Showcase Presents World’s Finest volume 4


By Cary Bates, Bob Haney, Robert Kanigher, Denny O’Neil, Mike Friedrich, Curt Swan, Ross Andru, Dick Dillin, Mike Esposito & various (DC Comics)
ISBN: 978-1-4012-3736-3 (TPB)

For decades Superman and Batman were quintessential superhero partners: the “World’s Finest team”. The affable champions were best buddies as well as mutually respectful colleagues, and their pairing made sound financial sense since DC’s top heroes could happily cross-pollinate and cross-sell their combined readerships.

This fourth monochrome compendium re-presents cataclysmic collaborations from the dog days of the 1960’s into the turbulent decade beyond (World’s Finest Comics #174-202, spanning March 1968 to May 1971), as shifts in America’s tastes and cultural landscape created such a hunger for more mature and socially relevant stories that even the Cape & Cowl Crusaders were affected – so much so in fact, that the partnership was temporarily suspended: sidelined so that Superman could guest-star with other icons of the DC universe.

However, after a couple of years, the relationship was revitalised and renewed with the “World’s Finest Heroes” fully restored to their bizarrely apt pre-eminence for another lengthy run until the title was cancelled in the build-up to Crisis on Infinite Earths in 1986.

The increasingly grim escapades begin with ‘Secret of the Double Death-Wish!’ by Cary Bates, Pete Costanza & Jack Abel from #174 (cover-dated March 1968, so actually the last issue of 1967) wherein mysterious voyeurs seemingly kidnap the indomitable heroes and psychologically crush their spirits such that they beg for death.

Smart and devious, this conundrum was definitely old-school, but a New Year saw subtle changes as, post-Batman TV show, the industry experienced superheroes waning in favour of war, western and especially supernatural themes and genres. Thus 1968 saw radical editorial makeovers at National/DC. Edgier stories of the costumed Boy Scouts began as iconoclastic penciller Neal Adams started turning heads and making waves with his stunning covers and two spectacularly gripping Cape & Cowl capers. It began in WFC #175 with ‘The Superman-Batman Revenge Squads!’, scripted by Leo Dorfman and inked by Dick Giordano. The story details how an annual contest of wits between the crimebusting pals is infiltrated by alien and Terran criminal alliances intent on killing their foes whilst they are off guard.

Issue #176 featured beguiling thriller ‘The Superman-Batman Split!’ (Bates, Adams & Giordano). Ostensibly just another alien mystery, this twisty little gem has a surprise ending for all and guest stars Robin, Jimmy Olsen, Supergirl and Batgirl, with the artist’s hyper-dynamic realism lending an aura of credibility to the most fanciful situations, and ushering in an era of gritty veracity to replace the anodyne and frequently frivolous Costumed Dramas.

Jim Shooter, Curt Swan & Mike Esposito also edged closer towards constructive realism with #177’s ‘Duel of the Crime Kings!’ as Lex Luthor again joins forces with The Joker. This go-round the dastardly duo used time-busting technology to recruit Benedict Arnold, Baron Hieronymus Carl Friedrich von Munchausen and Leonardo Da Vinci to plan crimes for them, only to then fall foul of the temporally displaced persons’ own unique agendas…

WFC #178 began a 2-part Imaginary Tale with ‘The Has-Been Superman!’ (Bates, Swan & Abel) which has the Action Ace lose his Kryptonian powers and subsequently struggle to continue his career as Batman-style masked crimebuster Nova. More determined than competent, he soon falls under the influence of criminal mastermind Mr. Socrates – a brainwashed stooge programmed to assassinate Batman…

The moody suspense saga was interrupted by #179 – a regularly scheduled, all-reprint 80-Page Giant featuring bright-&-shiny early tales from the team’s formative years – represented in this collection by its striking Adams cover – before the alternate Earth epic concludes in #180 with ‘Superman’s Perfect Crime!’ courtesy of Bates and new regular art team Ross Andru & Mike Esposito.

During the late 1950s when the company’s editors cautiously expanded the characters’ continuities, they learned that each new tale was an event which added to a nigh-sacred canon, and that what was printed was deeply important to the readers – but no “ideas man” would let all that aggregated “history” stifle a good plot situation or sales generating cover.

Thus “Imaginary Stories” were conceived as a way of exploring non-continuity plots and scenarios, devised at a time when editors knew that entertainment trumped consistency and fervently believed that every comic read was somebody’s first and – unless they were very careful – potentially their last…

Bates, also scripted #181’s ‘The Hunter and the Hunted’ wherein an impossibly powerful being from far away in space and time relentlessly pursues and then whisks away the heroes to a world where they were revered as the fathers of the race, whilst in the next issue ‘The Mad Manhunter!’ depicted a suspenseful shocker which found Batman routinely rampaging like a madman due to a curse. Naturally, what seemed was far from what actually was

Another massive con-trick underscored #183’s Dorfman-scripted drama as apes from the future accused the Man of Steel of committing ‘Superman’s Crime of the Ages!’ and Batman and Robin had to arrest their greatest ally. In WFC #184 Bates, Swan & Abel concocted another bombastic Imaginary Tale which revealed ‘Robin’s Revenge!’, tracing the troubled teen sidekick’s progress after Batman is murdered, with Superman powerless to assuage the Boy Wonder’s growing hunger for revenge…

Robert Kanigher joined old collaborators Andru & Esposito from #185 onwards, detailing the bizarre story of the ‘The Galactic Gamblers!’ who press-ganged Superman, Batman, Robin and Jimmy to their distant world to act as living stakes and game-pieces in their gladiatorial games of chance, before taking the heroes on a time-tossed 2-part supernatural thriller.

In #186, anecdotal stories of Batman’s Colonial ancestor “Mad Anthony Wayne” prompt the heroes to travel back to the War of Independence where the Dark Knight is accused of infernal deviltry as ‘The Bat Witch!’ and sentenced to death. Of course, it’s actually the Action Ace who is possessed to become ‘The Demon Superman!’ in the follow-up before all logic and sanity are restored by exorcism and judicious force of arms…

After the cover to World’s Finest #188 – another reprint Giant – Bates returns in #189 with a (still) shocking 2-parter opening in ‘The Man with Superman’s Heart!’ wherein the Caped Kryptonian crashes from space to Earth and is pronounced Dead On Arrival. As per his wishes, many of his organs are harvested (this was 1969 and still purely speculative fiction at that time) and bequeathed to worthy recipients. When Batman refuses to accept any organic bequests, Superman’s eyes, ears, lungs, heart and hands (yes, I know… just go with it) are simply stored …until Luthor steals them to auction off to gangland’s highest bidders…

Concluding episode ‘The Final Revenge of Luthor!’ sees a quartet of crooks running wild as the transplants bestow mighty powers Batman and Robin cannot combat, but the tragedy has a logical – if rather callous – explanation as the real Man of Steel appears to save the day…

Bates, Andru & Esposito then explore ‘Execution on Krypton!’ in WFC #191, as incredible events on Earth lead Superman and Batman back to Krypton before Kal-El was born. Here he learns how his revered parents Jor-El and Lara became radicalised college lecturers, and why they were teaching their students all the subversive tricks revolutionaries needed to know…

Bob Haney joined Andru & Esposito from #192 for a dark, Cold War suspense thriller as Superman is captured by the Communist rulers of Lubania and held in ‘The Prison of No Escape!’ When Batman tries to bust him out, he too is arrested and charged with spying by sadistic Colonel Koslov, utilising brainwashing techniques to achieve ‘The Breaking of Superman and Batman!’ in the next issue. However, the vile totalitarian’s torturous treatment disguises an insidious master-plan which the World’s Finest almost fail to foil…

Popular public response to Mario Puzo’s phenomenal novel The Godfather most likely influenced Haney, Andru & Esposito’s next convoluted 2-parter. WFC #194 sees Superman and Batman undercover ‘Inside the Mafia Gang!’ and hoping to dismantle the organisation of “Big Uncle” Alonzo Scarns from within. Sadly, a head wound muddles the Gotham Gangbuster’s memory and Batman begins to believe he is actually the “Capo di Capo Tutti”, condemning Robin and Jimmy to ‘Dig Now, Die Later!’ Helplessly watching, Superman is almost relieved when the real Scarns shows up…

An era ended with #196 as ‘The Kryptonite Express!’ (Haney, Swan & George Roussos) details how a massive meteor shower bombards the US with tons of the deadly green mineral. After countless decent citizens gather up the Green K, a special train is laid on to collect it all and ship it to somewhere it can be safely disposed of. Superman is ordered to stay well away whilst Batman takes charge of the FBI operation, but they have no idea master racketeer and railway fanatic K.C. Jones has plans for the shipment and a guy on the inside…

After #197 – another all-reprint Superman/Batman Giant – a new era launches (for the entire experiment you should see World’s Finest: Guardians of Earth please link to 2021, June 3rd) as the Fastest Man Alive teams with the Man of Tomorrow. DC Editors of the 1960s generally avoided questions like who’s best/strongest/fastest for fear of upsetting a portion of their tenuous and assuredly temporary fanbase, but as the tide turned against superheroes in general and upstart Marvel began making serious inroads into their market, the notion of a definitive race between the almighty Man of Steel and Scarlet Speedster became increasingly enticing and sales-worthy.

They had raced twice before (Superman #199 and Flash #175 – August & December 1967) with the result deliberately fudged each time, but when they met for a third round a definitive conclusion was promised – but please remember it’s not about the winning, but only the taking part. As World’s Finest became a team-up vehicle for Superman, Flash again found himself in contrived competition. ‘Race to Save the Universe!’ and conclusion ‘Race to Save Time!’ (#198-199, November and December 1970, by Denny O’Neil, Dick Dillin & Joe Giella) up the stakes as the high-speed heroes are conscripted by the Guardians of the Universe to circumnavigate the cosmos at their greatest velocities thereby undoing the rampage of mysterious Anachronids: faster-than-light creatures whose pell-mell course throughout creation is unwinding time itself. Little does anybody suspect Superman’s oldest enemies are behind the entire appalling scheme…

In anniversary issue #200, Mike Friedrich, Dillin & Giella focus on brawling brothers on opposite sides of the teen college scene, abducted with unruly youth icon Robin and “Mr. Establishment” Superman to a distant planet. Here undying vampiric aliens wage eternal war on each other in ‘Prisoners of the Immortal World!’ Green Lantern then pops in for #201, contesting ‘A Prize of Peril!’ (O’Neil, Dillin & Giella) which will give either Emerald Gladiator or Man of Steel sole jurisdiction of Earth’s skies.

Batman returns for a limited engagement in #202. The final tale in this compilation, O’Neil, Dillin & Giella’s ‘Vengeance of the Tomb-Thing!’ sees archaeologists unearth something horrific in Egypt as Superman seemingly goes mad: attacking his greatest friends and allies. A superb ecological scare-story, this tale changed the Man of Tomorrow’s life forever…

These are gloriously smart, increasingly mature comic book yarns whose dazzling, timeless style informed the evolution of two media megastars, which still have the power and punch to enthral even today’s jaded seen it-all audiences. The contents of this titanic team-up tome are a veritable feast of witty, gritty, pretty thrillers packing as much punch and wonder now as they always have. Utterly entrancing adventure for fans of all ages!
© 1968, 1969, 1970, 1971, 2012 DC Comics. All Rights Reserved.

Guardians of the Galaxy by Brian Michael Bendis volume 1


By Brian Michael Bendis, with Neil Gaiman, Steve McNiven, Sara Pichelli, Michael Avon Oeming, Olivier Coipel, Valerio Schiti, Francesco Francavilla, Kevin Maguire & Mark Morales Ming Doyle, Michael Del Mundo, John Dell & various (MARVEL)
ISBN: 978-0-7851-9400-2 (HB/Digital edition)

With the final GoTG Marvel Cinematic interpretation long done and dusted, there’s little to look forward too other than the past, but at least in this anniversary year – 55 and counting! – there are still timely collection ideal for boning up on some of those blasts from futures past…

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics never forsook its close connection with outlandish and outrageous cosmic calamity (as embodied in their pre-superhero “monster-mag” days. This iteration of space crusaders maintains that delightful “Anything Goes” attitude by revisiting an impressive relaunch – then part of the MarvelNow! group reboot – that built on the movie franchise.

The Guardians of the Galaxy were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, January 1969): a group of futuristic freedom fighters dedicated to liberating star-scattered Mankind from domination by the sinister, reptilian Brotherhood of Badoon.

Initially unsuccessful, they floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4-5 and Giant Size Defenders #5 following up in the monthly Defenders title (#26-29, July through November 1975), wherein assorted 20th century champions travelled a millennium into the future to ensure humanity’s liberation and survival. This in turn led to the Guardians’ own short-lived series in Marvel Presents #3-12 (February 1976 – August 1977) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers. Eventually – in June 1990 – they secured a relatively successful series (#62 issues, annuals and spin-off miniseries until July 1995) before cancellation again claimed them.

This isn’t them; this is another bunch…

In 2006 a massive crossover involved most of Marvel’s 21st century space specialists in a spectacular “Annihilation” Event, leading writing team Dan Abnett & Andy Lanning to reconfigure the Guardians concept for modern times and tastes. Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other previous heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, a Watcher and host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al.: all falling before a invasion of rapacious negative zone bugs and beasties unleashed by insectoid horror Annihilus. The event spawned a number of specials, miniseries and new titles (subsequently collected in three volumes plus a Classics compilation that reprinted key appearances of a number of the saga’s major players), and inevitably led to a follow-up event…

Sequel Annihilation: Conquest expanded the cast, adding Adam Warlock, The Inhumans, talking dog Cosmo, Kang the Conqueror, Vance Astro/Major Victory, Maelstrom, Jack Flag, Blastaar, The Magus, Galactic Warrior Bug (from 1970’s sensation Micronauts), the current Captain Universe (ditto), Shi’ar berserker Deathcry, Celestial Madonna Mantis, anamorphic adventurer Rocket Raccoon and gloriously whacky “Kirby Kritter” Groot, a walking killer tree and one-time “Monarch of Planet X”, amongst others…

I’ve covered part of that cataclysmic clash and will get to the rest one day: suffice to say that by the conclusion of the assorted Annihilations a new pan-species Guardian group had appointed itself to defend civilisations and prevent any such wars from ever happening again.

