Bunny vs Monkey book 8: The Impossible Pig!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-300-4 (Digest HB)

Bunny vs Monkey has been the hairy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in the wake of a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

Problems are exacerbated by other unconventional Crinkle creatures, particularly the skunk called Skunky who has a mad scientist’s intellect and attitude to life plus a propensity for building extremely dangerous robots, bio-beasts and sundry other super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes even though everybody thought all the battles had ended. They even seemingly forgot the ever-encroaching Hyoomanz

Divided into seasonal outbursts, this magnificent hardback archive of insanity opens in the traditional manner: starting slowly with a sudden realisation. Probably by using his fingers, Monkey has worked out that Bunny’s side has more good guys (Ai, Pig Piggerton, Weenie, Metal E.V.E. and Le Fox) than his own bad ones! Wisely rejecting Skunky’s offer to make more evildoers, the sinisterly stupid simian seeks to steal some of Bunny’s buddies: making insidious individual approaches in ‘A Big Hole’.

One immediate success goes unnoticed as those worthy stalwarts debate ways to get hapless Pig out of a giant pit before finding the ‘Tunnels’ the sweet simpleton used to get there in the first place…

First contact and a really strange day for all – including a wholly new kind of Crinkle critter – occurs in ‘Jerb-eing Unreasonable’, before Monkey commits carnage in a psychic bodysuit that can literally ‘Imagine That’: opening the doors to another Spring. At this time a certain white rabbit is pilfering carrots from an angry Hyooman, only to be saved by Monkey in the colossal exo-skeletal ‘Spade-O-Matic’, officially opening hostilities between bipeds and beasts…

Meanwhile and maybe later, Bunny experiences ‘Mossy Mayhem’ when Skunky’s latest experiment escapes, even as Metal E.V.E ponders astral reality and rashly asks her friend to explain ‘Pig Science’…

As monkey demands 25% more evil from his crew, he’s distracted by Metal Steve’s latest faux pas – a doomed relationship with ‘Wipey’ – and ‘Sun 2.0’ renders repercussions of Skunky upgrading the source of all light and warmth. Action Beaver is then subject to a ‘Body Swap’ after Monkey covets his apparent immunity to pain and harm. It doesn’t end well…

Once the Great Woodland Bake-off inevitably culminates in ‘Cakes and Bruises’ Monkey use a superstrength serum unwisely. As his bones mend he has a Damascus moment: deducing that being a ‘Good Monkey’ might be less harmful. He gives nobility a go… but it too doesn’t end well…

A fresh face materialises when Pig meets ‘The Visitor’ and inadvertently saves Lucky the Red Panda from atomic discorporation. Sadly, the effect is only temporary and when their memories merge, Lucky is stuck in residence in this dimension with our plucky porcine adrift in the molecular stream of the cosmos…

Trapped on Earth, the stranger tries desperately to convince all and sundry she is ‘Actually Pig’, often assisted by typical distractions like marauding sprout-farting monster ‘Gruntulak!’ and a no-holds-barred campaign to elect ‘President Monkey’.

Skunky starts disassembling woodland residents: harvesting DNA to make endless duplicates in ‘All A-Clone’ but even Skunky’s science can’t handle Lucky…

As Summer starts, mad science wins again. Skunky sets a trap to prove Lucky is ‘Not Pig’ and even finds what happened to the lost one, after which Monkey manages to murder cloud-gazing in ‘Weather or Not’ and Weenie gets a shocking letter in ‘Blackmail’…

With the truth about to out, ‘Pocket Pig’ sees the gentle woodland folk form a torch-waving mob to establish their real friend’s fate, only to find Skunky has already found a way to exploit the situation. However, when he constructs a device to reach the outer realms, Monkey makes a shambles of the ‘Portal Recall’…

When the awful anthropoid gets a mail-order giant robotic Chicken of Darkness, he never anticipated some assembly required and the woods are saved by ‘A Loose Nobble’, allowing good manners and better natures to resurface. Thus, the animals all contribute to ‘Lucky’s Home’: especially Monkey with his goop gun and crushing space-sphere of doom…

Elsewhere, as Metal Steve and Metal E.V.E hold a private contest to decide the best automaton in ‘Who Will Win the War of the Robots’, Skunky’s clumsiness triggers a crop of carnivorous blooms in ‘Chomp!’ Then, as Monkey’s alter ego “Captain Explosives” accidentally uncovers a crop of chronal crystals in ‘Time and Again’ Skunky makes his greatest breakthrough: a remote control for existence with a ‘Freeze Frame’ able to warp and rewind reality…

With everything on pause, ‘The Second Pigging’ heralds the return of a lost friend whose voyage to the cosmos has resulted in Complete Spiritual Enlightenment and manifestation as a Non-Corporeal Vision. Sadly, when nobody cheers, the ultimate Pig pops off in a dudgeon, leaving Lucky to save the day and restore time in ‘Hairy Nearly’: a major turning point that upsets many participants…

In what passes for a return to normality, Monkey is possessed by the ghost of a chicken and triggers an invasion of ‘Zombies!’ just as Autumn begins with Skunky and Monkey unleashing a giant robot that is ‘Turtle-y Ridiculous’…

Former good guy Fantastic Le Fox is also possessed and offers ‘A Warning’ of failure and worse that Monkey immediately reacts badly too, even as transcendent Pig returns to make contact with and elevate ‘Prophet Beaver’. Of course, nobody listens…

Meanwhile, Monkey has been messing with elemental forces and turned the woods into an ‘Expressionistic’ nightmare, before losing patience and challenging Bunny to a duel of ‘Brain Power’. After winning by cheating, the ape learns a painful lesson that is only the beginning of his woes as ‘Double Bunny’ sees a doppelganger emerge who will change the status quo in appalling ways…

Lost and distraught Bunny undertakes a mission for Skunky into the bowels of the earth in search of ‘Long-Lost Flopsy’. Guess how that ends…

The drama intensifies as ‘The Impossible Pig’ returns to reality only to discover that being ‘Disappointingly Mortal’ would be better than life as a power battery for Skunky, and that’s when ‘Lucky’s Fortune’ turns the tide…

Bunny has not been right since meeting the other rabbit and with Metal E.V.E.’s aid ‘The Search is On’ for a boon companion. Only briefly interrupted by realty running wild, the search resumes in ‘Better Luck Next Time!’ and Le Fox’s niece arrives for some rowdy ‘Fennec Fun!’ She’s on the run and another relation isn’t far behind her…

Solitude has bitten our hero hard and nothing Monkey can do will distract ‘A Lonely Bunny’ in his morose meanderings, so the little meany challenges Impossible Pig instead, and learns real suffering in ‘Butt Then…’

When Winter arrives, Lucky sees snow for the first time, enduring cheeky hostiles chucking chilly snowballs until the wonder-pig volunteers as ‘Protector’ and is soon tricked by Skunky who wants to depower the self-promoting saviour ‘At All Costs’

Now resolved to return to the Molecular Stream, Impossible Pig takes advice from unknowable factor Le Fox, but stumbles into a wild Christmas Party on his way to the fabulous Lake of Eternity. He also meets Lucky who wants to leave this reality just as much, but as they argue over who should take the one-way ride a dear friend and desolate hero is already ‘Jumping the Queue’

To Be Continued…

The agonised anxiety-addled animal anarchy might have ended for now, but there’s a few more secrets to share, thanks to detailed instructions on ‘How to Draw Lucky’ as well as a handy preview of other treats and wonders available in The Phoenix to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic book parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Fumboo Ltd. 2023. All rights reserved.

Bunny vs Monkey book 8: The Impossible Pig! will be published on September 28th 2023 and is available for pre-order now.

Showcase Presents Superman volume 3


By Otto Binder, Jerry Siegel, Robert Bernstein, Bill Finger, Jerry Coleman, Edmond Hamilton, Leo Dorfman, Jack Schiff, Wayne Boring, Al Plastino, Curt Swan, Kurt Schaffenberger, Jim Mooney, George Papp, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-1271-1 (TPB)

Superman has proven to be all things to all fans over his decades of existence, and with the character currently undergoing another radical overhaul, these timeless tales of charm, joy and wholesome wit are more necessary than ever: not just as a reminder of great tales of the past but as an all-ages primer of the wonders still to come…

At the time these tales were published The Metropolis Marvel was enjoying revived interest. Television cartoons, a rampant merchandising wave thanks to the Batman-led boom in “camp” Superheroes generally, highly efficient global licensing and even a Broadway musical: all worked to keep the Last Son of Krypton a vibrant icon of Space-Age America.

