who made his beloved Aunt May a widow and killed the only father he had ever known. Since his social irresponsibility led to the death of the man who raised him, the boy swore to always use his powers to help others…

It wasn’t a new story, but the setting was familiar to every kid reading it and the artwork was downright spooky. no gleaming high-tech world of moon-rockets, mammoth monsters and flying cars here… this stuff could happen to anyone…

Sans frills or extras – but graced with pre-edited cover art at the back – Ditko’s Spider-Man culminates herein stories plotted and rendered by the inspired artist/auteur. Although other artists have inked his narratives, Ditko handled all the art on Spider-Man and these glittering gems demonstrate his fluid mastery and just how much of the mesmerising magic came from his pens and brushes…

The potent parables are lettered throughout by unsung superstars Sam Rosen & Art Simek, allowing newcomers and veteran readers to comprehensively relive some of the greatest moments in sequential narrative.

Ditko’s preference for tales of gangersterism drove the stories, but his plots also found plenty of time and room for science fictional fun, compelling supervillain frolics and subplots involving Peter Parker’s disastrous love life and poverty-fuelled medical dramas involving always-on-the-edge-of-death Aunt May…

The wallcrawler was still the whipping boy of publicity-hungry – and eventually clinically obsessed – publisher J. Jonah Jameson, who bombarded the hero with libellous print assaults in his newspaper The Daily Bugle. “Ol’ JJ” was blithely unaware the photos Parker sold him for his scurrilous print attacks were paying Spider-Man’s bills…

In the ever-more popular monthly mag, ASM #29 warned ‘Never Step on a Scorpion!’ as the lab-made larcenous lunatic returned, seeking vengeance on not just the webspinner but also Jameson for initially paying to turn a disreputable seedy private eye into a super-powered monster. Once again, the ungrateful demagogue only lived because his despised target stepped up and stepped in…

That breathtaking Fights ‘n’ Tights clash was followed by #30’s off-beat crime-caper which cannily sowed seeds for future masterpieces. ‘The Claws of the Cat!’ grittily depicted a city-wide hunt for an extremely capable burglar (way more exciting than it sounds, trust me!), whilst introducing an organised gang of thieves working for mysterious menace The Master Planner.

Sadly, by this time of their greatest comics successes, Lee & Ditko were increasingly unable to work together on their greatest creations. Ditko’s off-beat plots and quirky art had reached an accommodation with the slickly potent superhero house-style Kirby had developed (at least as much as such a unique talent ever could). The illustration featured a marked reduction of signature line-feathering and moody backgrounds, plus a lessening of concentration on totemic villains, but – although still very much a Ditko baby – Amazing Spider-Man’s sleek pictorial gloss warred with Lee’s dialogue.

These efforts were comfortably in tune with the times if not his collaborator. Lee’s assessment of the readership was probably the correct one, and disagreements with the artist over editorial direction were still confined to the office and not the pages themselves. However, an indication of growing tensions could be seen once Ditko began being credited as plotter of the stories…

After a period where old-fashioned crime and gangsterism predominated, science fiction themes and costumed crazies returned full force. As the world went gaga for masked mystery men, the creators experimented with longer storylines and protracted subplots. When Ditko abruptly left, the company feared a drastic loss in quality and sales but it didn’t happen. John Romita (senior) considered himself a mere “safe pair of hands” keeping the momentum going until a better artist could be found, but instead blossomed into a major talent in his own right, and the wallcrawler continued his unstoppable rise at an accelerated pace.

Change was in the air everywhere. Included amongst the milestones for the ever-anxious Peter Parker collected here are graduating High School and starting college, meeting first love Gwen Stacy and tragic friend/foe Harry Osborn, plus the introduction of nemesis Norman Osborn. Old friends carried in Parker’s wake included Flash Thompson and Betty Brant who subsequently begin to drift out of his life…

‘If This Be My Destiny…!’ in #31 details a spate of high-tech robberies by the Master Planner, culminating in a spectacular confrontation with Spider-Man. Also on show is that aforementioned college debut, first sight of Harry and Gwen, with Aunt May on the edge of death due to an innocent blood transfusion from her mildly radioactive darling Peter…

This led to indisputably Ditko’s finest and most iconic moments on the series – and perhaps of his entire career. ‘Man on a Rampage!’ (ASM #32) sees Parker pushed to the edge of desperation when the Planner’s men make off with serums that could save May, resulting in an utterly driven, berserk wallcrawler ripping the town apart whilst trying to find them. At the last, trapped in an underwater fortress, pinned under tons of machinery, the hero faces his greatest failure as the clock ticks down the seconds of May’s life…

This in turn generates the most memorable visual sequence in Spidey history as the opening of ‘The Final Chapter!’ luxuriates in 5 full, glorious pages depicting the ultimate triumph of will over circumstance. Freeing himself from tons of fallen debris, Spider-Man gives his absolute all to deliver the medicine May needs, and is rewarded with a rare happy ending…

Russian exile Kraven returns in ‘The Thrill of the Hunt!’, seeking payback for past humiliations by impersonating the webspinner, after which #35 confirms that ‘The Molten Man Regrets…!’: a plot-light, astoundingly action-packed combat classic wherein the gleaming golden bandit foolishly resumes his career of pinching other people’s valuables…

Amazing Spider-Man #36 offers a deliciously off-beat, quasi-comedic turn in ‘When Falls the Meteor!’ with deranged, would-be scientist Norton G. Fester calling himself The Looter to steal extraterrestrial museum exhibits…

In retrospect, these brief, fight-oriented tales, coming after such an intricate, passionate epic as the Master Planner/Nam on a Rampage saga should have indicated something was amiss. However fans had no idea that ‘Once Upon a Time, There Was a Robot…!’ – featuring a beleaguered Norman Osborn targeted by his disgraced ex-partner Mendel Strom, and some eccentrically bizarre murder-machines in #37 and the tragic tale of ‘Just a Guy Named Joe!’ – (Amazing Spider-Man #38, July 1966 and on sale from April 12th) wherein a hapless sad-sack stumblebum boxer gains super-strength and a bad-temper – would be Ditko’s last arachnid adventures.

And thus an era ended…

Full of energy, verve, pathos and laughs, gloriously short of post-modern angst and breast-beating, these fun classics – also available in numerous formats including eBook editions – are quintessential comic book magic constituting the very foundation of everything Marvel became. This classy compendium is an unmissable opportunity for readers of all ages to celebrate the magic and myths of the modern heroic ideal: something no serious fan can be without, and an ideal gift for any curious newcomer or nostalgic aficionado.
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