This isn’t them either… not exactly…

A few years later and with many more cosmic crises – such as a devastating War of Kings – averted, the remnants of those many Sentinels of the Stars are here getting the band back together, still determined to make the universe a safe place.

Thus this impressive and readily accessible volume (collecting Guardians of the Galaxy: Tomorrow’s Avengers #1 Guardians of the Galaxy #0.1 & volume 2, #1-10 from February 2013 – January 2014#1-10) provides a handy jumping-on point, recapitulating the bare essentials before launching into an immensely absorbing interstellar romp tied inextricably into mainstream Marvel continuity.

Brian Michael Bendis, Steve McNiven, John Dell & Justin Ponsor set the ball rolling with the secret origin of Star-Lord, revealing how 30 years ago warrior Prince J’Son of the interstellar empire of Spartax was shot down over Colorado and had a brief fling with solitary Earther Meredith Quill. Despite his desire to remain in idyllic isolation, duty called J’Son back to battle and he left, leaving behind an unsuspected son and a unique weapon…

A decade later, the troubled boy saw his mother assassinated by alien lizard men determined on eradicating the legacy of Spartax. Peter vengefully slaughtered the Badoon with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer. The orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life…

Years later his destiny found him, and the half-breed scion of Spartax became Star-Lord. Rejecting both Earth and his father – now king of his distant corner of creation – Quill chose freedom, the pursuit of justice and the comradeship of disreputable aliens. The origin story concludes with Peter welcoming avid listener and neophyte spacer Tony Stark into his loose-knit fellowship of Guardians…

The series proper – by Bendis, Steve McNiven, John Dell & Justin Ponsor – opens with Peter Quill diplomatically ambushed in a seedy dive by his long-lost dad. J’Son rules Spartax but the rift between him and the Star-Lord is wide and deep and impassable. Dear old dad also has a message: he has entered into a compact with the other major powers and principalities of the universe and declared Earth off limits and quarantined from all extraterrestrial contact. He/they will act immediately to stop any alien individual or species from contaminating it.

That especially means his own wayward son…

A little later, Iron Man is playing with and in his new space armour when a Badoon starship attacks Earth. Overmatched, Stark is unexpectedly reinforced by Star-Lord, Gamora, Drax, Rocket Raccoon and Groot who devastate the monolithic vessel – but not before fighter ships break atmosphere and bombard London.

With the Home Counties under attack despite The Council of Galactic Empires’ edicts – and apparently by one of the signatory civilisations – the Guardians go to work ending the Badoon, with Peter distracted in trying to divine his duplicitous father’s actual intent.

Meanwhile, in the Negative Zone J’Son is conferring virtually with his opposite numbers from the Kree, Shi’ar, Brood, Badoon and Asgard, with a new Annihilus presiding over the fractious meeting, and indeed dirty work and dirty tricks are afoot…

In blistering battles the Badoon are beaten, but no sooner do the Guardians pause for breath than a star fleet supposedly blockading Earth arrests them for breaking the embargo. Imprisoned on Spartax, Quill and Co eventually bust out and publicly declare war on J’Son, sowing seeds of a future rebellion – but even they are unaware that the devious and double-dealing king is also being played for a sucker…

After Stark scores an amatory epic fail with Gamora (a wry episode which delivers plenty of laughs for his new comrades, who can’t let it lie for the rest of the book), she storms out to cool off and is ambushed by an alien bounty hunter. Despite her formidable prowess Gamora is only saved by the arrival of the Guardians – who have just finished trashing a bar and the squad of Spartax soldiers who walked in on their drunken carousing…

With no information on who else now wants them dead, the disparate legion of the lost head back into space and a fateful dalliance with destiny…

Still being crushingly snubbed by Gamora, Stark occupies himself learning new ways to repair his comparatively primitive armour under the guidance of an aggravatingly disparaging racoon whilst Quill takes a secret meeting in one of the universe’s many unsavoury and unwelcoming armpits.

Star-Lord’s consultation with former ally Mantis about a bizarre episode (wherein he seemed to experience an inexplicable and debilitating chronal mind quake) provides no answers and he is forced to go ask the last person in creation he ever wanted to see again…

Meanwhile, Stark and the remaining Guardians spot an unidentifiable lifeform approaching Earth and rush to incept her before she can do any damage. They reason they can’t identify her is because she’s from another universe and time. Angela (created by Neil Gaiman for Spawn #9 in 1993 and, after much legal foofaraw, brought under Marvel’s auspices in Age of Ultron) is lost and baffled: approaching a world her people have always considered a fairy tale or religious myth when still-disgruntled Gamora smashes her into the moon, grateful for an excuse to work off her pent-up hostilities. The satellite’s oldest inhabitant – Uatu the Watcher – reels from the conflict. Not because of its savage intensity but because he knows what Angela is and how she simply cannot be present in this Reality…

Quill however is pumping mad Titan Thanos for information on his own time troubles and suddenly realises he has just poked the biggest bear in existence. The Death-Lover declares humanity’s perpetual tampering with the time-stream has broken the universe and brought our pathetic mud-ball to the attention of races and powers that won’t let Mankind muck up Reality any longer…

Rushing back to his birthworld, Star-Lord finds his team faring very badly against mystery menace Angela and pitches in. When she is finally, spectacularly subdued, Uatu appears and proffers dire warnings for all Reality as – with uncharacteristic diplomacy – Quill coaxes the enigmatic intruder into relating her story. Apparently she’s a “Hunting Angel” from somewhere called Heven, fallen through a gaping crack in Everything That Is.

Drawn to Earth – a place her race reveres but considers a beautiful fiction – she was ambushed by Gamora, who cannot believe Star-Lord’s next move: freeing Angela and, after personally conducting her on a tour of the world, letting her go free…

At this time almost all of Marvel’s titles were building to a big Avengers-centric crossover event Infinity, and the next two issues (#8-9, stunningly illustrated by Francesco Francavilla) form the Guardians’ contribution to the epic, in which a double crisis afflicts our particular portion of space. As Thanos invades Earth, an ancient array of races from far beyond attack those stellar empires still recovering from the Annihilation outrages and War of Kings. It’s nothing personal: this invading alien Armada is tasked with eradicating every Earth in every dimension and the Kree, Skrulls, Badoon, Galadorians, Spartax, Shi’ar and all the rest are simply guilty of associating with humans…

With all the Avengers called into space to fight beside their former enemies, Earth is helpless when enemy E.T.’s overwhelm The Peak (the planet’s orbital defence citadel) and Abigail Brand – Director of the Sentient World Observation & Response Department – sends a desperate distress call to Star-Lord.

His affirmative answer enrages Gamora, already bristling from the knowledge that Quill has been fraternising with despised Thanos. She quits – and with Iron Man also gone, Star-Lord, Groot and Rocket sneakily infiltrate the station (Drax doesn’t do unobtrusive) but quickly fall foul of the superior forces. Only the sudden return of Angela saves the day and when Gamora and Drax join the fray the Guardians are magnificently triumphant… but at a terrible cost…

Regular programming ends with a far lighter ‘Girls Night Out-rageous’ (#10, illustrated by Kevin Maguire) as Gamora and Angela enjoy a blistering bonding session and action-comedy moment whilst visiting Badoon homeworld Moord, freeing the reptilians’ vast contingent of enslaved races and accidentally uncovering an impossible connection between the scurvy raider race and Angela’s dimensionally displaced people…

This initial volume closes with more delving into formative events as seen in anthological Tomorrow’s Avengers #1 (Bendis, individually illustrated by Michael Avon Oeming, Ming Doyle & Michael Del Mundo), revealing how Quill tracked down old friends and prospective members for his new team, detailing recent exploits of at-large and unfocused stalwarts Drax, decidedly odd couple Rocket & Groot and, of course, the Deadliest Woman in the Galaxy…

The former bane of Thanos, Drax is idling away the days in pointless fighting when Star-Lord comes calling, whilst Groot at least is still defending the weak from the wicked in a classy farmers-vs.-bandits fable.

The unique, blaster-toting peril-loving Procyonidae (look it up) was mouthing off in a bar, drinking and fighting as usual when he found tantalising evidence that there was at least one other Rocket Raccoon at large in the universe, whilst gorgeous Gamora just never stopped. She was still slaughtering her adopted dad’s minions when Star-Lord made his offer…

Bright, breezy, bombastic and immensely enjoyable, these action-packed fun and frolic fables also include a beautiful and massive gallery of covers and variants – including a lovely movie-art landscape/wraparound by Charlie Wen, and a Lego variant by Leonel Castellani. Contributors comprise McNiven, Dell & Ponsor, Doyle, Ed McGuiness, Joe Quesada, Adi Granov, Mark Brooks, Milo Manara, Terry Dodson, Mike Deodato Jr., Phil Jimenez, Mike Perkins, Joe Madureira, Skottie Young, Pichelli & Ponsor, J. Scott Campbell, Julian Totino Tedesco, Brandon Peterson, Francavilla, John Tyler Christopher, Maguire, Paul Renaud, Paolo Manuel Rivera, Adam Kubert and more.
© 2020 MARVEL.

Beyond Mars – The Complete Series 1952-1955


By Jack Williamson & Lee Elias (IDW Publishing)
ISBNs: 978-1-631404-35-1 (HB/Digital edition)

The 1950s saw the last great flourish of the American newspaper strip. Invented and always used as a way to boost circulation and encourage consumer loyalty, the inexorable rise of television and spiralling costs of publishing gradually ate away at all but the most popular features as the decade ended. However, the post-war years saw a final, valiant, burst of creativity and variety as syndicates looked for ways to recapture popular attention and editors sought ways to maximise every fraction of a page-inch for paying ads, rather than fritter away column inches on expensive cost-centres. No matter how well produced, imaginative or entertaining, if strips couldn’t increase sales, they weren’t welcome…

The decade also saw fantastic social change as commercial boomtimes and technological progress created a new type of visionary consumer – one fired up by the realization that America was Top Dog in the world.

The optimistic escapism offered by the stars above led to a reawakening in the science fiction genre, with a basic introduction for the hoi-polloi offered by the television industry through such pioneering (if clunky) programmes as Tom Corbett, Space Cadet or Captain Video, cinema serials like King of the Rocket Men and major movies from visionaries like Robert Wise (Day the Earth Stood Still) and George Pal (Destination Moon, When Worlds Collide, War of the Worlds and others).

Most importantly, for kids of all ages, conceptual fancies were being tickled by a host of fantastic comic books ranging from the blackly satirical Weird Science Fantasy to affably welcoming, openly enthusiastic and optimistic Strange Adventures and Mystery in Space. In the gradually expiring pulp magazines, master imagineers like Heinlein, Bradbury, Asimov, Clarke, Sturgeon, Dick, Bester and Farmer were transforming the genre from youthful melodrama into a highly philosophical art form…

With Flying Saucers in the skies and headlines, Reds under every Bed and refreshing adventure in mind, the multifarious Worlds of Tomorrow were common currency and newspapers wanted in on the phenomenon. Established strip features such as Buck Rogers, Brick Bradford and Flash Gordon were no longer enough and editors demanded bold new visions to draw in a wider public, not just those steady fans who already bought papers for their favourite futurians.

John Stewart “Jack” Williamson was one of the first superstars of American science fiction writing, a rurally raised, self-taught author with more than 18 short story collections, 50 books, and even volumes of criticism and non-fiction to his much-lauded name. Arizona-born in 1908, he was reared in Texas and sold his first story to Amazing Stories in 1928. He created a number of legendary serials such as the Legion of Space, The Humanoids and Legion of Time. Williamson is credited by the OED with inventing the terms and concepts of “terraforming” and “genetic engineering” and was one of the first literary investigators of anti-matter with his Seetee novels.

“See Tee” or “Contra Terrene Matter” is also at the heart of the strip under discussion here, completely collected in a magnificent full colour volume available in positive matter Hardback and the ethereal pulses technique we dub digital publication.

Following a damning newspaper review of Seetee Ship – which claimed the book was only marginally better than a comic strip – Williamson’s second novel in that sequence moved the editor of a rival paper to engage Williamson and artist Lee Elias to produce a Sunday page based in the same universe as the books.

Leopold Elias was born in England in 1920, but grew up in the USA after the family emigrated in 1926. He studied at the Cooper Union and Art Students League of New York before beginning his professional comics illustration career at Fiction House in 1943. He worked on Captain Wings and latterly western classic Firehair. His sleek, Milt Caniff-inspired art was highly prized by numerous publishers, and Elias contributed to the lustre of The Flash, Green Lantern, Sub-Mariner, Terry and the Pirates and, most notably, the glamourous Black Cat series at Harvey Comics.

Elias briefly left the funnybook arena in the early 1950s after his art was singled out by anti-comic book zealot Dr. Fredric Wertham. He traded up to the more prestigious newspaper strips, ghosting Al Capp’s Li’l Abner before landing the job of bringing Beyond Mars to life. He returned to comic books after the strip’s demise, becoming a DC mainstay in the 1960s, Marvel in the 1970s and Warren in the 1980s. He died in 1998, having spent his final years teaching at the School of Visual Arts and the Kubert School.

The glorious meeting of minds is preceded here by an effusive and informative Introduction from Bruce Canwell –‘When “Retro” Was Followed by “Rocket” – packed with cover art, original pages and illustrations setting the scene and sharing lost secrets of the strips genesis and Armageddon.

With Dick Tracy strip maestro Chester Gould as adviser at the start, Beyond Mars ran exclusively and in full colour in the New York Daily News every Sunday from February 17th 1952 to May 13th 1955: a glorious high-tech, high-adventure romp based on and around Brooklyn Rock in 2191 AD. This bastion was a commercial space station bored into one of the rocky chunks drifting in the asteroid belt “Beyond Mars” – an ideal rough-&-tumble story venue on the ultimate frontier of human experience.