Although we think of Jerry Siegel & Joe Shuster’s iconic invention as the epitome of comic book creation, in truth soon after his launch in Action Comics #1 he became a multimedia star and far more people have enjoyed the Man of Steel than have ever read him. By the time his 20th anniversary rolled around, Superman was a regular on radio, astounding animated cartoons, two movie chapter-plays and a feature film, and had just ended his first smash-hit live-action television serial. In his future were many more; a stage musical; a franchise of cinematic blockbusters and a seamless succession of TV cartoons, starting with The New Adventures of Superman in 1966. Even Krypto got in on the small-screen act…

It’s no wonder then that tales from this Silver Age period should be so draped in wholesome trappings of “Tinseltown” – even more so than most of celebrity-obsessed America. It didn’t hurt that editor Whitney Ellsworth was a part-time screenwriter, script editor and producer as well as National/DC’s Hollywood point man. His publishing assistant Mort Weisinger – a key factor in the vast expansion of the Kryptonian mythos – also had strong ties to the cinema and television industries, beginning in 1955 when he became story-editor for the blockbusting Adventures of Superman TV show.

This third magnificent monochrome chronicle collects the contents of Action Comics #276-292, Superman #146-156 and excerpts from Superman Annuals #3-5, spanning May 1961 to October 1962; taking its content from the early 1960’s canon (when the book’s target audience would have been actual little kids) yet showcasing a rather more sophisticated set of tales than you might expect…

Wide-eyed wonderment commences with Action Comics #276’s ‘The War Between Supergirl and the Superman Emergency Squad’ by Robert Bernstein, Wayne Boring & Stan Kaye. Here, Superman is conned into revealing his secret identity and resorts to incredible measures to make a swindler disbelieve his eyes, after which #277 presented ‘The Conquest of Superman!’ (Bill Finger, Curt Swan & John Forte): another brilliantly brutal duel against super-scientist Lex Luthor.

Superman #146 (July 1961) offered ‘The Story of Superman’s Life’ relating more secrets by recapitulating Clark Kent’s early days in a captivating resumé. Covering all the basics, Otto Binder & Al Plastino share the death of Krypton, rocket-ride to Earth, early life as Superboy, death of the Kents and moving to Metropolis. Closing, ‘Superman’s Greatest Feats’ (Jerry Siegel & Plastino) sees the Man of Tomorrow travel into Earth’s past and seemingly succeed in preventing such tragedies as the sinking of Atlantis, slaughter of Christians in Imperial Rome, deaths of Nathan Hale, Abraham Lincoln and Custer and even the death of Krypton’s population. Of course it is too good to be true…

Action #278 featured ‘The Super Powers of Perry White!’ (Jerry Coleman, Swan & Kaye) with the senescent editor suddenly gaining superpowers and an inexplicable urge to conquer the world. In Superman #147 ‘The Great Mento!’ – Bernstein & Plastino – a mystery mind-reader threatens to expose the hero’s secret identity. ‘Krypto Battles Titano’ (Siegel & Plastino) finds the wandering Dog of Steel voyaging back to the Age of Dinosaurs to play before inadvertently saving humanity from alien invasion alongside the Kryptonite-mutated giant ape. The issue closed with ‘The Legion of Super Villains’ (Siegel, Swan & Sheldon Moldoff): a landmark adventure and stand-out thriller featuring Lex Luthor and the adult Legion of Super-Heroes overcoming certain death with valour and ingenuity.

This was followed by Swan’s iconic cover for Superman Annual #3 (August 1961); the uncredited picture-feature Secrets of the Fortress of Solitude and a superb back-cover pin-up.

The author of Action #279’s Imaginary Story ‘The Super Rivals’ is regrettably unknown but John Forte’s sleekly comfortable art happily limns the wild occurrence of legendary heroes Samson and Hercules brought to the 20th century by Superman to marry Lois Lane and Lana Lang, to keep them out of his hair! In #280 Brainiac’s Super Revenge’ (Siegel, Swan & Kaye) returns that time-lost villain to our era and attacking the Man of Steel’s friends, only to be foiled by guest-star Congorilla (veteran Action Comics hero Congo Bill, who traded consciousness with a giant Golden Gorilla). Imaginary Stories were conceived as a way of exploring non-continuity plots and scenarios devised at a time when editors believed that entertainment trumped consistency and knew that every comic read was somebody’s first…

When Editor Weisinger was expanding Superman continuity and building a legend, he knew each new tale was an event adding to a nigh-sacred canon: that what was written and drawn mattered to readers. However, the ideas man wasn’t going to let aggregated “history” stifle a good plot situation, nor would he allow his eager yet sophisticated audience to endure clichéd deus ex machina cop-outs to mar the sheer enjoyment of captivating concepts. The mantra known to every fan was “Not a Dream! Not a Hoax! Not a Robot!”: emblazoned on covers depicting scenes that couldn’t possibly be true – even if it was only a comic book.

Superman #148 opened with Edmond Hamilton, Swan & Moldoff’s  ‘The 20th Century Achilles’, wherein a cunning crook makes himself immune to harm, after which ‘Mr. Mxyzptlk’s Super Mischief’ (Siegel, Swan & Moldoff) again finds the 5th dimensional pest using magic to cause irritation after legally changing his name to something even easier to pronounce, whilst the delightfully devilish ‘Superman Owes a Billion Dollars!’ written by Bernstein – depicts the Caped Kryptonian’s greatest foe: a Revenue agent who diligently discovers that the hero has never paid a penny of tax in his life…

Action Comics #281 features ‘The Man Who Saved Kal-El’s Life!’ (Bernstein & Plastino), relating how a humble Earth scientist visited Krypton and cured baby Superman, all wrapped up in a gripping duel with a modern crook able to avoid Superman’s every effort to hold him, whilst in Superman #149, ‘Lex Luthor, Hero!’, ‘Luthor’s Super-Bodyguard’ and ‘The Death of Superman’ (Siegel, Swan & Moldoff) form a brilliant extended Imaginary saga describing the insidious inventor’s ultimate victory over the Man of Steel.

In “real” continuity, Action #282 shares ‘Superman’s Toughest Day’ (Finger & Plastino) as Clark Kent’s vacation only reveals how his alter ego never really takes it easy, before #283’s ‘The Red Kryptonite Menace’ (Bernstein, Swan & Kaye) follows Chameleon Men from the 30th century afflicting the Action Ace with incredible new powers and disabilities after exposing him to a variety of Crimson K chunks.

Superman #150 opened with ‘The One Minute of Doom’ – Siegel & Plastino – disclosing how all survivors of Krypton – even Superdog – commemorate the planet’s destruction, before Bernstein & Kurt Schaffenberger’s ‘The Duel over Superman’ finally sees Lois and Lana Lang teach the patronising Man of Tomorrow a deserved lesson about his smug masculine complacency.

Siegel, Swan & Kaye then baffle readers and Action Ace alike ‘When the World Forgot Superman’, in a clever and beguiling mystery yarn, followed here by extracts from Superman Annual #4 (January 1962): the stunning cover and featurette The Origin and Powers of the Legion of Super-Heroes by Swan & George Klein.

Action #284 featured ‘The Babe of Steel’ (Bernstein, Swan & Klein) wherein Superman endures humiliation and frustration after deliberately turning himself into a toddler – but there’s a deadly serious purpose to the temporary transformation…

Superman #151 opens with Siegel & Plastino’s salutary story ‘The Three Tough Teen-Agers!’ wherein the hero sets a trio of delinquents back on the right path, after which Bernstein, Swan & Klein’s ‘The Man Who Trained Supermen’ sees Clark expose a crooked sports trainer. ‘Superman’s Greatest Secret!’ is almost revealed after battling a fire-breathing dragon which survived Krypton’s doom in a stirring tale by Siegel, Swan & Klein: probably one of the best secret-identity-saving stories of the period…

Since landing on Earth, Supergirl’s existence had been a closely guarded secret, allowing her time to master her formidable abilities. These tales were presented to the readership monthly as a back-up feature in Action Comics. However with #285, ‘The World’s Greatest Heroine!’ finally goes public in the Superman lead spot, after which the Girl of Steel defeats ‘The Infinite Monster’ in her own strip. Supergirl became the darling of the universe: openly saving the planet and finally getting credit for it in stirring tales by Siegel & Jim Mooney.

Action #286 offered mini-epic ‘The Jury of Super-Enemies’ (Bernstein, Swan & Klein) as the Superman Revenge Squad inflicts Red K hallucinations on the Man of Steel: tormenting him with visions of Luthor, Brainiac, the Legion of Super-Villains and other evil adversaries. The saga continued in the next issue, but before that Superman #152 appeared, with a surprising battle against ‘The Robot Master’ (Siegel, Swan & Klein), charmingly outrageous romp ‘Superbaby Captures the Pumpkin Gang!’ (Leo Dorfman & George Papp) and ‘The TV Trap for Superman!’, a devious crime caper by Finger & Plastino with the hero unwittingly wired for sound and vision by a sneaky conman…

The Revenge Squad thriller concluded in #287’s ‘Perry White’s Manhunt for Superman!’ (Bernstein, Swan & Klein) as an increasingly deluded Man of Tomorrow battles his worst nightmares and struggles to save Earth from a genuine alien invasion.

Finger & Plastino’s ‘The Day Superman Broke the Law!’ opened Superman #153, as a wily embezzler entangles the Metropolis Marvel in small-town red tape before ‘The Secret of the Superman Stamp’ (Edmond Hamilton, Swan & Klein) sees a proposed honour for good works turned into a serious threat to the hero’s secret identity…

‘The Town of Supermen’ by Siegel & Forte, then finds the Man of Tomorrow in a western ghost town in a deadly showdown against ten Kryptonian criminals freshly escaped from the Phantom Zone…

The growing power of the silver screen informed ‘The Man Who Exposed Superman’ (Action #288 by writer unknown and Swan & Klein) as a vengeful convict originally imprisoned by Superboy attempts to expose the hero’s identity by blackmailing him on live television. The Super-Practical Joker!’ (#289 by Dorfman & Plastino) sees Perry White forced to hire obnoxious trust-fund brat Dexter Willis: a spoiled kid whose obsessive stunts almost expose Superman’s day job.

Opening Superman #154, Hamilton, Swan & Klein’s ‘The Underwater Pranks of Mr. Mxyzptlk’ see the insane sprite return, resolved to cause grief and stay for good by only working his jests whilst submerged, after which ‘Krypton’s First Superman’ (Siegel, Swan & Klein) tells a lost tale of baby Kal-El on there that has unsuspected psychological effects on the full-grown hero. Next comes an example of the many public service announcements running in all DC’s 1960’s titles. ‘Superman Says be a Good Citizen’ was probably written by Jack Schiff and definitely illustrated by Sheldon Moldoff.

Exposure to a Red Kryptonite comet in Action #290 sees him become ‘Half a Superman!’ in another sadly uncredited story illustrated by Swan & Klein, after which Superman Annual #5 (July 1962) offers another stunning cover and displays the planetary Flag of Krypton, whilst Superman #155 featured  2-chapter ‘Superman Under the Green Sun’ and ‘The Blind Superman’ by Finger, Wayne Boring & Kaye, as the Man of Steel is trapped on a totalitarian world where his powers don’t work. Blinded as part of the dictator’s policy to keep the populace helpless, even sightless, nothing stops the hero from leading the people to victory. As if that wasn’t enough Siegel, Swan & Klein then debut showbiz thriller ‘The Downfall of Superman!’ with a famous wrestler seemingly able to defeat the Action Ace – albeit with a little help from some astounding guest-stars…

‘The New Superman!’ (Bernstein & Plastino, Action #291) sees the Metropolis Marvel lose his deadly susceptibility to Kryptonite, only to have it replaced by aversions to far more commonplace minerals, whilst #292 reveals ‘When Superman Defended his Arch Enemy!’ – an anonymous thriller illustrated by Plastino – which has the hero save Luthor from his just deserts after “murdering” alien robots…

The grand excursion into comics nostalgia ends with one of the greatest Superman stories of the decade. Issue #156, October 1962, featured Hamilton, Swan & Klein’s novel-length saga ‘The Last Days of Superman’ which began with ‘Superman’s Death Sentence’ as the hero contracts deadly Kryptonian Virus X and goes into a swift and painful decline. Confined to an isolation booth, he’s visited by ‘The Super-Comrades of All Times!’ who attempt cures and swear to carry on his works… until a last-minute solution is disclosed on ‘Superman’s Last Day of Life!’ This tense and terrifying thriller employed the entire vast and extended supporting cast that had evolved around the most popular comic book character in the world and still enthrals and excites in a way few stories ever have…

As well as containing some of the most delightful episodes of pre angst-drenched, cosmically catastrophic DC, these fun, thrilling, mind-boggling and yes, occasionally deeply moving all-ages stories also perfectly depict the changing mores and tastes which reshaped comics between the safely anodyne 1950s to the seditious, rebellious 1970s, all the while keeping to the prime directive of the industry: “keep them entertained and keep them wanting more”.

I know I certainly do.
© 1961, 1962, 2007 DC Comics. All Rights Reserved.

The Michael Moorcock Library Elric volume 4: The Weird of the White Wolf


Adapted by Roy Thomas, Michael T. Gilbert, George Freeman, P. Craig Russell, Tom Orzechowski & various (Titan Books)
ISBN: 978-1-78276-290-4 (HB/Digital edition)

As we’re all waving swords about, here’s another splendidly fantastikal romp everyone should have in their personal casque of delights and wonders…

A milestone of the Sword & Sorcery genre Elric is the last ruler of a pre-human civilisation. Domain of a race of cruel, arrogant sorcerers, Melniboné ruled the world in primordial times before its debased lords embraced boredom and decadence. Trapped in gradual decline after millennia of dominance, the end came through its final king. An albino, Elric is physically weak and of a brooding, philosophical temperament. He cared for nothing save his beautiful cousin Cymoril, whom he killed whilst battling her loathsome usurping brother Prince Yrrkoon. After Elric destroyed his own love and race he wandered the world a broken, dissolute wreck…

When some prose tales – The Dreaming City, While the Gods Laugh and The Singing Citadel – were compiled with framing tale The Dream of Earl Aubec into a single novel Elric: Weird of the White Wolf, the tragic revelations were devoured by fans devoted to the epic of inescapable doom, and translation into comics was as inevitable. Ultimately, the epic adaptations alighted in these carefully curated chronicles courtesy of Titan Comics, in both physical and digital formats.

Following a warmly informative Introduction by pioneering comics writer and publisher Mike Friedrich, and creator biographies, the saga resumes.

This stellar graphic adaptation gathers not only the novel but also many of the disparate previous adaptations (partially or in full) to form a logical chronological sequence, based on a 5-issue miniseries and collection which originally saw the light of day from the much-missed innovators First Comics in 1990.

Death and drama manifests in The Dream of Earl Aubec’ – by Roy Thomas, Michael T. Gilbert & George Freeman (spectacularly supported by letterer Ken Bruzenak) – as the greatest warrior champion of his world fights to the very edge of reality, seeking more glory and searching for approval from his queen Eloarde of Klant. Where solid ground meets raw unformed Chaos-stuff, he finds a castle and is seduced by inexplicable, incredible creature Myshella, the Dark Lady. She gleefully shows him visions of the future in the raw material of unformed reality, and particularly the travails of a tragic Emperor, as yet unborn: Elric.

The first vision is an abridged and modified version of Thomas and P. Craig Russell’s The Dreaming City’, taken from the 1982 Marvel Graphic Novel. It’s followed by the pair’s superb adaptation of ‘While the Gods Laugh’ which first appeared in fantasy anthology magazine Epic Illustrated (#14) in 1984.

There and then, the “white wolf” searched for the Dead God’s Book: a magical grimoire that promised to answer any wish or desire. In the quest Elric picked up the first of many disposable paramours in Shaarilla of the Dancing Mist: a woman with an agenda of her own. Most importantly. Elric met his as his truest friend and aide, human wanderer Moonglum.

Interspersed with the unfolding drama of Aubec and Myshella, the collection moves into an all-new interpretation of ‘The Singing Citadel’. Thomas & Gilbert co-adapted the tale for hugely underrated George Freeman to illustrate and colour.

When Elric and Moonglum take ship they are attacked by the magical pirates of Pan Tang, before being drawn into the dire schemes of Queen Yishana. She needs a better magician than her own lover Theleb K’aarna to investigate an incursion of murderous, melodic chaos into her kingdom…

After convincing the newcomers to join her, their search turns up a macabre, manic invader who turns out to be the Balo, malevolent Jester of the Lords of Chaos, intent on establishing his own domain and playpen beyond the interference of his fun-averse superiors…

This is a phenomenal tale of heroism and insanity, and art and colour here fully capture the drama and madness of the original. Gilbert & Freeman are every bit the imaginative, illustrative equals of the magnificent Russell and this book is inarguably one of the most impressive graphic fantasies ever produced.