Although as the series progressed, a progression of inspired extraterrestrial sidekicks and svelte, sultry, sexy women beloved of the era’s movies increasingly stole the show, but the notional star is Spatial Engineer Mike Flint, an independent charter-pilot based on the rock. The first tale begins with Flint selling his services to plucky Becky Starke who has come to the furthest edge of civilisation in search of her missing father. A student of human nature, she cloaks that motivation as a quest for a city-sized, solid diamond asteroid floating in the deadly “Meteor Drift”…

Soon Mike and his lisping ophidian Venusian partner Tham Thmith are contending with Brooklyn Rock’s crime boss Frosty Karth: a fantastic raider dubbed The Black Martian, a super-criminal named Cobra and even more unearthly menaces in a stirring tale of interplanetary drug dealers, lost cities and dead civilisations. There’s even a fantastic mutation in the resilient form of a semi-feral Terran boy who can breathe vacuum and rides deep space on a meteor!

With that tale barely concluded the crew, including that rambunctious space boy Jimikin, plunge deep into another mystery: Brooklyn Rock has gone missing!

Tough guy Flint has no time to grieve for the family and friends left behind as he intercepts an inbound star-liner and discovers both an old flame and a smooth-talking thug bound for the now-missing space station. One of them knows where it went…

Unknown to even this mastermind, the Rock – stolen by pirates – is out of control and drifting to ultimate destruction in a debris field, but no sooner is that crisis averted than the heroes are entangled in a “First Contact” situation with an ancient alien from beyond Known Space. Perhaps it might actually be more correctly deemed becoming snared by the devilish devices he/she/it left running? Ultimately, Mike, Tham, Jimikin and curvaceous Xeno-archaeologist Victoria Snow narrowly escape alien vivisection from robotic relics before the tragic, inevitable conclusion…

Snow’s brother Blackie is a fast-talking ne’er-do-well, and when he shows up, Karth takes the opportunity to settle some old scores, leading Flint into a deadly trap on Ceres in a slick saga of genetic manipulation, eugenic supermen and mega-wealth. Meanwhile on an interplanetary liner, a new cast member “resurfaces” in the shape of crusty coot/Mercurian ore prospector Fireproof Jones, just in time to help Flint and Sam mine their newfound riches.

As ever, Karth is looking to make trouble for the lads but he wins some for himself when his young daughter suddenly turns up on the Rock, accompanied by gold-digging Pamela Prim. Suddenly, murderous raider Black Martian returns to plague the honest pioneers of the Brooklyn frontier…

Glamour model Trish O’Keefe causes a completely different kind of trouble when she lands, looking for her fiancé. Naturally, Tack McTeak isn’t the humble space-doctor he claims to be but a cerebrally augmented criminal mastermind, with plans to snatch the biggest prize in space inevitably leading to a sequence of stunning thrills and astonishing action.

Focus switches to Earth as the cast visit “civilisation” and find it far from hospitable, with the chance to battle manufactured monsters and mysterious Dr. Moray on his private tropical island something of a welcome – if mixed – blessing…

By this time, the writing must have been on the wall, as the strip had been reduced to a half page per week. Even so, the creators clearly decided to go out in style. Sheer bravura spectacle was magnificently ramped up and all the tools of the sci fi world were utilized to ensure the strip ended with a bang. Moray’s plans are catastrophically realised when the villain employs an anti-gravity bomb to steal Manhattan; turning it into a deadly Sword of Damocles in the sky…

The series abruptly ended when the New York Daily News changed its editorial policy: dropping all comics from its pages. The decision was clearly unexpected, as the saga finished satisfactorily if quite abruptly on Sunday 13th March 1955.

Beyond Mars is a breathtaking lost gem from two master craftsmen successfully blending the wonders of science and the rollicking thrills of Westerns with broad, light-hearted humour to produce a mind-boggling, eye-popping, exuberantly wholesome family space-opera the likes of which wouldn’t be seen again until Star Wars put fun back into futuristic fiction.

Thankfully, after years of frustrated agitation by fans, the entire saga is available in this fabulous oversized (244 x 307 mm) edition no lover of stars & strife can afford to be without.
© 2015 Tribune Content Agency LLC. All rights reserved. Introduction © 2015 Bruce Canwell.

Wonder Woman: A Celebration of 75 Years


By William Moulton Marston & Harry G. Peter, Robert Kanigher, Dennis O’Neil, Roy Thomas, Greg Potter, George Pérez, William Messner-Loebs, Eric Luke, Phil Jimenez, Greg Rucka, Darwyn Cooke, Brian Azzarello, Gail Simone, Amy Chu, Ross Andru & Mike Esposito, Mike Sekowsky, Don Heck, Gene Colan, Jill Thompson, Mike Deodato Jr., Yanick Paquette, Matt Clark, Drew Johnson, J. Bone, Cliff Chiang, Ethan Van Sciver, Bernard Chang & various (DC Comics)
ISBN: 978-1-4012-6512-0 (HB/Digital edition)

Wonder Woman is the very acme of female icons. Since her debut in 1941 she has grown to permeate every aspect of global consciousness and become not only a paradigm of comics’ very fabric but also a symbol to women everywhere. Whatever era you choose, the Amazing Amazon epitomises the eternal balance between Brains & Brawn and, over those decades, has become one of that rarefied pantheon of literary creations to achieve meta-reality.

The Princess of Paradise Island originally debuted as a special feature in All Star Comics #8, conceived by psychologist and polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter, in a calculated attempt to offer girls a positive and forceful role model and, on forward-thinking Editor M.C. Gaines’ part, to sell more funnybooks to girls. Immediately catapulted into her own series and cover-spot of new anthology Sensation Comics one month later, she was an instant hit. Wonder Woman won an eponymous supplemental title a few months later, cover-dated summer 1942, enabling the Star-Spangled Siren to weather the vicissitudes of the notoriously transient comic book marketplace and survive the end of the Golden Age of costumed heroes beside Superman, Superboy, Batman and a few lucky hangers-on who inhabited the backs of their titles.

This stunning compilation – part of a dedicated series introducing and exploiting the historical and cultural pedigree of venerable DC icons – offers a sequence of sublime snapshots detailing how Diana of the Amazons evolved and thrived in worlds and times where women were generally regarded as second class, second rate, painfully functional and strictly ornamental, collects material from All-Star Comics #8, Sensation Comics #1, Wonder Woman (volume 1) #7, 28, 99, 107, 179, 204, 288, Wonder Woman (vol. 2) #1, 64, 93, 142, 177, 195, 600, Wonder Woman (vol. 3) #0, Justice League: New Frontier Special #1, Sensation Comics Featuring Wonder Woman #1 & 7 – cumulatively covering July 1940 to November 2012.

The groundbreaking appearances are preceded by a brief critical analysis of significant stages in her development, beginning with Part I: The Amazon 1941-1957 which details the events and thinking which led to her creation and early blockbusting dominance of Man’s Boy’s World…

‘Introducing Wonder Woman/(Wonder Woman Comes to America)’ originated in All-Star Comics #8, (December 1941) and Sensation Comics #1 (January 1942) respectively, revealing how, once upon a time on a hidden island of immortal super-women, US Army Intelligence aviator Steve Trevor crashes to Earth. Near death, he is nursed back to health by young, impressionable Princess Diana. Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte reveals the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they forever isolate themselves from the mortal world and devote their eternal lives to becoming ideal, perfect creatures.

However, when Trevor explains the perfidious spy plot which accidentally brought him to the Island enclave and with the planet in crisis, goddesses Athena and Aphrodite order Hippolyte to send an Amazon back with the American to fight for global freedom and liberty. The Queen declares an open contest to find the best candidate and, although forbidden to compete, young closeted, cosseted Diana clandestinely overcomes all other candidates to become their emissary.

Accepting the will of the gods, the worried mother outfits Diana in the guise of Wonder Woman and sends her out to Man’s World armed with an arsenal of super-scientific and magical weapons…

The Perfect Princess gained her own series and cover-spot in new anthology title Sensation Comics a month later, with the story continuing where the introduction had left off. ‘Wonder Woman Comes to America’ sees the eager immigrant returning the recuperating Trevor to the modern World before trouncing a gang of bank robbers and briefly falling in with a show business swindler. The major innovation was her buying the identity of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her fiancé in South America. Even with all that going on, there was still room for Wonder Woman and Captain Trevor to bust up a spy ring attempting to use poison gas on a Draft induction centre. Typically, Steve breaks his leg and ends up in hospital again, where “Nurse Prince” can look after him…

The new Diana soon gained a position with Army Intelligence as secretary to General Darnell, further ensuring she would always be able to watch over her beloved. She little suspected that, although shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but supremely competent Lieutenant Prince…

As previously mentioned, the Amazing Amazon was a huge and ever-growing hit, quickly gaining her own title in late Spring (cover-dated Summer 1942). The comic frequently innovated with full-length stories, and here ‘America’s Wonder Women of Tomorrow’ (Wonder Woman volume 1 #7, Winter 1943) offers an optimistic view of the future in an extract of a fantastic fantasy tale wherein America in 3000 AD is revealed as a true paradise.

Ruled by a very familiar Lady President, the nation enjoys a miracle supplement which has extended longevity to such an extent that Steve, Etta Candy and all Diana’s friends are still thriving. Sadly, some old male throwbacks still pine for the days when women were subservient, meaning there’s still much work for the Amazing Amazon to do. With a wry but wholesome sex war brewing (and no bears available), faithful Steve goes undercover with the rebel forces and uncovers a further startling threat…

As the Golden Age drew to a close and superheroes began to wane, Wonder Woman #28 (April 1948) debuted ‘Villainy Incorporated!’ in an epic-length tale of revenge wherein eight of her greatest enemies – Queen Clea, Hypnota, Byrna Brilyant, the Blue Snowman, Giganta, Doctor Poison, Eviless, Zara, Priestess of the Crimson Flame and The Cheetah – unite to ensure her destruction and escape from Amazonian mind-bending gulag Transformation Island, where they were being rehabilitated…

Whilst costumed colleagues foundered, Wonder Woman soldiered on well into the Silver Age, benefitting from constant revisionism under the auspices of Robert Kanigher, Ross Andru & Mike Esposito, who re-energised her for the Silver Age renaissance and beyond: a troubled period encapsulated in the briefing notes for Part II: The Princess 1958-1986

Using the pen-name Charles Moulton, Marston had scripted all Diana’s adventures until his death in 1947, whereupon after a period when his assistant Joye Hummel wrote the stories, Kanigher took over the writer’s role. H. G. Peter soldiered on with his unique artistic contribution until he passed away in 1958. In April of that year Wonder Woman #97 was his last hurrah and truly the end of an era.

With the exception of DC’s Trinity (plus a few then-innocuous back-up features like Green Arrow and Aquaman), superheroes all but vanished by the early 1950s, replaced by mostly mortal champions in a deluge of anthologised genre titles. Everything changed again after Showcase #4 rekindled public interest in costumed crimebusters with a new iteration of The Flash in 1956. From that moment fanciful floodgates opened wide once more, and whilst reinventing Golden Age Greats such as Green Lantern, The Atom and Hawkman, National /DC methodically updated those venerable veteran survivors who had weathered the backlash. None more so than the ever-resilient Wonder Woman…

As writer/editor Kanigher tweaked or reinvented much of the original mythos, tinkering with her origins and unleashing Diana on an unsuspecting world in a fanciful blend of girlish whimsy, rampant sexism, strange romance, alien invasion, monster-mashing and utterly surreal (some say-stream-of-consciousness) storytelling. This was at a time when all DC’s newly revived, revised or reinvented costumed champions were getting together and teaming up at the drop of a hat – as indeed was the Princess of Power in Justice League of America. However, on the pages of her own title a timeless, isolated fantasy universe was carrying on much as it always had.

Wonder Woman #99 (volume 1, July 1958) heralded a new start and introduction of the Hellenic Heroine’s newly revitalised covert cover: Air Force Intelligence Lieutenant Diana Prince, launching a decade of tales with Steve perpetually attempting to uncover her identity and make the most powerful woman alive his blushing bride, whilst the flashily bespectacled glorified secretary stood exasperated and ignored beside him. ‘Top Secret’ sees Steve trying to trick Diana into marriage – something the creep tried a lot back then – by rigging a bet with her. Of course, the infinitely patient Princess outsmarts him yet again…

Although not included here, WW #105 had introduced Wonder Girl: revealing how centuries ago the gods and goddesses of Olympus bestowed unique powers on Hippolyta’s daughter and how even as a mere teenager indomitable Diana had brought the Amazons to Paradise Island. Continuity, let alone consistency or rationality, were never as important to Kanigher as a strong story or breathtaking visuals and that eclectic odyssey – although a great yarn – simply annoyed the heck out of many fans; but not as much as the junior Amazon would in years to come…

The teen queen kept popping up and here ‘Wonder Woman – Amazon Teen-Ager!’ (#107, July 1959) sees the youngster wallowing in a new, largely unwanted romantic interest as mer-boy Ronno perpetually gets in the way of her quest to win herself a superhero costume…

As the 1960s progressed, Wonder Woman looked tired and increasingly out of step with the rest of the company’s gradually gelling – ultimately cohesively shared – continuity but, by the decade’s close, a radical overhaul of Diana Prince was on the cards.

In 1968 superhero comics were once again in decline and publishers were looking for ways to stay profitable – or even just in business – as audience tastes and American society evolved. Back then, with the entire industry dependent on newsstand sales, if you weren’t popular, you died. Handing over the hoary, venerable and increasingly moribund title to Editor Jack Miller and Mike Sekowsky, the bosses sat back and waited for their eventual failure, and prepared to cancel the only female superhero in the marketplace…

Sekowsky’s unique visualisation of the Justice League of America had greatly contributed to the title’s overwhelming success, and at this time he was stretching himself with a number of experimental projects, focussed on the teen and youth-markets. Tapping into the teen zeitgeist with the Easy Rider styled drama Jason’s Quest proved ultimately unsuccessful, but with Metal Men and hopelessly hidebound Wonder Woman, he had much greater impact. Sekowsky ultimately worked the same magic with far greater success for Supergirl in Adventure Comics (another epic and intriguing run of tales long overdue a curated compilation).