Michael Moorcock’s irresistible blend of brooding Faustian tragedy and all-out action is never better displayed than in his stories of Elric, and Thomas’ adaptations were another high watermark in the annals of illustrated fantasy. Every home and castle should have one…

Another groundbreaking landmark of fantasy fiction and must-read-item, this resplendently flamboyant tale is a deliciously elegant, sinisterly beautiful masterpiece of the genre, blending blistering action and breathtaking adventure with the deep, darkly melancholic tone of a cynical, nihilistic, Cold-War mentality and the era that spawned the original stories.
Adapted from the works of Michael Moorcock related to the character of Elric of Melniboné © 2016, Michael & Linda Moorcock. All characters, the distinctive likenesses thereof, and all related indicia are TM & © Michael Moorcock and Multiverse Inc. Elric: The Weird of the White Wolf is © 1990 First Publishing, Inc. and Star*Reach Productions. Adapted from the original stories by Michael Moorcock, © 1967, 1970, 1977. All rights reserved.

Superman: Infinite City


By Mike Kennedy & Carlos Meglia (DC Comics)
ISBN: 978-1401200664 (DC US TPB) 978-1845760731 (Titan Books UK HB)

This original graphic novel is a lightweight but lovely piece of fluff that sees investigative reporters Mr and Mrs Kent-Lane tracking down the source of a devastating super-gun, only to be sucked into a strange time-warped dimension. There they are embroiled in a civil war between greedy, slimy, power hungry industrialist Jesden Tyme and the robotic Mayor, who turns out to be a download of the consciousness of Superman’s long dead biological father Jor-El

Lavishly illustrated in the manner of an animated feature film, the European-flavoured stylizations of Argentinean Carlos Meglia (December 11 1957-August 15 2008: Irish Coffee, Bet Your Life, Star Wars) may not be to everyone’s taste but maybe you should just persist and be open to the new…

The plot from Mike Kennedy (Lone Wolf 2100, Star Wars: Underworld and the deeply under-appreciated Ghost/Batgirl, among others) lacks any real punch or originality of its own, relying on clichéd and oft-rehashed tropes, but there’s still bunches of wit and wonder to find over this particular rainbow. Moreover, the dialogue is sharp and effective, and some of the interplay between Lois and Clark is simply delightful. If you want a “done-in-one” delight starring comic books’ oldest power couple, this could be what you’re looking for.

There’s also a hardback British edition available should you want your reading unbending as well as pretty…
© 2005 DC Comics. All Rights Reserved.

Mac Raboy’s Flash Gordon volume 2


By Don Moore & Mac Raboy (Dark Horse)
ISBN: 978-1-56971-911-4 (TPB)

By almost every metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the equally superb Jungle Jim running as a supplementary “topper” strip). It was a slick, sophisticated answer to Philip Nolan & Dick Calkins’ revolutionary, ideas-packed, inspirational, but quirkily clunky Buck Rogers (which had also launched on January 7th – albeit in 1929), two fresh elements were added to the wonderment: Classical Lyricism and Poetic Dynamism. The newcomer became a weekly invitation to stunningly exotic glamour and astonishing beauty.

Where Buck merged traditional adventure with groundbreaking science concepts, Flash reinterpreted fairy tales, hero epics and mythology, draping them in the spectacular trappings of contemporary futurism, with the varying “rays”, “engines” and “motors” of modern pulp sci fi substituting for trusty swords and lances. There were also plenty of those too – and exotic craft and contraptions stood in for galleons, chariots and magic carpets. The narrative trick made the far-fetched satisfactorily familiar – and it was initially continued by Mac Raboy and Don Moore in their run of Sunday strips.

Look closely, though, and you’ll see cowboys, gangsters and of course, flying saucer fetishes adding contemporary flourish to the fanciful fables in this second superb volume which is long overdue for a fresh edition.

Most important of all, the sheer artistic talent of Alex Raymond, his compositional skills, fine linework, eye for clean, concise detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from. When original material comic books began a few years later, literally dozens of talented kids used Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Milton Caniff’s expressionist masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, limned by wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a wandering world about to smash into our planet. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Hans Zarkov, who imprisoned them in the rocket-ship he had built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it!

Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz and a hundred other fantasy realms promising paradise yet concealing vipers, ogres and demons, all cloaked in a glimmering sheen of sleek scientific speculation. Worthy adversaries such as utterly evil yet magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

With Moore doing the bulk of the scripting, Alex Raymond’s ‘On the Planet Mongo’ ran every Sunday until 1944, when the artist joined the Marines. On his return, he forsook wild imaginings for sober reality: creating gentleman-detective Rip Kirby. The public’s unmissable weekly appointment with wonderment perforce continued under the artistic auspices of Austin Briggs – who had drawn the monochrome daily instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop” comic book artist Emmanuel “Mac” Raboy took over illustrating the Sunday page. Moore remained as scripter and began co-writing with the new artist.

Raboy’s sleek, fine-line brush style – heavily influenced by his idol Raymond – had made his work on Captain Marvel Jr., Kid Eternity and especially Green Lama a pinnacle of artistic quality in the early days of the proliferating superhero genre. His seemingly inevitable assumption of Flash Gordon’s extraordinary exploits led to a renaissance of the strip and in a rapidly evolving post-war world, it became once more a benchmark of timeless, hyper-realistic quality escapism which only Hal Foster’s Prince Valiant could match.

This second 260-page paperback volume, produced in landscape format and printed in stark black-&-white (although one or two strips appear to have been scanned from printed colour copies) covers May 17th 1953 to February 23rd 1958, and opens with a scholarly Introduction on ‘Comic Strip Godfathers’ from Bruce Jones before the previous volume’s cliffhanger is addressed…

With a new spaceship, far-flung travellers Flash, Dale and Zarkov set off for Earth but are forced to land on the Moon where a secret human base had been established. For unknown reasons Dr. Stella and her thuggish aide Marc detain and delay them, but after an increasing number of close shaves and mysterious accidents, a little digging by our heroes reveals that they are the unwitting guests of ruthless space pirates…

After expediently dealing with the planetary privateers, our heroes head for Earth, and are promptly seconded to spearhead an urgent exploratory expedition to a newly discovered satellite body. Suitably dutiful, they hurtle off into the void again…

‘(Life on) Titanran from 14th June to September 20th 1953: detailing how the little world is populated by giants. However, after capturing one of the hulking inhabitants, Zarkov concludes that the truth is far stranger than the Earthmen could have imagined…

The tireless boffin then builds a single-seater spaceship and requires Flash to take a test run out to Jupiter’s moon ‘Callisto’ (27th September 1953 to 17th January 1954). A sudden illness causes a crash and Flash awakens in care of elderly hermit Phylo, who cunningly embroils the dauntless troubleshooter in his own struggle against invisible psychic dictator The Mind

After overthrowing the hidden tyrant, the indomitable Earthman heads home and actually enjoys a little rest before an ancient mystery unfolds in ‘Flash Gordon and the Thanatos’ (17th January-2nd May).

After archaeologist Dr. Sark finds incontrovertible evidence of a prehistoric atomic blast in the Libyan desert, our ever-inquisitive action man uncovers an alien in a bottle but is too late to save Dale from being abducted by the mind-bending survivor of an antediluvian starship crash…

Dashing in pursuit as his beguiled beloved heads off-world, Flash is drawn into the parallel dimension of Cortinus where god-like beings dwell. They welcome intruders from fondly-remembered Earth, but are sadly unaware that one of the visitors carries the malevolent spirit of their outcast brother Loki. Once freed, the villain proudly boasts how he influenced and dominated many bellicose humans such as Alexander, Julius Caesar and Genghis Khan, and now intends ruling two realms for his own benefit and amusement. Sadly, nigh-omnipotent Loki vastly underestimates the ingenuity and resolve of his mortal opponents…

In a ship donated by head deity Zustra, Flash and Dale re-cross the dimensional divide, arriving in deep space to encounter a scene of horrific barbarity at an Observatory Station. When the ‘Outlaw of the Asteroids (9th May-25th July) took the outpost’s oxygen, the crew almost died in hibernation. After reviving the deep-frozen scientists, our adventurers set off after the ruthless bandit and discover the reason for his heinous theft was both noble and desperate. The bandit perishes for his sins, but not before leaving young space orphan Pebbles with the only humans he can trust…

By the time Flash, Dale and Pebbles reach Earth the next exploit is already well underway as a seed of ‘The Star Tree (1st August-17th October) survives a meteor crash in the Amazon and immediately propagates itself in fertile soil. By the time our bold wanderers accidentally land in the region, it has transformed into an arctic wilderness where a gigantic plant voraciously consumes every living thing its grasping branches can seize…

The vegetable invasion is no accident, and as Flash leads the frozen rain forest’s indigenous inhabitants in spirited resistance, cold-blooded aliens appear. They lived on Earth when it was a giant ice ball and after eons on Pluto want their original world back! They would have succeeded too, had not one of the invaders found his heart warming to the plight of the disputed world’s current tenants…

With that threat ended normality returns, but soon after packing Pebbles off to boarding school Flash, Zarkov and many other unsuspecting Earth folk are shanghaied by eerie metal globes and transported to ‘The Lonely Planet!’ (24th October 1954 to 9th January 1955)…

Here, Herculean extraterrestrial barbarians and wily midgets conspire and compete to find fresh fodder for gladiatorial contests, before, with the aid of a usurped king, Flash upsets the unlikely alliance and overthrows the twisted regime. However, just as the liberated Earthlings enter home orbit, their always-embattled birthworld is attacked by insectoid Antomni who require a fresh colony to exploit. The bug beings expect little resistance as they possess the power of Time Migration…

The invaders travel millions of years ‘Into the Past(16th January-27th March) to prevent the evolution of humanity but accidentally catch Flash and Zarkov in their temporal backwash, allowing our heroes to inspire a band of Nearly humans to exterminate the insectoids before returning to their proper time and place…

Restless Zarkov then organises an exploratory expedition to ‘Venus(3rd April -19th June) where Flash and Dale find a feudal civilisation in turmoil beneath the planet’s impenetrable cloud layers. Before long, they are assisting scientific prodigy Viko and his fellow exiled “Mistiks” in overturning oppressive, superstition-ruled authorities and introducing rational enlightenment to the Second Planet from the Sun…

Next, Africa is beset by a strange sleeping plague. Investigations reveal the source is escaped gasses from an unsuspected ‘City Within the Earth(26th June – 28th August). The accident causes toxic oxygen to contaminate the subterranean metropolis of Centra, and when its bravest warriors surface to investigate, a concatenation of misfortunes compel them to take Flash captive. Imprisoned and soon to become the treasured possession of flamboyant Princess Amara, Gordon is rescued by indomitable Dale who braves the depths and deadly air to save her man and seal off the underworld forever…

‘The Dark Planet(4th September – 6th November) has lurked undetected at the edge of the solar system for all of humanity’s history, but that occlusion ends when murderers Stragg, Rust and Tula are exiled from their advanced culture on the distant world of Ur and dumped on the frigid world. When Flash, Dale and Zarkov’s planetary mapping mission brings them to the bleak outpost, they are ambushed by the killers who then steal their ship. The aliens have never encountered human cunning though, and are soon back where they started and engaged in a lethal duel for control of the ship and their liberty…

Human trafficking underpins ‘Station Crossroads(13th November 1955 – 15th January 1956) as our heroes stumble upon a scheme to kidnap and sell human technicians to scientifically backward aliens. The vile human mastermind behind the plot operates out of Earth’s most popular orbital rest-stop, but before the slavers are crushed Flash discovers a close friend is deeply involved in the abductions…

When Gordon discovers a hidden base at Earth’s North Pole is being used by aquatic aliens, he is embroiled in an ‘Arctic Adventure(22nd January-March 25th) where unscrupulous Earthmen use the freezing waters as a cost-free fish-farm to grow giant monsters for mysterious offworlders to consume…

After a far-distant world experiences an atomic accident, the aftermath produces a voracious ‘Radioactive Man (1st April – 3rd June) who can only exist by absorbing deadly fallout. The authorities’ solution is to blast the mutant into the void where, after years of lonely travel, atomic exile Djonn Toth lands on planet Rota just as Flash and Dale pay a visit.

Before long the humans’ vast troubleshooting experience is employed to frustrate Toth’s efforts to enslave the population and consume all their radium.

When the fantastic wonder planet’s eccentric orbit again intersects with Earth, Flash, Dale and Zarkov ‘Return to Mongo(10th June 1956- 13th January 1957) after six years. However, their proposed sightseeing trip inevitably involves them in an icily arctic cold war between Wolf Men and Walrus Men, a face-off with would-be supreme tyrant Gant, and clashes with leather-winged Dactyl Men. This leads to capture by arrogant cloud dwellers of Paxora where robot duplicates intent on conquest end Mongo’s most secretive sub-culture.

Upsetting the artificial men’s plan eliminates all but one of the inimical automatons, but ‘Rok(13th January – 10th March) is like no android the Earthlings have ever encountered before: patronising protector and unstable enemy in one. Despite safeguarding them through Mongo’s wildest regions, the mechanoid’s ultimate aims remain unclear and his manner of demise most unexpected…

Brought to the edge of civilisation Flash, Dale and Zarkov enter a spaceship race, intent on winning a craft able to take them home to Earth, but the ‘Suicide Run(17th March-19th May) almost proves their undoing, as most other competitors indulge in sabotage and subterfuge of every sort to secure the glittering prize…

Eventually victorious, our heroes ‘Escape from Mongoonly to be lured into ‘The Space Tomb(26th May – 14th July) of the Gatherer: a nebula-dwelling desperado who wants to imprison them beside a legion of other valiant explorers in his vast Sargasso of Space.

After outwitting the deranged collector, the humans resume their homeward flight but are again diverted, this time by ‘The Space Genie(21st July-1st September): a fearsome yet affable, lethally literal-minded being who brings them to planetary paradise Superba. The inhabitants are not pleased: they only just survived the Genie’s last visit and used all their ingenuity and wish-making ability to get rid of the interstellar pest…

The odyssey home is then interrupted by a string of short interconnected adventures (‘Space Voyage/Strange World/The Wheel Men: spanning 8th September to 24th November) detailing clashes with space moths, elastic primitives and woman-stealing whirling dervishes engaged in all-out war with sky-residing Gyromen. After brokering a lasting peace between these eccentric extraterrestrials, the humans finally reach Earth in a borrowed flying saucer only to fall prey to ‘The Mystery of the Lonely Crowds!’ (1st December 1957 through January 12th 1958). A telepathic plague of depression and rapidly-spreading isolation has an otherworldly cause but is not intended to be a menace. It still culminates in tragedy, however…

This non-stop rollercoaster ride concludes with the merest start of ‘Missiles from Neptune’ (19th January 1958 to the cliffhanging last page of February 23rd) as the Tyrant of Neptune decides to impress the captive populace. This he does by testing his latest Weapons of Interplanetary Destruction against the Earth, prompting Flash to go and discourage him…

Every week that he toiled on the strip, Mac Raboy produced ever-more expansive artwork filled with distressed damsels, deadly monsters and all sorts of outrageous adventure that continued until the illustrator’s untimely death in 1967.

Perhaps that was a kindness. Raboy was the last great Golden Age romanticist illustrator: his lushly lavish, freely flowing adoration of the perfect human form was beginning to stale in popular taste (the Daily feature had already switched to the solid, chunky, He-Manly burly, realism of Dan Barry and Frank Frazetta) but here at least the last outpost of ethereally beautiful heroism and pretty perils prevailed, and you can visit as easily and often as Flash and Dale popped between planets, just by tracking down this book and the ones which followed…
© 2003 King Features Syndicate Inc. ™ & © Hearst Holdings, Inc. All rights reserved.

Doctor Who volume 11: Cold Day in Hell


By Simon Furman, Mike Collins, Grant Morrison, John Freeman, Dan Abnett, Richard Alan & John Carnell, Alan Grant, John Ridgway, Kev Hopgood, Tim Perkins, Geoff Senior, David Hine, Bryan Hitch, John Higgins, Lee Sullivan, Dougie Braithewaite & Dave Elliott, Andy Lanning, Martin Griffiths & Cam Smith & various (Panini Books)
ISBN: 978-1-84653-410-2 (TPB)

Despite the volatile vagaries of quantumly entanglementation, if you generally experience reality in a sequential manner, this year remains the 60th Anniversary of Doctor Who. Thus there is/has been/will be a bunch of Timey-Wimey stuff on-going as we periodically celebrate a unique TV and comics institution…

The British love comic strips, adore “characters” and are addicted to celebrity. The history of our homegrown graphic narratives includes an astounding number of comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Arthur Askey, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Whacko!, Supercar, Thunderbirds, Pinky and Perky, The Clangers and literally hundreds of others. If folk watched or listened, an enterprising publisher made printed spectacles of them. Hugely popular anthology comics including Radio Fun, Film Fun, TV Fun, Look-In, TV Comic, TV Tornado, and Countdown readily and regularly translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who premiered on black-&-white televisions across Britain on November 23rd 1963 with the premiere episode of ‘An Unearthly Child’. In 1964, a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly. Turning monthly magazine in September 1980 (#44) it’s been with us – in various names and iterations – ever since. All of which proves the Time Lord is a comic star of impressive pedigree and not to be trifled with.

Panini’s UK division ensured the immortality of the comics feature by collecting all strips of every Time Lord Regeneration in a uniform series of over-sized graphic albums.