With relatively untried scripter Denny O’Neil on board for the first four tales, #179 heralded huge changes as ‘Wonder Woman’s Last Battle’ (December 1968, with Dick Giordano inking) saw the immortal Amazons of Paradise Island forced to abandon our dimensional plane. They took with them all their magic – including all Diana’s astounding gadgets and weapons like the Invisible Plane and Golden Lasso – and ultimately even her mighty powers. Despite all that, her love for Steve compelled her to remain on Earth. Effectively becoming her own secret identity of Diana Prince, the now-mortal champion resolved to fight injustice as a human would…

Sekowsky’s root & branch overhaul offered a new kind of Wonder Woman (and can be seen in a magical quartet of collections entitled Diana Prince: Wonder Woman) but, as always, fashion and reader response ruled and in a few years, with no fanfare or warning, everything that had happened since Wonder Woman lost her powers was unwritten.

Her mythical origins were revised and re-established as she abruptly returned to a world of immortals, gods, mythical monster and supervillains. There was even a new nemesis: an African/Greek/American half-sister named Nubia who debuted in ‘The Second Life of the Original Wonder Woman’ (Wonder Woman #204, February 1973, by Kanigher, Don Heck & Vince Colletta) which delivers the murder of Diana’s martial arts mentor I Ching as prelude to Diana being restored to her former glory by the returned and restored Amazons on Paradise Island…

Such an abrupt reversal had tongues wagging and heads spinning in fan circles. Had the series offended some shady “higher-ups” who didn’t want controversy or a shake-up of the status quo?

Probably not.

Sales were never great even on the Sekowsky run and despite strident public protests about depowering a strong woman from feminists like Gloria Steinem, the most rational and realistic reason is probably Television money. The Amazon had been optioned as a series since the days of the Batman TV show in 1967, and by this time (1973) production work had begun on the 1974 pilot featuring Cathy Lee Crosby. An abrupt return to the character most viewers would be familiar with from their own childhoods seems perfectly logical to me…

By the time Lynda Carter made the concept work in 1975 by going back to ancient basics, Wonder Woman was once again “Stronger than Hercules, Swifter than Mercury and More Beautiful than Aphrodite”…

Eventually however – after the TV-inspired sales boost ended with the show’s cancellation – the comic slumped into another decline, leading to another revamp.

Notionally celebrating the beginning of her fifth decade of continuous publication, Wonder Woman #288, (February 1982) saw Roy Thomas. Gene Colan & Romeo Tanghal take over, rededicating the Amazon to fighting for Love, Peace, Justice and Liberty in ‘Swan Song!’

The story features the creation by war god Mars of new villain Silver Swan – transformed from an ugly, spiteful ballerina into a radiant, spiteful flying harridan – whilst the biggest visible change was replacing the stylised eagle on Diana’s bustier with a double “W”, signifying her allegiance to women’s action group The Wonder Woman Foundation.

The Silver Age had utterly revolutionised a flagging medium, bringing a modicum of sophistication to a returning and evolving sub-genre of masked mystery men. However, after decades of cosy wonderment, Crisis on Infinite Earths transformed all of DC’s interconnected Universe, leading to a truly reimagined Wonder Woman with a different history and character as discussed and then displayed in Part III: The Ambassador 1986-2010

Wonder Woman volume 2 #1 debuted with a February 1987 cover-date. Crafted by Greg Potter, George Pérez & Bruce Patterson, ‘The Princess and the Power’ reveals how Amazons are actually reincarnated souls of women murdered by men throughout primordial times. Given potent new form by female Hellenic gods, they thrived in a segregated city of aloof, indomitable women until war god Ares orchestrated their downfall via his demigod dupe Herakles.

Abused, subjugated and despondent, the Amazons were rescued by their guardian goddesses in return for eternal penance in isolation on hidden island Themyscira. Into that paradise Diana is born: another murdered soul, imbued with life in an infant body made from clay. She will excel in every endeavour and become the Wonder Woman…

On relocating to the outer world, Diana becomes an inspirational figure and global hero constantly trying to integrate and understand the madness of “Patriarch’s World”…

In ‘The Heart of the City’ (Wonder Woman vol. 2 #64, July 1992) Bill Messner-Loebs, Jill Thompson & Denis Rodier focus on that dilemma as Diana attempts to recover a kidnapped child used as leverage by gangsters while saving a weary, outraged but righteous cop from confusing vengeance with justice…

That struggle for understanding – and sales – led to the Princess surrendering her right to the role of Wonder Woman after losing a duel with fellow Amazon Artemis. The aftermath seen in ‘Violent Beginnings’ (Wonder Woman #93, January 1995 by Messner-Loebs & Mike Deodato Jr.) reveals how her brutal, hard-line replacement takes over her ambassadorial role in Patriarch’s World with the defeated but undaunted predecessor keeping watchful eyes on the brutal warrior in her clothes…

These years are categorised by a constant search for relevance and new direction, and in ‘The Bearing of the Soul’ (WW #142 March 1999 by Eric Luke, Yanick Paquette, Matt Clark, Bob McCloud & Doug Hazlewood) the Amazon, supplemented with incredible alien technology, declares herself a global peacekeeper, dashing to flashpoints and conflict zones to end wars and save lives, irrespective of others’ political or moral objections…

From three years later, ‘Paradise Found’ (#177, 2002, by Phil Jimenez & Andy Lanning) sees another course change as Themyscira is rebuilt following war between gods and offered to the outer world as an exemplar of Paradise on Earth and the oldest and youngest of its sometimes-united nations…

The often-hilarious downsides of ‘The Mission’ (WW #195, 2003) are explored by Greg Rucka, Drew Johnson & Ray Snyder and reiterated in a wry out-of-world vignette by Darwyn Cooke & J. Bone, teaming the Diana of 1962 with equally-pioneering female crimefighter Black Canary. ‘The Mother of the Movement’ (Justice League: New Frontier Special #1, 2008) sees the occasional sister-act confront a magazine owner and aspiring nightclub impresario over the way he makes his staff dress up like rabbits. Moreover, history fans, one of those indentured luscious lepines is an undercover reporter…

Many such minor tweaks in her continuity and adjustments to the continuity accommodated different creators’ tenures until 2011, when DC rebooted their entire comics line again and Wonder Woman once more underwent a drastic, fan-infuriating root-&-branch refit as represented here in Part IV: The Warrior 2012-2014. Possibly to mitigate the fallout, DC okayed a number of fall-back options such as the beguiling collected package under review today…

After a full year of myth-busting stories, ‘Lair of the Minotaur’ was the subject of Wonder Woman vol. 4 #0, (November 2012) wherein Brian Azzarello & Cliff Chiang puckishly explored a different history as a teenaged Princess Diana underwent trials and training and fell under the sway of a sinister god…

As an iconic figure – and to address the big changes cited above – a number of guest creators were invited to celebrate their take on the Amazon in an out-of-continuity series, and from Sensation Comics Featuring Wonder Woman #1, (2014) Gail Simone & Ethan Van Scriver’s ‘Gothamazon’ deliciously details how a mythologically militaristic Wonder Woman uncompromisingly and permanently cleans up Batman’s benighted home when the Gotham Guardians are taken out of play, whilst in Sensation Comics Featuring Wonder Woman #7, Amy Chu & Bernard Chang go out-of-world (and into ours?) to celebrate the inspirational nature of the concept of Wonder Woman.

‘Rescue Angel’ sees soldiers pinned down in Afghanistan saved by Lt. Angel Santiago. The wounded woman warrior claims her outstanding actions under fire are the result of a vision from her favourite and most-beloved comic book character…

This magical and magnificent commemoration is packed with eye-catching covers from the stories but also from unfeatured tales, by the likes of H.G. Peter, Irwin Hasen & Bernard Sachs, Sekowsky, Dick Giordano, Heck, Gene Colan, Pérez, Brian Bolland, Deodato Jr., Adam Hughes, Chiang, Van Sciver, Shane Davis & Michelle Delecki, Ivan Reis & Oclair Albert, Nicola Scott & Francis Manapul.

Wonder Woman is a primal figure of fiction and global symbol, and set to remain one. This compilation might not be all of her best material – or even up to date – but it is a solid representation of what gave her such fame and would grace any fan’s collection.
© 1941, 1942, 1943, 1948, 1958, 1959, 1968, 1973, 1982, 1987, 1992, 1995, 1999, 2002, 2003, 2008, 2010, 2012, 2014, 2016 DC Comics. All Rights Reserved.

Teenage Mutant Ninja Turtles: The Ultimate Collection volume 1


By Kevin Eastman & Peter Laird, Steve Lavigne & various (IDW)
ISBN: 978-1-61377-007-8 (TPB) eISBN: 978-1-62302-298-3

FORTY(!!!) years ago this month an indie comic by a pair of cannily adroit wannabe creators began making waves and soon sparked a revolution. The guys were Kevin Eastman & Peter Laird and their work did remarkably well, interesting companies outside our traditionally cautious insular industry and garnering a few merchandising deals. Thanks to TTE (the Telescoping Time Effect that renders the passage of many years between adulthood and the grave to the blink of an eye), my comics generation still regard these upstart critters as parvenu newcomers.

The Teenage Mutant Ninja Turtles first appeared in May 1984, bombastically occupying an oversized, self-published black-&-white parody mag. Eastman & Laird were huge fans of Ditko and Kirby, and so set up Mirage Studios so they could control their efforts, having great fun telling pastiche adventures notionally derived and inspired by contemporary superhero fare.

They especially honed in on the US marketplace’s obsession with Frank Miller’s reinterpretations of manga stars Kazuo Koike & Goseki Kojima: particularly Lone Wolf & Cub. There were also smart pokes at and conceptual themes poached from other top trends as inspired by The X-Men, New Teen Titans and outsider icon Howard the Duck. This was at a time when the US industry was experiencing an explosive boom in do-it-yourself comics: one that changed forever the very nature of the industry and destroyed the virtual monopoly od DC and Marvel.

Eastman & Laird’s quirky concept became the paradigm of Getting Rich Quick: a template for many others and – in their case at least – an ideal example of beneficial exploitation. Their creation expanded to encompass toys, movies, games, food, apparel, general merchandising and especially television cartoons. In 1987 it became – and remains – a globally potent franchise. There’s probably another movie on the go even as I type this…

None of that matters here as I want to look at the actual comics that started everything and there’s no better way than with this carefully curated edition chronologically covering the primal tales and offering commentaries and reminiscences from the guys who were there…

Just as Los Bros Hernadez had done with Love and Rockets in 1981, Teenage Mutant Ninja Turtles debuted as a self-published (print run of 3000 copies), self-financed one-shot that was swiftly picked up by a legion of independent comics shops run by fans for fans. Word of mouth and frantic demand generated a wave of reprintings and much speculative imitation. The rest is history…

This book – re-presenting issues #1-7 and one-shot Raphael Micro-Series – was the first of a sequence of collections published a dozen years ago by licensing specialists IDW. By that time the original creators had long sold the rights and moved well on, to the extent of even occasionally revisiting their baby through nostalgia, but here their fevered passion in their creation and the sheer joy of having fun by learning was at its intoxicating height.

Drafted with verve, gusto and no respect for “the rules”, the saga of ‘Eastman and Laird’s Teenage Mutant Ninja Turtles opens with four outlandish humanoids fighting for their lives in a dingy alley. The enemy are thugs and street scum and – once they’re emphatically taken care of – with victory assured, the bizarre heroes retreat into the sewers…

Here they greet a giant rat dressed as a sensei and discuss their origins and goals. You all already know the tale – or just don’t care – but briefly: the pet rat of martial artist Yoshi absorbed kung fu skills and concepts of honour and duty by observation. He also witnessed romantic rivals become arch foes. The losing suitor’s brother subsequently destroys the lovers (even after they fled to New York) and is now leader of ninja clan The Foot.

The youngster – Oroku Saki but known as The Shredder – pursued his warped obsession in the New World and murdered the lovers, even as nearby a boy saved an old one from being hit by a truck carry toxic material. The kid was blinded when the cannister hit his eyes, but as he was carted off to his own comics destiny, the canister that hit him broke, leaking mutagens into sewers where an uncaring owner had dumped somebaby turtles and where Yoshi’s escaped pet was hiding…

Over years exposure changed them all. The rat called Splinter became a sagacious humanoid rodent who diligently trained four brilliant, rapidly growing reptiles in the skills he had observed with his master. Splinter named them Donatello, Michelangelo, Leonardo and Raphael and at last deemed them sufficiently advanced to obtain vengeance for his murdered master.

Called to battle, the villain employs all his minions but nevertheless falls to turtle justice…

Fast-paced and action-packed, the tale delivers a sure no-frills punch and – as revealed in the commentary ‘Annotations’ section that follows – left the creators with a rare dilemma: overnight success, demands for reprints and readers demanding more of the same…

Each issue’s bonus section also provides background, insights and developmental drawings but the meat is contained in the stories as the debutantes quickly gained confidence and ran wild. The second issue introduced insufferable mad scientist Baxter Stockman who unleashes robot rat-hunters (“Mousers”) in a scheme to get rich by cleaning up the sewers. In fact, he is also using them to rob from below and when his assistant April O’Neil finds out he frames and tries to kill her. Thankfully the turtles step in to save her and New York…

The third episode reveals heroism comes at a cost: when they return to their underground lair, the Turtles discover it devastated, with Mouser fragments and rat blood everywhere… but no Master Splinter…

When April offers them shelter, relocation turns into a major headache as the strange, heavily shrouded quartet are mistaken for burglars, triggering a massive police car chase through the streets. The spectacular road riot is appended by an ‘Epilogue’ revealing exactly what happened to Splinter, leading to major plot developments in #4, as mystery company TCRI are revealed as the creators of the mutagen and far more than they seem.