Each concentrates on a particular incarnation of the deathless wanderer and this one gathers stories originally published in the early 1990s (from Doctor Who Monthly #130-150): a time when regular illustrator John Ridgway gave way to a succession of rotating creators as part of the company’s urgent drive to cut costs – although there’s no appreciable drop in quality that I can see.

These yarns feature the Seventh Doctor (Sylvester McCoy): an all monochrome compendium that kicks off with the eponymous ‘Cold Day in Hell!’ by writer Simon Furman, Ridgway and inker Tim Perkins: a 4-part thriller featuring an attack by Martian Ice Warriors on a tropical resort planet, which leads directly into the moody, single story ‘Redemption!’ care of Furman, Kev Hopgood and Perkins.

At that time and in this book Marvel sanctioned some controversial crossovers with other Marvel UK characters. The first of these is Death’s Head: a robot bounty hunter from the Transformers comic guest-starring in Furman & Geoff Senior’s ‘The Crossroads of Time’ (DWM #135), before it’s back to sounder stuff with freak-filled 3-part Victorian Great Exhibition epic ‘Claws of the Klath!’ (Mike Collins, Hopgood & David Hine).

Fresh-faced scribe Grant Morrison wrote of charmingly different ‘Culture Shock!’ for equally neophytic ascending star Bryan Hitch to draw, before John Higgins limned Furman’s ‘Keepsake’: a classy space opera about an indigent salvage man. John Freeman & Lee Sullivan started a long association with the magazine in 2-parter ‘Planet of the Dead’ (DWM #141-142), featuring an ambitious, spooky team-up of all seven Time Lord regenerations, on a world filled with Companions who had died in their service…

Dan Abnett & Ridgway delivered ‘Echoes of the Mogor!’ (DWM #143-144) – an eerie chiller set on a mining planet where Earth workers are mysteriously dying, whilst ‘Time and Tide’ by Richard Alan & John Carnell, illustrated by Dougie Braithewaite & Dave Elliott (DWM #143-144), maroons the Doctor on a drowning world amongst aliens who don’t seem to care if they live or die…

Carnell wrote the other crossover previously mentioned, a far less well-regarded romp with imbecilic detectives The Sleeze Brothers. ‘Follow that Tardis!‘ was illustrated by Andy Lanning, Higgins, Braithwaite & Elliot, before the strip content concludes with Alan Grant’s 3-part ‘Invaders from Gantac!’, wherein a colony of alien torturers invade 1992 London by mistake in a tale as much comedy as thriller, drawn by Martin Griffiths & Cam Smith.

Supplemented with tons of text features, pin-ups, creator-biographies and commentaries, this is a grand book for casual readers, a fine shelf addition for fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics one more go…
All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British broadcasting corporation and are used under licence. Death’s Head and The Sleeze Brothers © Marvel. Published 2009. All rights reserved.

Evil Emperor Penguin: The World Will Be Mine!


By Laura Ellen Anderson, with Kate Brown (David Fickling Books)
ISBN: 978-1-78845-299-1 (Digest PB)

A lifetime ago in 2012 Oxford-based family publisher David Fickling Books launched an “old school” weekly comics anthology aimed at girls and boys between 6 and 12. It revelled in reviving the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in its style and content. This comprised comic strips, humour, adventure, quizzes, puzzles, educational material and activity pages in a joyous parade of cartoon fun and fantasy.

In the years since, the periodical has gone from strength to strength, its pantheon of superbly engaging strips generating lines of superbly engaging graphic novel compilations, the latest of which is this riotous romp starring a gloriously malign and inept arch-wizard of scientific wickedness who delights readers with a profound sense of mischief and unbridled imagination…

Conceived and created by illustrator and author Laura Ellen Anderson (Kittens, Snow Babies, My Brother is a Superhero, Amelia Fang!, Rainbow Grey, I Don’t Want…), these are the revived, remastered and extended exploits of Evil Emperor Penguin!

The bad bird lives in a colossal fortress beneath the Antarctic, working ceaselessly towards total world domination, assisted by his stylish and erudite many-tentacled administrative lackey Number 8 and cutely fuzzy, passionately loyal Eugene. The latter is an endlessly inventive little abominable snowman clone. EEP had whipped up a batch of 250, but none of the others are quite like Eugene…

The penguin potentate appointed the hairy, bizarrely inspired tyke Top Minion, but somehow never managed to instil him with the requisite degree of evilness. Still, he is a dab-hand with spaghetti hoops, so it’s not a total loss.

Following an crucially informative  pin-up of ‘the Gang’ and some recurring rivals and foes with an info-packed double-page map of the Evil Underground Headquarters (disclosing all you’ll need to know) another assortment of vile vignettes begins with ‘Quantum EEP’ as a mishap with time travelling commodes send the penguin and his tentacular deputy back in time to meet their younger hippie selves – and make them evil if they want to get home and conquer the world. If only their earlier selves weren’t so seductively content…

Back in the present, Eugene and his substandard substitute assistant Neill are trying to fix the glitch but it’s tricky with chunks of reality fading away as you reach for them.

Ultimately, the wrong real is put right and EEP resumes his plans, leading to exploiting a radical new power source in ‘Pomme de Terror’ – which then evolves into a marauding horror made even worse by arch World Domination rival Evil Cat popping in for a spot of smug mockery…

Eugene’s secret passion for footwear inspires the Bad Bird’s next plan for global enslavement in ‘Shoe-Gene’ and results in the good servant being captured by the moustachioed, top-hatted, perfidious puss whose ‘Big Fat Doom-Button’ seems certain to eradicate the top minion’s benevolent guardian jolly unicorn Keith and all his wondrous kin.

Even an unprecedented team-up of EEP and the horned horsey isn’t enough to quell the crisis and it needs the last-minute intervention of valiant narwhal Norman and his finny chums to end the cat’s plans, but at least the rescue has laid the groundwork for a future romance…

Fully restored and ready for more evil, ‘Marshminion Surprise’ sees EEP attempting to turn humanity into gooey taste treats, but instead transforming Eugene after Evil Cat interferes again. No sooner is abnormality restored than reality television inspires even greater horror when the penguin produces hyper-judgemental talent show ‘The Yay Factor’ before Eugene’s love of a Farmer’s Market leads to EEP’s invention of brain-shrinking fruit in ‘An Epple a Day’. Naturally, nothing goes right and Antarctica soon is imperilled by a giant hairy head…

‘A Penguin’s Christmas Carol’ sees the villain forced to examine his own past present and future in the traditional spoofish yet moving manner before a new year welcomes fresh terror as EEP unleashes carnivorous wheelie-bins in ‘Time to Take Out the Trash’, prior to the debut of the politest murderous minion ever as ‘Flegburt’ introduces himself and Evil Cat’s scheme to destroy the penguin’s beloved Invention Room of Evil. Of course, even good manners can’t compensate for Eugene’s unique charm…

A critical postal cock up triggers ‘The Great Chase’ across the icy continent – consequently disrupting Keith and Norman’s first date – before the status quo between potential world tyrants is restored and EEP attempts to subjugate elected world leaders with genetically modified ‘Flower Power’.

The threat level then drops as the penguin suffers a dearth of inspiration in ‘Evil Block’ and takes out his frustrations on everybody until he builds a relaxation machine and really goes off the deep end. Drenched in chaos and worse, EEP must join with Evil Cat and unknown rival Evil Rat enduing countless terrors and discovering the awful truth about pigeons…

With Flegburt having turned turncoat and now minioning for the Evil Penguin, ‘Plan Poover’ finds young unicorn Colin doing his work experience placement with Number 8, thanks to a recommendation from his uncle Keith. It soon looks like he’ll never get that precious Sparkle Scouts Career Badge after designing the Super Epic Human Rainbow Vacuum…

More upset occurs after the unwary penguin plugs in the ‘Evil Printer’ and reality starts rebelling, even as the discovery of ‘Flegburt’s True Calling’ triggers fashion, shopping and a major career change after which brainwash chemical ‘Shampoogene’ is unleashed. It’s meant to clean humanity’s heads… and brains!… but there’s a little unwelcome side effect…

Eugene’s love of blowing bubbles sparks ‘The Unpoppable Plan’ and almost ends everyone until Keith and Norman intercede, before – with “bubblegeddon” averted – master and servants settle back for ‘A Christmas to Remember’ when the bird decides to steal Santa’s job and position…

Rocket-paced, hilariously inventive, wickedly arch and utterly determined to be silly at all costs, this tome of terror also has educational merit as it offers lessons on ‘How to Draw EEP’.