Before that though, the Raphael Micro-Series offers all-action romp ‘Me, Myself and I’ as the moody, anger-management-challenged young warrior loses control whilst sparring and flees the team in shame. Sadly, Raphael seeks to calm down by prowling the streets and encounters well-meaning street vigilante Casey Jones thrashing a gang of molesters. Of course, a violent misunderstanding ensues…

In TMNT #4, the search for Splinter is interrupted by an army of Foot ninjas, but the ambush drops our heroes right into TCRI HQ. With the corporate logo from that fateful cannister blazoned across a skyscraper, priorities shift and the turtles retrench. When they infiltrate the building, the shock of finding Splinter is instantly erased by finding out just what they’re facing, but it is as nothing to the trauma of being teleported to another universe…

The fifth issue came out in November 1985, the first to sport a full colour cover and used to expand a phenomenon into a merchandisable continuity universe by guest-starring another, subsequent Eastman & Laird creation – Fugitoid. The little droid was a (non-Terran) human teleportation scientist whose discoveries made him a target of the local military dictatorships on a world packed with hundreds of different sentient species. When Honeycutt was killed, his mind was trapped in a small mechanoid and his plight intersected that of the shanghaied shellbacks. They join forces to thwart evil tyrant General Blanque and an army of secretly invading “Triceratons”, all whilst Honeycutt finds a way to send them home…

Sadly, that route leads directly to an orbiting Triceraton war base in #6 and magnifies the manic mayhem and martial arts magic as the Turtles battle every creature imaginable and still end up as interstellar gladiators before another transmat glitch sends them, Fugitoid and some Triceratons back to Earth and the heart of TCRI.

Of course, in the interim, the building has been surrounded by America’s military and the robotic-augmented Kraangs who run the place are in full battle mode. Cue much more ray gun shenanigans and sword-filled fists of fury as TMNT #7 offers conflict, contusions, confusions, conclusion, explanations and a long-awaited reunion…

To Be Continued…

Fast, furious, fun-filled and funny, but with all sharp edges prominently featured (so nervous parents might want to pre-assess the material before giving this book to true youngsters) this debut saga of the shell-backed sentinels of the sewers offers a superb slice of excitement and enjoyment that will keep kids and adults alike bouncing off the walls with eager appreciation.
© 2011 Viacom International Inc. All Rights Reserved.

Deadpool Epic Comics volume 1: The Circle Chase 1991-1994


By Rob Liefeld, Fabian Nicieza, Glenn Herdling, Gregory Wright, Tom Brevoort, Mike Kanterovich, Mark Waid, Dan Slott, Pat Olliffe, Mark Pacella, Greg Capullo, Mike Gustovich, Joe Madureira, Isaac Cordova, Jerry DeCaire, Bill Wylie, Ian Churchill, Sandu Florea, Terry Shoemaker, Al Milgrom, Scot Eaton, Ariane Lenshoek, Tony DeZuñiga, Lee Weeks, Don Hudson, Ken Lashley & various (MARVEL)
ISBN: 978-1-302-3205-3 (TPB/Digital edition)

With a long, LONG awaited cinematic combo clash finally headed our way this summer and in the year of a certain Canadian Canucklehead’s 50th Anniversary, expect a few cashing-in style commendations and reviews in our immediate future. Here’s a handy starter package to set the ball rolling…

Bloodthirsty killers and stylish mercenaries have long made for popular protagonists and this guy is probably one of the most popular. Deadpool is Wade Wilson: a survivor of sundry experiments that left him a scarred, grotesque bundle of scabs and physical unpleasantries – albeit functionally immortal, invulnerable and capable of regenerating from literally any wound.

Moreover, after his initial outings on the fringes of the X-Universe, his modern incarnation makes him either one of the few beings able to perceive the true nature of reality… or a total gibbering loon.

Chronologically collecting and curating cameos, guest shots and his early outrages from New Mutants #98, X-Force #2, 11 & 15, Deadpool: The Circle Chase #1-4, and Secret Defenders #15-17, as well as pertinent excerpted material from X-Force #4, 5 10, 14, 19-24; X-Force Annual #1, Nomad #4; Avengers #366 & Silver Sable & the Wild Pack #23 & 30, (spanning February 1991 to November 1994), this tome is merely the first in a series cataloguing his ever more outlandish escapades.

After Gail Simone’s joyous Foreword ‘He was always Deadpool’ justifies and confirms his fame, escalating antics and off-kilter appeal, his actual debut in New Mutants #98’s ‘The Beginning of the End, part one’ opens proceedings. The “merc with a mouth” was created as a villain du jour by Rob Liefeld & Fabian Nicieza, as that title wound down in advance of a major reboot/rebrand. He seemed a one-trick throwaway in a convoluted saga of mutant mayhem with little else to recommend it. An employee of enigmatic evildoer Mr. Tolliver, Deadpool was despatched to kill to kill future-warrior Cable and his teen acolytes… but spectacularly failed. The kids were soon after rebranded and relaunched as X-Force though, so he had a few encores and more tries…

With appropriate covers and text to precis events between excerpt moments, we learn Deadpool first popped back in September 1991’s X-Force #2’s ‘The Blood Hunters’ where he clashed with another product of Canada’s clandestine super-agent project (which had turned a mutant spy into feral, adamantium-augmented warrior Wolverine as well as unleashing so many other second-string cyborg super-doers). Gritty do-gooder Garrison Kane was dubbed Weapon X (first of many!) and the tale also included aging spymaster GW Bridge

Still just a derivative costumed killer for hire popping up in bit part roles, the merc continued pushing Tolliver’s agenda and met Spider-Man until as seen here via snippets from X-Force Annual #1 (1991) before stumbling through Nicieza-scripted crossover Dead Man’s Hand. Illustrated by Pat Olliffe & Mark McKenna, ‘Neon Knights’ (Nomad #4, August 1992) finds Deadpool just one of a bunch of super-killers-for-hire convened by a group of lesser crime bosses seeking to fill a void created by the fall of The Kingpin. His mission is to remove troublemaking fellow hitman Bushwacker, but former super sidekick Jack “Bucky” Monroe has some objections…

Excerpts from X-Force #10 (May 1992) presage #11’s extended fight between Deadpool, the teen team, Cable and mutant luck-shaper Domino in ‘Friendly Reminders’ (Nicieza, Liefeld, Mark Pacella & Dan Panosian) before a clip from X-Force #14 (September 1992 limned by Terry Shoemaker & Al Milgrom) reveals a shocking truth about Domino and Deadpool’s relationship with her, prior to X-Force #15’s ‘To the Pain’ (October 1992 with art by Greg Capullo) wrapping up a long-running war between Cable’s kids, Tolliver and The Externals

Excerpts from X-Force #19-23 – as first seen in 1993 – find the manic merc hunting Domino and/or Vanessa and sparking a mutant mega clash before Wade Wilson guests in Avengers #366 (September 1993 by Glenn Herdling, Mike Gustovich & Ariane Lenshoek). A tie-in to Deadpool’s first solo miniseries, ‘Swordplay³’ sees the merc and a group of meta-scavengers embroiled in battle with each other and new hero Blood Wraith with The Black Knight helpless to control the chaos…

That first taste of solo stardom came with 4-issue miniseries The Circle Chase: cover-dated August-November 1993 by Nicieza, Joe Madureira & Mark Farmer. A fast-paced but cluttered thriller, it sees Wilson doggedly pursuing an ultimate weapon: one of a large crowd of mutants and variously-enhanced ne’er-do-wells seeking the fabled legacy of arms dealer/fugitive from the future Mr. Tolliver. Among other (un)worthies bound for the boodle in ‘Ducks in a Row’, ‘Rabbit Season, Duck Season’, ‘…And Quacks Like a Duck…’ and ‘Duck Soup’ are mutant misfits Black Tom and The Juggernaut; the then-latest iteration of Weapon X; shape-shifter Copycat and a host of fashionably disposable cyborg loons with quirky media-buzzy names like Commcast and Slayback. If you can swallow any understandable nausea associated with the dreadful trappings of this low point in Marvel’s tempestuous history, there is a sharp and entertaining little thriller underneath…

A follow-up tale in Silver Sable & the Wild Pack #23 (April 1994, Gregory Wright, Isaac Cordova & Hon Hudson) pits Wilson against Daredevil and notional heroes-for-hire Paladin and Silver Sable before uniting to thwart fascist usurpers The Genesis Coalition, prior to a relatively heroic stance in Doctor Strange team-up title Secret Defenders.

Beginning in #15’s ‘Strange Changes Part the First: Strangers and Other Lovers’ (May 1994 by Tom Brevoort, Mike Kanterovich, Jerry Decaire & Tony DeZuñiga) the Sorcerer Supreme sends Doctor Druid, Shadowoman, Luke Cage and Deadpool to stop ancient life-sucking sorceress Malachi – a task fraught with peril that takes #16’s ‘Strange Changes Part the Second: Resurrection Tango’ (pencilled by Bill Wylie and debuting zombie hero Cadaver), and #17’s ‘Strange Changes Part the Third: On Borrowed Time’

A moment from Silver Sable & the Wild Pack #30 (November 1994, by Wright, Scot Eaton & Jim Amash) depicting Wade’s reaction to his rival’s fall from grace segues into the second 4-part Deadpool miniseries (August – November 1994) which revolves around auld acquaintances Black Tom and Juggernaut. Collaboratively contrived by writer Mark Waid, pencillers Ian Churchill, Lee Weeks and Ken Lashley with inkers Jason Minor, Bob McLeod, Bub LaRosa, Tom Wegryzn, Philip Moy & W.C. Carani, ‘If Looks Could Kill!’, ‘Luck of the Irish’, ‘Deadpool, Sandwich’ and ‘Mano a Mano’ delivers a hyperkinetic race against time heavy on explosive action.

The previous miniseries revealed Irish archvillain Black Tom Cassidy was slowly turning into a tree (as you do). Desperate to save his meat-based life, the bad guy and best bud Cain “The Juggernaut” Marko manipulate Wade Wilson: exploiting the merc’s unconventional relationship with Siryn (a sonic mutant, Tom’s niece and X-Force member). Believing Deadpool’s regenerating factor holds a cure, the villains stir up a bucket-load of carnage at a time when Wade is at his lowest ebb. Packed with mutant guest stars, this is a shallow but immensely readable piece of eye-candy that reset Deadpool’s path and paved the way for a tonal change that would make the Merc with a Mouth a global superstar…

All Epic Collections offer bonus material bonanzas and here that comprises images from The Official Handbook of the Marvel Universe Master Edition, many cover reproductions (Deadpool Classic volume 1 by Liefeld & John Kalisz, Deadpool Classic Companion by Michael Bair & Matt Milla, Deadpool: Sins of the Past and The Circle Chase TPBs by Madureira, Farmer & Harry Canelario), pin-ups by Rob Haynes & John Lowe from X-Force Annual #2 and Annual #3 by Lashley & Matt “Batt” Banning, plus Sam Kieth’s Marvel Year-in-Review ’93 cover. That magazine’s parody ad by Dan Slott, Manny Galen, Scott Koblish & Wright, follows with Joe Quesada, Jimmy Palmiotti & Mark McNabb’s foldout cover to Wizard #22 and Liefeld’s “Marvel ‘92” variant cover for Deadpool #3 (2015).

Featuring a far darker villain evolving into an antihero in a frenetic blend of light-hearted, surreal, full-on fighting frolics these stories only hint at what is to come but remain truly compulsive reading for dyed-in-the-wool superhero fans who might be feeling just a little jaded with four-colour overload…
© 2021 MARVEL.

Planetes Omnibus volume 1


By Makoto Yukimura, adapted by Anna Wenger & Brendan Wright, translated by Yuki Johnson (Dark Horse Manga)
ISBN: 978-1-61655-921-2 (Omnibus TPB)

The hard, gritty mystery and imagination of space travel, so much a component of immediate post-WWII industrial society, briefly re-captivated legions of level-headed imagineers at the end of the 20th century when relative newcomer and manga debutante Makoto Yukimura  rekindled interest in near-space exploration in all its harsh and grimy glory with this inspirational “nuts-&-bolts” manga series exploring the probable rather than the possible…

Yukimura (born in Yokohama in 1976, just as the once-ambitious US space program was languishing in cash-strapped doldrums and five long years before the first space shuttle launch) began his professional life as an assistant to veteran Mankaka (“comics creator”) Shin Morimura before launching his independent career with the Planetes. Working exclusively for Kodansha, his award-winning premier Seinen series ran in Weekly Morning magazine (from January 1999 – January 2004) before being collected in four tankōbon editions. The serial easily made the jump to an anime series and the books became a multi-award-winning global sensation. Yukimura – after producing evocative one-shot Sayōnara ga Chikai node (For Our Farewell is Near) for Evening magazine – in 2005 abandoned the future for the past, to concentrate his creative energies on monolithic historical epic Vinland Saga. Serialized in Weekly Shōnen Magazine and Afternoon, it has thus far filled 27 rousing volumes to date…

The premise of Planetes is diabolically simply and powerfully engaging. Humanity is a questing species but cannot escape its base origins. In 2074, space travel and exploitation is commonplace but as we’ve conquered the void between Earth and the asteroid belt and prepare to explore – and ruinously exploit – the outer planets, the once-pristine void around us has become clotted and clustered with our obsolete tech and all manner of casually discarded rubbish. Even the most minute speck of junk or debris falling through hard vacuum is a high-velocity, potentially deadly missile, so to keep risk to a minimum hardy teams of rugged individualists must literally sweep the heavens free of our discarded crap.

Prelude ‘Phase 1: A Stardust Sky’ begins with the death of a passenger on a commercial low-orbit spaceliner before jumping six years forward and introducing a trio of these celestial dustbin-men scooping up Mankind’s negligent castoffs and unconsidered detritus. Hachirota Hoshino is the newest, youngest member of the team, a kid who craves becoming a real astronaut and famed explorer like his dad. Dreaming of one day owing his own prestige spaceship, excitable “Hachimaki” is soon disenchanted with the dreary, dull and disgusting daily life of drudgery aboard DS-12: a sanitation/cargo ship fondly dubbed “Toybox” but little better than the discards he and his two comrades daily scoop up or destroy…

These days there’s something wrong with the sombre, stoic Russian, Yuri Mihairokov. The big man is increasingly distracted, blanking out, staring vacantly into the Wild Black Yonder as the cleaners orbit Earth at 8 kilometres per second. Events come to head when a shard of micro-debris holes their ramshackle vessel and an old timer reveals the Russian’s tragic secret.

Long ago Yuri and his wife were passengers on that shuttle and when it was holed she died. Heartbroken, her husband – one of the few survivors – returned to space to clear the deadly trash that took his wife. He never forgot her.

Years later, whilst drifting in the void the solitary heartsick astronaut sees a glitter, and her keepsake compass just floats into his hand, brought back to him by the winds of space and cruel fate. Beguiled, he falls into Earth’s gravity well and only Hachimaki’s most frantic efforts save his comrade from fiery death.

Safely back in free orbit, the Russian opens his gauntleted fist. On the compass are scratched his wife’s final thoughts as death took her – “please save Yuri”…

The poignant, bittersweet and deeply spiritual tale properly begins with ‘Phase 2: A Girl From Beyond the Earth’ wherein Hoshino slowly and impatiently recovers from a broken leg in the hospital of the moon colony Archimedes Crater City. These tales are laced with the most up-to-date space science available to author Yukimura, and the recent revelations that extended time spent in low/zero-gravity radically weakens bones and muscles was the lynchpin of this moving brush with another youngster bound irrevocably to the void.

When a doctor suggests returning to full-gravity Earth to recuperate the easy way, Hachi is in two minds and sorely tempted. His commander and fellow debris-destroyer Fee Carmichael and a grizzled 20-year both veteran pour scorn on the quitter’s option. All real astronauts know that once back on the home world few ever come back to space.

The kid is still tempted though… until he strikes up a friendship with a thin, wasted young woman. Nono has been on Luna for 12 years and dreams of blue skies and open seas, even though she will never see them. After aged Mr. Roland chooses to spend the rest of his life among the stars, Hachimaki discovers Nono’s sad, incredible secret and at last abandons all notion of forsaking the stars…

Focus stays on nicotine-fiend Fee Carmichael as she struggles to enjoy a well-deserved vice in ‘Phase 3: A Cigarette Under Starlight’ in Orientale Basin Underground City some months later. With breathing-oxygen at a premium, smokers must juggle their addiction with the dedication to life in space. Poor Fee has been Jonesing for a drag for far too long. Now though, whilst on shore-leave at a station big enough (and sufficiently civilised) to house a designated smoking area, the Toybox’s chief is still unable to indulge her vice…

Ideological terrorist group the Space Defense Fighters want to keep the void pristine and free of Mankind’s polluting influence and have been detonating bombs in outposts all over the moon. Their latest outrage targets the base’s vending machines and smoking rooms, so the authorities have sealed them all in the name of public safety. Driven near to madness, Fee snaps and lights up in public toilets, forgetting fire countermeasures and smoke detection devices are automatic, incredibly sensitive and painfully effective…

Humiliated, sodden but undeterred, she takes off for another city and a solitary snout (for any non-Brits, that’s a particularly demeaning and derogatory term for a smoke) and finds the only guy more in need of a drag than her. Of course, setting bombs is nervous work and a quick ciggy always calms his nerves…

The frustration is too much and Fee returns to her job, but the SDF’s explosive campaign has barely begun. Their next scheme is the creation of a deadly Kessler Syndrome wave (a blast or impact which changes the trajectories of free-floating orbital scrap and debris, creating even more debris/shrapnel and aiming it like a hard rain of lethal micro-missiles)…

With a commandeered satellite directed at a space station, the terrorists intend to detonate their captured vehicle and shred the habitat – which coincidentally carries the last cigarettes in space – shooting it out of the sky to create a lethal chain reaction to make high-orbit space forever unnavigable.

Unsure of her own motives, Fee uses the DS-12 to suicidally shove the stolen projectile away from the station and into Earth’s atmosphere…

Whilst she recuperates in Florida, ‘Phase 4: Scenery for a Rocket’, depicts Hachimaki bringing Yuri to visit the family home in Japan. However, the volatile lad immediately slips back into a violent sibling rivalry with younger brother Kyutaro: a rocketry prodigy even more resolved to conquer space than his surly and increasingly fanatical brother… or their absentee astronaut father Goro. Happily the steadfast Russian’s calming influence begins repairing fences between the warring Hoshino boys, although not before a series of explosive confrontations lead to Yuri finally passing on his beloved wife’s compass…

‘Phase 5: Ignition’ finds Fee, Yuri and Hachimaki reunited just in time for the junior junkman to suffer an (almost) career-ending psychological injury. Although physically uninjured by a rogue solar flare, the lad is completely isolated in the void for so long that he develops post-traumatic “Deep-Space Disorder”. If he can’t shake off the debilitating hallucinatory condition his life in space is over. Nothing experts at the supervising Astronaut Training Center do has any lasting effect, but fortunately Yuri knows just what prodding might awaken the wide-eyed, Wild Black Wonderment in his feisty little comrade…

‘Phase 6: Running Man’ has the Toybox’s weary crew visit Moon Orbital Space Port where the obsessively training Hachimaki is approached by an unctuous business type looking for his infamous dad. Werner Locksmith is head and chief designer of the Earth Development Community-sponsored manned mission to Jupiter and, unknown to the starry-eyed kid, had pegged Hachi’s father as the only man capable of piloting the innovative new vessel on the 5-year mission: one the lad would give anything to be on. Frustratingly, the elder explorer doesn’t want to go and has actually absconded from the Private/Public sector project and is currently a fugitive on the run through the vents and ducts of various moon bases…

The old rogue has had enough of space-faring: a fact he finds impossible to relate to his furious, outraged son when they accidentally meet. The old spacer intends to retire to Earth and make things right with the wife he’s abandoned so many times…

Meanwhile Locksmith has been called away. Something has gone disastrously wrong with the Jupiter ship “Von Braun”…

Above Luna as Hachi argues with his dad, another crisis crescendos as a devastating explosion rips through the station. As everybody evacuates, in the safe chill of the void, Hachi and the crew watch a phenomenal debris field emanate from the moon’s surface. The Von Braun’s experimental engines have failed and an entire lunar base has been evaporated…

Following the tragedy, ruthlessly cool Locksmith unswervingly starts to rebuild and the senior Hoshino breathes a huge sigh of relief. Hachi however is undeterred. He fanatically resumes his physical training, knowing that when the Von Braun is ready to fly, he will be ready to join it…

In ‘Phase 7: Tanabe’ stoic Yuri and harassed commander Fee acknowledge and address their comrade’s impossible dream, inducting a raw recruit to the Toybox crew and task Hachi with training her to be his (eventual) replacement. According to the ambitious spacer, however, mere girl Ai is a hopeless case, fruitlessly wasting valuable time he could be using to train and study for his application to the Jupiter Mission. Suffering mightily from having to babysit the useless girl, he only discovers her suppressed inner fire after a 50-year old space coffin is recovered from the dark expanse and provokes a bitter dispute about love, passion and man’s place in the cold, lonely universe…

Hachi’s dream comes a giant leap closer to reality in ‘Phase 8: A Black Flower Named Sakinohaka (Part 1)’ as he begins his official audition regimen for the Von Braun. He has become an emotional void with nothing but cold ambition driving him. He can’t even process the deadly constant threat posed by increased sabotage activity from the terrorist SDL: more determined than ever to keep space free of Man’s toxic presence.

Despite competing with more than 20,000 applicants, Hoshino is beginning to distinguish himself when a series of bomb blasts rock the project. Narrowly escaping death, Hachi is visited by his old friends who are horrified his obsessive and blasé attitude and apparent disregard for the pain and suffering of his rival candidates caught in the detonations. Is he truly so determined to get on the mission that all he sees are fewer competitors?

Only fellow applicant and new buddy Hakimu seems to understand that any sacrifice and personal misery are worth the prize…

Soon testing reaches its final stages and Locksmith lectures the remaining candidates from the bridge of the almost completed Von Braun. Only a handful of desperate spacers will make this final cut but the big day is again delayed after Hachi confronts the insidious saboteur… and fails to stop him.

The tale resumes six months later, and the last 23 candidates await final call as ‘Phase 9: A Black Flower named Sakinohaka (Part 2)’ sees Hachi’s still-fugitive father targeted by SDL assassins and heading back to the son who disowned him. His arrival coincides with Ai Tanabe’s visit as she delivers Hachi’s belongings from Toybox, and leads to an embarrassing confusion as to her amatory status, but before things can be clarified the terrorists attack again, seeking to kill the “only man who could pilot the Von Braun”…

Fleeing via the lowest levels of Oriental Basin Underground Tunnel City, the spacer trio are more dangerous to each other than their murderous pursuers. After another devastating blast Hachi again confronts the traitor who sabotaged his last attempt to join the Jupiter mission and almost commits an unpardonable act… until gentle Tanabe talks him off the emotionally-charged metaphorical ledge. ‘Phase 10: Lost Souls’ sees Hachi successful in final training for the mission that has become his life when a lunar accident strands him and new comrade Leonov on the unforgiving surface with only hours of oxygen and a 40-kilometre walk to the nearest relief station. It would have been impossible even if the copilot wasn’t wounded with a slowly-leaking suit. By the time rescue arrives Hachi has reached the stage where he fights his saviours, frantic to prove he needs no one’s help to achieve his goals.

‘Phase 11: – what on the page translates as “Spasibo”’ (either “thank you” or “God save you”) sees recuperating Hachi return to the family home in Japan, accompanied by his penitent father, and visited by Leonov’s grateful mother. Although he doesn’t understand a word she says, the old lady still makes far more sense than his constantly warring family and, after another drunken fight with dad, events come to tragic, galvanising crisis which at last crushes the walls enclosing his traumatised head and heart…

This first passionately philosophical, sentimentally suspenseful chronicle concludes here with a moment of eerie portent when ‘Phase 12: ‘A Cat in the Evening’ sees a simulation test with crewmate Sally turn into a creepy moment of premonition after Hachimaki finds himself stalked to the point of distraction by a dead and decaying alley cat that talks philosophy and tries to kill him…

To Be Concluded…

Each chapter opens with a full colour painted section before reverting to comfortingly appropriate monochrome line art, with superb developmental sketches, pin-ups, a selection of 4-panel sidebar humour strips (‘A Four Panel Comic’, ‘Namao-san (Presumably Male)’, ‘Eat? That Thing?’, ‘Drinking Hot Coffee through a Straw’) included throughout as breaks between story phases. Should you be lucky enough, the original turn-of-the-century English-language TokyoPop editions (which have bonus features not included in the omnibus edition) are still obtainable in many comics shops.

Suspenseful, funny, thrilling and utterly absorbing, these tales perfectly capture the allure of the Wild Black Yonder for newer generations, making this authentic, hard-edged, wittily evocative epic a treat no hard-headed dreamer with eyes set firmly above the clouds should miss…
© 2015 Makoto Yukimura. All rights reserved. Publication rights for this edition secured by Kodansha, Ltd, Tokyo.

Iron Man Epic Collection volume 6: The War of the Super Villains 1974 – 1976


By Mike Friedrich, Barry Alfonso, Tom Orzechowski, Bill Mantlo, Len Wein, Archie Goodwin, Roger Slifer, Jim Shooter, Steve Gerber, Gerry Conway, George Tuska, Herb Trimpe, Arvell Jones, Keith Pollard, Chic Stone, Tuska, Sal Buscema, Marie Severin & various (MARVEL)
ISBN: 978-1302948801 (TPB/Digital edition)

Arch-technocrat and supreme survivor Tony Stark has changed his profile many times since his debut in Tales of Suspense #39 (March 1963) when, whilst a VIP visitor in Vietnam observing the efficacy of the munitions he had designed, the inventor was critically wounded and captured by sinister, savage Communists.

Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first of many technologically augmented suits to keep himself alive and deliver him from his oppressors. From there it was a simple – transistor-powered – jump to full time superheroics as a modern Knight in Shining Armour…

First conceived in the wake of the Cuban Missile Crisis at a time when Western economies were booming and “Commie-bashing” was an American national obsession, the emergence of a new and shining young Thomas Edison, using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World, seemed an obvious development. Combining the then-sacrosanct faith that technology and business in unison could solve any problem, with the universal imagery of noble knights battling evil, Stark –The Invincible Iron Man – seemed an infallibly successful proposition.

Of course, whilst he was the acceptable face of 1960s Capitalism – a glamorous millionaire industrialist/scientist and a benevolent all-conquering hero when clad in the super-scientific armour of his alter-ego – the turbulent tone of the 1970s soon relegated his suave, “can-do” image to the dustbin of history. With ecological disaster and social catastrophe from the myriad abuses of big business the new zeitgeists of the young, the Golden Avenger and Stark International were soon confronting a few tricky questions from the increasingly politically savvy readership.

As glamour, money and fancy gadgetry lost its chic and grew evermore tarnished, questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America

This chronological compendium concludes that transitional period: reprinting Iron Man #68-91 and Annual #3 (June 1974 – October 1976) and opens without fanfare on an ambitious action epic. IM #68-71 comprised the opening sortie in a multi-part epic which saw mystic menace The Black Lama foment a covert clash amongst the world’s greatest villains, with ultimate power, inner peace and a magical Golden Globe as the promised prizes.