Evil Emperor Penguin: The World Will Be Mine! is a captivating cascade of smart, witty funny adventure, which will delight readers of all ages.
Text and illustrations © Laura Ellen Anderson 2023. All rights reserved.

Evil Emperor Penguin The World Will Be Mine! will be released (but not for good behaviour) on September 7th 2023 and is available for pre-order now.

Showcase Presents Legion of Super-Heroes volume 3


By Jim Shooter, E. Nelson Bridwell, Otto Binder, Curt Swan, George Klein, Pete Costanza, Jim Mooney & George Papp (DC Comics)
ISBN: 978-1-4012-2185-0 (TPB)

Once upon a time, in the far future, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

And thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder and artist Al Plastino in early 1958, just as the revived comicbook genre of superheroes was gathering an inexorable head of steam. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten over and over again to comply with editorial diktat and popular whim.

This third sturdy, action-packed monochrome compendium gathers a chronological parade of futuristic delights from October 1966 to May 1968, as originally seen in Adventure Comics #349-368, and includes a Legion story from Superman’s Pal Jimmy Olsen #106 (October 1967).

During this period the Club of Champions finally shed the last vestiges of wholesome, imaginative, humorous and generally safe science fiction strips to become a full-on dramatic action feature starring a grittily realistic combat force in constant, galaxy-threatening peril: a compelling force of valiant warriors ready and willing to pay the ultimate price for their courage and dedication…

The main architect of the transformation was teenaged sensation Jim Shooter, whose scripts and layouts (usually finished and inked by veterans Curt Swan & George Klein) made the series accessible to a generation of fans growing up in the Future…

The tense suspense begins with Adventure #349’s ‘The Rogue Legionnaire!’ (Shooter, Swan & Klein) wherein Saturn Girl, Colossal Boy, Shrinking Violet, Chameleon Boy and Brainiac 5 hunt hypnotic villain Universo through five periods of Earth’s history, aided by boy-genius Rond Vidar, a brilliant scientist with a tragic secret…

This is followed by a stellar 2-parter from #350-351 scripted by E. Nelson Bridwell which restores a number of invalided or expelled members to the team. In ‘The Outcast Super-Heroes’, a cloud of Green Kryptonite particles envelope Earth and force Superboy and Supergirl to retire from the Legion just as demonic alien Evillo unleashes his squad of deadly metahuman minions on the universe.

The Kryptonian Cousins are mind-wiped and replaced by armoured and masked paladins Sir Prize and Miss Terious in ‘The Forgotten Legion!’ but quickly return when a solution to the K Cloud is found. With Evillo’s eventual defeat, the team discover the wicked overlord has healed one-armed Lightning Lad and restored Bouncing Boy’s power for his own nefarious purposes, and together with the reformed White Witch and rehabilitated Star Boy and Dream Girl, the Legion’s ranks grow and might swell to bursting point.

That’s a very good thing as in the next issue Shooter, Swan & Klein produce one of their most stunning epics. When a colossal cosmic entity known as the Sun Eater menaces the United Planets, the Legion are hopelessly outmatched and forced to recruit the galaxy’s most dangerous criminals to help them save civilisation.

However, The Persuader, Emerald Empress, Mano, Tharok and Validus are untrustworthy allies at best and form an alliance as ‘The Fatal Five!’, intending to save the galaxy only so that they can rule it…

Adventure #353 reveals how the Five seemingly seal their own fate through arrogance and treachery with the true cost of heroism paid when ‘The Doomed Legionnaire!’ sacrifices his life to destroy the solar parasite…

Issue #354 introduced ‘The Adult Legion!’ when Superman travelled into the future to visit his grown-up comrades – discovering tantalising hints of events that would torment and beguile LSH fans for decades to come – before the yarn concluded with #355’s ‘The War of the Legions!’ as Brainiac 5, Cosmic Man, Element Man, Polar Man, Saturn Woman and Timber Wolf, accompanied by the most unexpected allies of all, battled the Legion of Super-Villains.

The issue also included an extra tale in ‘The Six-Legged Legionnaire!’ (by Otto Binder, Swan & Klein) wherein Superboy brings his High School sweetie Lana Lang to the 30th century, where she joins in a mission against a science-tyrant as bug-based shape-shifting Insect Queen. Disaster soon strikes though when the alien ring which facilitates her changes is lost, trapping her in a hideous insectoid incarnation.

Issue #356 sees Dream Girl, Mon-El, Element Lad, Brainiac 5 and Superboy transformed into babies to become ‘The Five Legion Orphans!’: a cheeky, cunning Bridwell-scripted mystery leading into darker matters as repercussions and guilt of the Sun-Eater episode are explored and survivors of that mission are apparently haunted by ‘The Ghost of Ferro Lad!’ (#357, by Shooter, Swan & Klein), after which ‘The Hunter!’ (Shooter & George Papp) sees the LSH stalked by a murderously insane sportsman with a unique honour code.

Adventure #359 depicts the once-beloved champions disbanded and on the run as ‘The Outlawed Legionnaires!’ (Shooter, Swan & Klein) thanks to manipulations of a devious old foe, only to rousingly regroup, counter-attack and triumph in #360’s ‘The Legion Chain Gang!’.

Illustrated by Jim Mooney, and with the superhero squad once more a key component of United Planets Security, the Legion are assigned as secret service to protect alien ambassadors The Dominators from political agitators, assassins and a hidden traitor in tense thriller ‘The Unkillables!’, before ‘The Lone Wolf Legion Reporter!’ (from Superman’s Pal Jimmy Olsen #106, October 1967, by Shooter & Pete Costanza) finds the young newsman seconded to the 30th century to help with the club newspaper. Sadly, he’s far better at making news than publishing it…

The team is scattered across three worlds in Adventure Comics #362 as mad scientist Mantis Morlo refuses to let environmental safety interfere with his experiments in ‘The Chemoids are Coming!’, culminating in a lethally ‘Black Day for the Legion!’

Shooter & Costanza then top that gripping 2-parter by uncovering ‘The Revolt of the Super-Pets!’ in #364, when the crafty rulers of planet Thanl seek to seduce the animal adventurers from their rightful – subordinate – positions with sweet words and palatial new homes.

When the isolated world of Talok 8 goes dark and becomes a militaristic threat to the UP, their planetary champion Shadow Lass leads Superboy, Brainiac 5, Cosmic Boy and Karate Kid on a reconnaissance mission which results in the cataclysmic ‘Escape of the Fatal Five!’ (illustrated by Swan & Klein). The vicious quintet then nearly conquer the UP itself: only frustrated by the defiant, last-ditch efforts of the battered heroes in blistering conclusion ‘The Fight for the Championship of the Universe!’

In grateful thanks, the Legion are gifted a vast new HQ but before the paint is even dry, a vast paramilitary force attempts to invade, slowly reconstructing planet Earth in #367’s ‘No Escape from the Circle of Death!’ (Shooter, Swan, Klein & Sheldon Moldoff), before this volume ends on a note of political and social tension as a glamorous alien envoy attempts to suborn the diminished and downtrodden female Legionnaires in #368’s ‘The Mutiny of the Super-Heroines!’

The Legion of Super-Heroes is unquestionably one of the most beloved and bewildering creations in comic book history and largely responsible for the growth of the groundswell movement that became American Comics Fandom. These scintillating, seductively addictive stories, as much as Julie Schwartz’s Justice League, fired up the interest and imaginations of a generation of readers to underpin the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future life as soon as possible.
© 1966, 1967, 1968, 2009 DC Comics. All Rights Reserved.

Doctor Who volume 7: The Flood


By Scott Gray, Gareth Roberts, Roger Langridge, David A. Roach, Mike Collins, Robin Smith, Adrian Salmon, Anthony Williams, Martin Geraghty, Faz Choudhury, Daryl Joyce, John Ross & various (Panini Books)
ISBN 978-1-905239-65-8 (TPB)

This year is the 60th Anniversary of Doctor Who so there is/has been/will be a bunch of Timey-Wimey stuff on-going as we periodically celebrate a unique TV and comics institution…

The British love comic strips and they love celebrity and they love “characters.” The history of our homegrown graphic narratives includes a disproportionate number of radio comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Flanagan & Allen, Arthur Askey, Winifred Atwell, Max Bygraves, Jimmy Edwards, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Whacko!, ITMA, Our Gang, Old Mother Riley, Supercar, Thunderbirds, Pinky and Perky, The Clangers and literally hundreds of others. If folk watched or listened, an enterprising publisher would make printed spectacles of them. Hugely popular anthology comics including Radio Fun, Film Fun, TV Fun, Look-In, TV Tornado, TV Comic and Countdown readily translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who premiered on black-&-white televisions across Britain on November 23rd 1963 with the first episode of ‘An Unearthly Child’. In 1964, a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly. Turning into a monthly magazine in September 1980 (#44) it’s been with us – under various names and iterations – ever since. All of which only goes to prove the Time Lord is a comic star not to trifled with.

Panini’s UK division ensured the immortality of the comics feature by collecting all strips of every Regeneration of the Time Lord in a uniform series of over-sized graphic albums.

This is actually the forth – and final – collection of their strips featuring the Eighth (Paul McGann) Doctor. Whether that statement made any sense to you largely depends on whether you are an old fan, a new convert or even a complete beginner.

None of which is relevant or pertinent if all you want is a darn good read. The creators involved have managed the ultimate ‘Ask’ of any comics creator – producing engaging, thrilling, fun strips that can be equally enjoyed by the merest beginner and the most slavishly dedicated fan.

Writer Scott Gray provides a smart script for Roger Langridge & David A. Roach’s potent art with ‘Where Nobody Knows Your Name’ as the errant Time-Lord fetches up at a bar and meets some old friends, before Gareth Roberts spoofs the entire British Football comics industry in ‘The Nightmare Game’. Pictorial fun and thrills in equal measure are provided by Mike Collins & Robin Smith on this nostalgia-drenched 3-parter.

Gray writes everything else in the book, starting with a short adventure in ancient Egypt. ‘The Power of Thoueris!’ is stylishly illustrated by Adrian Salmon, and is followed by an extended Victorian romp illustrated by Anthony Williams & Roach concerning ‘The Curious Tale of Spring-Heeled Jack’.

‘The Land of Happy Endings’ is a touching and engagingly heartfelt tribute to the days of the TV hero’s earliest strip outings. Writer Gray, penciller Martin Geraghty, inkers Roach and Faz Choudhury with painter/colourists Daryl Joyce & Salmon all tip their collective hats to Neville Main (illustrator of the first graphic adventures of the Doctor beginning in 1964 in TV Comic) in a charming retro-romp, which clears the palate for a horror-fest set in 1875 Dakota.

‘Bad Blood’ has werewolves, shamanism, ghost-towns, cowboys, George Armstrong Custer and Sitting Bull as well as the requisite aliens and evil technology rioting through its five chapters, all ably illustrated by Geraghty, Roach & Salmon in an enthralling thriller leaving the Time Lord with brand new Companion Destrii.

Drawn by John Ross and coloured by Salmon, ‘Sins of the Fathers’ deals with the aftermath of that conflict. The severely wounded Destrii must be rushed to a deep-space hospital just in time for it to be attacked by Zero-G terrorists. Both this 3-parter and follow-up epic ‘The Flood’ have extended endings that had never been published before.

The latter is the real gem of this book; a huge, 8-chapter saga originally intended to conclude the McGann Doctor adventures and bridge the gap to the new TV series with incoming Christopher Eccleston as the new resurgent Time Lord. Just how that all worked out makes for fascinating reading in the wonderful text section at the back, but Gray, Geraghty, Roach, Salmon & Langridge go out with a bang as Cybermen invade Camden on their way to world domination. This is an absolute joy, full of action, suspense, humour and the kind of cameos all fan-boys die for.

We’ve all got our little joys and hidden passions. Sometimes they overlap and magic is made. This is a great set of strips, about a meta-literally immortal and timeless TV hero. If you’re a fan of only one, this book might make you an addict to both.

All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Death’s Head and The Sleeze Brothers © Marvel. Published 2007. All rights reserved.

No Need For Tenchi!


By Hitoshi Okuda, translated by Fred Burke (Viz Graphic Novel)
ISBN: 978-1-56931-180-6 (tank?bon PB)

The one real problem with manga is that translated past triumphs seldom stay in print. There are dozens of classic collections that demand rediscovery by a casual rather than otaku audience and many minor masterpieces languish lost when they could be appreciated and adored…

This bright and breezy adventure comedy from 1987 is a rare reversal of the usual state of affairs in that a TV anime came first and the manga serial was its spin-off. Tenchi Muyo! Ryo-Ohki debuted as a 6-part TV show (termed an OVA or Original Video Animation in Japan) that proved so blisteringly popular that even before the original season concluded further specials and episodes were rushed into production. Over the next decade or so two more seasons appeared as well as spin-off shows and features (for a total of 98 episodes all told), plus games, toys, light novels and, of course, a comic book series.

The translation most commonly accepted for the pun-soaked title is No Need For Tenchi, but equally valid interpretations include Useless Tenchi, No Heaven and Earth and This Way Up.

The assorted hi-jinks of the show resulted in three overlapping but non-related continuities, with the Hitoshi Okuda manga serials stemming directly from the first season. Okuda eventually produced two comics sagas in this format: Tenchi Muyo! Ryo-oh-ki which began in 1994 and features here – and follow-up Shin Tenchi Muyo! which I’ll get to one fine day…

The strip debuted in the December 16th 1994 Sh?nen anthology (comics pitched at 10-18 year old males) Comic Dragon Jr. It ran until Jun 9th 2000, generating 12 volumes of classic laughs and thrills. The stories are generally regarded as non-canonical by fans of the various TV versions, but of course we don’t care about that since the printed black and white tales are so much fun and so well illustrated…

This first volume collects the first seven issues of the Viz tome Tales of Tenchi, which did so much to popularise Manga in the English-speaking world, and opens with a thorough and fascinating recap of that first TV season – from which all succeeding manic mirth and mayhem proceeds – before cracking on to bolder and better bewilderments starring the entire copious cast on all new adventures and exploits…

Tenchi Masaki is an ordinary lad living peacefully in the countryside with his father Nobuyuki and grandfather Katsuhito, until one day he breaks opens an ancient shrine and lets a demon out. Hell-fiend Ryoko tries to kill him but a magic “Lightning Eagle Sword” helps him escape. The demon follows though, demanding the sword and things get really crazy when a spaceship arrives, revealing Ryoko is in fact a disgraced alien pirate from the star-spanning Jurai Empire.

Starship Ryo-oh-ki is full of attractive, shameless, immensely powerful warrior-women including Princess Ayeka, her little sister Sasami and supreme scientist Washu. This gaggle of violently disruptive visitors moves in with Tenchi and family, causing nothing but trouble and embarrassment. Soon the boy and his sword are being dragged all over the cosmos in the sentient Ryo-oh-ki (who, when not on duty, prefers the form of a cute rabbit/cat hybrid critter).

Ayeka and Sasami both harbour feelings for hapless Tenchi but things get really complicated when grandfather Katsuhito is revealed to be Yosho, a noble Prince of the Jurai. It appears Tenchi and those darned space girls are all related…

Tales of Tenchi opened with ‘The Geniusas the star, currently studying Jurai warrior training under his grandfather’s diligent tutelage, falls foul of the princesses’ growing boredom. Ryoko attacks again, precipitating a devastating battle that threatens to burn the entire landscape to ashes, but is the aggressor really the demon pirate?

In ‘Double Troublethe other Ryoko tries to take Tenchi’s sword – in actuality a puissant techno-artefact known as the Master Key – before being defeated by the original, but at the cost of shock-induced amnesia. As the refugees all decompress, ‘Under Observationdepicts outrageous and inadvisable potential cures for the distressed Ryoko but when the defeated doppelganger’s master Yakage arrives, the entire extended family are endangered. The terrifying star-warrior challenges Tenchi to a duel…

Part 4 ‘Plunderis one colossal hi-energy clash as the boy valiantly demonstrates all he has learned to drive off the intruder, but only after the villain takes Ayeka hostage, demanding a rematch in 10 days’ time…

Intensifying his training in ‘Practice Makes PerfectTenchi prepares for the upcoming clash whilst Ryoko pursues Yakage into space, unaware that super-scientist Washu has hidden herself aboard the pursing ship…

‘A Good Scoldingreveals intriguing history regarding the assorted super-girls whilst Tenchi trains for the final confrontation before concluding chapter ‘Relationshipsbrings things to a spectacular climax whilst still leaving a cliffhanger to pull you back in for the next addictive instalment…

Blending elements of Star Wars: A New Hope with classic Japanese genre themes (fantasy, action, fighting, embarrassment, loss of conformity and hot chicks inexplicably drawn to nerdy boys), this rousing romp also includes comedy vignettes starring ‘The Cast of No Need For Tenchi’, and fourth-wall-busting asides, to top off a delightfully undemanding fun-fest to satisfy not just manga maniacs but also any lover of fanciful frivolity and sci fi shenanigans.
© 1994 by Hitoshi Okuda/Kadokawa Shoten Publishing Co Ltd., Tokyo. NO NEED FOR TENCHI! is a trademark of Viz Communications Inc.