Written by Mike Friedrich and illustrated by George Tuska & Mike Esposito, it begins in Vietnam on the ‘Night of the Rising Sun!’ where The Mandarin struggles to free his consciousness – currently locked within the dying body of Russian super-villain The Unicorn. This is probably the ideal moment to remind potential new readers that these stories were crafted in far less accepting times with racial and gender stereotypes used as narrative shorthand and occasionally so on the nose that they could make a caveman chuck up. If you can’t look past that historically accurate accounting it might be best to seek your fun elsewhere…

Stark’s ardently pacifist love interest Roxie Gilbert had dragged the inventor to the recently “liberated” People’s Republic in search of (part-time Iron Man) Eddie March’s lost brother. Marty March was a POW missing since the last days of the war. Before long, however, the Americans are separated after Japanese ultra-nationalist, ambulatory atomic inferno and occasional X-Man Sunfire is tricked into attacking the intrusive Yankee Imperialists…

The assault abruptly ends once Mandarin shanghaies the Solar Samurai and uses his mutant energies to power a mind-transfer back into his own body. Reinstated to his original form, the Chinese Conqueror-in-waiting commences his own campaign of combat in earnest, eager to regain his castle from rival oriental overlord The Yellow Claw.

First though, he must crush Iron Man – who has tracked him down and freed Sunfire in ‘Confrontation!’ That bombastic battle ends when the Golden Avenger is rendered unconscious and thrown into space…

‘Who Shall Stop… Ultimo?’ finds the revived giant robot-monster targeting Mandarin’s castle (claimed by the Claw in a previous battle) as the sinister Celestial duels the ancient enemy to the death, with both Iron Man and Sunfire arriving too late and forced to mop up the sole survivor of the contest in ‘Battle: Tooth and Yellow Claw! (Confrontation Part 3)’. After all that Eastern Armageddon, a change of pace is called for, so Stark takes in the San Diego Comicon in #72’s ‘Convention of Fear!’ (by Friedrich, Tuska & Vince Colletta, from a plot by Barry Alfonso), only to find himself ambushed by fellow incognito attendees Whiplash, Man-Bull and The Melter – who are made an offer they should have refused by the ubiquitous and iniquitous Black Lama…

Next issue the Super-Villain War kicks into high gear with ‘Turnabout: A Most Foul Play!’ (illustrated by Arvell Jones, Keith Pollard & Jim Mooney and derived from a premise by letterer Tom Orzechowski). After secret-sharing confidantes Pepper Potts-Hogan and her husband Happy settle a long-festering squabble with Tony at Stark International’s Manila plant, Iron Man returns to Vietnam and dives into a deadly clash with Crimson Dynamo in a hidden, high-tech jungle city subsequently razed to the ground by their explosive combat.

Inked by Dick Ayers, Iron Man #74’s ‘The M.O.D.O.K. Machine!’ brings Black Lama’s contest to the fore as The Mad Thinker electronically overrides the Avenger’s armour, setting helpless passenger Stark upon the malevolent, mutated master of Advanced Idea Mechanics…

Without autonomy, the Golden Gladiator is easily overwhelmed and ‘Slave to the Power Imperious!’ (Chic Stone inks) sees the hero dragged back to The Thinker’s lair and laid low by a strange psychic hallucination, even as M.O.D.O.K. finishes his cognitive co-combatant and apparently turns the still-enslaved steel-shod hero on his next opponent: Yellow Claw.

As this is happening, elsewhere radical terrorist Firebrand is somehow sharing Stark’s Black Lama-inspired “psycho-feedback” episodes…

The tale wraps on a twisty cliffhanger as the Claw destroys M.O.D.O.K.  and his clockwork puppet Avenger, only to discover that the Thinker is not only still alive but still holds the real Iron Man captive. That’s quite unfortunate as issue #76 blew its deadline and instead reprinted Iron Man #9 (represented here by its cover) before Friedrich, Jones & Stone’s ‘I Cry: Revenge!’ finds the fighting-mad hero breaking free of the Thinker’s control, just as Black Lama teleports the Claw in to finish his final felonious opponent…

Still extremely ticked off, the Armoured Avenger takes on all comers before being ambushed by late-arriving Firebrand who has been psionically drawn into the melee. As Shellhead goes down, the Lama declares non-contestant Firebrand ultimate victor, gratuitously explaining how he has voyaged from an alternate universe before duping the unstable and uncaring flaming rabble-rouser into re-crossing the dimensional void with him. Although a certifiable loon and cold-blooded killer, Firebrand is Roxie Gilbert’s brother and groggily reviving Iron Man feels honour-bound to follow him through the rapidly closing portal to elsewhere…

Deadline problems persisted however, and the next two issues are both fill-in tales, beginning with #78’s ‘Long Time Gone’ Crafted by Bill Mantlo, Tuska & Vince Colletta it harks back to the Avenger’s early days and a mission during the Vietnam war which first brought home the cost in blood and misery Stark’s munitions building had caused. IM #79 then shares a ‘Midnite on Murder Mountain!’ (Friedrich, Tuska & Colletta) wherein our hero emphatically ends scientific abominations wrought by deranged geneticist/mind-swapper Professor Kurakill…

At last, Iron Man #80 sees Friedrich, Stone & Colletta return to the ongoing inter-dimensional operations as Mission into Madness!’ follows the multiversal voyagers to a very different America where warring kingdoms and principalities jostle for prestige, position and power. Here the Lama is revealed as King Jerald of Grand Rapid: a ruler under threat from outside invaders and insidious usurpers within. He’d come to Earth looking for powerful allies but had not realised travel to other realms drives non-indigenous residents completely crazy…

With the mind-warp effect already destabilising Iron Man and Firebrand, it’s fortunate treacherous Baroness Rockler makes her move to kill the returned Jerald immediately, and the Earthlings are quickly embroiled in a cataclysmic ‘War of the Mind-Dragons!’ before turning on each other and fleeing the devastated kingdom for the less psychologically hazardous environs of their homeworld…

With an extended epic spanning the world and alternate dimensions completed, long-term writer Mike Friedrich moved on, and Iron Man #82 began a new era and tone as Len Wein, Herb Trimpe, Marie Severin & Jack Abel revamped the armour just in time for the Red Ghost and his super simians to kidnap super genius Stark in ‘Plunder of the Apes!’ Debuting in that tale was NYPD detective Michael O’Brien, who holds Stark responsible and accountable for the tragic death of his brother Kevin. The deceased researcher had been Stark’s confidante until his mind snapped. He had died running amok wearing a prototype suit of Guardsman armour. Here and now, Mike smells a corporate cover-up…

Inked by Marie Severin, IM #83 exhibits ‘The Rage of the Red Ghost!’ as the rogue Russian forces Stark to cure his gradual dispersal into unconnected atoms, only to realise, following a bombastic battle, that the inventor has outwitted him once again, after which Wein, Roger Slifer, Trimpe & John Tartaglione detail how the infamous never fully tested Enervator ray again turns grievously injured Happy Hogan into a mindless monster. This time, the medical miracle machine saturates him with so much Cobalt radiation that he becomes a ticking inhuman nuke on the ‘Night of the Walking Bomb!’

The tense tick-tock to doom is narrowly and spectacularly halted in ‘…And the Freak Shall Inherit the Earth!’ (Slifer, Wein, Trimpe & Severin) after which Mantlo, Tuska & Vince Colletta revive and revamp one of the Golden Avenger’s oldest and least-remembered rogues when disgraced thermal technologist Gregor Shapanka sheds his loser status as Jack Frost to attack Stark International in a deadly new guise.

In # 86 we learn ‘The Gentleman’s Name is Blizzard!’ but despite his improved image, the sub-zero zealot can’t quite close ‘The Icy Hand of Death!’ in the next instalment, leading to mid-year spectacular Iron Man Annual #3 (June 1976) which unveils ‘More or Less… the Return of the Molecule Man!’ courtesy of Steve Gerber, Sal Buscema & Abel.

When Tony Stark looks into redeveloping some soggy Florida real estate, a little girl finds a strange wand and is possessed and transformed by the consciousness of one of the most powerful creatures in existence. Although Iron Man is helpless to combat the reality-warping attacks of the combination petulant girl/narcissistic maniac, luckily for the universe, the shambling elemental shocker dubbed Man-Thing had no mind to mess with or conscience to trouble…

Iron Man #88 signalled the too-brief reunion of veteran scribe Archie Goodwin with Tuska as ‘Fear Wears Two Faces!’ finds the Armoured Avenger battling escaped aliens The Blood Brothers after the vicious space thugs are psychically summoned to a mystery rendezvous by another old enemy of Iron Man. Inked by Colletta, the tale concludes in ‘Brute Fury!’ as Daredevil deals himself in to the cataclysmic clash and just barely tips the scales before the hidden manipulator is exposed in #90 ‘When Calls the Controller!’ (Jim Shooter, Tuska & Abel). The life-force thief seeks to escape months of entombment by enslaving and feeding off hapless down-&-outs, but his rapid defeat is only a prelude to greater catastrophe as Gerry Conway scripts and Bob Layton inks #91’s ‘Breakout!’ as the fiend tries too hard, too fast and again fades into helpless captivity…

Closing the covers on this stellar compilation are Gil Kane’s stellar front to all-reprint Giant-Size Iron Man #1 (1975 and including the original artwork prior to edits), House ads and an 8-page gallery of original art covers and pages by Kane, Jones, Esposito, Ed Hannigan, Frank Giacoia, Jim Starlin, Sal Buscema & Pollard.

From our distant vantage point the polemical energy and impact might be dissipated, but the sheer quality of the comics and cool thrill of the eternal aspiration of man in partnership with magic metal remains. These Fights ‘n’ Tights classics are amongst the most underrated tales of the period and are well worth your time, consideration and cold cash…
© 2023 MARVEL.

Showcase Presents Batman volume 3


By Gardner F. Fox, John Broome, Mike Friedrich, Carmine Infantino, Sheldon Moldoff, Gil Kane, Frank Springer, Chic Stone, Sid Greene, Joe Giella & various (DC Comics)
ISBN: 978-1-4012-1719-8 (TPB)

After 3 seasons (perhaps 2½ would be closer) the Batman TV show ended in March, 1968. It had clocked up 120 episodes since its US premiere on January 12th 1966. The era ended but the series had left undeniable effect on the world, the comics industry and most importantly on the characters and history of its four-colour inspiration. Most notable was a whole new superstar who became an integral part of the DC universe.

This astoundingly economical black & white compendium (another collection long in need of modern revival …and some colour too, please) gathers all the Batman and Robin yarns from #189-201 of the eponymous title as well as the Gotham stuff from Detective Comics #359-375 (the back-up slot therein being delightfully filled at this time by the globetrotting, whimsically wonderful Elongated Man feature). The 33 stories here – written and illustrated by the cream of editor Julie Schwartz’s elite stable of creators – gradually evolved over the 17 months covered from an even mix of crime, science fiction, mystery, human interest and supervillain vehicles to a much narrower concentration of plot engines. As with TV’s version, costumes became king, and then became unwelcome….

It all begins with the comic book premiere of that aforementioned new character. In ‘The Million Dollar Debut of Batgirl’ (Detective Comics #359, cover-dated January 1967) writer Gardner Fox and art team supreme Carmine Infantino & Sid Greene introduced Barbara Gordon: “mousy librarian” and daughter of the Police Commissioner into the superhero limelight. So by the time TV’s third season began on September 14th 1967, she was fully established.

A different Batgirl, Betty Kane, niece of the 1950s Batwoman, was already a comics fixture but for reasons far too complex and irrelevant to mention here was conveniently forgotten to make room for a new, empowered woman in the fresh tradition of Emma Peel, Honey West and The Girl From U.N.C.L.E. She was marketed as being pretty hot too, which was always a big consideration for television…

Whereas Babs fought The Penguin on the small screen, her paper origin features no less ludicrous but at least visually forbidding Killer Moth in a clever yarn that still stands up today. An old foe unseen since the 1940s was revived for Batman #189 (February 1967). Demented psychology lecturer Jonathan Crane was obsessed by the emotion of fear and turned his expertise to criminal endeavours (initially in World’s Finest Comics #3 and Detective #73) before fading into obscurity. With ‘Fright of the Scarecrow’ he was back for (no) good, courtesy of Fox, Sheldon Moldoff & Joe Giella, as this tense psychodrama elevated him to the top rank of Bat-rogues. ‘The Case of the Abbreviated Batman’ (Detective #360) by the same team follows: an old-fashioned crime-caper with mobster Gunshy Barton pitting wits against Gotham’s Guardians whilst the March Batman’s full-length ‘The Penguin Takes a Flyer… Into the Future!’ – scripted by John Broome – mixed super-villainy and faux science fiction motifs for an enjoyable if predictable fist-fest.

Editor Schwartz preferred to stick with mysteries and conundrums in Detective Comics and #361’s ‘The Dynamic Duo’s Double-Deathtrap!’ was one of Fox’s best examples, especially as drawn by the incredibly over-stretched Infantino & Greene. The plot involves Cold War spies and a maker of theatrical paraphernalia. I shall reveal no more to keep you guessing when you read it. The next issue, by Fox, Moldoff & Giella, featured another eccentric scheme by The Riddler on ‘The Night Batman Destroyed Gotham City!’ Batman #191 featured two tales by Broome, Moldoff & Giella starting on ‘The Day Batman Sold Out!’: a “Hero Quits” teaser with a Babs Gordon cameo, whilst the faithful retainer took centre stage in charming parable ‘Alfred’s Mystery Menu’.

‘The True-False Face of Batman’ (Detective #363, by Fox Infantino &Greene) was a full co-starring vehicle as the new girl is challenged to deduce Batman’s secret identity whilst tracking down the enigmatic Mr. Brains. Fox scripted both ‘The Crystal Ball that Betrayed Batman!’ – which featured an old enemy in a new guise – and Robin solo-story ‘Dick Grayson’s Secret Guardian!’ in Batman #192, for Moldoff & Giella. They also handled his mystery-yarn ‘The Curious Case of the Crime-less Clues!’ in Detective #364, wherein Riddler and a host of Bat-baddies again test the brains and patience of the Dynamic Duo – or do they?

Issue #365 featured Broome, Moldoff & Giella’s ‘The House The Joker Built!’ which was nobody’s finest hour, whereas Fox-scripted ‘The Blockbuster goes Bat-Mad!’ in Batman #196 is compensatory sheer delight, especially since it’s accompanied by a “fair-play” whodunnit starring The Mystery Analysts of Gotham City. ‘The Problem of the Proxy Paintings!’ is the kind of Batman tale I miss most these days: witty and urbane, a genuinely engaging puzzle without benefit of angst or histrionics.

There’s plenty of the latter in ‘The Round Robin Death Threats’ (Fox, Infantino & Greene): a tense thriller spanning two issues of Detective (#366 – 367 and an almost unheard of event in those reader-friendly days). The diabolical murder-plot threatens to systematically eradicate Gotham’s worthiest citizens with the drama ending in high style in ‘Where There’s a Will… There’s a Slay!’: a chilling conclusion almost ruined by that awful title.

Batman #195 introduced radioactive villain Bag o’Bones in ‘The Spark-Spangled See-Through Man!’ – a desperate attempt to return to story-driven tales, though the ‘7 Wonder Crimes of Gotham City!’ (Detective #368 by Fox, Moldoff & Giella) was a far more enjoyable taste of bygone times. The next issue led with clever puzzler ‘The Psychic Super-Sleuth!’ and finished well with another challenging mystery in ‘The Purloined Parchment Puzzle!’ (both by Fox, Moldoff & Giella) before Detective #369, illustrated by Infantino & Greene, rather reinforced boyhood prejudices about icky girls in classy thriller ‘Batgirl Breaks Up the Dynamic Duo’ before segueing into a classic confrontation as Batman #197 reveals how ‘Catwoman Sets Her Claws for Batman!’ (Fox, Frank Springer & Greene). This frankly daft tale is most fondly remembered for the classic cover of Batgirl and Catwoman (with her Whip!!!) squaring off over Batman’s prone body – comic fans have a unique psychopathology absolutely all their very own…

Detective Comics #370 was by Broome, Moldoff & Giella, relating a superb thriller with roots in Bruce Wayne’s troubled youth. ‘The Nemesis from Batman’s Boyhood!’ is in many ways a precursor of later tales with an excellent psychologically potent premise and a soundly satisfying conclusion proving the demands of the TV shows were not exclusive or paramount. Gil Kane made his debut on the “Dominoed Daredoll” (did they really call her that? Yes. Yes they did, from page 2 onwards) in #371’s ‘Batgirl’s Costumed Cut-ups’, a masterpiece of comic dynamism that Sid Greene could be proud of but which Gardner Fox probably preferred to forget.

Batman #199’s ‘Peril of the Poison Rings’ and ‘Seven Steps to Save Face’ are far better examples of the clever plotting, memorable maguffins and rapid pace Fox was capable of, ably interpreted here by Moldoff & Giella, whilst Broome’s ‘The Fearsome Foot-Fighters!’ weak title masks a classy burglary-yarn and the regular art team’s beginning to amplify mood via heavy shadow in all their endeavours. This issue (Detective #370) was the first Bat-cover legend-in-waiting Neal Adams pencilled and inked – an awesome taste of things to come…

Batman #200 (cover-dated March 1968 and on ale mid-January) was written by wunderkind Mike Friedrich for Moldoff & Giella. ‘The Man Who Radiated Fear!’ featured a revitalised Scarecrow, and with the TV influence fading, a pre-emptive rehabilitation of the Caped Crusader began right here in a solid thriller with few laughs and plenty of guest-stars. Fox returned to top form in Detective #373, with Chic Stone & Greene illustrating Mr. Freeze’s Chilling Deathtrap!’, a tale favouring drama over showbiz shtick, after which Gil Kane returned to ramp up tension in brutal vengeance fable ‘Hunt for a Robin-Killer!’ (Detective #374) whilst Stone & Giella coped well with the extended cast of villains in Batman #201’s ‘Batman’s Gangland Guardians!’: a cunning action-packed enigma wherein his greatest foes become bodyguards to a hero…

This volume ends with Detective #374 and Fox, Stone & Greene’s ‘The Frigid Finger of Fate’ and a chilling race to catch a precognitive sniper, which – more than any other story – signalled the end of the Camp-Craze Caped Crimebuster and heralded the imminent return of a Darker Knight. With this third collection from “the TV years” of Batman – all done with by Spring of 1968 – the global Bat-craze and larger popular fascination with super-heroes – and indeed the whole “Camp” trend – was dying. In comics, that resulted in a resurgence of other genres, particularly Westerns and supernatural tales. For Batman it signalled a renaissance of passion, terror and a life of shadows. Stay tuned: the best is yet to come…
© 1967, 1968, 2008 DC Comics. All Rights Reserved.

Marvel Masterworks Daredevil volume 15


By Roger McKenzie, Frank Miller, Klaus Janson, Michael Fleischer, David Micheline, Ralph Macchio, Josef Rubinstein, Steve Ditko, Paul Gulacy & various (MARVEL)
ISBN: 978-1-3029-2927-5 (HB/Digital edition)

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. A second-string hero for much of his early career, Daredevil was nonetheless a striking and popular one, due mostly to the captivatingly humanistic art of Gene Colan. DD fought gangsters, super-villains and even the occasional monster or alien invasion, quipping and wisecracking his way through life and life-threatening combat, utterly unlike the grim, moody, quasi-religious metaphor he became.

After a disastrous on-again, off-again relationship with his secretary Karen Page, Murdock took up with Russian emigre Natasha Romanoff, infamous and notorious ex-spy Black Widow but their similarities and incompatibilities led to her leaving as Matt took up with flighty trouble-magnet heiress Heather Glenn

Spanning July 1979 to July 1981 this monumental Masterworks tome compiles Daredevil #159-172 and material from Bizarre Adventures #25 (March 1981), consolidating and completing a Hero’s Transformation begun by Jim Shooter with a bold, apparently carefree Scarlet Swashbuckler devolving into a driven, terrifying figure. Daredevil became here an urban defender and compulsive avenger: a tortured demon dipped in blood. The character makeover was carried on initially by Roger McKenzie in the previous volume and continues with Frank Miller collaborating until he fully takes control: crafting audaciously shocking, groundbreakingly compelling dark delights, and making Daredevil one of comics’ most momentous, unmissable, “must-read” series.

Preceded by an appreciative commentary and Introduction from latterday scripter Charles Soule, the revitalisation resumes with ‘Marked for Murder!’ (McKenzie, Miller & Klaus Janson) wherein infallible assassin-master Eric Slaughter comes out of retirement for a very special hit on the hero of Hell’s Kitchen. Meanwhile elsewhere, veteran Daily Bugle reporter Ben Urich works a nagging hunch: slowly piecing together dusty news snippets that indicate a certain sight-impaired attorney might be far more than he seems…

The spectacular showdown between the Crimson Crimebuster and Slaughter’s hit-man army inevitably compels his covert client to eventually do his own dirty work: brutally ambushing and abducts DD’s former flame Natasha Romanoff, The Black Widow

After a single-page info-feature on ‘Daredevil’s Billy Club!’ the saga continues in DD #160 with our hero having no choice but to place himself ‘In the Hands of Bullseye!’ – a stratagem culminating in a devastating duel and shocking defeat for the villain in #161’s ‘To Dare the Devil!’

The next issue offered a fill-in tale from Michael Fleisher & Steve Ditko wherein another radiation accident impairs the hero’s abilities and induces amnesia just as a figure from his father’s pugilistic past resurfaces. Becoming a boxer for crooked promoter Mr. Hyle, Murdock unknowingly relives his murdered dad’s last days in ‘Requiem for a Pug!’ … until his memories return and justice is served…

Stunning David v Goliath action belatedly comes in #163 as the merely mortal Man Without Fear battles The Incredible Hulk in ‘Blind Alley’ (McKenzie & Miller, inked by Josef Rubenstein & Janson) wherein Murdock’s innate compassion for hounded Bruce Banner accidentally endangers Manhattan and triggers a desperate, bone breaking, ultimately doomed attempt to save his beloved city…

In #164 McKenzie, Miller & Janson deliver an evocative ‘Exposé’, retelling the origin saga as meticulous, dogged Urich confronts the hospitalised hero with inescapable conclusions from his diligent research and a turning point is reached…

The landmark tale is followed by accompanied by Miller’s unused cover for Ditko’s fill-in, preceding a mean-&-moody modern makeover for a moribund and over-exposed Spider-Man villain. DD #165 finds the Scarlet Swashbuckler in the ‘Arms of the Octopus’ after Murdock’s millionaire girlfriend Heather is kidnapped by Dr. Otto Octavius. Her company can – and do – rebuild his mechanical tentacles with Adamantium, but “Doc Ock” stupidly underestimates both his hostage and the Man Without Fear…

The long-running plot thread of Foggy Nelson’s oft-delayed wedding finally culminates with some much-needed comedy in #166’s ‘Till Death Do Us Part!’, with true tragedy coming as old enemy The Gladiator has a breakdown and kidnaps his parole officer. With visions of Roman arenas driving him, tormented killer Melvin Potter only needs to see Daredevil to go completely over the top…

David Michelinie wrote #167 for Miller & Janson, as a cruelly wronged employee of tech company the Cord Conglomerate steals super-armour to become ‘…The Mauler!’ and exact personal justice. Constantly drawn into the conflict, DD finds his sense of justice and respect for the law at odds when another unavoidable tragedy results…

The tale is backed up by an info feature revealing the ‘Dark Secrets’ of DD’s everyday life and segues neatly into the story that changed everything.

In Daredevil #168 Miller took over the writing and with Janson’s art contributions increasing in each issue rewired the history of Matt Murdock to open an era of noir-tinged, pulp-fuelled Eisner-inspired innovation. It begins when Daredevil encounters a new bounty hunter in town and reveals a lost college-days first love. Back then diplomat’s daughter Elektra Natchios shared his secret until her father was kidnapped and murdered before her eyes, partly due to Matt’s hasty actions. She left him and vanished, apparently becoming a ninja assassin, but is now tearing up the town hunting for Eric Slaughter. Matt cannot help but get involved…

When Daredevil last defeated Bullseye, the killer was diagnosed with a brain tumour, and in #169, escapes from hospital to enact another murder spree. He is deep in a delusional state where everyone he sees are horn-headed scarlet-clad ‘Devils’. A frenetic chase and brutal battle results in countless civilian casualties and great anxiety as Daredevil has a chance to let the manic die… but doesn’t.

Yet another landmark resurrection of a tired villain begins in DD #170 as Miller & Janson decree ‘The Kingpin Must Die’. The former crimelord of New York faded into serene retirement in Japan by impassioned request of his wife Vanessa, until this triptych of terror sees him return more powerful than ever. It begins when the Devil of Hell’s Kitchen hears rumours the syndicate that replaced Wilson Fisk are trying to kill him. Apparently he has offered all his old records to the Feds…

When Vanessa hires Nelson & Murdock to broker the deal, all hell breaks loose, assassins attack and Mrs Fisk goes missing. Further complicating matters, having survived brain surgery Bullseye offers his services to the syndicate, mercenary killer Elektra senses a business opportunity and a murderously resolute Kingpin sneaks back into the country resolved to save Vanessa at any cost…

The title at last returned to monthly schedule with #171 as the city erupted into sporadic violence with civilians caught in the crossfire. DD dons a disguise and goes undercover but is soon ‘In the Kingpin’s Clutches’ and sent to a watery grave prior to Fisk gambling and losing everything…

The sags ends in all-out ‘Gangwar!’ as, with Vanessa lost and presumed dead, Wilson Fisk destroys the Syndicate and takes back control of New York’s underworld with Daredevil scoring a small toxic victory by apprehending the Kingpin’s assassin, all the while aware that every death since Bullseye’s operation has been because Murdock was not strong enough to let the monster die…

And deep in the bowels of the city, an amnesiac woman wanders, a future trigger for much death and destruction to come…

To Be Continued…

With the Marvel Universe about to change in incomprehensible ways, this tome pauses here but still finds room to focus on a solo outing for a cast regular. In Bizarre Adventures #25 (with cover and ‘Lethal Ladies’ frontispiece included), Ralph Macchio scripted an espionage tale for an older reader-base. The devious spy yarn of double and triple cross saw agents betraying each other while trying to ascertain who might be working for “the other side”.

‘I Got the Yo-Yo… You Got the String’ sets Black Widow in her proper milieu, despatched by S.H.I.E.L.D. to assassinate her former tutor Irma Klausvichnova as she hides in an African political hot spot. Of course, as the mission proceeds, Natasha learns she can’t trust anybody and everything she knows is either a lie or a test with fatal consequences…

The chilling, twist-ridden tale is elevated to excellence by the powerful monochrome tonal art of Paul Gulacy who packs the piece with sly tributes to numerous movie spies and the actors – such as Michael Caine and Humphry Bogart – who first made the genre so compelling.

The bonus gallery section opens with pertinent pages from Marvel Comics 20th Anniversary Calendar (1981) – June’s entry by Miller & Janson and their Spider-Man vs DD plate from Marvel Team-Up Portfolio One. Next come original art pages and covers, a House ad for Elektra’s debut plus the original art, cover artwork  and finished product for Marvel Super-Heroes Megazine #2 plus covers of #3, 4 & 6 (by Michael Golden, Lee Weeks, Scott McDaniel and others), and Miller’s cover and frontispiece for Daredevil Visionaries: Frank Miller volume 1 as well as his introduction from that collection.

As the decade closed, these gritty tales set the scene for truly mature forthcoming dramas, promising the true potential of Daredevil was finally in reach. Their narrative energy and exuberant excitement are dashing delights no action fan will care to miss.

…And the next volume heads full on into darker shadows, the grimmest of territory and the breaking of many more boundaries…
© 2021 MARVEL.